176 lines
9.1 KiB
Plaintext
176 lines
9.1 KiB
Plaintext
Using pre-set license
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Built from '2021.3/china_unity/release' branch; Version is '2021.3.8f1c1 (c20728c1e961) revision 12715816'; Using compiler version '192829333'; Build Type 'Release'
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OS: 'Windows 10 (10.0.19045) 64bit ProfessionalWorkstation' Language: 'zh' Physical Memory: 65389 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
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COMMAND LINE ARGUMENTS:
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E:\UnityEditor\2021.3.8f1c1\Editor\Unity.exe
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-adb2
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-batchMode
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-noUpm
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-name
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AssetImportWorker3
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-projectPath
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E:/Test/干挂石材饰面装饰施工
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-logFile
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Logs/AssetImportWorker3.log
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-srvPort
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62861
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Successfully changed project path to: E:/Test/干挂石材饰面装饰施工
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E:/Test/干挂石材饰面装饰施工
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-bucket-allocator-granularity=16"
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"memorysetup-bucket-allocator-bucket-count=8"
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"memorysetup-bucket-allocator-block-size=33554432"
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"memorysetup-bucket-allocator-block-count=8"
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"memorysetup-main-allocator-block-size=16777216"
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"memorysetup-thread-allocator-block-size=16777216"
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"memorysetup-gfx-main-allocator-block-size=16777216"
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"memorysetup-gfx-thread-allocator-block-size=16777216"
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"memorysetup-cache-allocator-block-size=4194304"
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"memorysetup-typetree-allocator-block-size=2097152"
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"memorysetup-profiler-bucket-allocator-granularity=16"
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"memorysetup-profiler-bucket-allocator-bucket-count=8"
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
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"memorysetup-profiler-bucket-allocator-block-count=8"
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"memorysetup-profiler-allocator-block-size=16777216"
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"memorysetup-profiler-editor-allocator-block-size=1048576"
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"memorysetup-temp-allocator-size-main=16777216"
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"memorysetup-job-temp-allocator-block-size=2097152"
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"memorysetup-job-temp-allocator-block-size-background=1048576"
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"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
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"memorysetup-temp-allocator-size-background-worker=32768"
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"memorysetup-temp-allocator-size-job-worker=262144"
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"memorysetup-temp-allocator-size-preload-manager=33554432"
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"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
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"memorysetup-temp-allocator-size-audio-worker=65536"
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"memorysetup-temp-allocator-size-cloud-worker=32768"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gfx=262144"
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AS: AutoStreaming module initializing.
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Refreshing native plugins compatible for Editor in 209.41 ms, found 8 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 2021.3.8f1c1 (c20728c1e961)
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[Subsystems] Discovering subsystems at path E:/UnityEditor/2021.3.8f1c1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path E:/Test/干挂石材饰面装饰施工/Assets
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GfxDevice: creating device client; threaded=0; jobified=0
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Direct3D:
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Version: Direct3D 11.0 [level 11.1]
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Renderer: NVIDIA GeForce RTX 3070 (ID=0x2488)
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Vendor: NVIDIA
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VRAM: 8031 MB
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Driver: 31.0.15.3640
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Initialize mono
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Mono path[0] = 'E:/UnityEditor/2021.3.8f1c1/Editor/Data/Managed'
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Mono path[1] = 'E:/UnityEditor/2021.3.8f1c1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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Mono config path = 'E:/UnityEditor/2021.3.8f1c1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56168
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: E:/UnityEditor/2021.3.8f1c1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
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Register platform support module: E:/UnityEditor/2021.3.8f1c1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
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Register platform support module: E:/UnityEditor/2021.3.8f1c1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Registered in 0.005032 seconds.
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Native extension for WindowsStandalone target not found
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Native extension for Android target not found
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Native extension for WebGL target not found
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Refreshing native plugins compatible for Editor in 171.86 ms, found 8 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Mono: successfully reloaded assembly
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- Completed reload, in 0.760 seconds
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Domain Reload Profiling:
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ReloadAssembly (761ms)
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BeginReloadAssembly (87ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (0ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (1ms)
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EndReloadAssembly (565ms)
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LoadAssemblies (84ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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SetupTypeCache (99ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (29ms)
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SetupLoadedEditorAssemblies (381ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (56ms)
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SetLoadedEditorAssemblies (0ms)
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RefreshPlugins (172ms)
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BeforeProcessingInitializeOnLoad (1ms)
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ProcessInitializeOnLoadAttributes (99ms)
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ProcessInitializeOnLoadMethodAttributes (52ms)
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AfterProcessingInitializeOnLoad (0ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (0ms)
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Platform modules already initialized, skipping
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Registering precompiled user dll's ...
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Registered in 0.034409 seconds.
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Begin MonoManager ReloadAssembly
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Symbol file LoadedFromMemory doesn't match image E:\Test\干挂石材饰面装饰施工\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
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Symbol file LoadedFromMemory doesn't match image E:\Test\干挂石材饰面装饰施工\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
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OnLevelWasLoaded was found on DOTweenComponent
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This message has been deprecated and will be removed in a later version of Unity.
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Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
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OnLevelWasLoaded was found on Game
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This message has been deprecated and will be removed in a later version of Unity.
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Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
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Native extension for WindowsStandalone target not found
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Native extension for Android target not found
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Native extension for WebGL target not found
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Refreshing native plugins compatible for Editor in 163.17 ms, found 8 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Mono: successfully reloaded assembly
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- Completed reload, in 1.776 seconds
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Domain Reload Profiling:
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ReloadAssembly (1777ms)
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BeginReloadAssembly (230ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (6ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (125ms)
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EndReloadAssembly (1420ms)
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LoadAssemblies (130ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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SetupTypeCache (303ms)
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ReleaseScriptCaches (1ms)
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RebuildScriptCaches (95ms)
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SetupLoadedEditorAssemblies (842ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (14ms)
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SetLoadedEditorAssemblies (0ms)
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RefreshPlugins (163ms)
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BeforeProcessingInitializeOnLoad (154ms)
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ProcessInitializeOnLoadAttributes (396ms)
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ProcessInitializeOnLoadMethodAttributes (103ms)
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AfterProcessingInitializeOnLoad (11ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (5ms)
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Platform modules already initialized, skipping
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========================================================================
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Worker process is ready to serve import requests
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
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Refreshing native plugins compatible for Editor in 3.16 ms, found 8 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 6852 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 167 unused Assets / (2.2 MB). Loaded Objects now: 7213.
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Memory consumption went from 278.0 MB to 275.8 MB.
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Total: 7.050500 ms (FindLiveObjects: 0.610400 ms CreateObjectMapping: 0.773200 ms MarkObjects: 4.520500 ms DeleteObjects: 1.144900 ms)
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AssetImportParameters requested are different than current active one (requested -> active):
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custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
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custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
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custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
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custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
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custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
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custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
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custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
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custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
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custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
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Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
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AssetImportWorker is now disconnected from the server
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Process exiting
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Exiting without the bug reporter. Application will terminate with return code 0 |