extern "C" void RegisterStaticallyLinkedModulesGranular() { void RegisterModule_SharedInternals(); RegisterModule_SharedInternals(); void RegisterModule_Core(); RegisterModule_Core(); void RegisterModule_Animation(); RegisterModule_Animation(); void RegisterModule_AssetBundle(); RegisterModule_AssetBundle(); void RegisterModule_Audio(); RegisterModule_Audio(); void RegisterModule_Director(); RegisterModule_Director(); void RegisterModule_HotReload(); RegisterModule_HotReload(); void RegisterModule_ImageConversion(); RegisterModule_ImageConversion(); void RegisterModule_IMGUI(); RegisterModule_IMGUI(); void RegisterModule_Input(); RegisterModule_Input(); void RegisterModule_InputLegacy(); RegisterModule_InputLegacy(); void RegisterModule_JSONSerialize(); RegisterModule_JSONSerialize(); void RegisterModule_ParticleSystem(); RegisterModule_ParticleSystem(); void RegisterModule_Physics(); RegisterModule_Physics(); void RegisterModule_Physics2D(); RegisterModule_Physics2D(); void RegisterModule_RuntimeInitializeOnLoadManagerInitializer(); RegisterModule_RuntimeInitializeOnLoadManagerInitializer(); void RegisterModule_Subsystems(); RegisterModule_Subsystems(); void RegisterModule_TextRendering(); RegisterModule_TextRendering(); void RegisterModule_TextCoreFontEngine(); RegisterModule_TextCoreFontEngine(); void RegisterModule_TextCoreTextEngine(); RegisterModule_TextCoreTextEngine(); void RegisterModule_TLS(); RegisterModule_TLS(); void RegisterModule_UI(); RegisterModule_UI(); void RegisterModule_UIElementsNative(); RegisterModule_UIElementsNative(); void RegisterModule_UIElements(); RegisterModule_UIElements(); void RegisterModule_UnityWebRequest(); RegisterModule_UnityWebRequest(); void RegisterModule_UnityWebRequestAudio(); RegisterModule_UnityWebRequestAudio(); void RegisterModule_UnityWebRequestTexture(); RegisterModule_UnityWebRequestTexture(); void RegisterModule_Video(); RegisterModule_Video(); void RegisterModule_VR(); RegisterModule_VR(); void RegisterModule_WebGL(); RegisterModule_WebGL(); void RegisterModule_XR(); RegisterModule_XR(); } template void RegisterUnityClass(const char*); template void RegisterStrippedType(int, const char*, const char*); void InvokeRegisterStaticallyLinkedModuleClasses() { // Do nothing (we're in stripping mode) } class Animation; template <> void RegisterUnityClass(const char*); class AnimationClip; template <> void RegisterUnityClass(const char*); class Animator; template <> void RegisterUnityClass(const char*); class AnimatorController; template <> void RegisterUnityClass(const char*); class AnimatorOverrideController; template <> void RegisterUnityClass(const char*); class Avatar; template <> void RegisterUnityClass(const char*); class AvatarMask; template <> void RegisterUnityClass(const char*); class Motion; template <> void RegisterUnityClass(const char*); class RuntimeAnimatorController; template <> void RegisterUnityClass(const char*); class AssetBundle; template <> void RegisterUnityClass(const char*); class AudioBehaviour; template <> void RegisterUnityClass(const char*); class AudioClip; template <> void RegisterUnityClass(const char*); class AudioListener; template <> void RegisterUnityClass(const char*); class AudioManager; template <> void RegisterUnityClass(const char*); class AudioSource; template <> void RegisterUnityClass(const char*); class SampleClip; template <> void RegisterUnityClass(const char*); class Behaviour; template <> void RegisterUnityClass(const char*); class BuildSettings; template <> void RegisterUnityClass(const char*); class Camera; template <> void RegisterUnityClass(const char*); namespace Unity { class Component; } template <> void RegisterUnityClass(const char*); class ComputeShader; template <> void RegisterUnityClass(const char*); class Cubemap; template <> void RegisterUnityClass(const char*); class CubemapArray; template <> void RegisterUnityClass(const char*); class DelayedCallManager; template <> void RegisterUnityClass(const char*); class EditorExtension; template <> void RegisterUnityClass(const char*); class GameManager; template <> void RegisterUnityClass(const char*); class GameObject; template <> void RegisterUnityClass(const char*); class GlobalGameManager; template <> void RegisterUnityClass(const char*); class GraphicsSettings; template <> void RegisterUnityClass(const char*); class InputManager; template <> void RegisterUnityClass(const char*); class LevelGameManager; template <> void RegisterUnityClass(const char*); class Light; template <> void RegisterUnityClass(const char*); class LightingSettings; template <> void RegisterUnityClass(const char*); class LightmapSettings; template <> void RegisterUnityClass(const char*); class LightProbes; template <> void RegisterUnityClass(const char*); class LineRenderer; template <> void RegisterUnityClass(const char*); class LowerResBlitTexture; template <> void RegisterUnityClass(const char*); class Material; template <> void RegisterUnityClass(const char*); class Mesh; template <> void RegisterUnityClass(const char*); class MeshFilter; template <> void RegisterUnityClass(const char*); class MeshRenderer; template <> void RegisterUnityClass(const char*); class MonoBehaviour; template <> void RegisterUnityClass(const char*); class MonoManager; template <> void RegisterUnityClass(const char*); class MonoScript; template <> void RegisterUnityClass(const char*); class NamedObject; template <> void RegisterUnityClass(const char*); class Object; template <> void RegisterUnityClass(const char*); class PlayerSettings; template <> void RegisterUnityClass(const char*); class PreloadData; template <> void RegisterUnityClass(const char*); class QualitySettings; template <> void RegisterUnityClass(const char*); namespace UI { class RectTransform; } template <> void RegisterUnityClass(const char*); class ReflectionProbe; template <> void RegisterUnityClass(const char*); class Renderer; template <> void RegisterUnityClass(const char*); class RenderSettings; template <> void RegisterUnityClass(const char*); class RenderTexture; template <> void RegisterUnityClass(const char*); class ResourceManager; template <> void RegisterUnityClass(const char*); class RuntimeInitializeOnLoadManager; template <> void RegisterUnityClass(const char*); class Shader; template <> void RegisterUnityClass(const char*); class ShaderNameRegistry; template <> void RegisterUnityClass(const char*); class SkinnedMeshRenderer; template <> void RegisterUnityClass(const char*); class Skybox; template <> void RegisterUnityClass(const char*); class Sprite; template <> void RegisterUnityClass(const char*); class SpriteAtlas; template <> void RegisterUnityClass(const char*); class SpriteRenderer; template <> void RegisterUnityClass(const char*); class TagManager; template <> void RegisterUnityClass(const char*); class TextAsset; template <> void RegisterUnityClass(const char*); class Texture; template <> void RegisterUnityClass(const char*); class Texture2D; template <> void RegisterUnityClass(const char*); class Texture2DArray; template <> void RegisterUnityClass(const char*); class Texture3D; template <> void RegisterUnityClass(const char*); class TimeManager; template <> void RegisterUnityClass(const char*); class TrailRenderer; template <> void RegisterUnityClass(const char*); class Transform; template <> void RegisterUnityClass(const char*); class PlayableDirector; template <> void RegisterUnityClass(const char*); class ParticleSystem; template <> void RegisterUnityClass(const char*); class ParticleSystemRenderer; template <> void RegisterUnityClass(const char*); class BoxCollider; template <> void RegisterUnityClass(const char*); class CapsuleCollider; template <> void RegisterUnityClass(const char*); class CharacterController; template <> void RegisterUnityClass(const char*); class Collider; template <> void RegisterUnityClass(const char*); class MeshCollider; template <> void RegisterUnityClass(const char*); class PhysicsManager; template <> void RegisterUnityClass(const char*); class Rigidbody; template <> void RegisterUnityClass(const char*); class SphereCollider; template <> void RegisterUnityClass(const char*); class Collider2D; template <> void RegisterUnityClass(const char*); class CompositeCollider2D; template <> void RegisterUnityClass(const char*); class EdgeCollider2D; template <> void RegisterUnityClass(const char*); class Physics2DSettings; template <> void RegisterUnityClass(const char*); class PolygonCollider2D; template <> void RegisterUnityClass(const char*); class Rigidbody2D; template <> void RegisterUnityClass(const char*); namespace TextRendering { class Font; } template <> void RegisterUnityClass(const char*); namespace TextRenderingPrivate { class TextMesh; } template <> void RegisterUnityClass(const char*); namespace UI { class Canvas; } template <> void RegisterUnityClass(const char*); namespace UI { class CanvasGroup; } template <> void RegisterUnityClass(const char*); namespace UI { class CanvasRenderer; } template <> void RegisterUnityClass(const char*); class VideoPlayer; template <> void RegisterUnityClass(const char*); void RegisterAllClasses() { void RegisterBuiltinTypes(); RegisterBuiltinTypes(); //Total: 95 non stripped classes //0. Animation RegisterUnityClass("Animation"); //1. AnimationClip RegisterUnityClass("Animation"); //2. Animator RegisterUnityClass("Animation"); //3. AnimatorController RegisterUnityClass("Animation"); //4. AnimatorOverrideController RegisterUnityClass("Animation"); //5. Avatar RegisterUnityClass("Animation"); //6. AvatarMask RegisterUnityClass("Animation"); //7. Motion RegisterUnityClass("Animation"); //8. RuntimeAnimatorController RegisterUnityClass("Animation"); //9. AssetBundle RegisterUnityClass("AssetBundle"); //10. AudioBehaviour RegisterUnityClass("Audio"); //11. AudioClip RegisterUnityClass("Audio"); //12. AudioListener RegisterUnityClass("Audio"); //13. AudioManager RegisterUnityClass("Audio"); //14. AudioSource RegisterUnityClass("Audio"); //15. SampleClip RegisterUnityClass("Audio"); //16. Behaviour RegisterUnityClass("Core"); //17. BuildSettings RegisterUnityClass("Core"); //18. Camera RegisterUnityClass("Core"); //19. Component RegisterUnityClass("Core"); //20. ComputeShader RegisterUnityClass("Core"); //21. Cubemap RegisterUnityClass("Core"); //22. CubemapArray RegisterUnityClass("Core"); //23. DelayedCallManager RegisterUnityClass("Core"); //24. EditorExtension RegisterUnityClass("Core"); //25. GameManager RegisterUnityClass("Core"); //26. GameObject RegisterUnityClass("Core"); //27. GlobalGameManager RegisterUnityClass("Core"); //28. GraphicsSettings RegisterUnityClass("Core"); //29. InputManager RegisterUnityClass("Core"); //30. LevelGameManager RegisterUnityClass("Core"); //31. Light RegisterUnityClass("Core"); //32. LightingSettings RegisterUnityClass("Core"); //33. LightmapSettings RegisterUnityClass("Core"); //34. LightProbes RegisterUnityClass("Core"); //35. LineRenderer RegisterUnityClass("Core"); //36. LowerResBlitTexture RegisterUnityClass("Core"); //37. Material RegisterUnityClass("Core"); //38. Mesh RegisterUnityClass("Core"); //39. MeshFilter RegisterUnityClass("Core"); //40. MeshRenderer RegisterUnityClass("Core"); //41. MonoBehaviour RegisterUnityClass("Core"); //42. MonoManager RegisterUnityClass("Core"); //43. MonoScript RegisterUnityClass("Core"); //44. NamedObject RegisterUnityClass("Core"); //45. Object //Skipping Object //46. PlayerSettings RegisterUnityClass("Core"); //47. PreloadData RegisterUnityClass("Core"); //48. QualitySettings RegisterUnityClass("Core"); //49. RectTransform RegisterUnityClass("Core"); //50. ReflectionProbe RegisterUnityClass("Core"); //51. Renderer RegisterUnityClass("Core"); //52. RenderSettings RegisterUnityClass("Core"); //53. RenderTexture RegisterUnityClass("Core"); //54. ResourceManager RegisterUnityClass("Core"); //55. RuntimeInitializeOnLoadManager RegisterUnityClass("Core"); //56. Shader RegisterUnityClass("Core"); //57. ShaderNameRegistry RegisterUnityClass("Core"); //58. SkinnedMeshRenderer RegisterUnityClass("Core"); //59. Skybox RegisterUnityClass("Core"); //60. Sprite RegisterUnityClass("Core"); //61. SpriteAtlas RegisterUnityClass("Core"); //62. SpriteRenderer RegisterUnityClass("Core"); //63. TagManager RegisterUnityClass("Core"); //64. TextAsset RegisterUnityClass("Core"); //65. Texture RegisterUnityClass("Core"); //66. Texture2D RegisterUnityClass("Core"); //67. Texture2DArray RegisterUnityClass("Core"); //68. Texture3D RegisterUnityClass("Core"); //69. TimeManager RegisterUnityClass("Core"); //70. TrailRenderer RegisterUnityClass("Core"); //71. Transform RegisterUnityClass("Core"); //72. PlayableDirector RegisterUnityClass("Director"); //73. ParticleSystem RegisterUnityClass("ParticleSystem"); //74. ParticleSystemRenderer RegisterUnityClass("ParticleSystem"); //75. BoxCollider RegisterUnityClass("Physics"); //76. CapsuleCollider RegisterUnityClass("Physics"); //77. CharacterController RegisterUnityClass("Physics"); //78. Collider RegisterUnityClass("Physics"); //79. MeshCollider RegisterUnityClass("Physics"); //80. PhysicsManager RegisterUnityClass("Physics"); //81. Rigidbody RegisterUnityClass("Physics"); //82. SphereCollider RegisterUnityClass("Physics"); //83. Collider2D RegisterUnityClass("Physics2D"); //84. CompositeCollider2D RegisterUnityClass("Physics2D"); //85. EdgeCollider2D RegisterUnityClass("Physics2D"); //86. Physics2DSettings RegisterUnityClass("Physics2D"); //87. PolygonCollider2D RegisterUnityClass("Physics2D"); //88. Rigidbody2D RegisterUnityClass("Physics2D"); //89. Font RegisterUnityClass("TextRendering"); //90. TextMesh RegisterUnityClass("TextRendering"); //91. Canvas RegisterUnityClass("UI"); //92. CanvasGroup RegisterUnityClass("UI"); //93. CanvasRenderer RegisterUnityClass("UI"); //94. VideoPlayer RegisterUnityClass("Video"); }