{ "name": "com.unity.2d.spriteshape", "version": "7.0.5", "unity": "2021.2", "unityRelease": "7f1", "displayName": "2D SpriteShape", "description": "SpriteShape Runtime & Editor Package contains the tooling and the runtime component that allows you to create very organic looking spline based 2D worlds. It comes with intuitive configurator and a highly performant renderer.", "keywords": [ "2d", "shape", "spriteshape", "smartsprite", "spline", "terrain2d" ], "category": "2D", "dependencies": { "com.unity.mathematics": "1.1.0", "com.unity.2d.common": "6.0.3", "com.unity.2d.path": "5.0.2", "com.unity.modules.physics2d": "1.0.0" }, "samples": [ { "displayName": "Sprite Shape Samples", "description": "Samples to get started with SpriteShape", "path": "Samples~/Samples" }, { "displayName": "Sprite Shape Extras", "description": "This sample has utility scripts that has various use-cases of SpriteShape", "path": "Samples~/Extras" } ], "relatedPackages": { "com.unity.2d.spriteshape.tests": "7.0.5", "com.unity.2d.common.tests": "6.0.3" }, "_upm": { "changelog": "### Fixed\n- 1421401 Fix case where SpriteShape throws ArgumentException error when checking position validity of a point added to Spline.\n- 1421403 Fix case where Tangent Data is always saved even when not in use for SpriteShapeRenderer when GeometryCache is active.\n- 1421404 Fix case where Shape of PolygonCollider2D doesn't update when Sprite Shape contains vertex at [0,0]." }, "upmCi": { "footprint": "3a3dc6a0510d3991a6ffd5a13b83fbb0c446ef5a" }, "repository": { "url": "https://github.cds.internal.unity3d.com/unity/2d.git", "type": "git", "revision": "b8ef9a9fa25d116a9e65e40bc9a7f86135688ed8" } }