void RegisterAllStrippedInternalCalls() { //Start Registrations for type : Unity.Burst.LowLevel.BurstCompilerService //System.Boolean Unity.Burst.LowLevel.BurstCompilerService::LoadBurstLibrary(System.String) void Register_Unity_Burst_LowLevel_BurstCompilerService_LoadBurstLibrary(); Register_Unity_Burst_LowLevel_BurstCompilerService_LoadBurstLibrary(); //System.Int32 Unity.Burst.LowLevel.BurstCompilerService::CompileAsyncDelegateMethod(System.Object,System.String) void Register_Unity_Burst_LowLevel_BurstCompilerService_CompileAsyncDelegateMethod(); Register_Unity_Burst_LowLevel_BurstCompilerService_CompileAsyncDelegateMethod(); //System.String Unity.Burst.LowLevel.BurstCompilerService::GetDisassembly(System.Reflection.MethodInfo,System.String) void Register_Unity_Burst_LowLevel_BurstCompilerService_GetDisassembly(); Register_Unity_Burst_LowLevel_BurstCompilerService_GetDisassembly(); //System.UInt32 Unity.Burst.LowLevel.BurstCompilerService::GetCurrentExecutionMode() void Register_Unity_Burst_LowLevel_BurstCompilerService_GetCurrentExecutionMode(); Register_Unity_Burst_LowLevel_BurstCompilerService_GetCurrentExecutionMode(); //System.Void Unity.Burst.LowLevel.BurstCompilerService::Log(System.Void*,Unity.Burst.LowLevel.BurstCompilerService/BurstLogType,System.Byte*,System.Byte*,System.Int32) void Register_Unity_Burst_LowLevel_BurstCompilerService_Log(); Register_Unity_Burst_LowLevel_BurstCompilerService_Log(); //System.Void Unity.Burst.LowLevel.BurstCompilerService::SetCurrentExecutionMode(System.UInt32) void Register_Unity_Burst_LowLevel_BurstCompilerService_SetCurrentExecutionMode(); Register_Unity_Burst_LowLevel_BurstCompilerService_SetCurrentExecutionMode(); //System.Void* Unity.Burst.LowLevel.BurstCompilerService::GetAsyncCompiledAsyncDelegateMethod(System.Int32) void Register_Unity_Burst_LowLevel_BurstCompilerService_GetAsyncCompiledAsyncDelegateMethod(); Register_Unity_Burst_LowLevel_BurstCompilerService_GetAsyncCompiledAsyncDelegateMethod(); //System.Void* Unity.Burst.LowLevel.BurstCompilerService::GetOrCreateSharedMemory(UnityEngine.Hash128&,System.UInt32,System.UInt32) void Register_Unity_Burst_LowLevel_BurstCompilerService_GetOrCreateSharedMemory(); Register_Unity_Burst_LowLevel_BurstCompilerService_GetOrCreateSharedMemory(); //End Registrations for type : Unity.Burst.LowLevel.BurstCompilerService //Start Registrations for type : Unity.Collections.LowLevel.Unsafe.UnsafeUtility //System.Boolean Unity.Collections.LowLevel.Unsafe.UnsafeUtility::IsBlittable(System.Type) void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_IsBlittable(); Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_IsBlittable(); //System.Boolean Unity.Collections.LowLevel.Unsafe.UnsafeUtility::IsUnmanaged(System.Type) void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_IsUnmanaged(); Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_IsUnmanaged(); //System.Int32 Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemCmp(System.Void*,System.Void*,System.Int64) void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCmp(); Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCmp(); //System.Int32 Unity.Collections.LowLevel.Unsafe.UnsafeUtility::SizeOf(System.Type) void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_SizeOf(); Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_SizeOf(); //System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::Free(System.Void*,Unity.Collections.Allocator) void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Free(); Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Free(); //System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemCpy(System.Void*,System.Void*,System.Int64) void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpy(); Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpy(); //System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemCpyStride(System.Void*,System.Int32,System.Void*,System.Int32,System.Int32,System.Int32) void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpyStride(); Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpyStride(); //System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemMove(System.Void*,System.Void*,System.Int64) void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemMove(); Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemMove(); //System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemSet(System.Void*,System.Byte,System.Int64) void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemSet(); Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemSet(); //System.Void* Unity.Collections.LowLevel.Unsafe.UnsafeUtility::Malloc(System.Int64,System.Int32,Unity.Collections.Allocator) void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Malloc(); Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Malloc(); //End Registrations for type : Unity.Collections.LowLevel.Unsafe.UnsafeUtility //Start Registrations for type : Unity.Jobs.JobHandle //System.Void Unity.Jobs.JobHandle::CombineDependenciesInternal2_Injected(Unity.Jobs.JobHandle&,Unity.Jobs.JobHandle&,Unity.Jobs.JobHandle&) void Register_Unity_Jobs_JobHandle_CombineDependenciesInternal2_Injected(); Register_Unity_Jobs_JobHandle_CombineDependenciesInternal2_Injected(); //System.Void Unity.Jobs.JobHandle::ScheduleBatchedJobs() void Register_Unity_Jobs_JobHandle_ScheduleBatchedJobs(); Register_Unity_Jobs_JobHandle_ScheduleBatchedJobs(); //System.Void Unity.Jobs.JobHandle::ScheduleBatchedJobsAndComplete(Unity.Jobs.JobHandle&) void Register_Unity_Jobs_JobHandle_ScheduleBatchedJobsAndComplete(); Register_Unity_Jobs_JobHandle_ScheduleBatchedJobsAndComplete(); //System.Void Unity.Jobs.JobHandle::ScheduleBatchedJobsAndCompleteAll(System.Void*,System.Int32) void Register_Unity_Jobs_JobHandle_ScheduleBatchedJobsAndCompleteAll(); Register_Unity_Jobs_JobHandle_ScheduleBatchedJobsAndCompleteAll(); //End Registrations for type : Unity.Jobs.JobHandle //Start Registrations for type : Unity.Jobs.LowLevel.Unsafe.JobsUtility //System.Boolean Unity.Jobs.LowLevel.Unsafe.JobsUtility::GetWorkStealingRange(Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32,System.Int32&,System.Int32&) void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_GetWorkStealingRange(); Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_GetWorkStealingRange(); //System.IntPtr Unity.Jobs.LowLevel.Unsafe.JobsUtility::CreateJobReflectionData(System.Type,System.Type,System.Object,System.Object,System.Object) void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_CreateJobReflectionData(); Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_CreateJobReflectionData(); //System.Void Unity.Jobs.LowLevel.Unsafe.JobsUtility::ScheduleParallelForTransform_Injected(Unity.Jobs.LowLevel.Unsafe.JobsUtility/JobScheduleParameters&,System.IntPtr,Unity.Jobs.JobHandle&) void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_ScheduleParallelForTransform_Injected(); Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_ScheduleParallelForTransform_Injected(); //System.Void Unity.Jobs.LowLevel.Unsafe.JobsUtility::ScheduleParallelFor_Injected(Unity.Jobs.LowLevel.Unsafe.JobsUtility/JobScheduleParameters&,System.Int32,System.Int32,Unity.Jobs.JobHandle&) void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_ScheduleParallelFor_Injected(); Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_ScheduleParallelFor_Injected(); //System.Void Unity.Jobs.LowLevel.Unsafe.JobsUtility::Schedule_Injected(Unity.Jobs.LowLevel.Unsafe.JobsUtility/JobScheduleParameters&,Unity.Jobs.JobHandle&) void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_Schedule_Injected(); Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_Schedule_Injected(); //System.Void Unity.Jobs.LowLevel.Unsafe.JobsUtility::set_JobCompilerEnabled(System.Boolean) void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_set_JobCompilerEnabled(); Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_set_JobCompilerEnabled(); //End Registrations for type : Unity.Jobs.LowLevel.Unsafe.JobsUtility //Start Registrations for type : Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle //System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle::GetDescriptionInternal_Injected(Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle&,Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderDescription&) void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerRecorderHandle_GetDescriptionInternal_Injected(); Register_Unity_Profiling_LowLevel_Unsafe_ProfilerRecorderHandle_GetDescriptionInternal_Injected(); //End Registrations for type : Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle //Start Registrations for type : Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility //System.IntPtr Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::CreateMarker(System.String,System.UInt16,Unity.Profiling.LowLevel.MarkerFlags,System.Int32) void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateMarker(); Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateMarker(); //System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::BeginSample(System.IntPtr) void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_BeginSample(); Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_BeginSample(); //System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::EndSample(System.IntPtr) void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_EndSample(); Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_EndSample(); //System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::GetCategoryDescription_Injected(System.UInt16,Unity.Profiling.LowLevel.Unsafe.ProfilerCategoryDescription&) void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_GetCategoryDescription_Injected(); Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_GetCategoryDescription_Injected(); //End Registrations for type : Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility //Start Registrations for type : Unity.Profiling.ProfilerRecorder //System.Boolean Unity.Profiling.ProfilerRecorder::GetRunning_Injected(Unity.Profiling.ProfilerRecorder&) void Register_Unity_Profiling_ProfilerRecorder_GetRunning_Injected(); Register_Unity_Profiling_ProfilerRecorder_GetRunning_Injected(); //System.Boolean Unity.Profiling.ProfilerRecorder::GetValid_Injected(Unity.Profiling.ProfilerRecorder&) void Register_Unity_Profiling_ProfilerRecorder_GetValid_Injected(); Register_Unity_Profiling_ProfilerRecorder_GetValid_Injected(); //System.Int32 Unity.Profiling.ProfilerRecorder::GetCount_Injected(Unity.Profiling.ProfilerRecorder&,Unity.Profiling.ProfilerRecorder/CountOptions) void Register_Unity_Profiling_ProfilerRecorder_GetCount_Injected(); Register_Unity_Profiling_ProfilerRecorder_GetCount_Injected(); //System.Int64 Unity.Profiling.ProfilerRecorder::GetLastValue_Injected(Unity.Profiling.ProfilerRecorder&) void Register_Unity_Profiling_ProfilerRecorder_GetLastValue_Injected(); Register_Unity_Profiling_ProfilerRecorder_GetLastValue_Injected(); //System.Void Unity.Profiling.ProfilerRecorder::Control_Injected(Unity.Profiling.ProfilerRecorder&,Unity.Profiling.ProfilerRecorder/ControlOptions) void Register_Unity_Profiling_ProfilerRecorder_Control_Injected(); Register_Unity_Profiling_ProfilerRecorder_Control_Injected(); //System.Void Unity.Profiling.ProfilerRecorder::Create_Injected(Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle&,System.Int32,Unity.Profiling.ProfilerRecorderOptions,Unity.Profiling.ProfilerRecorder&) void Register_Unity_Profiling_ProfilerRecorder_Create_Injected(); Register_Unity_Profiling_ProfilerRecorder_Create_Injected(); //System.Void Unity.Profiling.ProfilerRecorder::GetSampleInternal_Injected(Unity.Profiling.ProfilerRecorder&,System.Int32,Unity.Profiling.ProfilerRecorderSample&) void Register_Unity_Profiling_ProfilerRecorder_GetSampleInternal_Injected(); Register_Unity_Profiling_ProfilerRecorder_GetSampleInternal_Injected(); //End Registrations for type : Unity.Profiling.ProfilerRecorder //Start Registrations for type : UnityEngine.Animation //System.Boolean UnityEngine.Animation::PlayDefaultAnimation(UnityEngine.PlayMode) void Register_UnityEngine_Animation_PlayDefaultAnimation(); Register_UnityEngine_Animation_PlayDefaultAnimation(); //System.Int32 UnityEngine.Animation::GetStateCount() void Register_UnityEngine_Animation_GetStateCount(); Register_UnityEngine_Animation_GetStateCount(); //System.Void UnityEngine.Animation::Stop() void Register_UnityEngine_Animation_Stop(); Register_UnityEngine_Animation_Stop(); //UnityEngine.AnimationState UnityEngine.Animation::GetStateAtIndex(System.Int32) void Register_UnityEngine_Animation_GetStateAtIndex(); Register_UnityEngine_Animation_GetStateAtIndex(); //End Registrations for type : UnityEngine.Animation //Start Registrations for type : UnityEngine.AnimationClip //System.Boolean UnityEngine.AnimationClip::get_empty() void Register_UnityEngine_AnimationClip_get_empty(); Register_UnityEngine_AnimationClip_get_empty(); //System.Boolean UnityEngine.AnimationClip::get_hasGenericRootTransform() void Register_UnityEngine_AnimationClip_get_hasGenericRootTransform(); Register_UnityEngine_AnimationClip_get_hasGenericRootTransform(); //System.Boolean UnityEngine.AnimationClip::get_hasMotionCurves() void Register_UnityEngine_AnimationClip_get_hasMotionCurves(); Register_UnityEngine_AnimationClip_get_hasMotionCurves(); //System.Boolean UnityEngine.AnimationClip::get_hasRootCurves() void Register_UnityEngine_AnimationClip_get_hasRootCurves(); Register_UnityEngine_AnimationClip_get_hasRootCurves(); //System.Boolean UnityEngine.AnimationClip::get_hasRootMotion() void Register_UnityEngine_AnimationClip_get_hasRootMotion(); Register_UnityEngine_AnimationClip_get_hasRootMotion(); //System.Boolean UnityEngine.AnimationClip::get_legacy() void Register_UnityEngine_AnimationClip_get_legacy(); Register_UnityEngine_AnimationClip_get_legacy(); //System.Single UnityEngine.AnimationClip::get_frameRate() void Register_UnityEngine_AnimationClip_get_frameRate(); Register_UnityEngine_AnimationClip_get_frameRate(); //System.Single UnityEngine.AnimationClip::get_length() void Register_UnityEngine_AnimationClip_get_length(); Register_UnityEngine_AnimationClip_get_length(); //System.Void UnityEngine.AnimationClip::Internal_CreateAnimationClip(UnityEngine.AnimationClip) void Register_UnityEngine_AnimationClip_Internal_CreateAnimationClip(); Register_UnityEngine_AnimationClip_Internal_CreateAnimationClip(); //System.Void UnityEngine.AnimationClip::set_frameRate(System.Single) void Register_UnityEngine_AnimationClip_set_frameRate(); Register_UnityEngine_AnimationClip_set_frameRate(); //System.Void UnityEngine.AnimationClip::set_legacy(System.Boolean) void Register_UnityEngine_AnimationClip_set_legacy(); Register_UnityEngine_AnimationClip_set_legacy(); //End Registrations for type : UnityEngine.AnimationClip //Start Registrations for type : UnityEngine.AnimationCurve //System.Boolean UnityEngine.AnimationCurve::Internal_Equals(System.IntPtr) void Register_UnityEngine_AnimationCurve_Internal_Equals(); Register_UnityEngine_AnimationCurve_Internal_Equals(); //System.Int32 UnityEngine.AnimationCurve::AddKey(System.Single,System.Single) void Register_UnityEngine_AnimationCurve_AddKey(); Register_UnityEngine_AnimationCurve_AddKey(); //System.Int32 UnityEngine.AnimationCurve::AddKey_Internal_Injected(UnityEngine.Keyframe&) void Register_UnityEngine_AnimationCurve_AddKey_Internal_Injected(); Register_UnityEngine_AnimationCurve_AddKey_Internal_Injected(); //System.Int32 UnityEngine.AnimationCurve::MoveKey_Injected(System.Int32,UnityEngine.Keyframe&) void Register_UnityEngine_AnimationCurve_MoveKey_Injected(); Register_UnityEngine_AnimationCurve_MoveKey_Injected(); //System.Int32 UnityEngine.AnimationCurve::get_length() void Register_UnityEngine_AnimationCurve_get_length(); Register_UnityEngine_AnimationCurve_get_length(); //System.IntPtr UnityEngine.AnimationCurve::Internal_Create(UnityEngine.Keyframe[]) void Register_UnityEngine_AnimationCurve_Internal_Create(); Register_UnityEngine_AnimationCurve_Internal_Create(); //System.Single UnityEngine.AnimationCurve::Evaluate(System.Single) void Register_UnityEngine_AnimationCurve_Evaluate(); Register_UnityEngine_AnimationCurve_Evaluate(); //System.Void UnityEngine.AnimationCurve::GetKey_Injected(System.Int32,UnityEngine.Keyframe&) void Register_UnityEngine_AnimationCurve_GetKey_Injected(); Register_UnityEngine_AnimationCurve_GetKey_Injected(); //System.Void UnityEngine.AnimationCurve::Internal_Destroy(System.IntPtr) void Register_UnityEngine_AnimationCurve_Internal_Destroy(); Register_UnityEngine_AnimationCurve_Internal_Destroy(); //System.Void UnityEngine.AnimationCurve::RemoveKey(System.Int32) void Register_UnityEngine_AnimationCurve_RemoveKey(); Register_UnityEngine_AnimationCurve_RemoveKey(); //System.Void UnityEngine.AnimationCurve::SetKeys(UnityEngine.Keyframe[]) void Register_UnityEngine_AnimationCurve_SetKeys(); Register_UnityEngine_AnimationCurve_SetKeys(); //System.Void UnityEngine.AnimationCurve::SmoothTangents(System.Int32,System.Single) void Register_UnityEngine_AnimationCurve_SmoothTangents(); Register_UnityEngine_AnimationCurve_SmoothTangents(); //System.Void UnityEngine.AnimationCurve::set_postWrapMode(UnityEngine.WrapMode) void Register_UnityEngine_AnimationCurve_set_postWrapMode(); Register_UnityEngine_AnimationCurve_set_postWrapMode(); //System.Void UnityEngine.AnimationCurve::set_preWrapMode(UnityEngine.WrapMode) void Register_UnityEngine_AnimationCurve_set_preWrapMode(); Register_UnityEngine_AnimationCurve_set_preWrapMode(); //UnityEngine.Keyframe[] UnityEngine.AnimationCurve::GetKeys() void Register_UnityEngine_AnimationCurve_GetKeys(); Register_UnityEngine_AnimationCurve_GetKeys(); //End Registrations for type : UnityEngine.AnimationCurve //Start Registrations for type : UnityEngine.Animations.AnimationClipPlayable //System.Boolean UnityEngine.Animations.AnimationClipPlayable::CreateHandleInternal_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.AnimationClip,UnityEngine.Playables.PlayableHandle&) void Register_UnityEngine_Animations_AnimationClipPlayable_CreateHandleInternal_Injected(); Register_UnityEngine_Animations_AnimationClipPlayable_CreateHandleInternal_Injected(); //System.Void UnityEngine.Animations.AnimationClipPlayable::SetApplyFootIKInternal(UnityEngine.Playables.PlayableHandle&,System.Boolean) void Register_UnityEngine_Animations_AnimationClipPlayable_SetApplyFootIKInternal(); Register_UnityEngine_Animations_AnimationClipPlayable_SetApplyFootIKInternal(); //System.Void UnityEngine.Animations.AnimationClipPlayable::SetLoopTimeInternal(UnityEngine.Playables.PlayableHandle&,System.Boolean) void Register_UnityEngine_Animations_AnimationClipPlayable_SetLoopTimeInternal(); Register_UnityEngine_Animations_AnimationClipPlayable_SetLoopTimeInternal(); //System.Void UnityEngine.Animations.AnimationClipPlayable::SetOverrideLoopTimeInternal(UnityEngine.Playables.PlayableHandle&,System.Boolean) void Register_UnityEngine_Animations_AnimationClipPlayable_SetOverrideLoopTimeInternal(); Register_UnityEngine_Animations_AnimationClipPlayable_SetOverrideLoopTimeInternal(); //System.Void UnityEngine.Animations.AnimationClipPlayable::SetRemoveStartOffsetInternal(UnityEngine.Playables.PlayableHandle&,System.Boolean) void Register_UnityEngine_Animations_AnimationClipPlayable_SetRemoveStartOffsetInternal(); Register_UnityEngine_Animations_AnimationClipPlayable_SetRemoveStartOffsetInternal(); //End Registrations for type : UnityEngine.Animations.AnimationClipPlayable //Start Registrations for type : UnityEngine.Animations.AnimationLayerMixerPlayable //System.Boolean UnityEngine.Animations.AnimationLayerMixerPlayable::CreateHandleInternal_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Playables.PlayableHandle&) void Register_UnityEngine_Animations_AnimationLayerMixerPlayable_CreateHandleInternal_Injected(); Register_UnityEngine_Animations_AnimationLayerMixerPlayable_CreateHandleInternal_Injected(); //System.Void UnityEngine.Animations.AnimationLayerMixerPlayable::SetLayerMaskFromAvatarMaskInternal(UnityEngine.Playables.PlayableHandle&,System.UInt32,UnityEngine.AvatarMask) void Register_UnityEngine_Animations_AnimationLayerMixerPlayable_SetLayerMaskFromAvatarMaskInternal(); Register_UnityEngine_Animations_AnimationLayerMixerPlayable_SetLayerMaskFromAvatarMaskInternal(); //System.Void UnityEngine.Animations.AnimationLayerMixerPlayable::SetSingleLayerOptimizationInternal(UnityEngine.Playables.PlayableHandle&,System.Boolean) void Register_UnityEngine_Animations_AnimationLayerMixerPlayable_SetSingleLayerOptimizationInternal(); Register_UnityEngine_Animations_AnimationLayerMixerPlayable_SetSingleLayerOptimizationInternal(); //End Registrations for type : UnityEngine.Animations.AnimationLayerMixerPlayable //Start Registrations for type : UnityEngine.Animations.AnimationMixerPlayable //System.Boolean UnityEngine.Animations.AnimationMixerPlayable::CreateHandleInternal_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Playables.PlayableHandle&) void Register_UnityEngine_Animations_AnimationMixerPlayable_CreateHandleInternal_Injected(); Register_UnityEngine_Animations_AnimationMixerPlayable_CreateHandleInternal_Injected(); //End Registrations for type : UnityEngine.Animations.AnimationMixerPlayable //Start Registrations for type : UnityEngine.Animations.AnimationMotionXToDeltaPlayable //System.Boolean UnityEngine.Animations.AnimationMotionXToDeltaPlayable::CreateHandleInternal_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Playables.PlayableHandle&) void Register_UnityEngine_Animations_AnimationMotionXToDeltaPlayable_CreateHandleInternal_Injected(); Register_UnityEngine_Animations_AnimationMotionXToDeltaPlayable_CreateHandleInternal_Injected(); //System.Void UnityEngine.Animations.AnimationMotionXToDeltaPlayable::SetAbsoluteMotionInternal(UnityEngine.Playables.PlayableHandle&,System.Boolean) void Register_UnityEngine_Animations_AnimationMotionXToDeltaPlayable_SetAbsoluteMotionInternal(); Register_UnityEngine_Animations_AnimationMotionXToDeltaPlayable_SetAbsoluteMotionInternal(); //End Registrations for type : UnityEngine.Animations.AnimationMotionXToDeltaPlayable //Start Registrations for type : UnityEngine.Animations.AnimationOffsetPlayable //System.Boolean UnityEngine.Animations.AnimationOffsetPlayable::CreateHandleInternal_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Playables.PlayableHandle&) void Register_UnityEngine_Animations_AnimationOffsetPlayable_CreateHandleInternal_Injected(); Register_UnityEngine_Animations_AnimationOffsetPlayable_CreateHandleInternal_Injected(); //End Registrations for type : UnityEngine.Animations.AnimationOffsetPlayable //Start Registrations for type : UnityEngine.Animations.AnimationPlayableExtensions //System.Void UnityEngine.Animations.AnimationPlayableExtensions::SetAnimatedPropertiesInternal(UnityEngine.Playables.PlayableHandle&,UnityEngine.AnimationClip) void Register_UnityEngine_Animations_AnimationPlayableExtensions_SetAnimatedPropertiesInternal(); Register_UnityEngine_Animations_AnimationPlayableExtensions_SetAnimatedPropertiesInternal(); //End Registrations for type : UnityEngine.Animations.AnimationPlayableExtensions //Start Registrations for type : UnityEngine.Animations.AnimationPlayableGraphExtensions //System.Boolean UnityEngine.Animations.AnimationPlayableGraphExtensions::InternalCreateAnimationOutput(UnityEngine.Playables.PlayableGraph&,System.String,UnityEngine.Playables.PlayableOutputHandle&) void Register_UnityEngine_Animations_AnimationPlayableGraphExtensions_InternalCreateAnimationOutput(); Register_UnityEngine_Animations_AnimationPlayableGraphExtensions_InternalCreateAnimationOutput(); //End Registrations for type : UnityEngine.Animations.AnimationPlayableGraphExtensions //Start Registrations for type : UnityEngine.Animations.AnimationPlayableOutput //System.Void UnityEngine.Animations.AnimationPlayableOutput::InternalSetTarget(UnityEngine.Playables.PlayableOutputHandle&,UnityEngine.Animator) void Register_UnityEngine_Animations_AnimationPlayableOutput_InternalSetTarget(); Register_UnityEngine_Animations_AnimationPlayableOutput_InternalSetTarget(); //UnityEngine.Animator UnityEngine.Animations.AnimationPlayableOutput::InternalGetTarget(UnityEngine.Playables.PlayableOutputHandle&) void Register_UnityEngine_Animations_AnimationPlayableOutput_InternalGetTarget(); Register_UnityEngine_Animations_AnimationPlayableOutput_InternalGetTarget(); //End Registrations for type : UnityEngine.Animations.AnimationPlayableOutput //Start Registrations for type : UnityEngine.Animations.AnimationRemoveScalePlayable //System.Boolean UnityEngine.Animations.AnimationRemoveScalePlayable::CreateHandleInternal_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Playables.PlayableHandle&) void Register_UnityEngine_Animations_AnimationRemoveScalePlayable_CreateHandleInternal_Injected(); Register_UnityEngine_Animations_AnimationRemoveScalePlayable_CreateHandleInternal_Injected(); //End Registrations for type : UnityEngine.Animations.AnimationRemoveScalePlayable //Start Registrations for type : UnityEngine.Animator //System.Boolean UnityEngine.Animator::IsInTransition(System.Int32) void Register_UnityEngine_Animator_IsInTransition(); Register_UnityEngine_Animator_IsInTransition(); //System.Boolean UnityEngine.Animator::get_hasBoundPlayables() void Register_UnityEngine_Animator_get_hasBoundPlayables(); Register_UnityEngine_Animator_get_hasBoundPlayables(); //System.Boolean UnityEngine.Animator::get_hasRootMotion() void Register_UnityEngine_Animator_get_hasRootMotion(); Register_UnityEngine_Animator_get_hasRootMotion(); //System.Boolean UnityEngine.Animator::get_isHuman() void Register_UnityEngine_Animator_get_isHuman(); Register_UnityEngine_Animator_get_isHuman(); //System.Int32 UnityEngine.Animator::StringToHash(System.String) void Register_UnityEngine_Animator_StringToHash(); Register_UnityEngine_Animator_StringToHash(); //System.Int32 UnityEngine.Animator::get_layerCount() void Register_UnityEngine_Animator_get_layerCount(); Register_UnityEngine_Animator_get_layerCount(); //System.Void UnityEngine.Animator::GetAnimatorClipInfoInternal(System.Int32,System.Boolean,System.Object) void Register_UnityEngine_Animator_GetAnimatorClipInfoInternal(); Register_UnityEngine_Animator_GetAnimatorClipInfoInternal(); //System.Void UnityEngine.Animator::GetAnimatorStateInfo(System.Int32,UnityEngine.StateInfoIndex,UnityEngine.AnimatorStateInfo&) void Register_UnityEngine_Animator_GetAnimatorStateInfo(); Register_UnityEngine_Animator_GetAnimatorStateInfo(); //System.Void UnityEngine.Animator::ResetTriggerString(System.String) void Register_UnityEngine_Animator_ResetTriggerString(); Register_UnityEngine_Animator_ResetTriggerString(); //System.Void UnityEngine.Animator::SetTriggerString(System.String) void Register_UnityEngine_Animator_SetTriggerString(); Register_UnityEngine_Animator_SetTriggerString(); //UnityEngine.Avatar UnityEngine.Animator::get_avatar() void Register_UnityEngine_Animator_get_avatar(); Register_UnityEngine_Animator_get_avatar(); //UnityEngine.RuntimeAnimatorController UnityEngine.Animator::get_runtimeAnimatorController() void Register_UnityEngine_Animator_get_runtimeAnimatorController(); Register_UnityEngine_Animator_get_runtimeAnimatorController(); //End Registrations for type : UnityEngine.Animator //Start Registrations for type : UnityEngine.AnimatorClipInfo //UnityEngine.AnimationClip UnityEngine.AnimatorClipInfo::InstanceIDToAnimationClipPPtr(System.Int32) void Register_UnityEngine_AnimatorClipInfo_InstanceIDToAnimationClipPPtr(); Register_UnityEngine_AnimatorClipInfo_InstanceIDToAnimationClipPPtr(); //End Registrations for type : UnityEngine.AnimatorClipInfo //Start Registrations for type : UnityEngine.Application //System.Boolean UnityEngine.Application::get_isBatchMode() void Register_UnityEngine_Application_get_isBatchMode(); Register_UnityEngine_Application_get_isBatchMode(); //System.Boolean UnityEngine.Application::get_isFocused() void Register_UnityEngine_Application_get_isFocused(); Register_UnityEngine_Application_get_isFocused(); //System.Boolean UnityEngine.Application::get_isMobilePlatform() void Register_UnityEngine_Application_get_isMobilePlatform(); Register_UnityEngine_Application_get_isMobilePlatform(); //System.Boolean UnityEngine.Application::get_isPlaying() void Register_UnityEngine_Application_get_isPlaying(); Register_UnityEngine_Application_get_isPlaying(); //System.Boolean UnityEngine.Application::get_runInBackground() void Register_UnityEngine_Application_get_runInBackground(); Register_UnityEngine_Application_get_runInBackground(); //System.String UnityEngine.Application::get_absoluteURL() void Register_UnityEngine_Application_get_absoluteURL(); Register_UnityEngine_Application_get_absoluteURL(); //System.String UnityEngine.Application::get_dataPath() void Register_UnityEngine_Application_get_dataPath(); Register_UnityEngine_Application_get_dataPath(); //System.String UnityEngine.Application::get_persistentDataPath() void Register_UnityEngine_Application_get_persistentDataPath(); Register_UnityEngine_Application_get_persistentDataPath(); //System.String UnityEngine.Application::get_streamingAssetsPath() void Register_UnityEngine_Application_get_streamingAssetsPath(); Register_UnityEngine_Application_get_streamingAssetsPath(); //System.String UnityEngine.Application::get_temporaryCachePath() void Register_UnityEngine_Application_get_temporaryCachePath(); Register_UnityEngine_Application_get_temporaryCachePath(); //System.Void UnityEngine.Application::SetLogCallbackDefined(System.Boolean) void Register_UnityEngine_Application_SetLogCallbackDefined(); Register_UnityEngine_Application_SetLogCallbackDefined(); //System.Void UnityEngine.Application::set_targetFrameRate(System.Int32) void Register_UnityEngine_Application_set_targetFrameRate(); Register_UnityEngine_Application_set_targetFrameRate(); //UnityEngine.RuntimePlatform UnityEngine.Application::get_platform() void Register_UnityEngine_Application_get_platform(); Register_UnityEngine_Application_get_platform(); //End Registrations for type : UnityEngine.Application //Start Registrations for type : UnityEngine.AssetBundle //System.Void UnityEngine.AssetBundle::Unload(System.Boolean) void Register_UnityEngine_AssetBundle_Unload(); Register_UnityEngine_AssetBundle_Unload(); //UnityEngine.AssetBundle UnityEngine.AssetBundle::LoadFromFile_Internal(System.String,System.UInt32,System.UInt64) void Register_UnityEngine_AssetBundle_LoadFromFile_Internal(); Register_UnityEngine_AssetBundle_LoadFromFile_Internal(); //UnityEngine.AssetBundleCreateRequest UnityEngine.AssetBundle::LoadFromFileAsync_Internal(System.String,System.UInt32,System.UInt64) void Register_UnityEngine_AssetBundle_LoadFromFileAsync_Internal(); Register_UnityEngine_AssetBundle_LoadFromFileAsync_Internal(); //UnityEngine.Object UnityEngine.AssetBundle::LoadAsset_Internal(System.String,System.Type) void Register_UnityEngine_AssetBundle_LoadAsset_Internal(); Register_UnityEngine_AssetBundle_LoadAsset_Internal(); //End Registrations for type : UnityEngine.AssetBundle //Start Registrations for type : UnityEngine.AsyncOperation //System.Void UnityEngine.AsyncOperation::InternalDestroy(System.IntPtr) void Register_UnityEngine_AsyncOperation_InternalDestroy(); Register_UnityEngine_AsyncOperation_InternalDestroy(); //End Registrations for type : UnityEngine.AsyncOperation //Start Registrations for type : UnityEngine.Audio.AudioClipPlayable //System.Boolean UnityEngine.Audio.AudioClipPlayable::InternalCreateAudioClipPlayable(UnityEngine.Playables.PlayableGraph&,UnityEngine.AudioClip,System.Boolean,UnityEngine.Playables.PlayableHandle&) void Register_UnityEngine_Audio_AudioClipPlayable_InternalCreateAudioClipPlayable(); Register_UnityEngine_Audio_AudioClipPlayable_InternalCreateAudioClipPlayable(); //System.Void UnityEngine.Audio.AudioClipPlayable::SetPauseDelayInternal(UnityEngine.Playables.PlayableHandle&,System.Double) void Register_UnityEngine_Audio_AudioClipPlayable_SetPauseDelayInternal(); Register_UnityEngine_Audio_AudioClipPlayable_SetPauseDelayInternal(); //System.Void UnityEngine.Audio.AudioClipPlayable::SetSpatialBlendInternal(UnityEngine.Playables.PlayableHandle&,System.Single) void Register_UnityEngine_Audio_AudioClipPlayable_SetSpatialBlendInternal(); Register_UnityEngine_Audio_AudioClipPlayable_SetSpatialBlendInternal(); //System.Void UnityEngine.Audio.AudioClipPlayable::SetStartDelayInternal(UnityEngine.Playables.PlayableHandle&,System.Double) void Register_UnityEngine_Audio_AudioClipPlayable_SetStartDelayInternal(); Register_UnityEngine_Audio_AudioClipPlayable_SetStartDelayInternal(); //System.Void UnityEngine.Audio.AudioClipPlayable::SetStereoPanInternal(UnityEngine.Playables.PlayableHandle&,System.Single) void Register_UnityEngine_Audio_AudioClipPlayable_SetStereoPanInternal(); Register_UnityEngine_Audio_AudioClipPlayable_SetStereoPanInternal(); //System.Void UnityEngine.Audio.AudioClipPlayable::SetVolumeInternal(UnityEngine.Playables.PlayableHandle&,System.Single) void Register_UnityEngine_Audio_AudioClipPlayable_SetVolumeInternal(); Register_UnityEngine_Audio_AudioClipPlayable_SetVolumeInternal(); //End Registrations for type : UnityEngine.Audio.AudioClipPlayable //Start Registrations for type : UnityEngine.Audio.AudioMixerPlayable //System.Boolean UnityEngine.Audio.AudioMixerPlayable::CreateAudioMixerPlayableInternal(UnityEngine.Playables.PlayableGraph&,System.Boolean,UnityEngine.Playables.PlayableHandle&) void Register_UnityEngine_Audio_AudioMixerPlayable_CreateAudioMixerPlayableInternal(); Register_UnityEngine_Audio_AudioMixerPlayable_CreateAudioMixerPlayableInternal(); //End Registrations for type : UnityEngine.Audio.AudioMixerPlayable //Start Registrations for type : UnityEngine.Audio.AudioPlayableGraphExtensions //System.Boolean UnityEngine.Audio.AudioPlayableGraphExtensions::InternalCreateAudioOutput(UnityEngine.Playables.PlayableGraph&,System.String,UnityEngine.Playables.PlayableOutputHandle&) void Register_UnityEngine_Audio_AudioPlayableGraphExtensions_InternalCreateAudioOutput(); Register_UnityEngine_Audio_AudioPlayableGraphExtensions_InternalCreateAudioOutput(); //End Registrations for type : UnityEngine.Audio.AudioPlayableGraphExtensions //Start Registrations for type : UnityEngine.Audio.AudioPlayableOutput //System.Void UnityEngine.Audio.AudioPlayableOutput::InternalSetEvaluateOnSeek(UnityEngine.Playables.PlayableOutputHandle&,System.Boolean) void Register_UnityEngine_Audio_AudioPlayableOutput_InternalSetEvaluateOnSeek(); Register_UnityEngine_Audio_AudioPlayableOutput_InternalSetEvaluateOnSeek(); //System.Void UnityEngine.Audio.AudioPlayableOutput::InternalSetTarget(UnityEngine.Playables.PlayableOutputHandle&,UnityEngine.AudioSource) void Register_UnityEngine_Audio_AudioPlayableOutput_InternalSetTarget(); Register_UnityEngine_Audio_AudioPlayableOutput_InternalSetTarget(); //End Registrations for type : UnityEngine.Audio.AudioPlayableOutput //Start Registrations for type : UnityEngine.AudioClip //System.Boolean UnityEngine.AudioClip::SetData(UnityEngine.AudioClip,System.Single[],System.Int32,System.Int32) void Register_UnityEngine_AudioClip_SetData(); Register_UnityEngine_AudioClip_SetData(); //System.Int32 UnityEngine.AudioClip::get_channels() void Register_UnityEngine_AudioClip_get_channels(); Register_UnityEngine_AudioClip_get_channels(); //System.Int32 UnityEngine.AudioClip::get_frequency() void Register_UnityEngine_AudioClip_get_frequency(); Register_UnityEngine_AudioClip_get_frequency(); //System.Int32 UnityEngine.AudioClip::get_samples() void Register_UnityEngine_AudioClip_get_samples(); Register_UnityEngine_AudioClip_get_samples(); //System.Single UnityEngine.AudioClip::get_length() void Register_UnityEngine_AudioClip_get_length(); Register_UnityEngine_AudioClip_get_length(); //System.String UnityEngine.AudioClip::GetName() void Register_UnityEngine_AudioClip_GetName(); Register_UnityEngine_AudioClip_GetName(); //System.Void UnityEngine.AudioClip::CreateUserSound(System.String,System.Int32,System.Int32,System.Int32,System.Boolean) void Register_UnityEngine_AudioClip_CreateUserSound(); Register_UnityEngine_AudioClip_CreateUserSound(); //UnityEngine.AudioClip UnityEngine.AudioClip::Construct_Internal() void Register_UnityEngine_AudioClip_Construct_Internal(); Register_UnityEngine_AudioClip_Construct_Internal(); //End Registrations for type : UnityEngine.AudioClip //Start Registrations for type : UnityEngine.AudioSettings //System.Int32 UnityEngine.AudioSettings::GetSampleRate() void Register_UnityEngine_AudioSettings_GetSampleRate(); Register_UnityEngine_AudioSettings_GetSampleRate(); //System.Void UnityEngine.AudioSettings::GetConfiguration_Injected(UnityEngine.AudioConfiguration&) void Register_UnityEngine_AudioSettings_GetConfiguration_Injected(); Register_UnityEngine_AudioSettings_GetConfiguration_Injected(); //End Registrations for type : UnityEngine.AudioSettings //Start Registrations for type : UnityEngine.AudioSource //System.Single UnityEngine.AudioSource::GetPitch(UnityEngine.AudioSource) void Register_UnityEngine_AudioSource_GetPitch(); Register_UnityEngine_AudioSource_GetPitch(); //System.Single UnityEngine.AudioSource::get_time() void Register_UnityEngine_AudioSource_get_time(); Register_UnityEngine_AudioSource_get_time(); //System.Single UnityEngine.AudioSource::get_volume() void Register_UnityEngine_AudioSource_get_volume(); Register_UnityEngine_AudioSource_get_volume(); //System.Void UnityEngine.AudioSource::GetSpectrumDataHelper(UnityEngine.AudioSource,System.Single[],System.Int32,UnityEngine.FFTWindow) void Register_UnityEngine_AudioSource_GetSpectrumDataHelper(); Register_UnityEngine_AudioSource_GetSpectrumDataHelper(); //System.Void UnityEngine.AudioSource::Pause() void Register_UnityEngine_AudioSource_Pause(); Register_UnityEngine_AudioSource_Pause(); //System.Void UnityEngine.AudioSource::PlayHelper(UnityEngine.AudioSource,System.UInt64) void Register_UnityEngine_AudioSource_PlayHelper(); Register_UnityEngine_AudioSource_PlayHelper(); //System.Void UnityEngine.AudioSource::SetPitch(UnityEngine.AudioSource,System.Single) void Register_UnityEngine_AudioSource_SetPitch(); Register_UnityEngine_AudioSource_SetPitch(); //System.Void UnityEngine.AudioSource::Stop(System.Boolean) void Register_UnityEngine_AudioSource_Stop(); Register_UnityEngine_AudioSource_Stop(); //System.Void UnityEngine.AudioSource::UnPause() void Register_UnityEngine_AudioSource_UnPause(); Register_UnityEngine_AudioSource_UnPause(); //System.Void UnityEngine.AudioSource::set_clip(UnityEngine.AudioClip) void Register_UnityEngine_AudioSource_set_clip(); Register_UnityEngine_AudioSource_set_clip(); //System.Void UnityEngine.AudioSource::set_loop(System.Boolean) void Register_UnityEngine_AudioSource_set_loop(); Register_UnityEngine_AudioSource_set_loop(); //System.Void UnityEngine.AudioSource::set_mute(System.Boolean) void Register_UnityEngine_AudioSource_set_mute(); Register_UnityEngine_AudioSource_set_mute(); //System.Void UnityEngine.AudioSource::set_playOnAwake(System.Boolean) void Register_UnityEngine_AudioSource_set_playOnAwake(); Register_UnityEngine_AudioSource_set_playOnAwake(); //System.Void UnityEngine.AudioSource::set_spatialBlend(System.Single) void Register_UnityEngine_AudioSource_set_spatialBlend(); Register_UnityEngine_AudioSource_set_spatialBlend(); //System.Void UnityEngine.AudioSource::set_volume(System.Single) void Register_UnityEngine_AudioSource_set_volume(); Register_UnityEngine_AudioSource_set_volume(); //UnityEngine.AudioClip UnityEngine.AudioSource::get_clip() void Register_UnityEngine_AudioSource_get_clip(); Register_UnityEngine_AudioSource_get_clip(); //End Registrations for type : UnityEngine.AudioSource //Start Registrations for type : UnityEngine.Avatar //System.Void UnityEngine.Avatar::get_humanDescription_Injected(UnityEngine.HumanDescription&) void Register_UnityEngine_Avatar_get_humanDescription_Injected(); Register_UnityEngine_Avatar_get_humanDescription_Injected(); //End Registrations for type : UnityEngine.Avatar //Start Registrations for type : UnityEngine.AvatarMask //System.Boolean UnityEngine.AvatarMask::GetHumanoidBodyPartActive(UnityEngine.AvatarMaskBodyPart) void Register_UnityEngine_AvatarMask_GetHumanoidBodyPartActive(); Register_UnityEngine_AvatarMask_GetHumanoidBodyPartActive(); //System.Int32 UnityEngine.AvatarMask::get_transformCount() void Register_UnityEngine_AvatarMask_get_transformCount(); Register_UnityEngine_AvatarMask_get_transformCount(); //System.Single UnityEngine.AvatarMask::GetTransformWeight(System.Int32) void Register_UnityEngine_AvatarMask_GetTransformWeight(); Register_UnityEngine_AvatarMask_GetTransformWeight(); //System.String UnityEngine.AvatarMask::GetTransformPath(System.Int32) void Register_UnityEngine_AvatarMask_GetTransformPath(); Register_UnityEngine_AvatarMask_GetTransformPath(); //End Registrations for type : UnityEngine.AvatarMask //Start Registrations for type : UnityEngine.Behaviour //System.Boolean UnityEngine.Behaviour::get_enabled() void Register_UnityEngine_Behaviour_get_enabled(); Register_UnityEngine_Behaviour_get_enabled(); //System.Boolean UnityEngine.Behaviour::get_isActiveAndEnabled() void Register_UnityEngine_Behaviour_get_isActiveAndEnabled(); Register_UnityEngine_Behaviour_get_isActiveAndEnabled(); //System.Void UnityEngine.Behaviour::set_enabled(System.Boolean) void Register_UnityEngine_Behaviour_set_enabled(); Register_UnityEngine_Behaviour_set_enabled(); //End Registrations for type : UnityEngine.Behaviour //Start Registrations for type : UnityEngine.BoxCollider //System.Void UnityEngine.BoxCollider::get_center_Injected(UnityEngine.Vector3&) void Register_UnityEngine_BoxCollider_get_center_Injected(); Register_UnityEngine_BoxCollider_get_center_Injected(); //System.Void UnityEngine.BoxCollider::get_size_Injected(UnityEngine.Vector3&) void Register_UnityEngine_BoxCollider_get_size_Injected(); Register_UnityEngine_BoxCollider_get_size_Injected(); //End Registrations for type : UnityEngine.BoxCollider //Start Registrations for type : UnityEngine.Camera //System.Boolean UnityEngine.Camera::GetCullingParameters_Internal(UnityEngine.Camera,System.Boolean,UnityEngine.Rendering.ScriptableCullingParameters&,System.Int32) void Register_UnityEngine_Camera_GetCullingParameters_Internal(); Register_UnityEngine_Camera_GetCullingParameters_Internal(); //System.Boolean UnityEngine.Camera::get_allowDynamicResolution() void Register_UnityEngine_Camera_get_allowDynamicResolution(); Register_UnityEngine_Camera_get_allowDynamicResolution(); //System.Boolean UnityEngine.Camera::get_allowHDR() void Register_UnityEngine_Camera_get_allowHDR(); Register_UnityEngine_Camera_get_allowHDR(); //System.Boolean UnityEngine.Camera::get_allowMSAA() void Register_UnityEngine_Camera_get_allowMSAA(); Register_UnityEngine_Camera_get_allowMSAA(); //System.Boolean UnityEngine.Camera::get_orthographic() void Register_UnityEngine_Camera_get_orthographic(); Register_UnityEngine_Camera_get_orthographic(); //System.Boolean UnityEngine.Camera::get_stereoEnabled() void Register_UnityEngine_Camera_get_stereoEnabled(); Register_UnityEngine_Camera_get_stereoEnabled(); //System.Boolean UnityEngine.Camera::get_usePhysicalProperties() void Register_UnityEngine_Camera_get_usePhysicalProperties(); Register_UnityEngine_Camera_get_usePhysicalProperties(); //System.Int32 UnityEngine.Camera::GetAllCamerasCount() void Register_UnityEngine_Camera_GetAllCamerasCount(); Register_UnityEngine_Camera_GetAllCamerasCount(); //System.Int32 UnityEngine.Camera::GetAllCamerasImpl(UnityEngine.Camera[]) void Register_UnityEngine_Camera_GetAllCamerasImpl(); Register_UnityEngine_Camera_GetAllCamerasImpl(); //System.Int32 UnityEngine.Camera::GetFilterMode() void Register_UnityEngine_Camera_GetFilterMode(); Register_UnityEngine_Camera_GetFilterMode(); //System.Int32 UnityEngine.Camera::get_cullingMask() void Register_UnityEngine_Camera_get_cullingMask(); Register_UnityEngine_Camera_get_cullingMask(); //System.Int32 UnityEngine.Camera::get_eventMask() void Register_UnityEngine_Camera_get_eventMask(); Register_UnityEngine_Camera_get_eventMask(); //System.Int32 UnityEngine.Camera::get_pixelHeight() void Register_UnityEngine_Camera_get_pixelHeight(); Register_UnityEngine_Camera_get_pixelHeight(); //System.Int32 UnityEngine.Camera::get_pixelWidth() void Register_UnityEngine_Camera_get_pixelWidth(); Register_UnityEngine_Camera_get_pixelWidth(); //System.Int32 UnityEngine.Camera::get_scaledPixelHeight() void Register_UnityEngine_Camera_get_scaledPixelHeight(); Register_UnityEngine_Camera_get_scaledPixelHeight(); //System.Int32 UnityEngine.Camera::get_scaledPixelWidth() void Register_UnityEngine_Camera_get_scaledPixelWidth(); Register_UnityEngine_Camera_get_scaledPixelWidth(); //System.Int32 UnityEngine.Camera::get_targetDisplay() void Register_UnityEngine_Camera_get_targetDisplay(); Register_UnityEngine_Camera_get_targetDisplay(); //System.Single UnityEngine.Camera::get_aspect() void Register_UnityEngine_Camera_get_aspect(); Register_UnityEngine_Camera_get_aspect(); //System.Single UnityEngine.Camera::get_depth() void Register_UnityEngine_Camera_get_depth(); Register_UnityEngine_Camera_get_depth(); //System.Single UnityEngine.Camera::get_farClipPlane() void Register_UnityEngine_Camera_get_farClipPlane(); Register_UnityEngine_Camera_get_farClipPlane(); //System.Single UnityEngine.Camera::get_fieldOfView() void Register_UnityEngine_Camera_get_fieldOfView(); Register_UnityEngine_Camera_get_fieldOfView(); //System.Single UnityEngine.Camera::get_nearClipPlane() void Register_UnityEngine_Camera_get_nearClipPlane(); Register_UnityEngine_Camera_get_nearClipPlane(); //System.Single UnityEngine.Camera::get_orthographicSize() void Register_UnityEngine_Camera_get_orthographicSize(); Register_UnityEngine_Camera_get_orthographicSize(); //System.Void UnityEngine.Camera::AddCommandBufferImpl(UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer) void Register_UnityEngine_Camera_AddCommandBufferImpl(); Register_UnityEngine_Camera_AddCommandBufferImpl(); //System.Void UnityEngine.Camera::CopyStereoDeviceProjectionMatrixToNonJittered(UnityEngine.Camera/StereoscopicEye) void Register_UnityEngine_Camera_CopyStereoDeviceProjectionMatrixToNonJittered(); Register_UnityEngine_Camera_CopyStereoDeviceProjectionMatrixToNonJittered(); //System.Void UnityEngine.Camera::GetStereoNonJitteredProjectionMatrix_Injected(UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_GetStereoNonJitteredProjectionMatrix_Injected(); Register_UnityEngine_Camera_GetStereoNonJitteredProjectionMatrix_Injected(); //System.Void UnityEngine.Camera::GetStereoProjectionMatrix_Injected(UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_GetStereoProjectionMatrix_Injected(); Register_UnityEngine_Camera_GetStereoProjectionMatrix_Injected(); //System.Void UnityEngine.Camera::RemoveCommandBufferImpl(UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer) void Register_UnityEngine_Camera_RemoveCommandBufferImpl(); Register_UnityEngine_Camera_RemoveCommandBufferImpl(); //System.Void UnityEngine.Camera::ResetProjectionMatrix() void Register_UnityEngine_Camera_ResetProjectionMatrix(); Register_UnityEngine_Camera_ResetProjectionMatrix(); //System.Void UnityEngine.Camera::ResetStereoProjectionMatrices() void Register_UnityEngine_Camera_ResetStereoProjectionMatrices(); Register_UnityEngine_Camera_ResetStereoProjectionMatrices(); //System.Void UnityEngine.Camera::ResetStereoViewMatrices() void Register_UnityEngine_Camera_ResetStereoViewMatrices(); Register_UnityEngine_Camera_ResetStereoViewMatrices(); //System.Void UnityEngine.Camera::ResetWorldToCameraMatrix() void Register_UnityEngine_Camera_ResetWorldToCameraMatrix(); Register_UnityEngine_Camera_ResetWorldToCameraMatrix(); //System.Void UnityEngine.Camera::ScreenPointToRay_Injected(UnityEngine.Vector2&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Ray&) void Register_UnityEngine_Camera_ScreenPointToRay_Injected(); Register_UnityEngine_Camera_ScreenPointToRay_Injected(); //System.Void UnityEngine.Camera::ScreenToViewportPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Camera_ScreenToViewportPoint_Injected(); Register_UnityEngine_Camera_ScreenToViewportPoint_Injected(); //System.Void UnityEngine.Camera::ScreenToWorldPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&) void Register_UnityEngine_Camera_ScreenToWorldPoint_Injected(); Register_UnityEngine_Camera_ScreenToWorldPoint_Injected(); //System.Void UnityEngine.Camera::SetStereoProjectionMatrix_Injected(UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_SetStereoProjectionMatrix_Injected(); Register_UnityEngine_Camera_SetStereoProjectionMatrix_Injected(); //System.Void UnityEngine.Camera::SetStereoViewMatrix_Injected(UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_SetStereoViewMatrix_Injected(); Register_UnityEngine_Camera_SetStereoViewMatrix_Injected(); //System.Void UnityEngine.Camera::ViewportToWorldPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&) void Register_UnityEngine_Camera_ViewportToWorldPoint_Injected(); Register_UnityEngine_Camera_ViewportToWorldPoint_Injected(); //System.Void UnityEngine.Camera::WorldToScreenPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&) void Register_UnityEngine_Camera_WorldToScreenPoint_Injected(); Register_UnityEngine_Camera_WorldToScreenPoint_Injected(); //System.Void UnityEngine.Camera::get_backgroundColor_Injected(UnityEngine.Color&) void Register_UnityEngine_Camera_get_backgroundColor_Injected(); Register_UnityEngine_Camera_get_backgroundColor_Injected(); //System.Void UnityEngine.Camera::get_cameraToWorldMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_get_cameraToWorldMatrix_Injected(); Register_UnityEngine_Camera_get_cameraToWorldMatrix_Injected(); //System.Void UnityEngine.Camera::get_lensShift_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Camera_get_lensShift_Injected(); Register_UnityEngine_Camera_get_lensShift_Injected(); //System.Void UnityEngine.Camera::get_pixelRect_Injected(UnityEngine.Rect&) void Register_UnityEngine_Camera_get_pixelRect_Injected(); Register_UnityEngine_Camera_get_pixelRect_Injected(); //System.Void UnityEngine.Camera::get_projectionMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_get_projectionMatrix_Injected(); Register_UnityEngine_Camera_get_projectionMatrix_Injected(); //System.Void UnityEngine.Camera::get_rect_Injected(UnityEngine.Rect&) void Register_UnityEngine_Camera_get_rect_Injected(); Register_UnityEngine_Camera_get_rect_Injected(); //System.Void UnityEngine.Camera::get_sensorSize_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Camera_get_sensorSize_Injected(); Register_UnityEngine_Camera_get_sensorSize_Injected(); //System.Void UnityEngine.Camera::get_worldToCameraMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_get_worldToCameraMatrix_Injected(); Register_UnityEngine_Camera_get_worldToCameraMatrix_Injected(); //System.Void UnityEngine.Camera::set_aspect(System.Single) void Register_UnityEngine_Camera_set_aspect(); Register_UnityEngine_Camera_set_aspect(); //System.Void UnityEngine.Camera::set_backgroundColor_Injected(UnityEngine.Color&) void Register_UnityEngine_Camera_set_backgroundColor_Injected(); Register_UnityEngine_Camera_set_backgroundColor_Injected(); //System.Void UnityEngine.Camera::set_clearFlags(UnityEngine.CameraClearFlags) void Register_UnityEngine_Camera_set_clearFlags(); Register_UnityEngine_Camera_set_clearFlags(); //System.Void UnityEngine.Camera::set_cullingMask(System.Int32) void Register_UnityEngine_Camera_set_cullingMask(); Register_UnityEngine_Camera_set_cullingMask(); //System.Void UnityEngine.Camera::set_depthTextureMode(UnityEngine.DepthTextureMode) void Register_UnityEngine_Camera_set_depthTextureMode(); Register_UnityEngine_Camera_set_depthTextureMode(); //System.Void UnityEngine.Camera::set_farClipPlane(System.Single) void Register_UnityEngine_Camera_set_farClipPlane(); Register_UnityEngine_Camera_set_farClipPlane(); //System.Void UnityEngine.Camera::set_fieldOfView(System.Single) void Register_UnityEngine_Camera_set_fieldOfView(); Register_UnityEngine_Camera_set_fieldOfView(); //System.Void UnityEngine.Camera::set_gateFit(UnityEngine.Camera/GateFitMode) void Register_UnityEngine_Camera_set_gateFit(); Register_UnityEngine_Camera_set_gateFit(); //System.Void UnityEngine.Camera::set_lensShift_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Camera_set_lensShift_Injected(); Register_UnityEngine_Camera_set_lensShift_Injected(); //System.Void UnityEngine.Camera::set_nearClipPlane(System.Single) void Register_UnityEngine_Camera_set_nearClipPlane(); Register_UnityEngine_Camera_set_nearClipPlane(); //System.Void UnityEngine.Camera::set_nonJitteredProjectionMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_set_nonJitteredProjectionMatrix_Injected(); Register_UnityEngine_Camera_set_nonJitteredProjectionMatrix_Injected(); //System.Void UnityEngine.Camera::set_orthographic(System.Boolean) void Register_UnityEngine_Camera_set_orthographic(); Register_UnityEngine_Camera_set_orthographic(); //System.Void UnityEngine.Camera::set_orthographicSize(System.Single) void Register_UnityEngine_Camera_set_orthographicSize(); Register_UnityEngine_Camera_set_orthographicSize(); //System.Void UnityEngine.Camera::set_pixelRect_Injected(UnityEngine.Rect&) void Register_UnityEngine_Camera_set_pixelRect_Injected(); Register_UnityEngine_Camera_set_pixelRect_Injected(); //System.Void UnityEngine.Camera::set_projectionMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_set_projectionMatrix_Injected(); Register_UnityEngine_Camera_set_projectionMatrix_Injected(); //System.Void UnityEngine.Camera::set_rect_Injected(UnityEngine.Rect&) void Register_UnityEngine_Camera_set_rect_Injected(); Register_UnityEngine_Camera_set_rect_Injected(); //System.Void UnityEngine.Camera::set_sensorSize_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Camera_set_sensorSize_Injected(); Register_UnityEngine_Camera_set_sensorSize_Injected(); //System.Void UnityEngine.Camera::set_useJitteredProjectionMatrixForTransparentRendering(System.Boolean) void Register_UnityEngine_Camera_set_useJitteredProjectionMatrixForTransparentRendering(); Register_UnityEngine_Camera_set_useJitteredProjectionMatrixForTransparentRendering(); //System.Void UnityEngine.Camera::set_usePhysicalProperties(System.Boolean) void Register_UnityEngine_Camera_set_usePhysicalProperties(); Register_UnityEngine_Camera_set_usePhysicalProperties(); //System.Void UnityEngine.Camera::set_worldToCameraMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_set_worldToCameraMatrix_Injected(); Register_UnityEngine_Camera_set_worldToCameraMatrix_Injected(); //UnityEngine.Camera UnityEngine.Camera::get_current() void Register_UnityEngine_Camera_get_current(); Register_UnityEngine_Camera_get_current(); //UnityEngine.Camera UnityEngine.Camera::get_main() void Register_UnityEngine_Camera_get_main(); Register_UnityEngine_Camera_get_main(); //UnityEngine.Camera/GateFitMode UnityEngine.Camera::get_gateFit() void Register_UnityEngine_Camera_get_gateFit(); Register_UnityEngine_Camera_get_gateFit(); //UnityEngine.Camera/MonoOrStereoscopicEye UnityEngine.Camera::get_stereoActiveEye() void Register_UnityEngine_Camera_get_stereoActiveEye(); Register_UnityEngine_Camera_get_stereoActiveEye(); //UnityEngine.CameraClearFlags UnityEngine.Camera::get_clearFlags() void Register_UnityEngine_Camera_get_clearFlags(); Register_UnityEngine_Camera_get_clearFlags(); //UnityEngine.CameraType UnityEngine.Camera::get_cameraType() void Register_UnityEngine_Camera_get_cameraType(); Register_UnityEngine_Camera_get_cameraType(); //UnityEngine.DepthTextureMode UnityEngine.Camera::get_depthTextureMode() void Register_UnityEngine_Camera_get_depthTextureMode(); Register_UnityEngine_Camera_get_depthTextureMode(); //UnityEngine.RenderTexture UnityEngine.Camera::get_targetTexture() void Register_UnityEngine_Camera_get_targetTexture(); Register_UnityEngine_Camera_get_targetTexture(); //UnityEngine.Rendering.OpaqueSortMode UnityEngine.Camera::get_opaqueSortMode() void Register_UnityEngine_Camera_get_opaqueSortMode(); Register_UnityEngine_Camera_get_opaqueSortMode(); //UnityEngine.RenderingPath UnityEngine.Camera::get_actualRenderingPath() void Register_UnityEngine_Camera_get_actualRenderingPath(); Register_UnityEngine_Camera_get_actualRenderingPath(); //UnityEngine.StereoTargetEyeMask UnityEngine.Camera::get_stereoTargetEye() void Register_UnityEngine_Camera_get_stereoTargetEye(); Register_UnityEngine_Camera_get_stereoTargetEye(); //End Registrations for type : UnityEngine.Camera //Start Registrations for type : UnityEngine.CameraRaycastHelper //UnityEngine.GameObject UnityEngine.CameraRaycastHelper::RaycastTry2D_Injected(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32) void Register_UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected(); Register_UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected(); //UnityEngine.GameObject UnityEngine.CameraRaycastHelper::RaycastTry_Injected(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32) void Register_UnityEngine_CameraRaycastHelper_RaycastTry_Injected(); Register_UnityEngine_CameraRaycastHelper_RaycastTry_Injected(); //End Registrations for type : UnityEngine.CameraRaycastHelper //Start Registrations for type : UnityEngine.Canvas //System.Boolean UnityEngine.Canvas::get_isRootCanvas() void Register_UnityEngine_Canvas_get_isRootCanvas(); Register_UnityEngine_Canvas_get_isRootCanvas(); //System.Boolean UnityEngine.Canvas::get_overrideSorting() void Register_UnityEngine_Canvas_get_overrideSorting(); Register_UnityEngine_Canvas_get_overrideSorting(); //System.Boolean UnityEngine.Canvas::get_pixelPerfect() void Register_UnityEngine_Canvas_get_pixelPerfect(); Register_UnityEngine_Canvas_get_pixelPerfect(); //System.Int32 UnityEngine.Canvas::get_renderOrder() void Register_UnityEngine_Canvas_get_renderOrder(); Register_UnityEngine_Canvas_get_renderOrder(); //System.Int32 UnityEngine.Canvas::get_sortingLayerID() void Register_UnityEngine_Canvas_get_sortingLayerID(); Register_UnityEngine_Canvas_get_sortingLayerID(); //System.Int32 UnityEngine.Canvas::get_sortingOrder() void Register_UnityEngine_Canvas_get_sortingOrder(); Register_UnityEngine_Canvas_get_sortingOrder(); //System.Int32 UnityEngine.Canvas::get_targetDisplay() void Register_UnityEngine_Canvas_get_targetDisplay(); Register_UnityEngine_Canvas_get_targetDisplay(); //System.Single UnityEngine.Canvas::get_referencePixelsPerUnit() void Register_UnityEngine_Canvas_get_referencePixelsPerUnit(); Register_UnityEngine_Canvas_get_referencePixelsPerUnit(); //System.Single UnityEngine.Canvas::get_scaleFactor() void Register_UnityEngine_Canvas_get_scaleFactor(); Register_UnityEngine_Canvas_get_scaleFactor(); //System.Void UnityEngine.Canvas::SetExternalCanvasEnabled(System.Boolean) void Register_UnityEngine_Canvas_SetExternalCanvasEnabled(); Register_UnityEngine_Canvas_SetExternalCanvasEnabled(); //System.Void UnityEngine.Canvas::get_pixelRect_Injected(UnityEngine.Rect&) void Register_UnityEngine_Canvas_get_pixelRect_Injected(); Register_UnityEngine_Canvas_get_pixelRect_Injected(); //System.Void UnityEngine.Canvas::get_renderingDisplaySize_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Canvas_get_renderingDisplaySize_Injected(); Register_UnityEngine_Canvas_get_renderingDisplaySize_Injected(); //System.Void UnityEngine.Canvas::set_additionalShaderChannels(UnityEngine.AdditionalCanvasShaderChannels) void Register_UnityEngine_Canvas_set_additionalShaderChannels(); Register_UnityEngine_Canvas_set_additionalShaderChannels(); //System.Void UnityEngine.Canvas::set_overrideSorting(System.Boolean) void Register_UnityEngine_Canvas_set_overrideSorting(); Register_UnityEngine_Canvas_set_overrideSorting(); //System.Void UnityEngine.Canvas::set_planeDistance(System.Single) void Register_UnityEngine_Canvas_set_planeDistance(); Register_UnityEngine_Canvas_set_planeDistance(); //System.Void UnityEngine.Canvas::set_referencePixelsPerUnit(System.Single) void Register_UnityEngine_Canvas_set_referencePixelsPerUnit(); Register_UnityEngine_Canvas_set_referencePixelsPerUnit(); //System.Void UnityEngine.Canvas::set_renderMode(UnityEngine.RenderMode) void Register_UnityEngine_Canvas_set_renderMode(); Register_UnityEngine_Canvas_set_renderMode(); //System.Void UnityEngine.Canvas::set_scaleFactor(System.Single) void Register_UnityEngine_Canvas_set_scaleFactor(); Register_UnityEngine_Canvas_set_scaleFactor(); //System.Void UnityEngine.Canvas::set_sortingLayerID(System.Int32) void Register_UnityEngine_Canvas_set_sortingLayerID(); Register_UnityEngine_Canvas_set_sortingLayerID(); //System.Void UnityEngine.Canvas::set_sortingOrder(System.Int32) void Register_UnityEngine_Canvas_set_sortingOrder(); Register_UnityEngine_Canvas_set_sortingOrder(); //System.Void UnityEngine.Canvas::set_worldCamera(UnityEngine.Camera) void Register_UnityEngine_Canvas_set_worldCamera(); Register_UnityEngine_Canvas_set_worldCamera(); //UnityEngine.AdditionalCanvasShaderChannels UnityEngine.Canvas::get_additionalShaderChannels() void Register_UnityEngine_Canvas_get_additionalShaderChannels(); Register_UnityEngine_Canvas_get_additionalShaderChannels(); //UnityEngine.Camera UnityEngine.Canvas::get_worldCamera() void Register_UnityEngine_Canvas_get_worldCamera(); Register_UnityEngine_Canvas_get_worldCamera(); //UnityEngine.Canvas UnityEngine.Canvas::get_rootCanvas() void Register_UnityEngine_Canvas_get_rootCanvas(); Register_UnityEngine_Canvas_get_rootCanvas(); //UnityEngine.Material UnityEngine.Canvas::GetDefaultCanvasMaterial() void Register_UnityEngine_Canvas_GetDefaultCanvasMaterial(); Register_UnityEngine_Canvas_GetDefaultCanvasMaterial(); //UnityEngine.Material UnityEngine.Canvas::GetETC1SupportedCanvasMaterial() void Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial(); Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial(); //UnityEngine.RenderMode UnityEngine.Canvas::get_renderMode() void Register_UnityEngine_Canvas_get_renderMode(); Register_UnityEngine_Canvas_get_renderMode(); //End Registrations for type : UnityEngine.Canvas //Start Registrations for type : UnityEngine.CanvasGroup //System.Boolean UnityEngine.CanvasGroup::get_blocksRaycasts() void Register_UnityEngine_CanvasGroup_get_blocksRaycasts(); Register_UnityEngine_CanvasGroup_get_blocksRaycasts(); //System.Boolean UnityEngine.CanvasGroup::get_ignoreParentGroups() void Register_UnityEngine_CanvasGroup_get_ignoreParentGroups(); Register_UnityEngine_CanvasGroup_get_ignoreParentGroups(); //System.Boolean UnityEngine.CanvasGroup::get_interactable() void Register_UnityEngine_CanvasGroup_get_interactable(); Register_UnityEngine_CanvasGroup_get_interactable(); //System.Single UnityEngine.CanvasGroup::get_alpha() void Register_UnityEngine_CanvasGroup_get_alpha(); Register_UnityEngine_CanvasGroup_get_alpha(); //System.Void UnityEngine.CanvasGroup::set_alpha(System.Single) void Register_UnityEngine_CanvasGroup_set_alpha(); Register_UnityEngine_CanvasGroup_set_alpha(); //System.Void UnityEngine.CanvasGroup::set_blocksRaycasts(System.Boolean) void Register_UnityEngine_CanvasGroup_set_blocksRaycasts(); Register_UnityEngine_CanvasGroup_set_blocksRaycasts(); //System.Void UnityEngine.CanvasGroup::set_interactable(System.Boolean) void Register_UnityEngine_CanvasGroup_set_interactable(); Register_UnityEngine_CanvasGroup_set_interactable(); //End Registrations for type : UnityEngine.CanvasGroup //Start Registrations for type : UnityEngine.CanvasRenderer //System.Boolean UnityEngine.CanvasRenderer::get_cull() void Register_UnityEngine_CanvasRenderer_get_cull(); Register_UnityEngine_CanvasRenderer_get_cull(); //System.Boolean UnityEngine.CanvasRenderer::get_cullTransparentMesh() void Register_UnityEngine_CanvasRenderer_get_cullTransparentMesh(); Register_UnityEngine_CanvasRenderer_get_cullTransparentMesh(); //System.Boolean UnityEngine.CanvasRenderer::get_hasMoved() void Register_UnityEngine_CanvasRenderer_get_hasMoved(); Register_UnityEngine_CanvasRenderer_get_hasMoved(); //System.Int32 UnityEngine.CanvasRenderer::get_absoluteDepth() void Register_UnityEngine_CanvasRenderer_get_absoluteDepth(); Register_UnityEngine_CanvasRenderer_get_absoluteDepth(); //System.Int32 UnityEngine.CanvasRenderer::get_materialCount() void Register_UnityEngine_CanvasRenderer_get_materialCount(); Register_UnityEngine_CanvasRenderer_get_materialCount(); //System.Void UnityEngine.CanvasRenderer::Clear() void Register_UnityEngine_CanvasRenderer_Clear(); Register_UnityEngine_CanvasRenderer_Clear(); //System.Void UnityEngine.CanvasRenderer::CreateUIVertexStreamInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object) void Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal(); Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal(); //System.Void UnityEngine.CanvasRenderer::DisableRectClipping() void Register_UnityEngine_CanvasRenderer_DisableRectClipping(); Register_UnityEngine_CanvasRenderer_DisableRectClipping(); //System.Void UnityEngine.CanvasRenderer::EnableRectClipping_Injected(UnityEngine.Rect&) void Register_UnityEngine_CanvasRenderer_EnableRectClipping_Injected(); Register_UnityEngine_CanvasRenderer_EnableRectClipping_Injected(); //System.Void UnityEngine.CanvasRenderer::GetColor_Injected(UnityEngine.Color&) void Register_UnityEngine_CanvasRenderer_GetColor_Injected(); Register_UnityEngine_CanvasRenderer_GetColor_Injected(); //System.Void UnityEngine.CanvasRenderer::SetAlphaTexture(UnityEngine.Texture) void Register_UnityEngine_CanvasRenderer_SetAlphaTexture(); Register_UnityEngine_CanvasRenderer_SetAlphaTexture(); //System.Void UnityEngine.CanvasRenderer::SetColor_Injected(UnityEngine.Color&) void Register_UnityEngine_CanvasRenderer_SetColor_Injected(); Register_UnityEngine_CanvasRenderer_SetColor_Injected(); //System.Void UnityEngine.CanvasRenderer::SetMaterial(UnityEngine.Material,System.Int32) void Register_UnityEngine_CanvasRenderer_SetMaterial(); Register_UnityEngine_CanvasRenderer_SetMaterial(); //System.Void UnityEngine.CanvasRenderer::SetMesh(UnityEngine.Mesh) void Register_UnityEngine_CanvasRenderer_SetMesh(); Register_UnityEngine_CanvasRenderer_SetMesh(); //System.Void UnityEngine.CanvasRenderer::SetPopMaterial(UnityEngine.Material,System.Int32) void Register_UnityEngine_CanvasRenderer_SetPopMaterial(); Register_UnityEngine_CanvasRenderer_SetPopMaterial(); //System.Void UnityEngine.CanvasRenderer::SetTexture(UnityEngine.Texture) void Register_UnityEngine_CanvasRenderer_SetTexture(); Register_UnityEngine_CanvasRenderer_SetTexture(); //System.Void UnityEngine.CanvasRenderer::SplitIndicesStreamsInternal(System.Object,System.Object) void Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal(); Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal(); //System.Void UnityEngine.CanvasRenderer::SplitUIVertexStreamsInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object) void Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal(); Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal(); //System.Void UnityEngine.CanvasRenderer::set_clippingSoftness_Injected(UnityEngine.Vector2&) void Register_UnityEngine_CanvasRenderer_set_clippingSoftness_Injected(); Register_UnityEngine_CanvasRenderer_set_clippingSoftness_Injected(); //System.Void UnityEngine.CanvasRenderer::set_cull(System.Boolean) void Register_UnityEngine_CanvasRenderer_set_cull(); Register_UnityEngine_CanvasRenderer_set_cull(); //System.Void UnityEngine.CanvasRenderer::set_cullTransparentMesh(System.Boolean) void Register_UnityEngine_CanvasRenderer_set_cullTransparentMesh(); Register_UnityEngine_CanvasRenderer_set_cullTransparentMesh(); //System.Void UnityEngine.CanvasRenderer::set_hasPopInstruction(System.Boolean) void Register_UnityEngine_CanvasRenderer_set_hasPopInstruction(); Register_UnityEngine_CanvasRenderer_set_hasPopInstruction(); //System.Void UnityEngine.CanvasRenderer::set_materialCount(System.Int32) void Register_UnityEngine_CanvasRenderer_set_materialCount(); Register_UnityEngine_CanvasRenderer_set_materialCount(); //System.Void UnityEngine.CanvasRenderer::set_popMaterialCount(System.Int32) void Register_UnityEngine_CanvasRenderer_set_popMaterialCount(); Register_UnityEngine_CanvasRenderer_set_popMaterialCount(); //UnityEngine.Material UnityEngine.CanvasRenderer::GetMaterial(System.Int32) void Register_UnityEngine_CanvasRenderer_GetMaterial(); Register_UnityEngine_CanvasRenderer_GetMaterial(); //End Registrations for type : UnityEngine.CanvasRenderer //Start Registrations for type : UnityEngine.CharacterController //UnityEngine.CollisionFlags UnityEngine.CharacterController::Move_Injected(UnityEngine.Vector3&) void Register_UnityEngine_CharacterController_Move_Injected(); Register_UnityEngine_CharacterController_Move_Injected(); //End Registrations for type : UnityEngine.CharacterController //Start Registrations for type : UnityEngine.Collider //System.Boolean UnityEngine.Collider::get_enabled() void Register_UnityEngine_Collider_get_enabled(); Register_UnityEngine_Collider_get_enabled(); //System.Void UnityEngine.Collider::ClosestPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Collider_ClosestPoint_Injected(); Register_UnityEngine_Collider_ClosestPoint_Injected(); //System.Void UnityEngine.Collider::Raycast_Injected(UnityEngine.Ray&,System.Single,System.Boolean&,UnityEngine.RaycastHit&) void Register_UnityEngine_Collider_Raycast_Injected(); Register_UnityEngine_Collider_Raycast_Injected(); //System.Void UnityEngine.Collider::get_bounds_Injected(UnityEngine.Bounds&) void Register_UnityEngine_Collider_get_bounds_Injected(); Register_UnityEngine_Collider_get_bounds_Injected(); //System.Void UnityEngine.Collider::set_isTrigger(System.Boolean) void Register_UnityEngine_Collider_set_isTrigger(); Register_UnityEngine_Collider_set_isTrigger(); //UnityEngine.Rigidbody UnityEngine.Collider::get_attachedRigidbody() void Register_UnityEngine_Collider_get_attachedRigidbody(); Register_UnityEngine_Collider_get_attachedRigidbody(); //End Registrations for type : UnityEngine.Collider //Start Registrations for type : UnityEngine.Collider2D //System.Boolean UnityEngine.Collider2D::OverlapPoint_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Collider2D_OverlapPoint_Injected(); Register_UnityEngine_Collider2D_OverlapPoint_Injected(); //System.Void UnityEngine.Collider2D::get_bounds_Injected(UnityEngine.Bounds&) void Register_UnityEngine_Collider2D_get_bounds_Injected(); Register_UnityEngine_Collider2D_get_bounds_Injected(); //System.Void UnityEngine.Collider2D::get_offset_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Collider2D_get_offset_Injected(); Register_UnityEngine_Collider2D_get_offset_Injected(); //UnityEngine.Rigidbody2D UnityEngine.Collider2D::get_attachedRigidbody() void Register_UnityEngine_Collider2D_get_attachedRigidbody(); Register_UnityEngine_Collider2D_get_attachedRigidbody(); //End Registrations for type : UnityEngine.Collider2D //Start Registrations for type : UnityEngine.Component //System.Void UnityEngine.Component::BroadcastMessage(System.String,System.Object,UnityEngine.SendMessageOptions) void Register_UnityEngine_Component_BroadcastMessage(); Register_UnityEngine_Component_BroadcastMessage(); //System.Void UnityEngine.Component::GetComponentsForListInternal(System.Type,System.Object) void Register_UnityEngine_Component_GetComponentsForListInternal(); Register_UnityEngine_Component_GetComponentsForListInternal(); //System.Void UnityEngine.Component::SendMessage(System.String,System.Object,UnityEngine.SendMessageOptions) void Register_UnityEngine_Component_SendMessage(); Register_UnityEngine_Component_SendMessage(); //UnityEngine.GameObject UnityEngine.Component::get_gameObject() void Register_UnityEngine_Component_get_gameObject(); Register_UnityEngine_Component_get_gameObject(); //UnityEngine.Transform UnityEngine.Component::get_transform() void Register_UnityEngine_Component_get_transform(); Register_UnityEngine_Component_get_transform(); //End Registrations for type : UnityEngine.Component //Start Registrations for type : UnityEngine.CompositeCollider2D //System.Int32 UnityEngine.CompositeCollider2D::GetPathArray_Internal(System.Int32,UnityEngine.Vector2[]) void Register_UnityEngine_CompositeCollider2D_GetPathArray_Internal(); Register_UnityEngine_CompositeCollider2D_GetPathArray_Internal(); //System.Int32 UnityEngine.CompositeCollider2D::get_pathCount() void Register_UnityEngine_CompositeCollider2D_get_pathCount(); Register_UnityEngine_CompositeCollider2D_get_pathCount(); //System.Int32 UnityEngine.CompositeCollider2D::get_pointCount() void Register_UnityEngine_CompositeCollider2D_get_pointCount(); Register_UnityEngine_CompositeCollider2D_get_pointCount(); //End Registrations for type : UnityEngine.CompositeCollider2D //Start Registrations for type : UnityEngine.ComputeBuffer //System.Int32 UnityEngine.ComputeBuffer::get_count() void Register_UnityEngine_ComputeBuffer_get_count(); Register_UnityEngine_ComputeBuffer_get_count(); //System.Int32 UnityEngine.ComputeBuffer::get_stride() void Register_UnityEngine_ComputeBuffer_get_stride(); Register_UnityEngine_ComputeBuffer_get_stride(); //System.IntPtr UnityEngine.ComputeBuffer::InitBuffer(System.Int32,System.Int32,UnityEngine.ComputeBufferType,UnityEngine.ComputeBufferMode) void Register_UnityEngine_ComputeBuffer_InitBuffer(); Register_UnityEngine_ComputeBuffer_InitBuffer(); //System.Void UnityEngine.ComputeBuffer::DestroyBuffer(UnityEngine.ComputeBuffer) void Register_UnityEngine_ComputeBuffer_DestroyBuffer(); Register_UnityEngine_ComputeBuffer_DestroyBuffer(); //System.Void UnityEngine.ComputeBuffer::InternalSetData(System.Array,System.Int32,System.Int32,System.Int32,System.Int32) void Register_UnityEngine_ComputeBuffer_InternalSetData(); Register_UnityEngine_ComputeBuffer_InternalSetData(); //System.Void UnityEngine.ComputeBuffer::InternalSetNativeData(System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32) void Register_UnityEngine_ComputeBuffer_InternalSetNativeData(); Register_UnityEngine_ComputeBuffer_InternalSetNativeData(); //System.Void UnityEngine.ComputeBuffer::SetName(System.String) void Register_UnityEngine_ComputeBuffer_SetName(); Register_UnityEngine_ComputeBuffer_SetName(); //End Registrations for type : UnityEngine.ComputeBuffer //Start Registrations for type : UnityEngine.ComputeShader //System.Int32 UnityEngine.ComputeShader::FindKernel(System.String) void Register_UnityEngine_ComputeShader_FindKernel(); Register_UnityEngine_ComputeShader_FindKernel(); //System.Void UnityEngine.ComputeShader::DisableKeyword(System.String) void Register_UnityEngine_ComputeShader_DisableKeyword(); Register_UnityEngine_ComputeShader_DisableKeyword(); //System.Void UnityEngine.ComputeShader::EnableKeyword(System.String) void Register_UnityEngine_ComputeShader_EnableKeyword(); Register_UnityEngine_ComputeShader_EnableKeyword(); //System.Void UnityEngine.ComputeShader::GetKernelThreadGroupSizes(System.Int32,System.UInt32&,System.UInt32&,System.UInt32&) void Register_UnityEngine_ComputeShader_GetKernelThreadGroupSizes(); Register_UnityEngine_ComputeShader_GetKernelThreadGroupSizes(); //System.Void UnityEngine.ComputeShader::SetConstantComputeBuffer(System.Int32,UnityEngine.ComputeBuffer,System.Int32,System.Int32) void Register_UnityEngine_ComputeShader_SetConstantComputeBuffer(); Register_UnityEngine_ComputeShader_SetConstantComputeBuffer(); //End Registrations for type : UnityEngine.ComputeShader //Start Registrations for type : UnityEngine.ContactFilter2D //System.Void UnityEngine.ContactFilter2D::CheckConsistency_Injected(UnityEngine.ContactFilter2D&) void Register_UnityEngine_ContactFilter2D_CheckConsistency_Injected(); Register_UnityEngine_ContactFilter2D_CheckConsistency_Injected(); //End Registrations for type : UnityEngine.ContactFilter2D //Start Registrations for type : UnityEngine.Coroutine //System.Void UnityEngine.Coroutine::ReleaseCoroutine(System.IntPtr) void Register_UnityEngine_Coroutine_ReleaseCoroutine(); Register_UnityEngine_Coroutine_ReleaseCoroutine(); //End Registrations for type : UnityEngine.Coroutine //Start Registrations for type : UnityEngine.Cubemap //System.Boolean UnityEngine.Cubemap::Internal_CreateImpl(UnityEngine.Cubemap,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr) void Register_UnityEngine_Cubemap_Internal_CreateImpl(); Register_UnityEngine_Cubemap_Internal_CreateImpl(); //System.Boolean UnityEngine.Cubemap::get_isReadable() void Register_UnityEngine_Cubemap_get_isReadable(); Register_UnityEngine_Cubemap_get_isReadable(); //System.Void UnityEngine.Cubemap::ApplyImpl(System.Boolean,System.Boolean) void Register_UnityEngine_Cubemap_ApplyImpl(); Register_UnityEngine_Cubemap_ApplyImpl(); //System.Void UnityEngine.Cubemap::SetPixelImpl_Injected(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color&) void Register_UnityEngine_Cubemap_SetPixelImpl_Injected(); Register_UnityEngine_Cubemap_SetPixelImpl_Injected(); //End Registrations for type : UnityEngine.Cubemap //Start Registrations for type : UnityEngine.CubemapArray //System.Boolean UnityEngine.CubemapArray::Internal_CreateImpl(UnityEngine.CubemapArray,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags) void Register_UnityEngine_CubemapArray_Internal_CreateImpl(); Register_UnityEngine_CubemapArray_Internal_CreateImpl(); //System.Boolean UnityEngine.CubemapArray::get_isReadable() void Register_UnityEngine_CubemapArray_get_isReadable(); Register_UnityEngine_CubemapArray_get_isReadable(); //System.Void UnityEngine.CubemapArray::ApplyImpl(System.Boolean,System.Boolean) void Register_UnityEngine_CubemapArray_ApplyImpl(); Register_UnityEngine_CubemapArray_ApplyImpl(); //System.Void UnityEngine.CubemapArray::SetPixels(UnityEngine.Color[],UnityEngine.CubemapFace,System.Int32,System.Int32) void Register_UnityEngine_CubemapArray_SetPixels(); Register_UnityEngine_CubemapArray_SetPixels(); //End Registrations for type : UnityEngine.CubemapArray //Start Registrations for type : UnityEngine.CullingGroup //System.Int32 UnityEngine.CullingGroup::QueryIndices(System.Boolean,System.Int32,UnityEngine.CullingQueryOptions,System.Int32[],System.Int32) void Register_UnityEngine_CullingGroup_QueryIndices(); Register_UnityEngine_CullingGroup_QueryIndices(); //System.IntPtr UnityEngine.CullingGroup::Init(System.Object) void Register_UnityEngine_CullingGroup_Init(); Register_UnityEngine_CullingGroup_Init(); //System.Void UnityEngine.CullingGroup::DisposeInternal() void Register_UnityEngine_CullingGroup_DisposeInternal(); Register_UnityEngine_CullingGroup_DisposeInternal(); //System.Void UnityEngine.CullingGroup::FinalizerFailure() void Register_UnityEngine_CullingGroup_FinalizerFailure(); Register_UnityEngine_CullingGroup_FinalizerFailure(); //System.Void UnityEngine.CullingGroup::SetBoundingDistances(System.Single[]) void Register_UnityEngine_CullingGroup_SetBoundingDistances(); Register_UnityEngine_CullingGroup_SetBoundingDistances(); //System.Void UnityEngine.CullingGroup::SetBoundingSphereCount(System.Int32) void Register_UnityEngine_CullingGroup_SetBoundingSphereCount(); Register_UnityEngine_CullingGroup_SetBoundingSphereCount(); //System.Void UnityEngine.CullingGroup::SetBoundingSpheres(UnityEngine.BoundingSphere[]) void Register_UnityEngine_CullingGroup_SetBoundingSpheres(); Register_UnityEngine_CullingGroup_SetBoundingSpheres(); //System.Void UnityEngine.CullingGroup::SetDistanceReferencePoint_InternalVector3_Injected(UnityEngine.Vector3&) void Register_UnityEngine_CullingGroup_SetDistanceReferencePoint_InternalVector3_Injected(); Register_UnityEngine_CullingGroup_SetDistanceReferencePoint_InternalVector3_Injected(); //System.Void UnityEngine.CullingGroup::set_targetCamera(UnityEngine.Camera) void Register_UnityEngine_CullingGroup_set_targetCamera(); Register_UnityEngine_CullingGroup_set_targetCamera(); //End Registrations for type : UnityEngine.CullingGroup //Start Registrations for type : UnityEngine.Cursor //System.Void UnityEngine.Cursor::SetCursor_Injected(UnityEngine.Texture2D,UnityEngine.Vector2&,UnityEngine.CursorMode) void Register_UnityEngine_Cursor_SetCursor_Injected(); Register_UnityEngine_Cursor_SetCursor_Injected(); //UnityEngine.CursorLockMode UnityEngine.Cursor::get_lockState() void Register_UnityEngine_Cursor_get_lockState(); Register_UnityEngine_Cursor_get_lockState(); //End Registrations for type : UnityEngine.Cursor //Start Registrations for type : UnityEngine.Debug //System.Boolean UnityEngine.Debug::get_isDebugBuild() void Register_UnityEngine_Debug_get_isDebugBuild(); Register_UnityEngine_Debug_get_isDebugBuild(); //System.Int32 UnityEngine.Debug::ExtractStackTraceNoAlloc(System.Byte*,System.Int32,System.String) void Register_UnityEngine_Debug_ExtractStackTraceNoAlloc(); Register_UnityEngine_Debug_ExtractStackTraceNoAlloc(); //End Registrations for type : UnityEngine.Debug //Start Registrations for type : UnityEngine.DebugLogHandler //System.Void UnityEngine.DebugLogHandler::Internal_Log(UnityEngine.LogType,UnityEngine.LogOption,System.String,UnityEngine.Object) void Register_UnityEngine_DebugLogHandler_Internal_Log(); Register_UnityEngine_DebugLogHandler_Internal_Log(); //System.Void UnityEngine.DebugLogHandler::Internal_LogException(System.Exception,UnityEngine.Object) void Register_UnityEngine_DebugLogHandler_Internal_LogException(); Register_UnityEngine_DebugLogHandler_Internal_LogException(); //End Registrations for type : UnityEngine.DebugLogHandler //Start Registrations for type : UnityEngine.Display //System.Boolean UnityEngine.Display::RequiresSrgbBlitToBackbufferImpl(System.IntPtr) void Register_UnityEngine_Display_RequiresSrgbBlitToBackbufferImpl(); Register_UnityEngine_Display_RequiresSrgbBlitToBackbufferImpl(); //System.Int32 UnityEngine.Display::RelativeMouseAtImpl(System.Int32,System.Int32,System.Int32&,System.Int32&) void Register_UnityEngine_Display_RelativeMouseAtImpl(); Register_UnityEngine_Display_RelativeMouseAtImpl(); //System.Void UnityEngine.Display::GetRenderingBuffersImpl(System.IntPtr,UnityEngine.RenderBuffer&,UnityEngine.RenderBuffer&) void Register_UnityEngine_Display_GetRenderingBuffersImpl(); Register_UnityEngine_Display_GetRenderingBuffersImpl(); //System.Void UnityEngine.Display::GetRenderingExtImpl(System.IntPtr,System.Int32&,System.Int32&) void Register_UnityEngine_Display_GetRenderingExtImpl(); Register_UnityEngine_Display_GetRenderingExtImpl(); //System.Void UnityEngine.Display::GetSystemExtImpl(System.IntPtr,System.Int32&,System.Int32&) void Register_UnityEngine_Display_GetSystemExtImpl(); Register_UnityEngine_Display_GetSystemExtImpl(); //End Registrations for type : UnityEngine.Display //Start Registrations for type : UnityEngine.EdgeCollider2D //System.Void UnityEngine.EdgeCollider2D::set_points(UnityEngine.Vector2[]) void Register_UnityEngine_EdgeCollider2D_set_points(); Register_UnityEngine_EdgeCollider2D_set_points(); //End Registrations for type : UnityEngine.EdgeCollider2D //Start Registrations for type : UnityEngine.Event //System.Boolean UnityEngine.Event::PopEvent(UnityEngine.Event) void Register_UnityEngine_Event_PopEvent(); Register_UnityEngine_Event_PopEvent(); //System.Char UnityEngine.Event::get_character() void Register_UnityEngine_Event_get_character(); Register_UnityEngine_Event_get_character(); //System.Int32 UnityEngine.Event::GetDoubleClickTime() void Register_UnityEngine_Event_GetDoubleClickTime(); Register_UnityEngine_Event_GetDoubleClickTime(); //System.Int32 UnityEngine.Event::get_button() void Register_UnityEngine_Event_get_button(); Register_UnityEngine_Event_get_button(); //System.Int32 UnityEngine.Event::get_clickCount() void Register_UnityEngine_Event_get_clickCount(); Register_UnityEngine_Event_get_clickCount(); //System.Int32 UnityEngine.Event::get_displayIndex() void Register_UnityEngine_Event_get_displayIndex(); Register_UnityEngine_Event_get_displayIndex(); //System.IntPtr UnityEngine.Event::Internal_Create(System.Int32) void Register_UnityEngine_Event_Internal_Create(); Register_UnityEngine_Event_Internal_Create(); //System.Single UnityEngine.Event::get_pressure() void Register_UnityEngine_Event_get_pressure(); Register_UnityEngine_Event_get_pressure(); //System.String UnityEngine.Event::get_commandName() void Register_UnityEngine_Event_get_commandName(); Register_UnityEngine_Event_get_commandName(); //System.Void UnityEngine.Event::CopyFromPtr(System.IntPtr) void Register_UnityEngine_Event_CopyFromPtr(); Register_UnityEngine_Event_CopyFromPtr(); //System.Void UnityEngine.Event::Internal_Destroy(System.IntPtr) void Register_UnityEngine_Event_Internal_Destroy(); Register_UnityEngine_Event_Internal_Destroy(); //System.Void UnityEngine.Event::Internal_SetNativeEvent(System.IntPtr) void Register_UnityEngine_Event_Internal_SetNativeEvent(); Register_UnityEngine_Event_Internal_SetNativeEvent(); //System.Void UnityEngine.Event::Internal_Use() void Register_UnityEngine_Event_Internal_Use(); Register_UnityEngine_Event_Internal_Use(); //System.Void UnityEngine.Event::get_delta_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Event_get_delta_Injected(); Register_UnityEngine_Event_get_delta_Injected(); //System.Void UnityEngine.Event::get_mousePosition_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Event_get_mousePosition_Injected(); Register_UnityEngine_Event_get_mousePosition_Injected(); //System.Void UnityEngine.Event::set_character(System.Char) void Register_UnityEngine_Event_set_character(); Register_UnityEngine_Event_set_character(); //System.Void UnityEngine.Event::set_commandName(System.String) void Register_UnityEngine_Event_set_commandName(); Register_UnityEngine_Event_set_commandName(); //System.Void UnityEngine.Event::set_delta_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Event_set_delta_Injected(); Register_UnityEngine_Event_set_delta_Injected(); //System.Void UnityEngine.Event::set_displayIndex(System.Int32) void Register_UnityEngine_Event_set_displayIndex(); Register_UnityEngine_Event_set_displayIndex(); //System.Void UnityEngine.Event::set_keyCode(UnityEngine.KeyCode) void Register_UnityEngine_Event_set_keyCode(); Register_UnityEngine_Event_set_keyCode(); //System.Void UnityEngine.Event::set_modifiers(UnityEngine.EventModifiers) void Register_UnityEngine_Event_set_modifiers(); Register_UnityEngine_Event_set_modifiers(); //System.Void UnityEngine.Event::set_mousePosition_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Event_set_mousePosition_Injected(); Register_UnityEngine_Event_set_mousePosition_Injected(); //System.Void UnityEngine.Event::set_type(UnityEngine.EventType) void Register_UnityEngine_Event_set_type(); Register_UnityEngine_Event_set_type(); //UnityEngine.EventModifiers UnityEngine.Event::get_modifiers() void Register_UnityEngine_Event_get_modifiers(); Register_UnityEngine_Event_get_modifiers(); //UnityEngine.EventType UnityEngine.Event::get_rawType() void Register_UnityEngine_Event_get_rawType(); Register_UnityEngine_Event_get_rawType(); //UnityEngine.EventType UnityEngine.Event::get_type() void Register_UnityEngine_Event_get_type(); Register_UnityEngine_Event_get_type(); //UnityEngine.KeyCode UnityEngine.Event::get_keyCode() void Register_UnityEngine_Event_get_keyCode(); Register_UnityEngine_Event_get_keyCode(); //UnityEngine.PointerType UnityEngine.Event::get_pointerType() void Register_UnityEngine_Event_get_pointerType(); Register_UnityEngine_Event_get_pointerType(); //End Registrations for type : UnityEngine.Event //Start Registrations for type : UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem //System.Boolean UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem::BuiltinUpdate() void Register_UnityEngine_Experimental_Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate(); Register_UnityEngine_Experimental_Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate(); //End Registrations for type : UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem //Start Registrations for type : UnityEngine.Experimental.Rendering.GraphicsFormatUtility //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::CanDecompressFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,System.Boolean) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_CanDecompressFormat(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_CanDecompressFormat(); //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::HasAlphaChannel(UnityEngine.Experimental.Rendering.GraphicsFormat) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_HasAlphaChannel(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_HasAlphaChannel(); //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsAlphaOnlyFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsAlphaOnlyFormat(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsAlphaOnlyFormat(); //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsCompressedTextureFormat(UnityEngine.TextureFormat) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedTextureFormat(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedTextureFormat(); //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsDepthFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsDepthFormat(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsDepthFormat(); //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsPVRTCFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsPVRTCFormat(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsPVRTCFormat(); //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsSRGBFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat(); //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsStencilFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsStencilFormat(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsStencilFormat(); //System.Int32 UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetDepthBits(UnityEngine.Experimental.Rendering.GraphicsFormat) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthBits(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthBits(); //System.String UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetFormatString(UnityEngine.Experimental.Rendering.GraphicsFormat) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetFormatString(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetFormatString(); //System.UInt32 UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetBlockSize(UnityEngine.Experimental.Rendering.GraphicsFormat) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetBlockSize(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetBlockSize(); //System.UInt32 UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetComponentCount(UnityEngine.Experimental.Rendering.GraphicsFormat) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetComponentCount(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetComponentCount(); //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetDepthStencilFormatFromBitsLegacy_Native(System.Int32) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthStencilFormatFromBitsLegacy_Native(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthStencilFormatFromBitsLegacy_Native(); //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetFormat(UnityEngine.Texture) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetFormat(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetFormat(); //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_RenderTextureFormat(UnityEngine.RenderTextureFormat,System.Boolean) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat(); //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_TextureFormat(UnityEngine.TextureFormat,System.Boolean) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat(); //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetLinearFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetLinearFormat(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetLinearFormat(); //UnityEngine.RenderTextureFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetRenderTextureFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetRenderTextureFormat(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetRenderTextureFormat(); //UnityEngine.Rendering.FormatSwizzle UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetSwizzleA(UnityEngine.Experimental.Rendering.GraphicsFormat) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleA(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleA(); //UnityEngine.Rendering.FormatSwizzle UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetSwizzleB(UnityEngine.Experimental.Rendering.GraphicsFormat) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleB(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleB(); //UnityEngine.Rendering.FormatSwizzle UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetSwizzleG(UnityEngine.Experimental.Rendering.GraphicsFormat) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleG(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleG(); //UnityEngine.Rendering.FormatSwizzle UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetSwizzleR(UnityEngine.Experimental.Rendering.GraphicsFormat) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleR(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleR(); //End Registrations for type : UnityEngine.Experimental.Rendering.GraphicsFormatUtility //Start Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings //System.Void UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings::ScriptingDirtyReflectionSystemInstance() void Register_UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance(); Register_UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance(); //End Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings //Start Registrations for type : UnityEngine.Font //System.Boolean UnityEngine.Font::HasCharacter(System.Int32) void Register_UnityEngine_Font_HasCharacter(); Register_UnityEngine_Font_HasCharacter(); //System.Boolean UnityEngine.Font::get_dynamic() void Register_UnityEngine_Font_get_dynamic(); Register_UnityEngine_Font_get_dynamic(); //System.Int32 UnityEngine.Font::get_fontSize() void Register_UnityEngine_Font_get_fontSize(); Register_UnityEngine_Font_get_fontSize(); //System.Void UnityEngine.Font::Internal_CreateFont(UnityEngine.Font,System.String) void Register_UnityEngine_Font_Internal_CreateFont(); Register_UnityEngine_Font_Internal_CreateFont(); //UnityEngine.Material UnityEngine.Font::get_material() void Register_UnityEngine_Font_get_material(); Register_UnityEngine_Font_get_material(); //End Registrations for type : UnityEngine.Font //Start Registrations for type : UnityEngine.GameObject //System.Array UnityEngine.GameObject::GetComponentsInternal(System.Type,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Object) void Register_UnityEngine_GameObject_GetComponentsInternal(); Register_UnityEngine_GameObject_GetComponentsInternal(); //System.Boolean UnityEngine.GameObject::CompareTag(System.String) void Register_UnityEngine_GameObject_CompareTag(); Register_UnityEngine_GameObject_CompareTag(); //System.Boolean UnityEngine.GameObject::get_activeInHierarchy() void Register_UnityEngine_GameObject_get_activeInHierarchy(); Register_UnityEngine_GameObject_get_activeInHierarchy(); //System.Boolean UnityEngine.GameObject::get_activeSelf() void Register_UnityEngine_GameObject_get_activeSelf(); Register_UnityEngine_GameObject_get_activeSelf(); //System.Int32 UnityEngine.GameObject::get_layer() void Register_UnityEngine_GameObject_get_layer(); Register_UnityEngine_GameObject_get_layer(); //System.UInt64 UnityEngine.GameObject::get_sceneCullingMask() void Register_UnityEngine_GameObject_get_sceneCullingMask(); Register_UnityEngine_GameObject_get_sceneCullingMask(); //System.Void UnityEngine.GameObject::Internal_CreateGameObject(UnityEngine.GameObject,System.String) void Register_UnityEngine_GameObject_Internal_CreateGameObject(); Register_UnityEngine_GameObject_Internal_CreateGameObject(); //System.Void UnityEngine.GameObject::SendMessage(System.String,System.Object,UnityEngine.SendMessageOptions) void Register_UnityEngine_GameObject_SendMessage(); Register_UnityEngine_GameObject_SendMessage(); //System.Void UnityEngine.GameObject::SetActive(System.Boolean) void Register_UnityEngine_GameObject_SetActive(); Register_UnityEngine_GameObject_SetActive(); //System.Void UnityEngine.GameObject::get_scene_Injected(UnityEngine.SceneManagement.Scene&) void Register_UnityEngine_GameObject_get_scene_Injected(); Register_UnityEngine_GameObject_get_scene_Injected(); //System.Void UnityEngine.GameObject::set_layer(System.Int32) void Register_UnityEngine_GameObject_set_layer(); Register_UnityEngine_GameObject_set_layer(); //UnityEngine.Component UnityEngine.GameObject::GetComponent(System.Type) void Register_UnityEngine_GameObject_GetComponent(); Register_UnityEngine_GameObject_GetComponent(); //UnityEngine.Component UnityEngine.GameObject::GetComponentInChildren(System.Type,System.Boolean) void Register_UnityEngine_GameObject_GetComponentInChildren(); Register_UnityEngine_GameObject_GetComponentInChildren(); //UnityEngine.Component UnityEngine.GameObject::GetComponentInParent(System.Type,System.Boolean) void Register_UnityEngine_GameObject_GetComponentInParent(); Register_UnityEngine_GameObject_GetComponentInParent(); //UnityEngine.Component UnityEngine.GameObject::Internal_AddComponentWithType(System.Type) void Register_UnityEngine_GameObject_Internal_AddComponentWithType(); Register_UnityEngine_GameObject_Internal_AddComponentWithType(); //UnityEngine.Component UnityEngine.GameObject::TryGetComponentInternal(System.Type) void Register_UnityEngine_GameObject_TryGetComponentInternal(); Register_UnityEngine_GameObject_TryGetComponentInternal(); //UnityEngine.GameObject UnityEngine.GameObject::CreatePrimitive(UnityEngine.PrimitiveType) void Register_UnityEngine_GameObject_CreatePrimitive(); Register_UnityEngine_GameObject_CreatePrimitive(); //UnityEngine.GameObject UnityEngine.GameObject::Find(System.String) void Register_UnityEngine_GameObject_Find(); Register_UnityEngine_GameObject_Find(); //UnityEngine.Transform UnityEngine.GameObject::get_transform() void Register_UnityEngine_GameObject_get_transform(); Register_UnityEngine_GameObject_get_transform(); //End Registrations for type : UnityEngine.GameObject //Start Registrations for type : UnityEngine.GeometryUtility //System.Boolean UnityEngine.GeometryUtility::TestPlanesAABB_Injected(UnityEngine.Plane[],UnityEngine.Bounds&) void Register_UnityEngine_GeometryUtility_TestPlanesAABB_Injected(); Register_UnityEngine_GeometryUtility_TestPlanesAABB_Injected(); //System.Void UnityEngine.GeometryUtility::Internal_ExtractPlanes_Injected(UnityEngine.Plane[],UnityEngine.Matrix4x4&) void Register_UnityEngine_GeometryUtility_Internal_ExtractPlanes_Injected(); Register_UnityEngine_GeometryUtility_Internal_ExtractPlanes_Injected(); //End Registrations for type : UnityEngine.GeometryUtility //Start Registrations for type : UnityEngine.Gizmos //System.Void UnityEngine.Gizmos::DrawCube_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Gizmos_DrawCube_Injected(); Register_UnityEngine_Gizmos_DrawCube_Injected(); //System.Void UnityEngine.Gizmos::DrawIcon_Injected(UnityEngine.Vector3&,System.String,System.Boolean,UnityEngine.Color&) void Register_UnityEngine_Gizmos_DrawIcon_Injected(); Register_UnityEngine_Gizmos_DrawIcon_Injected(); //System.Void UnityEngine.Gizmos::DrawLine_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Gizmos_DrawLine_Injected(); Register_UnityEngine_Gizmos_DrawLine_Injected(); //System.Void UnityEngine.Gizmos::DrawMesh_Injected(UnityEngine.Mesh,System.Int32,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&) void Register_UnityEngine_Gizmos_DrawMesh_Injected(); Register_UnityEngine_Gizmos_DrawMesh_Injected(); //System.Void UnityEngine.Gizmos::DrawSphere_Injected(UnityEngine.Vector3&,System.Single) void Register_UnityEngine_Gizmos_DrawSphere_Injected(); Register_UnityEngine_Gizmos_DrawSphere_Injected(); //System.Void UnityEngine.Gizmos::DrawWireCube_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Gizmos_DrawWireCube_Injected(); Register_UnityEngine_Gizmos_DrawWireCube_Injected(); //System.Void UnityEngine.Gizmos::DrawWireMesh_Injected(UnityEngine.Mesh,System.Int32,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&) void Register_UnityEngine_Gizmos_DrawWireMesh_Injected(); Register_UnityEngine_Gizmos_DrawWireMesh_Injected(); //System.Void UnityEngine.Gizmos::DrawWireSphere_Injected(UnityEngine.Vector3&,System.Single) void Register_UnityEngine_Gizmos_DrawWireSphere_Injected(); Register_UnityEngine_Gizmos_DrawWireSphere_Injected(); //System.Void UnityEngine.Gizmos::set_color_Injected(UnityEngine.Color&) void Register_UnityEngine_Gizmos_set_color_Injected(); Register_UnityEngine_Gizmos_set_color_Injected(); //System.Void UnityEngine.Gizmos::set_matrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_Gizmos_set_matrix_Injected(); Register_UnityEngine_Gizmos_set_matrix_Injected(); //End Registrations for type : UnityEngine.Gizmos //Start Registrations for type : UnityEngine.GL //System.Boolean UnityEngine.GL::get_sRGBWrite() void Register_UnityEngine_GL_get_sRGBWrite(); Register_UnityEngine_GL_get_sRGBWrite(); //System.Boolean UnityEngine.GL::get_wireframe() void Register_UnityEngine_GL_get_wireframe(); Register_UnityEngine_GL_get_wireframe(); //System.Void UnityEngine.GL::Begin(System.Int32) void Register_UnityEngine_GL_Begin(); Register_UnityEngine_GL_Begin(); //System.Void UnityEngine.GL::End() void Register_UnityEngine_GL_End(); Register_UnityEngine_GL_End(); //System.Void UnityEngine.GL::GLClear_Injected(System.Boolean,System.Boolean,UnityEngine.Color&,System.Single) void Register_UnityEngine_GL_GLClear_Injected(); Register_UnityEngine_GL_GLClear_Injected(); //System.Void UnityEngine.GL::GLLoadPixelMatrixScript(System.Single,System.Single,System.Single,System.Single) void Register_UnityEngine_GL_GLLoadPixelMatrixScript(); Register_UnityEngine_GL_GLLoadPixelMatrixScript(); //System.Void UnityEngine.GL::GetGPUProjectionMatrix_Injected(UnityEngine.Matrix4x4&,System.Boolean,UnityEngine.Matrix4x4&) void Register_UnityEngine_GL_GetGPUProjectionMatrix_Injected(); Register_UnityEngine_GL_GetGPUProjectionMatrix_Injected(); //System.Void UnityEngine.GL::ImmediateColor(System.Single,System.Single,System.Single,System.Single) void Register_UnityEngine_GL_ImmediateColor(); Register_UnityEngine_GL_ImmediateColor(); //System.Void UnityEngine.GL::InvalidateState() void Register_UnityEngine_GL_InvalidateState(); Register_UnityEngine_GL_InvalidateState(); //System.Void UnityEngine.GL::LoadOrtho() void Register_UnityEngine_GL_LoadOrtho(); Register_UnityEngine_GL_LoadOrtho(); //System.Void UnityEngine.GL::LoadProjectionMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_GL_LoadProjectionMatrix_Injected(); Register_UnityEngine_GL_LoadProjectionMatrix_Injected(); //System.Void UnityEngine.GL::PopMatrix() void Register_UnityEngine_GL_PopMatrix(); Register_UnityEngine_GL_PopMatrix(); //System.Void UnityEngine.GL::PushMatrix() void Register_UnityEngine_GL_PushMatrix(); Register_UnityEngine_GL_PushMatrix(); //System.Void UnityEngine.GL::SetViewMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_GL_SetViewMatrix_Injected(); Register_UnityEngine_GL_SetViewMatrix_Injected(); //System.Void UnityEngine.GL::TexCoord3(System.Single,System.Single,System.Single) void Register_UnityEngine_GL_TexCoord3(); Register_UnityEngine_GL_TexCoord3(); //System.Void UnityEngine.GL::Vertex3(System.Single,System.Single,System.Single) void Register_UnityEngine_GL_Vertex3(); Register_UnityEngine_GL_Vertex3(); //System.Void UnityEngine.GL::Viewport_Injected(UnityEngine.Rect&) void Register_UnityEngine_GL_Viewport_Injected(); Register_UnityEngine_GL_Viewport_Injected(); //System.Void UnityEngine.GL::set_sRGBWrite(System.Boolean) void Register_UnityEngine_GL_set_sRGBWrite(); Register_UnityEngine_GL_set_sRGBWrite(); //System.Void UnityEngine.GL::set_wireframe(System.Boolean) void Register_UnityEngine_GL_set_wireframe(); Register_UnityEngine_GL_set_wireframe(); //End Registrations for type : UnityEngine.GL //Start Registrations for type : UnityEngine.Gradient //System.Boolean UnityEngine.Gradient::Internal_Equals(System.IntPtr) void Register_UnityEngine_Gradient_Internal_Equals(); Register_UnityEngine_Gradient_Internal_Equals(); //System.IntPtr UnityEngine.Gradient::Init() void Register_UnityEngine_Gradient_Init(); Register_UnityEngine_Gradient_Init(); //System.Void UnityEngine.Gradient::Cleanup() void Register_UnityEngine_Gradient_Cleanup(); Register_UnityEngine_Gradient_Cleanup(); //System.Void UnityEngine.Gradient::Evaluate_Injected(System.Single,UnityEngine.Color&) void Register_UnityEngine_Gradient_Evaluate_Injected(); Register_UnityEngine_Gradient_Evaluate_Injected(); //System.Void UnityEngine.Gradient::SetKeys(UnityEngine.GradientColorKey[],UnityEngine.GradientAlphaKey[]) void Register_UnityEngine_Gradient_SetKeys(); Register_UnityEngine_Gradient_SetKeys(); //End Registrations for type : UnityEngine.Gradient //Start Registrations for type : UnityEngine.Graphics //System.Boolean UnityEngine.Graphics::GetPreserveFramebufferAlpha() void Register_UnityEngine_Graphics_GetPreserveFramebufferAlpha(); Register_UnityEngine_Graphics_GetPreserveFramebufferAlpha(); //System.Int32 UnityEngine.Graphics::Internal_GetMaxDrawMeshInstanceCount() void Register_UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount(); Register_UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount(); //System.Void UnityEngine.Graphics::Blit2(UnityEngine.Texture,UnityEngine.RenderTexture) void Register_UnityEngine_Graphics_Blit2(); Register_UnityEngine_Graphics_Blit2(); //System.Void UnityEngine.Graphics::CopyTexture_Region(UnityEngine.Texture,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Texture,System.Int32,System.Int32,System.Int32,System.Int32) void Register_UnityEngine_Graphics_CopyTexture_Region(); Register_UnityEngine_Graphics_CopyTexture_Region(); //System.Void UnityEngine.Graphics::CopyTexture_Slice(UnityEngine.Texture,System.Int32,System.Int32,UnityEngine.Texture,System.Int32,System.Int32) void Register_UnityEngine_Graphics_CopyTexture_Slice(); Register_UnityEngine_Graphics_CopyTexture_Slice(); //System.Void UnityEngine.Graphics::ExecuteCommandBuffer(UnityEngine.Rendering.CommandBuffer) void Register_UnityEngine_Graphics_ExecuteCommandBuffer(); Register_UnityEngine_Graphics_ExecuteCommandBuffer(); //System.Void UnityEngine.Graphics::Internal_BlitMaterial5(UnityEngine.Texture,UnityEngine.RenderTexture,UnityEngine.Material,System.Int32,System.Boolean) void Register_UnityEngine_Graphics_Internal_BlitMaterial5(); Register_UnityEngine_Graphics_Internal_BlitMaterial5(); //System.Void UnityEngine.Graphics::Internal_DrawMeshInstanced(UnityEngine.Mesh,System.Int32,UnityEngine.Material,UnityEngine.Matrix4x4[],System.Int32,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,System.Int32,UnityEngine.Camera,UnityEngine.Rendering.LightProbeUsage,UnityEngine.LightProbeProxyVolume) void Register_UnityEngine_Graphics_Internal_DrawMeshInstanced(); Register_UnityEngine_Graphics_Internal_DrawMeshInstanced(); //System.Void UnityEngine.Graphics::Internal_DrawMesh_Injected(UnityEngine.Mesh,System.Int32,UnityEngine.Matrix4x4&,UnityEngine.Material,System.Int32,UnityEngine.Camera,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,UnityEngine.Transform,UnityEngine.Rendering.LightProbeUsage,UnityEngine.LightProbeProxyVolume) void Register_UnityEngine_Graphics_Internal_DrawMesh_Injected(); Register_UnityEngine_Graphics_Internal_DrawMesh_Injected(); //System.Void UnityEngine.Graphics::Internal_DrawTexture(UnityEngine.Internal_DrawTextureArguments&) void Register_UnityEngine_Graphics_Internal_DrawTexture(); Register_UnityEngine_Graphics_Internal_DrawTexture(); //System.Void UnityEngine.Graphics::Internal_SetNullRT() void Register_UnityEngine_Graphics_Internal_SetNullRT(); Register_UnityEngine_Graphics_Internal_SetNullRT(); //System.Void UnityEngine.Graphics::Internal_SetRTSimple_Injected(UnityEngine.RenderBuffer&,UnityEngine.RenderBuffer&,System.Int32,UnityEngine.CubemapFace,System.Int32) void Register_UnityEngine_Graphics_Internal_SetRTSimple_Injected(); Register_UnityEngine_Graphics_Internal_SetRTSimple_Injected(); //UnityEngine.Rendering.GraphicsTier UnityEngine.Graphics::get_activeTier() void Register_UnityEngine_Graphics_get_activeTier(); Register_UnityEngine_Graphics_get_activeTier(); //UnityEngine.Rendering.OpenGLESVersion UnityEngine.Graphics::GetMinOpenGLESVersion() void Register_UnityEngine_Graphics_GetMinOpenGLESVersion(); Register_UnityEngine_Graphics_GetMinOpenGLESVersion(); //End Registrations for type : UnityEngine.Graphics //Start Registrations for type : UnityEngine.GUI //System.Boolean UnityEngine.GUI::HasMouseControl(System.Int32) void Register_UnityEngine_GUI_HasMouseControl(); Register_UnityEngine_GUI_HasMouseControl(); //System.Boolean UnityEngine.GUI::get_changed() void Register_UnityEngine_GUI_get_changed(); Register_UnityEngine_GUI_get_changed(); //System.Boolean UnityEngine.GUI::get_enabled() void Register_UnityEngine_GUI_get_enabled(); Register_UnityEngine_GUI_get_enabled(); //System.Void UnityEngine.GUI::GrabMouseControl(System.Int32) void Register_UnityEngine_GUI_GrabMouseControl(); Register_UnityEngine_GUI_GrabMouseControl(); //System.Void UnityEngine.GUI::ReleaseMouseControl() void Register_UnityEngine_GUI_ReleaseMouseControl(); Register_UnityEngine_GUI_ReleaseMouseControl(); //System.Void UnityEngine.GUI::get_backgroundColor_Injected(UnityEngine.Color&) void Register_UnityEngine_GUI_get_backgroundColor_Injected(); Register_UnityEngine_GUI_get_backgroundColor_Injected(); //System.Void UnityEngine.GUI::get_color_Injected(UnityEngine.Color&) void Register_UnityEngine_GUI_get_color_Injected(); Register_UnityEngine_GUI_get_color_Injected(); //System.Void UnityEngine.GUI::get_contentColor_Injected(UnityEngine.Color&) void Register_UnityEngine_GUI_get_contentColor_Injected(); Register_UnityEngine_GUI_get_contentColor_Injected(); //System.Void UnityEngine.GUI::set_backgroundColor_Injected(UnityEngine.Color&) void Register_UnityEngine_GUI_set_backgroundColor_Injected(); Register_UnityEngine_GUI_set_backgroundColor_Injected(); //System.Void UnityEngine.GUI::set_changed(System.Boolean) void Register_UnityEngine_GUI_set_changed(); Register_UnityEngine_GUI_set_changed(); //System.Void UnityEngine.GUI::set_color_Injected(UnityEngine.Color&) void Register_UnityEngine_GUI_set_color_Injected(); Register_UnityEngine_GUI_set_color_Injected(); //System.Void UnityEngine.GUI::set_contentColor_Injected(UnityEngine.Color&) void Register_UnityEngine_GUI_set_contentColor_Injected(); Register_UnityEngine_GUI_set_contentColor_Injected(); //System.Void UnityEngine.GUI::set_depth(System.Int32) void Register_UnityEngine_GUI_set_depth(); Register_UnityEngine_GUI_set_depth(); //System.Void UnityEngine.GUI::set_enabled(System.Boolean) void Register_UnityEngine_GUI_set_enabled(); Register_UnityEngine_GUI_set_enabled(); //UnityEngine.Material UnityEngine.GUI::get_blendMaterial() void Register_UnityEngine_GUI_get_blendMaterial(); Register_UnityEngine_GUI_get_blendMaterial(); //UnityEngine.Material UnityEngine.GUI::get_blitMaterial() void Register_UnityEngine_GUI_get_blitMaterial(); Register_UnityEngine_GUI_get_blitMaterial(); //UnityEngine.Material UnityEngine.GUI::get_roundedRectMaterial() void Register_UnityEngine_GUI_get_roundedRectMaterial(); Register_UnityEngine_GUI_get_roundedRectMaterial(); //UnityEngine.Material UnityEngine.GUI::get_roundedRectWithColorPerBorderMaterial() void Register_UnityEngine_GUI_get_roundedRectWithColorPerBorderMaterial(); Register_UnityEngine_GUI_get_roundedRectWithColorPerBorderMaterial(); //End Registrations for type : UnityEngine.GUI //Start Registrations for type : UnityEngine.GUIClip //System.Int32 UnityEngine.GUIClip::Internal_GetCount() void Register_UnityEngine_GUIClip_Internal_GetCount(); Register_UnityEngine_GUIClip_Internal_GetCount(); //System.Void UnityEngine.GUIClip::GetMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_GUIClip_GetMatrix_Injected(); Register_UnityEngine_GUIClip_GetMatrix_Injected(); //System.Void UnityEngine.GUIClip::Internal_Pop() void Register_UnityEngine_GUIClip_Internal_Pop(); Register_UnityEngine_GUIClip_Internal_Pop(); //System.Void UnityEngine.GUIClip::Internal_PopParentClip() void Register_UnityEngine_GUIClip_Internal_PopParentClip(); Register_UnityEngine_GUIClip_Internal_PopParentClip(); //System.Void UnityEngine.GUIClip::Internal_PushParentClip_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rect&) void Register_UnityEngine_GUIClip_Internal_PushParentClip_Injected(); Register_UnityEngine_GUIClip_Internal_PushParentClip_Injected(); //System.Void UnityEngine.GUIClip::SetMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_GUIClip_SetMatrix_Injected(); Register_UnityEngine_GUIClip_SetMatrix_Injected(); //System.Void UnityEngine.GUIClip::Unclip_Vector2_Injected(UnityEngine.Vector2&,UnityEngine.Vector2&) void Register_UnityEngine_GUIClip_Unclip_Vector2_Injected(); Register_UnityEngine_GUIClip_Unclip_Vector2_Injected(); //System.Void UnityEngine.GUIClip::get_visibleRect_Injected(UnityEngine.Rect&) void Register_UnityEngine_GUIClip_get_visibleRect_Injected(); Register_UnityEngine_GUIClip_get_visibleRect_Injected(); //End Registrations for type : UnityEngine.GUIClip //Start Registrations for type : UnityEngine.GUILayoutUtility //System.Void UnityEngine.GUILayoutUtility::Internal_GetWindowRect_Injected(System.Int32,UnityEngine.Rect&) void Register_UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected(); Register_UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected(); //System.Void UnityEngine.GUILayoutUtility::Internal_MoveWindow_Injected(System.Int32,UnityEngine.Rect&) void Register_UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected(); Register_UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected(); //End Registrations for type : UnityEngine.GUILayoutUtility //Start Registrations for type : UnityEngine.GUIStyle //System.Boolean UnityEngine.GUIStyle::IsTooltipActive(System.String) void Register_UnityEngine_GUIStyle_IsTooltipActive(); Register_UnityEngine_GUIStyle_IsTooltipActive(); //System.Boolean UnityEngine.GUIStyle::get_stretchHeight() void Register_UnityEngine_GUIStyle_get_stretchHeight(); Register_UnityEngine_GUIStyle_get_stretchHeight(); //System.Boolean UnityEngine.GUIStyle::get_stretchWidth() void Register_UnityEngine_GUIStyle_get_stretchWidth(); Register_UnityEngine_GUIStyle_get_stretchWidth(); //System.Boolean UnityEngine.GUIStyle::get_wordWrap() void Register_UnityEngine_GUIStyle_get_wordWrap(); Register_UnityEngine_GUIStyle_get_wordWrap(); //System.Int32 UnityEngine.GUIStyle::Internal_GetCursorStringIndex_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,UnityEngine.Vector2&) void Register_UnityEngine_GUIStyle_Internal_GetCursorStringIndex_Injected(); Register_UnityEngine_GUIStyle_Internal_GetCursorStringIndex_Injected(); //System.IntPtr UnityEngine.GUIStyle::GetRectOffsetPtr(System.Int32) void Register_UnityEngine_GUIStyle_GetRectOffsetPtr(); Register_UnityEngine_GUIStyle_GetRectOffsetPtr(); //System.IntPtr UnityEngine.GUIStyle::GetStyleStatePtr(System.Int32) void Register_UnityEngine_GUIStyle_GetStyleStatePtr(); Register_UnityEngine_GUIStyle_GetStyleStatePtr(); //System.IntPtr UnityEngine.GUIStyle::Internal_Copy(UnityEngine.GUIStyle,UnityEngine.GUIStyle) void Register_UnityEngine_GUIStyle_Internal_Copy(); Register_UnityEngine_GUIStyle_Internal_Copy(); //System.IntPtr UnityEngine.GUIStyle::Internal_Create(UnityEngine.GUIStyle) void Register_UnityEngine_GUIStyle_Internal_Create(); Register_UnityEngine_GUIStyle_Internal_Create(); //System.Single UnityEngine.GUIStyle::Internal_CalcHeight(UnityEngine.GUIContent,System.Single) void Register_UnityEngine_GUIStyle_Internal_CalcHeight(); Register_UnityEngine_GUIStyle_Internal_CalcHeight(); //System.Single UnityEngine.GUIStyle::Internal_GetLineHeight(System.IntPtr) void Register_UnityEngine_GUIStyle_Internal_GetLineHeight(); Register_UnityEngine_GUIStyle_Internal_GetLineHeight(); //System.Single UnityEngine.GUIStyle::get_fixedHeight() void Register_UnityEngine_GUIStyle_get_fixedHeight(); Register_UnityEngine_GUIStyle_get_fixedHeight(); //System.Single UnityEngine.GUIStyle::get_fixedWidth() void Register_UnityEngine_GUIStyle_get_fixedWidth(); Register_UnityEngine_GUIStyle_get_fixedWidth(); //System.String UnityEngine.GUIStyle::Internal_GetSelectedRenderedText_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,System.Int32) void Register_UnityEngine_GUIStyle_Internal_GetSelectedRenderedText_Injected(); Register_UnityEngine_GUIStyle_Internal_GetSelectedRenderedText_Injected(); //System.String UnityEngine.GUIStyle::get_rawName() void Register_UnityEngine_GUIStyle_get_rawName(); Register_UnityEngine_GUIStyle_get_rawName(); //System.Void UnityEngine.GUIStyle::Internal_CalcMinMaxWidth_Injected(UnityEngine.GUIContent,UnityEngine.Vector2&) void Register_UnityEngine_GUIStyle_Internal_CalcMinMaxWidth_Injected(); Register_UnityEngine_GUIStyle_Internal_CalcMinMaxWidth_Injected(); //System.Void UnityEngine.GUIStyle::Internal_CalcSizeWithConstraints_Injected(UnityEngine.GUIContent,UnityEngine.Vector2&,UnityEngine.Vector2&) void Register_UnityEngine_GUIStyle_Internal_CalcSizeWithConstraints_Injected(); Register_UnityEngine_GUIStyle_Internal_CalcSizeWithConstraints_Injected(); //System.Void UnityEngine.GUIStyle::Internal_CalcSize_Injected(UnityEngine.GUIContent,UnityEngine.Vector2&) void Register_UnityEngine_GUIStyle_Internal_CalcSize_Injected(); Register_UnityEngine_GUIStyle_Internal_CalcSize_Injected(); //System.Void UnityEngine.GUIStyle::Internal_Destroy(System.IntPtr) void Register_UnityEngine_GUIStyle_Internal_Destroy(); Register_UnityEngine_GUIStyle_Internal_Destroy(); //System.Void UnityEngine.GUIStyle::Internal_Draw2_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,System.Boolean) void Register_UnityEngine_GUIStyle_Internal_Draw2_Injected(); Register_UnityEngine_GUIStyle_Internal_Draw2_Injected(); //System.Void UnityEngine.GUIStyle::Internal_Draw_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Boolean,System.Boolean,System.Boolean,System.Boolean) void Register_UnityEngine_GUIStyle_Internal_Draw_Injected(); Register_UnityEngine_GUIStyle_Internal_Draw_Injected(); //System.Void UnityEngine.GUIStyle::Internal_GetCursorPixelPosition_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,UnityEngine.Vector2&) void Register_UnityEngine_GUIStyle_Internal_GetCursorPixelPosition_Injected(); Register_UnityEngine_GUIStyle_Internal_GetCursorPixelPosition_Injected(); //System.Void UnityEngine.GUIStyle::SetDefaultFont(UnityEngine.Font) void Register_UnityEngine_GUIStyle_SetDefaultFont(); Register_UnityEngine_GUIStyle_SetDefaultFont(); //System.Void UnityEngine.GUIStyle::SetMouseTooltip_Injected(System.String,UnityEngine.Rect&) void Register_UnityEngine_GUIStyle_SetMouseTooltip_Injected(); Register_UnityEngine_GUIStyle_SetMouseTooltip_Injected(); //System.Void UnityEngine.GUIStyle::set_alignment(UnityEngine.TextAnchor) void Register_UnityEngine_GUIStyle_set_alignment(); Register_UnityEngine_GUIStyle_set_alignment(); //System.Void UnityEngine.GUIStyle::set_clipping(UnityEngine.TextClipping) void Register_UnityEngine_GUIStyle_set_clipping(); Register_UnityEngine_GUIStyle_set_clipping(); //System.Void UnityEngine.GUIStyle::set_font(UnityEngine.Font) void Register_UnityEngine_GUIStyle_set_font(); Register_UnityEngine_GUIStyle_set_font(); //System.Void UnityEngine.GUIStyle::set_fontSize(System.Int32) void Register_UnityEngine_GUIStyle_set_fontSize(); Register_UnityEngine_GUIStyle_set_fontSize(); //System.Void UnityEngine.GUIStyle::set_fontStyle(UnityEngine.FontStyle) void Register_UnityEngine_GUIStyle_set_fontStyle(); Register_UnityEngine_GUIStyle_set_fontStyle(); //System.Void UnityEngine.GUIStyle::set_rawName(System.String) void Register_UnityEngine_GUIStyle_set_rawName(); Register_UnityEngine_GUIStyle_set_rawName(); //System.Void UnityEngine.GUIStyle::set_richText(System.Boolean) void Register_UnityEngine_GUIStyle_set_richText(); Register_UnityEngine_GUIStyle_set_richText(); //System.Void UnityEngine.GUIStyle::set_stretchHeight(System.Boolean) void Register_UnityEngine_GUIStyle_set_stretchHeight(); Register_UnityEngine_GUIStyle_set_stretchHeight(); //System.Void UnityEngine.GUIStyle::set_wordWrap(System.Boolean) void Register_UnityEngine_GUIStyle_set_wordWrap(); Register_UnityEngine_GUIStyle_set_wordWrap(); //UnityEngine.Font UnityEngine.GUIStyle::get_font() void Register_UnityEngine_GUIStyle_get_font(); Register_UnityEngine_GUIStyle_get_font(); //UnityEngine.ImagePosition UnityEngine.GUIStyle::get_imagePosition() void Register_UnityEngine_GUIStyle_get_imagePosition(); Register_UnityEngine_GUIStyle_get_imagePosition(); //End Registrations for type : UnityEngine.GUIStyle //Start Registrations for type : UnityEngine.GUIStyleState //System.IntPtr UnityEngine.GUIStyleState::Init() void Register_UnityEngine_GUIStyleState_Init(); Register_UnityEngine_GUIStyleState_Init(); //System.Void UnityEngine.GUIStyleState::Cleanup() void Register_UnityEngine_GUIStyleState_Cleanup(); Register_UnityEngine_GUIStyleState_Cleanup(); //System.Void UnityEngine.GUIStyleState::set_textColor_Injected(UnityEngine.Color&) void Register_UnityEngine_GUIStyleState_set_textColor_Injected(); Register_UnityEngine_GUIStyleState_set_textColor_Injected(); //End Registrations for type : UnityEngine.GUIStyleState //Start Registrations for type : UnityEngine.GUIUtility //System.Boolean UnityEngine.GUIUtility::HasFocusableControls() void Register_UnityEngine_GUIUtility_HasFocusableControls(); Register_UnityEngine_GUIUtility_HasFocusableControls(); //System.Boolean UnityEngine.GUIUtility::OwnsId(System.Int32) void Register_UnityEngine_GUIUtility_OwnsId(); Register_UnityEngine_GUIUtility_OwnsId(); //System.Boolean UnityEngine.GUIUtility::get_textFieldInput() void Register_UnityEngine_GUIUtility_get_textFieldInput(); Register_UnityEngine_GUIUtility_get_textFieldInput(); //System.Int32 UnityEngine.GUIUtility::CheckForTabEvent(UnityEngine.Event) void Register_UnityEngine_GUIUtility_CheckForTabEvent(); Register_UnityEngine_GUIUtility_CheckForTabEvent(); //System.Int32 UnityEngine.GUIUtility::Internal_GetControlID_Injected(System.Int32,UnityEngine.FocusType,UnityEngine.Rect&) void Register_UnityEngine_GUIUtility_Internal_GetControlID_Injected(); Register_UnityEngine_GUIUtility_Internal_GetControlID_Injected(); //System.Int32 UnityEngine.GUIUtility::Internal_GetHotControl() void Register_UnityEngine_GUIUtility_Internal_GetHotControl(); Register_UnityEngine_GUIUtility_Internal_GetHotControl(); //System.Int32 UnityEngine.GUIUtility::Internal_GetKeyboardControl() void Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl(); Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl(); //System.Int32 UnityEngine.GUIUtility::get_guiDepth() void Register_UnityEngine_GUIUtility_get_guiDepth(); Register_UnityEngine_GUIUtility_get_guiDepth(); //System.Object UnityEngine.GUIUtility::Internal_GetDefaultSkin(System.Int32) void Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin(); Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin(); //System.Single UnityEngine.GUIUtility::get_pixelsPerPoint() void Register_UnityEngine_GUIUtility_get_pixelsPerPoint(); Register_UnityEngine_GUIUtility_get_pixelsPerPoint(); //System.String UnityEngine.GUIUtility::get_compositionString() void Register_UnityEngine_GUIUtility_get_compositionString(); Register_UnityEngine_GUIUtility_get_compositionString(); //System.String UnityEngine.GUIUtility::get_systemCopyBuffer() void Register_UnityEngine_GUIUtility_get_systemCopyBuffer(); Register_UnityEngine_GUIUtility_get_systemCopyBuffer(); //System.Void UnityEngine.GUIUtility::AlignRectToDevice_Injected(UnityEngine.Rect&,System.Int32&,System.Int32&,UnityEngine.Rect&) void Register_UnityEngine_GUIUtility_AlignRectToDevice_Injected(); Register_UnityEngine_GUIUtility_AlignRectToDevice_Injected(); //System.Void UnityEngine.GUIUtility::BeginContainer(UnityEngine.ObjectGUIState) void Register_UnityEngine_GUIUtility_BeginContainer(); Register_UnityEngine_GUIUtility_BeginContainer(); //System.Void UnityEngine.GUIUtility::BeginContainerFromOwner(UnityEngine.ScriptableObject) void Register_UnityEngine_GUIUtility_BeginContainerFromOwner(); Register_UnityEngine_GUIUtility_BeginContainerFromOwner(); //System.Void UnityEngine.GUIUtility::Internal_EndContainer() void Register_UnityEngine_GUIUtility_Internal_EndContainer(); Register_UnityEngine_GUIUtility_Internal_EndContainer(); //System.Void UnityEngine.GUIUtility::Internal_ExitGUI() void Register_UnityEngine_GUIUtility_Internal_ExitGUI(); Register_UnityEngine_GUIUtility_Internal_ExitGUI(); //System.Void UnityEngine.GUIUtility::Internal_SetHotControl(System.Int32) void Register_UnityEngine_GUIUtility_Internal_SetHotControl(); Register_UnityEngine_GUIUtility_Internal_SetHotControl(); //System.Void UnityEngine.GUIUtility::Internal_SetKeyboardControl(System.Int32) void Register_UnityEngine_GUIUtility_Internal_SetKeyboardControl(); Register_UnityEngine_GUIUtility_Internal_SetKeyboardControl(); //System.Void UnityEngine.GUIUtility::SetKeyboardControlToFirstControlId() void Register_UnityEngine_GUIUtility_SetKeyboardControlToFirstControlId(); Register_UnityEngine_GUIUtility_SetKeyboardControlToFirstControlId(); //System.Void UnityEngine.GUIUtility::SetKeyboardControlToLastControlId() void Register_UnityEngine_GUIUtility_SetKeyboardControlToLastControlId(); Register_UnityEngine_GUIUtility_SetKeyboardControlToLastControlId(); //System.Void UnityEngine.GUIUtility::set_compositionCursorPos_Injected(UnityEngine.Vector2&) void Register_UnityEngine_GUIUtility_set_compositionCursorPos_Injected(); Register_UnityEngine_GUIUtility_set_compositionCursorPos_Injected(); //System.Void UnityEngine.GUIUtility::set_imeCompositionMode(UnityEngine.IMECompositionMode) void Register_UnityEngine_GUIUtility_set_imeCompositionMode(); Register_UnityEngine_GUIUtility_set_imeCompositionMode(); //System.Void UnityEngine.GUIUtility::set_systemCopyBuffer(System.String) void Register_UnityEngine_GUIUtility_set_systemCopyBuffer(); Register_UnityEngine_GUIUtility_set_systemCopyBuffer(); //End Registrations for type : UnityEngine.GUIUtility //Start Registrations for type : UnityEngine.Gyroscope //System.Boolean UnityEngine.Gyroscope::getEnabled_Internal(System.Int32) void Register_UnityEngine_Gyroscope_getEnabled_Internal(); Register_UnityEngine_Gyroscope_getEnabled_Internal(); //System.Void UnityEngine.Gyroscope::attitude_Internal_Injected(System.Int32,UnityEngine.Quaternion&) void Register_UnityEngine_Gyroscope_attitude_Internal_Injected(); Register_UnityEngine_Gyroscope_attitude_Internal_Injected(); //System.Void UnityEngine.Gyroscope::setEnabled_Internal(System.Int32,System.Boolean) void Register_UnityEngine_Gyroscope_setEnabled_Internal(); Register_UnityEngine_Gyroscope_setEnabled_Internal(); //End Registrations for type : UnityEngine.Gyroscope //Start Registrations for type : UnityEngine.Hash128 //System.String UnityEngine.Hash128::Hash128ToStringImpl_Injected(UnityEngine.Hash128&) void Register_UnityEngine_Hash128_Hash128ToStringImpl_Injected(); Register_UnityEngine_Hash128_Hash128ToStringImpl_Injected(); //End Registrations for type : UnityEngine.Hash128 //Start Registrations for type : UnityEngine.ImageConversion //System.Boolean UnityEngine.ImageConversion::LoadImage(UnityEngine.Texture2D,System.Byte[],System.Boolean) void Register_UnityEngine_ImageConversion_LoadImage(); Register_UnityEngine_ImageConversion_LoadImage(); //System.Byte[] UnityEngine.ImageConversion::EncodeToPNG(UnityEngine.Texture2D) void Register_UnityEngine_ImageConversion_EncodeToPNG(); Register_UnityEngine_ImageConversion_EncodeToPNG(); //End Registrations for type : UnityEngine.ImageConversion //Start Registrations for type : UnityEngine.Input //System.Boolean UnityEngine.Input::CheckDisabled() void Register_UnityEngine_Input_CheckDisabled(); Register_UnityEngine_Input_CheckDisabled(); //System.Boolean UnityEngine.Input::GetButtonDown(System.String) void Register_UnityEngine_Input_GetButtonDown(); Register_UnityEngine_Input_GetButtonDown(); //System.Boolean UnityEngine.Input::GetKeyDownInt(UnityEngine.KeyCode) void Register_UnityEngine_Input_GetKeyDownInt(); Register_UnityEngine_Input_GetKeyDownInt(); //System.Boolean UnityEngine.Input::GetKeyInt(UnityEngine.KeyCode) void Register_UnityEngine_Input_GetKeyInt(); Register_UnityEngine_Input_GetKeyInt(); //System.Boolean UnityEngine.Input::GetMouseButton(System.Int32) void Register_UnityEngine_Input_GetMouseButton(); Register_UnityEngine_Input_GetMouseButton(); //System.Boolean UnityEngine.Input::GetMouseButtonDown(System.Int32) void Register_UnityEngine_Input_GetMouseButtonDown(); Register_UnityEngine_Input_GetMouseButtonDown(); //System.Boolean UnityEngine.Input::GetMouseButtonUp(System.Int32) void Register_UnityEngine_Input_GetMouseButtonUp(); Register_UnityEngine_Input_GetMouseButtonUp(); //System.Boolean UnityEngine.Input::get_mousePresent() void Register_UnityEngine_Input_get_mousePresent(); Register_UnityEngine_Input_get_mousePresent(); //System.Boolean UnityEngine.Input::get_touchSupported() void Register_UnityEngine_Input_get_touchSupported(); Register_UnityEngine_Input_get_touchSupported(); //System.Int32 UnityEngine.Input::GetGyroInternal() void Register_UnityEngine_Input_GetGyroInternal(); Register_UnityEngine_Input_GetGyroInternal(); //System.Int32 UnityEngine.Input::get_touchCount() void Register_UnityEngine_Input_get_touchCount(); Register_UnityEngine_Input_get_touchCount(); //System.Single UnityEngine.Input::GetAxis(System.String) void Register_UnityEngine_Input_GetAxis(); Register_UnityEngine_Input_GetAxis(); //System.Single UnityEngine.Input::GetAxisRaw(System.String) void Register_UnityEngine_Input_GetAxisRaw(); Register_UnityEngine_Input_GetAxisRaw(); //System.String UnityEngine.Input::get_compositionString() void Register_UnityEngine_Input_get_compositionString(); Register_UnityEngine_Input_get_compositionString(); //System.Void UnityEngine.Input::GetTouch_Injected(System.Int32,UnityEngine.Touch&) void Register_UnityEngine_Input_GetTouch_Injected(); Register_UnityEngine_Input_GetTouch_Injected(); //System.Void UnityEngine.Input::get_compositionCursorPos_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Input_get_compositionCursorPos_Injected(); Register_UnityEngine_Input_get_compositionCursorPos_Injected(); //System.Void UnityEngine.Input::get_mousePosition_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Input_get_mousePosition_Injected(); Register_UnityEngine_Input_get_mousePosition_Injected(); //System.Void UnityEngine.Input::get_mouseScrollDelta_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Input_get_mouseScrollDelta_Injected(); Register_UnityEngine_Input_get_mouseScrollDelta_Injected(); //System.Void UnityEngine.Input::set_compositionCursorPos_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Input_set_compositionCursorPos_Injected(); Register_UnityEngine_Input_set_compositionCursorPos_Injected(); //System.Void UnityEngine.Input::set_imeCompositionMode(UnityEngine.IMECompositionMode) void Register_UnityEngine_Input_set_imeCompositionMode(); Register_UnityEngine_Input_set_imeCompositionMode(); //System.Void UnityEngine.Input::set_simulateMouseWithTouches(System.Boolean) void Register_UnityEngine_Input_set_simulateMouseWithTouches(); Register_UnityEngine_Input_set_simulateMouseWithTouches(); //UnityEngine.IMECompositionMode UnityEngine.Input::get_imeCompositionMode() void Register_UnityEngine_Input_get_imeCompositionMode(); Register_UnityEngine_Input_get_imeCompositionMode(); //End Registrations for type : UnityEngine.Input //Start Registrations for type : UnityEngine.IntegratedSubsystem //System.Boolean UnityEngine.IntegratedSubsystem::IsRunning() void Register_UnityEngine_IntegratedSubsystem_IsRunning(); Register_UnityEngine_IntegratedSubsystem_IsRunning(); //System.Void UnityEngine.IntegratedSubsystem::SetHandle(UnityEngine.IntegratedSubsystem) void Register_UnityEngine_IntegratedSubsystem_SetHandle(); Register_UnityEngine_IntegratedSubsystem_SetHandle(); //End Registrations for type : UnityEngine.IntegratedSubsystem //Start Registrations for type : UnityEngine.Jobs.TransformAccess //System.Void UnityEngine.Jobs.TransformAccess::GetLocalScale(UnityEngine.Jobs.TransformAccess&,UnityEngine.Vector3&) void Register_UnityEngine_Jobs_TransformAccess_GetLocalScale(); Register_UnityEngine_Jobs_TransformAccess_GetLocalScale(); //System.Void UnityEngine.Jobs.TransformAccess::GetLocalToWorldMatrix(UnityEngine.Jobs.TransformAccess&,UnityEngine.Matrix4x4&) void Register_UnityEngine_Jobs_TransformAccess_GetLocalToWorldMatrix(); Register_UnityEngine_Jobs_TransformAccess_GetLocalToWorldMatrix(); //System.Void UnityEngine.Jobs.TransformAccess::GetPosition(UnityEngine.Jobs.TransformAccess&,UnityEngine.Vector3&) void Register_UnityEngine_Jobs_TransformAccess_GetPosition(); Register_UnityEngine_Jobs_TransformAccess_GetPosition(); //System.Void UnityEngine.Jobs.TransformAccess::GetRotation(UnityEngine.Jobs.TransformAccess&,UnityEngine.Quaternion&) void Register_UnityEngine_Jobs_TransformAccess_GetRotation(); Register_UnityEngine_Jobs_TransformAccess_GetRotation(); //End Registrations for type : UnityEngine.Jobs.TransformAccess //Start Registrations for type : UnityEngine.Jobs.TransformAccessArray //System.Int32 UnityEngine.Jobs.TransformAccessArray::GetLength(System.IntPtr) void Register_UnityEngine_Jobs_TransformAccessArray_GetLength(); Register_UnityEngine_Jobs_TransformAccessArray_GetLength(); //System.IntPtr UnityEngine.Jobs.TransformAccessArray::Create(System.Int32,System.Int32) void Register_UnityEngine_Jobs_TransformAccessArray_Create(); Register_UnityEngine_Jobs_TransformAccessArray_Create(); //System.IntPtr UnityEngine.Jobs.TransformAccessArray::GetSortedToUserIndex(System.IntPtr) void Register_UnityEngine_Jobs_TransformAccessArray_GetSortedToUserIndex(); Register_UnityEngine_Jobs_TransformAccessArray_GetSortedToUserIndex(); //System.IntPtr UnityEngine.Jobs.TransformAccessArray::GetSortedTransformAccess(System.IntPtr) void Register_UnityEngine_Jobs_TransformAccessArray_GetSortedTransformAccess(); Register_UnityEngine_Jobs_TransformAccessArray_GetSortedTransformAccess(); //System.Void UnityEngine.Jobs.TransformAccessArray::Add(System.IntPtr,UnityEngine.Transform) void Register_UnityEngine_Jobs_TransformAccessArray_Add(); Register_UnityEngine_Jobs_TransformAccessArray_Add(); //System.Void UnityEngine.Jobs.TransformAccessArray::DestroyTransformAccessArray(System.IntPtr) void Register_UnityEngine_Jobs_TransformAccessArray_DestroyTransformAccessArray(); Register_UnityEngine_Jobs_TransformAccessArray_DestroyTransformAccessArray(); //System.Void UnityEngine.Jobs.TransformAccessArray::RemoveAtSwapBack(System.IntPtr,System.Int32) void Register_UnityEngine_Jobs_TransformAccessArray_RemoveAtSwapBack(); Register_UnityEngine_Jobs_TransformAccessArray_RemoveAtSwapBack(); //UnityEngine.Transform UnityEngine.Jobs.TransformAccessArray::GetTransform(System.IntPtr,System.Int32) void Register_UnityEngine_Jobs_TransformAccessArray_GetTransform(); Register_UnityEngine_Jobs_TransformAccessArray_GetTransform(); //End Registrations for type : UnityEngine.Jobs.TransformAccessArray //Start Registrations for type : UnityEngine.JsonUtility //System.Object UnityEngine.JsonUtility::FromJsonInternal(System.String,System.Object,System.Type) void Register_UnityEngine_JsonUtility_FromJsonInternal(); Register_UnityEngine_JsonUtility_FromJsonInternal(); //System.String UnityEngine.JsonUtility::ToJsonInternal(System.Object,System.Boolean) void Register_UnityEngine_JsonUtility_ToJsonInternal(); Register_UnityEngine_JsonUtility_ToJsonInternal(); //End Registrations for type : UnityEngine.JsonUtility //Start Registrations for type : UnityEngine.LayerMask //System.Int32 UnityEngine.LayerMask::NameToLayer(System.String) void Register_UnityEngine_LayerMask_NameToLayer(); Register_UnityEngine_LayerMask_NameToLayer(); //End Registrations for type : UnityEngine.LayerMask //Start Registrations for type : UnityEngine.Light //System.Boolean UnityEngine.Light::get_useColorTemperature() void Register_UnityEngine_Light_get_useColorTemperature(); Register_UnityEngine_Light_get_useColorTemperature(); //System.Single UnityEngine.Light::get_bounceIntensity() void Register_UnityEngine_Light_get_bounceIntensity(); Register_UnityEngine_Light_get_bounceIntensity(); //System.Single UnityEngine.Light::get_colorTemperature() void Register_UnityEngine_Light_get_colorTemperature(); Register_UnityEngine_Light_get_colorTemperature(); //System.Single UnityEngine.Light::get_cookieSize() void Register_UnityEngine_Light_get_cookieSize(); Register_UnityEngine_Light_get_cookieSize(); //System.Single UnityEngine.Light::get_innerSpotAngle() void Register_UnityEngine_Light_get_innerSpotAngle(); Register_UnityEngine_Light_get_innerSpotAngle(); //System.Single UnityEngine.Light::get_intensity() void Register_UnityEngine_Light_get_intensity(); Register_UnityEngine_Light_get_intensity(); //System.Single UnityEngine.Light::get_range() void Register_UnityEngine_Light_get_range(); Register_UnityEngine_Light_get_range(); //System.Single UnityEngine.Light::get_shadowBias() void Register_UnityEngine_Light_get_shadowBias(); Register_UnityEngine_Light_get_shadowBias(); //System.Single UnityEngine.Light::get_shadowNearPlane() void Register_UnityEngine_Light_get_shadowNearPlane(); Register_UnityEngine_Light_get_shadowNearPlane(); //System.Single UnityEngine.Light::get_shadowNormalBias() void Register_UnityEngine_Light_get_shadowNormalBias(); Register_UnityEngine_Light_get_shadowNormalBias(); //System.Single UnityEngine.Light::get_shadowStrength() void Register_UnityEngine_Light_get_shadowStrength(); Register_UnityEngine_Light_get_shadowStrength(); //System.Single UnityEngine.Light::get_spotAngle() void Register_UnityEngine_Light_get_spotAngle(); Register_UnityEngine_Light_get_spotAngle(); //System.Void UnityEngine.Light::get_bakingOutput_Injected(UnityEngine.LightBakingOutput&) void Register_UnityEngine_Light_get_bakingOutput_Injected(); Register_UnityEngine_Light_get_bakingOutput_Injected(); //System.Void UnityEngine.Light::get_color_Injected(UnityEngine.Color&) void Register_UnityEngine_Light_get_color_Injected(); Register_UnityEngine_Light_get_color_Injected(); //System.Void UnityEngine.Light::set_color_Injected(UnityEngine.Color&) void Register_UnityEngine_Light_set_color_Injected(); Register_UnityEngine_Light_set_color_Injected(); //System.Void UnityEngine.Light::set_intensity(System.Single) void Register_UnityEngine_Light_set_intensity(); Register_UnityEngine_Light_set_intensity(); //System.Void UnityEngine.Light::set_shadowStrength(System.Single) void Register_UnityEngine_Light_set_shadowStrength(); Register_UnityEngine_Light_set_shadowStrength(); //UnityEngine.LightShadows UnityEngine.Light::get_shadows() void Register_UnityEngine_Light_get_shadows(); Register_UnityEngine_Light_get_shadows(); //UnityEngine.LightType UnityEngine.Light::get_type() void Register_UnityEngine_Light_get_type(); Register_UnityEngine_Light_get_type(); //UnityEngine.Rendering.LightShadowResolution UnityEngine.Light::get_shadowResolution() void Register_UnityEngine_Light_get_shadowResolution(); Register_UnityEngine_Light_get_shadowResolution(); //UnityEngine.Texture UnityEngine.Light::get_cookie() void Register_UnityEngine_Light_get_cookie(); Register_UnityEngine_Light_get_cookie(); //End Registrations for type : UnityEngine.Light //Start Registrations for type : UnityEngine.LineRenderer //System.Void UnityEngine.LineRenderer::SetPosition_Injected(System.Int32,UnityEngine.Vector3&) void Register_UnityEngine_LineRenderer_SetPosition_Injected(); Register_UnityEngine_LineRenderer_SetPosition_Injected(); //System.Void UnityEngine.LineRenderer::set_endColor_Injected(UnityEngine.Color&) void Register_UnityEngine_LineRenderer_set_endColor_Injected(); Register_UnityEngine_LineRenderer_set_endColor_Injected(); //System.Void UnityEngine.LineRenderer::set_endWidth(System.Single) void Register_UnityEngine_LineRenderer_set_endWidth(); Register_UnityEngine_LineRenderer_set_endWidth(); //System.Void UnityEngine.LineRenderer::set_positionCount(System.Int32) void Register_UnityEngine_LineRenderer_set_positionCount(); Register_UnityEngine_LineRenderer_set_positionCount(); //System.Void UnityEngine.LineRenderer::set_startColor_Injected(UnityEngine.Color&) void Register_UnityEngine_LineRenderer_set_startColor_Injected(); Register_UnityEngine_LineRenderer_set_startColor_Injected(); //System.Void UnityEngine.LineRenderer::set_startWidth(System.Single) void Register_UnityEngine_LineRenderer_set_startWidth(); Register_UnityEngine_LineRenderer_set_startWidth(); //End Registrations for type : UnityEngine.LineRenderer //Start Registrations for type : UnityEngine.Material //System.Boolean UnityEngine.Material::HasProperty(System.Int32) void Register_UnityEngine_Material_HasProperty(); Register_UnityEngine_Material_HasProperty(); //System.Boolean UnityEngine.Material::SetPass(System.Int32) void Register_UnityEngine_Material_SetPass(); Register_UnityEngine_Material_SetPass(); //System.Boolean UnityEngine.Material::get_enableInstancing() void Register_UnityEngine_Material_get_enableInstancing(); Register_UnityEngine_Material_get_enableInstancing(); //System.Int32 UnityEngine.Material::ComputeCRC() void Register_UnityEngine_Material_ComputeCRC(); Register_UnityEngine_Material_ComputeCRC(); //System.Int32 UnityEngine.Material::FindPass(System.String) void Register_UnityEngine_Material_FindPass(); Register_UnityEngine_Material_FindPass(); //System.Int32 UnityEngine.Material::GetFirstPropertyNameIdByAttribute(UnityEngine.Rendering.ShaderPropertyFlags) void Register_UnityEngine_Material_GetFirstPropertyNameIdByAttribute(); Register_UnityEngine_Material_GetFirstPropertyNameIdByAttribute(); //System.Int32 UnityEngine.Material::get_passCount() void Register_UnityEngine_Material_get_passCount(); Register_UnityEngine_Material_get_passCount(); //System.Int32 UnityEngine.Material::get_rawRenderQueue() void Register_UnityEngine_Material_get_rawRenderQueue(); Register_UnityEngine_Material_get_rawRenderQueue(); //System.Single UnityEngine.Material::GetFloatImpl(System.Int32) void Register_UnityEngine_Material_GetFloatImpl(); Register_UnityEngine_Material_GetFloatImpl(); //System.String UnityEngine.Material::GetTagImpl(System.String,System.Boolean,System.String) void Register_UnityEngine_Material_GetTagImpl(); Register_UnityEngine_Material_GetTagImpl(); //System.String[] UnityEngine.Material::GetShaderKeywords() void Register_UnityEngine_Material_GetShaderKeywords(); Register_UnityEngine_Material_GetShaderKeywords(); //System.Void UnityEngine.Material::CopyPropertiesFromMaterial(UnityEngine.Material) void Register_UnityEngine_Material_CopyPropertiesFromMaterial(); Register_UnityEngine_Material_CopyPropertiesFromMaterial(); //System.Void UnityEngine.Material::CreateWithMaterial(UnityEngine.Material,UnityEngine.Material) void Register_UnityEngine_Material_CreateWithMaterial(); Register_UnityEngine_Material_CreateWithMaterial(); //System.Void UnityEngine.Material::CreateWithShader(UnityEngine.Material,UnityEngine.Shader) void Register_UnityEngine_Material_CreateWithShader(); Register_UnityEngine_Material_CreateWithShader(); //System.Void UnityEngine.Material::CreateWithString(UnityEngine.Material) void Register_UnityEngine_Material_CreateWithString(); Register_UnityEngine_Material_CreateWithString(); //System.Void UnityEngine.Material::DisableKeyword(System.String) void Register_UnityEngine_Material_DisableKeyword(); Register_UnityEngine_Material_DisableKeyword(); //System.Void UnityEngine.Material::EnableKeyword(System.String) void Register_UnityEngine_Material_EnableKeyword(); Register_UnityEngine_Material_EnableKeyword(); //System.Void UnityEngine.Material::GetColorImpl_Injected(System.Int32,UnityEngine.Color&) void Register_UnityEngine_Material_GetColorImpl_Injected(); Register_UnityEngine_Material_GetColorImpl_Injected(); //System.Void UnityEngine.Material::GetTextureScaleAndOffsetImpl_Injected(System.Int32,UnityEngine.Vector4&) void Register_UnityEngine_Material_GetTextureScaleAndOffsetImpl_Injected(); Register_UnityEngine_Material_GetTextureScaleAndOffsetImpl_Injected(); //System.Void UnityEngine.Material::SetColorImpl_Injected(System.Int32,UnityEngine.Color&) void Register_UnityEngine_Material_SetColorImpl_Injected(); Register_UnityEngine_Material_SetColorImpl_Injected(); //System.Void UnityEngine.Material::SetConstantBufferImpl(System.Int32,UnityEngine.ComputeBuffer,System.Int32,System.Int32) void Register_UnityEngine_Material_SetConstantBufferImpl(); Register_UnityEngine_Material_SetConstantBufferImpl(); //System.Void UnityEngine.Material::SetFloatArrayImpl(System.Int32,System.Single[],System.Int32) void Register_UnityEngine_Material_SetFloatArrayImpl(); Register_UnityEngine_Material_SetFloatArrayImpl(); //System.Void UnityEngine.Material::SetFloatImpl(System.Int32,System.Single) void Register_UnityEngine_Material_SetFloatImpl(); Register_UnityEngine_Material_SetFloatImpl(); //System.Void UnityEngine.Material::SetMatrixArrayImpl(System.Int32,UnityEngine.Matrix4x4[],System.Int32) void Register_UnityEngine_Material_SetMatrixArrayImpl(); Register_UnityEngine_Material_SetMatrixArrayImpl(); //System.Void UnityEngine.Material::SetMatrixImpl_Injected(System.Int32,UnityEngine.Matrix4x4&) void Register_UnityEngine_Material_SetMatrixImpl_Injected(); Register_UnityEngine_Material_SetMatrixImpl_Injected(); //System.Void UnityEngine.Material::SetShaderKeywords(System.String[]) void Register_UnityEngine_Material_SetShaderKeywords(); Register_UnityEngine_Material_SetShaderKeywords(); //System.Void UnityEngine.Material::SetTextureImpl(System.Int32,UnityEngine.Texture) void Register_UnityEngine_Material_SetTextureImpl(); Register_UnityEngine_Material_SetTextureImpl(); //System.Void UnityEngine.Material::SetTextureOffsetImpl_Injected(System.Int32,UnityEngine.Vector2&) void Register_UnityEngine_Material_SetTextureOffsetImpl_Injected(); Register_UnityEngine_Material_SetTextureOffsetImpl_Injected(); //System.Void UnityEngine.Material::SetTextureScaleImpl_Injected(System.Int32,UnityEngine.Vector2&) void Register_UnityEngine_Material_SetTextureScaleImpl_Injected(); Register_UnityEngine_Material_SetTextureScaleImpl_Injected(); //System.Void UnityEngine.Material::SetVectorArrayImpl(System.Int32,UnityEngine.Vector4[],System.Int32) void Register_UnityEngine_Material_SetVectorArrayImpl(); Register_UnityEngine_Material_SetVectorArrayImpl(); //System.Void UnityEngine.Material::set_enableInstancing(System.Boolean) void Register_UnityEngine_Material_set_enableInstancing(); Register_UnityEngine_Material_set_enableInstancing(); //System.Void UnityEngine.Material::set_renderQueue(System.Int32) void Register_UnityEngine_Material_set_renderQueue(); Register_UnityEngine_Material_set_renderQueue(); //System.Void UnityEngine.Material::set_shader(UnityEngine.Shader) void Register_UnityEngine_Material_set_shader(); Register_UnityEngine_Material_set_shader(); //UnityEngine.Shader UnityEngine.Material::get_shader() void Register_UnityEngine_Material_get_shader(); Register_UnityEngine_Material_get_shader(); //UnityEngine.Texture UnityEngine.Material::GetTextureImpl(System.Int32) void Register_UnityEngine_Material_GetTextureImpl(); Register_UnityEngine_Material_GetTextureImpl(); //End Registrations for type : UnityEngine.Material //Start Registrations for type : UnityEngine.MaterialPropertyBlock //System.IntPtr UnityEngine.MaterialPropertyBlock::CreateImpl() void Register_UnityEngine_MaterialPropertyBlock_CreateImpl(); Register_UnityEngine_MaterialPropertyBlock_CreateImpl(); //System.Void UnityEngine.MaterialPropertyBlock::Clear(System.Boolean) void Register_UnityEngine_MaterialPropertyBlock_Clear(); Register_UnityEngine_MaterialPropertyBlock_Clear(); //System.Void UnityEngine.MaterialPropertyBlock::DestroyImpl(System.IntPtr) void Register_UnityEngine_MaterialPropertyBlock_DestroyImpl(); Register_UnityEngine_MaterialPropertyBlock_DestroyImpl(); //System.Void UnityEngine.MaterialPropertyBlock::SetBufferImpl(System.Int32,UnityEngine.ComputeBuffer) void Register_UnityEngine_MaterialPropertyBlock_SetBufferImpl(); Register_UnityEngine_MaterialPropertyBlock_SetBufferImpl(); //System.Void UnityEngine.MaterialPropertyBlock::SetColorImpl_Injected(System.Int32,UnityEngine.Color&) void Register_UnityEngine_MaterialPropertyBlock_SetColorImpl_Injected(); Register_UnityEngine_MaterialPropertyBlock_SetColorImpl_Injected(); //System.Void UnityEngine.MaterialPropertyBlock::SetFloatArrayImpl(System.Int32,System.Single[],System.Int32) void Register_UnityEngine_MaterialPropertyBlock_SetFloatArrayImpl(); Register_UnityEngine_MaterialPropertyBlock_SetFloatArrayImpl(); //System.Void UnityEngine.MaterialPropertyBlock::SetFloatImpl(System.Int32,System.Single) void Register_UnityEngine_MaterialPropertyBlock_SetFloatImpl(); Register_UnityEngine_MaterialPropertyBlock_SetFloatImpl(); //System.Void UnityEngine.MaterialPropertyBlock::SetMatrixArrayImpl(System.Int32,UnityEngine.Matrix4x4[],System.Int32) void Register_UnityEngine_MaterialPropertyBlock_SetMatrixArrayImpl(); Register_UnityEngine_MaterialPropertyBlock_SetMatrixArrayImpl(); //System.Void UnityEngine.MaterialPropertyBlock::SetMatrixImpl_Injected(System.Int32,UnityEngine.Matrix4x4&) void Register_UnityEngine_MaterialPropertyBlock_SetMatrixImpl_Injected(); Register_UnityEngine_MaterialPropertyBlock_SetMatrixImpl_Injected(); //System.Void UnityEngine.MaterialPropertyBlock::SetRenderTextureImpl(System.Int32,UnityEngine.RenderTexture,UnityEngine.Rendering.RenderTextureSubElement) void Register_UnityEngine_MaterialPropertyBlock_SetRenderTextureImpl(); Register_UnityEngine_MaterialPropertyBlock_SetRenderTextureImpl(); //System.Void UnityEngine.MaterialPropertyBlock::SetTextureImpl(System.Int32,UnityEngine.Texture) void Register_UnityEngine_MaterialPropertyBlock_SetTextureImpl(); Register_UnityEngine_MaterialPropertyBlock_SetTextureImpl(); //System.Void UnityEngine.MaterialPropertyBlock::SetVectorArrayImpl(System.Int32,UnityEngine.Vector4[],System.Int32) void Register_UnityEngine_MaterialPropertyBlock_SetVectorArrayImpl(); Register_UnityEngine_MaterialPropertyBlock_SetVectorArrayImpl(); //System.Void UnityEngine.MaterialPropertyBlock::SetVectorImpl_Injected(System.Int32,UnityEngine.Vector4&) void Register_UnityEngine_MaterialPropertyBlock_SetVectorImpl_Injected(); Register_UnityEngine_MaterialPropertyBlock_SetVectorImpl_Injected(); //End Registrations for type : UnityEngine.MaterialPropertyBlock //Start Registrations for type : UnityEngine.Mathf //System.Boolean UnityEngine.Mathf::IsPowerOfTwo(System.Int32) void Register_UnityEngine_Mathf_IsPowerOfTwo(); Register_UnityEngine_Mathf_IsPowerOfTwo(); //System.Int32 UnityEngine.Mathf::ClosestPowerOfTwo(System.Int32) void Register_UnityEngine_Mathf_ClosestPowerOfTwo(); Register_UnityEngine_Mathf_ClosestPowerOfTwo(); //System.Int32 UnityEngine.Mathf::NextPowerOfTwo(System.Int32) void Register_UnityEngine_Mathf_NextPowerOfTwo(); Register_UnityEngine_Mathf_NextPowerOfTwo(); //System.Single UnityEngine.Mathf::GammaToLinearSpace(System.Single) void Register_UnityEngine_Mathf_GammaToLinearSpace(); Register_UnityEngine_Mathf_GammaToLinearSpace(); //System.Single UnityEngine.Mathf::LinearToGammaSpace(System.Single) void Register_UnityEngine_Mathf_LinearToGammaSpace(); Register_UnityEngine_Mathf_LinearToGammaSpace(); //System.Single UnityEngine.Mathf::PerlinNoise(System.Single,System.Single) void Register_UnityEngine_Mathf_PerlinNoise(); Register_UnityEngine_Mathf_PerlinNoise(); //System.UInt16 UnityEngine.Mathf::FloatToHalf(System.Single) void Register_UnityEngine_Mathf_FloatToHalf(); Register_UnityEngine_Mathf_FloatToHalf(); //System.Void UnityEngine.Mathf::CorrelatedColorTemperatureToRGB_Injected(System.Single,UnityEngine.Color&) void Register_UnityEngine_Mathf_CorrelatedColorTemperatureToRGB_Injected(); Register_UnityEngine_Mathf_CorrelatedColorTemperatureToRGB_Injected(); //End Registrations for type : UnityEngine.Mathf //Start Registrations for type : UnityEngine.Matrix4x4 //System.Boolean UnityEngine.Matrix4x4::Inverse3DAffine_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&) void Register_UnityEngine_Matrix4x4_Inverse3DAffine_Injected(); Register_UnityEngine_Matrix4x4_Inverse3DAffine_Injected(); //System.Void UnityEngine.Matrix4x4::DecomposeProjection_Injected(UnityEngine.Matrix4x4&,UnityEngine.FrustumPlanes&) void Register_UnityEngine_Matrix4x4_DecomposeProjection_Injected(); Register_UnityEngine_Matrix4x4_DecomposeProjection_Injected(); //System.Void UnityEngine.Matrix4x4::Frustum_Injected(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,UnityEngine.Matrix4x4&) void Register_UnityEngine_Matrix4x4_Frustum_Injected(); Register_UnityEngine_Matrix4x4_Frustum_Injected(); //System.Void UnityEngine.Matrix4x4::GetLossyScale_Injected(UnityEngine.Matrix4x4&,UnityEngine.Vector3&) void Register_UnityEngine_Matrix4x4_GetLossyScale_Injected(); Register_UnityEngine_Matrix4x4_GetLossyScale_Injected(); //System.Void UnityEngine.Matrix4x4::Inverse_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&) void Register_UnityEngine_Matrix4x4_Inverse_Injected(); Register_UnityEngine_Matrix4x4_Inverse_Injected(); //System.Void UnityEngine.Matrix4x4::LookAt_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Matrix4x4&) void Register_UnityEngine_Matrix4x4_LookAt_Injected(); Register_UnityEngine_Matrix4x4_LookAt_Injected(); //System.Void UnityEngine.Matrix4x4::Ortho_Injected(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,UnityEngine.Matrix4x4&) void Register_UnityEngine_Matrix4x4_Ortho_Injected(); Register_UnityEngine_Matrix4x4_Ortho_Injected(); //System.Void UnityEngine.Matrix4x4::Perspective_Injected(System.Single,System.Single,System.Single,System.Single,UnityEngine.Matrix4x4&) void Register_UnityEngine_Matrix4x4_Perspective_Injected(); Register_UnityEngine_Matrix4x4_Perspective_Injected(); //System.Void UnityEngine.Matrix4x4::TRS_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Matrix4x4&) void Register_UnityEngine_Matrix4x4_TRS_Injected(); Register_UnityEngine_Matrix4x4_TRS_Injected(); //System.Void UnityEngine.Matrix4x4::Transpose_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&) void Register_UnityEngine_Matrix4x4_Transpose_Injected(); Register_UnityEngine_Matrix4x4_Transpose_Injected(); //End Registrations for type : UnityEngine.Matrix4x4 //Start Registrations for type : UnityEngine.Mesh //System.Array UnityEngine.Mesh::GetAllocArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32) void Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl(); Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl(); //System.Boolean UnityEngine.Mesh::HasVertexAttribute(UnityEngine.Rendering.VertexAttribute) void Register_UnityEngine_Mesh_HasVertexAttribute(); Register_UnityEngine_Mesh_HasVertexAttribute(); //System.Boolean UnityEngine.Mesh::get_canAccess() void Register_UnityEngine_Mesh_get_canAccess(); Register_UnityEngine_Mesh_get_canAccess(); //System.Int32 UnityEngine.Mesh::get_subMeshCount() void Register_UnityEngine_Mesh_get_subMeshCount(); Register_UnityEngine_Mesh_get_subMeshCount(); //System.Int32 UnityEngine.Mesh::get_vertexCount() void Register_UnityEngine_Mesh_get_vertexCount(); Register_UnityEngine_Mesh_get_vertexCount(); //System.Int32[] UnityEngine.Mesh::GetIndicesImpl(System.Int32,System.Boolean) void Register_UnityEngine_Mesh_GetIndicesImpl(); Register_UnityEngine_Mesh_GetIndicesImpl(); //System.Int32[] UnityEngine.Mesh::GetTrianglesImpl(System.Int32,System.Boolean) void Register_UnityEngine_Mesh_GetTrianglesImpl(); Register_UnityEngine_Mesh_GetTrianglesImpl(); //System.UInt32 UnityEngine.Mesh::GetIndexCountImpl(System.Int32) void Register_UnityEngine_Mesh_GetIndexCountImpl(); Register_UnityEngine_Mesh_GetIndexCountImpl(); //System.Void UnityEngine.Mesh::ClearImpl(System.Boolean) void Register_UnityEngine_Mesh_ClearImpl(); Register_UnityEngine_Mesh_ClearImpl(); //System.Void UnityEngine.Mesh::GetArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array) void Register_UnityEngine_Mesh_GetArrayFromChannelImpl(); Register_UnityEngine_Mesh_GetArrayFromChannelImpl(); //System.Void UnityEngine.Mesh::GetSubMesh_Injected(System.Int32,UnityEngine.Rendering.SubMeshDescriptor&) void Register_UnityEngine_Mesh_GetSubMesh_Injected(); Register_UnityEngine_Mesh_GetSubMesh_Injected(); //System.Void UnityEngine.Mesh::InternalSetVertexBufferData(System.Int32,System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags) void Register_UnityEngine_Mesh_InternalSetVertexBufferData(); Register_UnityEngine_Mesh_InternalSetVertexBufferData(); //System.Void UnityEngine.Mesh::InternalSetVertexBufferDataFromArray(System.Int32,System.Array,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags) void Register_UnityEngine_Mesh_InternalSetVertexBufferDataFromArray(); Register_UnityEngine_Mesh_InternalSetVertexBufferDataFromArray(); //System.Void UnityEngine.Mesh::Internal_Create(UnityEngine.Mesh) void Register_UnityEngine_Mesh_Internal_Create(); Register_UnityEngine_Mesh_Internal_Create(); //System.Void UnityEngine.Mesh::MarkDynamicImpl() void Register_UnityEngine_Mesh_MarkDynamicImpl(); Register_UnityEngine_Mesh_MarkDynamicImpl(); //System.Void UnityEngine.Mesh::PrintErrorCantAccessChannel(UnityEngine.Rendering.VertexAttribute) void Register_UnityEngine_Mesh_PrintErrorCantAccessChannel(); Register_UnityEngine_Mesh_PrintErrorCantAccessChannel(); //System.Void UnityEngine.Mesh::RecalculateBoundsImpl(UnityEngine.Rendering.MeshUpdateFlags) void Register_UnityEngine_Mesh_RecalculateBoundsImpl(); Register_UnityEngine_Mesh_RecalculateBoundsImpl(); //System.Void UnityEngine.Mesh::RecalculateNormalsImpl(UnityEngine.Rendering.MeshUpdateFlags) void Register_UnityEngine_Mesh_RecalculateNormalsImpl(); Register_UnityEngine_Mesh_RecalculateNormalsImpl(); //System.Void UnityEngine.Mesh::SetArrayForChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags) void Register_UnityEngine_Mesh_SetArrayForChannelImpl(); Register_UnityEngine_Mesh_SetArrayForChannelImpl(); //System.Void UnityEngine.Mesh::SetIndicesImpl(System.Int32,UnityEngine.MeshTopology,UnityEngine.Rendering.IndexFormat,System.Array,System.Int32,System.Int32,System.Boolean,System.Int32) void Register_UnityEngine_Mesh_SetIndicesImpl(); Register_UnityEngine_Mesh_SetIndicesImpl(); //System.Void UnityEngine.Mesh::SetIndicesNativeArrayImpl(System.Int32,UnityEngine.MeshTopology,UnityEngine.Rendering.IndexFormat,System.IntPtr,System.Int32,System.Int32,System.Boolean,System.Int32) void Register_UnityEngine_Mesh_SetIndicesNativeArrayImpl(); Register_UnityEngine_Mesh_SetIndicesNativeArrayImpl(); //System.Void UnityEngine.Mesh::SetVertexBufferParamsFromArray(System.Int32,UnityEngine.Rendering.VertexAttributeDescriptor[]) void Register_UnityEngine_Mesh_SetVertexBufferParamsFromArray(); Register_UnityEngine_Mesh_SetVertexBufferParamsFromArray(); //System.Void UnityEngine.Mesh::UploadMeshDataImpl(System.Boolean) void Register_UnityEngine_Mesh_UploadMeshDataImpl(); Register_UnityEngine_Mesh_UploadMeshDataImpl(); //System.Void UnityEngine.Mesh::get_bounds_Injected(UnityEngine.Bounds&) void Register_UnityEngine_Mesh_get_bounds_Injected(); Register_UnityEngine_Mesh_get_bounds_Injected(); //System.Void UnityEngine.Mesh::set_bounds_Injected(UnityEngine.Bounds&) void Register_UnityEngine_Mesh_set_bounds_Injected(); Register_UnityEngine_Mesh_set_bounds_Injected(); //System.Void UnityEngine.Mesh::set_indexFormat(UnityEngine.Rendering.IndexFormat) void Register_UnityEngine_Mesh_set_indexFormat(); Register_UnityEngine_Mesh_set_indexFormat(); //System.Void UnityEngine.Mesh::set_subMeshCount(System.Int32) void Register_UnityEngine_Mesh_set_subMeshCount(); Register_UnityEngine_Mesh_set_subMeshCount(); //End Registrations for type : UnityEngine.Mesh //Start Registrations for type : UnityEngine.MeshCollider //System.Boolean UnityEngine.MeshCollider::get_convex() void Register_UnityEngine_MeshCollider_get_convex(); Register_UnityEngine_MeshCollider_get_convex(); //System.Void UnityEngine.MeshCollider::set_convex(System.Boolean) void Register_UnityEngine_MeshCollider_set_convex(); Register_UnityEngine_MeshCollider_set_convex(); //System.Void UnityEngine.MeshCollider::set_sharedMesh(UnityEngine.Mesh) void Register_UnityEngine_MeshCollider_set_sharedMesh(); Register_UnityEngine_MeshCollider_set_sharedMesh(); //UnityEngine.Mesh UnityEngine.MeshCollider::get_sharedMesh() void Register_UnityEngine_MeshCollider_get_sharedMesh(); Register_UnityEngine_MeshCollider_get_sharedMesh(); //End Registrations for type : UnityEngine.MeshCollider //Start Registrations for type : UnityEngine.MeshFilter //System.Void UnityEngine.MeshFilter::set_sharedMesh(UnityEngine.Mesh) void Register_UnityEngine_MeshFilter_set_sharedMesh(); Register_UnityEngine_MeshFilter_set_sharedMesh(); //UnityEngine.Mesh UnityEngine.MeshFilter::get_sharedMesh() void Register_UnityEngine_MeshFilter_get_sharedMesh(); Register_UnityEngine_MeshFilter_get_sharedMesh(); //End Registrations for type : UnityEngine.MeshFilter //Start Registrations for type : UnityEngine.MonoBehaviour //System.Boolean UnityEngine.MonoBehaviour::Internal_IsInvokingAll(UnityEngine.MonoBehaviour) void Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll(); Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll(); //System.Boolean UnityEngine.MonoBehaviour::IsInvoking(UnityEngine.MonoBehaviour,System.String) void Register_UnityEngine_MonoBehaviour_IsInvoking(); Register_UnityEngine_MonoBehaviour_IsInvoking(); //System.Boolean UnityEngine.MonoBehaviour::IsObjectMonoBehaviour(UnityEngine.Object) void Register_UnityEngine_MonoBehaviour_IsObjectMonoBehaviour(); Register_UnityEngine_MonoBehaviour_IsObjectMonoBehaviour(); //System.Boolean UnityEngine.MonoBehaviour::get_useGUILayout() void Register_UnityEngine_MonoBehaviour_get_useGUILayout(); Register_UnityEngine_MonoBehaviour_get_useGUILayout(); //System.String UnityEngine.MonoBehaviour::GetScriptClassName() void Register_UnityEngine_MonoBehaviour_GetScriptClassName(); Register_UnityEngine_MonoBehaviour_GetScriptClassName(); //System.Void UnityEngine.MonoBehaviour::CancelInvoke(UnityEngine.MonoBehaviour,System.String) void Register_UnityEngine_MonoBehaviour_CancelInvoke(); Register_UnityEngine_MonoBehaviour_CancelInvoke(); //System.Void UnityEngine.MonoBehaviour::Internal_CancelInvokeAll(UnityEngine.MonoBehaviour) void Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll(); Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll(); //System.Void UnityEngine.MonoBehaviour::InvokeDelayed(UnityEngine.MonoBehaviour,System.String,System.Single,System.Single) void Register_UnityEngine_MonoBehaviour_InvokeDelayed(); Register_UnityEngine_MonoBehaviour_InvokeDelayed(); //System.Void UnityEngine.MonoBehaviour::StopAllCoroutines() void Register_UnityEngine_MonoBehaviour_StopAllCoroutines(); Register_UnityEngine_MonoBehaviour_StopAllCoroutines(); //System.Void UnityEngine.MonoBehaviour::StopCoroutine(System.String) void Register_UnityEngine_MonoBehaviour_StopCoroutine(); Register_UnityEngine_MonoBehaviour_StopCoroutine(); //System.Void UnityEngine.MonoBehaviour::StopCoroutineFromEnumeratorManaged(System.Collections.IEnumerator) void Register_UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged(); Register_UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged(); //System.Void UnityEngine.MonoBehaviour::StopCoroutineManaged(UnityEngine.Coroutine) void Register_UnityEngine_MonoBehaviour_StopCoroutineManaged(); Register_UnityEngine_MonoBehaviour_StopCoroutineManaged(); //System.Void UnityEngine.MonoBehaviour::set_useGUILayout(System.Boolean) void Register_UnityEngine_MonoBehaviour_set_useGUILayout(); Register_UnityEngine_MonoBehaviour_set_useGUILayout(); //UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutineManaged(System.String,System.Object) void Register_UnityEngine_MonoBehaviour_StartCoroutineManaged(); Register_UnityEngine_MonoBehaviour_StartCoroutineManaged(); //UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutineManaged2(System.Collections.IEnumerator) void Register_UnityEngine_MonoBehaviour_StartCoroutineManaged2(); Register_UnityEngine_MonoBehaviour_StartCoroutineManaged2(); //End Registrations for type : UnityEngine.MonoBehaviour //Start Registrations for type : UnityEngine.Motion //System.Boolean UnityEngine.Motion::get_isLooping() void Register_UnityEngine_Motion_get_isLooping(); Register_UnityEngine_Motion_get_isLooping(); //End Registrations for type : UnityEngine.Motion //Start Registrations for type : UnityEngine.Networking.CertificateHandler //System.Void UnityEngine.Networking.CertificateHandler::Release() void Register_UnityEngine_Networking_CertificateHandler_Release(); Register_UnityEngine_Networking_CertificateHandler_Release(); //End Registrations for type : UnityEngine.Networking.CertificateHandler //Start Registrations for type : UnityEngine.Networking.DownloadHandler //System.Byte* UnityEngine.Networking.DownloadHandler::InternalGetByteArray(UnityEngine.Networking.DownloadHandler,System.Int32&) void Register_UnityEngine_Networking_DownloadHandler_InternalGetByteArray(); Register_UnityEngine_Networking_DownloadHandler_InternalGetByteArray(); //System.String UnityEngine.Networking.DownloadHandler::GetContentType() void Register_UnityEngine_Networking_DownloadHandler_GetContentType(); Register_UnityEngine_Networking_DownloadHandler_GetContentType(); //System.Void UnityEngine.Networking.DownloadHandler::Release() void Register_UnityEngine_Networking_DownloadHandler_Release(); Register_UnityEngine_Networking_DownloadHandler_Release(); //End Registrations for type : UnityEngine.Networking.DownloadHandler //Start Registrations for type : UnityEngine.Networking.DownloadHandlerAudioClip //System.IntPtr UnityEngine.Networking.DownloadHandlerAudioClip::Create(UnityEngine.Networking.DownloadHandlerAudioClip,System.String,UnityEngine.AudioType) void Register_UnityEngine_Networking_DownloadHandlerAudioClip_Create(); Register_UnityEngine_Networking_DownloadHandlerAudioClip_Create(); //UnityEngine.AudioClip UnityEngine.Networking.DownloadHandlerAudioClip::get_audioClip() void Register_UnityEngine_Networking_DownloadHandlerAudioClip_get_audioClip(); Register_UnityEngine_Networking_DownloadHandlerAudioClip_get_audioClip(); //End Registrations for type : UnityEngine.Networking.DownloadHandlerAudioClip //Start Registrations for type : UnityEngine.Networking.DownloadHandlerBuffer //System.IntPtr UnityEngine.Networking.DownloadHandlerBuffer::Create(UnityEngine.Networking.DownloadHandlerBuffer) void Register_UnityEngine_Networking_DownloadHandlerBuffer_Create(); Register_UnityEngine_Networking_DownloadHandlerBuffer_Create(); //End Registrations for type : UnityEngine.Networking.DownloadHandlerBuffer //Start Registrations for type : UnityEngine.Networking.DownloadHandlerTexture //System.IntPtr UnityEngine.Networking.DownloadHandlerTexture::Create(UnityEngine.Networking.DownloadHandlerTexture,System.Boolean) void Register_UnityEngine_Networking_DownloadHandlerTexture_Create(); Register_UnityEngine_Networking_DownloadHandlerTexture_Create(); //UnityEngine.Texture2D UnityEngine.Networking.DownloadHandlerTexture::InternalGetTextureNative() void Register_UnityEngine_Networking_DownloadHandlerTexture_InternalGetTextureNative(); Register_UnityEngine_Networking_DownloadHandlerTexture_InternalGetTextureNative(); //End Registrations for type : UnityEngine.Networking.DownloadHandlerTexture //Start Registrations for type : UnityEngine.Networking.UnityWebRequest //System.Boolean UnityEngine.Networking.UnityWebRequest::get_isModifiable() void Register_UnityEngine_Networking_UnityWebRequest_get_isModifiable(); Register_UnityEngine_Networking_UnityWebRequest_get_isModifiable(); //System.Int64 UnityEngine.Networking.UnityWebRequest::get_responseCode() void Register_UnityEngine_Networking_UnityWebRequest_get_responseCode(); Register_UnityEngine_Networking_UnityWebRequest_get_responseCode(); //System.IntPtr UnityEngine.Networking.UnityWebRequest::Create() void Register_UnityEngine_Networking_UnityWebRequest_Create(); Register_UnityEngine_Networking_UnityWebRequest_Create(); //System.String UnityEngine.Networking.UnityWebRequest::GetHTTPStatusString(System.Int64) void Register_UnityEngine_Networking_UnityWebRequest_GetHTTPStatusString(); Register_UnityEngine_Networking_UnityWebRequest_GetHTTPStatusString(); //System.String UnityEngine.Networking.UnityWebRequest::GetResponseHeader(System.String) void Register_UnityEngine_Networking_UnityWebRequest_GetResponseHeader(); Register_UnityEngine_Networking_UnityWebRequest_GetResponseHeader(); //System.String UnityEngine.Networking.UnityWebRequest::GetWebErrorString(UnityEngine.Networking.UnityWebRequest/UnityWebRequestError) void Register_UnityEngine_Networking_UnityWebRequest_GetWebErrorString(); Register_UnityEngine_Networking_UnityWebRequest_GetWebErrorString(); //System.Void UnityEngine.Networking.UnityWebRequest::Abort() void Register_UnityEngine_Networking_UnityWebRequest_Abort(); Register_UnityEngine_Networking_UnityWebRequest_Abort(); //System.Void UnityEngine.Networking.UnityWebRequest::Release() void Register_UnityEngine_Networking_UnityWebRequest_Release(); Register_UnityEngine_Networking_UnityWebRequest_Release(); //UnityEngine.Networking.UnityWebRequest/Result UnityEngine.Networking.UnityWebRequest::get_result() void Register_UnityEngine_Networking_UnityWebRequest_get_result(); Register_UnityEngine_Networking_UnityWebRequest_get_result(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::GetError() void Register_UnityEngine_Networking_UnityWebRequest_GetError(); Register_UnityEngine_Networking_UnityWebRequest_GetError(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::InternalSetRequestHeader(System.String,System.String) void Register_UnityEngine_Networking_UnityWebRequest_InternalSetRequestHeader(); Register_UnityEngine_Networking_UnityWebRequest_InternalSetRequestHeader(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetCustomMethod(System.String) void Register_UnityEngine_Networking_UnityWebRequest_SetCustomMethod(); Register_UnityEngine_Networking_UnityWebRequest_SetCustomMethod(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetDownloadHandler(UnityEngine.Networking.DownloadHandler) void Register_UnityEngine_Networking_UnityWebRequest_SetDownloadHandler(); Register_UnityEngine_Networking_UnityWebRequest_SetDownloadHandler(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetMethod(UnityEngine.Networking.UnityWebRequest/UnityWebRequestMethod) void Register_UnityEngine_Networking_UnityWebRequest_SetMethod(); Register_UnityEngine_Networking_UnityWebRequest_SetMethod(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetTimeoutMsec(System.Int32) void Register_UnityEngine_Networking_UnityWebRequest_SetTimeoutMsec(); Register_UnityEngine_Networking_UnityWebRequest_SetTimeoutMsec(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetUploadHandler(UnityEngine.Networking.UploadHandler) void Register_UnityEngine_Networking_UnityWebRequest_SetUploadHandler(); Register_UnityEngine_Networking_UnityWebRequest_SetUploadHandler(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetUrl(System.String) void Register_UnityEngine_Networking_UnityWebRequest_SetUrl(); Register_UnityEngine_Networking_UnityWebRequest_SetUrl(); //UnityEngine.Networking.UnityWebRequestAsyncOperation UnityEngine.Networking.UnityWebRequest::BeginWebRequest() void Register_UnityEngine_Networking_UnityWebRequest_BeginWebRequest(); Register_UnityEngine_Networking_UnityWebRequest_BeginWebRequest(); //End Registrations for type : UnityEngine.Networking.UnityWebRequest //Start Registrations for type : UnityEngine.Networking.UploadHandler //System.Void UnityEngine.Networking.UploadHandler::InternalSetContentType(System.String) void Register_UnityEngine_Networking_UploadHandler_InternalSetContentType(); Register_UnityEngine_Networking_UploadHandler_InternalSetContentType(); //System.Void UnityEngine.Networking.UploadHandler::Release() void Register_UnityEngine_Networking_UploadHandler_Release(); Register_UnityEngine_Networking_UploadHandler_Release(); //End Registrations for type : UnityEngine.Networking.UploadHandler //Start Registrations for type : UnityEngine.Networking.UploadHandlerRaw //System.IntPtr UnityEngine.Networking.UploadHandlerRaw::Create(UnityEngine.Networking.UploadHandlerRaw,System.Byte*,System.Int32) void Register_UnityEngine_Networking_UploadHandlerRaw_Create(); Register_UnityEngine_Networking_UploadHandlerRaw_Create(); //End Registrations for type : UnityEngine.Networking.UploadHandlerRaw //Start Registrations for type : UnityEngine.NoAllocHelpers //System.Array UnityEngine.NoAllocHelpers::ExtractArrayFromList(System.Object) void Register_UnityEngine_NoAllocHelpers_ExtractArrayFromList(); Register_UnityEngine_NoAllocHelpers_ExtractArrayFromList(); //System.Void UnityEngine.NoAllocHelpers::Internal_ResizeList(System.Object,System.Int32) void Register_UnityEngine_NoAllocHelpers_Internal_ResizeList(); Register_UnityEngine_NoAllocHelpers_Internal_ResizeList(); //End Registrations for type : UnityEngine.NoAllocHelpers //Start Registrations for type : UnityEngine.Object //System.Int32 UnityEngine.Object::GetOffsetOfInstanceIDInCPlusPlusObject() void Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject(); Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject(); //System.String UnityEngine.Object::GetName(UnityEngine.Object) void Register_UnityEngine_Object_GetName(); Register_UnityEngine_Object_GetName(); //System.String UnityEngine.Object::ToString(UnityEngine.Object) void Register_UnityEngine_Object_ToString(); Register_UnityEngine_Object_ToString(); //System.Void UnityEngine.Object::Destroy(UnityEngine.Object,System.Single) void Register_UnityEngine_Object_Destroy(); Register_UnityEngine_Object_Destroy(); //System.Void UnityEngine.Object::DestroyImmediate(UnityEngine.Object,System.Boolean) void Register_UnityEngine_Object_DestroyImmediate(); Register_UnityEngine_Object_DestroyImmediate(); //System.Void UnityEngine.Object::DontDestroyOnLoad(UnityEngine.Object) void Register_UnityEngine_Object_DontDestroyOnLoad(); Register_UnityEngine_Object_DontDestroyOnLoad(); //System.Void UnityEngine.Object::SetName(UnityEngine.Object,System.String) void Register_UnityEngine_Object_SetName(); Register_UnityEngine_Object_SetName(); //System.Void UnityEngine.Object::set_hideFlags(UnityEngine.HideFlags) void Register_UnityEngine_Object_set_hideFlags(); Register_UnityEngine_Object_set_hideFlags(); //UnityEngine.HideFlags UnityEngine.Object::get_hideFlags() void Register_UnityEngine_Object_get_hideFlags(); Register_UnityEngine_Object_get_hideFlags(); //UnityEngine.Object UnityEngine.Object::FindObjectFromInstanceID(System.Int32) void Register_UnityEngine_Object_FindObjectFromInstanceID(); Register_UnityEngine_Object_FindObjectFromInstanceID(); //UnityEngine.Object UnityEngine.Object::Internal_CloneSingle(UnityEngine.Object) void Register_UnityEngine_Object_Internal_CloneSingle(); Register_UnityEngine_Object_Internal_CloneSingle(); //UnityEngine.Object UnityEngine.Object::Internal_CloneSingleWithParent(UnityEngine.Object,UnityEngine.Transform,System.Boolean) void Register_UnityEngine_Object_Internal_CloneSingleWithParent(); Register_UnityEngine_Object_Internal_CloneSingleWithParent(); //UnityEngine.Object[] UnityEngine.Object::FindObjectsOfType(System.Type,System.Boolean) void Register_UnityEngine_Object_FindObjectsOfType(); Register_UnityEngine_Object_FindObjectsOfType(); //End Registrations for type : UnityEngine.Object //Start Registrations for type : UnityEngine.ObjectGUIState //System.IntPtr UnityEngine.ObjectGUIState::Internal_Create() void Register_UnityEngine_ObjectGUIState_Internal_Create(); Register_UnityEngine_ObjectGUIState_Internal_Create(); //System.Void UnityEngine.ObjectGUIState::Internal_Destroy(System.IntPtr) void Register_UnityEngine_ObjectGUIState_Internal_Destroy(); Register_UnityEngine_ObjectGUIState_Internal_Destroy(); //End Registrations for type : UnityEngine.ObjectGUIState //Start Registrations for type : UnityEngine.ParticleSystem //System.Boolean UnityEngine.ParticleSystem::IsAlive(System.Boolean) void Register_UnityEngine_ParticleSystem_IsAlive(); Register_UnityEngine_ParticleSystem_IsAlive(); //System.Boolean UnityEngine.ParticleSystem::get_useAutoRandomSeed() void Register_UnityEngine_ParticleSystem_get_useAutoRandomSeed(); Register_UnityEngine_ParticleSystem_get_useAutoRandomSeed(); //System.Single UnityEngine.ParticleSystem::get_time() void Register_UnityEngine_ParticleSystem_get_time(); Register_UnityEngine_ParticleSystem_get_time(); //System.Void UnityEngine.ParticleSystem::EmitOld_Internal(UnityEngine.ParticleSystem/Particle&) void Register_UnityEngine_ParticleSystem_EmitOld_Internal(); Register_UnityEngine_ParticleSystem_EmitOld_Internal(); //System.Void UnityEngine.ParticleSystem::Emit_Injected(UnityEngine.ParticleSystem/EmitParams&,System.Int32) void Register_UnityEngine_ParticleSystem_Emit_Injected(); Register_UnityEngine_ParticleSystem_Emit_Injected(); //System.Void UnityEngine.ParticleSystem::Emit_Internal(System.Int32) void Register_UnityEngine_ParticleSystem_Emit_Internal(); Register_UnityEngine_ParticleSystem_Emit_Internal(); //System.Void UnityEngine.ParticleSystem::Simulate(System.Single,System.Boolean,System.Boolean,System.Boolean) void Register_UnityEngine_ParticleSystem_Simulate(); Register_UnityEngine_ParticleSystem_Simulate(); //System.Void UnityEngine.ParticleSystem::Stop(System.Boolean,UnityEngine.ParticleSystemStopBehavior) void Register_UnityEngine_ParticleSystem_Stop(); Register_UnityEngine_ParticleSystem_Stop(); //System.Void UnityEngine.ParticleSystem::set_randomSeed(System.UInt32) void Register_UnityEngine_ParticleSystem_set_randomSeed(); Register_UnityEngine_ParticleSystem_set_randomSeed(); //System.Void UnityEngine.ParticleSystem::set_useAutoRandomSeed(System.Boolean) void Register_UnityEngine_ParticleSystem_set_useAutoRandomSeed(); Register_UnityEngine_ParticleSystem_set_useAutoRandomSeed(); //End Registrations for type : UnityEngine.ParticleSystem //Start Registrations for type : UnityEngine.ParticleSystem/MainModule //System.Boolean UnityEngine.ParticleSystem/MainModule::get_loop_Injected(UnityEngine.ParticleSystem/MainModule&) void Register_UnityEngine_ParticleSystem_MainModule_get_loop_Injected(); Register_UnityEngine_ParticleSystem_MainModule_get_loop_Injected(); //System.Single UnityEngine.ParticleSystem/MainModule::get_duration_Injected(UnityEngine.ParticleSystem/MainModule&) void Register_UnityEngine_ParticleSystem_MainModule_get_duration_Injected(); Register_UnityEngine_ParticleSystem_MainModule_get_duration_Injected(); //End Registrations for type : UnityEngine.ParticleSystem/MainModule //Start Registrations for type : UnityEngine.ParticleSystem/SubEmittersModule //System.Int32 UnityEngine.ParticleSystem/SubEmittersModule::get_subEmittersCount_Injected(UnityEngine.ParticleSystem/SubEmittersModule&) void Register_UnityEngine_ParticleSystem_SubEmittersModule_get_subEmittersCount_Injected(); Register_UnityEngine_ParticleSystem_SubEmittersModule_get_subEmittersCount_Injected(); //UnityEngine.ParticleSystem UnityEngine.ParticleSystem/SubEmittersModule::GetSubEmitterSystem_Injected(UnityEngine.ParticleSystem/SubEmittersModule&,System.Int32) void Register_UnityEngine_ParticleSystem_SubEmittersModule_GetSubEmitterSystem_Injected(); Register_UnityEngine_ParticleSystem_SubEmittersModule_GetSubEmitterSystem_Injected(); //End Registrations for type : UnityEngine.ParticleSystem/SubEmittersModule //Start Registrations for type : UnityEngine.ParticleSystemRenderer //System.Int32 UnityEngine.ParticleSystemRenderer::GetMeshes(UnityEngine.Mesh[]) void Register_UnityEngine_ParticleSystemRenderer_GetMeshes(); Register_UnityEngine_ParticleSystemRenderer_GetMeshes(); //End Registrations for type : UnityEngine.ParticleSystemRenderer //Start Registrations for type : UnityEngine.Physics //System.Boolean UnityEngine.Physics::CheckSphere_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) void Register_UnityEngine_Physics_CheckSphere_Internal_Injected(); Register_UnityEngine_Physics_CheckSphere_Internal_Injected(); //System.Boolean UnityEngine.Physics::Query_ComputePenetration_Injected(UnityEngine.Collider,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Collider,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,System.Single&) void Register_UnityEngine_Physics_Query_ComputePenetration_Injected(); Register_UnityEngine_Physics_Query_ComputePenetration_Injected(); //System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&) void Register_UnityEngine_Physics_get_defaultPhysicsScene_Injected(); Register_UnityEngine_Physics_get_defaultPhysicsScene_Injected(); //System.Void UnityEngine.Physics::set_autoSyncTransforms(System.Boolean) void Register_UnityEngine_Physics_set_autoSyncTransforms(); Register_UnityEngine_Physics_set_autoSyncTransforms(); //UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) void Register_UnityEngine_Physics_Internal_RaycastAll_Injected(); Register_UnityEngine_Physics_Internal_RaycastAll_Injected(); //End Registrations for type : UnityEngine.Physics //Start Registrations for type : UnityEngine.Physics2D //System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers() void Register_UnityEngine_Physics2D_get_queriesHitTriggers(); Register_UnityEngine_Physics2D_get_queriesHitTriggers(); //UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32) void Register_UnityEngine_Physics2D_GetRayIntersectionAll_Internal_Injected(); Register_UnityEngine_Physics2D_GetRayIntersectionAll_Internal_Injected(); //End Registrations for type : UnityEngine.Physics2D //Start Registrations for type : UnityEngine.PhysicsScene //System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) void Register_UnityEngine_PhysicsScene_Internal_RaycastTest_Injected(); Register_UnityEngine_PhysicsScene_Internal_RaycastTest_Injected(); //System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) void Register_UnityEngine_PhysicsScene_Internal_Raycast_Injected(); Register_UnityEngine_PhysicsScene_Internal_Raycast_Injected(); //System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) void Register_UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected(); Register_UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected(); //System.Int32 UnityEngine.PhysicsScene::Internal_SphereCastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) void Register_UnityEngine_PhysicsScene_Internal_SphereCastNonAlloc_Injected(); Register_UnityEngine_PhysicsScene_Internal_SphereCastNonAlloc_Injected(); //System.Int32 UnityEngine.PhysicsScene::OverlapSphereNonAlloc_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) void Register_UnityEngine_PhysicsScene_OverlapSphereNonAlloc_Internal_Injected(); Register_UnityEngine_PhysicsScene_OverlapSphereNonAlloc_Internal_Injected(); //End Registrations for type : UnityEngine.PhysicsScene //Start Registrations for type : UnityEngine.PhysicsScene2D //System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D[]) void Register_UnityEngine_PhysicsScene2D_GetRayIntersectionArray_Internal_Injected(); Register_UnityEngine_PhysicsScene2D_GetRayIntersectionArray_Internal_Injected(); //System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[]) void Register_UnityEngine_PhysicsScene2D_RaycastArray_Internal_Injected(); Register_UnityEngine_PhysicsScene2D_RaycastArray_Internal_Injected(); //System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1) void Register_UnityEngine_PhysicsScene2D_RaycastList_Internal_Injected(); Register_UnityEngine_PhysicsScene2D_RaycastList_Internal_Injected(); //System.Void UnityEngine.PhysicsScene2D::GetRayIntersection_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D&) void Register_UnityEngine_PhysicsScene2D_GetRayIntersection_Internal_Injected(); Register_UnityEngine_PhysicsScene2D_GetRayIntersection_Internal_Injected(); //System.Void UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&) void Register_UnityEngine_PhysicsScene2D_Raycast_Internal_Injected(); Register_UnityEngine_PhysicsScene2D_Raycast_Internal_Injected(); //End Registrations for type : UnityEngine.PhysicsScene2D //Start Registrations for type : UnityEngine.Playables.PlayableDirector //System.Double UnityEngine.Playables.PlayableDirector::get_duration() void Register_UnityEngine_Playables_PlayableDirector_get_duration(); Register_UnityEngine_Playables_PlayableDirector_get_duration(); //System.Double UnityEngine.Playables.PlayableDirector::get_time() void Register_UnityEngine_Playables_PlayableDirector_get_time(); Register_UnityEngine_Playables_PlayableDirector_get_time(); //System.Void UnityEngine.Playables.PlayableDirector::Evaluate() void Register_UnityEngine_Playables_PlayableDirector_Evaluate(); Register_UnityEngine_Playables_PlayableDirector_Evaluate(); //System.Void UnityEngine.Playables.PlayableDirector::GetGraphHandle_Injected(UnityEngine.Playables.PlayableGraph&) void Register_UnityEngine_Playables_PlayableDirector_GetGraphHandle_Injected(); Register_UnityEngine_Playables_PlayableDirector_GetGraphHandle_Injected(); //System.Void UnityEngine.Playables.PlayableDirector::Pause() void Register_UnityEngine_Playables_PlayableDirector_Pause(); Register_UnityEngine_Playables_PlayableDirector_Pause(); //System.Void UnityEngine.Playables.PlayableDirector::Play() void Register_UnityEngine_Playables_PlayableDirector_Play(); Register_UnityEngine_Playables_PlayableDirector_Play(); //System.Void UnityEngine.Playables.PlayableDirector::PlayOnFrame_Injected(UnityEngine.Playables.FrameRate&) void Register_UnityEngine_Playables_PlayableDirector_PlayOnFrame_Injected(); Register_UnityEngine_Playables_PlayableDirector_PlayOnFrame_Injected(); //System.Void UnityEngine.Playables.PlayableDirector::Stop() void Register_UnityEngine_Playables_PlayableDirector_Stop(); Register_UnityEngine_Playables_PlayableDirector_Stop(); //System.Void UnityEngine.Playables.PlayableDirector::set_time(System.Double) void Register_UnityEngine_Playables_PlayableDirector_set_time(); Register_UnityEngine_Playables_PlayableDirector_set_time(); //UnityEngine.Object UnityEngine.Playables.PlayableDirector::GetGenericBinding(UnityEngine.Object) void Register_UnityEngine_Playables_PlayableDirector_GetGenericBinding(); Register_UnityEngine_Playables_PlayableDirector_GetGenericBinding(); //UnityEngine.Object UnityEngine.Playables.PlayableDirector::GetReferenceValue_Injected(UnityEngine.PropertyName&,System.Boolean&) void Register_UnityEngine_Playables_PlayableDirector_GetReferenceValue_Injected(); Register_UnityEngine_Playables_PlayableDirector_GetReferenceValue_Injected(); //UnityEngine.Playables.DirectorWrapMode UnityEngine.Playables.PlayableDirector::GetWrapMode() void Register_UnityEngine_Playables_PlayableDirector_GetWrapMode(); Register_UnityEngine_Playables_PlayableDirector_GetWrapMode(); //UnityEngine.Playables.PlayState UnityEngine.Playables.PlayableDirector::GetPlayState() void Register_UnityEngine_Playables_PlayableDirector_GetPlayState(); Register_UnityEngine_Playables_PlayableDirector_GetPlayState(); //UnityEngine.ScriptableObject UnityEngine.Playables.PlayableDirector::Internal_GetPlayableAsset() void Register_UnityEngine_Playables_PlayableDirector_Internal_GetPlayableAsset(); Register_UnityEngine_Playables_PlayableDirector_Internal_GetPlayableAsset(); //End Registrations for type : UnityEngine.Playables.PlayableDirector //Start Registrations for type : UnityEngine.Playables.PlayableGraph //System.Boolean UnityEngine.Playables.PlayableGraph::ConnectInternal_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Playables.PlayableHandle&,System.Int32,UnityEngine.Playables.PlayableHandle&,System.Int32) void Register_UnityEngine_Playables_PlayableGraph_ConnectInternal_Injected(); Register_UnityEngine_Playables_PlayableGraph_ConnectInternal_Injected(); //System.Boolean UnityEngine.Playables.PlayableGraph::CreateScriptOutputInternal_Injected(UnityEngine.Playables.PlayableGraph&,System.String,UnityEngine.Playables.PlayableOutputHandle&) void Register_UnityEngine_Playables_PlayableGraph_CreateScriptOutputInternal_Injected(); Register_UnityEngine_Playables_PlayableGraph_CreateScriptOutputInternal_Injected(); //System.Boolean UnityEngine.Playables.PlayableGraph::IsMatchFrameRateEnabled_Injected(UnityEngine.Playables.PlayableGraph&) void Register_UnityEngine_Playables_PlayableGraph_IsMatchFrameRateEnabled_Injected(); Register_UnityEngine_Playables_PlayableGraph_IsMatchFrameRateEnabled_Injected(); //System.Boolean UnityEngine.Playables.PlayableGraph::IsPlaying_Injected(UnityEngine.Playables.PlayableGraph&) void Register_UnityEngine_Playables_PlayableGraph_IsPlaying_Injected(); Register_UnityEngine_Playables_PlayableGraph_IsPlaying_Injected(); //System.Boolean UnityEngine.Playables.PlayableGraph::IsValid_Injected(UnityEngine.Playables.PlayableGraph&) void Register_UnityEngine_Playables_PlayableGraph_IsValid_Injected(); Register_UnityEngine_Playables_PlayableGraph_IsValid_Injected(); //System.Int32 UnityEngine.Playables.PlayableGraph::GetPlayableCount_Injected(UnityEngine.Playables.PlayableGraph&) void Register_UnityEngine_Playables_PlayableGraph_GetPlayableCount_Injected(); Register_UnityEngine_Playables_PlayableGraph_GetPlayableCount_Injected(); //System.Int32 UnityEngine.Playables.PlayableGraph::GetRootPlayableCount_Injected(UnityEngine.Playables.PlayableGraph&) void Register_UnityEngine_Playables_PlayableGraph_GetRootPlayableCount_Injected(); Register_UnityEngine_Playables_PlayableGraph_GetRootPlayableCount_Injected(); //System.Void UnityEngine.Playables.PlayableGraph::CreatePlayableHandle_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Playables.PlayableHandle&) void Register_UnityEngine_Playables_PlayableGraph_CreatePlayableHandle_Injected(); Register_UnityEngine_Playables_PlayableGraph_CreatePlayableHandle_Injected(); //System.Void UnityEngine.Playables.PlayableGraph::Evaluate_Injected(UnityEngine.Playables.PlayableGraph&,System.Single) void Register_UnityEngine_Playables_PlayableGraph_Evaluate_Injected(); Register_UnityEngine_Playables_PlayableGraph_Evaluate_Injected(); //System.Void UnityEngine.Playables.PlayableGraph::GetFrameRate_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Playables.FrameRate&) void Register_UnityEngine_Playables_PlayableGraph_GetFrameRate_Injected(); Register_UnityEngine_Playables_PlayableGraph_GetFrameRate_Injected(); //System.Void UnityEngine.Playables.PlayableGraph::GetRootPlayableInternal_Injected(UnityEngine.Playables.PlayableGraph&,System.Int32,UnityEngine.Playables.PlayableHandle&) void Register_UnityEngine_Playables_PlayableGraph_GetRootPlayableInternal_Injected(); Register_UnityEngine_Playables_PlayableGraph_GetRootPlayableInternal_Injected(); //System.Void UnityEngine.Playables.PlayableGraph::SynchronizeEvaluation_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Playables.PlayableGraph&) void Register_UnityEngine_Playables_PlayableGraph_SynchronizeEvaluation_Injected(); Register_UnityEngine_Playables_PlayableGraph_SynchronizeEvaluation_Injected(); //UnityEngine.IExposedPropertyTable UnityEngine.Playables.PlayableGraph::GetResolver_Injected(UnityEngine.Playables.PlayableGraph&) void Register_UnityEngine_Playables_PlayableGraph_GetResolver_Injected(); Register_UnityEngine_Playables_PlayableGraph_GetResolver_Injected(); //End Registrations for type : UnityEngine.Playables.PlayableGraph //Start Registrations for type : UnityEngine.Playables.PlayableHandle //System.Boolean UnityEngine.Playables.PlayableHandle::IsDone_Injected(UnityEngine.Playables.PlayableHandle&) void Register_UnityEngine_Playables_PlayableHandle_IsDone_Injected(); Register_UnityEngine_Playables_PlayableHandle_IsDone_Injected(); //System.Boolean UnityEngine.Playables.PlayableHandle::IsValid_Injected(UnityEngine.Playables.PlayableHandle&) void Register_UnityEngine_Playables_PlayableHandle_IsValid_Injected(); Register_UnityEngine_Playables_PlayableHandle_IsValid_Injected(); //System.Double UnityEngine.Playables.PlayableHandle::GetDuration_Injected(UnityEngine.Playables.PlayableHandle&) void Register_UnityEngine_Playables_PlayableHandle_GetDuration_Injected(); Register_UnityEngine_Playables_PlayableHandle_GetDuration_Injected(); //System.Double UnityEngine.Playables.PlayableHandle::GetPreviousTime_Injected(UnityEngine.Playables.PlayableHandle&) void Register_UnityEngine_Playables_PlayableHandle_GetPreviousTime_Injected(); Register_UnityEngine_Playables_PlayableHandle_GetPreviousTime_Injected(); //System.Double UnityEngine.Playables.PlayableHandle::GetTime_Injected(UnityEngine.Playables.PlayableHandle&) void Register_UnityEngine_Playables_PlayableHandle_GetTime_Injected(); Register_UnityEngine_Playables_PlayableHandle_GetTime_Injected(); //System.Int32 UnityEngine.Playables.PlayableHandle::GetInputCount_Injected(UnityEngine.Playables.PlayableHandle&) void Register_UnityEngine_Playables_PlayableHandle_GetInputCount_Injected(); Register_UnityEngine_Playables_PlayableHandle_GetInputCount_Injected(); //System.Object UnityEngine.Playables.PlayableHandle::GetScriptInstance_Injected(UnityEngine.Playables.PlayableHandle&) void Register_UnityEngine_Playables_PlayableHandle_GetScriptInstance_Injected(); Register_UnityEngine_Playables_PlayableHandle_GetScriptInstance_Injected(); //System.Single UnityEngine.Playables.PlayableHandle::GetInputWeightFromIndex_Injected(UnityEngine.Playables.PlayableHandle&,System.Int32) void Register_UnityEngine_Playables_PlayableHandle_GetInputWeightFromIndex_Injected(); Register_UnityEngine_Playables_PlayableHandle_GetInputWeightFromIndex_Injected(); //System.Type UnityEngine.Playables.PlayableHandle::GetPlayableType_Injected(UnityEngine.Playables.PlayableHandle&) void Register_UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected(); Register_UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected(); //System.Void UnityEngine.Playables.PlayableHandle::GetGraph_Injected(UnityEngine.Playables.PlayableHandle&,UnityEngine.Playables.PlayableGraph&) void Register_UnityEngine_Playables_PlayableHandle_GetGraph_Injected(); Register_UnityEngine_Playables_PlayableHandle_GetGraph_Injected(); //System.Void UnityEngine.Playables.PlayableHandle::GetInputHandle_Injected(UnityEngine.Playables.PlayableHandle&,System.Int32,UnityEngine.Playables.PlayableHandle&) void Register_UnityEngine_Playables_PlayableHandle_GetInputHandle_Injected(); Register_UnityEngine_Playables_PlayableHandle_GetInputHandle_Injected(); //System.Void UnityEngine.Playables.PlayableHandle::Pause_Injected(UnityEngine.Playables.PlayableHandle&) void Register_UnityEngine_Playables_PlayableHandle_Pause_Injected(); Register_UnityEngine_Playables_PlayableHandle_Pause_Injected(); //System.Void UnityEngine.Playables.PlayableHandle::Play_Injected(UnityEngine.Playables.PlayableHandle&) void Register_UnityEngine_Playables_PlayableHandle_Play_Injected(); Register_UnityEngine_Playables_PlayableHandle_Play_Injected(); //System.Void UnityEngine.Playables.PlayableHandle::SetDuration_Injected(UnityEngine.Playables.PlayableHandle&,System.Double) void Register_UnityEngine_Playables_PlayableHandle_SetDuration_Injected(); Register_UnityEngine_Playables_PlayableHandle_SetDuration_Injected(); //System.Void UnityEngine.Playables.PlayableHandle::SetInputCount_Injected(UnityEngine.Playables.PlayableHandle&,System.Int32) void Register_UnityEngine_Playables_PlayableHandle_SetInputCount_Injected(); Register_UnityEngine_Playables_PlayableHandle_SetInputCount_Injected(); //System.Void UnityEngine.Playables.PlayableHandle::SetInputWeightFromIndex_Injected(UnityEngine.Playables.PlayableHandle&,System.Int32,System.Single) void Register_UnityEngine_Playables_PlayableHandle_SetInputWeightFromIndex_Injected(); Register_UnityEngine_Playables_PlayableHandle_SetInputWeightFromIndex_Injected(); //System.Void UnityEngine.Playables.PlayableHandle::SetInputWeight_Injected(UnityEngine.Playables.PlayableHandle&,UnityEngine.Playables.PlayableHandle&,System.Single) void Register_UnityEngine_Playables_PlayableHandle_SetInputWeight_Injected(); Register_UnityEngine_Playables_PlayableHandle_SetInputWeight_Injected(); //System.Void UnityEngine.Playables.PlayableHandle::SetPropagateSetTime_Injected(UnityEngine.Playables.PlayableHandle&,System.Boolean) void Register_UnityEngine_Playables_PlayableHandle_SetPropagateSetTime_Injected(); Register_UnityEngine_Playables_PlayableHandle_SetPropagateSetTime_Injected(); //System.Void UnityEngine.Playables.PlayableHandle::SetScriptInstance_Injected(UnityEngine.Playables.PlayableHandle&,System.Object) void Register_UnityEngine_Playables_PlayableHandle_SetScriptInstance_Injected(); Register_UnityEngine_Playables_PlayableHandle_SetScriptInstance_Injected(); //System.Void UnityEngine.Playables.PlayableHandle::SetSpeed_Injected(UnityEngine.Playables.PlayableHandle&,System.Double) void Register_UnityEngine_Playables_PlayableHandle_SetSpeed_Injected(); Register_UnityEngine_Playables_PlayableHandle_SetSpeed_Injected(); //System.Void UnityEngine.Playables.PlayableHandle::SetTimeWrapMode_Injected(UnityEngine.Playables.PlayableHandle&,UnityEngine.Playables.DirectorWrapMode) void Register_UnityEngine_Playables_PlayableHandle_SetTimeWrapMode_Injected(); Register_UnityEngine_Playables_PlayableHandle_SetTimeWrapMode_Injected(); //System.Void UnityEngine.Playables.PlayableHandle::SetTime_Injected(UnityEngine.Playables.PlayableHandle&,System.Double) void Register_UnityEngine_Playables_PlayableHandle_SetTime_Injected(); Register_UnityEngine_Playables_PlayableHandle_SetTime_Injected(); //System.Void UnityEngine.Playables.PlayableHandle::SetTraversalMode_Injected(UnityEngine.Playables.PlayableHandle&,UnityEngine.Playables.PlayableTraversalMode) void Register_UnityEngine_Playables_PlayableHandle_SetTraversalMode_Injected(); Register_UnityEngine_Playables_PlayableHandle_SetTraversalMode_Injected(); //UnityEngine.Playables.DirectorWrapMode UnityEngine.Playables.PlayableHandle::GetTimeWrapMode_Injected(UnityEngine.Playables.PlayableHandle&) void Register_UnityEngine_Playables_PlayableHandle_GetTimeWrapMode_Injected(); Register_UnityEngine_Playables_PlayableHandle_GetTimeWrapMode_Injected(); //UnityEngine.Playables.PlayState UnityEngine.Playables.PlayableHandle::GetPlayState_Injected(UnityEngine.Playables.PlayableHandle&) void Register_UnityEngine_Playables_PlayableHandle_GetPlayState_Injected(); Register_UnityEngine_Playables_PlayableHandle_GetPlayState_Injected(); //End Registrations for type : UnityEngine.Playables.PlayableHandle //Start Registrations for type : UnityEngine.Playables.PlayableOutputHandle //System.Boolean UnityEngine.Playables.PlayableOutputHandle::IsValid_Injected(UnityEngine.Playables.PlayableOutputHandle&) void Register_UnityEngine_Playables_PlayableOutputHandle_IsValid_Injected(); Register_UnityEngine_Playables_PlayableOutputHandle_IsValid_Injected(); //System.Int32 UnityEngine.Playables.PlayableOutputHandle::GetSourceOutputPort_Injected(UnityEngine.Playables.PlayableOutputHandle&) void Register_UnityEngine_Playables_PlayableOutputHandle_GetSourceOutputPort_Injected(); Register_UnityEngine_Playables_PlayableOutputHandle_GetSourceOutputPort_Injected(); //System.Type UnityEngine.Playables.PlayableOutputHandle::GetPlayableOutputType_Injected(UnityEngine.Playables.PlayableOutputHandle&) void Register_UnityEngine_Playables_PlayableOutputHandle_GetPlayableOutputType_Injected(); Register_UnityEngine_Playables_PlayableOutputHandle_GetPlayableOutputType_Injected(); //System.Void UnityEngine.Playables.PlayableOutputHandle::AddNotificationReceiver_Injected(UnityEngine.Playables.PlayableOutputHandle&,UnityEngine.Playables.INotificationReceiver) void Register_UnityEngine_Playables_PlayableOutputHandle_AddNotificationReceiver_Injected(); Register_UnityEngine_Playables_PlayableOutputHandle_AddNotificationReceiver_Injected(); //System.Void UnityEngine.Playables.PlayableOutputHandle::GetSourcePlayable_Injected(UnityEngine.Playables.PlayableOutputHandle&,UnityEngine.Playables.PlayableHandle&) void Register_UnityEngine_Playables_PlayableOutputHandle_GetSourcePlayable_Injected(); Register_UnityEngine_Playables_PlayableOutputHandle_GetSourcePlayable_Injected(); //System.Void UnityEngine.Playables.PlayableOutputHandle::PushNotification_Injected(UnityEngine.Playables.PlayableOutputHandle&,UnityEngine.Playables.PlayableHandle&,UnityEngine.Playables.INotification,System.Object) void Register_UnityEngine_Playables_PlayableOutputHandle_PushNotification_Injected(); Register_UnityEngine_Playables_PlayableOutputHandle_PushNotification_Injected(); //System.Void UnityEngine.Playables.PlayableOutputHandle::SetReferenceObject_Injected(UnityEngine.Playables.PlayableOutputHandle&,UnityEngine.Object) void Register_UnityEngine_Playables_PlayableOutputHandle_SetReferenceObject_Injected(); Register_UnityEngine_Playables_PlayableOutputHandle_SetReferenceObject_Injected(); //System.Void UnityEngine.Playables.PlayableOutputHandle::SetSourcePlayable_Injected(UnityEngine.Playables.PlayableOutputHandle&,UnityEngine.Playables.PlayableHandle&,System.Int32) void Register_UnityEngine_Playables_PlayableOutputHandle_SetSourcePlayable_Injected(); Register_UnityEngine_Playables_PlayableOutputHandle_SetSourcePlayable_Injected(); //System.Void UnityEngine.Playables.PlayableOutputHandle::SetUserData_Injected(UnityEngine.Playables.PlayableOutputHandle&,UnityEngine.Object) void Register_UnityEngine_Playables_PlayableOutputHandle_SetUserData_Injected(); Register_UnityEngine_Playables_PlayableOutputHandle_SetUserData_Injected(); //System.Void UnityEngine.Playables.PlayableOutputHandle::SetWeight_Injected(UnityEngine.Playables.PlayableOutputHandle&,System.Single) void Register_UnityEngine_Playables_PlayableOutputHandle_SetWeight_Injected(); Register_UnityEngine_Playables_PlayableOutputHandle_SetWeight_Injected(); //End Registrations for type : UnityEngine.Playables.PlayableOutputHandle //Start Registrations for type : UnityEngine.PlayerConnectionInternal //System.Boolean UnityEngine.PlayerConnectionInternal::IsConnected() void Register_UnityEngine_PlayerConnectionInternal_IsConnected(); Register_UnityEngine_PlayerConnectionInternal_IsConnected(); //System.Boolean UnityEngine.PlayerConnectionInternal::TrySendMessage(System.String,System.Byte[],System.Int32) void Register_UnityEngine_PlayerConnectionInternal_TrySendMessage(); Register_UnityEngine_PlayerConnectionInternal_TrySendMessage(); //System.Void UnityEngine.PlayerConnectionInternal::DisconnectAll() void Register_UnityEngine_PlayerConnectionInternal_DisconnectAll(); Register_UnityEngine_PlayerConnectionInternal_DisconnectAll(); //System.Void UnityEngine.PlayerConnectionInternal::Initialize() void Register_UnityEngine_PlayerConnectionInternal_Initialize(); Register_UnityEngine_PlayerConnectionInternal_Initialize(); //System.Void UnityEngine.PlayerConnectionInternal::PollInternal() void Register_UnityEngine_PlayerConnectionInternal_PollInternal(); Register_UnityEngine_PlayerConnectionInternal_PollInternal(); //System.Void UnityEngine.PlayerConnectionInternal::RegisterInternal(System.String) void Register_UnityEngine_PlayerConnectionInternal_RegisterInternal(); Register_UnityEngine_PlayerConnectionInternal_RegisterInternal(); //System.Void UnityEngine.PlayerConnectionInternal::SendMessage(System.String,System.Byte[],System.Int32) void Register_UnityEngine_PlayerConnectionInternal_SendMessage(); Register_UnityEngine_PlayerConnectionInternal_SendMessage(); //System.Void UnityEngine.PlayerConnectionInternal::UnregisterInternal(System.String) void Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal(); Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal(); //End Registrations for type : UnityEngine.PlayerConnectionInternal //Start Registrations for type : UnityEngine.PlayerPrefs //System.Boolean UnityEngine.PlayerPrefs::HasKey(System.String) void Register_UnityEngine_PlayerPrefs_HasKey(); Register_UnityEngine_PlayerPrefs_HasKey(); //System.Boolean UnityEngine.PlayerPrefs::TrySetFloat(System.String,System.Single) void Register_UnityEngine_PlayerPrefs_TrySetFloat(); Register_UnityEngine_PlayerPrefs_TrySetFloat(); //System.Boolean UnityEngine.PlayerPrefs::TrySetInt(System.String,System.Int32) void Register_UnityEngine_PlayerPrefs_TrySetInt(); Register_UnityEngine_PlayerPrefs_TrySetInt(); //System.Boolean UnityEngine.PlayerPrefs::TrySetSetString(System.String,System.String) void Register_UnityEngine_PlayerPrefs_TrySetSetString(); Register_UnityEngine_PlayerPrefs_TrySetSetString(); //System.Int32 UnityEngine.PlayerPrefs::GetInt(System.String,System.Int32) void Register_UnityEngine_PlayerPrefs_GetInt(); Register_UnityEngine_PlayerPrefs_GetInt(); //System.Single UnityEngine.PlayerPrefs::GetFloat(System.String,System.Single) void Register_UnityEngine_PlayerPrefs_GetFloat(); Register_UnityEngine_PlayerPrefs_GetFloat(); //System.String UnityEngine.PlayerPrefs::GetString(System.String,System.String) void Register_UnityEngine_PlayerPrefs_GetString(); Register_UnityEngine_PlayerPrefs_GetString(); //System.Void UnityEngine.PlayerPrefs::DeleteAll() void Register_UnityEngine_PlayerPrefs_DeleteAll(); Register_UnityEngine_PlayerPrefs_DeleteAll(); //System.Void UnityEngine.PlayerPrefs::DeleteKey(System.String) void Register_UnityEngine_PlayerPrefs_DeleteKey(); Register_UnityEngine_PlayerPrefs_DeleteKey(); //End Registrations for type : UnityEngine.PlayerPrefs //Start Registrations for type : UnityEngine.PolygonCollider2D //System.Int32 UnityEngine.PolygonCollider2D::GetTotalPointCount() void Register_UnityEngine_PolygonCollider2D_GetTotalPointCount(); Register_UnityEngine_PolygonCollider2D_GetTotalPointCount(); //System.Int32 UnityEngine.PolygonCollider2D::get_pathCount() void Register_UnityEngine_PolygonCollider2D_get_pathCount(); Register_UnityEngine_PolygonCollider2D_get_pathCount(); //UnityEngine.Vector2[] UnityEngine.PolygonCollider2D::GetPath_Internal(System.Int32) void Register_UnityEngine_PolygonCollider2D_GetPath_Internal(); Register_UnityEngine_PolygonCollider2D_GetPath_Internal(); //End Registrations for type : UnityEngine.PolygonCollider2D //Start Registrations for type : UnityEngine.Profiling.Profiler //System.Int64 UnityEngine.Profiling.Profiler::GetRuntimeMemorySizeLong(UnityEngine.Object) void Register_UnityEngine_Profiling_Profiler_GetRuntimeMemorySizeLong(); Register_UnityEngine_Profiling_Profiler_GetRuntimeMemorySizeLong(); //End Registrations for type : UnityEngine.Profiling.Profiler //Start Registrations for type : UnityEngine.PropertyNameUtils //System.Void UnityEngine.PropertyNameUtils::PropertyNameFromString_Injected(System.String,UnityEngine.PropertyName&) void Register_UnityEngine_PropertyNameUtils_PropertyNameFromString_Injected(); Register_UnityEngine_PropertyNameUtils_PropertyNameFromString_Injected(); //End Registrations for type : UnityEngine.PropertyNameUtils //Start Registrations for type : UnityEngine.QualitySettings //System.Boolean UnityEngine.QualitySettings::get_billboardsFaceCameraPosition() void Register_UnityEngine_QualitySettings_get_billboardsFaceCameraPosition(); Register_UnityEngine_QualitySettings_get_billboardsFaceCameraPosition(); //System.Int32 UnityEngine.QualitySettings::get_antiAliasing() void Register_UnityEngine_QualitySettings_get_antiAliasing(); Register_UnityEngine_QualitySettings_get_antiAliasing(); //System.Int32 UnityEngine.QualitySettings::get_maxQueuedFrames() void Register_UnityEngine_QualitySettings_get_maxQueuedFrames(); Register_UnityEngine_QualitySettings_get_maxQueuedFrames(); //System.Int32 UnityEngine.QualitySettings::get_vSyncCount() void Register_UnityEngine_QualitySettings_get_vSyncCount(); Register_UnityEngine_QualitySettings_get_vSyncCount(); //System.Void UnityEngine.QualitySettings::set_antiAliasing(System.Int32) void Register_UnityEngine_QualitySettings_set_antiAliasing(); Register_UnityEngine_QualitySettings_set_antiAliasing(); //System.Void UnityEngine.QualitySettings::set_vSyncCount(System.Int32) void Register_UnityEngine_QualitySettings_set_vSyncCount(); Register_UnityEngine_QualitySettings_set_vSyncCount(); //UnityEngine.ColorSpace UnityEngine.QualitySettings::get_activeColorSpace() void Register_UnityEngine_QualitySettings_get_activeColorSpace(); Register_UnityEngine_QualitySettings_get_activeColorSpace(); //UnityEngine.ShadowmaskMode UnityEngine.QualitySettings::get_shadowmaskMode() void Register_UnityEngine_QualitySettings_get_shadowmaskMode(); Register_UnityEngine_QualitySettings_get_shadowmaskMode(); //End Registrations for type : UnityEngine.QualitySettings //Start Registrations for type : UnityEngine.Quaternion //System.Void UnityEngine.Quaternion::AngleAxis_Injected(System.Single,UnityEngine.Vector3&,UnityEngine.Quaternion&) void Register_UnityEngine_Quaternion_AngleAxis_Injected(); Register_UnityEngine_Quaternion_AngleAxis_Injected(); //System.Void UnityEngine.Quaternion::FromToRotation_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&) void Register_UnityEngine_Quaternion_FromToRotation_Injected(); Register_UnityEngine_Quaternion_FromToRotation_Injected(); //System.Void UnityEngine.Quaternion::Internal_FromEulerRad_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&) void Register_UnityEngine_Quaternion_Internal_FromEulerRad_Injected(); Register_UnityEngine_Quaternion_Internal_FromEulerRad_Injected(); //System.Void UnityEngine.Quaternion::Internal_ToEulerRad_Injected(UnityEngine.Quaternion&,UnityEngine.Vector3&) void Register_UnityEngine_Quaternion_Internal_ToEulerRad_Injected(); Register_UnityEngine_Quaternion_Internal_ToEulerRad_Injected(); //System.Void UnityEngine.Quaternion::Inverse_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&) void Register_UnityEngine_Quaternion_Inverse_Injected(); Register_UnityEngine_Quaternion_Inverse_Injected(); //System.Void UnityEngine.Quaternion::Lerp_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&) void Register_UnityEngine_Quaternion_Lerp_Injected(); Register_UnityEngine_Quaternion_Lerp_Injected(); //System.Void UnityEngine.Quaternion::LookRotation_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&) void Register_UnityEngine_Quaternion_LookRotation_Injected(); Register_UnityEngine_Quaternion_LookRotation_Injected(); //System.Void UnityEngine.Quaternion::SlerpUnclamped_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&) void Register_UnityEngine_Quaternion_SlerpUnclamped_Injected(); Register_UnityEngine_Quaternion_SlerpUnclamped_Injected(); //System.Void UnityEngine.Quaternion::Slerp_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&) void Register_UnityEngine_Quaternion_Slerp_Injected(); Register_UnityEngine_Quaternion_Slerp_Injected(); //End Registrations for type : UnityEngine.Quaternion //Start Registrations for type : UnityEngine.Random //System.Int32 UnityEngine.Random::RandomRangeInt(System.Int32,System.Int32) void Register_UnityEngine_Random_RandomRangeInt(); Register_UnityEngine_Random_RandomRangeInt(); //System.Single UnityEngine.Random::Range(System.Single,System.Single) void Register_UnityEngine_Random_Range(); Register_UnityEngine_Random_Range(); //System.Single UnityEngine.Random::get_value() void Register_UnityEngine_Random_get_value(); Register_UnityEngine_Random_get_value(); //System.Void UnityEngine.Random::InitState(System.Int32) void Register_UnityEngine_Random_InitState(); Register_UnityEngine_Random_InitState(); //System.Void UnityEngine.Random::get_state_Injected(UnityEngine.Random/State&) void Register_UnityEngine_Random_get_state_Injected(); Register_UnityEngine_Random_get_state_Injected(); //System.Void UnityEngine.Random::set_state_Injected(UnityEngine.Random/State&) void Register_UnityEngine_Random_set_state_Injected(); Register_UnityEngine_Random_set_state_Injected(); //End Registrations for type : UnityEngine.Random //Start Registrations for type : UnityEngine.RectOffset //System.Int32 UnityEngine.RectOffset::get_bottom() void Register_UnityEngine_RectOffset_get_bottom(); Register_UnityEngine_RectOffset_get_bottom(); //System.Int32 UnityEngine.RectOffset::get_horizontal() void Register_UnityEngine_RectOffset_get_horizontal(); Register_UnityEngine_RectOffset_get_horizontal(); //System.Int32 UnityEngine.RectOffset::get_left() void Register_UnityEngine_RectOffset_get_left(); Register_UnityEngine_RectOffset_get_left(); //System.Int32 UnityEngine.RectOffset::get_right() void Register_UnityEngine_RectOffset_get_right(); Register_UnityEngine_RectOffset_get_right(); //System.Int32 UnityEngine.RectOffset::get_top() void Register_UnityEngine_RectOffset_get_top(); Register_UnityEngine_RectOffset_get_top(); //System.Int32 UnityEngine.RectOffset::get_vertical() void Register_UnityEngine_RectOffset_get_vertical(); Register_UnityEngine_RectOffset_get_vertical(); //System.IntPtr UnityEngine.RectOffset::InternalCreate() void Register_UnityEngine_RectOffset_InternalCreate(); Register_UnityEngine_RectOffset_InternalCreate(); //System.Void UnityEngine.RectOffset::InternalDestroy(System.IntPtr) void Register_UnityEngine_RectOffset_InternalDestroy(); Register_UnityEngine_RectOffset_InternalDestroy(); //System.Void UnityEngine.RectOffset::Remove_Injected(UnityEngine.Rect&,UnityEngine.Rect&) void Register_UnityEngine_RectOffset_Remove_Injected(); Register_UnityEngine_RectOffset_Remove_Injected(); //System.Void UnityEngine.RectOffset::set_bottom(System.Int32) void Register_UnityEngine_RectOffset_set_bottom(); Register_UnityEngine_RectOffset_set_bottom(); //System.Void UnityEngine.RectOffset::set_left(System.Int32) void Register_UnityEngine_RectOffset_set_left(); Register_UnityEngine_RectOffset_set_left(); //System.Void UnityEngine.RectOffset::set_right(System.Int32) void Register_UnityEngine_RectOffset_set_right(); Register_UnityEngine_RectOffset_set_right(); //System.Void UnityEngine.RectOffset::set_top(System.Int32) void Register_UnityEngine_RectOffset_set_top(); Register_UnityEngine_RectOffset_set_top(); //End Registrations for type : UnityEngine.RectOffset //Start Registrations for type : UnityEngine.RectTransform //System.Void UnityEngine.RectTransform::ForceUpdateRectTransforms() void Register_UnityEngine_RectTransform_ForceUpdateRectTransforms(); Register_UnityEngine_RectTransform_ForceUpdateRectTransforms(); //System.Void UnityEngine.RectTransform::get_anchorMax_Injected(UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_get_anchorMax_Injected(); Register_UnityEngine_RectTransform_get_anchorMax_Injected(); //System.Void UnityEngine.RectTransform::get_anchorMin_Injected(UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_get_anchorMin_Injected(); Register_UnityEngine_RectTransform_get_anchorMin_Injected(); //System.Void UnityEngine.RectTransform::get_anchoredPosition_Injected(UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_get_anchoredPosition_Injected(); Register_UnityEngine_RectTransform_get_anchoredPosition_Injected(); //System.Void UnityEngine.RectTransform::get_pivot_Injected(UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_get_pivot_Injected(); Register_UnityEngine_RectTransform_get_pivot_Injected(); //System.Void UnityEngine.RectTransform::get_rect_Injected(UnityEngine.Rect&) void Register_UnityEngine_RectTransform_get_rect_Injected(); Register_UnityEngine_RectTransform_get_rect_Injected(); //System.Void UnityEngine.RectTransform::get_sizeDelta_Injected(UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_get_sizeDelta_Injected(); Register_UnityEngine_RectTransform_get_sizeDelta_Injected(); //System.Void UnityEngine.RectTransform::set_anchorMax_Injected(UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_set_anchorMax_Injected(); Register_UnityEngine_RectTransform_set_anchorMax_Injected(); //System.Void UnityEngine.RectTransform::set_anchorMin_Injected(UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_set_anchorMin_Injected(); Register_UnityEngine_RectTransform_set_anchorMin_Injected(); //System.Void UnityEngine.RectTransform::set_anchoredPosition_Injected(UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_set_anchoredPosition_Injected(); Register_UnityEngine_RectTransform_set_anchoredPosition_Injected(); //System.Void UnityEngine.RectTransform::set_pivot_Injected(UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_set_pivot_Injected(); Register_UnityEngine_RectTransform_set_pivot_Injected(); //System.Void UnityEngine.RectTransform::set_sizeDelta_Injected(UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_set_sizeDelta_Injected(); Register_UnityEngine_RectTransform_set_sizeDelta_Injected(); //End Registrations for type : UnityEngine.RectTransform //Start Registrations for type : UnityEngine.RectTransformUtility //System.Boolean UnityEngine.RectTransformUtility::PointInRectangle_Injected(UnityEngine.Vector2&,UnityEngine.RectTransform,UnityEngine.Camera,UnityEngine.Vector4&) void Register_UnityEngine_RectTransformUtility_PointInRectangle_Injected(); Register_UnityEngine_RectTransformUtility_PointInRectangle_Injected(); //System.Void UnityEngine.RectTransformUtility::PixelAdjustPoint_Injected(UnityEngine.Vector2&,UnityEngine.Transform,UnityEngine.Canvas,UnityEngine.Vector2&) void Register_UnityEngine_RectTransformUtility_PixelAdjustPoint_Injected(); Register_UnityEngine_RectTransformUtility_PixelAdjustPoint_Injected(); //System.Void UnityEngine.RectTransformUtility::PixelAdjustRect_Injected(UnityEngine.RectTransform,UnityEngine.Canvas,UnityEngine.Rect&) void Register_UnityEngine_RectTransformUtility_PixelAdjustRect_Injected(); Register_UnityEngine_RectTransformUtility_PixelAdjustRect_Injected(); //End Registrations for type : UnityEngine.RectTransformUtility //Start Registrations for type : UnityEngine.ReflectionProbe //System.Void UnityEngine.ReflectionProbe::get_defaultTextureHDRDecodeValues_Injected(UnityEngine.Vector4&) void Register_UnityEngine_ReflectionProbe_get_defaultTextureHDRDecodeValues_Injected(); Register_UnityEngine_ReflectionProbe_get_defaultTextureHDRDecodeValues_Injected(); //UnityEngine.Texture UnityEngine.ReflectionProbe::get_defaultTexture() void Register_UnityEngine_ReflectionProbe_get_defaultTexture(); Register_UnityEngine_ReflectionProbe_get_defaultTexture(); //End Registrations for type : UnityEngine.ReflectionProbe //Start Registrations for type : UnityEngine.Renderer //System.Boolean UnityEngine.Renderer::get_enabled() void Register_UnityEngine_Renderer_get_enabled(); Register_UnityEngine_Renderer_get_enabled(); //System.Int32 UnityEngine.Renderer::get_sortingLayerID() void Register_UnityEngine_Renderer_get_sortingLayerID(); Register_UnityEngine_Renderer_get_sortingLayerID(); //System.Int32 UnityEngine.Renderer::get_sortingOrder() void Register_UnityEngine_Renderer_get_sortingOrder(); Register_UnityEngine_Renderer_get_sortingOrder(); //System.Void UnityEngine.Renderer::SetMaterial(UnityEngine.Material) void Register_UnityEngine_Renderer_SetMaterial(); Register_UnityEngine_Renderer_SetMaterial(); //System.Void UnityEngine.Renderer::SetMaterialArray(UnityEngine.Material[]) void Register_UnityEngine_Renderer_SetMaterialArray(); Register_UnityEngine_Renderer_SetMaterialArray(); //System.Void UnityEngine.Renderer::get_bounds_Injected(UnityEngine.Bounds&) void Register_UnityEngine_Renderer_get_bounds_Injected(); Register_UnityEngine_Renderer_get_bounds_Injected(); //System.Void UnityEngine.Renderer::set_enabled(System.Boolean) void Register_UnityEngine_Renderer_set_enabled(); Register_UnityEngine_Renderer_set_enabled(); //System.Void UnityEngine.Renderer::set_receiveShadows(System.Boolean) void Register_UnityEngine_Renderer_set_receiveShadows(); Register_UnityEngine_Renderer_set_receiveShadows(); //System.Void UnityEngine.Renderer::set_shadowCastingMode(UnityEngine.Rendering.ShadowCastingMode) void Register_UnityEngine_Renderer_set_shadowCastingMode(); Register_UnityEngine_Renderer_set_shadowCastingMode(); //System.Void UnityEngine.Renderer::set_sortingLayerID(System.Int32) void Register_UnityEngine_Renderer_set_sortingLayerID(); Register_UnityEngine_Renderer_set_sortingLayerID(); //System.Void UnityEngine.Renderer::set_sortingOrder(System.Int32) void Register_UnityEngine_Renderer_set_sortingOrder(); Register_UnityEngine_Renderer_set_sortingOrder(); //UnityEngine.Material UnityEngine.Renderer::GetMaterial() void Register_UnityEngine_Renderer_GetMaterial(); Register_UnityEngine_Renderer_GetMaterial(); //UnityEngine.Material UnityEngine.Renderer::GetSharedMaterial() void Register_UnityEngine_Renderer_GetSharedMaterial(); Register_UnityEngine_Renderer_GetSharedMaterial(); //UnityEngine.Material[] UnityEngine.Renderer::GetMaterialArray() void Register_UnityEngine_Renderer_GetMaterialArray(); Register_UnityEngine_Renderer_GetMaterialArray(); //UnityEngine.Material[] UnityEngine.Renderer::GetSharedMaterialArray() void Register_UnityEngine_Renderer_GetSharedMaterialArray(); Register_UnityEngine_Renderer_GetSharedMaterialArray(); //End Registrations for type : UnityEngine.Renderer //Start Registrations for type : UnityEngine.Rendering.CommandBuffer //System.Boolean UnityEngine.Rendering.CommandBuffer::ValidateAgainstExecutionFlags(UnityEngine.Rendering.CommandBufferExecutionFlags,UnityEngine.Rendering.CommandBufferExecutionFlags) void Register_UnityEngine_Rendering_CommandBuffer_ValidateAgainstExecutionFlags(); Register_UnityEngine_Rendering_CommandBuffer_ValidateAgainstExecutionFlags(); //System.IntPtr UnityEngine.Rendering.CommandBuffer::CreateGPUFence_Internal(UnityEngine.Rendering.GraphicsFenceType,UnityEngine.Rendering.SynchronisationStageFlags) void Register_UnityEngine_Rendering_CommandBuffer_CreateGPUFence_Internal(); Register_UnityEngine_Rendering_CommandBuffer_CreateGPUFence_Internal(); //System.IntPtr UnityEngine.Rendering.CommandBuffer::InitBuffer() void Register_UnityEngine_Rendering_CommandBuffer_InitBuffer(); Register_UnityEngine_Rendering_CommandBuffer_InitBuffer(); //System.Void UnityEngine.Rendering.CommandBuffer::BeginSample(System.String) void Register_UnityEngine_Rendering_CommandBuffer_BeginSample(); Register_UnityEngine_Rendering_CommandBuffer_BeginSample(); //System.Void UnityEngine.Rendering.CommandBuffer::BeginSample_CustomSampler(UnityEngine.Profiling.CustomSampler) void Register_UnityEngine_Rendering_CommandBuffer_BeginSample_CustomSampler(); Register_UnityEngine_Rendering_CommandBuffer_BeginSample_CustomSampler(); //System.Void UnityEngine.Rendering.CommandBuffer::Blit_Identifier_Injected(UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Material,System.Int32,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Int32,System.Int32) void Register_UnityEngine_Rendering_CommandBuffer_Blit_Identifier_Injected(); Register_UnityEngine_Rendering_CommandBuffer_Blit_Identifier_Injected(); //System.Void UnityEngine.Rendering.CommandBuffer::Blit_Texture_Injected(UnityEngine.Texture,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Material,System.Int32,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Int32,System.Int32) void Register_UnityEngine_Rendering_CommandBuffer_Blit_Texture_Injected(); Register_UnityEngine_Rendering_CommandBuffer_Blit_Texture_Injected(); //System.Void UnityEngine.Rendering.CommandBuffer::Clear() void Register_UnityEngine_Rendering_CommandBuffer_Clear(); Register_UnityEngine_Rendering_CommandBuffer_Clear(); //System.Void UnityEngine.Rendering.CommandBuffer::ClearRenderTarget_Injected(UnityEngine.Rendering.RTClearFlags,UnityEngine.Color&,System.Single,System.UInt32) void Register_UnityEngine_Rendering_CommandBuffer_ClearRenderTarget_Injected(); Register_UnityEngine_Rendering_CommandBuffer_ClearRenderTarget_Injected(); //System.Void UnityEngine.Rendering.CommandBuffer::CopyTexture_Internal(UnityEngine.Rendering.RenderTargetIdentifier&,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.RenderTargetIdentifier&,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32) void Register_UnityEngine_Rendering_CommandBuffer_CopyTexture_Internal(); Register_UnityEngine_Rendering_CommandBuffer_CopyTexture_Internal(); //System.Void UnityEngine.Rendering.CommandBuffer::DisableScissorRect() void Register_UnityEngine_Rendering_CommandBuffer_DisableScissorRect(); Register_UnityEngine_Rendering_CommandBuffer_DisableScissorRect(); //System.Void UnityEngine.Rendering.CommandBuffer::DisableShaderKeyword(System.String) void Register_UnityEngine_Rendering_CommandBuffer_DisableShaderKeyword(); Register_UnityEngine_Rendering_CommandBuffer_DisableShaderKeyword(); //System.Void UnityEngine.Rendering.CommandBuffer::EnableScissorRect_Injected(UnityEngine.Rect&) void Register_UnityEngine_Rendering_CommandBuffer_EnableScissorRect_Injected(); Register_UnityEngine_Rendering_CommandBuffer_EnableScissorRect_Injected(); //System.Void UnityEngine.Rendering.CommandBuffer::EnableShaderKeyword(System.String) void Register_UnityEngine_Rendering_CommandBuffer_EnableShaderKeyword(); Register_UnityEngine_Rendering_CommandBuffer_EnableShaderKeyword(); //System.Void UnityEngine.Rendering.CommandBuffer::EndSample(System.String) void Register_UnityEngine_Rendering_CommandBuffer_EndSample(); Register_UnityEngine_Rendering_CommandBuffer_EndSample(); //System.Void UnityEngine.Rendering.CommandBuffer::EndSample_CustomSampler(UnityEngine.Profiling.CustomSampler) void Register_UnityEngine_Rendering_CommandBuffer_EndSample_CustomSampler(); Register_UnityEngine_Rendering_CommandBuffer_EndSample_CustomSampler(); //System.Void UnityEngine.Rendering.CommandBuffer::GetTemporaryRT(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.FilterMode,UnityEngine.Experimental.Rendering.GraphicsFormat,System.Int32,System.Boolean,UnityEngine.RenderTextureMemoryless,System.Boolean) void Register_UnityEngine_Rendering_CommandBuffer_GetTemporaryRT(); Register_UnityEngine_Rendering_CommandBuffer_GetTemporaryRT(); //System.Void UnityEngine.Rendering.CommandBuffer::GetTemporaryRTWithDescriptor_Injected(System.Int32,UnityEngine.RenderTextureDescriptor&,UnityEngine.FilterMode) void Register_UnityEngine_Rendering_CommandBuffer_GetTemporaryRTWithDescriptor_Injected(); Register_UnityEngine_Rendering_CommandBuffer_GetTemporaryRTWithDescriptor_Injected(); //System.Void UnityEngine.Rendering.CommandBuffer::InternalSetComputeBufferData(UnityEngine.ComputeBuffer,System.Array,System.Int32,System.Int32,System.Int32,System.Int32) void Register_UnityEngine_Rendering_CommandBuffer_InternalSetComputeBufferData(); Register_UnityEngine_Rendering_CommandBuffer_InternalSetComputeBufferData(); //System.Void UnityEngine.Rendering.CommandBuffer::Internal_DispatchCompute(UnityEngine.ComputeShader,System.Int32,System.Int32,System.Int32,System.Int32) void Register_UnityEngine_Rendering_CommandBuffer_Internal_DispatchCompute(); Register_UnityEngine_Rendering_CommandBuffer_Internal_DispatchCompute(); //System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawMeshInstanced(UnityEngine.Mesh,System.Int32,UnityEngine.Material,System.Int32,UnityEngine.Matrix4x4[],System.Int32,UnityEngine.MaterialPropertyBlock) void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawMeshInstanced(); Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawMeshInstanced(); //System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawMesh_Injected(UnityEngine.Mesh,UnityEngine.Matrix4x4&,UnityEngine.Material,System.Int32,System.Int32,UnityEngine.MaterialPropertyBlock) void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawMesh_Injected(); Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawMesh_Injected(); //System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawOcclusionMesh_Injected(UnityEngine.RectInt&) void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawOcclusionMesh_Injected(); Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawOcclusionMesh_Injected(); //System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawProcedural_Injected(UnityEngine.Matrix4x4&,UnityEngine.Material,System.Int32,UnityEngine.MeshTopology,System.Int32,System.Int32,UnityEngine.MaterialPropertyBlock) void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawProcedural_Injected(); Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawProcedural_Injected(); //System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawRenderer(UnityEngine.Renderer,UnityEngine.Material,System.Int32,System.Int32) void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawRenderer(); Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawRenderer(); //System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawRendererList_Injected(UnityEngine.Rendering.RendererUtils.RendererList&) void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawRendererList_Injected(); Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawRendererList_Injected(); //System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetComputeBufferParam(UnityEngine.ComputeShader,System.Int32,System.Int32,UnityEngine.ComputeBuffer) void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeBufferParam(); Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeBufferParam(); //System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetComputeConstantComputeBufferParam(UnityEngine.ComputeShader,System.Int32,UnityEngine.ComputeBuffer,System.Int32,System.Int32) void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeConstantComputeBufferParam(); Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeConstantComputeBufferParam(); //System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetComputeFloats(UnityEngine.ComputeShader,System.Int32,System.Single[]) void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeFloats(); Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeFloats(); //System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetComputeTextureParam(UnityEngine.ComputeShader,System.Int32,System.Int32,UnityEngine.Rendering.RenderTargetIdentifier&,System.Int32,UnityEngine.Rendering.RenderTextureSubElement) void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeTextureParam(); Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeTextureParam(); //System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetSinglePassStereo(UnityEngine.Rendering.SinglePassStereoMode) void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetSinglePassStereo(); Register_UnityEngine_Rendering_CommandBuffer_Internal_SetSinglePassStereo(); //System.Void UnityEngine.Rendering.CommandBuffer::MarkLateLatchMatrixShaderPropertyID(UnityEngine.Rendering.CameraLateLatchMatrixType,System.Int32) void Register_UnityEngine_Rendering_CommandBuffer_MarkLateLatchMatrixShaderPropertyID(); Register_UnityEngine_Rendering_CommandBuffer_MarkLateLatchMatrixShaderPropertyID(); //System.Void UnityEngine.Rendering.CommandBuffer::ReleaseBuffer() void Register_UnityEngine_Rendering_CommandBuffer_ReleaseBuffer(); Register_UnityEngine_Rendering_CommandBuffer_ReleaseBuffer(); //System.Void UnityEngine.Rendering.CommandBuffer::ReleaseTemporaryRT(System.Int32) void Register_UnityEngine_Rendering_CommandBuffer_ReleaseTemporaryRT(); Register_UnityEngine_Rendering_CommandBuffer_ReleaseTemporaryRT(); //System.Void UnityEngine.Rendering.CommandBuffer::SetComputeVectorParam_Injected(UnityEngine.ComputeShader,System.Int32,UnityEngine.Vector4&) void Register_UnityEngine_Rendering_CommandBuffer_SetComputeVectorParam_Injected(); Register_UnityEngine_Rendering_CommandBuffer_SetComputeVectorParam_Injected(); //System.Void UnityEngine.Rendering.CommandBuffer::SetExecutionFlags(UnityEngine.Rendering.CommandBufferExecutionFlags) void Register_UnityEngine_Rendering_CommandBuffer_SetExecutionFlags(); Register_UnityEngine_Rendering_CommandBuffer_SetExecutionFlags(); //System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalBufferInternal(System.Int32,UnityEngine.ComputeBuffer) void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalBufferInternal(); Register_UnityEngine_Rendering_CommandBuffer_SetGlobalBufferInternal(); //System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalColor_Injected(System.Int32,UnityEngine.Color&) void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalColor_Injected(); Register_UnityEngine_Rendering_CommandBuffer_SetGlobalColor_Injected(); //System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalConstantBufferInternal(UnityEngine.ComputeBuffer,System.Int32,System.Int32,System.Int32) void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalConstantBufferInternal(); Register_UnityEngine_Rendering_CommandBuffer_SetGlobalConstantBufferInternal(); //System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalDepthBias(System.Single,System.Single) void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalDepthBias(); Register_UnityEngine_Rendering_CommandBuffer_SetGlobalDepthBias(); //System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalFloat(System.Int32,System.Single) void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalFloat(); Register_UnityEngine_Rendering_CommandBuffer_SetGlobalFloat(); //System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalFloatArray(System.Int32,System.Single[]) void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalFloatArray(); Register_UnityEngine_Rendering_CommandBuffer_SetGlobalFloatArray(); //System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalInt(System.Int32,System.Int32) void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalInt(); Register_UnityEngine_Rendering_CommandBuffer_SetGlobalInt(); //System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalInteger(System.Int32,System.Int32) void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalInteger(); Register_UnityEngine_Rendering_CommandBuffer_SetGlobalInteger(); //System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalMatrixArray(System.Int32,UnityEngine.Matrix4x4[]) void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalMatrixArray(); Register_UnityEngine_Rendering_CommandBuffer_SetGlobalMatrixArray(); //System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalMatrix_Injected(System.Int32,UnityEngine.Matrix4x4&) void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalMatrix_Injected(); Register_UnityEngine_Rendering_CommandBuffer_SetGlobalMatrix_Injected(); //System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalTexture_Impl(System.Int32,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderTextureSubElement) void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalTexture_Impl(); Register_UnityEngine_Rendering_CommandBuffer_SetGlobalTexture_Impl(); //System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalVectorArray(System.Int32,UnityEngine.Vector4[]) void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalVectorArray(); Register_UnityEngine_Rendering_CommandBuffer_SetGlobalVectorArray(); //System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalVector_Injected(System.Int32,UnityEngine.Vector4&) void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalVector_Injected(); Register_UnityEngine_Rendering_CommandBuffer_SetGlobalVector_Injected(); //System.Void UnityEngine.Rendering.CommandBuffer::SetInstanceMultiplier(System.UInt32) void Register_UnityEngine_Rendering_CommandBuffer_SetInstanceMultiplier(); Register_UnityEngine_Rendering_CommandBuffer_SetInstanceMultiplier(); //System.Void UnityEngine.Rendering.CommandBuffer::SetLateLatchProjectionMatrices(UnityEngine.Matrix4x4[]) void Register_UnityEngine_Rendering_CommandBuffer_SetLateLatchProjectionMatrices(); Register_UnityEngine_Rendering_CommandBuffer_SetLateLatchProjectionMatrices(); //System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTargetColorDepth_Internal_Injected(UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderTargetFlags) void Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetColorDepth_Internal_Injected(); Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetColorDepth_Internal_Injected(); //System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTargetMultiSubtarget_Injected(UnityEngine.Rendering.RenderTargetIdentifier[],UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderBufferLoadAction[],UnityEngine.Rendering.RenderBufferStoreAction[],UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,System.Int32,UnityEngine.CubemapFace,System.Int32) void Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetMultiSubtarget_Injected(); Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetMultiSubtarget_Injected(); //System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTargetMulti_Internal_Injected(UnityEngine.Rendering.RenderTargetIdentifier[],UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderBufferLoadAction[],UnityEngine.Rendering.RenderBufferStoreAction[],UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderTargetFlags) void Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetMulti_Internal_Injected(); Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetMulti_Internal_Injected(); //System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTargetSingle_Internal_Injected(UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction) void Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetSingle_Internal_Injected(); Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetSingle_Internal_Injected(); //System.Void UnityEngine.Rendering.CommandBuffer::SetViewProjectionMatrices_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&) void Register_UnityEngine_Rendering_CommandBuffer_SetViewProjectionMatrices_Injected(); Register_UnityEngine_Rendering_CommandBuffer_SetViewProjectionMatrices_Injected(); //System.Void UnityEngine.Rendering.CommandBuffer::SetViewport_Injected(UnityEngine.Rect&) void Register_UnityEngine_Rendering_CommandBuffer_SetViewport_Injected(); Register_UnityEngine_Rendering_CommandBuffer_SetViewport_Injected(); //System.Void UnityEngine.Rendering.CommandBuffer::UnmarkLateLatchMatrix(UnityEngine.Rendering.CameraLateLatchMatrixType) void Register_UnityEngine_Rendering_CommandBuffer_UnmarkLateLatchMatrix(); Register_UnityEngine_Rendering_CommandBuffer_UnmarkLateLatchMatrix(); //System.Void UnityEngine.Rendering.CommandBuffer::WaitOnGPUFence_Internal(System.IntPtr,UnityEngine.Rendering.SynchronisationStageFlags) void Register_UnityEngine_Rendering_CommandBuffer_WaitOnGPUFence_Internal(); Register_UnityEngine_Rendering_CommandBuffer_WaitOnGPUFence_Internal(); //System.Void UnityEngine.Rendering.CommandBuffer::set_name(System.String) void Register_UnityEngine_Rendering_CommandBuffer_set_name(); Register_UnityEngine_Rendering_CommandBuffer_set_name(); //End Registrations for type : UnityEngine.Rendering.CommandBuffer //Start Registrations for type : UnityEngine.Rendering.CommandBufferExtensions //System.Void UnityEngine.Rendering.CommandBufferExtensions::Internal_SwitchIntoFastMemory(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.FastMemoryFlags,System.Single,System.Boolean) void Register_UnityEngine_Rendering_CommandBufferExtensions_Internal_SwitchIntoFastMemory(); Register_UnityEngine_Rendering_CommandBufferExtensions_Internal_SwitchIntoFastMemory(); //System.Void UnityEngine.Rendering.CommandBufferExtensions::Internal_SwitchOutOfFastMemory(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier&,System.Boolean) void Register_UnityEngine_Rendering_CommandBufferExtensions_Internal_SwitchOutOfFastMemory(); Register_UnityEngine_Rendering_CommandBufferExtensions_Internal_SwitchOutOfFastMemory(); //End Registrations for type : UnityEngine.Rendering.CommandBufferExtensions //Start Registrations for type : UnityEngine.Rendering.CullingResults //System.Boolean UnityEngine.Rendering.CullingResults::ComputeDirectionalShadowMatricesAndCullingPrimitives_Injected(System.IntPtr,System.Int32,System.Int32,System.Int32,UnityEngine.Vector3&,System.Int32,System.Single,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rendering.ShadowSplitData&) void Register_UnityEngine_Rendering_CullingResults_ComputeDirectionalShadowMatricesAndCullingPrimitives_Injected(); Register_UnityEngine_Rendering_CullingResults_ComputeDirectionalShadowMatricesAndCullingPrimitives_Injected(); //System.Boolean UnityEngine.Rendering.CullingResults::ComputePointShadowMatricesAndCullingPrimitives(System.IntPtr,System.Int32,UnityEngine.CubemapFace,System.Single,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rendering.ShadowSplitData&) void Register_UnityEngine_Rendering_CullingResults_ComputePointShadowMatricesAndCullingPrimitives(); Register_UnityEngine_Rendering_CullingResults_ComputePointShadowMatricesAndCullingPrimitives(); //System.Boolean UnityEngine.Rendering.CullingResults::ComputeSpotShadowMatricesAndCullingPrimitives(System.IntPtr,System.Int32,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rendering.ShadowSplitData&) void Register_UnityEngine_Rendering_CullingResults_ComputeSpotShadowMatricesAndCullingPrimitives(); Register_UnityEngine_Rendering_CullingResults_ComputeSpotShadowMatricesAndCullingPrimitives(); //System.Boolean UnityEngine.Rendering.CullingResults::GetShadowCasterBounds(System.IntPtr,System.Int32,UnityEngine.Bounds&) void Register_UnityEngine_Rendering_CullingResults_GetShadowCasterBounds(); Register_UnityEngine_Rendering_CullingResults_GetShadowCasterBounds(); //System.Int32 UnityEngine.Rendering.CullingResults::GetLightIndexCount(System.IntPtr) void Register_UnityEngine_Rendering_CullingResults_GetLightIndexCount(); Register_UnityEngine_Rendering_CullingResults_GetLightIndexCount(); //System.Int32 UnityEngine.Rendering.CullingResults::GetLightIndexMapSize(System.IntPtr) void Register_UnityEngine_Rendering_CullingResults_GetLightIndexMapSize(); Register_UnityEngine_Rendering_CullingResults_GetLightIndexMapSize(); //System.Int32 UnityEngine.Rendering.CullingResults::GetReflectionProbeIndexCount(System.IntPtr) void Register_UnityEngine_Rendering_CullingResults_GetReflectionProbeIndexCount(); Register_UnityEngine_Rendering_CullingResults_GetReflectionProbeIndexCount(); //System.Void UnityEngine.Rendering.CullingResults::FillLightAndReflectionProbeIndices(System.IntPtr,UnityEngine.ComputeBuffer) void Register_UnityEngine_Rendering_CullingResults_FillLightAndReflectionProbeIndices(); Register_UnityEngine_Rendering_CullingResults_FillLightAndReflectionProbeIndices(); //System.Void UnityEngine.Rendering.CullingResults::FillLightIndexMap(System.IntPtr,System.IntPtr,System.Int32) void Register_UnityEngine_Rendering_CullingResults_FillLightIndexMap(); Register_UnityEngine_Rendering_CullingResults_FillLightIndexMap(); //System.Void UnityEngine.Rendering.CullingResults::SetLightIndexMap(System.IntPtr,System.IntPtr,System.Int32) void Register_UnityEngine_Rendering_CullingResults_SetLightIndexMap(); Register_UnityEngine_Rendering_CullingResults_SetLightIndexMap(); //End Registrations for type : UnityEngine.Rendering.CullingResults //Start Registrations for type : UnityEngine.Rendering.GraphicsFence //System.Int32 UnityEngine.Rendering.GraphicsFence::GetVersionNumber(System.IntPtr) void Register_UnityEngine_Rendering_GraphicsFence_GetVersionNumber(); Register_UnityEngine_Rendering_GraphicsFence_GetVersionNumber(); //End Registrations for type : UnityEngine.Rendering.GraphicsFence //Start Registrations for type : UnityEngine.Rendering.GraphicsSettings //System.Boolean UnityEngine.Rendering.GraphicsSettings::HasShaderDefine(UnityEngine.Rendering.GraphicsTier,UnityEngine.Rendering.BuiltinShaderDefine) void Register_UnityEngine_Rendering_GraphicsSettings_HasShaderDefine(); Register_UnityEngine_Rendering_GraphicsSettings_HasShaderDefine(); //System.Boolean UnityEngine.Rendering.GraphicsSettings::get_lightsUseLinearIntensity() void Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity(); Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity(); //System.Void UnityEngine.Rendering.GraphicsSettings::RegisterRenderPipeline(System.String,UnityEngine.Object) void Register_UnityEngine_Rendering_GraphicsSettings_RegisterRenderPipeline(); Register_UnityEngine_Rendering_GraphicsSettings_RegisterRenderPipeline(); //System.Void UnityEngine.Rendering.GraphicsSettings::UnregisterRenderPipeline(System.String) void Register_UnityEngine_Rendering_GraphicsSettings_UnregisterRenderPipeline(); Register_UnityEngine_Rendering_GraphicsSettings_UnregisterRenderPipeline(); //System.Void UnityEngine.Rendering.GraphicsSettings::set_INTERNAL_defaultRenderPipeline(UnityEngine.ScriptableObject) void Register_UnityEngine_Rendering_GraphicsSettings_set_INTERNAL_defaultRenderPipeline(); Register_UnityEngine_Rendering_GraphicsSettings_set_INTERNAL_defaultRenderPipeline(); //System.Void UnityEngine.Rendering.GraphicsSettings::set_defaultRenderingLayerMask(System.UInt32) void Register_UnityEngine_Rendering_GraphicsSettings_set_defaultRenderingLayerMask(); Register_UnityEngine_Rendering_GraphicsSettings_set_defaultRenderingLayerMask(); //System.Void UnityEngine.Rendering.GraphicsSettings::set_lightsUseColorTemperature(System.Boolean) void Register_UnityEngine_Rendering_GraphicsSettings_set_lightsUseColorTemperature(); Register_UnityEngine_Rendering_GraphicsSettings_set_lightsUseColorTemperature(); //System.Void UnityEngine.Rendering.GraphicsSettings::set_lightsUseLinearIntensity(System.Boolean) void Register_UnityEngine_Rendering_GraphicsSettings_set_lightsUseLinearIntensity(); Register_UnityEngine_Rendering_GraphicsSettings_set_lightsUseLinearIntensity(); //System.Void UnityEngine.Rendering.GraphicsSettings::set_useScriptableRenderPipelineBatching(System.Boolean) void Register_UnityEngine_Rendering_GraphicsSettings_set_useScriptableRenderPipelineBatching(); Register_UnityEngine_Rendering_GraphicsSettings_set_useScriptableRenderPipelineBatching(); //UnityEngine.Object UnityEngine.Rendering.GraphicsSettings::GetSettingsForRenderPipeline(System.String) void Register_UnityEngine_Rendering_GraphicsSettings_GetSettingsForRenderPipeline(); Register_UnityEngine_Rendering_GraphicsSettings_GetSettingsForRenderPipeline(); //UnityEngine.Rendering.BuiltinShaderMode UnityEngine.Rendering.GraphicsSettings::GetShaderMode(UnityEngine.Rendering.BuiltinShaderType) void Register_UnityEngine_Rendering_GraphicsSettings_GetShaderMode(); Register_UnityEngine_Rendering_GraphicsSettings_GetShaderMode(); //UnityEngine.ScriptableObject UnityEngine.Rendering.GraphicsSettings::get_INTERNAL_currentRenderPipeline() void Register_UnityEngine_Rendering_GraphicsSettings_get_INTERNAL_currentRenderPipeline(); Register_UnityEngine_Rendering_GraphicsSettings_get_INTERNAL_currentRenderPipeline(); //End Registrations for type : UnityEngine.Rendering.GraphicsSettings //Start Registrations for type : UnityEngine.Rendering.RendererUtils.RendererList //System.Boolean UnityEngine.Rendering.RendererUtils.RendererList::get_isValid_Injected(UnityEngine.Rendering.RendererUtils.RendererList&) void Register_UnityEngine_Rendering_RendererUtils_RendererList_get_isValid_Injected(); Register_UnityEngine_Rendering_RendererUtils_RendererList_get_isValid_Injected(); //End Registrations for type : UnityEngine.Rendering.RendererUtils.RendererList //Start Registrations for type : UnityEngine.Rendering.ScriptableRenderContext //System.Boolean UnityEngine.Rendering.ScriptableRenderContext::SubmitForRenderPassValidation_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&) void Register_UnityEngine_Rendering_ScriptableRenderContext_SubmitForRenderPassValidation_Internal_Injected(); Register_UnityEngine_Rendering_ScriptableRenderContext_SubmitForRenderPassValidation_Internal_Injected(); //System.Void UnityEngine.Rendering.ScriptableRenderContext::BeginRenderPass_Internal(System.IntPtr,System.Int32,System.Int32,System.Int32,System.IntPtr,System.Int32,System.Int32) void Register_UnityEngine_Rendering_ScriptableRenderContext_BeginRenderPass_Internal(); Register_UnityEngine_Rendering_ScriptableRenderContext_BeginRenderPass_Internal(); //System.Void UnityEngine.Rendering.ScriptableRenderContext::BeginSubPass_Internal(System.IntPtr,System.IntPtr,System.Int32,System.IntPtr,System.Int32,System.Boolean,System.Boolean) void Register_UnityEngine_Rendering_ScriptableRenderContext_BeginSubPass_Internal(); Register_UnityEngine_Rendering_ScriptableRenderContext_BeginSubPass_Internal(); //System.Void UnityEngine.Rendering.ScriptableRenderContext::CreateRendererList_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr,UnityEngine.Rendering.DrawingSettings&,UnityEngine.Rendering.FilteringSettings&,UnityEngine.Rendering.ShaderTagId&,System.Boolean,System.IntPtr,System.IntPtr,System.Int32,UnityEngine.Rendering.RendererUtils.RendererList&) void Register_UnityEngine_Rendering_ScriptableRenderContext_CreateRendererList_Internal_Injected(); Register_UnityEngine_Rendering_ScriptableRenderContext_CreateRendererList_Internal_Injected(); //System.Void UnityEngine.Rendering.ScriptableRenderContext::DrawRenderers_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr,UnityEngine.Rendering.DrawingSettings&,UnityEngine.Rendering.FilteringSettings&,UnityEngine.Rendering.ShaderTagId&,System.Boolean,System.IntPtr,System.IntPtr,System.Int32) void Register_UnityEngine_Rendering_ScriptableRenderContext_DrawRenderers_Internal_Injected(); Register_UnityEngine_Rendering_ScriptableRenderContext_DrawRenderers_Internal_Injected(); //System.Void UnityEngine.Rendering.ScriptableRenderContext::DrawShadows_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr) void Register_UnityEngine_Rendering_ScriptableRenderContext_DrawShadows_Internal_Injected(); Register_UnityEngine_Rendering_ScriptableRenderContext_DrawShadows_Internal_Injected(); //System.Void UnityEngine.Rendering.ScriptableRenderContext::DrawSkybox_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Camera) void Register_UnityEngine_Rendering_ScriptableRenderContext_DrawSkybox_Internal_Injected(); Register_UnityEngine_Rendering_ScriptableRenderContext_DrawSkybox_Internal_Injected(); //System.Void UnityEngine.Rendering.ScriptableRenderContext::DrawWireOverlay_Impl_Injected(UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Camera) void Register_UnityEngine_Rendering_ScriptableRenderContext_DrawWireOverlay_Impl_Injected(); Register_UnityEngine_Rendering_ScriptableRenderContext_DrawWireOverlay_Impl_Injected(); //System.Void UnityEngine.Rendering.ScriptableRenderContext::EndRenderPass_Internal(System.IntPtr) void Register_UnityEngine_Rendering_ScriptableRenderContext_EndRenderPass_Internal(); Register_UnityEngine_Rendering_ScriptableRenderContext_EndRenderPass_Internal(); //System.Void UnityEngine.Rendering.ScriptableRenderContext::EndSubPass_Internal(System.IntPtr) void Register_UnityEngine_Rendering_ScriptableRenderContext_EndSubPass_Internal(); Register_UnityEngine_Rendering_ScriptableRenderContext_EndSubPass_Internal(); //System.Void UnityEngine.Rendering.ScriptableRenderContext::ExecuteCommandBufferAsync_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.ComputeQueueType) void Register_UnityEngine_Rendering_ScriptableRenderContext_ExecuteCommandBufferAsync_Internal_Injected(); Register_UnityEngine_Rendering_ScriptableRenderContext_ExecuteCommandBufferAsync_Internal_Injected(); //System.Void UnityEngine.Rendering.ScriptableRenderContext::ExecuteCommandBuffer_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Rendering.CommandBuffer) void Register_UnityEngine_Rendering_ScriptableRenderContext_ExecuteCommandBuffer_Internal_Injected(); Register_UnityEngine_Rendering_ScriptableRenderContext_ExecuteCommandBuffer_Internal_Injected(); //System.Void UnityEngine.Rendering.ScriptableRenderContext::GetCameras_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.Type,System.Object) void Register_UnityEngine_Rendering_ScriptableRenderContext_GetCameras_Internal_Injected(); Register_UnityEngine_Rendering_ScriptableRenderContext_GetCameras_Internal_Injected(); //System.Void UnityEngine.Rendering.ScriptableRenderContext::InitializeSortSettings(UnityEngine.Camera,UnityEngine.Rendering.SortingSettings&) void Register_UnityEngine_Rendering_ScriptableRenderContext_InitializeSortSettings(); Register_UnityEngine_Rendering_ScriptableRenderContext_InitializeSortSettings(); //System.Void UnityEngine.Rendering.ScriptableRenderContext::Internal_Cull_Injected(UnityEngine.Rendering.ScriptableCullingParameters&,UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr) void Register_UnityEngine_Rendering_ScriptableRenderContext_Internal_Cull_Injected(); Register_UnityEngine_Rendering_ScriptableRenderContext_Internal_Cull_Injected(); //System.Void UnityEngine.Rendering.ScriptableRenderContext::InvokeOnRenderObjectCallback_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&) void Register_UnityEngine_Rendering_ScriptableRenderContext_InvokeOnRenderObjectCallback_Internal_Injected(); Register_UnityEngine_Rendering_ScriptableRenderContext_InvokeOnRenderObjectCallback_Internal_Injected(); //System.Void UnityEngine.Rendering.ScriptableRenderContext::PrepareRendererListsAsync_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.Object) void Register_UnityEngine_Rendering_ScriptableRenderContext_PrepareRendererListsAsync_Internal_Injected(); Register_UnityEngine_Rendering_ScriptableRenderContext_PrepareRendererListsAsync_Internal_Injected(); //System.Void UnityEngine.Rendering.ScriptableRenderContext::SetupCameraProperties_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Camera,System.Boolean,System.Int32) void Register_UnityEngine_Rendering_ScriptableRenderContext_SetupCameraProperties_Internal_Injected(); Register_UnityEngine_Rendering_ScriptableRenderContext_SetupCameraProperties_Internal_Injected(); //System.Void UnityEngine.Rendering.ScriptableRenderContext::Submit_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&) void Register_UnityEngine_Rendering_ScriptableRenderContext_Submit_Internal_Injected(); Register_UnityEngine_Rendering_ScriptableRenderContext_Submit_Internal_Injected(); //UnityEngine.Rendering.RendererUtils.RendererListStatus UnityEngine.Rendering.ScriptableRenderContext::QueryRendererListStatus_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Rendering.RendererUtils.RendererList&) void Register_UnityEngine_Rendering_ScriptableRenderContext_QueryRendererListStatus_Internal_Injected(); Register_UnityEngine_Rendering_ScriptableRenderContext_QueryRendererListStatus_Internal_Injected(); //End Registrations for type : UnityEngine.Rendering.ScriptableRenderContext //Start Registrations for type : UnityEngine.Rendering.ShaderKeyword //System.UInt32 UnityEngine.Rendering.ShaderKeyword::GetGlobalKeywordCount() void Register_UnityEngine_Rendering_ShaderKeyword_GetGlobalKeywordCount(); Register_UnityEngine_Rendering_ShaderKeyword_GetGlobalKeywordCount(); //System.UInt32 UnityEngine.Rendering.ShaderKeyword::GetGlobalKeywordIndex(System.String) void Register_UnityEngine_Rendering_ShaderKeyword_GetGlobalKeywordIndex(); Register_UnityEngine_Rendering_ShaderKeyword_GetGlobalKeywordIndex(); //System.Void UnityEngine.Rendering.ShaderKeyword::CreateGlobalKeyword(System.String) void Register_UnityEngine_Rendering_ShaderKeyword_CreateGlobalKeyword(); Register_UnityEngine_Rendering_ShaderKeyword_CreateGlobalKeyword(); //End Registrations for type : UnityEngine.Rendering.ShaderKeyword //Start Registrations for type : UnityEngine.RenderSettings //System.Boolean UnityEngine.RenderSettings::get_fog() void Register_UnityEngine_RenderSettings_get_fog(); Register_UnityEngine_RenderSettings_get_fog(); //System.Single UnityEngine.RenderSettings::get_fogDensity() void Register_UnityEngine_RenderSettings_get_fogDensity(); Register_UnityEngine_RenderSettings_get_fogDensity(); //System.Single UnityEngine.RenderSettings::get_fogEndDistance() void Register_UnityEngine_RenderSettings_get_fogEndDistance(); Register_UnityEngine_RenderSettings_get_fogEndDistance(); //System.Single UnityEngine.RenderSettings::get_fogStartDistance() void Register_UnityEngine_RenderSettings_get_fogStartDistance(); Register_UnityEngine_RenderSettings_get_fogStartDistance(); //System.Single UnityEngine.RenderSettings::get_reflectionIntensity() void Register_UnityEngine_RenderSettings_get_reflectionIntensity(); Register_UnityEngine_RenderSettings_get_reflectionIntensity(); //System.Void UnityEngine.RenderSettings::get_ambientEquatorColor_Injected(UnityEngine.Color&) void Register_UnityEngine_RenderSettings_get_ambientEquatorColor_Injected(); Register_UnityEngine_RenderSettings_get_ambientEquatorColor_Injected(); //System.Void UnityEngine.RenderSettings::get_ambientGroundColor_Injected(UnityEngine.Color&) void Register_UnityEngine_RenderSettings_get_ambientGroundColor_Injected(); Register_UnityEngine_RenderSettings_get_ambientGroundColor_Injected(); //System.Void UnityEngine.RenderSettings::get_ambientProbe_Injected(UnityEngine.Rendering.SphericalHarmonicsL2&) void Register_UnityEngine_RenderSettings_get_ambientProbe_Injected(); Register_UnityEngine_RenderSettings_get_ambientProbe_Injected(); //System.Void UnityEngine.RenderSettings::get_ambientSkyColor_Injected(UnityEngine.Color&) void Register_UnityEngine_RenderSettings_get_ambientSkyColor_Injected(); Register_UnityEngine_RenderSettings_get_ambientSkyColor_Injected(); //System.Void UnityEngine.RenderSettings::get_fogColor_Injected(UnityEngine.Color&) void Register_UnityEngine_RenderSettings_get_fogColor_Injected(); Register_UnityEngine_RenderSettings_get_fogColor_Injected(); //System.Void UnityEngine.RenderSettings::get_subtractiveShadowColor_Injected(UnityEngine.Color&) void Register_UnityEngine_RenderSettings_get_subtractiveShadowColor_Injected(); Register_UnityEngine_RenderSettings_get_subtractiveShadowColor_Injected(); //UnityEngine.Light UnityEngine.RenderSettings::get_sun() void Register_UnityEngine_RenderSettings_get_sun(); Register_UnityEngine_RenderSettings_get_sun(); //UnityEngine.Material UnityEngine.RenderSettings::get_skybox() void Register_UnityEngine_RenderSettings_get_skybox(); Register_UnityEngine_RenderSettings_get_skybox(); //End Registrations for type : UnityEngine.RenderSettings //Start Registrations for type : UnityEngine.RenderTexture //System.Boolean UnityEngine.RenderTexture::Create() void Register_UnityEngine_RenderTexture_Create(); Register_UnityEngine_RenderTexture_Create(); //System.Boolean UnityEngine.RenderTexture::IsCreated() void Register_UnityEngine_RenderTexture_IsCreated(); Register_UnityEngine_RenderTexture_IsCreated(); //System.Boolean UnityEngine.RenderTexture::get_enableRandomWrite() void Register_UnityEngine_RenderTexture_get_enableRandomWrite(); Register_UnityEngine_RenderTexture_get_enableRandomWrite(); //System.Boolean UnityEngine.RenderTexture::get_sRGB() void Register_UnityEngine_RenderTexture_get_sRGB(); Register_UnityEngine_RenderTexture_get_sRGB(); //System.Boolean UnityEngine.RenderTexture::get_useDynamicScale() void Register_UnityEngine_RenderTexture_get_useDynamicScale(); Register_UnityEngine_RenderTexture_get_useDynamicScale(); //System.Boolean UnityEngine.RenderTexture::get_useMipMap() void Register_UnityEngine_RenderTexture_get_useMipMap(); Register_UnityEngine_RenderTexture_get_useMipMap(); //System.Int32 UnityEngine.RenderTexture::get_antiAliasing() void Register_UnityEngine_RenderTexture_get_antiAliasing(); Register_UnityEngine_RenderTexture_get_antiAliasing(); //System.Int32 UnityEngine.RenderTexture::get_height() void Register_UnityEngine_RenderTexture_get_height(); Register_UnityEngine_RenderTexture_get_height(); //System.Int32 UnityEngine.RenderTexture::get_volumeDepth() void Register_UnityEngine_RenderTexture_get_volumeDepth(); Register_UnityEngine_RenderTexture_get_volumeDepth(); //System.Int32 UnityEngine.RenderTexture::get_width() void Register_UnityEngine_RenderTexture_get_width(); Register_UnityEngine_RenderTexture_get_width(); //System.Void UnityEngine.RenderTexture::DiscardContents(System.Boolean,System.Boolean) void Register_UnityEngine_RenderTexture_DiscardContents(); Register_UnityEngine_RenderTexture_DiscardContents(); //System.Void UnityEngine.RenderTexture::GetColorBuffer_Injected(UnityEngine.RenderBuffer&) void Register_UnityEngine_RenderTexture_GetColorBuffer_Injected(); Register_UnityEngine_RenderTexture_GetColorBuffer_Injected(); //System.Void UnityEngine.RenderTexture::GetDepthBuffer_Injected(UnityEngine.RenderBuffer&) void Register_UnityEngine_RenderTexture_GetDepthBuffer_Injected(); Register_UnityEngine_RenderTexture_GetDepthBuffer_Injected(); //System.Void UnityEngine.RenderTexture::GetDescriptor_Injected(UnityEngine.RenderTextureDescriptor&) void Register_UnityEngine_RenderTexture_GetDescriptor_Injected(); Register_UnityEngine_RenderTexture_GetDescriptor_Injected(); //System.Void UnityEngine.RenderTexture::Internal_Create(UnityEngine.RenderTexture) void Register_UnityEngine_RenderTexture_Internal_Create(); Register_UnityEngine_RenderTexture_Internal_Create(); //System.Void UnityEngine.RenderTexture::Release() void Register_UnityEngine_RenderTexture_Release(); Register_UnityEngine_RenderTexture_Release(); //System.Void UnityEngine.RenderTexture::ReleaseTemporary(UnityEngine.RenderTexture) void Register_UnityEngine_RenderTexture_ReleaseTemporary(); Register_UnityEngine_RenderTexture_ReleaseTemporary(); //System.Void UnityEngine.RenderTexture::SetActive(UnityEngine.RenderTexture) void Register_UnityEngine_RenderTexture_SetActive(); Register_UnityEngine_RenderTexture_SetActive(); //System.Void UnityEngine.RenderTexture::SetMipMapCount(System.Int32) void Register_UnityEngine_RenderTexture_SetMipMapCount(); Register_UnityEngine_RenderTexture_SetMipMapCount(); //System.Void UnityEngine.RenderTexture::SetRenderTextureDescriptor_Injected(UnityEngine.RenderTextureDescriptor&) void Register_UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected(); Register_UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected(); //System.Void UnityEngine.RenderTexture::SetSRGBReadWrite(System.Boolean) void Register_UnityEngine_RenderTexture_SetSRGBReadWrite(); Register_UnityEngine_RenderTexture_SetSRGBReadWrite(); //System.Void UnityEngine.RenderTexture::set_antiAliasing(System.Int32) void Register_UnityEngine_RenderTexture_set_antiAliasing(); Register_UnityEngine_RenderTexture_set_antiAliasing(); //System.Void UnityEngine.RenderTexture::set_autoGenerateMips(System.Boolean) void Register_UnityEngine_RenderTexture_set_autoGenerateMips(); Register_UnityEngine_RenderTexture_set_autoGenerateMips(); //System.Void UnityEngine.RenderTexture::set_bindTextureMS(System.Boolean) void Register_UnityEngine_RenderTexture_set_bindTextureMS(); Register_UnityEngine_RenderTexture_set_bindTextureMS(); //System.Void UnityEngine.RenderTexture::set_depthStencilFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) void Register_UnityEngine_RenderTexture_set_depthStencilFormat(); Register_UnityEngine_RenderTexture_set_depthStencilFormat(); //System.Void UnityEngine.RenderTexture::set_dimension(UnityEngine.Rendering.TextureDimension) void Register_UnityEngine_RenderTexture_set_dimension(); Register_UnityEngine_RenderTexture_set_dimension(); //System.Void UnityEngine.RenderTexture::set_enableRandomWrite(System.Boolean) void Register_UnityEngine_RenderTexture_set_enableRandomWrite(); Register_UnityEngine_RenderTexture_set_enableRandomWrite(); //System.Void UnityEngine.RenderTexture::set_graphicsFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) void Register_UnityEngine_RenderTexture_set_graphicsFormat(); Register_UnityEngine_RenderTexture_set_graphicsFormat(); //System.Void UnityEngine.RenderTexture::set_height(System.Int32) void Register_UnityEngine_RenderTexture_set_height(); Register_UnityEngine_RenderTexture_set_height(); //System.Void UnityEngine.RenderTexture::set_memorylessMode(UnityEngine.RenderTextureMemoryless) void Register_UnityEngine_RenderTexture_set_memorylessMode(); Register_UnityEngine_RenderTexture_set_memorylessMode(); //System.Void UnityEngine.RenderTexture::set_stencilFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) void Register_UnityEngine_RenderTexture_set_stencilFormat(); Register_UnityEngine_RenderTexture_set_stencilFormat(); //System.Void UnityEngine.RenderTexture::set_useDynamicScale(System.Boolean) void Register_UnityEngine_RenderTexture_set_useDynamicScale(); Register_UnityEngine_RenderTexture_set_useDynamicScale(); //System.Void UnityEngine.RenderTexture::set_useMipMap(System.Boolean) void Register_UnityEngine_RenderTexture_set_useMipMap(); Register_UnityEngine_RenderTexture_set_useMipMap(); //System.Void UnityEngine.RenderTexture::set_volumeDepth(System.Int32) void Register_UnityEngine_RenderTexture_set_volumeDepth(); Register_UnityEngine_RenderTexture_set_volumeDepth(); //System.Void UnityEngine.RenderTexture::set_width(System.Int32) void Register_UnityEngine_RenderTexture_set_width(); Register_UnityEngine_RenderTexture_set_width(); //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTexture::get_depthStencilFormat() void Register_UnityEngine_RenderTexture_get_depthStencilFormat(); Register_UnityEngine_RenderTexture_get_depthStencilFormat(); //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTexture::get_graphicsFormat() void Register_UnityEngine_RenderTexture_get_graphicsFormat(); Register_UnityEngine_RenderTexture_get_graphicsFormat(); //UnityEngine.RenderTexture UnityEngine.RenderTexture::GetActive() void Register_UnityEngine_RenderTexture_GetActive(); Register_UnityEngine_RenderTexture_GetActive(); //UnityEngine.RenderTexture UnityEngine.RenderTexture::GetTemporary_Internal_Injected(UnityEngine.RenderTextureDescriptor&) void Register_UnityEngine_RenderTexture_GetTemporary_Internal_Injected(); Register_UnityEngine_RenderTexture_GetTemporary_Internal_Injected(); //UnityEngine.Rendering.TextureDimension UnityEngine.RenderTexture::get_dimension() void Register_UnityEngine_RenderTexture_get_dimension(); Register_UnityEngine_RenderTexture_get_dimension(); //End Registrations for type : UnityEngine.RenderTexture //Start Registrations for type : UnityEngine.Resources //UnityEngine.Object UnityEngine.Resources::GetBuiltinResource(System.Type,System.String) void Register_UnityEngine_Resources_GetBuiltinResource(); Register_UnityEngine_Resources_GetBuiltinResource(); //End Registrations for type : UnityEngine.Resources //Start Registrations for type : UnityEngine.ResourcesAPIInternal //System.Void UnityEngine.ResourcesAPIInternal::UnloadAsset(UnityEngine.Object) void Register_UnityEngine_ResourcesAPIInternal_UnloadAsset(); Register_UnityEngine_ResourcesAPIInternal_UnloadAsset(); //UnityEngine.Object UnityEngine.ResourcesAPIInternal::Load(System.String,System.Type) void Register_UnityEngine_ResourcesAPIInternal_Load(); Register_UnityEngine_ResourcesAPIInternal_Load(); //UnityEngine.Object[] UnityEngine.ResourcesAPIInternal::FindObjectsOfTypeAll(System.Type) void Register_UnityEngine_ResourcesAPIInternal_FindObjectsOfTypeAll(); Register_UnityEngine_ResourcesAPIInternal_FindObjectsOfTypeAll(); //UnityEngine.Shader UnityEngine.ResourcesAPIInternal::FindShaderByName(System.String) void Register_UnityEngine_ResourcesAPIInternal_FindShaderByName(); Register_UnityEngine_ResourcesAPIInternal_FindShaderByName(); //End Registrations for type : UnityEngine.ResourcesAPIInternal //Start Registrations for type : UnityEngine.Rigidbody //System.Single UnityEngine.Rigidbody::get_mass() void Register_UnityEngine_Rigidbody_get_mass(); Register_UnityEngine_Rigidbody_get_mass(); //System.Void UnityEngine.Rigidbody::MovePosition_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Rigidbody_MovePosition_Injected(); Register_UnityEngine_Rigidbody_MovePosition_Injected(); //System.Void UnityEngine.Rigidbody::MoveRotation_Injected(UnityEngine.Quaternion&) void Register_UnityEngine_Rigidbody_MoveRotation_Injected(); Register_UnityEngine_Rigidbody_MoveRotation_Injected(); //System.Void UnityEngine.Rigidbody::get_position_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Rigidbody_get_position_Injected(); Register_UnityEngine_Rigidbody_get_position_Injected(); //System.Void UnityEngine.Rigidbody::get_rotation_Injected(UnityEngine.Quaternion&) void Register_UnityEngine_Rigidbody_get_rotation_Injected(); Register_UnityEngine_Rigidbody_get_rotation_Injected(); //System.Void UnityEngine.Rigidbody::get_velocity_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Rigidbody_get_velocity_Injected(); Register_UnityEngine_Rigidbody_get_velocity_Injected(); //System.Void UnityEngine.Rigidbody::set_detectCollisions(System.Boolean) void Register_UnityEngine_Rigidbody_set_detectCollisions(); Register_UnityEngine_Rigidbody_set_detectCollisions(); //System.Void UnityEngine.Rigidbody::set_isKinematic(System.Boolean) void Register_UnityEngine_Rigidbody_set_isKinematic(); Register_UnityEngine_Rigidbody_set_isKinematic(); //End Registrations for type : UnityEngine.Rigidbody //Start Registrations for type : UnityEngine.Rigidbody2D //System.Single UnityEngine.Rigidbody2D::get_mass() void Register_UnityEngine_Rigidbody2D_get_mass(); Register_UnityEngine_Rigidbody2D_get_mass(); //System.Void UnityEngine.Rigidbody2D::get_velocity_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Rigidbody2D_get_velocity_Injected(); Register_UnityEngine_Rigidbody2D_get_velocity_Injected(); //End Registrations for type : UnityEngine.Rigidbody2D //Start Registrations for type : UnityEngine.ScalableBufferManager //System.Single UnityEngine.ScalableBufferManager::get_heightScaleFactor() void Register_UnityEngine_ScalableBufferManager_get_heightScaleFactor(); Register_UnityEngine_ScalableBufferManager_get_heightScaleFactor(); //System.Single UnityEngine.ScalableBufferManager::get_widthScaleFactor() void Register_UnityEngine_ScalableBufferManager_get_widthScaleFactor(); Register_UnityEngine_ScalableBufferManager_get_widthScaleFactor(); //System.Void UnityEngine.ScalableBufferManager::ResizeBuffers(System.Single,System.Single) void Register_UnityEngine_ScalableBufferManager_ResizeBuffers(); Register_UnityEngine_ScalableBufferManager_ResizeBuffers(); //End Registrations for type : UnityEngine.ScalableBufferManager //Start Registrations for type : UnityEngine.SceneManagement.Scene //System.Boolean UnityEngine.SceneManagement.Scene::GetIsLoadedInternal(System.Int32) void Register_UnityEngine_SceneManagement_Scene_GetIsLoadedInternal(); Register_UnityEngine_SceneManagement_Scene_GetIsLoadedInternal(); //System.Boolean UnityEngine.SceneManagement.Scene::IsValidInternal(System.Int32) void Register_UnityEngine_SceneManagement_Scene_IsValidInternal(); Register_UnityEngine_SceneManagement_Scene_IsValidInternal(); //System.Int32 UnityEngine.SceneManagement.Scene::GetBuildIndexInternal(System.Int32) void Register_UnityEngine_SceneManagement_Scene_GetBuildIndexInternal(); Register_UnityEngine_SceneManagement_Scene_GetBuildIndexInternal(); //System.Int32 UnityEngine.SceneManagement.Scene::GetRootCountInternal(System.Int32) void Register_UnityEngine_SceneManagement_Scene_GetRootCountInternal(); Register_UnityEngine_SceneManagement_Scene_GetRootCountInternal(); //System.String UnityEngine.SceneManagement.Scene::GetGUIDInternal(System.Int32) void Register_UnityEngine_SceneManagement_Scene_GetGUIDInternal(); Register_UnityEngine_SceneManagement_Scene_GetGUIDInternal(); //System.String UnityEngine.SceneManagement.Scene::GetNameInternal(System.Int32) void Register_UnityEngine_SceneManagement_Scene_GetNameInternal(); Register_UnityEngine_SceneManagement_Scene_GetNameInternal(); //System.Void UnityEngine.SceneManagement.Scene::GetRootGameObjectsInternal(System.Int32,System.Object) void Register_UnityEngine_SceneManagement_Scene_GetRootGameObjectsInternal(); Register_UnityEngine_SceneManagement_Scene_GetRootGameObjectsInternal(); //End Registrations for type : UnityEngine.SceneManagement.Scene //Start Registrations for type : UnityEngine.SceneManagement.SceneManager //System.Int32 UnityEngine.SceneManagement.SceneManager::get_sceneCount() void Register_UnityEngine_SceneManagement_SceneManager_get_sceneCount(); Register_UnityEngine_SceneManagement_SceneManager_get_sceneCount(); //System.Void UnityEngine.SceneManagement.SceneManager::GetActiveScene_Injected(UnityEngine.SceneManagement.Scene&) void Register_UnityEngine_SceneManagement_SceneManager_GetActiveScene_Injected(); Register_UnityEngine_SceneManagement_SceneManager_GetActiveScene_Injected(); //System.Void UnityEngine.SceneManagement.SceneManager::GetSceneAt_Injected(System.Int32,UnityEngine.SceneManagement.Scene&) void Register_UnityEngine_SceneManagement_SceneManager_GetSceneAt_Injected(); Register_UnityEngine_SceneManagement_SceneManager_GetSceneAt_Injected(); //System.Void UnityEngine.SceneManagement.SceneManager::GetSceneByName_Injected(System.String,UnityEngine.SceneManagement.Scene&) void Register_UnityEngine_SceneManagement_SceneManager_GetSceneByName_Injected(); Register_UnityEngine_SceneManagement_SceneManager_GetSceneByName_Injected(); //End Registrations for type : UnityEngine.SceneManagement.SceneManager //Start Registrations for type : UnityEngine.SceneManagement.SceneManagerAPIInternal //UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManagerAPIInternal::LoadSceneAsyncNameIndexInternal_Injected(System.String,System.Int32,UnityEngine.SceneManagement.LoadSceneParameters&,System.Boolean) void Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_LoadSceneAsyncNameIndexInternal_Injected(); Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_LoadSceneAsyncNameIndexInternal_Injected(); //UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManagerAPIInternal::UnloadSceneNameIndexInternal(System.String,System.Int32,System.Boolean,UnityEngine.SceneManagement.UnloadSceneOptions,System.Boolean&) void Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_UnloadSceneNameIndexInternal(); Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_UnloadSceneNameIndexInternal(); //End Registrations for type : UnityEngine.SceneManagement.SceneManagerAPIInternal //Start Registrations for type : UnityEngine.Screen //System.Boolean UnityEngine.Screen::get_fullScreen() void Register_UnityEngine_Screen_get_fullScreen(); Register_UnityEngine_Screen_get_fullScreen(); //System.Int32 UnityEngine.Screen::get_height() void Register_UnityEngine_Screen_get_height(); Register_UnityEngine_Screen_get_height(); //System.Int32 UnityEngine.Screen::get_width() void Register_UnityEngine_Screen_get_width(); Register_UnityEngine_Screen_get_width(); //System.Single UnityEngine.Screen::get_dpi() void Register_UnityEngine_Screen_get_dpi(); Register_UnityEngine_Screen_get_dpi(); //System.Void UnityEngine.Screen::SetResolution(System.Int32,System.Int32,UnityEngine.FullScreenMode,System.Int32) void Register_UnityEngine_Screen_SetResolution(); Register_UnityEngine_Screen_SetResolution(); //System.Void UnityEngine.Screen::get_currentResolution_Injected(UnityEngine.Resolution&) void Register_UnityEngine_Screen_get_currentResolution_Injected(); Register_UnityEngine_Screen_get_currentResolution_Injected(); //System.Void UnityEngine.Screen::set_fullScreen(System.Boolean) void Register_UnityEngine_Screen_set_fullScreen(); Register_UnityEngine_Screen_set_fullScreen(); //UnityEngine.ScreenOrientation UnityEngine.Screen::GetScreenOrientation() void Register_UnityEngine_Screen_GetScreenOrientation(); Register_UnityEngine_Screen_GetScreenOrientation(); //End Registrations for type : UnityEngine.Screen //Start Registrations for type : UnityEngine.ScriptableObject //System.Void UnityEngine.ScriptableObject::CreateScriptableObject(UnityEngine.ScriptableObject) void Register_UnityEngine_ScriptableObject_CreateScriptableObject(); Register_UnityEngine_ScriptableObject_CreateScriptableObject(); //UnityEngine.ScriptableObject UnityEngine.ScriptableObject::CreateScriptableObjectInstanceFromType(System.Type,System.Boolean) void Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType(); Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType(); //End Registrations for type : UnityEngine.ScriptableObject //Start Registrations for type : UnityEngine.ScriptingRuntime //System.String[] UnityEngine.ScriptingRuntime::GetAllUserAssemblies() void Register_UnityEngine_ScriptingRuntime_GetAllUserAssemblies(); Register_UnityEngine_ScriptingRuntime_GetAllUserAssemblies(); //End Registrations for type : UnityEngine.ScriptingRuntime //Start Registrations for type : UnityEngine.Shader //System.Boolean UnityEngine.Shader::get_isSupported() void Register_UnityEngine_Shader_get_isSupported(); Register_UnityEngine_Shader_get_isSupported(); //System.Int32 UnityEngine.Shader::PropertyToID(System.String) void Register_UnityEngine_Shader_PropertyToID(); Register_UnityEngine_Shader_PropertyToID(); //System.Int32 UnityEngine.Shader::TagToID(System.String) void Register_UnityEngine_Shader_TagToID(); Register_UnityEngine_Shader_TagToID(); //System.Void UnityEngine.Shader::DisableKeyword(System.String) void Register_UnityEngine_Shader_DisableKeyword(); Register_UnityEngine_Shader_DisableKeyword(); //System.Void UnityEngine.Shader::EnableKeyword(System.String) void Register_UnityEngine_Shader_EnableKeyword(); Register_UnityEngine_Shader_EnableKeyword(); //System.Void UnityEngine.Shader::SetGlobalConstantBufferImpl(System.Int32,UnityEngine.ComputeBuffer,System.Int32,System.Int32) void Register_UnityEngine_Shader_SetGlobalConstantBufferImpl(); Register_UnityEngine_Shader_SetGlobalConstantBufferImpl(); //System.Void UnityEngine.Shader::SetGlobalFloatImpl(System.Int32,System.Single) void Register_UnityEngine_Shader_SetGlobalFloatImpl(); Register_UnityEngine_Shader_SetGlobalFloatImpl(); //System.Void UnityEngine.Shader::SetGlobalMatrixImpl_Injected(System.Int32,UnityEngine.Matrix4x4&) void Register_UnityEngine_Shader_SetGlobalMatrixImpl_Injected(); Register_UnityEngine_Shader_SetGlobalMatrixImpl_Injected(); //System.Void UnityEngine.Shader::SetGlobalTextureImpl(System.Int32,UnityEngine.Texture) void Register_UnityEngine_Shader_SetGlobalTextureImpl(); Register_UnityEngine_Shader_SetGlobalTextureImpl(); //System.Void UnityEngine.Shader::SetGlobalVectorImpl_Injected(System.Int32,UnityEngine.Vector4&) void Register_UnityEngine_Shader_SetGlobalVectorImpl_Injected(); Register_UnityEngine_Shader_SetGlobalVectorImpl_Injected(); //System.Void UnityEngine.Shader::set_globalRenderPipeline(System.String) void Register_UnityEngine_Shader_set_globalRenderPipeline(); Register_UnityEngine_Shader_set_globalRenderPipeline(); //End Registrations for type : UnityEngine.Shader //Start Registrations for type : UnityEngine.SkinnedMeshRenderer //UnityEngine.Mesh UnityEngine.SkinnedMeshRenderer::get_sharedMesh() void Register_UnityEngine_SkinnedMeshRenderer_get_sharedMesh(); Register_UnityEngine_SkinnedMeshRenderer_get_sharedMesh(); //End Registrations for type : UnityEngine.SkinnedMeshRenderer //Start Registrations for type : UnityEngine.Skybox //UnityEngine.Material UnityEngine.Skybox::get_material() void Register_UnityEngine_Skybox_get_material(); Register_UnityEngine_Skybox_get_material(); //End Registrations for type : UnityEngine.Skybox //Start Registrations for type : UnityEngine.SortingLayer //System.Int32 UnityEngine.SortingLayer::GetLayerValueFromID(System.Int32) void Register_UnityEngine_SortingLayer_GetLayerValueFromID(); Register_UnityEngine_SortingLayer_GetLayerValueFromID(); //System.Int32[] UnityEngine.SortingLayer::GetSortingLayerIDsInternal() void Register_UnityEngine_SortingLayer_GetSortingLayerIDsInternal(); Register_UnityEngine_SortingLayer_GetSortingLayerIDsInternal(); //System.String UnityEngine.SortingLayer::IDToName(System.Int32) void Register_UnityEngine_SortingLayer_IDToName(); Register_UnityEngine_SortingLayer_IDToName(); //End Registrations for type : UnityEngine.SortingLayer //Start Registrations for type : UnityEngine.SphereCollider //System.Single UnityEngine.SphereCollider::get_radius() void Register_UnityEngine_SphereCollider_get_radius(); Register_UnityEngine_SphereCollider_get_radius(); //System.Void UnityEngine.SphereCollider::get_center_Injected(UnityEngine.Vector3&) void Register_UnityEngine_SphereCollider_get_center_Injected(); Register_UnityEngine_SphereCollider_get_center_Injected(); //System.Void UnityEngine.SphereCollider::set_radius(System.Single) void Register_UnityEngine_SphereCollider_set_radius(); Register_UnityEngine_SphereCollider_set_radius(); //End Registrations for type : UnityEngine.SphereCollider //Start Registrations for type : UnityEngine.Sprite //System.Boolean UnityEngine.Sprite::get_isUsingPlaceholder() void Register_UnityEngine_Sprite_get_isUsingPlaceholder(); Register_UnityEngine_Sprite_get_isUsingPlaceholder(); //System.Int32 UnityEngine.Sprite::GetPacked() void Register_UnityEngine_Sprite_GetPacked(); Register_UnityEngine_Sprite_GetPacked(); //System.Int32 UnityEngine.Sprite::GetPackingMode() void Register_UnityEngine_Sprite_GetPackingMode(); Register_UnityEngine_Sprite_GetPackingMode(); //System.Int32 UnityEngine.Sprite::GetPackingRotation() void Register_UnityEngine_Sprite_GetPackingRotation(); Register_UnityEngine_Sprite_GetPackingRotation(); //System.Single UnityEngine.Sprite::get_pixelsPerUnit() void Register_UnityEngine_Sprite_get_pixelsPerUnit(); Register_UnityEngine_Sprite_get_pixelsPerUnit(); //System.UInt16[] UnityEngine.Sprite::get_triangles() void Register_UnityEngine_Sprite_get_triangles(); Register_UnityEngine_Sprite_get_triangles(); //System.Void UnityEngine.Sprite::GetInnerUVs_Injected(UnityEngine.Vector4&) void Register_UnityEngine_Sprite_GetInnerUVs_Injected(); Register_UnityEngine_Sprite_GetInnerUVs_Injected(); //System.Void UnityEngine.Sprite::GetOuterUVs_Injected(UnityEngine.Vector4&) void Register_UnityEngine_Sprite_GetOuterUVs_Injected(); Register_UnityEngine_Sprite_GetOuterUVs_Injected(); //System.Void UnityEngine.Sprite::GetPadding_Injected(UnityEngine.Vector4&) void Register_UnityEngine_Sprite_GetPadding_Injected(); Register_UnityEngine_Sprite_GetPadding_Injected(); //System.Void UnityEngine.Sprite::GetTextureRect_Injected(UnityEngine.Rect&) void Register_UnityEngine_Sprite_GetTextureRect_Injected(); Register_UnityEngine_Sprite_GetTextureRect_Injected(); //System.Void UnityEngine.Sprite::get_border_Injected(UnityEngine.Vector4&) void Register_UnityEngine_Sprite_get_border_Injected(); Register_UnityEngine_Sprite_get_border_Injected(); //System.Void UnityEngine.Sprite::get_bounds_Injected(UnityEngine.Bounds&) void Register_UnityEngine_Sprite_get_bounds_Injected(); Register_UnityEngine_Sprite_get_bounds_Injected(); //System.Void UnityEngine.Sprite::get_pivot_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Sprite_get_pivot_Injected(); Register_UnityEngine_Sprite_get_pivot_Injected(); //System.Void UnityEngine.Sprite::get_rect_Injected(UnityEngine.Rect&) void Register_UnityEngine_Sprite_get_rect_Injected(); Register_UnityEngine_Sprite_get_rect_Injected(); //UnityEngine.Sprite UnityEngine.Sprite::CreateSprite_Injected(UnityEngine.Texture2D,UnityEngine.Rect&,UnityEngine.Vector2&,System.Single,System.UInt32,UnityEngine.SpriteMeshType,UnityEngine.Vector4&,System.Boolean) void Register_UnityEngine_Sprite_CreateSprite_Injected(); Register_UnityEngine_Sprite_CreateSprite_Injected(); //UnityEngine.Texture2D UnityEngine.Sprite::get_associatedAlphaSplitTexture() void Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture(); Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture(); //UnityEngine.Texture2D UnityEngine.Sprite::get_texture() void Register_UnityEngine_Sprite_get_texture(); Register_UnityEngine_Sprite_get_texture(); //UnityEngine.Vector2[] UnityEngine.Sprite::get_uv() void Register_UnityEngine_Sprite_get_uv(); Register_UnityEngine_Sprite_get_uv(); //UnityEngine.Vector2[] UnityEngine.Sprite::get_vertices() void Register_UnityEngine_Sprite_get_vertices(); Register_UnityEngine_Sprite_get_vertices(); //End Registrations for type : UnityEngine.Sprite //Start Registrations for type : UnityEngine.SubsystemDescriptorBindings //System.String UnityEngine.SubsystemDescriptorBindings::GetId(System.IntPtr) void Register_UnityEngine_SubsystemDescriptorBindings_GetId(); Register_UnityEngine_SubsystemDescriptorBindings_GetId(); //End Registrations for type : UnityEngine.SubsystemDescriptorBindings //Start Registrations for type : UnityEngine.SubsystemManager //System.Void UnityEngine.SubsystemManager::StaticConstructScriptingClassMap() void Register_UnityEngine_SubsystemManager_StaticConstructScriptingClassMap(); Register_UnityEngine_SubsystemManager_StaticConstructScriptingClassMap(); //End Registrations for type : UnityEngine.SubsystemManager //Start Registrations for type : UnityEngine.SubsystemsImplementation.SubsystemDescriptorStore //System.Void UnityEngine.SubsystemsImplementation.SubsystemDescriptorStore::ReportSingleSubsystemAnalytics(System.String) void Register_UnityEngine_SubsystemsImplementation_SubsystemDescriptorStore_ReportSingleSubsystemAnalytics(); Register_UnityEngine_SubsystemsImplementation_SubsystemDescriptorStore_ReportSingleSubsystemAnalytics(); //End Registrations for type : UnityEngine.SubsystemsImplementation.SubsystemDescriptorStore //Start Registrations for type : UnityEngine.SystemInfo //System.Boolean UnityEngine.SystemInfo::GetGraphicsMultiThreaded() void Register_UnityEngine_SystemInfo_GetGraphicsMultiThreaded(); Register_UnityEngine_SystemInfo_GetGraphicsMultiThreaded(); //System.Boolean UnityEngine.SystemInfo::GetGraphicsUVStartsAtTop() void Register_UnityEngine_SystemInfo_GetGraphicsUVStartsAtTop(); Register_UnityEngine_SystemInfo_GetGraphicsUVStartsAtTop(); //System.Boolean UnityEngine.SystemInfo::HasHiddenSurfaceRemovalOnGPU() void Register_UnityEngine_SystemInfo_HasHiddenSurfaceRemovalOnGPU(); Register_UnityEngine_SystemInfo_HasHiddenSurfaceRemovalOnGPU(); //System.Boolean UnityEngine.SystemInfo::HasRenderTextureNative(UnityEngine.RenderTextureFormat) void Register_UnityEngine_SystemInfo_HasRenderTextureNative(); Register_UnityEngine_SystemInfo_HasRenderTextureNative(); //System.Boolean UnityEngine.SystemInfo::IsFormatSupported(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) void Register_UnityEngine_SystemInfo_IsFormatSupported(); Register_UnityEngine_SystemInfo_IsFormatSupported(); //System.Boolean UnityEngine.SystemInfo::IsGyroAvailable() void Register_UnityEngine_SystemInfo_IsGyroAvailable(); Register_UnityEngine_SystemInfo_IsGyroAvailable(); //System.Boolean UnityEngine.SystemInfo::Supports2DArrayTextures() void Register_UnityEngine_SystemInfo_Supports2DArrayTextures(); Register_UnityEngine_SystemInfo_Supports2DArrayTextures(); //System.Boolean UnityEngine.SystemInfo::Supports3DRenderTextures() void Register_UnityEngine_SystemInfo_Supports3DRenderTextures(); Register_UnityEngine_SystemInfo_Supports3DRenderTextures(); //System.Boolean UnityEngine.SystemInfo::Supports3DTextures() void Register_UnityEngine_SystemInfo_Supports3DTextures(); Register_UnityEngine_SystemInfo_Supports3DTextures(); //System.Boolean UnityEngine.SystemInfo::SupportsAccelerometer() void Register_UnityEngine_SystemInfo_SupportsAccelerometer(); Register_UnityEngine_SystemInfo_SupportsAccelerometer(); //System.Boolean UnityEngine.SystemInfo::SupportsComputeShaders() void Register_UnityEngine_SystemInfo_SupportsComputeShaders(); Register_UnityEngine_SystemInfo_SupportsComputeShaders(); //System.Boolean UnityEngine.SystemInfo::SupportsCubemapArrayTextures() void Register_UnityEngine_SystemInfo_SupportsCubemapArrayTextures(); Register_UnityEngine_SystemInfo_SupportsCubemapArrayTextures(); //System.Boolean UnityEngine.SystemInfo::SupportsGPUFence() void Register_UnityEngine_SystemInfo_SupportsGPUFence(); Register_UnityEngine_SystemInfo_SupportsGPUFence(); //System.Boolean UnityEngine.SystemInfo::SupportsInstancing() void Register_UnityEngine_SystemInfo_SupportsInstancing(); Register_UnityEngine_SystemInfo_SupportsInstancing(); //System.Boolean UnityEngine.SystemInfo::SupportsLocationService() void Register_UnityEngine_SystemInfo_SupportsLocationService(); Register_UnityEngine_SystemInfo_SupportsLocationService(); //System.Boolean UnityEngine.SystemInfo::SupportsMotionVectors() void Register_UnityEngine_SystemInfo_SupportsMotionVectors(); Register_UnityEngine_SystemInfo_SupportsMotionVectors(); //System.Boolean UnityEngine.SystemInfo::SupportsMultisampleAutoResolve() void Register_UnityEngine_SystemInfo_SupportsMultisampleAutoResolve(); Register_UnityEngine_SystemInfo_SupportsMultisampleAutoResolve(); //System.Boolean UnityEngine.SystemInfo::SupportsMultiview() void Register_UnityEngine_SystemInfo_SupportsMultiview(); Register_UnityEngine_SystemInfo_SupportsMultiview(); //System.Boolean UnityEngine.SystemInfo::SupportsRenderTargetArrayIndexFromVertexShader() void Register_UnityEngine_SystemInfo_SupportsRenderTargetArrayIndexFromVertexShader(); Register_UnityEngine_SystemInfo_SupportsRenderTargetArrayIndexFromVertexShader(); //System.Boolean UnityEngine.SystemInfo::SupportsShadows() void Register_UnityEngine_SystemInfo_SupportsShadows(); Register_UnityEngine_SystemInfo_SupportsShadows(); //System.Boolean UnityEngine.SystemInfo::SupportsStoreAndResolveAction() void Register_UnityEngine_SystemInfo_SupportsStoreAndResolveAction(); Register_UnityEngine_SystemInfo_SupportsStoreAndResolveAction(); //System.Boolean UnityEngine.SystemInfo::SupportsTextureFormatNative(UnityEngine.TextureFormat) void Register_UnityEngine_SystemInfo_SupportsTextureFormatNative(); Register_UnityEngine_SystemInfo_SupportsTextureFormatNative(); //System.Boolean UnityEngine.SystemInfo::UsesLoadStoreActions() void Register_UnityEngine_SystemInfo_UsesLoadStoreActions(); Register_UnityEngine_SystemInfo_UsesLoadStoreActions(); //System.Boolean UnityEngine.SystemInfo::UsesReversedZBuffer() void Register_UnityEngine_SystemInfo_UsesReversedZBuffer(); Register_UnityEngine_SystemInfo_UsesReversedZBuffer(); //System.Int32 UnityEngine.SystemInfo::GetGraphicsMemorySize() void Register_UnityEngine_SystemInfo_GetGraphicsMemorySize(); Register_UnityEngine_SystemInfo_GetGraphicsMemorySize(); //System.Int32 UnityEngine.SystemInfo::GetGraphicsShaderLevel() void Register_UnityEngine_SystemInfo_GetGraphicsShaderLevel(); Register_UnityEngine_SystemInfo_GetGraphicsShaderLevel(); //System.Int32 UnityEngine.SystemInfo::GetMaxCubemapSize() void Register_UnityEngine_SystemInfo_GetMaxCubemapSize(); Register_UnityEngine_SystemInfo_GetMaxCubemapSize(); //System.Int32 UnityEngine.SystemInfo::GetMaxRenderTextureSize() void Register_UnityEngine_SystemInfo_GetMaxRenderTextureSize(); Register_UnityEngine_SystemInfo_GetMaxRenderTextureSize(); //System.Int32 UnityEngine.SystemInfo::GetMaxTextureSize() void Register_UnityEngine_SystemInfo_GetMaxTextureSize(); Register_UnityEngine_SystemInfo_GetMaxTextureSize(); //System.Int32 UnityEngine.SystemInfo::GetPhysicalMemoryMB() void Register_UnityEngine_SystemInfo_GetPhysicalMemoryMB(); Register_UnityEngine_SystemInfo_GetPhysicalMemoryMB(); //System.Int32 UnityEngine.SystemInfo::GetProcessorCount() void Register_UnityEngine_SystemInfo_GetProcessorCount(); Register_UnityEngine_SystemInfo_GetProcessorCount(); //System.Int32 UnityEngine.SystemInfo::GetRenderTextureSupportedMSAASampleCount_Injected(UnityEngine.RenderTextureDescriptor&) void Register_UnityEngine_SystemInfo_GetRenderTextureSupportedMSAASampleCount_Injected(); Register_UnityEngine_SystemInfo_GetRenderTextureSupportedMSAASampleCount_Injected(); //System.Int32 UnityEngine.SystemInfo::SupportedRenderTargetCount() void Register_UnityEngine_SystemInfo_SupportedRenderTargetCount(); Register_UnityEngine_SystemInfo_SupportedRenderTargetCount(); //System.Int32 UnityEngine.SystemInfo::SupportsMultisampledTextures() void Register_UnityEngine_SystemInfo_SupportsMultisampledTextures(); Register_UnityEngine_SystemInfo_SupportsMultisampledTextures(); //System.Int64 UnityEngine.SystemInfo::MaxGraphicsBufferSize() void Register_UnityEngine_SystemInfo_MaxGraphicsBufferSize(); Register_UnityEngine_SystemInfo_MaxGraphicsBufferSize(); //System.String UnityEngine.SystemInfo::GetDeviceModel() void Register_UnityEngine_SystemInfo_GetDeviceModel(); Register_UnityEngine_SystemInfo_GetDeviceModel(); //System.String UnityEngine.SystemInfo::GetDeviceUniqueIdentifier() void Register_UnityEngine_SystemInfo_GetDeviceUniqueIdentifier(); Register_UnityEngine_SystemInfo_GetDeviceUniqueIdentifier(); //System.String UnityEngine.SystemInfo::GetGraphicsDeviceName() void Register_UnityEngine_SystemInfo_GetGraphicsDeviceName(); Register_UnityEngine_SystemInfo_GetGraphicsDeviceName(); //System.String UnityEngine.SystemInfo::GetGraphicsDeviceVendor() void Register_UnityEngine_SystemInfo_GetGraphicsDeviceVendor(); Register_UnityEngine_SystemInfo_GetGraphicsDeviceVendor(); //System.String UnityEngine.SystemInfo::GetGraphicsDeviceVersion() void Register_UnityEngine_SystemInfo_GetGraphicsDeviceVersion(); Register_UnityEngine_SystemInfo_GetGraphicsDeviceVersion(); //System.String UnityEngine.SystemInfo::GetOperatingSystem() void Register_UnityEngine_SystemInfo_GetOperatingSystem(); Register_UnityEngine_SystemInfo_GetOperatingSystem(); //System.String UnityEngine.SystemInfo::GetProcessorType() void Register_UnityEngine_SystemInfo_GetProcessorType(); Register_UnityEngine_SystemInfo_GetProcessorType(); //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.SystemInfo::GetCompatibleFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) void Register_UnityEngine_SystemInfo_GetCompatibleFormat(); Register_UnityEngine_SystemInfo_GetCompatibleFormat(); //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.SystemInfo::GetGraphicsFormat(UnityEngine.Experimental.Rendering.DefaultFormat) void Register_UnityEngine_SystemInfo_GetGraphicsFormat(); Register_UnityEngine_SystemInfo_GetGraphicsFormat(); //UnityEngine.OperatingSystemFamily UnityEngine.SystemInfo::GetOperatingSystemFamily() void Register_UnityEngine_SystemInfo_GetOperatingSystemFamily(); Register_UnityEngine_SystemInfo_GetOperatingSystemFamily(); //UnityEngine.Rendering.CopyTextureSupport UnityEngine.SystemInfo::GetCopyTextureSupport() void Register_UnityEngine_SystemInfo_GetCopyTextureSupport(); Register_UnityEngine_SystemInfo_GetCopyTextureSupport(); //UnityEngine.Rendering.GraphicsDeviceType UnityEngine.SystemInfo::GetGraphicsDeviceType() void Register_UnityEngine_SystemInfo_GetGraphicsDeviceType(); Register_UnityEngine_SystemInfo_GetGraphicsDeviceType(); //End Registrations for type : UnityEngine.SystemInfo //Start Registrations for type : UnityEngine.TextAsset //System.Byte[] UnityEngine.TextAsset::get_bytes() void Register_UnityEngine_TextAsset_get_bytes(); Register_UnityEngine_TextAsset_get_bytes(); //End Registrations for type : UnityEngine.TextAsset //Start Registrations for type : UnityEngine.TextCore.LowLevel.FontEngine //System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryAddGlyphToTexture_Internal(System.UInt32,System.Int32,UnityEngine.TextCore.LowLevel.GlyphPackingMode,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.LowLevel.GlyphRenderMode,UnityEngine.Texture2D,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&) void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphToTexture_Internal(); Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphToTexture_Internal(); //System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryAddGlyphsToTexture_Internal(System.UInt32[],System.Int32,UnityEngine.TextCore.LowLevel.GlyphPackingMode,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.LowLevel.GlyphRenderMode,UnityEngine.Texture2D,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct[],System.Int32&) void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphsToTexture_Internal(); Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphsToTexture_Internal(); //System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryGetGlyphWithIndexValue_Internal(System.UInt32,UnityEngine.TextCore.LowLevel.GlyphLoadFlags,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&) void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithIndexValue_Internal(); Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithIndexValue_Internal(); //System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryGetGlyphWithUnicodeValue_Internal(System.UInt32,UnityEngine.TextCore.LowLevel.GlyphLoadFlags,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&) void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithUnicodeValue_Internal(); Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithUnicodeValue_Internal(); //System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryGetSystemFontReference_Internal(System.String,System.String,UnityEngine.TextCore.LowLevel.FontReference&) void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetSystemFontReference_Internal(); Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetSystemFontReference_Internal(); //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::GetFaceInfo_Internal(UnityEngine.TextCore.FaceInfo&) void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetFaceInfo_Internal(); Register_UnityEngine_TextCore_LowLevel_FontEngine_GetFaceInfo_Internal(); //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::GetGlyphPairAdjustmentRecordsFromMarshallingArray(UnityEngine.TextCore.LowLevel.GlyphPairAdjustmentRecord[]) void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetGlyphPairAdjustmentRecordsFromMarshallingArray(); Register_UnityEngine_TextCore_LowLevel_FontEngine_GetGlyphPairAdjustmentRecordsFromMarshallingArray(); //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::InitializeFontEngine_Internal() void Register_UnityEngine_TextCore_LowLevel_FontEngine_InitializeFontEngine_Internal(); Register_UnityEngine_TextCore_LowLevel_FontEngine_InitializeFontEngine_Internal(); //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_And_FaceIndex_Internal(System.String,System.Int32,System.Int32) void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_And_FaceIndex_Internal(); Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_And_FaceIndex_Internal(); //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_FromFont_Internal(UnityEngine.Font,System.Int32) void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_FromFont_Internal(); Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_FromFont_Internal(); //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal(UnityEngine.Font,System.Int32,System.Int32) void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal(); Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal(); //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_by_FamilyName_and_StyleName_Internal(System.String,System.String,System.Int32) void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_by_FamilyName_and_StyleName_Internal(); Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_by_FamilyName_and_StyleName_Internal(); //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::PopulatePairAdjustmentRecordMarshallingArray_from_GlyphIndexes(System.UInt32[],System.Int32&) void Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulatePairAdjustmentRecordMarshallingArray_from_GlyphIndexes(); Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulatePairAdjustmentRecordMarshallingArray_from_GlyphIndexes(); //System.UInt32 UnityEngine.TextCore.LowLevel.FontEngine::GetGlyphIndex(System.UInt32) void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetGlyphIndex(); Register_UnityEngine_TextCore_LowLevel_FontEngine_GetGlyphIndex(); //System.Void UnityEngine.TextCore.LowLevel.FontEngine::ResetAtlasTexture(UnityEngine.Texture2D) void Register_UnityEngine_TextCore_LowLevel_FontEngine_ResetAtlasTexture(); Register_UnityEngine_TextCore_LowLevel_FontEngine_ResetAtlasTexture(); //System.Void UnityEngine.TextCore.LowLevel.FontEngine::SetTextureUploadMode(System.Boolean) void Register_UnityEngine_TextCore_LowLevel_FontEngine_SetTextureUploadMode(); Register_UnityEngine_TextCore_LowLevel_FontEngine_SetTextureUploadMode(); //End Registrations for type : UnityEngine.TextCore.LowLevel.FontEngine //Start Registrations for type : UnityEngine.TextGenerator //System.Boolean UnityEngine.TextGenerator::Populate_Internal_Injected(System.String,UnityEngine.Font,UnityEngine.Color&,System.Int32,System.Single,System.Single,UnityEngine.FontStyle,System.Boolean,System.Boolean,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,UnityEngine.TextAnchor,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.UInt32&) void Register_UnityEngine_TextGenerator_Populate_Internal_Injected(); Register_UnityEngine_TextGenerator_Populate_Internal_Injected(); //System.Int32 UnityEngine.TextGenerator::get_characterCount() void Register_UnityEngine_TextGenerator_get_characterCount(); Register_UnityEngine_TextGenerator_get_characterCount(); //System.Int32 UnityEngine.TextGenerator::get_lineCount() void Register_UnityEngine_TextGenerator_get_lineCount(); Register_UnityEngine_TextGenerator_get_lineCount(); //System.IntPtr UnityEngine.TextGenerator::Internal_Create() void Register_UnityEngine_TextGenerator_Internal_Create(); Register_UnityEngine_TextGenerator_Internal_Create(); //System.Void UnityEngine.TextGenerator::GetCharactersInternal(System.Object) void Register_UnityEngine_TextGenerator_GetCharactersInternal(); Register_UnityEngine_TextGenerator_GetCharactersInternal(); //System.Void UnityEngine.TextGenerator::GetLinesInternal(System.Object) void Register_UnityEngine_TextGenerator_GetLinesInternal(); Register_UnityEngine_TextGenerator_GetLinesInternal(); //System.Void UnityEngine.TextGenerator::GetVerticesInternal(System.Object) void Register_UnityEngine_TextGenerator_GetVerticesInternal(); Register_UnityEngine_TextGenerator_GetVerticesInternal(); //System.Void UnityEngine.TextGenerator::Internal_Destroy(System.IntPtr) void Register_UnityEngine_TextGenerator_Internal_Destroy(); Register_UnityEngine_TextGenerator_Internal_Destroy(); //System.Void UnityEngine.TextGenerator::get_rectExtents_Injected(UnityEngine.Rect&) void Register_UnityEngine_TextGenerator_get_rectExtents_Injected(); Register_UnityEngine_TextGenerator_get_rectExtents_Injected(); //End Registrations for type : UnityEngine.TextGenerator //Start Registrations for type : UnityEngine.TextMesh //System.Void UnityEngine.TextMesh::get_color_Injected(UnityEngine.Color&) void Register_UnityEngine_TextMesh_get_color_Injected(); Register_UnityEngine_TextMesh_get_color_Injected(); //System.Void UnityEngine.TextMesh::set_anchor(UnityEngine.TextAnchor) void Register_UnityEngine_TextMesh_set_anchor(); Register_UnityEngine_TextMesh_set_anchor(); //System.Void UnityEngine.TextMesh::set_color_Injected(UnityEngine.Color&) void Register_UnityEngine_TextMesh_set_color_Injected(); Register_UnityEngine_TextMesh_set_color_Injected(); //System.Void UnityEngine.TextMesh::set_font(UnityEngine.Font) void Register_UnityEngine_TextMesh_set_font(); Register_UnityEngine_TextMesh_set_font(); //System.Void UnityEngine.TextMesh::set_fontSize(System.Int32) void Register_UnityEngine_TextMesh_set_fontSize(); Register_UnityEngine_TextMesh_set_fontSize(); //System.Void UnityEngine.TextMesh::set_text(System.String) void Register_UnityEngine_TextMesh_set_text(); Register_UnityEngine_TextMesh_set_text(); //UnityEngine.Font UnityEngine.TextMesh::get_font() void Register_UnityEngine_TextMesh_get_font(); Register_UnityEngine_TextMesh_get_font(); //End Registrations for type : UnityEngine.TextMesh //Start Registrations for type : UnityEngine.Texture //System.Boolean UnityEngine.Texture::get_isReadable() void Register_UnityEngine_Texture_get_isReadable(); Register_UnityEngine_Texture_get_isReadable(); //System.Int32 UnityEngine.Texture::GetScriptHeight() void Register_UnityEngine_Texture_GetScriptHeight(); Register_UnityEngine_Texture_GetScriptHeight(); //System.Int32 UnityEngine.Texture::GetScriptWidth() void Register_UnityEngine_Texture_GetScriptWidth(); Register_UnityEngine_Texture_GetScriptWidth(); //System.Int32 UnityEngine.Texture::Internal_GetActiveTextureColorSpace() void Register_UnityEngine_Texture_Internal_GetActiveTextureColorSpace(); Register_UnityEngine_Texture_Internal_GetActiveTextureColorSpace(); //System.Int32 UnityEngine.Texture::get_anisoLevel() void Register_UnityEngine_Texture_get_anisoLevel(); Register_UnityEngine_Texture_get_anisoLevel(); //System.Int32 UnityEngine.Texture::get_mipmapCount() void Register_UnityEngine_Texture_get_mipmapCount(); Register_UnityEngine_Texture_get_mipmapCount(); //System.UInt32 UnityEngine.Texture::get_updateCount() void Register_UnityEngine_Texture_get_updateCount(); Register_UnityEngine_Texture_get_updateCount(); //System.Void UnityEngine.Texture::get_texelSize_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Texture_get_texelSize_Injected(); Register_UnityEngine_Texture_get_texelSize_Injected(); //System.Void UnityEngine.Texture::set_anisoLevel(System.Int32) void Register_UnityEngine_Texture_set_anisoLevel(); Register_UnityEngine_Texture_set_anisoLevel(); //System.Void UnityEngine.Texture::set_filterMode(UnityEngine.FilterMode) void Register_UnityEngine_Texture_set_filterMode(); Register_UnityEngine_Texture_set_filterMode(); //System.Void UnityEngine.Texture::set_mipMapBias(System.Single) void Register_UnityEngine_Texture_set_mipMapBias(); Register_UnityEngine_Texture_set_mipMapBias(); //System.Void UnityEngine.Texture::set_wrapMode(UnityEngine.TextureWrapMode) void Register_UnityEngine_Texture_set_wrapMode(); Register_UnityEngine_Texture_set_wrapMode(); //UnityEngine.FilterMode UnityEngine.Texture::get_filterMode() void Register_UnityEngine_Texture_get_filterMode(); Register_UnityEngine_Texture_get_filterMode(); //UnityEngine.Rendering.TextureDimension UnityEngine.Texture::GetDimension() void Register_UnityEngine_Texture_GetDimension(); Register_UnityEngine_Texture_GetDimension(); //UnityEngine.TextureWrapMode UnityEngine.Texture::get_wrapMode() void Register_UnityEngine_Texture_get_wrapMode(); Register_UnityEngine_Texture_get_wrapMode(); //End Registrations for type : UnityEngine.Texture //Start Registrations for type : UnityEngine.Texture2D //System.Boolean UnityEngine.Texture2D::Internal_CreateImpl(UnityEngine.Texture2D,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr) void Register_UnityEngine_Texture2D_Internal_CreateImpl(); Register_UnityEngine_Texture2D_Internal_CreateImpl(); //System.Boolean UnityEngine.Texture2D::ReinitializeImpl(System.Int32,System.Int32) void Register_UnityEngine_Texture2D_ReinitializeImpl(); Register_UnityEngine_Texture2D_ReinitializeImpl(); //System.Boolean UnityEngine.Texture2D::ReinitializeWithFormatImpl(System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,System.Boolean) void Register_UnityEngine_Texture2D_ReinitializeWithFormatImpl(); Register_UnityEngine_Texture2D_ReinitializeWithFormatImpl(); //System.Boolean UnityEngine.Texture2D::get_isReadable() void Register_UnityEngine_Texture2D_get_isReadable(); Register_UnityEngine_Texture2D_get_isReadable(); //System.Int64 UnityEngine.Texture2D::GetRawImageDataSize() void Register_UnityEngine_Texture2D_GetRawImageDataSize(); Register_UnityEngine_Texture2D_GetRawImageDataSize(); //System.IntPtr UnityEngine.Texture2D::GetWritableImageData(System.Int32) void Register_UnityEngine_Texture2D_GetWritableImageData(); Register_UnityEngine_Texture2D_GetWritableImageData(); //System.Void UnityEngine.Texture2D::ApplyImpl(System.Boolean,System.Boolean) void Register_UnityEngine_Texture2D_ApplyImpl(); Register_UnityEngine_Texture2D_ApplyImpl(); //System.Void UnityEngine.Texture2D::GetPixelBilinearImpl_Injected(System.Int32,System.Int32,System.Single,System.Single,UnityEngine.Color&) void Register_UnityEngine_Texture2D_GetPixelBilinearImpl_Injected(); Register_UnityEngine_Texture2D_GetPixelBilinearImpl_Injected(); //System.Void UnityEngine.Texture2D::ReadPixelsImpl_Injected(UnityEngine.Rect&,System.Int32,System.Int32,System.Boolean) void Register_UnityEngine_Texture2D_ReadPixelsImpl_Injected(); Register_UnityEngine_Texture2D_ReadPixelsImpl_Injected(); //System.Void UnityEngine.Texture2D::SetAllPixels32(UnityEngine.Color32[],System.Int32) void Register_UnityEngine_Texture2D_SetAllPixels32(); Register_UnityEngine_Texture2D_SetAllPixels32(); //System.Void UnityEngine.Texture2D::SetPixelImpl_Injected(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color&) void Register_UnityEngine_Texture2D_SetPixelImpl_Injected(); Register_UnityEngine_Texture2D_SetPixelImpl_Injected(); //System.Void UnityEngine.Texture2D::SetPixelsImpl(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color[],System.Int32,System.Int32) void Register_UnityEngine_Texture2D_SetPixelsImpl(); Register_UnityEngine_Texture2D_SetPixelsImpl(); //UnityEngine.Texture2D UnityEngine.Texture2D::get_blackTexture() void Register_UnityEngine_Texture2D_get_blackTexture(); Register_UnityEngine_Texture2D_get_blackTexture(); //UnityEngine.Texture2D UnityEngine.Texture2D::get_whiteTexture() void Register_UnityEngine_Texture2D_get_whiteTexture(); Register_UnityEngine_Texture2D_get_whiteTexture(); //UnityEngine.TextureFormat UnityEngine.Texture2D::get_format() void Register_UnityEngine_Texture2D_get_format(); Register_UnityEngine_Texture2D_get_format(); //End Registrations for type : UnityEngine.Texture2D //Start Registrations for type : UnityEngine.Texture2DArray //System.Boolean UnityEngine.Texture2DArray::Internal_CreateImpl(UnityEngine.Texture2DArray,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags) void Register_UnityEngine_Texture2DArray_Internal_CreateImpl(); Register_UnityEngine_Texture2DArray_Internal_CreateImpl(); //System.Boolean UnityEngine.Texture2DArray::get_isReadable() void Register_UnityEngine_Texture2DArray_get_isReadable(); Register_UnityEngine_Texture2DArray_get_isReadable(); //System.Int32 UnityEngine.Texture2DArray::get_allSlices() void Register_UnityEngine_Texture2DArray_get_allSlices(); Register_UnityEngine_Texture2DArray_get_allSlices(); //End Registrations for type : UnityEngine.Texture2DArray //Start Registrations for type : UnityEngine.Texture3D //System.Boolean UnityEngine.Texture3D::Internal_CreateImpl(UnityEngine.Texture3D,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr) void Register_UnityEngine_Texture3D_Internal_CreateImpl(); Register_UnityEngine_Texture3D_Internal_CreateImpl(); //System.Boolean UnityEngine.Texture3D::get_isReadable() void Register_UnityEngine_Texture3D_get_isReadable(); Register_UnityEngine_Texture3D_get_isReadable(); //System.Int32 UnityEngine.Texture3D::get_depth() void Register_UnityEngine_Texture3D_get_depth(); Register_UnityEngine_Texture3D_get_depth(); //System.Void UnityEngine.Texture3D::ApplyImpl(System.Boolean,System.Boolean) void Register_UnityEngine_Texture3D_ApplyImpl(); Register_UnityEngine_Texture3D_ApplyImpl(); //System.Void UnityEngine.Texture3D::SetPixelImpl_Injected(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color&) void Register_UnityEngine_Texture3D_SetPixelImpl_Injected(); Register_UnityEngine_Texture3D_SetPixelImpl_Injected(); //System.Void UnityEngine.Texture3D::SetPixels(UnityEngine.Color[],System.Int32) void Register_UnityEngine_Texture3D_SetPixels(); Register_UnityEngine_Texture3D_SetPixels(); //End Registrations for type : UnityEngine.Texture3D //Start Registrations for type : UnityEngine.Time //System.Boolean UnityEngine.Time::get_inFixedTimeStep() void Register_UnityEngine_Time_get_inFixedTimeStep(); Register_UnityEngine_Time_get_inFixedTimeStep(); //System.Int32 UnityEngine.Time::get_frameCount() void Register_UnityEngine_Time_get_frameCount(); Register_UnityEngine_Time_get_frameCount(); //System.Int32 UnityEngine.Time::get_renderedFrameCount() void Register_UnityEngine_Time_get_renderedFrameCount(); Register_UnityEngine_Time_get_renderedFrameCount(); //System.Single UnityEngine.Time::get_deltaTime() void Register_UnityEngine_Time_get_deltaTime(); Register_UnityEngine_Time_get_deltaTime(); //System.Single UnityEngine.Time::get_fixedDeltaTime() void Register_UnityEngine_Time_get_fixedDeltaTime(); Register_UnityEngine_Time_get_fixedDeltaTime(); //System.Single UnityEngine.Time::get_fixedUnscaledTime() void Register_UnityEngine_Time_get_fixedUnscaledTime(); Register_UnityEngine_Time_get_fixedUnscaledTime(); //System.Single UnityEngine.Time::get_maximumDeltaTime() void Register_UnityEngine_Time_get_maximumDeltaTime(); Register_UnityEngine_Time_get_maximumDeltaTime(); //System.Single UnityEngine.Time::get_realtimeSinceStartup() void Register_UnityEngine_Time_get_realtimeSinceStartup(); Register_UnityEngine_Time_get_realtimeSinceStartup(); //System.Single UnityEngine.Time::get_smoothDeltaTime() void Register_UnityEngine_Time_get_smoothDeltaTime(); Register_UnityEngine_Time_get_smoothDeltaTime(); //System.Single UnityEngine.Time::get_time() void Register_UnityEngine_Time_get_time(); Register_UnityEngine_Time_get_time(); //System.Single UnityEngine.Time::get_timeScale() void Register_UnityEngine_Time_get_timeScale(); Register_UnityEngine_Time_get_timeScale(); //System.Single UnityEngine.Time::get_unscaledDeltaTime() void Register_UnityEngine_Time_get_unscaledDeltaTime(); Register_UnityEngine_Time_get_unscaledDeltaTime(); //System.Single UnityEngine.Time::get_unscaledTime() void Register_UnityEngine_Time_get_unscaledTime(); Register_UnityEngine_Time_get_unscaledTime(); //System.Void UnityEngine.Time::set_timeScale(System.Single) void Register_UnityEngine_Time_set_timeScale(); Register_UnityEngine_Time_set_timeScale(); //End Registrations for type : UnityEngine.Time //Start Registrations for type : UnityEngine.TouchScreenKeyboard //System.Boolean UnityEngine.TouchScreenKeyboard::get_active() void Register_UnityEngine_TouchScreenKeyboard_get_active(); Register_UnityEngine_TouchScreenKeyboard_get_active(); //System.Boolean UnityEngine.TouchScreenKeyboard::get_canGetSelection() void Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection(); Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection(); //System.Boolean UnityEngine.TouchScreenKeyboard::get_canSetSelection() void Register_UnityEngine_TouchScreenKeyboard_get_canSetSelection(); Register_UnityEngine_TouchScreenKeyboard_get_canSetSelection(); //System.IntPtr UnityEngine.TouchScreenKeyboard::TouchScreenKeyboard_InternalConstructorHelper(UnityEngine.TouchScreenKeyboard_InternalConstructorHelperArguments&,System.String,System.String) void Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper(); Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper(); //System.String UnityEngine.TouchScreenKeyboard::get_text() void Register_UnityEngine_TouchScreenKeyboard_get_text(); Register_UnityEngine_TouchScreenKeyboard_get_text(); //System.Void UnityEngine.TouchScreenKeyboard::GetSelection(System.Int32&,System.Int32&) void Register_UnityEngine_TouchScreenKeyboard_GetSelection(); Register_UnityEngine_TouchScreenKeyboard_GetSelection(); //System.Void UnityEngine.TouchScreenKeyboard::Internal_Destroy(System.IntPtr) void Register_UnityEngine_TouchScreenKeyboard_Internal_Destroy(); Register_UnityEngine_TouchScreenKeyboard_Internal_Destroy(); //System.Void UnityEngine.TouchScreenKeyboard::SetSelection(System.Int32,System.Int32) void Register_UnityEngine_TouchScreenKeyboard_SetSelection(); Register_UnityEngine_TouchScreenKeyboard_SetSelection(); //System.Void UnityEngine.TouchScreenKeyboard::set_active(System.Boolean) void Register_UnityEngine_TouchScreenKeyboard_set_active(); Register_UnityEngine_TouchScreenKeyboard_set_active(); //System.Void UnityEngine.TouchScreenKeyboard::set_characterLimit(System.Int32) void Register_UnityEngine_TouchScreenKeyboard_set_characterLimit(); Register_UnityEngine_TouchScreenKeyboard_set_characterLimit(); //System.Void UnityEngine.TouchScreenKeyboard::set_hideInput(System.Boolean) void Register_UnityEngine_TouchScreenKeyboard_set_hideInput(); Register_UnityEngine_TouchScreenKeyboard_set_hideInput(); //System.Void UnityEngine.TouchScreenKeyboard::set_text(System.String) void Register_UnityEngine_TouchScreenKeyboard_set_text(); Register_UnityEngine_TouchScreenKeyboard_set_text(); //UnityEngine.TouchScreenKeyboard/Status UnityEngine.TouchScreenKeyboard::get_status() void Register_UnityEngine_TouchScreenKeyboard_get_status(); Register_UnityEngine_TouchScreenKeyboard_get_status(); //End Registrations for type : UnityEngine.TouchScreenKeyboard //Start Registrations for type : UnityEngine.TrailRenderer //System.Single UnityEngine.TrailRenderer::get_endWidth() void Register_UnityEngine_TrailRenderer_get_endWidth(); Register_UnityEngine_TrailRenderer_get_endWidth(); //System.Single UnityEngine.TrailRenderer::get_startWidth() void Register_UnityEngine_TrailRenderer_get_startWidth(); Register_UnityEngine_TrailRenderer_get_startWidth(); //System.Single UnityEngine.TrailRenderer::get_time() void Register_UnityEngine_TrailRenderer_get_time(); Register_UnityEngine_TrailRenderer_get_time(); //System.Void UnityEngine.TrailRenderer::set_endWidth(System.Single) void Register_UnityEngine_TrailRenderer_set_endWidth(); Register_UnityEngine_TrailRenderer_set_endWidth(); //System.Void UnityEngine.TrailRenderer::set_startWidth(System.Single) void Register_UnityEngine_TrailRenderer_set_startWidth(); Register_UnityEngine_TrailRenderer_set_startWidth(); //System.Void UnityEngine.TrailRenderer::set_time(System.Single) void Register_UnityEngine_TrailRenderer_set_time(); Register_UnityEngine_TrailRenderer_set_time(); //End Registrations for type : UnityEngine.TrailRenderer //Start Registrations for type : UnityEngine.Transform //System.Boolean UnityEngine.Transform::IsChildOf(UnityEngine.Transform) void Register_UnityEngine_Transform_IsChildOf(); Register_UnityEngine_Transform_IsChildOf(); //System.Boolean UnityEngine.Transform::get_hasChanged() void Register_UnityEngine_Transform_get_hasChanged(); Register_UnityEngine_Transform_get_hasChanged(); //System.Int32 UnityEngine.Transform::get_childCount() void Register_UnityEngine_Transform_get_childCount(); Register_UnityEngine_Transform_get_childCount(); //System.Void UnityEngine.Transform::Internal_LookAt_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Transform_Internal_LookAt_Injected(); Register_UnityEngine_Transform_Internal_LookAt_Injected(); //System.Void UnityEngine.Transform::InverseTransformPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Transform_InverseTransformPoint_Injected(); Register_UnityEngine_Transform_InverseTransformPoint_Injected(); //System.Void UnityEngine.Transform::RotateAroundInternal_Injected(UnityEngine.Vector3&,System.Single) void Register_UnityEngine_Transform_RotateAroundInternal_Injected(); Register_UnityEngine_Transform_RotateAroundInternal_Injected(); //System.Void UnityEngine.Transform::SetAsFirstSibling() void Register_UnityEngine_Transform_SetAsFirstSibling(); Register_UnityEngine_Transform_SetAsFirstSibling(); //System.Void UnityEngine.Transform::SetParent(UnityEngine.Transform,System.Boolean) void Register_UnityEngine_Transform_SetParent(); Register_UnityEngine_Transform_SetParent(); //System.Void UnityEngine.Transform::TransformDirection_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Transform_TransformDirection_Injected(); Register_UnityEngine_Transform_TransformDirection_Injected(); //System.Void UnityEngine.Transform::TransformPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Transform_TransformPoint_Injected(); Register_UnityEngine_Transform_TransformPoint_Injected(); //System.Void UnityEngine.Transform::get_localPosition_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Transform_get_localPosition_Injected(); Register_UnityEngine_Transform_get_localPosition_Injected(); //System.Void UnityEngine.Transform::get_localRotation_Injected(UnityEngine.Quaternion&) void Register_UnityEngine_Transform_get_localRotation_Injected(); Register_UnityEngine_Transform_get_localRotation_Injected(); //System.Void UnityEngine.Transform::get_localScale_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Transform_get_localScale_Injected(); Register_UnityEngine_Transform_get_localScale_Injected(); //System.Void UnityEngine.Transform::get_localToWorldMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_Transform_get_localToWorldMatrix_Injected(); Register_UnityEngine_Transform_get_localToWorldMatrix_Injected(); //System.Void UnityEngine.Transform::get_lossyScale_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Transform_get_lossyScale_Injected(); Register_UnityEngine_Transform_get_lossyScale_Injected(); //System.Void UnityEngine.Transform::get_position_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Transform_get_position_Injected(); Register_UnityEngine_Transform_get_position_Injected(); //System.Void UnityEngine.Transform::get_rotation_Injected(UnityEngine.Quaternion&) void Register_UnityEngine_Transform_get_rotation_Injected(); Register_UnityEngine_Transform_get_rotation_Injected(); //System.Void UnityEngine.Transform::get_worldToLocalMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_Transform_get_worldToLocalMatrix_Injected(); Register_UnityEngine_Transform_get_worldToLocalMatrix_Injected(); //System.Void UnityEngine.Transform::set_hasChanged(System.Boolean) void Register_UnityEngine_Transform_set_hasChanged(); Register_UnityEngine_Transform_set_hasChanged(); //System.Void UnityEngine.Transform::set_localPosition_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Transform_set_localPosition_Injected(); Register_UnityEngine_Transform_set_localPosition_Injected(); //System.Void UnityEngine.Transform::set_localRotation_Injected(UnityEngine.Quaternion&) void Register_UnityEngine_Transform_set_localRotation_Injected(); Register_UnityEngine_Transform_set_localRotation_Injected(); //System.Void UnityEngine.Transform::set_localScale_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Transform_set_localScale_Injected(); Register_UnityEngine_Transform_set_localScale_Injected(); //System.Void UnityEngine.Transform::set_position_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Transform_set_position_Injected(); Register_UnityEngine_Transform_set_position_Injected(); //System.Void UnityEngine.Transform::set_rotation_Injected(UnityEngine.Quaternion&) void Register_UnityEngine_Transform_set_rotation_Injected(); Register_UnityEngine_Transform_set_rotation_Injected(); //UnityEngine.Transform UnityEngine.Transform::FindRelativeTransformWithPath(UnityEngine.Transform,System.String,System.Boolean) void Register_UnityEngine_Transform_FindRelativeTransformWithPath(); Register_UnityEngine_Transform_FindRelativeTransformWithPath(); //UnityEngine.Transform UnityEngine.Transform::GetChild(System.Int32) void Register_UnityEngine_Transform_GetChild(); Register_UnityEngine_Transform_GetChild(); //UnityEngine.Transform UnityEngine.Transform::GetParent() void Register_UnityEngine_Transform_GetParent(); Register_UnityEngine_Transform_GetParent(); //End Registrations for type : UnityEngine.Transform //Start Registrations for type : UnityEngine.U2D.PixelPerfectRendering //System.Void UnityEngine.U2D.PixelPerfectRendering::set_pixelSnapSpacing(System.Single) void Register_UnityEngine_U2D_PixelPerfectRendering_set_pixelSnapSpacing(); Register_UnityEngine_U2D_PixelPerfectRendering_set_pixelSnapSpacing(); //End Registrations for type : UnityEngine.U2D.PixelPerfectRendering //Start Registrations for type : UnityEngine.U2D.SpriteAtlas //System.Boolean UnityEngine.U2D.SpriteAtlas::CanBindTo(UnityEngine.Sprite) void Register_UnityEngine_U2D_SpriteAtlas_CanBindTo(); Register_UnityEngine_U2D_SpriteAtlas_CanBindTo(); //System.Boolean UnityEngine.U2D.SpriteAtlas::IsPlaceholder() void Register_UnityEngine_U2D_SpriteAtlas_IsPlaceholder(); Register_UnityEngine_U2D_SpriteAtlas_IsPlaceholder(); //End Registrations for type : UnityEngine.U2D.SpriteAtlas //Start Registrations for type : UnityEngine.U2D.SpriteAtlasManager //System.Void UnityEngine.U2D.SpriteAtlasManager::Register(UnityEngine.U2D.SpriteAtlas) void Register_UnityEngine_U2D_SpriteAtlasManager_Register(); Register_UnityEngine_U2D_SpriteAtlasManager_Register(); //End Registrations for type : UnityEngine.U2D.SpriteAtlasManager //Start Registrations for type : UnityEngine.U2D.SpriteDataAccessExtensions //System.Void UnityEngine.U2D.SpriteDataAccessExtensions::GetChannelInfo_Injected(UnityEngine.Sprite,UnityEngine.Rendering.VertexAttribute,UnityEngine.U2D.SpriteChannelInfo&) void Register_UnityEngine_U2D_SpriteDataAccessExtensions_GetChannelInfo_Injected(); Register_UnityEngine_U2D_SpriteDataAccessExtensions_GetChannelInfo_Injected(); //System.Void UnityEngine.U2D.SpriteDataAccessExtensions::GetIndicesInfo_Injected(UnityEngine.Sprite,UnityEngine.U2D.SpriteChannelInfo&) void Register_UnityEngine_U2D_SpriteDataAccessExtensions_GetIndicesInfo_Injected(); Register_UnityEngine_U2D_SpriteDataAccessExtensions_GetIndicesInfo_Injected(); //End Registrations for type : UnityEngine.U2D.SpriteDataAccessExtensions //Start Registrations for type : UnityEngine.UIElements.TextNative //System.Single UnityEngine.UIElements.TextNative::DoComputeTextHeight_Injected(UnityEngine.UIElements.TextNativeSettings&) void Register_UnityEngine_UIElements_TextNative_DoComputeTextHeight_Injected(); Register_UnityEngine_UIElements_TextNative_DoComputeTextHeight_Injected(); //System.Single UnityEngine.UIElements.TextNative::DoComputeTextWidth_Injected(UnityEngine.UIElements.TextNativeSettings&) void Register_UnityEngine_UIElements_TextNative_DoComputeTextWidth_Injected(); Register_UnityEngine_UIElements_TextNative_DoComputeTextWidth_Injected(); //System.Void UnityEngine.UIElements.TextNative::DoGetCursorPosition_Injected(UnityEngine.UIElements.TextNativeSettings&,UnityEngine.Rect&,System.Int32,UnityEngine.Vector2&) void Register_UnityEngine_UIElements_TextNative_DoGetCursorPosition_Injected(); Register_UnityEngine_UIElements_TextNative_DoGetCursorPosition_Injected(); //System.Void UnityEngine.UIElements.TextNative::DoGetOffset_Injected(UnityEngine.UIElements.TextNativeSettings&,UnityEngine.Rect&,UnityEngine.Vector2&) void Register_UnityEngine_UIElements_TextNative_DoGetOffset_Injected(); Register_UnityEngine_UIElements_TextNative_DoGetOffset_Injected(); //System.Void UnityEngine.UIElements.TextNative::GetVertices_Injected(UnityEngine.UIElements.TextNativeSettings&,System.IntPtr,System.Int32,System.Int32&) void Register_UnityEngine_UIElements_TextNative_GetVertices_Injected(); Register_UnityEngine_UIElements_TextNative_GetVertices_Injected(); //End Registrations for type : UnityEngine.UIElements.TextNative //Start Registrations for type : UnityEngine.UIElements.UIElementsRuntimeUtilityNative //System.Void UnityEngine.UIElements.UIElementsRuntimeUtilityNative::RegisterPlayerloopCallback() void Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_RegisterPlayerloopCallback(); Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_RegisterPlayerloopCallback(); //System.Void UnityEngine.UIElements.UIElementsRuntimeUtilityNative::UnregisterPlayerloopCallback() void Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_UnregisterPlayerloopCallback(); Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_UnregisterPlayerloopCallback(); //System.Void UnityEngine.UIElements.UIElementsRuntimeUtilityNative::VisualElementCreation() void Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_VisualElementCreation(); Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_VisualElementCreation(); //End Registrations for type : UnityEngine.UIElements.UIElementsRuntimeUtilityNative //Start Registrations for type : UnityEngine.UIElements.UIR.Utility //System.Boolean UnityEngine.UIElements.UIR.Utility::CPUFencePassed(System.UInt32) void Register_UnityEngine_UIElements_UIR_Utility_CPUFencePassed(); Register_UnityEngine_UIElements_UIR_Utility_CPUFencePassed(); //System.Boolean UnityEngine.UIElements.UIR.Utility::HasMappedBufferRange() void Register_UnityEngine_UIElements_UIR_Utility_HasMappedBufferRange(); Register_UnityEngine_UIElements_UIR_Utility_HasMappedBufferRange(); //System.IntPtr UnityEngine.UIElements.UIR.Utility::AllocateBuffer(System.Int32,System.Int32,System.Boolean) void Register_UnityEngine_UIElements_UIR_Utility_AllocateBuffer(); Register_UnityEngine_UIElements_UIR_Utility_AllocateBuffer(); //System.IntPtr UnityEngine.UIElements.UIR.Utility::CreateStencilState_Injected(UnityEngine.Rendering.StencilState&) void Register_UnityEngine_UIElements_UIR_Utility_CreateStencilState_Injected(); Register_UnityEngine_UIElements_UIR_Utility_CreateStencilState_Injected(); //System.IntPtr UnityEngine.UIElements.UIR.Utility::GetVertexDeclaration(UnityEngine.Rendering.VertexAttributeDescriptor[]) void Register_UnityEngine_UIElements_UIR_Utility_GetVertexDeclaration(); Register_UnityEngine_UIElements_UIR_Utility_GetVertexDeclaration(); //System.UInt32 UnityEngine.UIElements.UIR.Utility::InsertCPUFence() void Register_UnityEngine_UIElements_UIR_Utility_InsertCPUFence(); Register_UnityEngine_UIElements_UIR_Utility_InsertCPUFence(); //System.Void UnityEngine.UIElements.UIR.Utility::DisableScissor() void Register_UnityEngine_UIElements_UIR_Utility_DisableScissor(); Register_UnityEngine_UIElements_UIR_Utility_DisableScissor(); //System.Void UnityEngine.UIElements.UIR.Utility::DrawRanges(System.IntPtr,System.IntPtr*,System.Int32,System.IntPtr,System.Int32,System.IntPtr) void Register_UnityEngine_UIElements_UIR_Utility_DrawRanges(); Register_UnityEngine_UIElements_UIR_Utility_DrawRanges(); //System.Void UnityEngine.UIElements.UIR.Utility::FreeBuffer(System.IntPtr) void Register_UnityEngine_UIElements_UIR_Utility_FreeBuffer(); Register_UnityEngine_UIElements_UIR_Utility_FreeBuffer(); //System.Void UnityEngine.UIElements.UIR.Utility::GetActiveViewport_Injected(UnityEngine.RectInt&) void Register_UnityEngine_UIElements_UIR_Utility_GetActiveViewport_Injected(); Register_UnityEngine_UIElements_UIR_Utility_GetActiveViewport_Injected(); //System.Void UnityEngine.UIElements.UIR.Utility::GetUnityProjectionMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_UIElements_UIR_Utility_GetUnityProjectionMatrix_Injected(); Register_UnityEngine_UIElements_UIR_Utility_GetUnityProjectionMatrix_Injected(); //System.Void UnityEngine.UIElements.UIR.Utility::NotifyOfUIREvents(System.Boolean) void Register_UnityEngine_UIElements_UIR_Utility_NotifyOfUIREvents(); Register_UnityEngine_UIElements_UIR_Utility_NotifyOfUIREvents(); //System.Void UnityEngine.UIElements.UIR.Utility::ProfileDrawChainBegin() void Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainBegin(); Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainBegin(); //System.Void UnityEngine.UIElements.UIR.Utility::ProfileDrawChainEnd() void Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainEnd(); Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainEnd(); //System.Void UnityEngine.UIElements.UIR.Utility::RegisterIntermediateRenderer_Injected(UnityEngine.Camera,UnityEngine.Material,UnityEngine.Matrix4x4&,UnityEngine.Bounds&,System.Int32,System.Int32,System.Boolean,System.Int32,System.UInt64,System.Int32,System.IntPtr,System.Int32) void Register_UnityEngine_UIElements_UIR_Utility_RegisterIntermediateRenderer_Injected(); Register_UnityEngine_UIElements_UIR_Utility_RegisterIntermediateRenderer_Injected(); //System.Void UnityEngine.UIElements.UIR.Utility::SetPropertyBlock(UnityEngine.MaterialPropertyBlock) void Register_UnityEngine_UIElements_UIR_Utility_SetPropertyBlock(); Register_UnityEngine_UIElements_UIR_Utility_SetPropertyBlock(); //System.Void UnityEngine.UIElements.UIR.Utility::SetScissorRect_Injected(UnityEngine.RectInt&) void Register_UnityEngine_UIElements_UIR_Utility_SetScissorRect_Injected(); Register_UnityEngine_UIElements_UIR_Utility_SetScissorRect_Injected(); //System.Void UnityEngine.UIElements.UIR.Utility::SetStencilState(System.IntPtr,System.Int32) void Register_UnityEngine_UIElements_UIR_Utility_SetStencilState(); Register_UnityEngine_UIElements_UIR_Utility_SetStencilState(); //System.Void UnityEngine.UIElements.UIR.Utility::SetVectorArray(UnityEngine.MaterialPropertyBlock,System.Int32,System.IntPtr,System.Int32) void Register_UnityEngine_UIElements_UIR_Utility_SetVectorArray(); Register_UnityEngine_UIElements_UIR_Utility_SetVectorArray(); //System.Void UnityEngine.UIElements.UIR.Utility::SyncRenderThread() void Register_UnityEngine_UIElements_UIR_Utility_SyncRenderThread(); Register_UnityEngine_UIElements_UIR_Utility_SyncRenderThread(); //System.Void UnityEngine.UIElements.UIR.Utility::UpdateBufferRanges(System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Int32) void Register_UnityEngine_UIElements_UIR_Utility_UpdateBufferRanges(); Register_UnityEngine_UIElements_UIR_Utility_UpdateBufferRanges(); //System.Void UnityEngine.UIElements.UIR.Utility::WaitForCPUFencePassed(System.UInt32) void Register_UnityEngine_UIElements_UIR_Utility_WaitForCPUFencePassed(); Register_UnityEngine_UIElements_UIR_Utility_WaitForCPUFencePassed(); //End Registrations for type : UnityEngine.UIElements.UIR.Utility //Start Registrations for type : UnityEngine.UISystemProfilerApi //System.Void UnityEngine.UISystemProfilerApi::AddMarker(System.String,UnityEngine.Object) void Register_UnityEngine_UISystemProfilerApi_AddMarker(); Register_UnityEngine_UISystemProfilerApi_AddMarker(); //System.Void UnityEngine.UISystemProfilerApi::BeginSample(UnityEngine.UISystemProfilerApi/SampleType) void Register_UnityEngine_UISystemProfilerApi_BeginSample(); Register_UnityEngine_UISystemProfilerApi_BeginSample(); //System.Void UnityEngine.UISystemProfilerApi::EndSample(UnityEngine.UISystemProfilerApi/SampleType) void Register_UnityEngine_UISystemProfilerApi_EndSample(); Register_UnityEngine_UISystemProfilerApi_EndSample(); //End Registrations for type : UnityEngine.UISystemProfilerApi //Start Registrations for type : UnityEngine.Vector3 //System.Void UnityEngine.Vector3::Slerp_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&) void Register_UnityEngine_Vector3_Slerp_Injected(); Register_UnityEngine_Vector3_Slerp_Injected(); //End Registrations for type : UnityEngine.Vector3 //Start Registrations for type : UnityEngine.Video.VideoPlayer //System.Void UnityEngine.Video.VideoPlayer::Play() void Register_UnityEngine_Video_VideoPlayer_Play(); Register_UnityEngine_Video_VideoPlayer_Play(); //System.Void UnityEngine.Video.VideoPlayer::Stop() void Register_UnityEngine_Video_VideoPlayer_Stop(); Register_UnityEngine_Video_VideoPlayer_Stop(); //System.Void UnityEngine.Video.VideoPlayer::set_url(System.String) void Register_UnityEngine_Video_VideoPlayer_set_url(); Register_UnityEngine_Video_VideoPlayer_set_url(); //End Registrations for type : UnityEngine.Video.VideoPlayer //Start Registrations for type : UnityEngine.XR.InputDevices //System.String UnityEngine.XR.InputDevices::GetDeviceManufacturer(System.UInt64) void Register_UnityEngine_XR_InputDevices_GetDeviceManufacturer(); Register_UnityEngine_XR_InputDevices_GetDeviceManufacturer(); //System.String UnityEngine.XR.InputDevices::GetDeviceName(System.UInt64) void Register_UnityEngine_XR_InputDevices_GetDeviceName(); Register_UnityEngine_XR_InputDevices_GetDeviceName(); //System.Void UnityEngine.XR.InputDevices::GetDevices_Internal(System.Collections.Generic.List`1) void Register_UnityEngine_XR_InputDevices_GetDevices_Internal(); Register_UnityEngine_XR_InputDevices_GetDevices_Internal(); //End Registrations for type : UnityEngine.XR.InputDevices //Start Registrations for type : UnityEngine.XR.InputTracking //System.UInt64 UnityEngine.XR.InputTracking::GetDeviceIdAtXRNode(UnityEngine.XR.XRNode) void Register_UnityEngine_XR_InputTracking_GetDeviceIdAtXRNode(); Register_UnityEngine_XR_InputTracking_GetDeviceIdAtXRNode(); //End Registrations for type : UnityEngine.XR.InputTracking //Start Registrations for type : UnityEngine.XR.XRDevice //System.Void UnityEngine.XR.XRDevice::DisableAutoXRCameraTracking(UnityEngine.Camera,System.Boolean) void Register_UnityEngine_XR_XRDevice_DisableAutoXRCameraTracking(); Register_UnityEngine_XR_XRDevice_DisableAutoXRCameraTracking(); //End Registrations for type : UnityEngine.XR.XRDevice //Start Registrations for type : UnityEngine.XR.XRDisplaySubsystem //System.Boolean UnityEngine.XR.XRDisplaySubsystem::AddGraphicsThreadMirrorViewBlit(UnityEngine.Rendering.CommandBuffer,System.Boolean,System.Int32) void Register_UnityEngine_XR_XRDisplaySubsystem_AddGraphicsThreadMirrorViewBlit(); Register_UnityEngine_XR_XRDisplaySubsystem_AddGraphicsThreadMirrorViewBlit(); //System.Boolean UnityEngine.XR.XRDisplaySubsystem::GetMirrorViewBlitDesc(UnityEngine.RenderTexture,UnityEngine.XR.XRDisplaySubsystem/XRMirrorViewBlitDesc&,System.Int32) void Register_UnityEngine_XR_XRDisplaySubsystem_GetMirrorViewBlitDesc(); Register_UnityEngine_XR_XRDisplaySubsystem_GetMirrorViewBlitDesc(); //System.Boolean UnityEngine.XR.XRDisplaySubsystem::Internal_TryBeginRecordingIfLateLatched(UnityEngine.Camera) void Register_UnityEngine_XR_XRDisplaySubsystem_Internal_TryBeginRecordingIfLateLatched(); Register_UnityEngine_XR_XRDisplaySubsystem_Internal_TryBeginRecordingIfLateLatched(); //System.Boolean UnityEngine.XR.XRDisplaySubsystem::Internal_TryEndRecordingIfLateLatched(UnityEngine.Camera) void Register_UnityEngine_XR_XRDisplaySubsystem_Internal_TryEndRecordingIfLateLatched(); Register_UnityEngine_XR_XRDisplaySubsystem_Internal_TryEndRecordingIfLateLatched(); //System.Boolean UnityEngine.XR.XRDisplaySubsystem::Internal_TryGetCullingParams(UnityEngine.Camera,System.Int32,UnityEngine.Rendering.ScriptableCullingParameters&) void Register_UnityEngine_XR_XRDisplaySubsystem_Internal_TryGetCullingParams(); Register_UnityEngine_XR_XRDisplaySubsystem_Internal_TryGetCullingParams(); //System.Boolean UnityEngine.XR.XRDisplaySubsystem::Internal_TryGetRenderPass(System.Int32,UnityEngine.XR.XRDisplaySubsystem/XRRenderPass&) void Register_UnityEngine_XR_XRDisplaySubsystem_Internal_TryGetRenderPass(); Register_UnityEngine_XR_XRDisplaySubsystem_Internal_TryGetRenderPass(); //System.Int32 UnityEngine.XR.XRDisplaySubsystem::GetPreferredMirrorBlitMode() void Register_UnityEngine_XR_XRDisplaySubsystem_GetPreferredMirrorBlitMode(); Register_UnityEngine_XR_XRDisplaySubsystem_GetPreferredMirrorBlitMode(); //System.Int32 UnityEngine.XR.XRDisplaySubsystem::GetRenderPassCount() void Register_UnityEngine_XR_XRDisplaySubsystem_GetRenderPassCount(); Register_UnityEngine_XR_XRDisplaySubsystem_GetRenderPassCount(); //System.Void UnityEngine.XR.XRDisplaySubsystem::SetMSAALevel(System.Int32) void Register_UnityEngine_XR_XRDisplaySubsystem_SetMSAALevel(); Register_UnityEngine_XR_XRDisplaySubsystem_SetMSAALevel(); //System.Void UnityEngine.XR.XRDisplaySubsystem::set_disableLegacyRenderer(System.Boolean) void Register_UnityEngine_XR_XRDisplaySubsystem_set_disableLegacyRenderer(); Register_UnityEngine_XR_XRDisplaySubsystem_set_disableLegacyRenderer(); //System.Void UnityEngine.XR.XRDisplaySubsystem::set_sRGB(System.Boolean) void Register_UnityEngine_XR_XRDisplaySubsystem_set_sRGB(); Register_UnityEngine_XR_XRDisplaySubsystem_set_sRGB(); //System.Void UnityEngine.XR.XRDisplaySubsystem::set_scaleOfAllRenderTargets(System.Single) void Register_UnityEngine_XR_XRDisplaySubsystem_set_scaleOfAllRenderTargets(); Register_UnityEngine_XR_XRDisplaySubsystem_set_scaleOfAllRenderTargets(); //System.Void UnityEngine.XR.XRDisplaySubsystem::set_textureLayout(UnityEngine.XR.XRDisplaySubsystem/TextureLayout) void Register_UnityEngine_XR_XRDisplaySubsystem_set_textureLayout(); Register_UnityEngine_XR_XRDisplaySubsystem_set_textureLayout(); //System.Void UnityEngine.XR.XRDisplaySubsystem::set_zFar(System.Single) void Register_UnityEngine_XR_XRDisplaySubsystem_set_zFar(); Register_UnityEngine_XR_XRDisplaySubsystem_set_zFar(); //System.Void UnityEngine.XR.XRDisplaySubsystem::set_zNear(System.Single) void Register_UnityEngine_XR_XRDisplaySubsystem_set_zNear(); Register_UnityEngine_XR_XRDisplaySubsystem_set_zNear(); //End Registrations for type : UnityEngine.XR.XRDisplaySubsystem //Start Registrations for type : UnityEngine.XR.XRDisplaySubsystem/XRMirrorViewBlitDesc //System.Void UnityEngine.XR.XRDisplaySubsystem/XRMirrorViewBlitDesc::GetBlitParameter_Injected(UnityEngine.XR.XRDisplaySubsystem/XRMirrorViewBlitDesc&,System.Int32,UnityEngine.XR.XRDisplaySubsystem/XRBlitParams&) void Register_UnityEngine_XR_XRDisplaySubsystem_XRMirrorViewBlitDesc_GetBlitParameter_Injected(); Register_UnityEngine_XR_XRDisplaySubsystem_XRMirrorViewBlitDesc_GetBlitParameter_Injected(); //End Registrations for type : UnityEngine.XR.XRDisplaySubsystem/XRMirrorViewBlitDesc //Start Registrations for type : UnityEngine.XR.XRDisplaySubsystem/XRRenderPass //System.Int32 UnityEngine.XR.XRDisplaySubsystem/XRRenderPass::GetRenderParameterCount_Injected(UnityEngine.XR.XRDisplaySubsystem/XRRenderPass&) void Register_UnityEngine_XR_XRDisplaySubsystem_XRRenderPass_GetRenderParameterCount_Injected(); Register_UnityEngine_XR_XRDisplaySubsystem_XRRenderPass_GetRenderParameterCount_Injected(); //System.Void UnityEngine.XR.XRDisplaySubsystem/XRRenderPass::GetRenderParameter_Injected(UnityEngine.XR.XRDisplaySubsystem/XRRenderPass&,UnityEngine.Camera,System.Int32,UnityEngine.XR.XRDisplaySubsystem/XRRenderParameter&) void Register_UnityEngine_XR_XRDisplaySubsystem_XRRenderPass_GetRenderParameter_Injected(); Register_UnityEngine_XR_XRDisplaySubsystem_XRRenderPass_GetRenderParameter_Injected(); //End Registrations for type : UnityEngine.XR.XRDisplaySubsystem/XRRenderPass //Start Registrations for type : UnityEngine.XR.XRMeshSubsystem/MeshTransformList //System.Void UnityEngine.XR.XRMeshSubsystem/MeshTransformList::Dispose(System.IntPtr) void Register_UnityEngine_XR_XRMeshSubsystem_MeshTransformList_Dispose(); Register_UnityEngine_XR_XRMeshSubsystem_MeshTransformList_Dispose(); //End Registrations for type : UnityEngine.XR.XRMeshSubsystem/MeshTransformList //Start Registrations for type : UnityEngine.XR.XRSettings //System.Boolean UnityEngine.XR.XRSettings::get_enabled() void Register_UnityEngine_XR_XRSettings_get_enabled(); Register_UnityEngine_XR_XRSettings_get_enabled(); //System.Boolean UnityEngine.XR.XRSettings::get_isDeviceActive() void Register_UnityEngine_XR_XRSettings_get_isDeviceActive(); Register_UnityEngine_XR_XRSettings_get_isDeviceActive(); //System.Int32 UnityEngine.XR.XRSettings::get_eyeTextureHeight() void Register_UnityEngine_XR_XRSettings_get_eyeTextureHeight(); Register_UnityEngine_XR_XRSettings_get_eyeTextureHeight(); //System.Int32 UnityEngine.XR.XRSettings::get_eyeTextureWidth() void Register_UnityEngine_XR_XRSettings_get_eyeTextureWidth(); Register_UnityEngine_XR_XRSettings_get_eyeTextureWidth(); //System.Single UnityEngine.XR.XRSettings::get_eyeTextureResolutionScale() void Register_UnityEngine_XR_XRSettings_get_eyeTextureResolutionScale(); Register_UnityEngine_XR_XRSettings_get_eyeTextureResolutionScale(); //System.Single UnityEngine.XR.XRSettings::get_renderViewportScaleInternal() void Register_UnityEngine_XR_XRSettings_get_renderViewportScaleInternal(); Register_UnityEngine_XR_XRSettings_get_renderViewportScaleInternal(); //System.String UnityEngine.XR.XRSettings::get_loadedDeviceName() void Register_UnityEngine_XR_XRSettings_get_loadedDeviceName(); Register_UnityEngine_XR_XRSettings_get_loadedDeviceName(); //System.String[] UnityEngine.XR.XRSettings::get_supportedDevices() void Register_UnityEngine_XR_XRSettings_get_supportedDevices(); Register_UnityEngine_XR_XRSettings_get_supportedDevices(); //System.Void UnityEngine.XR.XRSettings::get_eyeTextureDesc_Injected(UnityEngine.RenderTextureDescriptor&) void Register_UnityEngine_XR_XRSettings_get_eyeTextureDesc_Injected(); Register_UnityEngine_XR_XRSettings_get_eyeTextureDesc_Injected(); //System.Void UnityEngine.XR.XRSettings::set_eyeTextureResolutionScale(System.Single) void Register_UnityEngine_XR_XRSettings_set_eyeTextureResolutionScale(); Register_UnityEngine_XR_XRSettings_set_eyeTextureResolutionScale(); //UnityEngine.XR.XRSettings/StereoRenderingMode UnityEngine.XR.XRSettings::get_stereoRenderingMode() void Register_UnityEngine_XR_XRSettings_get_stereoRenderingMode(); Register_UnityEngine_XR_XRSettings_get_stereoRenderingMode(); //End Registrations for type : UnityEngine.XR.XRSettings //Start Registrations for type : UnityEngine.Yoga.Native //System.Boolean UnityEngine.Yoga.Native::YGConfigGetUseWebDefaults(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGConfigGetUseWebDefaults(); Register_UnityEngine_Yoga_Native_YGConfigGetUseWebDefaults(); //System.Boolean UnityEngine.Yoga.Native::YGNodeGetHasNewLayout(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeGetHasNewLayout(); Register_UnityEngine_Yoga_Native_YGNodeGetHasNewLayout(); //System.Boolean UnityEngine.Yoga.Native::YGNodeIsDirty(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeIsDirty(); Register_UnityEngine_Yoga_Native_YGNodeIsDirty(); //System.IntPtr UnityEngine.Yoga.Native::YGConfigGetDefault() void Register_UnityEngine_Yoga_Native_YGConfigGetDefault(); Register_UnityEngine_Yoga_Native_YGConfigGetDefault(); //System.IntPtr UnityEngine.Yoga.Native::YGConfigNew() void Register_UnityEngine_Yoga_Native_YGConfigNew(); Register_UnityEngine_Yoga_Native_YGConfigNew(); //System.IntPtr UnityEngine.Yoga.Native::YGNodeNewWithConfig(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeNewWithConfig(); Register_UnityEngine_Yoga_Native_YGNodeNewWithConfig(); //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetBorder(System.IntPtr,UnityEngine.Yoga.YogaEdge) void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetBorder(); Register_UnityEngine_Yoga_Native_YGNodeLayoutGetBorder(); //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetBottom(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetBottom(); Register_UnityEngine_Yoga_Native_YGNodeLayoutGetBottom(); //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetHeight(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetHeight(); Register_UnityEngine_Yoga_Native_YGNodeLayoutGetHeight(); //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetLeft(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetLeft(); Register_UnityEngine_Yoga_Native_YGNodeLayoutGetLeft(); //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetMargin(System.IntPtr,UnityEngine.Yoga.YogaEdge) void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetMargin(); Register_UnityEngine_Yoga_Native_YGNodeLayoutGetMargin(); //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetPadding(System.IntPtr,UnityEngine.Yoga.YogaEdge) void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetPadding(); Register_UnityEngine_Yoga_Native_YGNodeLayoutGetPadding(); //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetRight(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetRight(); Register_UnityEngine_Yoga_Native_YGNodeLayoutGetRight(); //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetTop(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetTop(); Register_UnityEngine_Yoga_Native_YGNodeLayoutGetTop(); //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetWidth(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetWidth(); Register_UnityEngine_Yoga_Native_YGNodeLayoutGetWidth(); //System.Void UnityEngine.Yoga.Native::YGConfigFreeInternal(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGConfigFreeInternal(); Register_UnityEngine_Yoga_Native_YGConfigFreeInternal(); //System.Void UnityEngine.Yoga.Native::YGConfigSetPointScaleFactor(System.IntPtr,System.Single) void Register_UnityEngine_Yoga_Native_YGConfigSetPointScaleFactor(); Register_UnityEngine_Yoga_Native_YGConfigSetPointScaleFactor(); //System.Void UnityEngine.Yoga.Native::YGConfigSetUseWebDefaults(System.IntPtr,System.Boolean) void Register_UnityEngine_Yoga_Native_YGConfigSetUseWebDefaults(); Register_UnityEngine_Yoga_Native_YGConfigSetUseWebDefaults(); //System.Void UnityEngine.Yoga.Native::YGNodeCalculateLayout(System.IntPtr,System.Single,System.Single,UnityEngine.Yoga.YogaDirection) void Register_UnityEngine_Yoga_Native_YGNodeCalculateLayout(); Register_UnityEngine_Yoga_Native_YGNodeCalculateLayout(); //System.Void UnityEngine.Yoga.Native::YGNodeCopyStyle(System.IntPtr,System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeCopyStyle(); Register_UnityEngine_Yoga_Native_YGNodeCopyStyle(); //System.Void UnityEngine.Yoga.Native::YGNodeFreeInternal(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeFreeInternal(); Register_UnityEngine_Yoga_Native_YGNodeFreeInternal(); //System.Void UnityEngine.Yoga.Native::YGNodeInsertChild(System.IntPtr,System.IntPtr,System.UInt32) void Register_UnityEngine_Yoga_Native_YGNodeInsertChild(); Register_UnityEngine_Yoga_Native_YGNodeInsertChild(); //System.Void UnityEngine.Yoga.Native::YGNodeMarkDirty(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeMarkDirty(); Register_UnityEngine_Yoga_Native_YGNodeMarkDirty(); //System.Void UnityEngine.Yoga.Native::YGNodeRemoveChild(System.IntPtr,System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeRemoveChild(); Register_UnityEngine_Yoga_Native_YGNodeRemoveChild(); //System.Void UnityEngine.Yoga.Native::YGNodeRemoveMeasureFunc(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeRemoveMeasureFunc(); Register_UnityEngine_Yoga_Native_YGNodeRemoveMeasureFunc(); //System.Void UnityEngine.Yoga.Native::YGNodeSetConfig(System.IntPtr,System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeSetConfig(); Register_UnityEngine_Yoga_Native_YGNodeSetConfig(); //System.Void UnityEngine.Yoga.Native::YGNodeSetHasNewLayout(System.IntPtr,System.Boolean) void Register_UnityEngine_Yoga_Native_YGNodeSetHasNewLayout(); Register_UnityEngine_Yoga_Native_YGNodeSetHasNewLayout(); //System.Void UnityEngine.Yoga.Native::YGNodeSetMeasureFunc(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeSetMeasureFunc(); Register_UnityEngine_Yoga_Native_YGNodeSetMeasureFunc(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetAlignContent(System.IntPtr,UnityEngine.Yoga.YogaAlign) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignContent(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignContent(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetAlignItems(System.IntPtr,UnityEngine.Yoga.YogaAlign) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignItems(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignItems(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetAlignSelf(System.IntPtr,UnityEngine.Yoga.YogaAlign) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignSelf(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignSelf(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetBorder(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetBorder(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetBorder(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetDisplay(System.IntPtr,UnityEngine.Yoga.YogaDisplay) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetDisplay(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetDisplay(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlex(System.IntPtr,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlex(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlex(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexBasis(System.IntPtr,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasis(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasis(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexBasisAuto(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasisAuto(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasisAuto(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexBasisPercent(System.IntPtr,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasisPercent(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasisPercent(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexDirection(System.IntPtr,UnityEngine.Yoga.YogaFlexDirection) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexDirection(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexDirection(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexGrow(System.IntPtr,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexGrow(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexGrow(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexShrink(System.IntPtr,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexShrink(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexShrink(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexWrap(System.IntPtr,UnityEngine.Yoga.YogaWrap) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexWrap(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexWrap(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetHeight(System.IntPtr,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeight(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeight(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetHeightAuto(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeightAuto(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeightAuto(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetHeightPercent(System.IntPtr,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeightPercent(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeightPercent(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetJustifyContent(System.IntPtr,UnityEngine.Yoga.YogaJustify) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetJustifyContent(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetJustifyContent(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMargin(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMargin(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetMargin(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMarginAuto(System.IntPtr,UnityEngine.Yoga.YogaEdge) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMarginAuto(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetMarginAuto(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMarginPercent(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMarginPercent(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetMarginPercent(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMaxHeight(System.IntPtr,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxHeight(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxHeight(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMaxHeightPercent(System.IntPtr,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxHeightPercent(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxHeightPercent(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMaxWidth(System.IntPtr,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxWidth(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxWidth(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMaxWidthPercent(System.IntPtr,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxWidthPercent(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxWidthPercent(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMinHeight(System.IntPtr,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinHeight(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinHeight(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMinHeightPercent(System.IntPtr,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinHeightPercent(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinHeightPercent(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMinWidth(System.IntPtr,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinWidth(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinWidth(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMinWidthPercent(System.IntPtr,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinWidthPercent(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinWidthPercent(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetOverflow(System.IntPtr,UnityEngine.Yoga.YogaOverflow) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetOverflow(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetOverflow(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPadding(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPadding(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetPadding(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPaddingPercent(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPaddingPercent(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetPaddingPercent(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPosition(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPosition(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetPosition(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPositionPercent(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPositionPercent(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetPositionPercent(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPositionType(System.IntPtr,UnityEngine.Yoga.YogaPositionType) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPositionType(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetPositionType(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetWidth(System.IntPtr,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidth(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidth(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetWidthAuto(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidthAuto(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidthAuto(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetWidthPercent(System.IntPtr,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidthPercent(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidthPercent(); //System.Void UnityEngine.Yoga.Native::YGSetManagedObject(System.IntPtr,UnityEngine.Yoga.YogaNode) void Register_UnityEngine_Yoga_Native_YGSetManagedObject(); Register_UnityEngine_Yoga_Native_YGSetManagedObject(); //UnityEngine.Yoga.YogaDirection UnityEngine.Yoga.Native::YGNodeStyleGetDirection(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeStyleGetDirection(); Register_UnityEngine_Yoga_Native_YGNodeStyleGetDirection(); //End Registrations for type : UnityEngine.Yoga.Native //Start Registrations for type : UnityEngineInternal.Input.NativeInputSystem //System.Double UnityEngineInternal.Input.NativeInputSystem::get_currentTime() void Register_UnityEngineInternal_Input_NativeInputSystem_get_currentTime(); Register_UnityEngineInternal_Input_NativeInputSystem_get_currentTime(); //System.Double UnityEngineInternal.Input.NativeInputSystem::get_currentTimeOffsetToRealtimeSinceStartup() void Register_UnityEngineInternal_Input_NativeInputSystem_get_currentTimeOffsetToRealtimeSinceStartup(); Register_UnityEngineInternal_Input_NativeInputSystem_get_currentTimeOffsetToRealtimeSinceStartup(); //System.Int32 UnityEngineInternal.Input.NativeInputSystem::AllocateDeviceId() void Register_UnityEngineInternal_Input_NativeInputSystem_AllocateDeviceId(); Register_UnityEngineInternal_Input_NativeInputSystem_AllocateDeviceId(); //System.Int64 UnityEngineInternal.Input.NativeInputSystem::IOCTL(System.Int32,System.Int32,System.IntPtr,System.Int32) void Register_UnityEngineInternal_Input_NativeInputSystem_IOCTL(); Register_UnityEngineInternal_Input_NativeInputSystem_IOCTL(); //System.Void UnityEngineInternal.Input.NativeInputSystem::QueueInputEvent(System.IntPtr) void Register_UnityEngineInternal_Input_NativeInputSystem_QueueInputEvent(); Register_UnityEngineInternal_Input_NativeInputSystem_QueueInputEvent(); //System.Void UnityEngineInternal.Input.NativeInputSystem::SetPollingFrequency(System.Single) void Register_UnityEngineInternal_Input_NativeInputSystem_SetPollingFrequency(); Register_UnityEngineInternal_Input_NativeInputSystem_SetPollingFrequency(); //System.Void UnityEngineInternal.Input.NativeInputSystem::Update(UnityEngineInternal.Input.NativeInputUpdateType) void Register_UnityEngineInternal_Input_NativeInputSystem_Update(); Register_UnityEngineInternal_Input_NativeInputSystem_Update(); //System.Void UnityEngineInternal.Input.NativeInputSystem::set_hasDeviceDiscoveredCallback(System.Boolean) void Register_UnityEngineInternal_Input_NativeInputSystem_set_hasDeviceDiscoveredCallback(); Register_UnityEngineInternal_Input_NativeInputSystem_set_hasDeviceDiscoveredCallback(); //End Registrations for type : UnityEngineInternal.Input.NativeInputSystem }