#include "pch-cpp.hpp" #ifndef _MSC_VER # include #else # include #endif #include #include struct VirtualActionInvoker0 { typedef void (*Action)(void*, const RuntimeMethod*); static inline void Invoke (Il2CppMethodSlot slot, RuntimeObject* obj) { const VirtualInvokeData& invokeData = il2cpp_codegen_get_virtual_invoke_data(slot, obj); ((Action)invokeData.methodPtr)(obj, invokeData.method); } }; template struct VirtualActionInvoker1 { typedef void (*Action)(void*, T1, const RuntimeMethod*); static inline void Invoke (Il2CppMethodSlot slot, RuntimeObject* obj, T1 p1) { const VirtualInvokeData& invokeData = il2cpp_codegen_get_virtual_invoke_data(slot, obj); ((Action)invokeData.methodPtr)(obj, p1, invokeData.method); } }; template struct VirtualActionInvoker2 { typedef void (*Action)(void*, T1, T2, const RuntimeMethod*); static inline void Invoke (Il2CppMethodSlot slot, RuntimeObject* obj, T1 p1, T2 p2) { const VirtualInvokeData& invokeData = il2cpp_codegen_get_virtual_invoke_data(slot, obj); ((Action)invokeData.methodPtr)(obj, p1, p2, invokeData.method); } }; template struct VirtualFuncInvoker0 { typedef R (*Func)(void*, const RuntimeMethod*); static inline R Invoke (Il2CppMethodSlot slot, RuntimeObject* obj) { const VirtualInvokeData& invokeData = il2cpp_codegen_get_virtual_invoke_data(slot, obj); return ((Func)invokeData.methodPtr)(obj, invokeData.method); } }; struct InterfaceActionInvoker0 { typedef void (*Action)(void*, const RuntimeMethod*); static inline void Invoke (Il2CppMethodSlot slot, RuntimeClass* declaringInterface, RuntimeObject* obj) { const VirtualInvokeData& invokeData = il2cpp_codegen_get_interface_invoke_data(slot, obj, declaringInterface); ((Action)invokeData.methodPtr)(obj, invokeData.method); } }; template struct InterfaceFuncInvoker0 { typedef R (*Func)(void*, const RuntimeMethod*); static inline R Invoke (Il2CppMethodSlot slot, RuntimeClass* declaringInterface, RuntimeObject* obj) { const VirtualInvokeData& invokeData = il2cpp_codegen_get_interface_invoke_data(slot, obj, declaringInterface); return ((Func)invokeData.methodPtr)(obj, invokeData.method); } }; // System.Action`2 struct Action_2_t6D8354444F56930FFED265F70AFE4BC80A5AD1EA; // System.Action`2 struct Action_2_tA93E5723B502E2AC6C87FB0C973D136B2E3A3A0B; // System.Comparison`1 struct Comparison_1_t49BE56523BDD8BC22EF3396960546FE16DE7B11A; // System.Collections.Generic.Dictionary`2 struct Dictionary_2_t981929731C92943BC72835538666CD9A491ADFA0; // System.Collections.Generic.Dictionary`2 struct Dictionary_2_tFD22CEE01B47DBBC53F5786E023522CF3599D1F4; // System.Collections.Generic.Dictionary`2> struct Dictionary_2_tE26DA0CD420A1DAC49744D31A9B308B1C202F607; // System.Collections.Generic.Dictionary`2 struct Dictionary_2_tCB9019887EB0254D4745B0724BC12327C5B63792; // System.Collections.Generic.Dictionary`2 struct Dictionary_2_tB41FAC88F07BAB98D6D373F7C94FB0496D1BDA32; // System.Collections.Generic.Dictionary`2> struct Dictionary_2_t6E21BD77BE545FD55B4784E10DBE055D6AF6D1B9; // System.Collections.Generic.Dictionary`2 struct Dictionary_2_t01224C8DBCCFE276E97D2BF52F4D7B10D3642682; // System.Collections.Generic.Dictionary`2 struct Dictionary_2_t87EDE08B2E48F793A22DE50D6B3CC2E7EBB2DB54; // System.Collections.Generic.Dictionary`2 struct Dictionary_2_t50CD26719E8BE899BA7D94BA34FBEA7DB2EC2EFA; // System.Collections.Generic.Dictionary`2 struct Dictionary_2_tF5AD295CF9A7806ED3FB7698E9F1E9E0D0DC20E4; // System.Collections.Generic.Dictionary`2 struct Dictionary_2_t514396B90715EDD83BB0470C76C2F426F9381C71; // System.Collections.Generic.Dictionary`2 struct Dictionary_2_t6EB10DF170874D02D43E115B0A1B93479CE3FF80; // System.Collections.Generic.Dictionary`2 struct Dictionary_2_t31654189884079503F23B56F8ED949AA30E46A52; // System.Collections.Generic.Dictionary`2 struct Dictionary_2_t5A7CE09F4D3EC74EEAE8DB41E209394AF6D9C99A; // System.Func`3 struct Func_3_t3E644C82345CE04737DA5CDE018481FE0A88F821; // System.Collections.Generic.IEnumerable`1 struct IEnumerable_1_tF95C9E01A913DD50575531C8305932628663D9E9; // System.Collections.Generic.IEnumerable`1 struct IEnumerable_1_t349E66EC5F09B881A8E52EE40A1AB9EC60E08E44; // System.Collections.Generic.IEnumerator`1> struct IEnumerator_1_t5926539DBBB2302C569D0A07AF3A95A874CEBE33; // System.Collections.Generic.IEqualityComparer`1 struct IEqualityComparer_1_tF562E4A2F06A7096924F35A04A23939B52A747A9; // System.Collections.Generic.IEqualityComparer`1 struct IEqualityComparer_1_t19D2BE7F00036081FD6832FF39A89CF2E39C9C5E; // System.Collections.Generic.IEqualityComparer`1 struct IEqualityComparer_1_t36BAD2AFB80AEAB1438400D5CA15B4A2598DD5C5; // System.Collections.Generic.Dictionary`2/KeyCollection struct KeyCollection_t04AD8A8AE1306A88F519ACF04D5D3F3043A7E7A1; // System.Collections.Generic.Dictionary`2/KeyCollection> struct KeyCollection_tA74FBD73F29F47FC7BF19438D0140B99F29AED49; // System.Collections.Generic.Dictionary`2/KeyCollection struct KeyCollection_t13C6F7B8E57533A4BAF364D7B1CE6A42FE181B90; // System.Lazy`1 struct Lazy_1_t8BF68D560BD85EC85ECBE57F1B105CF767F8FBBC; // System.Collections.Generic.List`1 struct List_1_tD2FA3273746E404D72561E8324608D18B52B533E; // System.Collections.Generic.List`1 struct List_1_t58F89DEDCD7DABB0CFB009AAD9C0CFE061592252; // System.Collections.Generic.List`1 struct List_1_t1A9527CB44249AD17D081A2D7A468343FC2D0720; // System.Collections.Generic.List`1 struct List_1_t2E25D2E682EF62FB0FC538A4C88B3D49616A03DC; // System.Collections.Generic.List`1 struct List_1_tD8DB23A94A44626CAF7E9B5B4A949D0FDC7B27A7; // System.Collections.Generic.List`1 struct List_1_t437E45D007C2D93DCB30DA30023CB2745EE095D0; // System.Collections.Generic.List`1 struct List_1_t05915E9237850A58106982B7FE4BC5DA4E872E73; // System.Collections.Generic.List`1 struct List_1_tF9D88C946600C782EE786A252258C0AA97BD019A; // System.Collections.Generic.List`1 struct List_1_tC024320491AC06EBF0986C13544616E79D860B9A; // System.Collections.Generic.List`1 struct List_1_tA239CB83DE5615F348BB0507E45F490F4F7C9A8D; // System.Collections.Generic.List`1 struct List_1_t6988D2B11937CB8462E839C2DE1714ACD7797AF4; // System.Collections.Generic.List`1 struct List_1_t2E485E650BF1E41358CE56A69323E183C5A89CB6; // System.Collections.Generic.List`1 struct List_1_t2121653FB628940E808D105AD2C17E0F20AFB3A6; // System.Collections.Generic.List`1 struct List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF; // System.Collections.Generic.List`1 struct List_1_t8F3790B7F8C471B3A1336522C7415FB0AC36D47B; // System.Collections.Generic.List`1 struct List_1_t77B94703E05C519A9010DD0614F757F974E1CD8B; // System.Collections.Generic.List`1 struct List_1_tF42FEB6C3B18B7E7C8F2DE1FEBA00D2491736317; // System.Collections.Generic.List`1 struct List_1_tA81AF2F0C55444C61C8EE5264AF3B4719AD4A897; // System.Collections.Generic.List`1 struct List_1_t602BCD639AA637A6C0BB45C136DD5458DBE18064; // System.Collections.Generic.List`1 struct List_1_tA7666C6690CE2AEE97571615AD3AFCE2BB020597; // System.Collections.Generic.List`1 struct List_1_t8FE7E0D40B6560A7B55EB7C6A2574F1D693C1773; // System.Collections.Generic.List`1 struct List_1_tB3AD940C3EFA3B62F5F00791CB82A01B87D1F4CE; // System.Collections.Generic.List`1 struct List_1_tE07459D48AF9F19C6ECC25436DA9F1F6C12FFF0A; // System.Collections.Generic.List`1 struct List_1_t75FC6D059D696BAD77462D09FCDC98B4A7B7D3D4; // System.Predicate`1 struct Predicate_1_t3155FA13470EFE013E392F34FC75AF6C4A38875C; // System.Predicate`1 struct Predicate_1_t8342C85FF4E41CD1F7024AC0CDC3E5312A32CB12; // System.Predicate`1 struct Predicate_1_tDA2CE3363E0111BA17BFCC1AEBFB72B6F673BE0F; // System.Predicate`1 struct Predicate_1_tEB15485FDAFC48C82EE54427A8DBDB401213706C; // System.Collections.ObjectModel.ReadOnlyCollection`1 struct ReadOnlyCollection_1_tE414953665CCBE1BFF28E8E32C184621ADDA4B76; // System.Collections.Generic.Dictionary`2/ValueCollection struct ValueCollection_t5CB87EE020ED3A06D76C577E171EB59C9D46F0E3; // System.Collections.Generic.Dictionary`2/ValueCollection> struct ValueCollection_t6488F37E13E9C4941215C9A99FCBA8A7A1C46889; // System.Collections.Generic.Dictionary`2/ValueCollection struct ValueCollection_t3607E2E7AFEF80C372170AAEE4791D41159DE317; // UnityEngine.Rendering.VolumeParameter`1 struct VolumeParameter_1_t548F25B8FDAED7E284E53FF27602B841970079FC; // UnityEngine.Rendering.VolumeParameter`1 struct VolumeParameter_1_t80C75EB611679D3400624E84553EF01B344A125D; // UnityEngine.Rendering.VolumeParameter`1 struct VolumeParameter_1_tD49D57859487E5822C22F93779BB46D808BBE63A; // UnityEngine.Rendering.VolumeParameter`1 struct VolumeParameter_1_t77F022F5333E41A9053315BD571C993F8CC046F2; // UnityEngine.Rendering.VolumeParameter`1 struct VolumeParameter_1_t7AACD383B582106FCE6132492D53B8475875AED0; // UnityEngine.Rendering.VolumeParameter`1 struct VolumeParameter_1_tFFADF17175E410D847D12382BCFD16C4EAD004A1; // UnityEngine.Rendering.VolumeParameter`1 struct VolumeParameter_1_t18B35E30089EFE0C2751A53FE6143F972EC9F9B8; // UnityEngine.Rendering.VolumeParameter`1 struct VolumeParameter_1_tBA92B79A20B96D6212DF5589AAFA7B0B4AC68A2C; // UnityEngine.Rendering.VolumeParameter`1 struct VolumeParameter_1_tF55730717D62BD99642CBDBBD61DC4E5E5396E1C; // System.Collections.Generic.Dictionary`2/Entry[] struct EntryU5BU5D_tBE5544E46E7462C4C93E03813BB6EFE6C6B6369B; // System.Collections.Generic.Dictionary`2/Entry>[] struct EntryU5BU5D_tF0B8798E4A94690E2359CC803D10FBC5690F8991; // System.Collections.Generic.Dictionary`2/Entry[] struct EntryU5BU5D_t30D46D1EF4DAE4996BBE9E2101F11BB4DB61C0CC; // UnityEngine.Experimental.Rendering.GraphicsFormat[][] struct GraphicsFormatU5BU5DU5BU5D_t1424BD937A890524D2A66FF39E61DEB0F10FE0A2; // System.Int32[][] struct Int32U5BU5DU5BU5D_t179D865D5B30EFCBC50F82C9774329C15943466E; // UnityEngine.Rendering.RenderTargetIdentifier[][] struct RenderTargetIdentifierU5BU5DU5BU5D_tDB35F8D017FE3AD8BB35E08E323074D47C5A10BB; // UnityEngine.Rendering.AttachmentDescriptor[] struct AttachmentDescriptorU5BU5D_tC70107EBD955FE94BA31C7FDC146069EF9C547C1; // System.Boolean[] struct BooleanU5BU5D_tD317D27C31DB892BE79FAE3AEBC0B3FFB73DE9B4; // UnityEngine.Camera[] struct CameraU5BU5D_t1506EBA524A07AD1066D6DD4D7DFC6721F1AC26B; // System.Char[] struct CharU5BU5D_t799905CF001DD5F13F7DBB310181FC4D8B7D0AAB; // UnityEngine.Rendering.Universal.DecalProjector[] struct DecalProjectorU5BU5D_t4DB89E5586C0FD4200DA223C0ADAFD3D66BF21F3; // UnityEngine.Rendering.Universal.Internal.DeferredTiler[] struct DeferredTilerU5BU5D_t5968121C14BD0308FEA2AED51AEE342621CED3DA; // System.Delegate[] struct DelegateU5BU5D_tC5AB7E8F745616680F337909D3A8E6C722CDF771; // UnityEngine.Rendering.GraphicsDeviceType[] struct GraphicsDeviceTypeU5BU5D_t4322565F239068C66BF47053B83BD6A9A9D16408; // UnityEngine.Experimental.Rendering.GraphicsFormat[] struct GraphicsFormatU5BU5D_tF6A3D90C430FA3F548B77E5D58D25D71F154E6C5; // UnityEngine.Hash128[] struct Hash128U5BU5D_tB104E7247B842648E447B7FCF4748077DC1F8C98; // System.Int32[] struct Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C; // System.Int64[] struct Int64U5BU5D_tAEDFCBDB5414E2A140A6F34C0538BF97FCF67A1D; // System.IntPtr[] struct IntPtrU5BU5D_tFD177F8C806A6921AD7150264CCC62FA00CAD832; // UnityEngine.Keyframe[] struct KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3; // UnityEngine.Matrix4x4[] struct Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D; // System.Object[] struct ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918; // UnityEngine.Plane[] struct PlaneU5BU5D_t4EEF66BAA8B0140EFFF34F6183CE7F80546592BE; // UnityEngine.Rendering.RenderBufferStoreAction[] struct RenderBufferStoreActionU5BU5D_tFEA8F5DD460573EA9F35FBEC5727D1804C5DCBF5; // UnityEngine.Rendering.RenderStateBlock[] struct RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468; // UnityEngine.Rendering.Universal.RenderTargetHandle[] struct RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233; // UnityEngine.Rendering.RenderTargetIdentifier[] struct RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE; // UnityEngine.Rendering.Universal.ScriptableRenderPass[] struct ScriptableRenderPassU5BU5D_tC40E3619A24B14CB90535A47C826514BE1343F87; // UnityEngine.Rendering.Universal.ScriptableRenderer[] struct ScriptableRendererU5BU5D_t9B15C048BCE03A67E830F1C79989B6A3E43788E6; // UnityEngine.Rendering.Universal.ScriptableRendererData[] struct ScriptableRendererDataU5BU5D_tC674C147618C92B68DB64ECFDC847C8A941C6169; // UnityEngine.Rendering.Universal.ScriptableRendererFeature[] struct ScriptableRendererFeatureU5BU5D_t64361F1FA79104227050258B0751D3DF2E9FDA1C; // UnityEngine.Rendering.ShaderTagId[] struct ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143; // UnityEngine.Rendering.Universal.ShadowSliceData[] struct ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04; // System.Single[] struct SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C; // System.Diagnostics.StackTrace[] struct StackTraceU5BU5D_t32FBCB20930EAF5BAE3F450FF75228E5450DA0DF; // System.String[] struct StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248; // UnityEngine.Texture2D[] struct Texture2DU5BU5D_t05332F1E3F7D4493E304C702201F9BE4F9236191; // System.Type[] struct TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB; // UnityEngine.Vector2[] struct Vector2U5BU5D_tFEBBC94BCC6C9C88277BA04047D2B3FDB6ED7FDA; // UnityEngine.Vector3[] struct Vector3U5BU5D_tFF1859CCE176131B909E2044F76443064254679C; // UnityEngine.Vector4[] struct Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD; // UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass/ShadowResolutionRequest[] struct ShadowResolutionRequestU5BU5D_t3D199791CBD21072E390C90C6EEFF32FABFF6B08; // UnityEngine.Rendering.Universal.LightCookieManager/LightCookieMapping[] struct LightCookieMappingU5BU5D_tE1F10A7D54920D3636F1DB7774B3D5F5B560E263; // UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass struct AdditionalLightsShadowCasterPass_t5E00A3C851AB73A44B7577458AD868AF8F4FE004; // UnityEngine.AnimationCurve struct AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354; // System.ArgumentNullException struct ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129; // System.ArgumentOutOfRangeException struct ArgumentOutOfRangeException_tEA2822DAF62B10EEED00E0E3A341D4BAF78CF85F; // System.AsyncCallback struct AsyncCallback_t7FEF460CBDCFB9C5FA2EF776984778B9A4145F4C; // System.Attribute struct Attribute_tFDA8EFEFB0711976D22474794576DAF28F7440AA; // UnityEngine.Behaviour struct Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA; // System.Reflection.Binder struct Binder_t91BFCE95A7057FADF4D8A1A342AFE52872246235; // UnityEngine.Rendering.Universal.Bloom struct Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225; // UnityEngine.Rendering.BoolParameter struct BoolParameter_tAA460C5A72ADBDDB4519BFF0BA040EC202E14E95; // UnityEngine.Camera struct Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184; // UnityEngine.Rendering.Universal.CapturePass struct CapturePass_tBD745B83E7D4AE9A6F35EE0760F1CCAC51B787EE; // UnityEngine.Rendering.Universal.ChannelMixer struct ChannelMixer_tA7F185C8C173EE71D324ED4887EBA0B8097766B6; // UnityEngine.Rendering.Universal.ChromaticAberration struct ChromaticAberration_t84EAB576773C3AD4DE77A13952B487F9DA10DA9F; // UnityEngine.Rendering.ClampedFloatParameter struct ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8; // UnityEngine.Rendering.ClampedIntParameter struct ClampedIntParameter_tAF77FC44E522B137734644AE2E3F702580033B8E; // System.Globalization.CodePageDataItem struct CodePageDataItem_t52460FA30AE37F4F26ACB81055E58002262F19F2; // UnityEngine.Rendering.Universal.ColorAdjustments struct ColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86; // UnityEngine.Rendering.Universal.ColorCurves struct ColorCurves_t323CCD52F5A89EC8D3E40D949916ABE9D2ABFD94; // UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass struct ColorGradingLutPass_t9FD9191C4048A3B1BDF67EDFC1DA4E64CEFB6644; // UnityEngine.Rendering.Universal.ColorLookup struct ColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C; // UnityEngine.Rendering.ColorParameter struct ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0; // UnityEngine.Rendering.CommandBuffer struct CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7; // UnityEngine.Component struct Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3; // UnityEngine.ComputeBuffer struct ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233; // UnityEngine.Rendering.Universal.Internal.CopyColorPass struct CopyColorPass_t36EEE0428120ED6DF4A8C2CABB2F30CA9C784693; // UnityEngine.Rendering.Universal.Internal.CopyDepthPass struct CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82; // UnityEngine.Rendering.CullingAllocationInfo struct CullingAllocationInfo_tB260F5CD0B290F74E145EB16E54B901CC68D9D5A; // UnityEngine.Profiling.CustomSampler struct CustomSampler_tDA472186F08B4016626F032F944036BADFDB5487; // UnityEngine.Rendering.Universal.DBufferRenderPass struct DBufferRenderPass_t49879C87DABC55DF17293F334967AE8ADC9101B7; // UnityEngine.Rendering.Universal.DBufferSettings struct DBufferSettings_t7FD2B8B4B31CE9BE37AAE121B74FDEFE9BE9F17A; // UnityEngine.Rendering.Universal.DebugDisplaySettings struct DebugDisplaySettings_t8171A1BB62EF9D4E5AA525E97E3225633B7B3F1C; // UnityEngine.Rendering.Universal.DebugDisplaySettingsUI struct DebugDisplaySettingsUI_t16FBAC93CDA078181AFB20CDCD38F13196BB9BD6; // UnityEngine.Rendering.Universal.DebugHandler struct DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4; // UnityEngine.Rendering.Universal.DecalCreateDrawCallSystem struct DecalCreateDrawCallSystem_tD9FCA6DDC386309EBF5C2D737D458A33E7EAF6DA; // UnityEngine.Rendering.Universal.DecalDrawDBufferSystem struct DecalDrawDBufferSystem_t0BB9CCF4CC9111D00DDDFA8F485DB8B7C5E7DE8C; // UnityEngine.Rendering.Universal.DecalDrawErrorSystem struct DecalDrawErrorSystem_tBFEB031E49B33054C1378119DBFC83DDCBBD9837; // UnityEngine.Rendering.Universal.DecalDrawFowardEmissiveSystem struct DecalDrawFowardEmissiveSystem_t3A7F6E2F427E996F5E6FF6073ED0DD97921FD378; // UnityEngine.Rendering.Universal.DecalDrawGBufferSystem struct DecalDrawGBufferSystem_t4520A37A2689CDF89893A02977EEC7F0701F796D; // UnityEngine.Rendering.Universal.DecalDrawScreenSpaceSystem struct DecalDrawScreenSpaceSystem_t6851B844B1C2A2DEF28F0D4AE9BDB03C86BCB69E; // UnityEngine.Rendering.Universal.DecalDrawSystem struct DecalDrawSystem_t87ECA1A8D2D9C3A73A12F81D8CCA0F79029C0BFE; // UnityEngine.Rendering.Universal.DecalEntityIndexer struct DecalEntityIndexer_t884A1F60E13512A2DE8CEC24635D2B3BE3FD3544; // UnityEngine.Rendering.Universal.DecalEntityManager struct DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A; // UnityEngine.Rendering.Universal.DecalForwardEmissivePass struct DecalForwardEmissivePass_t9C18488945B9FD7A0B3A20FBACC5DEAD39D9C5B9; // UnityEngine.Rendering.Universal.DecalGBufferRenderPass struct DecalGBufferRenderPass_tF9AE5E097AC2B82F540580ECA6E502C1B885ECA4; // UnityEngine.Rendering.Universal.DecalPreviewPass struct DecalPreviewPass_tC8F131FA3853246D09707D85C52494D16B6116B5; // UnityEngine.Rendering.Universal.DecalProjector struct DecalProjector_tE7CEBAABFEF36162FD325321C1F94173CEFEDF64; // UnityEngine.Rendering.Universal.DecalRendererFeature struct DecalRendererFeature_t60FD3C8045A8E32C2DF6FA12C247020274E76B7F; // UnityEngine.Rendering.Universal.DecalScreenSpaceRenderPass struct DecalScreenSpaceRenderPass_tA23A972765D97DFA9A20665DD1D4E3F4DF339016; // UnityEngine.Rendering.Universal.DecalScreenSpaceSettings struct DecalScreenSpaceSettings_tD94FE1202A789534D40E4DD61AD7DE9E55F1ADD3; // UnityEngine.Rendering.Universal.DecalSettings struct DecalSettings_t284DBCC5A3CE75296C077F83280E4C53B73EB5FC; // UnityEngine.Rendering.Universal.DecalSkipCulledSystem struct DecalSkipCulledSystem_tBE639384B2E60736F4BD7E7A5DC71A9F8AF84B1C; // UnityEngine.Rendering.Universal.DecalUpdateCachedSystem struct DecalUpdateCachedSystem_tE54DF723671C1BB35856878DBEC0A7B454E127B6; // UnityEngine.Rendering.Universal.DecalUpdateCulledSystem struct DecalUpdateCulledSystem_t772328A4933CE3C08E3712729DBADF0C07CEC67F; // UnityEngine.Rendering.Universal.DecalUpdateCullingGroupSystem struct DecalUpdateCullingGroupSystem_t73FB1167667D8FAED3C38AF3E308A1E717E2C7D2; // System.Text.DecoderFallback struct DecoderFallback_t7324102215E4ED41EC065C02EB501CB0BC23CD90; // UnityEngine.Rendering.Universal.Internal.DeferredLights struct DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC; // UnityEngine.Rendering.Universal.Internal.DeferredPass struct DeferredPass_t6790EE70B629EA472728A1396EA57FE14D0D8BF0; // System.DelegateData struct DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E; // UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass struct DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6; // UnityEngine.Rendering.Universal.DepthOfField struct DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF; // UnityEngine.Rendering.Universal.DepthOfFieldModeParameter struct DepthOfFieldModeParameter_t2AC87B0A41A5C9BB872A9E9D7913C262F9DA4E26; // UnityEngine.Rendering.Universal.Internal.DepthOnlyPass struct DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E; // UnityEngine.Rendering.Universal.DisallowMultipleRendererFeature struct DisallowMultipleRendererFeature_tCAAD3D9755F96F836BD37A45FCB473D12F2049C6; // UnityEngine.Rendering.Universal.Internal.DrawObjectsPass struct DrawObjectsPass_t84B46B3BEA317D89ACA0B04F80A9346789E8DE68; // UnityEngine.Rendering.Universal.DrawSkyboxPass struct DrawSkyboxPass_tA8A4796DE653DCC58C5FF906E4EC142FD901EADA; // System.Text.EncoderFallback struct EncoderFallback_tD2C40CE114AA9D8E1F7196608B2D088548015293; // System.Text.Encoding struct Encoding_t65CDEF28CF20A7B8C92E85A4E808920C2465F095; // System.Enum struct Enum_t2A1A94B24E3B776EEF4E5E485E290BB9D4D072E2; // UnityEngine.Rendering.Universal.FilmGrain struct FilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172; // UnityEngine.Rendering.Universal.FilmGrainLookupParameter struct FilmGrainLookupParameter_tDF3F944D7FECD6E33C773117CA937AE2420F4C6F; // UnityEngine.Rendering.Universal.Internal.FinalBlitPass struct FinalBlitPass_t5A422DA2B38F1886E0F5AC3D26CE2455177C3EAC; // UnityEngine.Rendering.FloatParameter struct FloatParameter_t566B623CD21B2F957A20BA790ACEF6684A712106; // UnityEngine.Rendering.Universal.Internal.ForwardLights struct ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA; // UnityEngine.Rendering.Universal.Internal.GBufferPass struct GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7; // UnityEngine.GameObject struct GameObject_t76FEDD663AB33C991A9C9A23129337651094216F; // System.IAsyncResult struct IAsyncResult_t7B9B5A0ECB35DCEC31B8A8122C37D687369253B5; // System.Collections.IDictionary struct IDictionary_t6D03155AF1FA9083817AA5B6AD7DEEACC26AB220; // UnityEngine.Rendering.Universal.InvokeOnRenderObjectCallbackPass struct InvokeOnRenderObjectCallbackPass_tC8BAE077CDE3D8D01F80041E285EAEC9E375FFE9; // UnityEngine.Rendering.Universal.LensDistortion struct LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6; // UnityEngine.Rendering.Universal.LiftGammaGain struct LiftGammaGain_tCE44DE6A0AD9C3021625454489C765437B9ADF3D; // UnityEngine.Light struct Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3; // UnityEngine.Rendering.Universal.LightCookieManager struct LightCookieManager_t47C455537F06ECCE295272AF0BE14CDF1FB54C2B; // UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass struct MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3; // UnityEngine.Material struct Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3; // UnityEngine.MaterialPropertyBlock struct MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D; // System.Reflection.MemberFilter struct MemberFilter_tF644F1AE82F611B677CE1964D5A3277DDA21D553; // UnityEngine.Mesh struct Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4; // System.Reflection.MethodInfo struct MethodInfo_t; // UnityEngine.Rendering.MinFloatParameter struct MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9; // UnityEngine.MonoBehaviour struct MonoBehaviour_t532A11E69716D348D8AA7F854AFCBFCB8AD17F71; // UnityEngine.Rendering.Universal.MotionBlur struct MotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161; // UnityEngine.Rendering.Universal.MotionBlurModeParameter struct MotionBlurModeParameter_tB166307F460D4DF85A966BE6EDA29279F6B4FF14; // UnityEngine.Rendering.Universal.MotionBlurQualityParameter struct MotionBlurQualityParameter_tD50C3C4531FB58AB4B8C2917F41668C3EE54A637; // UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass struct MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471; // UnityEngine.Rendering.Universal.Internal.MotionVectorRendering struct MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25; // UnityEngine.Rendering.NoInterpTextureParameter struct NoInterpTextureParameter_tC99FB0FE7B2B1D94AE407F612730FC05204C1478; // UnityEngine.Object struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C; // UnityEngine.Rendering.Universal.PaniniProjection struct PaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA; // UnityEngine.Rendering.Universal.PostProcessData struct PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05; // UnityEngine.Rendering.Universal.Internal.PostProcessPass struct PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286; // UnityEngine.Rendering.Universal.Internal.PreviousFrameData struct PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF; // UnityEngine.Rendering.ProfilingSampler struct ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE; // UnityEngine.Rendering.RTHandle struct RTHandle_t135537761C47BC929F032B3C8F4D55EA1111B07B; // UnityEngine.Profiling.Recorder struct Recorder_t0A14385FB0F5829CAAC1E16F88B095769D648C90; // UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem struct RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13; // UnityEngine.RenderTexture struct RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27; // System.Runtime.Serialization.SafeSerializationManager struct SafeSerializationManager_tCBB85B95DFD1634237140CD892E82D06ECB3F5E6; // UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion struct ScreenSpaceAmbientOcclusion_t52CA24F8061CD470B87D688EE137A55280423AAF; // UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusionSettings struct ScreenSpaceAmbientOcclusionSettings_t38C0791DB6E3E3C57C4F7E9C10E48B33C2AD16EE; // UnityEngine.Rendering.Universal.ScreenSpaceShadows struct ScreenSpaceShadows_t25F81CCD73D153D4F52B97E8000321A6766DEF71; // UnityEngine.Rendering.Universal.ScreenSpaceShadowsSettings struct ScreenSpaceShadowsSettings_tFB5F4F71A95D81593CA7B0080EA9190291375583; // UnityEngine.ScriptableObject struct ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A; // UnityEngine.Rendering.Universal.ScriptableRenderPass struct ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0; // UnityEngine.Rendering.Universal.ScriptableRenderer struct ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892; // UnityEngine.Rendering.Universal.ScriptableRendererData struct ScriptableRendererData_t9005CE645D4881FA4431E52EDC7678203632CAA7; // UnityEngine.Rendering.Universal.ScriptableRendererFeature struct ScriptableRendererFeature_tF2ED08AD2498105378D4DAB0386A0F8A144EF4C6; // UnityEngine.Shader struct Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692; // UnityEngine.Rendering.Universal.ShaderData struct ShaderData_t149ABF5B880D5E69604B9F5A510F02D567464C19; // UnityEngine.Rendering.Universal.ShadowsMidtonesHighlights struct ShadowsMidtonesHighlights_t1B261DC3A02B7225CD79AA452B82B6218145B44C; // UnityEngine.Rendering.Universal.SharedDecalEntityManager struct SharedDecalEntityManager_tA0A2AD50403B776D27F3D5023EBF02D8A8C7DBBD; // UnityEngine.Skybox struct Skybox_tB3C6FDB5DCB4633B155B7A80045542B7C3388441; // UnityEngine.Rendering.Universal.SplitToning struct SplitToning_t66AFCEC63C3A2BFA605A11B72367C029E8EFC561; // UnityEngine.Rendering.Universal.StencilStateData struct StencilStateData_t4181AB6F6A795950C67270CB147999D915071462; // System.String struct String_t; // UnityEngine.Rendering.SupportedRenderingFeatures struct SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6; // UnityEngine.Texture struct Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700; // UnityEngine.Texture2D struct Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4; // UnityEngine.Rendering.Texture2DAtlas struct Texture2DAtlas_t770EADF1E6B5E862E78D0EC18118B4A3E023334F; // UnityEngine.Rendering.TextureCurve struct TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353; // UnityEngine.Rendering.TextureCurveParameter struct TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B; // UnityEngine.Rendering.TextureParameter struct TextureParameter_t8989581983DE4A463CBB1A19F90D9E27BF7EC28A; // UnityEngine.Rendering.Universal.Internal.TileDepthRangePass struct TileDepthRangePass_t2FC8B84E35AB5485FE7F2D41EFCE5E45D14B93FF; // UnityEngine.Rendering.Universal.Tonemapping struct Tonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA; // UnityEngine.Rendering.Universal.TonemappingModeParameter struct TonemappingModeParameter_t0F6AAE0B6FFB371E2035BB0C739AF87C37E1760A; // UnityEngine.Transform struct Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1; // UnityEngine.Rendering.Universal.TransparentSettingsPass struct TransparentSettingsPass_t13490AAB630DED3A5EDF11A4F4D340B04E3B85B7; // System.Type struct Type_t; // UnityEngine.Rendering.Universal.UniversalAdditionalCameraData struct UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93; // UnityEngine.Rendering.Universal.UniversalAdditionalLightData struct UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107; // UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset struct UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232; // UnityEngine.Rendering.Universal.UniversalRenderPipelineGlobalSettings struct UniversalRenderPipelineGlobalSettings_t895E975CCCA62A6DE4F820C0109953EF6D83B9F0; // UnityEngine.Rendering.Universal.UniversalRenderer struct UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A; // UnityEngine.Rendering.Universal.UniversalRendererData struct UniversalRendererData_t57D400CEB38765F55EB74FDBD786B9A73C293CA6; // UnityEngine.Rendering.Vector2Parameter struct Vector2Parameter_tA29C9FAC53EDB2E0996430A461F9CC59B6C4288A; // UnityEngine.Rendering.Vector4Parameter struct Vector4Parameter_tF8B5631FA0DEBAE0FB7684D912F3994E22737C51; // UnityEngine.Rendering.Universal.Vignette struct Vignette_t77147DD5FEEB4476AF22BD98255F8010738985DC; // System.Void struct Void_t4861ACF8F4594C3437BB48B6E56783494B843915; // UnityEngine.Rendering.VolumeComponent struct VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1; // UnityEngine.Rendering.VolumeManager struct VolumeManager_tC1135CDD73B47230FE58646CB8242E6B324DA621; // UnityEngine.Rendering.VolumeStack struct VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8; // UnityEngine.Rendering.Universal.WhiteBalance struct WhiteBalance_t5AECC55FE744B4D1F2A0E6DD4950D9669900891A; // UnityEngine.XR.XRDisplaySubsystem struct XRDisplaySubsystem_t4B00B0BF1894A039ACFA8DDC2C2EB9301118C1F1; // UnityEngine.Rendering.Universal.XROcclusionMeshPass struct XROcclusionMeshPass_tA8EDF609A01F4AA46E173A12633B8329524F4CD8; // UnityEngine.Rendering.Universal.XRPass struct XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24; // UnityEngine.Rendering.Universal.XRSystem struct XRSystem_tD2ADF9BFB353873D69355C806F4BB79CB26DC2BB; // UnityEngine.Rendering.Universal.XRSystemData struct XRSystemData_t89A064914358326F98105E94D5F082C186133DE6; // UnityEngine.Camera/CameraCallback struct CameraCallback_t844E527BFE37BC0495E7F67993E43C07642DA9DD; // UnityEngine.Rendering.Universal.DecalProjector/DecalProjectorAction struct DecalProjectorAction_tDFCBDEE542B3D640BD121E036275AA51A003CF5C; // UnityEngine.Rendering.Universal.LightCookieManager/LightCookieShaderData struct LightCookieShaderData_t38F9BD4D6118DD8554869675163AC15CB5403D10; // UnityEngine.Rendering.Universal.LightCookieManager/WorkMemory struct WorkMemory_t79A2BFFA0A8E72CFAB4194F63C5683E8FB744C5B; // UnityEngine.Experimental.GlobalIllumination.Lightmapping/RequestLightsDelegate struct RequestLightsDelegate_t585505A75681754DA53BE119D8611B605F0243BB; // UnityEngine.Rendering.Universal.PostProcessData/ShaderResources struct ShaderResources_t5CFF4C7697343EC59BAE5094B637F9EC23CE6D59; // UnityEngine.Rendering.Universal.PostProcessData/TextureResources struct TextureResources_t9220AC464374C6AA55163CD0AC71C62B85E6C122; // UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary struct MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED; // UnityEngine.Rendering.Universal.RenderingUtils/StereoConstants struct StereoConstants_tF168E6D7462749BDA43AC9116F4A0566F80D478D; // UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion/ScreenSpaceAmbientOcclusionPass struct ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5; // UnityEngine.Rendering.Universal.ScreenSpaceShadows/ScreenSpaceShadowsPass struct ScreenSpaceShadowsPass_t2AAAADE1CBCFAA6572B7792177A4E0D2E0479981; // UnityEngine.Rendering.Universal.ScreenSpaceShadows/ScreenSpaceShadowsPostPass struct ScreenSpaceShadowsPostPass_t7082B6CA07A8CC4649420A694897A9328C9F91E7; // UnityEngine.Rendering.Universal.ScriptableRenderer/RenderingFeatures struct RenderingFeatures_t31044CBDCDC2F05194BFA2A2122FBD937D78A371; // UnityEngine.Rendering.Universal.ScriptableRendererData/DebugShaderResources struct DebugShaderResources_tDE399BFF5E1E9403CD4793CD8C8A51796C682B8B; // UnityEngine.Rendering.Universal.ShaderUtils/<>c__DisplayClass2_0 struct U3CU3Ec__DisplayClass2_0_tCF92455EA58F22107386C0325C162F3064A2F334; // UnityEngine.Rendering.Universal.UniversalAdditionalCameraData/<>c struct U3CU3Ec_t44E864CAB533468E0BC3F8A1DB49783C85137FF8; // UnityEngine.Rendering.Universal.UniversalRendererData/ShaderResources struct ShaderResources_t9E48D1BC255505EC66B90558EF6489F704FD3663; // UnityEngine.Rendering.Universal.XRPass/CustomMirrorView struct CustomMirrorView_t826B740E52CCFCC96FCCDD7DCC1B2D7208D8D316; // UnityEngine.Rendering.Universal.XRSystemData/ShaderResources struct ShaderResources_t95EDE5488A460139658FEF1B3A26B3685A72730A; // UnityEngine.Rendering.Universal.LightCookieManager/LightCookieMapping/<>c struct U3CU3Ec_t9640B378EA182FA3DA27C81E5CE57489880E7DB9; IL2CPP_EXTERN_C RuntimeClass* AdditionalLightsShadowCasterPass_t5E00A3C851AB73A44B7577458AD868AF8F4FE004_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* ArgumentOutOfRangeException_tEA2822DAF62B10EEED00E0E3A341D4BAF78CF85F_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* BitConverter_t6E99605185963BC12B3D369E13F2B88997E64A27_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* Blitter_t33DF283FBD19A8EE25C460B6D9B3087648A456A7_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* BoolParameter_tAA460C5A72ADBDDB4519BFF0BA040EC202E14E95_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* CameraRenderType_tC686ABD18F67CA30E6DF217007744F509606A41D_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* CameraTypeUtility_t1FBC0C5D95BF42B616D8AB025B2FD0F32A0CDB01_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* CapturePass_tBD745B83E7D4AE9A6F35EE0760F1CCAC51B787EE_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* ClampedIntParameter_tAF77FC44E522B137734644AE2E3F702580033B8E_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* ColorGradingLutPass_t9FD9191C4048A3B1BDF67EDFC1DA4E64CEFB6644_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* CopyColorPass_t36EEE0428120ED6DF4A8C2CABB2F30CA9C784693_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* DBufferRenderPass_t49879C87DABC55DF17293F334967AE8ADC9101B7_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* DBufferSettings_t7FD2B8B4B31CE9BE37AAE121B74FDEFE9BE9F17A_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* DecalCreateDrawCallSystem_tD9FCA6DDC386309EBF5C2D737D458A33E7EAF6DA_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* DecalDrawDBufferSystem_t0BB9CCF4CC9111D00DDDFA8F485DB8B7C5E7DE8C_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* DecalDrawErrorSystem_tBFEB031E49B33054C1378119DBFC83DDCBBD9837_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* DecalDrawFowardEmissiveSystem_t3A7F6E2F427E996F5E6FF6073ED0DD97921FD378_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* DecalDrawGBufferSystem_t4520A37A2689CDF89893A02977EEC7F0701F796D_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* DecalDrawScreenSpaceSystem_t6851B844B1C2A2DEF28F0D4AE9BDB03C86BCB69E_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* DecalForwardEmissivePass_t9C18488945B9FD7A0B3A20FBACC5DEAD39D9C5B9_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* DecalGBufferRenderPass_tF9AE5E097AC2B82F540580ECA6E502C1B885ECA4_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* DecalPreviewPass_tC8F131FA3853246D09707D85C52494D16B6116B5_il2cpp_TypeInfo_var; 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IL2CPP_EXTERN_C const RuntimeMethod* Marshal_SizeOf_TisSingle_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C_m44B04731B117FE9E22EE84FF06CFA7632BCD7A7B_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* Marshal_SizeOf_TisVector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3_m3E3735567A9066EF764FA6AB2E80EA66A074B30E_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* NativeArray_1_Dispose_m05C674E687B921C37722A6A1FF938FD56574642E_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* NativeArray_1__ctor_mB7BB23924A114599D399A5EC6C00B2B6407CF66D_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* Nullable_1_GetValueOrDefault_m8D130DB7F2A1E694736B449176F9C26DB456597B_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* Nullable_1__ctor_m141FA88563AC0B5179132FB929EABD02C47FF703_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* Nullable_1_get_HasValue_mCF2FD8B3055FA87FC9C504F2122B3B0FAEDE3EC9_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* Object_FindObjectsOfType_TisDecalProjector_tE7CEBAABFEF36162FD325321C1F94173CEFEDF64_m0FC21407374E186FC923090D336B3F6BED6E9C24_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* ScreenSpaceAmbientOcclusionPass_OnCameraCleanup_m95181585E69AE6C04D3CDDDC3AFF90674E6CC239_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* ScreenSpaceAmbientOcclusionPass_OnCameraSetup_m071BD45F2288F1731C1160447BD58F37FB526586_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* ScreenSpaceAmbientOcclusionPass_Setup_mBD72CF7000A164F0702897906D0D537B470BC1A2_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* ScreenSpaceShadowsPass_OnCameraCleanup_mDAB0E7C944390090B72470B4EC3251534036DC22_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* ShaderData_GetOrUpdateBuffer_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_mB93A79A40A529AA1CE4D71CADD4986F2CA3D79B7_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* ShaderData_GetOrUpdateBuffer_TisLightData_tAC4023737E9903DE3F96B993AA323E062ABCB9ED_m6CD53CB46B4065A5ACE36F7FBA7585D630F059CA_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* ShaderData_GetOrUpdateBuffer_TisMatrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6_mB7EB88CF218EAF7986B61EFA9566ADCFF447A6B5_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* ShaderData_GetOrUpdateBuffer_TisVector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3_m42B9F88CD2E4F0DC0E4E995EE91F0FA5229229F2_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* SharedDecalEntityManager_OnDecalAdd_m24CD08EAFDB06005DB4981CFA9B3FADF4BB4FAF2_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* SharedDecalEntityManager_OnDecalMaterialChange_m609EA19A8A1F7B1349800C7F9CFDC2CA72637146_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* SharedDecalEntityManager_OnDecalPropertyChange_m6A5DDCD90FF67635394FB5DFF88A8128CE7C106F_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* SharedDecalEntityManager_OnDecalRemove_m6567A9CCA995E2E71691DBE574B5EBA3A8925E7F_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* U3CU3Ec_U3CSetupU3Eb__76_0_mAA144A5D2A941D1C0306AD6F6DA7E0FEFA91D059_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* U3CU3Ec_U3CUpdateCameraStackU3Eb__45_0_m7FD1C36C013675D9120AA0529B3A234D19CD851F_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* U3CU3Ec_U3C_cctorU3Eb__6_0_m30DEFAF477DE7853AFABC92E5705CC037E9547BF_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* U3CU3Ec_U3C_cctorU3Eb__6_1_mC645B378B95D0E6CAED471F56A51F71DD9FDFDAA_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* U3CU3Ec__DisplayClass2_0_U3CGetEnumFromPathU3Eb__0_mAD4ACD49153666E733B5B80B1A8334A5959783B0_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* VolumeParameter_1__ctor_m0A2420B93D8CA661366D27C912987AEF1611C60A_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* VolumeParameter_1__ctor_m54D1D118963E581D573973F12D70E4A9F2C54B93_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* VolumeParameter_1__ctor_mCD77276BAEF83A42648355DE67EFCDEA690D8CBA_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* VolumeParameter_1__ctor_mEC987CA490935C814EA06FCD29D365594AF4B13B_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* VolumeParameter_1__ctor_mF804628A280E753BF73D227F329AA8E6BD4B7AE3_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* VolumeParameter_1_op_Inequality_m685347981E02681312B983337E84845405441AB8_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* VolumeParameter_1_op_Inequality_mDDFE734CEEAD27BF3EC3216C3892E1B5390E060F_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* VolumeParameter_1_op_Inequality_mEF5DA337413DF7C9E0D703CE11D70CD72ECDA9DD_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeType* CameraRenderType_tC686ABD18F67CA30E6DF217007744F509606A41D_0_0_0_var; struct Delegate_t_marshaled_com; struct Delegate_t_marshaled_pinvoke; struct Exception_t_marshaled_com; struct Exception_t_marshaled_pinvoke; struct DecalProjectorU5BU5D_t4DB89E5586C0FD4200DA223C0ADAFD3D66BF21F3; struct GraphicsDeviceTypeU5BU5D_t4322565F239068C66BF47053B83BD6A9A9D16408; struct Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C; struct KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3; struct Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D; struct ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918; struct RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233; struct RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE; struct ScriptableRendererDataU5BU5D_tC674C147618C92B68DB64ECFDC847C8A941C6169; struct ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143; struct SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C; struct StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248; struct Texture2DU5BU5D_t05332F1E3F7D4493E304C702201F9BE4F9236191; struct Vector2U5BU5D_tFEBBC94BCC6C9C88277BA04047D2B3FDB6ED7FDA; struct Vector3U5BU5D_tFF1859CCE176131B909E2044F76443064254679C; struct Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD; struct LightCookieMappingU5BU5D_tE1F10A7D54920D3636F1DB7774B3D5F5B560E263; IL2CPP_EXTERN_C_BEGIN IL2CPP_EXTERN_C_END #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Collections.Generic.Dictionary`2 struct Dictionary_2_tFD22CEE01B47DBBC53F5786E023522CF3599D1F4 : public RuntimeObject { // System.Int32[] System.Collections.Generic.Dictionary`2::_buckets Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* ____buckets_0; // System.Collections.Generic.Dictionary`2/Entry[] System.Collections.Generic.Dictionary`2::_entries EntryU5BU5D_tBE5544E46E7462C4C93E03813BB6EFE6C6B6369B* ____entries_1; // System.Int32 System.Collections.Generic.Dictionary`2::_count int32_t ____count_2; // System.Int32 System.Collections.Generic.Dictionary`2::_freeList int32_t ____freeList_3; // System.Int32 System.Collections.Generic.Dictionary`2::_freeCount int32_t ____freeCount_4; // System.Int32 System.Collections.Generic.Dictionary`2::_version int32_t ____version_5; // System.Collections.Generic.IEqualityComparer`1 System.Collections.Generic.Dictionary`2::_comparer RuntimeObject* ____comparer_6; // System.Collections.Generic.Dictionary`2/KeyCollection System.Collections.Generic.Dictionary`2::_keys KeyCollection_t04AD8A8AE1306A88F519ACF04D5D3F3043A7E7A1* ____keys_7; // System.Collections.Generic.Dictionary`2/ValueCollection System.Collections.Generic.Dictionary`2::_values ValueCollection_t5CB87EE020ED3A06D76C577E171EB59C9D46F0E3* ____values_8; // System.Object System.Collections.Generic.Dictionary`2::_syncRoot RuntimeObject* ____syncRoot_9; }; // System.Collections.Generic.Dictionary`2> struct Dictionary_2_tE26DA0CD420A1DAC49744D31A9B308B1C202F607 : public RuntimeObject { // System.Int32[] System.Collections.Generic.Dictionary`2::_buckets Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* ____buckets_0; // System.Collections.Generic.Dictionary`2/Entry[] System.Collections.Generic.Dictionary`2::_entries EntryU5BU5D_tF0B8798E4A94690E2359CC803D10FBC5690F8991* ____entries_1; // System.Int32 System.Collections.Generic.Dictionary`2::_count int32_t ____count_2; // System.Int32 System.Collections.Generic.Dictionary`2::_freeList int32_t ____freeList_3; // System.Int32 System.Collections.Generic.Dictionary`2::_freeCount int32_t ____freeCount_4; // System.Int32 System.Collections.Generic.Dictionary`2::_version int32_t ____version_5; // System.Collections.Generic.IEqualityComparer`1 System.Collections.Generic.Dictionary`2::_comparer RuntimeObject* ____comparer_6; // System.Collections.Generic.Dictionary`2/KeyCollection System.Collections.Generic.Dictionary`2::_keys KeyCollection_tA74FBD73F29F47FC7BF19438D0140B99F29AED49* ____keys_7; // System.Collections.Generic.Dictionary`2/ValueCollection System.Collections.Generic.Dictionary`2::_values ValueCollection_t6488F37E13E9C4941215C9A99FCBA8A7A1C46889* ____values_8; // System.Object System.Collections.Generic.Dictionary`2::_syncRoot RuntimeObject* ____syncRoot_9; }; // System.Collections.Generic.Dictionary`2 struct Dictionary_2_t31654189884079503F23B56F8ED949AA30E46A52 : public RuntimeObject { // System.Int32[] System.Collections.Generic.Dictionary`2::_buckets Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* ____buckets_0; // System.Collections.Generic.Dictionary`2/Entry[] System.Collections.Generic.Dictionary`2::_entries EntryU5BU5D_t30D46D1EF4DAE4996BBE9E2101F11BB4DB61C0CC* ____entries_1; // System.Int32 System.Collections.Generic.Dictionary`2::_count int32_t ____count_2; // System.Int32 System.Collections.Generic.Dictionary`2::_freeList int32_t ____freeList_3; // System.Int32 System.Collections.Generic.Dictionary`2::_freeCount int32_t ____freeCount_4; // System.Int32 System.Collections.Generic.Dictionary`2::_version int32_t ____version_5; // System.Collections.Generic.IEqualityComparer`1 System.Collections.Generic.Dictionary`2::_comparer RuntimeObject* ____comparer_6; // System.Collections.Generic.Dictionary`2/KeyCollection System.Collections.Generic.Dictionary`2::_keys KeyCollection_t13C6F7B8E57533A4BAF364D7B1CE6A42FE181B90* ____keys_7; // System.Collections.Generic.Dictionary`2/ValueCollection System.Collections.Generic.Dictionary`2::_values ValueCollection_t3607E2E7AFEF80C372170AAEE4791D41159DE317* ____values_8; // System.Object System.Collections.Generic.Dictionary`2::_syncRoot RuntimeObject* ____syncRoot_9; }; // System.Collections.Generic.List`1 struct List_1_tD2FA3273746E404D72561E8324608D18B52B533E : public RuntimeObject { // T[] System.Collections.Generic.List`1::_items CameraU5BU5D_t1506EBA524A07AD1066D6DD4D7DFC6721F1AC26B* ____items_1; // System.Int32 System.Collections.Generic.List`1::_size int32_t ____size_2; // System.Int32 System.Collections.Generic.List`1::_version int32_t ____version_3; // System.Object System.Collections.Generic.List`1::_syncRoot RuntimeObject* ____syncRoot_4; }; struct List_1_tD2FA3273746E404D72561E8324608D18B52B533E_StaticFields { // T[] System.Collections.Generic.List`1::s_emptyArray CameraU5BU5D_t1506EBA524A07AD1066D6DD4D7DFC6721F1AC26B* ___s_emptyArray_5; }; // System.Collections.Generic.List`1 struct List_1_tF9D88C946600C782EE786A252258C0AA97BD019A : public RuntimeObject { // T[] System.Collections.Generic.List`1::_items Int64U5BU5D_tAEDFCBDB5414E2A140A6F34C0538BF97FCF67A1D* ____items_1; // System.Int32 System.Collections.Generic.List`1::_size int32_t ____size_2; // System.Int32 System.Collections.Generic.List`1::_version int32_t ____version_3; // System.Object System.Collections.Generic.List`1::_syncRoot RuntimeObject* ____syncRoot_4; }; struct List_1_tF9D88C946600C782EE786A252258C0AA97BD019A_StaticFields { // T[] System.Collections.Generic.List`1::s_emptyArray Int64U5BU5D_tAEDFCBDB5414E2A140A6F34C0538BF97FCF67A1D* ___s_emptyArray_5; }; // System.Collections.Generic.List`1 struct List_1_tA239CB83DE5615F348BB0507E45F490F4F7C9A8D : public RuntimeObject { // T[] System.Collections.Generic.List`1::_items ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* ____items_1; // System.Int32 System.Collections.Generic.List`1::_size int32_t ____size_2; // System.Int32 System.Collections.Generic.List`1::_version int32_t ____version_3; // System.Object System.Collections.Generic.List`1::_syncRoot RuntimeObject* ____syncRoot_4; }; struct List_1_tA239CB83DE5615F348BB0507E45F490F4F7C9A8D_StaticFields { // T[] System.Collections.Generic.List`1::s_emptyArray ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* ___s_emptyArray_5; }; // System.Collections.Generic.List`1 struct List_1_t2E485E650BF1E41358CE56A69323E183C5A89CB6 : public RuntimeObject { // T[] System.Collections.Generic.List`1::_items ScriptableRenderPassU5BU5D_tC40E3619A24B14CB90535A47C826514BE1343F87* ____items_1; // System.Int32 System.Collections.Generic.List`1::_size int32_t ____size_2; // System.Int32 System.Collections.Generic.List`1::_version int32_t ____version_3; // System.Object System.Collections.Generic.List`1::_syncRoot RuntimeObject* ____syncRoot_4; }; struct List_1_t2E485E650BF1E41358CE56A69323E183C5A89CB6_StaticFields { // T[] System.Collections.Generic.List`1::s_emptyArray ScriptableRenderPassU5BU5D_tC40E3619A24B14CB90535A47C826514BE1343F87* ___s_emptyArray_5; }; // System.Collections.Generic.List`1 struct List_1_t2121653FB628940E808D105AD2C17E0F20AFB3A6 : public RuntimeObject { // T[] System.Collections.Generic.List`1::_items ScriptableRendererFeatureU5BU5D_t64361F1FA79104227050258B0751D3DF2E9FDA1C* ____items_1; // System.Int32 System.Collections.Generic.List`1::_size int32_t ____size_2; // System.Int32 System.Collections.Generic.List`1::_version int32_t ____version_3; // System.Object System.Collections.Generic.List`1::_syncRoot RuntimeObject* ____syncRoot_4; }; struct List_1_t2121653FB628940E808D105AD2C17E0F20AFB3A6_StaticFields { // T[] System.Collections.Generic.List`1::s_emptyArray ScriptableRendererFeatureU5BU5D_t64361F1FA79104227050258B0751D3DF2E9FDA1C* ___s_emptyArray_5; }; // System.Collections.Generic.List`1 struct List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF : public RuntimeObject { // T[] System.Collections.Generic.List`1::_items ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* ____items_1; // System.Int32 System.Collections.Generic.List`1::_size int32_t ____size_2; // System.Int32 System.Collections.Generic.List`1::_version int32_t ____version_3; // System.Object System.Collections.Generic.List`1::_syncRoot RuntimeObject* ____syncRoot_4; }; struct List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF_StaticFields { // T[] System.Collections.Generic.List`1::s_emptyArray ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* ___s_emptyArray_5; }; // System.Collections.Generic.List`1 struct List_1_t8F3790B7F8C471B3A1336522C7415FB0AC36D47B : public RuntimeObject { // T[] System.Collections.Generic.List`1::_items Vector2U5BU5D_tFEBBC94BCC6C9C88277BA04047D2B3FDB6ED7FDA* ____items_1; // System.Int32 System.Collections.Generic.List`1::_size int32_t ____size_2; // System.Int32 System.Collections.Generic.List`1::_version int32_t ____version_3; // System.Object System.Collections.Generic.List`1::_syncRoot RuntimeObject* ____syncRoot_4; }; struct List_1_t8F3790B7F8C471B3A1336522C7415FB0AC36D47B_StaticFields { // T[] System.Collections.Generic.List`1::s_emptyArray Vector2U5BU5D_tFEBBC94BCC6C9C88277BA04047D2B3FDB6ED7FDA* ___s_emptyArray_5; }; // System.Collections.Generic.List`1 struct List_1_t77B94703E05C519A9010DD0614F757F974E1CD8B : public RuntimeObject { // T[] System.Collections.Generic.List`1::_items Vector3U5BU5D_tFF1859CCE176131B909E2044F76443064254679C* ____items_1; // System.Int32 System.Collections.Generic.List`1::_size int32_t ____size_2; // System.Int32 System.Collections.Generic.List`1::_version int32_t ____version_3; // System.Object System.Collections.Generic.List`1::_syncRoot RuntimeObject* ____syncRoot_4; }; struct List_1_t77B94703E05C519A9010DD0614F757F974E1CD8B_StaticFields { // T[] System.Collections.Generic.List`1::s_emptyArray Vector3U5BU5D_tFF1859CCE176131B909E2044F76443064254679C* ___s_emptyArray_5; }; // System.Collections.Generic.List`1 struct List_1_tF42FEB6C3B18B7E7C8F2DE1FEBA00D2491736317 : public RuntimeObject { // T[] System.Collections.Generic.List`1::_items Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* ____items_1; // System.Int32 System.Collections.Generic.List`1::_size int32_t ____size_2; // System.Int32 System.Collections.Generic.List`1::_version int32_t ____version_3; // System.Object System.Collections.Generic.List`1::_syncRoot RuntimeObject* ____syncRoot_4; }; struct List_1_tF42FEB6C3B18B7E7C8F2DE1FEBA00D2491736317_StaticFields { // T[] System.Collections.Generic.List`1::s_emptyArray Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* ___s_emptyArray_5; }; struct Il2CppArrayBounds; // System.Attribute struct Attribute_tFDA8EFEFB0711976D22474794576DAF28F7440AA : public RuntimeObject { }; // UnityEngine.Rendering.Universal.CameraExtensions struct CameraExtensions_tCEC5D7717FA948423D8DF2A802F2692FB9A7C10D : public RuntimeObject { }; // UnityEngine.Rendering.Universal.CameraTypeUtility struct CameraTypeUtility_t1FBC0C5D95BF42B616D8AB025B2FD0F32A0CDB01 : public RuntimeObject { }; struct CameraTypeUtility_t1FBC0C5D95BF42B616D8AB025B2FD0F32A0CDB01_StaticFields { // System.String[] UnityEngine.Rendering.Universal.CameraTypeUtility::s_CameraTypeNames StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* ___s_CameraTypeNames_0; }; // UnityEngine.Rendering.Universal.DBufferSettings struct DBufferSettings_t7FD2B8B4B31CE9BE37AAE121B74FDEFE9BE9F17A : public RuntimeObject { // UnityEngine.Rendering.Universal.DecalSurfaceData UnityEngine.Rendering.Universal.DBufferSettings::surfaceData int32_t ___surfaceData_0; }; // UnityEngine.Rendering.Universal.DecalCreateDrawCallSystem struct DecalCreateDrawCallSystem_tD9FCA6DDC386309EBF5C2D737D458A33E7EAF6DA : public RuntimeObject { // UnityEngine.Rendering.Universal.DecalEntityManager UnityEngine.Rendering.Universal.DecalCreateDrawCallSystem::m_EntityManager DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A* ___m_EntityManager_0; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.DecalCreateDrawCallSystem::m_Sampler ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_Sampler_1; // System.Single UnityEngine.Rendering.Universal.DecalCreateDrawCallSystem::m_MaxDrawDistance float ___m_MaxDrawDistance_2; }; // UnityEngine.Rendering.Universal.DecalDrawSystem struct DecalDrawSystem_t87ECA1A8D2D9C3A73A12F81D8CCA0F79029C0BFE : public RuntimeObject { // UnityEngine.Rendering.Universal.DecalEntityManager UnityEngine.Rendering.Universal.DecalDrawSystem::m_EntityManager DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A* ___m_EntityManager_0; // UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.DecalDrawSystem::m_WorldToDecals Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___m_WorldToDecals_1; // UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.DecalDrawSystem::m_NormalToDecals Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___m_NormalToDecals_2; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.DecalDrawSystem::m_Sampler ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_Sampler_3; // UnityEngine.Material UnityEngine.Rendering.Universal.DecalDrawSystem::k__BackingField Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___U3CoverrideMaterialU3Ek__BackingField_4; }; // UnityEngine.Rendering.Universal.DecalEntityManager struct DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A : public RuntimeObject { // System.Collections.Generic.List`1 UnityEngine.Rendering.Universal.DecalEntityManager::entityChunks List_1_t437E45D007C2D93DCB30DA30023CB2745EE095D0* ___entityChunks_0; // System.Collections.Generic.List`1 UnityEngine.Rendering.Universal.DecalEntityManager::cachedChunks List_1_t1A9527CB44249AD17D081A2D7A468343FC2D0720* ___cachedChunks_1; // System.Collections.Generic.List`1 UnityEngine.Rendering.Universal.DecalEntityManager::culledChunks List_1_t2E25D2E682EF62FB0FC538A4C88B3D49616A03DC* ___culledChunks_2; // System.Collections.Generic.List`1 UnityEngine.Rendering.Universal.DecalEntityManager::drawCallChunks List_1_tD8DB23A94A44626CAF7E9B5B4A949D0FDC7B27A7* ___drawCallChunks_3; // System.Int32 UnityEngine.Rendering.Universal.DecalEntityManager::chunkCount int32_t ___chunkCount_4; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.DecalEntityManager::m_AddDecalSampler ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_AddDecalSampler_5; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.DecalEntityManager::m_ResizeChunks ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ResizeChunks_6; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.DecalEntityManager::m_SortChunks ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_SortChunks_7; // UnityEngine.Rendering.Universal.DecalEntityIndexer UnityEngine.Rendering.Universal.DecalEntityManager::m_DecalEntityIndexer DecalEntityIndexer_t884A1F60E13512A2DE8CEC24635D2B3BE3FD3544* ___m_DecalEntityIndexer_8; // System.Collections.Generic.Dictionary`2 UnityEngine.Rendering.Universal.DecalEntityManager::m_MaterialToChunkIndex Dictionary_2_t6EB10DF170874D02D43E115B0A1B93479CE3FF80* ___m_MaterialToChunkIndex_9; // System.Collections.Generic.List`1 UnityEngine.Rendering.Universal.DecalEntityManager::m_CombinedChunks List_1_t75FC6D059D696BAD77462D09FCDC98B4A7B7D3D4* ___m_CombinedChunks_10; // System.Collections.Generic.List`1 UnityEngine.Rendering.Universal.DecalEntityManager::m_CombinedChunkRemmap List_1_t05915E9237850A58106982B7FE4BC5DA4E872E73* ___m_CombinedChunkRemmap_11; // UnityEngine.Material UnityEngine.Rendering.Universal.DecalEntityManager::m_ErrorMaterial Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_ErrorMaterial_12; // UnityEngine.Mesh UnityEngine.Rendering.Universal.DecalEntityManager::m_DecalProjectorMesh Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* ___m_DecalProjectorMesh_13; }; // UnityEngine.Rendering.Universal.DecalScreenSpaceSettings struct DecalScreenSpaceSettings_tD94FE1202A789534D40E4DD61AD7DE9E55F1ADD3 : public RuntimeObject { // UnityEngine.Rendering.Universal.DecalNormalBlend UnityEngine.Rendering.Universal.DecalScreenSpaceSettings::normalBlend int32_t ___normalBlend_0; // System.Boolean UnityEngine.Rendering.Universal.DecalScreenSpaceSettings::useGBuffer bool ___useGBuffer_1; }; // UnityEngine.Rendering.Universal.DecalSettings struct DecalSettings_t284DBCC5A3CE75296C077F83280E4C53B73EB5FC : public RuntimeObject { // UnityEngine.Rendering.Universal.DecalTechniqueOption UnityEngine.Rendering.Universal.DecalSettings::technique int32_t ___technique_0; // System.Single UnityEngine.Rendering.Universal.DecalSettings::maxDrawDistance float ___maxDrawDistance_1; // UnityEngine.Rendering.Universal.DBufferSettings UnityEngine.Rendering.Universal.DecalSettings::dBufferSettings DBufferSettings_t7FD2B8B4B31CE9BE37AAE121B74FDEFE9BE9F17A* ___dBufferSettings_2; // UnityEngine.Rendering.Universal.DecalScreenSpaceSettings UnityEngine.Rendering.Universal.DecalSettings::screenSpaceSettings DecalScreenSpaceSettings_tD94FE1202A789534D40E4DD61AD7DE9E55F1ADD3* ___screenSpaceSettings_3; }; // UnityEngine.Rendering.Universal.DecalSkipCulledSystem struct DecalSkipCulledSystem_tBE639384B2E60736F4BD7E7A5DC71A9F8AF84B1C : public RuntimeObject { // UnityEngine.Rendering.Universal.DecalEntityManager UnityEngine.Rendering.Universal.DecalSkipCulledSystem::m_EntityManager DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A* ___m_EntityManager_0; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.DecalSkipCulledSystem::m_Sampler ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_Sampler_1; // UnityEngine.Camera UnityEngine.Rendering.Universal.DecalSkipCulledSystem::m_Camera Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___m_Camera_2; }; // UnityEngine.Rendering.Universal.DecalUpdateCachedSystem struct DecalUpdateCachedSystem_tE54DF723671C1BB35856878DBEC0A7B454E127B6 : public RuntimeObject { // UnityEngine.Rendering.Universal.DecalEntityManager UnityEngine.Rendering.Universal.DecalUpdateCachedSystem::m_EntityManager DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A* ___m_EntityManager_0; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.DecalUpdateCachedSystem::m_Sampler ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_Sampler_1; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.DecalUpdateCachedSystem::m_SamplerJob ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_SamplerJob_2; }; // UnityEngine.Rendering.Universal.DecalUpdateCulledSystem struct DecalUpdateCulledSystem_t772328A4933CE3C08E3712729DBADF0C07CEC67F : public RuntimeObject { // UnityEngine.Rendering.Universal.DecalEntityManager UnityEngine.Rendering.Universal.DecalUpdateCulledSystem::m_EntityManager DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A* ___m_EntityManager_0; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.DecalUpdateCulledSystem::m_Sampler ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_Sampler_1; }; // UnityEngine.Rendering.Universal.DecalUpdateCullingGroupSystem struct DecalUpdateCullingGroupSystem_t73FB1167667D8FAED3C38AF3E308A1E717E2C7D2 : public RuntimeObject { // System.Single[] UnityEngine.Rendering.Universal.DecalUpdateCullingGroupSystem::m_BoundingDistance SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* ___m_BoundingDistance_0; // UnityEngine.Camera UnityEngine.Rendering.Universal.DecalUpdateCullingGroupSystem::m_Camera Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___m_Camera_1; // UnityEngine.Rendering.Universal.DecalEntityManager UnityEngine.Rendering.Universal.DecalUpdateCullingGroupSystem::m_EntityManager DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A* ___m_EntityManager_2; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.DecalUpdateCullingGroupSystem::m_Sampler ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_Sampler_3; }; // System.Text.Encoding struct Encoding_t65CDEF28CF20A7B8C92E85A4E808920C2465F095 : public RuntimeObject { // System.Int32 System.Text.Encoding::m_codePage int32_t ___m_codePage_9; // System.Globalization.CodePageDataItem System.Text.Encoding::dataItem CodePageDataItem_t52460FA30AE37F4F26ACB81055E58002262F19F2* ___dataItem_10; // System.Boolean System.Text.Encoding::m_deserializedFromEverett bool ___m_deserializedFromEverett_11; // System.Boolean System.Text.Encoding::m_isReadOnly bool ___m_isReadOnly_12; // System.Text.EncoderFallback System.Text.Encoding::encoderFallback EncoderFallback_tD2C40CE114AA9D8E1F7196608B2D088548015293* ___encoderFallback_13; // System.Text.DecoderFallback System.Text.Encoding::decoderFallback DecoderFallback_t7324102215E4ED41EC065C02EB501CB0BC23CD90* ___decoderFallback_14; }; struct Encoding_t65CDEF28CF20A7B8C92E85A4E808920C2465F095_StaticFields { // System.Text.Encoding modreq(System.Runtime.CompilerServices.IsVolatile) System.Text.Encoding::defaultEncoding Encoding_t65CDEF28CF20A7B8C92E85A4E808920C2465F095* ___defaultEncoding_0; // System.Text.Encoding modreq(System.Runtime.CompilerServices.IsVolatile) System.Text.Encoding::unicodeEncoding Encoding_t65CDEF28CF20A7B8C92E85A4E808920C2465F095* ___unicodeEncoding_1; // System.Text.Encoding modreq(System.Runtime.CompilerServices.IsVolatile) System.Text.Encoding::bigEndianUnicode Encoding_t65CDEF28CF20A7B8C92E85A4E808920C2465F095* ___bigEndianUnicode_2; // System.Text.Encoding modreq(System.Runtime.CompilerServices.IsVolatile) System.Text.Encoding::utf7Encoding Encoding_t65CDEF28CF20A7B8C92E85A4E808920C2465F095* ___utf7Encoding_3; // System.Text.Encoding modreq(System.Runtime.CompilerServices.IsVolatile) System.Text.Encoding::utf8Encoding Encoding_t65CDEF28CF20A7B8C92E85A4E808920C2465F095* ___utf8Encoding_4; // System.Text.Encoding modreq(System.Runtime.CompilerServices.IsVolatile) System.Text.Encoding::utf32Encoding Encoding_t65CDEF28CF20A7B8C92E85A4E808920C2465F095* ___utf32Encoding_5; // System.Text.Encoding modreq(System.Runtime.CompilerServices.IsVolatile) System.Text.Encoding::asciiEncoding Encoding_t65CDEF28CF20A7B8C92E85A4E808920C2465F095* ___asciiEncoding_6; // System.Text.Encoding modreq(System.Runtime.CompilerServices.IsVolatile) System.Text.Encoding::latin1Encoding Encoding_t65CDEF28CF20A7B8C92E85A4E808920C2465F095* ___latin1Encoding_7; // System.Collections.Generic.Dictionary`2 modreq(System.Runtime.CompilerServices.IsVolatile) System.Text.Encoding::encodings Dictionary_2_t87EDE08B2E48F793A22DE50D6B3CC2E7EBB2DB54* ___encodings_8; // System.Object System.Text.Encoding::s_InternalSyncObject RuntimeObject* ___s_InternalSyncObject_15; }; // UnityEngine.Rendering.LensFlareCommonSRP struct LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135 : public RuntimeObject { }; struct LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135_StaticFields { // UnityEngine.Rendering.LensFlareCommonSRP UnityEngine.Rendering.LensFlareCommonSRP::m_Instance LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135* ___m_Instance_0; // System.Object UnityEngine.Rendering.LensFlareCommonSRP::m_Padlock RuntimeObject* ___m_Padlock_1; // System.Collections.Generic.List`1 UnityEngine.Rendering.LensFlareCommonSRP::m_Data List_1_tC024320491AC06EBF0986C13544616E79D860B9A* ___m_Data_2; // System.Int32 UnityEngine.Rendering.LensFlareCommonSRP::maxLensFlareWithOcclusion int32_t ___maxLensFlareWithOcclusion_3; // System.Int32 UnityEngine.Rendering.LensFlareCommonSRP::maxLensFlareWithOcclusionTemporalSample int32_t ___maxLensFlareWithOcclusionTemporalSample_4; // System.Int32 UnityEngine.Rendering.LensFlareCommonSRP::mergeNeeded int32_t ___mergeNeeded_5; // UnityEngine.Rendering.RTHandle UnityEngine.Rendering.LensFlareCommonSRP::occlusionRT RTHandle_t135537761C47BC929F032B3C8F4D55EA1111B07B* ___occlusionRT_6; // System.Int32 UnityEngine.Rendering.LensFlareCommonSRP::frameIdx int32_t ___frameIdx_7; }; // UnityEngine.Rendering.Universal.LightExtensions struct LightExtensions_t86F5F2A8993E2F904125295052D841DDB8D8E1F2 : public RuntimeObject { }; // System.Reflection.MemberInfo struct MemberInfo_t : public RuntimeObject { }; // UnityEngine.Rendering.Universal.Internal.MotionVectorRendering struct MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25 : public RuntimeObject { // System.Collections.Generic.Dictionary`2 UnityEngine.Rendering.Universal.Internal.MotionVectorRendering::m_CameraFrameData Dictionary_2_t981929731C92943BC72835538666CD9A491ADFA0* ___m_CameraFrameData_1; // System.UInt32 UnityEngine.Rendering.Universal.Internal.MotionVectorRendering::m_FrameCount uint32_t ___m_FrameCount_2; // System.Single UnityEngine.Rendering.Universal.Internal.MotionVectorRendering::m_LastTime float ___m_LastTime_3; // System.Single UnityEngine.Rendering.Universal.Internal.MotionVectorRendering::m_Time float ___m_Time_4; }; struct MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25_StaticFields { // UnityEngine.Rendering.Universal.Internal.MotionVectorRendering UnityEngine.Rendering.Universal.Internal.MotionVectorRendering::s_Instance MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25* ___s_Instance_0; }; // UnityEngine.Rendering.Universal.PostProcessUtils struct PostProcessUtils_t23A2022D81D302785BCA7B0685631420532DEC57 : public RuntimeObject { }; // UnityEngine.Rendering.ProfilingSampler struct ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE : public RuntimeObject { // UnityEngine.Profiling.CustomSampler UnityEngine.Rendering.ProfilingSampler::k__BackingField CustomSampler_tDA472186F08B4016626F032F944036BADFDB5487* ___U3CsamplerU3Ek__BackingField_0; // UnityEngine.Profiling.CustomSampler UnityEngine.Rendering.ProfilingSampler::k__BackingField CustomSampler_tDA472186F08B4016626F032F944036BADFDB5487* ___U3CinlineSamplerU3Ek__BackingField_1; // System.String UnityEngine.Rendering.ProfilingSampler::k__BackingField String_t* ___U3CnameU3Ek__BackingField_2; // UnityEngine.Profiling.Recorder UnityEngine.Rendering.ProfilingSampler::m_Recorder Recorder_t0A14385FB0F5829CAAC1E16F88B095769D648C90* ___m_Recorder_3; // UnityEngine.Profiling.Recorder UnityEngine.Rendering.ProfilingSampler::m_InlineRecorder Recorder_t0A14385FB0F5829CAAC1E16F88B095769D648C90* ___m_InlineRecorder_4; }; // UnityEngine.Rendering.RenderPipeline struct RenderPipeline_t3AF1E2046D27ABCEBA2279770AADA9F531073E69 : public RuntimeObject { // System.Boolean UnityEngine.Rendering.RenderPipeline::k__BackingField bool ___U3CdisposedU3Ek__BackingField_0; }; // UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusionSettings struct ScreenSpaceAmbientOcclusionSettings_t38C0791DB6E3E3C57C4F7E9C10E48B33C2AD16EE : public RuntimeObject { // System.Boolean UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusionSettings::Downsample bool ___Downsample_0; // System.Boolean UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusionSettings::AfterOpaque bool ___AfterOpaque_1; // UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusionSettings/DepthSource UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusionSettings::Source int32_t ___Source_2; // UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusionSettings/NormalQuality UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusionSettings::NormalSamples int32_t ___NormalSamples_3; // System.Single UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusionSettings::Intensity float ___Intensity_4; // System.Single UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusionSettings::DirectLightingStrength float ___DirectLightingStrength_5; // System.Single UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusionSettings::Radius float ___Radius_6; // System.Int32 UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusionSettings::SampleCount int32_t ___SampleCount_7; }; // UnityEngine.Rendering.Universal.ScreenSpaceShadowsSettings struct ScreenSpaceShadowsSettings_tFB5F4F71A95D81593CA7B0080EA9190291375583 : public RuntimeObject { }; // UnityEngine.Rendering.Universal.ShaderData struct ShaderData_t149ABF5B880D5E69604B9F5A510F02D567464C19 : public RuntimeObject { // UnityEngine.ComputeBuffer UnityEngine.Rendering.Universal.ShaderData::m_LightDataBuffer ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* ___m_LightDataBuffer_1; // UnityEngine.ComputeBuffer UnityEngine.Rendering.Universal.ShaderData::m_LightIndicesBuffer ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* ___m_LightIndicesBuffer_2; // UnityEngine.ComputeBuffer UnityEngine.Rendering.Universal.ShaderData::m_AdditionalLightShadowParamsStructuredBuffer ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* ___m_AdditionalLightShadowParamsStructuredBuffer_3; // UnityEngine.ComputeBuffer UnityEngine.Rendering.Universal.ShaderData::m_AdditionalLightShadowSliceMatricesStructuredBuffer ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* ___m_AdditionalLightShadowSliceMatricesStructuredBuffer_4; }; struct ShaderData_t149ABF5B880D5E69604B9F5A510F02D567464C19_StaticFields { // UnityEngine.Rendering.Universal.ShaderData UnityEngine.Rendering.Universal.ShaderData::m_Instance ShaderData_t149ABF5B880D5E69604B9F5A510F02D567464C19* ___m_Instance_0; }; // UnityEngine.Rendering.Universal.ShaderKeywordStrings struct ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14 : public RuntimeObject { }; struct ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields { // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::MainLightShadows String_t* ___MainLightShadows_0; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::MainLightShadowCascades String_t* ___MainLightShadowCascades_1; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::MainLightShadowScreen String_t* ___MainLightShadowScreen_2; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::CastingPunctualLightShadow String_t* ___CastingPunctualLightShadow_3; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::AdditionalLightsVertex String_t* ___AdditionalLightsVertex_4; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::AdditionalLightsPixel String_t* ___AdditionalLightsPixel_5; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::ClusteredRendering String_t* ___ClusteredRendering_6; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::AdditionalLightShadows String_t* ___AdditionalLightShadows_7; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::ReflectionProbeBoxProjection String_t* ___ReflectionProbeBoxProjection_8; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::ReflectionProbeBlending String_t* ___ReflectionProbeBlending_9; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::SoftShadows String_t* ___SoftShadows_10; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::MixedLightingSubtractive String_t* ___MixedLightingSubtractive_11; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::LightmapShadowMixing String_t* ___LightmapShadowMixing_12; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::ShadowsShadowMask String_t* ___ShadowsShadowMask_13; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::LightLayers String_t* ___LightLayers_14; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::RenderPassEnabled String_t* ___RenderPassEnabled_15; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::BillboardFaceCameraPos String_t* ___BillboardFaceCameraPos_16; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::LightCookies String_t* ___LightCookies_17; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::DepthNoMsaa String_t* ___DepthNoMsaa_18; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::DepthMsaa2 String_t* ___DepthMsaa2_19; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::DepthMsaa4 String_t* ___DepthMsaa4_20; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::DepthMsaa8 String_t* ___DepthMsaa8_21; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::LinearToSRGBConversion String_t* ___LinearToSRGBConversion_22; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::UseFastSRGBLinearConversion String_t* ___UseFastSRGBLinearConversion_23; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::DBufferMRT1 String_t* ___DBufferMRT1_24; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::DBufferMRT2 String_t* ___DBufferMRT2_25; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::DBufferMRT3 String_t* ___DBufferMRT3_26; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::DecalNormalBlendLow String_t* ___DecalNormalBlendLow_27; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::DecalNormalBlendMedium String_t* ___DecalNormalBlendMedium_28; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::DecalNormalBlendHigh String_t* ___DecalNormalBlendHigh_29; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::SmaaLow String_t* ___SmaaLow_30; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::SmaaMedium String_t* ___SmaaMedium_31; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::SmaaHigh String_t* ___SmaaHigh_32; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::PaniniGeneric String_t* ___PaniniGeneric_33; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::PaniniUnitDistance String_t* ___PaniniUnitDistance_34; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::BloomLQ String_t* ___BloomLQ_35; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::BloomHQ String_t* ___BloomHQ_36; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::BloomLQDirt String_t* ___BloomLQDirt_37; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::BloomHQDirt String_t* ___BloomHQDirt_38; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::UseRGBM String_t* ___UseRGBM_39; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::Distortion String_t* ___Distortion_40; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::ChromaticAberration String_t* ___ChromaticAberration_41; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::HDRGrading String_t* ___HDRGrading_42; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::TonemapACES String_t* ___TonemapACES_43; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::TonemapNeutral String_t* ___TonemapNeutral_44; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::FilmGrain String_t* ___FilmGrain_45; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::Fxaa String_t* ___Fxaa_46; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::Dithering String_t* ___Dithering_47; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::ScreenSpaceOcclusion String_t* ___ScreenSpaceOcclusion_48; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::PointSampling String_t* ___PointSampling_49; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::Rcas String_t* ___Rcas_50; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::Gamma20 String_t* ___Gamma20_51; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::HighQualitySampling String_t* ___HighQualitySampling_52; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::DOWNSAMPLING_SIZE_2 String_t* ___DOWNSAMPLING_SIZE_2_53; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::DOWNSAMPLING_SIZE_4 String_t* ___DOWNSAMPLING_SIZE_4_54; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::DOWNSAMPLING_SIZE_8 String_t* ___DOWNSAMPLING_SIZE_8_55; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::DOWNSAMPLING_SIZE_16 String_t* ___DOWNSAMPLING_SIZE_16_56; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::_SPOT String_t* ____SPOT_57; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::_DIRECTIONAL String_t* ____DIRECTIONAL_58; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::_POINT String_t* ____POINT_59; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::_DEFERRED_STENCIL String_t* ____DEFERRED_STENCIL_60; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::_DEFERRED_FIRST_LIGHT String_t* ____DEFERRED_FIRST_LIGHT_61; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::_DEFERRED_MAIN_LIGHT String_t* ____DEFERRED_MAIN_LIGHT_62; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::_GBUFFER_NORMALS_OCT String_t* ____GBUFFER_NORMALS_OCT_63; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::_DEFERRED_MIXED_LIGHTING String_t* ____DEFERRED_MIXED_LIGHTING_64; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::LIGHTMAP_ON String_t* ___LIGHTMAP_ON_65; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::DYNAMICLIGHTMAP_ON String_t* ___DYNAMICLIGHTMAP_ON_66; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::_ALPHATEST_ON String_t* ____ALPHATEST_ON_67; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::DIRLIGHTMAP_COMBINED String_t* ___DIRLIGHTMAP_COMBINED_68; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::_DETAIL_MULX2 String_t* ____DETAIL_MULX2_69; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::_DETAIL_SCALED String_t* ____DETAIL_SCALED_70; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::_CLEARCOAT String_t* ____CLEARCOAT_71; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::_CLEARCOATMAP String_t* ____CLEARCOATMAP_72; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::DEBUG_DISPLAY String_t* ___DEBUG_DISPLAY_73; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::_EMISSION String_t* ____EMISSION_74; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::_RECEIVE_SHADOWS_OFF String_t* ____RECEIVE_SHADOWS_OFF_75; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::_SURFACE_TYPE_TRANSPARENT String_t* ____SURFACE_TYPE_TRANSPARENT_76; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::_ALPHAPREMULTIPLY_ON String_t* ____ALPHAPREMULTIPLY_ON_77; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::_ALPHAMODULATE_ON String_t* ____ALPHAMODULATE_ON_78; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::_NORMALMAP String_t* ____NORMALMAP_79; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::EDITOR_VISUALIZATION String_t* ___EDITOR_VISUALIZATION_80; // System.String UnityEngine.Rendering.Universal.ShaderKeywordStrings::UseDrawProcedural String_t* ___UseDrawProcedural_81; }; // UnityEngine.Rendering.Universal.ShaderPropertyId struct ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2 : public RuntimeObject { }; struct ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields { // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::glossyEnvironmentColor int32_t ___glossyEnvironmentColor_0; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::subtractiveShadowColor int32_t ___subtractiveShadowColor_1; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::glossyEnvironmentCubeMap int32_t ___glossyEnvironmentCubeMap_2; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::glossyEnvironmentCubeMapHDR int32_t ___glossyEnvironmentCubeMapHDR_3; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::ambientSkyColor int32_t ___ambientSkyColor_4; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::ambientEquatorColor int32_t ___ambientEquatorColor_5; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::ambientGroundColor int32_t ___ambientGroundColor_6; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::time int32_t ___time_7; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::sinTime int32_t ___sinTime_8; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::cosTime int32_t ___cosTime_9; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::deltaTime int32_t ___deltaTime_10; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::timeParameters int32_t ___timeParameters_11; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::scaledScreenParams int32_t ___scaledScreenParams_12; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::worldSpaceCameraPos int32_t ___worldSpaceCameraPos_13; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::screenParams int32_t ___screenParams_14; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::projectionParams int32_t ___projectionParams_15; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::zBufferParams int32_t ___zBufferParams_16; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::orthoParams int32_t ___orthoParams_17; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::globalMipBias int32_t ___globalMipBias_18; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::screenSize int32_t ___screenSize_19; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::viewMatrix int32_t ___viewMatrix_20; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::projectionMatrix int32_t ___projectionMatrix_21; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::viewAndProjectionMatrix int32_t ___viewAndProjectionMatrix_22; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::inverseViewMatrix int32_t ___inverseViewMatrix_23; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::inverseProjectionMatrix int32_t ___inverseProjectionMatrix_24; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::inverseViewAndProjectionMatrix int32_t ___inverseViewAndProjectionMatrix_25; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::cameraProjectionMatrix int32_t ___cameraProjectionMatrix_26; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::inverseCameraProjectionMatrix int32_t ___inverseCameraProjectionMatrix_27; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::worldToCameraMatrix int32_t ___worldToCameraMatrix_28; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::cameraToWorldMatrix int32_t ___cameraToWorldMatrix_29; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::cameraWorldClipPlanes int32_t ___cameraWorldClipPlanes_30; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::billboardNormal int32_t ___billboardNormal_31; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::billboardTangent int32_t ___billboardTangent_32; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::billboardCameraParams int32_t ___billboardCameraParams_33; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::sourceTex int32_t ___sourceTex_34; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::scaleBias int32_t ___scaleBias_35; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::scaleBiasRt int32_t ___scaleBiasRt_36; // System.Int32 UnityEngine.Rendering.Universal.ShaderPropertyId::rendererColor int32_t ___rendererColor_37; }; // UnityEngine.Rendering.Universal.ShaderUtils struct ShaderUtils_t98A7604B796D0A8198AFF1C4BFBB532B8D18C531 : public RuntimeObject { }; struct ShaderUtils_t98A7604B796D0A8198AFF1C4BFBB532B8D18C531_StaticFields { // System.String[] UnityEngine.Rendering.Universal.ShaderUtils::s_ShaderPaths StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* ___s_ShaderPaths_0; }; // UnityEngine.Rendering.Universal.ShadowUtils struct ShadowUtils_tCFE84AA46B8156AE034EF14220AD0BBEB011F4E5 : public RuntimeObject { }; struct ShadowUtils_tCFE84AA46B8156AE034EF14220AD0BBEB011F4E5_StaticFields { // System.Boolean UnityEngine.Rendering.Universal.ShadowUtils::m_ForceShadowPointSampling bool ___m_ForceShadowPointSampling_0; }; // UnityEngine.Rendering.Universal.SharedDecalEntityManager struct SharedDecalEntityManager_tA0A2AD50403B776D27F3D5023EBF02D8A8C7DBBD : public RuntimeObject { // UnityEngine.Rendering.Universal.DecalEntityManager UnityEngine.Rendering.Universal.SharedDecalEntityManager::m_DecalEntityManager DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A* ___m_DecalEntityManager_0; // System.Int32 UnityEngine.Rendering.Universal.SharedDecalEntityManager::m_ReferenceCounter int32_t ___m_ReferenceCounter_1; }; // UnityEngine.Rendering.Universal.StencilStateData struct StencilStateData_t4181AB6F6A795950C67270CB147999D915071462 : public RuntimeObject { // System.Boolean UnityEngine.Rendering.Universal.StencilStateData::overrideStencilState bool ___overrideStencilState_0; // System.Int32 UnityEngine.Rendering.Universal.StencilStateData::stencilReference int32_t ___stencilReference_1; // UnityEngine.Rendering.CompareFunction UnityEngine.Rendering.Universal.StencilStateData::stencilCompareFunction int32_t ___stencilCompareFunction_2; // UnityEngine.Rendering.StencilOp UnityEngine.Rendering.Universal.StencilStateData::passOperation int32_t ___passOperation_3; // UnityEngine.Rendering.StencilOp UnityEngine.Rendering.Universal.StencilStateData::failOperation int32_t ___failOperation_4; // UnityEngine.Rendering.StencilOp UnityEngine.Rendering.Universal.StencilStateData::zFailOperation int32_t ___zFailOperation_5; }; // System.String struct String_t : public RuntimeObject { // System.Int32 System.String::_stringLength int32_t ____stringLength_4; // System.Char System.String::_firstChar Il2CppChar ____firstChar_5; }; struct String_t_StaticFields { // System.String System.String::Empty String_t* ___Empty_6; }; // UnityEngine.Rendering.SupportedRenderingFeatures struct SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6 : public RuntimeObject { // UnityEngine.Rendering.SupportedRenderingFeatures/ReflectionProbeModes UnityEngine.Rendering.SupportedRenderingFeatures::k__BackingField int32_t ___U3CreflectionProbeModesU3Ek__BackingField_1; // UnityEngine.Rendering.SupportedRenderingFeatures/LightmapMixedBakeModes UnityEngine.Rendering.SupportedRenderingFeatures::k__BackingField int32_t ___U3CdefaultMixedLightingModesU3Ek__BackingField_2; // UnityEngine.Rendering.SupportedRenderingFeatures/LightmapMixedBakeModes UnityEngine.Rendering.SupportedRenderingFeatures::k__BackingField int32_t ___U3CmixedLightingModesU3Ek__BackingField_3; // UnityEngine.LightmapBakeType UnityEngine.Rendering.SupportedRenderingFeatures::k__BackingField int32_t ___U3ClightmapBakeTypesU3Ek__BackingField_4; // UnityEngine.LightmapsMode UnityEngine.Rendering.SupportedRenderingFeatures::k__BackingField int32_t ___U3ClightmapsModesU3Ek__BackingField_5; // System.Boolean UnityEngine.Rendering.SupportedRenderingFeatures::k__BackingField bool ___U3CenlightenLightmapperU3Ek__BackingField_6; // System.Boolean UnityEngine.Rendering.SupportedRenderingFeatures::k__BackingField bool ___U3CenlightenU3Ek__BackingField_7; // System.Boolean UnityEngine.Rendering.SupportedRenderingFeatures::k__BackingField bool ___U3ClightProbeProxyVolumesU3Ek__BackingField_8; // System.Boolean UnityEngine.Rendering.SupportedRenderingFeatures::k__BackingField bool ___U3CmotionVectorsU3Ek__BackingField_9; // System.Boolean UnityEngine.Rendering.SupportedRenderingFeatures::k__BackingField bool ___U3CreceiveShadowsU3Ek__BackingField_10; // System.Boolean UnityEngine.Rendering.SupportedRenderingFeatures::k__BackingField bool ___U3CreflectionProbesU3Ek__BackingField_11; // System.Boolean UnityEngine.Rendering.SupportedRenderingFeatures::k__BackingField bool ___U3CreflectionProbesBlendDistanceU3Ek__BackingField_12; // System.Boolean UnityEngine.Rendering.SupportedRenderingFeatures::k__BackingField bool ___U3CrendererPriorityU3Ek__BackingField_13; // System.Boolean UnityEngine.Rendering.SupportedRenderingFeatures::k__BackingField bool ___U3CrendersUIOverlayU3Ek__BackingField_14; // System.Boolean UnityEngine.Rendering.SupportedRenderingFeatures::k__BackingField bool ___U3CoverridesEnvironmentLightingU3Ek__BackingField_15; // System.Boolean UnityEngine.Rendering.SupportedRenderingFeatures::k__BackingField bool ___U3CoverridesFogU3Ek__BackingField_16; // System.Boolean UnityEngine.Rendering.SupportedRenderingFeatures::k__BackingField bool ___U3CoverridesRealtimeReflectionProbesU3Ek__BackingField_17; // System.Boolean UnityEngine.Rendering.SupportedRenderingFeatures::k__BackingField bool ___U3CoverridesOtherLightingSettingsU3Ek__BackingField_18; // System.Boolean UnityEngine.Rendering.SupportedRenderingFeatures::k__BackingField bool ___U3CeditableMaterialRenderQueueU3Ek__BackingField_19; // System.Boolean UnityEngine.Rendering.SupportedRenderingFeatures::k__BackingField bool ___U3CoverridesLODBiasU3Ek__BackingField_20; // System.Boolean UnityEngine.Rendering.SupportedRenderingFeatures::k__BackingField bool ___U3CoverridesMaximumLODLevelU3Ek__BackingField_21; // System.Boolean UnityEngine.Rendering.SupportedRenderingFeatures::k__BackingField bool ___U3CrendererProbesU3Ek__BackingField_22; // System.Boolean UnityEngine.Rendering.SupportedRenderingFeatures::k__BackingField bool ___U3CparticleSystemInstancingU3Ek__BackingField_23; // System.Boolean UnityEngine.Rendering.SupportedRenderingFeatures::k__BackingField bool ___U3CautoAmbientProbeBakingU3Ek__BackingField_24; // System.Boolean UnityEngine.Rendering.SupportedRenderingFeatures::k__BackingField bool ___U3CautoDefaultReflectionProbeBakingU3Ek__BackingField_25; // System.Boolean UnityEngine.Rendering.SupportedRenderingFeatures::k__BackingField bool ___U3CoverridesShadowmaskU3Ek__BackingField_26; // System.String UnityEngine.Rendering.SupportedRenderingFeatures::k__BackingField String_t* ___U3CoverrideShadowmaskMessageU3Ek__BackingField_27; }; struct SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6_StaticFields { // UnityEngine.Rendering.SupportedRenderingFeatures UnityEngine.Rendering.SupportedRenderingFeatures::s_Active SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* ___s_Active_0; }; // UnityEngine.Rendering.TextureCurve struct TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353 : public RuntimeObject { // System.Int32 UnityEngine.Rendering.TextureCurve::k__BackingField int32_t ___U3ClengthU3Ek__BackingField_2; // System.Boolean UnityEngine.Rendering.TextureCurve::m_Loop bool ___m_Loop_3; // System.Single UnityEngine.Rendering.TextureCurve::m_ZeroValue float ___m_ZeroValue_4; // System.Single UnityEngine.Rendering.TextureCurve::m_Range float ___m_Range_5; // UnityEngine.AnimationCurve UnityEngine.Rendering.TextureCurve::m_Curve AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354* ___m_Curve_6; // UnityEngine.AnimationCurve UnityEngine.Rendering.TextureCurve::m_LoopingCurve AnimationCurve_tCBFFAAD05CEBB35EF8D8631BD99914BE1A6BB354* ___m_LoopingCurve_7; // UnityEngine.Texture2D UnityEngine.Rendering.TextureCurve::m_Texture Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* ___m_Texture_8; // System.Boolean UnityEngine.Rendering.TextureCurve::m_IsCurveDirty bool ___m_IsCurveDirty_9; // System.Boolean UnityEngine.Rendering.TextureCurve::m_IsTextureDirty bool ___m_IsTextureDirty_10; }; // UnityEngine.Rendering.Universal.TileSizeExtensions struct TileSizeExtensions_t478947C2DD3150FD208D90B440633A486D0B771A : public RuntimeObject { }; // System.ValueType struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F : public RuntimeObject { }; // Native definition for P/Invoke marshalling of System.ValueType struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F_marshaled_pinvoke { }; // Native definition for COM marshalling of System.ValueType struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F_marshaled_com { }; // UnityEngine.Rendering.VolumeManager struct VolumeManager_tC1135CDD73B47230FE58646CB8242E6B324DA621 : public RuntimeObject { // UnityEngine.Rendering.VolumeStack UnityEngine.Rendering.VolumeManager::k__BackingField VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* ___U3CstackU3Ek__BackingField_1; // System.Type[] UnityEngine.Rendering.VolumeManager::k__BackingField TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB* ___U3CbaseComponentTypeArrayU3Ek__BackingField_2; // System.Collections.Generic.Dictionary`2> UnityEngine.Rendering.VolumeManager::m_SortedVolumes Dictionary_2_t6E21BD77BE545FD55B4784E10DBE055D6AF6D1B9* ___m_SortedVolumes_4; // System.Collections.Generic.List`1 UnityEngine.Rendering.VolumeManager::m_Volumes List_1_tA81AF2F0C55444C61C8EE5264AF3B4719AD4A897* ___m_Volumes_5; // System.Collections.Generic.Dictionary`2 UnityEngine.Rendering.VolumeManager::m_SortNeeded Dictionary_2_t01224C8DBCCFE276E97D2BF52F4D7B10D3642682* ___m_SortNeeded_6; // System.Collections.Generic.List`1 UnityEngine.Rendering.VolumeManager::m_ComponentsDefaultState List_1_t602BCD639AA637A6C0BB45C136DD5458DBE18064* ___m_ComponentsDefaultState_7; // System.Collections.Generic.List`1 UnityEngine.Rendering.VolumeManager::m_TempColliders List_1_t58F89DEDCD7DABB0CFB009AAD9C0CFE061592252* ___m_TempColliders_8; // UnityEngine.Rendering.VolumeStack UnityEngine.Rendering.VolumeManager::m_DefaultStack VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* ___m_DefaultStack_9; }; struct VolumeManager_tC1135CDD73B47230FE58646CB8242E6B324DA621_StaticFields { // System.Lazy`1 UnityEngine.Rendering.VolumeManager::s_Instance Lazy_1_t8BF68D560BD85EC85ECBE57F1B105CF767F8FBBC* ___s_Instance_0; }; // UnityEngine.Rendering.VolumeParameter struct VolumeParameter_t95994C89644D2CC4C11F666571492420D16BED72 : public RuntimeObject { // System.Boolean UnityEngine.Rendering.VolumeParameter::m_OverrideState bool ___m_OverrideState_1; }; // UnityEngine.Rendering.VolumeStack struct VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8 : public RuntimeObject { // System.Collections.Generic.Dictionary`2 UnityEngine.Rendering.VolumeStack::components Dictionary_2_t5A7CE09F4D3EC74EEAE8DB41E209394AF6D9C99A* ___components_0; }; // UnityEngine.Rendering.Universal.XRSystem struct XRSystem_tD2ADF9BFB353873D69355C806F4BB79CB26DC2BB : public RuntimeObject { // UnityEngine.Rendering.Universal.XRPass UnityEngine.Rendering.Universal.XRSystem::emptyPass XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* ___emptyPass_0; // System.Collections.Generic.List`1 UnityEngine.Rendering.Universal.XRSystem::framePasses List_1_t8FE7E0D40B6560A7B55EB7C6A2574F1D693C1773* ___framePasses_1; // UnityEngine.XR.XRDisplaySubsystem UnityEngine.Rendering.Universal.XRSystem::display XRDisplaySubsystem_t4B00B0BF1894A039ACFA8DDC2C2EB9301118C1F1* ___display_3; // UnityEngine.Material UnityEngine.Rendering.Universal.XRSystem::occlusionMeshMaterial Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___occlusionMeshMaterial_5; // UnityEngine.Material UnityEngine.Rendering.Universal.XRSystem::mirrorViewMaterial Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___mirrorViewMaterial_6; // UnityEngine.MaterialPropertyBlock UnityEngine.Rendering.Universal.XRSystem::mirrorViewMaterialProperty MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D* ___mirrorViewMaterialProperty_7; // UnityEngine.RenderTexture UnityEngine.Rendering.Universal.XRSystem::testRenderTexture RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* ___testRenderTexture_8; }; struct XRSystem_tD2ADF9BFB353873D69355C806F4BB79CB26DC2BB_StaticFields { // System.Collections.Generic.List`1 UnityEngine.Rendering.Universal.XRSystem::displayList List_1_tA7666C6690CE2AEE97571615AD3AFCE2BB020597* ___displayList_2; // System.Int32 UnityEngine.Rendering.Universal.XRSystem::msaaLevel int32_t ___msaaLevel_4; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.XRSystem::_XRMirrorProfilingSampler ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ____XRMirrorProfilingSampler_10; }; // UnityEngine.Rendering.Universal.LightCookieManager/ShaderProperty struct ShaderProperty_t2FFB5FD8E48CDEA3423C4057467C11A17285AAEC : public RuntimeObject { }; struct ShaderProperty_t2FFB5FD8E48CDEA3423C4057467C11A17285AAEC_StaticFields { // System.Int32 UnityEngine.Rendering.Universal.LightCookieManager/ShaderProperty::mainLightTexture int32_t ___mainLightTexture_0; // System.Int32 UnityEngine.Rendering.Universal.LightCookieManager/ShaderProperty::mainLightWorldToLight int32_t ___mainLightWorldToLight_1; // System.Int32 UnityEngine.Rendering.Universal.LightCookieManager/ShaderProperty::mainLightCookieTextureFormat int32_t ___mainLightCookieTextureFormat_2; // System.Int32 UnityEngine.Rendering.Universal.LightCookieManager/ShaderProperty::additionalLightsCookieAtlasTexture int32_t ___additionalLightsCookieAtlasTexture_3; // System.Int32 UnityEngine.Rendering.Universal.LightCookieManager/ShaderProperty::additionalLightsCookieAtlasTextureFormat int32_t ___additionalLightsCookieAtlasTextureFormat_4; // System.Int32 UnityEngine.Rendering.Universal.LightCookieManager/ShaderProperty::additionalLightsCookieEnableBits int32_t ___additionalLightsCookieEnableBits_5; // System.Int32 UnityEngine.Rendering.Universal.LightCookieManager/ShaderProperty::additionalLightsCookieAtlasUVRectBuffer int32_t ___additionalLightsCookieAtlasUVRectBuffer_6; // System.Int32 UnityEngine.Rendering.Universal.LightCookieManager/ShaderProperty::additionalLightsCookieAtlasUVRects int32_t ___additionalLightsCookieAtlasUVRects_7; // System.Int32 UnityEngine.Rendering.Universal.LightCookieManager/ShaderProperty::additionalLightsWorldToLightBuffer int32_t ___additionalLightsWorldToLightBuffer_8; // System.Int32 UnityEngine.Rendering.Universal.LightCookieManager/ShaderProperty::additionalLightsLightTypeBuffer int32_t ___additionalLightsLightTypeBuffer_9; // System.Int32 UnityEngine.Rendering.Universal.LightCookieManager/ShaderProperty::additionalLightsWorldToLights int32_t ___additionalLightsWorldToLights_10; // System.Int32 UnityEngine.Rendering.Universal.LightCookieManager/ShaderProperty::additionalLightsLightTypes int32_t ___additionalLightsLightTypes_11; }; // UnityEngine.Rendering.Universal.LightCookieManager/WorkMemory struct WorkMemory_t79A2BFFA0A8E72CFAB4194F63C5683E8FB744C5B : public RuntimeObject { // UnityEngine.Rendering.Universal.LightCookieManager/LightCookieMapping[] UnityEngine.Rendering.Universal.LightCookieManager/WorkMemory::lightMappings LightCookieMappingU5BU5D_tE1F10A7D54920D3636F1DB7774B3D5F5B560E263* ___lightMappings_0; // UnityEngine.Vector4[] UnityEngine.Rendering.Universal.LightCookieManager/WorkMemory::uvRects Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* ___uvRects_1; }; // UnityEngine.Rendering.Universal.PostProcessData/TextureResources struct TextureResources_t9220AC464374C6AA55163CD0AC71C62B85E6C122 : public RuntimeObject { // UnityEngine.Texture2D[] UnityEngine.Rendering.Universal.PostProcessData/TextureResources::blueNoise16LTex Texture2DU5BU5D_t05332F1E3F7D4493E304C702201F9BE4F9236191* ___blueNoise16LTex_0; // UnityEngine.Texture2D[] UnityEngine.Rendering.Universal.PostProcessData/TextureResources::filmGrainTex Texture2DU5BU5D_t05332F1E3F7D4493E304C702201F9BE4F9236191* ___filmGrainTex_1; // UnityEngine.Texture2D UnityEngine.Rendering.Universal.PostProcessData/TextureResources::smaaAreaTex Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* ___smaaAreaTex_2; // UnityEngine.Texture2D UnityEngine.Rendering.Universal.PostProcessData/TextureResources::smaaSearchTex Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* ___smaaSearchTex_3; }; // UnityEngine.Rendering.Universal.PostProcessUtils/ShaderConstants struct ShaderConstants_t13A0B4F83C7BE45B4A78EA8466BE7B32A2C67331 : public RuntimeObject { }; struct ShaderConstants_t13A0B4F83C7BE45B4A78EA8466BE7B32A2C67331_StaticFields { // System.Int32 UnityEngine.Rendering.Universal.PostProcessUtils/ShaderConstants::_Grain_Texture int32_t ____Grain_Texture_0; // System.Int32 UnityEngine.Rendering.Universal.PostProcessUtils/ShaderConstants::_Grain_Params int32_t ____Grain_Params_1; // System.Int32 UnityEngine.Rendering.Universal.PostProcessUtils/ShaderConstants::_Grain_TilingParams int32_t ____Grain_TilingParams_2; // System.Int32 UnityEngine.Rendering.Universal.PostProcessUtils/ShaderConstants::_BlueNoise_Texture int32_t ____BlueNoise_Texture_3; // System.Int32 UnityEngine.Rendering.Universal.PostProcessUtils/ShaderConstants::_Dithering_Params int32_t ____Dithering_Params_4; // System.Int32 UnityEngine.Rendering.Universal.PostProcessUtils/ShaderConstants::_SourceSize int32_t ____SourceSize_5; }; // UnityEngine.Rendering.Universal.RenderingUtils/StereoConstants struct StereoConstants_tF168E6D7462749BDA43AC9116F4A0566F80D478D : public RuntimeObject { // UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.RenderingUtils/StereoConstants::viewProjMatrix Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___viewProjMatrix_0; // UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.RenderingUtils/StereoConstants::invViewMatrix Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___invViewMatrix_1; // UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.RenderingUtils/StereoConstants::invProjMatrix Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___invProjMatrix_2; // UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.RenderingUtils/StereoConstants::invViewProjMatrix Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___invViewProjMatrix_3; // UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.RenderingUtils/StereoConstants::invCameraProjMatrix Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___invCameraProjMatrix_4; // UnityEngine.Vector4[] UnityEngine.Rendering.Universal.RenderingUtils/StereoConstants::worldSpaceCameraPos Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* ___worldSpaceCameraPos_5; }; // UnityEngine.Rendering.Universal.ScriptableRenderer/RenderingFeatures struct RenderingFeatures_t31044CBDCDC2F05194BFA2A2122FBD937D78A371 : public RuntimeObject { // System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer/RenderingFeatures::k__BackingField bool ___U3CcameraStackingU3Ek__BackingField_0; // System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer/RenderingFeatures::k__BackingField bool ___U3CmsaaU3Ek__BackingField_1; }; // UnityEngine.Rendering.Universal.ScriptableRendererData/DebugShaderResources struct DebugShaderResources_tDE399BFF5E1E9403CD4793CD8C8A51796C682B8B : public RuntimeObject { // UnityEngine.Shader UnityEngine.Rendering.Universal.ScriptableRendererData/DebugShaderResources::debugReplacementPS Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___debugReplacementPS_0; }; // UnityEngine.Rendering.Universal.ShaderUtils/<>c__DisplayClass2_0 struct U3CU3Ec__DisplayClass2_0_tCF92455EA58F22107386C0325C162F3064A2F334 : public RuntimeObject { // System.String UnityEngine.Rendering.Universal.ShaderUtils/<>c__DisplayClass2_0::path String_t* ___path_0; }; // UnityEngine.Rendering.Universal.UniversalAdditionalCameraData/<>c struct U3CU3Ec_t44E864CAB533468E0BC3F8A1DB49783C85137FF8 : public RuntimeObject { }; struct U3CU3Ec_t44E864CAB533468E0BC3F8A1DB49783C85137FF8_StaticFields { // UnityEngine.Rendering.Universal.UniversalAdditionalCameraData/<>c UnityEngine.Rendering.Universal.UniversalAdditionalCameraData/<>c::<>9 U3CU3Ec_t44E864CAB533468E0BC3F8A1DB49783C85137FF8* ___U3CU3E9_0; // System.Predicate`1 UnityEngine.Rendering.Universal.UniversalAdditionalCameraData/<>c::<>9__45_0 Predicate_1_t3155FA13470EFE013E392F34FC75AF6C4A38875C* ___U3CU3E9__45_0_1; }; // UnityEngine.Rendering.Universal.UniversalRenderer/<>c struct U3CU3Ec_t114D43095CC4E03878798ED5A9513EA64ED9D96B : public RuntimeObject { }; struct U3CU3Ec_t114D43095CC4E03878798ED5A9513EA64ED9D96B_StaticFields { // UnityEngine.Rendering.Universal.UniversalRenderer/<>c UnityEngine.Rendering.Universal.UniversalRenderer/<>c::<>9 U3CU3Ec_t114D43095CC4E03878798ED5A9513EA64ED9D96B* ___U3CU3E9_0; // System.Predicate`1 UnityEngine.Rendering.Universal.UniversalRenderer/<>c::<>9__76_0 Predicate_1_tDA2CE3363E0111BA17BFCC1AEBFB72B6F673BE0F* ___U3CU3E9__76_0_1; }; // UnityEngine.Rendering.Universal.UniversalRenderer/Profiling struct Profiling_t6DEB870A261B1B24E98EBC18BD0F599A3596BD76 : public RuntimeObject { }; struct Profiling_t6DEB870A261B1B24E98EBC18BD0F599A3596BD76_StaticFields { // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.UniversalRenderer/Profiling::createCameraRenderTarget ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___createCameraRenderTarget_1; }; // UnityEngine.Rendering.Universal.UniversalRendererData/ShaderResources struct ShaderResources_t9E48D1BC255505EC66B90558EF6489F704FD3663 : public RuntimeObject { // UnityEngine.Shader UnityEngine.Rendering.Universal.UniversalRendererData/ShaderResources::blitPS Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___blitPS_0; // UnityEngine.Shader UnityEngine.Rendering.Universal.UniversalRendererData/ShaderResources::copyDepthPS Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___copyDepthPS_1; // UnityEngine.Shader UnityEngine.Rendering.Universal.UniversalRendererData/ShaderResources::screenSpaceShadowPS Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___screenSpaceShadowPS_2; // UnityEngine.Shader UnityEngine.Rendering.Universal.UniversalRendererData/ShaderResources::samplingPS Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___samplingPS_3; // UnityEngine.Shader UnityEngine.Rendering.Universal.UniversalRendererData/ShaderResources::stencilDeferredPS Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___stencilDeferredPS_4; // UnityEngine.Shader UnityEngine.Rendering.Universal.UniversalRendererData/ShaderResources::fallbackErrorPS Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___fallbackErrorPS_5; // UnityEngine.Shader UnityEngine.Rendering.Universal.UniversalRendererData/ShaderResources::materialErrorPS Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___materialErrorPS_6; // UnityEngine.Shader UnityEngine.Rendering.Universal.UniversalRendererData/ShaderResources::coreBlitPS Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___coreBlitPS_7; // UnityEngine.Shader UnityEngine.Rendering.Universal.UniversalRendererData/ShaderResources::coreBlitColorAndDepthPS Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___coreBlitColorAndDepthPS_8; // UnityEngine.Shader UnityEngine.Rendering.Universal.UniversalRendererData/ShaderResources::cameraMotionVector Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___cameraMotionVector_9; // UnityEngine.Shader UnityEngine.Rendering.Universal.UniversalRendererData/ShaderResources::objectMotionVector Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___objectMotionVector_10; }; // UnityEngine.Rendering.Universal.LightCookieManager/LightCookieMapping/<>c struct U3CU3Ec_t9640B378EA182FA3DA27C81E5CE57489880E7DB9 : public RuntimeObject { }; struct U3CU3Ec_t9640B378EA182FA3DA27C81E5CE57489880E7DB9_StaticFields { // UnityEngine.Rendering.Universal.LightCookieManager/LightCookieMapping/<>c UnityEngine.Rendering.Universal.LightCookieManager/LightCookieMapping/<>c::<>9 U3CU3Ec_t9640B378EA182FA3DA27C81E5CE57489880E7DB9* ___U3CU3E9_0; }; // Unity.Collections.NativeArray`1 struct NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C { // System.Void* Unity.Collections.NativeArray`1::m_Buffer void* ___m_Buffer_0; // System.Int32 Unity.Collections.NativeArray`1::m_Length int32_t ___m_Length_1; // Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel int32_t ___m_AllocatorLabel_2; }; // Unity.Collections.NativeArray`1 struct NativeArray_1_t0670C94F239C615B37C52F3DC5FD502E2CE8A0A9 { // System.Void* Unity.Collections.NativeArray`1::m_Buffer void* ___m_Buffer_0; // System.Int32 Unity.Collections.NativeArray`1::m_Length int32_t ___m_Length_1; // Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel int32_t ___m_AllocatorLabel_2; }; // Unity.Collections.NativeArray`1 struct NativeArray_1_t6739DC6AF1C1AD43D630BC5B257B25EB7C21C652 { // System.Void* Unity.Collections.NativeArray`1::m_Buffer void* ___m_Buffer_0; // System.Int32 Unity.Collections.NativeArray`1::m_Length int32_t ___m_Length_1; // Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel int32_t ___m_AllocatorLabel_2; }; // Unity.Collections.NativeArray`1 struct NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF { // System.Void* Unity.Collections.NativeArray`1::m_Buffer void* ___m_Buffer_0; // System.Int32 Unity.Collections.NativeArray`1::m_Length int32_t ___m_Length_1; // Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel int32_t ___m_AllocatorLabel_2; }; // Unity.Collections.NativeArray`1 struct NativeArray_1_t275C00CC374DEA66C69B3BB3992116F315A8E934 { // System.Void* Unity.Collections.NativeArray`1::m_Buffer void* ___m_Buffer_0; // System.Int32 Unity.Collections.NativeArray`1::m_Length int32_t ___m_Length_1; // Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel int32_t ___m_AllocatorLabel_2; }; // Unity.Collections.NativeArray`1 struct NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184 { // System.Void* Unity.Collections.NativeArray`1::m_Buffer void* ___m_Buffer_0; // System.Int32 Unity.Collections.NativeArray`1::m_Length int32_t ___m_Length_1; // Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel int32_t ___m_AllocatorLabel_2; }; // Unity.Collections.NativeArray`1 struct NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 { // System.Void* Unity.Collections.NativeArray`1::m_Buffer void* ___m_Buffer_0; // System.Int32 Unity.Collections.NativeArray`1::m_Length int32_t ___m_Length_1; // Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel int32_t ___m_AllocatorLabel_2; }; // Unity.Collections.NativeArray`1 struct NativeArray_1_tC826716DABB82121E3B759802E04D86B6B20F991 { // System.Void* Unity.Collections.NativeArray`1::m_Buffer void* ___m_Buffer_0; // System.Int32 Unity.Collections.NativeArray`1::m_Length int32_t ___m_Length_1; // Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel int32_t ___m_AllocatorLabel_2; }; // Unity.Collections.NativeArray`1 struct NativeArray_1_tEDE9DAD2CAE5954286BC0EF394A57ED0AC69FEE6 { // System.Void* Unity.Collections.NativeArray`1::m_Buffer void* ___m_Buffer_0; // System.Int32 Unity.Collections.NativeArray`1::m_Length int32_t ___m_Length_1; // Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel int32_t ___m_AllocatorLabel_2; }; // System.Nullable`1 struct Nullable_1_tCF32C56A2641879C053C86F273C0C6EC1B40BC28 { // System.Boolean System.Nullable`1::hasValue bool ___hasValue_0; // T System.Nullable`1::value int32_t ___value_1; }; // UnityEngine.Rendering.VolumeParameter`1 struct VolumeParameter_1_tBCB51FE341649CAB77E12B97823E7D31852372CF : public VolumeParameter_t95994C89644D2CC4C11F666571492420D16BED72 { // T UnityEngine.Rendering.VolumeParameter`1::m_Value bool ___m_Value_2; }; // UnityEngine.Rendering.VolumeParameter`1 struct VolumeParameter_1_t80C75EB611679D3400624E84553EF01B344A125D : public VolumeParameter_t95994C89644D2CC4C11F666571492420D16BED72 { // T UnityEngine.Rendering.VolumeParameter`1::m_Value int32_t ___m_Value_2; }; // UnityEngine.Rendering.VolumeParameter`1 struct VolumeParameter_1_tD49D57859487E5822C22F93779BB46D808BBE63A : public VolumeParameter_t95994C89644D2CC4C11F666571492420D16BED72 { // T UnityEngine.Rendering.VolumeParameter`1::m_Value int32_t ___m_Value_2; }; // UnityEngine.Rendering.VolumeParameter`1 struct VolumeParameter_1_t7111FAD4FF4C5BAEA3D390725AF3BC9069DBB546 : public VolumeParameter_t95994C89644D2CC4C11F666571492420D16BED72 { // T UnityEngine.Rendering.VolumeParameter`1::m_Value int32_t ___m_Value_2; }; // UnityEngine.Rendering.VolumeParameter`1 struct VolumeParameter_1_t7AACD383B582106FCE6132492D53B8475875AED0 : public VolumeParameter_t95994C89644D2CC4C11F666571492420D16BED72 { // T UnityEngine.Rendering.VolumeParameter`1::m_Value int32_t ___m_Value_2; }; // UnityEngine.Rendering.VolumeParameter`1 struct VolumeParameter_1_tFFADF17175E410D847D12382BCFD16C4EAD004A1 : public VolumeParameter_t95994C89644D2CC4C11F666571492420D16BED72 { // T UnityEngine.Rendering.VolumeParameter`1::m_Value int32_t ___m_Value_2; }; // UnityEngine.Rendering.VolumeParameter`1 struct VolumeParameter_1_t18B35E30089EFE0C2751A53FE6143F972EC9F9B8 : public VolumeParameter_t95994C89644D2CC4C11F666571492420D16BED72 { // T UnityEngine.Rendering.VolumeParameter`1::m_Value float ___m_Value_2; }; // UnityEngine.Rendering.VolumeParameter`1 struct VolumeParameter_1_tB3100970DE7F44CC1B4585781E82F1E9F5C9C4A1 : public VolumeParameter_t95994C89644D2CC4C11F666571492420D16BED72 { // T UnityEngine.Rendering.VolumeParameter`1::m_Value Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* ___m_Value_2; }; // UnityEngine.Rendering.VolumeParameter`1 struct VolumeParameter_1_t2568C1D65C317243AD2D110790FE99CF3A544ACD : public VolumeParameter_t95994C89644D2CC4C11F666571492420D16BED72 { // T UnityEngine.Rendering.VolumeParameter`1::m_Value TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353* ___m_Value_2; }; // UnityEngine.Rendering.VolumeParameter`1 struct VolumeParameter_1_tBA92B79A20B96D6212DF5589AAFA7B0B4AC68A2C : public VolumeParameter_t95994C89644D2CC4C11F666571492420D16BED72 { // T UnityEngine.Rendering.VolumeParameter`1::m_Value int32_t ___m_Value_2; }; // System.Boolean struct Boolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22 { // System.Boolean System.Boolean::m_value bool ___m_value_0; }; struct Boolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22_StaticFields { // System.String System.Boolean::TrueString String_t* ___TrueString_5; // System.String System.Boolean::FalseString String_t* ___FalseString_6; }; // System.Byte struct Byte_t94D9231AC217BE4D2E004C4CD32DF6D099EA41A3 { // System.Byte System.Byte::m_value uint8_t ___m_value_0; }; // UnityEngine.Color struct Color_tD001788D726C3A7F1379BEED0260B9591F440C1F { // System.Single UnityEngine.Color::r float ___r_0; // System.Single UnityEngine.Color::g float ___g_1; // System.Single UnityEngine.Color::b float ___b_2; // System.Single UnityEngine.Color::a float ___a_3; }; // UnityEngine.Rendering.CoreCameraValues struct CoreCameraValues_t5BD0108A962D53208E8523BA29AFFA9F9A295F1F { // System.Int32 UnityEngine.Rendering.CoreCameraValues::filterMode int32_t ___filterMode_0; // System.UInt32 UnityEngine.Rendering.CoreCameraValues::cullingMask uint32_t ___cullingMask_1; // System.Int32 UnityEngine.Rendering.CoreCameraValues::instanceID int32_t ___instanceID_2; }; // UnityEngine.Rendering.Universal.DecalDrawDBufferSystem struct DecalDrawDBufferSystem_t0BB9CCF4CC9111D00DDDFA8F485DB8B7C5E7DE8C : public DecalDrawSystem_t87ECA1A8D2D9C3A73A12F81D8CCA0F79029C0BFE { }; // UnityEngine.Rendering.Universal.DecalDrawErrorSystem struct DecalDrawErrorSystem_tBFEB031E49B33054C1378119DBFC83DDCBBD9837 : public DecalDrawSystem_t87ECA1A8D2D9C3A73A12F81D8CCA0F79029C0BFE { // UnityEngine.Rendering.Universal.DecalTechnique UnityEngine.Rendering.Universal.DecalDrawErrorSystem::m_Technique int32_t ___m_Technique_5; }; // UnityEngine.Rendering.Universal.DecalDrawFowardEmissiveSystem struct DecalDrawFowardEmissiveSystem_t3A7F6E2F427E996F5E6FF6073ED0DD97921FD378 : public DecalDrawSystem_t87ECA1A8D2D9C3A73A12F81D8CCA0F79029C0BFE { }; // UnityEngine.Rendering.Universal.DecalDrawGBufferSystem struct DecalDrawGBufferSystem_t4520A37A2689CDF89893A02977EEC7F0701F796D : public DecalDrawSystem_t87ECA1A8D2D9C3A73A12F81D8CCA0F79029C0BFE { }; // UnityEngine.Rendering.Universal.DecalDrawScreenSpaceSystem struct DecalDrawScreenSpaceSystem_t6851B844B1C2A2DEF28F0D4AE9BDB03C86BCB69E : public DecalDrawSystem_t87ECA1A8D2D9C3A73A12F81D8CCA0F79029C0BFE { }; // UnityEngine.Rendering.Universal.DecalEntity struct DecalEntity_t8CAF09C65939503449C4138ADCDC4907196293FD { // System.Int32 UnityEngine.Rendering.Universal.DecalEntity::index int32_t ___index_0; // System.Int32 UnityEngine.Rendering.Universal.DecalEntity::version int32_t ___version_1; }; // UnityEngine.Rendering.DepthState struct DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255 { // System.Byte UnityEngine.Rendering.DepthState::m_WriteEnabled uint8_t ___m_WriteEnabled_0; // System.SByte UnityEngine.Rendering.DepthState::m_CompareFunction int8_t ___m_CompareFunction_1; }; // UnityEngine.Rendering.Universal.DisallowMultipleRendererFeature struct DisallowMultipleRendererFeature_tCAAD3D9755F96F836BD37A45FCB473D12F2049C6 : public Attribute_tFDA8EFEFB0711976D22474794576DAF28F7440AA { // System.String UnityEngine.Rendering.Universal.DisallowMultipleRendererFeature::k__BackingField String_t* ___U3CcustomTitleU3Ek__BackingField_0; }; // System.Double struct Double_tE150EF3D1D43DEE85D533810AB4C742307EEDE5F { // System.Double System.Double::m_value double ___m_value_0; }; // System.Enum struct Enum_t2A1A94B24E3B776EEF4E5E485E290BB9D4D072E2 : public ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F { }; struct Enum_t2A1A94B24E3B776EEF4E5E485E290BB9D4D072E2_StaticFields { // System.Char[] System.Enum::enumSeperatorCharArray CharU5BU5D_t799905CF001DD5F13F7DBB310181FC4D8B7D0AAB* ___enumSeperatorCharArray_0; }; // Native definition for P/Invoke marshalling of System.Enum struct Enum_t2A1A94B24E3B776EEF4E5E485E290BB9D4D072E2_marshaled_pinvoke { }; // Native definition for COM marshalling of System.Enum struct Enum_t2A1A94B24E3B776EEF4E5E485E290BB9D4D072E2_marshaled_com { }; // System.Int32 struct Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C { // System.Int32 System.Int32::m_value int32_t ___m_value_0; }; // System.IntPtr struct IntPtr_t { // System.Void* System.IntPtr::m_value void* ___m_value_0; }; struct IntPtr_t_StaticFields { // System.IntPtr System.IntPtr::Zero intptr_t ___Zero_1; }; // UnityEngine.Keyframe struct Keyframe_tB9C67DCBFE10C0AE9C52CB5C66E944255C9254F0 { // System.Single UnityEngine.Keyframe::m_Time float ___m_Time_0; // System.Single UnityEngine.Keyframe::m_Value float ___m_Value_1; // System.Single UnityEngine.Keyframe::m_InTangent float ___m_InTangent_2; // System.Single UnityEngine.Keyframe::m_OutTangent float ___m_OutTangent_3; // System.Int32 UnityEngine.Keyframe::m_WeightedMode int32_t ___m_WeightedMode_4; // System.Single UnityEngine.Keyframe::m_InWeight float ___m_InWeight_5; // System.Single UnityEngine.Keyframe::m_OutWeight float ___m_OutWeight_6; }; // UnityEngine.LayerMask struct LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB { // System.Int32 UnityEngine.LayerMask::m_Mask int32_t ___m_Mask_0; }; // UnityEngine.Rendering.Universal.LightMinMaxZ struct LightMinMaxZ_t35F5D7C894F59869B016DD721281363A277594A6 { // System.Single UnityEngine.Rendering.Universal.LightMinMaxZ::minZ float ___minZ_0; // System.Single UnityEngine.Rendering.Universal.LightMinMaxZ::maxZ float ___maxZ_1; }; // UnityEngine.Mathf struct Mathf_tE284D016E3B297B72311AAD9EB8F0E643F6A4682 { union { struct { }; uint8_t Mathf_tE284D016E3B297B72311AAD9EB8F0E643F6A4682__padding[1]; }; }; struct Mathf_tE284D016E3B297B72311AAD9EB8F0E643F6A4682_StaticFields { // System.Single UnityEngine.Mathf::Epsilon float ___Epsilon_0; }; // UnityEngine.Matrix4x4 struct Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 { // System.Single UnityEngine.Matrix4x4::m00 float ___m00_0; // System.Single UnityEngine.Matrix4x4::m10 float ___m10_1; // System.Single UnityEngine.Matrix4x4::m20 float ___m20_2; // System.Single UnityEngine.Matrix4x4::m30 float ___m30_3; // System.Single UnityEngine.Matrix4x4::m01 float ___m01_4; // System.Single UnityEngine.Matrix4x4::m11 float ___m11_5; // System.Single UnityEngine.Matrix4x4::m21 float ___m21_6; // System.Single UnityEngine.Matrix4x4::m31 float ___m31_7; // System.Single UnityEngine.Matrix4x4::m02 float ___m02_8; // System.Single UnityEngine.Matrix4x4::m12 float ___m12_9; // System.Single UnityEngine.Matrix4x4::m22 float ___m22_10; // System.Single UnityEngine.Matrix4x4::m32 float ___m32_11; // System.Single UnityEngine.Matrix4x4::m03 float ___m03_12; // System.Single UnityEngine.Matrix4x4::m13 float ___m13_13; // System.Single UnityEngine.Matrix4x4::m23 float ___m23_14; // System.Single UnityEngine.Matrix4x4::m33 float ___m33_15; }; struct Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6_StaticFields { // UnityEngine.Matrix4x4 UnityEngine.Matrix4x4::zeroMatrix Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___zeroMatrix_16; // UnityEngine.Matrix4x4 UnityEngine.Matrix4x4::identityMatrix Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___identityMatrix_17; }; // UnityEngine.Rendering.Universal.PostProcessingData struct PostProcessingData_tFA75BF22951C600258B2707AF7A113E4EDA49BD4 { // UnityEngine.Rendering.Universal.ColorGradingMode UnityEngine.Rendering.Universal.PostProcessingData::gradingMode int32_t ___gradingMode_0; // System.Int32 UnityEngine.Rendering.Universal.PostProcessingData::lutSize int32_t ___lutSize_1; // System.Boolean UnityEngine.Rendering.Universal.PostProcessingData::useFastSRGBLinearConversion bool ___useFastSRGBLinearConversion_2; }; // Native definition for P/Invoke marshalling of UnityEngine.Rendering.Universal.PostProcessingData struct PostProcessingData_tFA75BF22951C600258B2707AF7A113E4EDA49BD4_marshaled_pinvoke { int32_t ___gradingMode_0; int32_t ___lutSize_1; int32_t ___useFastSRGBLinearConversion_2; }; // Native definition for COM marshalling of UnityEngine.Rendering.Universal.PostProcessingData struct PostProcessingData_tFA75BF22951C600258B2707AF7A113E4EDA49BD4_marshaled_com { int32_t ___gradingMode_0; int32_t ___lutSize_1; int32_t ___useFastSRGBLinearConversion_2; }; // UnityEngine.Rendering.ProfilingScope struct ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD { union { struct { }; uint8_t ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD__padding[1]; }; }; // UnityEngine.Rendering.RasterState struct RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26 { // UnityEngine.Rendering.CullMode UnityEngine.Rendering.RasterState::m_CullingMode int32_t ___m_CullingMode_1; // System.Int32 UnityEngine.Rendering.RasterState::m_OffsetUnits int32_t ___m_OffsetUnits_2; // System.Single UnityEngine.Rendering.RasterState::m_OffsetFactor float ___m_OffsetFactor_3; // System.Byte UnityEngine.Rendering.RasterState::m_DepthClip uint8_t ___m_DepthClip_4; // System.Byte UnityEngine.Rendering.RasterState::m_Conservative uint8_t ___m_Conservative_5; // System.Byte UnityEngine.Rendering.RasterState::m_Padding1 uint8_t ___m_Padding1_6; // System.Byte UnityEngine.Rendering.RasterState::m_Padding2 uint8_t ___m_Padding2_7; }; struct RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26_StaticFields { // UnityEngine.Rendering.RasterState UnityEngine.Rendering.RasterState::defaultValue RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26 ___defaultValue_0; }; // UnityEngine.Rect struct Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D { // System.Single UnityEngine.Rect::m_XMin float ___m_XMin_0; // System.Single UnityEngine.Rect::m_YMin float ___m_YMin_1; // System.Single UnityEngine.Rect::m_Width float ___m_Width_2; // System.Single UnityEngine.Rect::m_Height float ___m_Height_3; }; // UnityEngine.Rendering.RenderQueueRange struct RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 { // System.Int32 UnityEngine.Rendering.RenderQueueRange::m_LowerBound int32_t ___m_LowerBound_0; // System.Int32 UnityEngine.Rendering.RenderQueueRange::m_UpperBound int32_t ___m_UpperBound_1; }; struct RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71_StaticFields { // System.Int32 UnityEngine.Rendering.RenderQueueRange::minimumBound int32_t ___minimumBound_3; // System.Int32 UnityEngine.Rendering.RenderQueueRange::maximumBound int32_t ___maximumBound_5; }; // UnityEngine.Rendering.RenderTargetBlendState struct RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 { // System.Byte UnityEngine.Rendering.RenderTargetBlendState::m_WriteMask uint8_t ___m_WriteMask_0; // System.Byte UnityEngine.Rendering.RenderTargetBlendState::m_SourceColorBlendMode uint8_t ___m_SourceColorBlendMode_1; // System.Byte UnityEngine.Rendering.RenderTargetBlendState::m_DestinationColorBlendMode uint8_t ___m_DestinationColorBlendMode_2; // System.Byte UnityEngine.Rendering.RenderTargetBlendState::m_SourceAlphaBlendMode uint8_t ___m_SourceAlphaBlendMode_3; // System.Byte UnityEngine.Rendering.RenderTargetBlendState::m_DestinationAlphaBlendMode uint8_t ___m_DestinationAlphaBlendMode_4; // System.Byte UnityEngine.Rendering.RenderTargetBlendState::m_ColorBlendOperation uint8_t ___m_ColorBlendOperation_5; // System.Byte UnityEngine.Rendering.RenderTargetBlendState::m_AlphaBlendOperation uint8_t ___m_AlphaBlendOperation_6; // System.Byte UnityEngine.Rendering.RenderTargetBlendState::m_Padding uint8_t ___m_Padding_7; }; // UnityEngine.RenderTextureDescriptor struct RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 { // System.Int32 UnityEngine.RenderTextureDescriptor::k__BackingField int32_t ___U3CwidthU3Ek__BackingField_0; // System.Int32 UnityEngine.RenderTextureDescriptor::k__BackingField int32_t ___U3CheightU3Ek__BackingField_1; // System.Int32 UnityEngine.RenderTextureDescriptor::k__BackingField int32_t ___U3CmsaaSamplesU3Ek__BackingField_2; // System.Int32 UnityEngine.RenderTextureDescriptor::k__BackingField int32_t ___U3CvolumeDepthU3Ek__BackingField_3; // System.Int32 UnityEngine.RenderTextureDescriptor::k__BackingField int32_t ___U3CmipCountU3Ek__BackingField_4; // UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTextureDescriptor::_graphicsFormat int32_t ____graphicsFormat_5; // UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTextureDescriptor::k__BackingField int32_t ___U3CstencilFormatU3Ek__BackingField_6; // UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTextureDescriptor::k__BackingField int32_t ___U3CdepthStencilFormatU3Ek__BackingField_7; // UnityEngine.Rendering.TextureDimension UnityEngine.RenderTextureDescriptor::k__BackingField int32_t ___U3CdimensionU3Ek__BackingField_8; // UnityEngine.Rendering.ShadowSamplingMode UnityEngine.RenderTextureDescriptor::k__BackingField int32_t ___U3CshadowSamplingModeU3Ek__BackingField_9; // UnityEngine.VRTextureUsage UnityEngine.RenderTextureDescriptor::k__BackingField int32_t ___U3CvrUsageU3Ek__BackingField_10; // UnityEngine.RenderTextureCreationFlags UnityEngine.RenderTextureDescriptor::_flags int32_t ____flags_11; // UnityEngine.RenderTextureMemoryless UnityEngine.RenderTextureDescriptor::k__BackingField int32_t ___U3CmemorylessU3Ek__BackingField_12; }; // System.SByte struct SByte_tFEFFEF5D2FEBF5207950AE6FAC150FC53B668DB5 { // System.SByte System.SByte::m_value int8_t ___m_value_0; }; // UnityEngine.Rendering.ShaderTagId struct ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 { // System.Int32 UnityEngine.Rendering.ShaderTagId::m_Id int32_t ___m_Id_1; }; struct ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0_StaticFields { // UnityEngine.Rendering.ShaderTagId UnityEngine.Rendering.ShaderTagId::none ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___none_0; }; // System.Single struct Single_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C { // System.Single System.Single::m_value float ___m_value_0; }; // UnityEngine.Rendering.SortingLayerRange struct SortingLayerRange_t96D04CFB4E8824978FEB2CFFFCFEAC37E56D52C9 { // System.Int16 UnityEngine.Rendering.SortingLayerRange::m_LowerBound int16_t ___m_LowerBound_0; // System.Int16 UnityEngine.Rendering.SortingLayerRange::m_UpperBound int16_t ___m_UpperBound_1; }; // UnityEngine.Rendering.StencilState struct StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 { // System.Byte UnityEngine.Rendering.StencilState::m_Enabled uint8_t ___m_Enabled_0; // System.Byte UnityEngine.Rendering.StencilState::m_ReadMask uint8_t ___m_ReadMask_1; // System.Byte UnityEngine.Rendering.StencilState::m_WriteMask uint8_t ___m_WriteMask_2; // System.Byte UnityEngine.Rendering.StencilState::m_Padding uint8_t ___m_Padding_3; // System.Byte UnityEngine.Rendering.StencilState::m_CompareFunctionFront uint8_t ___m_CompareFunctionFront_4; // System.Byte UnityEngine.Rendering.StencilState::m_PassOperationFront uint8_t ___m_PassOperationFront_5; // System.Byte UnityEngine.Rendering.StencilState::m_FailOperationFront uint8_t ___m_FailOperationFront_6; // System.Byte UnityEngine.Rendering.StencilState::m_ZFailOperationFront uint8_t ___m_ZFailOperationFront_7; // System.Byte UnityEngine.Rendering.StencilState::m_CompareFunctionBack uint8_t ___m_CompareFunctionBack_8; // System.Byte UnityEngine.Rendering.StencilState::m_PassOperationBack uint8_t ___m_PassOperationBack_9; // System.Byte UnityEngine.Rendering.StencilState::m_FailOperationBack uint8_t ___m_FailOperationBack_10; // System.Byte UnityEngine.Rendering.StencilState::m_ZFailOperationBack uint8_t ___m_ZFailOperationBack_11; }; // System.UInt16 struct UInt16_tF4C148C876015C212FD72652D0B6ED8CC247A455 { // System.UInt16 System.UInt16::m_value uint16_t ___m_value_0; }; // System.UInt32 struct UInt32_t1833D51FFA667B18A5AA4B8D34DE284F8495D29B { // System.UInt32 System.UInt32::m_value uint32_t ___m_value_0; }; // UnityEngine.Vector2 struct Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 { // System.Single UnityEngine.Vector2::x float ___x_0; // System.Single UnityEngine.Vector2::y float ___y_1; }; struct Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7_StaticFields { // UnityEngine.Vector2 UnityEngine.Vector2::zeroVector Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___zeroVector_2; // UnityEngine.Vector2 UnityEngine.Vector2::oneVector Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___oneVector_3; // UnityEngine.Vector2 UnityEngine.Vector2::upVector Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___upVector_4; // UnityEngine.Vector2 UnityEngine.Vector2::downVector Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___downVector_5; // UnityEngine.Vector2 UnityEngine.Vector2::leftVector Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___leftVector_6; // UnityEngine.Vector2 UnityEngine.Vector2::rightVector Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___rightVector_7; // UnityEngine.Vector2 UnityEngine.Vector2::positiveInfinityVector Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___positiveInfinityVector_8; // UnityEngine.Vector2 UnityEngine.Vector2::negativeInfinityVector Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___negativeInfinityVector_9; }; // UnityEngine.Vector2Int struct Vector2Int_t69B2886EBAB732D9B880565E18E7568F3DE0CE6A { // System.Int32 UnityEngine.Vector2Int::m_X int32_t ___m_X_0; // System.Int32 UnityEngine.Vector2Int::m_Y int32_t ___m_Y_1; }; struct Vector2Int_t69B2886EBAB732D9B880565E18E7568F3DE0CE6A_StaticFields { // UnityEngine.Vector2Int UnityEngine.Vector2Int::s_Zero Vector2Int_t69B2886EBAB732D9B880565E18E7568F3DE0CE6A ___s_Zero_2; // UnityEngine.Vector2Int UnityEngine.Vector2Int::s_One Vector2Int_t69B2886EBAB732D9B880565E18E7568F3DE0CE6A ___s_One_3; // UnityEngine.Vector2Int UnityEngine.Vector2Int::s_Up Vector2Int_t69B2886EBAB732D9B880565E18E7568F3DE0CE6A ___s_Up_4; // UnityEngine.Vector2Int UnityEngine.Vector2Int::s_Down Vector2Int_t69B2886EBAB732D9B880565E18E7568F3DE0CE6A ___s_Down_5; // UnityEngine.Vector2Int UnityEngine.Vector2Int::s_Left Vector2Int_t69B2886EBAB732D9B880565E18E7568F3DE0CE6A ___s_Left_6; // UnityEngine.Vector2Int UnityEngine.Vector2Int::s_Right Vector2Int_t69B2886EBAB732D9B880565E18E7568F3DE0CE6A ___s_Right_7; }; // UnityEngine.Vector3 struct Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 { // System.Single UnityEngine.Vector3::x float ___x_2; // System.Single UnityEngine.Vector3::y float ___y_3; // System.Single UnityEngine.Vector3::z float ___z_4; }; struct Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2_StaticFields { // UnityEngine.Vector3 UnityEngine.Vector3::zeroVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___zeroVector_5; // UnityEngine.Vector3 UnityEngine.Vector3::oneVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___oneVector_6; // UnityEngine.Vector3 UnityEngine.Vector3::upVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___upVector_7; // UnityEngine.Vector3 UnityEngine.Vector3::downVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___downVector_8; // UnityEngine.Vector3 UnityEngine.Vector3::leftVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___leftVector_9; // UnityEngine.Vector3 UnityEngine.Vector3::rightVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___rightVector_10; // UnityEngine.Vector3 UnityEngine.Vector3::forwardVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___forwardVector_11; // UnityEngine.Vector3 UnityEngine.Vector3::backVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___backVector_12; // UnityEngine.Vector3 UnityEngine.Vector3::positiveInfinityVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___positiveInfinityVector_13; // UnityEngine.Vector3 UnityEngine.Vector3::negativeInfinityVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___negativeInfinityVector_14; }; // UnityEngine.Vector4 struct Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 { // System.Single UnityEngine.Vector4::x float ___x_1; // System.Single UnityEngine.Vector4::y float ___y_2; // System.Single UnityEngine.Vector4::z float ___z_3; // System.Single UnityEngine.Vector4::w float ___w_4; }; struct Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3_StaticFields { // UnityEngine.Vector4 UnityEngine.Vector4::zeroVector Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___zeroVector_5; // UnityEngine.Vector4 UnityEngine.Vector4::oneVector Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___oneVector_6; // UnityEngine.Vector4 UnityEngine.Vector4::positiveInfinityVector Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___positiveInfinityVector_7; // UnityEngine.Vector4 UnityEngine.Vector4::negativeInfinityVector Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___negativeInfinityVector_8; }; // System.Void struct Void_t4861ACF8F4594C3437BB48B6E56783494B843915 { union { struct { }; uint8_t Void_t4861ACF8F4594C3437BB48B6E56783494B843915__padding[1]; }; }; // UnityEngine.Rendering.Universal.ZBin struct ZBin_t2B4F59EC396F7A7EC8EE6A15C15176B9888125A5 { // System.UInt16 UnityEngine.Rendering.Universal.ZBin::minIndex uint16_t ___minIndex_0; // System.UInt16 UnityEngine.Rendering.Universal.ZBin::maxIndex uint16_t ___maxIndex_1; }; // Unity.Mathematics.float3 struct float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E { // System.Single Unity.Mathematics.float3::x float ___x_0; // System.Single Unity.Mathematics.float3::y float ___y_1; // System.Single Unity.Mathematics.float3::z float ___z_2; }; struct float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E_StaticFields { // Unity.Mathematics.float3 Unity.Mathematics.float3::zero float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E ___zero_3; }; // Unity.Mathematics.float4 struct float4_t89D9A294E7A79BD81BFBDD18654508532958555E { // System.Single Unity.Mathematics.float4::x float ___x_0; // System.Single Unity.Mathematics.float4::y float ___y_1; // System.Single Unity.Mathematics.float4::z float ___z_2; // System.Single Unity.Mathematics.float4::w float ___w_3; }; struct float4_t89D9A294E7A79BD81BFBDD18654508532958555E_StaticFields { // Unity.Mathematics.float4 Unity.Mathematics.float4::zero float4_t89D9A294E7A79BD81BFBDD18654508532958555E ___zero_4; }; // Unity.Mathematics.int2 struct int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A { // System.Int32 Unity.Mathematics.int2::x int32_t ___x_0; // System.Int32 Unity.Mathematics.int2::y int32_t ___y_1; }; struct int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A_StaticFields { // Unity.Mathematics.int2 Unity.Mathematics.int2::zero int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A ___zero_2; }; // UnityEngine.Rendering.CameraProperties/e__FixedBuffer struct U3ClayerCullDistancesU3Ee__FixedBuffer_t899804C5038AB391CB8F8C17638A02661B106C3F { union { struct { // System.Single UnityEngine.Rendering.CameraProperties/e__FixedBuffer::FixedElementField float ___FixedElementField_0; }; uint8_t U3ClayerCullDistancesU3Ee__FixedBuffer_t899804C5038AB391CB8F8C17638A02661B106C3F__padding[128]; }; }; // UnityEngine.Rendering.CameraProperties/e__FixedBuffer struct U3Cm_CameraCullPlanesU3Ee__FixedBuffer_t41B125C97F22DF8C016DBA29753704559C53DCD9 { union { struct { // System.Byte UnityEngine.Rendering.CameraProperties/e__FixedBuffer::FixedElementField uint8_t ___FixedElementField_0; }; uint8_t U3Cm_CameraCullPlanesU3Ee__FixedBuffer_t41B125C97F22DF8C016DBA29753704559C53DCD9__padding[96]; }; }; // UnityEngine.Rendering.CameraProperties/e__FixedBuffer struct U3Cm_ShadowCullPlanesU3Ee__FixedBuffer_tEBBBC21BE4AF7AC2F831E9A67E5E5CFEBDF2DE4F { union { struct { // System.Byte UnityEngine.Rendering.CameraProperties/e__FixedBuffer::FixedElementField uint8_t ___FixedElementField_0; }; uint8_t U3Cm_ShadowCullPlanesU3Ee__FixedBuffer_tEBBBC21BE4AF7AC2F831E9A67E5E5CFEBDF2DE4F__padding[96]; }; }; // UnityEngine.Rendering.Universal.Internal.DeferredLights/InitParams struct InitParams_tD826C0704956D3F1286BCCC07B5A5F61FFA7FCD6 { // UnityEngine.Material UnityEngine.Rendering.Universal.Internal.DeferredLights/InitParams::tileDepthInfoMaterial Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___tileDepthInfoMaterial_0; // UnityEngine.Material UnityEngine.Rendering.Universal.Internal.DeferredLights/InitParams::tileDeferredMaterial Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___tileDeferredMaterial_1; // UnityEngine.Material UnityEngine.Rendering.Universal.Internal.DeferredLights/InitParams::stencilDeferredMaterial Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___stencilDeferredMaterial_2; // UnityEngine.Rendering.Universal.LightCookieManager UnityEngine.Rendering.Universal.Internal.DeferredLights/InitParams::lightCookieManager LightCookieManager_t47C455537F06ECCE295272AF0BE14CDF1FB54C2B* ___lightCookieManager_3; }; // Native definition for P/Invoke marshalling of UnityEngine.Rendering.Universal.Internal.DeferredLights/InitParams struct InitParams_tD826C0704956D3F1286BCCC07B5A5F61FFA7FCD6_marshaled_pinvoke { Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___tileDepthInfoMaterial_0; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___tileDeferredMaterial_1; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___stencilDeferredMaterial_2; LightCookieManager_t47C455537F06ECCE295272AF0BE14CDF1FB54C2B* ___lightCookieManager_3; }; // Native definition for COM marshalling of UnityEngine.Rendering.Universal.Internal.DeferredLights/InitParams struct InitParams_tD826C0704956D3F1286BCCC07B5A5F61FFA7FCD6_marshaled_com { Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___tileDepthInfoMaterial_0; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___tileDeferredMaterial_1; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___stencilDeferredMaterial_2; LightCookieManager_t47C455537F06ECCE295272AF0BE14CDF1FB54C2B* ___lightCookieManager_3; }; // UnityEngine.Rendering.DrawingSettings/e__FixedBuffer struct U3CshaderPassNamesU3Ee__FixedBuffer_t5EDC823777BDDC9D50E55FF3779FBC1B3820126D { union { struct { // System.Int32 UnityEngine.Rendering.DrawingSettings/e__FixedBuffer::FixedElementField int32_t ___FixedElementField_0; }; uint8_t U3CshaderPassNamesU3Ee__FixedBuffer_t5EDC823777BDDC9D50E55FF3779FBC1B3820126D__padding[64]; }; }; // UnityEngine.Rendering.Universal.Internal.ForwardLights/InitParams struct InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472 { // UnityEngine.Rendering.Universal.LightCookieManager UnityEngine.Rendering.Universal.Internal.ForwardLights/InitParams::lightCookieManager LightCookieManager_t47C455537F06ECCE295272AF0BE14CDF1FB54C2B* ___lightCookieManager_0; // System.Boolean UnityEngine.Rendering.Universal.Internal.ForwardLights/InitParams::clusteredRendering bool ___clusteredRendering_1; // System.Int32 UnityEngine.Rendering.Universal.Internal.ForwardLights/InitParams::tileSize int32_t ___tileSize_2; }; // Native definition for P/Invoke marshalling of UnityEngine.Rendering.Universal.Internal.ForwardLights/InitParams struct InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472_marshaled_pinvoke { LightCookieManager_t47C455537F06ECCE295272AF0BE14CDF1FB54C2B* ___lightCookieManager_0; int32_t ___clusteredRendering_1; int32_t ___tileSize_2; }; // Native definition for COM marshalling of UnityEngine.Rendering.Universal.Internal.ForwardLights/InitParams struct InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472_marshaled_com { LightCookieManager_t47C455537F06ECCE295272AF0BE14CDF1FB54C2B* ___lightCookieManager_0; int32_t ___clusteredRendering_1; int32_t ___tileSize_2; }; // UnityEngine.Rendering.Universal.LightCookieManager/LightCookieMapping struct LightCookieMapping_t76B317D9FDE96056FA698B46B45D7F0937BD02D2 { // System.UInt16 UnityEngine.Rendering.Universal.LightCookieManager/LightCookieMapping::visibleLightIndex uint16_t ___visibleLightIndex_0; // System.UInt16 UnityEngine.Rendering.Universal.LightCookieManager/LightCookieMapping::lightBufferIndex uint16_t ___lightBufferIndex_1; // UnityEngine.Light UnityEngine.Rendering.Universal.LightCookieManager/LightCookieMapping::light Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* ___light_2; }; struct LightCookieMapping_t76B317D9FDE96056FA698B46B45D7F0937BD02D2_StaticFields { // System.Func`3 UnityEngine.Rendering.Universal.LightCookieManager/LightCookieMapping::s_CompareByCookieSize Func_3_t3E644C82345CE04737DA5CDE018481FE0A88F821* ___s_CompareByCookieSize_3; // System.Func`3 UnityEngine.Rendering.Universal.LightCookieManager/LightCookieMapping::s_CompareByBufferIndex Func_3_t3E644C82345CE04737DA5CDE018481FE0A88F821* ___s_CompareByBufferIndex_4; }; // Native definition for P/Invoke marshalling of UnityEngine.Rendering.Universal.LightCookieManager/LightCookieMapping struct LightCookieMapping_t76B317D9FDE96056FA698B46B45D7F0937BD02D2_marshaled_pinvoke { uint16_t ___visibleLightIndex_0; uint16_t ___lightBufferIndex_1; Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* ___light_2; }; // Native definition for COM marshalling of UnityEngine.Rendering.Universal.LightCookieManager/LightCookieMapping struct LightCookieMapping_t76B317D9FDE96056FA698B46B45D7F0937BD02D2_marshaled_com { uint16_t ___visibleLightIndex_0; uint16_t ___lightBufferIndex_1; Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* ___light_2; }; // UnityEngine.Rendering.Universal.LightCookieManager/ShaderBitArray struct ShaderBitArray_t92F648500F336FE106BF7EAACF00FF413DAB0F58 { // System.Single[] UnityEngine.Rendering.Universal.LightCookieManager/ShaderBitArray::m_Data SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* ___m_Data_3; }; // Native definition for P/Invoke marshalling of UnityEngine.Rendering.Universal.LightCookieManager/ShaderBitArray struct ShaderBitArray_t92F648500F336FE106BF7EAACF00FF413DAB0F58_marshaled_pinvoke { Il2CppSafeArray/*NONE*/* ___m_Data_3; }; // Native definition for COM marshalling of UnityEngine.Rendering.Universal.LightCookieManager/ShaderBitArray struct ShaderBitArray_t92F648500F336FE106BF7EAACF00FF413DAB0F58_marshaled_com { Il2CppSafeArray/*NONE*/* ___m_Data_3; }; // UnityEngine.Rendering.Universal.LightCookieManager/Sorting struct Sorting_t85E1835DC268F696F8A2F1E889C951F4C48DC994 { union { struct { }; uint8_t Sorting_t85E1835DC268F696F8A2F1E889C951F4C48DC994__padding[1]; }; }; // UnityEngine.Rendering.ScriptableCullingParameters/e__FixedBuffer struct U3Cm_CullingPlanesU3Ee__FixedBuffer_t1E4CBEC7086738067A0EF9A1B2B6B36059DAB955 { union { struct { // System.Byte UnityEngine.Rendering.ScriptableCullingParameters/e__FixedBuffer::FixedElementField uint8_t ___FixedElementField_0; }; uint8_t U3Cm_CullingPlanesU3Ee__FixedBuffer_t1E4CBEC7086738067A0EF9A1B2B6B36059DAB955__padding[160]; }; }; // UnityEngine.Rendering.ScriptableCullingParameters/e__FixedBuffer struct U3Cm_LayerFarCullDistancesU3Ee__FixedBuffer_tD64F550B6761957A5DA6A33A171BBF4FB4EB667D { union { struct { // System.Single UnityEngine.Rendering.ScriptableCullingParameters/e__FixedBuffer::FixedElementField float ___FixedElementField_0; }; uint8_t U3Cm_LayerFarCullDistancesU3Ee__FixedBuffer_tD64F550B6761957A5DA6A33A171BBF4FB4EB667D__padding[128]; }; }; // UnityEngine.Rendering.ShadowSplitData/e__FixedBuffer struct U3Cm_CullingPlanesU3Ee__FixedBuffer_tC12F25D54F08F8DA4BD1129A6E4B09385A888B62 { union { struct { // System.Byte UnityEngine.Rendering.ShadowSplitData/e__FixedBuffer::FixedElementField uint8_t ___FixedElementField_0; }; uint8_t U3Cm_CullingPlanesU3Ee__FixedBuffer_tC12F25D54F08F8DA4BD1129A6E4B09385A888B62__padding[160]; }; }; // UnityEngine.Rendering.Universal.UniversalRenderer/RenderPassInputSummary struct RenderPassInputSummary_tB1F6567DB675C0D2B3F253BA69C3DCE05B15E036 { // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderer/RenderPassInputSummary::requiresDepthTexture bool ___requiresDepthTexture_0; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderer/RenderPassInputSummary::requiresDepthPrepass bool ___requiresDepthPrepass_1; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderer/RenderPassInputSummary::requiresNormalsTexture bool ___requiresNormalsTexture_2; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderer/RenderPassInputSummary::requiresColorTexture bool ___requiresColorTexture_3; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderer/RenderPassInputSummary::requiresMotionVectors bool ___requiresMotionVectors_4; // UnityEngine.Rendering.Universal.RenderPassEvent UnityEngine.Rendering.Universal.UniversalRenderer/RenderPassInputSummary::requiresDepthNormalAtEvent int32_t ___requiresDepthNormalAtEvent_5; // UnityEngine.Rendering.Universal.RenderPassEvent UnityEngine.Rendering.Universal.UniversalRenderer/RenderPassInputSummary::requiresDepthTextureEarliestEvent int32_t ___requiresDepthTextureEarliestEvent_6; }; // Native definition for P/Invoke marshalling of UnityEngine.Rendering.Universal.UniversalRenderer/RenderPassInputSummary struct RenderPassInputSummary_tB1F6567DB675C0D2B3F253BA69C3DCE05B15E036_marshaled_pinvoke { int32_t ___requiresDepthTexture_0; int32_t ___requiresDepthPrepass_1; int32_t ___requiresNormalsTexture_2; int32_t ___requiresColorTexture_3; int32_t ___requiresMotionVectors_4; int32_t ___requiresDepthNormalAtEvent_5; int32_t ___requiresDepthTextureEarliestEvent_6; }; // Native definition for COM marshalling of UnityEngine.Rendering.Universal.UniversalRenderer/RenderPassInputSummary struct RenderPassInputSummary_tB1F6567DB675C0D2B3F253BA69C3DCE05B15E036_marshaled_com { int32_t ___requiresDepthTexture_0; int32_t ___requiresDepthPrepass_1; int32_t ___requiresNormalsTexture_2; int32_t ___requiresColorTexture_3; int32_t ___requiresMotionVectors_4; int32_t ___requiresDepthNormalAtEvent_5; int32_t ___requiresDepthTextureEarliestEvent_6; }; // UnityEngine.Rendering.VolumeParameter`1 struct VolumeParameter_1_t548F25B8FDAED7E284E53FF27602B841970079FC : public VolumeParameter_t95994C89644D2CC4C11F666571492420D16BED72 { // T UnityEngine.Rendering.VolumeParameter`1::m_Value Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___m_Value_2; }; // UnityEngine.Rendering.VolumeParameter`1 struct VolumeParameter_1_tADB3F1E2F42E88F6F74B7FD1CE782B1098424D7B : public VolumeParameter_t95994C89644D2CC4C11F666571492420D16BED72 { // T UnityEngine.Rendering.VolumeParameter`1::m_Value Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___m_Value_2; }; // UnityEngine.Rendering.VolumeParameter`1 struct VolumeParameter_1_tF55730717D62BD99642CBDBBD61DC4E5E5396E1C : public VolumeParameter_t95994C89644D2CC4C11F666571492420D16BED72 { // T UnityEngine.Rendering.VolumeParameter`1::m_Value Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___m_Value_2; }; // UnityEngine.Rendering.BlendState struct BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630 { // UnityEngine.Rendering.RenderTargetBlendState UnityEngine.Rendering.BlendState::m_BlendState0 RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 ___m_BlendState0_0; // UnityEngine.Rendering.RenderTargetBlendState UnityEngine.Rendering.BlendState::m_BlendState1 RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 ___m_BlendState1_1; // UnityEngine.Rendering.RenderTargetBlendState UnityEngine.Rendering.BlendState::m_BlendState2 RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 ___m_BlendState2_2; // UnityEngine.Rendering.RenderTargetBlendState UnityEngine.Rendering.BlendState::m_BlendState3 RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 ___m_BlendState3_3; // UnityEngine.Rendering.RenderTargetBlendState UnityEngine.Rendering.BlendState::m_BlendState4 RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 ___m_BlendState4_4; // UnityEngine.Rendering.RenderTargetBlendState UnityEngine.Rendering.BlendState::m_BlendState5 RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 ___m_BlendState5_5; // UnityEngine.Rendering.RenderTargetBlendState UnityEngine.Rendering.BlendState::m_BlendState6 RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 ___m_BlendState6_6; // UnityEngine.Rendering.RenderTargetBlendState UnityEngine.Rendering.BlendState::m_BlendState7 RenderTargetBlendState_t51229A3F09EE698F8E49731F1BC5BB77DBEDC4C7 ___m_BlendState7_7; // System.Byte UnityEngine.Rendering.BlendState::m_SeparateMRTBlendStates uint8_t ___m_SeparateMRTBlendStates_8; // System.Byte UnityEngine.Rendering.BlendState::m_AlphaToMask uint8_t ___m_AlphaToMask_9; // System.Int16 UnityEngine.Rendering.BlendState::m_Padding int16_t ___m_Padding_10; }; // UnityEngine.Rendering.BoolParameter struct BoolParameter_tAA460C5A72ADBDDB4519BFF0BA040EC202E14E95 : public VolumeParameter_1_tBCB51FE341649CAB77E12B97823E7D31852372CF { }; // UnityEngine.Rendering.Universal.CameraData struct CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E { // UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.CameraData::m_ViewMatrix Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_ViewMatrix_0; // UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.CameraData::m_ProjectionMatrix Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_ProjectionMatrix_1; // UnityEngine.Camera UnityEngine.Rendering.Universal.CameraData::camera Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera_2; // UnityEngine.Rendering.Universal.CameraRenderType UnityEngine.Rendering.Universal.CameraData::renderType int32_t ___renderType_3; // UnityEngine.RenderTexture UnityEngine.Rendering.Universal.CameraData::targetTexture RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* ___targetTexture_4; // UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.CameraData::cameraTargetDescriptor RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___cameraTargetDescriptor_5; // UnityEngine.Rect UnityEngine.Rendering.Universal.CameraData::pixelRect Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___pixelRect_6; // System.Int32 UnityEngine.Rendering.Universal.CameraData::pixelWidth int32_t ___pixelWidth_7; // System.Int32 UnityEngine.Rendering.Universal.CameraData::pixelHeight int32_t ___pixelHeight_8; // System.Single UnityEngine.Rendering.Universal.CameraData::aspectRatio float ___aspectRatio_9; // System.Single UnityEngine.Rendering.Universal.CameraData::renderScale float ___renderScale_10; // UnityEngine.Rendering.Universal.ImageScalingMode UnityEngine.Rendering.Universal.CameraData::imageScalingMode int32_t ___imageScalingMode_11; // UnityEngine.Rendering.Universal.ImageUpscalingFilter UnityEngine.Rendering.Universal.CameraData::upscalingFilter int32_t ___upscalingFilter_12; // System.Boolean UnityEngine.Rendering.Universal.CameraData::fsrOverrideSharpness bool ___fsrOverrideSharpness_13; // System.Single UnityEngine.Rendering.Universal.CameraData::fsrSharpness float ___fsrSharpness_14; // System.Boolean UnityEngine.Rendering.Universal.CameraData::clearDepth bool ___clearDepth_15; // UnityEngine.CameraType UnityEngine.Rendering.Universal.CameraData::cameraType int32_t ___cameraType_16; // System.Boolean UnityEngine.Rendering.Universal.CameraData::isDefaultViewport bool ___isDefaultViewport_17; // System.Boolean UnityEngine.Rendering.Universal.CameraData::isHdrEnabled bool ___isHdrEnabled_18; // System.Boolean UnityEngine.Rendering.Universal.CameraData::requiresDepthTexture bool ___requiresDepthTexture_19; // System.Boolean UnityEngine.Rendering.Universal.CameraData::requiresOpaqueTexture bool ___requiresOpaqueTexture_20; // System.Boolean UnityEngine.Rendering.Universal.CameraData::postProcessingRequiresDepthTexture bool ___postProcessingRequiresDepthTexture_21; // System.Boolean UnityEngine.Rendering.Universal.CameraData::xrRendering bool ___xrRendering_22; // UnityEngine.Rendering.SortingCriteria UnityEngine.Rendering.Universal.CameraData::defaultOpaqueSortFlags int32_t ___defaultOpaqueSortFlags_23; // UnityEngine.Rendering.Universal.XRPass UnityEngine.Rendering.Universal.CameraData::xr XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* ___xr_24; // System.Boolean UnityEngine.Rendering.Universal.CameraData::isStereoEnabled bool ___isStereoEnabled_25; // System.Single UnityEngine.Rendering.Universal.CameraData::maxShadowDistance float ___maxShadowDistance_26; // System.Boolean UnityEngine.Rendering.Universal.CameraData::postProcessEnabled bool ___postProcessEnabled_27; // System.Collections.Generic.IEnumerator`1> UnityEngine.Rendering.Universal.CameraData::captureActions RuntimeObject* ___captureActions_28; // UnityEngine.LayerMask UnityEngine.Rendering.Universal.CameraData::volumeLayerMask LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___volumeLayerMask_29; // UnityEngine.Transform UnityEngine.Rendering.Universal.CameraData::volumeTrigger Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* ___volumeTrigger_30; // System.Boolean UnityEngine.Rendering.Universal.CameraData::isStopNaNEnabled bool ___isStopNaNEnabled_31; // System.Boolean UnityEngine.Rendering.Universal.CameraData::isDitheringEnabled bool ___isDitheringEnabled_32; // UnityEngine.Rendering.Universal.AntialiasingMode UnityEngine.Rendering.Universal.CameraData::antialiasing int32_t ___antialiasing_33; // UnityEngine.Rendering.Universal.AntialiasingQuality UnityEngine.Rendering.Universal.CameraData::antialiasingQuality int32_t ___antialiasingQuality_34; // UnityEngine.Rendering.Universal.ScriptableRenderer UnityEngine.Rendering.Universal.CameraData::renderer ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* ___renderer_35; // System.Boolean UnityEngine.Rendering.Universal.CameraData::resolveFinalTarget bool ___resolveFinalTarget_36; // UnityEngine.Vector3 UnityEngine.Rendering.Universal.CameraData::worldSpaceCameraPos Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___worldSpaceCameraPos_37; }; // Native definition for P/Invoke marshalling of UnityEngine.Rendering.Universal.CameraData struct CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E_marshaled_pinvoke { Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_ViewMatrix_0; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_ProjectionMatrix_1; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera_2; int32_t ___renderType_3; RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* ___targetTexture_4; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___cameraTargetDescriptor_5; Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___pixelRect_6; int32_t ___pixelWidth_7; int32_t ___pixelHeight_8; float ___aspectRatio_9; float ___renderScale_10; int32_t ___imageScalingMode_11; int32_t ___upscalingFilter_12; int32_t ___fsrOverrideSharpness_13; float ___fsrSharpness_14; int32_t ___clearDepth_15; int32_t ___cameraType_16; int32_t ___isDefaultViewport_17; int32_t ___isHdrEnabled_18; int32_t ___requiresDepthTexture_19; int32_t ___requiresOpaqueTexture_20; int32_t ___postProcessingRequiresDepthTexture_21; int32_t ___xrRendering_22; int32_t ___defaultOpaqueSortFlags_23; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* ___xr_24; int32_t ___isStereoEnabled_25; float ___maxShadowDistance_26; int32_t ___postProcessEnabled_27; RuntimeObject* ___captureActions_28; LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___volumeLayerMask_29; Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* ___volumeTrigger_30; int32_t ___isStopNaNEnabled_31; int32_t ___isDitheringEnabled_32; int32_t ___antialiasing_33; int32_t ___antialiasingQuality_34; ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* ___renderer_35; int32_t ___resolveFinalTarget_36; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___worldSpaceCameraPos_37; }; // Native definition for COM marshalling of UnityEngine.Rendering.Universal.CameraData struct CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E_marshaled_com { Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_ViewMatrix_0; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_ProjectionMatrix_1; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera_2; int32_t ___renderType_3; RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* ___targetTexture_4; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___cameraTargetDescriptor_5; Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___pixelRect_6; int32_t ___pixelWidth_7; int32_t ___pixelHeight_8; float ___aspectRatio_9; float ___renderScale_10; int32_t ___imageScalingMode_11; int32_t ___upscalingFilter_12; int32_t ___fsrOverrideSharpness_13; float ___fsrSharpness_14; int32_t ___clearDepth_15; int32_t ___cameraType_16; int32_t ___isDefaultViewport_17; int32_t ___isHdrEnabled_18; int32_t ___requiresDepthTexture_19; int32_t ___requiresOpaqueTexture_20; int32_t ___postProcessingRequiresDepthTexture_21; int32_t ___xrRendering_22; int32_t ___defaultOpaqueSortFlags_23; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* ___xr_24; int32_t ___isStereoEnabled_25; float ___maxShadowDistance_26; int32_t ___postProcessEnabled_27; RuntimeObject* ___captureActions_28; LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___volumeLayerMask_29; Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* ___volumeTrigger_30; int32_t ___isStopNaNEnabled_31; int32_t ___isDitheringEnabled_32; int32_t ___antialiasing_33; int32_t ___antialiasingQuality_34; ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* ___renderer_35; int32_t ___resolveFinalTarget_36; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___worldSpaceCameraPos_37; }; // UnityEngine.Rendering.CameraProperties struct CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57 { // UnityEngine.Rect UnityEngine.Rendering.CameraProperties::screenRect Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___screenRect_0; // UnityEngine.Vector3 UnityEngine.Rendering.CameraProperties::viewDir Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___viewDir_1; // System.Single UnityEngine.Rendering.CameraProperties::projectionNear float ___projectionNear_2; // System.Single UnityEngine.Rendering.CameraProperties::projectionFar float ___projectionFar_3; // System.Single UnityEngine.Rendering.CameraProperties::cameraNear float ___cameraNear_4; // System.Single UnityEngine.Rendering.CameraProperties::cameraFar float ___cameraFar_5; // System.Single UnityEngine.Rendering.CameraProperties::cameraAspect float ___cameraAspect_6; // UnityEngine.Matrix4x4 UnityEngine.Rendering.CameraProperties::cameraToWorld Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___cameraToWorld_7; // UnityEngine.Matrix4x4 UnityEngine.Rendering.CameraProperties::actualWorldToClip Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___actualWorldToClip_8; // UnityEngine.Matrix4x4 UnityEngine.Rendering.CameraProperties::cameraClipToWorld Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___cameraClipToWorld_9; // UnityEngine.Matrix4x4 UnityEngine.Rendering.CameraProperties::cameraWorldToClip Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___cameraWorldToClip_10; // UnityEngine.Matrix4x4 UnityEngine.Rendering.CameraProperties::implicitProjection Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___implicitProjection_11; // UnityEngine.Matrix4x4 UnityEngine.Rendering.CameraProperties::stereoWorldToClipLeft Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___stereoWorldToClipLeft_12; // UnityEngine.Matrix4x4 UnityEngine.Rendering.CameraProperties::stereoWorldToClipRight Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___stereoWorldToClipRight_13; // UnityEngine.Matrix4x4 UnityEngine.Rendering.CameraProperties::worldToCamera Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___worldToCamera_14; // UnityEngine.Vector3 UnityEngine.Rendering.CameraProperties::up Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___up_15; // UnityEngine.Vector3 UnityEngine.Rendering.CameraProperties::right Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___right_16; // UnityEngine.Vector3 UnityEngine.Rendering.CameraProperties::transformDirection Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___transformDirection_17; // UnityEngine.Vector3 UnityEngine.Rendering.CameraProperties::cameraEuler Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___cameraEuler_18; // UnityEngine.Vector3 UnityEngine.Rendering.CameraProperties::velocity Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___velocity_19; // System.Single UnityEngine.Rendering.CameraProperties::farPlaneWorldSpaceLength float ___farPlaneWorldSpaceLength_20; // System.UInt32 UnityEngine.Rendering.CameraProperties::rendererCount uint32_t ___rendererCount_21; // UnityEngine.Rendering.CameraProperties/e__FixedBuffer UnityEngine.Rendering.CameraProperties::m_ShadowCullPlanes U3Cm_ShadowCullPlanesU3Ee__FixedBuffer_tEBBBC21BE4AF7AC2F831E9A67E5E5CFEBDF2DE4F ___m_ShadowCullPlanes_22; // UnityEngine.Rendering.CameraProperties/e__FixedBuffer UnityEngine.Rendering.CameraProperties::m_CameraCullPlanes U3Cm_CameraCullPlanesU3Ee__FixedBuffer_t41B125C97F22DF8C016DBA29753704559C53DCD9 ___m_CameraCullPlanes_23; // System.Single UnityEngine.Rendering.CameraProperties::baseFarDistance float ___baseFarDistance_24; // UnityEngine.Vector3 UnityEngine.Rendering.CameraProperties::shadowCullCenter Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___shadowCullCenter_25; // UnityEngine.Rendering.CameraProperties/e__FixedBuffer UnityEngine.Rendering.CameraProperties::layerCullDistances U3ClayerCullDistancesU3Ee__FixedBuffer_t899804C5038AB391CB8F8C17638A02661B106C3F ___layerCullDistances_26; // System.Int32 UnityEngine.Rendering.CameraProperties::layerCullSpherical int32_t ___layerCullSpherical_27; // UnityEngine.Rendering.CoreCameraValues UnityEngine.Rendering.CameraProperties::coreCameraValues CoreCameraValues_t5BD0108A962D53208E8523BA29AFFA9F9A295F1F ___coreCameraValues_28; // System.UInt32 UnityEngine.Rendering.CameraProperties::cameraType uint32_t ___cameraType_29; // System.Int32 UnityEngine.Rendering.CameraProperties::projectionIsOblique int32_t ___projectionIsOblique_30; // System.Int32 UnityEngine.Rendering.CameraProperties::isImplicitProjectionMatrix int32_t ___isImplicitProjectionMatrix_31; }; // UnityEngine.Rendering.CommandBuffer struct CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7 : public RuntimeObject { // System.IntPtr UnityEngine.Rendering.CommandBuffer::m_Ptr intptr_t ___m_Ptr_0; }; // UnityEngine.ComputeBuffer struct ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233 : public RuntimeObject { // System.IntPtr UnityEngine.ComputeBuffer::m_Ptr intptr_t ___m_Ptr_0; }; // UnityEngine.Rendering.CullingResults struct CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 { // System.IntPtr UnityEngine.Rendering.CullingResults::ptr intptr_t ___ptr_0; // UnityEngine.Rendering.CullingAllocationInfo* UnityEngine.Rendering.CullingResults::m_AllocationInfo CullingAllocationInfo_tB260F5CD0B290F74E145EB16E54B901CC68D9D5A* ___m_AllocationInfo_1; }; // System.Delegate struct Delegate_t : public RuntimeObject { // System.IntPtr System.Delegate::method_ptr Il2CppMethodPointer ___method_ptr_0; // System.IntPtr System.Delegate::invoke_impl intptr_t ___invoke_impl_1; // System.Object System.Delegate::m_target RuntimeObject* ___m_target_2; // System.IntPtr System.Delegate::method intptr_t ___method_3; // System.IntPtr System.Delegate::delegate_trampoline intptr_t ___delegate_trampoline_4; // System.IntPtr System.Delegate::extra_arg intptr_t ___extra_arg_5; // System.IntPtr System.Delegate::method_code intptr_t ___method_code_6; // System.IntPtr System.Delegate::interp_method intptr_t ___interp_method_7; // System.IntPtr System.Delegate::interp_invoke_impl intptr_t ___interp_invoke_impl_8; // System.Reflection.MethodInfo System.Delegate::method_info MethodInfo_t* ___method_info_9; // System.Reflection.MethodInfo System.Delegate::original_method_info MethodInfo_t* ___original_method_info_10; // System.DelegateData System.Delegate::data DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E* ___data_11; // System.Boolean System.Delegate::method_is_virtual bool ___method_is_virtual_12; }; // Native definition for P/Invoke marshalling of System.Delegate struct Delegate_t_marshaled_pinvoke { intptr_t ___method_ptr_0; intptr_t ___invoke_impl_1; Il2CppIUnknown* ___m_target_2; intptr_t ___method_3; intptr_t ___delegate_trampoline_4; intptr_t ___extra_arg_5; intptr_t ___method_code_6; intptr_t ___interp_method_7; intptr_t ___interp_invoke_impl_8; MethodInfo_t* ___method_info_9; MethodInfo_t* ___original_method_info_10; DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E* ___data_11; int32_t ___method_is_virtual_12; }; // Native definition for COM marshalling of System.Delegate struct Delegate_t_marshaled_com { intptr_t ___method_ptr_0; intptr_t ___invoke_impl_1; Il2CppIUnknown* ___m_target_2; intptr_t ___method_3; intptr_t ___delegate_trampoline_4; intptr_t ___extra_arg_5; intptr_t ___method_code_6; intptr_t ___interp_method_7; intptr_t ___interp_invoke_impl_8; MethodInfo_t* ___method_info_9; MethodInfo_t* ___original_method_info_10; DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E* ___data_11; int32_t ___method_is_virtual_12; }; // UnityEngine.Rendering.Universal.DepthOfFieldModeParameter struct DepthOfFieldModeParameter_t2AC87B0A41A5C9BB872A9E9D7913C262F9DA4E26 : public VolumeParameter_1_t80C75EB611679D3400624E84553EF01B344A125D { }; // System.Exception struct Exception_t : public RuntimeObject { // System.String System.Exception::_className String_t* ____className_1; // System.String System.Exception::_message String_t* ____message_2; // System.Collections.IDictionary System.Exception::_data RuntimeObject* ____data_3; // System.Exception System.Exception::_innerException Exception_t* ____innerException_4; // System.String System.Exception::_helpURL String_t* ____helpURL_5; // System.Object System.Exception::_stackTrace RuntimeObject* ____stackTrace_6; // System.String System.Exception::_stackTraceString String_t* ____stackTraceString_7; // System.String System.Exception::_remoteStackTraceString String_t* ____remoteStackTraceString_8; // System.Int32 System.Exception::_remoteStackIndex int32_t ____remoteStackIndex_9; // System.Object System.Exception::_dynamicMethods RuntimeObject* ____dynamicMethods_10; // System.Int32 System.Exception::_HResult int32_t ____HResult_11; // System.String System.Exception::_source String_t* ____source_12; // System.Runtime.Serialization.SafeSerializationManager System.Exception::_safeSerializationManager SafeSerializationManager_tCBB85B95DFD1634237140CD892E82D06ECB3F5E6* ____safeSerializationManager_13; // System.Diagnostics.StackTrace[] System.Exception::captured_traces StackTraceU5BU5D_t32FBCB20930EAF5BAE3F450FF75228E5450DA0DF* ___captured_traces_14; // System.IntPtr[] System.Exception::native_trace_ips IntPtrU5BU5D_tFD177F8C806A6921AD7150264CCC62FA00CAD832* ___native_trace_ips_15; // System.Int32 System.Exception::caught_in_unmanaged int32_t ___caught_in_unmanaged_16; }; struct Exception_t_StaticFields { // System.Object System.Exception::s_EDILock RuntimeObject* ___s_EDILock_0; }; // Native definition for P/Invoke marshalling of System.Exception struct Exception_t_marshaled_pinvoke { char* ____className_1; char* ____message_2; RuntimeObject* ____data_3; Exception_t_marshaled_pinvoke* ____innerException_4; char* ____helpURL_5; Il2CppIUnknown* ____stackTrace_6; char* ____stackTraceString_7; char* ____remoteStackTraceString_8; int32_t ____remoteStackIndex_9; Il2CppIUnknown* ____dynamicMethods_10; int32_t ____HResult_11; char* ____source_12; SafeSerializationManager_tCBB85B95DFD1634237140CD892E82D06ECB3F5E6* ____safeSerializationManager_13; StackTraceU5BU5D_t32FBCB20930EAF5BAE3F450FF75228E5450DA0DF* ___captured_traces_14; Il2CppSafeArray/*NONE*/* ___native_trace_ips_15; int32_t ___caught_in_unmanaged_16; }; // Native definition for COM marshalling of System.Exception struct Exception_t_marshaled_com { Il2CppChar* ____className_1; Il2CppChar* ____message_2; RuntimeObject* ____data_3; Exception_t_marshaled_com* ____innerException_4; Il2CppChar* ____helpURL_5; Il2CppIUnknown* ____stackTrace_6; Il2CppChar* ____stackTraceString_7; Il2CppChar* ____remoteStackTraceString_8; int32_t ____remoteStackIndex_9; Il2CppIUnknown* ____dynamicMethods_10; int32_t ____HResult_11; Il2CppChar* ____source_12; SafeSerializationManager_tCBB85B95DFD1634237140CD892E82D06ECB3F5E6* ____safeSerializationManager_13; StackTraceU5BU5D_t32FBCB20930EAF5BAE3F450FF75228E5450DA0DF* ___captured_traces_14; Il2CppSafeArray/*NONE*/* ___native_trace_ips_15; int32_t ___caught_in_unmanaged_16; }; // UnityEngine.Rendering.Universal.FilmGrainLookupParameter struct FilmGrainLookupParameter_tDF3F944D7FECD6E33C773117CA937AE2420F4C6F : public VolumeParameter_1_tD49D57859487E5822C22F93779BB46D808BBE63A { }; // UnityEngine.Rendering.FilteringSettings struct FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F { // UnityEngine.Rendering.RenderQueueRange UnityEngine.Rendering.FilteringSettings::m_RenderQueueRange RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 ___m_RenderQueueRange_0; // System.Int32 UnityEngine.Rendering.FilteringSettings::m_LayerMask int32_t ___m_LayerMask_1; // System.UInt32 UnityEngine.Rendering.FilteringSettings::m_RenderingLayerMask uint32_t ___m_RenderingLayerMask_2; // System.Int32 UnityEngine.Rendering.FilteringSettings::m_ExcludeMotionVectorObjects int32_t ___m_ExcludeMotionVectorObjects_3; // UnityEngine.Rendering.SortingLayerRange UnityEngine.Rendering.FilteringSettings::m_SortingLayerRange SortingLayerRange_t96D04CFB4E8824978FEB2CFFFCFEAC37E56D52C9 ___m_SortingLayerRange_4; }; // UnityEngine.Rendering.FloatParameter struct FloatParameter_t566B623CD21B2F957A20BA790ACEF6684A712106 : public VolumeParameter_1_t18B35E30089EFE0C2751A53FE6143F972EC9F9B8 { }; // UnityEngine.Rendering.GraphicsDeviceType struct GraphicsDeviceType_t65150C9055D1BC1E377E894972629BF22BA2CBF5 { // System.Int32 UnityEngine.Rendering.GraphicsDeviceType::value__ int32_t ___value___2; }; // UnityEngine.Rendering.IntParameter struct IntParameter_t45D52025F857DFDFC590EDB800071A92774E04B8 : public VolumeParameter_1_t7111FAD4FF4C5BAEA3D390725AF3BC9069DBB546 { }; // Unity.Jobs.JobHandle struct JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 { // System.IntPtr Unity.Jobs.JobHandle::jobGroup intptr_t ___jobGroup_0; // System.Int32 Unity.Jobs.JobHandle::version int32_t ___version_1; }; // UnityEngine.Rendering.LODParameters struct LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A { // System.Int32 UnityEngine.Rendering.LODParameters::m_IsOrthographic int32_t ___m_IsOrthographic_0; // UnityEngine.Vector3 UnityEngine.Rendering.LODParameters::m_CameraPosition Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_CameraPosition_1; // System.Single UnityEngine.Rendering.LODParameters::m_FieldOfView float ___m_FieldOfView_2; // System.Single UnityEngine.Rendering.LODParameters::m_OrthoSize float ___m_OrthoSize_3; // System.Int32 UnityEngine.Rendering.LODParameters::m_CameraPixelHeight int32_t ___m_CameraPixelHeight_4; }; // UnityEngine.Rendering.Universal.LightData struct LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470 { // System.Int32 UnityEngine.Rendering.Universal.LightData::mainLightIndex int32_t ___mainLightIndex_0; // System.Int32 UnityEngine.Rendering.Universal.LightData::additionalLightsCount int32_t ___additionalLightsCount_1; // System.Int32 UnityEngine.Rendering.Universal.LightData::maxPerObjectAdditionalLightsCount int32_t ___maxPerObjectAdditionalLightsCount_2; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.LightData::visibleLights NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 ___visibleLights_3; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.LightData::originalIndices NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___originalIndices_4; // System.Boolean UnityEngine.Rendering.Universal.LightData::shadeAdditionalLightsPerVertex bool ___shadeAdditionalLightsPerVertex_5; // System.Boolean UnityEngine.Rendering.Universal.LightData::supportsMixedLighting bool ___supportsMixedLighting_6; // System.Boolean UnityEngine.Rendering.Universal.LightData::reflectionProbeBoxProjection bool ___reflectionProbeBoxProjection_7; // System.Boolean UnityEngine.Rendering.Universal.LightData::reflectionProbeBlending bool ___reflectionProbeBlending_8; // System.Boolean UnityEngine.Rendering.Universal.LightData::supportsLightLayers bool ___supportsLightLayers_9; // System.Boolean UnityEngine.Rendering.Universal.LightData::supportsAdditionalLights bool ___supportsAdditionalLights_10; }; // Native definition for P/Invoke marshalling of UnityEngine.Rendering.Universal.LightData struct LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470_marshaled_pinvoke { int32_t ___mainLightIndex_0; int32_t ___additionalLightsCount_1; int32_t ___maxPerObjectAdditionalLightsCount_2; NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 ___visibleLights_3; NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___originalIndices_4; int32_t ___shadeAdditionalLightsPerVertex_5; int32_t ___supportsMixedLighting_6; int32_t ___reflectionProbeBoxProjection_7; int32_t ___reflectionProbeBlending_8; int32_t ___supportsLightLayers_9; int32_t ___supportsAdditionalLights_10; }; // Native definition for COM marshalling of UnityEngine.Rendering.Universal.LightData struct LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470_marshaled_com { int32_t ___mainLightIndex_0; int32_t ___additionalLightsCount_1; int32_t ___maxPerObjectAdditionalLightsCount_2; NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 ___visibleLights_3; NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___originalIndices_4; int32_t ___shadeAdditionalLightsPerVertex_5; int32_t ___supportsMixedLighting_6; int32_t ___reflectionProbeBoxProjection_7; int32_t ___reflectionProbeBlending_8; int32_t ___supportsLightLayers_9; int32_t ___supportsAdditionalLights_10; }; // UnityEngine.Rendering.Universal.LightExtractionJob struct LightExtractionJob_tEBC7702598048604387974DE52CC9CB5085A99FF { // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.LightExtractionJob::lights NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 ___lights_0; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.LightExtractionJob::lightTypes NativeArray_1_t6739DC6AF1C1AD43D630BC5B257B25EB7C21C652 ___lightTypes_1; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.LightExtractionJob::radiuses NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF ___radiuses_2; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.LightExtractionJob::directions NativeArray_1_tEDE9DAD2CAE5954286BC0EF394A57ED0AC69FEE6 ___directions_3; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.LightExtractionJob::positions NativeArray_1_tEDE9DAD2CAE5954286BC0EF394A57ED0AC69FEE6 ___positions_4; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.LightExtractionJob::coneRadiuses NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF ___coneRadiuses_5; }; // UnityEngine.MaterialPropertyBlock struct MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D : public RuntimeObject { // System.IntPtr UnityEngine.MaterialPropertyBlock::m_Ptr intptr_t ___m_Ptr_0; }; // UnityEngine.Rendering.Universal.MotionBlurModeParameter struct MotionBlurModeParameter_tB166307F460D4DF85A966BE6EDA29279F6B4FF14 : public VolumeParameter_1_t7AACD383B582106FCE6132492D53B8475875AED0 { }; // UnityEngine.Rendering.Universal.MotionBlurQualityParameter struct MotionBlurQualityParameter_tD50C3C4531FB58AB4B8C2917F41668C3EE54A637 : public VolumeParameter_1_tFFADF17175E410D847D12382BCFD16C4EAD004A1 { }; // UnityEngine.Rendering.NoInterpTextureParameter struct NoInterpTextureParameter_tC99FB0FE7B2B1D94AE407F612730FC05204C1478 : public VolumeParameter_1_tB3100970DE7F44CC1B4585781E82F1E9F5C9C4A1 { }; // UnityEngine.Object struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C : public RuntimeObject { // System.IntPtr UnityEngine.Object::m_CachedPtr intptr_t ___m_CachedPtr_0; }; struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_StaticFields { // System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1; }; // Native definition for P/Invoke marshalling of UnityEngine.Object struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_pinvoke { intptr_t ___m_CachedPtr_0; }; // Native definition for COM marshalling of UnityEngine.Object struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_com { intptr_t ___m_CachedPtr_0; }; // UnityEngine.Rendering.Universal.Internal.PreviousFrameData struct PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF : public RuntimeObject { // System.Boolean UnityEngine.Rendering.Universal.Internal.PreviousFrameData::m_IsFirstFrame bool ___m_IsFirstFrame_0; // System.Int32 UnityEngine.Rendering.Universal.Internal.PreviousFrameData::m_LastFrameActive int32_t ___m_LastFrameActive_1; // UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.Internal.PreviousFrameData::m_viewProjectionMatrix Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_viewProjectionMatrix_2; // UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.Internal.PreviousFrameData::m_PreviousViewProjectionMatrix Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_PreviousViewProjectionMatrix_3; // UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.Internal.PreviousFrameData::m_ViewProjectionMatrixStereo Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___m_ViewProjectionMatrixStereo_4; // UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.Internal.PreviousFrameData::m_PreviousViewProjectionMatrixStereo Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___m_PreviousViewProjectionMatrixStereo_5; }; // UnityEngine.Rendering.Universal.RadixSortJob struct RadixSortJob_tA186D2970CA48F2D425EEA7C918BA7BD53024381 { // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.RadixSortJob::keys NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184 ___keys_0; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.RadixSortJob::indices NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___indices_1; }; // UnityEngine.Rendering.RenderTargetIdentifier struct RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B { // UnityEngine.Rendering.BuiltinRenderTextureType UnityEngine.Rendering.RenderTargetIdentifier::m_Type int32_t ___m_Type_1; // System.Int32 UnityEngine.Rendering.RenderTargetIdentifier::m_NameID int32_t ___m_NameID_2; // System.Int32 UnityEngine.Rendering.RenderTargetIdentifier::m_InstanceID int32_t ___m_InstanceID_3; // System.IntPtr UnityEngine.Rendering.RenderTargetIdentifier::m_BufferPointer intptr_t ___m_BufferPointer_4; // System.Int32 UnityEngine.Rendering.RenderTargetIdentifier::m_MipLevel int32_t ___m_MipLevel_5; // UnityEngine.CubemapFace UnityEngine.Rendering.RenderTargetIdentifier::m_CubeFace int32_t ___m_CubeFace_6; // System.Int32 UnityEngine.Rendering.RenderTargetIdentifier::m_DepthSlice int32_t ___m_DepthSlice_7; }; // System.RuntimeFieldHandle struct RuntimeFieldHandle_t6E4C45B6D2EA12FC99185805A7E77527899B25C5 { // System.IntPtr System.RuntimeFieldHandle::value intptr_t ___value_0; }; // System.RuntimeTypeHandle struct RuntimeTypeHandle_t332A452B8B6179E4469B69525D0FE82A88030F7B { // System.IntPtr System.RuntimeTypeHandle::value intptr_t ___value_0; }; // UnityEngine.Rendering.ScriptableRenderContext struct ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 { // System.IntPtr UnityEngine.Rendering.ScriptableRenderContext::m_Ptr intptr_t ___m_Ptr_1; }; struct ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36_StaticFields { // UnityEngine.Rendering.ShaderTagId UnityEngine.Rendering.ScriptableRenderContext::kRenderTypeTag ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___kRenderTypeTag_0; }; // UnityEngine.Rendering.Universal.ShadowData struct ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832 { // System.Boolean UnityEngine.Rendering.Universal.ShadowData::supportsMainLightShadows bool ___supportsMainLightShadows_0; // System.Boolean UnityEngine.Rendering.Universal.ShadowData::requiresScreenSpaceShadowResolve bool ___requiresScreenSpaceShadowResolve_1; // System.Int32 UnityEngine.Rendering.Universal.ShadowData::mainLightShadowmapWidth int32_t ___mainLightShadowmapWidth_2; // System.Int32 UnityEngine.Rendering.Universal.ShadowData::mainLightShadowmapHeight int32_t ___mainLightShadowmapHeight_3; // System.Int32 UnityEngine.Rendering.Universal.ShadowData::mainLightShadowCascadesCount int32_t ___mainLightShadowCascadesCount_4; // UnityEngine.Vector3 UnityEngine.Rendering.Universal.ShadowData::mainLightShadowCascadesSplit Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___mainLightShadowCascadesSplit_5; // System.Single UnityEngine.Rendering.Universal.ShadowData::mainLightShadowCascadeBorder float ___mainLightShadowCascadeBorder_6; // System.Boolean UnityEngine.Rendering.Universal.ShadowData::supportsAdditionalLightShadows bool ___supportsAdditionalLightShadows_7; // System.Int32 UnityEngine.Rendering.Universal.ShadowData::additionalLightsShadowmapWidth int32_t ___additionalLightsShadowmapWidth_8; // System.Int32 UnityEngine.Rendering.Universal.ShadowData::additionalLightsShadowmapHeight int32_t ___additionalLightsShadowmapHeight_9; // System.Boolean UnityEngine.Rendering.Universal.ShadowData::supportsSoftShadows bool ___supportsSoftShadows_10; // System.Int32 UnityEngine.Rendering.Universal.ShadowData::shadowmapDepthBufferBits int32_t ___shadowmapDepthBufferBits_11; // System.Collections.Generic.List`1 UnityEngine.Rendering.Universal.ShadowData::bias List_1_tF42FEB6C3B18B7E7C8F2DE1FEBA00D2491736317* ___bias_12; // System.Collections.Generic.List`1 UnityEngine.Rendering.Universal.ShadowData::resolution List_1_t05915E9237850A58106982B7FE4BC5DA4E872E73* ___resolution_13; // System.Boolean UnityEngine.Rendering.Universal.ShadowData::isKeywordAdditionalLightShadowsEnabled bool ___isKeywordAdditionalLightShadowsEnabled_14; // System.Boolean UnityEngine.Rendering.Universal.ShadowData::isKeywordSoftShadowsEnabled bool ___isKeywordSoftShadowsEnabled_15; }; // Native definition for P/Invoke marshalling of UnityEngine.Rendering.Universal.ShadowData struct ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832_marshaled_pinvoke { int32_t ___supportsMainLightShadows_0; int32_t ___requiresScreenSpaceShadowResolve_1; int32_t ___mainLightShadowmapWidth_2; int32_t ___mainLightShadowmapHeight_3; int32_t ___mainLightShadowCascadesCount_4; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___mainLightShadowCascadesSplit_5; float ___mainLightShadowCascadeBorder_6; int32_t ___supportsAdditionalLightShadows_7; int32_t ___additionalLightsShadowmapWidth_8; int32_t ___additionalLightsShadowmapHeight_9; int32_t ___supportsSoftShadows_10; int32_t ___shadowmapDepthBufferBits_11; List_1_tF42FEB6C3B18B7E7C8F2DE1FEBA00D2491736317* ___bias_12; List_1_t05915E9237850A58106982B7FE4BC5DA4E872E73* ___resolution_13; int32_t ___isKeywordAdditionalLightShadowsEnabled_14; int32_t ___isKeywordSoftShadowsEnabled_15; }; // Native definition for COM marshalling of UnityEngine.Rendering.Universal.ShadowData struct ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832_marshaled_com { int32_t ___supportsMainLightShadows_0; int32_t ___requiresScreenSpaceShadowResolve_1; int32_t ___mainLightShadowmapWidth_2; int32_t ___mainLightShadowmapHeight_3; int32_t ___mainLightShadowCascadesCount_4; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___mainLightShadowCascadesSplit_5; float ___mainLightShadowCascadeBorder_6; int32_t ___supportsAdditionalLightShadows_7; int32_t ___additionalLightsShadowmapWidth_8; int32_t ___additionalLightsShadowmapHeight_9; int32_t ___supportsSoftShadows_10; int32_t ___shadowmapDepthBufferBits_11; List_1_tF42FEB6C3B18B7E7C8F2DE1FEBA00D2491736317* ___bias_12; List_1_t05915E9237850A58106982B7FE4BC5DA4E872E73* ___resolution_13; int32_t ___isKeywordAdditionalLightShadowsEnabled_14; int32_t ___isKeywordSoftShadowsEnabled_15; }; // UnityEngine.Rendering.ShadowSplitData struct ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF { // System.Int32 UnityEngine.Rendering.ShadowSplitData::m_CullingPlaneCount int32_t ___m_CullingPlaneCount_2; // UnityEngine.Rendering.ShadowSplitData/e__FixedBuffer UnityEngine.Rendering.ShadowSplitData::m_CullingPlanes U3Cm_CullingPlanesU3Ee__FixedBuffer_tC12F25D54F08F8DA4BD1129A6E4B09385A888B62 ___m_CullingPlanes_3; // UnityEngine.Vector4 UnityEngine.Rendering.ShadowSplitData::m_CullingSphere Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___m_CullingSphere_4; // System.Single UnityEngine.Rendering.ShadowSplitData::m_ShadowCascadeBlendCullingFactor float ___m_ShadowCascadeBlendCullingFactor_5; // System.Single UnityEngine.Rendering.ShadowSplitData::m_CullingNearPlane float ___m_CullingNearPlane_6; }; struct ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF_StaticFields { // System.Int32 UnityEngine.Rendering.ShadowSplitData::maximumCullingPlaneCount int32_t ___maximumCullingPlaneCount_1; }; // UnityEngine.Rendering.Universal.SliceCombineJob struct SliceCombineJob_t1CE979EB828943E997C055871F958388C55BBE9A { // Unity.Mathematics.int2 UnityEngine.Rendering.Universal.SliceCombineJob::tileResolution int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A ___tileResolution_0; // System.Int32 UnityEngine.Rendering.Universal.SliceCombineJob::wordsPerTile int32_t ___wordsPerTile_1; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.SliceCombineJob::sliceLightMasksH NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184 ___sliceLightMasksH_2; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.SliceCombineJob::sliceLightMasksV NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184 ___sliceLightMasksV_3; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.SliceCombineJob::lightMasks NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184 ___lightMasks_4; }; // UnityEngine.Rendering.Universal.SliceCullingJob struct SliceCullingJob_t9EF107BD36223E7805C502BF1FF8E1767FB326CC { // System.Single UnityEngine.Rendering.Universal.SliceCullingJob::scale float ___scale_0; // Unity.Mathematics.float3 UnityEngine.Rendering.Universal.SliceCullingJob::viewOrigin float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E ___viewOrigin_1; // Unity.Mathematics.float3 UnityEngine.Rendering.Universal.SliceCullingJob::viewForward float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E ___viewForward_2; // Unity.Mathematics.float3 UnityEngine.Rendering.Universal.SliceCullingJob::viewRight float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E ___viewRight_3; // Unity.Mathematics.float3 UnityEngine.Rendering.Universal.SliceCullingJob::viewUp float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E ___viewUp_4; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.SliceCullingJob::lightTypes NativeArray_1_t6739DC6AF1C1AD43D630BC5B257B25EB7C21C652 ___lightTypes_5; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.SliceCullingJob::radiuses NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF ___radiuses_6; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.SliceCullingJob::directions NativeArray_1_tEDE9DAD2CAE5954286BC0EF394A57ED0AC69FEE6 ___directions_7; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.SliceCullingJob::positions NativeArray_1_tEDE9DAD2CAE5954286BC0EF394A57ED0AC69FEE6 ___positions_8; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.SliceCullingJob::coneRadiuses NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF ___coneRadiuses_9; // System.Int32 UnityEngine.Rendering.Universal.SliceCullingJob::lightsPerTile int32_t ___lightsPerTile_10; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.SliceCullingJob::sliceLightMasks NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184 ___sliceLightMasks_11; }; // UnityEngine.Rendering.SortingSettings struct SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 { // UnityEngine.Matrix4x4 UnityEngine.Rendering.SortingSettings::m_WorldToCameraMatrix Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_WorldToCameraMatrix_0; // UnityEngine.Vector3 UnityEngine.Rendering.SortingSettings::m_CameraPosition Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_CameraPosition_1; // UnityEngine.Vector3 UnityEngine.Rendering.SortingSettings::m_CustomAxis Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_CustomAxis_2; // UnityEngine.Rendering.SortingCriteria UnityEngine.Rendering.SortingSettings::m_Criteria int32_t ___m_Criteria_3; // UnityEngine.Rendering.DistanceMetric UnityEngine.Rendering.SortingSettings::m_DistanceMetric int32_t ___m_DistanceMetric_4; // UnityEngine.Matrix4x4 UnityEngine.Rendering.SortingSettings::m_PreviousVPMatrix Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_PreviousVPMatrix_5; // UnityEngine.Matrix4x4 UnityEngine.Rendering.SortingSettings::m_NonJitteredVPMatrix Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_NonJitteredVPMatrix_6; }; // UnityEngine.Rendering.TextureCurveParameter struct TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B : public VolumeParameter_1_t2568C1D65C317243AD2D110790FE99CF3A544ACD { }; // UnityEngine.Rendering.TextureParameter struct TextureParameter_t8989581983DE4A463CBB1A19F90D9E27BF7EC28A : public VolumeParameter_1_tB3100970DE7F44CC1B4585781E82F1E9F5C9C4A1 { // UnityEngine.Rendering.TextureDimension UnityEngine.Rendering.TextureParameter::dimension int32_t ___dimension_3; }; // UnityEngine.Rendering.Universal.TonemappingModeParameter struct TonemappingModeParameter_t0F6AAE0B6FFB371E2035BB0C739AF87C37E1760A : public VolumeParameter_1_tBA92B79A20B96D6212DF5589AAFA7B0B4AC68A2C { }; // UnityEngine.Rendering.Universal.UniversalRenderPipeline struct UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F : public RenderPipeline_t3AF1E2046D27ABCEBA2279770AADA9F531073E69 { // UnityEngine.Rendering.Universal.DebugDisplaySettingsUI UnityEngine.Rendering.Universal.UniversalRenderPipeline::m_DebugDisplaySettingsUI DebugDisplaySettingsUI_t16FBAC93CDA078181AFB20CDCD38F13196BB9BD6* ___m_DebugDisplaySettingsUI_7; // UnityEngine.Rendering.Universal.UniversalRenderPipelineGlobalSettings UnityEngine.Rendering.Universal.UniversalRenderPipeline::m_GlobalSettings UniversalRenderPipelineGlobalSettings_t895E975CCCA62A6DE4F820C0109953EF6D83B9F0* ___m_GlobalSettings_8; // System.Comparison`1 UnityEngine.Rendering.Universal.UniversalRenderPipeline::cameraComparison Comparison_1_t49BE56523BDD8BC22EF3396960546FE16DE7B11A* ___cameraComparison_16; }; struct UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_StaticFields { // UnityEngine.Rendering.Universal.XRSystem UnityEngine.Rendering.Universal.UniversalRenderPipeline::m_XRSystem XRSystem_tD2ADF9BFB353873D69355C806F4BB79CB26DC2BB* ___m_XRSystem_2; // UnityEngine.Vector4 UnityEngine.Rendering.Universal.UniversalRenderPipeline::k_DefaultLightPosition Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___k_DefaultLightPosition_9; // UnityEngine.Vector4 UnityEngine.Rendering.Universal.UniversalRenderPipeline::k_DefaultLightColor Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___k_DefaultLightColor_10; // UnityEngine.Vector4 UnityEngine.Rendering.Universal.UniversalRenderPipeline::k_DefaultLightAttenuation Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___k_DefaultLightAttenuation_11; // UnityEngine.Vector4 UnityEngine.Rendering.Universal.UniversalRenderPipeline::k_DefaultLightSpotDirection Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___k_DefaultLightSpotDirection_12; // UnityEngine.Vector4 UnityEngine.Rendering.Universal.UniversalRenderPipeline::k_DefaultLightsProbeChannel Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___k_DefaultLightsProbeChannel_13; // System.Collections.Generic.List`1 UnityEngine.Rendering.Universal.UniversalRenderPipeline::m_ShadowBiasData List_1_tF42FEB6C3B18B7E7C8F2DE1FEBA00D2491736317* ___m_ShadowBiasData_14; // System.Collections.Generic.List`1 UnityEngine.Rendering.Universal.UniversalRenderPipeline::m_ShadowResolutionData List_1_t05915E9237850A58106982B7FE4BC5DA4E872E73* ___m_ShadowResolutionData_15; // UnityEngine.Experimental.GlobalIllumination.Lightmapping/RequestLightsDelegate UnityEngine.Rendering.Universal.UniversalRenderPipeline::lightsDelegate RequestLightsDelegate_t585505A75681754DA53BE119D8611B605F0243BB* ___lightsDelegate_17; }; // UnityEngine.Rendering.VisibleLight struct VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805 { // UnityEngine.LightType UnityEngine.Rendering.VisibleLight::m_LightType int32_t ___m_LightType_0; // UnityEngine.Color UnityEngine.Rendering.VisibleLight::m_FinalColor Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___m_FinalColor_1; // UnityEngine.Rect UnityEngine.Rendering.VisibleLight::m_ScreenRect Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___m_ScreenRect_2; // UnityEngine.Matrix4x4 UnityEngine.Rendering.VisibleLight::m_LocalToWorldMatrix Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_LocalToWorldMatrix_3; // System.Single UnityEngine.Rendering.VisibleLight::m_Range float ___m_Range_4; // System.Single UnityEngine.Rendering.VisibleLight::m_SpotAngle float ___m_SpotAngle_5; // System.Int32 UnityEngine.Rendering.VisibleLight::m_InstanceId int32_t ___m_InstanceId_6; // UnityEngine.Rendering.VisibleLightFlags UnityEngine.Rendering.VisibleLight::m_Flags int32_t ___m_Flags_7; }; // UnityEngine.Rendering.Universal.ZBinningJob struct ZBinningJob_t9BC217C31924E66E667568C1B51EA2F44FA0A08E { // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.ZBinningJob::bins NativeArray_1_tC826716DABB82121E3B759802E04D86B6B20F991 ___bins_1; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.ZBinningJob::minMaxZs NativeArray_1_t0670C94F239C615B37C52F3DC5FD502E2CE8A0A9 ___minMaxZs_2; // System.Int32 UnityEngine.Rendering.Universal.ZBinningJob::binOffset int32_t ___binOffset_3; // System.Single UnityEngine.Rendering.Universal.ZBinningJob::zFactor float ___zFactor_4; }; // Unity.Mathematics.float4x4 struct float4x4_t7EDD16F7F57DC7F61A6302535F7C19FB97915DF2 { // Unity.Mathematics.float4 Unity.Mathematics.float4x4::c0 float4_t89D9A294E7A79BD81BFBDD18654508532958555E ___c0_0; // Unity.Mathematics.float4 Unity.Mathematics.float4x4::c1 float4_t89D9A294E7A79BD81BFBDD18654508532958555E ___c1_1; // Unity.Mathematics.float4 Unity.Mathematics.float4x4::c2 float4_t89D9A294E7A79BD81BFBDD18654508532958555E ___c2_2; // Unity.Mathematics.float4 Unity.Mathematics.float4x4::c3 float4_t89D9A294E7A79BD81BFBDD18654508532958555E ___c3_3; }; struct float4x4_t7EDD16F7F57DC7F61A6302535F7C19FB97915DF2_StaticFields { // Unity.Mathematics.float4x4 Unity.Mathematics.float4x4::identity float4x4_t7EDD16F7F57DC7F61A6302535F7C19FB97915DF2 ___identity_4; // Unity.Mathematics.float4x4 Unity.Mathematics.float4x4::zero float4x4_t7EDD16F7F57DC7F61A6302535F7C19FB97915DF2 ___zero_5; }; // UnityEngine.Rendering.Universal.LightCookieManager/LightCookieShaderData struct LightCookieShaderData_t38F9BD4D6118DD8554869675163AC15CB5403D10 : public RuntimeObject { // System.Int32 UnityEngine.Rendering.Universal.LightCookieManager/LightCookieShaderData::m_Size int32_t ___m_Size_0; // System.Boolean UnityEngine.Rendering.Universal.LightCookieManager/LightCookieShaderData::m_UseStructuredBuffer bool ___m_UseStructuredBuffer_1; // UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.LightCookieManager/LightCookieShaderData::m_WorldToLightCpuData Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___m_WorldToLightCpuData_2; // UnityEngine.Vector4[] UnityEngine.Rendering.Universal.LightCookieManager/LightCookieShaderData::m_AtlasUVRectCpuData Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* ___m_AtlasUVRectCpuData_3; // System.Single[] UnityEngine.Rendering.Universal.LightCookieManager/LightCookieShaderData::m_LightTypeCpuData SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* ___m_LightTypeCpuData_4; // UnityEngine.Rendering.Universal.LightCookieManager/ShaderBitArray UnityEngine.Rendering.Universal.LightCookieManager/LightCookieShaderData::m_CookieEnableBitsCpuData ShaderBitArray_t92F648500F336FE106BF7EAACF00FF413DAB0F58 ___m_CookieEnableBitsCpuData_5; // UnityEngine.ComputeBuffer UnityEngine.Rendering.Universal.LightCookieManager/LightCookieShaderData::m_WorldToLightBuffer ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* ___m_WorldToLightBuffer_6; // UnityEngine.ComputeBuffer UnityEngine.Rendering.Universal.LightCookieManager/LightCookieShaderData::m_AtlasUVRectBuffer ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* ___m_AtlasUVRectBuffer_7; // UnityEngine.ComputeBuffer UnityEngine.Rendering.Universal.LightCookieManager/LightCookieShaderData::m_LightTypeBuffer ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* ___m_LightTypeBuffer_8; // System.Boolean UnityEngine.Rendering.Universal.LightCookieManager/LightCookieShaderData::k__BackingField bool ___U3CisUploadedU3Ek__BackingField_9; }; // UnityEngine.Rendering.Universal.SliceCullingJob/Cone struct Cone_t51A4A4FA64F9A34FCE283A4B4533E6D9F48A0D1C { // Unity.Mathematics.float3 UnityEngine.Rendering.Universal.SliceCullingJob/Cone::tip float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E ___tip_0; // Unity.Mathematics.float3 UnityEngine.Rendering.Universal.SliceCullingJob/Cone::direction float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E ___direction_1; // System.Single UnityEngine.Rendering.Universal.SliceCullingJob/Cone::height float ___height_2; // System.Single UnityEngine.Rendering.Universal.SliceCullingJob/Cone::radius float ___radius_3; }; // UnityEngine.Rendering.Universal.SliceCullingJob/Plane struct Plane_tBE50267563FEB0345995D1FE5FB7EE4ACF2A0BA6 { // Unity.Mathematics.float3 UnityEngine.Rendering.Universal.SliceCullingJob/Plane::normal float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E ___normal_0; // System.Single UnityEngine.Rendering.Universal.SliceCullingJob/Plane::distanceToOrigin float ___distanceToOrigin_1; }; // UnityEngine.Rendering.Universal.SliceCullingJob/Sphere struct Sphere_tE921708C3030BE302BF698B778A28F52CE5D4A9D { // Unity.Mathematics.float3 UnityEngine.Rendering.Universal.SliceCullingJob/Sphere::center float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E ___center_0; // System.Single UnityEngine.Rendering.Universal.SliceCullingJob/Sphere::radius float ___radius_1; }; // UnityEngine.Rendering.Universal.LightCookieManager/Settings/AtlasSettings struct AtlasSettings_tE53BC2E0E77415B1398424E3FB07BCC7C4D42453 { // UnityEngine.Vector2Int UnityEngine.Rendering.Universal.LightCookieManager/Settings/AtlasSettings::resolution Vector2Int_t69B2886EBAB732D9B880565E18E7568F3DE0CE6A ___resolution_0; // UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Rendering.Universal.LightCookieManager/Settings/AtlasSettings::format int32_t ___format_1; // System.Boolean UnityEngine.Rendering.Universal.LightCookieManager/Settings/AtlasSettings::useMips bool ___useMips_2; }; // Native definition for P/Invoke marshalling of UnityEngine.Rendering.Universal.LightCookieManager/Settings/AtlasSettings struct AtlasSettings_tE53BC2E0E77415B1398424E3FB07BCC7C4D42453_marshaled_pinvoke { Vector2Int_t69B2886EBAB732D9B880565E18E7568F3DE0CE6A ___resolution_0; int32_t ___format_1; int32_t ___useMips_2; }; // Native definition for COM marshalling of UnityEngine.Rendering.Universal.LightCookieManager/Settings/AtlasSettings struct AtlasSettings_tE53BC2E0E77415B1398424E3FB07BCC7C4D42453_marshaled_com { Vector2Int_t69B2886EBAB732D9B880565E18E7568F3DE0CE6A ___resolution_0; int32_t ___format_1; int32_t ___useMips_2; }; // UnityEngine.Rendering.AttachmentDescriptor struct AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E { // UnityEngine.Rendering.RenderBufferLoadAction UnityEngine.Rendering.AttachmentDescriptor::m_LoadAction int32_t ___m_LoadAction_0; // UnityEngine.Rendering.RenderBufferStoreAction UnityEngine.Rendering.AttachmentDescriptor::m_StoreAction int32_t ___m_StoreAction_1; // UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Rendering.AttachmentDescriptor::m_Format int32_t ___m_Format_2; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.AttachmentDescriptor::m_LoadStoreTarget RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___m_LoadStoreTarget_3; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.AttachmentDescriptor::m_ResolveTarget RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___m_ResolveTarget_4; // UnityEngine.Color UnityEngine.Rendering.AttachmentDescriptor::m_ClearColor Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___m_ClearColor_5; // System.Single UnityEngine.Rendering.AttachmentDescriptor::m_ClearDepth float ___m_ClearDepth_6; // System.UInt32 UnityEngine.Rendering.AttachmentDescriptor::m_ClearStencil uint32_t ___m_ClearStencil_7; }; // UnityEngine.Rendering.ClampedFloatParameter struct ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8 : public FloatParameter_t566B623CD21B2F957A20BA790ACEF6684A712106 { // System.Single UnityEngine.Rendering.ClampedFloatParameter::min float ___min_3; // System.Single UnityEngine.Rendering.ClampedFloatParameter::max float ___max_4; }; // UnityEngine.Rendering.ClampedIntParameter struct ClampedIntParameter_tAF77FC44E522B137734644AE2E3F702580033B8E : public IntParameter_t45D52025F857DFDFC590EDB800071A92774E04B8 { // System.Int32 UnityEngine.Rendering.ClampedIntParameter::min int32_t ___min_3; // System.Int32 UnityEngine.Rendering.ClampedIntParameter::max int32_t ___max_4; }; // UnityEngine.Rendering.ColorParameter struct ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0 : public VolumeParameter_1_t548F25B8FDAED7E284E53FF27602B841970079FC { // System.Boolean UnityEngine.Rendering.ColorParameter::hdr bool ___hdr_3; // System.Boolean UnityEngine.Rendering.ColorParameter::showAlpha bool ___showAlpha_4; // System.Boolean UnityEngine.Rendering.ColorParameter::showEyeDropper bool ___showEyeDropper_5; }; // UnityEngine.Component struct Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3 : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C { }; // UnityEngine.Rendering.Universal.DebugHandler struct DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4 : public RuntimeObject { // UnityEngine.Material UnityEngine.Rendering.Universal.DebugHandler::m_ReplacementMaterial Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_ReplacementMaterial_27; // System.Boolean UnityEngine.Rendering.Universal.DebugHandler::m_HasDebugRenderTarget bool ___m_HasDebugRenderTarget_28; // System.Boolean UnityEngine.Rendering.Universal.DebugHandler::m_DebugRenderTargetSupportsStereo bool ___m_DebugRenderTargetSupportsStereo_29; // UnityEngine.Vector4 UnityEngine.Rendering.Universal.DebugHandler::m_DebugRenderTargetPixelRect Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___m_DebugRenderTargetPixelRect_30; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.DebugHandler::m_DebugRenderTargetIdentifier RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___m_DebugRenderTargetIdentifier_31; // UnityEngine.Rendering.Universal.DebugDisplaySettings UnityEngine.Rendering.Universal.DebugHandler::m_DebugDisplaySettings DebugDisplaySettings_t8171A1BB62EF9D4E5AA525E97E3225633B7B3F1C* ___m_DebugDisplaySettings_32; }; struct DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4_StaticFields { // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugColorInvalidModePropertyId int32_t ___k_DebugColorInvalidModePropertyId_0; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugColorPropertyId int32_t ___k_DebugColorPropertyId_1; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugTexturePropertyId int32_t ___k_DebugTexturePropertyId_2; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugTextureNoStereoPropertyId int32_t ___k_DebugTextureNoStereoPropertyId_3; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugTextureDisplayRect int32_t ___k_DebugTextureDisplayRect_4; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugRenderTargetSupportsStereo int32_t ___k_DebugRenderTargetSupportsStereo_5; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugMaterialModeId int32_t ___k_DebugMaterialModeId_6; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugVertexAttributeModeId int32_t ___k_DebugVertexAttributeModeId_7; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugMaterialValidationModeId int32_t ___k_DebugMaterialValidationModeId_8; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugMipInfoModeId int32_t ___k_DebugMipInfoModeId_9; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugSceneOverrideModeId int32_t ___k_DebugSceneOverrideModeId_10; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugFullScreenModeId int32_t ___k_DebugFullScreenModeId_11; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugValidationModeId int32_t ___k_DebugValidationModeId_12; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugValidateBelowMinThresholdColorPropertyId int32_t ___k_DebugValidateBelowMinThresholdColorPropertyId_13; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugValidateAboveMaxThresholdColorPropertyId int32_t ___k_DebugValidateAboveMaxThresholdColorPropertyId_14; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugLightingModeId int32_t ___k_DebugLightingModeId_15; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugLightingFeatureFlagsId int32_t ___k_DebugLightingFeatureFlagsId_16; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugValidateAlbedoMinLuminanceId int32_t ___k_DebugValidateAlbedoMinLuminanceId_17; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugValidateAlbedoMaxLuminanceId int32_t ___k_DebugValidateAlbedoMaxLuminanceId_18; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugValidateAlbedoSaturationToleranceId int32_t ___k_DebugValidateAlbedoSaturationToleranceId_19; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugValidateAlbedoHueToleranceId int32_t ___k_DebugValidateAlbedoHueToleranceId_20; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugValidateAlbedoCompareColorId int32_t ___k_DebugValidateAlbedoCompareColorId_21; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugValidateMetallicMinValueId int32_t ___k_DebugValidateMetallicMinValueId_22; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_DebugValidateMetallicMaxValueId int32_t ___k_DebugValidateMetallicMaxValueId_23; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_ValidationChannelsId int32_t ___k_ValidationChannelsId_24; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_RangeMinimumId int32_t ___k_RangeMinimumId_25; // System.Int32 UnityEngine.Rendering.Universal.DebugHandler::k_RangeMaximumId int32_t ___k_RangeMaximumId_26; }; // UnityEngine.Rendering.DrawingSettings struct DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 { // UnityEngine.Rendering.SortingSettings UnityEngine.Rendering.DrawingSettings::m_SortingSettings SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 ___m_SortingSettings_1; // UnityEngine.Rendering.DrawingSettings/e__FixedBuffer UnityEngine.Rendering.DrawingSettings::shaderPassNames U3CshaderPassNamesU3Ee__FixedBuffer_t5EDC823777BDDC9D50E55FF3779FBC1B3820126D ___shaderPassNames_2; // UnityEngine.Rendering.PerObjectData UnityEngine.Rendering.DrawingSettings::m_PerObjectData int32_t ___m_PerObjectData_3; // UnityEngine.Rendering.DrawRendererFlags UnityEngine.Rendering.DrawingSettings::m_Flags int32_t ___m_Flags_4; // System.Int32 UnityEngine.Rendering.DrawingSettings::m_OverrideMaterialInstanceId int32_t ___m_OverrideMaterialInstanceId_5; // System.Int32 UnityEngine.Rendering.DrawingSettings::m_OverrideMaterialPassIndex int32_t ___m_OverrideMaterialPassIndex_6; // System.Int32 UnityEngine.Rendering.DrawingSettings::m_fallbackMaterialInstanceId int32_t ___m_fallbackMaterialInstanceId_7; // System.Int32 UnityEngine.Rendering.DrawingSettings::m_MainLightIndex int32_t ___m_MainLightIndex_8; // System.Int32 UnityEngine.Rendering.DrawingSettings::m_UseSrpBatcher int32_t ___m_UseSrpBatcher_9; }; struct DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49_StaticFields { // System.Int32 UnityEngine.Rendering.DrawingSettings::maxShaderPasses int32_t ___maxShaderPasses_0; }; // UnityEngine.Rendering.Universal.Internal.ForwardLights struct ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA : public RuntimeObject { // System.Int32 UnityEngine.Rendering.Universal.Internal.ForwardLights::m_AdditionalLightsBufferId int32_t ___m_AdditionalLightsBufferId_0; // System.Int32 UnityEngine.Rendering.Universal.Internal.ForwardLights::m_AdditionalLightsIndicesId int32_t ___m_AdditionalLightsIndicesId_1; // UnityEngine.Rendering.Universal.MixedLightingSetup UnityEngine.Rendering.Universal.Internal.ForwardLights::m_MixedLightingSetup int32_t ___m_MixedLightingSetup_4; // UnityEngine.Vector4[] UnityEngine.Rendering.Universal.Internal.ForwardLights::m_AdditionalLightPositions Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* ___m_AdditionalLightPositions_5; // UnityEngine.Vector4[] UnityEngine.Rendering.Universal.Internal.ForwardLights::m_AdditionalLightColors Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* ___m_AdditionalLightColors_6; // UnityEngine.Vector4[] UnityEngine.Rendering.Universal.Internal.ForwardLights::m_AdditionalLightAttenuations Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* ___m_AdditionalLightAttenuations_7; // UnityEngine.Vector4[] UnityEngine.Rendering.Universal.Internal.ForwardLights::m_AdditionalLightSpotDirections Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* ___m_AdditionalLightSpotDirections_8; // UnityEngine.Vector4[] UnityEngine.Rendering.Universal.Internal.ForwardLights::m_AdditionalLightOcclusionProbeChannels Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* ___m_AdditionalLightOcclusionProbeChannels_9; // System.Single[] UnityEngine.Rendering.Universal.Internal.ForwardLights::m_AdditionalLightsLayerMasks SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* ___m_AdditionalLightsLayerMasks_10; // System.Boolean UnityEngine.Rendering.Universal.Internal.ForwardLights::m_UseStructuredBuffer bool ___m_UseStructuredBuffer_11; // System.Boolean UnityEngine.Rendering.Universal.Internal.ForwardLights::m_UseClusteredRendering bool ___m_UseClusteredRendering_12; // System.Int32 UnityEngine.Rendering.Universal.Internal.ForwardLights::m_DirectionalLightCount int32_t ___m_DirectionalLightCount_13; // System.Int32 UnityEngine.Rendering.Universal.Internal.ForwardLights::m_ActualTileWidth int32_t ___m_ActualTileWidth_14; // Unity.Mathematics.int2 UnityEngine.Rendering.Universal.Internal.ForwardLights::m_TileResolution int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A ___m_TileResolution_15; // System.Int32 UnityEngine.Rendering.Universal.Internal.ForwardLights::m_RequestedTileWidth int32_t ___m_RequestedTileWidth_16; // System.Single UnityEngine.Rendering.Universal.Internal.ForwardLights::m_ZBinFactor float ___m_ZBinFactor_17; // System.Int32 UnityEngine.Rendering.Universal.Internal.ForwardLights::m_ZBinOffset int32_t ___m_ZBinOffset_18; // Unity.Jobs.JobHandle UnityEngine.Rendering.Universal.Internal.ForwardLights::m_CullingHandle JobHandle_t5DF5F99902FED3C801A81C05205CEA6CE039EF08 ___m_CullingHandle_19; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.Internal.ForwardLights::m_ZBins NativeArray_1_tC826716DABB82121E3B759802E04D86B6B20F991 ___m_ZBins_20; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.Internal.ForwardLights::m_TileLightMasks NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184 ___m_TileLightMasks_21; // UnityEngine.ComputeBuffer UnityEngine.Rendering.Universal.Internal.ForwardLights::m_ZBinBuffer ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* ___m_ZBinBuffer_22; // UnityEngine.ComputeBuffer UnityEngine.Rendering.Universal.Internal.ForwardLights::m_TileBuffer ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* ___m_TileBuffer_23; // UnityEngine.Rendering.Universal.LightCookieManager UnityEngine.Rendering.Universal.Internal.ForwardLights::m_LightCookieManager LightCookieManager_t47C455537F06ECCE295272AF0BE14CDF1FB54C2B* ___m_LightCookieManager_24; }; struct ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA_StaticFields { // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.ForwardLights::m_ProfilingSampler ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSampler_3; }; // UnityEngine.GameObject struct GameObject_t76FEDD663AB33C991A9C9A23129337651094216F : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C { }; // UnityEngine.Material struct Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3 : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C { }; // UnityEngine.Mesh struct Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4 : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C { }; // UnityEngine.Rendering.MinFloatParameter struct MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9 : public FloatParameter_t566B623CD21B2F957A20BA790ACEF6684A712106 { // System.Single UnityEngine.Rendering.MinFloatParameter::min float ___min_3; }; // UnityEngine.Rendering.Universal.MinMaxZJob struct MinMaxZJob_t7B285F5001D18A0A7B34312F9BF7E7441C8A1EFD { // Unity.Mathematics.float4x4 UnityEngine.Rendering.Universal.MinMaxZJob::worldToViewMatrix float4x4_t7EDD16F7F57DC7F61A6302535F7C19FB97915DF2 ___worldToViewMatrix_0; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.MinMaxZJob::lights NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468 ___lights_1; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.MinMaxZJob::minMaxZs NativeArray_1_t0670C94F239C615B37C52F3DC5FD502E2CE8A0A9 ___minMaxZs_2; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.MinMaxZJob::meanZs NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF ___meanZs_3; }; // System.MulticastDelegate struct MulticastDelegate_t : public Delegate_t { // System.Delegate[] System.MulticastDelegate::delegates DelegateU5BU5D_tC5AB7E8F745616680F337909D3A8E6C722CDF771* ___delegates_13; }; // Native definition for P/Invoke marshalling of System.MulticastDelegate struct MulticastDelegate_t_marshaled_pinvoke : public Delegate_t_marshaled_pinvoke { Delegate_t_marshaled_pinvoke** ___delegates_13; }; // Native definition for COM marshalling of System.MulticastDelegate struct MulticastDelegate_t_marshaled_com : public Delegate_t_marshaled_com { Delegate_t_marshaled_com** ___delegates_13; }; // UnityEngine.Rendering.RenderStateBlock struct RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 { // UnityEngine.Rendering.BlendState UnityEngine.Rendering.RenderStateBlock::m_BlendState BlendState_tC9B817349E49EF26CBCDC8FCE02789A661DC2630 ___m_BlendState_0; // UnityEngine.Rendering.RasterState UnityEngine.Rendering.RenderStateBlock::m_RasterState RasterState_tA30E8336EA5D1E2152A6C7252F15384985B98A26 ___m_RasterState_1; // UnityEngine.Rendering.DepthState UnityEngine.Rendering.RenderStateBlock::m_DepthState DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255 ___m_DepthState_2; // UnityEngine.Rendering.StencilState UnityEngine.Rendering.RenderStateBlock::m_StencilState StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 ___m_StencilState_3; // System.Int32 UnityEngine.Rendering.RenderStateBlock::m_StencilReference int32_t ___m_StencilReference_4; // UnityEngine.Rendering.RenderStateMask UnityEngine.Rendering.RenderStateBlock::m_Mask int32_t ___m_Mask_5; }; // UnityEngine.Rendering.Universal.RenderTargetHandle struct RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 { // System.Int32 UnityEngine.Rendering.Universal.RenderTargetHandle::k__BackingField int32_t ___U3CidU3Ek__BackingField_0; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.RenderTargetHandle::k__BackingField RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___U3CrtidU3Ek__BackingField_1; }; struct RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields { // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.RenderTargetHandle::CameraTarget RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___CameraTarget_2; }; // UnityEngine.Rendering.Universal.RenderingData struct RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71 { // UnityEngine.Rendering.CullingResults UnityEngine.Rendering.Universal.RenderingData::cullResults CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___cullResults_0; // UnityEngine.Rendering.Universal.CameraData UnityEngine.Rendering.Universal.RenderingData::cameraData CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E ___cameraData_1; // UnityEngine.Rendering.Universal.LightData UnityEngine.Rendering.Universal.RenderingData::lightData LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470 ___lightData_2; // UnityEngine.Rendering.Universal.ShadowData UnityEngine.Rendering.Universal.RenderingData::shadowData ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832 ___shadowData_3; // UnityEngine.Rendering.Universal.PostProcessingData UnityEngine.Rendering.Universal.RenderingData::postProcessingData PostProcessingData_tFA75BF22951C600258B2707AF7A113E4EDA49BD4 ___postProcessingData_4; // System.Boolean UnityEngine.Rendering.Universal.RenderingData::supportsDynamicBatching bool ___supportsDynamicBatching_5; // UnityEngine.Rendering.PerObjectData UnityEngine.Rendering.Universal.RenderingData::perObjectData int32_t ___perObjectData_6; // System.Boolean UnityEngine.Rendering.Universal.RenderingData::postProcessingEnabled bool ___postProcessingEnabled_7; }; // Native definition for P/Invoke marshalling of UnityEngine.Rendering.Universal.RenderingData struct RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71_marshaled_pinvoke { CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___cullResults_0; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E_marshaled_pinvoke ___cameraData_1; LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470_marshaled_pinvoke ___lightData_2; ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832_marshaled_pinvoke ___shadowData_3; PostProcessingData_tFA75BF22951C600258B2707AF7A113E4EDA49BD4_marshaled_pinvoke ___postProcessingData_4; int32_t ___supportsDynamicBatching_5; int32_t ___perObjectData_6; int32_t ___postProcessingEnabled_7; }; // Native definition for COM marshalling of UnityEngine.Rendering.Universal.RenderingData struct RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71_marshaled_com { CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___cullResults_0; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E_marshaled_com ___cameraData_1; LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470_marshaled_com ___lightData_2; ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832_marshaled_com ___shadowData_3; PostProcessingData_tFA75BF22951C600258B2707AF7A113E4EDA49BD4_marshaled_com ___postProcessingData_4; int32_t ___supportsDynamicBatching_5; int32_t ___perObjectData_6; int32_t ___postProcessingEnabled_7; }; // UnityEngine.Rendering.ScriptableCullingParameters struct ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899 { // System.Int32 UnityEngine.Rendering.ScriptableCullingParameters::m_IsOrthographic int32_t ___m_IsOrthographic_0; // UnityEngine.Rendering.LODParameters UnityEngine.Rendering.ScriptableCullingParameters::m_LODParameters LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A ___m_LODParameters_1; // UnityEngine.Rendering.ScriptableCullingParameters/e__FixedBuffer UnityEngine.Rendering.ScriptableCullingParameters::m_CullingPlanes U3Cm_CullingPlanesU3Ee__FixedBuffer_t1E4CBEC7086738067A0EF9A1B2B6B36059DAB955 ___m_CullingPlanes_3; // System.Int32 UnityEngine.Rendering.ScriptableCullingParameters::m_CullingPlaneCount int32_t ___m_CullingPlaneCount_4; // System.UInt32 UnityEngine.Rendering.ScriptableCullingParameters::m_CullingMask uint32_t ___m_CullingMask_5; // System.UInt64 UnityEngine.Rendering.ScriptableCullingParameters::m_SceneMask uint64_t ___m_SceneMask_6; // UnityEngine.Rendering.ScriptableCullingParameters/e__FixedBuffer UnityEngine.Rendering.ScriptableCullingParameters::m_LayerFarCullDistances U3Cm_LayerFarCullDistancesU3Ee__FixedBuffer_tD64F550B6761957A5DA6A33A171BBF4FB4EB667D ___m_LayerFarCullDistances_8; // System.Int32 UnityEngine.Rendering.ScriptableCullingParameters::m_LayerCull int32_t ___m_LayerCull_9; // UnityEngine.Matrix4x4 UnityEngine.Rendering.ScriptableCullingParameters::m_CullingMatrix Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_CullingMatrix_10; // UnityEngine.Vector3 UnityEngine.Rendering.ScriptableCullingParameters::m_Origin Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Origin_11; // System.Single UnityEngine.Rendering.ScriptableCullingParameters::m_ShadowDistance float ___m_ShadowDistance_12; // System.Single UnityEngine.Rendering.ScriptableCullingParameters::m_ShadowNearPlaneOffset float ___m_ShadowNearPlaneOffset_13; // UnityEngine.Rendering.CullingOptions UnityEngine.Rendering.ScriptableCullingParameters::m_CullingOptions int32_t ___m_CullingOptions_14; // UnityEngine.Rendering.ReflectionProbeSortingCriteria UnityEngine.Rendering.ScriptableCullingParameters::m_ReflectionProbeSortingCriteria int32_t ___m_ReflectionProbeSortingCriteria_15; // UnityEngine.Rendering.CameraProperties UnityEngine.Rendering.ScriptableCullingParameters::m_CameraProperties CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57 ___m_CameraProperties_16; // System.Single UnityEngine.Rendering.ScriptableCullingParameters::m_AccurateOcclusionThreshold float ___m_AccurateOcclusionThreshold_17; // System.Int32 UnityEngine.Rendering.ScriptableCullingParameters::m_MaximumPortalCullingJobs int32_t ___m_MaximumPortalCullingJobs_18; // UnityEngine.Matrix4x4 UnityEngine.Rendering.ScriptableCullingParameters::m_StereoViewMatrix Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_StereoViewMatrix_19; // UnityEngine.Matrix4x4 UnityEngine.Rendering.ScriptableCullingParameters::m_StereoProjectionMatrix Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_StereoProjectionMatrix_20; // System.Single UnityEngine.Rendering.ScriptableCullingParameters::m_StereoSeparationDistance float ___m_StereoSeparationDistance_21; // System.Int32 UnityEngine.Rendering.ScriptableCullingParameters::m_maximumVisibleLights int32_t ___m_maximumVisibleLights_22; // System.Boolean UnityEngine.Rendering.ScriptableCullingParameters::m_ConservativeEnclosingSphere bool ___m_ConservativeEnclosingSphere_23; // System.Int32 UnityEngine.Rendering.ScriptableCullingParameters::m_NumIterationsEnclosingSphere int32_t ___m_NumIterationsEnclosingSphere_24; }; struct ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899_StaticFields { // System.Int32 UnityEngine.Rendering.ScriptableCullingParameters::maximumCullingPlaneCount int32_t ___maximumCullingPlaneCount_2; // System.Int32 UnityEngine.Rendering.ScriptableCullingParameters::layerCount int32_t ___layerCount_7; }; // Native definition for P/Invoke marshalling of UnityEngine.Rendering.ScriptableCullingParameters struct ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899_marshaled_pinvoke { int32_t ___m_IsOrthographic_0; LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A ___m_LODParameters_1; U3Cm_CullingPlanesU3Ee__FixedBuffer_t1E4CBEC7086738067A0EF9A1B2B6B36059DAB955 ___m_CullingPlanes_3; int32_t ___m_CullingPlaneCount_4; uint32_t ___m_CullingMask_5; uint64_t ___m_SceneMask_6; U3Cm_LayerFarCullDistancesU3Ee__FixedBuffer_tD64F550B6761957A5DA6A33A171BBF4FB4EB667D ___m_LayerFarCullDistances_8; int32_t ___m_LayerCull_9; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_CullingMatrix_10; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Origin_11; float ___m_ShadowDistance_12; float ___m_ShadowNearPlaneOffset_13; int32_t ___m_CullingOptions_14; int32_t ___m_ReflectionProbeSortingCriteria_15; CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57 ___m_CameraProperties_16; float ___m_AccurateOcclusionThreshold_17; int32_t ___m_MaximumPortalCullingJobs_18; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_StereoViewMatrix_19; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_StereoProjectionMatrix_20; float ___m_StereoSeparationDistance_21; int32_t ___m_maximumVisibleLights_22; int32_t ___m_ConservativeEnclosingSphere_23; int32_t ___m_NumIterationsEnclosingSphere_24; }; // Native definition for COM marshalling of UnityEngine.Rendering.ScriptableCullingParameters struct ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899_marshaled_com { int32_t ___m_IsOrthographic_0; LODParameters_t54D2AA0FD8E53BCF51D7A42BC1A72FCA8C78A08A ___m_LODParameters_1; U3Cm_CullingPlanesU3Ee__FixedBuffer_t1E4CBEC7086738067A0EF9A1B2B6B36059DAB955 ___m_CullingPlanes_3; int32_t ___m_CullingPlaneCount_4; uint32_t ___m_CullingMask_5; uint64_t ___m_SceneMask_6; U3Cm_LayerFarCullDistancesU3Ee__FixedBuffer_tD64F550B6761957A5DA6A33A171BBF4FB4EB667D ___m_LayerFarCullDistances_8; int32_t ___m_LayerCull_9; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_CullingMatrix_10; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Origin_11; float ___m_ShadowDistance_12; float ___m_ShadowNearPlaneOffset_13; int32_t ___m_CullingOptions_14; int32_t ___m_ReflectionProbeSortingCriteria_15; CameraProperties_t9318B43C06A9BAC4CD8BC5EFCC9FE6882D296D57 ___m_CameraProperties_16; float ___m_AccurateOcclusionThreshold_17; int32_t ___m_MaximumPortalCullingJobs_18; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_StereoViewMatrix_19; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_StereoProjectionMatrix_20; float ___m_StereoSeparationDistance_21; int32_t ___m_maximumVisibleLights_22; int32_t ___m_ConservativeEnclosingSphere_23; int32_t ___m_NumIterationsEnclosingSphere_24; }; // UnityEngine.ScriptableObject struct ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C { }; // Native definition for P/Invoke marshalling of UnityEngine.ScriptableObject struct ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A_marshaled_pinvoke : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_pinvoke { }; // Native definition for COM marshalling of UnityEngine.ScriptableObject struct ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A_marshaled_com : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_com { }; // UnityEngine.Rendering.Universal.ScriptableRenderPass struct ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0 : public RuntimeObject { // UnityEngine.Rendering.Universal.RenderPassEvent UnityEngine.Rendering.Universal.ScriptableRenderPass::k__BackingField int32_t ___U3CrenderPassEventU3Ek__BackingField_0; // UnityEngine.Rendering.RenderBufferStoreAction[] UnityEngine.Rendering.Universal.ScriptableRenderPass::m_ColorStoreActions RenderBufferStoreActionU5BU5D_tFEA8F5DD460573EA9F35FBEC5727D1804C5DCBF5* ___m_ColorStoreActions_1; // UnityEngine.Rendering.RenderBufferStoreAction UnityEngine.Rendering.Universal.ScriptableRenderPass::m_DepthStoreAction int32_t ___m_DepthStoreAction_2; // System.Boolean[] UnityEngine.Rendering.Universal.ScriptableRenderPass::m_OverriddenColorStoreActions BooleanU5BU5D_tD317D27C31DB892BE79FAE3AEBC0B3FFB73DE9B4* ___m_OverriddenColorStoreActions_3; // System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderPass::m_OverriddenDepthStoreAction bool ___m_OverriddenDepthStoreAction_4; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.ScriptableRenderPass::k__BackingField ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___U3CprofilingSamplerU3Ek__BackingField_5; // System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderPass::k__BackingField bool ___U3CoverrideCameraTargetU3Ek__BackingField_6; // System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderPass::k__BackingField bool ___U3CisBlitRenderPassU3Ek__BackingField_7; // System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderPass::k__BackingField bool ___U3CuseNativeRenderPassU3Ek__BackingField_8; // System.Int32 UnityEngine.Rendering.Universal.ScriptableRenderPass::k__BackingField int32_t ___U3CrenderTargetWidthU3Ek__BackingField_9; // System.Int32 UnityEngine.Rendering.Universal.ScriptableRenderPass::k__BackingField int32_t ___U3CrenderTargetHeightU3Ek__BackingField_10; // System.Int32 UnityEngine.Rendering.Universal.ScriptableRenderPass::k__BackingField int32_t ___U3CrenderTargetSampleCountU3Ek__BackingField_11; // System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderPass::k__BackingField bool ___U3CdepthOnlyU3Ek__BackingField_12; // System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderPass::k__BackingField bool ___U3CisLastPassU3Ek__BackingField_13; // System.Int32 UnityEngine.Rendering.Universal.ScriptableRenderPass::k__BackingField int32_t ___U3CrenderPassQueueIndexU3Ek__BackingField_14; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.ScriptableRenderPass::m_ColorAttachmentIndices NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___m_ColorAttachmentIndices_15; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.ScriptableRenderPass::m_InputAttachmentIndices NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C ___m_InputAttachmentIndices_16; // UnityEngine.Experimental.Rendering.GraphicsFormat[] UnityEngine.Rendering.Universal.ScriptableRenderPass::k__BackingField GraphicsFormatU5BU5D_tF6A3D90C430FA3F548B77E5D58D25D71F154E6C5* ___U3CrenderTargetFormatU3Ek__BackingField_17; // UnityEngine.Rendering.RenderTargetIdentifier[] UnityEngine.Rendering.Universal.ScriptableRenderPass::m_ColorAttachments RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* ___m_ColorAttachments_18; // UnityEngine.Rendering.RenderTargetIdentifier[] UnityEngine.Rendering.Universal.ScriptableRenderPass::m_InputAttachments RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* ___m_InputAttachments_19; // System.Boolean[] UnityEngine.Rendering.Universal.ScriptableRenderPass::m_InputAttachmentIsTransient BooleanU5BU5D_tD317D27C31DB892BE79FAE3AEBC0B3FFB73DE9B4* ___m_InputAttachmentIsTransient_20; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.ScriptableRenderPass::m_DepthAttachment RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___m_DepthAttachment_21; // UnityEngine.Rendering.Universal.ScriptableRenderPassInput UnityEngine.Rendering.Universal.ScriptableRenderPass::m_Input int32_t ___m_Input_22; // UnityEngine.Rendering.ClearFlag UnityEngine.Rendering.Universal.ScriptableRenderPass::m_ClearFlag int32_t ___m_ClearFlag_23; // UnityEngine.Color UnityEngine.Rendering.Universal.ScriptableRenderPass::m_ClearColor Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___m_ClearColor_24; }; // UnityEngine.Shader struct Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692 : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C { }; // UnityEngine.Rendering.ShadowDrawingSettings struct ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4 { // UnityEngine.Rendering.CullingResults UnityEngine.Rendering.ShadowDrawingSettings::m_CullingResults CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___m_CullingResults_0; // System.Int32 UnityEngine.Rendering.ShadowDrawingSettings::m_LightIndex int32_t ___m_LightIndex_1; // System.Int32 UnityEngine.Rendering.ShadowDrawingSettings::m_UseRenderingLayerMaskTest int32_t ___m_UseRenderingLayerMaskTest_2; // UnityEngine.Rendering.ShadowSplitData UnityEngine.Rendering.ShadowDrawingSettings::m_SplitData ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF ___m_SplitData_3; // UnityEngine.ShadowObjectsFilter UnityEngine.Rendering.ShadowDrawingSettings::m_ObjectsFilter int32_t ___m_ObjectsFilter_4; }; // UnityEngine.Rendering.Universal.ShadowSliceData struct ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20 { // UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.ShadowSliceData::viewMatrix Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___viewMatrix_0; // UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.ShadowSliceData::projectionMatrix Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___projectionMatrix_1; // UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.ShadowSliceData::shadowTransform Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___shadowTransform_2; // System.Int32 UnityEngine.Rendering.Universal.ShadowSliceData::offsetX int32_t ___offsetX_3; // System.Int32 UnityEngine.Rendering.Universal.ShadowSliceData::offsetY int32_t ___offsetY_4; // System.Int32 UnityEngine.Rendering.Universal.ShadowSliceData::resolution int32_t ___resolution_5; // UnityEngine.Rendering.ShadowSplitData UnityEngine.Rendering.Universal.ShadowSliceData::splitData ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF ___splitData_6; }; // System.SystemException struct SystemException_tCC48D868298F4C0705279823E34B00F4FBDB7295 : public Exception_t { }; // UnityEngine.Texture struct Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700 : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C { }; struct Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700_StaticFields { // System.Int32 UnityEngine.Texture::GenerateAllMips int32_t ___GenerateAllMips_4; }; // System.Type struct Type_t : public MemberInfo_t { // System.RuntimeTypeHandle System.Type::_impl RuntimeTypeHandle_t332A452B8B6179E4469B69525D0FE82A88030F7B ____impl_8; }; struct Type_t_StaticFields { // System.Reflection.Binder modreq(System.Runtime.CompilerServices.IsVolatile) System.Type::s_defaultBinder Binder_t91BFCE95A7057FADF4D8A1A342AFE52872246235* ___s_defaultBinder_0; // System.Char System.Type::Delimiter Il2CppChar ___Delimiter_1; // System.Type[] System.Type::EmptyTypes TypeU5BU5D_t97234E1129B564EB38B8D85CAC2AD8B5B9522FFB* ___EmptyTypes_2; // System.Object System.Type::Missing RuntimeObject* ___Missing_3; // System.Reflection.MemberFilter System.Type::FilterAttribute MemberFilter_tF644F1AE82F611B677CE1964D5A3277DDA21D553* ___FilterAttribute_4; // System.Reflection.MemberFilter System.Type::FilterName MemberFilter_tF644F1AE82F611B677CE1964D5A3277DDA21D553* ___FilterName_5; // System.Reflection.MemberFilter System.Type::FilterNameIgnoreCase MemberFilter_tF644F1AE82F611B677CE1964D5A3277DDA21D553* ___FilterNameIgnoreCase_6; }; // UnityEngine.Rendering.Vector2Parameter struct Vector2Parameter_tA29C9FAC53EDB2E0996430A461F9CC59B6C4288A : public VolumeParameter_1_tADB3F1E2F42E88F6F74B7FD1CE782B1098424D7B { }; // UnityEngine.Rendering.Vector4Parameter struct Vector4Parameter_tF8B5631FA0DEBAE0FB7684D912F3994E22737C51 : public VolumeParameter_1_tF55730717D62BD99642CBDBBD61DC4E5E5396E1C { }; // UnityEngine.Rendering.Universal.LightCookieManager/Settings struct Settings_tD7A6A8448F1DB2BC0311F24ED5CA30DCA1C30FA1 { // UnityEngine.Rendering.Universal.LightCookieManager/Settings/AtlasSettings UnityEngine.Rendering.Universal.LightCookieManager/Settings::atlas AtlasSettings_tE53BC2E0E77415B1398424E3FB07BCC7C4D42453 ___atlas_0; // System.Int32 UnityEngine.Rendering.Universal.LightCookieManager/Settings::maxAdditionalLights int32_t ___maxAdditionalLights_1; // System.Single UnityEngine.Rendering.Universal.LightCookieManager/Settings::cubeOctahedralSizeScale float ___cubeOctahedralSizeScale_2; // System.Boolean UnityEngine.Rendering.Universal.LightCookieManager/Settings::useStructuredBuffer bool ___useStructuredBuffer_3; }; // Native definition for P/Invoke marshalling of UnityEngine.Rendering.Universal.LightCookieManager/Settings struct Settings_tD7A6A8448F1DB2BC0311F24ED5CA30DCA1C30FA1_marshaled_pinvoke { AtlasSettings_tE53BC2E0E77415B1398424E3FB07BCC7C4D42453_marshaled_pinvoke ___atlas_0; int32_t ___maxAdditionalLights_1; float ___cubeOctahedralSizeScale_2; int32_t ___useStructuredBuffer_3; }; // Native definition for COM marshalling of UnityEngine.Rendering.Universal.LightCookieManager/Settings struct Settings_tD7A6A8448F1DB2BC0311F24ED5CA30DCA1C30FA1_marshaled_com { AtlasSettings_tE53BC2E0E77415B1398424E3FB07BCC7C4D42453_marshaled_com ___atlas_0; int32_t ___maxAdditionalLights_1; float ___cubeOctahedralSizeScale_2; int32_t ___useStructuredBuffer_3; }; // System.Action`2 struct Action_2_t6D8354444F56930FFED265F70AFE4BC80A5AD1EA : public MulticastDelegate_t { }; // System.Action`2 struct Action_2_tA93E5723B502E2AC6C87FB0C973D136B2E3A3A0B : public MulticastDelegate_t { }; // System.Func`3 struct Func_3_t3E644C82345CE04737DA5CDE018481FE0A88F821 : public MulticastDelegate_t { }; // System.Predicate`1 struct Predicate_1_t3155FA13470EFE013E392F34FC75AF6C4A38875C : public MulticastDelegate_t { }; // System.Predicate`1 struct Predicate_1_tDA2CE3363E0111BA17BFCC1AEBFB72B6F673BE0F : public MulticastDelegate_t { }; // System.Predicate`1 struct Predicate_1_tEB15485FDAFC48C82EE54427A8DBDB401213706C : public MulticastDelegate_t { }; // UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass struct AdditionalLightsShadowCasterPass_t5E00A3C851AB73A44B7577458AD868AF8F4FE004 : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0 { // System.Boolean UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass::m_UseStructuredBuffer bool ___m_UseStructuredBuffer_30; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass::m_AdditionalLightsShadowmap RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___m_AdditionalLightsShadowmap_32; // UnityEngine.RenderTexture UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass::m_AdditionalLightsShadowmapTexture RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* ___m_AdditionalLightsShadowmapTexture_33; // System.Single UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass::m_MaxShadowDistanceSq float ___m_MaxShadowDistanceSq_34; // System.Single UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass::m_CascadeBorder float ___m_CascadeBorder_35; // UnityEngine.Rendering.Universal.ShadowSliceData[] UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass::m_AdditionalLightsShadowSlices ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04* ___m_AdditionalLightsShadowSlices_36; // System.Int32[] UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass::m_VisibleLightIndexToAdditionalLightIndex Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* ___m_VisibleLightIndexToAdditionalLightIndex_37; // System.Int32[] UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass::m_AdditionalLightIndexToVisibleLightIndex Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* ___m_AdditionalLightIndexToVisibleLightIndex_38; // System.Collections.Generic.List`1 UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass::m_ShadowSliceToAdditionalLightIndex List_1_t05915E9237850A58106982B7FE4BC5DA4E872E73* ___m_ShadowSliceToAdditionalLightIndex_39; // System.Collections.Generic.List`1 UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass::m_GlobalShadowSliceIndexToPerLightShadowSliceIndex List_1_t05915E9237850A58106982B7FE4BC5DA4E872E73* ___m_GlobalShadowSliceIndexToPerLightShadowSliceIndex_40; // UnityEngine.Vector4[] UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass::m_AdditionalLightIndexToShadowParams Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* ___m_AdditionalLightIndexToShadowParams_41; // UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass::m_AdditionalLightShadowSliceIndexTo_WorldShadowMatrix Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___m_AdditionalLightShadowSliceIndexTo_WorldShadowMatrix_42; // System.Collections.Generic.List`1 UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass::m_ShadowResolutionRequests List_1_tE07459D48AF9F19C6ECC25436DA9F1F6C12FFF0A* ___m_ShadowResolutionRequests_43; // System.Single[] UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass::m_VisibleLightIndexToCameraSquareDistance SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* ___m_VisibleLightIndexToCameraSquareDistance_44; // UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass/ShadowResolutionRequest[] UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass::m_SortedShadowResolutionRequests ShadowResolutionRequestU5BU5D_t3D199791CBD21072E390C90C6EEFF32FABFF6B08* ___m_SortedShadowResolutionRequests_45; // System.Int32[] UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass::m_VisibleLightIndexToSortedShadowResolutionRequestsFirstSliceIndex Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* ___m_VisibleLightIndexToSortedShadowResolutionRequestsFirstSliceIndex_46; // System.Collections.Generic.List`1 UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass::m_UnusedAtlasSquareAreas List_1_t6988D2B11937CB8462E839C2DE1714ACD7797AF4* ___m_UnusedAtlasSquareAreas_47; // System.Boolean UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass::m_CreateEmptyShadowmap bool ___m_CreateEmptyShadowmap_48; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass::m_ProfilingSetupSampler ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSetupSampler_49; // System.Boolean UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass::m_IssuedMessageAboutShadowSlicesTooMany bool ___m_IssuedMessageAboutShadowSlicesTooMany_56; // System.Boolean UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass::m_IssuedMessageAboutShadowMapsRescale bool ___m_IssuedMessageAboutShadowMapsRescale_57; // System.Boolean UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass::m_IssuedMessageAboutShadowMapsTooBig bool ___m_IssuedMessageAboutShadowMapsTooBig_58; // System.Boolean UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass::m_IssuedMessageAboutRemovedShadowSlices bool ___m_IssuedMessageAboutRemovedShadowSlices_59; // System.Collections.Generic.Dictionary`2 UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass::m_ShadowRequestsHashes Dictionary_2_t50CD26719E8BE899BA7D94BA34FBEA7DB2EC2EFA* ___m_ShadowRequestsHashes_60; }; struct AdditionalLightsShadowCasterPass_t5E00A3C851AB73A44B7577458AD868AF8F4FE004_StaticFields { // System.Int32 UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass::m_AdditionalShadowsBufferId int32_t ___m_AdditionalShadowsBufferId_25; // System.Int32 UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass::m_AdditionalShadowsIndicesId int32_t ___m_AdditionalShadowsIndicesId_26; // UnityEngine.Vector4 UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass::c_DefaultShadowParams Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___c_DefaultShadowParams_27; // System.Int32 UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass::m_AdditionalLightsWorldToShadow_SSBO int32_t ___m_AdditionalLightsWorldToShadow_SSBO_28; // System.Int32 UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass::m_AdditionalShadowParams_SSBO int32_t ___m_AdditionalShadowParams_SSBO_29; // System.Boolean UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass::m_IssuedMessageAboutPointLightHardShadowResolutionTooSmall bool ___m_IssuedMessageAboutPointLightHardShadowResolutionTooSmall_54; // System.Boolean UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass::m_IssuedMessageAboutPointLightSoftShadowResolutionTooSmall bool ___m_IssuedMessageAboutPointLightSoftShadowResolutionTooSmall_55; }; // System.ArgumentException struct ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263 : public SystemException_tCC48D868298F4C0705279823E34B00F4FBDB7295 { // System.String System.ArgumentException::_paramName String_t* ____paramName_18; }; // UnityEngine.Behaviour struct Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA : public Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3 { }; // UnityEngine.Rendering.Universal.CapturePass struct CapturePass_tBD745B83E7D4AE9A6F35EE0760F1CCAC51B787EE : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0 { // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.CapturePass::m_CameraColorHandle RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___m_CameraColorHandle_25; }; struct CapturePass_tBD745B83E7D4AE9A6F35EE0760F1CCAC51B787EE_StaticFields { // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.CapturePass::m_ProfilingSampler ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSampler_27; }; // UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass struct ColorGradingLutPass_t9FD9191C4048A3B1BDF67EDFC1DA4E64CEFB6644 : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0 { // UnityEngine.Material UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass::m_LutBuilderLdr Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_LutBuilderLdr_25; // UnityEngine.Material UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass::m_LutBuilderHdr Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_LutBuilderHdr_26; // UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass::m_HdrLutFormat int32_t ___m_HdrLutFormat_27; // UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass::m_LdrLutFormat int32_t ___m_LdrLutFormat_28; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass::m_InternalLut RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___m_InternalLut_29; // System.Boolean UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass::m_AllowColorGradingACESHDR bool ___m_AllowColorGradingACESHDR_30; }; // UnityEngine.Rendering.Universal.Internal.CopyColorPass struct CopyColorPass_t36EEE0428120ED6DF4A8C2CABB2F30CA9C784693 : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0 { // System.Int32 UnityEngine.Rendering.Universal.Internal.CopyColorPass::m_SampleOffsetShaderHandle int32_t ___m_SampleOffsetShaderHandle_25; // UnityEngine.Material UnityEngine.Rendering.Universal.Internal.CopyColorPass::m_SamplingMaterial Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_SamplingMaterial_26; // UnityEngine.Rendering.Universal.Downsampling UnityEngine.Rendering.Universal.Internal.CopyColorPass::m_DownsamplingMethod int32_t ___m_DownsamplingMethod_27; // UnityEngine.Material UnityEngine.Rendering.Universal.Internal.CopyColorPass::m_CopyColorMaterial Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_CopyColorMaterial_28; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.CopyColorPass::k__BackingField RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___U3CsourceU3Ek__BackingField_29; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.CopyColorPass::k__BackingField RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___U3CdestinationU3Ek__BackingField_30; }; // UnityEngine.Rendering.Universal.Internal.CopyDepthPass struct CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82 : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0 { // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.CopyDepthPass::k__BackingField RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___U3CsourceU3Ek__BackingField_25; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.CopyDepthPass::k__BackingField RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___U3CdestinationU3Ek__BackingField_26; // System.Boolean UnityEngine.Rendering.Universal.Internal.CopyDepthPass::k__BackingField bool ___U3CAllocateRTU3Ek__BackingField_27; // System.Int32 UnityEngine.Rendering.Universal.Internal.CopyDepthPass::k__BackingField int32_t ___U3CMssaSamplesU3Ek__BackingField_28; // UnityEngine.Material UnityEngine.Rendering.Universal.Internal.CopyDepthPass::m_CopyDepthMaterial Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_CopyDepthMaterial_29; }; // UnityEngine.Rendering.Universal.DBufferRenderPass struct DBufferRenderPass_t49879C87DABC55DF17293F334967AE8ADC9101B7 : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0 { // UnityEngine.Rendering.Universal.DecalDrawDBufferSystem UnityEngine.Rendering.Universal.DBufferRenderPass::m_DrawSystem DecalDrawDBufferSystem_t0BB9CCF4CC9111D00DDDFA8F485DB8B7C5E7DE8C* ___m_DrawSystem_27; // UnityEngine.Rendering.Universal.DBufferSettings UnityEngine.Rendering.Universal.DBufferRenderPass::m_Settings DBufferSettings_t7FD2B8B4B31CE9BE37AAE121B74FDEFE9BE9F17A* ___m_Settings_28; // UnityEngine.Material UnityEngine.Rendering.Universal.DBufferRenderPass::m_DBufferClear Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_DBufferClear_29; // UnityEngine.Rendering.FilteringSettings UnityEngine.Rendering.Universal.DBufferRenderPass::m_FilteringSettings FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F ___m_FilteringSettings_30; // System.Collections.Generic.List`1 UnityEngine.Rendering.Universal.DBufferRenderPass::m_ShaderTagIdList List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* ___m_ShaderTagIdList_31; // System.Int32 UnityEngine.Rendering.Universal.DBufferRenderPass::m_DBufferCount int32_t ___m_DBufferCount_32; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.DBufferRenderPass::m_ProfilingSampler ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSampler_33; // UnityEngine.Rendering.Universal.Internal.DeferredLights UnityEngine.Rendering.Universal.DBufferRenderPass::k__BackingField DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* ___U3CdeferredLightsU3Ek__BackingField_34; // UnityEngine.Rendering.RenderTargetIdentifier[] UnityEngine.Rendering.Universal.DBufferRenderPass::k__BackingField RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* ___U3CdBufferColorIndentifiersU3Ek__BackingField_35; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.DBufferRenderPass::k__BackingField RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___U3CdBufferDepthIndentifierU3Ek__BackingField_36; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.DBufferRenderPass::k__BackingField RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___U3CcameraDepthTextureIndentifierU3Ek__BackingField_37; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.DBufferRenderPass::k__BackingField RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___U3CcameraDepthAttachmentIndentifierU3Ek__BackingField_38; }; struct DBufferRenderPass_t49879C87DABC55DF17293F334967AE8ADC9101B7_StaticFields { // System.String[] UnityEngine.Rendering.Universal.DBufferRenderPass::s_DBufferNames StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* ___s_DBufferNames_25; // System.String UnityEngine.Rendering.Universal.DBufferRenderPass::s_DBufferDepthName String_t* ___s_DBufferDepthName_26; }; // UnityEngine.Rendering.Universal.DecalForwardEmissivePass struct DecalForwardEmissivePass_t9C18488945B9FD7A0B3A20FBACC5DEAD39D9C5B9 : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0 { // UnityEngine.Rendering.FilteringSettings UnityEngine.Rendering.Universal.DecalForwardEmissivePass::m_FilteringSettings FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F ___m_FilteringSettings_25; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.DecalForwardEmissivePass::m_ProfilingSampler ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSampler_26; // System.Collections.Generic.List`1 UnityEngine.Rendering.Universal.DecalForwardEmissivePass::m_ShaderTagIdList List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* ___m_ShaderTagIdList_27; // UnityEngine.Rendering.Universal.DecalDrawFowardEmissiveSystem UnityEngine.Rendering.Universal.DecalForwardEmissivePass::m_DrawSystem DecalDrawFowardEmissiveSystem_t3A7F6E2F427E996F5E6FF6073ED0DD97921FD378* ___m_DrawSystem_28; }; // UnityEngine.Rendering.Universal.DecalGBufferRenderPass struct DecalGBufferRenderPass_tF9AE5E097AC2B82F540580ECA6E502C1B885ECA4 : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0 { // UnityEngine.Rendering.FilteringSettings UnityEngine.Rendering.Universal.DecalGBufferRenderPass::m_FilteringSettings FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F ___m_FilteringSettings_25; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.DecalGBufferRenderPass::m_ProfilingSampler ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSampler_26; // System.Collections.Generic.List`1 UnityEngine.Rendering.Universal.DecalGBufferRenderPass::m_ShaderTagIdList List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* ___m_ShaderTagIdList_27; // UnityEngine.Rendering.Universal.DecalDrawGBufferSystem UnityEngine.Rendering.Universal.DecalGBufferRenderPass::m_DrawSystem DecalDrawGBufferSystem_t4520A37A2689CDF89893A02977EEC7F0701F796D* ___m_DrawSystem_28; // UnityEngine.Rendering.Universal.DecalScreenSpaceSettings UnityEngine.Rendering.Universal.DecalGBufferRenderPass::m_Settings DecalScreenSpaceSettings_tD94FE1202A789534D40E4DD61AD7DE9E55F1ADD3* ___m_Settings_29; // UnityEngine.Rendering.Universal.Internal.DeferredLights UnityEngine.Rendering.Universal.DecalGBufferRenderPass::m_DeferredLights DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* ___m_DeferredLights_30; // UnityEngine.Rendering.RenderTargetIdentifier[] UnityEngine.Rendering.Universal.DecalGBufferRenderPass::m_GbufferAttachments RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* ___m_GbufferAttachments_31; }; // UnityEngine.Rendering.Universal.DecalPreviewPass struct DecalPreviewPass_tC8F131FA3853246D09707D85C52494D16B6116B5 : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0 { // UnityEngine.Rendering.FilteringSettings UnityEngine.Rendering.Universal.DecalPreviewPass::m_FilteringSettings FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F ___m_FilteringSettings_25; // System.Collections.Generic.List`1 UnityEngine.Rendering.Universal.DecalPreviewPass::m_ShaderTagIdList List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* ___m_ShaderTagIdList_26; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.DecalPreviewPass::m_ProfilingSampler ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSampler_27; }; // UnityEngine.Rendering.Universal.DecalScreenSpaceRenderPass struct DecalScreenSpaceRenderPass_tA23A972765D97DFA9A20665DD1D4E3F4DF339016 : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0 { // UnityEngine.Rendering.FilteringSettings UnityEngine.Rendering.Universal.DecalScreenSpaceRenderPass::m_FilteringSettings FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F ___m_FilteringSettings_25; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.DecalScreenSpaceRenderPass::m_ProfilingSampler ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSampler_26; // System.Collections.Generic.List`1 UnityEngine.Rendering.Universal.DecalScreenSpaceRenderPass::m_ShaderTagIdList List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* ___m_ShaderTagIdList_27; // UnityEngine.Rendering.Universal.DecalDrawScreenSpaceSystem UnityEngine.Rendering.Universal.DecalScreenSpaceRenderPass::m_DrawSystem DecalDrawScreenSpaceSystem_t6851B844B1C2A2DEF28F0D4AE9BDB03C86BCB69E* ___m_DrawSystem_28; // UnityEngine.Rendering.Universal.DecalScreenSpaceSettings UnityEngine.Rendering.Universal.DecalScreenSpaceRenderPass::m_Settings DecalScreenSpaceSettings_tD94FE1202A789534D40E4DD61AD7DE9E55F1ADD3* ___m_Settings_29; }; // UnityEngine.Rendering.Universal.Internal.DeferredLights struct DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC : public RuntimeObject { // System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField bool ___U3CUseRenderPassU3Ek__BackingField_17; // System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField bool ___U3CHasDepthPrepassU3Ek__BackingField_18; // System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField bool ___U3CHasNormalPrepassU3Ek__BackingField_19; // System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField bool ___U3CIsOverlayU3Ek__BackingField_20; // System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::m_AccurateGbufferNormals bool ___m_AccurateGbufferNormals_21; // System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField bool ___U3CTiledDeferredShadingU3Ek__BackingField_22; // UnityEngine.Rendering.Universal.MixedLightingSetup UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField int32_t ___U3CMixedLightingSetupU3Ek__BackingField_23; // System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField bool ___U3CUseJobSystemU3Ek__BackingField_24; // System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField int32_t ___U3CRenderWidthU3Ek__BackingField_25; // System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField int32_t ___U3CRenderHeightU3Ek__BackingField_26; // UnityEngine.Rendering.Universal.RenderTargetHandle[] UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233* ___U3CGbufferAttachmentsU3Ek__BackingField_27; // UnityEngine.Rendering.RenderTargetIdentifier[] UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* ___U3CDeferredInputAttachmentsU3Ek__BackingField_28; // System.Boolean[] UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField BooleanU5BU5D_tD317D27C31DB892BE79FAE3AEBC0B3FFB73DE9B4* ___U3CDeferredInputIsTransientU3Ek__BackingField_29; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___U3CDepthAttachmentU3Ek__BackingField_30; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___U3CDepthCopyTextureU3Ek__BackingField_31; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___U3CDepthInfoTextureU3Ek__BackingField_32; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___U3CTileDepthInfoTextureU3Ek__BackingField_33; // UnityEngine.Rendering.RenderTargetIdentifier[] UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* ___U3CGbufferAttachmentIdentifiersU3Ek__BackingField_34; // UnityEngine.Experimental.Rendering.GraphicsFormat[] UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField GraphicsFormatU5BU5D_tF6A3D90C430FA3F548B77E5D58D25D71F154E6C5* ___U3CGbufferFormatsU3Ek__BackingField_35; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___U3CDepthAttachmentIdentifierU3Ek__BackingField_36; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___U3CDepthCopyTextureIdentifierU3Ek__BackingField_37; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___U3CDepthInfoTextureIdentifierU3Ek__BackingField_38; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.DeferredLights::k__BackingField RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___U3CTileDepthInfoTextureIdentifierU3Ek__BackingField_39; // System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::m_CachedRenderWidth int32_t ___m_CachedRenderWidth_40; // System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::m_CachedRenderHeight int32_t ___m_CachedRenderHeight_41; // UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.Internal.DeferredLights::m_CachedProjectionMatrix Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_CachedProjectionMatrix_42; // UnityEngine.Rendering.Universal.Internal.DeferredTiler[] UnityEngine.Rendering.Universal.Internal.DeferredLights::m_Tilers DeferredTilerU5BU5D_t5968121C14BD0308FEA2AED51AEE342621CED3DA* ___m_Tilers_43; // System.Int32[] UnityEngine.Rendering.Universal.Internal.DeferredLights::m_TileDataCapacities Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* ___m_TileDataCapacities_44; // System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::m_HasTileVisLights bool ___m_HasTileVisLights_45; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.Internal.DeferredLights::m_stencilVisLights NativeArray_1_t275C00CC374DEA66C69B3BB3992116F315A8E934 ___m_stencilVisLights_46; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.Internal.DeferredLights::m_stencilVisLightOffsets NativeArray_1_t275C00CC374DEA66C69B3BB3992116F315A8E934 ___m_stencilVisLightOffsets_47; // UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass UnityEngine.Rendering.Universal.Internal.DeferredLights::m_AdditionalLightsShadowCasterPass AdditionalLightsShadowCasterPass_t5E00A3C851AB73A44B7577458AD868AF8F4FE004* ___m_AdditionalLightsShadowCasterPass_48; // UnityEngine.Mesh UnityEngine.Rendering.Universal.Internal.DeferredLights::m_SphereMesh Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* ___m_SphereMesh_49; // UnityEngine.Mesh UnityEngine.Rendering.Universal.Internal.DeferredLights::m_HemisphereMesh Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* ___m_HemisphereMesh_50; // UnityEngine.Mesh UnityEngine.Rendering.Universal.Internal.DeferredLights::m_FullscreenMesh Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* ___m_FullscreenMesh_51; // System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::m_MaxDepthRangePerBatch int32_t ___m_MaxDepthRangePerBatch_52; // System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::m_MaxTilesPerBatch int32_t ___m_MaxTilesPerBatch_53; // System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::m_MaxPunctualLightPerBatch int32_t ___m_MaxPunctualLightPerBatch_54; // System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::m_MaxRelLightIndicesPerBatch int32_t ___m_MaxRelLightIndicesPerBatch_55; // UnityEngine.Material UnityEngine.Rendering.Universal.Internal.DeferredLights::m_TileDepthInfoMaterial Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_TileDepthInfoMaterial_56; // UnityEngine.Material UnityEngine.Rendering.Universal.Internal.DeferredLights::m_TileDeferredMaterial Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_TileDeferredMaterial_57; // UnityEngine.Material UnityEngine.Rendering.Universal.Internal.DeferredLights::m_StencilDeferredMaterial Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_StencilDeferredMaterial_58; // System.Int32[] UnityEngine.Rendering.Universal.Internal.DeferredLights::m_StencilDeferredPasses Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* ___m_StencilDeferredPasses_59; // System.Int32[] UnityEngine.Rendering.Universal.Internal.DeferredLights::m_TileDeferredPasses Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* ___m_TileDeferredPasses_60; // UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.Internal.DeferredLights::m_ScreenToWorld Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___m_ScreenToWorld_61; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.DeferredLights::m_ProfilingSamplerDeferredTiledPass ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSamplerDeferredTiledPass_62; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.DeferredLights::m_ProfilingSamplerDeferredStencilPass ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSamplerDeferredStencilPass_63; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.DeferredLights::m_ProfilingSamplerDeferredFogPass ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSamplerDeferredFogPass_64; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.DeferredLights::m_ProfilingSamplerClearStencilPartialPass ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSamplerClearStencilPartialPass_65; // UnityEngine.Rendering.Universal.LightCookieManager UnityEngine.Rendering.Universal.Internal.DeferredLights::m_LightCookieManager LightCookieManager_t47C455537F06ECCE295272AF0BE14CDF1FB54C2B* ___m_LightCookieManager_66; }; struct DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC_StaticFields { // System.String[] UnityEngine.Rendering.Universal.Internal.DeferredLights::k_GBufferNames StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* ___k_GBufferNames_0; // System.String[] UnityEngine.Rendering.Universal.Internal.DeferredLights::k_TileDeferredPassNames StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* ___k_TileDeferredPassNames_1; // System.String[] UnityEngine.Rendering.Universal.Internal.DeferredLights::k_StencilDeferredPassNames StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* ___k_StencilDeferredPassNames_2; // System.UInt16 UnityEngine.Rendering.Universal.Internal.DeferredLights::k_InvalidLightOffset uint16_t ___k_InvalidLightOffset_3; // System.String UnityEngine.Rendering.Universal.Internal.DeferredLights::k_SetupLights String_t* ___k_SetupLights_4; // System.String UnityEngine.Rendering.Universal.Internal.DeferredLights::k_DeferredPass String_t* ___k_DeferredPass_5; // System.String UnityEngine.Rendering.Universal.Internal.DeferredLights::k_TileDepthInfo String_t* ___k_TileDepthInfo_6; // System.String UnityEngine.Rendering.Universal.Internal.DeferredLights::k_DeferredTiledPass String_t* ___k_DeferredTiledPass_7; // System.String UnityEngine.Rendering.Universal.Internal.DeferredLights::k_DeferredStencilPass String_t* ___k_DeferredStencilPass_8; // System.String UnityEngine.Rendering.Universal.Internal.DeferredLights::k_DeferredFogPass String_t* ___k_DeferredFogPass_9; // System.String UnityEngine.Rendering.Universal.Internal.DeferredLights::k_ClearStencilPartial String_t* ___k_ClearStencilPartial_10; // System.String UnityEngine.Rendering.Universal.Internal.DeferredLights::k_SetupLightConstants String_t* ___k_SetupLightConstants_11; // System.Single UnityEngine.Rendering.Universal.Internal.DeferredLights::kStencilShapeGuard float ___kStencilShapeGuard_12; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.DeferredLights::m_ProfilingSetupLights ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSetupLights_13; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.DeferredLights::m_ProfilingDeferredPass ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingDeferredPass_14; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.DeferredLights::m_ProfilingTileDepthInfo ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingTileDepthInfo_15; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.DeferredLights::m_ProfilingSetupLightConstants ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSetupLightConstants_16; }; // UnityEngine.Rendering.Universal.Internal.DeferredPass struct DeferredPass_t6790EE70B629EA472728A1396EA57FE14D0D8BF0 : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0 { // UnityEngine.Rendering.Universal.Internal.DeferredLights UnityEngine.Rendering.Universal.Internal.DeferredPass::m_DeferredLights DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* ___m_DeferredLights_25; }; // UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass struct DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6 : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0 { // UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::k__BackingField RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___U3CnormalDescriptorU3Ek__BackingField_25; // UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::k__BackingField RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___U3CdepthDescriptorU3Ek__BackingField_26; // System.Boolean UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::k__BackingField bool ___U3CallocateDepthU3Ek__BackingField_27; // System.Boolean UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::k__BackingField bool ___U3CallocateNormalU3Ek__BackingField_28; // System.Collections.Generic.List`1 UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::k__BackingField List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* ___U3CshaderTagIdsU3Ek__BackingField_29; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::k__BackingField RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___U3CdepthHandleU3Ek__BackingField_30; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::k__BackingField RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___U3CnormalHandleU3Ek__BackingField_31; // UnityEngine.Rendering.FilteringSettings UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::m_FilteringSettings FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F ___m_FilteringSettings_32; // System.Int32 UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::m_RendererMSAASamples int32_t ___m_RendererMSAASamples_33; }; struct DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6_StaticFields { // System.Collections.Generic.List`1 UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::k_DepthNormals List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* ___k_DepthNormals_34; }; // UnityEngine.Rendering.Universal.Internal.DepthOnlyPass struct DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0 { // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::k__BackingField RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___U3CdepthAttachmentHandleU3Ek__BackingField_26; // UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::k__BackingField RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___U3CdescriptorU3Ek__BackingField_27; // System.Boolean UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::k__BackingField bool ___U3CallocateDepthU3Ek__BackingField_28; // UnityEngine.Rendering.ShaderTagId UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::k__BackingField ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___U3CshaderTagIdU3Ek__BackingField_29; // UnityEngine.Rendering.FilteringSettings UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::m_FilteringSettings FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F ___m_FilteringSettings_30; }; struct DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E_StaticFields { // UnityEngine.Rendering.ShaderTagId UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::k_ShaderTagId ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___k_ShaderTagId_25; }; // UnityEngine.Rendering.Universal.Internal.DrawObjectsPass struct DrawObjectsPass_t84B46B3BEA317D89ACA0B04F80A9346789E8DE68 : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0 { // UnityEngine.Rendering.FilteringSettings UnityEngine.Rendering.Universal.Internal.DrawObjectsPass::m_FilteringSettings FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F ___m_FilteringSettings_25; // UnityEngine.Rendering.RenderStateBlock UnityEngine.Rendering.Universal.Internal.DrawObjectsPass::m_RenderStateBlock RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 ___m_RenderStateBlock_26; // System.Collections.Generic.List`1 UnityEngine.Rendering.Universal.Internal.DrawObjectsPass::m_ShaderTagIdList List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* ___m_ShaderTagIdList_27; // System.String UnityEngine.Rendering.Universal.Internal.DrawObjectsPass::m_ProfilerTag String_t* ___m_ProfilerTag_28; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.DrawObjectsPass::m_ProfilingSampler ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSampler_29; // System.Boolean UnityEngine.Rendering.Universal.Internal.DrawObjectsPass::m_IsOpaque bool ___m_IsOpaque_30; // System.Boolean UnityEngine.Rendering.Universal.Internal.DrawObjectsPass::m_UseDepthPriming bool ___m_UseDepthPriming_31; }; struct DrawObjectsPass_t84B46B3BEA317D89ACA0B04F80A9346789E8DE68_StaticFields { // System.Int32 UnityEngine.Rendering.Universal.Internal.DrawObjectsPass::s_DrawObjectPassDataPropID int32_t ___s_DrawObjectPassDataPropID_32; }; // UnityEngine.Rendering.Universal.DrawSkyboxPass struct DrawSkyboxPass_tA8A4796DE653DCC58C5FF906E4EC142FD901EADA : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0 { }; // UnityEngine.Rendering.Universal.Internal.FinalBlitPass struct FinalBlitPass_t5A422DA2B38F1886E0F5AC3D26CE2455177C3EAC : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0 { // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.FinalBlitPass::m_Source RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___m_Source_25; // UnityEngine.Material UnityEngine.Rendering.Universal.Internal.FinalBlitPass::m_BlitMaterial Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_BlitMaterial_26; }; // UnityEngine.Rendering.Universal.Internal.GBufferPass struct GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7 : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0 { // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.GBufferPass::m_ProfilingSampler ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSampler_31; // UnityEngine.Rendering.Universal.Internal.DeferredLights UnityEngine.Rendering.Universal.Internal.GBufferPass::m_DeferredLights DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* ___m_DeferredLights_32; // UnityEngine.Rendering.ShaderTagId[] UnityEngine.Rendering.Universal.Internal.GBufferPass::m_ShaderTagValues ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* ___m_ShaderTagValues_33; // UnityEngine.Rendering.RenderStateBlock[] UnityEngine.Rendering.Universal.Internal.GBufferPass::m_RenderStateBlocks RenderStateBlockU5BU5D_tB3277DEBE81600D781CFFD366CF0B6E363775468* ___m_RenderStateBlocks_34; // UnityEngine.Rendering.FilteringSettings UnityEngine.Rendering.Universal.Internal.GBufferPass::m_FilteringSettings FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F ___m_FilteringSettings_35; // UnityEngine.Rendering.RenderStateBlock UnityEngine.Rendering.Universal.Internal.GBufferPass::m_RenderStateBlock RenderStateBlock_tFC570EF2C8F3A817FECD578E385D18CEEEA06733 ___m_RenderStateBlock_36; }; struct GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_StaticFields { // System.Int32 UnityEngine.Rendering.Universal.Internal.GBufferPass::s_CameraNormalsTextureID int32_t ___s_CameraNormalsTextureID_25; // UnityEngine.Rendering.ShaderTagId UnityEngine.Rendering.Universal.Internal.GBufferPass::s_ShaderTagLit ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___s_ShaderTagLit_26; // UnityEngine.Rendering.ShaderTagId UnityEngine.Rendering.Universal.Internal.GBufferPass::s_ShaderTagSimpleLit ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___s_ShaderTagSimpleLit_27; // UnityEngine.Rendering.ShaderTagId UnityEngine.Rendering.Universal.Internal.GBufferPass::s_ShaderTagUnlit ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___s_ShaderTagUnlit_28; // UnityEngine.Rendering.ShaderTagId UnityEngine.Rendering.Universal.Internal.GBufferPass::s_ShaderTagUniversalGBuffer ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___s_ShaderTagUniversalGBuffer_29; // UnityEngine.Rendering.ShaderTagId UnityEngine.Rendering.Universal.Internal.GBufferPass::s_ShaderTagUniversalMaterialType ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___s_ShaderTagUniversalMaterialType_30; }; // UnityEngine.Rendering.Universal.InvokeOnRenderObjectCallbackPass struct InvokeOnRenderObjectCallbackPass_tC8BAE077CDE3D8D01F80041E285EAEC9E375FFE9 : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0 { }; // UnityEngine.Rendering.Universal.LightCookieManager struct LightCookieManager_t47C455537F06ECCE295272AF0BE14CDF1FB54C2B : public RuntimeObject { // UnityEngine.Rendering.Texture2DAtlas UnityEngine.Rendering.Universal.LightCookieManager::m_AdditionalLightsCookieAtlas Texture2DAtlas_t770EADF1E6B5E862E78D0EC18118B4A3E023334F* ___m_AdditionalLightsCookieAtlas_1; // UnityEngine.Rendering.Universal.LightCookieManager/LightCookieShaderData UnityEngine.Rendering.Universal.LightCookieManager::m_AdditionalLightsCookieShaderData LightCookieShaderData_t38F9BD4D6118DD8554869675163AC15CB5403D10* ___m_AdditionalLightsCookieShaderData_2; // UnityEngine.Rendering.Universal.LightCookieManager/Settings UnityEngine.Rendering.Universal.LightCookieManager::m_Settings Settings_tD7A6A8448F1DB2BC0311F24ED5CA30DCA1C30FA1 ___m_Settings_3; // UnityEngine.Rendering.Universal.LightCookieManager/WorkMemory UnityEngine.Rendering.Universal.LightCookieManager::m_WorkMem WorkMemory_t79A2BFFA0A8E72CFAB4194F63C5683E8FB744C5B* ___m_WorkMem_4; // System.Int32[] UnityEngine.Rendering.Universal.LightCookieManager::m_VisibleLightIndexToShaderDataIndex Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* ___m_VisibleLightIndexToShaderDataIndex_5; // System.Int32 UnityEngine.Rendering.Universal.LightCookieManager::m_CookieSizeDivisor int32_t ___m_CookieSizeDivisor_7; // System.UInt32 UnityEngine.Rendering.Universal.LightCookieManager::m_PrevCookieRequestPixelCount uint32_t ___m_PrevCookieRequestPixelCount_8; // System.Boolean UnityEngine.Rendering.Universal.LightCookieManager::k__BackingField bool ___U3CIsKeywordLightCookieEnabledU3Ek__BackingField_9; }; struct LightCookieManager_t47C455537F06ECCE295272AF0BE14CDF1FB54C2B_StaticFields { // UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.LightCookieManager::s_DirLightProj Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___s_DirLightProj_0; }; // UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass struct MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3 : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0 { // System.Single UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::m_CascadeBorder float ___m_CascadeBorder_27; // System.Single UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::m_MaxShadowDistanceSq float ___m_MaxShadowDistanceSq_28; // System.Int32 UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::m_ShadowCasterCascadesCount int32_t ___m_ShadowCasterCascadesCount_29; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::m_MainLightShadowmap RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___m_MainLightShadowmap_30; // UnityEngine.RenderTexture UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::m_MainLightShadowmapTexture RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* ___m_MainLightShadowmapTexture_31; // UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::m_MainLightShadowMatrices Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___m_MainLightShadowMatrices_32; // UnityEngine.Rendering.Universal.ShadowSliceData[] UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::m_CascadeSlices ShadowSliceDataU5BU5D_t3B41B7A06BAB3677671AEE84FBCF1A23B7DC7D04* ___m_CascadeSlices_33; // UnityEngine.Vector4[] UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::m_CascadeSplitDistances Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* ___m_CascadeSplitDistances_34; // System.Boolean UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::m_CreateEmptyShadowmap bool ___m_CreateEmptyShadowmap_35; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::m_ProfilingSetupSampler ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSetupSampler_36; }; // UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass struct MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471 : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0 { // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::m_MotionVectorHandle RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___m_MotionVectorHandle_30; // UnityEngine.Material UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::m_CameraMaterial Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_CameraMaterial_31; // UnityEngine.Material UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::m_ObjectMaterial Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_ObjectMaterial_32; // UnityEngine.Rendering.Universal.Internal.PreviousFrameData UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::m_MotionData PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* ___m_MotionData_33; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::m_ProfilingSampler ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSampler_34; }; struct MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471_StaticFields { // System.String[] UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::s_ShaderTags StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* ___s_ShaderTags_29; }; // UnityEngine.Rendering.Universal.PostProcessData struct PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05 : public ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A { // UnityEngine.Rendering.Universal.PostProcessData/ShaderResources UnityEngine.Rendering.Universal.PostProcessData::shaders ShaderResources_t5CFF4C7697343EC59BAE5094B637F9EC23CE6D59* ___shaders_4; // UnityEngine.Rendering.Universal.PostProcessData/TextureResources UnityEngine.Rendering.Universal.PostProcessData::textures TextureResources_t9220AC464374C6AA55163CD0AC71C62B85E6C122* ___textures_5; }; // UnityEngine.Rendering.Universal.Internal.PostProcessPass struct PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286 : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0 { // UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_Descriptor RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___m_Descriptor_25; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_Source RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___m_Source_26; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_Destination RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___m_Destination_27; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_Depth RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___m_Depth_28; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_InternalLut RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___m_InternalLut_29; // UnityEngine.Rendering.Universal.Internal.PostProcessPass/MaterialLibrary UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_Materials MaterialLibrary_t26A52613184B7F43DFA5C0A540947385EFA6E4ED* ___m_Materials_34; // UnityEngine.Rendering.Universal.PostProcessData UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_Data PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* ___m_Data_35; // UnityEngine.Rendering.Universal.DepthOfField UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_DepthOfField DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* ___m_DepthOfField_36; // UnityEngine.Rendering.Universal.MotionBlur UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_MotionBlur MotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161* ___m_MotionBlur_37; // UnityEngine.Rendering.Universal.PaniniProjection UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_PaniniProjection PaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA* ___m_PaniniProjection_38; // UnityEngine.Rendering.Universal.Bloom UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_Bloom Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* ___m_Bloom_39; // UnityEngine.Rendering.Universal.LensDistortion UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_LensDistortion LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6* ___m_LensDistortion_40; // UnityEngine.Rendering.Universal.ChromaticAberration UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_ChromaticAberration ChromaticAberration_t84EAB576773C3AD4DE77A13952B487F9DA10DA9F* ___m_ChromaticAberration_41; // UnityEngine.Rendering.Universal.Vignette UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_Vignette Vignette_t77147DD5FEEB4476AF22BD98255F8010738985DC* ___m_Vignette_42; // UnityEngine.Rendering.Universal.ColorLookup UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_ColorLookup ColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C* ___m_ColorLookup_43; // UnityEngine.Rendering.Universal.ColorAdjustments UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_ColorAdjustments ColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86* ___m_ColorAdjustments_44; // UnityEngine.Rendering.Universal.Tonemapping UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_Tonemapping Tonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA* ___m_Tonemapping_45; // UnityEngine.Rendering.Universal.FilmGrain UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_FilmGrain FilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172* ___m_FilmGrain_46; // UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_DefaultHDRFormat int32_t ___m_DefaultHDRFormat_48; // System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_UseRGBM bool ___m_UseRGBM_49; // UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_SMAAEdgeFormat int32_t ___m_SMAAEdgeFormat_50; // UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_GaussianCoCFormat int32_t ___m_GaussianCoCFormat_51; // UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_PrevViewProjM Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___m_PrevViewProjM_52; // System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_ResetHistory bool ___m_ResetHistory_53; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_DitheringTextureIndex int32_t ___m_DitheringTextureIndex_54; // UnityEngine.Rendering.RenderTargetIdentifier[] UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_MRT2 RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* ___m_MRT2_55; // UnityEngine.Vector4[] UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_BokehKernel Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* ___m_BokehKernel_56; // System.Int32 UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_BokehHash int32_t ___m_BokehHash_57; // System.Single UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_BokehMaxRadius float ___m_BokehMaxRadius_58; // System.Single UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_BokehRCPAspect float ___m_BokehRCPAspect_59; // System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_IsFinalPass bool ___m_IsFinalPass_60; // System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_HasFinalPass bool ___m_HasFinalPass_61; // System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_EnableSRGBConversionIfNeeded bool ___m_EnableSRGBConversionIfNeeded_62; // System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_UseDrawProcedural bool ___m_UseDrawProcedural_63; // System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_UseFastSRGBLinearConversion bool ___m_UseFastSRGBLinearConversion_64; // System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_ResolveToScreen bool ___m_ResolveToScreen_65; // System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_UseSwapBuffer bool ___m_UseSwapBuffer_66; // System.Boolean UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_hasExternalPostPasses bool ___m_hasExternalPostPasses_67; // UnityEngine.Material UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_BlitMaterial Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_BlitMaterial_68; }; struct PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_StaticFields { // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_ProfilingRenderPostProcessing ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingRenderPostProcessing_32; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.Internal.PostProcessPass::m_ProfilingRenderFinalPostProcessing ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingRenderFinalPostProcessing_33; // UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.Internal.PostProcessPass::viewProjMatrixStereo Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___viewProjMatrixStereo_69; }; // UnityEngine.Rendering.Universal.PostProcessPasses struct PostProcessPasses_tAED11E629F8830B180E0759F4A988839F786D3E9 { // UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass UnityEngine.Rendering.Universal.PostProcessPasses::m_ColorGradingLutPass ColorGradingLutPass_t9FD9191C4048A3B1BDF67EDFC1DA4E64CEFB6644* ___m_ColorGradingLutPass_0; // UnityEngine.Rendering.Universal.Internal.PostProcessPass UnityEngine.Rendering.Universal.PostProcessPasses::m_PostProcessPass PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* ___m_PostProcessPass_1; // UnityEngine.Rendering.Universal.Internal.PostProcessPass UnityEngine.Rendering.Universal.PostProcessPasses::m_FinalPostProcessPass PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* ___m_FinalPostProcessPass_2; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.PostProcessPasses::m_AfterPostProcessColor RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___m_AfterPostProcessColor_3; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.PostProcessPasses::m_ColorGradingLut RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___m_ColorGradingLut_4; // UnityEngine.Rendering.Universal.PostProcessData UnityEngine.Rendering.Universal.PostProcessPasses::m_RendererPostProcessData PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* ___m_RendererPostProcessData_5; // UnityEngine.Rendering.Universal.PostProcessData UnityEngine.Rendering.Universal.PostProcessPasses::m_CurrentPostProcessData PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* ___m_CurrentPostProcessData_6; // UnityEngine.Material UnityEngine.Rendering.Universal.PostProcessPasses::m_BlitMaterial Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_BlitMaterial_7; }; // Native definition for P/Invoke marshalling of UnityEngine.Rendering.Universal.PostProcessPasses struct PostProcessPasses_tAED11E629F8830B180E0759F4A988839F786D3E9_marshaled_pinvoke { ColorGradingLutPass_t9FD9191C4048A3B1BDF67EDFC1DA4E64CEFB6644* ___m_ColorGradingLutPass_0; PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* ___m_PostProcessPass_1; PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* ___m_FinalPostProcessPass_2; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___m_AfterPostProcessColor_3; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___m_ColorGradingLut_4; PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* ___m_RendererPostProcessData_5; PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* ___m_CurrentPostProcessData_6; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_BlitMaterial_7; }; // Native definition for COM marshalling of UnityEngine.Rendering.Universal.PostProcessPasses struct PostProcessPasses_tAED11E629F8830B180E0759F4A988839F786D3E9_marshaled_com { ColorGradingLutPass_t9FD9191C4048A3B1BDF67EDFC1DA4E64CEFB6644* ___m_ColorGradingLutPass_0; PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* ___m_PostProcessPass_1; PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* ___m_FinalPostProcessPass_2; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___m_AfterPostProcessColor_3; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___m_ColorGradingLut_4; PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* ___m_RendererPostProcessData_5; PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* ___m_CurrentPostProcessData_6; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_BlitMaterial_7; }; // UnityEngine.Rendering.RenderPipelineAsset struct RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E : public ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A { }; // UnityEngine.RenderTexture struct RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27 : public Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700 { }; // UnityEngine.Rendering.Universal.RenderingUtils struct RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1 : public RuntimeObject { }; struct RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields { // System.Collections.Generic.List`1 UnityEngine.Rendering.Universal.RenderingUtils::m_LegacyShaderPassNames List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* ___m_LegacyShaderPassNames_0; // UnityEngine.Rendering.AttachmentDescriptor UnityEngine.Rendering.Universal.RenderingUtils::s_EmptyAttachment AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E ___s_EmptyAttachment_1; // UnityEngine.Mesh UnityEngine.Rendering.Universal.RenderingUtils::s_FullscreenMesh Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* ___s_FullscreenMesh_2; // UnityEngine.Material UnityEngine.Rendering.Universal.RenderingUtils::s_ErrorMaterial Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___s_ErrorMaterial_3; // System.Int32 UnityEngine.Rendering.Universal.RenderingUtils::UNITY_STEREO_MATRIX_V int32_t ___UNITY_STEREO_MATRIX_V_4; // System.Int32 UnityEngine.Rendering.Universal.RenderingUtils::UNITY_STEREO_MATRIX_IV int32_t ___UNITY_STEREO_MATRIX_IV_5; // System.Int32 UnityEngine.Rendering.Universal.RenderingUtils::UNITY_STEREO_MATRIX_P int32_t ___UNITY_STEREO_MATRIX_P_6; // System.Int32 UnityEngine.Rendering.Universal.RenderingUtils::UNITY_STEREO_MATRIX_IP int32_t ___UNITY_STEREO_MATRIX_IP_7; // System.Int32 UnityEngine.Rendering.Universal.RenderingUtils::UNITY_STEREO_MATRIX_VP int32_t ___UNITY_STEREO_MATRIX_VP_8; // System.Int32 UnityEngine.Rendering.Universal.RenderingUtils::UNITY_STEREO_MATRIX_IVP int32_t ___UNITY_STEREO_MATRIX_IVP_9; // System.Int32 UnityEngine.Rendering.Universal.RenderingUtils::UNITY_STEREO_CAMERA_PROJECTION int32_t ___UNITY_STEREO_CAMERA_PROJECTION_10; // System.Int32 UnityEngine.Rendering.Universal.RenderingUtils::UNITY_STEREO_CAMERA_INV_PROJECTION int32_t ___UNITY_STEREO_CAMERA_INV_PROJECTION_11; // System.Int32 UnityEngine.Rendering.Universal.RenderingUtils::UNITY_STEREO_VECTOR_CAMPOS int32_t ___UNITY_STEREO_VECTOR_CAMPOS_12; // UnityEngine.Rendering.Universal.RenderingUtils/StereoConstants UnityEngine.Rendering.Universal.RenderingUtils::stereoConstants StereoConstants_tF168E6D7462749BDA43AC9116F4A0566F80D478D* ___stereoConstants_13; // System.Collections.Generic.Dictionary`2 UnityEngine.Rendering.Universal.RenderingUtils::m_RenderTextureFormatSupport Dictionary_2_t31654189884079503F23B56F8ED949AA30E46A52* ___m_RenderTextureFormatSupport_14; // System.Collections.Generic.Dictionary`2> UnityEngine.Rendering.Universal.RenderingUtils::m_GraphicsFormatSupport Dictionary_2_tE26DA0CD420A1DAC49744D31A9B308B1C202F607* ___m_GraphicsFormatSupport_15; }; // UnityEngine.Rendering.Universal.ScriptableRenderer struct ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892 : public RuntimeObject { // System.Int32 UnityEngine.Rendering.Universal.ScriptableRenderer::m_LastBeginSubpassPassIndex int32_t ___m_LastBeginSubpassPassIndex_2; // System.Collections.Generic.Dictionary`2 UnityEngine.Rendering.Universal.ScriptableRenderer::m_MergeableRenderPassesMap Dictionary_2_tCB9019887EB0254D4745B0724BC12327C5B63792* ___m_MergeableRenderPassesMap_3; // System.Int32[][] UnityEngine.Rendering.Universal.ScriptableRenderer::m_MergeableRenderPassesMapArrays Int32U5BU5DU5BU5D_t179D865D5B30EFCBC50F82C9774329C15943466E* ___m_MergeableRenderPassesMapArrays_4; // UnityEngine.Hash128[] UnityEngine.Rendering.Universal.ScriptableRenderer::m_PassIndexToPassHash Hash128U5BU5D_tB104E7247B842648E447B7FCF4748077DC1F8C98* ___m_PassIndexToPassHash_5; // System.Collections.Generic.Dictionary`2 UnityEngine.Rendering.Universal.ScriptableRenderer::m_RenderPassesAttachmentCount Dictionary_2_tB41FAC88F07BAB98D6D373F7C94FB0496D1BDA32* ___m_RenderPassesAttachmentCount_6; // UnityEngine.Rendering.AttachmentDescriptor[] UnityEngine.Rendering.Universal.ScriptableRenderer::m_ActiveColorAttachmentDescriptors AttachmentDescriptorU5BU5D_tC70107EBD955FE94BA31C7FDC146069EF9C547C1* ___m_ActiveColorAttachmentDescriptors_7; // UnityEngine.Rendering.AttachmentDescriptor UnityEngine.Rendering.Universal.ScriptableRenderer::m_ActiveDepthAttachmentDescriptor AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E ___m_ActiveDepthAttachmentDescriptor_8; // System.Boolean[] UnityEngine.Rendering.Universal.ScriptableRenderer::m_IsActiveColorAttachmentTransient BooleanU5BU5D_tD317D27C31DB892BE79FAE3AEBC0B3FFB73DE9B4* ___m_IsActiveColorAttachmentTransient_9; // UnityEngine.Rendering.RenderBufferStoreAction[] UnityEngine.Rendering.Universal.ScriptableRenderer::m_FinalColorStoreAction RenderBufferStoreActionU5BU5D_tFEA8F5DD460573EA9F35FBEC5727D1804C5DCBF5* ___m_FinalColorStoreAction_10; // UnityEngine.Rendering.RenderBufferStoreAction UnityEngine.Rendering.Universal.ScriptableRenderer::m_FinalDepthStoreAction int32_t ___m_FinalDepthStoreAction_11; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.ScriptableRenderer::k__BackingField ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___U3CprofilingExecuteU3Ek__BackingField_12; // UnityEngine.Rendering.Universal.DebugHandler UnityEngine.Rendering.Universal.ScriptableRenderer::k__BackingField DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* ___U3CDebugHandlerU3Ek__BackingField_13; // UnityEngine.Rendering.Universal.ScriptableRenderer/RenderingFeatures UnityEngine.Rendering.Universal.ScriptableRenderer::k__BackingField RenderingFeatures_t31044CBDCDC2F05194BFA2A2122FBD937D78A371* ___U3CsupportedRenderingFeaturesU3Ek__BackingField_15; // UnityEngine.Rendering.GraphicsDeviceType[] UnityEngine.Rendering.Universal.ScriptableRenderer::k__BackingField GraphicsDeviceTypeU5BU5D_t4322565F239068C66BF47053B83BD6A9A9D16408* ___U3CunsupportedGraphicsDeviceTypesU3Ek__BackingField_16; // UnityEngine.Rendering.Universal.StoreActionsOptimization UnityEngine.Rendering.Universal.ScriptableRenderer::m_StoreActionsOptimizationSetting int32_t ___m_StoreActionsOptimizationSetting_17; // System.Collections.Generic.List`1 UnityEngine.Rendering.Universal.ScriptableRenderer::m_ActiveRenderPassQueue List_1_t2E485E650BF1E41358CE56A69323E183C5A89CB6* ___m_ActiveRenderPassQueue_20; // System.Collections.Generic.List`1 UnityEngine.Rendering.Universal.ScriptableRenderer::m_RendererFeatures List_1_t2121653FB628940E808D105AD2C17E0F20AFB3A6* ___m_RendererFeatures_21; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.ScriptableRenderer::m_CameraColorTarget RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___m_CameraColorTarget_22; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.ScriptableRenderer::m_CameraDepthTarget RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___m_CameraDepthTarget_23; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.ScriptableRenderer::m_CameraResolveTarget RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___m_CameraResolveTarget_24; // System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::m_FirstTimeCameraColorTargetIsBound bool ___m_FirstTimeCameraColorTargetIsBound_25; // System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::m_FirstTimeCameraDepthTargetIsBound bool ___m_FirstTimeCameraDepthTargetIsBound_26; // System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::m_IsPipelineExecuting bool ___m_IsPipelineExecuting_27; // System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::isCameraColorTargetValid bool ___isCameraColorTargetValid_28; // System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::disableNativeRenderPassInFeatures bool ___disableNativeRenderPassInFeatures_29; // System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::useRenderPassEnabled bool ___useRenderPassEnabled_30; // System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::k__BackingField bool ___U3CuseDepthPrimingU3Ek__BackingField_38; // System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::k__BackingField bool ___U3CstripShadowsOffVariantsU3Ek__BackingField_39; // System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::k__BackingField bool ___U3CstripAdditionalLightOffVariantsU3Ek__BackingField_40; }; struct ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892_StaticFields { // UnityEngine.Rendering.Universal.ScriptableRenderer UnityEngine.Rendering.Universal.ScriptableRenderer::current ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* ___current_14; // System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::m_UseOptimizedStoreActions bool ___m_UseOptimizedStoreActions_18; // UnityEngine.Rendering.RenderTargetIdentifier[] UnityEngine.Rendering.Universal.ScriptableRenderer::m_ActiveColorAttachments RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* ___m_ActiveColorAttachments_31; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.ScriptableRenderer::m_ActiveDepthAttachment RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___m_ActiveDepthAttachment_32; // UnityEngine.Rendering.RenderBufferStoreAction[] UnityEngine.Rendering.Universal.ScriptableRenderer::m_ActiveColorStoreActions RenderBufferStoreActionU5BU5D_tFEA8F5DD460573EA9F35FBEC5727D1804C5DCBF5* ___m_ActiveColorStoreActions_33; // UnityEngine.Rendering.RenderBufferStoreAction UnityEngine.Rendering.Universal.ScriptableRenderer::m_ActiveDepthStoreAction int32_t ___m_ActiveDepthStoreAction_34; // UnityEngine.Rendering.RenderTargetIdentifier[][] UnityEngine.Rendering.Universal.ScriptableRenderer::m_TrimmedColorAttachmentCopies RenderTargetIdentifierU5BU5DU5BU5D_tDB35F8D017FE3AD8BB35E08E323074D47C5A10BB* ___m_TrimmedColorAttachmentCopies_35; // UnityEngine.Plane[] UnityEngine.Rendering.Universal.ScriptableRenderer::s_Planes PlaneU5BU5D_t4EEF66BAA8B0140EFFF34F6183CE7F80546592BE* ___s_Planes_36; // UnityEngine.Vector4[] UnityEngine.Rendering.Universal.ScriptableRenderer::s_VectorPlanes Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* ___s_VectorPlanes_37; }; // UnityEngine.Rendering.Universal.ScriptableRendererData struct ScriptableRendererData_t9005CE645D4881FA4431E52EDC7678203632CAA7 : public ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A { // System.Boolean UnityEngine.Rendering.Universal.ScriptableRendererData::k__BackingField bool ___U3CisInvalidatedU3Ek__BackingField_4; // UnityEngine.Rendering.Universal.ScriptableRendererData/DebugShaderResources UnityEngine.Rendering.Universal.ScriptableRendererData::debugShaders DebugShaderResources_tDE399BFF5E1E9403CD4793CD8C8A51796C682B8B* ___debugShaders_5; // System.Collections.Generic.List`1 UnityEngine.Rendering.Universal.ScriptableRendererData::m_RendererFeatures List_1_t2121653FB628940E808D105AD2C17E0F20AFB3A6* ___m_RendererFeatures_6; // System.Collections.Generic.List`1 UnityEngine.Rendering.Universal.ScriptableRendererData::m_RendererFeatureMap List_1_tF9D88C946600C782EE786A252258C0AA97BD019A* ___m_RendererFeatureMap_7; // System.Boolean UnityEngine.Rendering.Universal.ScriptableRendererData::m_UseNativeRenderPass bool ___m_UseNativeRenderPass_8; }; // UnityEngine.Rendering.Universal.ScriptableRendererFeature struct ScriptableRendererFeature_tF2ED08AD2498105378D4DAB0386A0F8A144EF4C6 : public ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A { // System.Boolean UnityEngine.Rendering.Universal.ScriptableRendererFeature::m_Active bool ___m_Active_4; }; // UnityEngine.Texture2D struct Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4 : public Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700 { }; // UnityEngine.Rendering.Universal.Internal.TileDepthRangePass struct TileDepthRangePass_t2FC8B84E35AB5485FE7F2D41EFCE5E45D14B93FF : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0 { // UnityEngine.Rendering.Universal.Internal.DeferredLights UnityEngine.Rendering.Universal.Internal.TileDepthRangePass::m_DeferredLights DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* ___m_DeferredLights_25; // System.Int32 UnityEngine.Rendering.Universal.Internal.TileDepthRangePass::m_PassIndex int32_t ___m_PassIndex_26; }; // UnityEngine.Transform struct Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1 : public Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3 { }; // UnityEngine.Rendering.Universal.TransparentSettingsPass struct TransparentSettingsPass_t13490AAB630DED3A5EDF11A4F4D340B04E3B85B7 : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0 { // System.Boolean UnityEngine.Rendering.Universal.TransparentSettingsPass::m_shouldReceiveShadows bool ___m_shouldReceiveShadows_25; }; struct TransparentSettingsPass_t13490AAB630DED3A5EDF11A4F4D340B04E3B85B7_StaticFields { // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.TransparentSettingsPass::m_ProfilingSampler ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSampler_27; }; // UnityEngine.Rendering.VolumeComponent struct VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1 : public ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A { // System.Boolean UnityEngine.Rendering.VolumeComponent::active bool ___active_4; // System.String UnityEngine.Rendering.VolumeComponent::k__BackingField String_t* ___U3CdisplayNameU3Ek__BackingField_5; // System.Collections.ObjectModel.ReadOnlyCollection`1 UnityEngine.Rendering.VolumeComponent::k__BackingField ReadOnlyCollection_1_tE414953665CCBE1BFF28E8E32C184621ADDA4B76* ___U3CparametersU3Ek__BackingField_6; }; // UnityEngine.Rendering.Universal.XROcclusionMeshPass struct XROcclusionMeshPass_tA8EDF609A01F4AA46E173A12633B8329524F4CD8 : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0 { }; // UnityEngine.Rendering.Universal.XRPass struct XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24 : public RuntimeObject { // System.Collections.Generic.List`1 UnityEngine.Rendering.Universal.XRPass::views List_1_tB3AD940C3EFA3B62F5F00791CB82A01B87D1F4CE* ___views_0; // System.Boolean UnityEngine.Rendering.Universal.XRPass::k__BackingField bool ___U3CxrSdkEnabledU3Ek__BackingField_1; // System.Boolean UnityEngine.Rendering.Universal.XRPass::k__BackingField bool ___U3CcopyDepthU3Ek__BackingField_2; // System.Int32 UnityEngine.Rendering.Universal.XRPass::k__BackingField int32_t ___U3CmultipassIdU3Ek__BackingField_3; // System.Int32 UnityEngine.Rendering.Universal.XRPass::k__BackingField int32_t ___U3CcullingPassIdU3Ek__BackingField_4; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.XRPass::k__BackingField RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___U3CrenderTargetU3Ek__BackingField_5; // UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.XRPass::k__BackingField RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___U3CrenderTargetDescU3Ek__BackingField_6; // System.Boolean UnityEngine.Rendering.Universal.XRPass::k__BackingField bool ___U3CrenderTargetIsRenderTextureU3Ek__BackingField_8; // System.Boolean UnityEngine.Rendering.Universal.XRPass::k__BackingField bool ___U3CisLateLatchEnabledU3Ek__BackingField_9; // System.Boolean UnityEngine.Rendering.Universal.XRPass::k__BackingField bool ___U3CcanMarkLateLatchU3Ek__BackingField_10; // System.Boolean UnityEngine.Rendering.Universal.XRPass::k__BackingField bool ___U3ChasMarkedLateLatchU3Ek__BackingField_11; // UnityEngine.Rendering.ScriptableCullingParameters UnityEngine.Rendering.Universal.XRPass::k__BackingField ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899 ___U3CcullingParamsU3Ek__BackingField_12; // UnityEngine.Material UnityEngine.Rendering.Universal.XRPass::occlusionMeshMaterial Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___occlusionMeshMaterial_13; // UnityEngine.Mesh UnityEngine.Rendering.Universal.XRPass::occlusionMeshCombined Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* ___occlusionMeshCombined_14; // System.Int32 UnityEngine.Rendering.Universal.XRPass::occlusionMeshCombinedHashCode int32_t ___occlusionMeshCombinedHashCode_15; // UnityEngine.Rendering.Universal.XRPass/CustomMirrorView UnityEngine.Rendering.Universal.XRPass::customMirrorView CustomMirrorView_t826B740E52CCFCC96FCCDD7DCC1B2D7208D8D316* ___customMirrorView_16; // UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.XRPass::stereoProjectionMatrix Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___stereoProjectionMatrix_21; // UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.XRPass::stereoViewMatrix Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___stereoViewMatrix_22; // UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.XRPass::stereoCameraProjectionMatrix Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___stereoCameraProjectionMatrix_23; }; struct XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24_StaticFields { // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.XRPass::invalidRT RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___invalidRT_7; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.XRPass::_XRCustomMirrorProfilingSampler ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ____XRCustomMirrorProfilingSampler_18; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.XRPass::_XROcclusionProfilingSampler ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ____XROcclusionProfilingSampler_20; // System.Int32 UnityEngine.Rendering.Universal.XRPass::UNITY_STEREO_MATRIX_V int32_t ___UNITY_STEREO_MATRIX_V_24; // System.Int32 UnityEngine.Rendering.Universal.XRPass::UNITY_STEREO_MATRIX_IV int32_t ___UNITY_STEREO_MATRIX_IV_25; // System.Int32 UnityEngine.Rendering.Universal.XRPass::UNITY_STEREO_MATRIX_VP int32_t ___UNITY_STEREO_MATRIX_VP_26; // System.Int32 UnityEngine.Rendering.Universal.XRPass::UNITY_STEREO_MATRIX_IVP int32_t ___UNITY_STEREO_MATRIX_IVP_27; }; // UnityEngine.Rendering.Universal.XRSystemData struct XRSystemData_t89A064914358326F98105E94D5F082C186133DE6 : public ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A { // UnityEngine.Rendering.Universal.XRSystemData/ShaderResources UnityEngine.Rendering.Universal.XRSystemData::shaders ShaderResources_t95EDE5488A460139658FEF1B3A26B3685A72730A* ___shaders_4; }; // UnityEngine.Rendering.Universal.DecalProjector/DecalProjectorAction struct DecalProjectorAction_tDFCBDEE542B3D640BD121E036275AA51A003CF5C : public MulticastDelegate_t { }; // UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem/SwapBuffer struct SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 { // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem/SwapBuffer::rt RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___rt_0; // System.Int32 UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem/SwapBuffer::name int32_t ___name_1; // System.Int32 UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem/SwapBuffer::msaa int32_t ___msaa_2; }; // UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion/ScreenSpaceAmbientOcclusionPass struct ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5 : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0 { // System.Boolean UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion/ScreenSpaceAmbientOcclusionPass::m_SupportsR8RenderTextureFormat bool ___m_SupportsR8RenderTextureFormat_25; // UnityEngine.Material UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion/ScreenSpaceAmbientOcclusionPass::m_Material Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_Material_26; // UnityEngine.Vector4[] UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion/ScreenSpaceAmbientOcclusionPass::m_CameraTopLeftCorner Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* ___m_CameraTopLeftCorner_27; // UnityEngine.Vector4[] UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion/ScreenSpaceAmbientOcclusionPass::m_CameraXExtent Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* ___m_CameraXExtent_28; // UnityEngine.Vector4[] UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion/ScreenSpaceAmbientOcclusionPass::m_CameraYExtent Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* ___m_CameraYExtent_29; // UnityEngine.Vector4[] UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion/ScreenSpaceAmbientOcclusionPass::m_CameraZExtent Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* ___m_CameraZExtent_30; // UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion/ScreenSpaceAmbientOcclusionPass::m_CameraViewProjections Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___m_CameraViewProjections_31; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion/ScreenSpaceAmbientOcclusionPass::m_ProfilingSampler ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSampler_32; // UnityEngine.Rendering.Universal.ScriptableRenderer UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion/ScreenSpaceAmbientOcclusionPass::m_Renderer ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* ___m_Renderer_33; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion/ScreenSpaceAmbientOcclusionPass::m_SSAOTexture1Target RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___m_SSAOTexture1Target_34; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion/ScreenSpaceAmbientOcclusionPass::m_SSAOTexture2Target RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___m_SSAOTexture2Target_35; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion/ScreenSpaceAmbientOcclusionPass::m_SSAOTexture3Target RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___m_SSAOTexture3Target_36; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion/ScreenSpaceAmbientOcclusionPass::m_SSAOTextureFinalTarget RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___m_SSAOTextureFinalTarget_37; // UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion/ScreenSpaceAmbientOcclusionPass::m_AOPassDescriptor RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___m_AOPassDescriptor_38; // UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion/ScreenSpaceAmbientOcclusionPass::m_BlurPassesDescriptor RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___m_BlurPassesDescriptor_39; // UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion/ScreenSpaceAmbientOcclusionPass::m_FinalDescriptor RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___m_FinalDescriptor_40; // UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusionSettings UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion/ScreenSpaceAmbientOcclusionPass::m_CurrentSettings ScreenSpaceAmbientOcclusionSettings_t38C0791DB6E3E3C57C4F7E9C10E48B33C2AD16EE* ___m_CurrentSettings_41; }; struct ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_StaticFields { // System.Int32 UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion/ScreenSpaceAmbientOcclusionPass::s_BaseMapID int32_t ___s_BaseMapID_44; // System.Int32 UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion/ScreenSpaceAmbientOcclusionPass::s_SSAOParamsID int32_t ___s_SSAOParamsID_45; // System.Int32 UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion/ScreenSpaceAmbientOcclusionPass::s_SSAOTexture1ID int32_t ___s_SSAOTexture1ID_46; // System.Int32 UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion/ScreenSpaceAmbientOcclusionPass::s_SSAOTexture2ID int32_t ___s_SSAOTexture2ID_47; // System.Int32 UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion/ScreenSpaceAmbientOcclusionPass::s_SSAOTexture3ID int32_t ___s_SSAOTexture3ID_48; // System.Int32 UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion/ScreenSpaceAmbientOcclusionPass::s_SSAOTextureFinalID int32_t ___s_SSAOTextureFinalID_49; // System.Int32 UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion/ScreenSpaceAmbientOcclusionPass::s_CameraViewXExtentID int32_t ___s_CameraViewXExtentID_50; // System.Int32 UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion/ScreenSpaceAmbientOcclusionPass::s_CameraViewYExtentID int32_t ___s_CameraViewYExtentID_51; // System.Int32 UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion/ScreenSpaceAmbientOcclusionPass::s_CameraViewZExtentID int32_t ___s_CameraViewZExtentID_52; // System.Int32 UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion/ScreenSpaceAmbientOcclusionPass::s_ProjectionParams2ID int32_t ___s_ProjectionParams2ID_53; // System.Int32 UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion/ScreenSpaceAmbientOcclusionPass::s_CameraViewProjectionsID int32_t ___s_CameraViewProjectionsID_54; // System.Int32 UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion/ScreenSpaceAmbientOcclusionPass::s_CameraViewTopLeftCornerID int32_t ___s_CameraViewTopLeftCornerID_55; }; // UnityEngine.Rendering.Universal.ScreenSpaceShadows/ScreenSpaceShadowsPass struct ScreenSpaceShadowsPass_t2AAAADE1CBCFAA6572B7792177A4E0D2E0479981 : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0 { // UnityEngine.Material UnityEngine.Rendering.Universal.ScreenSpaceShadows/ScreenSpaceShadowsPass::m_Material Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_Material_27; // UnityEngine.Rendering.Universal.ScreenSpaceShadowsSettings UnityEngine.Rendering.Universal.ScreenSpaceShadows/ScreenSpaceShadowsPass::m_CurrentSettings ScreenSpaceShadowsSettings_tFB5F4F71A95D81593CA7B0080EA9190291375583* ___m_CurrentSettings_28; // UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.ScreenSpaceShadows/ScreenSpaceShadowsPass::m_RenderTextureDescriptor RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___m_RenderTextureDescriptor_29; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.ScreenSpaceShadows/ScreenSpaceShadowsPass::m_RenderTarget RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___m_RenderTarget_30; }; struct ScreenSpaceShadowsPass_t2AAAADE1CBCFAA6572B7792177A4E0D2E0479981_StaticFields { // System.String UnityEngine.Rendering.Universal.ScreenSpaceShadows/ScreenSpaceShadowsPass::m_ProfilerTag String_t* ___m_ProfilerTag_25; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.ScreenSpaceShadows/ScreenSpaceShadowsPass::m_ProfilingSampler ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSampler_26; }; // UnityEngine.Rendering.Universal.ScreenSpaceShadows/ScreenSpaceShadowsPostPass struct ScreenSpaceShadowsPostPass_t7082B6CA07A8CC4649420A694897A9328C9F91E7 : public ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0 { }; struct ScreenSpaceShadowsPostPass_t7082B6CA07A8CC4649420A694897A9328C9F91E7_StaticFields { // System.String UnityEngine.Rendering.Universal.ScreenSpaceShadows/ScreenSpaceShadowsPostPass::m_ProfilerTag String_t* ___m_ProfilerTag_25; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.ScreenSpaceShadows/ScreenSpaceShadowsPostPass::m_ProfilingSampler ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___m_ProfilingSampler_26; }; // System.ArgumentNullException struct ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129 : public ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263 { }; // System.ArgumentOutOfRangeException struct ArgumentOutOfRangeException_tEA2822DAF62B10EEED00E0E3A341D4BAF78CF85F : public ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263 { // System.Object System.ArgumentOutOfRangeException::_actualValue RuntimeObject* ____actualValue_19; }; // UnityEngine.Rendering.Universal.Bloom struct Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225 : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1 { // UnityEngine.Rendering.MinFloatParameter UnityEngine.Rendering.Universal.Bloom::threshold MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* ___threshold_7; // UnityEngine.Rendering.MinFloatParameter UnityEngine.Rendering.Universal.Bloom::intensity MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* ___intensity_8; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.Bloom::scatter ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___scatter_9; // UnityEngine.Rendering.MinFloatParameter UnityEngine.Rendering.Universal.Bloom::clamp MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* ___clamp_10; // UnityEngine.Rendering.ColorParameter UnityEngine.Rendering.Universal.Bloom::tint ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0* ___tint_11; // UnityEngine.Rendering.BoolParameter UnityEngine.Rendering.Universal.Bloom::highQualityFiltering BoolParameter_tAA460C5A72ADBDDB4519BFF0BA040EC202E14E95* ___highQualityFiltering_12; // UnityEngine.Rendering.ClampedIntParameter UnityEngine.Rendering.Universal.Bloom::skipIterations ClampedIntParameter_tAF77FC44E522B137734644AE2E3F702580033B8E* ___skipIterations_13; // UnityEngine.Rendering.TextureParameter UnityEngine.Rendering.Universal.Bloom::dirtTexture TextureParameter_t8989581983DE4A463CBB1A19F90D9E27BF7EC28A* ___dirtTexture_14; // UnityEngine.Rendering.MinFloatParameter UnityEngine.Rendering.Universal.Bloom::dirtIntensity MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* ___dirtIntensity_15; }; // UnityEngine.Camera struct Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184 : public Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA { }; struct Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184_StaticFields { // UnityEngine.Camera/CameraCallback UnityEngine.Camera::onPreCull CameraCallback_t844E527BFE37BC0495E7F67993E43C07642DA9DD* ___onPreCull_4; // UnityEngine.Camera/CameraCallback UnityEngine.Camera::onPreRender CameraCallback_t844E527BFE37BC0495E7F67993E43C07642DA9DD* ___onPreRender_5; // UnityEngine.Camera/CameraCallback UnityEngine.Camera::onPostRender CameraCallback_t844E527BFE37BC0495E7F67993E43C07642DA9DD* ___onPostRender_6; }; // UnityEngine.Rendering.Universal.ChannelMixer struct ChannelMixer_tA7F185C8C173EE71D324ED4887EBA0B8097766B6 : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1 { // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.ChannelMixer::redOutRedIn ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___redOutRedIn_7; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.ChannelMixer::redOutGreenIn ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___redOutGreenIn_8; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.ChannelMixer::redOutBlueIn ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___redOutBlueIn_9; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.ChannelMixer::greenOutRedIn ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___greenOutRedIn_10; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.ChannelMixer::greenOutGreenIn ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___greenOutGreenIn_11; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.ChannelMixer::greenOutBlueIn ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___greenOutBlueIn_12; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.ChannelMixer::blueOutRedIn ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___blueOutRedIn_13; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.ChannelMixer::blueOutGreenIn ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___blueOutGreenIn_14; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.ChannelMixer::blueOutBlueIn ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___blueOutBlueIn_15; }; // UnityEngine.Rendering.Universal.ChromaticAberration struct ChromaticAberration_t84EAB576773C3AD4DE77A13952B487F9DA10DA9F : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1 { // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.ChromaticAberration::intensity ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___intensity_7; }; // UnityEngine.Rendering.Universal.ColorAdjustments struct ColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86 : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1 { // UnityEngine.Rendering.FloatParameter UnityEngine.Rendering.Universal.ColorAdjustments::postExposure FloatParameter_t566B623CD21B2F957A20BA790ACEF6684A712106* ___postExposure_7; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.ColorAdjustments::contrast ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___contrast_8; // UnityEngine.Rendering.ColorParameter UnityEngine.Rendering.Universal.ColorAdjustments::colorFilter ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0* ___colorFilter_9; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.ColorAdjustments::hueShift ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___hueShift_10; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.ColorAdjustments::saturation ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___saturation_11; }; // UnityEngine.Rendering.Universal.ColorCurves struct ColorCurves_t323CCD52F5A89EC8D3E40D949916ABE9D2ABFD94 : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1 { // UnityEngine.Rendering.TextureCurveParameter UnityEngine.Rendering.Universal.ColorCurves::master TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B* ___master_7; // UnityEngine.Rendering.TextureCurveParameter UnityEngine.Rendering.Universal.ColorCurves::red TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B* ___red_8; // UnityEngine.Rendering.TextureCurveParameter UnityEngine.Rendering.Universal.ColorCurves::green TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B* ___green_9; // UnityEngine.Rendering.TextureCurveParameter UnityEngine.Rendering.Universal.ColorCurves::blue TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B* ___blue_10; // UnityEngine.Rendering.TextureCurveParameter UnityEngine.Rendering.Universal.ColorCurves::hueVsHue TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B* ___hueVsHue_11; // UnityEngine.Rendering.TextureCurveParameter UnityEngine.Rendering.Universal.ColorCurves::hueVsSat TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B* ___hueVsSat_12; // UnityEngine.Rendering.TextureCurveParameter UnityEngine.Rendering.Universal.ColorCurves::satVsSat TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B* ___satVsSat_13; // UnityEngine.Rendering.TextureCurveParameter UnityEngine.Rendering.Universal.ColorCurves::lumVsSat TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B* ___lumVsSat_14; }; // UnityEngine.Rendering.Universal.ColorLookup struct ColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1 { // UnityEngine.Rendering.TextureParameter UnityEngine.Rendering.Universal.ColorLookup::texture TextureParameter_t8989581983DE4A463CBB1A19F90D9E27BF7EC28A* ___texture_7; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.ColorLookup::contribution ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___contribution_8; }; // UnityEngine.Rendering.Universal.DecalRendererFeature struct DecalRendererFeature_t60FD3C8045A8E32C2DF6FA12C247020274E76B7F : public ScriptableRendererFeature_tF2ED08AD2498105378D4DAB0386A0F8A144EF4C6 { // UnityEngine.Rendering.Universal.DecalSettings UnityEngine.Rendering.Universal.DecalRendererFeature::m_Settings DecalSettings_t284DBCC5A3CE75296C077F83280E4C53B73EB5FC* ___m_Settings_6; // UnityEngine.Shader UnityEngine.Rendering.Universal.DecalRendererFeature::m_CopyDepthPS Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___m_CopyDepthPS_7; // UnityEngine.Shader UnityEngine.Rendering.Universal.DecalRendererFeature::m_DBufferClear Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___m_DBufferClear_8; // UnityEngine.Rendering.Universal.DecalTechnique UnityEngine.Rendering.Universal.DecalRendererFeature::m_Technique int32_t ___m_Technique_9; // UnityEngine.Rendering.Universal.DBufferSettings UnityEngine.Rendering.Universal.DecalRendererFeature::m_DBufferSettings DBufferSettings_t7FD2B8B4B31CE9BE37AAE121B74FDEFE9BE9F17A* ___m_DBufferSettings_10; // UnityEngine.Rendering.Universal.DecalScreenSpaceSettings UnityEngine.Rendering.Universal.DecalRendererFeature::m_ScreenSpaceSettings DecalScreenSpaceSettings_tD94FE1202A789534D40E4DD61AD7DE9E55F1ADD3* ___m_ScreenSpaceSettings_11; // System.Boolean UnityEngine.Rendering.Universal.DecalRendererFeature::m_RecreateSystems bool ___m_RecreateSystems_12; // UnityEngine.Rendering.Universal.Internal.CopyDepthPass UnityEngine.Rendering.Universal.DecalRendererFeature::m_CopyDepthPass CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* ___m_CopyDepthPass_13; // UnityEngine.Rendering.Universal.DecalPreviewPass UnityEngine.Rendering.Universal.DecalRendererFeature::m_DecalPreviewPass DecalPreviewPass_tC8F131FA3853246D09707D85C52494D16B6116B5* ___m_DecalPreviewPass_14; // UnityEngine.Material UnityEngine.Rendering.Universal.DecalRendererFeature::m_CopyDepthMaterial Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_CopyDepthMaterial_15; // UnityEngine.Rendering.Universal.DecalEntityManager UnityEngine.Rendering.Universal.DecalRendererFeature::m_DecalEntityManager DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A* ___m_DecalEntityManager_16; // UnityEngine.Rendering.Universal.DecalUpdateCachedSystem UnityEngine.Rendering.Universal.DecalRendererFeature::m_DecalUpdateCachedSystem DecalUpdateCachedSystem_tE54DF723671C1BB35856878DBEC0A7B454E127B6* ___m_DecalUpdateCachedSystem_17; // UnityEngine.Rendering.Universal.DecalUpdateCullingGroupSystem UnityEngine.Rendering.Universal.DecalRendererFeature::m_DecalUpdateCullingGroupSystem DecalUpdateCullingGroupSystem_t73FB1167667D8FAED3C38AF3E308A1E717E2C7D2* ___m_DecalUpdateCullingGroupSystem_18; // UnityEngine.Rendering.Universal.DecalUpdateCulledSystem UnityEngine.Rendering.Universal.DecalRendererFeature::m_DecalUpdateCulledSystem DecalUpdateCulledSystem_t772328A4933CE3C08E3712729DBADF0C07CEC67F* ___m_DecalUpdateCulledSystem_19; // UnityEngine.Rendering.Universal.DecalCreateDrawCallSystem UnityEngine.Rendering.Universal.DecalRendererFeature::m_DecalCreateDrawCallSystem DecalCreateDrawCallSystem_tD9FCA6DDC386309EBF5C2D737D458A33E7EAF6DA* ___m_DecalCreateDrawCallSystem_20; // UnityEngine.Rendering.Universal.DecalDrawErrorSystem UnityEngine.Rendering.Universal.DecalRendererFeature::m_DrawErrorSystem DecalDrawErrorSystem_tBFEB031E49B33054C1378119DBFC83DDCBBD9837* ___m_DrawErrorSystem_21; // UnityEngine.Rendering.Universal.DBufferRenderPass UnityEngine.Rendering.Universal.DecalRendererFeature::m_DBufferRenderPass DBufferRenderPass_t49879C87DABC55DF17293F334967AE8ADC9101B7* ___m_DBufferRenderPass_22; // UnityEngine.Rendering.Universal.DecalForwardEmissivePass UnityEngine.Rendering.Universal.DecalRendererFeature::m_ForwardEmissivePass DecalForwardEmissivePass_t9C18488945B9FD7A0B3A20FBACC5DEAD39D9C5B9* ___m_ForwardEmissivePass_23; // UnityEngine.Rendering.Universal.DecalDrawDBufferSystem UnityEngine.Rendering.Universal.DecalRendererFeature::m_DecalDrawDBufferSystem DecalDrawDBufferSystem_t0BB9CCF4CC9111D00DDDFA8F485DB8B7C5E7DE8C* ___m_DecalDrawDBufferSystem_24; // UnityEngine.Rendering.Universal.DecalDrawFowardEmissiveSystem UnityEngine.Rendering.Universal.DecalRendererFeature::m_DecalDrawForwardEmissiveSystem DecalDrawFowardEmissiveSystem_t3A7F6E2F427E996F5E6FF6073ED0DD97921FD378* ___m_DecalDrawForwardEmissiveSystem_25; // UnityEngine.Material UnityEngine.Rendering.Universal.DecalRendererFeature::m_DBufferClearMaterial Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_DBufferClearMaterial_26; // UnityEngine.Rendering.Universal.DecalScreenSpaceRenderPass UnityEngine.Rendering.Universal.DecalRendererFeature::m_ScreenSpaceDecalRenderPass DecalScreenSpaceRenderPass_tA23A972765D97DFA9A20665DD1D4E3F4DF339016* ___m_ScreenSpaceDecalRenderPass_27; // UnityEngine.Rendering.Universal.DecalDrawScreenSpaceSystem UnityEngine.Rendering.Universal.DecalRendererFeature::m_DecalDrawScreenSpaceSystem DecalDrawScreenSpaceSystem_t6851B844B1C2A2DEF28F0D4AE9BDB03C86BCB69E* ___m_DecalDrawScreenSpaceSystem_28; // UnityEngine.Rendering.Universal.DecalSkipCulledSystem UnityEngine.Rendering.Universal.DecalRendererFeature::m_DecalSkipCulledSystem DecalSkipCulledSystem_tBE639384B2E60736F4BD7E7A5DC71A9F8AF84B1C* ___m_DecalSkipCulledSystem_29; // UnityEngine.Rendering.Universal.DecalGBufferRenderPass UnityEngine.Rendering.Universal.DecalRendererFeature::m_GBufferRenderPass DecalGBufferRenderPass_tF9AE5E097AC2B82F540580ECA6E502C1B885ECA4* ___m_GBufferRenderPass_30; // UnityEngine.Rendering.Universal.DecalDrawGBufferSystem UnityEngine.Rendering.Universal.DecalRendererFeature::m_DrawGBufferSystem DecalDrawGBufferSystem_t4520A37A2689CDF89893A02977EEC7F0701F796D* ___m_DrawGBufferSystem_31; // UnityEngine.Rendering.Universal.Internal.DeferredLights UnityEngine.Rendering.Universal.DecalRendererFeature::m_DeferredLights DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* ___m_DeferredLights_32; }; struct DecalRendererFeature_t60FD3C8045A8E32C2DF6FA12C247020274E76B7F_StaticFields { // UnityEngine.Rendering.Universal.SharedDecalEntityManager UnityEngine.Rendering.Universal.DecalRendererFeature::k__BackingField SharedDecalEntityManager_tA0A2AD50403B776D27F3D5023EBF02D8A8C7DBBD* ___U3CsharedDecalEntityManagerU3Ek__BackingField_5; }; // UnityEngine.Rendering.Universal.DepthOfField struct DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1 { // UnityEngine.Rendering.Universal.DepthOfFieldModeParameter UnityEngine.Rendering.Universal.DepthOfField::mode DepthOfFieldModeParameter_t2AC87B0A41A5C9BB872A9E9D7913C262F9DA4E26* ___mode_7; // UnityEngine.Rendering.MinFloatParameter UnityEngine.Rendering.Universal.DepthOfField::gaussianStart MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* ___gaussianStart_8; // UnityEngine.Rendering.MinFloatParameter UnityEngine.Rendering.Universal.DepthOfField::gaussianEnd MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* ___gaussianEnd_9; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.DepthOfField::gaussianMaxRadius ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___gaussianMaxRadius_10; // UnityEngine.Rendering.BoolParameter UnityEngine.Rendering.Universal.DepthOfField::highQualitySampling BoolParameter_tAA460C5A72ADBDDB4519BFF0BA040EC202E14E95* ___highQualitySampling_11; // UnityEngine.Rendering.MinFloatParameter UnityEngine.Rendering.Universal.DepthOfField::focusDistance MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* ___focusDistance_12; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.DepthOfField::aperture ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___aperture_13; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.DepthOfField::focalLength ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___focalLength_14; // UnityEngine.Rendering.ClampedIntParameter UnityEngine.Rendering.Universal.DepthOfField::bladeCount ClampedIntParameter_tAF77FC44E522B137734644AE2E3F702580033B8E* ___bladeCount_15; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.DepthOfField::bladeCurvature ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___bladeCurvature_16; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.DepthOfField::bladeRotation ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___bladeRotation_17; }; // UnityEngine.Rendering.Universal.FilmGrain struct FilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172 : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1 { // UnityEngine.Rendering.Universal.FilmGrainLookupParameter UnityEngine.Rendering.Universal.FilmGrain::type FilmGrainLookupParameter_tDF3F944D7FECD6E33C773117CA937AE2420F4C6F* ___type_7; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.FilmGrain::intensity ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___intensity_8; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.FilmGrain::response ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___response_9; // UnityEngine.Rendering.NoInterpTextureParameter UnityEngine.Rendering.Universal.FilmGrain::texture NoInterpTextureParameter_tC99FB0FE7B2B1D94AE407F612730FC05204C1478* ___texture_10; }; // UnityEngine.Rendering.Universal.LensDistortion struct LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6 : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1 { // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.LensDistortion::intensity ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___intensity_7; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.LensDistortion::xMultiplier ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___xMultiplier_8; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.LensDistortion::yMultiplier ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___yMultiplier_9; // UnityEngine.Rendering.Vector2Parameter UnityEngine.Rendering.Universal.LensDistortion::center Vector2Parameter_tA29C9FAC53EDB2E0996430A461F9CC59B6C4288A* ___center_10; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.LensDistortion::scale ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___scale_11; }; // UnityEngine.Rendering.Universal.LiftGammaGain struct LiftGammaGain_tCE44DE6A0AD9C3021625454489C765437B9ADF3D : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1 { // UnityEngine.Rendering.Vector4Parameter UnityEngine.Rendering.Universal.LiftGammaGain::lift Vector4Parameter_tF8B5631FA0DEBAE0FB7684D912F3994E22737C51* ___lift_7; // UnityEngine.Rendering.Vector4Parameter UnityEngine.Rendering.Universal.LiftGammaGain::gamma Vector4Parameter_tF8B5631FA0DEBAE0FB7684D912F3994E22737C51* ___gamma_8; // UnityEngine.Rendering.Vector4Parameter UnityEngine.Rendering.Universal.LiftGammaGain::gain Vector4Parameter_tF8B5631FA0DEBAE0FB7684D912F3994E22737C51* ___gain_9; }; // UnityEngine.Light struct Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3 : public Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA { // System.Int32 UnityEngine.Light::m_BakedIndex int32_t ___m_BakedIndex_4; }; // UnityEngine.MonoBehaviour struct MonoBehaviour_t532A11E69716D348D8AA7F854AFCBFCB8AD17F71 : public Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA { }; // UnityEngine.Rendering.Universal.MotionBlur struct MotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161 : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1 { // UnityEngine.Rendering.Universal.MotionBlurModeParameter UnityEngine.Rendering.Universal.MotionBlur::mode MotionBlurModeParameter_tB166307F460D4DF85A966BE6EDA29279F6B4FF14* ___mode_7; // UnityEngine.Rendering.Universal.MotionBlurQualityParameter UnityEngine.Rendering.Universal.MotionBlur::quality MotionBlurQualityParameter_tD50C3C4531FB58AB4B8C2917F41668C3EE54A637* ___quality_8; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.MotionBlur::intensity ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___intensity_9; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.MotionBlur::clamp ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___clamp_10; }; // UnityEngine.Rendering.Universal.PaniniProjection struct PaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1 { // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.PaniniProjection::distance ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___distance_7; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.PaniniProjection::cropToFit ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___cropToFit_8; }; // UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem struct RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13 : public RuntimeObject { // UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem/SwapBuffer UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::m_A SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 ___m_A_0; // UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem/SwapBuffer UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::m_B SwapBuffer_t431F23072C45F1BEE6FF42872627D5393B39A7C4 ___m_B_1; // UnityEngine.FilterMode UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::m_FilterMode int32_t ___m_FilterMode_4; // System.Boolean UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::m_AllowMSAA bool ___m_AllowMSAA_5; // System.Boolean UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::m_RTisAllocated bool ___m_RTisAllocated_6; }; struct RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_StaticFields { // System.Boolean UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::m_AisBackBuffer bool ___m_AisBackBuffer_2; // UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::m_Desc RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___m_Desc_3; }; // UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion struct ScreenSpaceAmbientOcclusion_t52CA24F8061CD470B87D688EE137A55280423AAF : public ScriptableRendererFeature_tF2ED08AD2498105378D4DAB0386A0F8A144EF4C6 { // UnityEngine.Shader UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion::m_Shader Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___m_Shader_5; // UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusionSettings UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion::m_Settings ScreenSpaceAmbientOcclusionSettings_t38C0791DB6E3E3C57C4F7E9C10E48B33C2AD16EE* ___m_Settings_6; // UnityEngine.Material UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion::m_Material Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_Material_7; // UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion/ScreenSpaceAmbientOcclusionPass UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion::m_SSAOPass ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5* ___m_SSAOPass_8; }; // UnityEngine.Rendering.Universal.ScreenSpaceShadows struct ScreenSpaceShadows_t25F81CCD73D153D4F52B97E8000321A6766DEF71 : public ScriptableRendererFeature_tF2ED08AD2498105378D4DAB0386A0F8A144EF4C6 { // UnityEngine.Shader UnityEngine.Rendering.Universal.ScreenSpaceShadows::m_Shader Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___m_Shader_5; // UnityEngine.Rendering.Universal.ScreenSpaceShadowsSettings UnityEngine.Rendering.Universal.ScreenSpaceShadows::m_Settings ScreenSpaceShadowsSettings_tFB5F4F71A95D81593CA7B0080EA9190291375583* ___m_Settings_6; // UnityEngine.Material UnityEngine.Rendering.Universal.ScreenSpaceShadows::m_Material Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_Material_7; // UnityEngine.Rendering.Universal.ScreenSpaceShadows/ScreenSpaceShadowsPass UnityEngine.Rendering.Universal.ScreenSpaceShadows::m_SSShadowsPass ScreenSpaceShadowsPass_t2AAAADE1CBCFAA6572B7792177A4E0D2E0479981* ___m_SSShadowsPass_8; // UnityEngine.Rendering.Universal.ScreenSpaceShadows/ScreenSpaceShadowsPostPass UnityEngine.Rendering.Universal.ScreenSpaceShadows::m_SSShadowsPostPass ScreenSpaceShadowsPostPass_t7082B6CA07A8CC4649420A694897A9328C9F91E7* ___m_SSShadowsPostPass_9; }; // UnityEngine.Rendering.Universal.ShadowsMidtonesHighlights struct ShadowsMidtonesHighlights_t1B261DC3A02B7225CD79AA452B82B6218145B44C : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1 { // UnityEngine.Rendering.Vector4Parameter UnityEngine.Rendering.Universal.ShadowsMidtonesHighlights::shadows Vector4Parameter_tF8B5631FA0DEBAE0FB7684D912F3994E22737C51* ___shadows_7; // UnityEngine.Rendering.Vector4Parameter UnityEngine.Rendering.Universal.ShadowsMidtonesHighlights::midtones Vector4Parameter_tF8B5631FA0DEBAE0FB7684D912F3994E22737C51* ___midtones_8; // UnityEngine.Rendering.Vector4Parameter UnityEngine.Rendering.Universal.ShadowsMidtonesHighlights::highlights Vector4Parameter_tF8B5631FA0DEBAE0FB7684D912F3994E22737C51* ___highlights_9; // UnityEngine.Rendering.MinFloatParameter UnityEngine.Rendering.Universal.ShadowsMidtonesHighlights::shadowsStart MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* ___shadowsStart_10; // UnityEngine.Rendering.MinFloatParameter UnityEngine.Rendering.Universal.ShadowsMidtonesHighlights::shadowsEnd MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* ___shadowsEnd_11; // UnityEngine.Rendering.MinFloatParameter UnityEngine.Rendering.Universal.ShadowsMidtonesHighlights::highlightsStart MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* ___highlightsStart_12; // UnityEngine.Rendering.MinFloatParameter UnityEngine.Rendering.Universal.ShadowsMidtonesHighlights::highlightsEnd MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* ___highlightsEnd_13; }; // UnityEngine.Skybox struct Skybox_tB3C6FDB5DCB4633B155B7A80045542B7C3388441 : public Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA { }; // UnityEngine.Rendering.Universal.SplitToning struct SplitToning_t66AFCEC63C3A2BFA605A11B72367C029E8EFC561 : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1 { // UnityEngine.Rendering.ColorParameter UnityEngine.Rendering.Universal.SplitToning::shadows ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0* ___shadows_7; // UnityEngine.Rendering.ColorParameter UnityEngine.Rendering.Universal.SplitToning::highlights ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0* ___highlights_8; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.SplitToning::balance ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___balance_9; }; // UnityEngine.Rendering.Universal.Tonemapping struct Tonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1 { // UnityEngine.Rendering.Universal.TonemappingModeParameter UnityEngine.Rendering.Universal.Tonemapping::mode TonemappingModeParameter_t0F6AAE0B6FFB371E2035BB0C739AF87C37E1760A* ___mode_7; }; // UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset struct UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232 : public RenderPipelineAsset_t5F9BF815BF931E1314B184E7F9070FB649C7054E { // UnityEngine.Shader UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_DefaultShader Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___m_DefaultShader_4; // UnityEngine.Rendering.Universal.ScriptableRenderer[] UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_Renderers ScriptableRendererU5BU5D_t9B15C048BCE03A67E830F1C79989B6A3E43788E6* ___m_Renderers_5; // System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::k_AssetVersion int32_t ___k_AssetVersion_6; // System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::k_AssetPreviousVersion int32_t ___k_AssetPreviousVersion_7; // UnityEngine.Rendering.Universal.RendererType UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_RendererType int32_t ___m_RendererType_8; // UnityEngine.Rendering.Universal.ScriptableRendererData UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_RendererData ScriptableRendererData_t9005CE645D4881FA4431E52EDC7678203632CAA7* ___m_RendererData_9; // UnityEngine.Rendering.Universal.ScriptableRendererData[] UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_RendererDataList ScriptableRendererDataU5BU5D_tC674C147618C92B68DB64ECFDC847C8A941C6169* ___m_RendererDataList_10; // System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_DefaultRendererIndex int32_t ___m_DefaultRendererIndex_11; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_RequireDepthTexture bool ___m_RequireDepthTexture_12; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_RequireOpaqueTexture bool ___m_RequireOpaqueTexture_13; // UnityEngine.Rendering.Universal.Downsampling UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_OpaqueDownsampling int32_t ___m_OpaqueDownsampling_14; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_SupportsTerrainHoles bool ___m_SupportsTerrainHoles_15; // UnityEngine.Rendering.Universal.StoreActionsOptimization UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_StoreActionsOptimization int32_t ___m_StoreActionsOptimization_16; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_SupportsHDR bool ___m_SupportsHDR_17; // UnityEngine.Rendering.Universal.MsaaQuality UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_MSAA int32_t ___m_MSAA_18; // System.Single UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_RenderScale float ___m_RenderScale_19; // UnityEngine.Rendering.Universal.UpscalingFilterSelection UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_UpscalingFilter int32_t ___m_UpscalingFilter_20; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_FsrOverrideSharpness bool ___m_FsrOverrideSharpness_21; // System.Single UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_FsrSharpness float ___m_FsrSharpness_22; // UnityEngine.Rendering.Universal.LightRenderingMode UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_MainLightRenderingMode int32_t ___m_MainLightRenderingMode_23; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_MainLightShadowsSupported bool ___m_MainLightShadowsSupported_24; // UnityEngine.Rendering.Universal.ShadowResolution UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_MainLightShadowmapResolution int32_t ___m_MainLightShadowmapResolution_25; // UnityEngine.Rendering.Universal.LightRenderingMode UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_AdditionalLightsRenderingMode int32_t ___m_AdditionalLightsRenderingMode_26; // System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_AdditionalLightsPerObjectLimit int32_t ___m_AdditionalLightsPerObjectLimit_27; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_AdditionalLightShadowsSupported bool ___m_AdditionalLightShadowsSupported_28; // UnityEngine.Rendering.Universal.ShadowResolution UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_AdditionalLightsShadowmapResolution int32_t ___m_AdditionalLightsShadowmapResolution_29; // System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_AdditionalLightsShadowResolutionTierLow int32_t ___m_AdditionalLightsShadowResolutionTierLow_30; // System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_AdditionalLightsShadowResolutionTierMedium int32_t ___m_AdditionalLightsShadowResolutionTierMedium_31; // System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_AdditionalLightsShadowResolutionTierHigh int32_t ___m_AdditionalLightsShadowResolutionTierHigh_32; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ReflectionProbeBlending bool ___m_ReflectionProbeBlending_33; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ReflectionProbeBoxProjection bool ___m_ReflectionProbeBoxProjection_34; // System.Single UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ShadowDistance float ___m_ShadowDistance_35; // System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ShadowCascadeCount int32_t ___m_ShadowCascadeCount_36; // System.Single UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_Cascade2Split float ___m_Cascade2Split_37; // UnityEngine.Vector2 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_Cascade3Split Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___m_Cascade3Split_38; // UnityEngine.Vector3 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_Cascade4Split Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Cascade4Split_39; // System.Single UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_CascadeBorder float ___m_CascadeBorder_40; // System.Single UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ShadowDepthBias float ___m_ShadowDepthBias_41; // System.Single UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ShadowNormalBias float ___m_ShadowNormalBias_42; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_SoftShadowsSupported bool ___m_SoftShadowsSupported_43; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ConservativeEnclosingSphere bool ___m_ConservativeEnclosingSphere_44; // System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_NumIterationsEnclosingSphere int32_t ___m_NumIterationsEnclosingSphere_45; // UnityEngine.Rendering.Universal.LightCookieResolution UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_AdditionalLightsCookieResolution int32_t ___m_AdditionalLightsCookieResolution_46; // UnityEngine.Rendering.Universal.LightCookieFormat UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_AdditionalLightsCookieFormat int32_t ___m_AdditionalLightsCookieFormat_47; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_UseSRPBatcher bool ___m_UseSRPBatcher_48; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_SupportsDynamicBatching bool ___m_SupportsDynamicBatching_49; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_MixedLightingSupported bool ___m_MixedLightingSupported_50; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_SupportsLightLayers bool ___m_SupportsLightLayers_51; // UnityEngine.Rendering.Universal.PipelineDebugLevel UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_DebugLevel int32_t ___m_DebugLevel_52; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_UseAdaptivePerformance bool ___m_UseAdaptivePerformance_53; // UnityEngine.Rendering.Universal.ColorGradingMode UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ColorGradingMode int32_t ___m_ColorGradingMode_54; // System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ColorGradingLutSize int32_t ___m_ColorGradingLutSize_55; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_UseFastSRGBLinearConversion bool ___m_UseFastSRGBLinearConversion_56; // UnityEngine.Rendering.Universal.ShadowQuality UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ShadowType int32_t ___m_ShadowType_57; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_LocalShadowsSupported bool ___m_LocalShadowsSupported_58; // UnityEngine.Rendering.Universal.ShadowResolution UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_LocalShadowsAtlasResolution int32_t ___m_LocalShadowsAtlasResolution_59; // System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_MaxPixelLights int32_t ___m_MaxPixelLights_60; // UnityEngine.Rendering.Universal.ShadowResolution UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ShadowAtlasResolution int32_t ___m_ShadowAtlasResolution_61; // UnityEngine.Rendering.Universal.ShaderVariantLogLevel UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ShaderVariantLogLevel int32_t ___m_ShaderVariantLogLevel_62; // UnityEngine.Rendering.Universal.VolumeFrameworkUpdateMode UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_VolumeFrameworkUpdateMode int32_t ___m_VolumeFrameworkUpdateMode_63; // UnityEngine.Rendering.Universal.ShadowCascadesOption UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::m_ShadowCascades int32_t ___m_ShadowCascades_72; }; struct UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232_StaticFields { // System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::AdditionalLightsDefaultShadowResolutionTierLow int32_t ___AdditionalLightsDefaultShadowResolutionTierLow_68; // System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::AdditionalLightsDefaultShadowResolutionTierMedium int32_t ___AdditionalLightsDefaultShadowResolutionTierMedium_69; // System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::AdditionalLightsDefaultShadowResolutionTierHigh int32_t ___AdditionalLightsDefaultShadowResolutionTierHigh_70; // UnityEngine.Experimental.Rendering.GraphicsFormat[][] UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::s_LightCookieFormatList GraphicsFormatU5BU5DU5BU5D_t1424BD937A890524D2A66FF39E61DEB0F10FE0A2* ___s_LightCookieFormatList_71; }; // UnityEngine.Rendering.Universal.UniversalRenderer struct UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A : public ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892 { // UnityEngine.Rendering.Universal.Internal.DepthOnlyPass UnityEngine.Rendering.Universal.UniversalRenderer::m_DepthPrepass DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* ___m_DepthPrepass_43; // UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass UnityEngine.Rendering.Universal.UniversalRenderer::m_DepthNormalPrepass DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* ___m_DepthNormalPrepass_44; // UnityEngine.Rendering.Universal.Internal.CopyDepthPass UnityEngine.Rendering.Universal.UniversalRenderer::m_PrimedDepthCopyPass CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* ___m_PrimedDepthCopyPass_45; // UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass UnityEngine.Rendering.Universal.UniversalRenderer::m_MotionVectorPass MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471* ___m_MotionVectorPass_46; // UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass UnityEngine.Rendering.Universal.UniversalRenderer::m_MainLightShadowCasterPass MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* ___m_MainLightShadowCasterPass_47; // UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass UnityEngine.Rendering.Universal.UniversalRenderer::m_AdditionalLightsShadowCasterPass AdditionalLightsShadowCasterPass_t5E00A3C851AB73A44B7577458AD868AF8F4FE004* ___m_AdditionalLightsShadowCasterPass_48; // UnityEngine.Rendering.Universal.Internal.GBufferPass UnityEngine.Rendering.Universal.UniversalRenderer::m_GBufferPass GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7* ___m_GBufferPass_49; // UnityEngine.Rendering.Universal.Internal.CopyDepthPass UnityEngine.Rendering.Universal.UniversalRenderer::m_GBufferCopyDepthPass CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* ___m_GBufferCopyDepthPass_50; // UnityEngine.Rendering.Universal.Internal.TileDepthRangePass UnityEngine.Rendering.Universal.UniversalRenderer::m_TileDepthRangePass TileDepthRangePass_t2FC8B84E35AB5485FE7F2D41EFCE5E45D14B93FF* ___m_TileDepthRangePass_51; // UnityEngine.Rendering.Universal.Internal.TileDepthRangePass UnityEngine.Rendering.Universal.UniversalRenderer::m_TileDepthRangeExtraPass TileDepthRangePass_t2FC8B84E35AB5485FE7F2D41EFCE5E45D14B93FF* ___m_TileDepthRangeExtraPass_52; // UnityEngine.Rendering.Universal.Internal.DeferredPass UnityEngine.Rendering.Universal.UniversalRenderer::m_DeferredPass DeferredPass_t6790EE70B629EA472728A1396EA57FE14D0D8BF0* ___m_DeferredPass_53; // UnityEngine.Rendering.Universal.Internal.DrawObjectsPass UnityEngine.Rendering.Universal.UniversalRenderer::m_RenderOpaqueForwardOnlyPass DrawObjectsPass_t84B46B3BEA317D89ACA0B04F80A9346789E8DE68* ___m_RenderOpaqueForwardOnlyPass_54; // UnityEngine.Rendering.Universal.Internal.DrawObjectsPass UnityEngine.Rendering.Universal.UniversalRenderer::m_RenderOpaqueForwardPass DrawObjectsPass_t84B46B3BEA317D89ACA0B04F80A9346789E8DE68* ___m_RenderOpaqueForwardPass_55; // UnityEngine.Rendering.Universal.DrawSkyboxPass UnityEngine.Rendering.Universal.UniversalRenderer::m_DrawSkyboxPass DrawSkyboxPass_tA8A4796DE653DCC58C5FF906E4EC142FD901EADA* ___m_DrawSkyboxPass_56; // UnityEngine.Rendering.Universal.Internal.CopyDepthPass UnityEngine.Rendering.Universal.UniversalRenderer::m_CopyDepthPass CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* ___m_CopyDepthPass_57; // UnityEngine.Rendering.Universal.Internal.CopyColorPass UnityEngine.Rendering.Universal.UniversalRenderer::m_CopyColorPass CopyColorPass_t36EEE0428120ED6DF4A8C2CABB2F30CA9C784693* ___m_CopyColorPass_58; // UnityEngine.Rendering.Universal.TransparentSettingsPass UnityEngine.Rendering.Universal.UniversalRenderer::m_TransparentSettingsPass TransparentSettingsPass_t13490AAB630DED3A5EDF11A4F4D340B04E3B85B7* ___m_TransparentSettingsPass_59; // UnityEngine.Rendering.Universal.Internal.DrawObjectsPass UnityEngine.Rendering.Universal.UniversalRenderer::m_RenderTransparentForwardPass DrawObjectsPass_t84B46B3BEA317D89ACA0B04F80A9346789E8DE68* ___m_RenderTransparentForwardPass_60; // UnityEngine.Rendering.Universal.InvokeOnRenderObjectCallbackPass UnityEngine.Rendering.Universal.UniversalRenderer::m_OnRenderObjectCallbackPass InvokeOnRenderObjectCallbackPass_tC8BAE077CDE3D8D01F80041E285EAEC9E375FFE9* ___m_OnRenderObjectCallbackPass_61; // UnityEngine.Rendering.Universal.Internal.FinalBlitPass UnityEngine.Rendering.Universal.UniversalRenderer::m_FinalBlitPass FinalBlitPass_t5A422DA2B38F1886E0F5AC3D26CE2455177C3EAC* ___m_FinalBlitPass_62; // UnityEngine.Rendering.Universal.CapturePass UnityEngine.Rendering.Universal.UniversalRenderer::m_CapturePass CapturePass_tBD745B83E7D4AE9A6F35EE0760F1CCAC51B787EE* ___m_CapturePass_63; // UnityEngine.Rendering.Universal.XROcclusionMeshPass UnityEngine.Rendering.Universal.UniversalRenderer::m_XROcclusionMeshPass XROcclusionMeshPass_tA8EDF609A01F4AA46E173A12633B8329524F4CD8* ___m_XROcclusionMeshPass_64; // UnityEngine.Rendering.Universal.Internal.CopyDepthPass UnityEngine.Rendering.Universal.UniversalRenderer::m_XRCopyDepthPass CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* ___m_XRCopyDepthPass_65; // UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem UnityEngine.Rendering.Universal.UniversalRenderer::m_ColorBufferSystem RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* ___m_ColorBufferSystem_66; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.UniversalRenderer::m_ActiveCameraColorAttachment RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___m_ActiveCameraColorAttachment_67; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.UniversalRenderer::m_ColorFrontBuffer RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___m_ColorFrontBuffer_68; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.UniversalRenderer::m_ActiveCameraDepthAttachment RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___m_ActiveCameraDepthAttachment_69; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.UniversalRenderer::m_CameraDepthAttachment RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___m_CameraDepthAttachment_70; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.UniversalRenderer::m_DepthTexture RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___m_DepthTexture_71; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.UniversalRenderer::m_NormalsTexture RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___m_NormalsTexture_72; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.UniversalRenderer::m_OpaqueColor RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___m_OpaqueColor_73; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.UniversalRenderer::m_DepthInfoTexture RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___m_DepthInfoTexture_74; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.UniversalRenderer::m_TileDepthInfoTexture RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___m_TileDepthInfoTexture_75; // UnityEngine.Rendering.Universal.Internal.ForwardLights UnityEngine.Rendering.Universal.UniversalRenderer::m_ForwardLights ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA* ___m_ForwardLights_76; // UnityEngine.Rendering.Universal.Internal.DeferredLights UnityEngine.Rendering.Universal.UniversalRenderer::m_DeferredLights DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* ___m_DeferredLights_77; // UnityEngine.Rendering.Universal.RenderingMode UnityEngine.Rendering.Universal.UniversalRenderer::m_RenderingMode int32_t ___m_RenderingMode_78; // UnityEngine.Rendering.Universal.DepthPrimingMode UnityEngine.Rendering.Universal.UniversalRenderer::m_DepthPrimingMode int32_t ___m_DepthPrimingMode_79; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderer::m_DepthPrimingRecommended bool ___m_DepthPrimingRecommended_80; // UnityEngine.Rendering.StencilState UnityEngine.Rendering.Universal.UniversalRenderer::m_DefaultStencilState StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 ___m_DefaultStencilState_81; // UnityEngine.Rendering.Universal.LightCookieManager UnityEngine.Rendering.Universal.UniversalRenderer::m_LightCookieManager LightCookieManager_t47C455537F06ECCE295272AF0BE14CDF1FB54C2B* ___m_LightCookieManager_82; // UnityEngine.Rendering.Universal.IntermediateTextureMode UnityEngine.Rendering.Universal.UniversalRenderer::m_IntermediateTextureMode int32_t ___m_IntermediateTextureMode_83; // UnityEngine.Material UnityEngine.Rendering.Universal.UniversalRenderer::m_BlitMaterial Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_BlitMaterial_84; // UnityEngine.Material UnityEngine.Rendering.Universal.UniversalRenderer::m_CopyDepthMaterial Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_CopyDepthMaterial_85; // UnityEngine.Material UnityEngine.Rendering.Universal.UniversalRenderer::m_SamplingMaterial Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_SamplingMaterial_86; // UnityEngine.Material UnityEngine.Rendering.Universal.UniversalRenderer::m_TileDepthInfoMaterial Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_TileDepthInfoMaterial_87; // UnityEngine.Material UnityEngine.Rendering.Universal.UniversalRenderer::m_TileDeferredMaterial Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_TileDeferredMaterial_88; // UnityEngine.Material UnityEngine.Rendering.Universal.UniversalRenderer::m_StencilDeferredMaterial Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_StencilDeferredMaterial_89; // UnityEngine.Material UnityEngine.Rendering.Universal.UniversalRenderer::m_CameraMotionVecMaterial Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_CameraMotionVecMaterial_90; // UnityEngine.Material UnityEngine.Rendering.Universal.UniversalRenderer::m_ObjectMotionVecMaterial Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_ObjectMotionVecMaterial_91; // UnityEngine.Rendering.Universal.PostProcessPasses UnityEngine.Rendering.Universal.UniversalRenderer::m_PostProcessPasses PostProcessPasses_tAED11E629F8830B180E0759F4A988839F786D3E9 ___m_PostProcessPasses_92; }; struct UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A_StaticFields { // System.Collections.Generic.List`1 UnityEngine.Rendering.Universal.UniversalRenderer::k_DepthNormalsOnly List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* ___k_DepthNormalsOnly_42; }; // UnityEngine.Rendering.Universal.UniversalRendererData struct UniversalRendererData_t57D400CEB38765F55EB74FDBD786B9A73C293CA6 : public ScriptableRendererData_t9005CE645D4881FA4431E52EDC7678203632CAA7 { // UnityEngine.Rendering.Universal.PostProcessData UnityEngine.Rendering.Universal.UniversalRendererData::postProcessData PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* ___postProcessData_9; // UnityEngine.Rendering.Universal.XRSystemData UnityEngine.Rendering.Universal.UniversalRendererData::xrSystemData XRSystemData_t89A064914358326F98105E94D5F082C186133DE6* ___xrSystemData_10; // UnityEngine.Rendering.Universal.UniversalRendererData/ShaderResources UnityEngine.Rendering.Universal.UniversalRendererData::shaders ShaderResources_t9E48D1BC255505EC66B90558EF6489F704FD3663* ___shaders_11; // System.Int32 UnityEngine.Rendering.Universal.UniversalRendererData::m_AssetVersion int32_t ___m_AssetVersion_13; // UnityEngine.LayerMask UnityEngine.Rendering.Universal.UniversalRendererData::m_OpaqueLayerMask LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___m_OpaqueLayerMask_14; // UnityEngine.LayerMask UnityEngine.Rendering.Universal.UniversalRendererData::m_TransparentLayerMask LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___m_TransparentLayerMask_15; // UnityEngine.Rendering.Universal.StencilStateData UnityEngine.Rendering.Universal.UniversalRendererData::m_DefaultStencilState StencilStateData_t4181AB6F6A795950C67270CB147999D915071462* ___m_DefaultStencilState_16; // System.Boolean UnityEngine.Rendering.Universal.UniversalRendererData::m_ShadowTransparentReceive bool ___m_ShadowTransparentReceive_17; // UnityEngine.Rendering.Universal.RenderingMode UnityEngine.Rendering.Universal.UniversalRendererData::m_RenderingMode int32_t ___m_RenderingMode_18; // UnityEngine.Rendering.Universal.DepthPrimingMode UnityEngine.Rendering.Universal.UniversalRendererData::m_DepthPrimingMode int32_t ___m_DepthPrimingMode_19; // System.Boolean UnityEngine.Rendering.Universal.UniversalRendererData::m_AccurateGbufferNormals bool ___m_AccurateGbufferNormals_20; // System.Boolean UnityEngine.Rendering.Universal.UniversalRendererData::m_ClusteredRendering bool ___m_ClusteredRendering_21; // UnityEngine.Rendering.Universal.TileSize UnityEngine.Rendering.Universal.UniversalRendererData::m_TileSize int32_t ___m_TileSize_23; // UnityEngine.Rendering.Universal.IntermediateTextureMode UnityEngine.Rendering.Universal.UniversalRendererData::m_IntermediateTextureMode int32_t ___m_IntermediateTextureMode_24; }; // UnityEngine.Rendering.Universal.Vignette struct Vignette_t77147DD5FEEB4476AF22BD98255F8010738985DC : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1 { // UnityEngine.Rendering.ColorParameter UnityEngine.Rendering.Universal.Vignette::color ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0* ___color_7; // UnityEngine.Rendering.Vector2Parameter UnityEngine.Rendering.Universal.Vignette::center Vector2Parameter_tA29C9FAC53EDB2E0996430A461F9CC59B6C4288A* ___center_8; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.Vignette::intensity ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___intensity_9; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.Vignette::smoothness ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___smoothness_10; // UnityEngine.Rendering.BoolParameter UnityEngine.Rendering.Universal.Vignette::rounded BoolParameter_tAA460C5A72ADBDDB4519BFF0BA040EC202E14E95* ___rounded_11; }; // UnityEngine.Rendering.Universal.WhiteBalance struct WhiteBalance_t5AECC55FE744B4D1F2A0E6DD4950D9669900891A : public VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1 { // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.WhiteBalance::temperature ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___temperature_7; // UnityEngine.Rendering.ClampedFloatParameter UnityEngine.Rendering.Universal.WhiteBalance::tint ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* ___tint_8; }; // UnityEngine.Rendering.Universal.DecalProjector struct DecalProjector_tE7CEBAABFEF36162FD325321C1F94173CEFEDF64 : public MonoBehaviour_t532A11E69716D348D8AA7F854AFCBFCB8AD17F71 { // UnityEngine.Rendering.Universal.DecalEntity UnityEngine.Rendering.Universal.DecalProjector::k__BackingField DecalEntity_t8CAF09C65939503449C4138ADCDC4907196293FD ___U3CdecalEntityU3Ek__BackingField_9; // UnityEngine.Material UnityEngine.Rendering.Universal.DecalProjector::m_Material Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_Material_10; // System.Single UnityEngine.Rendering.Universal.DecalProjector::m_DrawDistance float ___m_DrawDistance_11; // System.Single UnityEngine.Rendering.Universal.DecalProjector::m_FadeScale float ___m_FadeScale_12; // System.Single UnityEngine.Rendering.Universal.DecalProjector::m_StartAngleFade float ___m_StartAngleFade_13; // System.Single UnityEngine.Rendering.Universal.DecalProjector::m_EndAngleFade float ___m_EndAngleFade_14; // UnityEngine.Vector2 UnityEngine.Rendering.Universal.DecalProjector::m_UVScale Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___m_UVScale_15; // UnityEngine.Vector2 UnityEngine.Rendering.Universal.DecalProjector::m_UVBias Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___m_UVBias_16; // UnityEngine.Rendering.Universal.DecalScaleMode UnityEngine.Rendering.Universal.DecalProjector::m_ScaleMode int32_t ___m_ScaleMode_17; // UnityEngine.Vector3 UnityEngine.Rendering.Universal.DecalProjector::m_Offset Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Offset_18; // UnityEngine.Vector3 UnityEngine.Rendering.Universal.DecalProjector::m_Size Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Size_19; // System.Single UnityEngine.Rendering.Universal.DecalProjector::m_FadeFactor float ___m_FadeFactor_20; // UnityEngine.Material UnityEngine.Rendering.Universal.DecalProjector::m_OldMaterial Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_OldMaterial_21; }; struct DecalProjector_tE7CEBAABFEF36162FD325321C1F94173CEFEDF64_StaticFields { // UnityEngine.Rendering.Universal.DecalProjector/DecalProjectorAction UnityEngine.Rendering.Universal.DecalProjector::onDecalAdd DecalProjectorAction_tDFCBDEE542B3D640BD121E036275AA51A003CF5C* ___onDecalAdd_4; // UnityEngine.Rendering.Universal.DecalProjector/DecalProjectorAction UnityEngine.Rendering.Universal.DecalProjector::onDecalRemove DecalProjectorAction_tDFCBDEE542B3D640BD121E036275AA51A003CF5C* ___onDecalRemove_5; // UnityEngine.Rendering.Universal.DecalProjector/DecalProjectorAction UnityEngine.Rendering.Universal.DecalProjector::onDecalPropertyChange DecalProjectorAction_tDFCBDEE542B3D640BD121E036275AA51A003CF5C* ___onDecalPropertyChange_6; // UnityEngine.Rendering.Universal.DecalProjector/DecalProjectorAction UnityEngine.Rendering.Universal.DecalProjector::onDecalMaterialChange DecalProjectorAction_tDFCBDEE542B3D640BD121E036275AA51A003CF5C* ___onDecalMaterialChange_7; // UnityEngine.Material UnityEngine.Rendering.Universal.DecalProjector::k__BackingField Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___U3CdefaultMaterialU3Ek__BackingField_8; }; // UnityEngine.Rendering.Universal.UniversalAdditionalCameraData struct UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93 : public MonoBehaviour_t532A11E69716D348D8AA7F854AFCBFCB8AD17F71 { // System.Boolean UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_RenderShadows bool ___m_RenderShadows_8; // UnityEngine.Rendering.Universal.CameraOverrideOption UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_RequiresDepthTextureOption int32_t ___m_RequiresDepthTextureOption_9; // UnityEngine.Rendering.Universal.CameraOverrideOption UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_RequiresOpaqueTextureOption int32_t ___m_RequiresOpaqueTextureOption_10; // UnityEngine.Rendering.Universal.CameraRenderType UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_CameraType int32_t ___m_CameraType_11; // System.Collections.Generic.List`1 UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_Cameras List_1_tD2FA3273746E404D72561E8324608D18B52B533E* ___m_Cameras_12; // System.Int32 UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_RendererIndex int32_t ___m_RendererIndex_13; // UnityEngine.LayerMask UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_VolumeLayerMask LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___m_VolumeLayerMask_14; // UnityEngine.Transform UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_VolumeTrigger Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* ___m_VolumeTrigger_15; // UnityEngine.Rendering.Universal.VolumeFrameworkUpdateMode UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_VolumeFrameworkUpdateModeOption int32_t ___m_VolumeFrameworkUpdateModeOption_16; // System.Boolean UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_RenderPostProcessing bool ___m_RenderPostProcessing_17; // UnityEngine.Rendering.Universal.AntialiasingMode UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_Antialiasing int32_t ___m_Antialiasing_18; // UnityEngine.Rendering.Universal.AntialiasingQuality UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_AntialiasingQuality int32_t ___m_AntialiasingQuality_19; // System.Boolean UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_StopNaN bool ___m_StopNaN_20; // System.Boolean UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_Dithering bool ___m_Dithering_21; // System.Boolean UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_ClearDepth bool ___m_ClearDepth_22; // System.Boolean UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_AllowXRRendering bool ___m_AllowXRRendering_23; // UnityEngine.Camera UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_Camera Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___m_Camera_24; // System.Boolean UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_RequiresDepthTexture bool ___m_RequiresDepthTexture_25; // System.Boolean UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_RequiresColorTexture bool ___m_RequiresColorTexture_26; // System.Single UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_Version float ___m_Version_27; // UnityEngine.Rendering.VolumeStack UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::m_VolumeStack VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* ___m_VolumeStack_29; }; struct UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93_StaticFields { // UnityEngine.Rendering.Universal.UniversalAdditionalCameraData UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::s_DefaultAdditionalCameraData UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* ___s_DefaultAdditionalCameraData_28; }; // UnityEngine.Rendering.Universal.UniversalAdditionalLightData struct UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107 : public MonoBehaviour_t532A11E69716D348D8AA7F854AFCBFCB8AD17F71 { // System.Int32 UnityEngine.Rendering.Universal.UniversalAdditionalLightData::m_Version int32_t ___m_Version_4; // System.Boolean UnityEngine.Rendering.Universal.UniversalAdditionalLightData::m_UsePipelineSettings bool ___m_UsePipelineSettings_5; // System.Int32 UnityEngine.Rendering.Universal.UniversalAdditionalLightData::m_AdditionalLightsShadowResolutionTier int32_t ___m_AdditionalLightsShadowResolutionTier_13; // UnityEngine.Rendering.Universal.LightLayerEnum UnityEngine.Rendering.Universal.UniversalAdditionalLightData::m_LightLayerMask int32_t ___m_LightLayerMask_14; // System.Boolean UnityEngine.Rendering.Universal.UniversalAdditionalLightData::m_CustomShadowLayers bool ___m_CustomShadowLayers_15; // UnityEngine.Rendering.Universal.LightLayerEnum UnityEngine.Rendering.Universal.UniversalAdditionalLightData::m_ShadowLayerMask int32_t ___m_ShadowLayerMask_16; // UnityEngine.Vector2 UnityEngine.Rendering.Universal.UniversalAdditionalLightData::m_LightCookieSize Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___m_LightCookieSize_17; // UnityEngine.Vector2 UnityEngine.Rendering.Universal.UniversalAdditionalLightData::m_LightCookieOffset Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___m_LightCookieOffset_18; }; struct UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107_StaticFields { // System.Int32 UnityEngine.Rendering.Universal.UniversalAdditionalLightData::AdditionalLightsShadowResolutionTierCustom int32_t ___AdditionalLightsShadowResolutionTierCustom_6; // System.Int32 UnityEngine.Rendering.Universal.UniversalAdditionalLightData::AdditionalLightsShadowResolutionTierLow int32_t ___AdditionalLightsShadowResolutionTierLow_7; // System.Int32 UnityEngine.Rendering.Universal.UniversalAdditionalLightData::AdditionalLightsShadowResolutionTierMedium int32_t ___AdditionalLightsShadowResolutionTierMedium_8; // System.Int32 UnityEngine.Rendering.Universal.UniversalAdditionalLightData::AdditionalLightsShadowResolutionTierHigh int32_t ___AdditionalLightsShadowResolutionTierHigh_9; // System.Int32 UnityEngine.Rendering.Universal.UniversalAdditionalLightData::AdditionalLightsShadowDefaultResolutionTier int32_t ___AdditionalLightsShadowDefaultResolutionTier_10; // System.Int32 UnityEngine.Rendering.Universal.UniversalAdditionalLightData::AdditionalLightsShadowDefaultCustomResolution int32_t ___AdditionalLightsShadowDefaultCustomResolution_11; // System.Int32 UnityEngine.Rendering.Universal.UniversalAdditionalLightData::AdditionalLightsShadowMinimumResolution int32_t ___AdditionalLightsShadowMinimumResolution_12; }; #ifdef __clang__ #pragma clang diagnostic pop #endif // UnityEngine.Rendering.Universal.LightCookieManager/LightCookieMapping[] struct LightCookieMappingU5BU5D_tE1F10A7D54920D3636F1DB7774B3D5F5B560E263 : public RuntimeArray { ALIGN_FIELD (8) LightCookieMapping_t76B317D9FDE96056FA698B46B45D7F0937BD02D2 m_Items[1]; inline LightCookieMapping_t76B317D9FDE96056FA698B46B45D7F0937BD02D2 GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline LightCookieMapping_t76B317D9FDE96056FA698B46B45D7F0937BD02D2* GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, LightCookieMapping_t76B317D9FDE96056FA698B46B45D7F0937BD02D2 value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)&((m_Items + index)->___light_2), (void*)NULL); } inline LightCookieMapping_t76B317D9FDE96056FA698B46B45D7F0937BD02D2 GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline LightCookieMapping_t76B317D9FDE96056FA698B46B45D7F0937BD02D2* GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, LightCookieMapping_t76B317D9FDE96056FA698B46B45D7F0937BD02D2 value) { m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)&((m_Items + index)->___light_2), (void*)NULL); } }; // UnityEngine.Vector4[] struct Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD : public RuntimeArray { ALIGN_FIELD (8) Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 m_Items[1]; inline Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; } inline Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 value) { m_Items[index] = value; } }; // System.Single[] struct SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C : public RuntimeArray { ALIGN_FIELD (8) float m_Items[1]; inline float GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline float* GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, float value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; } inline float GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline float* GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, float value) { m_Items[index] = value; } }; // UnityEngine.Matrix4x4[] struct Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D : public RuntimeArray { ALIGN_FIELD (8) Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 m_Items[1]; inline Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; } inline Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 value) { m_Items[index] = value; } }; // UnityEngine.Keyframe[] struct KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3 : public RuntimeArray { ALIGN_FIELD (8) Keyframe_tB9C67DCBFE10C0AE9C52CB5C66E944255C9254F0 m_Items[1]; inline Keyframe_tB9C67DCBFE10C0AE9C52CB5C66E944255C9254F0 GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline Keyframe_tB9C67DCBFE10C0AE9C52CB5C66E944255C9254F0* GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, Keyframe_tB9C67DCBFE10C0AE9C52CB5C66E944255C9254F0 value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; } inline Keyframe_tB9C67DCBFE10C0AE9C52CB5C66E944255C9254F0 GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline Keyframe_tB9C67DCBFE10C0AE9C52CB5C66E944255C9254F0* GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, Keyframe_tB9C67DCBFE10C0AE9C52CB5C66E944255C9254F0 value) { m_Items[index] = value; } }; // UnityEngine.Texture2D[] struct Texture2DU5BU5D_t05332F1E3F7D4493E304C702201F9BE4F9236191 : public RuntimeArray { ALIGN_FIELD (8) Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* m_Items[1]; inline Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4** GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } inline Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4** GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* value) { m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } }; // UnityEngine.Rendering.Universal.DecalProjector[] struct DecalProjectorU5BU5D_t4DB89E5586C0FD4200DA223C0ADAFD3D66BF21F3 : public RuntimeArray { ALIGN_FIELD (8) DecalProjector_tE7CEBAABFEF36162FD325321C1F94173CEFEDF64* m_Items[1]; inline DecalProjector_tE7CEBAABFEF36162FD325321C1F94173CEFEDF64* GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline DecalProjector_tE7CEBAABFEF36162FD325321C1F94173CEFEDF64** GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, DecalProjector_tE7CEBAABFEF36162FD325321C1F94173CEFEDF64* value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } inline DecalProjector_tE7CEBAABFEF36162FD325321C1F94173CEFEDF64* GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline DecalProjector_tE7CEBAABFEF36162FD325321C1F94173CEFEDF64** GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, DecalProjector_tE7CEBAABFEF36162FD325321C1F94173CEFEDF64* value) { m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } }; // System.Object[] struct ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918 : public RuntimeArray { ALIGN_FIELD (8) RuntimeObject* m_Items[1]; inline RuntimeObject* GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline RuntimeObject** GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, RuntimeObject* value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } inline RuntimeObject* GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline RuntimeObject** GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, RuntimeObject* value) { m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } }; // System.Int32[] struct Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C : public RuntimeArray { ALIGN_FIELD (8) int32_t m_Items[1]; inline int32_t GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline int32_t* GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, int32_t value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; } inline int32_t GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline int32_t* GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, int32_t value) { m_Items[index] = value; } }; // UnityEngine.Rendering.RenderTargetIdentifier[] struct RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE : public RuntimeArray { ALIGN_FIELD (8) RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B m_Items[1]; inline RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; } inline RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B value) { m_Items[index] = value; } }; // System.String[] struct StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248 : public RuntimeArray { ALIGN_FIELD (8) String_t* m_Items[1]; inline String_t* GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline String_t** GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, String_t* value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } inline String_t* GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline String_t** GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, String_t* value) { m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } }; // UnityEngine.Rendering.Universal.ScriptableRendererData[] struct ScriptableRendererDataU5BU5D_tC674C147618C92B68DB64ECFDC847C8A941C6169 : public RuntimeArray { ALIGN_FIELD (8) ScriptableRendererData_t9005CE645D4881FA4431E52EDC7678203632CAA7* m_Items[1]; inline ScriptableRendererData_t9005CE645D4881FA4431E52EDC7678203632CAA7* GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline ScriptableRendererData_t9005CE645D4881FA4431E52EDC7678203632CAA7** GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, ScriptableRendererData_t9005CE645D4881FA4431E52EDC7678203632CAA7* value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } inline ScriptableRendererData_t9005CE645D4881FA4431E52EDC7678203632CAA7* GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline ScriptableRendererData_t9005CE645D4881FA4431E52EDC7678203632CAA7** GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, ScriptableRendererData_t9005CE645D4881FA4431E52EDC7678203632CAA7* value) { m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } }; // UnityEngine.Rendering.ShaderTagId[] struct ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143 : public RuntimeArray { ALIGN_FIELD (8) ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 m_Items[1]; inline ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0* GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; } inline ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0* GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 value) { m_Items[index] = value; } }; // UnityEngine.Rendering.GraphicsDeviceType[] struct GraphicsDeviceTypeU5BU5D_t4322565F239068C66BF47053B83BD6A9A9D16408 : public RuntimeArray { ALIGN_FIELD (8) int32_t m_Items[1]; inline int32_t GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline int32_t* GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, int32_t value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; } inline int32_t GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline int32_t* GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, int32_t value) { m_Items[index] = value; } }; // UnityEngine.Rendering.Universal.RenderTargetHandle[] struct RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233 : public RuntimeArray { ALIGN_FIELD (8) RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 m_Items[1]; inline RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; } inline RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 value) { m_Items[index] = value; } }; // UnityEngine.Vector3[] struct Vector3U5BU5D_tFF1859CCE176131B909E2044F76443064254679C : public RuntimeArray { ALIGN_FIELD (8) Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 m_Items[1]; inline Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; } inline Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 value) { m_Items[index] = value; } }; // UnityEngine.Vector2[] struct Vector2U5BU5D_tFEBBC94BCC6C9C88277BA04047D2B3FDB6ED7FDA : public RuntimeArray { ALIGN_FIELD (8) Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 m_Items[1]; inline Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; } inline Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 value) { m_Items[index] = value; } }; // System.Void System.Func`3::.ctor(System.Object,System.IntPtr) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Func_3__ctor_mB4DED0793BA121A9C2D10504856565664A9FE576_gshared (Func_3_t3E644C82345CE04737DA5CDE018481FE0A88F821* __this, RuntimeObject* ___object0, intptr_t ___method1, const RuntimeMethod* method) ; // System.Void System.Nullable`1::.ctor(T) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Nullable_1__ctor_m141FA88563AC0B5179132FB929EABD02C47FF703_gshared (Nullable_1_tCF32C56A2641879C053C86F273C0C6EC1B40BC28* __this, int32_t ___value0, const RuntimeMethod* method) ; // T System.Nullable`1::GetValueOrDefault() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t Nullable_1_GetValueOrDefault_m8D130DB7F2A1E694736B449176F9C26DB456597B_gshared_inline (Nullable_1_tCF32C56A2641879C053C86F273C0C6EC1B40BC28* __this, const RuntimeMethod* method) ; // System.Boolean System.Nullable`1::get_HasValue() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool Nullable_1_get_HasValue_mCF2FD8B3055FA87FC9C504F2122B3B0FAEDE3EC9_gshared_inline (Nullable_1_tCF32C56A2641879C053C86F273C0C6EC1B40BC28* __this, const RuntimeMethod* method) ; // System.Int32 System.Runtime.InteropServices.Marshal::SizeOf() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Marshal_SizeOf_TisMatrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6_m29C11BF8C434B5768FA2FA60E3E4A9C7FE498762_gshared (const RuntimeMethod* method) ; // System.Int32 System.Runtime.InteropServices.Marshal::SizeOf() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Marshal_SizeOf_TisVector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3_m3E3735567A9066EF764FA6AB2E80EA66A074B30E_gshared (const RuntimeMethod* method) ; // System.Int32 System.Runtime.InteropServices.Marshal::SizeOf() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Marshal_SizeOf_TisSingle_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C_m44B04731B117FE9E22EE84FF06CFA7632BCD7A7B_gshared (const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.VolumeParameter`1::op_Inequality(UnityEngine.Rendering.VolumeParameter`1,T) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool VolumeParameter_1_op_Inequality_mEF5DA337413DF7C9E0D703CE11D70CD72ECDA9DD_gshared (VolumeParameter_1_t548F25B8FDAED7E284E53FF27602B841970079FC* ___lhs0, Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___rhs1, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.VolumeParameter`1::op_Inequality(UnityEngine.Rendering.VolumeParameter`1,T) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool VolumeParameter_1_op_Inequality_mDDFE734CEEAD27BF3EC3216C3892E1B5390E060F_gshared (VolumeParameter_1_t18B35E30089EFE0C2751A53FE6143F972EC9F9B8* ___lhs0, float ___rhs1, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.VolumeParameter`1::.ctor(T,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void VolumeParameter_1__ctor_m57338BA15C9F2F5EFEBC4E0261DF837D7723EBD7_gshared (VolumeParameter_1_t77F022F5333E41A9053315BD571C993F8CC046F2* __this, int32_t ___value0, bool ___overrideState1, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.VolumeParameter`1::op_Inequality(UnityEngine.Rendering.VolumeParameter`1,T) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool VolumeParameter_1_op_Inequality_m685347981E02681312B983337E84845405441AB8_gshared (VolumeParameter_1_tF55730717D62BD99642CBDBBD61DC4E5E5396E1C* ___lhs0, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___rhs1, const RuntimeMethod* method) ; // System.Void System.Action`2::Invoke(T1,T2) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Action_2_Invoke_m2282008A18DE8B8483FF6CB35E2AFE57CA23867A_gshared_inline (Action_2_tA93E5723B502E2AC6C87FB0C973D136B2E3A3A0B* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___arg10, RuntimeObject* ___arg21, const RuntimeMethod* method) ; // T[] UnityEngine.Object::FindObjectsOfType() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* Object_FindObjectsOfType_TisRuntimeObject_m0B4DF4B8AB4C71E0F471BC9D0440B40844DA221D_gshared (const RuntimeMethod* method) ; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.ProfilingSampler::Get(TEnum) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ProfilingSampler_Get_TisInt32Enum_tCBAC8BA2BFF3A845FA599F303093BBBA374B6F0C_m8A88D1A0EBDE48471A988A3C0B292D7E590709B2_gshared (int32_t ___marker0, const RuntimeMethod* method) ; // System.Void System.Collections.Generic.List`1::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void List_1__ctor_mC54E2BCBE43279A96FC082F5CDE2D76388BD8F9C_gshared (List_1_t77B94703E05C519A9010DD0614F757F974E1CD8B* __this, const RuntimeMethod* method) ; // System.Void System.Collections.Generic.List`1::Add(T) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void List_1_Add_m79E50C4F592B1703F4B76A8BE7B4855515460CA1_gshared_inline (List_1_t77B94703E05C519A9010DD0614F757F974E1CD8B* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___item0, const RuntimeMethod* method) ; // System.Void System.Collections.Generic.List`1::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void List_1__ctor_m88C4BD8AC607DB3585552068F4DC437406358D5F_gshared (List_1_t8F3790B7F8C471B3A1336522C7415FB0AC36D47B* __this, const RuntimeMethod* method) ; // System.Void System.Collections.Generic.List`1::Add(T) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void List_1_Add_mB5FDF069171C4CB1778BFAC3B9015A22EA7DFBCD_gshared_inline (List_1_t8F3790B7F8C471B3A1336522C7415FB0AC36D47B* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___item0, const RuntimeMethod* method) ; // T System.Collections.Generic.List`1::get_Item(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 List_1_get_Item_mDDF951C4CE88C5CD241CB4501B54B1E75BACDC7D_gshared (List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* __this, int32_t ___index0, const RuntimeMethod* method) ; // System.Int32 System.Collections.Generic.List`1::get_Count() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t List_1_get_Count_m6E3EFE47B894115B60E857C183FF97A49CD76C2A_gshared_inline (List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* __this, const RuntimeMethod* method) ; // System.Void System.Collections.Generic.Dictionary`2::Clear() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Dictionary_2_Clear_m415A0C2F18F75E8BBCB229B0AC7E63F01E8BF137_gshared (Dictionary_2_tF5AD295CF9A7806ED3FB7698E9F1E9E0D0DC20E4* __this, const RuntimeMethod* method) ; // System.Void System.Collections.Generic.Dictionary`2::Clear() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Dictionary_2_Clear_m763AA956A8325F527F831F49E2563FF2871A680E_gshared (Dictionary_2_t514396B90715EDD83BB0470C76C2F426F9381C71* __this, const RuntimeMethod* method) ; // System.Boolean System.Collections.Generic.Dictionary`2::TryGetValue(TKey,TValue&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Dictionary_2_TryGetValue_m3A84CC6B1A3DBCAD24EBFF94E71F1BCEEA441D2B_gshared (Dictionary_2_tF5AD295CF9A7806ED3FB7698E9F1E9E0D0DC20E4* __this, int32_t ___key0, bool* ___value1, const RuntimeMethod* method) ; // System.Void System.Collections.Generic.Dictionary`2::Add(TKey,TValue) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Dictionary_2_Add_mE08D7E943DDE0B5B07E902FE4BF0FE16E186B1EA_gshared (Dictionary_2_tF5AD295CF9A7806ED3FB7698E9F1E9E0D0DC20E4* __this, int32_t ___key0, bool ___value1, const RuntimeMethod* method) ; // System.Boolean System.Collections.Generic.Dictionary`2::TryGetValue(TKey,TValue&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Dictionary_2_TryGetValue_mD8A6CDD5C954C86D2150FCFF1B76EB62F35A881D_gshared (Dictionary_2_t514396B90715EDD83BB0470C76C2F426F9381C71* __this, int32_t ___key0, RuntimeObject** ___value1, const RuntimeMethod* method) ; // System.Void System.Collections.Generic.Dictionary`2::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Dictionary_2__ctor_mC81B3286B4DBF9DDE1A3E8310363C88CA934CAA2_gshared (Dictionary_2_tF5AD295CF9A7806ED3FB7698E9F1E9E0D0DC20E4* __this, const RuntimeMethod* method) ; // System.Void System.Collections.Generic.Dictionary`2::Add(TKey,TValue) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Dictionary_2_Add_mC515884C0546021A29DC0A00DBCABD89B1B65872_gshared (Dictionary_2_t514396B90715EDD83BB0470C76C2F426F9381C71* __this, int32_t ___key0, RuntimeObject* ___value1, const RuntimeMethod* method) ; // System.Void System.Collections.Generic.List`1::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void List_1__ctor_m21A3AD10EC2C165E8A6A3A533380D5D8BE162787_gshared (List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* __this, const RuntimeMethod* method) ; // System.Void System.Collections.Generic.List`1::Add(T) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void List_1_Add_m999CAB0903219BD2CF988827287D44B0B44D69FE_gshared_inline (List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* __this, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___item0, const RuntimeMethod* method) ; // System.Void System.Collections.Generic.Dictionary`2::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Dictionary_2__ctor_mCC9983804D8DC41E938E080075F9EA7BDD0C7059_gshared (Dictionary_2_t514396B90715EDD83BB0470C76C2F426F9381C71* __this, const RuntimeMethod* method) ; // System.Void System.Collections.Generic.List`1::.ctor(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void List_1__ctor_m76CBBC3E2F0583F5AD30CE592CEA1225C06A0428_gshared (List_1_tA239CB83DE5615F348BB0507E45F490F4F7C9A8D* __this, int32_t ___capacity0, const RuntimeMethod* method) ; // System.Void System.Collections.Generic.List`1::.ctor(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void List_1__ctor_mCDE2360B0A07FB450283AC9EE1B4B782C1631EA6_gshared (List_1_tF9D88C946600C782EE786A252258C0AA97BD019A* __this, int32_t ___capacity0, const RuntimeMethod* method) ; // UnityEngine.ComputeBuffer UnityEngine.Rendering.Universal.ShaderData::GetOrUpdateBuffer(UnityEngine.ComputeBuffer&,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* ShaderData_GetOrUpdateBuffer_TisLightData_tAC4023737E9903DE3F96B993AA323E062ABCB9ED_m6CD53CB46B4065A5ACE36F7FBA7585D630F059CA_gshared (ShaderData_t149ABF5B880D5E69604B9F5A510F02D567464C19* __this, ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233** ___buffer0, int32_t ___size1, const RuntimeMethod* method) ; // UnityEngine.ComputeBuffer UnityEngine.Rendering.Universal.ShaderData::GetOrUpdateBuffer(UnityEngine.ComputeBuffer&,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* ShaderData_GetOrUpdateBuffer_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_mB93A79A40A529AA1CE4D71CADD4986F2CA3D79B7_gshared (ShaderData_t149ABF5B880D5E69604B9F5A510F02D567464C19* __this, ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233** ___buffer0, int32_t ___size1, const RuntimeMethod* method) ; // UnityEngine.ComputeBuffer UnityEngine.Rendering.Universal.ShaderData::GetOrUpdateBuffer(UnityEngine.ComputeBuffer&,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* ShaderData_GetOrUpdateBuffer_TisVector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3_m42B9F88CD2E4F0DC0E4E995EE91F0FA5229229F2_gshared (ShaderData_t149ABF5B880D5E69604B9F5A510F02D567464C19* __this, ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233** ___buffer0, int32_t ___size1, const RuntimeMethod* method) ; // UnityEngine.ComputeBuffer UnityEngine.Rendering.Universal.ShaderData::GetOrUpdateBuffer(UnityEngine.ComputeBuffer&,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* ShaderData_GetOrUpdateBuffer_TisMatrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6_mB7EB88CF218EAF7986B61EFA9566ADCFF447A6B5_gshared (ShaderData_t149ABF5B880D5E69604B9F5A510F02D567464C19* __this, ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233** ___buffer0, int32_t ___size1, const RuntimeMethod* method) ; // System.Void System.Predicate`1::.ctor(System.Object,System.IntPtr) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Predicate_1__ctor_m3E007299121A15DF80F4A210FF8C20E5DF688F20_gshared (Predicate_1_t8342C85FF4E41CD1F7024AC0CDC3E5312A32CB12* __this, RuntimeObject* ___object0, intptr_t ___method1, const RuntimeMethod* method) ; // System.Int32 System.Array::FindIndex(T[],System.Predicate`1) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Array_FindIndex_TisRuntimeObject_m98C6E76A5791AF4F95160B4CAC3F57FAAC40F474_gshared (ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* ___array0, Predicate_1_t8342C85FF4E41CD1F7024AC0CDC3E5312A32CB12* ___match1, const RuntimeMethod* method) ; // System.Boolean System.Linq.Enumerable::Contains(System.Collections.Generic.IEnumerable`1,TSource) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Enumerable_Contains_TisRuntimeObject_mBCDB5870C52FC5BD2B6AE472A749FC03B9CF8958_gshared (RuntimeObject* ___source0, RuntimeObject* ___value1, const RuntimeMethod* method) ; // System.Int32 System.Collections.Generic.List`1::get_Count() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t List_1_get_Count_m970BE5CCB1F05BAF033736206A0C3142930127B0_gshared_inline (List_1_tF42FEB6C3B18B7E7C8F2DE1FEBA00D2491736317* __this, const RuntimeMethod* method) ; // T System.Collections.Generic.List`1::get_Item(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 List_1_get_Item_mF5D504FB09F98DB07ABEF3D064237C0BCBD8EDC4_gshared (List_1_tF42FEB6C3B18B7E7C8F2DE1FEBA00D2491736317* __this, int32_t ___index0, const RuntimeMethod* method) ; // System.Void Unity.Collections.NativeArray`1::.ctor(System.Int32,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NativeArray_1__ctor_mB7BB23924A114599D399A5EC6C00B2B6407CF66D_gshared (NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C* __this, int32_t ___length0, int32_t ___allocator1, int32_t ___options2, const RuntimeMethod* method) ; // System.Void Unity.Collections.NativeArray`1::Dispose() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NativeArray_1_Dispose_m05C674E687B921C37722A6A1FF938FD56574642E_gshared (NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.GameObject::TryGetComponent(T&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool GameObject_TryGetComponent_TisRuntimeObject_m4D430300D2DFB9276DE980D78F60A05D271D3630_gshared (GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* __this, RuntimeObject** ___component0, const RuntimeMethod* method) ; // T UnityEngine.GameObject::AddComponent() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* GameObject_AddComponent_TisRuntimeObject_m69B93700FACCF372F5753371C6E8FB780800B824_gshared (GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Component::TryGetComponent(T&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Component_TryGetComponent_TisRuntimeObject_m69D4ED21F14D49D805A2337F4332934CDA07DEDB_gshared (Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3* __this, RuntimeObject** ___component0, const RuntimeMethod* method) ; // TSource[] System.Linq.Enumerable::ToArray(System.Collections.Generic.IEnumerable`1) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* Enumerable_ToArray_TisRuntimeObject_mA54265C2C8A0864929ECD300B75E4952D553D17D_gshared (RuntimeObject* ___source0, const RuntimeMethod* method) ; // T UnityEngine.GameObject::GetComponent() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* GameObject_GetComponent_TisRuntimeObject_m6EAED4AA356F0F48288F67899E5958792395563B_gshared (GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* __this, const RuntimeMethod* method) ; // System.Int32 System.Collections.Generic.List`1::get_Count() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t List_1_get_Count_m4407E4C389F22B8CEC282C15D56516658746C383_gshared_inline (List_1_tA239CB83DE5615F348BB0507E45F490F4F7C9A8D* __this, const RuntimeMethod* method) ; // System.Int32 System.Collections.Generic.List`1::RemoveAll(System.Predicate`1) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t List_1_RemoveAll_m1A8DE2A7640CC473609F3ADAC38FDB960520636D_gshared (List_1_tA239CB83DE5615F348BB0507E45F490F4F7C9A8D* __this, Predicate_1_t8342C85FF4E41CD1F7024AC0CDC3E5312A32CB12* ___match0, const RuntimeMethod* method) ; // System.Void System.Collections.Generic.List`1::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void List_1__ctor_m7F078BB342729BDF11327FD89D7872265328F690_gshared (List_1_tA239CB83DE5615F348BB0507E45F490F4F7C9A8D* __this, const RuntimeMethod* method) ; // T System.Collections.Generic.List`1::Find(System.Predicate`1) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* List_1_Find_m5E78A210541B0D844FE27B94F509313623BE33D3_gshared (List_1_tA239CB83DE5615F348BB0507E45F490F4F7C9A8D* __this, Predicate_1_t8342C85FF4E41CD1F7024AC0CDC3E5312A32CB12* ___match0, const RuntimeMethod* method) ; // T System.Collections.Generic.List`1::get_Item(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* List_1_get_Item_m33561245D64798C2AB07584C0EC4F240E4839A38_gshared (List_1_tA239CB83DE5615F348BB0507E45F490F4F7C9A8D* __this, int32_t ___index0, const RuntimeMethod* method) ; // System.Void System.Func`3::.ctor(System.Object,System.IntPtr) inline void Func_3__ctor_mB4DED0793BA121A9C2D10504856565664A9FE576 (Func_3_t3E644C82345CE04737DA5CDE018481FE0A88F821* __this, RuntimeObject* ___object0, intptr_t ___method1, const RuntimeMethod* method) { (( void (*) (Func_3_t3E644C82345CE04737DA5CDE018481FE0A88F821*, RuntimeObject*, intptr_t, const RuntimeMethod*))Func_3__ctor_mB4DED0793BA121A9C2D10504856565664A9FE576_gshared)(__this, ___object0, ___method1, method); } // System.Void UnityEngine.Rendering.Universal.LightCookieManager/LightCookieMapping/<>c::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CU3Ec__ctor_mF53F83EC905973D9F8624F25B7024DDCAC523588 (U3CU3Ec_t9640B378EA182FA3DA27C81E5CE57489880E7DB9* __this, const RuntimeMethod* method) ; // System.Void System.Object::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2 (RuntimeObject* __this, const RuntimeMethod* method) ; // UnityEngine.Texture UnityEngine.Light::get_cookie() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* Light_get_cookie_m44A0C4B92F6CD6F2F8536A91C51B77FEEF59715E (Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* __this, const RuntimeMethod* method) ; // System.Int32 UnityEngine.Object::GetInstanceID() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Object_GetInstanceID_m554FF4073C9465F3835574CC084E68AAEEC6CC6A (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* __this, const RuntimeMethod* method) ; // System.Void System.Nullable`1::.ctor(T) inline void Nullable_1__ctor_m141FA88563AC0B5179132FB929EABD02C47FF703 (Nullable_1_tCF32C56A2641879C053C86F273C0C6EC1B40BC28* __this, int32_t ___value0, const RuntimeMethod* method) { (( void (*) (Nullable_1_tCF32C56A2641879C053C86F273C0C6EC1B40BC28*, int32_t, const RuntimeMethod*))Nullable_1__ctor_m141FA88563AC0B5179132FB929EABD02C47FF703_gshared)(__this, ___value0, method); } // T System.Nullable`1::GetValueOrDefault() inline int32_t Nullable_1_GetValueOrDefault_m8D130DB7F2A1E694736B449176F9C26DB456597B_inline (Nullable_1_tCF32C56A2641879C053C86F273C0C6EC1B40BC28* __this, const RuntimeMethod* method) { return (( int32_t (*) (Nullable_1_tCF32C56A2641879C053C86F273C0C6EC1B40BC28*, const RuntimeMethod*))Nullable_1_GetValueOrDefault_m8D130DB7F2A1E694736B449176F9C26DB456597B_gshared_inline)(__this, method); } // System.Boolean System.Nullable`1::get_HasValue() inline bool Nullable_1_get_HasValue_mCF2FD8B3055FA87FC9C504F2122B3B0FAEDE3EC9_inline (Nullable_1_tCF32C56A2641879C053C86F273C0C6EC1B40BC28* __this, const RuntimeMethod* method) { return (( bool (*) (Nullable_1_tCF32C56A2641879C053C86F273C0C6EC1B40BC28*, const RuntimeMethod*))Nullable_1_get_HasValue_mCF2FD8B3055FA87FC9C504F2122B3B0FAEDE3EC9_gshared_inline)(__this, method); } // System.Int32 System.Math::Max(System.Int32,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Math_Max_m530EBA549AFD98CFC2BD29FE86C6376E67DF11CF (int32_t ___val10, int32_t ___val21, const RuntimeMethod* method) ; // System.Int32 UnityEngine.Rendering.Universal.LightCookieManager/ShaderBitArray::get_elemLength() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t ShaderBitArray_get_elemLength_mD4891265687B4F814A47E4E502C66865EEDEDADA (ShaderBitArray_t92F648500F336FE106BF7EAACF00FF413DAB0F58* __this, const RuntimeMethod* method) ; // System.Int32 UnityEngine.Rendering.Universal.LightCookieManager/ShaderBitArray::get_bitCapacity() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t ShaderBitArray_get_bitCapacity_mB8D2C24AE0225FDE32406BEB46DB62B00D690FA3 (ShaderBitArray_t92F648500F336FE106BF7EAACF00FF413DAB0F58* __this, const RuntimeMethod* method) ; // System.Single[] UnityEngine.Rendering.Universal.LightCookieManager/ShaderBitArray::get_data() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* ShaderBitArray_get_data_m810F553AD3D3ACEB66242A2E98D489181B697739_inline (ShaderBitArray_t92F648500F336FE106BF7EAACF00FF413DAB0F58* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.LightCookieManager/ShaderBitArray::Resize(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShaderBitArray_Resize_mF4A5A8E8AFB4C74C4840F1467922A3CD6B16C222 (ShaderBitArray_t92F648500F336FE106BF7EAACF00FF413DAB0F58* __this, int32_t ___bitCount0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.LightCookieManager/ShaderBitArray::Clear() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShaderBitArray_Clear_m5DEED250227950E5BBC901B065081EAAE26A89B7 (ShaderBitArray_t92F648500F336FE106BF7EAACF00FF413DAB0F58* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.LightCookieManager/ShaderBitArray::GetElementIndexAndBitOffset(System.Int32,System.Int32&,System.Int32&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShaderBitArray_GetElementIndexAndBitOffset_m0A4A381723CA6EF4202AC80DA00264DF630163D0 (ShaderBitArray_t92F648500F336FE106BF7EAACF00FF413DAB0F58* __this, int32_t ___index0, int32_t* ___elemIndex1, int32_t* ___bitOffset2, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.LightCookieManager/ShaderBitArray::get_Item(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ShaderBitArray_get_Item_m2D400D2088EDD801DAC3A60B33E9C4F26740EC73 (ShaderBitArray_t92F648500F336FE106BF7EAACF00FF413DAB0F58* __this, int32_t ___index0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.LightCookieManager/ShaderBitArray::set_Item(System.Int32,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShaderBitArray_set_Item_m3D16AD88069813156C484182E64A80F294F34348 (ShaderBitArray_t92F648500F336FE106BF7EAACF00FF413DAB0F58* __this, int32_t ___index0, bool ___value1, const RuntimeMethod* method) ; // System.Int32 System.Math::Min(System.Int32,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Math_Min_m53C488772A34D53917BCA2A491E79A0A5356ED52 (int32_t ___val10, int32_t ___val21, const RuntimeMethod* method) ; // System.Text.Encoding System.Text.Encoding::get_UTF8() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Encoding_t65CDEF28CF20A7B8C92E85A4E808920C2465F095* Encoding_get_UTF8_m9FA98A53CE96FD6D02982625C5246DD36C1235C9 (const RuntimeMethod* method) ; // System.String System.String::CreateString(System.SByte*,System.Int32,System.Int32,System.Text.Encoding) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* String_CreateString_mA014E75717E6CE25BA9D641971AD637F70532339 (String_t* __this, int8_t* ___value0, int32_t ___startIndex1, int32_t ___length2, Encoding_t65CDEF28CF20A7B8C92E85A4E808920C2465F095* ___enc3, const RuntimeMethod* method) ; // System.String UnityEngine.Rendering.Universal.LightCookieManager/ShaderBitArray::ToString() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* ShaderBitArray_ToString_m31654A57E97DBC3B777C804AC4B2B1D57CC8694B (ShaderBitArray_t92F648500F336FE106BF7EAACF00FF413DAB0F58* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.LightCookieManager/LightCookieShaderData::Resize(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void LightCookieShaderData_Resize_mDD36503C4B7B65D3C2F1E2C93CE944239E7DE023 (LightCookieShaderData_t38F9BD4D6118DD8554869675163AC15CB5403D10* __this, int32_t ___size0, const RuntimeMethod* method) ; // System.Void UnityEngine.ComputeBuffer::Dispose() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ComputeBuffer_Dispose_mBCA0F8A5BE75A41C77E1FCFBCB4EAE84A45D6BF2 (ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.LightCookieManager/LightCookieShaderData::Dispose() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void LightCookieShaderData_Dispose_m1E8C2EA35B325EAB8A3371F0C4D41AD306046EB1 (LightCookieShaderData_t38F9BD4D6118DD8554869675163AC15CB5403D10* __this, const RuntimeMethod* method) ; // System.Int32 System.Runtime.InteropServices.Marshal::SizeOf() inline int32_t Marshal_SizeOf_TisMatrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6_m29C11BF8C434B5768FA2FA60E3E4A9C7FE498762 (const RuntimeMethod* method) { return (( int32_t (*) (const RuntimeMethod*))Marshal_SizeOf_TisMatrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6_m29C11BF8C434B5768FA2FA60E3E4A9C7FE498762_gshared)(method); } // System.Void UnityEngine.ComputeBuffer::.ctor(System.Int32,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ComputeBuffer__ctor_mE40DE5EF5ADAC29B6B4DECBD1EE33E8526202617 (ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* __this, int32_t ___count0, int32_t ___stride1, const RuntimeMethod* method) ; // System.Int32 System.Runtime.InteropServices.Marshal::SizeOf() inline int32_t Marshal_SizeOf_TisVector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3_m3E3735567A9066EF764FA6AB2E80EA66A074B30E (const RuntimeMethod* method) { return (( int32_t (*) (const RuntimeMethod*))Marshal_SizeOf_TisVector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3_m3E3735567A9066EF764FA6AB2E80EA66A074B30E_gshared)(method); } // System.Int32 System.Runtime.InteropServices.Marshal::SizeOf() inline int32_t Marshal_SizeOf_TisSingle_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C_m44B04731B117FE9E22EE84FF06CFA7632BCD7A7B (const RuntimeMethod* method) { return (( int32_t (*) (const RuntimeMethod*))Marshal_SizeOf_TisSingle_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C_m44B04731B117FE9E22EE84FF06CFA7632BCD7A7B_gshared)(method); } // System.Void UnityEngine.ComputeBuffer::SetData(System.Array) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ComputeBuffer_SetData_m9F845E6B347CE028FA9A987D740FC642D828013A (ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* __this, RuntimeArray* ___data0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalBuffer(System.Int32,UnityEngine.ComputeBuffer) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalBuffer_mED62A924980221D84C609BF2CBCA88FAF0341F46 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___nameID0, ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* ___value1, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalMatrixArray(System.Int32,UnityEngine.Matrix4x4[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalMatrixArray_m6CDB4B2AA044E16F3C8C23AC8B62282E84246E62 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___nameID0, Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___values1, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalVectorArray(System.Int32,UnityEngine.Vector4[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalVectorArray_m8CC41D9A9A5E2D5EF192D0852E97829DEA07A217 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___nameID0, Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* ___values1, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalFloatArray(System.Int32,System.Single[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalFloatArray_m315944E1E1EB8D8A49AFFDA97FBCDBD8D6CFBDD5 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___nameID0, SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* ___values1, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.LightCookieManager/LightCookieShaderData::set_isUploaded(System.Boolean) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void LightCookieShaderData_set_isUploaded_m4034ADBAC0A460485BE8B8B3B8BCDC8385BA3B48_inline (LightCookieShaderData_t38F9BD4D6118DD8554869675163AC15CB5403D10* __this, bool ___value0, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.LightCookieManager/LightCookieShaderData::get_isUploaded() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool LightCookieShaderData_get_isUploaded_m05AA2D68F937FF6BE8C743796A8D47F71BAEEBAD_inline (LightCookieShaderData_t38F9BD4D6118DD8554869675163AC15CB5403D10* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.MinFloatParameter::.ctor(System.Single,System.Single,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MinFloatParameter__ctor_m854E3294B712BB55CBED061C73BF617FAC983AB9 (MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* __this, float ___value0, float ___min1, bool ___overrideState2, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.ClampedFloatParameter::.ctor(System.Single,System.Single,System.Single,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ClampedFloatParameter__ctor_mFC9EF54EFA2A6B51F252CB98A6F6D66C768F3CE5 (ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* __this, float ___value0, float ___min1, float ___max2, bool ___overrideState3, const RuntimeMethod* method) ; // UnityEngine.Color UnityEngine.Color::get_white() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Color_tD001788D726C3A7F1379BEED0260B9591F440C1F Color_get_white_m068F5AF879B0FCA584E3693F762EA41BB65532C6_inline (const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.ColorParameter::.ctor(UnityEngine.Color,System.Boolean,System.Boolean,System.Boolean,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ColorParameter__ctor_mA9A003084B8D70C30995E95B65B29A136C66096D (ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0* __this, Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___value0, bool ___hdr1, bool ___showAlpha2, bool ___showEyeDropper3, bool ___overrideState4, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.BoolParameter::.ctor(System.Boolean,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void BoolParameter__ctor_m2355BE07CF2E06B525D26161B1E0C357CE772190 (BoolParameter_tAA460C5A72ADBDDB4519BFF0BA040EC202E14E95* __this, bool ___value0, bool ___overrideState1, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.ClampedIntParameter::.ctor(System.Int32,System.Int32,System.Int32,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ClampedIntParameter__ctor_mF0B73AD8EF805C194DCE64ED205B9968D58BA6D6 (ClampedIntParameter_tAF77FC44E522B137734644AE2E3F702580033B8E* __this, int32_t ___value0, int32_t ___min1, int32_t ___max2, bool ___overrideState3, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.TextureParameter::.ctor(UnityEngine.Texture,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void TextureParameter__ctor_m5756E1DFAB73C37D64AA6CA329F6D1C55971A71A (TextureParameter_t8989581983DE4A463CBB1A19F90D9E27BF7EC28A* __this, Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* ___value0, bool ___overrideState1, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.VolumeComponent::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void VolumeComponent__ctor_m6A9A4A9F8E91AFC664A381409CFE117D4E0111EB (VolumeComponent_t8121D1F6054A9DFB3A596EE451FD65A2BFE2D7E1* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.VolumeParameter`1::op_Inequality(UnityEngine.Rendering.VolumeParameter`1,T) inline bool VolumeParameter_1_op_Inequality_mEF5DA337413DF7C9E0D703CE11D70CD72ECDA9DD (VolumeParameter_1_t548F25B8FDAED7E284E53FF27602B841970079FC* ___lhs0, Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___rhs1, const RuntimeMethod* method) { return (( bool (*) (VolumeParameter_1_t548F25B8FDAED7E284E53FF27602B841970079FC*, Color_tD001788D726C3A7F1379BEED0260B9591F440C1F, const RuntimeMethod*))VolumeParameter_1_op_Inequality_mEF5DA337413DF7C9E0D703CE11D70CD72ECDA9DD_gshared)(___lhs0, ___rhs1, method); } // System.Boolean UnityEngine.Rendering.VolumeParameter`1::op_Inequality(UnityEngine.Rendering.VolumeParameter`1,T) inline bool VolumeParameter_1_op_Inequality_mDDFE734CEEAD27BF3EC3216C3892E1B5390E060F (VolumeParameter_1_t18B35E30089EFE0C2751A53FE6143F972EC9F9B8* ___lhs0, float ___rhs1, const RuntimeMethod* method) { return (( bool (*) (VolumeParameter_1_t18B35E30089EFE0C2751A53FE6143F972EC9F9B8*, float, const RuntimeMethod*))VolumeParameter_1_op_Inequality_mDDFE734CEEAD27BF3EC3216C3892E1B5390E060F_gshared)(___lhs0, ___rhs1, method); } // System.Void UnityEngine.Rendering.FloatParameter::.ctor(System.Single,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FloatParameter__ctor_mC453DAC155DBDF014599DD3C2A92E2653378F7AB (FloatParameter_t566B623CD21B2F957A20BA790ACEF6684A712106* __this, float ___value0, bool ___overrideState1, const RuntimeMethod* method) ; // System.Void UnityEngine.Keyframe::.ctor(System.Single,System.Single,System.Single,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Keyframe__ctor_m0E7D85642F12A3DAFA1768351CC7670648C41AB2 (Keyframe_tB9C67DCBFE10C0AE9C52CB5C66E944255C9254F0* __this, float ___time0, float ___value1, float ___inTangent2, float ___outTangent3, const RuntimeMethod* method) ; // System.Void UnityEngine.Vector2::.ctor(System.Single,System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector2__ctor_m9525B79969AFFE3254B303A40997A56DEEB6F548_inline (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* __this, float ___x0, float ___y1, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.TextureCurve::.ctor(UnityEngine.Keyframe[],System.Single,System.Boolean,UnityEngine.Vector2&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void TextureCurve__ctor_mEDE480C070DD74CECD663A2573F549C27566CEFF (TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353* __this, KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3* ___keys0, float ___zeroValue1, bool ___loop2, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* ___bounds3, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.TextureCurveParameter::.ctor(UnityEngine.Rendering.TextureCurve,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void TextureCurveParameter__ctor_m935E3FB0FF6318680EEF7D96081D576D5864D886 (TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B* __this, TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353* ___value0, bool ___overrideState1, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.ColorLookup::ValidateLUT() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ColorLookup_ValidateLUT_mFABE26B854C0E69741E51D3E36144D81B848E460 (ColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C* __this, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset UnityEngine.Rendering.Universal.UniversalRenderPipeline::get_asset() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* UniversalRenderPipeline_get_asset_mCDEF564C748A6FE271F3749C82ECA64D0F6DE9E9 (const RuntimeMethod* method) ; // System.Boolean UnityEngine.Object::op_Equality(UnityEngine.Object,UnityEngine.Object) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Equality_mB6120F782D83091EF56A198FCEBCF066DB4A9605 (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* ___x0, Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* ___y1, const RuntimeMethod* method) ; // System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::get_colorGradingLutSize() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t UniversalRenderPipelineAsset_get_colorGradingLutSize_m7F77F04EC9DE49B60F0450703D8E078EE4381F51_inline (UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsSRGBFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool GraphicsFormatUtility_IsSRGBFormat_mF3A393D43D68789A16087FF64CA2C050A8485C53 (int32_t ___format0, const RuntimeMethod* method) ; // System.Boolean UnityEngine.RenderTexture::get_sRGB() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderTexture_get_sRGB_m84B7CD257050BA42363E9D1562AFEF2854BB4E04 (RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* __this, const RuntimeMethod* method) ; // System.Int32 UnityEngine.SystemInfo::get_graphicsShaderLevel() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t SystemInfo_get_graphicsShaderLevel_m9E6B001FA80EFBFC92EF4E7440AE64828B15070F (const RuntimeMethod* method) ; // System.Int32 UnityEngine.SystemInfo::get_supportedRenderTargetCount() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t SystemInfo_get_supportedRenderTargetCount_mA8696B2D9AB343F9D04B0F4F14A4A1F7098DBC34 (const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.DepthOfFieldModeParameter::.ctor(UnityEngine.Rendering.Universal.DepthOfFieldMode,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthOfFieldModeParameter__ctor_m3D6F303151E31211C78C772D942510279BB77246 (DepthOfFieldModeParameter_t2AC87B0A41A5C9BB872A9E9D7913C262F9DA4E26* __this, int32_t ___value0, bool ___overrideState1, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.VolumeParameter`1::.ctor(T,System.Boolean) inline void VolumeParameter_1__ctor_m54D1D118963E581D573973F12D70E4A9F2C54B93 (VolumeParameter_1_t80C75EB611679D3400624E84553EF01B344A125D* __this, int32_t ___value0, bool ___overrideState1, const RuntimeMethod* method) { (( void (*) (VolumeParameter_1_t80C75EB611679D3400624E84553EF01B344A125D*, int32_t, bool, const RuntimeMethod*))VolumeParameter_1__ctor_m57338BA15C9F2F5EFEBC4E0261DF837D7723EBD7_gshared)(__this, ___value0, ___overrideState1, method); } // System.Boolean UnityEngine.Object::op_Inequality(UnityEngine.Object,UnityEngine.Object) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Inequality_mD0BE578448EAA61948F25C32F8DD55AB1F778602 (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* ___x0, Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* ___y1, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.FilmGrainLookupParameter::.ctor(UnityEngine.Rendering.Universal.FilmGrainLookup,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FilmGrainLookupParameter__ctor_m7A78F9E11FEC94B3E3060BA0ABFB4DB25EA03657 (FilmGrainLookupParameter_tDF3F944D7FECD6E33C773117CA937AE2420F4C6F* __this, int32_t ___value0, bool ___overrideState1, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.NoInterpTextureParameter::.ctor(UnityEngine.Texture,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NoInterpTextureParameter__ctor_mAE3B412887E5CDE015065A6B6E0F3E78F8106E88 (NoInterpTextureParameter_tC99FB0FE7B2B1D94AE407F612730FC05204C1478* __this, Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* ___value0, bool ___overrideState1, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.VolumeParameter`1::.ctor(T,System.Boolean) inline void VolumeParameter_1__ctor_mEC987CA490935C814EA06FCD29D365594AF4B13B (VolumeParameter_1_tD49D57859487E5822C22F93779BB46D808BBE63A* __this, int32_t ___value0, bool ___overrideState1, const RuntimeMethod* method) { (( void (*) (VolumeParameter_1_tD49D57859487E5822C22F93779BB46D808BBE63A*, int32_t, bool, const RuntimeMethod*))VolumeParameter_1__ctor_m57338BA15C9F2F5EFEBC4E0261DF837D7723EBD7_gshared)(__this, ___value0, ___overrideState1, method); } // System.Void UnityEngine.Rendering.Vector2Parameter::.ctor(UnityEngine.Vector2,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Vector2Parameter__ctor_m34C59043C7CB4CCF438E61F1F50D81F15E4FE4B6 (Vector2Parameter_tA29C9FAC53EDB2E0996430A461F9CC59B6C4288A* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___value0, bool ___overrideState1, const RuntimeMethod* method) ; // System.Void UnityEngine.Vector4::.ctor(System.Single,System.Single,System.Single,System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline (Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* __this, float ___x0, float ___y1, float ___z2, float ___w3, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.VolumeParameter`1::op_Inequality(UnityEngine.Rendering.VolumeParameter`1,T) inline bool VolumeParameter_1_op_Inequality_m685347981E02681312B983337E84845405441AB8 (VolumeParameter_1_tF55730717D62BD99642CBDBBD61DC4E5E5396E1C* ___lhs0, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___rhs1, const RuntimeMethod* method) { return (( bool (*) (VolumeParameter_1_tF55730717D62BD99642CBDBBD61DC4E5E5396E1C*, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3, const RuntimeMethod*))VolumeParameter_1_op_Inequality_m685347981E02681312B983337E84845405441AB8_gshared)(___lhs0, ___rhs1, method); } // System.Void UnityEngine.Rendering.Vector4Parameter::.ctor(UnityEngine.Vector4,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Vector4Parameter__ctor_m741CC228E74AF9EA20C77D6209BDF264F2C17452 (Vector4Parameter_tF8B5631FA0DEBAE0FB7684D912F3994E22737C51* __this, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___value0, bool ___overrideState1, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.MotionBlurModeParameter::.ctor(UnityEngine.Rendering.Universal.MotionBlurMode,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionBlurModeParameter__ctor_m5B6C93E4E27AED8F037DE8430F0D06439474A17E (MotionBlurModeParameter_tB166307F460D4DF85A966BE6EDA29279F6B4FF14* __this, int32_t ___value0, bool ___overrideState1, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.MotionBlurQualityParameter::.ctor(UnityEngine.Rendering.Universal.MotionBlurQuality,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionBlurQualityParameter__ctor_mFDB53EF59B41D068FE23800091ECB2A1308666FA (MotionBlurQualityParameter_tD50C3C4531FB58AB4B8C2917F41668C3EE54A637* __this, int32_t ___value0, bool ___overrideState1, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.VolumeParameter`1::.ctor(T,System.Boolean) inline void VolumeParameter_1__ctor_mCD77276BAEF83A42648355DE67EFCDEA690D8CBA (VolumeParameter_1_t7AACD383B582106FCE6132492D53B8475875AED0* __this, int32_t ___value0, bool ___overrideState1, const RuntimeMethod* method) { (( void (*) (VolumeParameter_1_t7AACD383B582106FCE6132492D53B8475875AED0*, int32_t, bool, const RuntimeMethod*))VolumeParameter_1__ctor_m57338BA15C9F2F5EFEBC4E0261DF837D7723EBD7_gshared)(__this, ___value0, ___overrideState1, method); } // System.Void UnityEngine.Rendering.VolumeParameter`1::.ctor(T,System.Boolean) inline void VolumeParameter_1__ctor_m0A2420B93D8CA661366D27C912987AEF1611C60A (VolumeParameter_1_tFFADF17175E410D847D12382BCFD16C4EAD004A1* __this, int32_t ___value0, bool ___overrideState1, const RuntimeMethod* method) { (( void (*) (VolumeParameter_1_tFFADF17175E410D847D12382BCFD16C4EAD004A1*, int32_t, bool, const RuntimeMethod*))VolumeParameter_1__ctor_m57338BA15C9F2F5EFEBC4E0261DF837D7723EBD7_gshared)(__this, ___value0, ___overrideState1, method); } // UnityEngine.Color UnityEngine.Color::get_grey() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Color_tD001788D726C3A7F1379BEED0260B9591F440C1F Color_get_grey_m1CE6BEDA3EF8569E939F77A4B0231D9839864F92_inline (const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.TonemappingModeParameter::.ctor(UnityEngine.Rendering.Universal.TonemappingMode,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void TonemappingModeParameter__ctor_m0263F944209A541C4326F516D940CB63A5BA886A (TonemappingModeParameter_t0F6AAE0B6FFB371E2035BB0C739AF87C37E1760A* __this, int32_t ___value0, bool ___overrideState1, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.VolumeParameter`1::.ctor(T,System.Boolean) inline void VolumeParameter_1__ctor_mF804628A280E753BF73D227F329AA8E6BD4B7AE3 (VolumeParameter_1_tBA92B79A20B96D6212DF5589AAFA7B0B4AC68A2C* __this, int32_t ___value0, bool ___overrideState1, const RuntimeMethod* method) { (( void (*) (VolumeParameter_1_tBA92B79A20B96D6212DF5589AAFA7B0B4AC68A2C*, int32_t, bool, const RuntimeMethod*))VolumeParameter_1__ctor_m57338BA15C9F2F5EFEBC4E0261DF837D7723EBD7_gshared)(__this, ___value0, ___overrideState1, method); } // UnityEngine.Color UnityEngine.Color::get_black() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Color_tD001788D726C3A7F1379BEED0260B9591F440C1F Color_get_black_mB50217951591A045844C61E7FF31EEE3FEF16737_inline (const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderPass__ctor_mE49D4FF8E68A854367A4081E664B8DBA74E6B752 (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.ProfilingSampler::.ctor(System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7 (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* __this, String_t* ___name0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::set_profilingSampler(UnityEngine.Rendering.ProfilingSampler) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderPass_set_profilingSampler_mFD238B85B68DED586BA8C678141BEEAF229FBF2D_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::set_renderPassEvent(UnityEngine.Rendering.Universal.RenderPassEvent) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, int32_t ___value0, const RuntimeMethod* method) ; // UnityEngine.Rendering.CommandBuffer UnityEngine.Rendering.CommandBufferPool::Get() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* CommandBufferPool_Get_m1A194FD7FBF7B6B0B47F292287DAD9EB65EE4423 (const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.ProfilingScope::.ctor(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.ProfilingSampler) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC (ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___sampler1, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.ProfilingScope::Dispose() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4 (ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD* __this, const RuntimeMethod* method) ; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.RenderTargetHandle::Identifier() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* __this, const RuntimeMethod* method) ; // System.Void System.Action`2::Invoke(T1,T2) inline void Action_2_Invoke_m040284ED3DD462A0AFAF06F9D6CA1C2A33F35C88_inline (Action_2_t6D8354444F56930FFED265F70AFE4BC80A5AD1EA* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___arg10, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___arg21, const RuntimeMethod* method) { (( void (*) (Action_2_t6D8354444F56930FFED265F70AFE4BC80A5AD1EA*, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*, const RuntimeMethod*))Action_2_Invoke_m2282008A18DE8B8483FF6CB35E2AFE57CA23867A_gshared_inline)(__this, ___arg10, ___arg21, method); } // System.Void UnityEngine.Rendering.ScriptableRenderContext::ExecuteCommandBuffer(UnityEngine.Rendering.CommandBuffer) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___commandBuffer0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBufferPool::Release(UnityEngine.Rendering.CommandBuffer) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBufferPool_Release_mF83A83AA404E868E189436107015AD084C00C844 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___buffer0, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.DebugHandler UnityEngine.Rendering.Universal.ScriptableRenderPass::GetActiveDebugHandler(UnityEngine.Rendering.Universal.RenderingData) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* ScriptableRenderPass_GetActiveDebugHandler_m1B3D8D7F93DEF1415F494EEF46687F21DE379448 (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71 ___renderingData0, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.DebugHandler::get_IsScreenClearNeeded() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool DebugHandler_get_IsScreenClearNeeded_m4DA090FCE3573491D7A885AE93051F554C87C496 (DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.XRPass::get_enabled() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool XRPass_get_enabled_mC2CF12F8D66EB1EE2560B4DD1FB9343D5E598155 (XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.XRPass::get_singlePassEnabled() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool XRPass_get_singlePassEnabled_mB8BBB9F66EE93200D10F7C6C766E5F2D855A6FF3 (XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* __this, const RuntimeMethod* method) ; // UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.CameraData::GetProjectionMatrix(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 CameraData_GetProjectionMatrix_m3B2EC52DEC102715BDBAF85816904DEF7DFCF10D (CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* __this, int32_t ___viewIndex0, const RuntimeMethod* method) ; // System.Void UnityEngine.Camera::SetStereoProjectionMatrix(UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Camera_SetStereoProjectionMatrix_mDD17B78DC3B755AB026A86CD3943587450702268 (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* __this, int32_t ___eye0, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___matrix1, const RuntimeMethod* method) ; // UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.CameraData::GetViewMatrix(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 CameraData_GetViewMatrix_m85D00AF6C537A14220F4E2D70E2BFF23DD11C86E (CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* __this, int32_t ___viewIndex0, const RuntimeMethod* method) ; // System.Void UnityEngine.Camera::SetStereoViewMatrix(UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Camera_SetStereoViewMatrix_m0FA7006F8D828D97D97E62F7B6BA29055939A9A8 (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* __this, int32_t ___eye0, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___matrix1, const RuntimeMethod* method) ; // System.Boolean UnityEngine.SystemInfo::get_supportsMultiview() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool SystemInfo_get_supportsMultiview_m0383848166005935673B6774D9C9ECE1A12802BC (const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::SetSinglePassStereo(UnityEngine.Rendering.SinglePassStereoMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetSinglePassStereo_mDF0CAEF9D4D2B867A2A1239E0B4105C775685BEE (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___mode0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::Clear() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_Clear_m4E1272BD1A0C162C9C26434E115279F42FA557C7 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.ScriptableRenderContext::DrawSkybox(UnityEngine.Camera) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_DrawSkybox_m478DC07F4D4C50CD4D050FCCFEA5BAED95748F01 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, const RuntimeMethod* method) ; // System.Void UnityEngine.Camera::ResetStereoProjectionMatrices() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Camera_ResetStereoProjectionMatrices_m13D8CFEB9E74452175A3E276C9A6B8904580566E (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Camera::ResetStereoViewMatrices() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Camera_ResetStereoViewMatrices_m144A3AB49D7E684EE34D809A811C7131B77A1DE6 (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Camera::set_projectionMatrix(UnityEngine.Matrix4x4) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Camera_set_projectionMatrix_m351820E6903139402FFFF40221B32D0C52B5A094 (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* __this, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.Camera::set_worldToCameraMatrix(UnityEngine.Matrix4x4) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Camera_set_worldToCameraMatrix_mC199F02E435CE7261F7EECD1FD78A33EA96ABC0D (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* __this, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.ScriptableRenderContext::Submit() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_Submit_mF417223097ECEB2768EE736BE00A7F94DA3BDD26 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Camera::ResetProjectionMatrix() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Camera_ResetProjectionMatrix_m6C5F82F7CA38E39DC357A1C53C7DD26791C27AFD (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Camera::ResetWorldToCameraMatrix() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Camera_ResetWorldToCameraMatrix_m25E544C8F31680DC08C58F7416AFD77DA3DB3F91 (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.ScriptableRenderContext::InvokeOnRenderObjectCallback() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_InvokeOnRenderObjectCallback_mD098CE93A314B738A55B5A5CCE2C6B8A5881AB18 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CoreUtils::SetKeyword(UnityEngine.Rendering.CommandBuffer,System.String,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CoreUtils_SetKeyword_mF882266E1C4C1EC2F7824B5B0F45EC94BC015FDD (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, String_t* ___keyword1, bool ___state2, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.XRPass::RenderOcclusionMesh(UnityEngine.Rendering.CommandBuffer) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void XRPass_RenderOcclusionMesh_m7DF7CB7B72CDF25720247735321757092CD1AFD6 (XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass UnityEngine.Rendering.Universal.PostProcessPasses::get_colorGradingLutPass() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR ColorGradingLutPass_t9FD9191C4048A3B1BDF67EDFC1DA4E64CEFB6644* PostProcessPasses_get_colorGradingLutPass_m9F1DB7EDF090A5F0523A9C106E9697CCD2174B4C_inline (PostProcessPasses_tAED11E629F8830B180E0759F4A988839F786D3E9* __this, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.Internal.PostProcessPass UnityEngine.Rendering.Universal.PostProcessPasses::get_postProcessPass() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* PostProcessPasses_get_postProcessPass_m5DE8864D4E8C52DF317529C421305C6B6E10B494_inline (PostProcessPasses_tAED11E629F8830B180E0759F4A988839F786D3E9* __this, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.Internal.PostProcessPass UnityEngine.Rendering.Universal.PostProcessPasses::get_finalPostProcessPass() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* PostProcessPasses_get_finalPostProcessPass_mF46A78E9CD13532C408DF35B6C42535D6444E4F8_inline (PostProcessPasses_tAED11E629F8830B180E0759F4A988839F786D3E9* __this, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.PostProcessPasses::get_afterPostProcessColor() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 PostProcessPasses_get_afterPostProcessColor_m3C81412D03DFFEDC1247F5DA7D9183B4022754DD_inline (PostProcessPasses_tAED11E629F8830B180E0759F4A988839F786D3E9* __this, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.PostProcessPasses::get_colorGradingLut() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 PostProcessPasses_get_colorGradingLut_m40A88C186D4FED9B0FD84C3B044E3E7ABCEAC5A0_inline (PostProcessPasses_tAED11E629F8830B180E0759F4A988839F786D3E9* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.PostProcessPasses::get_isCreated() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PostProcessPasses_get_isCreated_m7834DD59EF7B705AD79A50469F3D690B67D74E5A (PostProcessPasses_tAED11E629F8830B180E0759F4A988839F786D3E9* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.RenderTargetHandle::Init(System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetHandle_Init_mDF9383A0DB5E0B56577BA43CC56CD659F8970646 (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* __this, String_t* ___shaderProperty0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.PostProcessPasses::Recreate(UnityEngine.Rendering.Universal.PostProcessData) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPasses_Recreate_mCC6669B55064CC328BB2538CD6130D9371F32319 (PostProcessPasses_tAED11E629F8830B180E0759F4A988839F786D3E9* __this, PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* ___data0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.PostProcessPasses::.ctor(UnityEngine.Rendering.Universal.PostProcessData,UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPasses__ctor_m054FD025F8EFB525E9441F5E040210B32429BC0C (PostProcessPasses_tAED11E629F8830B180E0759F4A988839F786D3E9* __this, PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* ___rendererPostProcessData0, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___blitMaterial1, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Object::op_Implicit(UnityEngine.Object) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Implicit_m93896EF7D68FA113C42D3FE2BC6F661FC7EF514A (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* ___exists0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass::Cleanup() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ColorGradingLutPass_Cleanup_m2392CDEBD0E93E0DEFEAD36E427F1338DDC98A9C (ColorGradingLutPass_t9FD9191C4048A3B1BDF67EDFC1DA4E64CEFB6644* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::Cleanup() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_Cleanup_m6DDB1B21CD9B50A79A23F6A4552D255AD25670A7 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass::.ctor(UnityEngine.Rendering.Universal.RenderPassEvent,UnityEngine.Rendering.Universal.PostProcessData) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ColorGradingLutPass__ctor_m88B36C6F15B706B65B52CAEF54318A77F4AE650A (ColorGradingLutPass_t9FD9191C4048A3B1BDF67EDFC1DA4E64CEFB6644* __this, int32_t ___evt0, PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* ___data1, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::.ctor(UnityEngine.Rendering.Universal.RenderPassEvent,UnityEngine.Rendering.Universal.PostProcessData,UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass__ctor_mEBB0AFB4744196F3F07B27C71CB0E9D6731B097D (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, int32_t ___evt0, PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* ___data1, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___blitMaterial2, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.PostProcessPasses::Dispose() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPasses_Dispose_m4221B50B16AD6692410415519FEE1EBE3CCE8D9B (PostProcessPasses_tAED11E629F8830B180E0759F4A988839F786D3E9* __this, const RuntimeMethod* method) ; // System.Int32 UnityEngine.Camera::get_pixelWidth() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Camera_get_pixelWidth_m55AC8AD744FC0179865C2E630C68F9AD0799065D (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* __this, const RuntimeMethod* method) ; // System.Int32 UnityEngine.Camera::get_pixelHeight() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Camera_get_pixelHeight_m00881B5A440B0018D5A8F837694027050B500F59 (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* __this, const RuntimeMethod* method) ; // System.Int32 UnityEngine.Rendering.Universal.PostProcessUtils::ConfigureDithering(UnityEngine.Rendering.Universal.PostProcessData,System.Int32,System.Int32,System.Int32,UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PostProcessUtils_ConfigureDithering_m4EDD6C3D556383E75451522FF1E51E3B47DACD9C (PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* ___data0, int32_t ___index1, int32_t ___cameraPixelWidth2, int32_t ___cameraPixelHeight3, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material4, const RuntimeMethod* method) ; // System.Single UnityEngine.Random::get_value() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Random_get_value_m2CEA87FADF5222EF9E13D32695F15E2BA282E24B (const RuntimeMethod* method) ; // System.Void UnityEngine.Material::SetTexture(System.Int32,UnityEngine.Texture) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_SetTexture_mA9F8461850AAB88F992E9C6FA6F24C2E050B83FD (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* __this, int32_t ___nameID0, Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* ___value1, const RuntimeMethod* method) ; // System.Void UnityEngine.Material::SetVector(System.Int32,UnityEngine.Vector4) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7 (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* __this, int32_t ___nameID0, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___value1, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.PostProcessUtils::ConfigureFilmGrain(UnityEngine.Rendering.Universal.PostProcessData,UnityEngine.Rendering.Universal.FilmGrain,System.Int32,System.Int32,UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessUtils_ConfigureFilmGrain_m9AFEDA4B679AB1D1D47F8EC440BADA369715A85B (PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* ___data0, FilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172* ___settings1, int32_t ___cameraPixelWidth2, int32_t ___cameraPixelHeight3, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material4, const RuntimeMethod* method) ; // UnityEngine.Vector4 UnityEngine.Vector4::get_zero() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 Vector4_get_zero_m3D61F5FA9483CD9C08977D9D8852FB448B4CE6D1_inline (const RuntimeMethod* method) ; // UnityEngine.Vector4 UnityEngine.Vector4::op_Implicit(UnityEngine.Vector2) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 Vector4_op_Implicit_mB193CD8DA20DEB9E9F95CFEB5A2B1B9B3B7ECFEB_inline (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___v0, const RuntimeMethod* method) ; // System.Int32 UnityEngine.RenderTextureDescriptor::get_width() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, const RuntimeMethod* method) ; // System.Int32 UnityEngine.RenderTextureDescriptor::get_height() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.RenderTextureDescriptor::get_useDynamicScale() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderTextureDescriptor_get_useDynamicScale_m84AB51F1599AB6641C254F06EE7431AFBACEF60A (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, const RuntimeMethod* method) ; // System.Single UnityEngine.ScalableBufferManager::get_widthScaleFactor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float ScalableBufferManager_get_widthScaleFactor_m544DB29370FFD51C8E445BA407B0199116F79EAC (const RuntimeMethod* method) ; // System.Single UnityEngine.ScalableBufferManager::get_heightScaleFactor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float ScalableBufferManager_get_heightScaleFactor_mD47126B1D94893B4DC53B57D7678631A058A264B (const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalVector(System.Int32,UnityEngine.Vector4) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___nameID0, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___value1, const RuntimeMethod* method) ; // System.Int32 UnityEngine.Shader::PropertyToID(System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA (String_t* ___name0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.DecalEntityManager::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DecalEntityManager__ctor_m7C3BC334BACCF412B5B69B45069F868E505F495E (DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A* __this, const RuntimeMethod* method) ; // T[] UnityEngine.Object::FindObjectsOfType() inline DecalProjectorU5BU5D_t4DB89E5586C0FD4200DA223C0ADAFD3D66BF21F3* Object_FindObjectsOfType_TisDecalProjector_tE7CEBAABFEF36162FD325321C1F94173CEFEDF64_m0FC21407374E186FC923090D336B3F6BED6E9C24 (const RuntimeMethod* method) { return (( DecalProjectorU5BU5D_t4DB89E5586C0FD4200DA223C0ADAFD3D66BF21F3* (*) (const RuntimeMethod*))Object_FindObjectsOfType_TisRuntimeObject_m0B4DF4B8AB4C71E0F471BC9D0440B40844DA221D_gshared)(method); } // System.Boolean UnityEngine.Behaviour::get_isActiveAndEnabled() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Behaviour_get_isActiveAndEnabled_mEB4ECCE9761A7016BC619557CEFEA1A30D3BF28A (Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA* __this, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.DecalEntity UnityEngine.Rendering.Universal.DecalProjector::get_decalEntity() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR DecalEntity_t8CAF09C65939503449C4138ADCDC4907196293FD DecalProjector_get_decalEntity_m567C59A20E812BD089244A06FC921CB14DF6AEF5_inline (DecalProjector_tE7CEBAABFEF36162FD325321C1F94173CEFEDF64* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.DecalEntityManager::IsValid(UnityEngine.Rendering.Universal.DecalEntity) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool DecalEntityManager_IsValid_m3230B3D6F55B890FBA70B880A83FCE3BCB04AB6F (DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A* __this, DecalEntity_t8CAF09C65939503449C4138ADCDC4907196293FD ___decalEntity0, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.DecalEntity UnityEngine.Rendering.Universal.DecalEntityManager::CreateDecalEntity(UnityEngine.Rendering.Universal.DecalProjector) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR DecalEntity_t8CAF09C65939503449C4138ADCDC4907196293FD DecalEntityManager_CreateDecalEntity_mA41B0AF15E30EB901C2ED0488CDFBF57B6771BC0 (DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A* __this, DecalProjector_tE7CEBAABFEF36162FD325321C1F94173CEFEDF64* ___decalProjector0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.DecalProjector::set_decalEntity(UnityEngine.Rendering.Universal.DecalEntity) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DecalProjector_set_decalEntity_mB69979C283861801CBF16EF122CE14111FF3E871_inline (DecalProjector_tE7CEBAABFEF36162FD325321C1F94173CEFEDF64* __this, DecalEntity_t8CAF09C65939503449C4138ADCDC4907196293FD ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.DecalProjector/DecalProjectorAction::.ctor(System.Object,System.IntPtr) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DecalProjectorAction__ctor_m5C6BBC11B5DA637D6CF7BD2B42150850B3ED1ED8 (DecalProjectorAction_tDFCBDEE542B3D640BD121E036275AA51A003CF5C* __this, RuntimeObject* ___object0, intptr_t ___method1, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.DecalProjector::add_onDecalAdd(UnityEngine.Rendering.Universal.DecalProjector/DecalProjectorAction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DecalProjector_add_onDecalAdd_mA05977518FA839F3F0D1BA4D17D517A8356AB49D (DecalProjectorAction_tDFCBDEE542B3D640BD121E036275AA51A003CF5C* ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.DecalProjector::add_onDecalRemove(UnityEngine.Rendering.Universal.DecalProjector/DecalProjectorAction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DecalProjector_add_onDecalRemove_m531C4E7FDFCF3DD57E0746261249BA8D7D8F449A (DecalProjectorAction_tDFCBDEE542B3D640BD121E036275AA51A003CF5C* ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.DecalProjector::add_onDecalPropertyChange(UnityEngine.Rendering.Universal.DecalProjector/DecalProjectorAction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DecalProjector_add_onDecalPropertyChange_mAA2F942E4309DDE464D9EB0BFFC55BB648FEB18C (DecalProjectorAction_tDFCBDEE542B3D640BD121E036275AA51A003CF5C* ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.DecalProjector::add_onDecalMaterialChange(UnityEngine.Rendering.Universal.DecalProjector/DecalProjectorAction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DecalProjector_add_onDecalMaterialChange_m8F2C90C593E7593C2287D8532E74F33C547C5CAB (DecalProjectorAction_tDFCBDEE542B3D640BD121E036275AA51A003CF5C* ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.SharedDecalEntityManager::Dispose() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SharedDecalEntityManager_Dispose_m6F6B25305318BECE5CA43D295368CADC8F221CF8 (SharedDecalEntityManager_tA0A2AD50403B776D27F3D5023EBF02D8A8C7DBBD* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.DecalEntityManager::Dispose() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DecalEntityManager_Dispose_mE97270B7147CEE4894F7423903C86444F21FF27B (DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.DecalProjector::remove_onDecalAdd(UnityEngine.Rendering.Universal.DecalProjector/DecalProjectorAction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DecalProjector_remove_onDecalAdd_mCF842A6859ECCA72D57D3CD3BC88592DAE550788 (DecalProjectorAction_tDFCBDEE542B3D640BD121E036275AA51A003CF5C* ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.DecalProjector::remove_onDecalRemove(UnityEngine.Rendering.Universal.DecalProjector/DecalProjectorAction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DecalProjector_remove_onDecalRemove_mE9C2DBE62BD5C5D25666F0F6BBD77F4DF79BBDD2 (DecalProjectorAction_tDFCBDEE542B3D640BD121E036275AA51A003CF5C* ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.DecalProjector::remove_onDecalPropertyChange(UnityEngine.Rendering.Universal.DecalProjector/DecalProjectorAction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DecalProjector_remove_onDecalPropertyChange_m9FD4A2217E074247B2CEE5CF55F8A0403B61C9E9 (DecalProjectorAction_tDFCBDEE542B3D640BD121E036275AA51A003CF5C* ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.DecalProjector::remove_onDecalMaterialChange(UnityEngine.Rendering.Universal.DecalProjector/DecalProjectorAction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DecalProjector_remove_onDecalMaterialChange_m3701462729ADAE7D703E4BDE5B98CDA02FC8B8B8 (DecalProjectorAction_tDFCBDEE542B3D640BD121E036275AA51A003CF5C* ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.DecalEntityManager::DestroyDecalEntity(UnityEngine.Rendering.Universal.DecalEntity) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DecalEntityManager_DestroyDecalEntity_mC807A733E2DD070B363DA2FF8D1EDCEF00D4018E (DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A* __this, DecalEntity_t8CAF09C65939503449C4138ADCDC4907196293FD ___decalEntity0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.DecalEntityManager::UpdateDecalEntityData(UnityEngine.Rendering.Universal.DecalEntity,UnityEngine.Rendering.Universal.DecalProjector) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DecalEntityManager_UpdateDecalEntityData_mADA2777065215D61F2FB0CA51F5A91700547DB28 (DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A* __this, DecalEntity_t8CAF09C65939503449C4138ADCDC4907196293FD ___decalEntity0, DecalProjector_tE7CEBAABFEF36162FD325321C1F94173CEFEDF64* ___decalProjector1, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.SharedDecalEntityManager::OnDecalRemove(UnityEngine.Rendering.Universal.DecalProjector) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SharedDecalEntityManager_OnDecalRemove_m6567A9CCA995E2E71691DBE574B5EBA3A8925E7F (SharedDecalEntityManager_tA0A2AD50403B776D27F3D5023EBF02D8A8C7DBBD* __this, DecalProjector_tE7CEBAABFEF36162FD325321C1F94173CEFEDF64* ___decalProjector0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.SharedDecalEntityManager::OnDecalAdd(UnityEngine.Rendering.Universal.DecalProjector) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SharedDecalEntityManager_OnDecalAdd_m24CD08EAFDB06005DB4981CFA9B3FADF4BB4FAF2 (SharedDecalEntityManager_tA0A2AD50403B776D27F3D5023EBF02D8A8C7DBBD* __this, DecalProjector_tE7CEBAABFEF36162FD325321C1F94173CEFEDF64* ___decalProjector0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.DecalPreviewPass::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DecalPreviewPass__ctor_mEA23BEC97CFF1C875C14B9B97DFF661B3CB668BA (DecalPreviewPass_tC8F131FA3853246D09707D85C52494D16B6116B5* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.DBufferSettings::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DBufferSettings__ctor_m439EC1DD7982907C52B74CD1CC3EA9CB06593C8E (DBufferSettings_t7FD2B8B4B31CE9BE37AAE121B74FDEFE9BE9F17A* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.DecalScreenSpaceSettings::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DecalScreenSpaceSettings__ctor_m2B0A516268143882D0C83BC99B1CC6DE218C2691 (DecalScreenSpaceSettings_tD94FE1202A789534D40E4DD61AD7DE9E55F1ADD3* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Debug::LogError(System.Object) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Debug_LogError_mB00B2B4468EF3CAF041B038D840820FB84C924B2 (RuntimeObject* ___message0, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.RenderingMode UnityEngine.Rendering.Universal.UniversalRendererData::get_renderingMode() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t UniversalRendererData_get_renderingMode_m6C4B4794BCD71C6194B5EEE3A5DFA085998379E5_inline (UniversalRendererData_t57D400CEB38765F55EB74FDBD786B9A73C293CA6* __this, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.DecalTechnique UnityEngine.Rendering.Universal.DecalRendererFeature::GetTechnique(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t DecalRendererFeature_GetTechnique_m05AEA89386C9A0E8053823DFCF0ABB8784263189 (DecalRendererFeature_t60FD3C8045A8E32C2DF6FA12C247020274E76B7F* __this, bool ___isDeferred0, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.RenderingMode UnityEngine.Rendering.Universal.UniversalRenderer::get_renderingMode() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t UniversalRenderer_get_renderingMode_m76F79318AAEA2F1677A21F78B758E764848E612A_inline (UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A* __this, const RuntimeMethod* method) ; // UnityEngine.Rendering.GraphicsDeviceType UnityEngine.SystemInfo::get_graphicsDeviceType() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t SystemInfo_get_graphicsDeviceType_m2D54A0B94D138727041B29B127D8837165686545 (const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.DecalRendererFeature::IsAutomaticDBuffer() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool DecalRendererFeature_IsAutomaticDBuffer_m7B713B9BB8A50E357C9837A2E980635E07721E68 (DecalRendererFeature_t60FD3C8045A8E32C2DF6FA12C247020274E76B7F* __this, const RuntimeMethod* method) ; // UnityEngine.RuntimePlatform UnityEngine.Application::get_platform() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Application_get_platform_m59EF7D6155D18891B24767F83F388160B1FF2138 (const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.GraphicsSettings::HasShaderDefine(UnityEngine.Rendering.BuiltinShaderDefine) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool GraphicsSettings_HasShaderDefine_mDF4C773ADAB4956CEB634EB922F8AB3F66CB366C (int32_t ___defineHash0, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.DecalTechnique UnityEngine.Rendering.Universal.DecalRendererFeature::GetTechnique(UnityEngine.Rendering.Universal.ScriptableRenderer) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t DecalRendererFeature_GetTechnique_mDE5088B1FD575FD2B82C8A026391DEF07DAF28AA (DecalRendererFeature_t60FD3C8045A8E32C2DF6FA12C247020274E76B7F* __this, ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* ___renderer0, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.DBufferSettings UnityEngine.Rendering.Universal.DecalRendererFeature::GetDBufferSettings() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR DBufferSettings_t7FD2B8B4B31CE9BE37AAE121B74FDEFE9BE9F17A* DecalRendererFeature_GetDBufferSettings_mFD48611455B28AD7F6F5693754D47036D4C58EFD (DecalRendererFeature_t60FD3C8045A8E32C2DF6FA12C247020274E76B7F* __this, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.DecalScreenSpaceSettings UnityEngine.Rendering.Universal.DecalRendererFeature::GetScreenSpaceSettings() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR DecalScreenSpaceSettings_tD94FE1202A789534D40E4DD61AD7DE9E55F1ADD3* DecalRendererFeature_GetScreenSpaceSettings_mB5C649CCADBFB1C41821BBD468151C87D1529E68 (DecalRendererFeature_t60FD3C8045A8E32C2DF6FA12C247020274E76B7F* __this, const RuntimeMethod* method) ; // UnityEngine.Material UnityEngine.Rendering.CoreUtils::CreateEngineMaterial(UnityEngine.Shader) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* CoreUtils_CreateEngineMaterial_m81DECC0AF6901F95B5041A00ED588F5230546AD2 (Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___shader0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.CopyDepthPass::.ctor(UnityEngine.Rendering.Universal.RenderPassEvent,UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CopyDepthPass__ctor_mE0B1D4115F874578603CBD1BF395EC513842C394 (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, int32_t ___evt0, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___copyDepthMaterial1, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.SharedDecalEntityManager UnityEngine.Rendering.Universal.DecalRendererFeature::get_sharedDecalEntityManager() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR SharedDecalEntityManager_tA0A2AD50403B776D27F3D5023EBF02D8A8C7DBBD* DecalRendererFeature_get_sharedDecalEntityManager_m40E27F3BFD2D84F47B48221A07AF7AA21DE86D0E_inline (const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.DecalEntityManager UnityEngine.Rendering.Universal.SharedDecalEntityManager::Get() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A* SharedDecalEntityManager_Get_mD8540D7E16C17DC81C47F0F5310C552A309BDD29 (SharedDecalEntityManager_tA0A2AD50403B776D27F3D5023EBF02D8A8C7DBBD* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.DecalUpdateCachedSystem::.ctor(UnityEngine.Rendering.Universal.DecalEntityManager) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DecalUpdateCachedSystem__ctor_m61CB04D08417976D8C9532B19A0295568E82773A (DecalUpdateCachedSystem_tE54DF723671C1BB35856878DBEC0A7B454E127B6* __this, DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A* ___entityManager0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.DecalUpdateCulledSystem::.ctor(UnityEngine.Rendering.Universal.DecalEntityManager) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DecalUpdateCulledSystem__ctor_mF16F0666A7642C20554EF3142FEA0A06C60A32A2 (DecalUpdateCulledSystem_t772328A4933CE3C08E3712729DBADF0C07CEC67F* __this, DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A* ___entityManager0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.DecalCreateDrawCallSystem::.ctor(UnityEngine.Rendering.Universal.DecalEntityManager,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DecalCreateDrawCallSystem__ctor_mC122DFBE7BF9CF09F5EAF246BDD1C532275875F4 (DecalCreateDrawCallSystem_tD9FCA6DDC386309EBF5C2D737D458A33E7EAF6DA* __this, DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A* ___entityManager0, float ___maxDrawDistance1, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.DecalRendererFeature::get_intermediateRendering() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool DecalRendererFeature_get_intermediateRendering_mA32621126D368BAFFBA7636AD2A525F5D42A7FBC (DecalRendererFeature_t60FD3C8045A8E32C2DF6FA12C247020274E76B7F* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.DecalUpdateCullingGroupSystem::.ctor(UnityEngine.Rendering.Universal.DecalEntityManager,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DecalUpdateCullingGroupSystem__ctor_m1EAE8569022784AA1DAB67E6930542ABB8D36D75 (DecalUpdateCullingGroupSystem_t73FB1167667D8FAED3C38AF3E308A1E717E2C7D2* __this, DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A* ___entityManager0, float ___drawDistance1, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.DecalSkipCulledSystem::.ctor(UnityEngine.Rendering.Universal.DecalEntityManager) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DecalSkipCulledSystem__ctor_mE9B76A882F6B06341D1C09BCFB0C7BFB3CC1C951 (DecalSkipCulledSystem_tBE639384B2E60736F4BD7E7A5DC71A9F8AF84B1C* __this, DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A* ___entityManager0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.DecalDrawErrorSystem::.ctor(UnityEngine.Rendering.Universal.DecalEntityManager,UnityEngine.Rendering.Universal.DecalTechnique) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DecalDrawErrorSystem__ctor_m015484F442DE0009013C0A23C76D897327344BB1 (DecalDrawErrorSystem_tBFEB031E49B33054C1378119DBFC83DDCBBD9837* __this, DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A* ___entityManager0, int32_t ___technique1, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.DecalDrawScreenSpaceSystem::.ctor(UnityEngine.Rendering.Universal.DecalEntityManager) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DecalDrawScreenSpaceSystem__ctor_m5C3A06343E2CBA6098503807B9D7D59AB71D7064 (DecalDrawScreenSpaceSystem_t6851B844B1C2A2DEF28F0D4AE9BDB03C86BCB69E* __this, DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A* ___entityManager0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.DecalScreenSpaceRenderPass::.ctor(UnityEngine.Rendering.Universal.DecalScreenSpaceSettings,UnityEngine.Rendering.Universal.DecalDrawScreenSpaceSystem) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DecalScreenSpaceRenderPass__ctor_mDD7210463D37CFBF82AF476EDAA66138A3D2534B (DecalScreenSpaceRenderPass_tA23A972765D97DFA9A20665DD1D4E3F4DF339016* __this, DecalScreenSpaceSettings_tD94FE1202A789534D40E4DD61AD7DE9E55F1ADD3* ___settings0, DecalDrawScreenSpaceSystem_t6851B844B1C2A2DEF28F0D4AE9BDB03C86BCB69E* ___drawSystem1, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.Internal.DeferredLights UnityEngine.Rendering.Universal.UniversalRenderer::get_deferredLights() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* UniversalRenderer_get_deferredLights_m32F1A62E9BAAB45913C9B60CBB3CE5FD9D0292BC_inline (UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.DecalDrawGBufferSystem::.ctor(UnityEngine.Rendering.Universal.DecalEntityManager) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DecalDrawGBufferSystem__ctor_mE0079617EEA532B331E3F4B03B638CE4F45B36DD (DecalDrawGBufferSystem_t4520A37A2689CDF89893A02977EEC7F0701F796D* __this, DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A* ___entityManager0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.DecalGBufferRenderPass::.ctor(UnityEngine.Rendering.Universal.DecalScreenSpaceSettings,UnityEngine.Rendering.Universal.DecalDrawGBufferSystem) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DecalGBufferRenderPass__ctor_m28B7532B375AFBA5F69D3BFA92F1CD30B11C9059 (DecalGBufferRenderPass_tF9AE5E097AC2B82F540580ECA6E502C1B885ECA4* __this, DecalScreenSpaceSettings_tD94FE1202A789534D40E4DD61AD7DE9E55F1ADD3* ___settings0, DecalDrawGBufferSystem_t4520A37A2689CDF89893A02977EEC7F0701F796D* ___drawSystem1, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.DecalDrawDBufferSystem::.ctor(UnityEngine.Rendering.Universal.DecalEntityManager) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DecalDrawDBufferSystem__ctor_mD1019124C6167DDD732832366A8DE5C29469C7C6 (DecalDrawDBufferSystem_t0BB9CCF4CC9111D00DDDFA8F485DB8B7C5E7DE8C* __this, DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A* ___entityManager0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.DBufferRenderPass::.ctor(UnityEngine.Material,UnityEngine.Rendering.Universal.DBufferSettings,UnityEngine.Rendering.Universal.DecalDrawDBufferSystem) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DBufferRenderPass__ctor_mEB57D5CCEDE002456DCE6437075039F72303165B (DBufferRenderPass_t49879C87DABC55DF17293F334967AE8ADC9101B7* __this, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___dBufferClear0, DBufferSettings_t7FD2B8B4B31CE9BE37AAE121B74FDEFE9BE9F17A* ___settings1, DecalDrawDBufferSystem_t0BB9CCF4CC9111D00DDDFA8F485DB8B7C5E7DE8C* ___drawSystem2, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.DecalDrawFowardEmissiveSystem::.ctor(UnityEngine.Rendering.Universal.DecalEntityManager) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DecalDrawFowardEmissiveSystem__ctor_m8E4DED025617608225B7BFC2AAAF5BF568D092F8 (DecalDrawFowardEmissiveSystem_t3A7F6E2F427E996F5E6FF6073ED0DD97921FD378* __this, DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A* ___entityManager0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.DecalForwardEmissivePass::.ctor(UnityEngine.Rendering.Universal.DecalDrawFowardEmissiveSystem) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DecalForwardEmissivePass__ctor_m8E2AEDB39E8A7CEA72CA8C1EE8C9A72A44030699 (DecalForwardEmissivePass_t9C18488945B9FD7A0B3A20FBACC5DEAD39D9C5B9* __this, DecalDrawFowardEmissiveSystem_t3A7F6E2F427E996F5E6FF6073ED0DD97921FD378* ___drawSystem0, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.RenderingMode UnityEngine.Rendering.Universal.UniversalRenderer::get_actualRenderingMode() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t UniversalRenderer_get_actualRenderingMode_m7EEBD271BE6535467C806BCFC8216EDAABE71AF9 (UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.DBufferRenderPass::set_deferredLights(UnityEngine.Rendering.Universal.Internal.DeferredLights) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DBufferRenderPass_set_deferredLights_m1FDC96A2C6AAF6AA7BE100FB509CEE88A7BF1744_inline (DBufferRenderPass_t49879C87DABC55DF17293F334967AE8ADC9101B7* __this, DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* ___value0, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.Internal.DeferredLights UnityEngine.Rendering.Universal.DBufferRenderPass::get_deferredLights() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* DBufferRenderPass_get_deferredLights_mB2D6DF76BA43B5C60666DEDFADF05FBFB071D331_inline (DBufferRenderPass_t49879C87DABC55DF17293F334967AE8ADC9101B7* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.DeferredLights::DisableFramebufferFetchInput() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DeferredLights_DisableFramebufferFetchInput_mD3D52031BF54D7EBD48EA7E49513D867016EE7FA (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.DecalRendererFeature::RecreateSystemsIfNeeded(UnityEngine.Rendering.Universal.ScriptableRenderer,UnityEngine.Rendering.Universal.CameraData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DecalRendererFeature_RecreateSystemsIfNeeded_m7AC19124F8412C12FB56D898BAF0EF506D83C712 (DecalRendererFeature_t60FD3C8045A8E32C2DF6FA12C247020274E76B7F* __this, ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* ___renderer0, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* ___cameraData1, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.DecalEntityManager::Update() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DecalEntityManager_Update_mDCE8CDF07E499154DFE7078175B0CB815D497B11 (DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.DecalUpdateCachedSystem::Execute() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DecalUpdateCachedSystem_Execute_m49D9D4B18FA9A672E5687FE2535556788AD8040E (DecalUpdateCachedSystem_tE54DF723671C1BB35856878DBEC0A7B454E127B6* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.DecalUpdateCullingGroupSystem::Execute(UnityEngine.Camera) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DecalUpdateCullingGroupSystem_Execute_m32F1635D3DB3CCEF80270C2FD0721BD5E5ECA965 (DecalUpdateCullingGroupSystem_t73FB1167667D8FAED3C38AF3E308A1E717E2C7D2* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.DecalSkipCulledSystem::Execute(UnityEngine.Camera) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DecalSkipCulledSystem_Execute_m5CD567108A793D03C5E994A9F635ACC874F602D0 (DecalSkipCulledSystem_tBE639384B2E60736F4BD7E7A5DC71A9F8AF84B1C* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.DecalCreateDrawCallSystem::Execute() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DecalCreateDrawCallSystem_Execute_m9065BD8BC60D5F12697E2F7C8B803E484A759BC8 (DecalCreateDrawCallSystem_tD9FCA6DDC386309EBF5C2D737D458A33E7EAF6DA* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.DecalDrawSystem::Execute(UnityEngine.Rendering.Universal.CameraData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DecalDrawSystem_Execute_mDB6BC88981DC6AF9CCEAF4B2B3A3FC841484C031 (DecalDrawSystem_t87ECA1A8D2D9C3A73A12F81D8CCA0F79029C0BFE* __this, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* ___cameraData0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ScriptableRenderer::EnqueuePass(UnityEngine.Rendering.Universal.ScriptableRenderPass) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderer_EnqueuePass_m62AC5EFBA8DECFD514CAFC4EFDCFBF88C710954F (ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* __this, ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* ___pass0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.DecalUpdateCulledSystem::Execute() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DecalUpdateCulledSystem_Execute_mC9AB16C84C382BE4D114FE4129493C2A5C75234F (DecalUpdateCulledSystem_t772328A4933CE3C08E3712729DBADF0C07CEC67F* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.DecalGBufferRenderPass::Setup(UnityEngine.Rendering.Universal.Internal.DeferredLights) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DecalGBufferRenderPass_Setup_m9394FE80F88C9A5DBB5E1901D5B98344C668D081_inline (DecalGBufferRenderPass_tF9AE5E097AC2B82F540580ECA6E502C1B885ECA4* __this, DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* ___deferredLights0, const RuntimeMethod* method) ; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.DBufferRenderPass::get_cameraDepthAttachmentIndentifier() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B DBufferRenderPass_get_cameraDepthAttachmentIndentifier_mB8636E785AF750975212693A968D6488ECF88C2F_inline (DBufferRenderPass_t49879C87DABC55DF17293F334967AE8ADC9101B7* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.RenderTargetHandle::.ctor(UnityEngine.Rendering.RenderTargetIdentifier) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetHandle__ctor_m4527993FB9AB70995D9178D5F8B021373A3762A1 (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___renderTargetIdentifier0, const RuntimeMethod* method) ; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.DBufferRenderPass::get_cameraDepthTextureIndentifier() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B DBufferRenderPass_get_cameraDepthTextureIndentifier_m5AE1AA94A1FFCADF873019118DBE10E49FCCED39_inline (DBufferRenderPass_t49879C87DABC55DF17293F334967AE8ADC9101B7* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.CopyDepthPass::Setup(UnityEngine.Rendering.Universal.RenderTargetHandle,UnityEngine.Rendering.Universal.RenderTargetHandle) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CopyDepthPass_Setup_m09878F9AF1AC7B2F118A2E1E99DFAA48A422B992 (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___source0, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___destination1, const RuntimeMethod* method) ; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.DBufferRenderPass::get_dBufferDepthIndentifier() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B DBufferRenderPass_get_dBufferDepthIndentifier_m870E6AA39FDE4B9019D12F3D4BF19D90E40A02EE_inline (DBufferRenderPass_t49879C87DABC55DF17293F334967AE8ADC9101B7* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.CopyDepthPass::set_MssaSamples(System.Int32) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void CopyDepthPass_set_MssaSamples_m49C16C0DC4F0D1A421F35CD8A63F098C94758E32_inline (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, int32_t ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CoreUtils::Destroy(UnityEngine.Object) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CoreUtils_Destroy_mD2FDD299C528530E4CC5F99EFBAF90ABC7B02C69 (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* ___obj0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.SharedDecalEntityManager::Release(UnityEngine.Rendering.Universal.DecalEntityManager) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SharedDecalEntityManager_Release_mDF9307DFCE36208911BF3F36FE410DDACBD12C7E (SharedDecalEntityManager_tA0A2AD50403B776D27F3D5023EBF02D8A8C7DBBD* __this, DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A* ___decalEntityManager0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.DecalSettings::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DecalSettings__ctor_mF50A64EE4B8C4C385F32EF360DC31A5685A9956C (DecalSettings_t284DBCC5A3CE75296C077F83280E4C53B73EB5FC* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ScriptableRendererFeature::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRendererFeature__ctor_mA05EC9569A5DCF48CDD98E1FC5838857E2C4C001 (ScriptableRendererFeature_tF2ED08AD2498105378D4DAB0386A0F8A144EF4C6* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.SharedDecalEntityManager::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SharedDecalEntityManager__ctor_m3980501329D7CA818F35B65802C222C06D9A9BAA (SharedDecalEntityManager_tA0A2AD50403B776D27F3D5023EBF02D8A8C7DBBD* __this, const RuntimeMethod* method) ; // System.Void System.Attribute::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Attribute__ctor_m79ED1BF1EE36D1E417BA89A0D9F91F8AAD8D19E2 (Attribute_tFDA8EFEFB0711976D22474794576DAF28F7440AA* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.DisallowMultipleRendererFeature::set_customTitle(System.String) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DisallowMultipleRendererFeature_set_customTitle_m3FE10FA8966D2FB14B8B9438F8AA43EE8DB6FAC9_inline (DisallowMultipleRendererFeature_tCAAD3D9755F96F836BD37A45FCB473D12F2049C6* __this, String_t* ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion/ScreenSpaceAmbientOcclusionPass::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScreenSpaceAmbientOcclusionPass__ctor_mF77843A5205DF889A614668E5471F9F710EB87D9 (ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion::GetMaterial() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ScreenSpaceAmbientOcclusion_GetMaterial_mCB6CBB33AE1E3B5C748B8B0F51B03AA053198B48 (ScreenSpaceAmbientOcclusion_t52CA24F8061CD470B87D688EE137A55280423AAF* __this, const RuntimeMethod* method) ; // System.Type System.Object::GetType() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Type_t* Object_GetType_mE10A8FC1E57F3DF29972CCBC026C2DC3942263B3 (RuntimeObject* __this, const RuntimeMethod* method) ; // System.String UnityEngine.Object::get_name() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Object_get_name_mAC2F6B897CF1303BA4249B4CB55271AFACBB6392 (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Debug::LogErrorFormat(System.String,System.Object[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Debug_LogErrorFormat_m96690322C941D23A125E5769C9803606859A707C (String_t* ___format0, ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* ___args1, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion/ScreenSpaceAmbientOcclusionPass::Setup(UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusionSettings,UnityEngine.Rendering.Universal.ScriptableRenderer,UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ScreenSpaceAmbientOcclusionPass_Setup_mBD72CF7000A164F0702897906D0D537B470BC1A2 (ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5* __this, ScreenSpaceAmbientOcclusionSettings_t38C0791DB6E3E3C57C4F7E9C10E48B33C2AD16EE* ___featureSettings0, ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* ___renderer1, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material2, const RuntimeMethod* method) ; // UnityEngine.Shader UnityEngine.Shader::Find(System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* Shader_Find_m183AA54F78320212DDEC811592F98456898A41C5 (String_t* ___name0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusionSettings::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScreenSpaceAmbientOcclusionSettings__ctor_m17D135716FB0AF01296284595A3B15B3B5BA3DDA (ScreenSpaceAmbientOcclusionSettings_t38C0791DB6E3E3C57C4F7E9C10E48B33C2AD16EE* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.SystemInfo::SupportsRenderTextureFormat(UnityEngine.RenderTextureFormat) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool SystemInfo_SupportsRenderTextureFormat_mCCC3C69578A2C5B7367F73999E6938C315A98201 (int32_t ___format0, const RuntimeMethod* method) ; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.ProfilingSampler::Get(TEnum) inline ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661 (int32_t ___marker0, const RuntimeMethod* method) { return (( ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* (*) (int32_t, const RuntimeMethod*))ProfilingSampler_Get_TisInt32Enum_tCBAC8BA2BFF3A845FA599F303093BBBA374B6F0C_m8A88D1A0EBDE48471A988A3C0B292D7E590709B2_gshared)(___marker0, method); } // System.Void UnityEngine.Rendering.RenderTargetIdentifier::.ctor(System.Int32,System.Int32,UnityEngine.CubemapFace,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetIdentifier__ctor_mAFAC5FB016609A5D4E07FCEC360D113B9C8D7ECF (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* __this, int32_t ___nameID0, int32_t ___mipLevel1, int32_t ___cubeFace2, int32_t ___depthSlice3, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion/ScreenSpaceAmbientOcclusionPass::get_isRendererDeferred() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ScreenSpaceAmbientOcclusionPass_get_isRendererDeferred_m2B3F813957BF03045D2E4CFF8F0C75F933E65712 (ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::ConfigureInput(UnityEngine.Rendering.Universal.ScriptableRenderPassInput) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderPass_ConfigureInput_m15D8C10FC37E33CD358F2E9665ECF5515CB9C687_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, int32_t ___passInput0, const RuntimeMethod* method) ; // System.Void System.ArgumentOutOfRangeException::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ArgumentOutOfRangeException__ctor_mB596C51BFA864B65C2CED275458FAE90F7CD29C9 (ArgumentOutOfRangeException_tEA2822DAF62B10EEED00E0E3A341D4BAF78CF85F* __this, const RuntimeMethod* method) ; // UnityEngine.Matrix4x4 UnityEngine.Matrix4x4::op_Multiply(UnityEngine.Matrix4x4,UnityEngine.Matrix4x4) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 Matrix4x4_op_Multiply_m75E91775655DCA8DFC8EDE0AB787285BB3935162 (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___lhs0, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___rhs1, const RuntimeMethod* method) ; // System.Void UnityEngine.Matrix4x4::SetColumn(System.Int32,UnityEngine.Vector4) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Matrix4x4_SetColumn_mC1CBEB2C29C0A9F1434C601786CE1B6DED1E1234 (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* __this, int32_t ___index0, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___column1, const RuntimeMethod* method) ; // UnityEngine.Matrix4x4 UnityEngine.Matrix4x4::get_inverse() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 Matrix4x4_get_inverse_m4F4A881CD789281EA90EB68CFD39F36C8A81E6BD (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* __this, const RuntimeMethod* method) ; // UnityEngine.Vector3 UnityEngine.Vector4::op_Implicit(UnityEngine.Vector4) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector4_op_Implicit_m0217ADDC8CADDB93ACBABB17A50207698DAB0071_inline (Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___v0, const RuntimeMethod* method) ; // UnityEngine.Vector3 UnityEngine.Matrix4x4::MultiplyPoint(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Matrix4x4_MultiplyPoint_m20E910B65693559BFDE99382472D8DD02C862E7E (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___point0, const RuntimeMethod* method) ; // UnityEngine.Vector4 UnityEngine.Vector4::op_Implicit(UnityEngine.Vector3) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 Vector4_op_Implicit_m2ECA73F345A7AD84144133E9E51657204002B12D_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___v0, const RuntimeMethod* method) ; // UnityEngine.Vector4 UnityEngine.Vector4::op_Subtraction(UnityEngine.Vector4,UnityEngine.Vector4) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 Vector4_op_Subtraction_mD14864BB81AC08F643D2B82B41B3577012410ED9_inline (Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___a0, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___b1, const RuntimeMethod* method) ; // System.Single UnityEngine.Camera::get_nearClipPlane() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Camera_get_nearClipPlane_m5E8FAF84326E3192CB036BD29DCCDAF6A9861013 (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Material::SetMatrixArray(System.Int32,UnityEngine.Matrix4x4[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_SetMatrixArray_m8D2C4EF5A830DDB903DE9781208F5CB1D9E2CCB3 (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* __this, int32_t ___nameID0, Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___values1, const RuntimeMethod* method) ; // System.Void UnityEngine.Material::SetVectorArray(System.Int32,UnityEngine.Vector4[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_SetVectorArray_mB06BA7BAF369A609DC5DC448BBDCE8B4AF3CAC7F (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* __this, int32_t ___nameID0, Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* ___values1, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Camera::get_orthographic() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Camera_get_orthographic_m904DEFC76C54DA4E30C20A62A86D5D87B7D4DD8F (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CoreUtils::SetKeyword(UnityEngine.Material,System.String,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CoreUtils_SetKeyword_m7F886C529A9DEC48A568FA4FFD4CF789AA294239 (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material0, String_t* ___keyword1, bool ___state2, const RuntimeMethod* method) ; // System.Void UnityEngine.RenderTextureDescriptor::set_msaaSamples(System.Int32) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_msaaSamples_m6910E09489372746391B14FBAF59A7237539D6C4_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.RenderTextureDescriptor::set_depthBufferBits(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_depthBufferBits_mA3710C0D6E485BA6465B328CD8B1954F0E4C5819 (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.RenderTextureDescriptor::set_width(System.Int32) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_width_m3B2494007BFE3AD4D14403407C9B24F5045E7E10_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.RenderTextureDescriptor::set_height(System.Int32) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_height_m1FE41111472DAA9B5E80FFAF3445004D72A3CFA5_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.RenderTextureDescriptor::set_colorFormat(UnityEngine.RenderTextureFormat) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_colorFormat_m61B0FA4FCDE8A0F8A843DD6BF74097C21021C4FE (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::GetTemporaryRT(System.Int32,UnityEngine.RenderTextureDescriptor,UnityEngine.FilterMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___nameID0, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___desc1, int32_t ___filter2, const RuntimeMethod* method) ; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.RenderTargetIdentifier::op_Implicit(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324 (int32_t ___nameID0, const RuntimeMethod* method) ; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.ScriptableRenderer::get_cameraColorTarget() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ScriptableRenderer_get_cameraColorTarget_mC2C0353A178726FC82413A458A34496280AFB4D4 (ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::ConfigureTarget(UnityEngine.Rendering.RenderTargetIdentifier) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderPass_ConfigureTarget_m6D5152700A43B1468E44A56F074285FE556BFB10 (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___colorAttachment0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::ConfigureClear(UnityEngine.Rendering.ClearFlag,UnityEngine.Color) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderPass_ConfigureClear_m5C82128C3ABDD63621501DC012ED91F392ABF123 (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, int32_t ___clearFlag0, Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___clearColor1, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.PostProcessUtils::SetSourceSize(UnityEngine.Rendering.CommandBuffer,UnityEngine.RenderTextureDescriptor) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessUtils_SetSourceSize_m5EF5F2F3FE68CFDEFF201F07CBD403BBD96F0E35 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___desc1, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion/ScreenSpaceAmbientOcclusionPass::Render(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion/ScreenSpaceAmbientOcclusionPass/ShaderPasses) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScreenSpaceAmbientOcclusionPass_Render_mAE6507BB8710E17993164DC1CBA2CA10339B8380 (ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___target1, int32_t ___pass2, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion/ScreenSpaceAmbientOcclusionPass::RenderAndSetBaseMap(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion/ScreenSpaceAmbientOcclusionPass/ShaderPasses) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScreenSpaceAmbientOcclusionPass_RenderAndSetBaseMap_m26240A20B38963835C50BE7ED083C02E3D8D078A (ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___baseMap1, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___target2, int32_t ___pass3, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalTexture(System.String,UnityEngine.Rendering.RenderTargetIdentifier) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalTexture_mD6F1CC7E87FA88B5838D5EDAFBA602EF94FE1F69 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, String_t* ___name0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___value1, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalVector(System.String,UnityEngine.Vector4) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalVector_mA5AF1BDEA174489A81DCE9D3E0415331FB05CE47 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, String_t* ___name0, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___value1, const RuntimeMethod* method) ; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.RenderTargetIdentifier::op_Implicit(UnityEngine.Rendering.BuiltinRenderTextureType) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B RenderTargetIdentifier_op_Implicit_m3E2366E36F14173DBEED75591978EBE1F01A1325 (int32_t ___type0, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.RenderTargetIdentifier::op_Equality(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderTargetIdentifier_op_Equality_mD9FD6667F4C385F2379E9DEAAA8F91B7A1D50A1F (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___lhs0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___rhs1, const RuntimeMethod* method) ; // UnityEngine.RenderTexture UnityEngine.Camera::get_targetTexture() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* Camera_get_targetTexture_mC856D7FF8351476068D04E245E4F08F5C56A55BD (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetRenderTarget_mC138EA08E2FADA524DA4A0B7C702DAEA17D41B8C (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___rt0, int32_t ___loadAction1, int32_t ___storeAction2, const RuntimeMethod* method) ; // UnityEngine.Mesh UnityEngine.Rendering.Universal.RenderingUtils::get_fullscreenMesh() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* RenderingUtils_get_fullscreenMesh_m6593C7C1C240A56AC8BD7C112DD672EEDE28F34E (const RuntimeMethod* method) ; // UnityEngine.Matrix4x4 UnityEngine.Matrix4x4::get_identity() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline (const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::DrawMesh(UnityEngine.Mesh,UnityEngine.Matrix4x4,UnityEngine.Material,System.Int32,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_DrawMesh_m2CDCAC3E41416226D38770259BB2C56CB37D5EEF (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* ___mesh0, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___matrix1, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material2, int32_t ___submeshIndex3, int32_t ___shaderPass4, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetRenderTarget_m43B883C6477E59A65A7FDF142EC347538EA6A57B (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___color0, int32_t ___colorLoadAction1, int32_t ___colorStoreAction2, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___depth3, int32_t ___depthLoadAction4, int32_t ___depthStoreAction5, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalTexture(System.Int32,UnityEngine.Rendering.RenderTargetIdentifier) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___nameID0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___value1, const RuntimeMethod* method) ; // System.Void System.ArgumentNullException::.ctor(System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ArgumentNullException__ctor_m444AE141157E333844FC1A9500224C2F9FD24F4B (ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129* __this, String_t* ___paramName0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::ReleaseTemporaryRT(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___nameID0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ScreenSpaceShadows/ScreenSpaceShadowsPass::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScreenSpaceShadowsPass__ctor_m6262F841E52A57FAFAB4F3D75F41468BDB7A7BEE (ScreenSpaceShadowsPass_t2AAAADE1CBCFAA6572B7792177A4E0D2E0479981* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ScreenSpaceShadows/ScreenSpaceShadowsPostPass::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScreenSpaceShadowsPostPass__ctor_mA8DBD82ABA9A934C886BADEDD261DC32B94A5675 (ScreenSpaceShadowsPostPass_t7082B6CA07A8CC4649420A694897A9328C9F91E7* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.ScreenSpaceShadows::LoadMaterial() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ScreenSpaceShadows_LoadMaterial_m937DA265F40D0A84F165510D2C7045EA7047E140 (ScreenSpaceShadows_t25F81CCD73D153D4F52B97E8000321A6766DEF71* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.ScreenSpaceShadows/ScreenSpaceShadowsPass::Setup(UnityEngine.Rendering.Universal.ScreenSpaceShadowsSettings,UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ScreenSpaceShadowsPass_Setup_mEF234EE95BA9F74D2682B738D912C268FD1CF1E7 (ScreenSpaceShadowsPass_t2AAAADE1CBCFAA6572B7792177A4E0D2E0479981* __this, ScreenSpaceShadowsSettings_tFB5F4F71A95D81593CA7B0080EA9190291375583* ___featureSettings0, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material1, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ScreenSpaceShadowsSettings::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScreenSpaceShadowsSettings__ctor_m9CC2F842FBDE575FCE87DEAD56DEC1D92EE68E51 (ScreenSpaceShadowsSettings_tFB5F4F71A95D81593CA7B0080EA9190291375583* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.RenderingUtils::SupportsGraphicsFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderingUtils_SupportsGraphicsFormat_mBC669CCDD4F7EC2E46D95C06DAC0CCAF15D95CDD (int32_t ___format0, int32_t ___usage1, const RuntimeMethod* method) ; // System.Void UnityEngine.RenderTextureDescriptor::set_graphicsFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_graphicsFormat_m037DA25F9A8B956D830C7B7E5C6E258DC1133A13 (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___value0, const RuntimeMethod* method) ; // System.Int32 UnityEngine.Rendering.Universal.RenderTargetHandle::get_id() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::SetViewProjectionMatrices(UnityEngine.Matrix4x4,UnityEngine.Matrix4x4) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetViewProjectionMatrices_m50A472F193C13207D81B5EC8FB007F76E36A8C75 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___view0, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___proj1, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::DrawMesh(UnityEngine.Mesh,UnityEngine.Matrix4x4,UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_DrawMesh_m45BA88D4388EC7E5CDAABD42CD6CE29A5120042C (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* ___mesh0, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___matrix1, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material2, const RuntimeMethod* method) ; // UnityEngine.Matrix4x4 UnityEngine.Camera::get_worldToCameraMatrix() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 Camera_get_worldToCameraMatrix_m48E324BD76706A316A1701EFC6A3DEC7DFB2FF40 (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* __this, const RuntimeMethod* method) ; // UnityEngine.Matrix4x4 UnityEngine.Camera::get_projectionMatrix() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 Camera_get_projectionMatrix_m9B943EFDD6418528A055321E14F75F1511DD9B4A (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.RenderTargetIdentifier::.ctor(UnityEngine.Rendering.RenderTargetIdentifier,System.Int32,UnityEngine.CubemapFace,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetIdentifier__ctor_m79A7348AF351A912E617BF9C8A44A766648C80FB (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___renderTargetIdentifier0, int32_t ___mipLevel1, int32_t ___cubeFace2, int32_t ___depthSlice3, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetRenderTarget_m00472C42F4BAE11802652921705D554E158D926C (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___rt0, int32_t ___colorLoadAction1, int32_t ___colorStoreAction2, int32_t ___depthLoadAction3, int32_t ___depthStoreAction4, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::DrawProcedural(UnityEngine.Matrix4x4,UnityEngine.Material,System.Int32,UnityEngine.MeshTopology,System.Int32,System.Int32,UnityEngine.MaterialPropertyBlock) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_DrawProcedural_m460EDBBEDA84E4743CA09A2F0EF44A6149C4EBD7 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___matrix0, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material1, int32_t ___shaderPass2, int32_t ___topology3, int32_t ___vertexCount4, int32_t ___instanceCount5, MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D* ___properties6, const RuntimeMethod* method) ; // System.Void UnityEngine.Mesh::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Mesh__ctor_m5A9AECEDDAFFD84811ED8928012BDE97A9CEBD00 (Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Object::set_name(System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Object_set_name_mC79E6DC8FFD72479C90F0C4CC7F42A0FEAF5AE47 (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* __this, String_t* ___value0, const RuntimeMethod* method) ; // System.Void System.Collections.Generic.List`1::.ctor() inline void List_1__ctor_mC54E2BCBE43279A96FC082F5CDE2D76388BD8F9C (List_1_t77B94703E05C519A9010DD0614F757F974E1CD8B* __this, const RuntimeMethod* method) { (( void (*) (List_1_t77B94703E05C519A9010DD0614F757F974E1CD8B*, const RuntimeMethod*))List_1__ctor_mC54E2BCBE43279A96FC082F5CDE2D76388BD8F9C_gshared)(__this, method); } // System.Void UnityEngine.Vector3::.ctor(System.Single,System.Single,System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method) ; // System.Void System.Collections.Generic.List`1::Add(T) inline void List_1_Add_m79E50C4F592B1703F4B76A8BE7B4855515460CA1_inline (List_1_t77B94703E05C519A9010DD0614F757F974E1CD8B* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___item0, const RuntimeMethod* method) { (( void (*) (List_1_t77B94703E05C519A9010DD0614F757F974E1CD8B*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2, const RuntimeMethod*))List_1_Add_m79E50C4F592B1703F4B76A8BE7B4855515460CA1_gshared_inline)(__this, ___item0, method); } // System.Void UnityEngine.Mesh::SetVertices(System.Collections.Generic.List`1) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Mesh_SetVertices_mCE01139EEEC3D10B4A6CEA1749FD84DABC53599E (Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* __this, List_1_t77B94703E05C519A9010DD0614F757F974E1CD8B* ___inVertices0, const RuntimeMethod* method) ; // System.Void System.Collections.Generic.List`1::.ctor() inline void List_1__ctor_m88C4BD8AC607DB3585552068F4DC437406358D5F (List_1_t8F3790B7F8C471B3A1336522C7415FB0AC36D47B* __this, const RuntimeMethod* method) { (( void (*) (List_1_t8F3790B7F8C471B3A1336522C7415FB0AC36D47B*, const RuntimeMethod*))List_1__ctor_m88C4BD8AC607DB3585552068F4DC437406358D5F_gshared)(__this, method); } // System.Void System.Collections.Generic.List`1::Add(T) inline void List_1_Add_mB5FDF069171C4CB1778BFAC3B9015A22EA7DFBCD_inline (List_1_t8F3790B7F8C471B3A1336522C7415FB0AC36D47B* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___item0, const RuntimeMethod* method) { (( void (*) (List_1_t8F3790B7F8C471B3A1336522C7415FB0AC36D47B*, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7, const RuntimeMethod*))List_1_Add_mB5FDF069171C4CB1778BFAC3B9015A22EA7DFBCD_gshared_inline)(__this, ___item0, method); } // System.Void UnityEngine.Mesh::SetUVs(System.Int32,System.Collections.Generic.List`1) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Mesh_SetUVs_m5A7A6EC14A621579B7138F2EF9BECA60E880A8D7 (Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* __this, int32_t ___channel0, List_1_t8F3790B7F8C471B3A1336522C7415FB0AC36D47B* ___uvs1, const RuntimeMethod* method) ; // System.Void System.Runtime.CompilerServices.RuntimeHelpers::InitializeArray(System.Array,System.RuntimeFieldHandle) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RuntimeHelpers_InitializeArray_m751372AA3F24FBF6DA9B9D687CBFA2DE436CAB9B (RuntimeArray* ___array0, RuntimeFieldHandle_t6E4C45B6D2EA12FC99185805A7E77527899B25C5 ___fldHandle1, const RuntimeMethod* method) ; // System.Void UnityEngine.Mesh::SetIndices(System.Int32[],UnityEngine.MeshTopology,System.Int32,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Mesh_SetIndices_mF6F0906E06363EB0FE19EF422C533C0B0B421B0B (Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* __this, Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* ___indices0, int32_t ___topology1, int32_t ___submesh2, bool ___calculateBounds3, const RuntimeMethod* method) ; // System.Void UnityEngine.Mesh::UploadMeshData(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Mesh_UploadMeshData_mE4C94F263DAA8CAC1641FE137E1CE7D3F09396EB (Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* __this, bool ___markNoLongerReadable0, const RuntimeMethod* method) ; // System.Void UnityEngine.Material::.ctor(UnityEngine.Shader) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material__ctor_m7FDF47105D66D19591BE505A0C42B0F90D88C9BF (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* __this, Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___shader0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalMatrix(System.Int32,UnityEngine.Matrix4x4) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalMatrix_m8454AD5B02C68C5824015F290D831207FA098612 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, int32_t ___nameID0, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___value1, const RuntimeMethod* method) ; // UnityEngine.Matrix4x4 UnityEngine.Matrix4x4::Inverse(UnityEngine.Matrix4x4) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 Matrix4x4_Inverse_mFB2503F5D5FE76E7C56249700ED2E43DDA0F1939 (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m0, const RuntimeMethod* method) ; // UnityEngine.Vector4 UnityEngine.Matrix4x4::GetColumn(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 Matrix4x4_GetColumn_m5CE079D7A69DE70E3144BADD20A1651C73A8D118 (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* __this, int32_t ___index0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::Blit(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Material,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_Blit_m20AC38869B1D9D16C37E1A697B4EF3E2B0D12530 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___source0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___dest1, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___mat2, int32_t ___pass3, const RuntimeMethod* method) ; // UnityEngine.Material UnityEngine.Rendering.Universal.RenderingUtils::get_errorMaterial() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* RenderingUtils_get_errorMaterial_m9AFE2A24A4CD8EE170DB2A3B6C85D74F6508B9E4 (const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.SortingSettings::.ctor(UnityEngine.Camera) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SortingSettings__ctor_m449888DBB95B75702BFC5BFA1E4A5BE40D9302ED (SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.SortingSettings::set_criteria(UnityEngine.Rendering.SortingCriteria) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SortingSettings_set_criteria_m3D0A9A89ACF96F7135E47BEB44770EF439419E57 (SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72* __this, int32_t ___value0, const RuntimeMethod* method) ; // T System.Collections.Generic.List`1::get_Item(System.Int32) inline ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 List_1_get_Item_mDDF951C4CE88C5CD241CB4501B54B1E75BACDC7D (List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* __this, int32_t ___index0, const RuntimeMethod* method) { return (( ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 (*) (List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF*, int32_t, const RuntimeMethod*))List_1_get_Item_mDDF951C4CE88C5CD241CB4501B54B1E75BACDC7D_gshared)(__this, ___index0, method); } // System.Void UnityEngine.Rendering.DrawingSettings::.ctor(UnityEngine.Rendering.ShaderTagId,UnityEngine.Rendering.SortingSettings) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawingSettings__ctor_m2B34DB19727143945DDE925B5CACD0E8E5D478A5 (DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* __this, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___shaderPassName0, SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 ___sortingSettings1, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.DrawingSettings::set_perObjectData(UnityEngine.Rendering.PerObjectData) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawingSettings_set_perObjectData_mE83721A5FEDA0A0F5DFA6A385B5DB110A7AE2DC8 (DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* __this, int32_t ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.DrawingSettings::set_overrideMaterial(UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawingSettings_set_overrideMaterial_m6A1D1A128D31B5DAA3EEDFF0D6F07EF67D2B276F (DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* __this, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.DrawingSettings::set_overrideMaterialPassIndex(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawingSettings_set_overrideMaterialPassIndex_mED93BC41A0496812035C23337949A05C0A4C48ED (DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* __this, int32_t ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.DrawingSettings::SetShaderPassName(System.Int32,UnityEngine.Rendering.ShaderTagId) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawingSettings_SetShaderPassName_m3ABF2F58CA9D8B16989747058CAA504E7B4ED738 (DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* __this, int32_t ___index0, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___shaderPassName1, const RuntimeMethod* method) ; // System.Int32 System.Collections.Generic.List`1::get_Count() inline int32_t List_1_get_Count_m6E3EFE47B894115B60E857C183FF97A49CD76C2A_inline (List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* __this, const RuntimeMethod* method) { return (( int32_t (*) (List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF*, const RuntimeMethod*))List_1_get_Count_m6E3EFE47B894115B60E857C183FF97A49CD76C2A_gshared_inline)(__this, method); } // System.Void UnityEngine.Rendering.ScriptableRenderContext::DrawRenderers(UnityEngine.Rendering.CullingResults,UnityEngine.Rendering.DrawingSettings&,UnityEngine.Rendering.FilteringSettings&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_DrawRenderers_m2128F24FEE37089B325EC8C76E24DBD12985A060 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 ___cullingResults0, DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49* ___drawingSettings1, FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F* ___filteringSettings2, const RuntimeMethod* method) ; // System.Void System.Collections.Generic.Dictionary`2::Clear() inline void Dictionary_2_Clear_m07C28B43056C070573BD530603530B1B5EBE290E (Dictionary_2_t31654189884079503F23B56F8ED949AA30E46A52* __this, const RuntimeMethod* method) { (( void (*) (Dictionary_2_t31654189884079503F23B56F8ED949AA30E46A52*, const RuntimeMethod*))Dictionary_2_Clear_m415A0C2F18F75E8BBCB229B0AC7E63F01E8BF137_gshared)(__this, method); } // System.Void System.Collections.Generic.Dictionary`2>::Clear() inline void Dictionary_2_Clear_mDB45EEEA67E494F4FB14661B0E2449FA93C3B857 (Dictionary_2_tE26DA0CD420A1DAC49744D31A9B308B1C202F607* __this, const RuntimeMethod* method) { (( void (*) (Dictionary_2_tE26DA0CD420A1DAC49744D31A9B308B1C202F607*, const RuntimeMethod*))Dictionary_2_Clear_m763AA956A8325F527F831F49E2563FF2871A680E_gshared)(__this, method); } // System.Boolean System.Collections.Generic.Dictionary`2::TryGetValue(TKey,TValue&) inline bool Dictionary_2_TryGetValue_mD245BA68353DE3A3FB0F0D40ACA4D85B8B25F925 (Dictionary_2_t31654189884079503F23B56F8ED949AA30E46A52* __this, int32_t ___key0, bool* ___value1, const RuntimeMethod* method) { return (( bool (*) (Dictionary_2_t31654189884079503F23B56F8ED949AA30E46A52*, int32_t, bool*, const RuntimeMethod*))Dictionary_2_TryGetValue_m3A84CC6B1A3DBCAD24EBFF94E71F1BCEEA441D2B_gshared)(__this, ___key0, ___value1, method); } // System.Void System.Collections.Generic.Dictionary`2::Add(TKey,TValue) inline void Dictionary_2_Add_m8EC3D8528482A813101DBC96491E169E4DFC094C (Dictionary_2_t31654189884079503F23B56F8ED949AA30E46A52* __this, int32_t ___key0, bool ___value1, const RuntimeMethod* method) { (( void (*) (Dictionary_2_t31654189884079503F23B56F8ED949AA30E46A52*, int32_t, bool, const RuntimeMethod*))Dictionary_2_Add_mE08D7E943DDE0B5B07E902FE4BF0FE16E186B1EA_gshared)(__this, ___key0, ___value1, method); } // System.Boolean System.Collections.Generic.Dictionary`2>::TryGetValue(TKey,TValue&) inline bool Dictionary_2_TryGetValue_m5B6ED72CEBC391893B5AB4F46BFFC9BBF1C0681D (Dictionary_2_tE26DA0CD420A1DAC49744D31A9B308B1C202F607* __this, int32_t ___key0, Dictionary_2_tFD22CEE01B47DBBC53F5786E023522CF3599D1F4** ___value1, const RuntimeMethod* method) { return (( bool (*) (Dictionary_2_tE26DA0CD420A1DAC49744D31A9B308B1C202F607*, int32_t, Dictionary_2_tFD22CEE01B47DBBC53F5786E023522CF3599D1F4**, const RuntimeMethod*))Dictionary_2_TryGetValue_mD8A6CDD5C954C86D2150FCFF1B76EB62F35A881D_gshared)(__this, ___key0, ___value1, method); } // System.Void System.Collections.Generic.Dictionary`2::.ctor() inline void Dictionary_2__ctor_m1E4B24994D21721A06487511FDCD5D5921147AFE (Dictionary_2_tFD22CEE01B47DBBC53F5786E023522CF3599D1F4* __this, const RuntimeMethod* method) { (( void (*) (Dictionary_2_tFD22CEE01B47DBBC53F5786E023522CF3599D1F4*, const RuntimeMethod*))Dictionary_2__ctor_mC81B3286B4DBF9DDE1A3E8310363C88CA934CAA2_gshared)(__this, method); } // System.Boolean UnityEngine.SystemInfo::IsFormatSupported(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool SystemInfo_IsFormatSupported_m412D2A8B391BDBCD1EDB5C17ADAB724CDB123499 (int32_t ___format0, int32_t ___usage1, const RuntimeMethod* method) ; // System.Void System.Collections.Generic.Dictionary`2::Add(TKey,TValue) inline void Dictionary_2_Add_m9710612263E621D468FCBAE78B22BB21E72E7DF2 (Dictionary_2_tFD22CEE01B47DBBC53F5786E023522CF3599D1F4* __this, int32_t ___key0, bool ___value1, const RuntimeMethod* method) { (( void (*) (Dictionary_2_tFD22CEE01B47DBBC53F5786E023522CF3599D1F4*, int32_t, bool, const RuntimeMethod*))Dictionary_2_Add_mE08D7E943DDE0B5B07E902FE4BF0FE16E186B1EA_gshared)(__this, ___key0, ___value1, method); } // System.Void System.Collections.Generic.Dictionary`2>::Add(TKey,TValue) inline void Dictionary_2_Add_m9131261A4008E3BA104BE84DB281DC8C5F6305ED (Dictionary_2_tE26DA0CD420A1DAC49744D31A9B308B1C202F607* __this, int32_t ___key0, Dictionary_2_tFD22CEE01B47DBBC53F5786E023522CF3599D1F4* ___value1, const RuntimeMethod* method) { (( void (*) (Dictionary_2_tE26DA0CD420A1DAC49744D31A9B308B1C202F607*, int32_t, Dictionary_2_tFD22CEE01B47DBBC53F5786E023522CF3599D1F4*, const RuntimeMethod*))Dictionary_2_Add_mC515884C0546021A29DC0A00DBCABD89B1B65872_gshared)(__this, ___key0, ___value1, method); } // System.Boolean System.Collections.Generic.Dictionary`2::TryGetValue(TKey,TValue&) inline bool Dictionary_2_TryGetValue_m39B1C23689AEFF152893B3350B923BDBB25B7D48 (Dictionary_2_tFD22CEE01B47DBBC53F5786E023522CF3599D1F4* __this, int32_t ___key0, bool* ___value1, const RuntimeMethod* method) { return (( bool (*) (Dictionary_2_tFD22CEE01B47DBBC53F5786E023522CF3599D1F4*, int32_t, bool*, const RuntimeMethod*))Dictionary_2_TryGetValue_m3A84CC6B1A3DBCAD24EBFF94E71F1BCEEA441D2B_gshared)(__this, ___key0, ___value1, method); } // System.Boolean UnityEngine.Rendering.RenderTargetIdentifier::op_Inequality(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderTargetIdentifier_op_Inequality_m255136CF7E1B63A8D5A1F9FF03B992B656AB42DF (RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___lhs0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___rhs1, const RuntimeMethod* method) ; // System.UInt32 UnityEngine.Rendering.Universal.RenderingUtils::GetValidColorBufferCount(UnityEngine.Rendering.RenderTargetIdentifier[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR uint32_t RenderingUtils_GetValidColorBufferCount_m9D151109B0019A4AC44E14141BDE1C90D0EEF99D (RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* ___colorBuffers0, const RuntimeMethod* method) ; // System.Void System.Collections.Generic.List`1::.ctor() inline void List_1__ctor_m21A3AD10EC2C165E8A6A3A533380D5D8BE162787 (List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* __this, const RuntimeMethod* method) { (( void (*) (List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF*, const RuntimeMethod*))List_1__ctor_m21A3AD10EC2C165E8A6A3A533380D5D8BE162787_gshared)(__this, method); } // System.Void UnityEngine.Rendering.ShaderTagId::.ctor(System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShaderTagId__ctor_m4191968F1D2CE19F9092253EC10F83734A9CFF5B (ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0* __this, String_t* ___name0, const RuntimeMethod* method) ; // System.Void System.Collections.Generic.List`1::Add(T) inline void List_1_Add_m999CAB0903219BD2CF988827287D44B0B44D69FE_inline (List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* __this, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___item0, const RuntimeMethod* method) { (( void (*) (List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF*, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0, const RuntimeMethod*))List_1_Add_m999CAB0903219BD2CF988827287D44B0B44D69FE_gshared_inline)(__this, ___item0, method); } // System.Void UnityEngine.Rendering.AttachmentDescriptor::.ctor(UnityEngine.Experimental.Rendering.GraphicsFormat) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AttachmentDescriptor__ctor_m88C496B5B9F52F912AF1B3D2FD13E5DCD57748F4 (AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E* __this, int32_t ___format0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.RenderingUtils/StereoConstants::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StereoConstants__ctor_m191F5484E77FDDF30BB9728F3E604F922C8DBC2F (StereoConstants_tF168E6D7462749BDA43AC9116F4A0566F80D478D* __this, const RuntimeMethod* method) ; // System.Void System.Collections.Generic.Dictionary`2::.ctor() inline void Dictionary_2__ctor_m748E7EC2AB41A8EBA9392851E9774040661B7C2C (Dictionary_2_t31654189884079503F23B56F8ED949AA30E46A52* __this, const RuntimeMethod* method) { (( void (*) (Dictionary_2_t31654189884079503F23B56F8ED949AA30E46A52*, const RuntimeMethod*))Dictionary_2__ctor_mC81B3286B4DBF9DDE1A3E8310363C88CA934CAA2_gshared)(__this, method); } // System.Void System.Collections.Generic.Dictionary`2>::.ctor() inline void Dictionary_2__ctor_m02C7A2C24FF55AF8273BBBBA2BFE043A6496DCEF (Dictionary_2_tE26DA0CD420A1DAC49744D31A9B308B1C202F607* __this, const RuntimeMethod* method) { (( void (*) (Dictionary_2_tE26DA0CD420A1DAC49744D31A9B308B1C202F607*, const RuntimeMethod*))Dictionary_2__ctor_mCC9983804D8DC41E938E080075F9EA7BDD0C7059_gshared)(__this, method); } // System.Void UnityEngine.Rendering.Universal.RenderTargetHandle::set_id(System.Int32) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void RenderTargetHandle_set_id_mEBC198A8C110C90D8113CAB16BACB31A3A9E7CBB_inline (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* __this, int32_t ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.RenderTargetHandle::set_rtid(UnityEngine.Rendering.RenderTargetIdentifier) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void RenderTargetHandle_set_rtid_mB12C6C0008F1E1C61FD94A6EEA8603F38FC0BBB5_inline (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___value0, const RuntimeMethod* method) ; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.RenderTargetHandle::get_rtid() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B RenderTargetHandle_get_rtid_m307B0E7F3D46EFDD810FDCCBBB9F3FB81F97C7AD_inline (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* __this, const RuntimeMethod* method) ; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.XRPass::get_renderTarget() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B XRPass_get_renderTarget_m595B27BD6972FE1F74FCE71CB29088F159E84B18_inline (XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.RenderTargetHandle::Init(UnityEngine.Rendering.RenderTargetIdentifier) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetHandle_Init_m8A734A65AACE6723E35CCDD6B7217718C62871A5 (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___renderTargetIdentifier0, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.RenderTargetHandle::HasInternalRenderTargetId() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderTargetHandle_HasInternalRenderTargetId_mC3715B3E0D2B6B4D659FCFBF1BEE8053460F4F50 (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.RenderTargetHandle::Equals(UnityEngine.Rendering.Universal.RenderTargetHandle) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderTargetHandle_Equals_m5ADF42F9FD2E12F24DDB414CE17D6C7F924E9AB9 (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* __this, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___other0, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.RenderTargetHandle::Equals(System.Object) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderTargetHandle_Equals_mD4C881A6FFDBABD27EE3099A1C13FCFAA6940603 (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* __this, RuntimeObject* ___obj0, const RuntimeMethod* method) ; // System.Int32 UnityEngine.Rendering.Universal.RenderTargetHandle::GetHashCode() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t RenderTargetHandle_GetHashCode_mB579B1A5BC95789EA44D4888A2DED4271BD5C8CD (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ScriptableRendererData::set_isInvalidated(System.Boolean) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRendererData_set_isInvalidated_mEEF5DC7FB24BAEDC2E827C5834B0954F98CB022B_inline (ScriptableRendererData_t9005CE645D4881FA4431E52EDC7678203632CAA7* __this, bool ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ScriptableRendererData::SetDirty() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRendererData_SetDirty_m90A5EA96EDF7B3F36F8BFFD22197E615D5E7E57D (ScriptableRendererData_t9005CE645D4881FA4431E52EDC7678203632CAA7* __this, const RuntimeMethod* method) ; // System.Void System.Collections.Generic.List`1::.ctor(System.Int32) inline void List_1__ctor_mB5256BBA70CD858B15C25CE0E77EC59F6479EC82 (List_1_t2121653FB628940E808D105AD2C17E0F20AFB3A6* __this, int32_t ___capacity0, const RuntimeMethod* method) { (( void (*) (List_1_t2121653FB628940E808D105AD2C17E0F20AFB3A6*, int32_t, const RuntimeMethod*))List_1__ctor_m76CBBC3E2F0583F5AD30CE592CEA1225C06A0428_gshared)(__this, ___capacity0, method); } // System.Void System.Collections.Generic.List`1::.ctor(System.Int32) inline void List_1__ctor_mCDE2360B0A07FB450283AC9EE1B4B782C1631EA6 (List_1_tF9D88C946600C782EE786A252258C0AA97BD019A* __this, int32_t ___capacity0, const RuntimeMethod* method) { (( void (*) (List_1_tF9D88C946600C782EE786A252258C0AA97BD019A*, int32_t, const RuntimeMethod*))List_1__ctor_mCDE2360B0A07FB450283AC9EE1B4B782C1631EA6_gshared)(__this, ___capacity0, method); } // System.Void UnityEngine.ScriptableObject::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableObject__ctor_mD037FDB0B487295EA47F79A4DB1BF1846C9087FF (ScriptableObject_tB3BFDB921A1B1795B38A5417D3B97A89A140436A* __this, const RuntimeMethod* method) ; // System.Void System.GC::SuppressFinalize(System.Object) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GC_SuppressFinalize_m71815DBD5A0CD2EA1BE43317B08B7A14949EDC65 (RuntimeObject* ___obj0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ShaderData::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShaderData__ctor_m89EA33268297367E03CDA511FF12235EDE66B57A (ShaderData_t149ABF5B880D5E69604B9F5A510F02D567464C19* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ShaderData::DisposeBuffer(UnityEngine.ComputeBuffer&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShaderData_DisposeBuffer_mD7C9001C56DA7BF801DA37BB74F3AB428D67CD7F (ShaderData_t149ABF5B880D5E69604B9F5A510F02D567464C19* __this, ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233** ___buffer0, const RuntimeMethod* method) ; // UnityEngine.ComputeBuffer UnityEngine.Rendering.Universal.ShaderData::GetOrUpdateBuffer(UnityEngine.ComputeBuffer&,System.Int32) inline ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* ShaderData_GetOrUpdateBuffer_TisLightData_tAC4023737E9903DE3F96B993AA323E062ABCB9ED_m6CD53CB46B4065A5ACE36F7FBA7585D630F059CA (ShaderData_t149ABF5B880D5E69604B9F5A510F02D567464C19* __this, ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233** ___buffer0, int32_t ___size1, const RuntimeMethod* method) { return (( ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* (*) (ShaderData_t149ABF5B880D5E69604B9F5A510F02D567464C19*, ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233**, int32_t, const RuntimeMethod*))ShaderData_GetOrUpdateBuffer_TisLightData_tAC4023737E9903DE3F96B993AA323E062ABCB9ED_m6CD53CB46B4065A5ACE36F7FBA7585D630F059CA_gshared)(__this, ___buffer0, ___size1, method); } // UnityEngine.ComputeBuffer UnityEngine.Rendering.Universal.ShaderData::GetOrUpdateBuffer(UnityEngine.ComputeBuffer&,System.Int32) inline ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* ShaderData_GetOrUpdateBuffer_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_mB93A79A40A529AA1CE4D71CADD4986F2CA3D79B7 (ShaderData_t149ABF5B880D5E69604B9F5A510F02D567464C19* __this, ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233** ___buffer0, int32_t ___size1, const RuntimeMethod* method) { return (( ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* (*) (ShaderData_t149ABF5B880D5E69604B9F5A510F02D567464C19*, ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233**, int32_t, const RuntimeMethod*))ShaderData_GetOrUpdateBuffer_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_mB93A79A40A529AA1CE4D71CADD4986F2CA3D79B7_gshared)(__this, ___buffer0, ___size1, method); } // UnityEngine.ComputeBuffer UnityEngine.Rendering.Universal.ShaderData::GetOrUpdateBuffer(UnityEngine.ComputeBuffer&,System.Int32) inline ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* ShaderData_GetOrUpdateBuffer_TisVector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3_m42B9F88CD2E4F0DC0E4E995EE91F0FA5229229F2 (ShaderData_t149ABF5B880D5E69604B9F5A510F02D567464C19* __this, ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233** ___buffer0, int32_t ___size1, const RuntimeMethod* method) { return (( ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* (*) (ShaderData_t149ABF5B880D5E69604B9F5A510F02D567464C19*, ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233**, int32_t, const RuntimeMethod*))ShaderData_GetOrUpdateBuffer_TisVector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3_m42B9F88CD2E4F0DC0E4E995EE91F0FA5229229F2_gshared)(__this, ___buffer0, ___size1, method); } // UnityEngine.ComputeBuffer UnityEngine.Rendering.Universal.ShaderData::GetOrUpdateBuffer(UnityEngine.ComputeBuffer&,System.Int32) inline ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* ShaderData_GetOrUpdateBuffer_TisMatrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6_mB7EB88CF218EAF7986B61EFA9566ADCFF447A6B5 (ShaderData_t149ABF5B880D5E69604B9F5A510F02D567464C19* __this, ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233** ___buffer0, int32_t ___size1, const RuntimeMethod* method) { return (( ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* (*) (ShaderData_t149ABF5B880D5E69604B9F5A510F02D567464C19*, ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233**, int32_t, const RuntimeMethod*))ShaderData_GetOrUpdateBuffer_TisMatrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6_mB7EB88CF218EAF7986B61EFA9566ADCFF447A6B5_gshared)(__this, ___buffer0, ___size1, method); } // System.String System.Enum::ToString() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Enum_ToString_m946B0B83C4470457D0FF555D862022C72BB55741 (RuntimeObject* __this, const RuntimeMethod* method) ; // System.String System.Int32::ToString() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Int32_ToString_m030E01C24E294D6762FB0B6F37CB541581F55CA5 (int32_t* __this, const RuntimeMethod* method) ; // System.String System.String::Concat(System.String[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* String_Concat_m647EBF831F54B6DF7D5AFA5FD012CF4EE7571B6A (StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* ___values0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ShaderUtils/<>c__DisplayClass2_0::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CU3Ec__DisplayClass2_0__ctor_mDA673E5746F2C0E13ED85F3B50AD7BB5462B8507 (U3CU3Ec__DisplayClass2_0_tCF92455EA58F22107386C0325C162F3064A2F334* __this, const RuntimeMethod* method) ; // System.Void System.Predicate`1::.ctor(System.Object,System.IntPtr) inline void Predicate_1__ctor_m792445D8ACC019EE3CE897994AF6C04721045A7E (Predicate_1_tEB15485FDAFC48C82EE54427A8DBDB401213706C* __this, RuntimeObject* ___object0, intptr_t ___method1, const RuntimeMethod* method) { (( void (*) (Predicate_1_tEB15485FDAFC48C82EE54427A8DBDB401213706C*, RuntimeObject*, intptr_t, const RuntimeMethod*))Predicate_1__ctor_m3E007299121A15DF80F4A210FF8C20E5DF688F20_gshared)(__this, ___object0, ___method1, method); } // System.Int32 System.Array::FindIndex(T[],System.Predicate`1) inline int32_t Array_FindIndex_TisString_t_mE503ACBEBEA915F8DB02B51CC6C77305444BEA01 (StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* ___array0, Predicate_1_tEB15485FDAFC48C82EE54427A8DBDB401213706C* ___match1, const RuntimeMethod* method) { return (( int32_t (*) (StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248*, Predicate_1_tEB15485FDAFC48C82EE54427A8DBDB401213706C*, const RuntimeMethod*))Array_FindIndex_TisRuntimeObject_m98C6E76A5791AF4F95160B4CAC3F57FAAC40F474_gshared)(___array0, ___match1, method); } // System.Boolean System.Linq.Enumerable::Contains(System.Collections.Generic.IEnumerable`1,TSource) inline bool Enumerable_Contains_TisString_t_m903B1A64070B00925A8E4E7979330AA7D7B0FB33 (RuntimeObject* ___source0, String_t* ___value1, const RuntimeMethod* method) { return (( bool (*) (RuntimeObject*, String_t*, const RuntimeMethod*))Enumerable_Contains_TisRuntimeObject_mBCDB5870C52FC5BD2B6AE472A749FC03B9CF8958_gshared)(___source0, ___value1, method); } // System.Boolean System.String::op_Equality(System.String,System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool String_op_Equality_m030E1B219352228970A076136E455C4E568C02C1 (String_t* ___a0, String_t* ___b1, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ShadowSliceData::Clear() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShadowSliceData_Clear_mB5BFA7D8B81B48BD2CCF60B127DC0AFBAD9CC6BC (ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20* __this, const RuntimeMethod* method) ; // UnityEngine.Rendering.GraphicsTier UnityEngine.Graphics::get_activeTier() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Graphics_get_activeTier_m01A0E4872481E4851EB57957BA4AE17BF1257C48 (const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.GraphicsSettings::HasShaderDefine(UnityEngine.Rendering.GraphicsTier,UnityEngine.Rendering.BuiltinShaderDefine) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool GraphicsSettings_HasShaderDefine_m21642CCF8301511E2840ABCAAC75A2FFB66EE0A1 (int32_t ___tier0, int32_t ___defineHash1, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.ShadowUtils::ExtractDirectionalLightMatrix(UnityEngine.Rendering.CullingResults&,UnityEngine.Rendering.Universal.ShadowData&,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Single,UnityEngine.Vector4&,UnityEngine.Rendering.Universal.ShadowSliceData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ShadowUtils_ExtractDirectionalLightMatrix_m7A5F2DBA6225A7D2C2B2FFB75044395BDE734F05 (CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* ___cullResults0, ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* ___shadowData1, int32_t ___shadowLightIndex2, int32_t ___cascadeIndex3, int32_t ___shadowmapWidth4, int32_t ___shadowmapHeight5, int32_t ___shadowResolution6, float ___shadowNearPlane7, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* ___cascadeSplitDistance8, ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20* ___shadowSliceData9, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.CullingResults::ComputeDirectionalShadowMatricesAndCullingPrimitives(System.Int32,System.Int32,System.Int32,UnityEngine.Vector3,System.Int32,System.Single,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rendering.ShadowSplitData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CullingResults_ComputeDirectionalShadowMatricesAndCullingPrimitives_mC7EEE315A6A31EF399984B34A61CF60203198423 (CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* __this, int32_t ___activeLightIndex0, int32_t ___splitIndex1, int32_t ___splitCount2, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___splitRatio3, int32_t ___shadowResolution4, float ___shadowNearPlaneOffset5, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* ___viewMatrix6, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* ___projMatrix7, ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF* ___shadowSplitData8, const RuntimeMethod* method) ; // UnityEngine.Vector4 UnityEngine.Rendering.ShadowSplitData::get_cullingSphere() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ShadowSplitData_get_cullingSphere_mEABEC468FE12ADDB09239EABD3FB59551E4A44E0 (ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF* __this, const RuntimeMethod* method) ; // UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.ShadowUtils::GetShadowTransform(UnityEngine.Matrix4x4,UnityEngine.Matrix4x4) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ShadowUtils_GetShadowTransform_m111EE0A57E9ED6098D30D4B0F470C9284D7C8723 (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___proj0, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___view1, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.ShadowSplitData::set_shadowCascadeBlendCullingFactor(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShadowSplitData_set_shadowCascadeBlendCullingFactor_m1AFDA53FEAD6A41B3AE12F244D321CB5BB9C1B41 (ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF* __this, float ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ShadowUtils::ApplySliceTransform(UnityEngine.Rendering.Universal.ShadowSliceData&,System.Int32,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShadowUtils_ApplySliceTransform_mABB24F80A9C07D512909737BEFB945F4BD1A52C3 (ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20* ___shadowSliceData0, int32_t ___atlasWidth1, int32_t ___atlasHeight2, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.CullingResults::ComputeSpotShadowMatricesAndCullingPrimitives(System.Int32,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rendering.ShadowSplitData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CullingResults_ComputeSpotShadowMatricesAndCullingPrimitives_mDBE475627C1459D084A617AD103783922990F350 (CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* __this, int32_t ___activeLightIndex0, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* ___viewMatrix1, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* ___projMatrix2, ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF* ___shadowSplitData3, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.CullingResults::ComputePointShadowMatricesAndCullingPrimitives(System.Int32,UnityEngine.CubemapFace,System.Single,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rendering.ShadowSplitData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CullingResults_ComputePointShadowMatricesAndCullingPrimitives_m853481DC48A1EE0176BA429650CAF2623452ACC3 (CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* __this, int32_t ___activeLightIndex0, int32_t ___cubemapFace1, float ___fovBias2, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* ___viewMatrix3, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* ___projMatrix4, ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF* ___shadowSplitData5, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalDepthBias(System.Single,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalDepthBias_m69645EEA234E9D6967311A654B72516711C23803 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, float ___bias0, float ___slopeBias1, const RuntimeMethod* method) ; // System.Void UnityEngine.Rect::.ctor(System.Single,System.Single,System.Single,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rect__ctor_m18C3033D135097BEE424AAA68D91C706D2647F23 (Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D* __this, float ___x0, float ___y1, float ___width2, float ___height3, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::SetViewport(UnityEngine.Rect) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetViewport_m3BCCABB7493369D88DB15EE43C41D9858AE2574D (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___pixelRect0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.ScriptableRenderContext::DrawShadows(UnityEngine.Rendering.ShadowDrawingSettings&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_DrawShadows_mCB77DD8C8E93C607194E7577C01A3DAA49089841 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* __this, ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4* ___settings0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.CommandBuffer::DisableScissorRect() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_DisableScissorRect_mE58EE3E5BE9812CB5C4BA9D73EC9D72A8B5A4E7A (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ShadowUtils::RenderShadowSlice(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Rendering.Universal.ShadowSliceData&,UnityEngine.Rendering.ShadowDrawingSettings&,UnityEngine.Matrix4x4,UnityEngine.Matrix4x4) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShadowUtils_RenderShadowSlice_m72CD26F1DD02ABC8B7522206432E0DF95433E6C3 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* ___context1, ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20* ___shadowSliceData2, ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4* ___settings3, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___proj4, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___view5, const RuntimeMethod* method) ; // System.Int32 UnityEngine.Mathf::Min(System.Int32,System.Int32) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t Mathf_Min_m888083F74FF5655778F0403BB5E9608BEFDEA8CB_inline (int32_t ___a0, int32_t ___b1, const RuntimeMethod* method) ; // System.Int32 System.Collections.Generic.List`1::get_Count() inline int32_t List_1_get_Count_m970BE5CCB1F05BAF033736206A0C3142930127B0_inline (List_1_tF42FEB6C3B18B7E7C8F2DE1FEBA00D2491736317* __this, const RuntimeMethod* method) { return (( int32_t (*) (List_1_tF42FEB6C3B18B7E7C8F2DE1FEBA00D2491736317*, const RuntimeMethod*))List_1_get_Count_m970BE5CCB1F05BAF033736206A0C3142930127B0_gshared_inline)(__this, method); } // System.String System.String::Format(System.String,System.Object) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* String_Format_mA8DBB4C2516B9723C5A41E6CB1E2FAF4BBE96DD8 (String_t* ___format0, RuntimeObject* ___arg01, const RuntimeMethod* method) ; // System.Void UnityEngine.Debug::LogWarning(System.Object) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Debug_LogWarning_m33EF1B897E0C7C6FF538989610BFAFFEF4628CA9 (RuntimeObject* ___message0, const RuntimeMethod* method) ; // UnityEngine.LightType UnityEngine.Rendering.VisibleLight::get_lightType() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t VisibleLight_get_lightType_mFFCEBE6E368853F13E7CDBA910F6D9B689292454 (VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* __this, const RuntimeMethod* method) ; // System.Single UnityEngine.Rendering.VisibleLight::get_spotAngle() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float VisibleLight_get_spotAngle_m1C1A118B7398F354DA818F2B78986F133E933B97 (VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* __this, const RuntimeMethod* method) ; // System.Single UnityEngine.Rendering.VisibleLight::get_range() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float VisibleLight_get_range_m4DDAAF7B8AE9B35C1AD25ABD17841D277FE73D6D (VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* __this, const RuntimeMethod* method) ; // UnityEngine.Light UnityEngine.Rendering.VisibleLight::get_light() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* VisibleLight_get_light_mD179E0BF18C77DBE2FD85FE9687F63A8C1859E6B (VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* __this, const RuntimeMethod* method) ; // UnityEngine.LightShadows UnityEngine.Light::get_shadows() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Light_get_shadows_m1A11721F202C27838A7A8ED72455E6A727CEE6C5 (Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* __this, const RuntimeMethod* method) ; // System.Single UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass::GetPointLightShadowFrustumFovBiasInDegrees(System.Int32,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float AdditionalLightsShadowCasterPass_GetPointLightShadowFrustumFovBiasInDegrees_mF808E812FC7F6EB1D758C5CC6F79CB450BE729A3 (int32_t ___shadowSliceResolution0, bool ___shadowFiltering1, const RuntimeMethod* method) ; // T System.Collections.Generic.List`1::get_Item(System.Int32) inline Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 List_1_get_Item_mF5D504FB09F98DB07ABEF3D064237C0BCBD8EDC4 (List_1_tF42FEB6C3B18B7E7C8F2DE1FEBA00D2491736317* __this, int32_t ___index0, const RuntimeMethod* method) { return (( Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 (*) (List_1_tF42FEB6C3B18B7E7C8F2DE1FEBA00D2491736317*, int32_t, const RuntimeMethod*))List_1_get_Item_mF5D504FB09F98DB07ABEF3D064237C0BCBD8EDC4_gshared)(__this, ___index0, method); } // UnityEngine.Matrix4x4 UnityEngine.Rendering.VisibleLight::get_localToWorldMatrix() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 VisibleLight_get_localToWorldMatrix_m5DD0193DBD7887878F93AB4A95DCD9A72F594081 (VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* __this, const RuntimeMethod* method) ; // UnityEngine.Vector4 UnityEngine.Vector4::op_UnaryNegation(UnityEngine.Vector4) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 Vector4_op_UnaryNegation_mE451F7AD9633EB555659025C54DE0A15AE436283_inline (Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___a0, const RuntimeMethod* method) ; // UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetDepthStencilFormat(System.Int32,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t GraphicsFormatUtility_GetDepthStencilFormat_m963D66601AD1C71D4E90483076BCDB175F958321 (int32_t ___minimumDepthBits0, int32_t ___minimumStencilBits1, const RuntimeMethod* method) ; // System.Void UnityEngine.RenderTextureDescriptor::.ctor(System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.GraphicsFormat) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTextureDescriptor__ctor_m8B0D32DC550540B5546891C2F6300F384D6FE692 (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___width0, int32_t ___height1, int32_t ___colorFormat2, int32_t ___depthStencilFormat3, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.RenderingUtils::SupportsRenderTextureFormat(UnityEngine.RenderTextureFormat) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderingUtils_SupportsRenderTextureFormat_m8207DAFD2B25005EAB7D7687744DB4F9D6171031 (int32_t ___format0, const RuntimeMethod* method) ; // System.Void UnityEngine.RenderTextureDescriptor::set_shadowSamplingMode(UnityEngine.Rendering.ShadowSamplingMode) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_shadowSamplingMode_m4B4CE918DFFF1CC5E3AF981456E186F15FC5DB93_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___value0, const RuntimeMethod* method) ; // UnityEngine.RenderTexture UnityEngine.RenderTexture::GetTemporary(UnityEngine.RenderTextureDescriptor) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* RenderTexture_GetTemporary_mA8C827B80D3C07D0B8CDF7F5270FB5D3E53DD235 (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___desc0, const RuntimeMethod* method) ; // System.Void UnityEngine.Texture::set_filterMode(UnityEngine.FilterMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Texture_set_filterMode_mE423E58C0C16D059EA62BA87AD70F44AEA50CCC9 (Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* __this, int32_t ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.Texture::set_wrapMode(UnityEngine.TextureWrapMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Texture_set_wrapMode_m1F74A690E3883EC9C5C371D502D09642F15D0F7E (Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* __this, int32_t ___value0, const RuntimeMethod* method) ; // System.Boolean UnityEngine.SystemInfo::get_usesReversedZBuffer() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool SystemInfo_get_usesReversedZBuffer_m52819B4B538F590FCA0370FC99775B3AA6B32514 (const RuntimeMethod* method) ; // Unity.Mathematics.float4x4 Unity.Mathematics.float4x4::op_Implicit(UnityEngine.Matrix4x4) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float4x4_t7EDD16F7F57DC7F61A6302535F7C19FB97915DF2 float4x4_op_Implicit_mCDD72C5454A8DAFB2A659484006D18D5979BE6AB (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m0, const RuntimeMethod* method) ; // Unity.Mathematics.float3 Unity.Mathematics.float4::get_xyz() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E float4_get_xyz_mE6EC829F35512C7BC159047FDC134E80F3B37A06_inline (float4_t89D9A294E7A79BD81BFBDD18654508532958555E* __this, const RuntimeMethod* method) ; // System.Single Unity.Mathematics.math::radians(System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float math_radians_m0903022269E582AD877B86952497295D642036E8_inline (float ___x0, const RuntimeMethod* method) ; // System.Single Unity.Mathematics.math::tan(System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float math_tan_mA71C2BACBC4B74573F38AE433BFE92DD19102ADC_inline (float ___x0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.LightExtractionJob::Execute(System.Int32) IL2CPP_EXTERN_C IL2CPP_NO_INLINE IL2CPP_METHOD_ATTR void LightExtractionJob_Execute_mA9A844F443A3D75242958AA80C89CF52F7301A3E (LightExtractionJob_tEBC7702598048604387974DE52CC9CB5085A99FF* IL2CPP_PARAMETER_RESTRICT __this, int32_t ___index0, const RuntimeMethod* method) ; // Unity.Mathematics.float4 Unity.Mathematics.math::float4(Unity.Mathematics.float3,System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float4_t89D9A294E7A79BD81BFBDD18654508532958555E math_float4_mE54104D60E6B9A358C75CB6F378118AB4914BFC4_inline (float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E ___xyz0, float ___w1, const RuntimeMethod* method) ; // Unity.Mathematics.float4 Unity.Mathematics.math::mul(Unity.Mathematics.float4x4,Unity.Mathematics.float4) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float4_t89D9A294E7A79BD81BFBDD18654508532958555E math_mul_m080515A2DCB7CCE0F4635A8E87B1635C02D72A4E_inline (float4x4_t7EDD16F7F57DC7F61A6302535F7C19FB97915DF2 ___a0, float4_t89D9A294E7A79BD81BFBDD18654508532958555E ___b1, const RuntimeMethod* method) ; // System.Single Unity.Mathematics.math::cos(System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float math_cos_m28B6228E047D552B1312CCFADB8AE95DDD94A6AF_inline (float ___x0, const RuntimeMethod* method) ; // Unity.Mathematics.float3 Unity.Mathematics.float3::op_Multiply(Unity.Mathematics.float3,System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E float3_op_Multiply_m6E5DC552C8B0F9A180298BD9197FF47B14E0EA81_inline (float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E ___lhs0, float ___rhs1, const RuntimeMethod* method) ; // Unity.Mathematics.float3 Unity.Mathematics.float3::op_Addition(Unity.Mathematics.float3,Unity.Mathematics.float3) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E float3_op_Addition_mFFCF4F7457594F5EFB0678C0DE90AAD3D3F6947B_inline (float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E ___lhs0, float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E ___rhs1, const RuntimeMethod* method) ; // System.Single Unity.Mathematics.math::sin(System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float math_sin_m231F847C28B88B17BDAD7F49A7A38E46DF12D3FF_inline (float ___x0, const RuntimeMethod* method) ; // Unity.Mathematics.float3 Unity.Mathematics.float3::op_Subtraction(Unity.Mathematics.float3,Unity.Mathematics.float3) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E float3_op_Subtraction_mB6036E9849D95650D6E73DA0D179CD7B61E696F2_inline (float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E ___lhs0, float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E ___rhs1, const RuntimeMethod* method) ; // System.Single Unity.Mathematics.math::dot(Unity.Mathematics.float3,Unity.Mathematics.float3) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float math_dot_mE193D8880350D74CC8D63A0D53CDC5902F844AAD_inline (float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E ___x0, float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E ___y1, const RuntimeMethod* method) ; // System.Single Unity.Mathematics.math::sqrt(System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float math_sqrt_mEF31DE7BD0179009683C5D7B0C58E6571B30CF4A_inline (float ___x0, const RuntimeMethod* method) ; // System.Single Unity.Mathematics.math::min(System.Single,System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float math_min_m54FD010BEF505D2BA1F79FC793BEB0723C329C3B_inline (float ___x0, float ___y1, const RuntimeMethod* method) ; // System.Single Unity.Mathematics.math::max(System.Single,System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float math_max_m4B454A91AE8827997609E74C4C24036BBD3CC496_inline (float ___x0, float ___y1, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.MinMaxZJob::Execute(System.Int32) IL2CPP_EXTERN_C IL2CPP_NO_INLINE IL2CPP_METHOD_ATTR void MinMaxZJob_Execute_mC7178DE8ACEC848AE0E9F9994E1D403EF0C47281 (MinMaxZJob_t7B285F5001D18A0A7B34312F9BF7E7441C8A1EFD* IL2CPP_PARAMETER_RESTRICT __this, int32_t ___index0, const RuntimeMethod* method) ; // System.Void Unity.Collections.NativeArray`1::.ctor(System.Int32,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions) inline void NativeArray_1__ctor_mB7BB23924A114599D399A5EC6C00B2B6407CF66D (NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C* __this, int32_t ___length0, int32_t ___allocator1, int32_t ___options2, const RuntimeMethod* method) { (( void (*) (NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C*, int32_t, int32_t, int32_t, const RuntimeMethod*))NativeArray_1__ctor_mB7BB23924A114599D399A5EC6C00B2B6407CF66D_gshared)(__this, ___length0, ___allocator1, ___options2, method); } // System.Void Unity.Collections.NativeArray`1::Dispose() inline void NativeArray_1_Dispose_m05C674E687B921C37722A6A1FF938FD56574642E (NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C* __this, const RuntimeMethod* method) { (( void (*) (NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C*, const RuntimeMethod*))NativeArray_1_Dispose_m05C674E687B921C37722A6A1FF938FD56574642E_gshared)(__this, method); } // System.Void UnityEngine.Rendering.Universal.RadixSortJob::Execute() IL2CPP_EXTERN_C IL2CPP_NO_INLINE IL2CPP_METHOD_ATTR void RadixSortJob_Execute_m4A7E1F2EBC68542E9FAD50E7924CA1CAB16AE39F (RadixSortJob_tA186D2970CA48F2D425EEA7C918BA7BD53024381* IL2CPP_PARAMETER_RESTRICT __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.SliceCombineJob::Execute(System.Int32) IL2CPP_EXTERN_C IL2CPP_NO_INLINE IL2CPP_METHOD_ATTR void SliceCombineJob_Execute_m9D1B92859ABF9F1DE8ABA6314551D9B20557881B (SliceCombineJob_t1CE979EB828943E997C055871F958388C55BBE9A* IL2CPP_PARAMETER_RESTRICT __this, int32_t ___idY0, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.SliceCullingJob/Plane UnityEngine.Rendering.Universal.SliceCullingJob::ComputePlane(Unity.Mathematics.float3,Unity.Mathematics.float3,Unity.Mathematics.float3) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_NO_INLINE IL2CPP_METHOD_ATTR Plane_tBE50267563FEB0345995D1FE5FB7EE4ACF2A0BA6 SliceCullingJob_ComputePlane_m652A3BF81F434905527854724C5AACF51C70F94B_inline (float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E ___p00, float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E ___p11, float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E ___p22, const RuntimeMethod* method) ; // System.Int32 Unity.Mathematics.math::min(System.Int32,System.Int32) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t math_min_m02D43DF516544C279AF660EA4731449C82991849_inline (int32_t ___x0, int32_t ___y1, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.SliceCullingJob::ContainsLight(UnityEngine.Rendering.Universal.SliceCullingJob/Plane,UnityEngine.Rendering.Universal.SliceCullingJob/Plane,System.Int32) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_NO_INLINE IL2CPP_METHOD_ATTR bool SliceCullingJob_ContainsLight_m8D20A904FF4E623CFC4EA5FECFE9F421DC201C7C_inline (SliceCullingJob_t9EF107BD36223E7805C502BF1FF8E1767FB326CC* IL2CPP_PARAMETER_RESTRICT __this, Plane_tBE50267563FEB0345995D1FE5FB7EE4ACF2A0BA6 ___leftPlane0, Plane_tBE50267563FEB0345995D1FE5FB7EE4ACF2A0BA6 ___rightPlane1, int32_t ___lightIndex2, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.SliceCullingJob::Execute(System.Int32) IL2CPP_EXTERN_C IL2CPP_NO_INLINE IL2CPP_METHOD_ATTR void SliceCullingJob_Execute_mD597E1DDD32F4E6FD23F2D401FBAFBAC300BC0F8 (SliceCullingJob_t9EF107BD36223E7805C502BF1FF8E1767FB326CC* IL2CPP_PARAMETER_RESTRICT __this, int32_t ___index0, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.SliceCullingJob::SphereBehindPlane(UnityEngine.Rendering.Universal.SliceCullingJob/Sphere,UnityEngine.Rendering.Universal.SliceCullingJob/Plane) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_NO_INLINE IL2CPP_METHOD_ATTR bool SliceCullingJob_SphereBehindPlane_m5569131BD197D295450B295F19DE84B9C49332FA_inline (Sphere_tE921708C3030BE302BF698B778A28F52CE5D4A9D ___sphere0, Plane_tBE50267563FEB0345995D1FE5FB7EE4ACF2A0BA6 ___plane1, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.SliceCullingJob::ConeBehindPlane(UnityEngine.Rendering.Universal.SliceCullingJob/Cone,UnityEngine.Rendering.Universal.SliceCullingJob/Plane) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_NO_INLINE IL2CPP_METHOD_ATTR bool SliceCullingJob_ConeBehindPlane_m63964F0A47CFD6DE9CAD8C3720DC30DC22870789_inline (Cone_t51A4A4FA64F9A34FCE283A4B4533E6D9F48A0D1C ___cone0, Plane_tBE50267563FEB0345995D1FE5FB7EE4ACF2A0BA6 ___plane1, const RuntimeMethod* method) ; // Unity.Mathematics.float3 Unity.Mathematics.math::cross(Unity.Mathematics.float3,Unity.Mathematics.float3) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E math_cross_m4CA2DAE150C6381B0D05E8AA9E48E88CF6157180_inline (float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E ___x0, float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E ___y1, const RuntimeMethod* method) ; // Unity.Mathematics.float3 Unity.Mathematics.math::normalize(Unity.Mathematics.float3) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E math_normalize_mF02431EFC9E3212E0245EFF5C13BC9DC34512399_inline (float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E ___x0, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.SliceCullingJob::PointBehindPlane(Unity.Mathematics.float3,UnityEngine.Rendering.Universal.SliceCullingJob/Plane) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_NO_INLINE IL2CPP_METHOD_ATTR bool SliceCullingJob_PointBehindPlane_mE3E40056275D2066481919C3556797D2063847EE_inline (float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E ___p0, Plane_tBE50267563FEB0345995D1FE5FB7EE4ACF2A0BA6 ___plane1, const RuntimeMethod* method) ; // System.Int32 Unity.Mathematics.math::max(System.Int32,System.Int32) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t math_max_m9083201D37A8ED0157B127B5878D9B7F3A2A40BE_inline (int32_t ___x0, int32_t ___y1, const RuntimeMethod* method) ; // System.UInt16 System.Math::Min(System.UInt16,System.UInt16) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR uint16_t Math_Min_mA7BFF48067FBED606414C9937B00BE496B2696D7 (uint16_t ___val10, uint16_t ___val21, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ZBinningJob::Execute(System.Int32) IL2CPP_EXTERN_C IL2CPP_NO_INLINE IL2CPP_METHOD_ATTR void ZBinningJob_Execute_m71CAC2A2E6F81C9186B92492CC8D2A92EE79681A (ZBinningJob_t9BC217C31924E66E667568C1B51EA2F44FA0A08E* IL2CPP_PARAMETER_RESTRICT __this, int32_t ___index0, const RuntimeMethod* method) ; // UnityEngine.GameObject UnityEngine.Component::get_gameObject() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* Component_get_gameObject_m57AEFBB14DB39EC476F740BA000E170355DE691B (Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.GameObject::TryGetComponent(T&) inline bool GameObject_TryGetComponent_TisUniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93_mBCAEF774AB0C0563A29C16F3A5305AE1A081C3BD (GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* __this, UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93** ___component0, const RuntimeMethod* method) { return (( bool (*) (GameObject_t76FEDD663AB33C991A9C9A23129337651094216F*, UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93**, const RuntimeMethod*))GameObject_TryGetComponent_TisRuntimeObject_m4D430300D2DFB9276DE980D78F60A05D271D3630_gshared)(__this, ___component0, method); } // T UnityEngine.GameObject::AddComponent() inline UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* GameObject_AddComponent_TisUniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93_m257D49B2F0B2F6DAFF2E3EC7F53B5930D5BB6D46 (GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* __this, const RuntimeMethod* method) { return (( UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* (*) (GameObject_t76FEDD663AB33C991A9C9A23129337651094216F*, const RuntimeMethod*))GameObject_AddComponent_TisRuntimeObject_m69B93700FACCF372F5753371C6E8FB780800B824_gshared)(__this, method); } // UnityEngine.Rendering.Universal.UniversalAdditionalCameraData UnityEngine.Rendering.Universal.CameraExtensions::GetUniversalAdditionalCameraData(UnityEngine.Camera) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* CameraExtensions_GetUniversalAdditionalCameraData_m38406768FA69BDC80D45CA7698EC0B8755448604 (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.VolumeFrameworkUpdateMode UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::get_volumeFrameworkUpdateMode() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t UniversalAdditionalCameraData_get_volumeFrameworkUpdateMode_m0474AC8124A522A9DC4CC9EF397006A542FF7408_inline (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::get_requiresVolumeFrameworkUpdate() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool UniversalAdditionalCameraData_get_requiresVolumeFrameworkUpdate_m2B3E79FEE2E94483EC8CFC95C9AD6F759B760BBF (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::set_volumeFrameworkUpdateMode(UnityEngine.Rendering.Universal.VolumeFrameworkUpdateMode) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void UniversalAdditionalCameraData_set_volumeFrameworkUpdateMode_m2925687F8C72FB3E270D87FB929162FBD96A1FDE_inline (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, int32_t ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.CameraExtensions::UpdateVolumeStack(UnityEngine.Camera,UnityEngine.Rendering.Universal.UniversalAdditionalCameraData) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CameraExtensions_UpdateVolumeStack_m73ABC525D63F35BF111B9F82DC1B8685EC8E8449 (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* ___cameraData1, const RuntimeMethod* method) ; // UnityEngine.Rendering.VolumeStack UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::get_volumeStack() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* UniversalAdditionalCameraData_get_volumeStack_mDB4460F18F4A7B994DCF40FF7C7B61AB9246022F_inline (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, const RuntimeMethod* method) ; // UnityEngine.Rendering.VolumeManager UnityEngine.Rendering.VolumeManager::get_instance() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR VolumeManager_tC1135CDD73B47230FE58646CB8242E6B324DA621* VolumeManager_get_instance_m3D5ADFC04553CE0658A86B642CC9690C537DFA5C (const RuntimeMethod* method) ; // UnityEngine.Rendering.VolumeStack UnityEngine.Rendering.VolumeManager::CreateStack() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* VolumeManager_CreateStack_m7EACF7BD773893B2344DB8DFA1ACF4557FBB38B4 (VolumeManager_tC1135CDD73B47230FE58646CB8242E6B324DA621* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::set_volumeStack(UnityEngine.Rendering.VolumeStack) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void UniversalAdditionalCameraData_set_volumeStack_mFB4842333BCBBC92B102894F38BF65A7560F7681_inline (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.CameraExtensions::GetVolumeLayerMaskAndTrigger(UnityEngine.Camera,UnityEngine.Rendering.Universal.UniversalAdditionalCameraData,UnityEngine.LayerMask&,UnityEngine.Transform&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CameraExtensions_GetVolumeLayerMaskAndTrigger_m0030085113CB804D0C155D48BC4C1115A68BB663 (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* ___cameraData1, LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB* ___layerMask2, Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1** ___trigger3, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.VolumeManager::Update(UnityEngine.Rendering.VolumeStack,UnityEngine.Transform,UnityEngine.LayerMask) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void VolumeManager_Update_m0AD4F65D0737393F3DF85F77D4A799D794C9FBC5 (VolumeManager_tC1135CDD73B47230FE58646CB8242E6B324DA621* __this, VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* ___stack0, Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* ___trigger1, LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___layerMask2, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.CameraExtensions::DestroyVolumeStack(UnityEngine.Camera,UnityEngine.Rendering.Universal.UniversalAdditionalCameraData) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CameraExtensions_DestroyVolumeStack_mA4B9BECFABBF56F0BF59BE25FDECF6DB2177AA77 (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* ___cameraData1, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.VolumeStack::Dispose() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void VolumeStack_Dispose_m4DF004B6DEA09DECF79AFF8E2A7CE7386EC32B43 (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* __this, const RuntimeMethod* method) ; // UnityEngine.LayerMask UnityEngine.LayerMask::op_Implicit(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB LayerMask_op_Implicit_m01C8996A2CB2085328B9C33539C43139660D8222 (int32_t ___intVal0, const RuntimeMethod* method) ; // UnityEngine.Transform UnityEngine.Component::get_transform() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371 (Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3* __this, const RuntimeMethod* method) ; // UnityEngine.LayerMask UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::get_volumeLayerMask() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB UniversalAdditionalCameraData_get_volumeLayerMask_m6CA98C050693650D8818151E9ADE480CCBF44BFC_inline (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, const RuntimeMethod* method) ; // UnityEngine.Transform UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::get_volumeTrigger() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* UniversalAdditionalCameraData_get_volumeTrigger_m50DCBFFE7794ED3935CC068DB9F431785428BED9_inline (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, const RuntimeMethod* method) ; // UnityEngine.CameraType UnityEngine.Camera::get_cameraType() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Camera_get_cameraType_m85434C4C986D2EAC04FBFA44B284840AFC497851 (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* __this, const RuntimeMethod* method) ; // UnityEngine.Camera UnityEngine.Camera::get_main() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* Camera_get_main_m52C992F18E05355ABB9EEB64A4BF2215E12762DF (const RuntimeMethod* method) ; // System.Boolean UnityEngine.Component::TryGetComponent(T&) inline bool Component_TryGetComponent_TisUniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93_m399477CCB032DFC9D1F9D077AC7E5E237504FE86 (Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3* __this, UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93** ___component0, const RuntimeMethod* method) { return (( bool (*) (Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3*, UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93**, const RuntimeMethod*))Component_TryGetComponent_TisRuntimeObject_m69D4ED21F14D49D805A2337F4332934CDA07DEDB_gshared)(__this, ___component0, method); } // System.Type System.Type::GetTypeFromHandle(System.RuntimeTypeHandle) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Type_t* Type_GetTypeFromHandle_m6062B81682F79A4D6DF2640692EE6D9987858C57 (RuntimeTypeHandle_t332A452B8B6179E4469B69525D0FE82A88030F7B ___handle0, const RuntimeMethod* method) ; // System.String[] System.Enum::GetNames(System.Type) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* Enum_GetNames_m382A68AE28D7B6035331EC0685315144F15957C3 (Type_t* ___enumType0, const RuntimeMethod* method) ; // TSource[] System.Linq.Enumerable::ToArray(System.Collections.Generic.IEnumerable`1) inline StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* Enumerable_ToArray_TisString_t_m3B23EE2DD15B2996E7D2ECA6E74696DA892AA194 (RuntimeObject* ___source0, const RuntimeMethod* method) { return (( StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* (*) (RuntimeObject*, const RuntimeMethod*))Enumerable_ToArray_TisRuntimeObject_mA54265C2C8A0864929ECD300B75E4952D553D17D_gshared)(___source0, method); } // System.Void UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UniversalAdditionalCameraData__ctor_m7004CAEE04279AA3A337764910209839A16850F4 (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.GameObject::TryGetComponent(T&) inline bool GameObject_TryGetComponent_TisCamera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184_m3E05562E7AE2F3F025CABDBA0E92886031957C06 (GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184** ___component0, const RuntimeMethod* method) { return (( bool (*) (GameObject_t76FEDD663AB33C991A9C9A23129337651094216F*, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184**, const RuntimeMethod*))GameObject_TryGetComponent_TisRuntimeObject_m4D430300D2DFB9276DE980D78F60A05D271D3630_gshared)(__this, ___component0, method); } // UnityEngine.Rendering.Universal.CameraRenderType UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::get_renderType() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t UniversalAdditionalCameraData_get_renderType_m329B2A06C25793DF3BBBE89B3F23154EA2380265_inline (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, const RuntimeMethod* method) ; // T UnityEngine.GameObject::GetComponent() inline Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* GameObject_GetComponent_TisCamera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184_m3B3C11550E48AA36AFF82788636EB163CC51FEE6 (GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* __this, const RuntimeMethod* method) { return (( Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* (*) (GameObject_t76FEDD663AB33C991A9C9A23129337651094216F*, const RuntimeMethod*))GameObject_GetComponent_TisRuntimeObject_m6EAED4AA356F0F48288F67899E5958792395563B_gshared)(__this, method); } // System.String System.String::Format(System.String,System.Object,System.Object) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* String_Format_mFB7DA489BD99F4670881FF50EC017BFB0A5C0987 (String_t* ___format0, RuntimeObject* ___arg01, RuntimeObject* ___arg12, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.ScriptableRenderer UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::get_scriptableRenderer() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* UniversalAdditionalCameraData_get_scriptableRenderer_m9158657B4174075D22953E2FA8E8B185C12556A3 (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::SupportsCameraStackingType(UnityEngine.Rendering.Universal.CameraRenderType) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ScriptableRenderer_SupportsCameraStackingType_m0D76E46B7E746F98D483842B315488301375DA94 (ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* __this, int32_t ___cameraRenderType0, const RuntimeMethod* method) ; // System.Int32 System.Collections.Generic.List`1::get_Count() inline int32_t List_1_get_Count_mDCDDC4E9E15CD83C00D4CC32F79830261769F65C_inline (List_1_tD2FA3273746E404D72561E8324608D18B52B533E* __this, const RuntimeMethod* method) { return (( int32_t (*) (List_1_tD2FA3273746E404D72561E8324608D18B52B533E*, const RuntimeMethod*))List_1_get_Count_m4407E4C389F22B8CEC282C15D56516658746C383_gshared_inline)(__this, method); } // System.Void System.Predicate`1::.ctor(System.Object,System.IntPtr) inline void Predicate_1__ctor_m37C3C3E7E89B636AE08024BB205DC3DDC7792A04 (Predicate_1_t3155FA13470EFE013E392F34FC75AF6C4A38875C* __this, RuntimeObject* ___object0, intptr_t ___method1, const RuntimeMethod* method) { (( void (*) (Predicate_1_t3155FA13470EFE013E392F34FC75AF6C4A38875C*, RuntimeObject*, intptr_t, const RuntimeMethod*))Predicate_1__ctor_m3E007299121A15DF80F4A210FF8C20E5DF688F20_gshared)(__this, ___object0, ___method1, method); } // System.Int32 System.Collections.Generic.List`1::RemoveAll(System.Predicate`1) inline int32_t List_1_RemoveAll_mBCB94B6BAB8010510D22E2A29F404CA320439848 (List_1_tD2FA3273746E404D72561E8324608D18B52B533E* __this, Predicate_1_t3155FA13470EFE013E392F34FC75AF6C4A38875C* ___match0, const RuntimeMethod* method) { return (( int32_t (*) (List_1_tD2FA3273746E404D72561E8324608D18B52B533E*, Predicate_1_t3155FA13470EFE013E392F34FC75AF6C4A38875C*, const RuntimeMethod*))List_1_RemoveAll_m1A8DE2A7640CC473609F3ADAC38FDB960520636D_gshared)(__this, ___match0, method); } // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::get_supportsCameraDepthTexture() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool UniversalRenderPipelineAsset_get_supportsCameraDepthTexture_m4B42523ABE85349C1EB8DFF1533CA3180F57A8F2_inline (UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::get_supportsCameraOpaqueTexture() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool UniversalRenderPipelineAsset_get_supportsCameraOpaqueTexture_mDB57026918ABE55C479DE5CEC0432C0129E9424E_inline (UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::ValidateRendererData(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool UniversalRenderPipelineAsset_ValidateRendererData_mC2F1649035EF0369EAC73C83C2CC045A7DC762D2 (UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* __this, int32_t ___index0, const RuntimeMethod* method) ; // UnityEngine.Camera UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::get_camera() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* UniversalAdditionalCameraData_get_camera_m70D661D426B117218E3172F92AC50DBCF095B2C3 (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Debug::LogWarning(System.Object,UnityEngine.Object) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Debug_LogWarning_m23033D7E2F0F298BE465B7F3A63CDF40A4EB70EB (RuntimeObject* ___message0, Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* ___context1, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.ScriptableRenderer UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::GetRenderer(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* UniversalRenderPipelineAsset_GetRenderer_mDB50ADE0416EAD238AA4EB82B0C1DF2C41969C13 (UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* __this, int32_t ___index0, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.VolumeFrameworkUpdateMode UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::get_volumeFrameworkUpdateMode() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t UniversalRenderPipelineAsset_get_volumeFrameworkUpdateMode_mF796AC940F47F4CABB6B7855FB23E572625E7488_inline (UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* __this, const RuntimeMethod* method) ; // System.Single UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::get_version() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float UniversalAdditionalCameraData_get_version_m8529D7E2007A95CD33188F11076E9F407035A8A5_inline (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, const RuntimeMethod* method) ; // System.Boolean System.String::IsNullOrEmpty(System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool String_IsNullOrEmpty_mEA9E3FB005AC28FE02E69FCF95A7B8456192B478 (String_t* ___value0, const RuntimeMethod* method) ; // UnityEngine.Vector3 UnityEngine.Transform::get_position() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Transform_get_position_m69CD5FA214FDAE7BB701552943674846C220FDE1 (Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Gizmos::DrawIcon(UnityEngine.Vector3,System.String,System.Boolean,UnityEngine.Color) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Gizmos_DrawIcon_m04F8DF692115553A862C7E00E1FC0DED1E17CC30 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___center0, String_t* ___name1, bool ___allowScaling2, Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___tint3, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::get_renderPostProcessing() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool UniversalAdditionalCameraData_get_renderPostProcessing_mAC89A4F038A4BDD585C10412EFBC76CE189974E4_inline (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, const RuntimeMethod* method) ; // System.Void System.Collections.Generic.List`1::.ctor() inline void List_1__ctor_m735F7A05528CC71E71E3019311F2E22CF9E2C681 (List_1_tD2FA3273746E404D72561E8324608D18B52B533E* __this, const RuntimeMethod* method) { (( void (*) (List_1_tD2FA3273746E404D72561E8324608D18B52B533E*, const RuntimeMethod*))List_1__ctor_m7F078BB342729BDF11327FD89D7872265328F690_gshared)(__this, method); } // System.Void UnityEngine.MonoBehaviour::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MonoBehaviour__ctor_m592DB0105CA0BC97AA1C5F4AD27B12D68A3B7C1E (MonoBehaviour_t532A11E69716D348D8AA7F854AFCBFCB8AD17F71* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.UniversalAdditionalCameraData/<>c::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CU3Ec__ctor_m8522ECC07758C6F45259D947C6EA5307C5DDB664 (U3CU3Ec_t44E864CAB533468E0BC3F8A1DB49783C85137FF8* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.GameObject::TryGetComponent(T&) inline bool GameObject_TryGetComponent_TisUniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107_m07D5E1BC221A2D60018D787F5739E9B62E46E0F9 (GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* __this, UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107** ___component0, const RuntimeMethod* method) { return (( bool (*) (GameObject_t76FEDD663AB33C991A9C9A23129337651094216F*, UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107**, const RuntimeMethod*))GameObject_TryGetComponent_TisRuntimeObject_m4D430300D2DFB9276DE980D78F60A05D271D3630_gshared)(__this, ___component0, method); } // T UnityEngine.GameObject::AddComponent() inline UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107* GameObject_AddComponent_TisUniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107_m0FFE49991D29C8D3F0C54AE16E5E15C3F913C850 (GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* __this, const RuntimeMethod* method) { return (( UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107* (*) (GameObject_t76FEDD663AB33C991A9C9A23129337651094216F*, const RuntimeMethod*))GameObject_AddComponent_TisRuntimeObject_m69B93700FACCF372F5753371C6E8FB780800B824_gshared)(__this, method); } // UnityEngine.Vector2 UnityEngine.Vector2::get_one() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 Vector2_get_one_m9097EB8DC23C26118A591AF16702796C3EF51DFB_inline (const RuntimeMethod* method) ; // UnityEngine.Vector2 UnityEngine.Vector2::get_zero() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 Vector2_get_zero_m32506C40EC2EE7D5D4410BF40D3EE683A3D5F32C_inline (const RuntimeMethod* method) ; // System.Boolean UnityEngine.GL::get_wireframe() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool GL_get_wireframe_m6DC3D40913456AB481BA719570E513DC41815F53 (const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.DebugHandler UnityEngine.Rendering.Universal.ScriptableRenderer::get_DebugHandler() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* ScriptableRenderer_get_DebugHandler_mF10EC7F8F42F5087507DCDB7CD21338F2766DD6F_inline (ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.DebugHandler::get_IsActiveModeUnsupportedForDeferred() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool DebugHandler_get_IsActiveModeUnsupportedForDeferred_mAA7FA21331AF9DC27BA1F2B8784162F2250A6FD8 (DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::IsRuntimeSupportedThisFrame() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool DeferredLights_IsRuntimeSupportedThisFrame_m172EA14735129356B545F035C70484370ACA4E1D (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::get_IsOverlay() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool DeferredLights_get_IsOverlay_mCF677D43B809428ED3DCB5EE0DBBD4647A382DDE_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::get_AccurateGbufferNormals() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool DeferredLights_get_AccurateGbufferNormals_m9720C5F6B6F3472D51A37E6DB9E73E4FF9DD5F16_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ScriptableRenderer::.ctor(UnityEngine.Rendering.Universal.ScriptableRendererData) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderer__ctor_m9E5F5E400D4107D257C1663CB254BDEE3BCA1490 (ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* __this, ScriptableRendererData_t9005CE645D4881FA4431E52EDC7678203632CAA7* ___data0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.XRSystem::InitializeXRSystemData(UnityEngine.Rendering.Universal.XRSystemData) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void XRSystem_InitializeXRSystemData_mC2304F32C77047022A6E0C14883F3E2D89812084 (XRSystem_tD2ADF9BFB353873D69355C806F4BB79CB26DC2BB* __this, XRSystemData_t89A064914358326F98105E94D5F082C186133DE6* ___data0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Blitter::Initialize(UnityEngine.Shader,UnityEngine.Shader) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Blitter_Initialize_mE83DB0C36CCD18E0A168800311A7849967E279F4 (Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___blitPS0, Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___blitColorAndDepthPS1, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.StencilStateData UnityEngine.Rendering.Universal.UniversalRendererData::get_defaultStencilState() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR StencilStateData_t4181AB6F6A795950C67270CB147999D915071462* UniversalRendererData_get_defaultStencilState_m59850A2F687EC48D1D8F594014B4028B548F8473_inline (UniversalRendererData_t57D400CEB38765F55EB74FDBD786B9A73C293CA6* __this, const RuntimeMethod* method) ; // UnityEngine.Rendering.StencilState UnityEngine.Rendering.StencilState::get_defaultValue() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 StencilState_get_defaultValue_m4A98541E193B4B554C8529C240D54B0DC2994BA7 (const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.StencilState::set_enabled(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StencilState_set_enabled_m6DC861C699D1044E896E833D2DAE69B82F796564 (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, bool ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.StencilState::SetCompareFunction(UnityEngine.Rendering.CompareFunction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StencilState_SetCompareFunction_m4F46E4197FDEBB0643BB1D529DB33CA3590D7E29 (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, int32_t ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.StencilState::SetPassOperation(UnityEngine.Rendering.StencilOp) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StencilState_SetPassOperation_m8DF4167E4EC16BDEA8DB8CAD4F5161094B8FD7CB (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, int32_t ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.StencilState::SetFailOperation(UnityEngine.Rendering.StencilOp) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StencilState_SetFailOperation_mC5BFB2CA88EFDEF6E302C1EA70471DFAFD9F19C9 (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, int32_t ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.StencilState::SetZFailOperation(UnityEngine.Rendering.StencilOp) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StencilState_SetZFailOperation_m1E6D4F210E0039A6E44F9550FEC8D4155F540DF2 (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* __this, int32_t ___value0, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.IntermediateTextureMode UnityEngine.Rendering.Universal.UniversalRendererData::get_intermediateTextureMode() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t UniversalRendererData_get_intermediateTextureMode_mE291BB2BB76868DC05128CFE200771858D0B0D46_inline (UniversalRendererData_t57D400CEB38765F55EB74FDBD786B9A73C293CA6* __this, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.LightCookieManager/Settings UnityEngine.Rendering.Universal.LightCookieManager/Settings::GetDefault() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Settings_tD7A6A8448F1DB2BC0311F24ED5CA30DCA1C30FA1 Settings_GetDefault_m449A669FF8454F3A7E23314B89979954810289A6 (const RuntimeMethod* method) ; // UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::get_additionalLightsCookieFormat() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t UniversalRenderPipelineAsset_get_additionalLightsCookieFormat_mC8EA1362B7326580B5FA7445F329DEB5736B3E3D (UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* __this, const RuntimeMethod* method) ; // UnityEngine.Vector2Int UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::get_additionalLightsCookieResolution() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2Int_t69B2886EBAB732D9B880565E18E7568F3DE0CE6A UniversalRenderPipelineAsset_get_additionalLightsCookieResolution_mDB9C694AF5E42992A7488663060D9C37899B2041 (UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.LightCookieManager::.ctor(UnityEngine.Rendering.Universal.LightCookieManager/Settings&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void LightCookieManager__ctor_m6E095C5FE5CE2A9EB388C32CD85DC3391C24C7E6 (LightCookieManager_t47C455537F06ECCE295272AF0BE14CDF1FB54C2B* __this, Settings_tD7A6A8448F1DB2BC0311F24ED5CA30DCA1C30FA1* ___settings0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ScriptableRenderer::set_stripShadowsOffVariants(System.Boolean) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderer_set_stripShadowsOffVariants_m6D4243EB800963DAA17E2E6F3BD9C705958B818A_inline (ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* __this, bool ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ScriptableRenderer::set_stripAdditionalLightOffVariants(System.Boolean) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderer_set_stripAdditionalLightOffVariants_m6B6A95E1E7B6C91B5054F34994BA5833FAD77C63_inline (ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* __this, bool ___value0, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.UniversalRendererData::get_clusteredRendering() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool UniversalRendererData_get_clusteredRendering_m3FA03E9CD735DE868143C86BC5138546DCE901AF_inline (UniversalRendererData_t57D400CEB38765F55EB74FDBD786B9A73C293CA6* __this, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.TileSize UnityEngine.Rendering.Universal.UniversalRendererData::get_tileSize() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t UniversalRendererData_get_tileSize_m2947178938F3BD1E954067AFF3FAAF77DC21A956_inline (UniversalRendererData_t57D400CEB38765F55EB74FDBD786B9A73C293CA6* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.ForwardLights::.ctor(UnityEngine.Rendering.Universal.Internal.ForwardLights/InitParams) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ForwardLights__ctor_m38DDF64B02CB6B4441E54813FB3412BC1FF43491 (ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA* __this, InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472 ___initParams0, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.DepthPrimingMode UnityEngine.Rendering.Universal.UniversalRendererData::get_depthPrimingMode() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t UniversalRendererData_get_depthPrimingMode_m5D8B3BD8077877061F60B6BB6EF25284D78E64BC_inline (UniversalRendererData_t57D400CEB38765F55EB74FDBD786B9A73C293CA6* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.ScriptableRendererData::get_useNativeRenderPass() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool ScriptableRendererData_get_useNativeRenderPass_m7F8D3A97A818B1134EFC3A4236E7A7C8ECD9245F_inline (ScriptableRendererData_t9005CE645D4881FA4431E52EDC7678203632CAA7* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::.ctor(UnityEngine.Rendering.Universal.RenderPassEvent) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MainLightShadowCasterPass__ctor_mB767B87419FA7EFB05B3BEBA5507AB59C14A3A51 (MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* __this, int32_t ___evt0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass::.ctor(UnityEngine.Rendering.Universal.RenderPassEvent) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AdditionalLightsShadowCasterPass__ctor_mF976D84F719020B9DAD15C85B4338065DC2536C3 (AdditionalLightsShadowCasterPass_t5E00A3C851AB73A44B7577458AD868AF8F4FE004* __this, int32_t ___evt0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.XROcclusionMeshPass::.ctor(UnityEngine.Rendering.Universal.RenderPassEvent) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void XROcclusionMeshPass__ctor_m78592788D415FD93B98130C506FADD21BB7BD0AF (XROcclusionMeshPass_tA8EDF609A01F4AA46E173A12633B8329524F4CD8* __this, int32_t ___evt0, const RuntimeMethod* method) ; // UnityEngine.Rendering.RenderQueueRange UnityEngine.Rendering.RenderQueueRange::get_opaque() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 RenderQueueRange_get_opaque_m197DF3E6CC12F21B15F3F603EFD640806FCB65D9 (const RuntimeMethod* method) ; // UnityEngine.LayerMask UnityEngine.Rendering.Universal.UniversalRendererData::get_opaqueLayerMask() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB UniversalRendererData_get_opaqueLayerMask_mD814B96287EA119CCD66B6AAD78C9D7E6C8C521E_inline (UniversalRendererData_t57D400CEB38765F55EB74FDBD786B9A73C293CA6* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::.ctor(UnityEngine.Rendering.Universal.RenderPassEvent,UnityEngine.Rendering.RenderQueueRange,UnityEngine.LayerMask) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthOnlyPass__ctor_m3F3197E7E28F516C605B7BE17654B284C2018D9F (DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* __this, int32_t ___evt0, RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 ___renderQueueRange1, LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___layerMask2, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::.ctor(UnityEngine.Rendering.Universal.RenderPassEvent,UnityEngine.Rendering.RenderQueueRange,UnityEngine.LayerMask) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthNormalOnlyPass__ctor_m338B5F98F0A6E991A75A7D2506333544A4372BBB (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, int32_t ___evt0, RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 ___renderQueueRange1, LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___layerMask2, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::.ctor(UnityEngine.Material,UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionVectorRenderPass__ctor_mCDB6719513A69B62FB731AB3E502D649D54CE6EE (MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471* __this, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___cameraMaterial0, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___objectMaterial1, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.DeferredLights::.ctor(UnityEngine.Rendering.Universal.Internal.DeferredLights/InitParams,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DeferredLights__ctor_m540C480A4C4B14ADEE3D6DB584ACDD24E5EA1061 (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, InitParams_tD826C0704956D3F1286BCCC07B5A5F61FFA7FCD6 ___initParams0, bool ___useNativeRenderPass1, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.UniversalRendererData::get_accurateGbufferNormals() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool UniversalRendererData_get_accurateGbufferNormals_mEEC3CD3A5BDE3BDF5E8882791BEEA6753EABD0EC_inline (UniversalRendererData_t57D400CEB38765F55EB74FDBD786B9A73C293CA6* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.DeferredLights::set_AccurateGbufferNormals(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DeferredLights_set_AccurateGbufferNormals_m7E7EF7482036454D26694AC1D59AEA35DE0C40FA (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, bool ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.DeferredLights::set_TiledDeferredShading(System.Boolean) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DeferredLights_set_TiledDeferredShading_m8C205D23F63B6D946473F74A52FBA7BB3FB86E58_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, bool ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.GBufferPass::.ctor(UnityEngine.Rendering.Universal.RenderPassEvent,UnityEngine.Rendering.RenderQueueRange,UnityEngine.LayerMask,UnityEngine.Rendering.StencilState,System.Int32,UnityEngine.Rendering.Universal.Internal.DeferredLights) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GBufferPass__ctor_m3A6CF0448EA52BA09CF174C57FE337170522F47B (GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7* __this, int32_t ___evt0, RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 ___renderQueueRange1, LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___layerMask2, StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 ___stencilState3, int32_t ___stencilReference4, DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* ___deferredLights5, const RuntimeMethod* method) ; // UnityEngine.Rendering.StencilState UnityEngine.Rendering.Universal.Internal.DeferredLights::OverwriteStencil(UnityEngine.Rendering.StencilState,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 DeferredLights_OverwriteStencil_mFFD6E1FAA7422F4AEA6F00C1C6075421B9835421 (StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 ___s0, int32_t ___stencilWriteMask1, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.TileDepthRangePass::.ctor(UnityEngine.Rendering.Universal.RenderPassEvent,UnityEngine.Rendering.Universal.Internal.DeferredLights,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void TileDepthRangePass__ctor_m3CDC2A23FDEAB1FF19984B25DE93BAC7691BAEF6 (TileDepthRangePass_t2FC8B84E35AB5485FE7F2D41EFCE5E45D14B93FF* __this, int32_t ___evt0, DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* ___deferredLights1, int32_t ___passIndex2, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.DeferredPass::.ctor(UnityEngine.Rendering.Universal.RenderPassEvent,UnityEngine.Rendering.Universal.Internal.DeferredLights) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DeferredPass__ctor_m69B43169CF8E23BAE27DA1CE5A3AF67C8CD1E4FE (DeferredPass_t6790EE70B629EA472728A1396EA57FE14D0D8BF0* __this, int32_t ___evt0, DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* ___deferredLights1, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.DrawObjectsPass::.ctor(System.String,UnityEngine.Rendering.ShaderTagId[],System.Boolean,UnityEngine.Rendering.Universal.RenderPassEvent,UnityEngine.Rendering.RenderQueueRange,UnityEngine.LayerMask,UnityEngine.Rendering.StencilState,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawObjectsPass__ctor_m73F08BC738626C34A82C197E9DF5B22120FEA3F4 (DrawObjectsPass_t84B46B3BEA317D89ACA0B04F80A9346789E8DE68* __this, String_t* ___profilerTag0, ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* ___shaderTagIds1, bool ___opaque2, int32_t ___evt3, RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 ___renderQueueRange4, LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___layerMask5, StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 ___stencilState6, int32_t ___stencilReference7, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.DrawObjectsPass::.ctor(UnityEngine.Rendering.Universal.URPProfileId,System.Boolean,UnityEngine.Rendering.Universal.RenderPassEvent,UnityEngine.Rendering.RenderQueueRange,UnityEngine.LayerMask,UnityEngine.Rendering.StencilState,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawObjectsPass__ctor_mA2ED4080BA69CD5A495623C4AEDA0044E627374D (DrawObjectsPass_t84B46B3BEA317D89ACA0B04F80A9346789E8DE68* __this, int32_t ___profileId0, bool ___opaque1, int32_t ___evt2, RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 ___renderQueueRange3, LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___layerMask4, StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 ___stencilState5, int32_t ___stencilReference6, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.DrawSkyboxPass::.ctor(UnityEngine.Rendering.Universal.RenderPassEvent) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawSkyboxPass__ctor_m59C64E16A12F8B8BAD49180D4EF6A1011A518735 (DrawSkyboxPass_tA8A4796DE653DCC58C5FF906E4EC142FD901EADA* __this, int32_t ___evt0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.CopyColorPass::.ctor(UnityEngine.Rendering.Universal.RenderPassEvent,UnityEngine.Material,UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CopyColorPass__ctor_m82DD7632EE0A2152A5624FAB43C22BB0073FB813 (CopyColorPass_t36EEE0428120ED6DF4A8C2CABB2F30CA9C784693* __this, int32_t ___evt0, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___samplingMaterial1, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___copyColorMaterial2, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.UniversalRendererData::get_shadowTransparentReceive() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool UniversalRendererData_get_shadowTransparentReceive_m59EBF1D691FF516DACB095A06D8E0311028D77BF_inline (UniversalRendererData_t57D400CEB38765F55EB74FDBD786B9A73C293CA6* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.TransparentSettingsPass::.ctor(UnityEngine.Rendering.Universal.RenderPassEvent,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void TransparentSettingsPass__ctor_mD31502F7BF51241D5A412E8F138F74287F9706E8 (TransparentSettingsPass_t13490AAB630DED3A5EDF11A4F4D340B04E3B85B7* __this, int32_t ___evt0, bool ___shadowReceiveSupported1, const RuntimeMethod* method) ; // UnityEngine.Rendering.RenderQueueRange UnityEngine.Rendering.RenderQueueRange::get_transparent() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 RenderQueueRange_get_transparent_m874E5D7D8B1F634BD31FF1306CCD6BDF018E2816 (const RuntimeMethod* method) ; // UnityEngine.LayerMask UnityEngine.Rendering.Universal.UniversalRendererData::get_transparentLayerMask() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB UniversalRendererData_get_transparentLayerMask_m574EF7B83EDC27E92BE8FB97BB445A6F4C937A3E_inline (UniversalRendererData_t57D400CEB38765F55EB74FDBD786B9A73C293CA6* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.InvokeOnRenderObjectCallbackPass::.ctor(UnityEngine.Rendering.Universal.RenderPassEvent) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void InvokeOnRenderObjectCallbackPass__ctor_m78E337A06F8678AF3F136C655115BE29AB86086E (InvokeOnRenderObjectCallbackPass_tC8BAE077CDE3D8D01F80041E285EAEC9E375FFE9* __this, int32_t ___evt0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.CapturePass::.ctor(UnityEngine.Rendering.Universal.RenderPassEvent) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CapturePass__ctor_m69F6F274A6DC346284F5B8F06956EDB8C70FF2C6 (CapturePass_tBD745B83E7D4AE9A6F35EE0760F1CCAC51B787EE* __this, int32_t ___evt0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.FinalBlitPass::.ctor(UnityEngine.Rendering.Universal.RenderPassEvent,UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FinalBlitPass__ctor_mBE63B6B01DE2BE7F86C78A11E49B44882537BC9C (FinalBlitPass_t5A422DA2B38F1886E0F5AC3D26CE2455177C3EAC* __this, int32_t ___evt0, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___blitMaterial1, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::.ctor(System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetBufferSystem__ctor_m86BE218D4CA2ED16CC91EEAE8A08BE67A5E860BE (RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* __this, String_t* ___name0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ScriptableRenderer/RenderingFeatures::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderingFeatures__ctor_m63CA9CABFDC57D4CBEA1205C070F14CC83FF8C0F (RenderingFeatures_t31044CBDCDC2F05194BFA2A2122FBD937D78A371* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ScriptableRenderer::set_supportedRenderingFeatures(UnityEngine.Rendering.Universal.ScriptableRenderer/RenderingFeatures) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderer_set_supportedRenderingFeatures_m79C5FBB6462F1D21874A91D7FFD54F5A1D05D472_inline (ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* __this, RenderingFeatures_t31044CBDCDC2F05194BFA2A2122FBD937D78A371* ___value0, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.ScriptableRenderer/RenderingFeatures UnityEngine.Rendering.Universal.ScriptableRenderer::get_supportedRenderingFeatures() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderingFeatures_t31044CBDCDC2F05194BFA2A2122FBD937D78A371* ScriptableRenderer_get_supportedRenderingFeatures_m8866E002AF2D9D7C3E70946193B656850A4FC56F_inline (ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ScriptableRenderer/RenderingFeatures::set_msaa(System.Boolean) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void RenderingFeatures_set_msaa_m2D87B2B1338BED49F71CE8742F8EEE981D00997F_inline (RenderingFeatures_t31044CBDCDC2F05194BFA2A2122FBD937D78A371* __this, bool ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ScriptableRenderer::set_unsupportedGraphicsDeviceTypes(UnityEngine.Rendering.GraphicsDeviceType[]) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderer_set_unsupportedGraphicsDeviceTypes_m2CEC5FBF8DECEEAF9F9B0039FB0EA554ECC1C2DA_inline (ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* __this, GraphicsDeviceTypeU5BU5D_t4322565F239068C66BF47053B83BD6A9A9D16408* ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.LensFlareCommonSRP::Initialize() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void LensFlareCommonSRP_Initialize_mE8F317D590583EC37DE95D53A9A30695E5635C67 (const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.ForwardLights::Cleanup() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ForwardLights_Cleanup_mCE7DA0C52C5C16341EE7CDCA1D9B0D8A98A6849D (ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Blitter::Cleanup() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Blitter_Cleanup_mC8A7B41D9711A1C27454A3483A7CD6EC65556C94 (const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.LensFlareCommonSRP::Dispose() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void LensFlareCommonSRP_Dispose_m47C9B356CA957CCA280D7E48F74D35B0F0344B69 (const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.DebugHandler::IsActiveForCamera(UnityEngine.Rendering.Universal.CameraData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool DebugHandler_IsActiveForCamera_m96D8D798F622EE85FB6394758C15BAA096107006 (DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* __this, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* ___cameraData0, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.DebugHandler::TryGetFullscreenDebugMode(UnityEngine.Rendering.Universal.DebugFullScreenMode&,System.Int32&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool DebugHandler_TryGetFullscreenDebugMode_mC4AF0DD2D18FE9BD4B66C25192B07588522F4E9D (DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* __this, int32_t* ___debugFullScreenMode0, int32_t* ___textureHeightPercent1, const RuntimeMethod* method) ; // System.Single UnityEngine.Mathf::Clamp01(System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Mathf_Clamp01_mA7E048DBDA832D399A581BE4D6DED9FA44CE0F14_inline (float ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.DebugHandler::SetDebugRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rect,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DebugHandler_SetDebugRenderTarget_m714AFBE4CC0D22C902A3D0DA4E99CBA110E15C20 (DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___renderTargetIdentifier0, Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D ___displayRect1, bool ___supportsStereo2, const RuntimeMethod* method) ; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.RenderTargetIdentifier::op_Implicit(UnityEngine.Texture) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B RenderTargetIdentifier_op_Implicit_mBF13C6AE62DCEDDEFDC1C7305BE646FE99D2F24C (Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* ___tex0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.DebugHandler::ResetDebugRenderTarget() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DebugHandler_ResetDebugRenderTarget_m05C9F16877A00FE6C9E5BF42432B7780A61748C3 (DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.ForwardLights::ProcessLights(UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ForwardLights_ProcessLights_mE95BC5AEE10C08E0A655C9CFE6833F872129001A (ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA* __this, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData0, const RuntimeMethod* method) ; // UnityEngine.RenderTextureFormat UnityEngine.RenderTexture::get_format() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t RenderTexture_get_format_m58556ABB91A1FADA8044BEEA2E8C55280768CF35 (RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ScriptableRenderer::ConfigureCameraTarget(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderer_ConfigureCameraTarget_m4067416B1E8D785A5BADBEFB1E73FDA7A6A0D440 (ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___colorTarget0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___depthTarget1, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ScriptableRenderer::AddRenderPasses(UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderer_AddRenderPasses_mF91618C00A388BCCA1918697AF9E314DD6318E3B (ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* __this, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.DeferredLights::ResolveMixedLightingMode(UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DeferredLights_ResolveMixedLightingMode_m86642E3C85A8ADC46CB930271F1F04ADEF10F017 (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.DeferredLights::set_IsOverlay(System.Boolean) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DeferredLights_set_IsOverlay_mF255B096F21A7182A40CD73E2C59194D9BE6C2CA_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, bool ___value0, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.CameraData::get_isPreviewCamera() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CameraData_get_isPreviewCamera_m6959141510B1D0D136D23D392C6C2076655E75C3 (CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* __this, const RuntimeMethod* method) ; // System.Collections.Generic.List`1 UnityEngine.Rendering.Universal.ScriptableRenderer::get_rendererFeatures() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR List_1_t2121653FB628940E808D105AD2C17E0F20AFB3A6* ScriptableRenderer_get_rendererFeatures_m2473415AE63D3735ACBD7BF7CAEA7CB0315A7057_inline (ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* __this, const RuntimeMethod* method) ; // System.Int32 System.Collections.Generic.List`1::get_Count() inline int32_t List_1_get_Count_m81D0B7C641653EC8742F7B48EC513ECBD2A61C97_inline (List_1_t2121653FB628940E808D105AD2C17E0F20AFB3A6* __this, const RuntimeMethod* method) { return (( int32_t (*) (List_1_t2121653FB628940E808D105AD2C17E0F20AFB3A6*, const RuntimeMethod*))List_1_get_Count_m4407E4C389F22B8CEC282C15D56516658746C383_gshared_inline)(__this, method); } // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::GetBackBuffer() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 RenderTargetBufferSystem_GetBackBuffer_m9443359068496721A8D99844467ADFEDB02DABFB (RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ScriptableRenderer::ConfigureCameraColorTarget(UnityEngine.Rendering.RenderTargetIdentifier) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderer_ConfigureCameraColorTarget_m5C8AE99A14A8E4887573F7AD04B4384C594FF1A8_inline (ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___colorTarget0, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.UniversalRenderer/RenderPassInputSummary UnityEngine.Rendering.Universal.UniversalRenderer::GetRenderPassInputs(UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderPassInputSummary_tB1F6567DB675C0D2B3F253BA69C3DCE05B15E036 UniversalRenderer_GetRenderPassInputs_m6861061FA3F99DB5B13AEBA2704E481EFB51B360 (UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A* __this, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData0, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.CameraData::get_isSceneViewCamera() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CameraData_get_isSceneViewCamera_m4FBB102E90A7B1AE47ED0368DAA939B1B0DA7D70 (CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass::Setup(UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool MainLightShadowCasterPass_Setup_m12C13F721C3A0E61DF8A4DE84681F36968892E4D (MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* __this, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData0, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass::Setup(UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool AdditionalLightsShadowCasterPass_Setup_mA1D9CF13977B154C79C9607243AE11F0ECFD2751 (AdditionalLightsShadowCasterPass_t5E00A3C851AB73A44B7577458AD868AF8F4FE004* __this, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData0, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.TransparentSettingsPass::Setup(UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool TransparentSettingsPass_Setup_mFFCC2221844D53F678081DA70F99A8D00AD655AE (TransparentSettingsPass_t13490AAB630DED3A5EDF11A4F4D340B04E3B85B7* __this, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData0, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderer::CanCopyDepth(UnityEngine.Rendering.Universal.CameraData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool UniversalRenderer_CanCopyDepth_mA806905AF766A9C1AC9F3F35740E6B5D872CF19F (UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A* __this, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* ___cameraData0, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderer::RequiresIntermediateColorTexture(UnityEngine.Rendering.Universal.CameraData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool UniversalRenderer_RequiresIntermediateColorTexture_m6C85B4F717E0758F51D66E6835533F7410266A9E (UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A* __this, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* ___cameraData0, const RuntimeMethod* method) ; // System.Int32 UnityEngine.RenderTextureDescriptor::get_msaaSamples() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t RenderTextureDescriptor_get_msaaSamples_mFCC33643AFF2265C8305DCFD79ED8774A1A8FA22_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.RenderTextureDescriptor::set_useMipMap(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_useMipMap_m2A2A3BC4C8ECCC532AC33E7034502EB2AE242539 (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, bool ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.RenderTextureDescriptor::set_autoGenerateMips(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_autoGenerateMips_mB49837BA39F45B3F814928C8C471A082A4BDC414 (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, bool ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::SetCameraSettings(UnityEngine.RenderTextureDescriptor,UnityEngine.FilterMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetBufferSystem_SetCameraSettings_m1F65A3121D31191F44E826D47ECBE5279EDC93F8 (RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* __this, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___desc0, int32_t ___filterMode1, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.RenderTargetHandle::GetCameraTarget(UnityEngine.Rendering.Universal.XRPass) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 RenderTargetHandle_GetCameraTarget_m17B0FD1FDCDF25B4624C79062A607632530334A8 (XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* ___xr0, const RuntimeMethod* method) ; // UnityEngine.Camera/SceneViewFilterMode UnityEngine.Camera::get_sceneViewFilterMode() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Camera_get_sceneViewFilterMode_m061A35F0884EDEFAE2C3D3FF90D1BD725F1D7CEF (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.UniversalRenderer::CreateCameraRenderTarget(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.RenderTextureDescriptor&,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UniversalRenderer_CreateCameraRenderTarget_mEBAD1B2BD3A77CF25A47C2E9E6175CE175212817 (UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* ___descriptor1, bool ___primedDepth2, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ScriptableRenderer::set_useDepthPriming(System.Boolean) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderer_set_useDepthPriming_mE19B00F9BB6CBA3158241891FF40EEC1B842486C_inline (ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* __this, bool ___value0, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.DebugHandler::TryGetFullscreenDebugMode(UnityEngine.Rendering.Universal.DebugFullScreenMode&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool DebugHandler_TryGetFullscreenDebugMode_m5B125CD94DF3367FD65C7AC30E4FE820212CF2CD (DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* __this, int32_t* ___debugFullScreenMode0, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.DebugHandler::get_IsLightingActive() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool DebugHandler_get_IsLightingActive_mC752F77FFF4D88FE05B9436F595752BA4CA2D5B2 (DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.DebugHandler::get_IsRenderPassSupported() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool DebugHandler_get_IsRenderPassSupported_m4DB52790281A4B3AB2E53094F5643F3146A46FF0 (DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* __this, const RuntimeMethod* method) ; // System.Collections.Generic.List`1 UnityEngine.Rendering.Universal.ScriptableRenderer::get_activeRenderPassQueue() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR List_1_t2E485E650BF1E41358CE56A69323E183C5A89CB6* ScriptableRenderer_get_activeRenderPassQueue_m3DA13EE251E757FC42DAE103A487C3F1562A850F_inline (ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* __this, const RuntimeMethod* method) ; // System.Void System.Predicate`1::.ctor(System.Object,System.IntPtr) inline void Predicate_1__ctor_mFE18533B43A6BC452856BD26C1B09EA48B30D596 (Predicate_1_tDA2CE3363E0111BA17BFCC1AEBFB72B6F673BE0F* __this, RuntimeObject* ___object0, intptr_t ___method1, const RuntimeMethod* method) { (( void (*) (Predicate_1_tDA2CE3363E0111BA17BFCC1AEBFB72B6F673BE0F*, RuntimeObject*, intptr_t, const RuntimeMethod*))Predicate_1__ctor_m3E007299121A15DF80F4A210FF8C20E5DF688F20_gshared)(__this, ___object0, ___method1, method); } // T System.Collections.Generic.List`1::Find(System.Predicate`1) inline ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* List_1_Find_mCF0F67356936720756670310CA0745FA7C88DF15 (List_1_t2E485E650BF1E41358CE56A69323E183C5A89CB6* __this, Predicate_1_tDA2CE3363E0111BA17BFCC1AEBFB72B6F673BE0F* ___match0, const RuntimeMethod* method) { return (( ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* (*) (List_1_t2E485E650BF1E41358CE56A69323E183C5A89CB6*, Predicate_1_tDA2CE3363E0111BA17BFCC1AEBFB72B6F673BE0F*, const RuntimeMethod*))List_1_Find_m5E78A210541B0D844FE27B94F509313623BE33D3_gshared)(__this, ___match0, method); } // System.Int32 UnityEngine.Rendering.Universal.Internal.DeferredLights::get_GBufferNormalSmoothnessIndex() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t DeferredLights_get_GBufferNormalSmoothnessIndex_m1C2B7183455DDB4339E16783E424AE8FA561CD89 (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.RenderTargetHandle[] UnityEngine.Rendering.Universal.Internal.DeferredLights::get_GbufferAttachments() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233* DeferredLights_get_GbufferAttachments_m949E7DA4CDBA1F7121106D7B5FBCAC28C6115CFD_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::Setup(UnityEngine.RenderTextureDescriptor,UnityEngine.Rendering.Universal.RenderTargetHandle,UnityEngine.Rendering.Universal.RenderTargetHandle) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthNormalOnlyPass_Setup_m168F4D77CFC61889F108E59CC9D19F4661B550F3 (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___baseDescriptor0, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___depthHandle1, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___normalHandle2, const RuntimeMethod* method) ; // UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::get_normalDescriptor() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 DepthNormalOnlyPass_get_normalDescriptor_mBF3753C882BF35C6236335119DF42470224D4107_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, const RuntimeMethod* method) ; // UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Rendering.Universal.Internal.DeferredLights::GetGBufferFormat(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t DeferredLights_GetGBufferFormat_m9CA9F7C4D9EC692498D5ED7B60D306DD85855E09 (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, int32_t ___index0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::set_normalDescriptor(UnityEngine.RenderTextureDescriptor) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DepthNormalOnlyPass_set_normalDescriptor_m1DCD21CA9C893F438DF456BF68369CD008F76378_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::set_allocateDepth(System.Boolean) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DepthNormalOnlyPass_set_allocateDepth_mB6373B66597EDBA964B14F982257969F6A246B77_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, bool ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass::set_shaderTagIds(System.Collections.Generic.List`1) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DepthNormalOnlyPass_set_shaderTagIds_m66D1B5D656FD5F650036FD0641305A632AB88019_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.DepthOnlyPass::Setup(UnityEngine.RenderTextureDescriptor,UnityEngine.Rendering.Universal.RenderTargetHandle) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthOnlyPass_Setup_m5EA87D3794375FF0E09EC380C4E6ADBF9AAF0E39 (DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* __this, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___baseDescriptor0, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___depthAttachmentHandle1, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.CopyDepthPass::set_AllocateRT(System.Boolean) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void CopyDepthPass_set_AllocateRT_m0860CA864FE10E9FB0C8E40A251F9EB01A01383B_inline (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, bool ___value0, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass UnityEngine.Rendering.Universal.UniversalRenderer::get_colorGradingLutPass() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColorGradingLutPass_t9FD9191C4048A3B1BDF67EDFC1DA4E64CEFB6644* UniversalRenderer_get_colorGradingLutPass_m323B1ADBC54EC6140E57F9C996C1CF9ED754F8D6 (UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A* __this, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.UniversalRenderer::get_colorGradingLut() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 UniversalRenderer_get_colorGradingLut_mCA06AD2ABD232B30DEDB0A146E881294A2501FAF (UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass::Setup(UnityEngine.Rendering.Universal.RenderTargetHandle&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ColorGradingLutPass_Setup_m53B48CE59512CCAAF6E110A9986DA6F07488BBBC (ColorGradingLutPass_t9FD9191C4048A3B1BDF67EDFC1DA4E64CEFB6644* __this, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* ___internalLut0, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.XRPass::get_hasValidOcclusionMesh() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool XRPass_get_hasValidOcclusionMesh_m16FC649FEAD8DC54DDB4D50E1200E7180824712A (XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::get_UseRenderPass() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool DeferredLights_get_UseRenderPass_mE57918C4786B0ED58D0AAB8B9E336A40DD83B873_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.UniversalRenderer::EnqueueDeferred(UnityEngine.Rendering.Universal.RenderingData&,System.Boolean,System.Boolean,System.Boolean,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UniversalRenderer_EnqueueDeferred_m994631BFFC23CF4A0726C5781517DFBA05772C11 (UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A* __this, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData0, bool ___hasDepthPrepass1, bool ___hasNormalPrepass2, bool ___applyMainShadow3, bool ___applyAdditionalShadow4, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.XRPass::get_copyDepth() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool XRPass_get_copyDepth_m7C7421589341099A05C5FC648B74035ECED52ABF_inline (XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::ConfigureColorStoreAction(UnityEngine.Rendering.RenderBufferStoreAction,System.UInt32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderPass_ConfigureColorStoreAction_m72073E57F258E9ACD7DEDB8005F7A517C0BFC25E (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, int32_t ___storeAction0, uint32_t ___attachmentIndex1, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::ConfigureDepthStoreAction(UnityEngine.Rendering.RenderBufferStoreAction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderPass_ConfigureDepthStoreAction_mBA71A6E08D2D350F52AAA85B99BD2C196D4D9427 (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, int32_t ___storeAction0, const RuntimeMethod* method) ; // UnityEngine.CameraClearFlags UnityEngine.Camera::get_clearFlags() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Camera_get_clearFlags_mA74F538C124B391EF03C46A50CA7FF7B505B7602 (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* __this, const RuntimeMethod* method) ; // UnityEngine.Material UnityEngine.RenderSettings::get_skybox() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* RenderSettings_get_skybox_m1738CCDBAFAA20797D174DB97066440B10FBCE6F (const RuntimeMethod* method) ; // System.Boolean UnityEngine.Component::TryGetComponent(T&) inline bool Component_TryGetComponent_TisSkybox_tB3C6FDB5DCB4633B155B7A80045542B7C3388441_mB3DA0FE8D3E694E5E4720100E597349CD7080BCA (Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3* __this, Skybox_tB3C6FDB5DCB4633B155B7A80045542B7C3388441** ___component0, const RuntimeMethod* method) { return (( bool (*) (Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3*, Skybox_tB3C6FDB5DCB4633B155B7A80045542B7C3388441**, const RuntimeMethod*))Component_TryGetComponent_TisRuntimeObject_m69D4ED21F14D49D805A2337F4332934CDA07DEDB_gshared)(__this, ___component0, method); } // UnityEngine.Material UnityEngine.Skybox::get_material() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* Skybox_get_material_m8575E583E00DC4B2CC8C129FB1F5501A6557B781 (Skybox_tB3C6FDB5DCB4633B155B7A80045542B7C3388441* __this, const RuntimeMethod* method) ; // UnityEngine.Texture2D UnityEngine.Texture2D::get_whiteTexture() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* Texture2D_get_whiteTexture_m3A243ED388F9EF0EC515015A6E0E50FD261D2FA1 (const RuntimeMethod* method) ; // UnityEngine.Texture2D UnityEngine.Texture2D::get_blackTexture() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* Texture2D_get_blackTexture_mBEF97F64AD650DAAC1EEC84EB34F9CF22B56A08C (const RuntimeMethod* method) ; // System.Void UnityEngine.Shader::SetGlobalTexture(System.Int32,UnityEngine.Texture) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Shader_SetGlobalTexture_m6DAEF0F184187427D0B7EE64827BD95A482CC09C (int32_t ___nameID0, Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* ___value1, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.Downsampling UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::get_opaqueDownsampling() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t UniversalRenderPipelineAsset_get_opaqueDownsampling_mFC12352FAF21B6FA4F9718CE89E0116D7CE36A3F_inline (UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.CopyColorPass::Setup(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.Universal.RenderTargetHandle,UnityEngine.Rendering.Universal.Downsampling) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CopyColorPass_Setup_mD8762806C644176E6ADA3C65627B155C397535D7 (CopyColorPass_t36EEE0428120ED6DF4A8C2CABB2F30CA9C784693* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___source0, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___destination1, int32_t ___downsampling2, const RuntimeMethod* method) ; // UnityEngine.Rendering.SupportedRenderingFeatures UnityEngine.Rendering.SupportedRenderingFeatures::get_active() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* SupportedRenderingFeatures_get_active_m09012C98E24D5B2E8C09F6657FC5CD19B2AF3054 (const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.SupportedRenderingFeatures::set_motionVectors(System.Boolean) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void SupportedRenderingFeatures_set_motionVectors_mEE2FCB3BBBB279DE389C75E189B25B87BFB56C75_inline (SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* __this, bool ___value0, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.Internal.MotionVectorRendering UnityEngine.Rendering.Universal.Internal.MotionVectorRendering::get_instance() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25* MotionVectorRendering_get_instance_m7E3B856AD78132DD924E6BE9A913DD08382E40EB (const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.Internal.PreviousFrameData UnityEngine.Rendering.Universal.Internal.MotionVectorRendering::GetMotionDataForCamera(UnityEngine.Camera,UnityEngine.Rendering.Universal.CameraData) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* MotionVectorRendering_GetMotionDataForCamera_mB68F00E2FEBEBE7EE1896B138787DC646FBF7EBF (MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E ___camData1, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.MotionVectorRenderPass::Setup(UnityEngine.Rendering.Universal.Internal.PreviousFrameData) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void MotionVectorRenderPass_Setup_m2161CF4EE62BE481D6984E261FB89C01E87A4DFD_inline (MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471* __this, PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* ___frameData0, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.RenderPassEvent UnityEngine.Rendering.Universal.ScriptableRenderPass::get_renderPassEvent() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t ScriptableRenderPass_get_renderPassEvent_mD7ED1EFBF050FE1F86D598FA9A1A987CFEAD1AEE_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.UniversalRenderer::SetupFinalPassDebug(UnityEngine.Rendering.Universal.CameraData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UniversalRenderer_SetupFinalPassDebug_mEDF32CC71706BBC0473BF2ECA5ED020A72A1A56D (UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A* __this, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* ___cameraData0, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.Internal.PostProcessPass UnityEngine.Rendering.Universal.UniversalRenderer::get_postProcessPass() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* UniversalRenderer_get_postProcessPass_m1E6A69D3944989B51CBF08961C83E94CCEBEC32E (UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::Setup(UnityEngine.RenderTextureDescriptor&,UnityEngine.Rendering.Universal.RenderTargetHandle&,System.Boolean,UnityEngine.Rendering.Universal.RenderTargetHandle&,UnityEngine.Rendering.Universal.RenderTargetHandle&,System.Boolean,System.Boolean,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_Setup_m58A966C457518C6102C507D6FB5656175A04FA95 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* ___baseDescriptor0, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* ___source1, bool ___resolveToScreen2, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* ___depth3, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* ___internalLut4, bool ___hasFinalPass5, bool ___enableSRGBConversion6, bool ___hasExternalPostPasses7, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.Internal.PostProcessPass UnityEngine.Rendering.Universal.UniversalRenderer::get_finalPostProcessPass() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* UniversalRenderer_get_finalPostProcessPass_m64FDD8E399ADF17B92FDB3B36BCD2EC9DD299E80 (UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.PostProcessPass::SetupFinalPass(UnityEngine.Rendering.Universal.RenderTargetHandle&,System.Boolean,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPass_SetupFinalPass_m113964D27377CABF67FC54AC8F67D36DC30767A5 (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* __this, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* ___source0, bool ___useSwapBuffer1, bool ___hasExternalPostPasses2, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.CapturePass::Setup(UnityEngine.Rendering.Universal.RenderTargetHandle) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void CapturePass_Setup_m1A0DDCA8751DD1E7683B3721EC146AD67075A412_inline (CapturePass_tBD745B83E7D4AE9A6F35EE0760F1CCAC51B787EE* __this, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___colorHandle0, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.RenderTargetHandle::op_Equality(UnityEngine.Rendering.Universal.RenderTargetHandle,UnityEngine.Rendering.Universal.RenderTargetHandle) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderTargetHandle_op_Equality_m0A17C91FD605DDB7604F1D10EBFBBADD71B21366 (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___c10, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___c21, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.FinalBlitPass::Setup(UnityEngine.RenderTextureDescriptor,UnityEngine.Rendering.Universal.RenderTargetHandle) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FinalBlitPass_Setup_m43358F383D31DD4940B10181B6AB2F64CE7AACC5 (FinalBlitPass_t5A422DA2B38F1886E0F5AC3D26CE2455177C3EAC* __this, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___baseDescriptor0, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___colorHandle1, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.ForwardLights::Setup(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ForwardLights_Setup_m5D3FA3957D214026C4029ED6DB7FCF9E9B19B139 (ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData1, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.DeferredLights::SetupLights(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DeferredLights_SetupLights_m533678894C5B9A7A7B8506F719EF1AB2B5D7C740 (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData1, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::get_supportsMainLightShadows() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool UniversalRenderPipelineAsset_get_supportsMainLightShadows_m49602C0968982FFAB632F55F2AEAE18873110150_inline (UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::get_supportsAdditionalLightShadows() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool UniversalRenderPipelineAsset_get_supportsAdditionalLightShadows_mD95BAF6EAD82716E802665A83A85C5AFCE071AB5_inline (UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Mathf::Approximately(System.Single,System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool Mathf_Approximately_m1DADD012A8FC82E11FB282501AE2EBBF9A77150B_inline (float ___a0, float ___b1, const RuntimeMethod* method) ; // UnityEngine.Rendering.CullingOptions UnityEngine.Rendering.ScriptableCullingParameters::get_cullingOptions() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t ScriptableCullingParameters_get_cullingOptions_mCEC493EA8184660459A61EC4F77FCD7C78D36464 (ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.ScriptableCullingParameters::set_cullingOptions(UnityEngine.Rendering.CullingOptions) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableCullingParameters_set_cullingOptions_m618DDCBD0D0AB8CC22A2E92724919A25D60C6CAF (ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* __this, int32_t ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.ScriptableCullingParameters::set_maximumVisibleLights(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableCullingParameters_set_maximumVisibleLights_mD8E9173E16884006360E85AB167E13FC7C25F415 (ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* __this, int32_t ___value0, const RuntimeMethod* method) ; // System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipeline::get_maxVisibleAdditionalLights() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t UniversalRenderPipeline_get_maxVisibleAdditionalLights_m3CACA59ACE53B1BDF276753AFA44D7E826B77C94 (const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.ScriptableCullingParameters::set_shadowDistance(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableCullingParameters_set_shadowDistance_m92DDDA606C58EF0DF46D05140900290CCDEE3B35 (ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* __this, float ___value0, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::get_conservativeEnclosingSphere() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool UniversalRenderPipelineAsset_get_conservativeEnclosingSphere_mFEDF12207D303EB9874B019BBE1CAA582A1A9203_inline (UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.ScriptableCullingParameters::set_conservativeEnclosingSphere(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableCullingParameters_set_conservativeEnclosingSphere_m06A990D281A06984823F4D3F7CB75743F676B755 (ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* __this, bool ___value0, const RuntimeMethod* method) ; // System.Int32 UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset::get_numIterationsEnclosingSphere() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t UniversalRenderPipelineAsset_get_numIterationsEnclosingSphere_m38AFD0AD5243DC1432EB93514E339C256852028A_inline (UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.ScriptableCullingParameters::set_numIterationsEnclosingSphere(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableCullingParameters_set_numIterationsEnclosingSphere_mA4B528CC483A3173B41CC52F8902AE4A2456D6C9 (ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* __this, int32_t ___value0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::Clear(UnityEngine.Rendering.CommandBuffer) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetBufferSystem_Clear_mF7870361FAA8E01DD173A72369C4000146FD4B2E (RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.RenderTargetHandle::op_Inequality(UnityEngine.Rendering.Universal.RenderTargetHandle,UnityEngine.Rendering.Universal.RenderTargetHandle) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderTargetHandle_op_Inequality_m61EFD64C8EC4A74CAE147ABDAF9EF39B03C88457 (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___c10, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___c21, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.DeferredLights::Setup(UnityEngine.Rendering.Universal.RenderingData&,UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass,System.Boolean,System.Boolean,UnityEngine.Rendering.Universal.RenderTargetHandle,UnityEngine.Rendering.Universal.RenderTargetHandle,UnityEngine.Rendering.Universal.RenderTargetHandle,UnityEngine.Rendering.Universal.RenderTargetHandle,UnityEngine.Rendering.Universal.RenderTargetHandle) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DeferredLights_Setup_m0A8833EC197DD20459520E4E996B75A1C13E2655 (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData0, AdditionalLightsShadowCasterPass_t5E00A3C851AB73A44B7577458AD868AF8F4FE004* ___additionalLightsShadowCasterPass1, bool ___hasDepthPrepass2, bool ___hasNormalPrepass3, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___depthCopyTexture4, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___depthInfoTexture5, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___tileDepthInfoTexture6, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___depthAttachment7, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___colorAttachment8, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::HasTileLights() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool DeferredLights_HasTileLights_m13922FF924198012E1526C3153F6DE6F2198C89D_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.Internal.DeferredLights::HasTileDepthRangeExtraPass() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool DeferredLights_HasTileDepthRangeExtraPass_m8EE727F4117D2D5D411970240CE8DED6329C03BE (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) ; // T System.Collections.Generic.List`1::get_Item(System.Int32) inline ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* List_1_get_Item_mBC42042D4082F4C6237FEA3435D58D570436268F (List_1_t2E485E650BF1E41358CE56A69323E183C5A89CB6* __this, int32_t ___index0, const RuntimeMethod* method) { return (( ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* (*) (List_1_t2E485E650BF1E41358CE56A69323E183C5A89CB6*, int32_t, const RuntimeMethod*))List_1_get_Item_m33561245D64798C2AB07584C0EC4F240E4839A38_gshared)(__this, ___index0, method); } // UnityEngine.Rendering.Universal.ScriptableRenderPassInput UnityEngine.Rendering.Universal.ScriptableRenderPass::get_input() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t ScriptableRenderPass_get_input_mE5213812C63FCA94FEB41F7505F03CBF95363BE5_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, const RuntimeMethod* method) ; // System.Int32 System.Collections.Generic.List`1::get_Count() inline int32_t List_1_get_Count_mE6D3D9D20C29AB0625389FEF206BBFF202CD5293_inline (List_1_t2E485E650BF1E41358CE56A69323E183C5A89CB6* __this, const RuntimeMethod* method) { return (( int32_t (*) (List_1_t2E485E650BF1E41358CE56A69323E183C5A89CB6*, const RuntimeMethod*))List_1_get_Count_m4407E4C389F22B8CEC282C15D56516658746C383_gshared_inline)(__this, method); } // System.Void UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::SetCameraSettings(UnityEngine.Rendering.CommandBuffer,UnityEngine.RenderTextureDescriptor,UnityEngine.FilterMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetBufferSystem_SetCameraSettings_m4F044D93AEF67F3B7A749EBE855DF16AF3280C35 (RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___desc1, int32_t ___filterMode2, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::GetBackBuffer(UnityEngine.Rendering.CommandBuffer) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 RenderTargetBufferSystem_GetBackBuffer_m2C23D4A59B2262CC48B3B379C946AB6370FC0EF5 (RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::GetBufferA() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 RenderTargetBufferSystem_GetBufferA_mE2057388B99FBCFD0E58FAEC60A2E8BA72342CDD (RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* __this, const RuntimeMethod* method) ; // System.Int32 UnityEngine.SystemInfo::get_supportsMultisampledTextures() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t SystemInfo_get_supportsMultisampledTextures_mC5D33E19F0E42C28563230E477483174766A7A90 (const RuntimeMethod* method) ; // System.Void UnityEngine.RenderTextureDescriptor::set_bindMS(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_bindMS_m40A5B13ECDCA2A5E916047DACD10A7B04068AB83 (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, bool ___value0, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderer::IsGLESDevice() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool UniversalRenderer_IsGLESDevice_m8FF86E7D26CFFC00E0CFB3F6F94AA01CB095BF3B (UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.SystemInfo::get_supportsMultisampleAutoResolve() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool SystemInfo_get_supportsMultisampleAutoResolve_m125066BA8453991299CF37D41E54CC9027679352 (const RuntimeMethod* method) ; // System.Boolean UnityEngine.Application::get_isMobilePlatform() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Application_get_isMobilePlatform_mE0BBFDE72BBFE5877581FA67DDBBFC397608AFCA (const RuntimeMethod* method) ; // UnityEngine.Rendering.TextureDimension UnityEngine.RenderTextureDescriptor::get_dimension() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t RenderTextureDescriptor_get_dimension_mA23ABB2CA03249DCE3A21F5123524A825C33E31B_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderer::PlatformRequiresExplicitMsaaResolve() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool UniversalRenderer_PlatformRequiresExplicitMsaaResolve_mF97325CBF64C7390861C84E52AF95BFD341D3DA6 (UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A* __this, const RuntimeMethod* method) ; // UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.XRPass::get_renderTargetDesc() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 XRPass_get_renderTargetDesc_m616E10C2F8E652299DB29E7CC4DABDB586653906_inline (XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Rendering.Universal.CameraData::get_requireSrgbConversion() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CameraData_get_requireSrgbConversion_m6C5E8C4E67811A673E01D79E79B719216EE53139 (CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* __this, const RuntimeMethod* method) ; // UnityEngine.Rendering.CopyTextureSupport UnityEngine.SystemInfo::get_copyTextureSupport() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t SystemInfo_get_copyTextureSupport_m35C5E2D749B53757DD6F05492B5D79F364F466C2 (const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::Swap() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetBufferSystem_Swap_m3D2279D4D03B17F4BA36717BAB07360C6F2C6D31 (RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* __this, const RuntimeMethod* method) ; // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::GetFrontBuffer(UnityEngine.Rendering.CommandBuffer) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 RenderTargetBufferSystem_GetFrontBuffer_m1767936EC7DDF0D4CF278CCB2AF0628277AC7506 (RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, const RuntimeMethod* method) ; // System.Void UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem::EnableMSAA(System.Boolean) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void RenderTargetBufferSystem_EnableMSAA_mFACEC550EEF2910AC94C1F22C0DA146DBE36F3CA_inline (RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* __this, bool ___enable0, const RuntimeMethod* method) ; // System.Void UnityEngine.Color::.ctor(System.Single,System.Single,System.Single,System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Color__ctor_m3786F0D6E510D9CFA544523A955870BD2A514C8C_inline (Color_tD001788D726C3A7F1379BEED0260B9591F440C1F* __this, float ___r0, float ___g1, float ___b2, float ___a3, const RuntimeMethod* method) ; // System.Void Unity.Mathematics.float3::.ctor(System.Single,System.Single,System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void float3__ctor_mC61002CD0EC13D7C37D846D021A78C028FB80DB9_inline (float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E* __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method) ; // System.Void Unity.Mathematics.float4::.ctor(Unity.Mathematics.float3,System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void float4__ctor_m2A21052EF06884F609D1CDA9A2C2ED84A7584345_inline (float4_t89D9A294E7A79BD81BFBDD18654508532958555E* __this, float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E ___xyz0, float ___w1, const RuntimeMethod* method) ; // Unity.Mathematics.float4 Unity.Mathematics.float4::op_Multiply(Unity.Mathematics.float4,System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float4_t89D9A294E7A79BD81BFBDD18654508532958555E float4_op_Multiply_m712573F441DA8AF0843DE2167927FB76E642B1EB_inline (float4_t89D9A294E7A79BD81BFBDD18654508532958555E ___lhs0, float ___rhs1, const RuntimeMethod* method) ; // Unity.Mathematics.float4 Unity.Mathematics.float4::op_Addition(Unity.Mathematics.float4,Unity.Mathematics.float4) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float4_t89D9A294E7A79BD81BFBDD18654508532958555E float4_op_Addition_m2CF2E1B2DAD4996DE3C5B6DFB90185E4CC8F0F44_inline (float4_t89D9A294E7A79BD81BFBDD18654508532958555E ___lhs0, float4_t89D9A294E7A79BD81BFBDD18654508532958555E ___rhs1, const RuntimeMethod* method) ; // System.Boolean System.Single::IsNaN(System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool Single_IsNaN_mFE637F6ECA9F7697CE8EFF56427858F4C5EDF75D_inline (float ___f0, const RuntimeMethod* method) ; // Unity.Mathematics.float3 Unity.Mathematics.float3::get_yzx() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E float3_get_yzx_mDF6DE39B69C5DE384F74C0D1EC91AA0388E23535_inline (float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E* __this, const RuntimeMethod* method) ; // Unity.Mathematics.float3 Unity.Mathematics.float3::op_Multiply(Unity.Mathematics.float3,Unity.Mathematics.float3) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E float3_op_Multiply_m05E57074FBD5FAB0E72940C9CC019C41915280D7_inline (float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E ___lhs0, float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E ___rhs1, const RuntimeMethod* method) ; // System.Single Unity.Mathematics.math::rsqrt(System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float math_rsqrt_mC67B3430EAADA7C5347E87B23859C569BC010E72_inline (float ___x0, const RuntimeMethod* method) ; // Unity.Mathematics.float3 Unity.Mathematics.float3::op_Multiply(System.Single,Unity.Mathematics.float3) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E float3_op_Multiply_m38F52B61F8E5636955A1A6DF3A75BD0724148350_inline (float ___lhs0, float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E ___rhs1, const RuntimeMethod* method) ; // System.Single UnityEngine.Mathf::Max(System.Single,System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Mathf_Max_mF5379E63D2BBAC76D090748695D833934F8AD051_inline (float ___a0, float ___b1, const RuntimeMethod* method) ; // System.Void Unity.Mathematics.float4::.ctor(System.Single,System.Single,System.Single,System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void float4__ctor_mB2F7F2D8BCE8159BEF5A0D6400499E211858ED2D_inline (float4_t89D9A294E7A79BD81BFBDD18654508532958555E* __this, float ___x0, float ___y1, float ___z2, float ___w3, const RuntimeMethod* method) ; // System.Int32 System.BitConverter::SingleToInt32Bits(System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t BitConverter_SingleToInt32Bits_mC760C7CFC89725E3CF68DC45BE3A9A42A7E7DA73_inline (float ___value0, const RuntimeMethod* method) ; #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // Conversion methods for marshalling of: UnityEngine.Rendering.Universal.LightCookieManager/LightCookieMapping IL2CPP_EXTERN_C void LightCookieMapping_t76B317D9FDE96056FA698B46B45D7F0937BD02D2_marshal_pinvoke(const LightCookieMapping_t76B317D9FDE96056FA698B46B45D7F0937BD02D2& unmarshaled, LightCookieMapping_t76B317D9FDE96056FA698B46B45D7F0937BD02D2_marshaled_pinvoke& marshaled) { Exception_t* ___light_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'light' of type 'LightCookieMapping': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___light_2Exception, NULL); } IL2CPP_EXTERN_C void LightCookieMapping_t76B317D9FDE96056FA698B46B45D7F0937BD02D2_marshal_pinvoke_back(const LightCookieMapping_t76B317D9FDE96056FA698B46B45D7F0937BD02D2_marshaled_pinvoke& marshaled, LightCookieMapping_t76B317D9FDE96056FA698B46B45D7F0937BD02D2& unmarshaled) { Exception_t* ___light_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'light' of type 'LightCookieMapping': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___light_2Exception, NULL); } // Conversion method for clean up from marshalling of: UnityEngine.Rendering.Universal.LightCookieManager/LightCookieMapping IL2CPP_EXTERN_C void LightCookieMapping_t76B317D9FDE96056FA698B46B45D7F0937BD02D2_marshal_pinvoke_cleanup(LightCookieMapping_t76B317D9FDE96056FA698B46B45D7F0937BD02D2_marshaled_pinvoke& marshaled) { } // Conversion methods for marshalling of: UnityEngine.Rendering.Universal.LightCookieManager/LightCookieMapping IL2CPP_EXTERN_C void LightCookieMapping_t76B317D9FDE96056FA698B46B45D7F0937BD02D2_marshal_com(const LightCookieMapping_t76B317D9FDE96056FA698B46B45D7F0937BD02D2& unmarshaled, LightCookieMapping_t76B317D9FDE96056FA698B46B45D7F0937BD02D2_marshaled_com& marshaled) { Exception_t* ___light_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'light' of type 'LightCookieMapping': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___light_2Exception, NULL); } IL2CPP_EXTERN_C void LightCookieMapping_t76B317D9FDE96056FA698B46B45D7F0937BD02D2_marshal_com_back(const LightCookieMapping_t76B317D9FDE96056FA698B46B45D7F0937BD02D2_marshaled_com& marshaled, LightCookieMapping_t76B317D9FDE96056FA698B46B45D7F0937BD02D2& unmarshaled) { Exception_t* ___light_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'light' of type 'LightCookieMapping': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___light_2Exception, NULL); } // Conversion method for clean up from marshalling of: UnityEngine.Rendering.Universal.LightCookieManager/LightCookieMapping IL2CPP_EXTERN_C void LightCookieMapping_t76B317D9FDE96056FA698B46B45D7F0937BD02D2_marshal_com_cleanup(LightCookieMapping_t76B317D9FDE96056FA698B46B45D7F0937BD02D2_marshaled_com& marshaled) { } // System.Void UnityEngine.Rendering.Universal.LightCookieManager/LightCookieMapping::.cctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void LightCookieMapping__cctor_mF7193ADD16621CFBFB642339CFADBFBC3F91E263 (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Func_3_t3E644C82345CE04737DA5CDE018481FE0A88F821_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&LightCookieMapping_t76B317D9FDE96056FA698B46B45D7F0937BD02D2_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&U3CU3Ec_U3C_cctorU3Eb__6_0_m30DEFAF477DE7853AFABC92E5705CC037E9547BF_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&U3CU3Ec_U3C_cctorU3Eb__6_1_mC645B378B95D0E6CAED471F56A51F71DD9FDFDAA_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&U3CU3Ec_t9640B378EA182FA3DA27C81E5CE57489880E7DB9_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // public static Func s_CompareByCookieSize = (LightCookieMapping a, LightCookieMapping b) => // { // var alc = a.light.cookie; // var blc = b.light.cookie; // int a2 = alc.width * alc.height; // int b2 = blc.width * blc.height; // int d = b2 - a2; // if (d == 0) // { // // Sort by texture ID if "undecided" to batch fetches to the same cookie texture. // int ai = alc.GetInstanceID(); // int bi = blc.GetInstanceID(); // return ai - bi; // } // return d; // }; il2cpp_codegen_runtime_class_init_inline(U3CU3Ec_t9640B378EA182FA3DA27C81E5CE57489880E7DB9_il2cpp_TypeInfo_var); U3CU3Ec_t9640B378EA182FA3DA27C81E5CE57489880E7DB9* L_0 = ((U3CU3Ec_t9640B378EA182FA3DA27C81E5CE57489880E7DB9_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_t9640B378EA182FA3DA27C81E5CE57489880E7DB9_il2cpp_TypeInfo_var))->___U3CU3E9_0; Func_3_t3E644C82345CE04737DA5CDE018481FE0A88F821* L_1 = (Func_3_t3E644C82345CE04737DA5CDE018481FE0A88F821*)il2cpp_codegen_object_new(Func_3_t3E644C82345CE04737DA5CDE018481FE0A88F821_il2cpp_TypeInfo_var); Func_3__ctor_mB4DED0793BA121A9C2D10504856565664A9FE576(L_1, L_0, (intptr_t)((void*)U3CU3Ec_U3C_cctorU3Eb__6_0_m30DEFAF477DE7853AFABC92E5705CC037E9547BF_RuntimeMethod_var), NULL); ((LightCookieMapping_t76B317D9FDE96056FA698B46B45D7F0937BD02D2_StaticFields*)il2cpp_codegen_static_fields_for(LightCookieMapping_t76B317D9FDE96056FA698B46B45D7F0937BD02D2_il2cpp_TypeInfo_var))->___s_CompareByCookieSize_3 = L_1; Il2CppCodeGenWriteBarrier((void**)(&((LightCookieMapping_t76B317D9FDE96056FA698B46B45D7F0937BD02D2_StaticFields*)il2cpp_codegen_static_fields_for(LightCookieMapping_t76B317D9FDE96056FA698B46B45D7F0937BD02D2_il2cpp_TypeInfo_var))->___s_CompareByCookieSize_3), (void*)L_1); // public static Func s_CompareByBufferIndex = (LightCookieMapping a, LightCookieMapping b) => // { // return a.lightBufferIndex - b.lightBufferIndex; // }; U3CU3Ec_t9640B378EA182FA3DA27C81E5CE57489880E7DB9* L_2 = ((U3CU3Ec_t9640B378EA182FA3DA27C81E5CE57489880E7DB9_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_t9640B378EA182FA3DA27C81E5CE57489880E7DB9_il2cpp_TypeInfo_var))->___U3CU3E9_0; Func_3_t3E644C82345CE04737DA5CDE018481FE0A88F821* L_3 = (Func_3_t3E644C82345CE04737DA5CDE018481FE0A88F821*)il2cpp_codegen_object_new(Func_3_t3E644C82345CE04737DA5CDE018481FE0A88F821_il2cpp_TypeInfo_var); Func_3__ctor_mB4DED0793BA121A9C2D10504856565664A9FE576(L_3, L_2, (intptr_t)((void*)U3CU3Ec_U3C_cctorU3Eb__6_1_mC645B378B95D0E6CAED471F56A51F71DD9FDFDAA_RuntimeMethod_var), NULL); ((LightCookieMapping_t76B317D9FDE96056FA698B46B45D7F0937BD02D2_StaticFields*)il2cpp_codegen_static_fields_for(LightCookieMapping_t76B317D9FDE96056FA698B46B45D7F0937BD02D2_il2cpp_TypeInfo_var))->___s_CompareByBufferIndex_4 = L_3; Il2CppCodeGenWriteBarrier((void**)(&((LightCookieMapping_t76B317D9FDE96056FA698B46B45D7F0937BD02D2_StaticFields*)il2cpp_codegen_static_fields_for(LightCookieMapping_t76B317D9FDE96056FA698B46B45D7F0937BD02D2_il2cpp_TypeInfo_var))->___s_CompareByBufferIndex_4), (void*)L_3); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rendering.Universal.LightCookieManager/LightCookieMapping/<>c::.cctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CU3Ec__cctor_m8F3295AF3AB8607079CCAF958128C4CBAFAC6ACB (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&U3CU3Ec_t9640B378EA182FA3DA27C81E5CE57489880E7DB9_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { U3CU3Ec_t9640B378EA182FA3DA27C81E5CE57489880E7DB9* L_0 = (U3CU3Ec_t9640B378EA182FA3DA27C81E5CE57489880E7DB9*)il2cpp_codegen_object_new(U3CU3Ec_t9640B378EA182FA3DA27C81E5CE57489880E7DB9_il2cpp_TypeInfo_var); U3CU3Ec__ctor_mF53F83EC905973D9F8624F25B7024DDCAC523588(L_0, NULL); ((U3CU3Ec_t9640B378EA182FA3DA27C81E5CE57489880E7DB9_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_t9640B378EA182FA3DA27C81E5CE57489880E7DB9_il2cpp_TypeInfo_var))->___U3CU3E9_0 = L_0; Il2CppCodeGenWriteBarrier((void**)(&((U3CU3Ec_t9640B378EA182FA3DA27C81E5CE57489880E7DB9_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_t9640B378EA182FA3DA27C81E5CE57489880E7DB9_il2cpp_TypeInfo_var))->___U3CU3E9_0), (void*)L_0); return; } } // System.Void UnityEngine.Rendering.Universal.LightCookieManager/LightCookieMapping/<>c::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CU3Ec__ctor_mF53F83EC905973D9F8624F25B7024DDCAC523588 (U3CU3Ec_t9640B378EA182FA3DA27C81E5CE57489880E7DB9* __this, const RuntimeMethod* method) { { Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2(__this, NULL); return; } } // System.Int32 UnityEngine.Rendering.Universal.LightCookieManager/LightCookieMapping/<>c::<.cctor>b__6_0(UnityEngine.Rendering.Universal.LightCookieManager/LightCookieMapping,UnityEngine.Rendering.Universal.LightCookieManager/LightCookieMapping) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t U3CU3Ec_U3C_cctorU3Eb__6_0_m30DEFAF477DE7853AFABC92E5705CC037E9547BF (U3CU3Ec_t9640B378EA182FA3DA27C81E5CE57489880E7DB9* __this, LightCookieMapping_t76B317D9FDE96056FA698B46B45D7F0937BD02D2 ___a0, LightCookieMapping_t76B317D9FDE96056FA698B46B45D7F0937BD02D2 ___b1, const RuntimeMethod* method) { Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* V_0 = NULL; Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* V_1 = NULL; int32_t V_2 = 0; int32_t V_3 = 0; int32_t V_4 = 0; { // var alc = a.light.cookie; LightCookieMapping_t76B317D9FDE96056FA698B46B45D7F0937BD02D2 L_0 = ___a0; Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_1 = L_0.___light_2; Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_2; L_2 = Light_get_cookie_m44A0C4B92F6CD6F2F8536A91C51B77FEEF59715E(L_1, NULL); V_0 = L_2; // var blc = b.light.cookie; LightCookieMapping_t76B317D9FDE96056FA698B46B45D7F0937BD02D2 L_3 = ___b1; Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_4 = L_3.___light_2; Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_5; L_5 = Light_get_cookie_m44A0C4B92F6CD6F2F8536A91C51B77FEEF59715E(L_4, NULL); V_1 = L_5; // int a2 = alc.width * alc.height; Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_6 = V_0; int32_t L_7; L_7 = VirtualFuncInvoker0< int32_t >::Invoke(5 /* System.Int32 UnityEngine.Texture::get_width() */, L_6); Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_8 = V_0; int32_t L_9; L_9 = VirtualFuncInvoker0< int32_t >::Invoke(7 /* System.Int32 UnityEngine.Texture::get_height() */, L_8); V_2 = ((int32_t)il2cpp_codegen_multiply(L_7, L_9)); // int b2 = blc.width * blc.height; Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_10 = V_1; int32_t L_11; L_11 = VirtualFuncInvoker0< int32_t >::Invoke(5 /* System.Int32 UnityEngine.Texture::get_width() */, L_10); Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_12 = V_1; int32_t L_13; L_13 = VirtualFuncInvoker0< int32_t >::Invoke(7 /* System.Int32 UnityEngine.Texture::get_height() */, L_12); // int d = b2 - a2; int32_t L_14 = V_2; V_3 = ((int32_t)il2cpp_codegen_subtract(((int32_t)il2cpp_codegen_multiply(L_11, L_13)), L_14)); // if (d == 0) int32_t L_15 = V_3; if (L_15) { goto IL_004b; } } { // int ai = alc.GetInstanceID(); Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_16 = V_0; int32_t L_17; L_17 = Object_GetInstanceID_m554FF4073C9465F3835574CC084E68AAEEC6CC6A(L_16, NULL); // int bi = blc.GetInstanceID(); Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_18 = V_1; int32_t L_19; L_19 = Object_GetInstanceID_m554FF4073C9465F3835574CC084E68AAEEC6CC6A(L_18, NULL); V_4 = L_19; // return ai - bi; int32_t L_20 = V_4; return ((int32_t)il2cpp_codegen_subtract(L_17, L_20)); } IL_004b: { // return d; int32_t L_21 = V_3; return L_21; } } // System.Int32 UnityEngine.Rendering.Universal.LightCookieManager/LightCookieMapping/<>c::<.cctor>b__6_1(UnityEngine.Rendering.Universal.LightCookieManager/LightCookieMapping,UnityEngine.Rendering.Universal.LightCookieManager/LightCookieMapping) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t U3CU3Ec_U3C_cctorU3Eb__6_1_mC645B378B95D0E6CAED471F56A51F71DD9FDFDAA (U3CU3Ec_t9640B378EA182FA3DA27C81E5CE57489880E7DB9* __this, LightCookieMapping_t76B317D9FDE96056FA698B46B45D7F0937BD02D2 ___a0, LightCookieMapping_t76B317D9FDE96056FA698B46B45D7F0937BD02D2 ___b1, const RuntimeMethod* method) { { // return a.lightBufferIndex - b.lightBufferIndex; LightCookieMapping_t76B317D9FDE96056FA698B46B45D7F0937BD02D2 L_0 = ___a0; uint16_t L_1 = L_0.___lightBufferIndex_1; LightCookieMapping_t76B317D9FDE96056FA698B46B45D7F0937BD02D2 L_2 = ___b1; uint16_t L_3 = L_2.___lightBufferIndex_1; return ((int32_t)il2cpp_codegen_subtract((int32_t)L_1, (int32_t)L_3)); } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rendering.Universal.LightCookieManager/WorkMemory::Resize(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void WorkMemory_Resize_m99DC9C1A72B298FF32517245600B9417BB8A514C (WorkMemory_t79A2BFFA0A8E72CFAB4194F63C5683E8FB744C5B* __this, int32_t ___size0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&LightCookieMappingU5BU5D_tE1F10A7D54920D3636F1DB7774B3D5F5B560E263_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Nullable_1_GetValueOrDefault_m8D130DB7F2A1E694736B449176F9C26DB456597B_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Nullable_1__ctor_m141FA88563AC0B5179132FB929EABD02C47FF703_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Nullable_1_get_HasValue_mCF2FD8B3055FA87FC9C504F2122B3B0FAEDE3EC9_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } Nullable_1_tCF32C56A2641879C053C86F273C0C6EC1B40BC28 V_0; memset((&V_0), 0, sizeof(V_0)); Nullable_1_tCF32C56A2641879C053C86F273C0C6EC1B40BC28 V_1; memset((&V_1), 0, sizeof(V_1)); LightCookieMappingU5BU5D_tE1F10A7D54920D3636F1DB7774B3D5F5B560E263* G_B2_0 = NULL; int32_t G_B2_1 = 0; LightCookieMappingU5BU5D_tE1F10A7D54920D3636F1DB7774B3D5F5B560E263* G_B1_0 = NULL; int32_t G_B1_1 = 0; Nullable_1_tCF32C56A2641879C053C86F273C0C6EC1B40BC28 G_B3_0; memset((&G_B3_0), 0, sizeof(G_B3_0)); int32_t G_B3_1 = 0; { // if (size <= lightMappings?.Length) int32_t L_0 = ___size0; LightCookieMappingU5BU5D_tE1F10A7D54920D3636F1DB7774B3D5F5B560E263* L_1 = __this->___lightMappings_0; LightCookieMappingU5BU5D_tE1F10A7D54920D3636F1DB7774B3D5F5B560E263* L_2 = L_1; G_B1_0 = L_2; G_B1_1 = L_0; if (L_2) { G_B2_0 = L_2; G_B2_1 = L_0; goto IL_0016; } } { il2cpp_codegen_initobj((&V_1), sizeof(Nullable_1_tCF32C56A2641879C053C86F273C0C6EC1B40BC28)); Nullable_1_tCF32C56A2641879C053C86F273C0C6EC1B40BC28 L_3 = V_1; G_B3_0 = L_3; G_B3_1 = G_B1_1; goto IL_001d; } IL_0016: { Nullable_1_tCF32C56A2641879C053C86F273C0C6EC1B40BC28 L_4; memset((&L_4), 0, sizeof(L_4)); Nullable_1__ctor_m141FA88563AC0B5179132FB929EABD02C47FF703((&L_4), ((int32_t)(((RuntimeArray*)G_B2_0)->max_length)), /*hidden argument*/Nullable_1__ctor_m141FA88563AC0B5179132FB929EABD02C47FF703_RuntimeMethod_var); G_B3_0 = L_4; G_B3_1 = G_B2_1; } IL_001d: { V_0 = G_B3_0; int32_t L_5; L_5 = Nullable_1_GetValueOrDefault_m8D130DB7F2A1E694736B449176F9C26DB456597B_inline((&V_0), Nullable_1_GetValueOrDefault_m8D130DB7F2A1E694736B449176F9C26DB456597B_RuntimeMethod_var); bool L_6; L_6 = Nullable_1_get_HasValue_mCF2FD8B3055FA87FC9C504F2122B3B0FAEDE3EC9_inline((&V_0), Nullable_1_get_HasValue_mCF2FD8B3055FA87FC9C504F2122B3B0FAEDE3EC9_RuntimeMethod_var); if (!((int32_t)(((((int32_t)((((int32_t)G_B3_1) > ((int32_t)L_5))? 1 : 0)) == ((int32_t)0))? 1 : 0)&(int32_t)L_6))) { goto IL_0035; } } { // return; return; } IL_0035: { // size = Math.Max(size, ((size + 15) / 16) * 16); int32_t L_7 = ___size0; int32_t L_8 = ___size0; il2cpp_codegen_runtime_class_init_inline(Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var); int32_t L_9; L_9 = Math_Max_m530EBA549AFD98CFC2BD29FE86C6376E67DF11CF(L_7, ((int32_t)il2cpp_codegen_multiply(((int32_t)(((int32_t)il2cpp_codegen_add(L_8, ((int32_t)15)))/((int32_t)16))), ((int32_t)16))), NULL); ___size0 = L_9; // lightMappings = new LightCookieMapping[size]; int32_t L_10 = ___size0; LightCookieMappingU5BU5D_tE1F10A7D54920D3636F1DB7774B3D5F5B560E263* L_11 = (LightCookieMappingU5BU5D_tE1F10A7D54920D3636F1DB7774B3D5F5B560E263*)(LightCookieMappingU5BU5D_tE1F10A7D54920D3636F1DB7774B3D5F5B560E263*)SZArrayNew(LightCookieMappingU5BU5D_tE1F10A7D54920D3636F1DB7774B3D5F5B560E263_il2cpp_TypeInfo_var, (uint32_t)L_10); __this->___lightMappings_0 = L_11; Il2CppCodeGenWriteBarrier((void**)(&__this->___lightMappings_0), (void*)L_11); // uvRects = new Vector4[size]; int32_t L_12 = ___size0; Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_13 = (Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD*)(Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD*)SZArrayNew(Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD_il2cpp_TypeInfo_var, (uint32_t)L_12); __this->___uvRects_1 = L_13; Il2CppCodeGenWriteBarrier((void**)(&__this->___uvRects_1), (void*)L_13); // } return; } } // System.Void UnityEngine.Rendering.Universal.LightCookieManager/WorkMemory::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void WorkMemory__ctor_mA27C416C210B93CBD17F4B35715B185E3CB0DA4D (WorkMemory_t79A2BFFA0A8E72CFAB4194F63C5683E8FB744C5B* __this, const RuntimeMethod* method) { { Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2(__this, NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // Conversion methods for marshalling of: UnityEngine.Rendering.Universal.LightCookieManager/ShaderBitArray IL2CPP_EXTERN_C void ShaderBitArray_t92F648500F336FE106BF7EAACF00FF413DAB0F58_marshal_pinvoke(const ShaderBitArray_t92F648500F336FE106BF7EAACF00FF413DAB0F58& unmarshaled, ShaderBitArray_t92F648500F336FE106BF7EAACF00FF413DAB0F58_marshaled_pinvoke& marshaled) { marshaled.___m_Data_3 = il2cpp_codegen_com_marshal_safe_array(IL2CPP_VT_R4, unmarshaled.___m_Data_3); } IL2CPP_EXTERN_C void ShaderBitArray_t92F648500F336FE106BF7EAACF00FF413DAB0F58_marshal_pinvoke_back(const ShaderBitArray_t92F648500F336FE106BF7EAACF00FF413DAB0F58_marshaled_pinvoke& marshaled, ShaderBitArray_t92F648500F336FE106BF7EAACF00FF413DAB0F58& unmarshaled) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Single_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } unmarshaled.___m_Data_3 = (SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C*)il2cpp_codegen_com_marshal_safe_array_result(IL2CPP_VT_R4, Single_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C_il2cpp_TypeInfo_var, marshaled.___m_Data_3); Il2CppCodeGenWriteBarrier((void**)(&unmarshaled.___m_Data_3), (void*)(SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C*)il2cpp_codegen_com_marshal_safe_array_result(IL2CPP_VT_R4, Single_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C_il2cpp_TypeInfo_var, marshaled.___m_Data_3)); } // Conversion method for clean up from marshalling of: UnityEngine.Rendering.Universal.LightCookieManager/ShaderBitArray IL2CPP_EXTERN_C void ShaderBitArray_t92F648500F336FE106BF7EAACF00FF413DAB0F58_marshal_pinvoke_cleanup(ShaderBitArray_t92F648500F336FE106BF7EAACF00FF413DAB0F58_marshaled_pinvoke& marshaled) { il2cpp_codegen_com_destroy_safe_array(marshaled.___m_Data_3); marshaled.___m_Data_3 = NULL; } // Conversion methods for marshalling of: UnityEngine.Rendering.Universal.LightCookieManager/ShaderBitArray IL2CPP_EXTERN_C void ShaderBitArray_t92F648500F336FE106BF7EAACF00FF413DAB0F58_marshal_com(const ShaderBitArray_t92F648500F336FE106BF7EAACF00FF413DAB0F58& unmarshaled, ShaderBitArray_t92F648500F336FE106BF7EAACF00FF413DAB0F58_marshaled_com& marshaled) { marshaled.___m_Data_3 = il2cpp_codegen_com_marshal_safe_array(IL2CPP_VT_R4, unmarshaled.___m_Data_3); } IL2CPP_EXTERN_C void ShaderBitArray_t92F648500F336FE106BF7EAACF00FF413DAB0F58_marshal_com_back(const ShaderBitArray_t92F648500F336FE106BF7EAACF00FF413DAB0F58_marshaled_com& marshaled, ShaderBitArray_t92F648500F336FE106BF7EAACF00FF413DAB0F58& unmarshaled) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Single_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } unmarshaled.___m_Data_3 = (SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C*)il2cpp_codegen_com_marshal_safe_array_result(IL2CPP_VT_R4, Single_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C_il2cpp_TypeInfo_var, marshaled.___m_Data_3); Il2CppCodeGenWriteBarrier((void**)(&unmarshaled.___m_Data_3), (void*)(SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C*)il2cpp_codegen_com_marshal_safe_array_result(IL2CPP_VT_R4, Single_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C_il2cpp_TypeInfo_var, marshaled.___m_Data_3)); } // Conversion method for clean up from marshalling of: UnityEngine.Rendering.Universal.LightCookieManager/ShaderBitArray IL2CPP_EXTERN_C void ShaderBitArray_t92F648500F336FE106BF7EAACF00FF413DAB0F58_marshal_com_cleanup(ShaderBitArray_t92F648500F336FE106BF7EAACF00FF413DAB0F58_marshaled_com& marshaled) { il2cpp_codegen_com_destroy_safe_array(marshaled.___m_Data_3); marshaled.___m_Data_3 = NULL; } // System.Int32 UnityEngine.Rendering.Universal.LightCookieManager/ShaderBitArray::get_elemLength() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t ShaderBitArray_get_elemLength_mD4891265687B4F814A47E4E502C66865EEDEDADA (ShaderBitArray_t92F648500F336FE106BF7EAACF00FF413DAB0F58* __this, const RuntimeMethod* method) { { // public int elemLength => m_Data == null ? 0 : m_Data.Length; SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* L_0 = __this->___m_Data_3; if (!L_0) { goto IL_0011; } } { SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* L_1 = __this->___m_Data_3; return ((int32_t)(((RuntimeArray*)L_1)->max_length)); } IL_0011: { return 0; } } IL2CPP_EXTERN_C int32_t ShaderBitArray_get_elemLength_mD4891265687B4F814A47E4E502C66865EEDEDADA_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method) { ShaderBitArray_t92F648500F336FE106BF7EAACF00FF413DAB0F58* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); int32_t _returnValue; _returnValue = ShaderBitArray_get_elemLength_mD4891265687B4F814A47E4E502C66865EEDEDADA(_thisAdjusted, method); return _returnValue; } // System.Int32 UnityEngine.Rendering.Universal.LightCookieManager/ShaderBitArray::get_bitCapacity() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t ShaderBitArray_get_bitCapacity_mB8D2C24AE0225FDE32406BEB46DB62B00D690FA3 (ShaderBitArray_t92F648500F336FE106BF7EAACF00FF413DAB0F58* __this, const RuntimeMethod* method) { { // public int bitCapacity => elemLength * k_BitsPerElement; int32_t L_0; L_0 = ShaderBitArray_get_elemLength_mD4891265687B4F814A47E4E502C66865EEDEDADA(__this, NULL); return ((int32_t)il2cpp_codegen_multiply(L_0, ((int32_t)32))); } } IL2CPP_EXTERN_C int32_t ShaderBitArray_get_bitCapacity_mB8D2C24AE0225FDE32406BEB46DB62B00D690FA3_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method) { ShaderBitArray_t92F648500F336FE106BF7EAACF00FF413DAB0F58* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); int32_t _returnValue; _returnValue = ShaderBitArray_get_bitCapacity_mB8D2C24AE0225FDE32406BEB46DB62B00D690FA3(_thisAdjusted, method); return _returnValue; } // System.Single[] UnityEngine.Rendering.Universal.LightCookieManager/ShaderBitArray::get_data() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* ShaderBitArray_get_data_m810F553AD3D3ACEB66242A2E98D489181B697739 (ShaderBitArray_t92F648500F336FE106BF7EAACF00FF413DAB0F58* __this, const RuntimeMethod* method) { { // public float[] data => m_Data; SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* L_0 = __this->___m_Data_3; return L_0; } } IL2CPP_EXTERN_C SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* ShaderBitArray_get_data_m810F553AD3D3ACEB66242A2E98D489181B697739_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method) { ShaderBitArray_t92F648500F336FE106BF7EAACF00FF413DAB0F58* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* _returnValue; _returnValue = ShaderBitArray_get_data_m810F553AD3D3ACEB66242A2E98D489181B697739_inline(_thisAdjusted, method); return _returnValue; } // System.Void UnityEngine.Rendering.Universal.LightCookieManager/ShaderBitArray::Resize(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShaderBitArray_Resize_mF4A5A8E8AFB4C74C4840F1467922A3CD6B16C222 (ShaderBitArray_t92F648500F336FE106BF7EAACF00FF413DAB0F58* __this, int32_t ___bitCount0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Nullable_1_GetValueOrDefault_m8D130DB7F2A1E694736B449176F9C26DB456597B_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Nullable_1__ctor_m141FA88563AC0B5179132FB929EABD02C47FF703_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Nullable_1_get_HasValue_mCF2FD8B3055FA87FC9C504F2122B3B0FAEDE3EC9_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } int32_t V_0 = 0; SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* V_1 = NULL; Nullable_1_tCF32C56A2641879C053C86F273C0C6EC1B40BC28 V_2; memset((&V_2), 0, sizeof(V_2)); Nullable_1_tCF32C56A2641879C053C86F273C0C6EC1B40BC28 V_3; memset((&V_3), 0, sizeof(V_3)); int32_t V_4 = 0; SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* G_B4_0 = NULL; int32_t G_B4_1 = 0; SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* G_B3_0 = NULL; int32_t G_B3_1 = 0; Nullable_1_tCF32C56A2641879C053C86F273C0C6EC1B40BC28 G_B5_0; memset((&G_B5_0), 0, sizeof(G_B5_0)); int32_t G_B5_1 = 0; { // if (bitCapacity > bitCount) int32_t L_0; L_0 = ShaderBitArray_get_bitCapacity_mB8D2C24AE0225FDE32406BEB46DB62B00D690FA3(__this, NULL); int32_t L_1 = ___bitCount0; if ((((int32_t)L_0) <= ((int32_t)L_1))) { goto IL_000a; } } { // return; return; } IL_000a: { // int newElemCount = ((bitCount + (k_BitsPerElement - 1)) / k_BitsPerElement); int32_t L_2 = ___bitCount0; V_0 = ((int32_t)(((int32_t)il2cpp_codegen_add(L_2, ((int32_t)31)))/((int32_t)32))); // if (newElemCount == m_Data?.Length) int32_t L_3 = V_0; SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* L_4 = __this->___m_Data_3; SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* L_5 = L_4; G_B3_0 = L_5; G_B3_1 = L_3; if (L_5) { G_B4_0 = L_5; G_B4_1 = L_3; goto IL_0028; } } { il2cpp_codegen_initobj((&V_3), sizeof(Nullable_1_tCF32C56A2641879C053C86F273C0C6EC1B40BC28)); Nullable_1_tCF32C56A2641879C053C86F273C0C6EC1B40BC28 L_6 = V_3; G_B5_0 = L_6; G_B5_1 = G_B3_1; goto IL_002f; } IL_0028: { Nullable_1_tCF32C56A2641879C053C86F273C0C6EC1B40BC28 L_7; memset((&L_7), 0, sizeof(L_7)); Nullable_1__ctor_m141FA88563AC0B5179132FB929EABD02C47FF703((&L_7), ((int32_t)(((RuntimeArray*)G_B4_0)->max_length)), /*hidden argument*/Nullable_1__ctor_m141FA88563AC0B5179132FB929EABD02C47FF703_RuntimeMethod_var); G_B5_0 = L_7; G_B5_1 = G_B4_1; } IL_002f: { V_2 = G_B5_0; int32_t L_8; L_8 = Nullable_1_GetValueOrDefault_m8D130DB7F2A1E694736B449176F9C26DB456597B_inline((&V_2), Nullable_1_GetValueOrDefault_m8D130DB7F2A1E694736B449176F9C26DB456597B_RuntimeMethod_var); bool L_9; L_9 = Nullable_1_get_HasValue_mCF2FD8B3055FA87FC9C504F2122B3B0FAEDE3EC9_inline((&V_2), Nullable_1_get_HasValue_mCF2FD8B3055FA87FC9C504F2122B3B0FAEDE3EC9_RuntimeMethod_var); if (!((int32_t)(((((int32_t)G_B5_1) == ((int32_t)L_8))? 1 : 0)&(int32_t)L_9))) { goto IL_0044; } } { // return; return; } IL_0044: { // var newData = new float[newElemCount]; int32_t L_10 = V_0; SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* L_11 = (SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C*)(SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C*)SZArrayNew(SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C_il2cpp_TypeInfo_var, (uint32_t)L_10); V_1 = L_11; // if (m_Data != null) SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* L_12 = __this->___m_Data_3; if (!L_12) { goto IL_0077; } } { // for (int i = 0; i < m_Data.Length; i++) V_4 = 0; goto IL_006b; } IL_0058: { // newData[i] = m_Data[i]; SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* L_13 = V_1; int32_t L_14 = V_4; SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* L_15 = __this->___m_Data_3; int32_t L_16 = V_4; int32_t L_17 = L_16; float L_18 = (L_15)->GetAtUnchecked(static_cast(L_17)); (L_13)->SetAtUnchecked(static_cast(L_14), (float)L_18); // for (int i = 0; i < m_Data.Length; i++) int32_t L_19 = V_4; V_4 = ((int32_t)il2cpp_codegen_add(L_19, 1)); } IL_006b: { // for (int i = 0; i < m_Data.Length; i++) int32_t L_20 = V_4; SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* L_21 = __this->___m_Data_3; if ((((int32_t)L_20) < ((int32_t)((int32_t)(((RuntimeArray*)L_21)->max_length))))) { goto IL_0058; } } IL_0077: { // m_Data = newData; SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* L_22 = V_1; __this->___m_Data_3 = L_22; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_Data_3), (void*)L_22); // } return; } } IL2CPP_EXTERN_C void ShaderBitArray_Resize_mF4A5A8E8AFB4C74C4840F1467922A3CD6B16C222_AdjustorThunk (RuntimeObject* __this, int32_t ___bitCount0, const RuntimeMethod* method) { ShaderBitArray_t92F648500F336FE106BF7EAACF00FF413DAB0F58* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); ShaderBitArray_Resize_mF4A5A8E8AFB4C74C4840F1467922A3CD6B16C222(_thisAdjusted, ___bitCount0, method); } // System.Void UnityEngine.Rendering.Universal.LightCookieManager/ShaderBitArray::Clear() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShaderBitArray_Clear_m5DEED250227950E5BBC901B065081EAAE26A89B7 (ShaderBitArray_t92F648500F336FE106BF7EAACF00FF413DAB0F58* __this, const RuntimeMethod* method) { int32_t V_0 = 0; { // for (int i = 0; i < m_Data.Length; i++) V_0 = 0; goto IL_0015; } IL_0004: { // m_Data[i] = 0; SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* L_0 = __this->___m_Data_3; int32_t L_1 = V_0; (L_0)->SetAtUnchecked(static_cast(L_1), (float)(0.0f)); // for (int i = 0; i < m_Data.Length; i++) int32_t L_2 = V_0; V_0 = ((int32_t)il2cpp_codegen_add(L_2, 1)); } IL_0015: { // for (int i = 0; i < m_Data.Length; i++) int32_t L_3 = V_0; SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* L_4 = __this->___m_Data_3; if ((((int32_t)L_3) < ((int32_t)((int32_t)(((RuntimeArray*)L_4)->max_length))))) { goto IL_0004; } } { // } return; } } IL2CPP_EXTERN_C void ShaderBitArray_Clear_m5DEED250227950E5BBC901B065081EAAE26A89B7_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method) { ShaderBitArray_t92F648500F336FE106BF7EAACF00FF413DAB0F58* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); ShaderBitArray_Clear_m5DEED250227950E5BBC901B065081EAAE26A89B7(_thisAdjusted, method); } // System.Void UnityEngine.Rendering.Universal.LightCookieManager/ShaderBitArray::GetElementIndexAndBitOffset(System.Int32,System.Int32&,System.Int32&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShaderBitArray_GetElementIndexAndBitOffset_m0A4A381723CA6EF4202AC80DA00264DF630163D0 (ShaderBitArray_t92F648500F336FE106BF7EAACF00FF413DAB0F58* __this, int32_t ___index0, int32_t* ___elemIndex1, int32_t* ___bitOffset2, const RuntimeMethod* method) { { // elemIndex = index >> k_ElementShift; int32_t* L_0 = ___elemIndex1; int32_t L_1 = ___index0; *((int32_t*)L_0) = (int32_t)((int32_t)(L_1>>5)); // bitOffset = index & k_ElementMask; int32_t* L_2 = ___bitOffset2; int32_t L_3 = ___index0; *((int32_t*)L_2) = (int32_t)((int32_t)(L_3&((int32_t)31))); // } return; } } IL2CPP_EXTERN_C void ShaderBitArray_GetElementIndexAndBitOffset_m0A4A381723CA6EF4202AC80DA00264DF630163D0_AdjustorThunk (RuntimeObject* __this, int32_t ___index0, int32_t* ___elemIndex1, int32_t* ___bitOffset2, const RuntimeMethod* method) { ShaderBitArray_t92F648500F336FE106BF7EAACF00FF413DAB0F58* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); ShaderBitArray_GetElementIndexAndBitOffset_m0A4A381723CA6EF4202AC80DA00264DF630163D0(_thisAdjusted, ___index0, ___elemIndex1, ___bitOffset2, method); } // System.Boolean UnityEngine.Rendering.Universal.LightCookieManager/ShaderBitArray::get_Item(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ShaderBitArray_get_Item_m2D400D2088EDD801DAC3A60B33E9C4F26740EC73 (ShaderBitArray_t92F648500F336FE106BF7EAACF00FF413DAB0F58* __this, int32_t ___index0, const RuntimeMethod* method) { int32_t V_0 = 0; int32_t V_1 = 0; float* V_2 = NULL; SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* V_3 = NULL; uint32_t* V_4 = NULL; { // GetElementIndexAndBitOffset(index, out var elemIndex, out var bitOffset); int32_t L_0 = ___index0; ShaderBitArray_GetElementIndexAndBitOffset_m0A4A381723CA6EF4202AC80DA00264DF630163D0(__this, L_0, (&V_0), (&V_1), NULL); // fixed (float* floatData = m_Data) SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* L_1 = __this->___m_Data_3; SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* L_2 = L_1; V_3 = L_2; if (!L_2) { goto IL_001a; } } { SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* L_3 = V_3; if (((int32_t)(((RuntimeArray*)L_3)->max_length))) { goto IL_001f; } } IL_001a: { V_2 = (float*)((uintptr_t)0); goto IL_0028; } IL_001f: { SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* L_4 = V_3; V_2 = (float*)((uintptr_t)((L_4)->GetAddressAtUnchecked(static_cast(0)))); } IL_0028: { // uint* uintElem = (uint*)&floatData[elemIndex]; float* L_5 = V_2; int32_t L_6 = V_0; V_4 = (uint32_t*)((uintptr_t)((float*)il2cpp_codegen_add((intptr_t)L_5, ((intptr_t)il2cpp_codegen_multiply(((intptr_t)L_6), 4))))); // bool val = ((*uintElem) & (1u << bitOffset)) != 0u; uint32_t* L_7 = V_4; int32_t L_8 = *((uint32_t*)L_7); int32_t L_9 = V_1; // return val; return (bool)((!(((uint32_t)((int32_t)(L_8&((int32_t)(1<<((int32_t)(L_9&((int32_t)31)))))))) <= ((uint32_t)0)))? 1 : 0); } } IL2CPP_EXTERN_C bool ShaderBitArray_get_Item_m2D400D2088EDD801DAC3A60B33E9C4F26740EC73_AdjustorThunk (RuntimeObject* __this, int32_t ___index0, const RuntimeMethod* method) { ShaderBitArray_t92F648500F336FE106BF7EAACF00FF413DAB0F58* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); bool _returnValue; _returnValue = ShaderBitArray_get_Item_m2D400D2088EDD801DAC3A60B33E9C4F26740EC73(_thisAdjusted, ___index0, method); return _returnValue; } // System.Void UnityEngine.Rendering.Universal.LightCookieManager/ShaderBitArray::set_Item(System.Int32,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShaderBitArray_set_Item_m3D16AD88069813156C484182E64A80F294F34348 (ShaderBitArray_t92F648500F336FE106BF7EAACF00FF413DAB0F58* __this, int32_t ___index0, bool ___value1, const RuntimeMethod* method) { int32_t V_0 = 0; int32_t V_1 = 0; float* V_2 = NULL; SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* V_3 = NULL; uint32_t* V_4 = NULL; { // GetElementIndexAndBitOffset(index, out var elemIndex, out var bitOffset); int32_t L_0 = ___index0; ShaderBitArray_GetElementIndexAndBitOffset_m0A4A381723CA6EF4202AC80DA00264DF630163D0(__this, L_0, (&V_0), (&V_1), NULL); // fixed (float* floatData = m_Data) SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* L_1 = __this->___m_Data_3; SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* L_2 = L_1; V_3 = L_2; if (!L_2) { goto IL_001a; } } { SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* L_3 = V_3; if (((int32_t)(((RuntimeArray*)L_3)->max_length))) { goto IL_001f; } } IL_001a: { V_2 = (float*)((uintptr_t)0); goto IL_0028; } IL_001f: { SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* L_4 = V_3; V_2 = (float*)((uintptr_t)((L_4)->GetAddressAtUnchecked(static_cast(0)))); } IL_0028: { // uint* uintElem = (uint*)&floatData[elemIndex]; float* L_5 = V_2; int32_t L_6 = V_0; V_4 = (uint32_t*)((uintptr_t)((float*)il2cpp_codegen_add((intptr_t)L_5, ((intptr_t)il2cpp_codegen_multiply(((intptr_t)L_6), 4))))); // if (value == true) bool L_7 = ___value1; if (!L_7) { goto IL_0043; } } { // *uintElem = (*uintElem) | (1u << bitOffset); uint32_t* L_8 = V_4; uint32_t* L_9 = V_4; int32_t L_10 = *((uint32_t*)L_9); int32_t L_11 = V_1; *((int32_t*)L_8) = (int32_t)((int32_t)(L_10|((int32_t)(1<<((int32_t)(L_11&((int32_t)31))))))); goto IL_0051; } IL_0043: { // *uintElem = (*uintElem) & ~(1u << bitOffset); uint32_t* L_12 = V_4; uint32_t* L_13 = V_4; int32_t L_14 = *((uint32_t*)L_13); int32_t L_15 = V_1; *((int32_t*)L_12) = (int32_t)((int32_t)(L_14&((~((int32_t)(1<<((int32_t)(L_15&((int32_t)31))))))))); } IL_0051: { V_3 = (SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C*)NULL; // } return; } } IL2CPP_EXTERN_C void ShaderBitArray_set_Item_m3D16AD88069813156C484182E64A80F294F34348_AdjustorThunk (RuntimeObject* __this, int32_t ___index0, bool ___value1, const RuntimeMethod* method) { ShaderBitArray_t92F648500F336FE106BF7EAACF00FF413DAB0F58* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); ShaderBitArray_set_Item_m3D16AD88069813156C484182E64A80F294F34348(_thisAdjusted, ___index0, ___value1, method); } // System.String UnityEngine.Rendering.Universal.LightCookieManager/ShaderBitArray::ToString() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* ShaderBitArray_ToString_m31654A57E97DBC3B777C804AC4B2B1D57CC8694B (ShaderBitArray_t92F648500F336FE106BF7EAACF00FF413DAB0F58* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } int32_t V_0 = 0; uint8_t* V_1 = NULL; int32_t V_2 = 0; uint8_t* G_B3_0 = NULL; uint8_t* G_B2_0 = NULL; int32_t G_B4_0 = 0; uint8_t* G_B4_1 = NULL; { // int len = Math.Min(bitCapacity, 4096); int32_t L_0; L_0 = ShaderBitArray_get_bitCapacity_mB8D2C24AE0225FDE32406BEB46DB62B00D690FA3(__this, NULL); il2cpp_codegen_runtime_class_init_inline(Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var); int32_t L_1; L_1 = Math_Min_m53C488772A34D53917BCA2A491E79A0A5356ED52(L_0, ((int32_t)4096), NULL); V_0 = L_1; // byte* buf = stackalloc byte[len]; int32_t L_2 = V_0; int8_t* L_3 = (int8_t*) alloca(((uintptr_t)L_2)); memset(L_3, 0, ((uintptr_t)L_2)); V_1 = (uint8_t*)(L_3); // for (int i = 0; i < len; i++) V_2 = 0; goto IL_0032; } IL_001a: { // buf[i] = (byte)(this[i] ? '1' : '0'); uint8_t* L_4 = V_1; int32_t L_5 = V_2; int32_t L_6 = V_2; bool L_7; L_7 = ShaderBitArray_get_Item_m2D400D2088EDD801DAC3A60B33E9C4F26740EC73(__this, L_6, NULL); G_B2_0 = ((uint8_t*)il2cpp_codegen_add((intptr_t)L_4, L_5)); if (L_7) { G_B3_0 = ((uint8_t*)il2cpp_codegen_add((intptr_t)L_4, L_5)); goto IL_002a; } } { G_B4_0 = ((int32_t)48); G_B4_1 = G_B2_0; goto IL_002c; } IL_002a: { G_B4_0 = ((int32_t)49); G_B4_1 = G_B3_0; } IL_002c: { *((int8_t*)G_B4_1) = (int8_t)((int32_t)(uint8_t)G_B4_0); // for (int i = 0; i < len; i++) int32_t L_8 = V_2; V_2 = ((int32_t)il2cpp_codegen_add(L_8, 1)); } IL_0032: { // for (int i = 0; i < len; i++) int32_t L_9 = V_2; int32_t L_10 = V_0; if ((((int32_t)L_9) < ((int32_t)L_10))) { goto IL_001a; } } { // return new string((sbyte*)buf, 0, len, System.Text.Encoding.UTF8); uint8_t* L_11 = V_1; int32_t L_12 = V_0; Encoding_t65CDEF28CF20A7B8C92E85A4E808920C2465F095* L_13; L_13 = Encoding_get_UTF8_m9FA98A53CE96FD6D02982625C5246DD36C1235C9(NULL); String_t* L_14; L_14 = String_CreateString_mA014E75717E6CE25BA9D641971AD637F70532339(NULL, (int8_t*)L_11, 0, L_12, L_13, NULL); return L_14; } } IL2CPP_EXTERN_C String_t* ShaderBitArray_ToString_m31654A57E97DBC3B777C804AC4B2B1D57CC8694B_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method) { ShaderBitArray_t92F648500F336FE106BF7EAACF00FF413DAB0F58* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); String_t* _returnValue; _returnValue = ShaderBitArray_ToString_m31654A57E97DBC3B777C804AC4B2B1D57CC8694B(_thisAdjusted, method); return _returnValue; } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Matrix4x4[] UnityEngine.Rendering.Universal.LightCookieManager/LightCookieShaderData::get_worldToLights() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* LightCookieShaderData_get_worldToLights_m5A33EFD6972E56ECDA9F2A0E3ECD5ED4FEDC73EA (LightCookieShaderData_t38F9BD4D6118DD8554869675163AC15CB5403D10* __this, const RuntimeMethod* method) { { // public Matrix4x4[] worldToLights => m_WorldToLightCpuData; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_0 = __this->___m_WorldToLightCpuData_2; return L_0; } } // UnityEngine.Rendering.Universal.LightCookieManager/ShaderBitArray UnityEngine.Rendering.Universal.LightCookieManager/LightCookieShaderData::get_cookieEnableBits() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ShaderBitArray_t92F648500F336FE106BF7EAACF00FF413DAB0F58 LightCookieShaderData_get_cookieEnableBits_mC296D7D639585F5E13E3D127961AC9640D1B5699 (LightCookieShaderData_t38F9BD4D6118DD8554869675163AC15CB5403D10* __this, const RuntimeMethod* method) { { // public ShaderBitArray cookieEnableBits => m_CookieEnableBitsCpuData; ShaderBitArray_t92F648500F336FE106BF7EAACF00FF413DAB0F58 L_0 = __this->___m_CookieEnableBitsCpuData_5; return L_0; } } // UnityEngine.Vector4[] UnityEngine.Rendering.Universal.LightCookieManager/LightCookieShaderData::get_atlasUVRects() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* LightCookieShaderData_get_atlasUVRects_m844E155C16CA2AAC2161FB01B965ACF30BD235A1 (LightCookieShaderData_t38F9BD4D6118DD8554869675163AC15CB5403D10* __this, const RuntimeMethod* method) { { // public Vector4[] atlasUVRects => m_AtlasUVRectCpuData; Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_0 = __this->___m_AtlasUVRectCpuData_3; return L_0; } } // System.Single[] UnityEngine.Rendering.Universal.LightCookieManager/LightCookieShaderData::get_lightTypes() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* LightCookieShaderData_get_lightTypes_m02DFB85B8C83F94C87D319183E140D110D6802F9 (LightCookieShaderData_t38F9BD4D6118DD8554869675163AC15CB5403D10* __this, const RuntimeMethod* method) { { // public float[] lightTypes => m_LightTypeCpuData; SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* L_0 = __this->___m_LightTypeCpuData_4; return L_0; } } // System.Boolean UnityEngine.Rendering.Universal.LightCookieManager/LightCookieShaderData::get_isUploaded() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool LightCookieShaderData_get_isUploaded_m05AA2D68F937FF6BE8C743796A8D47F71BAEEBAD (LightCookieShaderData_t38F9BD4D6118DD8554869675163AC15CB5403D10* __this, const RuntimeMethod* method) { { // public bool isUploaded { get; set; } bool L_0 = __this->___U3CisUploadedU3Ek__BackingField_9; return L_0; } } // System.Void UnityEngine.Rendering.Universal.LightCookieManager/LightCookieShaderData::set_isUploaded(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void LightCookieShaderData_set_isUploaded_m4034ADBAC0A460485BE8B8B3B8BCDC8385BA3B48 (LightCookieShaderData_t38F9BD4D6118DD8554869675163AC15CB5403D10* __this, bool ___value0, const RuntimeMethod* method) { { // public bool isUploaded { get; set; } bool L_0 = ___value0; __this->___U3CisUploadedU3Ek__BackingField_9 = L_0; return; } } // System.Void UnityEngine.Rendering.Universal.LightCookieManager/LightCookieShaderData::.ctor(System.Int32,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void LightCookieShaderData__ctor_mF36EE46CD25DB2538577DD5C88244E73EF4CDB03 (LightCookieShaderData_t38F9BD4D6118DD8554869675163AC15CB5403D10* __this, int32_t ___size0, bool ___useStructuredBuffer1, const RuntimeMethod* method) { { // public LightCookieShaderData(int size, bool useStructuredBuffer) Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2(__this, NULL); // m_UseStructuredBuffer = useStructuredBuffer; bool L_0 = ___useStructuredBuffer1; __this->___m_UseStructuredBuffer_1 = L_0; // Resize(size); int32_t L_1 = ___size0; LightCookieShaderData_Resize_mDD36503C4B7B65D3C2F1E2C93CE944239E7DE023(__this, L_1, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.LightCookieManager/LightCookieShaderData::Dispose() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void LightCookieShaderData_Dispose_m1E8C2EA35B325EAB8A3371F0C4D41AD306046EB1 (LightCookieShaderData_t38F9BD4D6118DD8554869675163AC15CB5403D10* __this, const RuntimeMethod* method) { ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* G_B3_0 = NULL; ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* G_B2_0 = NULL; ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* G_B6_0 = NULL; ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* G_B5_0 = NULL; ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* G_B9_0 = NULL; ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* G_B8_0 = NULL; { // if (m_UseStructuredBuffer) bool L_0 = __this->___m_UseStructuredBuffer_1; if (!L_0) { goto IL_003a; } } { // m_WorldToLightBuffer?.Dispose(); ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* L_1 = __this->___m_WorldToLightBuffer_6; ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* L_2 = L_1; G_B2_0 = L_2; if (L_2) { G_B3_0 = L_2; goto IL_0014; } } { goto IL_0019; } IL_0014: { ComputeBuffer_Dispose_mBCA0F8A5BE75A41C77E1FCFBCB4EAE84A45D6BF2(G_B3_0, NULL); } IL_0019: { // m_AtlasUVRectBuffer?.Dispose(); ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* L_3 = __this->___m_AtlasUVRectBuffer_7; ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* L_4 = L_3; G_B5_0 = L_4; if (L_4) { G_B6_0 = L_4; goto IL_0025; } } { goto IL_002a; } IL_0025: { ComputeBuffer_Dispose_mBCA0F8A5BE75A41C77E1FCFBCB4EAE84A45D6BF2(G_B6_0, NULL); } IL_002a: { // m_LightTypeBuffer?.Dispose(); ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* L_5 = __this->___m_LightTypeBuffer_8; ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* L_6 = L_5; G_B8_0 = L_6; if (L_6) { G_B9_0 = L_6; goto IL_0035; } } { return; } IL_0035: { ComputeBuffer_Dispose_mBCA0F8A5BE75A41C77E1FCFBCB4EAE84A45D6BF2(G_B9_0, NULL); } IL_003a: { // } return; } } // System.Void UnityEngine.Rendering.Universal.LightCookieManager/LightCookieShaderData::Resize(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void LightCookieShaderData_Resize_mDD36503C4B7B65D3C2F1E2C93CE944239E7DE023 (LightCookieShaderData_t38F9BD4D6118DD8554869675163AC15CB5403D10* __this, int32_t ___size0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Marshal_SizeOf_TisMatrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6_m29C11BF8C434B5768FA2FA60E3E4A9C7FE498762_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Marshal_SizeOf_TisSingle_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C_m44B04731B117FE9E22EE84FF06CFA7632BCD7A7B_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Marshal_SizeOf_TisVector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3_m3E3735567A9066EF764FA6AB2E80EA66A074B30E_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Marshal_tD976A56A90263C3CE2B780D4B1CADADE2E70B4A7_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // if (size <= m_Size) int32_t L_0 = ___size0; int32_t L_1 = __this->___m_Size_0; if ((((int32_t)L_0) > ((int32_t)L_1))) { goto IL_000a; } } { // return; return; } IL_000a: { // if (m_Size > 0) int32_t L_2 = __this->___m_Size_0; if ((((int32_t)L_2) <= ((int32_t)0))) { goto IL_0019; } } { // Dispose(); LightCookieShaderData_Dispose_m1E8C2EA35B325EAB8A3371F0C4D41AD306046EB1(__this, NULL); } IL_0019: { // m_WorldToLightCpuData = new Matrix4x4[size]; int32_t L_3 = ___size0; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_4 = (Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D*)(Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D*)SZArrayNew(Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D_il2cpp_TypeInfo_var, (uint32_t)L_3); __this->___m_WorldToLightCpuData_2 = L_4; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_WorldToLightCpuData_2), (void*)L_4); // m_AtlasUVRectCpuData = new Vector4[size]; int32_t L_5 = ___size0; Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_6 = (Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD*)(Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD*)SZArrayNew(Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD_il2cpp_TypeInfo_var, (uint32_t)L_5); __this->___m_AtlasUVRectCpuData_3 = L_6; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_AtlasUVRectCpuData_3), (void*)L_6); // m_LightTypeCpuData = new float[size]; int32_t L_7 = ___size0; SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* L_8 = (SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C*)(SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C*)SZArrayNew(SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C_il2cpp_TypeInfo_var, (uint32_t)L_7); __this->___m_LightTypeCpuData_4 = L_8; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_LightTypeCpuData_4), (void*)L_8); // m_CookieEnableBitsCpuData.Resize(size); ShaderBitArray_t92F648500F336FE106BF7EAACF00FF413DAB0F58* L_9 = (&__this->___m_CookieEnableBitsCpuData_5); int32_t L_10 = ___size0; ShaderBitArray_Resize_mF4A5A8E8AFB4C74C4840F1467922A3CD6B16C222(L_9, L_10, NULL); // if (m_UseStructuredBuffer) bool L_11 = __this->___m_UseStructuredBuffer_1; if (!L_11) { goto IL_0084; } } { // m_WorldToLightBuffer = new ComputeBuffer(size, Marshal.SizeOf()); int32_t L_12 = ___size0; il2cpp_codegen_runtime_class_init_inline(Marshal_tD976A56A90263C3CE2B780D4B1CADADE2E70B4A7_il2cpp_TypeInfo_var); int32_t L_13; L_13 = Marshal_SizeOf_TisMatrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6_m29C11BF8C434B5768FA2FA60E3E4A9C7FE498762(Marshal_SizeOf_TisMatrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6_m29C11BF8C434B5768FA2FA60E3E4A9C7FE498762_RuntimeMethod_var); ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* L_14 = (ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233*)il2cpp_codegen_object_new(ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233_il2cpp_TypeInfo_var); ComputeBuffer__ctor_mE40DE5EF5ADAC29B6B4DECBD1EE33E8526202617(L_14, L_12, L_13, NULL); __this->___m_WorldToLightBuffer_6 = L_14; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_WorldToLightBuffer_6), (void*)L_14); // m_AtlasUVRectBuffer = new ComputeBuffer(size, Marshal.SizeOf()); int32_t L_15 = ___size0; int32_t L_16; L_16 = Marshal_SizeOf_TisVector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3_m3E3735567A9066EF764FA6AB2E80EA66A074B30E(Marshal_SizeOf_TisVector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3_m3E3735567A9066EF764FA6AB2E80EA66A074B30E_RuntimeMethod_var); ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* L_17 = (ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233*)il2cpp_codegen_object_new(ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233_il2cpp_TypeInfo_var); ComputeBuffer__ctor_mE40DE5EF5ADAC29B6B4DECBD1EE33E8526202617(L_17, L_15, L_16, NULL); __this->___m_AtlasUVRectBuffer_7 = L_17; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_AtlasUVRectBuffer_7), (void*)L_17); // m_LightTypeBuffer = new ComputeBuffer(size, Marshal.SizeOf()); int32_t L_18 = ___size0; int32_t L_19; L_19 = Marshal_SizeOf_TisSingle_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C_m44B04731B117FE9E22EE84FF06CFA7632BCD7A7B(Marshal_SizeOf_TisSingle_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C_m44B04731B117FE9E22EE84FF06CFA7632BCD7A7B_RuntimeMethod_var); ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* L_20 = (ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233*)il2cpp_codegen_object_new(ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233_il2cpp_TypeInfo_var); ComputeBuffer__ctor_mE40DE5EF5ADAC29B6B4DECBD1EE33E8526202617(L_20, L_18, L_19, NULL); __this->___m_LightTypeBuffer_8 = L_20; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_LightTypeBuffer_8), (void*)L_20); } IL_0084: { // m_Size = size; int32_t L_21 = ___size0; __this->___m_Size_0 = L_21; // } return; } } // System.Void UnityEngine.Rendering.Universal.LightCookieManager/LightCookieShaderData::Upload(UnityEngine.Rendering.CommandBuffer) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void LightCookieShaderData_Upload_m2F2BFB1FF78F4D16F8CB38E85F2C590C6118D330 (LightCookieShaderData_t38F9BD4D6118DD8554869675163AC15CB5403D10* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderProperty_t2FFB5FD8E48CDEA3423C4057467C11A17285AAEC_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // if (m_UseStructuredBuffer) bool L_0 = __this->___m_UseStructuredBuffer_1; if (!L_0) { goto IL_0070; } } { // m_WorldToLightBuffer.SetData(m_WorldToLightCpuData); ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* L_1 = __this->___m_WorldToLightBuffer_6; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_2 = __this->___m_WorldToLightCpuData_2; ComputeBuffer_SetData_m9F845E6B347CE028FA9A987D740FC642D828013A(L_1, (RuntimeArray*)L_2, NULL); // m_AtlasUVRectBuffer.SetData(m_AtlasUVRectCpuData); ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* L_3 = __this->___m_AtlasUVRectBuffer_7; Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_4 = __this->___m_AtlasUVRectCpuData_3; ComputeBuffer_SetData_m9F845E6B347CE028FA9A987D740FC642D828013A(L_3, (RuntimeArray*)L_4, NULL); // m_LightTypeBuffer.SetData(m_LightTypeCpuData); ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* L_5 = __this->___m_LightTypeBuffer_8; SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* L_6 = __this->___m_LightTypeCpuData_4; ComputeBuffer_SetData_m9F845E6B347CE028FA9A987D740FC642D828013A(L_5, (RuntimeArray*)L_6, NULL); // cmd.SetGlobalBuffer(ShaderProperty.additionalLightsWorldToLightBuffer, m_WorldToLightBuffer); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_7 = ___cmd0; il2cpp_codegen_runtime_class_init_inline(ShaderProperty_t2FFB5FD8E48CDEA3423C4057467C11A17285AAEC_il2cpp_TypeInfo_var); int32_t L_8 = ((ShaderProperty_t2FFB5FD8E48CDEA3423C4057467C11A17285AAEC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderProperty_t2FFB5FD8E48CDEA3423C4057467C11A17285AAEC_il2cpp_TypeInfo_var))->___additionalLightsWorldToLightBuffer_8; ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* L_9 = __this->___m_WorldToLightBuffer_6; CommandBuffer_SetGlobalBuffer_mED62A924980221D84C609BF2CBCA88FAF0341F46(L_7, L_8, L_9, NULL); // cmd.SetGlobalBuffer(ShaderProperty.additionalLightsCookieAtlasUVRectBuffer, m_AtlasUVRectBuffer); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_10 = ___cmd0; int32_t L_11 = ((ShaderProperty_t2FFB5FD8E48CDEA3423C4057467C11A17285AAEC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderProperty_t2FFB5FD8E48CDEA3423C4057467C11A17285AAEC_il2cpp_TypeInfo_var))->___additionalLightsCookieAtlasUVRectBuffer_6; ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* L_12 = __this->___m_AtlasUVRectBuffer_7; CommandBuffer_SetGlobalBuffer_mED62A924980221D84C609BF2CBCA88FAF0341F46(L_10, L_11, L_12, NULL); // cmd.SetGlobalBuffer(ShaderProperty.additionalLightsLightTypeBuffer, m_LightTypeBuffer); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_13 = ___cmd0; int32_t L_14 = ((ShaderProperty_t2FFB5FD8E48CDEA3423C4057467C11A17285AAEC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderProperty_t2FFB5FD8E48CDEA3423C4057467C11A17285AAEC_il2cpp_TypeInfo_var))->___additionalLightsLightTypeBuffer_9; ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* L_15 = __this->___m_LightTypeBuffer_8; CommandBuffer_SetGlobalBuffer_mED62A924980221D84C609BF2CBCA88FAF0341F46(L_13, L_14, L_15, NULL); goto IL_00a3; } IL_0070: { // cmd.SetGlobalMatrixArray(ShaderProperty.additionalLightsWorldToLights, m_WorldToLightCpuData); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_16 = ___cmd0; il2cpp_codegen_runtime_class_init_inline(ShaderProperty_t2FFB5FD8E48CDEA3423C4057467C11A17285AAEC_il2cpp_TypeInfo_var); int32_t L_17 = ((ShaderProperty_t2FFB5FD8E48CDEA3423C4057467C11A17285AAEC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderProperty_t2FFB5FD8E48CDEA3423C4057467C11A17285AAEC_il2cpp_TypeInfo_var))->___additionalLightsWorldToLights_10; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_18 = __this->___m_WorldToLightCpuData_2; CommandBuffer_SetGlobalMatrixArray_m6CDB4B2AA044E16F3C8C23AC8B62282E84246E62(L_16, L_17, L_18, NULL); // cmd.SetGlobalVectorArray(ShaderProperty.additionalLightsCookieAtlasUVRects, m_AtlasUVRectCpuData); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_19 = ___cmd0; int32_t L_20 = ((ShaderProperty_t2FFB5FD8E48CDEA3423C4057467C11A17285AAEC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderProperty_t2FFB5FD8E48CDEA3423C4057467C11A17285AAEC_il2cpp_TypeInfo_var))->___additionalLightsCookieAtlasUVRects_7; Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_21 = __this->___m_AtlasUVRectCpuData_3; CommandBuffer_SetGlobalVectorArray_m8CC41D9A9A5E2D5EF192D0852E97829DEA07A217(L_19, L_20, L_21, NULL); // cmd.SetGlobalFloatArray(ShaderProperty.additionalLightsLightTypes, m_LightTypeCpuData); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_22 = ___cmd0; int32_t L_23 = ((ShaderProperty_t2FFB5FD8E48CDEA3423C4057467C11A17285AAEC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderProperty_t2FFB5FD8E48CDEA3423C4057467C11A17285AAEC_il2cpp_TypeInfo_var))->___additionalLightsLightTypes_11; SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* L_24 = __this->___m_LightTypeCpuData_4; CommandBuffer_SetGlobalFloatArray_m315944E1E1EB8D8A49AFFDA97FBCDBD8D6CFBDD5(L_22, L_23, L_24, NULL); } IL_00a3: { // cmd.SetGlobalFloatArray(ShaderProperty.additionalLightsCookieEnableBits, m_CookieEnableBitsCpuData.data); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_25 = ___cmd0; il2cpp_codegen_runtime_class_init_inline(ShaderProperty_t2FFB5FD8E48CDEA3423C4057467C11A17285AAEC_il2cpp_TypeInfo_var); int32_t L_26 = ((ShaderProperty_t2FFB5FD8E48CDEA3423C4057467C11A17285AAEC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderProperty_t2FFB5FD8E48CDEA3423C4057467C11A17285AAEC_il2cpp_TypeInfo_var))->___additionalLightsCookieEnableBits_5; ShaderBitArray_t92F648500F336FE106BF7EAACF00FF413DAB0F58* L_27 = (&__this->___m_CookieEnableBitsCpuData_5); SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* L_28; L_28 = ShaderBitArray_get_data_m810F553AD3D3ACEB66242A2E98D489181B697739_inline(L_27, NULL); CommandBuffer_SetGlobalFloatArray_m315944E1E1EB8D8A49AFFDA97FBCDBD8D6CFBDD5(L_25, L_26, L_28, NULL); // isUploaded = true; LightCookieShaderData_set_isUploaded_m4034ADBAC0A460485BE8B8B3B8BCDC8385BA3B48_inline(__this, (bool)1, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.LightCookieManager/LightCookieShaderData::Clear(UnityEngine.Rendering.CommandBuffer) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void LightCookieShaderData_Clear_mD3BF83D3E7B2C9AECE704174C9FB03BCC1D01649 (LightCookieShaderData_t38F9BD4D6118DD8554869675163AC15CB5403D10* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderProperty_t2FFB5FD8E48CDEA3423C4057467C11A17285AAEC_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // if (isUploaded) bool L_0; L_0 = LightCookieShaderData_get_isUploaded_m05AA2D68F937FF6BE8C743796A8D47F71BAEEBAD_inline(__this, NULL); if (!L_0) { goto IL_0030; } } { // m_CookieEnableBitsCpuData.Clear(); ShaderBitArray_t92F648500F336FE106BF7EAACF00FF413DAB0F58* L_1 = (&__this->___m_CookieEnableBitsCpuData_5); ShaderBitArray_Clear_m5DEED250227950E5BBC901B065081EAAE26A89B7(L_1, NULL); // cmd.SetGlobalFloatArray(ShaderProperty.additionalLightsCookieEnableBits, m_CookieEnableBitsCpuData.data); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_2 = ___cmd0; il2cpp_codegen_runtime_class_init_inline(ShaderProperty_t2FFB5FD8E48CDEA3423C4057467C11A17285AAEC_il2cpp_TypeInfo_var); int32_t L_3 = ((ShaderProperty_t2FFB5FD8E48CDEA3423C4057467C11A17285AAEC_StaticFields*)il2cpp_codegen_static_fields_for(ShaderProperty_t2FFB5FD8E48CDEA3423C4057467C11A17285AAEC_il2cpp_TypeInfo_var))->___additionalLightsCookieEnableBits_5; ShaderBitArray_t92F648500F336FE106BF7EAACF00FF413DAB0F58* L_4 = (&__this->___m_CookieEnableBitsCpuData_5); SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* L_5; L_5 = ShaderBitArray_get_data_m810F553AD3D3ACEB66242A2E98D489181B697739_inline(L_4, NULL); CommandBuffer_SetGlobalFloatArray_m315944E1E1EB8D8A49AFFDA97FBCDBD8D6CFBDD5(L_2, L_3, L_5, NULL); // isUploaded = false; LightCookieShaderData_set_isUploaded_m4034ADBAC0A460485BE8B8B3B8BCDC8385BA3B48_inline(__this, (bool)0, NULL); } IL_0030: { // } return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Boolean UnityEngine.Rendering.Universal.Bloom::IsActive() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Bloom_IsActive_m18CD0E121D17E2D4B20D6E944433CDEEA9C970C3 (Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* __this, const RuntimeMethod* method) { { // public bool IsActive() => intensity.value > 0f; MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* L_0 = __this->___intensity_8; float L_1; L_1 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_0); return (bool)((((float)L_1) > ((float)(0.0f)))? 1 : 0); } } // System.Boolean UnityEngine.Rendering.Universal.Bloom::IsTileCompatible() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Bloom_IsTileCompatible_mCC810D5D7C893F64E24081940FB031EE39EB59FD (Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* __this, const RuntimeMethod* method) { { // public bool IsTileCompatible() => false; return (bool)0; } } // System.Void UnityEngine.Rendering.Universal.Bloom::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Bloom__ctor_m59380F74BB6164E53A276F5C00B7181B8472FA91 (Bloom_t0C806C947E1D104DC95E933B3FB9A307CBB5B225* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&BoolParameter_tAA460C5A72ADBDDB4519BFF0BA040EC202E14E95_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ClampedIntParameter_tAF77FC44E522B137734644AE2E3F702580033B8E_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&TextureParameter_t8989581983DE4A463CBB1A19F90D9E27BF7EC28A_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // public MinFloatParameter threshold = new MinFloatParameter(0.9f, 0f); MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* L_0 = (MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9*)il2cpp_codegen_object_new(MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9_il2cpp_TypeInfo_var); MinFloatParameter__ctor_m854E3294B712BB55CBED061C73BF617FAC983AB9(L_0, (0.899999976f), (0.0f), (bool)0, NULL); __this->___threshold_7 = L_0; Il2CppCodeGenWriteBarrier((void**)(&__this->___threshold_7), (void*)L_0); // public MinFloatParameter intensity = new MinFloatParameter(0f, 0f); MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* L_1 = (MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9*)il2cpp_codegen_object_new(MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9_il2cpp_TypeInfo_var); MinFloatParameter__ctor_m854E3294B712BB55CBED061C73BF617FAC983AB9(L_1, (0.0f), (0.0f), (bool)0, NULL); __this->___intensity_8 = L_1; Il2CppCodeGenWriteBarrier((void**)(&__this->___intensity_8), (void*)L_1); // public ClampedFloatParameter scatter = new ClampedFloatParameter(0.7f, 0f, 1f); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_2 = (ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8*)il2cpp_codegen_object_new(ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8_il2cpp_TypeInfo_var); ClampedFloatParameter__ctor_mFC9EF54EFA2A6B51F252CB98A6F6D66C768F3CE5(L_2, (0.699999988f), (0.0f), (1.0f), (bool)0, NULL); __this->___scatter_9 = L_2; Il2CppCodeGenWriteBarrier((void**)(&__this->___scatter_9), (void*)L_2); // public MinFloatParameter clamp = new MinFloatParameter(65472f, 0f); MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* L_3 = (MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9*)il2cpp_codegen_object_new(MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9_il2cpp_TypeInfo_var); MinFloatParameter__ctor_m854E3294B712BB55CBED061C73BF617FAC983AB9(L_3, (65472.0f), (0.0f), (bool)0, NULL); __this->___clamp_10 = L_3; Il2CppCodeGenWriteBarrier((void**)(&__this->___clamp_10), (void*)L_3); // public ColorParameter tint = new ColorParameter(Color.white, false, false, true); Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_4; L_4 = Color_get_white_m068F5AF879B0FCA584E3693F762EA41BB65532C6_inline(NULL); ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0* L_5 = (ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0*)il2cpp_codegen_object_new(ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0_il2cpp_TypeInfo_var); ColorParameter__ctor_mA9A003084B8D70C30995E95B65B29A136C66096D(L_5, L_4, (bool)0, (bool)0, (bool)1, (bool)0, NULL); __this->___tint_11 = L_5; Il2CppCodeGenWriteBarrier((void**)(&__this->___tint_11), (void*)L_5); // public BoolParameter highQualityFiltering = new BoolParameter(false); BoolParameter_tAA460C5A72ADBDDB4519BFF0BA040EC202E14E95* L_6 = (BoolParameter_tAA460C5A72ADBDDB4519BFF0BA040EC202E14E95*)il2cpp_codegen_object_new(BoolParameter_tAA460C5A72ADBDDB4519BFF0BA040EC202E14E95_il2cpp_TypeInfo_var); BoolParameter__ctor_m2355BE07CF2E06B525D26161B1E0C357CE772190(L_6, (bool)0, (bool)0, NULL); __this->___highQualityFiltering_12 = L_6; Il2CppCodeGenWriteBarrier((void**)(&__this->___highQualityFiltering_12), (void*)L_6); // public ClampedIntParameter skipIterations = new ClampedIntParameter(1, 0, 16); ClampedIntParameter_tAF77FC44E522B137734644AE2E3F702580033B8E* L_7 = (ClampedIntParameter_tAF77FC44E522B137734644AE2E3F702580033B8E*)il2cpp_codegen_object_new(ClampedIntParameter_tAF77FC44E522B137734644AE2E3F702580033B8E_il2cpp_TypeInfo_var); ClampedIntParameter__ctor_mF0B73AD8EF805C194DCE64ED205B9968D58BA6D6(L_7, 1, 0, ((int32_t)16), (bool)0, NULL); __this->___skipIterations_13 = L_7; Il2CppCodeGenWriteBarrier((void**)(&__this->___skipIterations_13), (void*)L_7); // public TextureParameter dirtTexture = new TextureParameter(null); TextureParameter_t8989581983DE4A463CBB1A19F90D9E27BF7EC28A* L_8 = (TextureParameter_t8989581983DE4A463CBB1A19F90D9E27BF7EC28A*)il2cpp_codegen_object_new(TextureParameter_t8989581983DE4A463CBB1A19F90D9E27BF7EC28A_il2cpp_TypeInfo_var); TextureParameter__ctor_m5756E1DFAB73C37D64AA6CA329F6D1C55971A71A(L_8, (Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700*)NULL, (bool)0, NULL); __this->___dirtTexture_14 = L_8; Il2CppCodeGenWriteBarrier((void**)(&__this->___dirtTexture_14), (void*)L_8); // public MinFloatParameter dirtIntensity = new MinFloatParameter(0f, 0f); MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* L_9 = (MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9*)il2cpp_codegen_object_new(MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9_il2cpp_TypeInfo_var); MinFloatParameter__ctor_m854E3294B712BB55CBED061C73BF617FAC983AB9(L_9, (0.0f), (0.0f), (bool)0, NULL); __this->___dirtIntensity_15 = L_9; Il2CppCodeGenWriteBarrier((void**)(&__this->___dirtIntensity_15), (void*)L_9); VolumeComponent__ctor_m6A9A4A9F8E91AFC664A381409CFE117D4E0111EB(__this, NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Boolean UnityEngine.Rendering.Universal.ChannelMixer::IsActive() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ChannelMixer_IsActive_m97D6CE02EBEE84D8DA3DDB34EE6C74031B38A471 (ChannelMixer_tA7F185C8C173EE71D324ED4887EBA0B8097766B6* __this, const RuntimeMethod* method) { { // return redOutRedIn.value != 100f // || redOutGreenIn.value != 0f // || redOutBlueIn.value != 0f // || greenOutRedIn.value != 0f // || greenOutGreenIn.value != 100f // || greenOutBlueIn.value != 0f // || blueOutRedIn.value != 0f // || blueOutGreenIn.value != 0f // || blueOutBlueIn.value != 100f; ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_0 = __this->___redOutRedIn_7; float L_1; L_1 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_0); if ((!(((float)L_1) == ((float)(100.0f))))) { goto IL_00ac; } } { ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_2 = __this->___redOutGreenIn_8; float L_3; L_3 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_2); if ((!(((float)L_3) == ((float)(0.0f))))) { goto IL_00ac; } } { ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_4 = __this->___redOutBlueIn_9; float L_5; L_5 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_4); if ((!(((float)L_5) == ((float)(0.0f))))) { goto IL_00ac; } } { ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_6 = __this->___greenOutRedIn_10; float L_7; L_7 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_6); if ((!(((float)L_7) == ((float)(0.0f))))) { goto IL_00ac; } } { ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_8 = __this->___greenOutGreenIn_11; float L_9; L_9 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_8); if ((!(((float)L_9) == ((float)(100.0f))))) { goto IL_00ac; } } { ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_10 = __this->___greenOutBlueIn_12; float L_11; L_11 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_10); if ((!(((float)L_11) == ((float)(0.0f))))) { goto IL_00ac; } } { ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_12 = __this->___blueOutRedIn_13; float L_13; L_13 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_12); if ((!(((float)L_13) == ((float)(0.0f))))) { goto IL_00ac; } } { ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_14 = __this->___blueOutGreenIn_14; float L_15; L_15 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_14); if ((!(((float)L_15) == ((float)(0.0f))))) { goto IL_00ac; } } { ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_16 = __this->___blueOutBlueIn_15; float L_17; L_17 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_16); return (bool)((((int32_t)((((float)L_17) == ((float)(100.0f)))? 1 : 0)) == ((int32_t)0))? 1 : 0); } IL_00ac: { return (bool)1; } } // System.Boolean UnityEngine.Rendering.Universal.ChannelMixer::IsTileCompatible() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ChannelMixer_IsTileCompatible_mF78AE9DCD88B0058CCEEC3D863B961D1A0AA4A7F (ChannelMixer_tA7F185C8C173EE71D324ED4887EBA0B8097766B6* __this, const RuntimeMethod* method) { { // public bool IsTileCompatible() => true; return (bool)1; } } // System.Void UnityEngine.Rendering.Universal.ChannelMixer::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ChannelMixer__ctor_mF48B0BD20CB4E051C05D7D5354903F59B8695E40 (ChannelMixer_tA7F185C8C173EE71D324ED4887EBA0B8097766B6* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // public ClampedFloatParameter redOutRedIn = new ClampedFloatParameter(100f, -200f, 200f); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_0 = (ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8*)il2cpp_codegen_object_new(ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8_il2cpp_TypeInfo_var); ClampedFloatParameter__ctor_mFC9EF54EFA2A6B51F252CB98A6F6D66C768F3CE5(L_0, (100.0f), (-200.0f), (200.0f), (bool)0, NULL); __this->___redOutRedIn_7 = L_0; Il2CppCodeGenWriteBarrier((void**)(&__this->___redOutRedIn_7), (void*)L_0); // public ClampedFloatParameter redOutGreenIn = new ClampedFloatParameter(0f, -200f, 200f); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_1 = (ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8*)il2cpp_codegen_object_new(ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8_il2cpp_TypeInfo_var); ClampedFloatParameter__ctor_mFC9EF54EFA2A6B51F252CB98A6F6D66C768F3CE5(L_1, (0.0f), (-200.0f), (200.0f), (bool)0, NULL); __this->___redOutGreenIn_8 = L_1; Il2CppCodeGenWriteBarrier((void**)(&__this->___redOutGreenIn_8), (void*)L_1); // public ClampedFloatParameter redOutBlueIn = new ClampedFloatParameter(0f, -200f, 200f); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_2 = (ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8*)il2cpp_codegen_object_new(ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8_il2cpp_TypeInfo_var); ClampedFloatParameter__ctor_mFC9EF54EFA2A6B51F252CB98A6F6D66C768F3CE5(L_2, (0.0f), (-200.0f), (200.0f), (bool)0, NULL); __this->___redOutBlueIn_9 = L_2; Il2CppCodeGenWriteBarrier((void**)(&__this->___redOutBlueIn_9), (void*)L_2); // public ClampedFloatParameter greenOutRedIn = new ClampedFloatParameter(0f, -200f, 200f); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_3 = (ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8*)il2cpp_codegen_object_new(ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8_il2cpp_TypeInfo_var); ClampedFloatParameter__ctor_mFC9EF54EFA2A6B51F252CB98A6F6D66C768F3CE5(L_3, (0.0f), (-200.0f), (200.0f), (bool)0, NULL); __this->___greenOutRedIn_10 = L_3; Il2CppCodeGenWriteBarrier((void**)(&__this->___greenOutRedIn_10), (void*)L_3); // public ClampedFloatParameter greenOutGreenIn = new ClampedFloatParameter(100f, -200f, 200f); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_4 = (ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8*)il2cpp_codegen_object_new(ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8_il2cpp_TypeInfo_var); ClampedFloatParameter__ctor_mFC9EF54EFA2A6B51F252CB98A6F6D66C768F3CE5(L_4, (100.0f), (-200.0f), (200.0f), (bool)0, NULL); __this->___greenOutGreenIn_11 = L_4; Il2CppCodeGenWriteBarrier((void**)(&__this->___greenOutGreenIn_11), (void*)L_4); // public ClampedFloatParameter greenOutBlueIn = new ClampedFloatParameter(0f, -200f, 200f); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_5 = (ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8*)il2cpp_codegen_object_new(ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8_il2cpp_TypeInfo_var); ClampedFloatParameter__ctor_mFC9EF54EFA2A6B51F252CB98A6F6D66C768F3CE5(L_5, (0.0f), (-200.0f), (200.0f), (bool)0, NULL); __this->___greenOutBlueIn_12 = L_5; Il2CppCodeGenWriteBarrier((void**)(&__this->___greenOutBlueIn_12), (void*)L_5); // public ClampedFloatParameter blueOutRedIn = new ClampedFloatParameter(0f, -200f, 200f); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_6 = (ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8*)il2cpp_codegen_object_new(ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8_il2cpp_TypeInfo_var); ClampedFloatParameter__ctor_mFC9EF54EFA2A6B51F252CB98A6F6D66C768F3CE5(L_6, (0.0f), (-200.0f), (200.0f), (bool)0, NULL); __this->___blueOutRedIn_13 = L_6; Il2CppCodeGenWriteBarrier((void**)(&__this->___blueOutRedIn_13), (void*)L_6); // public ClampedFloatParameter blueOutGreenIn = new ClampedFloatParameter(0f, -200f, 200f); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_7 = (ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8*)il2cpp_codegen_object_new(ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8_il2cpp_TypeInfo_var); ClampedFloatParameter__ctor_mFC9EF54EFA2A6B51F252CB98A6F6D66C768F3CE5(L_7, (0.0f), (-200.0f), (200.0f), (bool)0, NULL); __this->___blueOutGreenIn_14 = L_7; Il2CppCodeGenWriteBarrier((void**)(&__this->___blueOutGreenIn_14), (void*)L_7); // public ClampedFloatParameter blueOutBlueIn = new ClampedFloatParameter(100f, -200f, 200f); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_8 = (ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8*)il2cpp_codegen_object_new(ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8_il2cpp_TypeInfo_var); ClampedFloatParameter__ctor_mFC9EF54EFA2A6B51F252CB98A6F6D66C768F3CE5(L_8, (100.0f), (-200.0f), (200.0f), (bool)0, NULL); __this->___blueOutBlueIn_15 = L_8; Il2CppCodeGenWriteBarrier((void**)(&__this->___blueOutBlueIn_15), (void*)L_8); VolumeComponent__ctor_m6A9A4A9F8E91AFC664A381409CFE117D4E0111EB(__this, NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Boolean UnityEngine.Rendering.Universal.ChromaticAberration::IsActive() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ChromaticAberration_IsActive_mF820F1009BB285EE1752333366C146E33F863428 (ChromaticAberration_t84EAB576773C3AD4DE77A13952B487F9DA10DA9F* __this, const RuntimeMethod* method) { { // public bool IsActive() => intensity.value > 0f; ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_0 = __this->___intensity_7; float L_1; L_1 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_0); return (bool)((((float)L_1) > ((float)(0.0f)))? 1 : 0); } } // System.Boolean UnityEngine.Rendering.Universal.ChromaticAberration::IsTileCompatible() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ChromaticAberration_IsTileCompatible_m3052619F83B4E7DAD2FDAFA4FF59460D8F3EF47F (ChromaticAberration_t84EAB576773C3AD4DE77A13952B487F9DA10DA9F* __this, const RuntimeMethod* method) { { // public bool IsTileCompatible() => false; return (bool)0; } } // System.Void UnityEngine.Rendering.Universal.ChromaticAberration::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ChromaticAberration__ctor_m6C39D0C3F9930E959776D05BFBAAD6DAE180E4EC (ChromaticAberration_t84EAB576773C3AD4DE77A13952B487F9DA10DA9F* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // public ClampedFloatParameter intensity = new ClampedFloatParameter(0f, 0f, 1f); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_0 = (ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8*)il2cpp_codegen_object_new(ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8_il2cpp_TypeInfo_var); ClampedFloatParameter__ctor_mFC9EF54EFA2A6B51F252CB98A6F6D66C768F3CE5(L_0, (0.0f), (0.0f), (1.0f), (bool)0, NULL); __this->___intensity_7 = L_0; Il2CppCodeGenWriteBarrier((void**)(&__this->___intensity_7), (void*)L_0); VolumeComponent__ctor_m6A9A4A9F8E91AFC664A381409CFE117D4E0111EB(__this, NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Boolean UnityEngine.Rendering.Universal.ColorAdjustments::IsActive() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ColorAdjustments_IsActive_m7C2A45048F5B913C61210A0164AAAC2B332AF560 (ColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeParameter_1_op_Inequality_mDDFE734CEEAD27BF3EC3216C3892E1B5390E060F_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeParameter_1_op_Inequality_mEF5DA337413DF7C9E0D703CE11D70CD72ECDA9DD_RuntimeMethod_var); s_Il2CppMethodInitialized = true; } { // return postExposure.value != 0f // || contrast.value != 0f // || colorFilter != Color.white // || hueShift != 0f // || saturation != 0f; FloatParameter_t566B623CD21B2F957A20BA790ACEF6684A712106* L_0 = __this->___postExposure_7; float L_1; L_1 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_0); if ((!(((float)L_1) == ((float)(0.0f))))) { goto IL_0059; } } { ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_2 = __this->___contrast_8; float L_3; L_3 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_2); if ((!(((float)L_3) == ((float)(0.0f))))) { goto IL_0059; } } { ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0* L_4 = __this->___colorFilter_9; Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_5; L_5 = Color_get_white_m068F5AF879B0FCA584E3693F762EA41BB65532C6_inline(NULL); bool L_6; L_6 = VolumeParameter_1_op_Inequality_mEF5DA337413DF7C9E0D703CE11D70CD72ECDA9DD(L_4, L_5, VolumeParameter_1_op_Inequality_mEF5DA337413DF7C9E0D703CE11D70CD72ECDA9DD_RuntimeMethod_var); if (L_6) { goto IL_0059; } } { ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_7 = __this->___hueShift_10; bool L_8; L_8 = VolumeParameter_1_op_Inequality_mDDFE734CEEAD27BF3EC3216C3892E1B5390E060F(L_7, (0.0f), VolumeParameter_1_op_Inequality_mDDFE734CEEAD27BF3EC3216C3892E1B5390E060F_RuntimeMethod_var); if (L_8) { goto IL_0059; } } { ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_9 = __this->___saturation_11; bool L_10; L_10 = VolumeParameter_1_op_Inequality_mDDFE734CEEAD27BF3EC3216C3892E1B5390E060F(L_9, (0.0f), VolumeParameter_1_op_Inequality_mDDFE734CEEAD27BF3EC3216C3892E1B5390E060F_RuntimeMethod_var); return L_10; } IL_0059: { return (bool)1; } } // System.Boolean UnityEngine.Rendering.Universal.ColorAdjustments::IsTileCompatible() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ColorAdjustments_IsTileCompatible_m9D69FF082BAB7A30B5DC5525A29D738016A1C6D1 (ColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86* __this, const RuntimeMethod* method) { { // public bool IsTileCompatible() => true; return (bool)1; } } // System.Void UnityEngine.Rendering.Universal.ColorAdjustments::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ColorAdjustments__ctor_m61C7C2E270DB33949DCCCEF46CA4898D78BF4115 (ColorAdjustments_t97EE64C6DB384E5F6BC48C3FA13C207E8FC87A86* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&FloatParameter_t566B623CD21B2F957A20BA790ACEF6684A712106_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // public FloatParameter postExposure = new FloatParameter(0f); FloatParameter_t566B623CD21B2F957A20BA790ACEF6684A712106* L_0 = (FloatParameter_t566B623CD21B2F957A20BA790ACEF6684A712106*)il2cpp_codegen_object_new(FloatParameter_t566B623CD21B2F957A20BA790ACEF6684A712106_il2cpp_TypeInfo_var); FloatParameter__ctor_mC453DAC155DBDF014599DD3C2A92E2653378F7AB(L_0, (0.0f), (bool)0, NULL); __this->___postExposure_7 = L_0; Il2CppCodeGenWriteBarrier((void**)(&__this->___postExposure_7), (void*)L_0); // public ClampedFloatParameter contrast = new ClampedFloatParameter(0f, -100f, 100f); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_1 = (ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8*)il2cpp_codegen_object_new(ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8_il2cpp_TypeInfo_var); ClampedFloatParameter__ctor_mFC9EF54EFA2A6B51F252CB98A6F6D66C768F3CE5(L_1, (0.0f), (-100.0f), (100.0f), (bool)0, NULL); __this->___contrast_8 = L_1; Il2CppCodeGenWriteBarrier((void**)(&__this->___contrast_8), (void*)L_1); // public ColorParameter colorFilter = new ColorParameter(Color.white, true, false, true); Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_2; L_2 = Color_get_white_m068F5AF879B0FCA584E3693F762EA41BB65532C6_inline(NULL); ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0* L_3 = (ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0*)il2cpp_codegen_object_new(ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0_il2cpp_TypeInfo_var); ColorParameter__ctor_mA9A003084B8D70C30995E95B65B29A136C66096D(L_3, L_2, (bool)1, (bool)0, (bool)1, (bool)0, NULL); __this->___colorFilter_9 = L_3; Il2CppCodeGenWriteBarrier((void**)(&__this->___colorFilter_9), (void*)L_3); // public ClampedFloatParameter hueShift = new ClampedFloatParameter(0f, -180f, 180f); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_4 = (ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8*)il2cpp_codegen_object_new(ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8_il2cpp_TypeInfo_var); ClampedFloatParameter__ctor_mFC9EF54EFA2A6B51F252CB98A6F6D66C768F3CE5(L_4, (0.0f), (-180.0f), (180.0f), (bool)0, NULL); __this->___hueShift_10 = L_4; Il2CppCodeGenWriteBarrier((void**)(&__this->___hueShift_10), (void*)L_4); // public ClampedFloatParameter saturation = new ClampedFloatParameter(0f, -100f, 100f); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_5 = (ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8*)il2cpp_codegen_object_new(ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8_il2cpp_TypeInfo_var); ClampedFloatParameter__ctor_mFC9EF54EFA2A6B51F252CB98A6F6D66C768F3CE5(L_5, (0.0f), (-100.0f), (100.0f), (bool)0, NULL); __this->___saturation_11 = L_5; Il2CppCodeGenWriteBarrier((void**)(&__this->___saturation_11), (void*)L_5); VolumeComponent__ctor_m6A9A4A9F8E91AFC664A381409CFE117D4E0111EB(__this, NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Boolean UnityEngine.Rendering.Universal.ColorCurves::IsActive() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ColorCurves_IsActive_m8211C1E0E9FE0C122BC5C5B28B50DFCFE4BC0DC3 (ColorCurves_t323CCD52F5A89EC8D3E40D949916ABE9D2ABFD94* __this, const RuntimeMethod* method) { { // public bool IsActive() => true; return (bool)1; } } // System.Boolean UnityEngine.Rendering.Universal.ColorCurves::IsTileCompatible() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ColorCurves_IsTileCompatible_m582976A6231B0BE618D8A15E1D1176477049CA96 (ColorCurves_t323CCD52F5A89EC8D3E40D949916ABE9D2ABFD94* __this, const RuntimeMethod* method) { { // public bool IsTileCompatible() => true; return (bool)1; } } // System.Void UnityEngine.Rendering.Universal.ColorCurves::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ColorCurves__ctor_m037B1B25A3C65394F60D9B2355D0013655731426 (ColorCurves_t323CCD52F5A89EC8D3E40D949916ABE9D2ABFD94* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_0; memset((&V_0), 0, sizeof(V_0)); { // public TextureCurveParameter master = new TextureCurveParameter(new TextureCurve(new[] { new Keyframe(0f, 0f, 1f, 1f), new Keyframe(1f, 1f, 1f, 1f) }, 0f, false, new Vector2(0f, 1f))); KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3* L_0 = (KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3*)(KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3*)SZArrayNew(KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3_il2cpp_TypeInfo_var, (uint32_t)2); KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3* L_1 = L_0; Keyframe_tB9C67DCBFE10C0AE9C52CB5C66E944255C9254F0 L_2; memset((&L_2), 0, sizeof(L_2)); Keyframe__ctor_m0E7D85642F12A3DAFA1768351CC7670648C41AB2((&L_2), (0.0f), (0.0f), (1.0f), (1.0f), /*hidden argument*/NULL); (L_1)->SetAtUnchecked(static_cast(0), (Keyframe_tB9C67DCBFE10C0AE9C52CB5C66E944255C9254F0)L_2); KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3* L_3 = L_1; Keyframe_tB9C67DCBFE10C0AE9C52CB5C66E944255C9254F0 L_4; memset((&L_4), 0, sizeof(L_4)); Keyframe__ctor_m0E7D85642F12A3DAFA1768351CC7670648C41AB2((&L_4), (1.0f), (1.0f), (1.0f), (1.0f), /*hidden argument*/NULL); (L_3)->SetAtUnchecked(static_cast(1), (Keyframe_tB9C67DCBFE10C0AE9C52CB5C66E944255C9254F0)L_4); Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_5; memset((&L_5), 0, sizeof(L_5)); Vector2__ctor_m9525B79969AFFE3254B303A40997A56DEEB6F548_inline((&L_5), (0.0f), (1.0f), /*hidden argument*/NULL); V_0 = L_5; TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353* L_6 = (TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353*)il2cpp_codegen_object_new(TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353_il2cpp_TypeInfo_var); TextureCurve__ctor_mEDE480C070DD74CECD663A2573F549C27566CEFF(L_6, L_3, (0.0f), (bool)0, (&V_0), NULL); TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B* L_7 = (TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B*)il2cpp_codegen_object_new(TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B_il2cpp_TypeInfo_var); TextureCurveParameter__ctor_m935E3FB0FF6318680EEF7D96081D576D5864D886(L_7, L_6, (bool)0, NULL); __this->___master_7 = L_7; Il2CppCodeGenWriteBarrier((void**)(&__this->___master_7), (void*)L_7); // public TextureCurveParameter red = new TextureCurveParameter(new TextureCurve(new[] { new Keyframe(0f, 0f, 1f, 1f), new Keyframe(1f, 1f, 1f, 1f) }, 0f, false, new Vector2(0f, 1f))); KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3* L_8 = (KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3*)(KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3*)SZArrayNew(KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3_il2cpp_TypeInfo_var, (uint32_t)2); KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3* L_9 = L_8; Keyframe_tB9C67DCBFE10C0AE9C52CB5C66E944255C9254F0 L_10; memset((&L_10), 0, sizeof(L_10)); Keyframe__ctor_m0E7D85642F12A3DAFA1768351CC7670648C41AB2((&L_10), (0.0f), (0.0f), (1.0f), (1.0f), /*hidden argument*/NULL); (L_9)->SetAtUnchecked(static_cast(0), (Keyframe_tB9C67DCBFE10C0AE9C52CB5C66E944255C9254F0)L_10); KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3* L_11 = L_9; Keyframe_tB9C67DCBFE10C0AE9C52CB5C66E944255C9254F0 L_12; memset((&L_12), 0, sizeof(L_12)); Keyframe__ctor_m0E7D85642F12A3DAFA1768351CC7670648C41AB2((&L_12), (1.0f), (1.0f), (1.0f), (1.0f), /*hidden argument*/NULL); (L_11)->SetAtUnchecked(static_cast(1), (Keyframe_tB9C67DCBFE10C0AE9C52CB5C66E944255C9254F0)L_12); Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_13; memset((&L_13), 0, sizeof(L_13)); Vector2__ctor_m9525B79969AFFE3254B303A40997A56DEEB6F548_inline((&L_13), (0.0f), (1.0f), /*hidden argument*/NULL); V_0 = L_13; TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353* L_14 = (TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353*)il2cpp_codegen_object_new(TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353_il2cpp_TypeInfo_var); TextureCurve__ctor_mEDE480C070DD74CECD663A2573F549C27566CEFF(L_14, L_11, (0.0f), (bool)0, (&V_0), NULL); TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B* L_15 = (TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B*)il2cpp_codegen_object_new(TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B_il2cpp_TypeInfo_var); TextureCurveParameter__ctor_m935E3FB0FF6318680EEF7D96081D576D5864D886(L_15, L_14, (bool)0, NULL); __this->___red_8 = L_15; Il2CppCodeGenWriteBarrier((void**)(&__this->___red_8), (void*)L_15); // public TextureCurveParameter green = new TextureCurveParameter(new TextureCurve(new[] { new Keyframe(0f, 0f, 1f, 1f), new Keyframe(1f, 1f, 1f, 1f) }, 0f, false, new Vector2(0f, 1f))); KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3* L_16 = (KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3*)(KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3*)SZArrayNew(KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3_il2cpp_TypeInfo_var, (uint32_t)2); KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3* L_17 = L_16; Keyframe_tB9C67DCBFE10C0AE9C52CB5C66E944255C9254F0 L_18; memset((&L_18), 0, sizeof(L_18)); Keyframe__ctor_m0E7D85642F12A3DAFA1768351CC7670648C41AB2((&L_18), (0.0f), (0.0f), (1.0f), (1.0f), /*hidden argument*/NULL); (L_17)->SetAtUnchecked(static_cast(0), (Keyframe_tB9C67DCBFE10C0AE9C52CB5C66E944255C9254F0)L_18); KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3* L_19 = L_17; Keyframe_tB9C67DCBFE10C0AE9C52CB5C66E944255C9254F0 L_20; memset((&L_20), 0, sizeof(L_20)); Keyframe__ctor_m0E7D85642F12A3DAFA1768351CC7670648C41AB2((&L_20), (1.0f), (1.0f), (1.0f), (1.0f), /*hidden argument*/NULL); (L_19)->SetAtUnchecked(static_cast(1), (Keyframe_tB9C67DCBFE10C0AE9C52CB5C66E944255C9254F0)L_20); Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_21; memset((&L_21), 0, sizeof(L_21)); Vector2__ctor_m9525B79969AFFE3254B303A40997A56DEEB6F548_inline((&L_21), (0.0f), (1.0f), /*hidden argument*/NULL); V_0 = L_21; TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353* L_22 = (TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353*)il2cpp_codegen_object_new(TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353_il2cpp_TypeInfo_var); TextureCurve__ctor_mEDE480C070DD74CECD663A2573F549C27566CEFF(L_22, L_19, (0.0f), (bool)0, (&V_0), NULL); TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B* L_23 = (TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B*)il2cpp_codegen_object_new(TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B_il2cpp_TypeInfo_var); TextureCurveParameter__ctor_m935E3FB0FF6318680EEF7D96081D576D5864D886(L_23, L_22, (bool)0, NULL); __this->___green_9 = L_23; Il2CppCodeGenWriteBarrier((void**)(&__this->___green_9), (void*)L_23); // public TextureCurveParameter blue = new TextureCurveParameter(new TextureCurve(new[] { new Keyframe(0f, 0f, 1f, 1f), new Keyframe(1f, 1f, 1f, 1f) }, 0f, false, new Vector2(0f, 1f))); KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3* L_24 = (KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3*)(KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3*)SZArrayNew(KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3_il2cpp_TypeInfo_var, (uint32_t)2); KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3* L_25 = L_24; Keyframe_tB9C67DCBFE10C0AE9C52CB5C66E944255C9254F0 L_26; memset((&L_26), 0, sizeof(L_26)); Keyframe__ctor_m0E7D85642F12A3DAFA1768351CC7670648C41AB2((&L_26), (0.0f), (0.0f), (1.0f), (1.0f), /*hidden argument*/NULL); (L_25)->SetAtUnchecked(static_cast(0), (Keyframe_tB9C67DCBFE10C0AE9C52CB5C66E944255C9254F0)L_26); KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3* L_27 = L_25; Keyframe_tB9C67DCBFE10C0AE9C52CB5C66E944255C9254F0 L_28; memset((&L_28), 0, sizeof(L_28)); Keyframe__ctor_m0E7D85642F12A3DAFA1768351CC7670648C41AB2((&L_28), (1.0f), (1.0f), (1.0f), (1.0f), /*hidden argument*/NULL); (L_27)->SetAtUnchecked(static_cast(1), (Keyframe_tB9C67DCBFE10C0AE9C52CB5C66E944255C9254F0)L_28); Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_29; memset((&L_29), 0, sizeof(L_29)); Vector2__ctor_m9525B79969AFFE3254B303A40997A56DEEB6F548_inline((&L_29), (0.0f), (1.0f), /*hidden argument*/NULL); V_0 = L_29; TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353* L_30 = (TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353*)il2cpp_codegen_object_new(TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353_il2cpp_TypeInfo_var); TextureCurve__ctor_mEDE480C070DD74CECD663A2573F549C27566CEFF(L_30, L_27, (0.0f), (bool)0, (&V_0), NULL); TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B* L_31 = (TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B*)il2cpp_codegen_object_new(TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B_il2cpp_TypeInfo_var); TextureCurveParameter__ctor_m935E3FB0FF6318680EEF7D96081D576D5864D886(L_31, L_30, (bool)0, NULL); __this->___blue_10 = L_31; Il2CppCodeGenWriteBarrier((void**)(&__this->___blue_10), (void*)L_31); // public TextureCurveParameter hueVsHue = new TextureCurveParameter(new TextureCurve(new Keyframe[] { }, 0.5f, true, new Vector2(0f, 1f))); KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3* L_32 = (KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3*)(KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3*)SZArrayNew(KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3_il2cpp_TypeInfo_var, (uint32_t)0); Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_33; memset((&L_33), 0, sizeof(L_33)); Vector2__ctor_m9525B79969AFFE3254B303A40997A56DEEB6F548_inline((&L_33), (0.0f), (1.0f), /*hidden argument*/NULL); V_0 = L_33; TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353* L_34 = (TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353*)il2cpp_codegen_object_new(TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353_il2cpp_TypeInfo_var); TextureCurve__ctor_mEDE480C070DD74CECD663A2573F549C27566CEFF(L_34, L_32, (0.5f), (bool)1, (&V_0), NULL); TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B* L_35 = (TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B*)il2cpp_codegen_object_new(TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B_il2cpp_TypeInfo_var); TextureCurveParameter__ctor_m935E3FB0FF6318680EEF7D96081D576D5864D886(L_35, L_34, (bool)0, NULL); __this->___hueVsHue_11 = L_35; Il2CppCodeGenWriteBarrier((void**)(&__this->___hueVsHue_11), (void*)L_35); // public TextureCurveParameter hueVsSat = new TextureCurveParameter(new TextureCurve(new Keyframe[] { }, 0.5f, true, new Vector2(0f, 1f))); KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3* L_36 = (KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3*)(KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3*)SZArrayNew(KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3_il2cpp_TypeInfo_var, (uint32_t)0); Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_37; memset((&L_37), 0, sizeof(L_37)); Vector2__ctor_m9525B79969AFFE3254B303A40997A56DEEB6F548_inline((&L_37), (0.0f), (1.0f), /*hidden argument*/NULL); V_0 = L_37; TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353* L_38 = (TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353*)il2cpp_codegen_object_new(TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353_il2cpp_TypeInfo_var); TextureCurve__ctor_mEDE480C070DD74CECD663A2573F549C27566CEFF(L_38, L_36, (0.5f), (bool)1, (&V_0), NULL); TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B* L_39 = (TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B*)il2cpp_codegen_object_new(TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B_il2cpp_TypeInfo_var); TextureCurveParameter__ctor_m935E3FB0FF6318680EEF7D96081D576D5864D886(L_39, L_38, (bool)0, NULL); __this->___hueVsSat_12 = L_39; Il2CppCodeGenWriteBarrier((void**)(&__this->___hueVsSat_12), (void*)L_39); // public TextureCurveParameter satVsSat = new TextureCurveParameter(new TextureCurve(new Keyframe[] { }, 0.5f, false, new Vector2(0f, 1f))); KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3* L_40 = (KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3*)(KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3*)SZArrayNew(KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3_il2cpp_TypeInfo_var, (uint32_t)0); Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_41; memset((&L_41), 0, sizeof(L_41)); Vector2__ctor_m9525B79969AFFE3254B303A40997A56DEEB6F548_inline((&L_41), (0.0f), (1.0f), /*hidden argument*/NULL); V_0 = L_41; TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353* L_42 = (TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353*)il2cpp_codegen_object_new(TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353_il2cpp_TypeInfo_var); TextureCurve__ctor_mEDE480C070DD74CECD663A2573F549C27566CEFF(L_42, L_40, (0.5f), (bool)0, (&V_0), NULL); TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B* L_43 = (TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B*)il2cpp_codegen_object_new(TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B_il2cpp_TypeInfo_var); TextureCurveParameter__ctor_m935E3FB0FF6318680EEF7D96081D576D5864D886(L_43, L_42, (bool)0, NULL); __this->___satVsSat_13 = L_43; Il2CppCodeGenWriteBarrier((void**)(&__this->___satVsSat_13), (void*)L_43); // public TextureCurveParameter lumVsSat = new TextureCurveParameter(new TextureCurve(new Keyframe[] { }, 0.5f, false, new Vector2(0f, 1f))); KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3* L_44 = (KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3*)(KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3*)SZArrayNew(KeyframeU5BU5D_t63250A46914A6A07B2A6689850D47D7D19D80BA3_il2cpp_TypeInfo_var, (uint32_t)0); Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_45; memset((&L_45), 0, sizeof(L_45)); Vector2__ctor_m9525B79969AFFE3254B303A40997A56DEEB6F548_inline((&L_45), (0.0f), (1.0f), /*hidden argument*/NULL); V_0 = L_45; TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353* L_46 = (TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353*)il2cpp_codegen_object_new(TextureCurve_t9F2819A32E1AC4FC20D8E83E82A4BD081C633353_il2cpp_TypeInfo_var); TextureCurve__ctor_mEDE480C070DD74CECD663A2573F549C27566CEFF(L_46, L_44, (0.5f), (bool)0, (&V_0), NULL); TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B* L_47 = (TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B*)il2cpp_codegen_object_new(TextureCurveParameter_t63F11147A91A8657921F5892E637EBA32565B59B_il2cpp_TypeInfo_var); TextureCurveParameter__ctor_m935E3FB0FF6318680EEF7D96081D576D5864D886(L_47, L_46, (bool)0, NULL); __this->___lumVsSat_14 = L_47; Il2CppCodeGenWriteBarrier((void**)(&__this->___lumVsSat_14), (void*)L_47); VolumeComponent__ctor_m6A9A4A9F8E91AFC664A381409CFE117D4E0111EB(__this, NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Boolean UnityEngine.Rendering.Universal.ColorLookup::IsActive() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ColorLookup_IsActive_m7264066E811F24C5EAEFAFB79F2110C089F2465A (ColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C* __this, const RuntimeMethod* method) { { // public bool IsActive() => contribution.value > 0f && ValidateLUT(); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_0 = __this->___contribution_8; float L_1; L_1 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_0); if ((!(((float)L_1) > ((float)(0.0f))))) { goto IL_0019; } } { bool L_2; L_2 = ColorLookup_ValidateLUT_mFABE26B854C0E69741E51D3E36144D81B848E460(__this, NULL); return L_2; } IL_0019: { return (bool)0; } } // System.Boolean UnityEngine.Rendering.Universal.ColorLookup::IsTileCompatible() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ColorLookup_IsTileCompatible_m16DFE63C22F9AC5F955D1675D977731777D19FB4 (ColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C* __this, const RuntimeMethod* method) { { // public bool IsTileCompatible() => true; return (bool)1; } } // System.Boolean UnityEngine.Rendering.Universal.ColorLookup::ValidateLUT() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ColorLookup_ValidateLUT_mFABE26B854C0E69741E51D3E36144D81B848E460 (ColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GraphicsFormatUtility_t3DAD8CAC84EA38F28613F98184F871773CB282FD_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* V_0 = NULL; int32_t V_1 = 0; bool V_2 = false; Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* V_3 = NULL; RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* V_4 = NULL; Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* V_5 = NULL; bool G_B10_0 = false; bool G_B9_0 = false; int32_t G_B11_0 = 0; bool G_B11_1 = false; bool G_B15_0 = false; bool G_B13_0 = false; bool G_B14_0 = false; int32_t G_B16_0 = 0; bool G_B16_1 = false; { // var asset = UniversalRenderPipeline.asset; il2cpp_codegen_runtime_class_init_inline(UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var); UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* L_0; L_0 = UniversalRenderPipeline_get_asset_mCDEF564C748A6FE271F3749C82ECA64D0F6DE9E9(NULL); V_0 = L_0; // if (asset == null || texture.value == null) UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* L_1 = V_0; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_2; L_2 = Object_op_Equality_mB6120F782D83091EF56A198FCEBCF066DB4A9605(L_1, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); if (L_2) { goto IL_0022; } } { TextureParameter_t8989581983DE4A463CBB1A19F90D9E27BF7EC28A* L_3 = __this->___texture_7; Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_4; L_4 = VirtualFuncInvoker0< Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_3); il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_5; L_5 = Object_op_Equality_mB6120F782D83091EF56A198FCEBCF066DB4A9605(L_4, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); if (!L_5) { goto IL_0024; } } IL_0022: { // return false; return (bool)0; } IL_0024: { // int lutSize = asset.colorGradingLutSize; UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* L_6 = V_0; int32_t L_7; L_7 = UniversalRenderPipelineAsset_get_colorGradingLutSize_m7F77F04EC9DE49B60F0450703D8E078EE4381F51_inline(L_6, NULL); V_1 = L_7; // if (texture.value.height != lutSize) TextureParameter_t8989581983DE4A463CBB1A19F90D9E27BF7EC28A* L_8 = __this->___texture_7; Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_9; L_9 = VirtualFuncInvoker0< Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_8); int32_t L_10; L_10 = VirtualFuncInvoker0< int32_t >::Invoke(7 /* System.Int32 UnityEngine.Texture::get_height() */, L_9); int32_t L_11 = V_1; if ((((int32_t)L_10) == ((int32_t)L_11))) { goto IL_0040; } } { // return false; return (bool)0; } IL_0040: { // bool valid = false; V_2 = (bool)0; // switch (texture.value) TextureParameter_t8989581983DE4A463CBB1A19F90D9E27BF7EC28A* L_12 = __this->___texture_7; Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_13; L_13 = VirtualFuncInvoker0< Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_12); V_5 = L_13; Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_14 = V_5; V_3 = ((Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4*)IsInstSealed((RuntimeObject*)L_14, Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4_il2cpp_TypeInfo_var)); Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* L_15 = V_3; if (L_15) { goto IL_0069; } } { Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_16 = V_5; V_4 = ((RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27*)IsInstClass((RuntimeObject*)L_16, RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27_il2cpp_TypeInfo_var)); RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_17 = V_4; if (L_17) { goto IL_008a; } } { goto IL_00b0; } IL_0069: { // valid |= t.width == lutSize * lutSize // && !GraphicsFormatUtility.IsSRGBFormat(t.graphicsFormat); bool L_18 = V_2; Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* L_19 = V_3; int32_t L_20; L_20 = VirtualFuncInvoker0< int32_t >::Invoke(5 /* System.Int32 UnityEngine.Texture::get_width() */, L_19); int32_t L_21 = V_1; int32_t L_22 = V_1; G_B9_0 = L_18; if ((!(((uint32_t)L_20) == ((uint32_t)((int32_t)il2cpp_codegen_multiply(L_21, L_22)))))) { G_B10_0 = L_18; goto IL_0085; } } { Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* L_23 = V_3; int32_t L_24; L_24 = VirtualFuncInvoker0< int32_t >::Invoke(4 /* UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Texture::get_graphicsFormat() */, L_23); il2cpp_codegen_runtime_class_init_inline(GraphicsFormatUtility_t3DAD8CAC84EA38F28613F98184F871773CB282FD_il2cpp_TypeInfo_var); bool L_25; L_25 = GraphicsFormatUtility_IsSRGBFormat_mF3A393D43D68789A16087FF64CA2C050A8485C53(L_24, NULL); G_B11_0 = ((((int32_t)L_25) == ((int32_t)0))? 1 : 0); G_B11_1 = G_B9_0; goto IL_0086; } IL_0085: { G_B11_0 = 0; G_B11_1 = G_B10_0; } IL_0086: { V_2 = (bool)((int32_t)((int32_t)G_B11_1|G_B11_0)); // break; goto IL_00b0; } IL_008a: { // valid |= rt.dimension == TextureDimension.Tex2D // && rt.width == lutSize * lutSize // && !rt.sRGB; bool L_26 = V_2; RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_27 = V_4; int32_t L_28; L_28 = VirtualFuncInvoker0< int32_t >::Invoke(9 /* UnityEngine.Rendering.TextureDimension UnityEngine.Texture::get_dimension() */, L_27); G_B13_0 = L_26; if ((!(((uint32_t)L_28) == ((uint32_t)2)))) { G_B15_0 = L_26; goto IL_00ad; } } { RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_29 = V_4; int32_t L_30; L_30 = VirtualFuncInvoker0< int32_t >::Invoke(5 /* System.Int32 UnityEngine.Texture::get_width() */, L_29); int32_t L_31 = V_1; int32_t L_32 = V_1; G_B14_0 = G_B13_0; if ((!(((uint32_t)L_30) == ((uint32_t)((int32_t)il2cpp_codegen_multiply(L_31, L_32)))))) { G_B15_0 = G_B13_0; goto IL_00ad; } } { RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_33 = V_4; bool L_34; L_34 = RenderTexture_get_sRGB_m84B7CD257050BA42363E9D1562AFEF2854BB4E04(L_33, NULL); G_B16_0 = ((((int32_t)L_34) == ((int32_t)0))? 1 : 0); G_B16_1 = G_B14_0; goto IL_00ae; } IL_00ad: { G_B16_0 = 0; G_B16_1 = G_B15_0; } IL_00ae: { V_2 = (bool)((int32_t)((int32_t)G_B16_1|G_B16_0)); } IL_00b0: { // return valid; bool L_35 = V_2; return L_35; } } // System.Void UnityEngine.Rendering.Universal.ColorLookup::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ColorLookup__ctor_mBACAC36EE8D93EFE5F391EF7F8399A642EAA9ACE (ColorLookup_t01A600A6D30CFBF1BA4A82FE2C2E97586B5D393C* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&TextureParameter_t8989581983DE4A463CBB1A19F90D9E27BF7EC28A_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // public TextureParameter texture = new TextureParameter(null); TextureParameter_t8989581983DE4A463CBB1A19F90D9E27BF7EC28A* L_0 = (TextureParameter_t8989581983DE4A463CBB1A19F90D9E27BF7EC28A*)il2cpp_codegen_object_new(TextureParameter_t8989581983DE4A463CBB1A19F90D9E27BF7EC28A_il2cpp_TypeInfo_var); TextureParameter__ctor_m5756E1DFAB73C37D64AA6CA329F6D1C55971A71A(L_0, (Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700*)NULL, (bool)0, NULL); __this->___texture_7 = L_0; Il2CppCodeGenWriteBarrier((void**)(&__this->___texture_7), (void*)L_0); // public ClampedFloatParameter contribution = new ClampedFloatParameter(1f, 0f, 1f); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_1 = (ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8*)il2cpp_codegen_object_new(ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8_il2cpp_TypeInfo_var); ClampedFloatParameter__ctor_mFC9EF54EFA2A6B51F252CB98A6F6D66C768F3CE5(L_1, (1.0f), (0.0f), (1.0f), (bool)0, NULL); __this->___contribution_8 = L_1; Il2CppCodeGenWriteBarrier((void**)(&__this->___contribution_8), (void*)L_1); VolumeComponent__ctor_m6A9A4A9F8E91AFC664A381409CFE117D4E0111EB(__this, NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Boolean UnityEngine.Rendering.Universal.DepthOfField::IsActive() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool DepthOfField_IsActive_mAEEBA8A02BC313AA621C4C197CF4A8A0A7352C0E (DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* __this, const RuntimeMethod* method) { { // if (mode.value == DepthOfFieldMode.Off || SystemInfo.graphicsShaderLevel < 35) DepthOfFieldModeParameter_t2AC87B0A41A5C9BB872A9E9D7913C262F9DA4E26* L_0 = __this->___mode_7; int32_t L_1; L_1 = VirtualFuncInvoker0< int32_t >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_0); if (!L_1) { goto IL_0016; } } { int32_t L_2; L_2 = SystemInfo_get_graphicsShaderLevel_m9E6B001FA80EFBFC92EF4E7440AE64828B15070F(NULL); if ((((int32_t)L_2) >= ((int32_t)((int32_t)35)))) { goto IL_0018; } } IL_0016: { // return false; return (bool)0; } IL_0018: { // return mode.value != DepthOfFieldMode.Gaussian || SystemInfo.supportedRenderTargetCount > 1; DepthOfFieldModeParameter_t2AC87B0A41A5C9BB872A9E9D7913C262F9DA4E26* L_3 = __this->___mode_7; int32_t L_4; L_4 = VirtualFuncInvoker0< int32_t >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_3); if ((!(((uint32_t)L_4) == ((uint32_t)1)))) { goto IL_002f; } } { int32_t L_5; L_5 = SystemInfo_get_supportedRenderTargetCount_mA8696B2D9AB343F9D04B0F4F14A4A1F7098DBC34(NULL); return (bool)((((int32_t)L_5) > ((int32_t)1))? 1 : 0); } IL_002f: { return (bool)1; } } // System.Boolean UnityEngine.Rendering.Universal.DepthOfField::IsTileCompatible() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool DepthOfField_IsTileCompatible_mF48A52D3DBADE34C6C5C66856C5DDD64829C851C (DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* __this, const RuntimeMethod* method) { { // public bool IsTileCompatible() => false; return (bool)0; } } // System.Void UnityEngine.Rendering.Universal.DepthOfField::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthOfField__ctor_mF8B90B2FA63410322D442EC0E4F05AEAD17259CE (DepthOfField_t7CFE75BDAF1877EF64F50E70D621A893CF3637EF* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&BoolParameter_tAA460C5A72ADBDDB4519BFF0BA040EC202E14E95_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ClampedIntParameter_tAF77FC44E522B137734644AE2E3F702580033B8E_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DepthOfFieldModeParameter_t2AC87B0A41A5C9BB872A9E9D7913C262F9DA4E26_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // public DepthOfFieldModeParameter mode = new DepthOfFieldModeParameter(DepthOfFieldMode.Off); DepthOfFieldModeParameter_t2AC87B0A41A5C9BB872A9E9D7913C262F9DA4E26* L_0 = (DepthOfFieldModeParameter_t2AC87B0A41A5C9BB872A9E9D7913C262F9DA4E26*)il2cpp_codegen_object_new(DepthOfFieldModeParameter_t2AC87B0A41A5C9BB872A9E9D7913C262F9DA4E26_il2cpp_TypeInfo_var); DepthOfFieldModeParameter__ctor_m3D6F303151E31211C78C772D942510279BB77246(L_0, 0, (bool)0, NULL); __this->___mode_7 = L_0; Il2CppCodeGenWriteBarrier((void**)(&__this->___mode_7), (void*)L_0); // public MinFloatParameter gaussianStart = new MinFloatParameter(10f, 0f); MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* L_1 = (MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9*)il2cpp_codegen_object_new(MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9_il2cpp_TypeInfo_var); MinFloatParameter__ctor_m854E3294B712BB55CBED061C73BF617FAC983AB9(L_1, (10.0f), (0.0f), (bool)0, NULL); __this->___gaussianStart_8 = L_1; Il2CppCodeGenWriteBarrier((void**)(&__this->___gaussianStart_8), (void*)L_1); // public MinFloatParameter gaussianEnd = new MinFloatParameter(30f, 0f); MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* L_2 = (MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9*)il2cpp_codegen_object_new(MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9_il2cpp_TypeInfo_var); MinFloatParameter__ctor_m854E3294B712BB55CBED061C73BF617FAC983AB9(L_2, (30.0f), (0.0f), (bool)0, NULL); __this->___gaussianEnd_9 = L_2; Il2CppCodeGenWriteBarrier((void**)(&__this->___gaussianEnd_9), (void*)L_2); // public ClampedFloatParameter gaussianMaxRadius = new ClampedFloatParameter(1f, 0.5f, 1.5f); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_3 = (ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8*)il2cpp_codegen_object_new(ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8_il2cpp_TypeInfo_var); ClampedFloatParameter__ctor_mFC9EF54EFA2A6B51F252CB98A6F6D66C768F3CE5(L_3, (1.0f), (0.5f), (1.5f), (bool)0, NULL); __this->___gaussianMaxRadius_10 = L_3; Il2CppCodeGenWriteBarrier((void**)(&__this->___gaussianMaxRadius_10), (void*)L_3); // public BoolParameter highQualitySampling = new BoolParameter(false); BoolParameter_tAA460C5A72ADBDDB4519BFF0BA040EC202E14E95* L_4 = (BoolParameter_tAA460C5A72ADBDDB4519BFF0BA040EC202E14E95*)il2cpp_codegen_object_new(BoolParameter_tAA460C5A72ADBDDB4519BFF0BA040EC202E14E95_il2cpp_TypeInfo_var); BoolParameter__ctor_m2355BE07CF2E06B525D26161B1E0C357CE772190(L_4, (bool)0, (bool)0, NULL); __this->___highQualitySampling_11 = L_4; Il2CppCodeGenWriteBarrier((void**)(&__this->___highQualitySampling_11), (void*)L_4); // public MinFloatParameter focusDistance = new MinFloatParameter(10f, 0.1f); MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* L_5 = (MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9*)il2cpp_codegen_object_new(MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9_il2cpp_TypeInfo_var); MinFloatParameter__ctor_m854E3294B712BB55CBED061C73BF617FAC983AB9(L_5, (10.0f), (0.100000001f), (bool)0, NULL); __this->___focusDistance_12 = L_5; Il2CppCodeGenWriteBarrier((void**)(&__this->___focusDistance_12), (void*)L_5); // public ClampedFloatParameter aperture = new ClampedFloatParameter(5.6f, 1f, 32f); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_6 = (ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8*)il2cpp_codegen_object_new(ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8_il2cpp_TypeInfo_var); ClampedFloatParameter__ctor_mFC9EF54EFA2A6B51F252CB98A6F6D66C768F3CE5(L_6, (5.5999999f), (1.0f), (32.0f), (bool)0, NULL); __this->___aperture_13 = L_6; Il2CppCodeGenWriteBarrier((void**)(&__this->___aperture_13), (void*)L_6); // public ClampedFloatParameter focalLength = new ClampedFloatParameter(50f, 1f, 300f); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_7 = (ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8*)il2cpp_codegen_object_new(ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8_il2cpp_TypeInfo_var); ClampedFloatParameter__ctor_mFC9EF54EFA2A6B51F252CB98A6F6D66C768F3CE5(L_7, (50.0f), (1.0f), (300.0f), (bool)0, NULL); __this->___focalLength_14 = L_7; Il2CppCodeGenWriteBarrier((void**)(&__this->___focalLength_14), (void*)L_7); // public ClampedIntParameter bladeCount = new ClampedIntParameter(5, 3, 9); ClampedIntParameter_tAF77FC44E522B137734644AE2E3F702580033B8E* L_8 = (ClampedIntParameter_tAF77FC44E522B137734644AE2E3F702580033B8E*)il2cpp_codegen_object_new(ClampedIntParameter_tAF77FC44E522B137734644AE2E3F702580033B8E_il2cpp_TypeInfo_var); ClampedIntParameter__ctor_mF0B73AD8EF805C194DCE64ED205B9968D58BA6D6(L_8, 5, 3, ((int32_t)9), (bool)0, NULL); __this->___bladeCount_15 = L_8; Il2CppCodeGenWriteBarrier((void**)(&__this->___bladeCount_15), (void*)L_8); // public ClampedFloatParameter bladeCurvature = new ClampedFloatParameter(1f, 0f, 1f); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_9 = (ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8*)il2cpp_codegen_object_new(ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8_il2cpp_TypeInfo_var); ClampedFloatParameter__ctor_mFC9EF54EFA2A6B51F252CB98A6F6D66C768F3CE5(L_9, (1.0f), (0.0f), (1.0f), (bool)0, NULL); __this->___bladeCurvature_16 = L_9; Il2CppCodeGenWriteBarrier((void**)(&__this->___bladeCurvature_16), (void*)L_9); // public ClampedFloatParameter bladeRotation = new ClampedFloatParameter(0f, -180f, 180f); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_10 = (ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8*)il2cpp_codegen_object_new(ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8_il2cpp_TypeInfo_var); ClampedFloatParameter__ctor_mFC9EF54EFA2A6B51F252CB98A6F6D66C768F3CE5(L_10, (0.0f), (-180.0f), (180.0f), (bool)0, NULL); __this->___bladeRotation_17 = L_10; Il2CppCodeGenWriteBarrier((void**)(&__this->___bladeRotation_17), (void*)L_10); VolumeComponent__ctor_m6A9A4A9F8E91AFC664A381409CFE117D4E0111EB(__this, NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rendering.Universal.DepthOfFieldModeParameter::.ctor(UnityEngine.Rendering.Universal.DepthOfFieldMode,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthOfFieldModeParameter__ctor_m3D6F303151E31211C78C772D942510279BB77246 (DepthOfFieldModeParameter_t2AC87B0A41A5C9BB872A9E9D7913C262F9DA4E26* __this, int32_t ___value0, bool ___overrideState1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeParameter_1__ctor_m54D1D118963E581D573973F12D70E4A9F2C54B93_RuntimeMethod_var); s_Il2CppMethodInitialized = true; } { // public sealed class DepthOfFieldModeParameter : VolumeParameter { public DepthOfFieldModeParameter(DepthOfFieldMode value, bool overrideState = false) : base(value, overrideState) { } } int32_t L_0 = ___value0; bool L_1 = ___overrideState1; VolumeParameter_1__ctor_m54D1D118963E581D573973F12D70E4A9F2C54B93(__this, L_0, L_1, VolumeParameter_1__ctor_m54D1D118963E581D573973F12D70E4A9F2C54B93_RuntimeMethod_var); // public sealed class DepthOfFieldModeParameter : VolumeParameter { public DepthOfFieldModeParameter(DepthOfFieldMode value, bool overrideState = false) : base(value, overrideState) { } } return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Boolean UnityEngine.Rendering.Universal.FilmGrain::IsActive() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool FilmGrain_IsActive_m9251CA64E6E5E1FB8609260F85CEB07BA04B4BA9 (FilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // public bool IsActive() => intensity.value > 0f && (type.value != FilmGrainLookup.Custom || texture.value != null); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_0 = __this->___intensity_8; float L_1; L_1 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_0); if ((!(((float)L_1) > ((float)(0.0f))))) { goto IL_0035; } } { FilmGrainLookupParameter_tDF3F944D7FECD6E33C773117CA937AE2420F4C6F* L_2 = __this->___type_7; int32_t L_3; L_3 = VirtualFuncInvoker0< int32_t >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_2); if ((!(((uint32_t)L_3) == ((uint32_t)((int32_t)10))))) { goto IL_0033; } } { NoInterpTextureParameter_tC99FB0FE7B2B1D94AE407F612730FC05204C1478* L_4 = __this->___texture_10; Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_5; L_5 = VirtualFuncInvoker0< Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_4); il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_6; L_6 = Object_op_Inequality_mD0BE578448EAA61948F25C32F8DD55AB1F778602(L_5, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); return L_6; } IL_0033: { return (bool)1; } IL_0035: { return (bool)0; } } // System.Boolean UnityEngine.Rendering.Universal.FilmGrain::IsTileCompatible() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool FilmGrain_IsTileCompatible_mB430C9F50CEE7B8EB3BFEC2CDC22155EE7CD0363 (FilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172* __this, const RuntimeMethod* method) { { // public bool IsTileCompatible() => true; return (bool)1; } } // System.Void UnityEngine.Rendering.Universal.FilmGrain::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FilmGrain__ctor_mA61748D2CCE73CB5F79F945F8737AACBFDD52A43 (FilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&FilmGrainLookupParameter_tDF3F944D7FECD6E33C773117CA937AE2420F4C6F_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NoInterpTextureParameter_tC99FB0FE7B2B1D94AE407F612730FC05204C1478_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // public FilmGrainLookupParameter type = new FilmGrainLookupParameter(FilmGrainLookup.Thin1); FilmGrainLookupParameter_tDF3F944D7FECD6E33C773117CA937AE2420F4C6F* L_0 = (FilmGrainLookupParameter_tDF3F944D7FECD6E33C773117CA937AE2420F4C6F*)il2cpp_codegen_object_new(FilmGrainLookupParameter_tDF3F944D7FECD6E33C773117CA937AE2420F4C6F_il2cpp_TypeInfo_var); FilmGrainLookupParameter__ctor_m7A78F9E11FEC94B3E3060BA0ABFB4DB25EA03657(L_0, 0, (bool)0, NULL); __this->___type_7 = L_0; Il2CppCodeGenWriteBarrier((void**)(&__this->___type_7), (void*)L_0); // public ClampedFloatParameter intensity = new ClampedFloatParameter(0f, 0f, 1f); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_1 = (ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8*)il2cpp_codegen_object_new(ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8_il2cpp_TypeInfo_var); ClampedFloatParameter__ctor_mFC9EF54EFA2A6B51F252CB98A6F6D66C768F3CE5(L_1, (0.0f), (0.0f), (1.0f), (bool)0, NULL); __this->___intensity_8 = L_1; Il2CppCodeGenWriteBarrier((void**)(&__this->___intensity_8), (void*)L_1); // public ClampedFloatParameter response = new ClampedFloatParameter(0.8f, 0f, 1f); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_2 = (ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8*)il2cpp_codegen_object_new(ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8_il2cpp_TypeInfo_var); ClampedFloatParameter__ctor_mFC9EF54EFA2A6B51F252CB98A6F6D66C768F3CE5(L_2, (0.800000012f), (0.0f), (1.0f), (bool)0, NULL); __this->___response_9 = L_2; Il2CppCodeGenWriteBarrier((void**)(&__this->___response_9), (void*)L_2); // public NoInterpTextureParameter texture = new NoInterpTextureParameter(null); NoInterpTextureParameter_tC99FB0FE7B2B1D94AE407F612730FC05204C1478* L_3 = (NoInterpTextureParameter_tC99FB0FE7B2B1D94AE407F612730FC05204C1478*)il2cpp_codegen_object_new(NoInterpTextureParameter_tC99FB0FE7B2B1D94AE407F612730FC05204C1478_il2cpp_TypeInfo_var); NoInterpTextureParameter__ctor_mAE3B412887E5CDE015065A6B6E0F3E78F8106E88(L_3, (Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700*)NULL, (bool)0, NULL); __this->___texture_10 = L_3; Il2CppCodeGenWriteBarrier((void**)(&__this->___texture_10), (void*)L_3); VolumeComponent__ctor_m6A9A4A9F8E91AFC664A381409CFE117D4E0111EB(__this, NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rendering.Universal.FilmGrainLookupParameter::.ctor(UnityEngine.Rendering.Universal.FilmGrainLookup,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FilmGrainLookupParameter__ctor_m7A78F9E11FEC94B3E3060BA0ABFB4DB25EA03657 (FilmGrainLookupParameter_tDF3F944D7FECD6E33C773117CA937AE2420F4C6F* __this, int32_t ___value0, bool ___overrideState1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeParameter_1__ctor_mEC987CA490935C814EA06FCD29D365594AF4B13B_RuntimeMethod_var); s_Il2CppMethodInitialized = true; } { // public sealed class FilmGrainLookupParameter : VolumeParameter { public FilmGrainLookupParameter(FilmGrainLookup value, bool overrideState = false) : base(value, overrideState) { } } int32_t L_0 = ___value0; bool L_1 = ___overrideState1; VolumeParameter_1__ctor_mEC987CA490935C814EA06FCD29D365594AF4B13B(__this, L_0, L_1, VolumeParameter_1__ctor_mEC987CA490935C814EA06FCD29D365594AF4B13B_RuntimeMethod_var); // public sealed class FilmGrainLookupParameter : VolumeParameter { public FilmGrainLookupParameter(FilmGrainLookup value, bool overrideState = false) : base(value, overrideState) { } } return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Boolean UnityEngine.Rendering.Universal.LensDistortion::IsActive() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool LensDistortion_IsActive_m777DA00296A34FFEC72C43157037C06F62B406AE (LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6* __this, const RuntimeMethod* method) { { // return Mathf.Abs(intensity.value) > 0 // && (xMultiplier.value > 0f || yMultiplier.value > 0f); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_0 = __this->___intensity_7; float L_1; L_1 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_0); float L_2; L_2 = fabsf(L_1); if ((!(((float)L_2) > ((float)(0.0f))))) { goto IL_003e; } } { ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_3 = __this->___xMultiplier_8; float L_4; L_4 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_3); if ((((float)L_4) > ((float)(0.0f)))) { goto IL_003c; } } { ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_5 = __this->___yMultiplier_9; float L_6; L_6 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_5); return (bool)((((float)L_6) > ((float)(0.0f)))? 1 : 0); } IL_003c: { return (bool)1; } IL_003e: { return (bool)0; } } // System.Boolean UnityEngine.Rendering.Universal.LensDistortion::IsTileCompatible() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool LensDistortion_IsTileCompatible_m1AE04BB6CC1A991A7E454318CC2F6E26551C4825 (LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6* __this, const RuntimeMethod* method) { { // public bool IsTileCompatible() => false; return (bool)0; } } // System.Void UnityEngine.Rendering.Universal.LensDistortion::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void LensDistortion__ctor_m21B937540018EE870F552A48940BD66D6ABF3708 (LensDistortion_t54FF310512B37DD2D9DBEEF9DA9DDF1F0A2082C6* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Vector2Parameter_tA29C9FAC53EDB2E0996430A461F9CC59B6C4288A_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // public ClampedFloatParameter intensity = new ClampedFloatParameter(0f, -1f, 1f); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_0 = (ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8*)il2cpp_codegen_object_new(ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8_il2cpp_TypeInfo_var); ClampedFloatParameter__ctor_mFC9EF54EFA2A6B51F252CB98A6F6D66C768F3CE5(L_0, (0.0f), (-1.0f), (1.0f), (bool)0, NULL); __this->___intensity_7 = L_0; Il2CppCodeGenWriteBarrier((void**)(&__this->___intensity_7), (void*)L_0); // public ClampedFloatParameter xMultiplier = new ClampedFloatParameter(1f, 0f, 1f); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_1 = (ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8*)il2cpp_codegen_object_new(ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8_il2cpp_TypeInfo_var); ClampedFloatParameter__ctor_mFC9EF54EFA2A6B51F252CB98A6F6D66C768F3CE5(L_1, (1.0f), (0.0f), (1.0f), (bool)0, NULL); __this->___xMultiplier_8 = L_1; Il2CppCodeGenWriteBarrier((void**)(&__this->___xMultiplier_8), (void*)L_1); // public ClampedFloatParameter yMultiplier = new ClampedFloatParameter(1f, 0f, 1f); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_2 = (ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8*)il2cpp_codegen_object_new(ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8_il2cpp_TypeInfo_var); ClampedFloatParameter__ctor_mFC9EF54EFA2A6B51F252CB98A6F6D66C768F3CE5(L_2, (1.0f), (0.0f), (1.0f), (bool)0, NULL); __this->___yMultiplier_9 = L_2; Il2CppCodeGenWriteBarrier((void**)(&__this->___yMultiplier_9), (void*)L_2); // public Vector2Parameter center = new Vector2Parameter(new Vector2(0.5f, 0.5f)); Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_3; memset((&L_3), 0, sizeof(L_3)); Vector2__ctor_m9525B79969AFFE3254B303A40997A56DEEB6F548_inline((&L_3), (0.5f), (0.5f), /*hidden argument*/NULL); Vector2Parameter_tA29C9FAC53EDB2E0996430A461F9CC59B6C4288A* L_4 = (Vector2Parameter_tA29C9FAC53EDB2E0996430A461F9CC59B6C4288A*)il2cpp_codegen_object_new(Vector2Parameter_tA29C9FAC53EDB2E0996430A461F9CC59B6C4288A_il2cpp_TypeInfo_var); Vector2Parameter__ctor_m34C59043C7CB4CCF438E61F1F50D81F15E4FE4B6(L_4, L_3, (bool)0, NULL); __this->___center_10 = L_4; Il2CppCodeGenWriteBarrier((void**)(&__this->___center_10), (void*)L_4); // public ClampedFloatParameter scale = new ClampedFloatParameter(1f, 0.01f, 5f); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_5 = (ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8*)il2cpp_codegen_object_new(ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8_il2cpp_TypeInfo_var); ClampedFloatParameter__ctor_mFC9EF54EFA2A6B51F252CB98A6F6D66C768F3CE5(L_5, (1.0f), (0.00999999978f), (5.0f), (bool)0, NULL); __this->___scale_11 = L_5; Il2CppCodeGenWriteBarrier((void**)(&__this->___scale_11), (void*)L_5); VolumeComponent__ctor_m6A9A4A9F8E91AFC664A381409CFE117D4E0111EB(__this, NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Boolean UnityEngine.Rendering.Universal.LiftGammaGain::IsActive() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool LiftGammaGain_IsActive_m171F5D100F42170415508B4C5ACDC43391F9B875 (LiftGammaGain_tCE44DE6A0AD9C3021625454489C765437B9ADF3D* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeParameter_1_op_Inequality_m685347981E02681312B983337E84845405441AB8_RuntimeMethod_var); s_Il2CppMethodInitialized = true; } Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_0; memset((&V_0), 0, sizeof(V_0)); { // var defaultState = new Vector4(1f, 1f, 1f, 0f); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&V_0), (1.0f), (1.0f), (1.0f), (0.0f), NULL); // return lift != defaultState // || gamma != defaultState // || gain != defaultState; Vector4Parameter_tF8B5631FA0DEBAE0FB7684D912F3994E22737C51* L_0 = __this->___lift_7; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_1 = V_0; bool L_2; L_2 = VolumeParameter_1_op_Inequality_m685347981E02681312B983337E84845405441AB8(L_0, L_1, VolumeParameter_1_op_Inequality_m685347981E02681312B983337E84845405441AB8_RuntimeMethod_var); if (L_2) { goto IL_0044; } } { Vector4Parameter_tF8B5631FA0DEBAE0FB7684D912F3994E22737C51* L_3 = __this->___gamma_8; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_4 = V_0; bool L_5; L_5 = VolumeParameter_1_op_Inequality_m685347981E02681312B983337E84845405441AB8(L_3, L_4, VolumeParameter_1_op_Inequality_m685347981E02681312B983337E84845405441AB8_RuntimeMethod_var); if (L_5) { goto IL_0044; } } { Vector4Parameter_tF8B5631FA0DEBAE0FB7684D912F3994E22737C51* L_6 = __this->___gain_9; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_7 = V_0; bool L_8; L_8 = VolumeParameter_1_op_Inequality_m685347981E02681312B983337E84845405441AB8(L_6, L_7, VolumeParameter_1_op_Inequality_m685347981E02681312B983337E84845405441AB8_RuntimeMethod_var); return L_8; } IL_0044: { return (bool)1; } } // System.Boolean UnityEngine.Rendering.Universal.LiftGammaGain::IsTileCompatible() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool LiftGammaGain_IsTileCompatible_m21D527FE108D862DA1503E293328ED77B832002E (LiftGammaGain_tCE44DE6A0AD9C3021625454489C765437B9ADF3D* __this, const RuntimeMethod* method) { { // public bool IsTileCompatible() => true; return (bool)1; } } // System.Void UnityEngine.Rendering.Universal.LiftGammaGain::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void LiftGammaGain__ctor_m319A056780A453BECADD80B4D863853C6495F932 (LiftGammaGain_tCE44DE6A0AD9C3021625454489C765437B9ADF3D* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Vector4Parameter_tF8B5631FA0DEBAE0FB7684D912F3994E22737C51_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // public Vector4Parameter lift = new Vector4Parameter(new Vector4(1f, 1f, 1f, 0f)); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_0; memset((&L_0), 0, sizeof(L_0)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_0), (1.0f), (1.0f), (1.0f), (0.0f), /*hidden argument*/NULL); Vector4Parameter_tF8B5631FA0DEBAE0FB7684D912F3994E22737C51* L_1 = (Vector4Parameter_tF8B5631FA0DEBAE0FB7684D912F3994E22737C51*)il2cpp_codegen_object_new(Vector4Parameter_tF8B5631FA0DEBAE0FB7684D912F3994E22737C51_il2cpp_TypeInfo_var); Vector4Parameter__ctor_m741CC228E74AF9EA20C77D6209BDF264F2C17452(L_1, L_0, (bool)0, NULL); __this->___lift_7 = L_1; Il2CppCodeGenWriteBarrier((void**)(&__this->___lift_7), (void*)L_1); // public Vector4Parameter gamma = new Vector4Parameter(new Vector4(1f, 1f, 1f, 0f)); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_2; memset((&L_2), 0, sizeof(L_2)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_2), (1.0f), (1.0f), (1.0f), (0.0f), /*hidden argument*/NULL); Vector4Parameter_tF8B5631FA0DEBAE0FB7684D912F3994E22737C51* L_3 = (Vector4Parameter_tF8B5631FA0DEBAE0FB7684D912F3994E22737C51*)il2cpp_codegen_object_new(Vector4Parameter_tF8B5631FA0DEBAE0FB7684D912F3994E22737C51_il2cpp_TypeInfo_var); Vector4Parameter__ctor_m741CC228E74AF9EA20C77D6209BDF264F2C17452(L_3, L_2, (bool)0, NULL); __this->___gamma_8 = L_3; Il2CppCodeGenWriteBarrier((void**)(&__this->___gamma_8), (void*)L_3); // public Vector4Parameter gain = new Vector4Parameter(new Vector4(1f, 1f, 1f, 0f)); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_4; memset((&L_4), 0, sizeof(L_4)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_4), (1.0f), (1.0f), (1.0f), (0.0f), /*hidden argument*/NULL); Vector4Parameter_tF8B5631FA0DEBAE0FB7684D912F3994E22737C51* L_5 = (Vector4Parameter_tF8B5631FA0DEBAE0FB7684D912F3994E22737C51*)il2cpp_codegen_object_new(Vector4Parameter_tF8B5631FA0DEBAE0FB7684D912F3994E22737C51_il2cpp_TypeInfo_var); Vector4Parameter__ctor_m741CC228E74AF9EA20C77D6209BDF264F2C17452(L_5, L_4, (bool)0, NULL); __this->___gain_9 = L_5; Il2CppCodeGenWriteBarrier((void**)(&__this->___gain_9), (void*)L_5); VolumeComponent__ctor_m6A9A4A9F8E91AFC664A381409CFE117D4E0111EB(__this, NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Boolean UnityEngine.Rendering.Universal.MotionBlur::IsActive() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool MotionBlur_IsActive_mB06475DA53BAABEA9E9D53D0DA4CC4117E8C9768 (MotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161* __this, const RuntimeMethod* method) { { // public bool IsActive() => intensity.value > 0f && mode.value == MotionBlurMode.CameraOnly; ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_0 = __this->___intensity_9; float L_1; L_1 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_0); if ((!(((float)L_1) > ((float)(0.0f))))) { goto IL_0021; } } { MotionBlurModeParameter_tB166307F460D4DF85A966BE6EDA29279F6B4FF14* L_2 = __this->___mode_7; int32_t L_3; L_3 = VirtualFuncInvoker0< int32_t >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_2); return (bool)((((int32_t)L_3) == ((int32_t)0))? 1 : 0); } IL_0021: { return (bool)0; } } // System.Boolean UnityEngine.Rendering.Universal.MotionBlur::IsTileCompatible() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool MotionBlur_IsTileCompatible_m16E6FE2288362BBF64A9B6DCDA29382360A62C6A (MotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161* __this, const RuntimeMethod* method) { { // public bool IsTileCompatible() => false; return (bool)0; } } // System.Void UnityEngine.Rendering.Universal.MotionBlur::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionBlur__ctor_mF316441211EA26A466D8D082C6C26B1E5E3F21CF (MotionBlur_tCC3C4B1EDF692B22533C0ADBCE5D92101E566161* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&MotionBlurModeParameter_tB166307F460D4DF85A966BE6EDA29279F6B4FF14_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&MotionBlurQualityParameter_tD50C3C4531FB58AB4B8C2917F41668C3EE54A637_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // public MotionBlurModeParameter mode = new MotionBlurModeParameter(MotionBlurMode.CameraOnly); MotionBlurModeParameter_tB166307F460D4DF85A966BE6EDA29279F6B4FF14* L_0 = (MotionBlurModeParameter_tB166307F460D4DF85A966BE6EDA29279F6B4FF14*)il2cpp_codegen_object_new(MotionBlurModeParameter_tB166307F460D4DF85A966BE6EDA29279F6B4FF14_il2cpp_TypeInfo_var); MotionBlurModeParameter__ctor_m5B6C93E4E27AED8F037DE8430F0D06439474A17E(L_0, 0, (bool)0, NULL); __this->___mode_7 = L_0; Il2CppCodeGenWriteBarrier((void**)(&__this->___mode_7), (void*)L_0); // public MotionBlurQualityParameter quality = new MotionBlurQualityParameter(MotionBlurQuality.Low); MotionBlurQualityParameter_tD50C3C4531FB58AB4B8C2917F41668C3EE54A637* L_1 = (MotionBlurQualityParameter_tD50C3C4531FB58AB4B8C2917F41668C3EE54A637*)il2cpp_codegen_object_new(MotionBlurQualityParameter_tD50C3C4531FB58AB4B8C2917F41668C3EE54A637_il2cpp_TypeInfo_var); MotionBlurQualityParameter__ctor_mFDB53EF59B41D068FE23800091ECB2A1308666FA(L_1, 0, (bool)0, NULL); __this->___quality_8 = L_1; Il2CppCodeGenWriteBarrier((void**)(&__this->___quality_8), (void*)L_1); // public ClampedFloatParameter intensity = new ClampedFloatParameter(0f, 0f, 1f); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_2 = (ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8*)il2cpp_codegen_object_new(ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8_il2cpp_TypeInfo_var); ClampedFloatParameter__ctor_mFC9EF54EFA2A6B51F252CB98A6F6D66C768F3CE5(L_2, (0.0f), (0.0f), (1.0f), (bool)0, NULL); __this->___intensity_9 = L_2; Il2CppCodeGenWriteBarrier((void**)(&__this->___intensity_9), (void*)L_2); // public ClampedFloatParameter clamp = new ClampedFloatParameter(0.05f, 0f, 0.2f); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_3 = (ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8*)il2cpp_codegen_object_new(ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8_il2cpp_TypeInfo_var); ClampedFloatParameter__ctor_mFC9EF54EFA2A6B51F252CB98A6F6D66C768F3CE5(L_3, (0.0500000007f), (0.0f), (0.200000003f), (bool)0, NULL); __this->___clamp_10 = L_3; Il2CppCodeGenWriteBarrier((void**)(&__this->___clamp_10), (void*)L_3); VolumeComponent__ctor_m6A9A4A9F8E91AFC664A381409CFE117D4E0111EB(__this, NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rendering.Universal.MotionBlurModeParameter::.ctor(UnityEngine.Rendering.Universal.MotionBlurMode,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionBlurModeParameter__ctor_m5B6C93E4E27AED8F037DE8430F0D06439474A17E (MotionBlurModeParameter_tB166307F460D4DF85A966BE6EDA29279F6B4FF14* __this, int32_t ___value0, bool ___overrideState1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeParameter_1__ctor_mCD77276BAEF83A42648355DE67EFCDEA690D8CBA_RuntimeMethod_var); s_Il2CppMethodInitialized = true; } { // public sealed class MotionBlurModeParameter : VolumeParameter { public MotionBlurModeParameter(MotionBlurMode value, bool overrideState = false) : base(value, overrideState) { } } int32_t L_0 = ___value0; bool L_1 = ___overrideState1; VolumeParameter_1__ctor_mCD77276BAEF83A42648355DE67EFCDEA690D8CBA(__this, L_0, L_1, VolumeParameter_1__ctor_mCD77276BAEF83A42648355DE67EFCDEA690D8CBA_RuntimeMethod_var); // public sealed class MotionBlurModeParameter : VolumeParameter { public MotionBlurModeParameter(MotionBlurMode value, bool overrideState = false) : base(value, overrideState) { } } return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rendering.Universal.MotionBlurQualityParameter::.ctor(UnityEngine.Rendering.Universal.MotionBlurQuality,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MotionBlurQualityParameter__ctor_mFDB53EF59B41D068FE23800091ECB2A1308666FA (MotionBlurQualityParameter_tD50C3C4531FB58AB4B8C2917F41668C3EE54A637* __this, int32_t ___value0, bool ___overrideState1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeParameter_1__ctor_m0A2420B93D8CA661366D27C912987AEF1611C60A_RuntimeMethod_var); s_Il2CppMethodInitialized = true; } { // public sealed class MotionBlurQualityParameter : VolumeParameter { public MotionBlurQualityParameter(MotionBlurQuality value, bool overrideState = false) : base(value, overrideState) { } } int32_t L_0 = ___value0; bool L_1 = ___overrideState1; VolumeParameter_1__ctor_m0A2420B93D8CA661366D27C912987AEF1611C60A(__this, L_0, L_1, VolumeParameter_1__ctor_m0A2420B93D8CA661366D27C912987AEF1611C60A_RuntimeMethod_var); // public sealed class MotionBlurQualityParameter : VolumeParameter { public MotionBlurQualityParameter(MotionBlurQuality value, bool overrideState = false) : base(value, overrideState) { } } return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Boolean UnityEngine.Rendering.Universal.PaniniProjection::IsActive() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PaniniProjection_IsActive_m91BB6BE780D3AFFCFD863B97195EECAB659BF2B0 (PaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA* __this, const RuntimeMethod* method) { { // public bool IsActive() => distance.value > 0f; ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_0 = __this->___distance_7; float L_1; L_1 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_0); return (bool)((((float)L_1) > ((float)(0.0f)))? 1 : 0); } } // System.Boolean UnityEngine.Rendering.Universal.PaniniProjection::IsTileCompatible() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PaniniProjection_IsTileCompatible_m7727686264B54260A32D5E734E0D4EDA67FD08FC (PaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA* __this, const RuntimeMethod* method) { { // public bool IsTileCompatible() => false; return (bool)0; } } // System.Void UnityEngine.Rendering.Universal.PaniniProjection::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PaniniProjection__ctor_m9EC48F9011E507E560B50354B2F22135D476BBC9 (PaniniProjection_t1E2B2CBC65D2E9BC9D4C6C07163D742F1FE85BDA* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // public ClampedFloatParameter distance = new ClampedFloatParameter(0f, 0f, 1f); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_0 = (ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8*)il2cpp_codegen_object_new(ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8_il2cpp_TypeInfo_var); ClampedFloatParameter__ctor_mFC9EF54EFA2A6B51F252CB98A6F6D66C768F3CE5(L_0, (0.0f), (0.0f), (1.0f), (bool)0, NULL); __this->___distance_7 = L_0; Il2CppCodeGenWriteBarrier((void**)(&__this->___distance_7), (void*)L_0); // public ClampedFloatParameter cropToFit = new ClampedFloatParameter(1f, 0f, 1f); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_1 = (ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8*)il2cpp_codegen_object_new(ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8_il2cpp_TypeInfo_var); ClampedFloatParameter__ctor_mFC9EF54EFA2A6B51F252CB98A6F6D66C768F3CE5(L_1, (1.0f), (0.0f), (1.0f), (bool)0, NULL); __this->___cropToFit_8 = L_1; Il2CppCodeGenWriteBarrier((void**)(&__this->___cropToFit_8), (void*)L_1); VolumeComponent__ctor_m6A9A4A9F8E91AFC664A381409CFE117D4E0111EB(__this, NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Boolean UnityEngine.Rendering.Universal.ShadowsMidtonesHighlights::IsActive() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ShadowsMidtonesHighlights_IsActive_m71148495F4F81B50B5DEDCE380BABA8990C121FC (ShadowsMidtonesHighlights_t1B261DC3A02B7225CD79AA452B82B6218145B44C* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeParameter_1_op_Inequality_m685347981E02681312B983337E84845405441AB8_RuntimeMethod_var); s_Il2CppMethodInitialized = true; } Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_0; memset((&V_0), 0, sizeof(V_0)); { // var defaultState = new Vector4(1f, 1f, 1f, 0f); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&V_0), (1.0f), (1.0f), (1.0f), (0.0f), NULL); // return shadows != defaultState // || midtones != defaultState // || highlights != defaultState; Vector4Parameter_tF8B5631FA0DEBAE0FB7684D912F3994E22737C51* L_0 = __this->___shadows_7; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_1 = V_0; bool L_2; L_2 = VolumeParameter_1_op_Inequality_m685347981E02681312B983337E84845405441AB8(L_0, L_1, VolumeParameter_1_op_Inequality_m685347981E02681312B983337E84845405441AB8_RuntimeMethod_var); if (L_2) { goto IL_0044; } } { Vector4Parameter_tF8B5631FA0DEBAE0FB7684D912F3994E22737C51* L_3 = __this->___midtones_8; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_4 = V_0; bool L_5; L_5 = VolumeParameter_1_op_Inequality_m685347981E02681312B983337E84845405441AB8(L_3, L_4, VolumeParameter_1_op_Inequality_m685347981E02681312B983337E84845405441AB8_RuntimeMethod_var); if (L_5) { goto IL_0044; } } { Vector4Parameter_tF8B5631FA0DEBAE0FB7684D912F3994E22737C51* L_6 = __this->___highlights_9; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_7 = V_0; bool L_8; L_8 = VolumeParameter_1_op_Inequality_m685347981E02681312B983337E84845405441AB8(L_6, L_7, VolumeParameter_1_op_Inequality_m685347981E02681312B983337E84845405441AB8_RuntimeMethod_var); return L_8; } IL_0044: { return (bool)1; } } // System.Boolean UnityEngine.Rendering.Universal.ShadowsMidtonesHighlights::IsTileCompatible() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ShadowsMidtonesHighlights_IsTileCompatible_mFB1289D6DDBC6927281080B1251C7A349E618354 (ShadowsMidtonesHighlights_t1B261DC3A02B7225CD79AA452B82B6218145B44C* __this, const RuntimeMethod* method) { { // public bool IsTileCompatible() => true; return (bool)1; } } // System.Void UnityEngine.Rendering.Universal.ShadowsMidtonesHighlights::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShadowsMidtonesHighlights__ctor_m0CC322D0181525F4C42177987BA8967F375D0D2A (ShadowsMidtonesHighlights_t1B261DC3A02B7225CD79AA452B82B6218145B44C* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Vector4Parameter_tF8B5631FA0DEBAE0FB7684D912F3994E22737C51_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // public Vector4Parameter shadows = new Vector4Parameter(new Vector4(1f, 1f, 1f, 0f)); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_0; memset((&L_0), 0, sizeof(L_0)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_0), (1.0f), (1.0f), (1.0f), (0.0f), /*hidden argument*/NULL); Vector4Parameter_tF8B5631FA0DEBAE0FB7684D912F3994E22737C51* L_1 = (Vector4Parameter_tF8B5631FA0DEBAE0FB7684D912F3994E22737C51*)il2cpp_codegen_object_new(Vector4Parameter_tF8B5631FA0DEBAE0FB7684D912F3994E22737C51_il2cpp_TypeInfo_var); Vector4Parameter__ctor_m741CC228E74AF9EA20C77D6209BDF264F2C17452(L_1, L_0, (bool)0, NULL); __this->___shadows_7 = L_1; Il2CppCodeGenWriteBarrier((void**)(&__this->___shadows_7), (void*)L_1); // public Vector4Parameter midtones = new Vector4Parameter(new Vector4(1f, 1f, 1f, 0f)); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_2; memset((&L_2), 0, sizeof(L_2)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_2), (1.0f), (1.0f), (1.0f), (0.0f), /*hidden argument*/NULL); Vector4Parameter_tF8B5631FA0DEBAE0FB7684D912F3994E22737C51* L_3 = (Vector4Parameter_tF8B5631FA0DEBAE0FB7684D912F3994E22737C51*)il2cpp_codegen_object_new(Vector4Parameter_tF8B5631FA0DEBAE0FB7684D912F3994E22737C51_il2cpp_TypeInfo_var); Vector4Parameter__ctor_m741CC228E74AF9EA20C77D6209BDF264F2C17452(L_3, L_2, (bool)0, NULL); __this->___midtones_8 = L_3; Il2CppCodeGenWriteBarrier((void**)(&__this->___midtones_8), (void*)L_3); // public Vector4Parameter highlights = new Vector4Parameter(new Vector4(1f, 1f, 1f, 0f)); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_4; memset((&L_4), 0, sizeof(L_4)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_4), (1.0f), (1.0f), (1.0f), (0.0f), /*hidden argument*/NULL); Vector4Parameter_tF8B5631FA0DEBAE0FB7684D912F3994E22737C51* L_5 = (Vector4Parameter_tF8B5631FA0DEBAE0FB7684D912F3994E22737C51*)il2cpp_codegen_object_new(Vector4Parameter_tF8B5631FA0DEBAE0FB7684D912F3994E22737C51_il2cpp_TypeInfo_var); Vector4Parameter__ctor_m741CC228E74AF9EA20C77D6209BDF264F2C17452(L_5, L_4, (bool)0, NULL); __this->___highlights_9 = L_5; Il2CppCodeGenWriteBarrier((void**)(&__this->___highlights_9), (void*)L_5); // public MinFloatParameter shadowsStart = new MinFloatParameter(0f, 0f); MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* L_6 = (MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9*)il2cpp_codegen_object_new(MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9_il2cpp_TypeInfo_var); MinFloatParameter__ctor_m854E3294B712BB55CBED061C73BF617FAC983AB9(L_6, (0.0f), (0.0f), (bool)0, NULL); __this->___shadowsStart_10 = L_6; Il2CppCodeGenWriteBarrier((void**)(&__this->___shadowsStart_10), (void*)L_6); // public MinFloatParameter shadowsEnd = new MinFloatParameter(0.3f, 0f); MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* L_7 = (MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9*)il2cpp_codegen_object_new(MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9_il2cpp_TypeInfo_var); MinFloatParameter__ctor_m854E3294B712BB55CBED061C73BF617FAC983AB9(L_7, (0.300000012f), (0.0f), (bool)0, NULL); __this->___shadowsEnd_11 = L_7; Il2CppCodeGenWriteBarrier((void**)(&__this->___shadowsEnd_11), (void*)L_7); // public MinFloatParameter highlightsStart = new MinFloatParameter(0.55f, 0f); MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* L_8 = (MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9*)il2cpp_codegen_object_new(MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9_il2cpp_TypeInfo_var); MinFloatParameter__ctor_m854E3294B712BB55CBED061C73BF617FAC983AB9(L_8, (0.550000012f), (0.0f), (bool)0, NULL); __this->___highlightsStart_12 = L_8; Il2CppCodeGenWriteBarrier((void**)(&__this->___highlightsStart_12), (void*)L_8); // public MinFloatParameter highlightsEnd = new MinFloatParameter(1f, 0f); MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9* L_9 = (MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9*)il2cpp_codegen_object_new(MinFloatParameter_tA4BCE8AF64068D3761A8689DB27D0B04238525F9_il2cpp_TypeInfo_var); MinFloatParameter__ctor_m854E3294B712BB55CBED061C73BF617FAC983AB9(L_9, (1.0f), (0.0f), (bool)0, NULL); __this->___highlightsEnd_13 = L_9; Il2CppCodeGenWriteBarrier((void**)(&__this->___highlightsEnd_13), (void*)L_9); VolumeComponent__ctor_m6A9A4A9F8E91AFC664A381409CFE117D4E0111EB(__this, NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Boolean UnityEngine.Rendering.Universal.SplitToning::IsActive() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool SplitToning_IsActive_mE59E0C09427062FCF8A09A547F7B38221EC46DEA (SplitToning_t66AFCEC63C3A2BFA605A11B72367C029E8EFC561* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeParameter_1_op_Inequality_mEF5DA337413DF7C9E0D703CE11D70CD72ECDA9DD_RuntimeMethod_var); s_Il2CppMethodInitialized = true; } { // public bool IsActive() => shadows != Color.grey || highlights != Color.grey; ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0* L_0 = __this->___shadows_7; Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_1; L_1 = Color_get_grey_m1CE6BEDA3EF8569E939F77A4B0231D9839864F92_inline(NULL); bool L_2; L_2 = VolumeParameter_1_op_Inequality_mEF5DA337413DF7C9E0D703CE11D70CD72ECDA9DD(L_0, L_1, VolumeParameter_1_op_Inequality_mEF5DA337413DF7C9E0D703CE11D70CD72ECDA9DD_RuntimeMethod_var); if (L_2) { goto IL_0023; } } { ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0* L_3 = __this->___highlights_8; Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_4; L_4 = Color_get_grey_m1CE6BEDA3EF8569E939F77A4B0231D9839864F92_inline(NULL); bool L_5; L_5 = VolumeParameter_1_op_Inequality_mEF5DA337413DF7C9E0D703CE11D70CD72ECDA9DD(L_3, L_4, VolumeParameter_1_op_Inequality_mEF5DA337413DF7C9E0D703CE11D70CD72ECDA9DD_RuntimeMethod_var); return L_5; } IL_0023: { return (bool)1; } } // System.Boolean UnityEngine.Rendering.Universal.SplitToning::IsTileCompatible() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool SplitToning_IsTileCompatible_mA2634D97F01EEC5241E79C9480CEFD9B8783AD05 (SplitToning_t66AFCEC63C3A2BFA605A11B72367C029E8EFC561* __this, const RuntimeMethod* method) { { // public bool IsTileCompatible() => true; return (bool)1; } } // System.Void UnityEngine.Rendering.Universal.SplitToning::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SplitToning__ctor_mCFC3A7BB08F3B9B66F0A9A5579AB56F731B24D20 (SplitToning_t66AFCEC63C3A2BFA605A11B72367C029E8EFC561* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // public ColorParameter shadows = new ColorParameter(Color.grey, false, false, true); Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_0; L_0 = Color_get_grey_m1CE6BEDA3EF8569E939F77A4B0231D9839864F92_inline(NULL); ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0* L_1 = (ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0*)il2cpp_codegen_object_new(ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0_il2cpp_TypeInfo_var); ColorParameter__ctor_mA9A003084B8D70C30995E95B65B29A136C66096D(L_1, L_0, (bool)0, (bool)0, (bool)1, (bool)0, NULL); __this->___shadows_7 = L_1; Il2CppCodeGenWriteBarrier((void**)(&__this->___shadows_7), (void*)L_1); // public ColorParameter highlights = new ColorParameter(Color.grey, false, false, true); Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_2; L_2 = Color_get_grey_m1CE6BEDA3EF8569E939F77A4B0231D9839864F92_inline(NULL); ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0* L_3 = (ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0*)il2cpp_codegen_object_new(ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0_il2cpp_TypeInfo_var); ColorParameter__ctor_mA9A003084B8D70C30995E95B65B29A136C66096D(L_3, L_2, (bool)0, (bool)0, (bool)1, (bool)0, NULL); __this->___highlights_8 = L_3; Il2CppCodeGenWriteBarrier((void**)(&__this->___highlights_8), (void*)L_3); // public ClampedFloatParameter balance = new ClampedFloatParameter(0f, -100f, 100f); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_4 = (ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8*)il2cpp_codegen_object_new(ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8_il2cpp_TypeInfo_var); ClampedFloatParameter__ctor_mFC9EF54EFA2A6B51F252CB98A6F6D66C768F3CE5(L_4, (0.0f), (-100.0f), (100.0f), (bool)0, NULL); __this->___balance_9 = L_4; Il2CppCodeGenWriteBarrier((void**)(&__this->___balance_9), (void*)L_4); VolumeComponent__ctor_m6A9A4A9F8E91AFC664A381409CFE117D4E0111EB(__this, NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Boolean UnityEngine.Rendering.Universal.Tonemapping::IsActive() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Tonemapping_IsActive_m43047C353C1F735B8B46A192713D129EEB6CF0F9 (Tonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA* __this, const RuntimeMethod* method) { { // public bool IsActive() => mode.value != TonemappingMode.None; TonemappingModeParameter_t0F6AAE0B6FFB371E2035BB0C739AF87C37E1760A* L_0 = __this->___mode_7; int32_t L_1; L_1 = VirtualFuncInvoker0< int32_t >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_0); return (bool)((!(((uint32_t)L_1) <= ((uint32_t)0)))? 1 : 0); } } // System.Boolean UnityEngine.Rendering.Universal.Tonemapping::IsTileCompatible() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Tonemapping_IsTileCompatible_m960136C355BBFA73C708467A4B40C5AAB23F46F4 (Tonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA* __this, const RuntimeMethod* method) { { // public bool IsTileCompatible() => true; return (bool)1; } } // System.Void UnityEngine.Rendering.Universal.Tonemapping::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Tonemapping__ctor_mA6E07D8ED898FA2CBA4A58320075FC40B94B752E (Tonemapping_tB71CED262B25FC58B0259FD05DD32821C2858DBA* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&TonemappingModeParameter_t0F6AAE0B6FFB371E2035BB0C739AF87C37E1760A_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // public TonemappingModeParameter mode = new TonemappingModeParameter(TonemappingMode.None); TonemappingModeParameter_t0F6AAE0B6FFB371E2035BB0C739AF87C37E1760A* L_0 = (TonemappingModeParameter_t0F6AAE0B6FFB371E2035BB0C739AF87C37E1760A*)il2cpp_codegen_object_new(TonemappingModeParameter_t0F6AAE0B6FFB371E2035BB0C739AF87C37E1760A_il2cpp_TypeInfo_var); TonemappingModeParameter__ctor_m0263F944209A541C4326F516D940CB63A5BA886A(L_0, 0, (bool)0, NULL); __this->___mode_7 = L_0; Il2CppCodeGenWriteBarrier((void**)(&__this->___mode_7), (void*)L_0); VolumeComponent__ctor_m6A9A4A9F8E91AFC664A381409CFE117D4E0111EB(__this, NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rendering.Universal.TonemappingModeParameter::.ctor(UnityEngine.Rendering.Universal.TonemappingMode,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void TonemappingModeParameter__ctor_m0263F944209A541C4326F516D940CB63A5BA886A (TonemappingModeParameter_t0F6AAE0B6FFB371E2035BB0C739AF87C37E1760A* __this, int32_t ___value0, bool ___overrideState1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeParameter_1__ctor_mF804628A280E753BF73D227F329AA8E6BD4B7AE3_RuntimeMethod_var); s_Il2CppMethodInitialized = true; } { // public sealed class TonemappingModeParameter : VolumeParameter { public TonemappingModeParameter(TonemappingMode value, bool overrideState = false) : base(value, overrideState) { } } int32_t L_0 = ___value0; bool L_1 = ___overrideState1; VolumeParameter_1__ctor_mF804628A280E753BF73D227F329AA8E6BD4B7AE3(__this, L_0, L_1, VolumeParameter_1__ctor_mF804628A280E753BF73D227F329AA8E6BD4B7AE3_RuntimeMethod_var); // public sealed class TonemappingModeParameter : VolumeParameter { public TonemappingModeParameter(TonemappingMode value, bool overrideState = false) : base(value, overrideState) { } } return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Boolean UnityEngine.Rendering.Universal.Vignette::IsActive() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Vignette_IsActive_m8AF9F475A8B9DAA094BED92EF8B7E573E3ED3FCA (Vignette_t77147DD5FEEB4476AF22BD98255F8010738985DC* __this, const RuntimeMethod* method) { { // public bool IsActive() => intensity.value > 0f; ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_0 = __this->___intensity_9; float L_1; L_1 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_0); return (bool)((((float)L_1) > ((float)(0.0f)))? 1 : 0); } } // System.Boolean UnityEngine.Rendering.Universal.Vignette::IsTileCompatible() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Vignette_IsTileCompatible_m4A1591C5FDD36B0F845116BC3EE1DD97A1AEB0D6 (Vignette_t77147DD5FEEB4476AF22BD98255F8010738985DC* __this, const RuntimeMethod* method) { { // public bool IsTileCompatible() => true; return (bool)1; } } // System.Void UnityEngine.Rendering.Universal.Vignette::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Vignette__ctor_mC59953860DB36C0FF9BC7FF8CF5A630E98676B4C (Vignette_t77147DD5FEEB4476AF22BD98255F8010738985DC* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&BoolParameter_tAA460C5A72ADBDDB4519BFF0BA040EC202E14E95_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Vector2Parameter_tA29C9FAC53EDB2E0996430A461F9CC59B6C4288A_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // public ColorParameter color = new ColorParameter(Color.black, false, false, true); Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_0; L_0 = Color_get_black_mB50217951591A045844C61E7FF31EEE3FEF16737_inline(NULL); ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0* L_1 = (ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0*)il2cpp_codegen_object_new(ColorParameter_t367FD9EBE5DAA0ADB44F7DD0C260E9CDE3827CC0_il2cpp_TypeInfo_var); ColorParameter__ctor_mA9A003084B8D70C30995E95B65B29A136C66096D(L_1, L_0, (bool)0, (bool)0, (bool)1, (bool)0, NULL); __this->___color_7 = L_1; Il2CppCodeGenWriteBarrier((void**)(&__this->___color_7), (void*)L_1); // public Vector2Parameter center = new Vector2Parameter(new Vector2(0.5f, 0.5f)); Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_2; memset((&L_2), 0, sizeof(L_2)); Vector2__ctor_m9525B79969AFFE3254B303A40997A56DEEB6F548_inline((&L_2), (0.5f), (0.5f), /*hidden argument*/NULL); Vector2Parameter_tA29C9FAC53EDB2E0996430A461F9CC59B6C4288A* L_3 = (Vector2Parameter_tA29C9FAC53EDB2E0996430A461F9CC59B6C4288A*)il2cpp_codegen_object_new(Vector2Parameter_tA29C9FAC53EDB2E0996430A461F9CC59B6C4288A_il2cpp_TypeInfo_var); Vector2Parameter__ctor_m34C59043C7CB4CCF438E61F1F50D81F15E4FE4B6(L_3, L_2, (bool)0, NULL); __this->___center_8 = L_3; Il2CppCodeGenWriteBarrier((void**)(&__this->___center_8), (void*)L_3); // public ClampedFloatParameter intensity = new ClampedFloatParameter(0f, 0f, 1f); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_4 = (ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8*)il2cpp_codegen_object_new(ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8_il2cpp_TypeInfo_var); ClampedFloatParameter__ctor_mFC9EF54EFA2A6B51F252CB98A6F6D66C768F3CE5(L_4, (0.0f), (0.0f), (1.0f), (bool)0, NULL); __this->___intensity_9 = L_4; Il2CppCodeGenWriteBarrier((void**)(&__this->___intensity_9), (void*)L_4); // public ClampedFloatParameter smoothness = new ClampedFloatParameter(0.2f, 0.01f, 1f); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_5 = (ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8*)il2cpp_codegen_object_new(ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8_il2cpp_TypeInfo_var); ClampedFloatParameter__ctor_mFC9EF54EFA2A6B51F252CB98A6F6D66C768F3CE5(L_5, (0.200000003f), (0.00999999978f), (1.0f), (bool)0, NULL); __this->___smoothness_10 = L_5; Il2CppCodeGenWriteBarrier((void**)(&__this->___smoothness_10), (void*)L_5); // public BoolParameter rounded = new BoolParameter(false); BoolParameter_tAA460C5A72ADBDDB4519BFF0BA040EC202E14E95* L_6 = (BoolParameter_tAA460C5A72ADBDDB4519BFF0BA040EC202E14E95*)il2cpp_codegen_object_new(BoolParameter_tAA460C5A72ADBDDB4519BFF0BA040EC202E14E95_il2cpp_TypeInfo_var); BoolParameter__ctor_m2355BE07CF2E06B525D26161B1E0C357CE772190(L_6, (bool)0, (bool)0, NULL); __this->___rounded_11 = L_6; Il2CppCodeGenWriteBarrier((void**)(&__this->___rounded_11), (void*)L_6); VolumeComponent__ctor_m6A9A4A9F8E91AFC664A381409CFE117D4E0111EB(__this, NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Boolean UnityEngine.Rendering.Universal.WhiteBalance::IsActive() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool WhiteBalance_IsActive_m02F32DAB2EA6F6EED8D6FB54788DE63E8AAC1794 (WhiteBalance_t5AECC55FE744B4D1F2A0E6DD4950D9669900891A* __this, const RuntimeMethod* method) { { // public bool IsActive() => temperature.value != 0f || tint.value != 0f; ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_0 = __this->___temperature_7; float L_1; L_1 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_0); if ((!(((float)L_1) == ((float)(0.0f))))) { goto IL_0028; } } { ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_2 = __this->___tint_8; float L_3; L_3 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_2); return (bool)((((int32_t)((((float)L_3) == ((float)(0.0f)))? 1 : 0)) == ((int32_t)0))? 1 : 0); } IL_0028: { return (bool)1; } } // System.Boolean UnityEngine.Rendering.Universal.WhiteBalance::IsTileCompatible() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool WhiteBalance_IsTileCompatible_mA42D4BD39AE9C1B4A2BB1C1F0B93A07C0C88D28F (WhiteBalance_t5AECC55FE744B4D1F2A0E6DD4950D9669900891A* __this, const RuntimeMethod* method) { { // public bool IsTileCompatible() => true; return (bool)1; } } // System.Void UnityEngine.Rendering.Universal.WhiteBalance::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void WhiteBalance__ctor_m49255B5F703CD72346D7756555F1C0FA075B3AF1 (WhiteBalance_t5AECC55FE744B4D1F2A0E6DD4950D9669900891A* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // public ClampedFloatParameter temperature = new ClampedFloatParameter(0f, -100, 100f); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_0 = (ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8*)il2cpp_codegen_object_new(ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8_il2cpp_TypeInfo_var); ClampedFloatParameter__ctor_mFC9EF54EFA2A6B51F252CB98A6F6D66C768F3CE5(L_0, (0.0f), (-100.0f), (100.0f), (bool)0, NULL); __this->___temperature_7 = L_0; Il2CppCodeGenWriteBarrier((void**)(&__this->___temperature_7), (void*)L_0); // public ClampedFloatParameter tint = new ClampedFloatParameter(0f, -100, 100f); ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_1 = (ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8*)il2cpp_codegen_object_new(ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8_il2cpp_TypeInfo_var); ClampedFloatParameter__ctor_mFC9EF54EFA2A6B51F252CB98A6F6D66C768F3CE5(L_1, (0.0f), (-100.0f), (100.0f), (bool)0, NULL); __this->___tint_8 = L_1; Il2CppCodeGenWriteBarrier((void**)(&__this->___tint_8), (void*)L_1); VolumeComponent__ctor_m6A9A4A9F8E91AFC664A381409CFE117D4E0111EB(__this, NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rendering.Universal.CapturePass::.ctor(UnityEngine.Rendering.Universal.RenderPassEvent) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CapturePass__ctor_m69F6F274A6DC346284F5B8F06956EDB8C70FF2C6 (CapturePass_tBD745B83E7D4AE9A6F35EE0760F1CCAC51B787EE* __this, int32_t ___evt0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7C1A20284D802ED71C584605173B84283C46289B); s_Il2CppMethodInitialized = true; } { // public CapturePass(RenderPassEvent evt) ScriptableRenderPass__ctor_mE49D4FF8E68A854367A4081E664B8DBA74E6B752(__this, NULL); // base.profilingSampler = new ProfilingSampler(nameof(CapturePass)); ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_0 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_0, _stringLiteral7C1A20284D802ED71C584605173B84283C46289B, NULL); ScriptableRenderPass_set_profilingSampler_mFD238B85B68DED586BA8C678141BEEAF229FBF2D_inline(__this, L_0, NULL); // renderPassEvent = evt; int32_t L_1 = ___evt0; ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline(__this, L_1, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.CapturePass::Setup(UnityEngine.Rendering.Universal.RenderTargetHandle) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CapturePass_Setup_m1A0DDCA8751DD1E7683B3721EC146AD67075A412 (CapturePass_tBD745B83E7D4AE9A6F35EE0760F1CCAC51B787EE* __this, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___colorHandle0, const RuntimeMethod* method) { { // m_CameraColorHandle = colorHandle; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = ___colorHandle0; __this->___m_CameraColorHandle_25 = L_0; // } return; } } // System.Void UnityEngine.Rendering.Universal.CapturePass::Execute(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CapturePass_Execute_mFA4992477F281DFD07E3F0BF51479570B9D25784 (CapturePass_tBD745B83E7D4AE9A6F35EE0760F1CCAC51B787EE* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CapturePass_tBD745B83E7D4AE9A6F35EE0760F1CCAC51B787EE_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&IEnumerator_1_t5926539DBBB2302C569D0A07AF3A95A874CEBE33_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&IEnumerator_t7B609C2FFA6EB5167D9C62A0C32A21DE2F666DAA_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* V_0 = NULL; ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_1; memset((&V_1), 0, sizeof(V_1)); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B V_2; memset((&V_2), 0, sizeof(V_2)); RuntimeObject* V_3 = NULL; { // CommandBuffer cmdBuf = CommandBufferPool.Get(); il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0; L_0 = CommandBufferPool_Get_m1A194FD7FBF7B6B0B47F292287DAD9EB65EE4423(NULL); V_0 = L_0; // using (new ProfilingScope(cmdBuf, m_ProfilingSampler)) CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_1 = V_0; il2cpp_codegen_runtime_class_init_inline(CapturePass_tBD745B83E7D4AE9A6F35EE0760F1CCAC51B787EE_il2cpp_TypeInfo_var); ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_2 = ((CapturePass_tBD745B83E7D4AE9A6F35EE0760F1CCAC51B787EE_StaticFields*)il2cpp_codegen_static_fields_for(CapturePass_tBD745B83E7D4AE9A6F35EE0760F1CCAC51B787EE_il2cpp_TypeInfo_var))->___m_ProfilingSampler_27; ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_1), L_1, L_2, NULL); } { auto __finallyBlock = il2cpp::utils::Finally([&] { FINALLY_004a: {// begin finally (depth: 1) ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_1), NULL); return; }// end finally (depth: 1) }); try {// begin try (depth: 1) { // var colorAttachmentIdentifier = m_CameraColorHandle.Identifier(); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_3 = (&__this->___m_CameraColorHandle_25); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_4; L_4 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA(L_3, NULL); V_2 = L_4; // var captureActions = renderingData.cameraData.captureActions; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_5 = ___renderingData1; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_6 = (&L_5->___cameraData_1); RuntimeObject* L_7 = L_6->___captureActions_28; V_3 = L_7; // for (captureActions.Reset(); captureActions.MoveNext();) RuntimeObject* L_8 = V_3; InterfaceActionInvoker0::Invoke(2 /* System.Void System.Collections.IEnumerator::Reset() */, IEnumerator_t7B609C2FFA6EB5167D9C62A0C32A21DE2F666DAA_il2cpp_TypeInfo_var, L_8); goto IL_0040_1; } IL_0033_1: { // captureActions.Current(colorAttachmentIdentifier, cmdBuf); RuntimeObject* L_9 = V_3; Action_2_t6D8354444F56930FFED265F70AFE4BC80A5AD1EA* L_10; L_10 = InterfaceFuncInvoker0< Action_2_t6D8354444F56930FFED265F70AFE4BC80A5AD1EA* >::Invoke(0 /* T System.Collections.Generic.IEnumerator`1>::get_Current() */, IEnumerator_1_t5926539DBBB2302C569D0A07AF3A95A874CEBE33_il2cpp_TypeInfo_var, L_9); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_11 = V_2; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_12 = V_0; Action_2_Invoke_m040284ED3DD462A0AFAF06F9D6CA1C2A33F35C88_inline(L_10, L_11, L_12, NULL); } IL_0040_1: { // for (captureActions.Reset(); captureActions.MoveNext();) RuntimeObject* L_13 = V_3; bool L_14; L_14 = InterfaceFuncInvoker0< bool >::Invoke(0 /* System.Boolean System.Collections.IEnumerator::MoveNext() */, IEnumerator_t7B609C2FFA6EB5167D9C62A0C32A21DE2F666DAA_il2cpp_TypeInfo_var, L_13); if (L_14) { goto IL_0033_1; } } { // } goto IL_0058; } }// end try (depth: 1) catch(Il2CppExceptionWrapper& e) { __finallyBlock.StoreException(e.ex); } } IL_0058: { // context.ExecuteCommandBuffer(cmdBuf); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_15 = V_0; ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896((&___context0), L_15, NULL); // CommandBufferPool.Release(cmdBuf); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_16 = V_0; il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); CommandBufferPool_Release_mF83A83AA404E868E189436107015AD084C00C844(L_16, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.CapturePass::.cctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CapturePass__cctor_m7B9B3DC5B08379010F5BC70C8E6E784FAEF920CB (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CapturePass_tBD745B83E7D4AE9A6F35EE0760F1CCAC51B787EE_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1596518EF3B8D4D78D8F4EAD13E200F10EE9873E); s_Il2CppMethodInitialized = true; } { // private static readonly ProfilingSampler m_ProfilingSampler = new ProfilingSampler(m_ProfilerTag); ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_0 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_0, _stringLiteral1596518EF3B8D4D78D8F4EAD13E200F10EE9873E, NULL); ((CapturePass_tBD745B83E7D4AE9A6F35EE0760F1CCAC51B787EE_StaticFields*)il2cpp_codegen_static_fields_for(CapturePass_tBD745B83E7D4AE9A6F35EE0760F1CCAC51B787EE_il2cpp_TypeInfo_var))->___m_ProfilingSampler_27 = L_0; Il2CppCodeGenWriteBarrier((void**)(&((CapturePass_tBD745B83E7D4AE9A6F35EE0760F1CCAC51B787EE_StaticFields*)il2cpp_codegen_static_fields_for(CapturePass_tBD745B83E7D4AE9A6F35EE0760F1CCAC51B787EE_il2cpp_TypeInfo_var))->___m_ProfilingSampler_27), (void*)L_0); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rendering.Universal.DrawSkyboxPass::.ctor(UnityEngine.Rendering.Universal.RenderPassEvent) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawSkyboxPass__ctor_m59C64E16A12F8B8BAD49180D4EF6A1011A518735 (DrawSkyboxPass_tA8A4796DE653DCC58C5FF906E4EC142FD901EADA* __this, int32_t ___evt0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral08EC82ED4041849E9785C84F4CCF9E6115B0B028); s_Il2CppMethodInitialized = true; } { // public DrawSkyboxPass(RenderPassEvent evt) ScriptableRenderPass__ctor_mE49D4FF8E68A854367A4081E664B8DBA74E6B752(__this, NULL); // base.profilingSampler = new ProfilingSampler(nameof(DrawSkyboxPass)); ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_0 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_0, _stringLiteral08EC82ED4041849E9785C84F4CCF9E6115B0B028, NULL); ScriptableRenderPass_set_profilingSampler_mFD238B85B68DED586BA8C678141BEEAF229FBF2D_inline(__this, L_0, NULL); // renderPassEvent = evt; int32_t L_1 = ___evt0; ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline(__this, L_1, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.DrawSkyboxPass::Execute(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DrawSkyboxPass_Execute_m06C7ED1239577DB78F241DB6931F9D704BFC5DCB (DrawSkyboxPass_tA8A4796DE653DCC58C5FF906E4EC142FD901EADA* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E V_0; memset((&V_0), 0, sizeof(V_0)); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* V_1 = NULL; DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* V_2 = NULL; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* V_3 = NULL; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* G_B7_0 = NULL; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* G_B6_0 = NULL; int32_t G_B8_0 = 0; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* G_B8_1 = NULL; { // CameraData cameraData = renderingData.cameraData; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_0 = ___renderingData1; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E L_1 = L_0->___cameraData_1; V_0 = L_1; // Camera camera = cameraData.camera; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E L_2 = V_0; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_3 = L_2.___camera_2; V_1 = L_3; // var activeDebugHandler = GetActiveDebugHandler(renderingData); RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_4 = ___renderingData1; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71 L_5 = (*(RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71*)L_4); DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* L_6; L_6 = ScriptableRenderPass_GetActiveDebugHandler_m1B3D8D7F93DEF1415F494EEF46687F21DE379448(__this, L_5, NULL); V_2 = L_6; // if (activeDebugHandler != null) DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* L_7 = V_2; if (!L_7) { goto IL_0027; } } { // if (activeDebugHandler.IsScreenClearNeeded) DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* L_8 = V_2; bool L_9; L_9 = DebugHandler_get_IsScreenClearNeeded_m4DA090FCE3573491D7A885AE93051F554C87C496(L_8, NULL); if (!L_9) { goto IL_0027; } } { // return; return; } IL_0027: { // if (cameraData.xr.enabled) CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E L_10 = V_0; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_11 = L_10.___xr_24; bool L_12; L_12 = XRPass_get_enabled_mC2CF12F8D66EB1EE2560B4DD1FB9343D5E598155(L_11, NULL); if (!L_12) { goto IL_010a; } } { // if (cameraData.xr.singlePassEnabled) CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E L_13 = V_0; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_14 = L_13.___xr_24; bool L_15; L_15 = XRPass_get_singlePassEnabled_mB8BBB9F66EE93200D10F7C6C766E5F2D855A6FF3(L_14, NULL); if (!L_15) { goto IL_00d2; } } { // camera.SetStereoProjectionMatrix(Camera.StereoscopicEye.Left, cameraData.GetProjectionMatrix(0)); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_16 = V_1; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_17; L_17 = CameraData_GetProjectionMatrix_m3B2EC52DEC102715BDBAF85816904DEF7DFCF10D((&V_0), 0, NULL); Camera_SetStereoProjectionMatrix_mDD17B78DC3B755AB026A86CD3943587450702268(L_16, 0, L_17, NULL); // camera.SetStereoViewMatrix(Camera.StereoscopicEye.Left, cameraData.GetViewMatrix(0)); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_18 = V_1; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_19; L_19 = CameraData_GetViewMatrix_m85D00AF6C537A14220F4E2D70E2BFF23DD11C86E((&V_0), 0, NULL); Camera_SetStereoViewMatrix_m0FA7006F8D828D97D97E62F7B6BA29055939A9A8(L_18, 0, L_19, NULL); // camera.SetStereoProjectionMatrix(Camera.StereoscopicEye.Right, cameraData.GetProjectionMatrix(1)); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_20 = V_1; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_21; L_21 = CameraData_GetProjectionMatrix_m3B2EC52DEC102715BDBAF85816904DEF7DFCF10D((&V_0), 1, NULL); Camera_SetStereoProjectionMatrix_mDD17B78DC3B755AB026A86CD3943587450702268(L_20, 1, L_21, NULL); // camera.SetStereoViewMatrix(Camera.StereoscopicEye.Right, cameraData.GetViewMatrix(1)); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_22 = V_1; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_23; L_23 = CameraData_GetViewMatrix_m85D00AF6C537A14220F4E2D70E2BFF23DD11C86E((&V_0), 1, NULL); Camera_SetStereoViewMatrix_m0FA7006F8D828D97D97E62F7B6BA29055939A9A8(L_22, 1, L_23, NULL); // CommandBuffer cmd = CommandBufferPool.Get(); il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_24; L_24 = CommandBufferPool_Get_m1A194FD7FBF7B6B0B47F292287DAD9EB65EE4423(NULL); V_3 = L_24; // cmd.SetSinglePassStereo(SystemInfo.supportsMultiview ? SinglePassStereoMode.Multiview : SinglePassStereoMode.Instancing); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_25 = V_3; bool L_26; L_26 = SystemInfo_get_supportsMultiview_m0383848166005935673B6774D9C9ECE1A12802BC(NULL); G_B6_0 = L_25; if (L_26) { G_B7_0 = L_25; goto IL_0094; } } { G_B8_0 = 2; G_B8_1 = G_B6_0; goto IL_0095; } IL_0094: { G_B8_0 = 3; G_B8_1 = G_B7_0; } IL_0095: { CommandBuffer_SetSinglePassStereo_mDF0CAEF9D4D2B867A2A1239E0B4105C775685BEE(G_B8_1, G_B8_0, NULL); // context.ExecuteCommandBuffer(cmd); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_27 = V_3; ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896((&___context0), L_27, NULL); // cmd.Clear(); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_28 = V_3; CommandBuffer_Clear_m4E1272BD1A0C162C9C26434E115279F42FA557C7(L_28, NULL); // context.DrawSkybox(camera); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_29 = V_1; ScriptableRenderContext_DrawSkybox_m478DC07F4D4C50CD4D050FCCFEA5BAED95748F01((&___context0), L_29, NULL); // cmd.SetSinglePassStereo(SinglePassStereoMode.None); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_30 = V_3; CommandBuffer_SetSinglePassStereo_mDF0CAEF9D4D2B867A2A1239E0B4105C775685BEE(L_30, 0, NULL); // context.ExecuteCommandBuffer(cmd); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_31 = V_3; ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896((&___context0), L_31, NULL); // CommandBufferPool.Release(cmd); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_32 = V_3; il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); CommandBufferPool_Release_mF83A83AA404E868E189436107015AD084C00C844(L_32, NULL); // camera.ResetStereoProjectionMatrices(); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_33 = V_1; Camera_ResetStereoProjectionMatrices_m13D8CFEB9E74452175A3E276C9A6B8904580566E(L_33, NULL); // camera.ResetStereoViewMatrices(); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_34 = V_1; Camera_ResetStereoViewMatrices_m144A3AB49D7E684EE34D809A811C7131B77A1DE6(L_34, NULL); return; } IL_00d2: { // camera.projectionMatrix = cameraData.GetProjectionMatrix(0); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_35 = V_1; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_36; L_36 = CameraData_GetProjectionMatrix_m3B2EC52DEC102715BDBAF85816904DEF7DFCF10D((&V_0), 0, NULL); Camera_set_projectionMatrix_m351820E6903139402FFFF40221B32D0C52B5A094(L_35, L_36, NULL); // camera.worldToCameraMatrix = cameraData.GetViewMatrix(0); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_37 = V_1; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_38; L_38 = CameraData_GetViewMatrix_m85D00AF6C537A14220F4E2D70E2BFF23DD11C86E((&V_0), 0, NULL); Camera_set_worldToCameraMatrix_mC199F02E435CE7261F7EECD1FD78A33EA96ABC0D(L_37, L_38, NULL); // context.DrawSkybox(camera); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_39 = V_1; ScriptableRenderContext_DrawSkybox_m478DC07F4D4C50CD4D050FCCFEA5BAED95748F01((&___context0), L_39, NULL); // context.Submit(); // Submit and execute the skybox pass before resetting the matrices ScriptableRenderContext_Submit_mF417223097ECEB2768EE736BE00A7F94DA3BDD26((&___context0), NULL); // camera.ResetProjectionMatrix(); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_40 = V_1; Camera_ResetProjectionMatrix_m6C5F82F7CA38E39DC357A1C53C7DD26791C27AFD(L_40, NULL); // camera.ResetWorldToCameraMatrix(); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_41 = V_1; Camera_ResetWorldToCameraMatrix_m25E544C8F31680DC08C58F7416AFD77DA3DB3F91(L_41, NULL); return; } IL_010a: { // context.DrawSkybox(camera); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_42 = V_1; ScriptableRenderContext_DrawSkybox_m478DC07F4D4C50CD4D050FCCFEA5BAED95748F01((&___context0), L_42, NULL); // } return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rendering.Universal.InvokeOnRenderObjectCallbackPass::.ctor(UnityEngine.Rendering.Universal.RenderPassEvent) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void InvokeOnRenderObjectCallbackPass__ctor_m78E337A06F8678AF3F136C655115BE29AB86086E (InvokeOnRenderObjectCallbackPass_tC8BAE077CDE3D8D01F80041E285EAEC9E375FFE9* __this, int32_t ___evt0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralEA1362047B6FED5FCF8C5C2AEA33B1E7B9960C99); s_Il2CppMethodInitialized = true; } { // public InvokeOnRenderObjectCallbackPass(RenderPassEvent evt) ScriptableRenderPass__ctor_mE49D4FF8E68A854367A4081E664B8DBA74E6B752(__this, NULL); // base.profilingSampler = new ProfilingSampler(nameof(InvokeOnRenderObjectCallbackPass)); ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_0 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_0, _stringLiteralEA1362047B6FED5FCF8C5C2AEA33B1E7B9960C99, NULL); ScriptableRenderPass_set_profilingSampler_mFD238B85B68DED586BA8C678141BEEAF229FBF2D_inline(__this, L_0, NULL); // renderPassEvent = evt; int32_t L_1 = ___evt0; ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline(__this, L_1, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.InvokeOnRenderObjectCallbackPass::Execute(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void InvokeOnRenderObjectCallbackPass_Execute_m0AA045DB14613B6FA49E7F2C1794A397BA33835E (InvokeOnRenderObjectCallbackPass_tC8BAE077CDE3D8D01F80041E285EAEC9E375FFE9* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData1, const RuntimeMethod* method) { { // context.InvokeOnRenderObjectCallback(); ScriptableRenderContext_InvokeOnRenderObjectCallback_mD098CE93A314B738A55B5A5CCE2C6B8A5881AB18((&___context0), NULL); // } return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rendering.Universal.TransparentSettingsPass::.ctor(UnityEngine.Rendering.Universal.RenderPassEvent,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void TransparentSettingsPass__ctor_mD31502F7BF51241D5A412E8F138F74287F9706E8 (TransparentSettingsPass_t13490AAB630DED3A5EDF11A4F4D340B04E3B85B7* __this, int32_t ___evt0, bool ___shadowReceiveSupported1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral390598BD941B9577CF3ED9F647D22C35E4A99154); s_Il2CppMethodInitialized = true; } { // public TransparentSettingsPass(RenderPassEvent evt, bool shadowReceiveSupported) ScriptableRenderPass__ctor_mE49D4FF8E68A854367A4081E664B8DBA74E6B752(__this, NULL); // base.profilingSampler = new ProfilingSampler(nameof(TransparentSettingsPass)); ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_0 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_0, _stringLiteral390598BD941B9577CF3ED9F647D22C35E4A99154, NULL); ScriptableRenderPass_set_profilingSampler_mFD238B85B68DED586BA8C678141BEEAF229FBF2D_inline(__this, L_0, NULL); // renderPassEvent = evt; int32_t L_1 = ___evt0; ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline(__this, L_1, NULL); // m_shouldReceiveShadows = shadowReceiveSupported; bool L_2 = ___shadowReceiveSupported1; __this->___m_shouldReceiveShadows_25 = L_2; // } return; } } // System.Boolean UnityEngine.Rendering.Universal.TransparentSettingsPass::Setup(UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool TransparentSettingsPass_Setup_mFFCC2221844D53F678081DA70F99A8D00AD655AE (TransparentSettingsPass_t13490AAB630DED3A5EDF11A4F4D340B04E3B85B7* __this, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData0, const RuntimeMethod* method) { { // return !m_shouldReceiveShadows; bool L_0 = __this->___m_shouldReceiveShadows_25; return (bool)((((int32_t)L_0) == ((int32_t)0))? 1 : 0); } } // System.Void UnityEngine.Rendering.Universal.TransparentSettingsPass::Execute(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void TransparentSettingsPass_Execute_mDD29A622DB7DBBB51D44D8BE6FD968E56FFC21E0 (TransparentSettingsPass_t13490AAB630DED3A5EDF11A4F4D340B04E3B85B7* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&TransparentSettingsPass_t13490AAB630DED3A5EDF11A4F4D340B04E3B85B7_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* V_0 = NULL; ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_1; memset((&V_1), 0, sizeof(V_1)); { // CommandBuffer cmd = CommandBufferPool.Get(); il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0; L_0 = CommandBufferPool_Get_m1A194FD7FBF7B6B0B47F292287DAD9EB65EE4423(NULL); V_0 = L_0; // using (new ProfilingScope(cmd, m_ProfilingSampler)) CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_1 = V_0; il2cpp_codegen_runtime_class_init_inline(TransparentSettingsPass_t13490AAB630DED3A5EDF11A4F4D340B04E3B85B7_il2cpp_TypeInfo_var); ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_2 = ((TransparentSettingsPass_t13490AAB630DED3A5EDF11A4F4D340B04E3B85B7_StaticFields*)il2cpp_codegen_static_fields_for(TransparentSettingsPass_t13490AAB630DED3A5EDF11A4F4D340B04E3B85B7_il2cpp_TypeInfo_var))->___m_ProfilingSampler_27; ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_1), L_1, L_2, NULL); } { auto __finallyBlock = il2cpp::utils::Finally([&] { FINALLY_0048: {// begin finally (depth: 1) ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_1), NULL); return; }// end finally (depth: 1) }); try {// begin try (depth: 1) // CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.MainLightShadows, m_shouldReceiveShadows); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_3 = V_0; il2cpp_codegen_runtime_class_init_inline(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var); String_t* L_4 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___MainLightShadows_0; bool L_5 = __this->___m_shouldReceiveShadows_25; il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); CoreUtils_SetKeyword_mF882266E1C4C1EC2F7824B5B0F45EC94BC015FDD(L_3, L_4, L_5, NULL); // CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.MainLightShadowCascades, m_shouldReceiveShadows); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_6 = V_0; String_t* L_7 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___MainLightShadowCascades_1; bool L_8 = __this->___m_shouldReceiveShadows_25; CoreUtils_SetKeyword_mF882266E1C4C1EC2F7824B5B0F45EC94BC015FDD(L_6, L_7, L_8, NULL); // CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.AdditionalLightShadows, m_shouldReceiveShadows); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_9 = V_0; String_t* L_10 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___AdditionalLightShadows_7; bool L_11 = __this->___m_shouldReceiveShadows_25; CoreUtils_SetKeyword_mF882266E1C4C1EC2F7824B5B0F45EC94BC015FDD(L_9, L_10, L_11, NULL); // } goto IL_0056; }// end try (depth: 1) catch(Il2CppExceptionWrapper& e) { __finallyBlock.StoreException(e.ex); } } IL_0056: { // context.ExecuteCommandBuffer(cmd); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_12 = V_0; ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896((&___context0), L_12, NULL); // CommandBufferPool.Release(cmd); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_13 = V_0; il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); CommandBufferPool_Release_mF83A83AA404E868E189436107015AD084C00C844(L_13, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.TransparentSettingsPass::.cctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void TransparentSettingsPass__cctor_m5D28D8C99B13CEC84D7894F5337DCA7AD65496DD (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&TransparentSettingsPass_t13490AAB630DED3A5EDF11A4F4D340B04E3B85B7_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral075F222A6601092513D623424E080F1772899E47); s_Il2CppMethodInitialized = true; } { // private static readonly ProfilingSampler m_ProfilingSampler = new ProfilingSampler(m_ProfilerTag); ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_0 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_0, _stringLiteral075F222A6601092513D623424E080F1772899E47, NULL); ((TransparentSettingsPass_t13490AAB630DED3A5EDF11A4F4D340B04E3B85B7_StaticFields*)il2cpp_codegen_static_fields_for(TransparentSettingsPass_t13490AAB630DED3A5EDF11A4F4D340B04E3B85B7_il2cpp_TypeInfo_var))->___m_ProfilingSampler_27 = L_0; Il2CppCodeGenWriteBarrier((void**)(&((TransparentSettingsPass_t13490AAB630DED3A5EDF11A4F4D340B04E3B85B7_StaticFields*)il2cpp_codegen_static_fields_for(TransparentSettingsPass_t13490AAB630DED3A5EDF11A4F4D340B04E3B85B7_il2cpp_TypeInfo_var))->___m_ProfilingSampler_27), (void*)L_0); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rendering.Universal.XROcclusionMeshPass::.ctor(UnityEngine.Rendering.Universal.RenderPassEvent) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void XROcclusionMeshPass__ctor_m78592788D415FD93B98130C506FADD21BB7BD0AF (XROcclusionMeshPass_tA8EDF609A01F4AA46E173A12633B8329524F4CD8* __this, int32_t ___evt0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1F3C30EE869D77C6513B207AADF79A09AC6D6E39); s_Il2CppMethodInitialized = true; } { // public XROcclusionMeshPass(RenderPassEvent evt) ScriptableRenderPass__ctor_mE49D4FF8E68A854367A4081E664B8DBA74E6B752(__this, NULL); // base.profilingSampler = new ProfilingSampler(nameof(XROcclusionMeshPass)); ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_0 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_0, _stringLiteral1F3C30EE869D77C6513B207AADF79A09AC6D6E39, NULL); ScriptableRenderPass_set_profilingSampler_mFD238B85B68DED586BA8C678141BEEAF229FBF2D_inline(__this, L_0, NULL); // renderPassEvent = evt; int32_t L_1 = ___evt0; ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline(__this, L_1, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.XROcclusionMeshPass::Execute(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void XROcclusionMeshPass_Execute_mED5EF2449286A166BADBCC0AE78FE06F5FAD6127 (XROcclusionMeshPass_tA8EDF609A01F4AA46E173A12633B8329524F4CD8* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* V_0 = NULL; { // if (!renderingData.cameraData.xr.enabled) RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_0 = ___renderingData1; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_1 = (&L_0->___cameraData_1); XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_2 = L_1->___xr_24; bool L_3; L_3 = XRPass_get_enabled_mC2CF12F8D66EB1EE2560B4DD1FB9343D5E598155(L_2, NULL); if (L_3) { goto IL_0013; } } { // return; return; } IL_0013: { // CommandBuffer cmd = CommandBufferPool.Get(); il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_4; L_4 = CommandBufferPool_Get_m1A194FD7FBF7B6B0B47F292287DAD9EB65EE4423(NULL); V_0 = L_4; // renderingData.cameraData.xr.RenderOcclusionMesh(cmd); RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_5 = ___renderingData1; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_6 = (&L_5->___cameraData_1); XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_7 = L_6->___xr_24; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_8 = V_0; XRPass_RenderOcclusionMesh_m7DF7CB7B72CDF25720247735321757092CD1AFD6(L_7, L_8, NULL); // context.ExecuteCommandBuffer(cmd); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_9 = V_0; ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896((&___context0), L_9, NULL); // CommandBufferPool.Release(cmd); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_10 = V_0; CommandBufferPool_Release_mF83A83AA404E868E189436107015AD084C00C844(L_10, NULL); // } return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // Conversion methods for marshalling of: UnityEngine.Rendering.Universal.PostProcessPasses IL2CPP_EXTERN_C void PostProcessPasses_tAED11E629F8830B180E0759F4A988839F786D3E9_marshal_pinvoke(const PostProcessPasses_tAED11E629F8830B180E0759F4A988839F786D3E9& unmarshaled, PostProcessPasses_tAED11E629F8830B180E0759F4A988839F786D3E9_marshaled_pinvoke& marshaled) { Exception_t* ___m_ColorGradingLutPass_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_ColorGradingLutPass' of type 'PostProcessPasses': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_ColorGradingLutPass_0Exception, NULL); } IL2CPP_EXTERN_C void PostProcessPasses_tAED11E629F8830B180E0759F4A988839F786D3E9_marshal_pinvoke_back(const PostProcessPasses_tAED11E629F8830B180E0759F4A988839F786D3E9_marshaled_pinvoke& marshaled, PostProcessPasses_tAED11E629F8830B180E0759F4A988839F786D3E9& unmarshaled) { Exception_t* ___m_ColorGradingLutPass_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_ColorGradingLutPass' of type 'PostProcessPasses': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_ColorGradingLutPass_0Exception, NULL); } // Conversion method for clean up from marshalling of: UnityEngine.Rendering.Universal.PostProcessPasses IL2CPP_EXTERN_C void PostProcessPasses_tAED11E629F8830B180E0759F4A988839F786D3E9_marshal_pinvoke_cleanup(PostProcessPasses_tAED11E629F8830B180E0759F4A988839F786D3E9_marshaled_pinvoke& marshaled) { } // Conversion methods for marshalling of: UnityEngine.Rendering.Universal.PostProcessPasses IL2CPP_EXTERN_C void PostProcessPasses_tAED11E629F8830B180E0759F4A988839F786D3E9_marshal_com(const PostProcessPasses_tAED11E629F8830B180E0759F4A988839F786D3E9& unmarshaled, PostProcessPasses_tAED11E629F8830B180E0759F4A988839F786D3E9_marshaled_com& marshaled) { Exception_t* ___m_ColorGradingLutPass_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_ColorGradingLutPass' of type 'PostProcessPasses': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_ColorGradingLutPass_0Exception, NULL); } IL2CPP_EXTERN_C void PostProcessPasses_tAED11E629F8830B180E0759F4A988839F786D3E9_marshal_com_back(const PostProcessPasses_tAED11E629F8830B180E0759F4A988839F786D3E9_marshaled_com& marshaled, PostProcessPasses_tAED11E629F8830B180E0759F4A988839F786D3E9& unmarshaled) { Exception_t* ___m_ColorGradingLutPass_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_ColorGradingLutPass' of type 'PostProcessPasses': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_ColorGradingLutPass_0Exception, NULL); } // Conversion method for clean up from marshalling of: UnityEngine.Rendering.Universal.PostProcessPasses IL2CPP_EXTERN_C void PostProcessPasses_tAED11E629F8830B180E0759F4A988839F786D3E9_marshal_com_cleanup(PostProcessPasses_tAED11E629F8830B180E0759F4A988839F786D3E9_marshaled_com& marshaled) { } // UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass UnityEngine.Rendering.Universal.PostProcessPasses::get_colorGradingLutPass() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColorGradingLutPass_t9FD9191C4048A3B1BDF67EDFC1DA4E64CEFB6644* PostProcessPasses_get_colorGradingLutPass_m9F1DB7EDF090A5F0523A9C106E9697CCD2174B4C (PostProcessPasses_tAED11E629F8830B180E0759F4A988839F786D3E9* __this, const RuntimeMethod* method) { { // public ColorGradingLutPass colorGradingLutPass { get => m_ColorGradingLutPass; } ColorGradingLutPass_t9FD9191C4048A3B1BDF67EDFC1DA4E64CEFB6644* L_0 = __this->___m_ColorGradingLutPass_0; return L_0; } } IL2CPP_EXTERN_C ColorGradingLutPass_t9FD9191C4048A3B1BDF67EDFC1DA4E64CEFB6644* PostProcessPasses_get_colorGradingLutPass_m9F1DB7EDF090A5F0523A9C106E9697CCD2174B4C_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method) { PostProcessPasses_tAED11E629F8830B180E0759F4A988839F786D3E9* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); ColorGradingLutPass_t9FD9191C4048A3B1BDF67EDFC1DA4E64CEFB6644* _returnValue; _returnValue = PostProcessPasses_get_colorGradingLutPass_m9F1DB7EDF090A5F0523A9C106E9697CCD2174B4C_inline(_thisAdjusted, method); return _returnValue; } // UnityEngine.Rendering.Universal.Internal.PostProcessPass UnityEngine.Rendering.Universal.PostProcessPasses::get_postProcessPass() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* PostProcessPasses_get_postProcessPass_m5DE8864D4E8C52DF317529C421305C6B6E10B494 (PostProcessPasses_tAED11E629F8830B180E0759F4A988839F786D3E9* __this, const RuntimeMethod* method) { { // public PostProcessPass postProcessPass { get => m_PostProcessPass; } PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* L_0 = __this->___m_PostProcessPass_1; return L_0; } } IL2CPP_EXTERN_C PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* PostProcessPasses_get_postProcessPass_m5DE8864D4E8C52DF317529C421305C6B6E10B494_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method) { PostProcessPasses_tAED11E629F8830B180E0759F4A988839F786D3E9* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* _returnValue; _returnValue = PostProcessPasses_get_postProcessPass_m5DE8864D4E8C52DF317529C421305C6B6E10B494_inline(_thisAdjusted, method); return _returnValue; } // UnityEngine.Rendering.Universal.Internal.PostProcessPass UnityEngine.Rendering.Universal.PostProcessPasses::get_finalPostProcessPass() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* PostProcessPasses_get_finalPostProcessPass_mF46A78E9CD13532C408DF35B6C42535D6444E4F8 (PostProcessPasses_tAED11E629F8830B180E0759F4A988839F786D3E9* __this, const RuntimeMethod* method) { { // public PostProcessPass finalPostProcessPass { get => m_FinalPostProcessPass; } PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* L_0 = __this->___m_FinalPostProcessPass_2; return L_0; } } IL2CPP_EXTERN_C PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* PostProcessPasses_get_finalPostProcessPass_mF46A78E9CD13532C408DF35B6C42535D6444E4F8_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method) { PostProcessPasses_tAED11E629F8830B180E0759F4A988839F786D3E9* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* _returnValue; _returnValue = PostProcessPasses_get_finalPostProcessPass_mF46A78E9CD13532C408DF35B6C42535D6444E4F8_inline(_thisAdjusted, method); return _returnValue; } // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.PostProcessPasses::get_afterPostProcessColor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 PostProcessPasses_get_afterPostProcessColor_m3C81412D03DFFEDC1247F5DA7D9183B4022754DD (PostProcessPasses_tAED11E629F8830B180E0759F4A988839F786D3E9* __this, const RuntimeMethod* method) { { // public RenderTargetHandle afterPostProcessColor { get => m_AfterPostProcessColor; } RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = __this->___m_AfterPostProcessColor_3; return L_0; } } IL2CPP_EXTERN_C RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 PostProcessPasses_get_afterPostProcessColor_m3C81412D03DFFEDC1247F5DA7D9183B4022754DD_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method) { PostProcessPasses_tAED11E629F8830B180E0759F4A988839F786D3E9* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 _returnValue; _returnValue = PostProcessPasses_get_afterPostProcessColor_m3C81412D03DFFEDC1247F5DA7D9183B4022754DD_inline(_thisAdjusted, method); return _returnValue; } // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.PostProcessPasses::get_colorGradingLut() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 PostProcessPasses_get_colorGradingLut_m40A88C186D4FED9B0FD84C3B044E3E7ABCEAC5A0 (PostProcessPasses_tAED11E629F8830B180E0759F4A988839F786D3E9* __this, const RuntimeMethod* method) { { // public RenderTargetHandle colorGradingLut { get => m_ColorGradingLut; } RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = __this->___m_ColorGradingLut_4; return L_0; } } IL2CPP_EXTERN_C RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 PostProcessPasses_get_colorGradingLut_m40A88C186D4FED9B0FD84C3B044E3E7ABCEAC5A0_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method) { PostProcessPasses_tAED11E629F8830B180E0759F4A988839F786D3E9* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 _returnValue; _returnValue = PostProcessPasses_get_colorGradingLut_m40A88C186D4FED9B0FD84C3B044E3E7ABCEAC5A0_inline(_thisAdjusted, method); return _returnValue; } // System.Boolean UnityEngine.Rendering.Universal.PostProcessPasses::get_isCreated() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PostProcessPasses_get_isCreated_m7834DD59EF7B705AD79A50469F3D690B67D74E5A (PostProcessPasses_tAED11E629F8830B180E0759F4A988839F786D3E9* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // public bool isCreated { get => m_CurrentPostProcessData != null; } PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_0 = __this->___m_CurrentPostProcessData_6; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_1; L_1 = Object_op_Inequality_mD0BE578448EAA61948F25C32F8DD55AB1F778602(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); return L_1; } } IL2CPP_EXTERN_C bool PostProcessPasses_get_isCreated_m7834DD59EF7B705AD79A50469F3D690B67D74E5A_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method) { PostProcessPasses_tAED11E629F8830B180E0759F4A988839F786D3E9* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); bool _returnValue; _returnValue = PostProcessPasses_get_isCreated_m7834DD59EF7B705AD79A50469F3D690B67D74E5A(_thisAdjusted, method); return _returnValue; } // System.Void UnityEngine.Rendering.Universal.PostProcessPasses::.ctor(UnityEngine.Rendering.Universal.PostProcessData,UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPasses__ctor_m054FD025F8EFB525E9441F5E040210B32429BC0C (PostProcessPasses_tAED11E629F8830B180E0759F4A988839F786D3E9* __this, PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* ___rendererPostProcessData0, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___blitMaterial1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral3FC35DBB19257239644F53981407A74E00BF14FF); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralD971929694EC44844096A844D2D2E5F29C0178B9); s_Il2CppMethodInitialized = true; } { // m_ColorGradingLutPass = null; __this->___m_ColorGradingLutPass_0 = (ColorGradingLutPass_t9FD9191C4048A3B1BDF67EDFC1DA4E64CEFB6644*)NULL; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_ColorGradingLutPass_0), (void*)(ColorGradingLutPass_t9FD9191C4048A3B1BDF67EDFC1DA4E64CEFB6644*)NULL); // m_PostProcessPass = null; __this->___m_PostProcessPass_1 = (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286*)NULL; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_PostProcessPass_1), (void*)(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286*)NULL); // m_FinalPostProcessPass = null; __this->___m_FinalPostProcessPass_2 = (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286*)NULL; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_FinalPostProcessPass_2), (void*)(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286*)NULL); // m_AfterPostProcessColor = new RenderTargetHandle(); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_0 = (&__this->___m_AfterPostProcessColor_3); il2cpp_codegen_initobj(L_0, sizeof(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66)); // m_ColorGradingLut = new RenderTargetHandle(); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_1 = (&__this->___m_ColorGradingLut_4); il2cpp_codegen_initobj(L_1, sizeof(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66)); // m_CurrentPostProcessData = null; __this->___m_CurrentPostProcessData_6 = (PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05*)NULL; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_CurrentPostProcessData_6), (void*)(PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05*)NULL); // m_AfterPostProcessColor.Init("_AfterPostProcessTexture"); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_2 = (&__this->___m_AfterPostProcessColor_3); RenderTargetHandle_Init_mDF9383A0DB5E0B56577BA43CC56CD659F8970646(L_2, _stringLiteral3FC35DBB19257239644F53981407A74E00BF14FF, NULL); // m_ColorGradingLut.Init("_InternalGradingLut"); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_3 = (&__this->___m_ColorGradingLut_4); RenderTargetHandle_Init_mDF9383A0DB5E0B56577BA43CC56CD659F8970646(L_3, _stringLiteralD971929694EC44844096A844D2D2E5F29C0178B9, NULL); // m_RendererPostProcessData = rendererPostProcessData; PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_4 = ___rendererPostProcessData0; __this->___m_RendererPostProcessData_5 = L_4; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_RendererPostProcessData_5), (void*)L_4); // m_BlitMaterial = blitMaterial; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_5 = ___blitMaterial1; __this->___m_BlitMaterial_7 = L_5; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_BlitMaterial_7), (void*)L_5); // Recreate(rendererPostProcessData); PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_6 = ___rendererPostProcessData0; PostProcessPasses_Recreate_mCC6669B55064CC328BB2538CD6130D9371F32319(__this, L_6, NULL); // } return; } } IL2CPP_EXTERN_C void PostProcessPasses__ctor_m054FD025F8EFB525E9441F5E040210B32429BC0C_AdjustorThunk (RuntimeObject* __this, PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* ___rendererPostProcessData0, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___blitMaterial1, const RuntimeMethod* method) { PostProcessPasses_tAED11E629F8830B180E0759F4A988839F786D3E9* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); PostProcessPasses__ctor_m054FD025F8EFB525E9441F5E040210B32429BC0C(_thisAdjusted, ___rendererPostProcessData0, ___blitMaterial1, method); } // System.Void UnityEngine.Rendering.Universal.PostProcessPasses::Recreate(UnityEngine.Rendering.Universal.PostProcessData) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPasses_Recreate_mCC6669B55064CC328BB2538CD6130D9371F32319 (PostProcessPasses_tAED11E629F8830B180E0759F4A988839F786D3E9* __this, PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* ___data0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ColorGradingLutPass_t9FD9191C4048A3B1BDF67EDFC1DA4E64CEFB6644_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } ColorGradingLutPass_t9FD9191C4048A3B1BDF67EDFC1DA4E64CEFB6644* G_B7_0 = NULL; ColorGradingLutPass_t9FD9191C4048A3B1BDF67EDFC1DA4E64CEFB6644* G_B6_0 = NULL; PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* G_B10_0 = NULL; PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* G_B9_0 = NULL; PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* G_B13_0 = NULL; PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* G_B12_0 = NULL; { // if (m_RendererPostProcessData) PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_0 = __this->___m_RendererPostProcessData_5; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_1; L_1 = Object_op_Implicit_m93896EF7D68FA113C42D3FE2BC6F661FC7EF514A(L_0, NULL); if (!L_1) { goto IL_0015; } } { // data = m_RendererPostProcessData; PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_2 = __this->___m_RendererPostProcessData_5; ___data0 = L_2; } IL_0015: { // if (data == m_CurrentPostProcessData) PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_3 = ___data0; PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_4 = __this->___m_CurrentPostProcessData_6; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_5; L_5 = Object_op_Equality_mB6120F782D83091EF56A198FCEBCF066DB4A9605(L_3, L_4, NULL); if (!L_5) { goto IL_0024; } } { // return; return; } IL_0024: { // if (m_CurrentPostProcessData != null) PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_6 = __this->___m_CurrentPostProcessData_6; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_7; L_7 = Object_op_Inequality_mD0BE578448EAA61948F25C32F8DD55AB1F778602(L_6, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); if (!L_7) { goto IL_0081; } } { // m_ColorGradingLutPass?.Cleanup(); ColorGradingLutPass_t9FD9191C4048A3B1BDF67EDFC1DA4E64CEFB6644* L_8 = __this->___m_ColorGradingLutPass_0; ColorGradingLutPass_t9FD9191C4048A3B1BDF67EDFC1DA4E64CEFB6644* L_9 = L_8; G_B6_0 = L_9; if (L_9) { G_B7_0 = L_9; goto IL_003e; } } { goto IL_0043; } IL_003e: { ColorGradingLutPass_Cleanup_m2392CDEBD0E93E0DEFEAD36E427F1338DDC98A9C(G_B7_0, NULL); } IL_0043: { // m_PostProcessPass?.Cleanup(); PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* L_10 = __this->___m_PostProcessPass_1; PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* L_11 = L_10; G_B9_0 = L_11; if (L_11) { G_B10_0 = L_11; goto IL_004f; } } { goto IL_0054; } IL_004f: { PostProcessPass_Cleanup_m6DDB1B21CD9B50A79A23F6A4552D255AD25670A7(G_B10_0, NULL); } IL_0054: { // m_FinalPostProcessPass?.Cleanup(); PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* L_12 = __this->___m_FinalPostProcessPass_2; PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* L_13 = L_12; G_B12_0 = L_13; if (L_13) { G_B13_0 = L_13; goto IL_0060; } } { goto IL_0065; } IL_0060: { PostProcessPass_Cleanup_m6DDB1B21CD9B50A79A23F6A4552D255AD25670A7(G_B13_0, NULL); } IL_0065: { // m_ColorGradingLutPass = null; __this->___m_ColorGradingLutPass_0 = (ColorGradingLutPass_t9FD9191C4048A3B1BDF67EDFC1DA4E64CEFB6644*)NULL; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_ColorGradingLutPass_0), (void*)(ColorGradingLutPass_t9FD9191C4048A3B1BDF67EDFC1DA4E64CEFB6644*)NULL); // m_PostProcessPass = null; __this->___m_PostProcessPass_1 = (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286*)NULL; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_PostProcessPass_1), (void*)(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286*)NULL); // m_FinalPostProcessPass = null; __this->___m_FinalPostProcessPass_2 = (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286*)NULL; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_FinalPostProcessPass_2), (void*)(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286*)NULL); // m_CurrentPostProcessData = null; __this->___m_CurrentPostProcessData_6 = (PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05*)NULL; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_CurrentPostProcessData_6), (void*)(PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05*)NULL); } IL_0081: { // if (data != null) PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_14 = ___data0; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_15; L_15 = Object_op_Inequality_mD0BE578448EAA61948F25C32F8DD55AB1F778602(L_14, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); if (!L_15) { goto IL_00d0; } } { // m_ColorGradingLutPass = new ColorGradingLutPass(RenderPassEvent.BeforeRenderingPrePasses, data); PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_16 = ___data0; ColorGradingLutPass_t9FD9191C4048A3B1BDF67EDFC1DA4E64CEFB6644* L_17 = (ColorGradingLutPass_t9FD9191C4048A3B1BDF67EDFC1DA4E64CEFB6644*)il2cpp_codegen_object_new(ColorGradingLutPass_t9FD9191C4048A3B1BDF67EDFC1DA4E64CEFB6644_il2cpp_TypeInfo_var); ColorGradingLutPass__ctor_m88B36C6F15B706B65B52CAEF54318A77F4AE650A(L_17, ((int32_t)150), L_16, NULL); __this->___m_ColorGradingLutPass_0 = L_17; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_ColorGradingLutPass_0), (void*)L_17); // m_PostProcessPass = new PostProcessPass(RenderPassEvent.BeforeRenderingPostProcessing, data, m_BlitMaterial); PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_18 = ___data0; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_19 = __this->___m_BlitMaterial_7; PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* L_20 = (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286*)il2cpp_codegen_object_new(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var); PostProcessPass__ctor_mEBB0AFB4744196F3F07B27C71CB0E9D6731B097D(L_20, ((int32_t)550), L_18, L_19, NULL); __this->___m_PostProcessPass_1 = L_20; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_PostProcessPass_1), (void*)L_20); // m_FinalPostProcessPass = new PostProcessPass(RenderPassEvent.AfterRenderingPostProcessing, data, m_BlitMaterial); PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_21 = ___data0; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_22 = __this->___m_BlitMaterial_7; PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* L_23 = (PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286*)il2cpp_codegen_object_new(PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286_il2cpp_TypeInfo_var); PostProcessPass__ctor_mEBB0AFB4744196F3F07B27C71CB0E9D6731B097D(L_23, ((int32_t)600), L_21, L_22, NULL); __this->___m_FinalPostProcessPass_2 = L_23; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_FinalPostProcessPass_2), (void*)L_23); // m_CurrentPostProcessData = data; PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_24 = ___data0; __this->___m_CurrentPostProcessData_6 = L_24; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_CurrentPostProcessData_6), (void*)L_24); } IL_00d0: { // } return; } } IL2CPP_EXTERN_C void PostProcessPasses_Recreate_mCC6669B55064CC328BB2538CD6130D9371F32319_AdjustorThunk (RuntimeObject* __this, PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* ___data0, const RuntimeMethod* method) { PostProcessPasses_tAED11E629F8830B180E0759F4A988839F786D3E9* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); PostProcessPasses_Recreate_mCC6669B55064CC328BB2538CD6130D9371F32319(_thisAdjusted, ___data0, method); } // System.Void UnityEngine.Rendering.Universal.PostProcessPasses::Dispose() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessPasses_Dispose_m4221B50B16AD6692410415519FEE1EBE3CCE8D9B (PostProcessPasses_tAED11E629F8830B180E0759F4A988839F786D3E9* __this, const RuntimeMethod* method) { ColorGradingLutPass_t9FD9191C4048A3B1BDF67EDFC1DA4E64CEFB6644* G_B2_0 = NULL; ColorGradingLutPass_t9FD9191C4048A3B1BDF67EDFC1DA4E64CEFB6644* G_B1_0 = NULL; PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* G_B5_0 = NULL; PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* G_B4_0 = NULL; PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* G_B8_0 = NULL; PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* G_B7_0 = NULL; { // m_ColorGradingLutPass?.Cleanup(); ColorGradingLutPass_t9FD9191C4048A3B1BDF67EDFC1DA4E64CEFB6644* L_0 = __this->___m_ColorGradingLutPass_0; ColorGradingLutPass_t9FD9191C4048A3B1BDF67EDFC1DA4E64CEFB6644* L_1 = L_0; G_B1_0 = L_1; if (L_1) { G_B2_0 = L_1; goto IL_000c; } } { goto IL_0011; } IL_000c: { ColorGradingLutPass_Cleanup_m2392CDEBD0E93E0DEFEAD36E427F1338DDC98A9C(G_B2_0, NULL); } IL_0011: { // m_PostProcessPass?.Cleanup(); PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* L_2 = __this->___m_PostProcessPass_1; PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* L_3 = L_2; G_B4_0 = L_3; if (L_3) { G_B5_0 = L_3; goto IL_001d; } } { goto IL_0022; } IL_001d: { PostProcessPass_Cleanup_m6DDB1B21CD9B50A79A23F6A4552D255AD25670A7(G_B5_0, NULL); } IL_0022: { // m_FinalPostProcessPass?.Cleanup(); PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* L_4 = __this->___m_FinalPostProcessPass_2; PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* L_5 = L_4; G_B7_0 = L_5; if (L_5) { G_B8_0 = L_5; goto IL_002d; } } { return; } IL_002d: { PostProcessPass_Cleanup_m6DDB1B21CD9B50A79A23F6A4552D255AD25670A7(G_B8_0, NULL); // } return; } } IL2CPP_EXTERN_C void PostProcessPasses_Dispose_m4221B50B16AD6692410415519FEE1EBE3CCE8D9B_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method) { PostProcessPasses_tAED11E629F8830B180E0759F4A988839F786D3E9* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); PostProcessPasses_Dispose_m4221B50B16AD6692410415519FEE1EBE3CCE8D9B(_thisAdjusted, method); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Int32 UnityEngine.Rendering.Universal.PostProcessUtils::ConfigureDithering(UnityEngine.Rendering.Universal.PostProcessData,System.Int32,UnityEngine.Camera,UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PostProcessUtils_ConfigureDithering_mAFF083297C7E814FBE7E2136B5E0A1FB0F22FD88 (PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* ___data0, int32_t ___index1, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera2, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material3, const RuntimeMethod* method) { { // return ConfigureDithering(data, index, camera.pixelWidth, camera.pixelHeight, material); PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_0 = ___data0; int32_t L_1 = ___index1; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_2 = ___camera2; int32_t L_3; L_3 = Camera_get_pixelWidth_m55AC8AD744FC0179865C2E630C68F9AD0799065D(L_2, NULL); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_4 = ___camera2; int32_t L_5; L_5 = Camera_get_pixelHeight_m00881B5A440B0018D5A8F837694027050B500F59(L_4, NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_6 = ___material3; int32_t L_7; L_7 = PostProcessUtils_ConfigureDithering_m4EDD6C3D556383E75451522FF1E51E3B47DACD9C(L_0, L_1, L_3, L_5, L_6, NULL); return L_7; } } // System.Int32 UnityEngine.Rendering.Universal.PostProcessUtils::ConfigureDithering(UnityEngine.Rendering.Universal.PostProcessData,System.Int32,System.Int32,System.Int32,UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PostProcessUtils_ConfigureDithering_m4EDD6C3D556383E75451522FF1E51E3B47DACD9C (PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* ___data0, int32_t ___index1, int32_t ___cameraPixelWidth2, int32_t ___cameraPixelHeight3, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material4, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_t13A0B4F83C7BE45B4A78EA8466BE7B32A2C67331_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } Texture2DU5BU5D_t05332F1E3F7D4493E304C702201F9BE4F9236191* V_0 = NULL; float V_1 = 0.0f; float V_2 = 0.0f; Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* V_3 = NULL; { // var blueNoise = data.textures.blueNoise16LTex; PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_0 = ___data0; TextureResources_t9220AC464374C6AA55163CD0AC71C62B85E6C122* L_1 = L_0->___textures_5; Texture2DU5BU5D_t05332F1E3F7D4493E304C702201F9BE4F9236191* L_2 = L_1->___blueNoise16LTex_0; V_0 = L_2; // if (blueNoise == null || blueNoise.Length == 0) Texture2DU5BU5D_t05332F1E3F7D4493E304C702201F9BE4F9236191* L_3 = V_0; if (!L_3) { goto IL_0013; } } { Texture2DU5BU5D_t05332F1E3F7D4493E304C702201F9BE4F9236191* L_4 = V_0; if ((((RuntimeArray*)L_4)->max_length)) { goto IL_0015; } } IL_0013: { // return 0; // Safe guard return 0; } IL_0015: { // if (++index >= blueNoise.Length) int32_t L_5 = ___index1; int32_t L_6 = ((int32_t)il2cpp_codegen_add(L_5, 1)); ___index1 = L_6; Texture2DU5BU5D_t05332F1E3F7D4493E304C702201F9BE4F9236191* L_7 = V_0; if ((((int32_t)L_6) < ((int32_t)((int32_t)(((RuntimeArray*)L_7)->max_length))))) { goto IL_0023; } } { // index = 0; ___index1 = 0; } IL_0023: { // float rndOffsetX = Random.value; float L_8; L_8 = Random_get_value_m2CEA87FADF5222EF9E13D32695F15E2BA282E24B(NULL); V_1 = L_8; // float rndOffsetY = Random.value; float L_9; L_9 = Random_get_value_m2CEA87FADF5222EF9E13D32695F15E2BA282E24B(NULL); V_2 = L_9; // var noiseTex = blueNoise[index]; Texture2DU5BU5D_t05332F1E3F7D4493E304C702201F9BE4F9236191* L_10 = V_0; int32_t L_11 = ___index1; int32_t L_12 = L_11; Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* L_13 = (L_10)->GetAtUnchecked(static_cast(L_12)); V_3 = L_13; // material.SetTexture(ShaderConstants._BlueNoise_Texture, noiseTex); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_14 = ___material4; il2cpp_codegen_runtime_class_init_inline(ShaderConstants_t13A0B4F83C7BE45B4A78EA8466BE7B32A2C67331_il2cpp_TypeInfo_var); int32_t L_15 = ((ShaderConstants_t13A0B4F83C7BE45B4A78EA8466BE7B32A2C67331_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_t13A0B4F83C7BE45B4A78EA8466BE7B32A2C67331_il2cpp_TypeInfo_var))->____BlueNoise_Texture_3; Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* L_16 = V_3; Material_SetTexture_mA9F8461850AAB88F992E9C6FA6F24C2E050B83FD(L_14, L_15, L_16, NULL); // material.SetVector(ShaderConstants._Dithering_Params, new Vector4( // cameraPixelWidth / (float)noiseTex.width, // cameraPixelHeight / (float)noiseTex.height, // rndOffsetX, // rndOffsetY // )); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_17 = ___material4; int32_t L_18 = ((ShaderConstants_t13A0B4F83C7BE45B4A78EA8466BE7B32A2C67331_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_t13A0B4F83C7BE45B4A78EA8466BE7B32A2C67331_il2cpp_TypeInfo_var))->____Dithering_Params_4; int32_t L_19 = ___cameraPixelWidth2; Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* L_20 = V_3; int32_t L_21; L_21 = VirtualFuncInvoker0< int32_t >::Invoke(5 /* System.Int32 UnityEngine.Texture::get_width() */, L_20); int32_t L_22 = ___cameraPixelHeight3; Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* L_23 = V_3; int32_t L_24; L_24 = VirtualFuncInvoker0< int32_t >::Invoke(7 /* System.Int32 UnityEngine.Texture::get_height() */, L_23); float L_25 = V_1; float L_26 = V_2; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_27; memset((&L_27), 0, sizeof(L_27)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_27), ((float)(((float)L_19)/((float)L_21))), ((float)(((float)L_22)/((float)L_24))), L_25, L_26, /*hidden argument*/NULL); Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_17, L_18, L_27, NULL); // return index; int32_t L_28 = ___index1; return L_28; } } // System.Void UnityEngine.Rendering.Universal.PostProcessUtils::ConfigureFilmGrain(UnityEngine.Rendering.Universal.PostProcessData,UnityEngine.Rendering.Universal.FilmGrain,UnityEngine.Camera,UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessUtils_ConfigureFilmGrain_mA50C66DF378196739487F7BA8BB67D0CAA00525C (PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* ___data0, FilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172* ___settings1, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera2, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material3, const RuntimeMethod* method) { { // ConfigureFilmGrain(data, settings, camera.pixelWidth, camera.pixelHeight, material); PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_0 = ___data0; FilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172* L_1 = ___settings1; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_2 = ___camera2; int32_t L_3; L_3 = Camera_get_pixelWidth_m55AC8AD744FC0179865C2E630C68F9AD0799065D(L_2, NULL); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_4 = ___camera2; int32_t L_5; L_5 = Camera_get_pixelHeight_m00881B5A440B0018D5A8F837694027050B500F59(L_4, NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_6 = ___material3; PostProcessUtils_ConfigureFilmGrain_m9AFEDA4B679AB1D1D47F8EC440BADA369715A85B(L_0, L_1, L_3, L_5, L_6, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.PostProcessUtils::ConfigureFilmGrain(UnityEngine.Rendering.Universal.PostProcessData,UnityEngine.Rendering.Universal.FilmGrain,System.Int32,System.Int32,UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessUtils_ConfigureFilmGrain_m9AFEDA4B679AB1D1D47F8EC440BADA369715A85B (PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* ___data0, FilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172* ___settings1, int32_t ___cameraPixelWidth2, int32_t ___cameraPixelHeight3, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material4, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_t13A0B4F83C7BE45B4A78EA8466BE7B32A2C67331_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* V_0 = NULL; float V_1 = 0.0f; float V_2 = 0.0f; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_3; memset((&V_3), 0, sizeof(V_3)); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 G_B5_0; memset((&G_B5_0), 0, sizeof(G_B5_0)); { // var texture = settings.texture.value; FilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172* L_0 = ___settings1; NoInterpTextureParameter_tC99FB0FE7B2B1D94AE407F612730FC05204C1478* L_1 = L_0->___texture_10; Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_2; L_2 = VirtualFuncInvoker0< Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_1); V_0 = L_2; // if (settings.type.value != FilmGrainLookup.Custom) FilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172* L_3 = ___settings1; FilmGrainLookupParameter_tDF3F944D7FECD6E33C773117CA937AE2420F4C6F* L_4 = L_3->___type_7; int32_t L_5; L_5 = VirtualFuncInvoker0< int32_t >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_4); if ((((int32_t)L_5) == ((int32_t)((int32_t)10)))) { goto IL_0033; } } { // texture = data.textures.filmGrainTex[(int)settings.type.value]; PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_6 = ___data0; TextureResources_t9220AC464374C6AA55163CD0AC71C62B85E6C122* L_7 = L_6->___textures_5; Texture2DU5BU5D_t05332F1E3F7D4493E304C702201F9BE4F9236191* L_8 = L_7->___filmGrainTex_1; FilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172* L_9 = ___settings1; FilmGrainLookupParameter_tDF3F944D7FECD6E33C773117CA937AE2420F4C6F* L_10 = L_9->___type_7; int32_t L_11; L_11 = VirtualFuncInvoker0< int32_t >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_10); int32_t L_12 = L_11; Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* L_13 = (L_8)->GetAtUnchecked(static_cast(L_12)); V_0 = L_13; } IL_0033: { // float offsetX = Random.value; float L_14; L_14 = Random_get_value_m2CEA87FADF5222EF9E13D32695F15E2BA282E24B(NULL); V_1 = L_14; // float offsetY = Random.value; float L_15; L_15 = Random_get_value_m2CEA87FADF5222EF9E13D32695F15E2BA282E24B(NULL); V_2 = L_15; // var tilingParams = texture == null // ? Vector4.zero // : new Vector4(cameraPixelWidth / (float)texture.width, cameraPixelHeight / (float)texture.height, offsetX, offsetY); Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_16 = V_0; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_17; L_17 = Object_op_Equality_mB6120F782D83091EF56A198FCEBCF066DB4A9605(L_16, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); if (L_17) { goto IL_0065; } } { int32_t L_18 = ___cameraPixelWidth2; Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_19 = V_0; int32_t L_20; L_20 = VirtualFuncInvoker0< int32_t >::Invoke(5 /* System.Int32 UnityEngine.Texture::get_width() */, L_19); int32_t L_21 = ___cameraPixelHeight3; Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_22 = V_0; int32_t L_23; L_23 = VirtualFuncInvoker0< int32_t >::Invoke(7 /* System.Int32 UnityEngine.Texture::get_height() */, L_22); float L_24 = V_1; float L_25 = V_2; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_26; memset((&L_26), 0, sizeof(L_26)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_26), ((float)(((float)L_18)/((float)L_20))), ((float)(((float)L_21)/((float)L_23))), L_24, L_25, /*hidden argument*/NULL); G_B5_0 = L_26; goto IL_006a; } IL_0065: { Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_27; L_27 = Vector4_get_zero_m3D61F5FA9483CD9C08977D9D8852FB448B4CE6D1_inline(NULL); G_B5_0 = L_27; } IL_006a: { V_3 = G_B5_0; // material.SetTexture(ShaderConstants._Grain_Texture, texture); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_28 = ___material4; il2cpp_codegen_runtime_class_init_inline(ShaderConstants_t13A0B4F83C7BE45B4A78EA8466BE7B32A2C67331_il2cpp_TypeInfo_var); int32_t L_29 = ((ShaderConstants_t13A0B4F83C7BE45B4A78EA8466BE7B32A2C67331_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_t13A0B4F83C7BE45B4A78EA8466BE7B32A2C67331_il2cpp_TypeInfo_var))->____Grain_Texture_0; Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700* L_30 = V_0; Material_SetTexture_mA9F8461850AAB88F992E9C6FA6F24C2E050B83FD(L_28, L_29, L_30, NULL); // material.SetVector(ShaderConstants._Grain_Params, new Vector2(settings.intensity.value * 4f, settings.response.value)); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_31 = ___material4; int32_t L_32 = ((ShaderConstants_t13A0B4F83C7BE45B4A78EA8466BE7B32A2C67331_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_t13A0B4F83C7BE45B4A78EA8466BE7B32A2C67331_il2cpp_TypeInfo_var))->____Grain_Params_1; FilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172* L_33 = ___settings1; ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_34 = L_33->___intensity_8; float L_35; L_35 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_34); FilmGrain_t87D5F559E2E345EE7BD347456D99BC8E232A5172* L_36 = ___settings1; ClampedFloatParameter_tCD9F742962EAA50F658BC77595AB025D9EF8DEB8* L_37 = L_36->___response_9; float L_38; L_38 = VirtualFuncInvoker0< float >::Invoke(12 /* T UnityEngine.Rendering.VolumeParameter`1::get_value() */, L_37); Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_39; memset((&L_39), 0, sizeof(L_39)); Vector2__ctor_m9525B79969AFFE3254B303A40997A56DEEB6F548_inline((&L_39), ((float)il2cpp_codegen_multiply(L_35, (4.0f))), L_38, /*hidden argument*/NULL); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_40; L_40 = Vector4_op_Implicit_mB193CD8DA20DEB9E9F95CFEB5A2B1B9B3B7ECFEB_inline(L_39, NULL); Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_31, L_32, L_40, NULL); // material.SetVector(ShaderConstants._Grain_TilingParams, tilingParams); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_41 = ___material4; int32_t L_42 = ((ShaderConstants_t13A0B4F83C7BE45B4A78EA8466BE7B32A2C67331_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_t13A0B4F83C7BE45B4A78EA8466BE7B32A2C67331_il2cpp_TypeInfo_var))->____Grain_TilingParams_2; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_43 = V_3; Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_41, L_42, L_43, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.PostProcessUtils::SetSourceSize(UnityEngine.Rendering.CommandBuffer,UnityEngine.RenderTextureDescriptor) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessUtils_SetSourceSize_m5EF5F2F3FE68CFDEFF201F07CBD403BBD96F0E35 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___desc1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_t13A0B4F83C7BE45B4A78EA8466BE7B32A2C67331_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } float V_0 = 0.0f; float V_1 = 0.0f; { // float width = desc.width; int32_t L_0; L_0 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline((&___desc1), NULL); V_0 = ((float)L_0); // float height = desc.height; int32_t L_1; L_1 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline((&___desc1), NULL); V_1 = ((float)L_1); // if (desc.useDynamicScale) bool L_2; L_2 = RenderTextureDescriptor_get_useDynamicScale_m84AB51F1599AB6641C254F06EE7431AFBACEF60A((&___desc1), NULL); if (!L_2) { goto IL_002b; } } { // width *= ScalableBufferManager.widthScaleFactor; float L_3 = V_0; float L_4; L_4 = ScalableBufferManager_get_widthScaleFactor_m544DB29370FFD51C8E445BA407B0199116F79EAC(NULL); V_0 = ((float)il2cpp_codegen_multiply(L_3, L_4)); // height *= ScalableBufferManager.heightScaleFactor; float L_5 = V_1; float L_6; L_6 = ScalableBufferManager_get_heightScaleFactor_mD47126B1D94893B4DC53B57D7678631A058A264B(NULL); V_1 = ((float)il2cpp_codegen_multiply(L_5, L_6)); } IL_002b: { // cmd.SetGlobalVector(ShaderConstants._SourceSize, new Vector4(width, height, 1.0f / width, 1.0f / height)); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_7 = ___cmd0; il2cpp_codegen_runtime_class_init_inline(ShaderConstants_t13A0B4F83C7BE45B4A78EA8466BE7B32A2C67331_il2cpp_TypeInfo_var); int32_t L_8 = ((ShaderConstants_t13A0B4F83C7BE45B4A78EA8466BE7B32A2C67331_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_t13A0B4F83C7BE45B4A78EA8466BE7B32A2C67331_il2cpp_TypeInfo_var))->____SourceSize_5; float L_9 = V_0; float L_10 = V_1; float L_11 = V_0; float L_12 = V_1; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_13; memset((&L_13), 0, sizeof(L_13)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_13), L_9, L_10, ((float)((1.0f)/L_11)), ((float)((1.0f)/L_12)), /*hidden argument*/NULL); CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_7, L_8, L_13, NULL); // } return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rendering.Universal.PostProcessUtils/ShaderConstants::.cctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShaderConstants__cctor_m71A53FEC4AB0B8260DC2A0CF4EEBF1CE47E3B42F (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderConstants_t13A0B4F83C7BE45B4A78EA8466BE7B32A2C67331_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral00F7F48A706CC847EAD8424D8C1DF8A02B7C4FE4); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral3FCF0E139133F0DDF478955F270C04BEB6603608); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral705E45A32DA1DDF61998467D74F91CF2D32D0D3C); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral753E0AB79D2F5928CFBF78F6E1394CF452AF8DE5); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8A3827112ECFDABFCB5295D1234E0143FB2BEC23); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC9EDB6B7EBF2B99CDDE984606E633E2D9B2368AB); s_Il2CppMethodInitialized = true; } { // public static readonly int _Grain_Texture = Shader.PropertyToID("_Grain_Texture"); int32_t L_0; L_0 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral3FCF0E139133F0DDF478955F270C04BEB6603608, NULL); ((ShaderConstants_t13A0B4F83C7BE45B4A78EA8466BE7B32A2C67331_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_t13A0B4F83C7BE45B4A78EA8466BE7B32A2C67331_il2cpp_TypeInfo_var))->____Grain_Texture_0 = L_0; // public static readonly int _Grain_Params = Shader.PropertyToID("_Grain_Params"); int32_t L_1; L_1 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral8A3827112ECFDABFCB5295D1234E0143FB2BEC23, NULL); ((ShaderConstants_t13A0B4F83C7BE45B4A78EA8466BE7B32A2C67331_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_t13A0B4F83C7BE45B4A78EA8466BE7B32A2C67331_il2cpp_TypeInfo_var))->____Grain_Params_1 = L_1; // public static readonly int _Grain_TilingParams = Shader.PropertyToID("_Grain_TilingParams"); int32_t L_2; L_2 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralC9EDB6B7EBF2B99CDDE984606E633E2D9B2368AB, NULL); ((ShaderConstants_t13A0B4F83C7BE45B4A78EA8466BE7B32A2C67331_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_t13A0B4F83C7BE45B4A78EA8466BE7B32A2C67331_il2cpp_TypeInfo_var))->____Grain_TilingParams_2 = L_2; // public static readonly int _BlueNoise_Texture = Shader.PropertyToID("_BlueNoise_Texture"); int32_t L_3; L_3 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral705E45A32DA1DDF61998467D74F91CF2D32D0D3C, NULL); ((ShaderConstants_t13A0B4F83C7BE45B4A78EA8466BE7B32A2C67331_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_t13A0B4F83C7BE45B4A78EA8466BE7B32A2C67331_il2cpp_TypeInfo_var))->____BlueNoise_Texture_3 = L_3; // public static readonly int _Dithering_Params = Shader.PropertyToID("_Dithering_Params"); int32_t L_4; L_4 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral753E0AB79D2F5928CFBF78F6E1394CF452AF8DE5, NULL); ((ShaderConstants_t13A0B4F83C7BE45B4A78EA8466BE7B32A2C67331_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_t13A0B4F83C7BE45B4A78EA8466BE7B32A2C67331_il2cpp_TypeInfo_var))->____Dithering_Params_4 = L_4; // public static readonly int _SourceSize = Shader.PropertyToID("_SourceSize"); int32_t L_5; L_5 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral00F7F48A706CC847EAD8424D8C1DF8A02B7C4FE4, NULL); ((ShaderConstants_t13A0B4F83C7BE45B4A78EA8466BE7B32A2C67331_StaticFields*)il2cpp_codegen_static_fields_for(ShaderConstants_t13A0B4F83C7BE45B4A78EA8466BE7B32A2C67331_il2cpp_TypeInfo_var))->____SourceSize_5 = L_5; return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rendering.Universal.DBufferSettings::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DBufferSettings__ctor_m439EC1DD7982907C52B74CD1CC3EA9CB06593C8E (DBufferSettings_t7FD2B8B4B31CE9BE37AAE121B74FDEFE9BE9F17A* __this, const RuntimeMethod* method) { { // public DecalSurfaceData surfaceData = DecalSurfaceData.AlbedoNormalMAOS; __this->___surfaceData_0 = 2; Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2(__this, NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rendering.Universal.DecalScreenSpaceSettings::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DecalScreenSpaceSettings__ctor_m2B0A516268143882D0C83BC99B1CC6DE218C2691 (DecalScreenSpaceSettings_tD94FE1202A789534D40E4DD61AD7DE9E55F1ADD3* __this, const RuntimeMethod* method) { { // public bool useGBuffer = true; __this->___useGBuffer_1 = (bool)1; Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2(__this, NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rendering.Universal.DecalSettings::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DecalSettings__ctor_mF50A64EE4B8C4C385F32EF360DC31A5685A9956C (DecalSettings_t284DBCC5A3CE75296C077F83280E4C53B73EB5FC* __this, const RuntimeMethod* method) { { // public float maxDrawDistance = 1000f; __this->___maxDrawDistance_1 = (1000.0f); Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2(__this, NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Rendering.Universal.DecalEntityManager UnityEngine.Rendering.Universal.SharedDecalEntityManager::Get() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A* SharedDecalEntityManager_Get_mD8540D7E16C17DC81C47F0F5310C552A309BDD29 (SharedDecalEntityManager_tA0A2AD50403B776D27F3D5023EBF02D8A8C7DBBD* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DecalProjectorAction_tDFCBDEE542B3D640BD121E036275AA51A003CF5C_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_FindObjectsOfType_TisDecalProjector_tE7CEBAABFEF36162FD325321C1F94173CEFEDF64_m0FC21407374E186FC923090D336B3F6BED6E9C24_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SharedDecalEntityManager_OnDecalAdd_m24CD08EAFDB06005DB4981CFA9B3FADF4BB4FAF2_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SharedDecalEntityManager_OnDecalMaterialChange_m609EA19A8A1F7B1349800C7F9CFDC2CA72637146_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SharedDecalEntityManager_OnDecalPropertyChange_m6A5DDCD90FF67635394FB5DFF88A8128CE7C106F_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SharedDecalEntityManager_OnDecalRemove_m6567A9CCA995E2E71691DBE574B5EBA3A8925E7F_RuntimeMethod_var); s_Il2CppMethodInitialized = true; } DecalProjectorU5BU5D_t4DB89E5586C0FD4200DA223C0ADAFD3D66BF21F3* V_0 = NULL; int32_t V_1 = 0; DecalProjector_tE7CEBAABFEF36162FD325321C1F94173CEFEDF64* V_2 = NULL; { // if (m_DecalEntityManager == null) DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A* L_0 = __this->___m_DecalEntityManager_0; if (L_0) { goto IL_009f; } } { // m_DecalEntityManager = new DecalEntityManager(); DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A* L_1 = (DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A*)il2cpp_codegen_object_new(DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A_il2cpp_TypeInfo_var); DecalEntityManager__ctor_m7C3BC334BACCF412B5B69B45069F868E505F495E(L_1, NULL); __this->___m_DecalEntityManager_0 = L_1; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_DecalEntityManager_0), (void*)L_1); // var decalProjectors = GameObject.FindObjectsOfType(); il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); DecalProjectorU5BU5D_t4DB89E5586C0FD4200DA223C0ADAFD3D66BF21F3* L_2; L_2 = Object_FindObjectsOfType_TisDecalProjector_tE7CEBAABFEF36162FD325321C1F94173CEFEDF64_m0FC21407374E186FC923090D336B3F6BED6E9C24(Object_FindObjectsOfType_TisDecalProjector_tE7CEBAABFEF36162FD325321C1F94173CEFEDF64_m0FC21407374E186FC923090D336B3F6BED6E9C24_RuntimeMethod_var); // foreach (var decalProjector in decalProjectors) V_0 = L_2; V_1 = 0; goto IL_0055; } IL_0020: { // foreach (var decalProjector in decalProjectors) DecalProjectorU5BU5D_t4DB89E5586C0FD4200DA223C0ADAFD3D66BF21F3* L_3 = V_0; int32_t L_4 = V_1; int32_t L_5 = L_4; DecalProjector_tE7CEBAABFEF36162FD325321C1F94173CEFEDF64* L_6 = (L_3)->GetAtUnchecked(static_cast(L_5)); V_2 = L_6; // if (!decalProjector.isActiveAndEnabled || m_DecalEntityManager.IsValid(decalProjector.decalEntity)) DecalProjector_tE7CEBAABFEF36162FD325321C1F94173CEFEDF64* L_7 = V_2; bool L_8; L_8 = Behaviour_get_isActiveAndEnabled_mEB4ECCE9761A7016BC619557CEFEA1A30D3BF28A(L_7, NULL); if (!L_8) { goto IL_0051; } } { DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A* L_9 = __this->___m_DecalEntityManager_0; DecalProjector_tE7CEBAABFEF36162FD325321C1F94173CEFEDF64* L_10 = V_2; DecalEntity_t8CAF09C65939503449C4138ADCDC4907196293FD L_11; L_11 = DecalProjector_get_decalEntity_m567C59A20E812BD089244A06FC921CB14DF6AEF5_inline(L_10, NULL); bool L_12; L_12 = DecalEntityManager_IsValid_m3230B3D6F55B890FBA70B880A83FCE3BCB04AB6F(L_9, L_11, NULL); if (L_12) { goto IL_0051; } } { // decalProjector.decalEntity = m_DecalEntityManager.CreateDecalEntity(decalProjector); DecalProjector_tE7CEBAABFEF36162FD325321C1F94173CEFEDF64* L_13 = V_2; DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A* L_14 = __this->___m_DecalEntityManager_0; DecalProjector_tE7CEBAABFEF36162FD325321C1F94173CEFEDF64* L_15 = V_2; DecalEntity_t8CAF09C65939503449C4138ADCDC4907196293FD L_16; L_16 = DecalEntityManager_CreateDecalEntity_mA41B0AF15E30EB901C2ED0488CDFBF57B6771BC0(L_14, L_15, NULL); DecalProjector_set_decalEntity_mB69979C283861801CBF16EF122CE14111FF3E871_inline(L_13, L_16, NULL); } IL_0051: { int32_t L_17 = V_1; V_1 = ((int32_t)il2cpp_codegen_add(L_17, 1)); } IL_0055: { // foreach (var decalProjector in decalProjectors) int32_t L_18 = V_1; DecalProjectorU5BU5D_t4DB89E5586C0FD4200DA223C0ADAFD3D66BF21F3* L_19 = V_0; if ((((int32_t)L_18) < ((int32_t)((int32_t)(((RuntimeArray*)L_19)->max_length))))) { goto IL_0020; } } { // DecalProjector.onDecalAdd += OnDecalAdd; DecalProjectorAction_tDFCBDEE542B3D640BD121E036275AA51A003CF5C* L_20 = (DecalProjectorAction_tDFCBDEE542B3D640BD121E036275AA51A003CF5C*)il2cpp_codegen_object_new(DecalProjectorAction_tDFCBDEE542B3D640BD121E036275AA51A003CF5C_il2cpp_TypeInfo_var); DecalProjectorAction__ctor_m5C6BBC11B5DA637D6CF7BD2B42150850B3ED1ED8(L_20, __this, (intptr_t)((void*)SharedDecalEntityManager_OnDecalAdd_m24CD08EAFDB06005DB4981CFA9B3FADF4BB4FAF2_RuntimeMethod_var), NULL); DecalProjector_add_onDecalAdd_mA05977518FA839F3F0D1BA4D17D517A8356AB49D(L_20, NULL); // DecalProjector.onDecalRemove += OnDecalRemove; DecalProjectorAction_tDFCBDEE542B3D640BD121E036275AA51A003CF5C* L_21 = (DecalProjectorAction_tDFCBDEE542B3D640BD121E036275AA51A003CF5C*)il2cpp_codegen_object_new(DecalProjectorAction_tDFCBDEE542B3D640BD121E036275AA51A003CF5C_il2cpp_TypeInfo_var); DecalProjectorAction__ctor_m5C6BBC11B5DA637D6CF7BD2B42150850B3ED1ED8(L_21, __this, (intptr_t)((void*)SharedDecalEntityManager_OnDecalRemove_m6567A9CCA995E2E71691DBE574B5EBA3A8925E7F_RuntimeMethod_var), NULL); DecalProjector_add_onDecalRemove_m531C4E7FDFCF3DD57E0746261249BA8D7D8F449A(L_21, NULL); // DecalProjector.onDecalPropertyChange += OnDecalPropertyChange; DecalProjectorAction_tDFCBDEE542B3D640BD121E036275AA51A003CF5C* L_22 = (DecalProjectorAction_tDFCBDEE542B3D640BD121E036275AA51A003CF5C*)il2cpp_codegen_object_new(DecalProjectorAction_tDFCBDEE542B3D640BD121E036275AA51A003CF5C_il2cpp_TypeInfo_var); DecalProjectorAction__ctor_m5C6BBC11B5DA637D6CF7BD2B42150850B3ED1ED8(L_22, __this, (intptr_t)((void*)SharedDecalEntityManager_OnDecalPropertyChange_m6A5DDCD90FF67635394FB5DFF88A8128CE7C106F_RuntimeMethod_var), NULL); DecalProjector_add_onDecalPropertyChange_mAA2F942E4309DDE464D9EB0BFFC55BB648FEB18C(L_22, NULL); // DecalProjector.onDecalMaterialChange += OnDecalMaterialChange; DecalProjectorAction_tDFCBDEE542B3D640BD121E036275AA51A003CF5C* L_23 = (DecalProjectorAction_tDFCBDEE542B3D640BD121E036275AA51A003CF5C*)il2cpp_codegen_object_new(DecalProjectorAction_tDFCBDEE542B3D640BD121E036275AA51A003CF5C_il2cpp_TypeInfo_var); DecalProjectorAction__ctor_m5C6BBC11B5DA637D6CF7BD2B42150850B3ED1ED8(L_23, __this, (intptr_t)((void*)SharedDecalEntityManager_OnDecalMaterialChange_m609EA19A8A1F7B1349800C7F9CFDC2CA72637146_RuntimeMethod_var), NULL); DecalProjector_add_onDecalMaterialChange_m8F2C90C593E7593C2287D8532E74F33C547C5CAB(L_23, NULL); } IL_009f: { // m_ReferenceCounter++; int32_t L_24 = __this->___m_ReferenceCounter_1; __this->___m_ReferenceCounter_1 = ((int32_t)il2cpp_codegen_add(L_24, 1)); // return m_DecalEntityManager; DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A* L_25 = __this->___m_DecalEntityManager_0; return L_25; } } // System.Void UnityEngine.Rendering.Universal.SharedDecalEntityManager::Release(UnityEngine.Rendering.Universal.DecalEntityManager) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SharedDecalEntityManager_Release_mDF9307DFCE36208911BF3F36FE410DDACBD12C7E (SharedDecalEntityManager_tA0A2AD50403B776D27F3D5023EBF02D8A8C7DBBD* __this, DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A* ___decalEntityManager0, const RuntimeMethod* method) { { // if (m_ReferenceCounter == 0) int32_t L_0 = __this->___m_ReferenceCounter_1; if (L_0) { goto IL_0009; } } { // return; return; } IL_0009: { // m_ReferenceCounter--; int32_t L_1 = __this->___m_ReferenceCounter_1; __this->___m_ReferenceCounter_1 = ((int32_t)il2cpp_codegen_subtract(L_1, 1)); // if (m_ReferenceCounter == 0) int32_t L_2 = __this->___m_ReferenceCounter_1; if (L_2) { goto IL_0025; } } { // Dispose(); SharedDecalEntityManager_Dispose_m6F6B25305318BECE5CA43D295368CADC8F221CF8(__this, NULL); } IL_0025: { // } return; } } // System.Void UnityEngine.Rendering.Universal.SharedDecalEntityManager::Dispose() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SharedDecalEntityManager_Dispose_m6F6B25305318BECE5CA43D295368CADC8F221CF8 (SharedDecalEntityManager_tA0A2AD50403B776D27F3D5023EBF02D8A8C7DBBD* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DecalProjectorAction_tDFCBDEE542B3D640BD121E036275AA51A003CF5C_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SharedDecalEntityManager_OnDecalAdd_m24CD08EAFDB06005DB4981CFA9B3FADF4BB4FAF2_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SharedDecalEntityManager_OnDecalMaterialChange_m609EA19A8A1F7B1349800C7F9CFDC2CA72637146_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SharedDecalEntityManager_OnDecalPropertyChange_m6A5DDCD90FF67635394FB5DFF88A8128CE7C106F_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SharedDecalEntityManager_OnDecalRemove_m6567A9CCA995E2E71691DBE574B5EBA3A8925E7F_RuntimeMethod_var); s_Il2CppMethodInitialized = true; } { // m_DecalEntityManager.Dispose(); DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A* L_0 = __this->___m_DecalEntityManager_0; DecalEntityManager_Dispose_mE97270B7147CEE4894F7423903C86444F21FF27B(L_0, NULL); // m_DecalEntityManager = null; __this->___m_DecalEntityManager_0 = (DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A*)NULL; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_DecalEntityManager_0), (void*)(DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A*)NULL); // m_ReferenceCounter = 0; __this->___m_ReferenceCounter_1 = 0; // DecalProjector.onDecalAdd -= OnDecalAdd; DecalProjectorAction_tDFCBDEE542B3D640BD121E036275AA51A003CF5C* L_1 = (DecalProjectorAction_tDFCBDEE542B3D640BD121E036275AA51A003CF5C*)il2cpp_codegen_object_new(DecalProjectorAction_tDFCBDEE542B3D640BD121E036275AA51A003CF5C_il2cpp_TypeInfo_var); DecalProjectorAction__ctor_m5C6BBC11B5DA637D6CF7BD2B42150850B3ED1ED8(L_1, __this, (intptr_t)((void*)SharedDecalEntityManager_OnDecalAdd_m24CD08EAFDB06005DB4981CFA9B3FADF4BB4FAF2_RuntimeMethod_var), NULL); DecalProjector_remove_onDecalAdd_mCF842A6859ECCA72D57D3CD3BC88592DAE550788(L_1, NULL); // DecalProjector.onDecalRemove -= OnDecalRemove; DecalProjectorAction_tDFCBDEE542B3D640BD121E036275AA51A003CF5C* L_2 = (DecalProjectorAction_tDFCBDEE542B3D640BD121E036275AA51A003CF5C*)il2cpp_codegen_object_new(DecalProjectorAction_tDFCBDEE542B3D640BD121E036275AA51A003CF5C_il2cpp_TypeInfo_var); DecalProjectorAction__ctor_m5C6BBC11B5DA637D6CF7BD2B42150850B3ED1ED8(L_2, __this, (intptr_t)((void*)SharedDecalEntityManager_OnDecalRemove_m6567A9CCA995E2E71691DBE574B5EBA3A8925E7F_RuntimeMethod_var), NULL); DecalProjector_remove_onDecalRemove_mE9C2DBE62BD5C5D25666F0F6BBD77F4DF79BBDD2(L_2, NULL); // DecalProjector.onDecalPropertyChange -= OnDecalPropertyChange; DecalProjectorAction_tDFCBDEE542B3D640BD121E036275AA51A003CF5C* L_3 = (DecalProjectorAction_tDFCBDEE542B3D640BD121E036275AA51A003CF5C*)il2cpp_codegen_object_new(DecalProjectorAction_tDFCBDEE542B3D640BD121E036275AA51A003CF5C_il2cpp_TypeInfo_var); DecalProjectorAction__ctor_m5C6BBC11B5DA637D6CF7BD2B42150850B3ED1ED8(L_3, __this, (intptr_t)((void*)SharedDecalEntityManager_OnDecalPropertyChange_m6A5DDCD90FF67635394FB5DFF88A8128CE7C106F_RuntimeMethod_var), NULL); DecalProjector_remove_onDecalPropertyChange_m9FD4A2217E074247B2CEE5CF55F8A0403B61C9E9(L_3, NULL); // DecalProjector.onDecalMaterialChange -= OnDecalMaterialChange; DecalProjectorAction_tDFCBDEE542B3D640BD121E036275AA51A003CF5C* L_4 = (DecalProjectorAction_tDFCBDEE542B3D640BD121E036275AA51A003CF5C*)il2cpp_codegen_object_new(DecalProjectorAction_tDFCBDEE542B3D640BD121E036275AA51A003CF5C_il2cpp_TypeInfo_var); DecalProjectorAction__ctor_m5C6BBC11B5DA637D6CF7BD2B42150850B3ED1ED8(L_4, __this, (intptr_t)((void*)SharedDecalEntityManager_OnDecalMaterialChange_m609EA19A8A1F7B1349800C7F9CFDC2CA72637146_RuntimeMethod_var), NULL); DecalProjector_remove_onDecalMaterialChange_m3701462729ADAE7D703E4BDE5B98CDA02FC8B8B8(L_4, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.SharedDecalEntityManager::OnDecalAdd(UnityEngine.Rendering.Universal.DecalProjector) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SharedDecalEntityManager_OnDecalAdd_m24CD08EAFDB06005DB4981CFA9B3FADF4BB4FAF2 (SharedDecalEntityManager_tA0A2AD50403B776D27F3D5023EBF02D8A8C7DBBD* __this, DecalProjector_tE7CEBAABFEF36162FD325321C1F94173CEFEDF64* ___decalProjector0, const RuntimeMethod* method) { { // if (!m_DecalEntityManager.IsValid(decalProjector.decalEntity)) DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A* L_0 = __this->___m_DecalEntityManager_0; DecalProjector_tE7CEBAABFEF36162FD325321C1F94173CEFEDF64* L_1 = ___decalProjector0; DecalEntity_t8CAF09C65939503449C4138ADCDC4907196293FD L_2; L_2 = DecalProjector_get_decalEntity_m567C59A20E812BD089244A06FC921CB14DF6AEF5_inline(L_1, NULL); bool L_3; L_3 = DecalEntityManager_IsValid_m3230B3D6F55B890FBA70B880A83FCE3BCB04AB6F(L_0, L_2, NULL); if (L_3) { goto IL_0025; } } { // decalProjector.decalEntity = m_DecalEntityManager.CreateDecalEntity(decalProjector); DecalProjector_tE7CEBAABFEF36162FD325321C1F94173CEFEDF64* L_4 = ___decalProjector0; DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A* L_5 = __this->___m_DecalEntityManager_0; DecalProjector_tE7CEBAABFEF36162FD325321C1F94173CEFEDF64* L_6 = ___decalProjector0; DecalEntity_t8CAF09C65939503449C4138ADCDC4907196293FD L_7; L_7 = DecalEntityManager_CreateDecalEntity_mA41B0AF15E30EB901C2ED0488CDFBF57B6771BC0(L_5, L_6, NULL); DecalProjector_set_decalEntity_mB69979C283861801CBF16EF122CE14111FF3E871_inline(L_4, L_7, NULL); } IL_0025: { // } return; } } // System.Void UnityEngine.Rendering.Universal.SharedDecalEntityManager::OnDecalRemove(UnityEngine.Rendering.Universal.DecalProjector) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SharedDecalEntityManager_OnDecalRemove_m6567A9CCA995E2E71691DBE574B5EBA3A8925E7F (SharedDecalEntityManager_tA0A2AD50403B776D27F3D5023EBF02D8A8C7DBBD* __this, DecalProjector_tE7CEBAABFEF36162FD325321C1F94173CEFEDF64* ___decalProjector0, const RuntimeMethod* method) { { // m_DecalEntityManager.DestroyDecalEntity(decalProjector.decalEntity); DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A* L_0 = __this->___m_DecalEntityManager_0; DecalProjector_tE7CEBAABFEF36162FD325321C1F94173CEFEDF64* L_1 = ___decalProjector0; DecalEntity_t8CAF09C65939503449C4138ADCDC4907196293FD L_2; L_2 = DecalProjector_get_decalEntity_m567C59A20E812BD089244A06FC921CB14DF6AEF5_inline(L_1, NULL); DecalEntityManager_DestroyDecalEntity_mC807A733E2DD070B363DA2FF8D1EDCEF00D4018E(L_0, L_2, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.SharedDecalEntityManager::OnDecalPropertyChange(UnityEngine.Rendering.Universal.DecalProjector) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SharedDecalEntityManager_OnDecalPropertyChange_m6A5DDCD90FF67635394FB5DFF88A8128CE7C106F (SharedDecalEntityManager_tA0A2AD50403B776D27F3D5023EBF02D8A8C7DBBD* __this, DecalProjector_tE7CEBAABFEF36162FD325321C1F94173CEFEDF64* ___decalProjector0, const RuntimeMethod* method) { { // if (m_DecalEntityManager.IsValid(decalProjector.decalEntity)) DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A* L_0 = __this->___m_DecalEntityManager_0; DecalProjector_tE7CEBAABFEF36162FD325321C1F94173CEFEDF64* L_1 = ___decalProjector0; DecalEntity_t8CAF09C65939503449C4138ADCDC4907196293FD L_2; L_2 = DecalProjector_get_decalEntity_m567C59A20E812BD089244A06FC921CB14DF6AEF5_inline(L_1, NULL); bool L_3; L_3 = DecalEntityManager_IsValid_m3230B3D6F55B890FBA70B880A83FCE3BCB04AB6F(L_0, L_2, NULL); if (!L_3) { goto IL_0025; } } { // m_DecalEntityManager.UpdateDecalEntityData(decalProjector.decalEntity, decalProjector); DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A* L_4 = __this->___m_DecalEntityManager_0; DecalProjector_tE7CEBAABFEF36162FD325321C1F94173CEFEDF64* L_5 = ___decalProjector0; DecalEntity_t8CAF09C65939503449C4138ADCDC4907196293FD L_6; L_6 = DecalProjector_get_decalEntity_m567C59A20E812BD089244A06FC921CB14DF6AEF5_inline(L_5, NULL); DecalProjector_tE7CEBAABFEF36162FD325321C1F94173CEFEDF64* L_7 = ___decalProjector0; DecalEntityManager_UpdateDecalEntityData_mADA2777065215D61F2FB0CA51F5A91700547DB28(L_4, L_6, L_7, NULL); } IL_0025: { // } return; } } // System.Void UnityEngine.Rendering.Universal.SharedDecalEntityManager::OnDecalMaterialChange(UnityEngine.Rendering.Universal.DecalProjector) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SharedDecalEntityManager_OnDecalMaterialChange_m609EA19A8A1F7B1349800C7F9CFDC2CA72637146 (SharedDecalEntityManager_tA0A2AD50403B776D27F3D5023EBF02D8A8C7DBBD* __this, DecalProjector_tE7CEBAABFEF36162FD325321C1F94173CEFEDF64* ___decalProjector0, const RuntimeMethod* method) { { // OnDecalRemove(decalProjector); DecalProjector_tE7CEBAABFEF36162FD325321C1F94173CEFEDF64* L_0 = ___decalProjector0; SharedDecalEntityManager_OnDecalRemove_m6567A9CCA995E2E71691DBE574B5EBA3A8925E7F(__this, L_0, NULL); // OnDecalAdd(decalProjector); DecalProjector_tE7CEBAABFEF36162FD325321C1F94173CEFEDF64* L_1 = ___decalProjector0; SharedDecalEntityManager_OnDecalAdd_m24CD08EAFDB06005DB4981CFA9B3FADF4BB4FAF2(__this, L_1, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.SharedDecalEntityManager::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SharedDecalEntityManager__ctor_m3980501329D7CA818F35B65802C222C06D9A9BAA (SharedDecalEntityManager_tA0A2AD50403B776D27F3D5023EBF02D8A8C7DBBD* __this, const RuntimeMethod* method) { { Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2(__this, NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Rendering.Universal.SharedDecalEntityManager UnityEngine.Rendering.Universal.DecalRendererFeature::get_sharedDecalEntityManager() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR SharedDecalEntityManager_tA0A2AD50403B776D27F3D5023EBF02D8A8C7DBBD* DecalRendererFeature_get_sharedDecalEntityManager_m40E27F3BFD2D84F47B48221A07AF7AA21DE86D0E (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DecalRendererFeature_t60FD3C8045A8E32C2DF6FA12C247020274E76B7F_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // private static SharedDecalEntityManager sharedDecalEntityManager { get; } = new SharedDecalEntityManager(); il2cpp_codegen_runtime_class_init_inline(DecalRendererFeature_t60FD3C8045A8E32C2DF6FA12C247020274E76B7F_il2cpp_TypeInfo_var); SharedDecalEntityManager_tA0A2AD50403B776D27F3D5023EBF02D8A8C7DBBD* L_0 = ((DecalRendererFeature_t60FD3C8045A8E32C2DF6FA12C247020274E76B7F_StaticFields*)il2cpp_codegen_static_fields_for(DecalRendererFeature_t60FD3C8045A8E32C2DF6FA12C247020274E76B7F_il2cpp_TypeInfo_var))->___U3CsharedDecalEntityManagerU3Ek__BackingField_5; return L_0; } } // System.Boolean UnityEngine.Rendering.Universal.DecalRendererFeature::get_intermediateRendering() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool DecalRendererFeature_get_intermediateRendering_mA32621126D368BAFFBA7636AD2A525F5D42A7FBC (DecalRendererFeature_t60FD3C8045A8E32C2DF6FA12C247020274E76B7F* __this, const RuntimeMethod* method) { { // internal bool intermediateRendering => m_Technique == DecalTechnique.DBuffer; int32_t L_0 = __this->___m_Technique_9; return (bool)((((int32_t)L_0) == ((int32_t)1))? 1 : 0); } } // System.Void UnityEngine.Rendering.Universal.DecalRendererFeature::Create() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DecalRendererFeature_Create_m1C64A54C192AA4DF9E39B507CCD712F8B3FAF6AA (DecalRendererFeature_t60FD3C8045A8E32C2DF6FA12C247020274E76B7F* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DecalPreviewPass_tC8F131FA3853246D09707D85C52494D16B6116B5_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // m_DecalPreviewPass = new DecalPreviewPass(); DecalPreviewPass_tC8F131FA3853246D09707D85C52494D16B6116B5* L_0 = (DecalPreviewPass_tC8F131FA3853246D09707D85C52494D16B6116B5*)il2cpp_codegen_object_new(DecalPreviewPass_tC8F131FA3853246D09707D85C52494D16B6116B5_il2cpp_TypeInfo_var); DecalPreviewPass__ctor_mEA23BEC97CFF1C875C14B9B97DFF661B3CB668BA(L_0, NULL); __this->___m_DecalPreviewPass_14 = L_0; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_DecalPreviewPass_14), (void*)L_0); // m_RecreateSystems = true; __this->___m_RecreateSystems_12 = (bool)1; // } return; } } // UnityEngine.Rendering.Universal.DBufferSettings UnityEngine.Rendering.Universal.DecalRendererFeature::GetDBufferSettings() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR DBufferSettings_t7FD2B8B4B31CE9BE37AAE121B74FDEFE9BE9F17A* DecalRendererFeature_GetDBufferSettings_mFD48611455B28AD7F6F5693754D47036D4C58EFD (DecalRendererFeature_t60FD3C8045A8E32C2DF6FA12C247020274E76B7F* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DBufferSettings_t7FD2B8B4B31CE9BE37AAE121B74FDEFE9BE9F17A_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // if (m_Settings.technique == DecalTechniqueOption.Automatic) DecalSettings_t284DBCC5A3CE75296C077F83280E4C53B73EB5FC* L_0 = __this->___m_Settings_6; int32_t L_1 = L_0->___technique_0; if (L_1) { goto IL_001a; } } { // return new DBufferSettings() { surfaceData = DecalSurfaceData.AlbedoNormalMAOS }; DBufferSettings_t7FD2B8B4B31CE9BE37AAE121B74FDEFE9BE9F17A* L_2 = (DBufferSettings_t7FD2B8B4B31CE9BE37AAE121B74FDEFE9BE9F17A*)il2cpp_codegen_object_new(DBufferSettings_t7FD2B8B4B31CE9BE37AAE121B74FDEFE9BE9F17A_il2cpp_TypeInfo_var); DBufferSettings__ctor_m439EC1DD7982907C52B74CD1CC3EA9CB06593C8E(L_2, NULL); DBufferSettings_t7FD2B8B4B31CE9BE37AAE121B74FDEFE9BE9F17A* L_3 = L_2; L_3->___surfaceData_0 = 2; return L_3; } IL_001a: { // return m_Settings.dBufferSettings; DecalSettings_t284DBCC5A3CE75296C077F83280E4C53B73EB5FC* L_4 = __this->___m_Settings_6; DBufferSettings_t7FD2B8B4B31CE9BE37AAE121B74FDEFE9BE9F17A* L_5 = L_4->___dBufferSettings_2; return L_5; } } // UnityEngine.Rendering.Universal.DecalScreenSpaceSettings UnityEngine.Rendering.Universal.DecalRendererFeature::GetScreenSpaceSettings() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR DecalScreenSpaceSettings_tD94FE1202A789534D40E4DD61AD7DE9E55F1ADD3* DecalRendererFeature_GetScreenSpaceSettings_mB5C649CCADBFB1C41821BBD468151C87D1529E68 (DecalRendererFeature_t60FD3C8045A8E32C2DF6FA12C247020274E76B7F* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DecalScreenSpaceSettings_tD94FE1202A789534D40E4DD61AD7DE9E55F1ADD3_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // if (m_Settings.technique == DecalTechniqueOption.Automatic) DecalSettings_t284DBCC5A3CE75296C077F83280E4C53B73EB5FC* L_0 = __this->___m_Settings_6; int32_t L_1 = L_0->___technique_0; if (L_1) { goto IL_0021; } } { // return new DecalScreenSpaceSettings() // { // normalBlend = DecalNormalBlend.Low, // useGBuffer = false, // }; DecalScreenSpaceSettings_tD94FE1202A789534D40E4DD61AD7DE9E55F1ADD3* L_2 = (DecalScreenSpaceSettings_tD94FE1202A789534D40E4DD61AD7DE9E55F1ADD3*)il2cpp_codegen_object_new(DecalScreenSpaceSettings_tD94FE1202A789534D40E4DD61AD7DE9E55F1ADD3_il2cpp_TypeInfo_var); DecalScreenSpaceSettings__ctor_m2B0A516268143882D0C83BC99B1CC6DE218C2691(L_2, NULL); DecalScreenSpaceSettings_tD94FE1202A789534D40E4DD61AD7DE9E55F1ADD3* L_3 = L_2; L_3->___normalBlend_0 = 0; DecalScreenSpaceSettings_tD94FE1202A789534D40E4DD61AD7DE9E55F1ADD3* L_4 = L_3; L_4->___useGBuffer_1 = (bool)0; return L_4; } IL_0021: { // return m_Settings.screenSpaceSettings; DecalSettings_t284DBCC5A3CE75296C077F83280E4C53B73EB5FC* L_5 = __this->___m_Settings_6; DecalScreenSpaceSettings_tD94FE1202A789534D40E4DD61AD7DE9E55F1ADD3* L_6 = L_5->___screenSpaceSettings_3; return L_6; } } // UnityEngine.Rendering.Universal.DecalTechnique UnityEngine.Rendering.Universal.DecalRendererFeature::GetTechnique(UnityEngine.Rendering.Universal.ScriptableRendererData) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t DecalRendererFeature_GetTechnique_mEABC2D7091DB7C992816577F45C941AC0A62E329 (DecalRendererFeature_t60FD3C8045A8E32C2DF6FA12C247020274E76B7F* __this, ScriptableRendererData_t9005CE645D4881FA4431E52EDC7678203632CAA7* ___renderer0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UniversalRendererData_t57D400CEB38765F55EB74FDBD786B9A73C293CA6_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5F4C3FC258C9A81B5A6DD77120722F75CD65B7AE); s_Il2CppMethodInitialized = true; } UniversalRendererData_t57D400CEB38765F55EB74FDBD786B9A73C293CA6* V_0 = NULL; bool V_1 = false; { // var universalRenderer = renderer as UniversalRendererData; ScriptableRendererData_t9005CE645D4881FA4431E52EDC7678203632CAA7* L_0 = ___renderer0; V_0 = ((UniversalRendererData_t57D400CEB38765F55EB74FDBD786B9A73C293CA6*)IsInstClass((RuntimeObject*)L_0, UniversalRendererData_t57D400CEB38765F55EB74FDBD786B9A73C293CA6_il2cpp_TypeInfo_var)); // if (universalRenderer == null) UniversalRendererData_t57D400CEB38765F55EB74FDBD786B9A73C293CA6* L_1 = V_0; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_2; L_2 = Object_op_Equality_mB6120F782D83091EF56A198FCEBCF066DB4A9605(L_1, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); if (!L_2) { goto IL_001c; } } { // Debug.LogError("Only universal renderer supports Decal renderer feature."); il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var); Debug_LogError_mB00B2B4468EF3CAF041B038D840820FB84C924B2(_stringLiteral5F4C3FC258C9A81B5A6DD77120722F75CD65B7AE, NULL); // return DecalTechnique.Invalid; return (int32_t)(0); } IL_001c: { // bool isDeferred = universalRenderer.renderingMode == RenderingMode.Deferred; UniversalRendererData_t57D400CEB38765F55EB74FDBD786B9A73C293CA6* L_3 = V_0; int32_t L_4; L_4 = UniversalRendererData_get_renderingMode_m6C4B4794BCD71C6194B5EEE3A5DFA085998379E5_inline(L_3, NULL); V_1 = (bool)((((int32_t)L_4) == ((int32_t)1))? 1 : 0); // return GetTechnique(isDeferred); bool L_5 = V_1; int32_t L_6; L_6 = DecalRendererFeature_GetTechnique_m05AEA89386C9A0E8053823DFCF0ABB8784263189(__this, L_5, NULL); return L_6; } } // UnityEngine.Rendering.Universal.DecalTechnique UnityEngine.Rendering.Universal.DecalRendererFeature::GetTechnique(UnityEngine.Rendering.Universal.ScriptableRenderer) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t DecalRendererFeature_GetTechnique_mDE5088B1FD575FD2B82C8A026391DEF07DAF28AA (DecalRendererFeature_t60FD3C8045A8E32C2DF6FA12C247020274E76B7F* __this, ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* ___renderer0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5F4C3FC258C9A81B5A6DD77120722F75CD65B7AE); s_Il2CppMethodInitialized = true; } UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A* V_0 = NULL; bool V_1 = false; { // var universalRenderer = renderer as UniversalRenderer; ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_0 = ___renderer0; V_0 = ((UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A*)IsInstSealed((RuntimeObject*)L_0, UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A_il2cpp_TypeInfo_var)); // if (universalRenderer == null) UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A* L_1 = V_0; if (L_1) { goto IL_0016; } } { // Debug.LogError("Only universal renderer supports Decal renderer feature."); il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var); Debug_LogError_mB00B2B4468EF3CAF041B038D840820FB84C924B2(_stringLiteral5F4C3FC258C9A81B5A6DD77120722F75CD65B7AE, NULL); // return DecalTechnique.Invalid; return (int32_t)(0); } IL_0016: { // bool isDeferred = universalRenderer.renderingMode == RenderingMode.Deferred; UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A* L_2 = V_0; int32_t L_3; L_3 = UniversalRenderer_get_renderingMode_m76F79318AAEA2F1677A21F78B758E764848E612A_inline(L_2, NULL); V_1 = (bool)((((int32_t)L_3) == ((int32_t)1))? 1 : 0); // return GetTechnique(isDeferred); bool L_4 = V_1; int32_t L_5; L_5 = DecalRendererFeature_GetTechnique_m05AEA89386C9A0E8053823DFCF0ABB8784263189(__this, L_4, NULL); return L_5; } } // UnityEngine.Rendering.Universal.DecalTechnique UnityEngine.Rendering.Universal.DecalRendererFeature::GetTechnique(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t DecalRendererFeature_GetTechnique_m05AEA89386C9A0E8053823DFCF0ABB8784263189 (DecalRendererFeature_t60FD3C8045A8E32C2DF6FA12C247020274E76B7F* __this, bool ___isDeferred0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral49829A26FB64EAF9B932FE1901616BABF070D8D3); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8CF7741E2FF24722CAE1B8BBEBE3AC206223F527); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral9846D9531354123A56D64BABE6404063B364AA89); s_Il2CppMethodInitialized = true; } int32_t V_0 = 0; bool V_1 = false; int32_t V_2 = 0; { // if (SystemInfo.graphicsDeviceType == GraphicsDeviceType.OpenGLES2) int32_t L_0; L_0 = SystemInfo_get_graphicsDeviceType_m2D54A0B94D138727041B29B127D8837165686545(NULL); if ((!(((uint32_t)L_0) == ((uint32_t)8)))) { goto IL_0014; } } { // Debug.LogError("Decals are not supported with OpenGLES2."); il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var); Debug_LogError_mB00B2B4468EF3CAF041B038D840820FB84C924B2(_stringLiteral8CF7741E2FF24722CAE1B8BBEBE3AC206223F527, NULL); // return DecalTechnique.Invalid; return (int32_t)(0); } IL_0014: { // DecalTechnique technique = DecalTechnique.Invalid; V_0 = 0; // switch (m_Settings.technique) DecalSettings_t284DBCC5A3CE75296C077F83280E4C53B73EB5FC* L_1 = __this->___m_Settings_6; int32_t L_2 = L_1->___technique_0; V_2 = L_2; int32_t L_3 = V_2; switch (L_3) { case 0: { goto IL_0036; } case 1: { goto IL_0062; } case 2: { goto IL_0046; } } } { goto IL_0064; } IL_0036: { // if (IsAutomaticDBuffer()) bool L_4; L_4 = DecalRendererFeature_IsAutomaticDBuffer_m7B713B9BB8A50E357C9837A2E980635E07721E68(__this, NULL); if (!L_4) { goto IL_0042; } } { // technique = DecalTechnique.DBuffer; V_0 = 1; goto IL_0064; } IL_0042: { // technique = DecalTechnique.ScreenSpace; V_0 = 2; // break; goto IL_0064; } IL_0046: { // if (m_Settings.screenSpaceSettings.useGBuffer && isDeferred) DecalSettings_t284DBCC5A3CE75296C077F83280E4C53B73EB5FC* L_5 = __this->___m_Settings_6; DecalScreenSpaceSettings_tD94FE1202A789534D40E4DD61AD7DE9E55F1ADD3* L_6 = L_5->___screenSpaceSettings_3; bool L_7 = L_6->___useGBuffer_1; bool L_8 = ___isDeferred0; if (!((int32_t)((int32_t)L_7&(int32_t)L_8))) { goto IL_005e; } } { // technique = DecalTechnique.GBuffer; V_0 = 3; goto IL_0064; } IL_005e: { // technique = DecalTechnique.ScreenSpace; V_0 = 2; // break; goto IL_0064; } IL_0062: { // technique = DecalTechnique.DBuffer; V_0 = 1; } IL_0064: { // bool mrt4 = SystemInfo.supportedRenderTargetCount >= 4; int32_t L_9; L_9 = SystemInfo_get_supportedRenderTargetCount_mA8696B2D9AB343F9D04B0F4F14A4A1F7098DBC34(NULL); V_1 = (bool)((((int32_t)((((int32_t)L_9) < ((int32_t)4))? 1 : 0)) == ((int32_t)0))? 1 : 0); // if (technique == DecalTechnique.DBuffer && !mrt4) int32_t L_10 = V_0; if ((!(((uint32_t)L_10) == ((uint32_t)1)))) { goto IL_0083; } } { bool L_11 = V_1; if (L_11) { goto IL_0083; } } { // Debug.LogError("Decal DBuffer technique requires MRT4 support."); il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var); Debug_LogError_mB00B2B4468EF3CAF041B038D840820FB84C924B2(_stringLiteral9846D9531354123A56D64BABE6404063B364AA89, NULL); // return DecalTechnique.Invalid; return (int32_t)(0); } IL_0083: { // if (technique == DecalTechnique.GBuffer && !mrt4) int32_t L_12 = V_0; if ((!(((uint32_t)L_12) == ((uint32_t)3)))) { goto IL_0096; } } { bool L_13 = V_1; if (L_13) { goto IL_0096; } } { // Debug.LogError("Decal useGBuffer option requires MRT4 support."); il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var); Debug_LogError_mB00B2B4468EF3CAF041B038D840820FB84C924B2(_stringLiteral49829A26FB64EAF9B932FE1901616BABF070D8D3, NULL); // return DecalTechnique.Invalid; return (int32_t)(0); } IL_0096: { // return technique; int32_t L_14 = V_0; return L_14; } } // System.Boolean UnityEngine.Rendering.Universal.DecalRendererFeature::IsAutomaticDBuffer() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool DecalRendererFeature_IsAutomaticDBuffer_m7B713B9BB8A50E357C9837A2E980635E07721E68 (DecalRendererFeature_t60FD3C8045A8E32C2DF6FA12C247020274E76B7F* __this, const RuntimeMethod* method) { { // if (Application.platform == RuntimePlatform.WebGLPlayer) int32_t L_0; L_0 = Application_get_platform_m59EF7D6155D18891B24767F83F388160B1FF2138(NULL); if ((!(((uint32_t)L_0) == ((uint32_t)((int32_t)17))))) { goto IL_000b; } } { // return false; return (bool)0; } IL_000b: { // return !GraphicsSettings.HasShaderDefine(BuiltinShaderDefine.SHADER_API_MOBILE); bool L_1; L_1 = GraphicsSettings_HasShaderDefine_mDF4C773ADAB4956CEB634EB922F8AB3F66CB366C(((int32_t)17), NULL); return (bool)((((int32_t)L_1) == ((int32_t)0))? 1 : 0); } } // System.Void UnityEngine.Rendering.Universal.DecalRendererFeature::RecreateSystemsIfNeeded(UnityEngine.Rendering.Universal.ScriptableRenderer,UnityEngine.Rendering.Universal.CameraData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DecalRendererFeature_RecreateSystemsIfNeeded_m7AC19124F8412C12FB56D898BAF0EF506D83C712 (DecalRendererFeature_t60FD3C8045A8E32C2DF6FA12C247020274E76B7F* __this, ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* ___renderer0, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* ___cameraData1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DBufferRenderPass_t49879C87DABC55DF17293F334967AE8ADC9101B7_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DecalCreateDrawCallSystem_tD9FCA6DDC386309EBF5C2D737D458A33E7EAF6DA_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DecalDrawDBufferSystem_t0BB9CCF4CC9111D00DDDFA8F485DB8B7C5E7DE8C_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DecalDrawErrorSystem_tBFEB031E49B33054C1378119DBFC83DDCBBD9837_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DecalDrawFowardEmissiveSystem_t3A7F6E2F427E996F5E6FF6073ED0DD97921FD378_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DecalDrawGBufferSystem_t4520A37A2689CDF89893A02977EEC7F0701F796D_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DecalDrawScreenSpaceSystem_t6851B844B1C2A2DEF28F0D4AE9BDB03C86BCB69E_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DecalForwardEmissivePass_t9C18488945B9FD7A0B3A20FBACC5DEAD39D9C5B9_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DecalGBufferRenderPass_tF9AE5E097AC2B82F540580ECA6E502C1B885ECA4_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DecalRendererFeature_t60FD3C8045A8E32C2DF6FA12C247020274E76B7F_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DecalScreenSpaceRenderPass_tA23A972765D97DFA9A20665DD1D4E3F4DF339016_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DecalSkipCulledSystem_tBE639384B2E60736F4BD7E7A5DC71A9F8AF84B1C_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DecalUpdateCachedSystem_tE54DF723671C1BB35856878DBEC0A7B454E127B6_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DecalUpdateCulledSystem_t772328A4933CE3C08E3712729DBADF0C07CEC67F_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DecalUpdateCullingGroupSystem_t73FB1167667D8FAED3C38AF3E308A1E717E2C7D2_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A* V_0 = NULL; int32_t V_1 = 0; DecalScreenSpaceSettings_tD94FE1202A789534D40E4DD61AD7DE9E55F1ADD3* G_B11_0 = NULL; DecalRendererFeature_t60FD3C8045A8E32C2DF6FA12C247020274E76B7F* G_B11_1 = NULL; DecalScreenSpaceSettings_tD94FE1202A789534D40E4DD61AD7DE9E55F1ADD3* G_B10_0 = NULL; DecalRendererFeature_t60FD3C8045A8E32C2DF6FA12C247020274E76B7F* G_B10_1 = NULL; DecalDrawScreenSpaceSystem_t6851B844B1C2A2DEF28F0D4AE9BDB03C86BCB69E* G_B12_0 = NULL; DecalScreenSpaceSettings_tD94FE1202A789534D40E4DD61AD7DE9E55F1ADD3* G_B12_1 = NULL; DecalRendererFeature_t60FD3C8045A8E32C2DF6FA12C247020274E76B7F* G_B12_2 = NULL; DecalScreenSpaceSettings_tD94FE1202A789534D40E4DD61AD7DE9E55F1ADD3* G_B15_0 = NULL; DecalRendererFeature_t60FD3C8045A8E32C2DF6FA12C247020274E76B7F* G_B15_1 = NULL; DecalScreenSpaceSettings_tD94FE1202A789534D40E4DD61AD7DE9E55F1ADD3* G_B14_0 = NULL; DecalRendererFeature_t60FD3C8045A8E32C2DF6FA12C247020274E76B7F* G_B14_1 = NULL; DecalDrawGBufferSystem_t4520A37A2689CDF89893A02977EEC7F0701F796D* G_B16_0 = NULL; DecalScreenSpaceSettings_tD94FE1202A789534D40E4DD61AD7DE9E55F1ADD3* G_B16_1 = NULL; DecalRendererFeature_t60FD3C8045A8E32C2DF6FA12C247020274E76B7F* G_B16_2 = NULL; { // if (!m_RecreateSystems) bool L_0 = __this->___m_RecreateSystems_12; if (L_0) { goto IL_0009; } } { // return; return; } IL_0009: { // m_Technique = GetTechnique(renderer); ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_1 = ___renderer0; int32_t L_2; L_2 = DecalRendererFeature_GetTechnique_mDE5088B1FD575FD2B82C8A026391DEF07DAF28AA(__this, L_1, NULL); __this->___m_Technique_9 = L_2; // m_DBufferSettings = GetDBufferSettings(); DBufferSettings_t7FD2B8B4B31CE9BE37AAE121B74FDEFE9BE9F17A* L_3; L_3 = DecalRendererFeature_GetDBufferSettings_mFD48611455B28AD7F6F5693754D47036D4C58EFD(__this, NULL); __this->___m_DBufferSettings_10 = L_3; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_DBufferSettings_10), (void*)L_3); // m_ScreenSpaceSettings = GetScreenSpaceSettings(); DecalScreenSpaceSettings_tD94FE1202A789534D40E4DD61AD7DE9E55F1ADD3* L_4; L_4 = DecalRendererFeature_GetScreenSpaceSettings_mB5C649CCADBFB1C41821BBD468151C87D1529E68(__this, NULL); __this->___m_ScreenSpaceSettings_11 = L_4; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_ScreenSpaceSettings_11), (void*)L_4); // m_CopyDepthMaterial = CoreUtils.CreateEngineMaterial(m_CopyDepthPS); Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_5 = __this->___m_CopyDepthPS_7; il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_6; L_6 = CoreUtils_CreateEngineMaterial_m81DECC0AF6901F95B5041A00ED588F5230546AD2(L_5, NULL); __this->___m_CopyDepthMaterial_15 = L_6; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_CopyDepthMaterial_15), (void*)L_6); // m_CopyDepthPass = new CopyDepthPass(RenderPassEvent.AfterRenderingPrePasses, m_CopyDepthMaterial); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_7 = __this->___m_CopyDepthMaterial_15; CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* L_8 = (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82*)il2cpp_codegen_object_new(CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82_il2cpp_TypeInfo_var); CopyDepthPass__ctor_mE0B1D4115F874578603CBD1BF395EC513842C394(L_8, ((int32_t)200), L_7, NULL); __this->___m_CopyDepthPass_13 = L_8; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_CopyDepthPass_13), (void*)L_8); // m_DBufferClearMaterial = CoreUtils.CreateEngineMaterial(m_DBufferClear); Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_9 = __this->___m_DBufferClear_8; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_10; L_10 = CoreUtils_CreateEngineMaterial_m81DECC0AF6901F95B5041A00ED588F5230546AD2(L_9, NULL); __this->___m_DBufferClearMaterial_26 = L_10; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_DBufferClearMaterial_26), (void*)L_10); // if (m_DecalEntityManager == null) DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A* L_11 = __this->___m_DecalEntityManager_16; if (L_11) { goto IL_007e; } } { // m_DecalEntityManager = sharedDecalEntityManager.Get(); il2cpp_codegen_runtime_class_init_inline(DecalRendererFeature_t60FD3C8045A8E32C2DF6FA12C247020274E76B7F_il2cpp_TypeInfo_var); SharedDecalEntityManager_tA0A2AD50403B776D27F3D5023EBF02D8A8C7DBBD* L_12; L_12 = DecalRendererFeature_get_sharedDecalEntityManager_m40E27F3BFD2D84F47B48221A07AF7AA21DE86D0E_inline(NULL); DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A* L_13; L_13 = SharedDecalEntityManager_Get_mD8540D7E16C17DC81C47F0F5310C552A309BDD29(L_12, NULL); __this->___m_DecalEntityManager_16 = L_13; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_DecalEntityManager_16), (void*)L_13); } IL_007e: { // m_DecalUpdateCachedSystem = new DecalUpdateCachedSystem(m_DecalEntityManager); DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A* L_14 = __this->___m_DecalEntityManager_16; DecalUpdateCachedSystem_tE54DF723671C1BB35856878DBEC0A7B454E127B6* L_15 = (DecalUpdateCachedSystem_tE54DF723671C1BB35856878DBEC0A7B454E127B6*)il2cpp_codegen_object_new(DecalUpdateCachedSystem_tE54DF723671C1BB35856878DBEC0A7B454E127B6_il2cpp_TypeInfo_var); DecalUpdateCachedSystem__ctor_m61CB04D08417976D8C9532B19A0295568E82773A(L_15, L_14, NULL); __this->___m_DecalUpdateCachedSystem_17 = L_15; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_DecalUpdateCachedSystem_17), (void*)L_15); // m_DecalUpdateCulledSystem = new DecalUpdateCulledSystem(m_DecalEntityManager); DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A* L_16 = __this->___m_DecalEntityManager_16; DecalUpdateCulledSystem_t772328A4933CE3C08E3712729DBADF0C07CEC67F* L_17 = (DecalUpdateCulledSystem_t772328A4933CE3C08E3712729DBADF0C07CEC67F*)il2cpp_codegen_object_new(DecalUpdateCulledSystem_t772328A4933CE3C08E3712729DBADF0C07CEC67F_il2cpp_TypeInfo_var); DecalUpdateCulledSystem__ctor_mF16F0666A7642C20554EF3142FEA0A06C60A32A2(L_17, L_16, NULL); __this->___m_DecalUpdateCulledSystem_19 = L_17; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_DecalUpdateCulledSystem_19), (void*)L_17); // m_DecalCreateDrawCallSystem = new DecalCreateDrawCallSystem(m_DecalEntityManager, m_Settings.maxDrawDistance); DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A* L_18 = __this->___m_DecalEntityManager_16; DecalSettings_t284DBCC5A3CE75296C077F83280E4C53B73EB5FC* L_19 = __this->___m_Settings_6; float L_20 = L_19->___maxDrawDistance_1; DecalCreateDrawCallSystem_tD9FCA6DDC386309EBF5C2D737D458A33E7EAF6DA* L_21 = (DecalCreateDrawCallSystem_tD9FCA6DDC386309EBF5C2D737D458A33E7EAF6DA*)il2cpp_codegen_object_new(DecalCreateDrawCallSystem_tD9FCA6DDC386309EBF5C2D737D458A33E7EAF6DA_il2cpp_TypeInfo_var); DecalCreateDrawCallSystem__ctor_mC122DFBE7BF9CF09F5EAF246BDD1C532275875F4(L_21, L_18, L_20, NULL); __this->___m_DecalCreateDrawCallSystem_20 = L_21; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_DecalCreateDrawCallSystem_20), (void*)L_21); // if (intermediateRendering) bool L_22; L_22 = DecalRendererFeature_get_intermediateRendering_mA32621126D368BAFFBA7636AD2A525F5D42A7FBC(__this, NULL); if (!L_22) { goto IL_00e2; } } { // m_DecalUpdateCullingGroupSystem = new DecalUpdateCullingGroupSystem(m_DecalEntityManager, m_Settings.maxDrawDistance); DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A* L_23 = __this->___m_DecalEntityManager_16; DecalSettings_t284DBCC5A3CE75296C077F83280E4C53B73EB5FC* L_24 = __this->___m_Settings_6; float L_25 = L_24->___maxDrawDistance_1; DecalUpdateCullingGroupSystem_t73FB1167667D8FAED3C38AF3E308A1E717E2C7D2* L_26 = (DecalUpdateCullingGroupSystem_t73FB1167667D8FAED3C38AF3E308A1E717E2C7D2*)il2cpp_codegen_object_new(DecalUpdateCullingGroupSystem_t73FB1167667D8FAED3C38AF3E308A1E717E2C7D2_il2cpp_TypeInfo_var); DecalUpdateCullingGroupSystem__ctor_m1EAE8569022784AA1DAB67E6930542ABB8D36D75(L_26, L_23, L_25, NULL); __this->___m_DecalUpdateCullingGroupSystem_18 = L_26; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_DecalUpdateCullingGroupSystem_18), (void*)L_26); goto IL_00f3; } IL_00e2: { // m_DecalSkipCulledSystem = new DecalSkipCulledSystem(m_DecalEntityManager); DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A* L_27 = __this->___m_DecalEntityManager_16; DecalSkipCulledSystem_tBE639384B2E60736F4BD7E7A5DC71A9F8AF84B1C* L_28 = (DecalSkipCulledSystem_tBE639384B2E60736F4BD7E7A5DC71A9F8AF84B1C*)il2cpp_codegen_object_new(DecalSkipCulledSystem_tBE639384B2E60736F4BD7E7A5DC71A9F8AF84B1C_il2cpp_TypeInfo_var); DecalSkipCulledSystem__ctor_mE9B76A882F6B06341D1C09BCFB0C7BFB3CC1C951(L_28, L_27, NULL); __this->___m_DecalSkipCulledSystem_29 = L_28; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_DecalSkipCulledSystem_29), (void*)L_28); } IL_00f3: { // m_DrawErrorSystem = new DecalDrawErrorSystem(m_DecalEntityManager, m_Technique); DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A* L_29 = __this->___m_DecalEntityManager_16; int32_t L_30 = __this->___m_Technique_9; DecalDrawErrorSystem_tBFEB031E49B33054C1378119DBFC83DDCBBD9837* L_31 = (DecalDrawErrorSystem_tBFEB031E49B33054C1378119DBFC83DDCBBD9837*)il2cpp_codegen_object_new(DecalDrawErrorSystem_tBFEB031E49B33054C1378119DBFC83DDCBBD9837_il2cpp_TypeInfo_var); DecalDrawErrorSystem__ctor_m015484F442DE0009013C0A23C76D897327344BB1(L_31, L_29, L_30, NULL); __this->___m_DrawErrorSystem_21 = L_31; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_DrawErrorSystem_21), (void*)L_31); // var universalRenderer = renderer as UniversalRenderer; ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_32 = ___renderer0; V_0 = ((UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A*)IsInstSealed((RuntimeObject*)L_32, UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A_il2cpp_TypeInfo_var)); // switch (m_Technique) int32_t L_33 = __this->___m_Technique_9; V_1 = L_33; int32_t L_34 = V_1; switch (((int32_t)il2cpp_codegen_subtract((int32_t)L_34, 1))) { case 0: { goto IL_01d6; } case 1: { goto IL_0131; } case 2: { goto IL_017f; } } } { goto IL_0250; } IL_0131: { // m_CopyDepthPass = new CopyDepthPass(RenderPassEvent.AfterRenderingOpaques, m_DBufferClearMaterial); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_35 = __this->___m_DBufferClearMaterial_26; CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* L_36 = (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82*)il2cpp_codegen_object_new(CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82_il2cpp_TypeInfo_var); CopyDepthPass__ctor_mE0B1D4115F874578603CBD1BF395EC513842C394(L_36, ((int32_t)300), L_35, NULL); __this->___m_CopyDepthPass_13 = L_36; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_CopyDepthPass_13), (void*)L_36); // m_DecalDrawScreenSpaceSystem = new DecalDrawScreenSpaceSystem(m_DecalEntityManager); DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A* L_37 = __this->___m_DecalEntityManager_16; DecalDrawScreenSpaceSystem_t6851B844B1C2A2DEF28F0D4AE9BDB03C86BCB69E* L_38 = (DecalDrawScreenSpaceSystem_t6851B844B1C2A2DEF28F0D4AE9BDB03C86BCB69E*)il2cpp_codegen_object_new(DecalDrawScreenSpaceSystem_t6851B844B1C2A2DEF28F0D4AE9BDB03C86BCB69E_il2cpp_TypeInfo_var); DecalDrawScreenSpaceSystem__ctor_m5C3A06343E2CBA6098503807B9D7D59AB71D7064(L_38, L_37, NULL); __this->___m_DecalDrawScreenSpaceSystem_28 = L_38; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_DecalDrawScreenSpaceSystem_28), (void*)L_38); // m_ScreenSpaceDecalRenderPass = new DecalScreenSpaceRenderPass(m_ScreenSpaceSettings, intermediateRendering ? m_DecalDrawScreenSpaceSystem : null); DecalScreenSpaceSettings_tD94FE1202A789534D40E4DD61AD7DE9E55F1ADD3* L_39 = __this->___m_ScreenSpaceSettings_11; bool L_40; L_40 = DecalRendererFeature_get_intermediateRendering_mA32621126D368BAFFBA7636AD2A525F5D42A7FBC(__this, NULL); G_B10_0 = L_39; G_B10_1 = __this; if (L_40) { G_B11_0 = L_39; G_B11_1 = __this; goto IL_016a; } } { G_B12_0 = ((DecalDrawScreenSpaceSystem_t6851B844B1C2A2DEF28F0D4AE9BDB03C86BCB69E*)(NULL)); G_B12_1 = G_B10_0; G_B12_2 = G_B10_1; goto IL_0170; } IL_016a: { DecalDrawScreenSpaceSystem_t6851B844B1C2A2DEF28F0D4AE9BDB03C86BCB69E* L_41 = __this->___m_DecalDrawScreenSpaceSystem_28; G_B12_0 = L_41; G_B12_1 = G_B11_0; G_B12_2 = G_B11_1; } IL_0170: { DecalScreenSpaceRenderPass_tA23A972765D97DFA9A20665DD1D4E3F4DF339016* L_42 = (DecalScreenSpaceRenderPass_tA23A972765D97DFA9A20665DD1D4E3F4DF339016*)il2cpp_codegen_object_new(DecalScreenSpaceRenderPass_tA23A972765D97DFA9A20665DD1D4E3F4DF339016_il2cpp_TypeInfo_var); DecalScreenSpaceRenderPass__ctor_mDD7210463D37CFBF82AF476EDAA66138A3D2534B(L_42, G_B12_1, G_B12_0, NULL); G_B12_2->___m_ScreenSpaceDecalRenderPass_27 = L_42; Il2CppCodeGenWriteBarrier((void**)(&G_B12_2->___m_ScreenSpaceDecalRenderPass_27), (void*)L_42); // break; goto IL_0250; } IL_017f: { // m_DeferredLights = universalRenderer.deferredLights; UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A* L_43 = V_0; DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_44; L_44 = UniversalRenderer_get_deferredLights_m32F1A62E9BAAB45913C9B60CBB3CE5FD9D0292BC_inline(L_43, NULL); __this->___m_DeferredLights_32 = L_44; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_DeferredLights_32), (void*)L_44); // m_CopyDepthPass = new CopyDepthPass(RenderPassEvent.AfterRenderingOpaques, m_DBufferClearMaterial); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_45 = __this->___m_DBufferClearMaterial_26; CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* L_46 = (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82*)il2cpp_codegen_object_new(CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82_il2cpp_TypeInfo_var); CopyDepthPass__ctor_mE0B1D4115F874578603CBD1BF395EC513842C394(L_46, ((int32_t)300), L_45, NULL); __this->___m_CopyDepthPass_13 = L_46; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_CopyDepthPass_13), (void*)L_46); // m_DrawGBufferSystem = new DecalDrawGBufferSystem(m_DecalEntityManager); DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A* L_47 = __this->___m_DecalEntityManager_16; DecalDrawGBufferSystem_t4520A37A2689CDF89893A02977EEC7F0701F796D* L_48 = (DecalDrawGBufferSystem_t4520A37A2689CDF89893A02977EEC7F0701F796D*)il2cpp_codegen_object_new(DecalDrawGBufferSystem_t4520A37A2689CDF89893A02977EEC7F0701F796D_il2cpp_TypeInfo_var); DecalDrawGBufferSystem__ctor_mE0079617EEA532B331E3F4B03B638CE4F45B36DD(L_48, L_47, NULL); __this->___m_DrawGBufferSystem_31 = L_48; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_DrawGBufferSystem_31), (void*)L_48); // m_GBufferRenderPass = new DecalGBufferRenderPass(m_ScreenSpaceSettings, intermediateRendering ? m_DrawGBufferSystem : null); DecalScreenSpaceSettings_tD94FE1202A789534D40E4DD61AD7DE9E55F1ADD3* L_49 = __this->___m_ScreenSpaceSettings_11; bool L_50; L_50 = DecalRendererFeature_get_intermediateRendering_mA32621126D368BAFFBA7636AD2A525F5D42A7FBC(__this, NULL); G_B14_0 = L_49; G_B14_1 = __this; if (L_50) { G_B15_0 = L_49; G_B15_1 = __this; goto IL_01c4; } } { G_B16_0 = ((DecalDrawGBufferSystem_t4520A37A2689CDF89893A02977EEC7F0701F796D*)(NULL)); G_B16_1 = G_B14_0; G_B16_2 = G_B14_1; goto IL_01ca; } IL_01c4: { DecalDrawGBufferSystem_t4520A37A2689CDF89893A02977EEC7F0701F796D* L_51 = __this->___m_DrawGBufferSystem_31; G_B16_0 = L_51; G_B16_1 = G_B15_0; G_B16_2 = G_B15_1; } IL_01ca: { DecalGBufferRenderPass_tF9AE5E097AC2B82F540580ECA6E502C1B885ECA4* L_52 = (DecalGBufferRenderPass_tF9AE5E097AC2B82F540580ECA6E502C1B885ECA4*)il2cpp_codegen_object_new(DecalGBufferRenderPass_tF9AE5E097AC2B82F540580ECA6E502C1B885ECA4_il2cpp_TypeInfo_var); DecalGBufferRenderPass__ctor_m28B7532B375AFBA5F69D3BFA92F1CD30B11C9059(L_52, G_B16_1, G_B16_0, NULL); G_B16_2->___m_GBufferRenderPass_30 = L_52; Il2CppCodeGenWriteBarrier((void**)(&G_B16_2->___m_GBufferRenderPass_30), (void*)L_52); // break; goto IL_0250; } IL_01d6: { // m_DecalDrawDBufferSystem = new DecalDrawDBufferSystem(m_DecalEntityManager); DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A* L_53 = __this->___m_DecalEntityManager_16; DecalDrawDBufferSystem_t0BB9CCF4CC9111D00DDDFA8F485DB8B7C5E7DE8C* L_54 = (DecalDrawDBufferSystem_t0BB9CCF4CC9111D00DDDFA8F485DB8B7C5E7DE8C*)il2cpp_codegen_object_new(DecalDrawDBufferSystem_t0BB9CCF4CC9111D00DDDFA8F485DB8B7C5E7DE8C_il2cpp_TypeInfo_var); DecalDrawDBufferSystem__ctor_mD1019124C6167DDD732832366A8DE5C29469C7C6(L_54, L_53, NULL); __this->___m_DecalDrawDBufferSystem_24 = L_54; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_DecalDrawDBufferSystem_24), (void*)L_54); // m_DBufferRenderPass = new DBufferRenderPass(m_DBufferClearMaterial, m_DBufferSettings, m_DecalDrawDBufferSystem); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_55 = __this->___m_DBufferClearMaterial_26; DBufferSettings_t7FD2B8B4B31CE9BE37AAE121B74FDEFE9BE9F17A* L_56 = __this->___m_DBufferSettings_10; DecalDrawDBufferSystem_t0BB9CCF4CC9111D00DDDFA8F485DB8B7C5E7DE8C* L_57 = __this->___m_DecalDrawDBufferSystem_24; DBufferRenderPass_t49879C87DABC55DF17293F334967AE8ADC9101B7* L_58 = (DBufferRenderPass_t49879C87DABC55DF17293F334967AE8ADC9101B7*)il2cpp_codegen_object_new(DBufferRenderPass_t49879C87DABC55DF17293F334967AE8ADC9101B7_il2cpp_TypeInfo_var); DBufferRenderPass__ctor_mEB57D5CCEDE002456DCE6437075039F72303165B(L_58, L_55, L_56, L_57, NULL); __this->___m_DBufferRenderPass_22 = L_58; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_DBufferRenderPass_22), (void*)L_58); // m_DecalDrawForwardEmissiveSystem = new DecalDrawFowardEmissiveSystem(m_DecalEntityManager); DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A* L_59 = __this->___m_DecalEntityManager_16; DecalDrawFowardEmissiveSystem_t3A7F6E2F427E996F5E6FF6073ED0DD97921FD378* L_60 = (DecalDrawFowardEmissiveSystem_t3A7F6E2F427E996F5E6FF6073ED0DD97921FD378*)il2cpp_codegen_object_new(DecalDrawFowardEmissiveSystem_t3A7F6E2F427E996F5E6FF6073ED0DD97921FD378_il2cpp_TypeInfo_var); DecalDrawFowardEmissiveSystem__ctor_m8E4DED025617608225B7BFC2AAAF5BF568D092F8(L_60, L_59, NULL); __this->___m_DecalDrawForwardEmissiveSystem_25 = L_60; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_DecalDrawForwardEmissiveSystem_25), (void*)L_60); // m_ForwardEmissivePass = new DecalForwardEmissivePass(m_DecalDrawForwardEmissiveSystem); DecalDrawFowardEmissiveSystem_t3A7F6E2F427E996F5E6FF6073ED0DD97921FD378* L_61 = __this->___m_DecalDrawForwardEmissiveSystem_25; DecalForwardEmissivePass_t9C18488945B9FD7A0B3A20FBACC5DEAD39D9C5B9* L_62 = (DecalForwardEmissivePass_t9C18488945B9FD7A0B3A20FBACC5DEAD39D9C5B9*)il2cpp_codegen_object_new(DecalForwardEmissivePass_t9C18488945B9FD7A0B3A20FBACC5DEAD39D9C5B9_il2cpp_TypeInfo_var); DecalForwardEmissivePass__ctor_m8E2AEDB39E8A7CEA72CA8C1EE8C9A72A44030699(L_62, L_61, NULL); __this->___m_ForwardEmissivePass_23 = L_62; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_ForwardEmissivePass_23), (void*)L_62); // if (universalRenderer.actualRenderingMode == RenderingMode.Deferred) UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A* L_63 = V_0; int32_t L_64; L_64 = UniversalRenderer_get_actualRenderingMode_m7EEBD271BE6535467C806BCFC8216EDAABE71AF9(L_63, NULL); if ((!(((uint32_t)L_64) == ((uint32_t)1)))) { goto IL_0250; } } { // m_DBufferRenderPass.deferredLights = universalRenderer.deferredLights; DBufferRenderPass_t49879C87DABC55DF17293F334967AE8ADC9101B7* L_65 = __this->___m_DBufferRenderPass_22; UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A* L_66 = V_0; DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_67; L_67 = UniversalRenderer_get_deferredLights_m32F1A62E9BAAB45913C9B60CBB3CE5FD9D0292BC_inline(L_66, NULL); DBufferRenderPass_set_deferredLights_m1FDC96A2C6AAF6AA7BE100FB509CEE88A7BF1744_inline(L_65, L_67, NULL); // m_DBufferRenderPass.deferredLights.DisableFramebufferFetchInput(); DBufferRenderPass_t49879C87DABC55DF17293F334967AE8ADC9101B7* L_68 = __this->___m_DBufferRenderPass_22; DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_69; L_69 = DBufferRenderPass_get_deferredLights_mB2D6DF76BA43B5C60666DEDFADF05FBFB071D331_inline(L_68, NULL); DeferredLights_DisableFramebufferFetchInput_mD3D52031BF54D7EBD48EA7E49513D867016EE7FA(L_69, NULL); } IL_0250: { // m_RecreateSystems = false; __this->___m_RecreateSystems_12 = (bool)0; // } return; } } // System.Void UnityEngine.Rendering.Universal.DecalRendererFeature::OnCameraPreCull(UnityEngine.Rendering.Universal.ScriptableRenderer,UnityEngine.Rendering.Universal.CameraData& modreq(System.Runtime.InteropServices.InAttribute)) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DecalRendererFeature_OnCameraPreCull_mFB85B108D11539896406C4300FCA0A7CD9289FD2 (DecalRendererFeature_t60FD3C8045A8E32C2DF6FA12C247020274E76B7F* __this, ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* ___renderer0, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* ___cameraData1, const RuntimeMethod* method) { { // if (cameraData.cameraType == CameraType.Preview) CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_0 = ___cameraData1; int32_t L_1 = L_0->___cameraType_16; if ((!(((uint32_t)L_1) == ((uint32_t)4)))) { goto IL_000a; } } { // return; return; } IL_000a: { // RecreateSystemsIfNeeded(renderer, cameraData); ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_2 = ___renderer0; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_3 = ___cameraData1; DecalRendererFeature_RecreateSystemsIfNeeded_m7AC19124F8412C12FB56D898BAF0EF506D83C712(__this, L_2, L_3, NULL); // m_DecalEntityManager.Update(); DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A* L_4 = __this->___m_DecalEntityManager_16; DecalEntityManager_Update_mDCE8CDF07E499154DFE7078175B0CB815D497B11(L_4, NULL); // m_DecalUpdateCachedSystem.Execute(); DecalUpdateCachedSystem_tE54DF723671C1BB35856878DBEC0A7B454E127B6* L_5 = __this->___m_DecalUpdateCachedSystem_17; DecalUpdateCachedSystem_Execute_m49D9D4B18FA9A672E5687FE2535556788AD8040E(L_5, NULL); // if (intermediateRendering) bool L_6; L_6 = DecalRendererFeature_get_intermediateRendering_mA32621126D368BAFFBA7636AD2A525F5D42A7FBC(__this, NULL); if (!L_6) { goto IL_0043; } } { // m_DecalUpdateCullingGroupSystem.Execute(cameraData.camera); DecalUpdateCullingGroupSystem_t73FB1167667D8FAED3C38AF3E308A1E717E2C7D2* L_7 = __this->___m_DecalUpdateCullingGroupSystem_18; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_8 = ___cameraData1; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_9 = L_8->___camera_2; DecalUpdateCullingGroupSystem_Execute_m32F1635D3DB3CCEF80270C2FD0721BD5E5ECA965(L_7, L_9, NULL); goto IL_008b; } IL_0043: { // m_DecalSkipCulledSystem.Execute(cameraData.camera); DecalSkipCulledSystem_tBE639384B2E60736F4BD7E7A5DC71A9F8AF84B1C* L_10 = __this->___m_DecalSkipCulledSystem_29; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_11 = ___cameraData1; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_12 = L_11->___camera_2; DecalSkipCulledSystem_Execute_m5CD567108A793D03C5E994A9F635ACC874F602D0(L_10, L_12, NULL); // m_DecalCreateDrawCallSystem.Execute(); DecalCreateDrawCallSystem_tD9FCA6DDC386309EBF5C2D737D458A33E7EAF6DA* L_13 = __this->___m_DecalCreateDrawCallSystem_20; DecalCreateDrawCallSystem_Execute_m9065BD8BC60D5F12697E2F7C8B803E484A759BC8(L_13, NULL); // if (m_Technique == DecalTechnique.ScreenSpace) int32_t L_14 = __this->___m_Technique_9; if ((!(((uint32_t)L_14) == ((uint32_t)2)))) { goto IL_0076; } } { // m_DecalDrawScreenSpaceSystem.Execute(cameraData); DecalDrawScreenSpaceSystem_t6851B844B1C2A2DEF28F0D4AE9BDB03C86BCB69E* L_15 = __this->___m_DecalDrawScreenSpaceSystem_28; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_16 = ___cameraData1; DecalDrawSystem_Execute_mDB6BC88981DC6AF9CCEAF4B2B3A3FC841484C031(L_15, L_16, NULL); goto IL_008b; } IL_0076: { // else if (m_Technique == DecalTechnique.GBuffer) int32_t L_17 = __this->___m_Technique_9; if ((!(((uint32_t)L_17) == ((uint32_t)3)))) { goto IL_008b; } } { // m_DrawGBufferSystem.Execute(cameraData); DecalDrawGBufferSystem_t4520A37A2689CDF89893A02977EEC7F0701F796D* L_18 = __this->___m_DrawGBufferSystem_31; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_19 = ___cameraData1; DecalDrawSystem_Execute_mDB6BC88981DC6AF9CCEAF4B2B3A3FC841484C031(L_18, L_19, NULL); } IL_008b: { // m_DrawErrorSystem.Execute(cameraData); DecalDrawErrorSystem_tBFEB031E49B33054C1378119DBFC83DDCBBD9837* L_20 = __this->___m_DrawErrorSystem_21; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_21 = ___cameraData1; DecalDrawSystem_Execute_mDB6BC88981DC6AF9CCEAF4B2B3A3FC841484C031(L_20, L_21, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.DecalRendererFeature::AddRenderPasses(UnityEngine.Rendering.Universal.ScriptableRenderer,UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DecalRendererFeature_AddRenderPasses_m30589705B547C9C0FD494B708F5F002159EDAA21 (DecalRendererFeature_t60FD3C8045A8E32C2DF6FA12C247020274E76B7F* __this, ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* ___renderer0, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } int32_t V_0 = 0; { // if (renderingData.cameraData.cameraType == CameraType.Preview) RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_0 = ___renderingData1; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_1 = (&L_0->___cameraData_1); int32_t L_2 = L_1->___cameraType_16; if ((!(((uint32_t)L_2) == ((uint32_t)4)))) { goto IL_001b; } } { // renderer.EnqueuePass(m_DecalPreviewPass); ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_3 = ___renderer0; DecalPreviewPass_tC8F131FA3853246D09707D85C52494D16B6116B5* L_4 = __this->___m_DecalPreviewPass_14; ScriptableRenderer_EnqueuePass_m62AC5EFBA8DECFD514CAFC4EFDCFBF88C710954F(L_3, L_4, NULL); // return; return; } IL_001b: { // RecreateSystemsIfNeeded(renderer, renderingData.cameraData); ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_5 = ___renderer0; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_6 = ___renderingData1; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_7 = (&L_6->___cameraData_1); DecalRendererFeature_RecreateSystemsIfNeeded_m7AC19124F8412C12FB56D898BAF0EF506D83C712(__this, L_5, L_7, NULL); // if (intermediateRendering) bool L_8; L_8 = DecalRendererFeature_get_intermediateRendering_mA32621126D368BAFFBA7636AD2A525F5D42A7FBC(__this, NULL); if (!L_8) { goto IL_0046; } } { // m_DecalUpdateCulledSystem.Execute(); DecalUpdateCulledSystem_t772328A4933CE3C08E3712729DBADF0C07CEC67F* L_9 = __this->___m_DecalUpdateCulledSystem_19; DecalUpdateCulledSystem_Execute_mC9AB16C84C382BE4D114FE4129493C2A5C75234F(L_9, NULL); // m_DecalCreateDrawCallSystem.Execute(); DecalCreateDrawCallSystem_tD9FCA6DDC386309EBF5C2D737D458A33E7EAF6DA* L_10 = __this->___m_DecalCreateDrawCallSystem_20; DecalCreateDrawCallSystem_Execute_m9065BD8BC60D5F12697E2F7C8B803E484A759BC8(L_10, NULL); } IL_0046: { // switch (m_Technique) int32_t L_11 = __this->___m_Technique_9; V_0 = L_11; int32_t L_12 = V_0; switch (((int32_t)il2cpp_codegen_subtract((int32_t)L_12, 1))) { case 0: { goto IL_008d; } case 1: { goto IL_0062; } case 2: { goto IL_006f; } } } { return; } IL_0062: { // renderer.EnqueuePass(m_ScreenSpaceDecalRenderPass); ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_13 = ___renderer0; DecalScreenSpaceRenderPass_tA23A972765D97DFA9A20665DD1D4E3F4DF339016* L_14 = __this->___m_ScreenSpaceDecalRenderPass_27; ScriptableRenderer_EnqueuePass_m62AC5EFBA8DECFD514CAFC4EFDCFBF88C710954F(L_13, L_14, NULL); // break; return; } IL_006f: { // m_GBufferRenderPass.Setup(m_DeferredLights); DecalGBufferRenderPass_tF9AE5E097AC2B82F540580ECA6E502C1B885ECA4* L_15 = __this->___m_GBufferRenderPass_30; DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_16 = __this->___m_DeferredLights_32; DecalGBufferRenderPass_Setup_m9394FE80F88C9A5DBB5E1901D5B98344C668D081_inline(L_15, L_16, NULL); // renderer.EnqueuePass(m_GBufferRenderPass); ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_17 = ___renderer0; DecalGBufferRenderPass_tF9AE5E097AC2B82F540580ECA6E502C1B885ECA4* L_18 = __this->___m_GBufferRenderPass_30; ScriptableRenderer_EnqueuePass_m62AC5EFBA8DECFD514CAFC4EFDCFBF88C710954F(L_17, L_18, NULL); // break; return; } IL_008d: { // var universalRenderer = renderer as UniversalRenderer; ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_19 = ___renderer0; // if (universalRenderer.actualRenderingMode == RenderingMode.Deferred) int32_t L_20; L_20 = UniversalRenderer_get_actualRenderingMode_m7EEBD271BE6535467C806BCFC8216EDAABE71AF9(((UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A*)IsInstSealed((RuntimeObject*)L_19, UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A_il2cpp_TypeInfo_var)), NULL); if ((!(((uint32_t)L_20) == ((uint32_t)1)))) { goto IL_00c8; } } { // m_CopyDepthPass.Setup( // new RenderTargetHandle(m_DBufferRenderPass.cameraDepthAttachmentIndentifier), // new RenderTargetHandle(m_DBufferRenderPass.cameraDepthTextureIndentifier) // ); CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* L_21 = __this->___m_CopyDepthPass_13; DBufferRenderPass_t49879C87DABC55DF17293F334967AE8ADC9101B7* L_22 = __this->___m_DBufferRenderPass_22; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_23; L_23 = DBufferRenderPass_get_cameraDepthAttachmentIndentifier_mB8636E785AF750975212693A968D6488ECF88C2F_inline(L_22, NULL); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_24; memset((&L_24), 0, sizeof(L_24)); RenderTargetHandle__ctor_m4527993FB9AB70995D9178D5F8B021373A3762A1((&L_24), L_23, /*hidden argument*/NULL); DBufferRenderPass_t49879C87DABC55DF17293F334967AE8ADC9101B7* L_25 = __this->___m_DBufferRenderPass_22; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_26; L_26 = DBufferRenderPass_get_cameraDepthTextureIndentifier_m5AE1AA94A1FFCADF873019118DBE10E49FCCED39_inline(L_25, NULL); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_27; memset((&L_27), 0, sizeof(L_27)); RenderTargetHandle__ctor_m4527993FB9AB70995D9178D5F8B021373A3762A1((&L_27), L_26, /*hidden argument*/NULL); CopyDepthPass_Setup_m09878F9AF1AC7B2F118A2E1E99DFAA48A422B992(L_21, L_24, L_27, NULL); goto IL_00f3; } IL_00c8: { // m_CopyDepthPass.Setup( // new RenderTargetHandle(m_DBufferRenderPass.cameraDepthTextureIndentifier), // new RenderTargetHandle(m_DBufferRenderPass.dBufferDepthIndentifier) // ); CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* L_28 = __this->___m_CopyDepthPass_13; DBufferRenderPass_t49879C87DABC55DF17293F334967AE8ADC9101B7* L_29 = __this->___m_DBufferRenderPass_22; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_30; L_30 = DBufferRenderPass_get_cameraDepthTextureIndentifier_m5AE1AA94A1FFCADF873019118DBE10E49FCCED39_inline(L_29, NULL); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_31; memset((&L_31), 0, sizeof(L_31)); RenderTargetHandle__ctor_m4527993FB9AB70995D9178D5F8B021373A3762A1((&L_31), L_30, /*hidden argument*/NULL); DBufferRenderPass_t49879C87DABC55DF17293F334967AE8ADC9101B7* L_32 = __this->___m_DBufferRenderPass_22; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_33; L_33 = DBufferRenderPass_get_dBufferDepthIndentifier_m870E6AA39FDE4B9019D12F3D4BF19D90E40A02EE_inline(L_32, NULL); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_34; memset((&L_34), 0, sizeof(L_34)); RenderTargetHandle__ctor_m4527993FB9AB70995D9178D5F8B021373A3762A1((&L_34), L_33, /*hidden argument*/NULL); CopyDepthPass_Setup_m09878F9AF1AC7B2F118A2E1E99DFAA48A422B992(L_28, L_31, L_34, NULL); } IL_00f3: { // m_CopyDepthPass.MssaSamples = 1; CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* L_35 = __this->___m_CopyDepthPass_13; CopyDepthPass_set_MssaSamples_m49C16C0DC4F0D1A421F35CD8A63F098C94758E32_inline(L_35, 1, NULL); // renderer.EnqueuePass(m_CopyDepthPass); ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_36 = ___renderer0; CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* L_37 = __this->___m_CopyDepthPass_13; ScriptableRenderer_EnqueuePass_m62AC5EFBA8DECFD514CAFC4EFDCFBF88C710954F(L_36, L_37, NULL); // renderer.EnqueuePass(m_DBufferRenderPass); ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_38 = ___renderer0; DBufferRenderPass_t49879C87DABC55DF17293F334967AE8ADC9101B7* L_39 = __this->___m_DBufferRenderPass_22; ScriptableRenderer_EnqueuePass_m62AC5EFBA8DECFD514CAFC4EFDCFBF88C710954F(L_38, L_39, NULL); // renderer.EnqueuePass(m_ForwardEmissivePass); ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_40 = ___renderer0; DecalForwardEmissivePass_t9C18488945B9FD7A0B3A20FBACC5DEAD39D9C5B9* L_41 = __this->___m_ForwardEmissivePass_23; ScriptableRenderer_EnqueuePass_m62AC5EFBA8DECFD514CAFC4EFDCFBF88C710954F(L_40, L_41, NULL); // } return; } } // System.Boolean UnityEngine.Rendering.Universal.DecalRendererFeature::SupportsNativeRenderPass() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool DecalRendererFeature_SupportsNativeRenderPass_mC6A90E0193514151506CF78F9B79594FF6FEDA92 (DecalRendererFeature_t60FD3C8045A8E32C2DF6FA12C247020274E76B7F* __this, const RuntimeMethod* method) { { // return m_Technique == DecalTechnique.GBuffer || m_Technique == DecalTechnique.ScreenSpace; int32_t L_0 = __this->___m_Technique_9; if ((((int32_t)L_0) == ((int32_t)3))) { goto IL_0013; } } { int32_t L_1 = __this->___m_Technique_9; return (bool)((((int32_t)L_1) == ((int32_t)2))? 1 : 0); } IL_0013: { return (bool)1; } } // System.Void UnityEngine.Rendering.Universal.DecalRendererFeature::Dispose(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DecalRendererFeature_Dispose_m35C8C404050AE4443B62A6BF909EE22241D15781 (DecalRendererFeature_t60FD3C8045A8E32C2DF6FA12C247020274E76B7F* __this, bool ___disposing0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DecalRendererFeature_t60FD3C8045A8E32C2DF6FA12C247020274E76B7F_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // CoreUtils.Destroy(m_CopyDepthMaterial); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_0 = __this->___m_CopyDepthMaterial_15; il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); CoreUtils_Destroy_mD2FDD299C528530E4CC5F99EFBAF90ABC7B02C69(L_0, NULL); // CoreUtils.Destroy(m_DBufferClearMaterial); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_1 = __this->___m_DBufferClearMaterial_26; CoreUtils_Destroy_mD2FDD299C528530E4CC5F99EFBAF90ABC7B02C69(L_1, NULL); // if (m_DecalEntityManager != null) DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A* L_2 = __this->___m_DecalEntityManager_16; if (!L_2) { goto IL_0035; } } { // m_DecalEntityManager = null; __this->___m_DecalEntityManager_16 = (DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A*)NULL; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_DecalEntityManager_16), (void*)(DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A*)NULL); // sharedDecalEntityManager.Release(m_DecalEntityManager); il2cpp_codegen_runtime_class_init_inline(DecalRendererFeature_t60FD3C8045A8E32C2DF6FA12C247020274E76B7F_il2cpp_TypeInfo_var); SharedDecalEntityManager_tA0A2AD50403B776D27F3D5023EBF02D8A8C7DBBD* L_3; L_3 = DecalRendererFeature_get_sharedDecalEntityManager_m40E27F3BFD2D84F47B48221A07AF7AA21DE86D0E_inline(NULL); DecalEntityManager_tDA689202786946588782A67EF3F0B0D9121C294A* L_4 = __this->___m_DecalEntityManager_16; SharedDecalEntityManager_Release_mDF9307DFCE36208911BF3F36FE410DDACBD12C7E(L_3, L_4, NULL); } IL_0035: { // } return; } } // System.Void UnityEngine.Rendering.Universal.DecalRendererFeature::ChangeAdaptivePerformanceDrawDistances() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DecalRendererFeature_ChangeAdaptivePerformanceDrawDistances_m192D9817282CE0E3A86F51E0ABC086CA3AE92B92 (DecalRendererFeature_t60FD3C8045A8E32C2DF6FA12C247020274E76B7F* __this, const RuntimeMethod* method) { { // } return; } } // System.Void UnityEngine.Rendering.Universal.DecalRendererFeature::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DecalRendererFeature__ctor_m7F3B813FB5DCF501884D969CBC3FD7D41096F6DE (DecalRendererFeature_t60FD3C8045A8E32C2DF6FA12C247020274E76B7F* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DecalSettings_t284DBCC5A3CE75296C077F83280E4C53B73EB5FC_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // private DecalSettings m_Settings = new DecalSettings(); DecalSettings_t284DBCC5A3CE75296C077F83280E4C53B73EB5FC* L_0 = (DecalSettings_t284DBCC5A3CE75296C077F83280E4C53B73EB5FC*)il2cpp_codegen_object_new(DecalSettings_t284DBCC5A3CE75296C077F83280E4C53B73EB5FC_il2cpp_TypeInfo_var); DecalSettings__ctor_mF50A64EE4B8C4C385F32EF360DC31A5685A9956C(L_0, NULL); __this->___m_Settings_6 = L_0; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_Settings_6), (void*)L_0); ScriptableRendererFeature__ctor_mA05EC9569A5DCF48CDD98E1FC5838857E2C4C001(__this, NULL); return; } } // System.Void UnityEngine.Rendering.Universal.DecalRendererFeature::.cctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DecalRendererFeature__cctor_mF14AD70DE950D19D082AC0FC40C479F30451E985 (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DecalRendererFeature_t60FD3C8045A8E32C2DF6FA12C247020274E76B7F_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SharedDecalEntityManager_tA0A2AD50403B776D27F3D5023EBF02D8A8C7DBBD_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // private static SharedDecalEntityManager sharedDecalEntityManager { get; } = new SharedDecalEntityManager(); SharedDecalEntityManager_tA0A2AD50403B776D27F3D5023EBF02D8A8C7DBBD* L_0 = (SharedDecalEntityManager_tA0A2AD50403B776D27F3D5023EBF02D8A8C7DBBD*)il2cpp_codegen_object_new(SharedDecalEntityManager_tA0A2AD50403B776D27F3D5023EBF02D8A8C7DBBD_il2cpp_TypeInfo_var); SharedDecalEntityManager__ctor_m3980501329D7CA818F35B65802C222C06D9A9BAA(L_0, NULL); ((DecalRendererFeature_t60FD3C8045A8E32C2DF6FA12C247020274E76B7F_StaticFields*)il2cpp_codegen_static_fields_for(DecalRendererFeature_t60FD3C8045A8E32C2DF6FA12C247020274E76B7F_il2cpp_TypeInfo_var))->___U3CsharedDecalEntityManagerU3Ek__BackingField_5 = L_0; Il2CppCodeGenWriteBarrier((void**)(&((DecalRendererFeature_t60FD3C8045A8E32C2DF6FA12C247020274E76B7F_StaticFields*)il2cpp_codegen_static_fields_for(DecalRendererFeature_t60FD3C8045A8E32C2DF6FA12C247020274E76B7F_il2cpp_TypeInfo_var))->___U3CsharedDecalEntityManagerU3Ek__BackingField_5), (void*)L_0); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rendering.Universal.DisallowMultipleRendererFeature::set_customTitle(System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DisallowMultipleRendererFeature_set_customTitle_m3FE10FA8966D2FB14B8B9438F8AA43EE8DB6FAC9 (DisallowMultipleRendererFeature_tCAAD3D9755F96F836BD37A45FCB473D12F2049C6* __this, String_t* ___value0, const RuntimeMethod* method) { { // public string customTitle { private set; get; } String_t* L_0 = ___value0; __this->___U3CcustomTitleU3Ek__BackingField_0 = L_0; Il2CppCodeGenWriteBarrier((void**)(&__this->___U3CcustomTitleU3Ek__BackingField_0), (void*)L_0); return; } } // System.String UnityEngine.Rendering.Universal.DisallowMultipleRendererFeature::get_customTitle() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* DisallowMultipleRendererFeature_get_customTitle_m206106D8C9A4C4740CF01C0F16F4385C681AD03E (DisallowMultipleRendererFeature_tCAAD3D9755F96F836BD37A45FCB473D12F2049C6* __this, const RuntimeMethod* method) { { // public string customTitle { private set; get; } String_t* L_0 = __this->___U3CcustomTitleU3Ek__BackingField_0; return L_0; } } // System.Void UnityEngine.Rendering.Universal.DisallowMultipleRendererFeature::.ctor(System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DisallowMultipleRendererFeature__ctor_mA383D059ADF94E078A20CC589FC0069518E8B7B2 (DisallowMultipleRendererFeature_tCAAD3D9755F96F836BD37A45FCB473D12F2049C6* __this, String_t* ___customTitle0, const RuntimeMethod* method) { { // public DisallowMultipleRendererFeature(string customTitle = null) Attribute__ctor_m79ED1BF1EE36D1E417BA89A0D9F91F8AAD8D19E2(__this, NULL); // this.customTitle = customTitle; String_t* L_0 = ___customTitle0; DisallowMultipleRendererFeature_set_customTitle_m3FE10FA8966D2FB14B8B9438F8AA43EE8DB6FAC9_inline(__this, L_0, NULL); // } return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusionSettings::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScreenSpaceAmbientOcclusionSettings__ctor_m17D135716FB0AF01296284595A3B15B3B5BA3DDA (ScreenSpaceAmbientOcclusionSettings_t38C0791DB6E3E3C57C4F7E9C10E48B33C2AD16EE* __this, const RuntimeMethod* method) { { // [SerializeField] internal DepthSource Source = DepthSource.DepthNormals; __this->___Source_2 = 1; // [SerializeField] internal NormalQuality NormalSamples = NormalQuality.Medium; __this->___NormalSamples_3 = 1; // [SerializeField] internal float Intensity = 3.0f; __this->___Intensity_4 = (3.0f); // [SerializeField] internal float DirectLightingStrength = 0.25f; __this->___DirectLightingStrength_5 = (0.25f); // [SerializeField] internal float Radius = 0.035f; __this->___Radius_6 = (0.0350000001f); // [SerializeField] internal int SampleCount = 4; __this->___SampleCount_7 = 4; Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2(__this, NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Boolean UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion::get_afterOpaque() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ScreenSpaceAmbientOcclusion_get_afterOpaque_m575477A633B6A66BB3B07FEDD12ED4E05B3744AE (ScreenSpaceAmbientOcclusion_t52CA24F8061CD470B87D688EE137A55280423AAF* __this, const RuntimeMethod* method) { { // internal bool afterOpaque => m_Settings.AfterOpaque; ScreenSpaceAmbientOcclusionSettings_t38C0791DB6E3E3C57C4F7E9C10E48B33C2AD16EE* L_0 = __this->___m_Settings_6; bool L_1 = L_0->___AfterOpaque_1; return L_1; } } // System.Void UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion::Create() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScreenSpaceAmbientOcclusion_Create_mF4B73045E1BA3510CE3749F51E6B25283D6AA73A (ScreenSpaceAmbientOcclusion_t52CA24F8061CD470B87D688EE137A55280423AAF* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // if (m_SSAOPass == null) ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5* L_0 = __this->___m_SSAOPass_8; if (L_0) { goto IL_0013; } } { // m_SSAOPass = new ScreenSpaceAmbientOcclusionPass(); ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5* L_1 = (ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5*)il2cpp_codegen_object_new(ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_il2cpp_TypeInfo_var); ScreenSpaceAmbientOcclusionPass__ctor_mF77843A5205DF889A614668E5471F9F710EB87D9(L_1, NULL); __this->___m_SSAOPass_8 = L_1; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_SSAOPass_8), (void*)L_1); } IL_0013: { // GetMaterial(); bool L_2; L_2 = ScreenSpaceAmbientOcclusion_GetMaterial_mCB6CBB33AE1E3B5C748B8B0F51B03AA053198B48(__this, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion::AddRenderPasses(UnityEngine.Rendering.Universal.ScriptableRenderer,UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScreenSpaceAmbientOcclusion_AddRenderPasses_m23E93D480917514089DEF4BFA51C27A8AC44CB3F (ScreenSpaceAmbientOcclusion_t52CA24F8061CD470B87D688EE137A55280423AAF* __this, ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* ___renderer0, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral44373E55582D0E04AA1A19D524C037E0698FF263); s_Il2CppMethodInitialized = true; } { // if (!GetMaterial()) bool L_0; L_0 = ScreenSpaceAmbientOcclusion_GetMaterial_mCB6CBB33AE1E3B5C748B8B0F51B03AA053198B48(__this, NULL); if (L_0) { goto IL_0030; } } { // Debug.LogErrorFormat( // "{0}.AddRenderPasses(): Missing material. {1} render pass will not be added. Check for missing reference in the renderer resources.", // GetType().Name, name); ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_1 = (ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)SZArrayNew(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var, (uint32_t)2); ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_2 = L_1; Type_t* L_3; L_3 = Object_GetType_mE10A8FC1E57F3DF29972CCBC026C2DC3942263B3(__this, NULL); String_t* L_4; L_4 = VirtualFuncInvoker0< String_t* >::Invoke(7 /* System.String System.Reflection.MemberInfo::get_Name() */, L_3); ArrayElementTypeCheck (L_2, L_4); (L_2)->SetAtUnchecked(static_cast(0), (RuntimeObject*)L_4); ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_5 = L_2; String_t* L_6; L_6 = Object_get_name_mAC2F6B897CF1303BA4249B4CB55271AFACBB6392(__this, NULL); ArrayElementTypeCheck (L_5, L_6); (L_5)->SetAtUnchecked(static_cast(1), (RuntimeObject*)L_6); il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var); Debug_LogErrorFormat_m96690322C941D23A125E5769C9803606859A707C(_stringLiteral44373E55582D0E04AA1A19D524C037E0698FF263, L_5, NULL); // return; return; } IL_0030: { // bool shouldAdd = m_SSAOPass.Setup(m_Settings, renderer, m_Material); ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5* L_7 = __this->___m_SSAOPass_8; ScreenSpaceAmbientOcclusionSettings_t38C0791DB6E3E3C57C4F7E9C10E48B33C2AD16EE* L_8 = __this->___m_Settings_6; ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_9 = ___renderer0; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_10 = __this->___m_Material_7; bool L_11; L_11 = ScreenSpaceAmbientOcclusionPass_Setup_mBD72CF7000A164F0702897906D0D537B470BC1A2(L_7, L_8, L_9, L_10, NULL); // if (shouldAdd) if (!L_11) { goto IL_0056; } } { // renderer.EnqueuePass(m_SSAOPass); ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_12 = ___renderer0; ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5* L_13 = __this->___m_SSAOPass_8; ScriptableRenderer_EnqueuePass_m62AC5EFBA8DECFD514CAFC4EFDCFBF88C710954F(L_12, L_13, NULL); } IL_0056: { // } return; } } // System.Void UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion::Dispose(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScreenSpaceAmbientOcclusion_Dispose_m556EE23462CDE3088F74D8FC6A87AF2022360018 (ScreenSpaceAmbientOcclusion_t52CA24F8061CD470B87D688EE137A55280423AAF* __this, bool ___disposing0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // CoreUtils.Destroy(m_Material); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_0 = __this->___m_Material_7; il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); CoreUtils_Destroy_mD2FDD299C528530E4CC5F99EFBAF90ABC7B02C69(L_0, NULL); // } return; } } // System.Boolean UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion::GetMaterial() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ScreenSpaceAmbientOcclusion_GetMaterial_mCB6CBB33AE1E3B5C748B8B0F51B03AA053198B48 (ScreenSpaceAmbientOcclusion_t52CA24F8061CD470B87D688EE137A55280423AAF* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral38635D052E41EF2B39E600E1451D81609AFA2864); s_Il2CppMethodInitialized = true; } { // if (m_Material != null) Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_0 = __this->___m_Material_7; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_1; L_1 = Object_op_Inequality_mD0BE578448EAA61948F25C32F8DD55AB1F778602(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); if (!L_1) { goto IL_0010; } } { // return true; return (bool)1; } IL_0010: { // if (m_Shader == null) Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_2 = __this->___m_Shader_5; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_3; L_3 = Object_op_Equality_mB6120F782D83091EF56A198FCEBCF066DB4A9605(L_2, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); if (!L_3) { goto IL_003e; } } { // m_Shader = Shader.Find(k_ShaderName); Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_4; L_4 = Shader_Find_m183AA54F78320212DDEC811592F98456898A41C5(_stringLiteral38635D052E41EF2B39E600E1451D81609AFA2864, NULL); __this->___m_Shader_5 = L_4; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_Shader_5), (void*)L_4); // if (m_Shader == null) Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_5 = __this->___m_Shader_5; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_6; L_6 = Object_op_Equality_mB6120F782D83091EF56A198FCEBCF066DB4A9605(L_5, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); if (!L_6) { goto IL_003e; } } { // return false; return (bool)0; } IL_003e: { // m_Material = CoreUtils.CreateEngineMaterial(m_Shader); Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_7 = __this->___m_Shader_5; il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_8; L_8 = CoreUtils_CreateEngineMaterial_m81DECC0AF6901F95B5041A00ED588F5230546AD2(L_7, NULL); __this->___m_Material_7 = L_8; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_Material_7), (void*)L_8); // return m_Material != null; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_9 = __this->___m_Material_7; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_10; L_10 = Object_op_Inequality_mD0BE578448EAA61948F25C32F8DD55AB1F778602(L_9, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); return L_10; } } // System.Void UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScreenSpaceAmbientOcclusion__ctor_m6D8F984DEE2749C242FAACF25B25AF47E02B8880 (ScreenSpaceAmbientOcclusion_t52CA24F8061CD470B87D688EE137A55280423AAF* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ScreenSpaceAmbientOcclusionSettings_t38C0791DB6E3E3C57C4F7E9C10E48B33C2AD16EE_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // [SerializeField] private ScreenSpaceAmbientOcclusionSettings m_Settings = new ScreenSpaceAmbientOcclusionSettings(); ScreenSpaceAmbientOcclusionSettings_t38C0791DB6E3E3C57C4F7E9C10E48B33C2AD16EE* L_0 = (ScreenSpaceAmbientOcclusionSettings_t38C0791DB6E3E3C57C4F7E9C10E48B33C2AD16EE*)il2cpp_codegen_object_new(ScreenSpaceAmbientOcclusionSettings_t38C0791DB6E3E3C57C4F7E9C10E48B33C2AD16EE_il2cpp_TypeInfo_var); ScreenSpaceAmbientOcclusionSettings__ctor_m17D135716FB0AF01296284595A3B15B3B5BA3DDA(L_0, NULL); __this->___m_Settings_6 = L_0; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_Settings_6), (void*)L_0); ScriptableRendererFeature__ctor_mA05EC9569A5DCF48CDD98E1FC5838857E2C4C001(__this, NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Boolean UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion/ScreenSpaceAmbientOcclusionPass::get_isRendererDeferred() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ScreenSpaceAmbientOcclusionPass_get_isRendererDeferred_m2B3F813957BF03045D2E4CFF8F0C75F933E65712 (ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // private bool isRendererDeferred => m_Renderer != null && m_Renderer is UniversalRenderer && ((UniversalRenderer)m_Renderer).renderingMode == RenderingMode.Deferred; ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_0 = __this->___m_Renderer_33; if (!L_0) { goto IL_0029; } } { ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_1 = __this->___m_Renderer_33; if (!((UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A*)IsInstSealed((RuntimeObject*)L_1, UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A_il2cpp_TypeInfo_var))) { goto IL_0029; } } { ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_2 = __this->___m_Renderer_33; int32_t L_3; L_3 = UniversalRenderer_get_renderingMode_m76F79318AAEA2F1677A21F78B758E764848E612A_inline(((UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A*)CastclassSealed((RuntimeObject*)L_2, UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A_il2cpp_TypeInfo_var)), NULL); return (bool)((((int32_t)L_3) == ((int32_t)1))? 1 : 0); } IL_0029: { return (bool)0; } } // System.Void UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion/ScreenSpaceAmbientOcclusionPass::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScreenSpaceAmbientOcclusionPass__ctor_mF77843A5205DF889A614668E5471F9F710EB87D9 (ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ScreenSpaceAmbientOcclusionSettings_t38C0791DB6E3E3C57C4F7E9C10E48B33C2AD16EE_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // private bool m_SupportsR8RenderTextureFormat = SystemInfo.SupportsRenderTextureFormat(RenderTextureFormat.R8); bool L_0; L_0 = SystemInfo_SupportsRenderTextureFormat_mCCC3C69578A2C5B7367F73999E6938C315A98201(((int32_t)16), NULL); __this->___m_SupportsR8RenderTextureFormat_25 = L_0; // private Vector4[] m_CameraTopLeftCorner = new Vector4[2]; Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_1 = (Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD*)(Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD*)SZArrayNew(Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD_il2cpp_TypeInfo_var, (uint32_t)2); __this->___m_CameraTopLeftCorner_27 = L_1; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_CameraTopLeftCorner_27), (void*)L_1); // private Vector4[] m_CameraXExtent = new Vector4[2]; Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_2 = (Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD*)(Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD*)SZArrayNew(Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD_il2cpp_TypeInfo_var, (uint32_t)2); __this->___m_CameraXExtent_28 = L_2; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_CameraXExtent_28), (void*)L_2); // private Vector4[] m_CameraYExtent = new Vector4[2]; Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_3 = (Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD*)(Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD*)SZArrayNew(Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD_il2cpp_TypeInfo_var, (uint32_t)2); __this->___m_CameraYExtent_29 = L_3; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_CameraYExtent_29), (void*)L_3); // private Vector4[] m_CameraZExtent = new Vector4[2]; Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_4 = (Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD*)(Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD*)SZArrayNew(Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD_il2cpp_TypeInfo_var, (uint32_t)2); __this->___m_CameraZExtent_30 = L_4; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_CameraZExtent_30), (void*)L_4); // private Matrix4x4[] m_CameraViewProjections = new Matrix4x4[2]; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_5 = (Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D*)(Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D*)SZArrayNew(Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D_il2cpp_TypeInfo_var, (uint32_t)2); __this->___m_CameraViewProjections_31 = L_5; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_CameraViewProjections_31), (void*)L_5); // private ProfilingSampler m_ProfilingSampler = ProfilingSampler.Get(URPProfileId.SSAO); ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_6; L_6 = ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661(((int32_t)14), ProfilingSampler_Get_TisURPProfileId_tA83520239B6C0F10A73CCC6CEC7D3DA1F1932481_m9F3104BDEBD70A287E8F4BAC86579564A19A5661_RuntimeMethod_var); __this->___m_ProfilingSampler_32 = L_6; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_ProfilingSampler_32), (void*)L_6); // private RenderTargetIdentifier m_SSAOTexture1Target = new RenderTargetIdentifier(s_SSAOTexture1ID, 0, CubemapFace.Unknown, -1); il2cpp_codegen_runtime_class_init_inline(ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_il2cpp_TypeInfo_var); int32_t L_7 = ((ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_StaticFields*)il2cpp_codegen_static_fields_for(ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_il2cpp_TypeInfo_var))->___s_SSAOTexture1ID_46; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_8; memset((&L_8), 0, sizeof(L_8)); RenderTargetIdentifier__ctor_mAFAC5FB016609A5D4E07FCEC360D113B9C8D7ECF((&L_8), L_7, 0, (-1), (-1), /*hidden argument*/NULL); __this->___m_SSAOTexture1Target_34 = L_8; // private RenderTargetIdentifier m_SSAOTexture2Target = new RenderTargetIdentifier(s_SSAOTexture2ID, 0, CubemapFace.Unknown, -1); int32_t L_9 = ((ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_StaticFields*)il2cpp_codegen_static_fields_for(ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_il2cpp_TypeInfo_var))->___s_SSAOTexture2ID_47; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_10; memset((&L_10), 0, sizeof(L_10)); RenderTargetIdentifier__ctor_mAFAC5FB016609A5D4E07FCEC360D113B9C8D7ECF((&L_10), L_9, 0, (-1), (-1), /*hidden argument*/NULL); __this->___m_SSAOTexture2Target_35 = L_10; // private RenderTargetIdentifier m_SSAOTexture3Target = new RenderTargetIdentifier(s_SSAOTexture3ID, 0, CubemapFace.Unknown, -1); int32_t L_11 = ((ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_StaticFields*)il2cpp_codegen_static_fields_for(ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_il2cpp_TypeInfo_var))->___s_SSAOTexture3ID_48; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_12; memset((&L_12), 0, sizeof(L_12)); RenderTargetIdentifier__ctor_mAFAC5FB016609A5D4E07FCEC360D113B9C8D7ECF((&L_12), L_11, 0, (-1), (-1), /*hidden argument*/NULL); __this->___m_SSAOTexture3Target_36 = L_12; // private RenderTargetIdentifier m_SSAOTextureFinalTarget = new RenderTargetIdentifier(s_SSAOTextureFinalID, 0, CubemapFace.Unknown, -1); int32_t L_13 = ((ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_StaticFields*)il2cpp_codegen_static_fields_for(ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_il2cpp_TypeInfo_var))->___s_SSAOTextureFinalID_49; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_14; memset((&L_14), 0, sizeof(L_14)); RenderTargetIdentifier__ctor_mAFAC5FB016609A5D4E07FCEC360D113B9C8D7ECF((&L_14), L_13, 0, (-1), (-1), /*hidden argument*/NULL); __this->___m_SSAOTextureFinalTarget_37 = L_14; // internal ScreenSpaceAmbientOcclusionPass() ScriptableRenderPass__ctor_mE49D4FF8E68A854367A4081E664B8DBA74E6B752(__this, NULL); // m_CurrentSettings = new ScreenSpaceAmbientOcclusionSettings(); ScreenSpaceAmbientOcclusionSettings_t38C0791DB6E3E3C57C4F7E9C10E48B33C2AD16EE* L_15 = (ScreenSpaceAmbientOcclusionSettings_t38C0791DB6E3E3C57C4F7E9C10E48B33C2AD16EE*)il2cpp_codegen_object_new(ScreenSpaceAmbientOcclusionSettings_t38C0791DB6E3E3C57C4F7E9C10E48B33C2AD16EE_il2cpp_TypeInfo_var); ScreenSpaceAmbientOcclusionSettings__ctor_m17D135716FB0AF01296284595A3B15B3B5BA3DDA(L_15, NULL); __this->___m_CurrentSettings_41 = L_15; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_CurrentSettings_41), (void*)L_15); // } return; } } // System.Boolean UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion/ScreenSpaceAmbientOcclusionPass::Setup(UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusionSettings,UnityEngine.Rendering.Universal.ScriptableRenderer,UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ScreenSpaceAmbientOcclusionPass_Setup_mBD72CF7000A164F0702897906D0D537B470BC1A2 (ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5* __this, ScreenSpaceAmbientOcclusionSettings_t38C0791DB6E3E3C57C4F7E9C10E48B33C2AD16EE* ___featureSettings0, ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* ___renderer1, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material2, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } int32_t V_0 = 0; ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5* G_B3_0 = NULL; ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5* G_B2_0 = NULL; int32_t G_B4_0 = 0; ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5* G_B4_1 = NULL; ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5* G_B7_0 = NULL; ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5* G_B6_0 = NULL; int32_t G_B8_0 = 0; ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5* G_B8_1 = NULL; { // m_Material = material; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_0 = ___material2; __this->___m_Material_26 = L_0; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_Material_26), (void*)L_0); // m_Renderer = renderer; ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_1 = ___renderer1; __this->___m_Renderer_33 = L_1; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_Renderer_33), (void*)L_1); // m_CurrentSettings = featureSettings; ScreenSpaceAmbientOcclusionSettings_t38C0791DB6E3E3C57C4F7E9C10E48B33C2AD16EE* L_2 = ___featureSettings0; __this->___m_CurrentSettings_41 = L_2; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_CurrentSettings_41), (void*)L_2); // if (isRendererDeferred) bool L_3; L_3 = ScreenSpaceAmbientOcclusionPass_get_isRendererDeferred_m2B3F813957BF03045D2E4CFF8F0C75F933E65712(__this, NULL); if (!L_3) { goto IL_003b; } } { // renderPassEvent = featureSettings.AfterOpaque ? RenderPassEvent.AfterRenderingOpaques : RenderPassEvent.AfterRenderingGbuffer; ScreenSpaceAmbientOcclusionSettings_t38C0791DB6E3E3C57C4F7E9C10E48B33C2AD16EE* L_4 = ___featureSettings0; bool L_5 = L_4->___AfterOpaque_1; G_B2_0 = __this; if (L_5) { G_B3_0 = __this; goto IL_002d; } } { G_B4_0 = ((int32_t)220); G_B4_1 = G_B2_0; goto IL_0032; } IL_002d: { G_B4_0 = ((int32_t)300); G_B4_1 = G_B3_0; } IL_0032: { ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline(G_B4_1, G_B4_0, NULL); // source = ScreenSpaceAmbientOcclusionSettings.DepthSource.DepthNormals; V_0 = 1; goto IL_0061; } IL_003b: { // renderPassEvent = featureSettings.AfterOpaque ? RenderPassEvent.AfterRenderingOpaques : RenderPassEvent.AfterRenderingPrePasses + 1; ScreenSpaceAmbientOcclusionSettings_t38C0791DB6E3E3C57C4F7E9C10E48B33C2AD16EE* L_6 = ___featureSettings0; bool L_7 = L_6->___AfterOpaque_1; G_B6_0 = __this; if (L_7) { G_B7_0 = __this; goto IL_004b; } } { G_B8_0 = ((int32_t)201); G_B8_1 = G_B6_0; goto IL_0050; } IL_004b: { G_B8_0 = ((int32_t)300); G_B8_1 = G_B7_0; } IL_0050: { ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline(G_B8_1, G_B8_0, NULL); // source = m_CurrentSettings.Source; ScreenSpaceAmbientOcclusionSettings_t38C0791DB6E3E3C57C4F7E9C10E48B33C2AD16EE* L_8 = __this->___m_CurrentSettings_41; int32_t L_9 = L_8->___Source_2; V_0 = L_9; } IL_0061: { int32_t L_10 = V_0; if (!L_10) { goto IL_006a; } } { int32_t L_11 = V_0; if ((((int32_t)L_11) == ((int32_t)1))) { goto IL_0073; } } { goto IL_007c; } IL_006a: { // ConfigureInput(ScriptableRenderPassInput.Depth); ScriptableRenderPass_ConfigureInput_m15D8C10FC37E33CD358F2E9665ECF5515CB9C687_inline(__this, 1, NULL); // break; goto IL_0082; } IL_0073: { // ConfigureInput(ScriptableRenderPassInput.Normal);// need depthNormal prepass for forward-only geometry ScriptableRenderPass_ConfigureInput_m15D8C10FC37E33CD358F2E9665ECF5515CB9C687_inline(__this, 2, NULL); // break; goto IL_0082; } IL_007c: { // throw new ArgumentOutOfRangeException(); ArgumentOutOfRangeException_tEA2822DAF62B10EEED00E0E3A341D4BAF78CF85F* L_12 = (ArgumentOutOfRangeException_tEA2822DAF62B10EEED00E0E3A341D4BAF78CF85F*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ArgumentOutOfRangeException_tEA2822DAF62B10EEED00E0E3A341D4BAF78CF85F_il2cpp_TypeInfo_var))); ArgumentOutOfRangeException__ctor_mB596C51BFA864B65C2CED275458FAE90F7CD29C9(L_12, NULL); IL2CPP_RAISE_MANAGED_EXCEPTION(L_12, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ScreenSpaceAmbientOcclusionPass_Setup_mBD72CF7000A164F0702897906D0D537B470BC1A2_RuntimeMethod_var))); } IL_0082: { // return m_Material != null // && m_CurrentSettings.Intensity > 0.0f // && m_CurrentSettings.Radius > 0.0f // && m_CurrentSettings.SampleCount > 0; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_13 = __this->___m_Material_26; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_14; L_14 = Object_op_Inequality_mD0BE578448EAA61948F25C32F8DD55AB1F778602(L_13, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); if (!L_14) { goto IL_00c3; } } { ScreenSpaceAmbientOcclusionSettings_t38C0791DB6E3E3C57C4F7E9C10E48B33C2AD16EE* L_15 = __this->___m_CurrentSettings_41; float L_16 = L_15->___Intensity_4; if ((!(((float)L_16) > ((float)(0.0f))))) { goto IL_00c3; } } { ScreenSpaceAmbientOcclusionSettings_t38C0791DB6E3E3C57C4F7E9C10E48B33C2AD16EE* L_17 = __this->___m_CurrentSettings_41; float L_18 = L_17->___Radius_6; if ((!(((float)L_18) > ((float)(0.0f))))) { goto IL_00c3; } } { ScreenSpaceAmbientOcclusionSettings_t38C0791DB6E3E3C57C4F7E9C10E48B33C2AD16EE* L_19 = __this->___m_CurrentSettings_41; int32_t L_20 = L_19->___SampleCount_7; return (bool)((((int32_t)L_20) > ((int32_t)0))? 1 : 0); } IL_00c3: { return (bool)0; } } // System.Void UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion/ScreenSpaceAmbientOcclusionPass::OnCameraSetup(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScreenSpaceAmbientOcclusionPass_OnCameraSetup_m071BD45F2288F1731C1160447BD58F37FB526586 (ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral19D09672E3946178FDE53B781007832412CF7428); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral363E9088547FE8D920C8B8993040C60B2E10C269); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB715E1B0A1CFC866D076A8F5F538E517CFAC3ECD); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC6B9E8AA94CAEDB694F53C6FCF3AEC98C010E3C0); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralD46861500A6CC03CCCBE6A7772327677F7B7E50A); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralD973922EE23778FA7988F656188AE57F7C98C82C); s_Il2CppMethodInitialized = true; } RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_2; memset((&V_2), 0, sizeof(V_2)); int32_t V_3 = 0; int32_t V_4 = 0; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 V_5; memset((&V_5), 0, sizeof(V_5)); int32_t V_6 = 0; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_7; memset((&V_7), 0, sizeof(V_7)); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_8; memset((&V_8), 0, sizeof(V_8)); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_9; memset((&V_9), 0, sizeof(V_9)); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_10; memset((&V_10), 0, sizeof(V_10)); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_11; memset((&V_11), 0, sizeof(V_11)); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_12; memset((&V_12), 0, sizeof(V_12)); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_13; memset((&V_13), 0, sizeof(V_13)); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_14; memset((&V_14), 0, sizeof(V_14)); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_15; memset((&V_15), 0, sizeof(V_15)); int32_t V_16 = 0; int32_t G_B3_0 = 0; int32_t G_B7_0 = 0; int32_t G_B13_0 = 0; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* G_B25_0 = NULL; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* G_B24_0 = NULL; int32_t G_B26_0 = 0; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* G_B26_1 = NULL; ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5* G_B28_0 = NULL; ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5* G_B27_0 = NULL; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B G_B29_0; memset((&G_B29_0), 0, sizeof(G_B29_0)); ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5* G_B29_1 = NULL; { // RenderTextureDescriptor cameraTargetDescriptor = renderingData.cameraData.cameraTargetDescriptor; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_0 = ___renderingData1; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_1 = (&L_0->___cameraData_1); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_2 = L_1->___cameraTargetDescriptor_5; V_0 = L_2; // int downsampleDivider = m_CurrentSettings.Downsample ? 2 : 1; ScreenSpaceAmbientOcclusionSettings_t38C0791DB6E3E3C57C4F7E9C10E48B33C2AD16EE* L_3 = __this->___m_CurrentSettings_41; bool L_4 = L_3->___Downsample_0; if (L_4) { goto IL_001c; } } { G_B3_0 = 1; goto IL_001d; } IL_001c: { G_B3_0 = 2; } IL_001d: { V_1 = G_B3_0; // Vector4 ssaoParams = new Vector4( // m_CurrentSettings.Intensity, // Intensity // m_CurrentSettings.Radius, // Radius // 1.0f / downsampleDivider, // Downsampling // m_CurrentSettings.SampleCount // Sample count // ); ScreenSpaceAmbientOcclusionSettings_t38C0791DB6E3E3C57C4F7E9C10E48B33C2AD16EE* L_5 = __this->___m_CurrentSettings_41; float L_6 = L_5->___Intensity_4; ScreenSpaceAmbientOcclusionSettings_t38C0791DB6E3E3C57C4F7E9C10E48B33C2AD16EE* L_7 = __this->___m_CurrentSettings_41; float L_8 = L_7->___Radius_6; int32_t L_9 = V_1; ScreenSpaceAmbientOcclusionSettings_t38C0791DB6E3E3C57C4F7E9C10E48B33C2AD16EE* L_10 = __this->___m_CurrentSettings_41; int32_t L_11 = L_10->___SampleCount_7; Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&V_2), L_6, L_8, ((float)((1.0f)/((float)L_9))), ((float)L_11), NULL); // m_Material.SetVector(s_SSAOParamsID, ssaoParams); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_12 = __this->___m_Material_26; il2cpp_codegen_runtime_class_init_inline(ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_il2cpp_TypeInfo_var); int32_t L_13 = ((ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_StaticFields*)il2cpp_codegen_static_fields_for(ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_il2cpp_TypeInfo_var))->___s_SSAOParamsID_45; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_14 = V_2; Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_12, L_13, L_14, NULL); // int eyeCount = renderingData.cameraData.xr.enabled && renderingData.cameraData.xr.singlePassEnabled ? 2 : 1; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_15 = ___renderingData1; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_16 = (&L_15->___cameraData_1); XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_17 = L_16->___xr_24; bool L_18; L_18 = XRPass_get_enabled_mC2CF12F8D66EB1EE2560B4DD1FB9343D5E598155(L_17, NULL); if (!L_18) { goto IL_0084; } } { RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_19 = ___renderingData1; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_20 = (&L_19->___cameraData_1); XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_21 = L_20->___xr_24; bool L_22; L_22 = XRPass_get_singlePassEnabled_mB8BBB9F66EE93200D10F7C6C766E5F2D855A6FF3(L_21, NULL); if (L_22) { goto IL_0087; } } IL_0084: { G_B7_0 = 1; goto IL_0088; } IL_0087: { G_B7_0 = 2; } IL_0088: { V_3 = G_B7_0; // for (int eyeIndex = 0; eyeIndex < eyeCount; eyeIndex++) V_6 = 0; goto IL_01fe; } IL_0091: { // Matrix4x4 view = renderingData.cameraData.GetViewMatrix(eyeIndex); RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_23 = ___renderingData1; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_24 = (&L_23->___cameraData_1); int32_t L_25 = V_6; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_26; L_26 = CameraData_GetViewMatrix_m85D00AF6C537A14220F4E2D70E2BFF23DD11C86E(L_24, L_25, NULL); V_7 = L_26; // Matrix4x4 proj = renderingData.cameraData.GetProjectionMatrix(eyeIndex); RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_27 = ___renderingData1; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_28 = (&L_27->___cameraData_1); int32_t L_29 = V_6; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_30; L_30 = CameraData_GetProjectionMatrix_m3B2EC52DEC102715BDBAF85816904DEF7DFCF10D(L_28, L_29, NULL); V_8 = L_30; // m_CameraViewProjections[eyeIndex] = proj * view; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_31 = __this->___m_CameraViewProjections_31; int32_t L_32 = V_6; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_33 = V_8; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_34 = V_7; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_35; L_35 = Matrix4x4_op_Multiply_m75E91775655DCA8DFC8EDE0AB787285BB3935162(L_33, L_34, NULL); (L_31)->SetAtUnchecked(static_cast(L_32), (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6)L_35); // Matrix4x4 cview = view; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_36 = V_7; V_9 = L_36; // cview.SetColumn(3, new Vector4(0.0f, 0.0f, 0.0f, 1.0f)); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_37; memset((&L_37), 0, sizeof(L_37)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_37), (0.0f), (0.0f), (0.0f), (1.0f), /*hidden argument*/NULL); Matrix4x4_SetColumn_mC1CBEB2C29C0A9F1434C601786CE1B6DED1E1234((&V_9), 3, L_37, NULL); // Matrix4x4 cviewProj = proj * cview; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_38 = V_8; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_39 = V_9; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_40; L_40 = Matrix4x4_op_Multiply_m75E91775655DCA8DFC8EDE0AB787285BB3935162(L_38, L_39, NULL); V_10 = L_40; // Matrix4x4 cviewProjInv = cviewProj.inverse; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_41; L_41 = Matrix4x4_get_inverse_m4F4A881CD789281EA90EB68CFD39F36C8A81E6BD((&V_10), NULL); V_11 = L_41; // Vector4 topLeftCorner = cviewProjInv.MultiplyPoint(new Vector4(-1, 1, -1, 1)); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_42; memset((&L_42), 0, sizeof(L_42)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_42), (-1.0f), (1.0f), (-1.0f), (1.0f), /*hidden argument*/NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_43; L_43 = Vector4_op_Implicit_m0217ADDC8CADDB93ACBABB17A50207698DAB0071_inline(L_42, NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_44; L_44 = Matrix4x4_MultiplyPoint_m20E910B65693559BFDE99382472D8DD02C862E7E((&V_11), L_43, NULL); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_45; L_45 = Vector4_op_Implicit_m2ECA73F345A7AD84144133E9E51657204002B12D_inline(L_44, NULL); V_12 = L_45; // Vector4 topRightCorner = cviewProjInv.MultiplyPoint(new Vector4(1, 1, -1, 1)); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_46; memset((&L_46), 0, sizeof(L_46)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_46), (1.0f), (1.0f), (-1.0f), (1.0f), /*hidden argument*/NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_47; L_47 = Vector4_op_Implicit_m0217ADDC8CADDB93ACBABB17A50207698DAB0071_inline(L_46, NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_48; L_48 = Matrix4x4_MultiplyPoint_m20E910B65693559BFDE99382472D8DD02C862E7E((&V_11), L_47, NULL); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_49; L_49 = Vector4_op_Implicit_m2ECA73F345A7AD84144133E9E51657204002B12D_inline(L_48, NULL); V_13 = L_49; // Vector4 bottomLeftCorner = cviewProjInv.MultiplyPoint(new Vector4(-1, -1, -1, 1)); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_50; memset((&L_50), 0, sizeof(L_50)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_50), (-1.0f), (-1.0f), (-1.0f), (1.0f), /*hidden argument*/NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_51; L_51 = Vector4_op_Implicit_m0217ADDC8CADDB93ACBABB17A50207698DAB0071_inline(L_50, NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_52; L_52 = Matrix4x4_MultiplyPoint_m20E910B65693559BFDE99382472D8DD02C862E7E((&V_11), L_51, NULL); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_53; L_53 = Vector4_op_Implicit_m2ECA73F345A7AD84144133E9E51657204002B12D_inline(L_52, NULL); V_14 = L_53; // Vector4 farCentre = cviewProjInv.MultiplyPoint(new Vector4(0, 0, 1, 1)); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_54; memset((&L_54), 0, sizeof(L_54)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_54), (0.0f), (0.0f), (1.0f), (1.0f), /*hidden argument*/NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_55; L_55 = Vector4_op_Implicit_m0217ADDC8CADDB93ACBABB17A50207698DAB0071_inline(L_54, NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_56; L_56 = Matrix4x4_MultiplyPoint_m20E910B65693559BFDE99382472D8DD02C862E7E((&V_11), L_55, NULL); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_57; L_57 = Vector4_op_Implicit_m2ECA73F345A7AD84144133E9E51657204002B12D_inline(L_56, NULL); V_15 = L_57; // m_CameraTopLeftCorner[eyeIndex] = topLeftCorner; Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_58 = __this->___m_CameraTopLeftCorner_27; int32_t L_59 = V_6; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_60 = V_12; (L_58)->SetAtUnchecked(static_cast(L_59), (Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3)L_60); // m_CameraXExtent[eyeIndex] = topRightCorner - topLeftCorner; Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_61 = __this->___m_CameraXExtent_28; int32_t L_62 = V_6; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_63 = V_13; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_64 = V_12; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_65; L_65 = Vector4_op_Subtraction_mD14864BB81AC08F643D2B82B41B3577012410ED9_inline(L_63, L_64, NULL); (L_61)->SetAtUnchecked(static_cast(L_62), (Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3)L_65); // m_CameraYExtent[eyeIndex] = bottomLeftCorner - topLeftCorner; Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_66 = __this->___m_CameraYExtent_29; int32_t L_67 = V_6; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_68 = V_14; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_69 = V_12; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_70; L_70 = Vector4_op_Subtraction_mD14864BB81AC08F643D2B82B41B3577012410ED9_inline(L_68, L_69, NULL); (L_66)->SetAtUnchecked(static_cast(L_67), (Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3)L_70); // m_CameraZExtent[eyeIndex] = farCentre; Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_71 = __this->___m_CameraZExtent_30; int32_t L_72 = V_6; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_73 = V_15; (L_71)->SetAtUnchecked(static_cast(L_72), (Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3)L_73); // for (int eyeIndex = 0; eyeIndex < eyeCount; eyeIndex++) int32_t L_74 = V_6; V_6 = ((int32_t)il2cpp_codegen_add(L_74, 1)); } IL_01fe: { // for (int eyeIndex = 0; eyeIndex < eyeCount; eyeIndex++) int32_t L_75 = V_6; int32_t L_76 = V_3; if ((((int32_t)L_75) < ((int32_t)L_76))) { goto IL_0091; } } { // m_Material.SetVector(s_ProjectionParams2ID, new Vector4(1.0f / renderingData.cameraData.camera.nearClipPlane, 0.0f, 0.0f, 0.0f)); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_77 = __this->___m_Material_26; il2cpp_codegen_runtime_class_init_inline(ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_il2cpp_TypeInfo_var); int32_t L_78 = ((ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_StaticFields*)il2cpp_codegen_static_fields_for(ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_il2cpp_TypeInfo_var))->___s_ProjectionParams2ID_53; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_79 = ___renderingData1; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_80 = (&L_79->___cameraData_1); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_81 = L_80->___camera_2; float L_82; L_82 = Camera_get_nearClipPlane_m5E8FAF84326E3192CB036BD29DCCDAF6A9861013(L_81, NULL); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_83; memset((&L_83), 0, sizeof(L_83)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_83), ((float)((1.0f)/L_82)), (0.0f), (0.0f), (0.0f), /*hidden argument*/NULL); Material_SetVector_m44CD02D4555E2AF391C30700F0AEC36BA04CFEA7(L_77, L_78, L_83, NULL); // m_Material.SetMatrixArray(s_CameraViewProjectionsID, m_CameraViewProjections); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_84 = __this->___m_Material_26; int32_t L_85 = ((ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_StaticFields*)il2cpp_codegen_static_fields_for(ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_il2cpp_TypeInfo_var))->___s_CameraViewProjectionsID_54; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_86 = __this->___m_CameraViewProjections_31; Material_SetMatrixArray_m8D2C4EF5A830DDB903DE9781208F5CB1D9E2CCB3(L_84, L_85, L_86, NULL); // m_Material.SetVectorArray(s_CameraViewTopLeftCornerID, m_CameraTopLeftCorner); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_87 = __this->___m_Material_26; int32_t L_88 = ((ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_StaticFields*)il2cpp_codegen_static_fields_for(ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_il2cpp_TypeInfo_var))->___s_CameraViewTopLeftCornerID_55; Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_89 = __this->___m_CameraTopLeftCorner_27; Material_SetVectorArray_mB06BA7BAF369A609DC5DC448BBDCE8B4AF3CAC7F(L_87, L_88, L_89, NULL); // m_Material.SetVectorArray(s_CameraViewXExtentID, m_CameraXExtent); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_90 = __this->___m_Material_26; int32_t L_91 = ((ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_StaticFields*)il2cpp_codegen_static_fields_for(ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_il2cpp_TypeInfo_var))->___s_CameraViewXExtentID_50; Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_92 = __this->___m_CameraXExtent_28; Material_SetVectorArray_mB06BA7BAF369A609DC5DC448BBDCE8B4AF3CAC7F(L_90, L_91, L_92, NULL); // m_Material.SetVectorArray(s_CameraViewYExtentID, m_CameraYExtent); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_93 = __this->___m_Material_26; int32_t L_94 = ((ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_StaticFields*)il2cpp_codegen_static_fields_for(ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_il2cpp_TypeInfo_var))->___s_CameraViewYExtentID_51; Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_95 = __this->___m_CameraYExtent_29; Material_SetVectorArray_mB06BA7BAF369A609DC5DC448BBDCE8B4AF3CAC7F(L_93, L_94, L_95, NULL); // m_Material.SetVectorArray(s_CameraViewZExtentID, m_CameraZExtent); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_96 = __this->___m_Material_26; int32_t L_97 = ((ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_StaticFields*)il2cpp_codegen_static_fields_for(ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_il2cpp_TypeInfo_var))->___s_CameraViewZExtentID_52; Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_98 = __this->___m_CameraZExtent_30; Material_SetVectorArray_mB06BA7BAF369A609DC5DC448BBDCE8B4AF3CAC7F(L_96, L_97, L_98, NULL); // CoreUtils.SetKeyword(m_Material, k_OrthographicCameraKeyword, renderingData.cameraData.camera.orthographic); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_99 = __this->___m_Material_26; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_100 = ___renderingData1; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_101 = (&L_100->___cameraData_1); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_102 = L_101->___camera_2; bool L_103; L_103 = Camera_get_orthographic_m904DEFC76C54DA4E30C20A62A86D5D87B7D4DD8F(L_102, NULL); il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); CoreUtils_SetKeyword_m7F886C529A9DEC48A568FA4FFD4CF789AA294239(L_99, _stringLiteral363E9088547FE8D920C8B8993040C60B2E10C269, L_103, NULL); // ScreenSpaceAmbientOcclusionSettings.DepthSource source = this.isRendererDeferred // ? ScreenSpaceAmbientOcclusionSettings.DepthSource.DepthNormals // : m_CurrentSettings.Source; bool L_104; L_104 = ScreenSpaceAmbientOcclusionPass_get_isRendererDeferred_m2B3F813957BF03045D2E4CFF8F0C75F933E65712(__this, NULL); if (L_104) { goto IL_02e3; } } { ScreenSpaceAmbientOcclusionSettings_t38C0791DB6E3E3C57C4F7E9C10E48B33C2AD16EE* L_105 = __this->___m_CurrentSettings_41; int32_t L_106 = L_105->___Source_2; G_B13_0 = ((int32_t)(L_106)); goto IL_02e4; } IL_02e3: { G_B13_0 = 1; } IL_02e4: { V_4 = G_B13_0; // if (source == ScreenSpaceAmbientOcclusionSettings.DepthSource.Depth) int32_t L_107 = V_4; if (L_107) { goto IL_03b7; } } { // switch (m_CurrentSettings.NormalSamples) ScreenSpaceAmbientOcclusionSettings_t38C0791DB6E3E3C57C4F7E9C10E48B33C2AD16EE* L_108 = __this->___m_CurrentSettings_41; int32_t L_109 = L_108->___NormalSamples_3; V_16 = L_109; int32_t L_110 = V_16; switch (L_110) { case 0: { goto IL_0312; } case 1: { goto IL_0347; } case 2: { goto IL_037c; } } } { goto IL_03b1; } IL_0312: { // CoreUtils.SetKeyword(m_Material, k_NormalReconstructionLowKeyword, true); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_111 = __this->___m_Material_26; il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); CoreUtils_SetKeyword_m7F886C529A9DEC48A568FA4FFD4CF789AA294239(L_111, _stringLiteralD46861500A6CC03CCCBE6A7772327677F7B7E50A, (bool)1, NULL); // CoreUtils.SetKeyword(m_Material, k_NormalReconstructionMediumKeyword, false); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_112 = __this->___m_Material_26; CoreUtils_SetKeyword_m7F886C529A9DEC48A568FA4FFD4CF789AA294239(L_112, _stringLiteralC6B9E8AA94CAEDB694F53C6FCF3AEC98C010E3C0, (bool)0, NULL); // CoreUtils.SetKeyword(m_Material, k_NormalReconstructionHighKeyword, false); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_113 = __this->___m_Material_26; CoreUtils_SetKeyword_m7F886C529A9DEC48A568FA4FFD4CF789AA294239(L_113, _stringLiteralB715E1B0A1CFC866D076A8F5F538E517CFAC3ECD, (bool)0, NULL); // break; goto IL_03b7; } IL_0347: { // CoreUtils.SetKeyword(m_Material, k_NormalReconstructionLowKeyword, false); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_114 = __this->___m_Material_26; il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); CoreUtils_SetKeyword_m7F886C529A9DEC48A568FA4FFD4CF789AA294239(L_114, _stringLiteralD46861500A6CC03CCCBE6A7772327677F7B7E50A, (bool)0, NULL); // CoreUtils.SetKeyword(m_Material, k_NormalReconstructionMediumKeyword, true); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_115 = __this->___m_Material_26; CoreUtils_SetKeyword_m7F886C529A9DEC48A568FA4FFD4CF789AA294239(L_115, _stringLiteralC6B9E8AA94CAEDB694F53C6FCF3AEC98C010E3C0, (bool)1, NULL); // CoreUtils.SetKeyword(m_Material, k_NormalReconstructionHighKeyword, false); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_116 = __this->___m_Material_26; CoreUtils_SetKeyword_m7F886C529A9DEC48A568FA4FFD4CF789AA294239(L_116, _stringLiteralB715E1B0A1CFC866D076A8F5F538E517CFAC3ECD, (bool)0, NULL); // break; goto IL_03b7; } IL_037c: { // CoreUtils.SetKeyword(m_Material, k_NormalReconstructionLowKeyword, false); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_117 = __this->___m_Material_26; il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); CoreUtils_SetKeyword_m7F886C529A9DEC48A568FA4FFD4CF789AA294239(L_117, _stringLiteralD46861500A6CC03CCCBE6A7772327677F7B7E50A, (bool)0, NULL); // CoreUtils.SetKeyword(m_Material, k_NormalReconstructionMediumKeyword, false); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_118 = __this->___m_Material_26; CoreUtils_SetKeyword_m7F886C529A9DEC48A568FA4FFD4CF789AA294239(L_118, _stringLiteralC6B9E8AA94CAEDB694F53C6FCF3AEC98C010E3C0, (bool)0, NULL); // CoreUtils.SetKeyword(m_Material, k_NormalReconstructionHighKeyword, true); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_119 = __this->___m_Material_26; CoreUtils_SetKeyword_m7F886C529A9DEC48A568FA4FFD4CF789AA294239(L_119, _stringLiteralB715E1B0A1CFC866D076A8F5F538E517CFAC3ECD, (bool)1, NULL); // break; goto IL_03b7; } IL_03b1: { // throw new ArgumentOutOfRangeException(); ArgumentOutOfRangeException_tEA2822DAF62B10EEED00E0E3A341D4BAF78CF85F* L_120 = (ArgumentOutOfRangeException_tEA2822DAF62B10EEED00E0E3A341D4BAF78CF85F*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ArgumentOutOfRangeException_tEA2822DAF62B10EEED00E0E3A341D4BAF78CF85F_il2cpp_TypeInfo_var))); ArgumentOutOfRangeException__ctor_mB596C51BFA864B65C2CED275458FAE90F7CD29C9(L_120, NULL); IL2CPP_RAISE_MANAGED_EXCEPTION(L_120, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ScreenSpaceAmbientOcclusionPass_OnCameraSetup_m071BD45F2288F1731C1160447BD58F37FB526586_RuntimeMethod_var))); } IL_03b7: { int32_t L_121 = V_4; if ((!(((uint32_t)L_121) == ((uint32_t)1)))) { goto IL_03e0; } } { // CoreUtils.SetKeyword(m_Material, k_SourceDepthKeyword, false); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_122 = __this->___m_Material_26; il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); CoreUtils_SetKeyword_m7F886C529A9DEC48A568FA4FFD4CF789AA294239(L_122, _stringLiteralD973922EE23778FA7988F656188AE57F7C98C82C, (bool)0, NULL); // CoreUtils.SetKeyword(m_Material, k_SourceDepthNormalsKeyword, true); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_123 = __this->___m_Material_26; CoreUtils_SetKeyword_m7F886C529A9DEC48A568FA4FFD4CF789AA294239(L_123, _stringLiteral19D09672E3946178FDE53B781007832412CF7428, (bool)1, NULL); // break; goto IL_0402; } IL_03e0: { // CoreUtils.SetKeyword(m_Material, k_SourceDepthKeyword, true); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_124 = __this->___m_Material_26; il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); CoreUtils_SetKeyword_m7F886C529A9DEC48A568FA4FFD4CF789AA294239(L_124, _stringLiteralD973922EE23778FA7988F656188AE57F7C98C82C, (bool)1, NULL); // CoreUtils.SetKeyword(m_Material, k_SourceDepthNormalsKeyword, false); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_125 = __this->___m_Material_26; CoreUtils_SetKeyword_m7F886C529A9DEC48A568FA4FFD4CF789AA294239(L_125, _stringLiteral19D09672E3946178FDE53B781007832412CF7428, (bool)0, NULL); } IL_0402: { // RenderTextureDescriptor descriptor = cameraTargetDescriptor; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_126 = V_0; V_5 = L_126; // descriptor.msaaSamples = 1; RenderTextureDescriptor_set_msaaSamples_m6910E09489372746391B14FBAF59A7237539D6C4_inline((&V_5), 1, NULL); // descriptor.depthBufferBits = 0; RenderTextureDescriptor_set_depthBufferBits_mA3710C0D6E485BA6465B328CD8B1954F0E4C5819((&V_5), 0, NULL); // m_AOPassDescriptor = descriptor; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_127 = V_5; __this->___m_AOPassDescriptor_38 = L_127; // m_AOPassDescriptor.width /= downsampleDivider; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_128 = (&__this->___m_AOPassDescriptor_38); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_129 = L_128; int32_t L_130; L_130 = RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline(L_129, NULL); int32_t L_131 = V_1; RenderTextureDescriptor_set_width_m3B2494007BFE3AD4D14403407C9B24F5045E7E10_inline(L_129, ((int32_t)(L_130/L_131)), NULL); // m_AOPassDescriptor.height /= downsampleDivider; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_132 = (&__this->___m_AOPassDescriptor_38); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_133 = L_132; int32_t L_134; L_134 = RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline(L_133, NULL); int32_t L_135 = V_1; RenderTextureDescriptor_set_height_m1FE41111472DAA9B5E80FFAF3445004D72A3CFA5_inline(L_133, ((int32_t)(L_134/L_135)), NULL); // m_AOPassDescriptor.colorFormat = RenderTextureFormat.ARGB32; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_136 = (&__this->___m_AOPassDescriptor_38); RenderTextureDescriptor_set_colorFormat_m61B0FA4FCDE8A0F8A843DD6BF74097C21021C4FE(L_136, 0, NULL); // m_BlurPassesDescriptor = descriptor; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_137 = V_5; __this->___m_BlurPassesDescriptor_39 = L_137; // m_BlurPassesDescriptor.colorFormat = RenderTextureFormat.ARGB32; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_138 = (&__this->___m_BlurPassesDescriptor_39); RenderTextureDescriptor_set_colorFormat_m61B0FA4FCDE8A0F8A843DD6BF74097C21021C4FE(L_138, 0, NULL); // m_FinalDescriptor = descriptor; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_139 = V_5; __this->___m_FinalDescriptor_40 = L_139; // m_FinalDescriptor.colorFormat = m_SupportsR8RenderTextureFormat ? RenderTextureFormat.R8 : RenderTextureFormat.ARGB32; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_140 = (&__this->___m_FinalDescriptor_40); bool L_141 = __this->___m_SupportsR8RenderTextureFormat_25; G_B24_0 = L_140; if (L_141) { G_B25_0 = L_140; goto IL_047c; } } { G_B26_0 = 0; G_B26_1 = G_B24_0; goto IL_047e; } IL_047c: { G_B26_0 = ((int32_t)16); G_B26_1 = G_B25_0; } IL_047e: { RenderTextureDescriptor_set_colorFormat_m61B0FA4FCDE8A0F8A843DD6BF74097C21021C4FE(G_B26_1, G_B26_0, NULL); // cmd.GetTemporaryRT(s_SSAOTexture1ID, m_AOPassDescriptor, FilterMode.Bilinear); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_142 = ___cmd0; il2cpp_codegen_runtime_class_init_inline(ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_il2cpp_TypeInfo_var); int32_t L_143 = ((ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_StaticFields*)il2cpp_codegen_static_fields_for(ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_il2cpp_TypeInfo_var))->___s_SSAOTexture1ID_46; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_144 = __this->___m_AOPassDescriptor_38; CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_142, L_143, L_144, 1, NULL); // cmd.GetTemporaryRT(s_SSAOTexture2ID, m_BlurPassesDescriptor, FilterMode.Bilinear); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_145 = ___cmd0; int32_t L_146 = ((ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_StaticFields*)il2cpp_codegen_static_fields_for(ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_il2cpp_TypeInfo_var))->___s_SSAOTexture2ID_47; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_147 = __this->___m_BlurPassesDescriptor_39; CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_145, L_146, L_147, 1, NULL); // cmd.GetTemporaryRT(s_SSAOTexture3ID, m_BlurPassesDescriptor, FilterMode.Bilinear); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_148 = ___cmd0; int32_t L_149 = ((ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_StaticFields*)il2cpp_codegen_static_fields_for(ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_il2cpp_TypeInfo_var))->___s_SSAOTexture3ID_48; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_150 = __this->___m_BlurPassesDescriptor_39; CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_148, L_149, L_150, 1, NULL); // cmd.GetTemporaryRT(s_SSAOTextureFinalID, m_FinalDescriptor, FilterMode.Bilinear); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_151 = ___cmd0; int32_t L_152 = ((ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_StaticFields*)il2cpp_codegen_static_fields_for(ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_il2cpp_TypeInfo_var))->___s_SSAOTextureFinalID_49; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_153 = __this->___m_FinalDescriptor_40; CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_151, L_152, L_153, 1, NULL); // ConfigureTarget(m_CurrentSettings.AfterOpaque ? m_Renderer.cameraColorTarget : s_SSAOTexture2ID); ScreenSpaceAmbientOcclusionSettings_t38C0791DB6E3E3C57C4F7E9C10E48B33C2AD16EE* L_154 = __this->___m_CurrentSettings_41; bool L_155 = L_154->___AfterOpaque_1; G_B27_0 = __this; if (L_155) { G_B28_0 = __this; goto IL_04e5; } } { il2cpp_codegen_runtime_class_init_inline(ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_il2cpp_TypeInfo_var); int32_t L_156 = ((ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_StaticFields*)il2cpp_codegen_static_fields_for(ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_il2cpp_TypeInfo_var))->___s_SSAOTexture2ID_47; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_157; L_157 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_156, NULL); G_B29_0 = L_157; G_B29_1 = G_B27_0; goto IL_04f0; } IL_04e5: { ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_158 = __this->___m_Renderer_33; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_159; L_159 = ScriptableRenderer_get_cameraColorTarget_mC2C0353A178726FC82413A458A34496280AFB4D4(L_158, NULL); G_B29_0 = L_159; G_B29_1 = G_B28_0; } IL_04f0: { ScriptableRenderPass_ConfigureTarget_m6D5152700A43B1468E44A56F074285FE556BFB10(G_B29_1, G_B29_0, NULL); // ConfigureClear(ClearFlag.None, Color.white); Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_160; L_160 = Color_get_white_m068F5AF879B0FCA584E3693F762EA41BB65532C6_inline(NULL); ScriptableRenderPass_ConfigureClear_m5C82128C3ABDD63621501DC012ED91F392ABF123(__this, 0, L_160, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion/ScreenSpaceAmbientOcclusionPass::Execute(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScreenSpaceAmbientOcclusionPass_Execute_m4D1598A1004E3099653B14832C295967573A212C (ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral08A43B15A45E316279EE278D3546A5DF8B4E344D); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral33C22CE665FEB81776C71A69D70D941A76149644); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral75923E0735AEA9887B4F654139F76A2145395D51); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7AD3B8F0AE03B30E7EF1A150A08259397F2A7D50); s_Il2CppMethodInitialized = true; } CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* V_0 = NULL; ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_1; memset((&V_1), 0, sizeof(V_1)); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_2; memset((&V_2), 0, sizeof(V_2)); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E V_3; memset((&V_3), 0, sizeof(V_3)); float V_4 = 0.0f; int32_t G_B10_0 = 0; float G_B13_0 = 0.0f; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 G_B16_0; memset((&G_B16_0), 0, sizeof(G_B16_0)); { // if (m_Material == null) Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_0 = __this->___m_Material_26; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_1; L_1 = Object_op_Equality_mB6120F782D83091EF56A198FCEBCF066DB4A9605(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); if (!L_1) { goto IL_002d; } } { // Debug.LogErrorFormat("{0}.Execute(): Missing material. ScreenSpaceAmbientOcclusion pass will not execute. Check for missing reference in the renderer resources.", GetType().Name); ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_2 = (ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)SZArrayNew(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var, (uint32_t)1); ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_3 = L_2; Type_t* L_4; L_4 = Object_GetType_mE10A8FC1E57F3DF29972CCBC026C2DC3942263B3(__this, NULL); String_t* L_5; L_5 = VirtualFuncInvoker0< String_t* >::Invoke(7 /* System.String System.Reflection.MemberInfo::get_Name() */, L_4); ArrayElementTypeCheck (L_3, L_5); (L_3)->SetAtUnchecked(static_cast(0), (RuntimeObject*)L_5); il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var); Debug_LogErrorFormat_m96690322C941D23A125E5769C9803606859A707C(_stringLiteral08A43B15A45E316279EE278D3546A5DF8B4E344D, L_3, NULL); // return; return; } IL_002d: { // CommandBuffer cmd = CommandBufferPool.Get(); il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_6; L_6 = CommandBufferPool_Get_m1A194FD7FBF7B6B0B47F292287DAD9EB65EE4423(NULL); V_0 = L_6; // using (new ProfilingScope(cmd, m_ProfilingSampler)) CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_7 = V_0; ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_8 = __this->___m_ProfilingSampler_32; ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_1), L_7, L_8, NULL); } { auto __finallyBlock = il2cpp::utils::Finally([&] { FINALLY_01f8: {// begin finally (depth: 1) ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_1), NULL); return; }// end finally (depth: 1) }); try {// begin try (depth: 1) { // if (!m_CurrentSettings.AfterOpaque) ScreenSpaceAmbientOcclusionSettings_t38C0791DB6E3E3C57C4F7E9C10E48B33C2AD16EE* L_9 = __this->___m_CurrentSettings_41; bool L_10 = L_9->___AfterOpaque_1; if (L_10) { goto IL_005a_1; } } { // CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.ScreenSpaceOcclusion, true); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_11 = V_0; il2cpp_codegen_runtime_class_init_inline(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var); String_t* L_12 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___ScreenSpaceOcclusion_48; il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); CoreUtils_SetKeyword_mF882266E1C4C1EC2F7824B5B0F45EC94BC015FDD(L_11, L_12, (bool)1, NULL); } IL_005a_1: { // PostProcessUtils.SetSourceSize(cmd, m_AOPassDescriptor); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_13 = V_0; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_14 = __this->___m_AOPassDescriptor_38; PostProcessUtils_SetSourceSize_m5EF5F2F3FE68CFDEFF201F07CBD403BBD96F0E35(L_13, L_14, NULL); // Vector4 scaleBiasRt = new Vector4(-1, 1.0f, -1.0f, 1.0f); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&V_2), (-1.0f), (1.0f), (-1.0f), (1.0f), NULL); // cmd.SetGlobalVector(Shader.PropertyToID("_ScaleBiasRt"), scaleBiasRt); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_15 = V_0; int32_t L_16; L_16 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral7AD3B8F0AE03B30E7EF1A150A08259397F2A7D50, NULL); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_17 = V_2; CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_15, L_16, L_17, NULL); // Render(cmd, m_SSAOTexture1Target, ShaderPasses.AO); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_18 = V_0; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_19 = __this->___m_SSAOTexture1Target_34; ScreenSpaceAmbientOcclusionPass_Render_mAE6507BB8710E17993164DC1CBA2CA10339B8380(__this, L_18, L_19, 0, NULL); // RenderAndSetBaseMap(cmd, m_SSAOTexture1Target, m_SSAOTexture2Target, ShaderPasses.BlurHorizontal); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_20 = V_0; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_21 = __this->___m_SSAOTexture1Target_34; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_22 = __this->___m_SSAOTexture2Target_35; ScreenSpaceAmbientOcclusionPass_RenderAndSetBaseMap_m26240A20B38963835C50BE7ED083C02E3D8D078A(__this, L_20, L_21, L_22, 1, NULL); // PostProcessUtils.SetSourceSize(cmd, m_BlurPassesDescriptor); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_23 = V_0; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_24 = __this->___m_BlurPassesDescriptor_39; PostProcessUtils_SetSourceSize_m5EF5F2F3FE68CFDEFF201F07CBD403BBD96F0E35(L_23, L_24, NULL); // RenderAndSetBaseMap(cmd, m_SSAOTexture2Target, m_SSAOTexture3Target, ShaderPasses.BlurVertical); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_25 = V_0; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_26 = __this->___m_SSAOTexture2Target_35; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_27 = __this->___m_SSAOTexture3Target_36; ScreenSpaceAmbientOcclusionPass_RenderAndSetBaseMap_m26240A20B38963835C50BE7ED083C02E3D8D078A(__this, L_25, L_26, L_27, 2, NULL); // RenderAndSetBaseMap(cmd, m_SSAOTexture3Target, m_SSAOTextureFinalTarget, ShaderPasses.BlurFinal); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_28 = V_0; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_29 = __this->___m_SSAOTexture3Target_36; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_30 = __this->___m_SSAOTextureFinalTarget_37; ScreenSpaceAmbientOcclusionPass_RenderAndSetBaseMap_m26240A20B38963835C50BE7ED083C02E3D8D078A(__this, L_28, L_29, L_30, 3, NULL); // cmd.SetGlobalTexture(k_SSAOTextureName, m_SSAOTextureFinalTarget); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_31 = V_0; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_32 = __this->___m_SSAOTextureFinalTarget_37; CommandBuffer_SetGlobalTexture_mD6F1CC7E87FA88B5838D5EDAFBA602EF94FE1F69(L_31, _stringLiteral33C22CE665FEB81776C71A69D70D941A76149644, L_32, NULL); // cmd.SetGlobalVector(k_SSAOAmbientOcclusionParamName, new Vector4(0f, 0f, 0f, m_CurrentSettings.DirectLightingStrength)); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_33 = V_0; ScreenSpaceAmbientOcclusionSettings_t38C0791DB6E3E3C57C4F7E9C10E48B33C2AD16EE* L_34 = __this->___m_CurrentSettings_41; float L_35 = L_34->___DirectLightingStrength_5; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_36; memset((&L_36), 0, sizeof(L_36)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_36), (0.0f), (0.0f), (0.0f), L_35, /*hidden argument*/NULL); CommandBuffer_SetGlobalVector_mA5AF1BDEA174489A81DCE9D3E0415331FB05CE47(L_33, _stringLiteral75923E0735AEA9887B4F654139F76A2145395D51, L_36, NULL); // if (m_CurrentSettings.AfterOpaque) ScreenSpaceAmbientOcclusionSettings_t38C0791DB6E3E3C57C4F7E9C10E48B33C2AD16EE* L_37 = __this->___m_CurrentSettings_41; bool L_38 = L_37->___AfterOpaque_1; if (!L_38) { goto IL_01f6_1; } } { // CameraData cameraData = renderingData.cameraData; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_39 = ___renderingData1; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E L_40 = L_39->___cameraData_1; V_3 = L_40; // bool isCameraColorFinalTarget = (cameraData.cameraType == CameraType.Game && m_Renderer.cameraColorTarget == BuiltinRenderTextureType.CameraTarget && cameraData.camera.targetTexture == null); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E L_41 = V_3; int32_t L_42 = L_41.___cameraType_16; if ((!(((uint32_t)L_42) == ((uint32_t)1)))) { goto IL_016e_1; } } { ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_43 = __this->___m_Renderer_33; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_44; L_44 = ScriptableRenderer_get_cameraColorTarget_mC2C0353A178726FC82413A458A34496280AFB4D4(L_43, NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_45; L_45 = RenderTargetIdentifier_op_Implicit_m3E2366E36F14173DBEED75591978EBE1F01A1325(2, NULL); bool L_46; L_46 = RenderTargetIdentifier_op_Equality_mD9FD6667F4C385F2379E9DEAAA8F91B7A1D50A1F(L_44, L_45, NULL); if (!L_46) { goto IL_016e_1; } } { CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E L_47 = V_3; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_48 = L_47.___camera_2; RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_49; L_49 = Camera_get_targetTexture_mC856D7FF8351476068D04E245E4F08F5C56A55BD(L_48, NULL); il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_50; L_50 = Object_op_Equality_mB6120F782D83091EF56A198FCEBCF066DB4A9605(L_49, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); G_B10_0 = ((int32_t)(L_50)); goto IL_016f_1; } IL_016e_1: { G_B10_0 = 0; } IL_016f_1: { // bool yflip = !isCameraColorFinalTarget; // float flipSign = yflip ? -1.0f : 1.0f; if (((((int32_t)G_B10_0) == ((int32_t)0))? 1 : 0)) { goto IL_017b_1; } } { G_B13_0 = (1.0f); goto IL_0180_1; } IL_017b_1: { G_B13_0 = (-1.0f); } IL_0180_1: { V_4 = G_B13_0; // scaleBiasRt = (flipSign < 0.0f) // ? new Vector4(flipSign, 1.0f, -1.0f, 1.0f) // : new Vector4(flipSign, 0.0f, 1.0f, 1.0f); float L_51 = V_4; if ((((float)L_51) < ((float)(0.0f)))) { goto IL_01a3_1; } } { float L_52 = V_4; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_53; memset((&L_53), 0, sizeof(L_53)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_53), L_52, (0.0f), (1.0f), (1.0f), /*hidden argument*/NULL); G_B16_0 = L_53; goto IL_01b9_1; } IL_01a3_1: { float L_54 = V_4; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_55; memset((&L_55), 0, sizeof(L_55)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_55), L_54, (1.0f), (-1.0f), (1.0f), /*hidden argument*/NULL); G_B16_0 = L_55; } IL_01b9_1: { V_2 = G_B16_0; // cmd.SetGlobalVector(Shader.PropertyToID("_ScaleBiasRt"), scaleBiasRt); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_56 = V_0; int32_t L_57; L_57 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral7AD3B8F0AE03B30E7EF1A150A08259397F2A7D50, NULL); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_58 = V_2; CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_56, L_57, L_58, NULL); // cmd.SetRenderTarget( // m_Renderer.cameraColorTarget, // RenderBufferLoadAction.Load, // RenderBufferStoreAction.Store // ); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_59 = V_0; ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_60 = __this->___m_Renderer_33; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_61; L_61 = ScriptableRenderer_get_cameraColorTarget_mC2C0353A178726FC82413A458A34496280AFB4D4(L_60, NULL); CommandBuffer_SetRenderTarget_mC138EA08E2FADA524DA4A0B7C702DAEA17D41B8C(L_59, L_61, 0, 0, NULL); // cmd.DrawMesh(RenderingUtils.fullscreenMesh, Matrix4x4.identity, m_Material, 0, (int)ShaderPasses.AfterOpaque); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_62 = V_0; il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* L_63; L_63 = RenderingUtils_get_fullscreenMesh_m6593C7C1C240A56AC8BD7C112DD672EEDE28F34E(NULL); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_64; L_64 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_65 = __this->___m_Material_26; CommandBuffer_DrawMesh_m2CDCAC3E41416226D38770259BB2C56CB37D5EEF(L_62, L_63, L_64, L_65, 0, 4, NULL); } IL_01f6_1: { // } goto IL_0206; } }// end try (depth: 1) catch(Il2CppExceptionWrapper& e) { __finallyBlock.StoreException(e.ex); } } IL_0206: { // context.ExecuteCommandBuffer(cmd); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_66 = V_0; ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896((&___context0), L_66, NULL); // CommandBufferPool.Release(cmd); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_67 = V_0; il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); CommandBufferPool_Release_mF83A83AA404E868E189436107015AD084C00C844(L_67, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion/ScreenSpaceAmbientOcclusionPass::Render(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion/ScreenSpaceAmbientOcclusionPass/ShaderPasses) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScreenSpaceAmbientOcclusionPass_Render_mAE6507BB8710E17993164DC1CBA2CA10339B8380 (ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___target1, int32_t ___pass2, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // cmd.SetRenderTarget( // target, // RenderBufferLoadAction.DontCare, // RenderBufferStoreAction.Store, // target, // RenderBufferLoadAction.DontCare, // RenderBufferStoreAction.DontCare // ); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___cmd0; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_1 = ___target1; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_2 = ___target1; CommandBuffer_SetRenderTarget_m43B883C6477E59A65A7FDF142EC347538EA6A57B(L_0, L_1, 2, 0, L_2, 2, 3, NULL); // cmd.DrawMesh(RenderingUtils.fullscreenMesh, Matrix4x4.identity, m_Material, 0, (int)pass); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_3 = ___cmd0; il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* L_4; L_4 = RenderingUtils_get_fullscreenMesh_m6593C7C1C240A56AC8BD7C112DD672EEDE28F34E(NULL); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_5; L_5 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_6 = __this->___m_Material_26; int32_t L_7 = ___pass2; CommandBuffer_DrawMesh_m2CDCAC3E41416226D38770259BB2C56CB37D5EEF(L_3, L_4, L_5, L_6, 0, L_7, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion/ScreenSpaceAmbientOcclusionPass::RenderAndSetBaseMap(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion/ScreenSpaceAmbientOcclusionPass/ShaderPasses) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScreenSpaceAmbientOcclusionPass_RenderAndSetBaseMap_m26240A20B38963835C50BE7ED083C02E3D8D078A (ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___baseMap1, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___target2, int32_t ___pass3, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // cmd.SetGlobalTexture(s_BaseMapID, baseMap); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___cmd0; il2cpp_codegen_runtime_class_init_inline(ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_il2cpp_TypeInfo_var); int32_t L_1 = ((ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_StaticFields*)il2cpp_codegen_static_fields_for(ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_il2cpp_TypeInfo_var))->___s_BaseMapID_44; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_2 = ___baseMap1; CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_0, L_1, L_2, NULL); // Render(cmd, target, pass); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_3 = ___cmd0; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_4 = ___target2; int32_t L_5 = ___pass3; ScreenSpaceAmbientOcclusionPass_Render_mAE6507BB8710E17993164DC1CBA2CA10339B8380(__this, L_3, L_4, L_5, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion/ScreenSpaceAmbientOcclusionPass::OnCameraCleanup(UnityEngine.Rendering.CommandBuffer) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScreenSpaceAmbientOcclusionPass_OnCameraCleanup_m95181585E69AE6C04D3CDDDC3AFF90674E6CC239 (ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // if (cmd == null) CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___cmd0; if (L_0) { goto IL_000e; } } { // throw new ArgumentNullException("cmd"); ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129* L_1 = (ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129_il2cpp_TypeInfo_var))); ArgumentNullException__ctor_m444AE141157E333844FC1A9500224C2F9FD24F4B(L_1, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral855FED6E03442FBB3AF914FFBFA9DA82813817A1)), NULL); IL2CPP_RAISE_MANAGED_EXCEPTION(L_1, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ScreenSpaceAmbientOcclusionPass_OnCameraCleanup_m95181585E69AE6C04D3CDDDC3AFF90674E6CC239_RuntimeMethod_var))); } IL_000e: { // if (!m_CurrentSettings.AfterOpaque) ScreenSpaceAmbientOcclusionSettings_t38C0791DB6E3E3C57C4F7E9C10E48B33C2AD16EE* L_2 = __this->___m_CurrentSettings_41; bool L_3 = L_2->___AfterOpaque_1; if (L_3) { goto IL_0027; } } { // CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.ScreenSpaceOcclusion, false); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_4 = ___cmd0; il2cpp_codegen_runtime_class_init_inline(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var); String_t* L_5 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___ScreenSpaceOcclusion_48; il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); CoreUtils_SetKeyword_mF882266E1C4C1EC2F7824B5B0F45EC94BC015FDD(L_4, L_5, (bool)0, NULL); } IL_0027: { // cmd.ReleaseTemporaryRT(s_SSAOTexture1ID); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_6 = ___cmd0; il2cpp_codegen_runtime_class_init_inline(ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_il2cpp_TypeInfo_var); int32_t L_7 = ((ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_StaticFields*)il2cpp_codegen_static_fields_for(ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_il2cpp_TypeInfo_var))->___s_SSAOTexture1ID_46; CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_6, L_7, NULL); // cmd.ReleaseTemporaryRT(s_SSAOTexture2ID); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_8 = ___cmd0; int32_t L_9 = ((ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_StaticFields*)il2cpp_codegen_static_fields_for(ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_il2cpp_TypeInfo_var))->___s_SSAOTexture2ID_47; CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_8, L_9, NULL); // cmd.ReleaseTemporaryRT(s_SSAOTexture3ID); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_10 = ___cmd0; int32_t L_11 = ((ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_StaticFields*)il2cpp_codegen_static_fields_for(ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_il2cpp_TypeInfo_var))->___s_SSAOTexture3ID_48; CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_10, L_11, NULL); // cmd.ReleaseTemporaryRT(s_SSAOTextureFinalID); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_12 = ___cmd0; int32_t L_13 = ((ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_StaticFields*)il2cpp_codegen_static_fields_for(ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_il2cpp_TypeInfo_var))->___s_SSAOTextureFinalID_49; CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_12, L_13, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusion/ScreenSpaceAmbientOcclusionPass::.cctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScreenSpaceAmbientOcclusionPass__cctor_mB27DCA7AF3EAEFC1EC23793C7450E3A37BF90BB3 (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral0DAAA1AD08D46F248D9B83DFF6AE0293B4DD567D); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral593EFBDA841CF3187BC2FCD745BAE9C127EFCDC9); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5A36056FB6B4EB88D3BD8D57D5D6167B529F7C4B); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral67BEC592386C17C68CF044FFB14169A1073AC7EB); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral6C7127CDBD7228C606F75ABACEDE7F927FDEE94E); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7170A5577CE3E568EBB6E20A2CD672A2C255465C); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8B556C00CA8D8EBCC29B357E205B88297DDCE1E0); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA50407C120B7E761C0EC198A6F6D1D02A5CB71F7); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA5C7B3E054C7309AF925B6B4A31D0C67EEB8DE91); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralE5862FE661DC2C898B00EB611D5C62DF6383D5A9); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralF5D81A56423E2ABA303271291E88C5DD643FD999); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralFB09C472260424DF2163A6CAA9B50C2F0DDC16D1); s_Il2CppMethodInitialized = true; } { // private static readonly int s_BaseMapID = Shader.PropertyToID("_BaseMap"); int32_t L_0; L_0 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral67BEC592386C17C68CF044FFB14169A1073AC7EB, NULL); ((ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_StaticFields*)il2cpp_codegen_static_fields_for(ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_il2cpp_TypeInfo_var))->___s_BaseMapID_44 = L_0; // private static readonly int s_SSAOParamsID = Shader.PropertyToID("_SSAOParams"); int32_t L_1; L_1 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralFB09C472260424DF2163A6CAA9B50C2F0DDC16D1, NULL); ((ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_StaticFields*)il2cpp_codegen_static_fields_for(ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_il2cpp_TypeInfo_var))->___s_SSAOParamsID_45 = L_1; // private static readonly int s_SSAOTexture1ID = Shader.PropertyToID("_SSAO_OcclusionTexture1"); int32_t L_2; L_2 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral6C7127CDBD7228C606F75ABACEDE7F927FDEE94E, NULL); ((ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_StaticFields*)il2cpp_codegen_static_fields_for(ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_il2cpp_TypeInfo_var))->___s_SSAOTexture1ID_46 = L_2; // private static readonly int s_SSAOTexture2ID = Shader.PropertyToID("_SSAO_OcclusionTexture2"); int32_t L_3; L_3 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral0DAAA1AD08D46F248D9B83DFF6AE0293B4DD567D, NULL); ((ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_StaticFields*)il2cpp_codegen_static_fields_for(ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_il2cpp_TypeInfo_var))->___s_SSAOTexture2ID_47 = L_3; // private static readonly int s_SSAOTexture3ID = Shader.PropertyToID("_SSAO_OcclusionTexture3"); int32_t L_4; L_4 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral593EFBDA841CF3187BC2FCD745BAE9C127EFCDC9, NULL); ((ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_StaticFields*)il2cpp_codegen_static_fields_for(ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_il2cpp_TypeInfo_var))->___s_SSAOTexture3ID_48 = L_4; // private static readonly int s_SSAOTextureFinalID = Shader.PropertyToID("_SSAO_OcclusionTexture"); int32_t L_5; L_5 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralA5C7B3E054C7309AF925B6B4A31D0C67EEB8DE91, NULL); ((ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_StaticFields*)il2cpp_codegen_static_fields_for(ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_il2cpp_TypeInfo_var))->___s_SSAOTextureFinalID_49 = L_5; // private static readonly int s_CameraViewXExtentID = Shader.PropertyToID("_CameraViewXExtent"); int32_t L_6; L_6 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralE5862FE661DC2C898B00EB611D5C62DF6383D5A9, NULL); ((ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_StaticFields*)il2cpp_codegen_static_fields_for(ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_il2cpp_TypeInfo_var))->___s_CameraViewXExtentID_50 = L_6; // private static readonly int s_CameraViewYExtentID = Shader.PropertyToID("_CameraViewYExtent"); int32_t L_7; L_7 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralA50407C120B7E761C0EC198A6F6D1D02A5CB71F7, NULL); ((ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_StaticFields*)il2cpp_codegen_static_fields_for(ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_il2cpp_TypeInfo_var))->___s_CameraViewYExtentID_51 = L_7; // private static readonly int s_CameraViewZExtentID = Shader.PropertyToID("_CameraViewZExtent"); int32_t L_8; L_8 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral5A36056FB6B4EB88D3BD8D57D5D6167B529F7C4B, NULL); ((ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_StaticFields*)il2cpp_codegen_static_fields_for(ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_il2cpp_TypeInfo_var))->___s_CameraViewZExtentID_52 = L_8; // private static readonly int s_ProjectionParams2ID = Shader.PropertyToID("_ProjectionParams2"); int32_t L_9; L_9 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralF5D81A56423E2ABA303271291E88C5DD643FD999, NULL); ((ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_StaticFields*)il2cpp_codegen_static_fields_for(ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_il2cpp_TypeInfo_var))->___s_ProjectionParams2ID_53 = L_9; // private static readonly int s_CameraViewProjectionsID = Shader.PropertyToID("_CameraViewProjections"); int32_t L_10; L_10 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral7170A5577CE3E568EBB6E20A2CD672A2C255465C, NULL); ((ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_StaticFields*)il2cpp_codegen_static_fields_for(ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_il2cpp_TypeInfo_var))->___s_CameraViewProjectionsID_54 = L_10; // private static readonly int s_CameraViewTopLeftCornerID = Shader.PropertyToID("_CameraViewTopLeftCorner"); int32_t L_11; L_11 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral8B556C00CA8D8EBCC29B357E205B88297DDCE1E0, NULL); ((ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_StaticFields*)il2cpp_codegen_static_fields_for(ScreenSpaceAmbientOcclusionPass_t021FDB6B7E9228241E759B06CBCF13B9CFE903C5_il2cpp_TypeInfo_var))->___s_CameraViewTopLeftCornerID_55 = L_11; return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rendering.Universal.ScreenSpaceShadowsSettings::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScreenSpaceShadowsSettings__ctor_m9CC2F842FBDE575FCE87DEAD56DEC1D92EE68E51 (ScreenSpaceShadowsSettings_tFB5F4F71A95D81593CA7B0080EA9190291375583* __this, const RuntimeMethod* method) { { Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2(__this, NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rendering.Universal.ScreenSpaceShadows::Create() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScreenSpaceShadows_Create_m443E8FDA7EFFD26324DF7BFB046F90E47C9B8F80 (ScreenSpaceShadows_t25F81CCD73D153D4F52B97E8000321A6766DEF71* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ScreenSpaceShadowsPass_t2AAAADE1CBCFAA6572B7792177A4E0D2E0479981_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ScreenSpaceShadowsPostPass_t7082B6CA07A8CC4649420A694897A9328C9F91E7_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // if (m_SSShadowsPass == null) ScreenSpaceShadowsPass_t2AAAADE1CBCFAA6572B7792177A4E0D2E0479981* L_0 = __this->___m_SSShadowsPass_8; if (L_0) { goto IL_0013; } } { // m_SSShadowsPass = new ScreenSpaceShadowsPass(); ScreenSpaceShadowsPass_t2AAAADE1CBCFAA6572B7792177A4E0D2E0479981* L_1 = (ScreenSpaceShadowsPass_t2AAAADE1CBCFAA6572B7792177A4E0D2E0479981*)il2cpp_codegen_object_new(ScreenSpaceShadowsPass_t2AAAADE1CBCFAA6572B7792177A4E0D2E0479981_il2cpp_TypeInfo_var); ScreenSpaceShadowsPass__ctor_m6262F841E52A57FAFAB4F3D75F41468BDB7A7BEE(L_1, NULL); __this->___m_SSShadowsPass_8 = L_1; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_SSShadowsPass_8), (void*)L_1); } IL_0013: { // if (m_SSShadowsPostPass == null) ScreenSpaceShadowsPostPass_t7082B6CA07A8CC4649420A694897A9328C9F91E7* L_2 = __this->___m_SSShadowsPostPass_9; if (L_2) { goto IL_0026; } } { // m_SSShadowsPostPass = new ScreenSpaceShadowsPostPass(); ScreenSpaceShadowsPostPass_t7082B6CA07A8CC4649420A694897A9328C9F91E7* L_3 = (ScreenSpaceShadowsPostPass_t7082B6CA07A8CC4649420A694897A9328C9F91E7*)il2cpp_codegen_object_new(ScreenSpaceShadowsPostPass_t7082B6CA07A8CC4649420A694897A9328C9F91E7_il2cpp_TypeInfo_var); ScreenSpaceShadowsPostPass__ctor_mA8DBD82ABA9A934C886BADEDD261DC32B94A5675(L_3, NULL); __this->___m_SSShadowsPostPass_9 = L_3; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_SSShadowsPostPass_9), (void*)L_3); } IL_0026: { // LoadMaterial(); bool L_4; L_4 = ScreenSpaceShadows_LoadMaterial_m937DA265F40D0A84F165510D2C7045EA7047E140(__this, NULL); // m_SSShadowsPass.renderPassEvent = RenderPassEvent.AfterRenderingGbuffer; ScreenSpaceShadowsPass_t2AAAADE1CBCFAA6572B7792177A4E0D2E0479981* L_5 = __this->___m_SSShadowsPass_8; ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline(L_5, ((int32_t)220), NULL); // m_SSShadowsPostPass.renderPassEvent = RenderPassEvent.BeforeRenderingTransparents; ScreenSpaceShadowsPostPass_t7082B6CA07A8CC4649420A694897A9328C9F91E7* L_6 = __this->___m_SSShadowsPostPass_9; ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline(L_6, ((int32_t)450), NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.ScreenSpaceShadows::AddRenderPasses(UnityEngine.Rendering.Universal.ScriptableRenderer,UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScreenSpaceShadows_AddRenderPasses_m91899527C2A6EDC5E1E2503A4C7B385B4663A065 (ScreenSpaceShadows_t25F81CCD73D153D4F52B97E8000321A6766DEF71* __this, ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* ___renderer0, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral44373E55582D0E04AA1A19D524C037E0698FF263); s_Il2CppMethodInitialized = true; } bool V_0 = false; int32_t G_B5_0 = 0; int32_t G_B8_0 = 0; int32_t G_B12_0 = 0; ScreenSpaceShadowsPass_t2AAAADE1CBCFAA6572B7792177A4E0D2E0479981* G_B14_0 = NULL; ScreenSpaceShadowsPass_t2AAAADE1CBCFAA6572B7792177A4E0D2E0479981* G_B13_0 = NULL; int32_t G_B15_0 = 0; ScreenSpaceShadowsPass_t2AAAADE1CBCFAA6572B7792177A4E0D2E0479981* G_B15_1 = NULL; { // if (!LoadMaterial()) bool L_0; L_0 = ScreenSpaceShadows_LoadMaterial_m937DA265F40D0A84F165510D2C7045EA7047E140(__this, NULL); if (L_0) { goto IL_0030; } } { // Debug.LogErrorFormat( // "{0}.AddRenderPasses(): Missing material. {1} render pass will not be added. Check for missing reference in the renderer resources.", // GetType().Name, name); ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_1 = (ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)SZArrayNew(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var, (uint32_t)2); ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_2 = L_1; Type_t* L_3; L_3 = Object_GetType_mE10A8FC1E57F3DF29972CCBC026C2DC3942263B3(__this, NULL); String_t* L_4; L_4 = VirtualFuncInvoker0< String_t* >::Invoke(7 /* System.String System.Reflection.MemberInfo::get_Name() */, L_3); ArrayElementTypeCheck (L_2, L_4); (L_2)->SetAtUnchecked(static_cast(0), (RuntimeObject*)L_4); ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_5 = L_2; String_t* L_6; L_6 = Object_get_name_mAC2F6B897CF1303BA4249B4CB55271AFACBB6392(__this, NULL); ArrayElementTypeCheck (L_5, L_6); (L_5)->SetAtUnchecked(static_cast(1), (RuntimeObject*)L_6); il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var); Debug_LogErrorFormat_m96690322C941D23A125E5769C9803606859A707C(_stringLiteral44373E55582D0E04AA1A19D524C037E0698FF263, L_5, NULL); // return; return; } IL_0030: { // bool allowMainLightShadows = renderingData.shadowData.supportsMainLightShadows && renderingData.lightData.mainLightIndex != -1; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_7 = ___renderingData1; ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_8 = (&L_7->___shadowData_3); bool L_9 = L_8->___supportsMainLightShadows_0; if (!L_9) { goto IL_0050; } } { RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_10 = ___renderingData1; LightData_t6A82F1C9AA97327A5EE9C16A3E949918F3A55470* L_11 = (&L_10->___lightData_2); int32_t L_12 = L_11->___mainLightIndex_0; G_B5_0 = ((((int32_t)((((int32_t)L_12) == ((int32_t)(-1)))? 1 : 0)) == ((int32_t)0))? 1 : 0); goto IL_0051; } IL_0050: { G_B5_0 = 0; } IL_0051: { // bool shouldEnqueue = allowMainLightShadows && m_SSShadowsPass.Setup(m_Settings, m_Material); if (!G_B5_0) { goto IL_006c; } } { ScreenSpaceShadowsPass_t2AAAADE1CBCFAA6572B7792177A4E0D2E0479981* L_13 = __this->___m_SSShadowsPass_8; ScreenSpaceShadowsSettings_tFB5F4F71A95D81593CA7B0080EA9190291375583* L_14 = __this->___m_Settings_6; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_15 = __this->___m_Material_7; bool L_16; L_16 = ScreenSpaceShadowsPass_Setup_mEF234EE95BA9F74D2682B738D912C268FD1CF1E7(L_13, L_14, L_15, NULL); G_B8_0 = ((int32_t)(L_16)); goto IL_006d; } IL_006c: { G_B8_0 = 0; } IL_006d: { // if (shouldEnqueue) if (!G_B8_0) { goto IL_00bb; } } { // bool isDeferredRenderingMode = renderer is UniversalRenderer && ((UniversalRenderer)renderer).renderingMode == RenderingMode.Deferred; ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_17 = ___renderer0; if (!((UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A*)IsInstSealed((RuntimeObject*)L_17, UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A_il2cpp_TypeInfo_var))) { goto IL_0087; } } { ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_18 = ___renderer0; int32_t L_19; L_19 = UniversalRenderer_get_renderingMode_m76F79318AAEA2F1677A21F78B758E764848E612A_inline(((UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A*)CastclassSealed((RuntimeObject*)L_18, UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A_il2cpp_TypeInfo_var)), NULL); G_B12_0 = ((((int32_t)L_19) == ((int32_t)1))? 1 : 0); goto IL_0088; } IL_0087: { G_B12_0 = 0; } IL_0088: { V_0 = (bool)G_B12_0; // m_SSShadowsPass.renderPassEvent = isDeferredRenderingMode // ? RenderPassEvent.AfterRenderingGbuffer // : RenderPassEvent.AfterRenderingPrePasses; ScreenSpaceShadowsPass_t2AAAADE1CBCFAA6572B7792177A4E0D2E0479981* L_20 = __this->___m_SSShadowsPass_8; bool L_21 = V_0; G_B13_0 = L_20; if (L_21) { G_B14_0 = L_20; goto IL_0099; } } { G_B15_0 = ((int32_t)200); G_B15_1 = G_B13_0; goto IL_009e; } IL_0099: { G_B15_0 = ((int32_t)220); G_B15_1 = G_B14_0; } IL_009e: { ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline(G_B15_1, G_B15_0, NULL); // renderer.EnqueuePass(m_SSShadowsPass); ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_22 = ___renderer0; ScreenSpaceShadowsPass_t2AAAADE1CBCFAA6572B7792177A4E0D2E0479981* L_23 = __this->___m_SSShadowsPass_8; ScriptableRenderer_EnqueuePass_m62AC5EFBA8DECFD514CAFC4EFDCFBF88C710954F(L_22, L_23, NULL); // renderer.EnqueuePass(m_SSShadowsPostPass); ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_24 = ___renderer0; ScreenSpaceShadowsPostPass_t7082B6CA07A8CC4649420A694897A9328C9F91E7* L_25 = __this->___m_SSShadowsPostPass_9; ScriptableRenderer_EnqueuePass_m62AC5EFBA8DECFD514CAFC4EFDCFBF88C710954F(L_24, L_25, NULL); } IL_00bb: { // } return; } } // System.Void UnityEngine.Rendering.Universal.ScreenSpaceShadows::Dispose(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScreenSpaceShadows_Dispose_m17B0580A329A9D19F41A88D4339C7EDC021DF688 (ScreenSpaceShadows_t25F81CCD73D153D4F52B97E8000321A6766DEF71* __this, bool ___disposing0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // CoreUtils.Destroy(m_Material); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_0 = __this->___m_Material_7; il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); CoreUtils_Destroy_mD2FDD299C528530E4CC5F99EFBAF90ABC7B02C69(L_0, NULL); // } return; } } // System.Boolean UnityEngine.Rendering.Universal.ScreenSpaceShadows::LoadMaterial() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ScreenSpaceShadows_LoadMaterial_m937DA265F40D0A84F165510D2C7045EA7047E140 (ScreenSpaceShadows_t25F81CCD73D153D4F52B97E8000321A6766DEF71* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral25ED13653676FB95778E4365ECBC64E4F417303D); s_Il2CppMethodInitialized = true; } { // if (m_Material != null) Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_0 = __this->___m_Material_7; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_1; L_1 = Object_op_Inequality_mD0BE578448EAA61948F25C32F8DD55AB1F778602(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); if (!L_1) { goto IL_0010; } } { // return true; return (bool)1; } IL_0010: { // if (m_Shader == null) Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_2 = __this->___m_Shader_5; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_3; L_3 = Object_op_Equality_mB6120F782D83091EF56A198FCEBCF066DB4A9605(L_2, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); if (!L_3) { goto IL_003e; } } { // m_Shader = Shader.Find(k_ShaderName); Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_4; L_4 = Shader_Find_m183AA54F78320212DDEC811592F98456898A41C5(_stringLiteral25ED13653676FB95778E4365ECBC64E4F417303D, NULL); __this->___m_Shader_5 = L_4; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_Shader_5), (void*)L_4); // if (m_Shader == null) Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_5 = __this->___m_Shader_5; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_6; L_6 = Object_op_Equality_mB6120F782D83091EF56A198FCEBCF066DB4A9605(L_5, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); if (!L_6) { goto IL_003e; } } { // return false; return (bool)0; } IL_003e: { // m_Material = CoreUtils.CreateEngineMaterial(m_Shader); Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_7 = __this->___m_Shader_5; il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_8; L_8 = CoreUtils_CreateEngineMaterial_m81DECC0AF6901F95B5041A00ED588F5230546AD2(L_7, NULL); __this->___m_Material_7 = L_8; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_Material_7), (void*)L_8); // return m_Material != null; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_9 = __this->___m_Material_7; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_10; L_10 = Object_op_Inequality_mD0BE578448EAA61948F25C32F8DD55AB1F778602(L_9, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); return L_10; } } // System.Void UnityEngine.Rendering.Universal.ScreenSpaceShadows::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScreenSpaceShadows__ctor_m80F9F2B949BF1D5F0C24A8C9F83A3E52FF389733 (ScreenSpaceShadows_t25F81CCD73D153D4F52B97E8000321A6766DEF71* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ScreenSpaceShadowsSettings_tFB5F4F71A95D81593CA7B0080EA9190291375583_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // [SerializeField] private ScreenSpaceShadowsSettings m_Settings = new ScreenSpaceShadowsSettings(); ScreenSpaceShadowsSettings_tFB5F4F71A95D81593CA7B0080EA9190291375583* L_0 = (ScreenSpaceShadowsSettings_tFB5F4F71A95D81593CA7B0080EA9190291375583*)il2cpp_codegen_object_new(ScreenSpaceShadowsSettings_tFB5F4F71A95D81593CA7B0080EA9190291375583_il2cpp_TypeInfo_var); ScreenSpaceShadowsSettings__ctor_m9CC2F842FBDE575FCE87DEAD56DEC1D92EE68E51(L_0, NULL); __this->___m_Settings_6 = L_0; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_Settings_6), (void*)L_0); ScriptableRendererFeature__ctor_mA05EC9569A5DCF48CDD98E1FC5838857E2C4C001(__this, NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rendering.Universal.ScreenSpaceShadows/ScreenSpaceShadowsPass::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScreenSpaceShadowsPass__ctor_m6262F841E52A57FAFAB4F3D75F41468BDB7A7BEE (ScreenSpaceShadowsPass_t2AAAADE1CBCFAA6572B7792177A4E0D2E0479981* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ScreenSpaceShadowsSettings_tFB5F4F71A95D81593CA7B0080EA9190291375583_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2B8848A387F66265CF2162B83C560C7D11DE4B00); s_Il2CppMethodInitialized = true; } { // internal ScreenSpaceShadowsPass() ScriptableRenderPass__ctor_mE49D4FF8E68A854367A4081E664B8DBA74E6B752(__this, NULL); // m_CurrentSettings = new ScreenSpaceShadowsSettings(); ScreenSpaceShadowsSettings_tFB5F4F71A95D81593CA7B0080EA9190291375583* L_0 = (ScreenSpaceShadowsSettings_tFB5F4F71A95D81593CA7B0080EA9190291375583*)il2cpp_codegen_object_new(ScreenSpaceShadowsSettings_tFB5F4F71A95D81593CA7B0080EA9190291375583_il2cpp_TypeInfo_var); ScreenSpaceShadowsSettings__ctor_m9CC2F842FBDE575FCE87DEAD56DEC1D92EE68E51(L_0, NULL); __this->___m_CurrentSettings_28 = L_0; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_CurrentSettings_28), (void*)L_0); // m_RenderTarget.Init(k_SSShadowsTextureName); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_1 = (&__this->___m_RenderTarget_30); RenderTargetHandle_Init_mDF9383A0DB5E0B56577BA43CC56CD659F8970646(L_1, _stringLiteral2B8848A387F66265CF2162B83C560C7D11DE4B00, NULL); // } return; } } // System.Boolean UnityEngine.Rendering.Universal.ScreenSpaceShadows/ScreenSpaceShadowsPass::Setup(UnityEngine.Rendering.Universal.ScreenSpaceShadowsSettings,UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ScreenSpaceShadowsPass_Setup_mEF234EE95BA9F74D2682B738D912C268FD1CF1E7 (ScreenSpaceShadowsPass_t2AAAADE1CBCFAA6572B7792177A4E0D2E0479981* __this, ScreenSpaceShadowsSettings_tFB5F4F71A95D81593CA7B0080EA9190291375583* ___featureSettings0, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // m_CurrentSettings = featureSettings; ScreenSpaceShadowsSettings_tFB5F4F71A95D81593CA7B0080EA9190291375583* L_0 = ___featureSettings0; __this->___m_CurrentSettings_28 = L_0; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_CurrentSettings_28), (void*)L_0); // m_Material = material; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_1 = ___material1; __this->___m_Material_27 = L_1; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_Material_27), (void*)L_1); // ConfigureInput(ScriptableRenderPassInput.Depth); ScriptableRenderPass_ConfigureInput_m15D8C10FC37E33CD358F2E9665ECF5515CB9C687_inline(__this, 1, NULL); // return m_Material != null; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_2 = __this->___m_Material_27; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_3; L_3 = Object_op_Inequality_mD0BE578448EAA61948F25C32F8DD55AB1F778602(L_2, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); return L_3; } } // System.Void UnityEngine.Rendering.Universal.ScreenSpaceShadows/ScreenSpaceShadowsPass::OnCameraSetup(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScreenSpaceShadowsPass_OnCameraSetup_m0EA26DA0F80FE783247332B2D52406BBAC9127CA (ScreenSpaceShadowsPass_t2AAAADE1CBCFAA6572B7792177A4E0D2E0479981* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B V_0; memset((&V_0), 0, sizeof(V_0)); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* G_B2_0 = NULL; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* G_B1_0 = NULL; int32_t G_B3_0 = 0; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* G_B3_1 = NULL; { // m_RenderTextureDescriptor = renderingData.cameraData.cameraTargetDescriptor; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_0 = ___renderingData1; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_1 = (&L_0->___cameraData_1); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_2 = L_1->___cameraTargetDescriptor_5; __this->___m_RenderTextureDescriptor_29 = L_2; // m_RenderTextureDescriptor.depthBufferBits = 0; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_3 = (&__this->___m_RenderTextureDescriptor_29); RenderTextureDescriptor_set_depthBufferBits_mA3710C0D6E485BA6465B328CD8B1954F0E4C5819(L_3, 0, NULL); // m_RenderTextureDescriptor.msaaSamples = 1; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_4 = (&__this->___m_RenderTextureDescriptor_29); RenderTextureDescriptor_set_msaaSamples_m6910E09489372746391B14FBAF59A7237539D6C4_inline(L_4, 1, NULL); // m_RenderTextureDescriptor.graphicsFormat = RenderingUtils.SupportsGraphicsFormat(GraphicsFormat.R8_UNorm, FormatUsage.Linear | FormatUsage.Render) // ? GraphicsFormat.R8_UNorm // : GraphicsFormat.B8G8R8A8_UNorm; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_5 = (&__this->___m_RenderTextureDescriptor_29); il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); bool L_6; L_6 = RenderingUtils_SupportsGraphicsFormat_mBC669CCDD4F7EC2E46D95C06DAC0CCAF15D95CDD(5, 5, NULL); G_B1_0 = L_5; if (L_6) { G_B2_0 = L_5; goto IL_003c; } } { G_B3_0 = ((int32_t)59); G_B3_1 = G_B1_0; goto IL_003d; } IL_003c: { G_B3_0 = 5; G_B3_1 = G_B2_0; } IL_003d: { RenderTextureDescriptor_set_graphicsFormat_m037DA25F9A8B956D830C7B7E5C6E258DC1133A13(G_B3_1, G_B3_0, NULL); // cmd.GetTemporaryRT(m_RenderTarget.id, m_RenderTextureDescriptor, FilterMode.Point); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_7 = ___cmd0; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_8 = (&__this->___m_RenderTarget_30); int32_t L_9; L_9 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(L_8, NULL); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_10 = __this->___m_RenderTextureDescriptor_29; CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_7, L_9, L_10, 0, NULL); // RenderTargetIdentifier renderTargetTexture = m_RenderTarget.Identifier(); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_11 = (&__this->___m_RenderTarget_30); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_12; L_12 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA(L_11, NULL); V_0 = L_12; // ConfigureTarget(renderTargetTexture); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_13 = V_0; ScriptableRenderPass_ConfigureTarget_m6D5152700A43B1468E44A56F074285FE556BFB10(__this, L_13, NULL); // ConfigureClear(ClearFlag.None, Color.white); Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_14; L_14 = Color_get_white_m068F5AF879B0FCA584E3693F762EA41BB65532C6_inline(NULL); ScriptableRenderPass_ConfigureClear_m5C82128C3ABDD63621501DC012ED91F392ABF123(__this, 0, L_14, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.ScreenSpaceShadows/ScreenSpaceShadowsPass::Execute(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScreenSpaceShadowsPass_Execute_m226632A7AA69ECA329BD9F7D34DD22E6395D39FB (ScreenSpaceShadowsPass_t2AAAADE1CBCFAA6572B7792177A4E0D2E0479981* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ScreenSpaceShadowsPass_t2AAAADE1CBCFAA6572B7792177A4E0D2E0479981_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralE8FA112D21451A147AE060914F38B665719308D5); s_Il2CppMethodInitialized = true; } Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* V_0 = NULL; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* V_1 = NULL; ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_2; memset((&V_2), 0, sizeof(V_2)); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_3; memset((&V_3), 0, sizeof(V_3)); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_4; memset((&V_4), 0, sizeof(V_4)); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B V_5; memset((&V_5), 0, sizeof(V_5)); { // if (m_Material == null) Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_0 = __this->___m_Material_27; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_1; L_1 = Object_op_Equality_mB6120F782D83091EF56A198FCEBCF066DB4A9605(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); if (!L_1) { goto IL_002d; } } { // Debug.LogErrorFormat("{0}.Execute(): Missing material. ScreenSpaceShadows pass will not execute. Check for missing reference in the renderer resources.", GetType().Name); ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_2 = (ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)SZArrayNew(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var, (uint32_t)1); ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_3 = L_2; Type_t* L_4; L_4 = Object_GetType_mE10A8FC1E57F3DF29972CCBC026C2DC3942263B3(__this, NULL); String_t* L_5; L_5 = VirtualFuncInvoker0< String_t* >::Invoke(7 /* System.String System.Reflection.MemberInfo::get_Name() */, L_4); ArrayElementTypeCheck (L_3, L_5); (L_3)->SetAtUnchecked(static_cast(0), (RuntimeObject*)L_5); il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var); Debug_LogErrorFormat_m96690322C941D23A125E5769C9803606859A707C(_stringLiteralE8FA112D21451A147AE060914F38B665719308D5, L_3, NULL); // return; return; } IL_002d: { // Camera camera = renderingData.cameraData.camera; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_6 = ___renderingData1; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_7 = (&L_6->___cameraData_1); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_8 = L_7->___camera_2; V_0 = L_8; // CommandBuffer cmd = CommandBufferPool.Get(); il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_9; L_9 = CommandBufferPool_Get_m1A194FD7FBF7B6B0B47F292287DAD9EB65EE4423(NULL); V_1 = L_9; // using (new ProfilingScope(cmd, m_ProfilingSampler)) CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_10 = V_1; il2cpp_codegen_runtime_class_init_inline(ScreenSpaceShadowsPass_t2AAAADE1CBCFAA6572B7792177A4E0D2E0479981_il2cpp_TypeInfo_var); ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_11 = ((ScreenSpaceShadowsPass_t2AAAADE1CBCFAA6572B7792177A4E0D2E0479981_StaticFields*)il2cpp_codegen_static_fields_for(ScreenSpaceShadowsPass_t2AAAADE1CBCFAA6572B7792177A4E0D2E0479981_il2cpp_TypeInfo_var))->___m_ProfilingSampler_26; ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_2), L_10, L_11, NULL); } { auto __finallyBlock = il2cpp::utils::Finally([&] { FINALLY_0147: {// begin finally (depth: 1) ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_2), NULL); return; }// end finally (depth: 1) }); try {// begin try (depth: 1) { // if (!renderingData.cameraData.xr.enabled) RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_12 = ___renderingData1; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_13 = (&L_12->___cameraData_1); XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_14 = L_13->___xr_24; bool L_15; L_15 = XRPass_get_enabled_mC2CF12F8D66EB1EE2560B4DD1FB9343D5E598155(L_14, NULL); if (L_15) { goto IL_009b_1; } } { // cmd.SetViewProjectionMatrices(Matrix4x4.identity, Matrix4x4.identity); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_16 = V_1; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_17; L_17 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_18; L_18 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL); CommandBuffer_SetViewProjectionMatrices_m50A472F193C13207D81B5EC8FB007F76E36A8C75(L_16, L_17, L_18, NULL); // cmd.DrawMesh(RenderingUtils.fullscreenMesh, Matrix4x4.identity, m_Material); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_19 = V_1; il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* L_20; L_20 = RenderingUtils_get_fullscreenMesh_m6593C7C1C240A56AC8BD7C112DD672EEDE28F34E(NULL); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_21; L_21 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_22 = __this->___m_Material_27; CommandBuffer_DrawMesh_m45BA88D4388EC7E5CDAABD42CD6CE29A5120042C(L_19, L_20, L_21, L_22, NULL); // cmd.SetViewProjectionMatrices(camera.worldToCameraMatrix, camera.projectionMatrix); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_23 = V_1; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_24 = V_0; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_25; L_25 = Camera_get_worldToCameraMatrix_m48E324BD76706A316A1701EFC6A3DEC7DFB2FF40(L_24, NULL); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_26 = V_0; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_27; L_27 = Camera_get_projectionMatrix_m9B943EFDD6418528A055321E14F75F1511DD9B4A(L_26, NULL); CommandBuffer_SetViewProjectionMatrices_m50A472F193C13207D81B5EC8FB007F76E36A8C75(L_23, L_25, L_27, NULL); goto IL_0121_1; } IL_009b_1: { // Vector4 scaleBias = new Vector4(1, 1, 0, 0); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&V_3), (1.0f), (1.0f), (0.0f), (0.0f), NULL); // Vector4 scaleBiasRt = new Vector4(1, 1, 0, 0); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&V_4), (1.0f), (1.0f), (0.0f), (0.0f), NULL); // cmd.SetGlobalVector(ShaderPropertyId.scaleBias, scaleBias); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_28 = V_1; il2cpp_codegen_runtime_class_init_inline(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var); int32_t L_29 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___scaleBias_35; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_30 = V_3; CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_28, L_29, L_30, NULL); // cmd.SetGlobalVector(ShaderPropertyId.scaleBiasRt, scaleBiasRt); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_31 = V_1; int32_t L_32 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___scaleBiasRt_36; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_33 = V_4; CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_31, L_32, L_33, NULL); // RenderTargetIdentifier screenSpaceShadowTexture = m_RenderTarget.Identifier(); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_34 = (&__this->___m_RenderTarget_30); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_35; L_35 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA(L_34, NULL); V_5 = L_35; // cmd.SetRenderTarget(new RenderTargetIdentifier(screenSpaceShadowTexture, 0, CubemapFace.Unknown, -1), // RenderBufferLoadAction.DontCare, RenderBufferStoreAction.Store, RenderBufferLoadAction.DontCare, RenderBufferStoreAction.Store); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_36 = V_1; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_37 = V_5; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_38; memset((&L_38), 0, sizeof(L_38)); RenderTargetIdentifier__ctor_m79A7348AF351A912E617BF9C8A44A766648C80FB((&L_38), L_37, 0, (-1), (-1), /*hidden argument*/NULL); CommandBuffer_SetRenderTarget_m00472C42F4BAE11802652921705D554E158D926C(L_36, L_38, 2, 0, 2, 0, NULL); // cmd.DrawProcedural(Matrix4x4.identity, m_Material, 0, MeshTopology.Quads, 4, 1, null); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_39 = V_1; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_40; L_40 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_41 = __this->___m_Material_27; CommandBuffer_DrawProcedural_m460EDBBEDA84E4743CA09A2F0EF44A6149C4EBD7(L_39, L_40, L_41, 0, 2, 4, 1, (MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D*)NULL, NULL); } IL_0121_1: { // CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.MainLightShadows, false); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_42 = V_1; il2cpp_codegen_runtime_class_init_inline(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var); String_t* L_43 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___MainLightShadows_0; il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); CoreUtils_SetKeyword_mF882266E1C4C1EC2F7824B5B0F45EC94BC015FDD(L_42, L_43, (bool)0, NULL); // CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.MainLightShadowCascades, false); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_44 = V_1; String_t* L_45 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___MainLightShadowCascades_1; CoreUtils_SetKeyword_mF882266E1C4C1EC2F7824B5B0F45EC94BC015FDD(L_44, L_45, (bool)0, NULL); // CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.MainLightShadowScreen, true); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_46 = V_1; String_t* L_47 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___MainLightShadowScreen_2; CoreUtils_SetKeyword_mF882266E1C4C1EC2F7824B5B0F45EC94BC015FDD(L_46, L_47, (bool)1, NULL); // } goto IL_0155; } }// end try (depth: 1) catch(Il2CppExceptionWrapper& e) { __finallyBlock.StoreException(e.ex); } } IL_0155: { // context.ExecuteCommandBuffer(cmd); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_48 = V_1; ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896((&___context0), L_48, NULL); // CommandBufferPool.Release(cmd); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_49 = V_1; il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); CommandBufferPool_Release_mF83A83AA404E868E189436107015AD084C00C844(L_49, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.ScreenSpaceShadows/ScreenSpaceShadowsPass::OnCameraCleanup(UnityEngine.Rendering.CommandBuffer) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScreenSpaceShadowsPass_OnCameraCleanup_mDAB0E7C944390090B72470B4EC3251534036DC22 (ScreenSpaceShadowsPass_t2AAAADE1CBCFAA6572B7792177A4E0D2E0479981* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, const RuntimeMethod* method) { { // if (cmd == null) CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___cmd0; if (L_0) { goto IL_000e; } } { // throw new ArgumentNullException("cmd"); ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129* L_1 = (ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ArgumentNullException_t327031E412FAB2351B0022DD5DAD47E67E597129_il2cpp_TypeInfo_var))); ArgumentNullException__ctor_m444AE141157E333844FC1A9500224C2F9FD24F4B(L_1, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral855FED6E03442FBB3AF914FFBFA9DA82813817A1)), NULL); IL2CPP_RAISE_MANAGED_EXCEPTION(L_1, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ScreenSpaceShadowsPass_OnCameraCleanup_mDAB0E7C944390090B72470B4EC3251534036DC22_RuntimeMethod_var))); } IL_000e: { // cmd.ReleaseTemporaryRT(m_RenderTarget.id); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_2 = ___cmd0; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_3 = (&__this->___m_RenderTarget_30); int32_t L_4; L_4 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(L_3, NULL); CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_2, L_4, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.ScreenSpaceShadows/ScreenSpaceShadowsPass::.cctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScreenSpaceShadowsPass__cctor_mB7C512EC8F84BE603EDE78D19DF7968CE2A85619 (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ScreenSpaceShadowsPass_t2AAAADE1CBCFAA6572B7792177A4E0D2E0479981_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral86071CF1497B5D13C8C6355BF8CA83BA3B52AE38); s_Il2CppMethodInitialized = true; } { // private static string m_ProfilerTag = "ScreenSpaceShadows"; ((ScreenSpaceShadowsPass_t2AAAADE1CBCFAA6572B7792177A4E0D2E0479981_StaticFields*)il2cpp_codegen_static_fields_for(ScreenSpaceShadowsPass_t2AAAADE1CBCFAA6572B7792177A4E0D2E0479981_il2cpp_TypeInfo_var))->___m_ProfilerTag_25 = _stringLiteral86071CF1497B5D13C8C6355BF8CA83BA3B52AE38; Il2CppCodeGenWriteBarrier((void**)(&((ScreenSpaceShadowsPass_t2AAAADE1CBCFAA6572B7792177A4E0D2E0479981_StaticFields*)il2cpp_codegen_static_fields_for(ScreenSpaceShadowsPass_t2AAAADE1CBCFAA6572B7792177A4E0D2E0479981_il2cpp_TypeInfo_var))->___m_ProfilerTag_25), (void*)_stringLiteral86071CF1497B5D13C8C6355BF8CA83BA3B52AE38); // private static ProfilingSampler m_ProfilingSampler = new ProfilingSampler(m_ProfilerTag); String_t* L_0 = ((ScreenSpaceShadowsPass_t2AAAADE1CBCFAA6572B7792177A4E0D2E0479981_StaticFields*)il2cpp_codegen_static_fields_for(ScreenSpaceShadowsPass_t2AAAADE1CBCFAA6572B7792177A4E0D2E0479981_il2cpp_TypeInfo_var))->___m_ProfilerTag_25; ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_1 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_1, L_0, NULL); ((ScreenSpaceShadowsPass_t2AAAADE1CBCFAA6572B7792177A4E0D2E0479981_StaticFields*)il2cpp_codegen_static_fields_for(ScreenSpaceShadowsPass_t2AAAADE1CBCFAA6572B7792177A4E0D2E0479981_il2cpp_TypeInfo_var))->___m_ProfilingSampler_26 = L_1; Il2CppCodeGenWriteBarrier((void**)(&((ScreenSpaceShadowsPass_t2AAAADE1CBCFAA6572B7792177A4E0D2E0479981_StaticFields*)il2cpp_codegen_static_fields_for(ScreenSpaceShadowsPass_t2AAAADE1CBCFAA6572B7792177A4E0D2E0479981_il2cpp_TypeInfo_var))->___m_ProfilingSampler_26), (void*)L_1); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rendering.Universal.ScreenSpaceShadows/ScreenSpaceShadowsPostPass::Configure(UnityEngine.Rendering.CommandBuffer,UnityEngine.RenderTextureDescriptor) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScreenSpaceShadowsPostPass_Configure_m4A6ED450E3639C7AFFAF939C5B0CDB20FE8C9049 (ScreenSpaceShadowsPostPass_t7082B6CA07A8CC4649420A694897A9328C9F91E7* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___cameraTextureDescriptor1, const RuntimeMethod* method) { { // ConfigureTarget(BuiltinRenderTextureType.CurrentActive); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_0; L_0 = RenderTargetIdentifier_op_Implicit_m3E2366E36F14173DBEED75591978EBE1F01A1325(1, NULL); ScriptableRenderPass_ConfigureTarget_m6D5152700A43B1468E44A56F074285FE556BFB10(__this, L_0, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.ScreenSpaceShadows/ScreenSpaceShadowsPostPass::Execute(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScreenSpaceShadowsPostPass_Execute_m13960A9A19CC782C9D28C4767E6574B815756CC4 (ScreenSpaceShadowsPostPass_t7082B6CA07A8CC4649420A694897A9328C9F91E7* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ScreenSpaceShadowsPostPass_t7082B6CA07A8CC4649420A694897A9328C9F91E7_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* V_0 = NULL; ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_1; memset((&V_1), 0, sizeof(V_1)); int32_t V_2 = 0; bool V_3 = false; bool V_4 = false; bool G_B3_0 = false; bool G_B2_0 = false; int32_t G_B4_0 = 0; bool G_B4_1 = false; int32_t G_B7_0 = 0; { // CommandBuffer cmd = CommandBufferPool.Get(); il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0; L_0 = CommandBufferPool_Get_m1A194FD7FBF7B6B0B47F292287DAD9EB65EE4423(NULL); V_0 = L_0; // using (new ProfilingScope(cmd, m_ProfilingSampler)) CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_1 = V_0; il2cpp_codegen_runtime_class_init_inline(ScreenSpaceShadowsPostPass_t7082B6CA07A8CC4649420A694897A9328C9F91E7_il2cpp_TypeInfo_var); ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_2 = ((ScreenSpaceShadowsPostPass_t7082B6CA07A8CC4649420A694897A9328C9F91E7_StaticFields*)il2cpp_codegen_static_fields_for(ScreenSpaceShadowsPostPass_t7082B6CA07A8CC4649420A694897A9328C9F91E7_il2cpp_TypeInfo_var))->___m_ProfilingSampler_26; ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_1), L_1, L_2, NULL); } { auto __finallyBlock = il2cpp::utils::Finally([&] { FINALLY_0067: {// begin finally (depth: 1) ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_1), NULL); return; }// end finally (depth: 1) }); try {// begin try (depth: 1) { // ShadowData shadowData = renderingData.shadowData; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_3 = ___renderingData1; ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832 L_4 = L_3->___shadowData_3; // int cascadesCount = shadowData.mainLightShadowCascadesCount; int32_t L_5 = L_4.___mainLightShadowCascadesCount_4; V_2 = L_5; // bool mainLightShadows = renderingData.shadowData.supportsMainLightShadows; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_6 = ___renderingData1; ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_7 = (&L_6->___shadowData_3); bool L_8 = L_7->___supportsMainLightShadows_0; // bool receiveShadowsNoCascade = mainLightShadows && cascadesCount == 1; bool L_9 = L_8; G_B2_0 = L_9; if (!L_9) { G_B3_0 = L_9; goto IL_0033_1; } } { int32_t L_10 = V_2; G_B4_0 = ((((int32_t)L_10) == ((int32_t)1))? 1 : 0); G_B4_1 = G_B2_0; goto IL_0034_1; } IL_0033_1: { G_B4_0 = 0; G_B4_1 = G_B3_0; } IL_0034_1: { V_3 = (bool)G_B4_0; // bool receiveShadowsCascades = mainLightShadows && cascadesCount > 1; if (!G_B4_1) { goto IL_003d_1; } } { int32_t L_11 = V_2; G_B7_0 = ((((int32_t)L_11) > ((int32_t)1))? 1 : 0); goto IL_003e_1; } IL_003d_1: { G_B7_0 = 0; } IL_003e_1: { V_4 = (bool)G_B7_0; // CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.MainLightShadowScreen, false); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_12 = V_0; il2cpp_codegen_runtime_class_init_inline(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var); String_t* L_13 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___MainLightShadowScreen_2; il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); CoreUtils_SetKeyword_mF882266E1C4C1EC2F7824B5B0F45EC94BC015FDD(L_12, L_13, (bool)0, NULL); // CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.MainLightShadows, receiveShadowsNoCascade); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_14 = V_0; String_t* L_15 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___MainLightShadows_0; bool L_16 = V_3; CoreUtils_SetKeyword_mF882266E1C4C1EC2F7824B5B0F45EC94BC015FDD(L_14, L_15, L_16, NULL); // CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.MainLightShadowCascades, receiveShadowsCascades); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_17 = V_0; String_t* L_18 = ((ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_StaticFields*)il2cpp_codegen_static_fields_for(ShaderKeywordStrings_t2E3A486F4EA470C576FF26DEC16CDB5C9FBB7A14_il2cpp_TypeInfo_var))->___MainLightShadowCascades_1; bool L_19 = V_4; CoreUtils_SetKeyword_mF882266E1C4C1EC2F7824B5B0F45EC94BC015FDD(L_17, L_18, L_19, NULL); // } goto IL_0075; } }// end try (depth: 1) catch(Il2CppExceptionWrapper& e) { __finallyBlock.StoreException(e.ex); } } IL_0075: { // context.ExecuteCommandBuffer(cmd); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_20 = V_0; ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896((&___context0), L_20, NULL); // CommandBufferPool.Release(cmd); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_21 = V_0; il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); CommandBufferPool_Release_mF83A83AA404E868E189436107015AD084C00C844(L_21, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.ScreenSpaceShadows/ScreenSpaceShadowsPostPass::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScreenSpaceShadowsPostPass__ctor_mA8DBD82ABA9A934C886BADEDD261DC32B94A5675 (ScreenSpaceShadowsPostPass_t7082B6CA07A8CC4649420A694897A9328C9F91E7* __this, const RuntimeMethod* method) { { ScriptableRenderPass__ctor_mE49D4FF8E68A854367A4081E664B8DBA74E6B752(__this, NULL); return; } } // System.Void UnityEngine.Rendering.Universal.ScreenSpaceShadows/ScreenSpaceShadowsPostPass::.cctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScreenSpaceShadowsPostPass__cctor_m0D70A24B9539E5D11CC249C2F520B74C7C87D80A (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ScreenSpaceShadowsPostPass_t7082B6CA07A8CC4649420A694897A9328C9F91E7_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral39D4463EAED89850EEEDB569AE783CDF3CD1E992); s_Il2CppMethodInitialized = true; } { // private static string m_ProfilerTag = "ScreenSpaceShadows Post"; ((ScreenSpaceShadowsPostPass_t7082B6CA07A8CC4649420A694897A9328C9F91E7_StaticFields*)il2cpp_codegen_static_fields_for(ScreenSpaceShadowsPostPass_t7082B6CA07A8CC4649420A694897A9328C9F91E7_il2cpp_TypeInfo_var))->___m_ProfilerTag_25 = _stringLiteral39D4463EAED89850EEEDB569AE783CDF3CD1E992; Il2CppCodeGenWriteBarrier((void**)(&((ScreenSpaceShadowsPostPass_t7082B6CA07A8CC4649420A694897A9328C9F91E7_StaticFields*)il2cpp_codegen_static_fields_for(ScreenSpaceShadowsPostPass_t7082B6CA07A8CC4649420A694897A9328C9F91E7_il2cpp_TypeInfo_var))->___m_ProfilerTag_25), (void*)_stringLiteral39D4463EAED89850EEEDB569AE783CDF3CD1E992); // private static ProfilingSampler m_ProfilingSampler = new ProfilingSampler(m_ProfilerTag); String_t* L_0 = ((ScreenSpaceShadowsPostPass_t7082B6CA07A8CC4649420A694897A9328C9F91E7_StaticFields*)il2cpp_codegen_static_fields_for(ScreenSpaceShadowsPostPass_t7082B6CA07A8CC4649420A694897A9328C9F91E7_il2cpp_TypeInfo_var))->___m_ProfilerTag_25; ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_1 = (ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE*)il2cpp_codegen_object_new(ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE_il2cpp_TypeInfo_var); ProfilingSampler__ctor_m26500989FCDB07FA33C9A3BB7F215CBD892F5BB7(L_1, L_0, NULL); ((ScreenSpaceShadowsPostPass_t7082B6CA07A8CC4649420A694897A9328C9F91E7_StaticFields*)il2cpp_codegen_static_fields_for(ScreenSpaceShadowsPostPass_t7082B6CA07A8CC4649420A694897A9328C9F91E7_il2cpp_TypeInfo_var))->___m_ProfilingSampler_26 = L_1; Il2CppCodeGenWriteBarrier((void**)(&((ScreenSpaceShadowsPostPass_t7082B6CA07A8CC4649420A694897A9328C9F91E7_StaticFields*)il2cpp_codegen_static_fields_for(ScreenSpaceShadowsPostPass_t7082B6CA07A8CC4649420A694897A9328C9F91E7_il2cpp_TypeInfo_var))->___m_ProfilingSampler_26), (void*)L_1); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Rendering.AttachmentDescriptor UnityEngine.Rendering.Universal.RenderingUtils::get_emptyAttachment() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E RenderingUtils_get_emptyAttachment_m2AF0A5A339A35504D7FA8DD4B3400ACF5F449F38 (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // return s_EmptyAttachment; il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E L_0 = ((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___s_EmptyAttachment_1; return L_0; } } // UnityEngine.Mesh UnityEngine.Rendering.Universal.RenderingUtils::get_fullscreenMesh() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* RenderingUtils_get_fullscreenMesh_m6593C7C1C240A56AC8BD7C112DD672EEDE28F34E (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_Add_m79E50C4F592B1703F4B76A8BE7B4855515460CA1_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_Add_mB5FDF069171C4CB1778BFAC3B9015A22EA7DFBCD_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1__ctor_m88C4BD8AC607DB3585552068F4DC437406358D5F_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1__ctor_mC54E2BCBE43279A96FC082F5CDE2D76388BD8F9C_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_t77B94703E05C519A9010DD0614F757F974E1CD8B_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_t8F3790B7F8C471B3A1336522C7415FB0AC36D47B_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&U3CPrivateImplementationDetailsU3E_t16CE31F4DEE6BA0AEFEB3FA0105D58630695B339____18689A54C1FF754BE58500B2ED77A6C75B025BE96F6D01FEF89C42DA1C953F34_1_FieldInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralAE4E60AFC1D8D57C5E7AB93810233BE9F30B3F4E); s_Il2CppMethodInitialized = true; } float V_0 = 0.0f; float V_1 = 0.0f; { // if (s_FullscreenMesh != null) il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* L_0 = ((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___s_FullscreenMesh_2; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_1; L_1 = Object_op_Inequality_mD0BE578448EAA61948F25C32F8DD55AB1F778602(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); if (!L_1) { goto IL_0013; } } { // return s_FullscreenMesh; il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* L_2 = ((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___s_FullscreenMesh_2; return L_2; } IL_0013: { // float topV = 1.0f; V_0 = (1.0f); // float bottomV = 0.0f; V_1 = (0.0f); // s_FullscreenMesh = new Mesh { name = "Fullscreen Quad" }; Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* L_3 = (Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4*)il2cpp_codegen_object_new(Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4_il2cpp_TypeInfo_var); Mesh__ctor_m5A9AECEDDAFFD84811ED8928012BDE97A9CEBD00(L_3, NULL); Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* L_4 = L_3; Object_set_name_mC79E6DC8FFD72479C90F0C4CC7F42A0FEAF5AE47(L_4, _stringLiteralAE4E60AFC1D8D57C5E7AB93810233BE9F30B3F4E, NULL); il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); ((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___s_FullscreenMesh_2 = L_4; Il2CppCodeGenWriteBarrier((void**)(&((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___s_FullscreenMesh_2), (void*)L_4); // s_FullscreenMesh.SetVertices(new List // { // new Vector3(-1.0f, -1.0f, 0.0f), // new Vector3(-1.0f, 1.0f, 0.0f), // new Vector3(1.0f, -1.0f, 0.0f), // new Vector3(1.0f, 1.0f, 0.0f) // }); Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* L_5 = ((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___s_FullscreenMesh_2; List_1_t77B94703E05C519A9010DD0614F757F974E1CD8B* L_6 = (List_1_t77B94703E05C519A9010DD0614F757F974E1CD8B*)il2cpp_codegen_object_new(List_1_t77B94703E05C519A9010DD0614F757F974E1CD8B_il2cpp_TypeInfo_var); List_1__ctor_mC54E2BCBE43279A96FC082F5CDE2D76388BD8F9C(L_6, List_1__ctor_mC54E2BCBE43279A96FC082F5CDE2D76388BD8F9C_RuntimeMethod_var); List_1_t77B94703E05C519A9010DD0614F757F974E1CD8B* L_7 = L_6; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_8; memset((&L_8), 0, sizeof(L_8)); Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline((&L_8), (-1.0f), (-1.0f), (0.0f), /*hidden argument*/NULL); List_1_Add_m79E50C4F592B1703F4B76A8BE7B4855515460CA1_inline(L_7, L_8, List_1_Add_m79E50C4F592B1703F4B76A8BE7B4855515460CA1_RuntimeMethod_var); List_1_t77B94703E05C519A9010DD0614F757F974E1CD8B* L_9 = L_7; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_10; memset((&L_10), 0, sizeof(L_10)); Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline((&L_10), (-1.0f), (1.0f), (0.0f), /*hidden argument*/NULL); List_1_Add_m79E50C4F592B1703F4B76A8BE7B4855515460CA1_inline(L_9, L_10, List_1_Add_m79E50C4F592B1703F4B76A8BE7B4855515460CA1_RuntimeMethod_var); List_1_t77B94703E05C519A9010DD0614F757F974E1CD8B* L_11 = L_9; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_12; memset((&L_12), 0, sizeof(L_12)); Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline((&L_12), (1.0f), (-1.0f), (0.0f), /*hidden argument*/NULL); List_1_Add_m79E50C4F592B1703F4B76A8BE7B4855515460CA1_inline(L_11, L_12, List_1_Add_m79E50C4F592B1703F4B76A8BE7B4855515460CA1_RuntimeMethod_var); List_1_t77B94703E05C519A9010DD0614F757F974E1CD8B* L_13 = L_11; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_14; memset((&L_14), 0, sizeof(L_14)); Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline((&L_14), (1.0f), (1.0f), (0.0f), /*hidden argument*/NULL); List_1_Add_m79E50C4F592B1703F4B76A8BE7B4855515460CA1_inline(L_13, L_14, List_1_Add_m79E50C4F592B1703F4B76A8BE7B4855515460CA1_RuntimeMethod_var); Mesh_SetVertices_mCE01139EEEC3D10B4A6CEA1749FD84DABC53599E(L_5, L_13, NULL); // s_FullscreenMesh.SetUVs(0, new List // { // new Vector2(0.0f, bottomV), // new Vector2(0.0f, topV), // new Vector2(1.0f, bottomV), // new Vector2(1.0f, topV) // }); Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* L_15 = ((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___s_FullscreenMesh_2; List_1_t8F3790B7F8C471B3A1336522C7415FB0AC36D47B* L_16 = (List_1_t8F3790B7F8C471B3A1336522C7415FB0AC36D47B*)il2cpp_codegen_object_new(List_1_t8F3790B7F8C471B3A1336522C7415FB0AC36D47B_il2cpp_TypeInfo_var); List_1__ctor_m88C4BD8AC607DB3585552068F4DC437406358D5F(L_16, List_1__ctor_m88C4BD8AC607DB3585552068F4DC437406358D5F_RuntimeMethod_var); List_1_t8F3790B7F8C471B3A1336522C7415FB0AC36D47B* L_17 = L_16; float L_18 = V_1; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_19; memset((&L_19), 0, sizeof(L_19)); Vector2__ctor_m9525B79969AFFE3254B303A40997A56DEEB6F548_inline((&L_19), (0.0f), L_18, /*hidden argument*/NULL); List_1_Add_mB5FDF069171C4CB1778BFAC3B9015A22EA7DFBCD_inline(L_17, L_19, List_1_Add_mB5FDF069171C4CB1778BFAC3B9015A22EA7DFBCD_RuntimeMethod_var); List_1_t8F3790B7F8C471B3A1336522C7415FB0AC36D47B* L_20 = L_17; float L_21 = V_0; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_22; memset((&L_22), 0, sizeof(L_22)); Vector2__ctor_m9525B79969AFFE3254B303A40997A56DEEB6F548_inline((&L_22), (0.0f), L_21, /*hidden argument*/NULL); List_1_Add_mB5FDF069171C4CB1778BFAC3B9015A22EA7DFBCD_inline(L_20, L_22, List_1_Add_mB5FDF069171C4CB1778BFAC3B9015A22EA7DFBCD_RuntimeMethod_var); List_1_t8F3790B7F8C471B3A1336522C7415FB0AC36D47B* L_23 = L_20; float L_24 = V_1; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_25; memset((&L_25), 0, sizeof(L_25)); Vector2__ctor_m9525B79969AFFE3254B303A40997A56DEEB6F548_inline((&L_25), (1.0f), L_24, /*hidden argument*/NULL); List_1_Add_mB5FDF069171C4CB1778BFAC3B9015A22EA7DFBCD_inline(L_23, L_25, List_1_Add_mB5FDF069171C4CB1778BFAC3B9015A22EA7DFBCD_RuntimeMethod_var); List_1_t8F3790B7F8C471B3A1336522C7415FB0AC36D47B* L_26 = L_23; float L_27 = V_0; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_28; memset((&L_28), 0, sizeof(L_28)); Vector2__ctor_m9525B79969AFFE3254B303A40997A56DEEB6F548_inline((&L_28), (1.0f), L_27, /*hidden argument*/NULL); List_1_Add_mB5FDF069171C4CB1778BFAC3B9015A22EA7DFBCD_inline(L_26, L_28, List_1_Add_mB5FDF069171C4CB1778BFAC3B9015A22EA7DFBCD_RuntimeMethod_var); Mesh_SetUVs_m5A7A6EC14A621579B7138F2EF9BECA60E880A8D7(L_15, 0, L_26, NULL); // s_FullscreenMesh.SetIndices(new[] { 0, 1, 2, 2, 1, 3 }, MeshTopology.Triangles, 0, false); Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* L_29 = ((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___s_FullscreenMesh_2; Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_30 = (Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C*)(Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C*)SZArrayNew(Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C_il2cpp_TypeInfo_var, (uint32_t)6); Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_31 = L_30; RuntimeFieldHandle_t6E4C45B6D2EA12FC99185805A7E77527899B25C5 L_32 = { reinterpret_cast (U3CPrivateImplementationDetailsU3E_t16CE31F4DEE6BA0AEFEB3FA0105D58630695B339____18689A54C1FF754BE58500B2ED77A6C75B025BE96F6D01FEF89C42DA1C953F34_1_FieldInfo_var) }; RuntimeHelpers_InitializeArray_m751372AA3F24FBF6DA9B9D687CBFA2DE436CAB9B((RuntimeArray*)L_31, L_32, NULL); Mesh_SetIndices_mF6F0906E06363EB0FE19EF422C533C0B0B421B0B(L_29, L_31, 0, 0, (bool)0, NULL); // s_FullscreenMesh.UploadMeshData(true); Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* L_33 = ((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___s_FullscreenMesh_2; Mesh_UploadMeshData_mE4C94F263DAA8CAC1641FE137E1CE7D3F09396EB(L_33, (bool)1, NULL); // return s_FullscreenMesh; Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* L_34 = ((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___s_FullscreenMesh_2; return L_34; } } // System.Boolean UnityEngine.Rendering.Universal.RenderingUtils::get_useStructuredBuffer() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderingUtils_get_useStructuredBuffer_m0B310996FC76E8BF72EBBCA9F94AB840277DAB1B (const RuntimeMethod* method) { { // return false; return (bool)0; } } // System.Boolean UnityEngine.Rendering.Universal.RenderingUtils::SupportsLightLayers(UnityEngine.Rendering.GraphicsDeviceType) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderingUtils_SupportsLightLayers_m4FFC2E98E1E0DB0FD12B7934FF3F58A00A985312 (int32_t ___type0, const RuntimeMethod* method) { { // return type != GraphicsDeviceType.OpenGLES2; int32_t L_0 = ___type0; return (bool)((((int32_t)((((int32_t)L_0) == ((int32_t)8))? 1 : 0)) == ((int32_t)0))? 1 : 0); } } // UnityEngine.Material UnityEngine.Rendering.Universal.RenderingUtils::get_errorMaterial() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* RenderingUtils_get_errorMaterial_m9AFE2A24A4CD8EE170DB2A3B6C85D74F6508B9E4 (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral60FF0235E911E6B602D5B6E7786DEB4E22651109); s_Il2CppMethodInitialized = true; } il2cpp::utils::ExceptionSupportStack __active_exceptions; { // if (s_ErrorMaterial == null) il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_0 = ((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___s_ErrorMaterial_3; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_1; L_1 = Object_op_Equality_mB6120F782D83091EF56A198FCEBCF066DB4A9605(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); if (!L_1) { goto IL_0026; } } try {// begin try (depth: 1) // s_ErrorMaterial = new Material(Shader.Find("Hidden/Universal Render Pipeline/FallbackError")); Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_2; L_2 = Shader_Find_m183AA54F78320212DDEC811592F98456898A41C5(_stringLiteral60FF0235E911E6B602D5B6E7786DEB4E22651109, NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_3 = (Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3*)il2cpp_codegen_object_new(Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3_il2cpp_TypeInfo_var); Material__ctor_m7FDF47105D66D19591BE505A0C42B0F90D88C9BF(L_3, L_2, NULL); il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); ((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___s_ErrorMaterial_3 = L_3; Il2CppCodeGenWriteBarrier((void**)(&((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___s_ErrorMaterial_3), (void*)L_3); // } goto IL_0026; }// end try (depth: 1) catch(Il2CppExceptionWrapper& e) { if(il2cpp_codegen_class_is_assignable_from (((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&RuntimeObject_il2cpp_TypeInfo_var)), il2cpp_codegen_object_class(e.ex))) { IL2CPP_PUSH_ACTIVE_EXCEPTION(e.ex); goto CATCH_0023; } throw e; } CATCH_0023: {// begin catch(System.Object) // catch { } // catch { } IL2CPP_POP_ACTIVE_EXCEPTION(); goto IL_0026; }// end catch (depth: 1) IL_0026: { // return s_ErrorMaterial; il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_4 = ((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___s_ErrorMaterial_3; return L_4; } } // System.Void UnityEngine.Rendering.Universal.RenderingUtils::SetViewAndProjectionMatrices(UnityEngine.Rendering.CommandBuffer,UnityEngine.Matrix4x4,UnityEngine.Matrix4x4,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderingUtils_SetViewAndProjectionMatrices_m937ECD8547D66189BB0D752E6BBF256586B364EF (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___viewMatrix1, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___projectionMatrix2, bool ___setInverseMatrices3, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_0; memset((&V_0), 0, sizeof(V_0)); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_1; memset((&V_1), 0, sizeof(V_1)); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_2; memset((&V_2), 0, sizeof(V_2)); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_3; memset((&V_3), 0, sizeof(V_3)); { // Matrix4x4 viewAndProjectionMatrix = projectionMatrix * viewMatrix; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_0 = ___projectionMatrix2; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_1 = ___viewMatrix1; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_2; L_2 = Matrix4x4_op_Multiply_m75E91775655DCA8DFC8EDE0AB787285BB3935162(L_0, L_1, NULL); V_0 = L_2; // cmd.SetGlobalMatrix(ShaderPropertyId.viewMatrix, viewMatrix); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_3 = ___cmd0; il2cpp_codegen_runtime_class_init_inline(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var); int32_t L_4 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___viewMatrix_20; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_5 = ___viewMatrix1; CommandBuffer_SetGlobalMatrix_m8454AD5B02C68C5824015F290D831207FA098612(L_3, L_4, L_5, NULL); // cmd.SetGlobalMatrix(ShaderPropertyId.projectionMatrix, projectionMatrix); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_6 = ___cmd0; int32_t L_7 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___projectionMatrix_21; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_8 = ___projectionMatrix2; CommandBuffer_SetGlobalMatrix_m8454AD5B02C68C5824015F290D831207FA098612(L_6, L_7, L_8, NULL); // cmd.SetGlobalMatrix(ShaderPropertyId.viewAndProjectionMatrix, viewAndProjectionMatrix); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_9 = ___cmd0; int32_t L_10 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___viewAndProjectionMatrix_22; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_11 = V_0; CommandBuffer_SetGlobalMatrix_m8454AD5B02C68C5824015F290D831207FA098612(L_9, L_10, L_11, NULL); // if (setInverseMatrices) bool L_12 = ___setInverseMatrices3; if (!L_12) { goto IL_0069; } } { // Matrix4x4 inverseViewMatrix = Matrix4x4.Inverse(viewMatrix); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_13 = ___viewMatrix1; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_14; L_14 = Matrix4x4_Inverse_mFB2503F5D5FE76E7C56249700ED2E43DDA0F1939(L_13, NULL); V_1 = L_14; // Matrix4x4 inverseProjectionMatrix = Matrix4x4.Inverse(projectionMatrix); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_15 = ___projectionMatrix2; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_16; L_16 = Matrix4x4_Inverse_mFB2503F5D5FE76E7C56249700ED2E43DDA0F1939(L_15, NULL); V_2 = L_16; // Matrix4x4 inverseViewProjection = inverseViewMatrix * inverseProjectionMatrix; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_17 = V_1; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_18 = V_2; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_19; L_19 = Matrix4x4_op_Multiply_m75E91775655DCA8DFC8EDE0AB787285BB3935162(L_17, L_18, NULL); V_3 = L_19; // cmd.SetGlobalMatrix(ShaderPropertyId.inverseViewMatrix, inverseViewMatrix); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_20 = ___cmd0; il2cpp_codegen_runtime_class_init_inline(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var); int32_t L_21 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___inverseViewMatrix_23; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_22 = V_1; CommandBuffer_SetGlobalMatrix_m8454AD5B02C68C5824015F290D831207FA098612(L_20, L_21, L_22, NULL); // cmd.SetGlobalMatrix(ShaderPropertyId.inverseProjectionMatrix, inverseProjectionMatrix); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_23 = ___cmd0; int32_t L_24 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___inverseProjectionMatrix_24; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_25 = V_2; CommandBuffer_SetGlobalMatrix_m8454AD5B02C68C5824015F290D831207FA098612(L_23, L_24, L_25, NULL); // cmd.SetGlobalMatrix(ShaderPropertyId.inverseViewAndProjectionMatrix, inverseViewProjection); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_26 = ___cmd0; int32_t L_27 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___inverseViewAndProjectionMatrix_25; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_28 = V_3; CommandBuffer_SetGlobalMatrix_m8454AD5B02C68C5824015F290D831207FA098612(L_26, L_27, L_28, NULL); } IL_0069: { // } return; } } // System.Void UnityEngine.Rendering.Universal.RenderingUtils::SetStereoViewAndProjectionMatrices(UnityEngine.Rendering.CommandBuffer,UnityEngine.Matrix4x4[],UnityEngine.Matrix4x4[],UnityEngine.Matrix4x4[],System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderingUtils_SetStereoViewAndProjectionMatrices_m96610F142DDC3518C0BDC28CA995D7EC6DF4434C (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___viewMatrix1, Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___projMatrix2, Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* ___cameraProjMatrix3, bool ___setInverseMatrices4, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } int32_t V_0 = 0; { // for (int i = 0; i < 2; i++) V_0 = 0; goto IL_00cd; } IL_0007: { // stereoConstants.viewProjMatrix[i] = projMatrix[i] * viewMatrix[i]; il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); StereoConstants_tF168E6D7462749BDA43AC9116F4A0566F80D478D* L_0 = ((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___stereoConstants_13; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_1 = L_0->___viewProjMatrix_0; int32_t L_2 = V_0; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_3 = ___projMatrix2; int32_t L_4 = V_0; int32_t L_5 = L_4; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_6 = (L_3)->GetAtUnchecked(static_cast(L_5)); Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_7 = ___viewMatrix1; int32_t L_8 = V_0; int32_t L_9 = L_8; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_10 = (L_7)->GetAtUnchecked(static_cast(L_9)); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_11; L_11 = Matrix4x4_op_Multiply_m75E91775655DCA8DFC8EDE0AB787285BB3935162(L_6, L_10, NULL); (L_1)->SetAtUnchecked(static_cast(L_2), (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6)L_11); // stereoConstants.invViewMatrix[i] = Matrix4x4.Inverse(viewMatrix[i]); StereoConstants_tF168E6D7462749BDA43AC9116F4A0566F80D478D* L_12 = ((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___stereoConstants_13; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_13 = L_12->___invViewMatrix_1; int32_t L_14 = V_0; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_15 = ___viewMatrix1; int32_t L_16 = V_0; int32_t L_17 = L_16; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_18 = (L_15)->GetAtUnchecked(static_cast(L_17)); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_19; L_19 = Matrix4x4_Inverse_mFB2503F5D5FE76E7C56249700ED2E43DDA0F1939(L_18, NULL); (L_13)->SetAtUnchecked(static_cast(L_14), (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6)L_19); // stereoConstants.invProjMatrix[i] = Matrix4x4.Inverse(projMatrix[i]); StereoConstants_tF168E6D7462749BDA43AC9116F4A0566F80D478D* L_20 = ((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___stereoConstants_13; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_21 = L_20->___invProjMatrix_2; int32_t L_22 = V_0; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_23 = ___projMatrix2; int32_t L_24 = V_0; int32_t L_25 = L_24; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_26 = (L_23)->GetAtUnchecked(static_cast(L_25)); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_27; L_27 = Matrix4x4_Inverse_mFB2503F5D5FE76E7C56249700ED2E43DDA0F1939(L_26, NULL); (L_21)->SetAtUnchecked(static_cast(L_22), (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6)L_27); // stereoConstants.invViewProjMatrix[i] = Matrix4x4.Inverse(stereoConstants.viewProjMatrix[i]); StereoConstants_tF168E6D7462749BDA43AC9116F4A0566F80D478D* L_28 = ((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___stereoConstants_13; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_29 = L_28->___invViewProjMatrix_3; int32_t L_30 = V_0; StereoConstants_tF168E6D7462749BDA43AC9116F4A0566F80D478D* L_31 = ((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___stereoConstants_13; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_32 = L_31->___viewProjMatrix_0; int32_t L_33 = V_0; int32_t L_34 = L_33; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_35 = (L_32)->GetAtUnchecked(static_cast(L_34)); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_36; L_36 = Matrix4x4_Inverse_mFB2503F5D5FE76E7C56249700ED2E43DDA0F1939(L_35, NULL); (L_29)->SetAtUnchecked(static_cast(L_30), (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6)L_36); // stereoConstants.invCameraProjMatrix[i] = Matrix4x4.Inverse(cameraProjMatrix[i]); StereoConstants_tF168E6D7462749BDA43AC9116F4A0566F80D478D* L_37 = ((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___stereoConstants_13; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_38 = L_37->___invCameraProjMatrix_4; int32_t L_39 = V_0; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_40 = ___cameraProjMatrix3; int32_t L_41 = V_0; int32_t L_42 = L_41; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_43 = (L_40)->GetAtUnchecked(static_cast(L_42)); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_44; L_44 = Matrix4x4_Inverse_mFB2503F5D5FE76E7C56249700ED2E43DDA0F1939(L_43, NULL); (L_38)->SetAtUnchecked(static_cast(L_39), (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6)L_44); // stereoConstants.worldSpaceCameraPos[i] = stereoConstants.invViewMatrix[i].GetColumn(3); StereoConstants_tF168E6D7462749BDA43AC9116F4A0566F80D478D* L_45 = ((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___stereoConstants_13; Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_46 = L_45->___worldSpaceCameraPos_5; int32_t L_47 = V_0; StereoConstants_tF168E6D7462749BDA43AC9116F4A0566F80D478D* L_48 = ((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___stereoConstants_13; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_49 = L_48->___invViewMatrix_1; int32_t L_50 = V_0; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_51; L_51 = Matrix4x4_GetColumn_m5CE079D7A69DE70E3144BADD20A1651C73A8D118(((L_49)->GetAddressAtUnchecked(static_cast(L_50))), 3, NULL); (L_46)->SetAtUnchecked(static_cast(L_47), (Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3)L_51); // for (int i = 0; i < 2; i++) int32_t L_52 = V_0; V_0 = ((int32_t)il2cpp_codegen_add(L_52, 1)); } IL_00cd: { // for (int i = 0; i < 2; i++) int32_t L_53 = V_0; if ((((int32_t)L_53) < ((int32_t)2))) { goto IL_0007; } } { // cmd.SetGlobalMatrixArray(UNITY_STEREO_MATRIX_V, viewMatrix); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_54 = ___cmd0; il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); int32_t L_55 = ((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___UNITY_STEREO_MATRIX_V_4; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_56 = ___viewMatrix1; CommandBuffer_SetGlobalMatrixArray_m6CDB4B2AA044E16F3C8C23AC8B62282E84246E62(L_54, L_55, L_56, NULL); // cmd.SetGlobalMatrixArray(UNITY_STEREO_MATRIX_P, projMatrix); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_57 = ___cmd0; int32_t L_58 = ((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___UNITY_STEREO_MATRIX_P_6; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_59 = ___projMatrix2; CommandBuffer_SetGlobalMatrixArray_m6CDB4B2AA044E16F3C8C23AC8B62282E84246E62(L_57, L_58, L_59, NULL); // cmd.SetGlobalMatrixArray(UNITY_STEREO_MATRIX_VP, stereoConstants.viewProjMatrix); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_60 = ___cmd0; int32_t L_61 = ((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___UNITY_STEREO_MATRIX_VP_8; StereoConstants_tF168E6D7462749BDA43AC9116F4A0566F80D478D* L_62 = ((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___stereoConstants_13; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_63 = L_62->___viewProjMatrix_0; CommandBuffer_SetGlobalMatrixArray_m6CDB4B2AA044E16F3C8C23AC8B62282E84246E62(L_60, L_61, L_63, NULL); // cmd.SetGlobalMatrixArray(UNITY_STEREO_CAMERA_PROJECTION, cameraProjMatrix); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_64 = ___cmd0; int32_t L_65 = ((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___UNITY_STEREO_CAMERA_PROJECTION_10; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_66 = ___cameraProjMatrix3; CommandBuffer_SetGlobalMatrixArray_m6CDB4B2AA044E16F3C8C23AC8B62282E84246E62(L_64, L_65, L_66, NULL); // if (setInverseMatrices) bool L_67 = ___setInverseMatrices4; if (!L_67) { goto IL_0165; } } { // cmd.SetGlobalMatrixArray(UNITY_STEREO_MATRIX_IV, stereoConstants.invViewMatrix); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_68 = ___cmd0; il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); int32_t L_69 = ((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___UNITY_STEREO_MATRIX_IV_5; StereoConstants_tF168E6D7462749BDA43AC9116F4A0566F80D478D* L_70 = ((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___stereoConstants_13; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_71 = L_70->___invViewMatrix_1; CommandBuffer_SetGlobalMatrixArray_m6CDB4B2AA044E16F3C8C23AC8B62282E84246E62(L_68, L_69, L_71, NULL); // cmd.SetGlobalMatrixArray(UNITY_STEREO_MATRIX_IP, stereoConstants.invProjMatrix); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_72 = ___cmd0; int32_t L_73 = ((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___UNITY_STEREO_MATRIX_IP_7; StereoConstants_tF168E6D7462749BDA43AC9116F4A0566F80D478D* L_74 = ((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___stereoConstants_13; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_75 = L_74->___invProjMatrix_2; CommandBuffer_SetGlobalMatrixArray_m6CDB4B2AA044E16F3C8C23AC8B62282E84246E62(L_72, L_73, L_75, NULL); // cmd.SetGlobalMatrixArray(UNITY_STEREO_MATRIX_IVP, stereoConstants.invViewProjMatrix); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_76 = ___cmd0; int32_t L_77 = ((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___UNITY_STEREO_MATRIX_IVP_9; StereoConstants_tF168E6D7462749BDA43AC9116F4A0566F80D478D* L_78 = ((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___stereoConstants_13; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_79 = L_78->___invViewProjMatrix_3; CommandBuffer_SetGlobalMatrixArray_m6CDB4B2AA044E16F3C8C23AC8B62282E84246E62(L_76, L_77, L_79, NULL); // cmd.SetGlobalMatrixArray(UNITY_STEREO_CAMERA_INV_PROJECTION, stereoConstants.invCameraProjMatrix); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_80 = ___cmd0; int32_t L_81 = ((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___UNITY_STEREO_CAMERA_INV_PROJECTION_11; StereoConstants_tF168E6D7462749BDA43AC9116F4A0566F80D478D* L_82 = ((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___stereoConstants_13; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_83 = L_82->___invCameraProjMatrix_4; CommandBuffer_SetGlobalMatrixArray_m6CDB4B2AA044E16F3C8C23AC8B62282E84246E62(L_80, L_81, L_83, NULL); } IL_0165: { // cmd.SetGlobalVectorArray(UNITY_STEREO_VECTOR_CAMPOS, stereoConstants.worldSpaceCameraPos); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_84 = ___cmd0; il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); int32_t L_85 = ((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___UNITY_STEREO_VECTOR_CAMPOS_12; StereoConstants_tF168E6D7462749BDA43AC9116F4A0566F80D478D* L_86 = ((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___stereoConstants_13; Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_87 = L_86->___worldSpaceCameraPos_5; CommandBuffer_SetGlobalVectorArray_m8CC41D9A9A5E2D5EF192D0852E97829DEA07A217(L_84, L_85, L_87, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.RenderingUtils::Blit(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Material,System.Int32,System.Boolean,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderingUtils_Blit_m7061238DBF9FA659102F4D19430AA369F1B1ABA5 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___source1, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___destination2, Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material3, int32_t ___passIndex4, bool ___useDrawProcedural5, int32_t ___colorLoadAction6, int32_t ___colorStoreAction7, int32_t ___depthLoadAction8, int32_t ___depthStoreAction9, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_0; memset((&V_0), 0, sizeof(V_0)); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_1; memset((&V_1), 0, sizeof(V_1)); { // cmd.SetGlobalTexture(ShaderPropertyId.sourceTex, source); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___cmd0; il2cpp_codegen_runtime_class_init_inline(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var); int32_t L_1 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___sourceTex_34; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_2 = ___source1; CommandBuffer_SetGlobalTexture_m65E012CB3C35EA43533CB4FF4C6F6498FDE229CD(L_0, L_1, L_2, NULL); // if (useDrawProcedural) bool L_3 = ___useDrawProcedural5; if (!L_3) { goto IL_0088; } } { // Vector4 scaleBias = new Vector4(1, 1, 0, 0); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&V_0), (1.0f), (1.0f), (0.0f), (0.0f), NULL); // Vector4 scaleBiasRt = new Vector4(1, 1, 0, 0); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&V_1), (1.0f), (1.0f), (0.0f), (0.0f), NULL); // cmd.SetGlobalVector(ShaderPropertyId.scaleBias, scaleBias); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_4 = ___cmd0; il2cpp_codegen_runtime_class_init_inline(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var); int32_t L_5 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___scaleBias_35; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_6 = V_0; CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_4, L_5, L_6, NULL); // cmd.SetGlobalVector(ShaderPropertyId.scaleBiasRt, scaleBiasRt); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_7 = ___cmd0; int32_t L_8 = ((ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_StaticFields*)il2cpp_codegen_static_fields_for(ShaderPropertyId_tAA7B64E0C225CFD70D9837D0733FDE84DC3310D2_il2cpp_TypeInfo_var))->___scaleBiasRt_36; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_9 = V_1; CommandBuffer_SetGlobalVector_mBE497AA5F5C9E71A3F353BA1BDB97D8AC4B75FDA(L_7, L_8, L_9, NULL); // cmd.SetRenderTarget(new RenderTargetIdentifier(destination, 0, CubemapFace.Unknown, -1), // colorLoadAction, colorStoreAction, depthLoadAction, depthStoreAction); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_10 = ___cmd0; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_11 = ___destination2; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_12; memset((&L_12), 0, sizeof(L_12)); RenderTargetIdentifier__ctor_m79A7348AF351A912E617BF9C8A44A766648C80FB((&L_12), L_11, 0, (-1), (-1), /*hidden argument*/NULL); int32_t L_13 = ___colorLoadAction6; int32_t L_14 = ___colorStoreAction7; int32_t L_15 = ___depthLoadAction8; int32_t L_16 = ___depthStoreAction9; CommandBuffer_SetRenderTarget_m00472C42F4BAE11802652921705D554E158D926C(L_10, L_12, L_13, L_14, L_15, L_16, NULL); // cmd.DrawProcedural(Matrix4x4.identity, material, passIndex, MeshTopology.Quads, 4, 1, null); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_17 = ___cmd0; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_18; L_18 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_19 = ___material3; int32_t L_20 = ___passIndex4; CommandBuffer_DrawProcedural_m460EDBBEDA84E4743CA09A2F0EF44A6149C4EBD7(L_17, L_18, L_19, L_20, 2, 4, 1, (MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D*)NULL, NULL); return; } IL_0088: { // cmd.SetRenderTarget(destination, colorLoadAction, colorStoreAction, depthLoadAction, depthStoreAction); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_21 = ___cmd0; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_22 = ___destination2; int32_t L_23 = ___colorLoadAction6; int32_t L_24 = ___colorStoreAction7; int32_t L_25 = ___depthLoadAction8; int32_t L_26 = ___depthStoreAction9; CommandBuffer_SetRenderTarget_m00472C42F4BAE11802652921705D554E158D926C(L_21, L_22, L_23, L_24, L_25, L_26, NULL); // cmd.Blit(source, BuiltinRenderTextureType.CurrentActive, material, passIndex); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_27 = ___cmd0; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_28 = ___source1; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_29; L_29 = RenderTargetIdentifier_op_Implicit_m3E2366E36F14173DBEED75591978EBE1F01A1325(1, NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_30 = ___material3; int32_t L_31 = ___passIndex4; CommandBuffer_Blit_m20AC38869B1D9D16C37E1A697B4EF3E2B0D12530(L_27, L_28, L_29, L_30, L_31, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.RenderingUtils::RenderObjectsWithError(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.CullingResults&,UnityEngine.Camera,UnityEngine.Rendering.FilteringSettings,UnityEngine.Rendering.SortingCriteria) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderingUtils_RenderObjectsWithError_mE8DEC4C9996FD64C867E008D67ABD32726795C34 (ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* ___cullResults1, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera2, FilteringSettings_t75860B12A7BCF9A0E2F13CB2C2E5DCD9E1EEAD9F ___filterSettings3, int32_t ___sortFlags4, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_get_Count_m6E3EFE47B894115B60E857C183FF97A49CD76C2A_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_get_Item_mDDF951C4CE88C5CD241CB4501B54B1E75BACDC7D_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 V_0; memset((&V_0), 0, sizeof(V_0)); DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 V_1; memset((&V_1), 0, sizeof(V_1)); SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 V_2; memset((&V_2), 0, sizeof(V_2)); DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 V_3; memset((&V_3), 0, sizeof(V_3)); int32_t V_4 = 0; { // if (errorMaterial == null) il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_0; L_0 = RenderingUtils_get_errorMaterial_m9AFE2A24A4CD8EE170DB2A3B6C85D74F6508B9E4(NULL); il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_1; L_1 = Object_op_Equality_mB6120F782D83091EF56A198FCEBCF066DB4A9605(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); if (!L_1) { goto IL_000e; } } { // return; return; } IL_000e: { // SortingSettings sortingSettings = new SortingSettings(camera) { criteria = sortFlags }; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_2 = ___camera2; SortingSettings__ctor_m449888DBB95B75702BFC5BFA1E4A5BE40D9302ED((&V_2), L_2, NULL); int32_t L_3 = ___sortFlags4; SortingSettings_set_criteria_m3D0A9A89ACF96F7135E47BEB44770EF439419E57((&V_2), L_3, NULL); SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 L_4 = V_2; V_0 = L_4; // DrawingSettings errorSettings = new DrawingSettings(m_LegacyShaderPassNames[0], sortingSettings) // { // perObjectData = PerObjectData.None, // overrideMaterial = errorMaterial, // overrideMaterialPassIndex = 0 // }; il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* L_5 = ((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___m_LegacyShaderPassNames_0; ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_6; L_6 = List_1_get_Item_mDDF951C4CE88C5CD241CB4501B54B1E75BACDC7D(L_5, 0, List_1_get_Item_mDDF951C4CE88C5CD241CB4501B54B1E75BACDC7D_RuntimeMethod_var); SortingSettings_t506C3B318FDFD3C2B1620E9B951829C631137E72 L_7 = V_0; DrawingSettings__ctor_m2B34DB19727143945DDE925B5CACD0E8E5D478A5((&V_3), L_6, L_7, NULL); DrawingSettings_set_perObjectData_mE83721A5FEDA0A0F5DFA6A385B5DB110A7AE2DC8((&V_3), 0, NULL); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_8; L_8 = RenderingUtils_get_errorMaterial_m9AFE2A24A4CD8EE170DB2A3B6C85D74F6508B9E4(NULL); DrawingSettings_set_overrideMaterial_m6A1D1A128D31B5DAA3EEDFF0D6F07EF67D2B276F((&V_3), L_8, NULL); DrawingSettings_set_overrideMaterialPassIndex_mED93BC41A0496812035C23337949A05C0A4C48ED((&V_3), 0, NULL); DrawingSettings_t3B64EB029DB6F94A1F2A9B2D19D2969AE361BB49 L_9 = V_3; V_1 = L_9; // for (int i = 1; i < m_LegacyShaderPassNames.Count; ++i) V_4 = 1; goto IL_0072; } IL_0057: { // errorSettings.SetShaderPassName(i, m_LegacyShaderPassNames[i]); int32_t L_10 = V_4; il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* L_11 = ((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___m_LegacyShaderPassNames_0; int32_t L_12 = V_4; ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_13; L_13 = List_1_get_Item_mDDF951C4CE88C5CD241CB4501B54B1E75BACDC7D(L_11, L_12, List_1_get_Item_mDDF951C4CE88C5CD241CB4501B54B1E75BACDC7D_RuntimeMethod_var); DrawingSettings_SetShaderPassName_m3ABF2F58CA9D8B16989747058CAA504E7B4ED738((&V_1), L_10, L_13, NULL); // for (int i = 1; i < m_LegacyShaderPassNames.Count; ++i) int32_t L_14 = V_4; V_4 = ((int32_t)il2cpp_codegen_add(L_14, 1)); } IL_0072: { // for (int i = 1; i < m_LegacyShaderPassNames.Count; ++i) int32_t L_15 = V_4; il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* L_16 = ((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___m_LegacyShaderPassNames_0; int32_t L_17; L_17 = List_1_get_Count_m6E3EFE47B894115B60E857C183FF97A49CD76C2A_inline(L_16, List_1_get_Count_m6E3EFE47B894115B60E857C183FF97A49CD76C2A_RuntimeMethod_var); if ((((int32_t)L_15) < ((int32_t)L_17))) { goto IL_0057; } } { // context.DrawRenderers(cullResults, ref errorSettings, ref filterSettings); CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* L_18 = ___cullResults1; CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267 L_19 = (*(CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267*)L_18); ScriptableRenderContext_DrawRenderers_m2128F24FEE37089B325EC8C76E24DBD12985A060((&___context0), L_19, (&V_1), (&___filterSettings3), NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.RenderingUtils::ClearSystemInfoCache() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderingUtils_ClearSystemInfoCache_mB7ADF33DF6EB9F0AAF801676D23E4448E6B75B9F (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Dictionary_2_Clear_m07C28B43056C070573BD530603530B1B5EBE290E_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Dictionary_2_Clear_mDB45EEEA67E494F4FB14661B0E2449FA93C3B857_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // m_RenderTextureFormatSupport.Clear(); il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); Dictionary_2_t31654189884079503F23B56F8ED949AA30E46A52* L_0 = ((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___m_RenderTextureFormatSupport_14; Dictionary_2_Clear_m07C28B43056C070573BD530603530B1B5EBE290E(L_0, Dictionary_2_Clear_m07C28B43056C070573BD530603530B1B5EBE290E_RuntimeMethod_var); // m_GraphicsFormatSupport.Clear(); Dictionary_2_tE26DA0CD420A1DAC49744D31A9B308B1C202F607* L_1 = ((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___m_GraphicsFormatSupport_15; Dictionary_2_Clear_mDB45EEEA67E494F4FB14661B0E2449FA93C3B857(L_1, Dictionary_2_Clear_mDB45EEEA67E494F4FB14661B0E2449FA93C3B857_RuntimeMethod_var); // } return; } } // System.Boolean UnityEngine.Rendering.Universal.RenderingUtils::SupportsRenderTextureFormat(UnityEngine.RenderTextureFormat) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderingUtils_SupportsRenderTextureFormat_m8207DAFD2B25005EAB7D7687744DB4F9D6171031 (int32_t ___format0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Dictionary_2_Add_m8EC3D8528482A813101DBC96491E169E4DFC094C_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Dictionary_2_TryGetValue_mD245BA68353DE3A3FB0F0D40ACA4D85B8B25F925_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } bool V_0 = false; { // if (!m_RenderTextureFormatSupport.TryGetValue(format, out var support)) il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); Dictionary_2_t31654189884079503F23B56F8ED949AA30E46A52* L_0 = ((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___m_RenderTextureFormatSupport_14; int32_t L_1 = ___format0; bool L_2; L_2 = Dictionary_2_TryGetValue_mD245BA68353DE3A3FB0F0D40ACA4D85B8B25F925(L_0, L_1, (&V_0), Dictionary_2_TryGetValue_mD245BA68353DE3A3FB0F0D40ACA4D85B8B25F925_RuntimeMethod_var); if (L_2) { goto IL_0022; } } { // support = SystemInfo.SupportsRenderTextureFormat(format); int32_t L_3 = ___format0; bool L_4; L_4 = SystemInfo_SupportsRenderTextureFormat_mCCC3C69578A2C5B7367F73999E6938C315A98201(L_3, NULL); V_0 = L_4; // m_RenderTextureFormatSupport.Add(format, support); il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); Dictionary_2_t31654189884079503F23B56F8ED949AA30E46A52* L_5 = ((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___m_RenderTextureFormatSupport_14; int32_t L_6 = ___format0; bool L_7 = V_0; Dictionary_2_Add_m8EC3D8528482A813101DBC96491E169E4DFC094C(L_5, L_6, L_7, Dictionary_2_Add_m8EC3D8528482A813101DBC96491E169E4DFC094C_RuntimeMethod_var); } IL_0022: { // return support; bool L_8 = V_0; return L_8; } } // System.Boolean UnityEngine.Rendering.Universal.RenderingUtils::SupportsGraphicsFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderingUtils_SupportsGraphicsFormat_mBC669CCDD4F7EC2E46D95C06DAC0CCAF15D95CDD (int32_t ___format0, int32_t ___usage1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Dictionary_2_Add_m9131261A4008E3BA104BE84DB281DC8C5F6305ED_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Dictionary_2_Add_m9710612263E621D468FCBAE78B22BB21E72E7DF2_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Dictionary_2_TryGetValue_m39B1C23689AEFF152893B3350B923BDBB25B7D48_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Dictionary_2_TryGetValue_m5B6ED72CEBC391893B5AB4F46BFFC9BBF1C0681D_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Dictionary_2__ctor_m1E4B24994D21721A06487511FDCD5D5921147AFE_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Dictionary_2_tFD22CEE01B47DBBC53F5786E023522CF3599D1F4_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } bool V_0 = false; Dictionary_2_tFD22CEE01B47DBBC53F5786E023522CF3599D1F4* V_1 = NULL; { // bool support = false; V_0 = (bool)0; // if (!m_GraphicsFormatSupport.TryGetValue(format, out var uses)) il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); Dictionary_2_tE26DA0CD420A1DAC49744D31A9B308B1C202F607* L_0 = ((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___m_GraphicsFormatSupport_15; int32_t L_1 = ___format0; bool L_2; L_2 = Dictionary_2_TryGetValue_m5B6ED72CEBC391893B5AB4F46BFFC9BBF1C0681D(L_0, L_1, (&V_1), Dictionary_2_TryGetValue_m5B6ED72CEBC391893B5AB4F46BFFC9BBF1C0681D_RuntimeMethod_var); if (L_2) { goto IL_0035; } } { // uses = new Dictionary(); Dictionary_2_tFD22CEE01B47DBBC53F5786E023522CF3599D1F4* L_3 = (Dictionary_2_tFD22CEE01B47DBBC53F5786E023522CF3599D1F4*)il2cpp_codegen_object_new(Dictionary_2_tFD22CEE01B47DBBC53F5786E023522CF3599D1F4_il2cpp_TypeInfo_var); Dictionary_2__ctor_m1E4B24994D21721A06487511FDCD5D5921147AFE(L_3, Dictionary_2__ctor_m1E4B24994D21721A06487511FDCD5D5921147AFE_RuntimeMethod_var); V_1 = L_3; // support = SystemInfo.IsFormatSupported(format, usage); int32_t L_4 = ___format0; int32_t L_5 = ___usage1; bool L_6; L_6 = SystemInfo_IsFormatSupported_m412D2A8B391BDBCD1EDB5C17ADAB724CDB123499(L_4, L_5, NULL); V_0 = L_6; // uses.Add(usage, support); Dictionary_2_tFD22CEE01B47DBBC53F5786E023522CF3599D1F4* L_7 = V_1; int32_t L_8 = ___usage1; bool L_9 = V_0; Dictionary_2_Add_m9710612263E621D468FCBAE78B22BB21E72E7DF2(L_7, L_8, L_9, Dictionary_2_Add_m9710612263E621D468FCBAE78B22BB21E72E7DF2_RuntimeMethod_var); // m_GraphicsFormatSupport.Add(format, uses); il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); Dictionary_2_tE26DA0CD420A1DAC49744D31A9B308B1C202F607* L_10 = ((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___m_GraphicsFormatSupport_15; int32_t L_11 = ___format0; Dictionary_2_tFD22CEE01B47DBBC53F5786E023522CF3599D1F4* L_12 = V_1; Dictionary_2_Add_m9131261A4008E3BA104BE84DB281DC8C5F6305ED(L_10, L_11, L_12, Dictionary_2_Add_m9131261A4008E3BA104BE84DB281DC8C5F6305ED_RuntimeMethod_var); goto IL_0050; } IL_0035: { // if (!uses.TryGetValue(usage, out support)) Dictionary_2_tFD22CEE01B47DBBC53F5786E023522CF3599D1F4* L_13 = V_1; int32_t L_14 = ___usage1; bool L_15; L_15 = Dictionary_2_TryGetValue_m39B1C23689AEFF152893B3350B923BDBB25B7D48(L_13, L_14, (&V_0), Dictionary_2_TryGetValue_m39B1C23689AEFF152893B3350B923BDBB25B7D48_RuntimeMethod_var); if (L_15) { goto IL_0050; } } { // support = SystemInfo.IsFormatSupported(format, usage); int32_t L_16 = ___format0; int32_t L_17 = ___usage1; bool L_18; L_18 = SystemInfo_IsFormatSupported_m412D2A8B391BDBCD1EDB5C17ADAB724CDB123499(L_16, L_17, NULL); V_0 = L_18; // uses.Add(usage, support); Dictionary_2_tFD22CEE01B47DBBC53F5786E023522CF3599D1F4* L_19 = V_1; int32_t L_20 = ___usage1; bool L_21 = V_0; Dictionary_2_Add_m9710612263E621D468FCBAE78B22BB21E72E7DF2(L_19, L_20, L_21, Dictionary_2_Add_m9710612263E621D468FCBAE78B22BB21E72E7DF2_RuntimeMethod_var); } IL_0050: { // return support; bool L_22 = V_0; return L_22; } } // System.Int32 UnityEngine.Rendering.Universal.RenderingUtils::GetLastValidColorBufferIndex(UnityEngine.Rendering.RenderTargetIdentifier[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t RenderingUtils_GetLastValidColorBufferIndex_mD6CF0E5866187168E71C6AB6ECFFA8155DF181D8 (RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* ___colorBuffers0, const RuntimeMethod* method) { int32_t V_0 = 0; { // int i = colorBuffers.Length - 1; RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* L_0 = ___colorBuffers0; V_0 = ((int32_t)il2cpp_codegen_subtract(((int32_t)(((RuntimeArray*)L_0)->max_length)), 1)); goto IL_0020; } IL_0008: { // if (colorBuffers[i] != 0) RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* L_1 = ___colorBuffers0; int32_t L_2 = V_0; int32_t L_3 = L_2; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_4 = (L_1)->GetAtUnchecked(static_cast(L_3)); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_5; L_5 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(0, NULL); bool L_6; L_6 = RenderTargetIdentifier_op_Inequality_m255136CF7E1B63A8D5A1F9FF03B992B656AB42DF(L_4, L_5, NULL); if (L_6) { goto IL_0024; } } { // for (; i >= 0; --i) int32_t L_7 = V_0; V_0 = ((int32_t)il2cpp_codegen_subtract(L_7, 1)); } IL_0020: { // for (; i >= 0; --i) int32_t L_8 = V_0; if ((((int32_t)L_8) >= ((int32_t)0))) { goto IL_0008; } } IL_0024: { // return i; int32_t L_9 = V_0; return L_9; } } // System.UInt32 UnityEngine.Rendering.Universal.RenderingUtils::GetValidColorBufferCount(UnityEngine.Rendering.RenderTargetIdentifier[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR uint32_t RenderingUtils_GetValidColorBufferCount_m9D151109B0019A4AC44E14141BDE1C90D0EEF99D (RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* ___colorBuffers0, const RuntimeMethod* method) { uint32_t V_0 = 0; RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* V_1 = NULL; int32_t V_2 = 0; { // uint nonNullColorBuffers = 0; V_0 = 0; // if (colorBuffers != null) RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* L_0 = ___colorBuffers0; if (!L_0) { goto IL_002d; } } { // foreach (var identifier in colorBuffers) RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* L_1 = ___colorBuffers0; V_1 = L_1; V_2 = 0; goto IL_0027; } IL_000b: { // foreach (var identifier in colorBuffers) RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* L_2 = V_1; int32_t L_3 = V_2; int32_t L_4 = L_3; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_5 = (L_2)->GetAtUnchecked(static_cast(L_4)); // if (identifier != 0) RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_6; L_6 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(0, NULL); bool L_7; L_7 = RenderTargetIdentifier_op_Inequality_m255136CF7E1B63A8D5A1F9FF03B992B656AB42DF(L_5, L_6, NULL); if (!L_7) { goto IL_0023; } } { // ++nonNullColorBuffers; uint32_t L_8 = V_0; V_0 = ((int32_t)il2cpp_codegen_add((int32_t)L_8, 1)); } IL_0023: { int32_t L_9 = V_2; V_2 = ((int32_t)il2cpp_codegen_add(L_9, 1)); } IL_0027: { // foreach (var identifier in colorBuffers) int32_t L_10 = V_2; RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* L_11 = V_1; if ((((int32_t)L_10) < ((int32_t)((int32_t)(((RuntimeArray*)L_11)->max_length))))) { goto IL_000b; } } IL_002d: { // return nonNullColorBuffers; uint32_t L_12 = V_0; return L_12; } } // System.Boolean UnityEngine.Rendering.Universal.RenderingUtils::IsMRT(UnityEngine.Rendering.RenderTargetIdentifier[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderingUtils_IsMRT_m1719AC0930342028F8F76468BE6EBDFB4465CCB1 (RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* ___colorBuffers0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // return GetValidColorBufferCount(colorBuffers) > 1; RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* L_0 = ___colorBuffers0; il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); uint32_t L_1; L_1 = RenderingUtils_GetValidColorBufferCount_m9D151109B0019A4AC44E14141BDE1C90D0EEF99D(L_0, NULL); return (bool)((!(((uint32_t)L_1) <= ((uint32_t)1)))? 1 : 0); } } // System.Boolean UnityEngine.Rendering.Universal.RenderingUtils::Contains(UnityEngine.Rendering.RenderTargetIdentifier[],UnityEngine.Rendering.RenderTargetIdentifier) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderingUtils_Contains_mC3F78136581CA986A987E326C15F6DE1E5356137 (RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* ___source0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___value1, const RuntimeMethod* method) { RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* V_0 = NULL; int32_t V_1 = 0; { // foreach (var identifier in source) RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* L_0 = ___source0; V_0 = L_0; V_1 = 0; goto IL_001b; } IL_0006: { // foreach (var identifier in source) RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* L_1 = V_0; int32_t L_2 = V_1; int32_t L_3 = L_2; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_4 = (L_1)->GetAtUnchecked(static_cast(L_3)); // if (identifier == value) RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_5 = ___value1; bool L_6; L_6 = RenderTargetIdentifier_op_Equality_mD9FD6667F4C385F2379E9DEAAA8F91B7A1D50A1F(L_4, L_5, NULL); if (!L_6) { goto IL_0017; } } { // return true; return (bool)1; } IL_0017: { int32_t L_7 = V_1; V_1 = ((int32_t)il2cpp_codegen_add(L_7, 1)); } IL_001b: { // foreach (var identifier in source) int32_t L_8 = V_1; RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* L_9 = V_0; if ((((int32_t)L_8) < ((int32_t)((int32_t)(((RuntimeArray*)L_9)->max_length))))) { goto IL_0006; } } { // return false; return (bool)0; } } // System.Int32 UnityEngine.Rendering.Universal.RenderingUtils::IndexOf(UnityEngine.Rendering.RenderTargetIdentifier[],UnityEngine.Rendering.RenderTargetIdentifier) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t RenderingUtils_IndexOf_m52A1114B6273EDCF595FE051CBE85BE5FD7F1B49 (RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* ___source0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___value1, const RuntimeMethod* method) { int32_t V_0 = 0; { // for (int i = 0; i < source.Length; ++i) V_0 = 0; goto IL_0019; } IL_0004: { // if (source[i] == value) RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* L_0 = ___source0; int32_t L_1 = V_0; int32_t L_2 = L_1; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_3 = (L_0)->GetAtUnchecked(static_cast(L_2)); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_4 = ___value1; bool L_5; L_5 = RenderTargetIdentifier_op_Equality_mD9FD6667F4C385F2379E9DEAAA8F91B7A1D50A1F(L_3, L_4, NULL); if (!L_5) { goto IL_0015; } } { // return i; int32_t L_6 = V_0; return L_6; } IL_0015: { // for (int i = 0; i < source.Length; ++i) int32_t L_7 = V_0; V_0 = ((int32_t)il2cpp_codegen_add(L_7, 1)); } IL_0019: { // for (int i = 0; i < source.Length; ++i) int32_t L_8 = V_0; RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* L_9 = ___source0; if ((((int32_t)L_8) < ((int32_t)((int32_t)(((RuntimeArray*)L_9)->max_length))))) { goto IL_0004; } } { // return -1; return (-1); } } // System.UInt32 UnityEngine.Rendering.Universal.RenderingUtils::CountDistinct(UnityEngine.Rendering.RenderTargetIdentifier[],UnityEngine.Rendering.RenderTargetIdentifier) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR uint32_t RenderingUtils_CountDistinct_m59E36FDFC2195078018B5A635382F1391722CA9F (RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* ___source0, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___value1, const RuntimeMethod* method) { uint32_t V_0 = 0; int32_t V_1 = 0; { // uint count = 0; V_0 = 0; // for (int i = 0; i < source.Length; ++i) V_1 = 0; goto IL_0031; } IL_0006: { // if (source[i] != value && source[i] != 0) RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* L_0 = ___source0; int32_t L_1 = V_1; int32_t L_2 = L_1; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_3 = (L_0)->GetAtUnchecked(static_cast(L_2)); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_4 = ___value1; bool L_5; L_5 = RenderTargetIdentifier_op_Inequality_m255136CF7E1B63A8D5A1F9FF03B992B656AB42DF(L_3, L_4, NULL); if (!L_5) { goto IL_002d; } } { RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* L_6 = ___source0; int32_t L_7 = V_1; int32_t L_8 = L_7; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_9 = (L_6)->GetAtUnchecked(static_cast(L_8)); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_10; L_10 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(0, NULL); bool L_11; L_11 = RenderTargetIdentifier_op_Inequality_m255136CF7E1B63A8D5A1F9FF03B992B656AB42DF(L_9, L_10, NULL); if (!L_11) { goto IL_002d; } } { // ++count; uint32_t L_12 = V_0; V_0 = ((int32_t)il2cpp_codegen_add((int32_t)L_12, 1)); } IL_002d: { // for (int i = 0; i < source.Length; ++i) int32_t L_13 = V_1; V_1 = ((int32_t)il2cpp_codegen_add(L_13, 1)); } IL_0031: { // for (int i = 0; i < source.Length; ++i) int32_t L_14 = V_1; RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* L_15 = ___source0; if ((((int32_t)L_14) < ((int32_t)((int32_t)(((RuntimeArray*)L_15)->max_length))))) { goto IL_0006; } } { // return count; uint32_t L_16 = V_0; return L_16; } } // System.Int32 UnityEngine.Rendering.Universal.RenderingUtils::LastValid(UnityEngine.Rendering.RenderTargetIdentifier[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t RenderingUtils_LastValid_mB1216A2B00CA81DC79721C19AA16DC1B894F2CC8 (RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* ___source0, const RuntimeMethod* method) { int32_t V_0 = 0; { // for (int i = source.Length - 1; i >= 0; --i) RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* L_0 = ___source0; V_0 = ((int32_t)il2cpp_codegen_subtract(((int32_t)(((RuntimeArray*)L_0)->max_length)), 1)); goto IL_0022; } IL_0008: { // if (source[i] != 0) RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* L_1 = ___source0; int32_t L_2 = V_0; int32_t L_3 = L_2; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_4 = (L_1)->GetAtUnchecked(static_cast(L_3)); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_5; L_5 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(0, NULL); bool L_6; L_6 = RenderTargetIdentifier_op_Inequality_m255136CF7E1B63A8D5A1F9FF03B992B656AB42DF(L_4, L_5, NULL); if (!L_6) { goto IL_001e; } } { // return i; int32_t L_7 = V_0; return L_7; } IL_001e: { // for (int i = source.Length - 1; i >= 0; --i) int32_t L_8 = V_0; V_0 = ((int32_t)il2cpp_codegen_subtract(L_8, 1)); } IL_0022: { // for (int i = source.Length - 1; i >= 0; --i) int32_t L_9 = V_0; if ((((int32_t)L_9) >= ((int32_t)0))) { goto IL_0008; } } { // return -1; return (-1); } } // System.Boolean UnityEngine.Rendering.Universal.RenderingUtils::Contains(UnityEngine.Rendering.ClearFlag,UnityEngine.Rendering.ClearFlag) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderingUtils_Contains_mB61458A7DBC9A97EFC7E4001A7F7BECBA661B319 (int32_t ___a0, int32_t ___b1, const RuntimeMethod* method) { { // return (a & b) == b; int32_t L_0 = ___a0; int32_t L_1 = ___b1; int32_t L_2 = ___b1; return (bool)((((int32_t)((int32_t)((int32_t)L_0&(int32_t)L_1))) == ((int32_t)L_2))? 1 : 0); } } // System.Boolean UnityEngine.Rendering.Universal.RenderingUtils::SequenceEqual(UnityEngine.Rendering.RenderTargetIdentifier[],UnityEngine.Rendering.RenderTargetIdentifier[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderingUtils_SequenceEqual_m6B1741BC7C699B523D1768220EC402AA46B97118 (RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* ___left0, RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* ___right1, const RuntimeMethod* method) { int32_t V_0 = 0; { // if (left.Length != right.Length) RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* L_0 = ___left0; RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* L_1 = ___right1; if ((((int32_t)((int32_t)(((RuntimeArray*)L_0)->max_length))) == ((int32_t)((int32_t)(((RuntimeArray*)L_1)->max_length))))) { goto IL_000a; } } { // return false; return (bool)0; } IL_000a: { // for (int i = 0; i < left.Length; ++i) V_0 = 0; goto IL_0029; } IL_000e: { // if (left[i] != right[i]) RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* L_2 = ___left0; int32_t L_3 = V_0; int32_t L_4 = L_3; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_5 = (L_2)->GetAtUnchecked(static_cast(L_4)); RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* L_6 = ___right1; int32_t L_7 = V_0; int32_t L_8 = L_7; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_9 = (L_6)->GetAtUnchecked(static_cast(L_8)); bool L_10; L_10 = RenderTargetIdentifier_op_Inequality_m255136CF7E1B63A8D5A1F9FF03B992B656AB42DF(L_5, L_9, NULL); if (!L_10) { goto IL_0025; } } { // return false; return (bool)0; } IL_0025: { // for (int i = 0; i < left.Length; ++i) int32_t L_11 = V_0; V_0 = ((int32_t)il2cpp_codegen_add(L_11, 1)); } IL_0029: { // for (int i = 0; i < left.Length; ++i) int32_t L_12 = V_0; RenderTargetIdentifierU5BU5D_t179798C153B7CE381B41C57863F98CB24023C4CE* L_13 = ___left0; if ((((int32_t)L_12) < ((int32_t)((int32_t)(((RuntimeArray*)L_13)->max_length))))) { goto IL_000e; } } { // return true; return (bool)1; } } // System.Void UnityEngine.Rendering.Universal.RenderingUtils::.cctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderingUtils__cctor_m337980948AD913BE67E22741841488A2E671EC52 (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Dictionary_2__ctor_m02C7A2C24FF55AF8273BBBBA2BFE043A6496DCEF_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Dictionary_2__ctor_m748E7EC2AB41A8EBA9392851E9774040661B7C2C_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Dictionary_2_t31654189884079503F23B56F8ED949AA30E46A52_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Dictionary_2_tE26DA0CD420A1DAC49744D31A9B308B1C202F607_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_Add_m999CAB0903219BD2CF988827287D44B0B44D69FE_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1__ctor_m21A3AD10EC2C165E8A6A3A533380D5D8BE162787_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&StereoConstants_tF168E6D7462749BDA43AC9116F4A0566F80D478D_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1F873E8A6E9B1814B184A1B5C6736319726B14F4); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral3D7DCCCC2C09977E175C6F0768D1EC262D4C45B5); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral4145C8E1BB61018290CC180EAB83C0F3AA84F265); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral48B28E0FCEC78CD368C91292344AC005CA7F6506); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral4956263206324806D03B4468D3B57684240C1166); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7B3AEB09E490CDAC3A2B5779825B7E1A10F063CA); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral82E528B11A107CE27EFCFFF21C389A3DABC266CB); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral896B1B62708E5CF425A87424A28084134B4D24BD); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral986484DD54B4AD25631453C332E542F8016461CC); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral99B47F4C028F366D16C0907D7ACF82B0325DC028); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA361BF5C5362F544610A7B795635E7FA6E70673A); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA82231FA322AB05D448203333CFA363EA4CFA341); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB47DAD54B57182A31A8197658CB6B3FD208A3FC7); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralCB11171932DC598784018B73B70B7BDD16A45446); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralD7B40412BB6BFEA0F6496AAADF9A1EE62EFA18A6); s_Il2CppMethodInitialized = true; } { // static List m_LegacyShaderPassNames = new List // { // new ShaderTagId("Always"), // new ShaderTagId("ForwardBase"), // new ShaderTagId("PrepassBase"), // new ShaderTagId("Vertex"), // new ShaderTagId("VertexLMRGBM"), // new ShaderTagId("VertexLM"), // }; List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* L_0 = (List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF*)il2cpp_codegen_object_new(List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF_il2cpp_TypeInfo_var); List_1__ctor_m21A3AD10EC2C165E8A6A3A533380D5D8BE162787(L_0, List_1__ctor_m21A3AD10EC2C165E8A6A3A533380D5D8BE162787_RuntimeMethod_var); List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* L_1 = L_0; ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_2; memset((&L_2), 0, sizeof(L_2)); ShaderTagId__ctor_m4191968F1D2CE19F9092253EC10F83734A9CFF5B((&L_2), _stringLiteralA361BF5C5362F544610A7B795635E7FA6E70673A, /*hidden argument*/NULL); List_1_Add_m999CAB0903219BD2CF988827287D44B0B44D69FE_inline(L_1, L_2, List_1_Add_m999CAB0903219BD2CF988827287D44B0B44D69FE_RuntimeMethod_var); List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* L_3 = L_1; ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_4; memset((&L_4), 0, sizeof(L_4)); ShaderTagId__ctor_m4191968F1D2CE19F9092253EC10F83734A9CFF5B((&L_4), _stringLiteral3D7DCCCC2C09977E175C6F0768D1EC262D4C45B5, /*hidden argument*/NULL); List_1_Add_m999CAB0903219BD2CF988827287D44B0B44D69FE_inline(L_3, L_4, List_1_Add_m999CAB0903219BD2CF988827287D44B0B44D69FE_RuntimeMethod_var); List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* L_5 = L_3; ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_6; memset((&L_6), 0, sizeof(L_6)); ShaderTagId__ctor_m4191968F1D2CE19F9092253EC10F83734A9CFF5B((&L_6), _stringLiteral986484DD54B4AD25631453C332E542F8016461CC, /*hidden argument*/NULL); List_1_Add_m999CAB0903219BD2CF988827287D44B0B44D69FE_inline(L_5, L_6, List_1_Add_m999CAB0903219BD2CF988827287D44B0B44D69FE_RuntimeMethod_var); List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* L_7 = L_5; ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_8; memset((&L_8), 0, sizeof(L_8)); ShaderTagId__ctor_m4191968F1D2CE19F9092253EC10F83734A9CFF5B((&L_8), _stringLiteralCB11171932DC598784018B73B70B7BDD16A45446, /*hidden argument*/NULL); List_1_Add_m999CAB0903219BD2CF988827287D44B0B44D69FE_inline(L_7, L_8, List_1_Add_m999CAB0903219BD2CF988827287D44B0B44D69FE_RuntimeMethod_var); List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* L_9 = L_7; ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_10; memset((&L_10), 0, sizeof(L_10)); ShaderTagId__ctor_m4191968F1D2CE19F9092253EC10F83734A9CFF5B((&L_10), _stringLiteral48B28E0FCEC78CD368C91292344AC005CA7F6506, /*hidden argument*/NULL); List_1_Add_m999CAB0903219BD2CF988827287D44B0B44D69FE_inline(L_9, L_10, List_1_Add_m999CAB0903219BD2CF988827287D44B0B44D69FE_RuntimeMethod_var); List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* L_11 = L_9; ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_12; memset((&L_12), 0, sizeof(L_12)); ShaderTagId__ctor_m4191968F1D2CE19F9092253EC10F83734A9CFF5B((&L_12), _stringLiteral99B47F4C028F366D16C0907D7ACF82B0325DC028, /*hidden argument*/NULL); List_1_Add_m999CAB0903219BD2CF988827287D44B0B44D69FE_inline(L_11, L_12, List_1_Add_m999CAB0903219BD2CF988827287D44B0B44D69FE_RuntimeMethod_var); ((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___m_LegacyShaderPassNames_0 = L_11; Il2CppCodeGenWriteBarrier((void**)(&((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___m_LegacyShaderPassNames_0), (void*)L_11); // static AttachmentDescriptor s_EmptyAttachment = new AttachmentDescriptor(GraphicsFormat.None); AttachmentDescriptor_tBAC9B26B50BB0838C5C0CC22BB296F9DFF41276E L_13; memset((&L_13), 0, sizeof(L_13)); AttachmentDescriptor__ctor_m88C496B5B9F52F912AF1B3D2FD13E5DCD57748F4((&L_13), 0, /*hidden argument*/NULL); ((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___s_EmptyAttachment_1 = L_13; // static Mesh s_FullscreenMesh = null; ((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___s_FullscreenMesh_2 = (Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4*)NULL; Il2CppCodeGenWriteBarrier((void**)(&((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___s_FullscreenMesh_2), (void*)(Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4*)NULL); // internal static readonly int UNITY_STEREO_MATRIX_V = Shader.PropertyToID("unity_StereoMatrixV"); int32_t L_14; L_14 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralD7B40412BB6BFEA0F6496AAADF9A1EE62EFA18A6, NULL); ((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___UNITY_STEREO_MATRIX_V_4 = L_14; // internal static readonly int UNITY_STEREO_MATRIX_IV = Shader.PropertyToID("unity_StereoMatrixInvV"); int32_t L_15; L_15 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralA82231FA322AB05D448203333CFA363EA4CFA341, NULL); ((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___UNITY_STEREO_MATRIX_IV_5 = L_15; // internal static readonly int UNITY_STEREO_MATRIX_P = Shader.PropertyToID("unity_StereoMatrixP"); int32_t L_16; L_16 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteralB47DAD54B57182A31A8197658CB6B3FD208A3FC7, NULL); ((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___UNITY_STEREO_MATRIX_P_6 = L_16; // internal static readonly int UNITY_STEREO_MATRIX_IP = Shader.PropertyToID("unity_StereoMatrixInvP"); int32_t L_17; L_17 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral896B1B62708E5CF425A87424A28084134B4D24BD, NULL); ((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___UNITY_STEREO_MATRIX_IP_7 = L_17; // internal static readonly int UNITY_STEREO_MATRIX_VP = Shader.PropertyToID("unity_StereoMatrixVP"); int32_t L_18; L_18 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral7B3AEB09E490CDAC3A2B5779825B7E1A10F063CA, NULL); ((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___UNITY_STEREO_MATRIX_VP_8 = L_18; // internal static readonly int UNITY_STEREO_MATRIX_IVP = Shader.PropertyToID("unity_StereoMatrixInvVP"); int32_t L_19; L_19 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral4145C8E1BB61018290CC180EAB83C0F3AA84F265, NULL); ((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___UNITY_STEREO_MATRIX_IVP_9 = L_19; // internal static readonly int UNITY_STEREO_CAMERA_PROJECTION = Shader.PropertyToID("unity_StereoCameraProjection"); int32_t L_20; L_20 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral82E528B11A107CE27EFCFFF21C389A3DABC266CB, NULL); ((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___UNITY_STEREO_CAMERA_PROJECTION_10 = L_20; // internal static readonly int UNITY_STEREO_CAMERA_INV_PROJECTION = Shader.PropertyToID("unity_StereoCameraInvProjection"); int32_t L_21; L_21 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral4956263206324806D03B4468D3B57684240C1166, NULL); ((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___UNITY_STEREO_CAMERA_INV_PROJECTION_11 = L_21; // internal static readonly int UNITY_STEREO_VECTOR_CAMPOS = Shader.PropertyToID("unity_StereoWorldSpaceCameraPos"); int32_t L_22; L_22 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(_stringLiteral1F873E8A6E9B1814B184A1B5C6736319726B14F4, NULL); ((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___UNITY_STEREO_VECTOR_CAMPOS_12 = L_22; // static readonly StereoConstants stereoConstants = new StereoConstants(); StereoConstants_tF168E6D7462749BDA43AC9116F4A0566F80D478D* L_23 = (StereoConstants_tF168E6D7462749BDA43AC9116F4A0566F80D478D*)il2cpp_codegen_object_new(StereoConstants_tF168E6D7462749BDA43AC9116F4A0566F80D478D_il2cpp_TypeInfo_var); StereoConstants__ctor_m191F5484E77FDDF30BB9728F3E604F922C8DBC2F(L_23, NULL); ((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___stereoConstants_13 = L_23; Il2CppCodeGenWriteBarrier((void**)(&((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___stereoConstants_13), (void*)L_23); // static Dictionary m_RenderTextureFormatSupport = new Dictionary(); Dictionary_2_t31654189884079503F23B56F8ED949AA30E46A52* L_24 = (Dictionary_2_t31654189884079503F23B56F8ED949AA30E46A52*)il2cpp_codegen_object_new(Dictionary_2_t31654189884079503F23B56F8ED949AA30E46A52_il2cpp_TypeInfo_var); Dictionary_2__ctor_m748E7EC2AB41A8EBA9392851E9774040661B7C2C(L_24, Dictionary_2__ctor_m748E7EC2AB41A8EBA9392851E9774040661B7C2C_RuntimeMethod_var); ((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___m_RenderTextureFormatSupport_14 = L_24; Il2CppCodeGenWriteBarrier((void**)(&((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___m_RenderTextureFormatSupport_14), (void*)L_24); // static Dictionary> m_GraphicsFormatSupport = new Dictionary>(); Dictionary_2_tE26DA0CD420A1DAC49744D31A9B308B1C202F607* L_25 = (Dictionary_2_tE26DA0CD420A1DAC49744D31A9B308B1C202F607*)il2cpp_codegen_object_new(Dictionary_2_tE26DA0CD420A1DAC49744D31A9B308B1C202F607_il2cpp_TypeInfo_var); Dictionary_2__ctor_m02C7A2C24FF55AF8273BBBBA2BFE043A6496DCEF(L_25, Dictionary_2__ctor_m02C7A2C24FF55AF8273BBBBA2BFE043A6496DCEF_RuntimeMethod_var); ((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___m_GraphicsFormatSupport_15 = L_25; Il2CppCodeGenWriteBarrier((void**)(&((RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_StaticFields*)il2cpp_codegen_static_fields_for(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var))->___m_GraphicsFormatSupport_15), (void*)L_25); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rendering.Universal.RenderingUtils/StereoConstants::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StereoConstants__ctor_m191F5484E77FDDF30BB9728F3E604F922C8DBC2F (StereoConstants_tF168E6D7462749BDA43AC9116F4A0566F80D478D* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // public Matrix4x4[] viewProjMatrix = new Matrix4x4[2]; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_0 = (Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D*)(Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D*)SZArrayNew(Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D_il2cpp_TypeInfo_var, (uint32_t)2); __this->___viewProjMatrix_0 = L_0; Il2CppCodeGenWriteBarrier((void**)(&__this->___viewProjMatrix_0), (void*)L_0); // public Matrix4x4[] invViewMatrix = new Matrix4x4[2]; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_1 = (Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D*)(Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D*)SZArrayNew(Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D_il2cpp_TypeInfo_var, (uint32_t)2); __this->___invViewMatrix_1 = L_1; Il2CppCodeGenWriteBarrier((void**)(&__this->___invViewMatrix_1), (void*)L_1); // public Matrix4x4[] invProjMatrix = new Matrix4x4[2]; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_2 = (Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D*)(Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D*)SZArrayNew(Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D_il2cpp_TypeInfo_var, (uint32_t)2); __this->___invProjMatrix_2 = L_2; Il2CppCodeGenWriteBarrier((void**)(&__this->___invProjMatrix_2), (void*)L_2); // public Matrix4x4[] invViewProjMatrix = new Matrix4x4[2]; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_3 = (Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D*)(Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D*)SZArrayNew(Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D_il2cpp_TypeInfo_var, (uint32_t)2); __this->___invViewProjMatrix_3 = L_3; Il2CppCodeGenWriteBarrier((void**)(&__this->___invViewProjMatrix_3), (void*)L_3); // public Matrix4x4[] invCameraProjMatrix = new Matrix4x4[2]; Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D* L_4 = (Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D*)(Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D*)SZArrayNew(Matrix4x4U5BU5D_t9C51C93425FABC022B506D2DB3A5FA70F9752C4D_il2cpp_TypeInfo_var, (uint32_t)2); __this->___invCameraProjMatrix_4 = L_4; Il2CppCodeGenWriteBarrier((void**)(&__this->___invCameraProjMatrix_4), (void*)L_4); // public Vector4[] worldSpaceCameraPos = new Vector4[2]; Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD* L_5 = (Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD*)(Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD*)SZArrayNew(Vector4U5BU5D_tC0F3A7115F85007510F6D173968200CD31BCF7AD_il2cpp_TypeInfo_var, (uint32_t)2); __this->___worldSpaceCameraPos_5 = L_5; Il2CppCodeGenWriteBarrier((void**)(&__this->___worldSpaceCameraPos_5), (void*)L_5); Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2(__this, NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rendering.Universal.RenderTargetHandle::set_id(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetHandle_set_id_mEBC198A8C110C90D8113CAB16BACB31A3A9E7CBB (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* __this, int32_t ___value0, const RuntimeMethod* method) { { // public int id { set; get; } int32_t L_0 = ___value0; __this->___U3CidU3Ek__BackingField_0 = L_0; return; } } IL2CPP_EXTERN_C void RenderTargetHandle_set_id_mEBC198A8C110C90D8113CAB16BACB31A3A9E7CBB_AdjustorThunk (RuntimeObject* __this, int32_t ___value0, const RuntimeMethod* method) { RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); RenderTargetHandle_set_id_mEBC198A8C110C90D8113CAB16BACB31A3A9E7CBB_inline(_thisAdjusted, ___value0, method); } // System.Int32 UnityEngine.Rendering.Universal.RenderTargetHandle::get_id() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* __this, const RuntimeMethod* method) { { // public int id { set; get; } int32_t L_0 = __this->___U3CidU3Ek__BackingField_0; return L_0; } } IL2CPP_EXTERN_C int32_t RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method) { RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); int32_t _returnValue; _returnValue = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(_thisAdjusted, method); return _returnValue; } // System.Void UnityEngine.Rendering.Universal.RenderTargetHandle::set_rtid(UnityEngine.Rendering.RenderTargetIdentifier) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetHandle_set_rtid_mB12C6C0008F1E1C61FD94A6EEA8603F38FC0BBB5 (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___value0, const RuntimeMethod* method) { { // private RenderTargetIdentifier rtid { set; get; } RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_0 = ___value0; __this->___U3CrtidU3Ek__BackingField_1 = L_0; return; } } IL2CPP_EXTERN_C void RenderTargetHandle_set_rtid_mB12C6C0008F1E1C61FD94A6EEA8603F38FC0BBB5_AdjustorThunk (RuntimeObject* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___value0, const RuntimeMethod* method) { RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); RenderTargetHandle_set_rtid_mB12C6C0008F1E1C61FD94A6EEA8603F38FC0BBB5_inline(_thisAdjusted, ___value0, method); } // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.RenderTargetHandle::get_rtid() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B RenderTargetHandle_get_rtid_m307B0E7F3D46EFDD810FDCCBBB9F3FB81F97C7AD (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* __this, const RuntimeMethod* method) { { // private RenderTargetIdentifier rtid { set; get; } RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_0 = __this->___U3CrtidU3Ek__BackingField_1; return L_0; } } IL2CPP_EXTERN_C RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B RenderTargetHandle_get_rtid_m307B0E7F3D46EFDD810FDCCBBB9F3FB81F97C7AD_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method) { RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B _returnValue; _returnValue = RenderTargetHandle_get_rtid_m307B0E7F3D46EFDD810FDCCBBB9F3FB81F97C7AD_inline(_thisAdjusted, method); return _returnValue; } // System.Void UnityEngine.Rendering.Universal.RenderTargetHandle::.ctor(UnityEngine.Rendering.RenderTargetIdentifier) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetHandle__ctor_m4527993FB9AB70995D9178D5F8B021373A3762A1 (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___renderTargetIdentifier0, const RuntimeMethod* method) { { // id = -2; RenderTargetHandle_set_id_mEBC198A8C110C90D8113CAB16BACB31A3A9E7CBB_inline(__this, ((int32_t)-2), NULL); // rtid = renderTargetIdentifier; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_0 = ___renderTargetIdentifier0; RenderTargetHandle_set_rtid_mB12C6C0008F1E1C61FD94A6EEA8603F38FC0BBB5_inline(__this, L_0, NULL); // } return; } } IL2CPP_EXTERN_C void RenderTargetHandle__ctor_m4527993FB9AB70995D9178D5F8B021373A3762A1_AdjustorThunk (RuntimeObject* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___renderTargetIdentifier0, const RuntimeMethod* method) { RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); RenderTargetHandle__ctor_m4527993FB9AB70995D9178D5F8B021373A3762A1(_thisAdjusted, ___renderTargetIdentifier0, method); } // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.RenderTargetHandle::GetCameraTarget(UnityEngine.Rendering.Universal.XRPass) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 RenderTargetHandle_GetCameraTarget_m17B0FD1FDCDF25B4624C79062A607632530334A8 (XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* ___xr0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // if (xr.enabled) XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_0 = ___xr0; bool L_1; L_1 = XRPass_get_enabled_mC2CF12F8D66EB1EE2560B4DD1FB9343D5E598155(L_0, NULL); if (!L_1) { goto IL_0014; } } { // return new RenderTargetHandle(xr.renderTarget); XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_2 = ___xr0; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_3; L_3 = XRPass_get_renderTarget_m595B27BD6972FE1F74FCE71CB29088F159E84B18_inline(L_2, NULL); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_4; memset((&L_4), 0, sizeof(L_4)); RenderTargetHandle__ctor_m4527993FB9AB70995D9178D5F8B021373A3762A1((&L_4), L_3, /*hidden argument*/NULL); return L_4; } IL_0014: { // return CameraTarget; il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_5 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2; return L_5; } } // System.Void UnityEngine.Rendering.Universal.RenderTargetHandle::Init(System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetHandle_Init_mDF9383A0DB5E0B56577BA43CC56CD659F8970646 (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* __this, String_t* ___shaderProperty0, const RuntimeMethod* method) { { // id = Shader.PropertyToID(shaderProperty); String_t* L_0 = ___shaderProperty0; int32_t L_1; L_1 = Shader_PropertyToID_mE98523D50F5656CAE89B30695C458253EB8956CA(L_0, NULL); RenderTargetHandle_set_id_mEBC198A8C110C90D8113CAB16BACB31A3A9E7CBB_inline(__this, L_1, NULL); // } return; } } IL2CPP_EXTERN_C void RenderTargetHandle_Init_mDF9383A0DB5E0B56577BA43CC56CD659F8970646_AdjustorThunk (RuntimeObject* __this, String_t* ___shaderProperty0, const RuntimeMethod* method) { RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); RenderTargetHandle_Init_mDF9383A0DB5E0B56577BA43CC56CD659F8970646(_thisAdjusted, ___shaderProperty0, method); } // System.Void UnityEngine.Rendering.Universal.RenderTargetHandle::Init(UnityEngine.Rendering.RenderTargetIdentifier) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetHandle_Init_m8A734A65AACE6723E35CCDD6B7217718C62871A5 (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___renderTargetIdentifier0, const RuntimeMethod* method) { { // id = -2; RenderTargetHandle_set_id_mEBC198A8C110C90D8113CAB16BACB31A3A9E7CBB_inline(__this, ((int32_t)-2), NULL); // rtid = renderTargetIdentifier; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_0 = ___renderTargetIdentifier0; RenderTargetHandle_set_rtid_mB12C6C0008F1E1C61FD94A6EEA8603F38FC0BBB5_inline(__this, L_0, NULL); // } return; } } IL2CPP_EXTERN_C void RenderTargetHandle_Init_m8A734A65AACE6723E35CCDD6B7217718C62871A5_AdjustorThunk (RuntimeObject* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___renderTargetIdentifier0, const RuntimeMethod* method) { RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); RenderTargetHandle_Init_m8A734A65AACE6723E35CCDD6B7217718C62871A5(_thisAdjusted, ___renderTargetIdentifier0, method); } // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.RenderTargetHandle::Identifier() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* __this, const RuntimeMethod* method) { { // if (id == -1) int32_t L_0; L_0 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(__this, NULL); if ((!(((uint32_t)L_0) == ((uint32_t)(-1))))) { goto IL_0010; } } { // return BuiltinRenderTextureType.CameraTarget; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_1; L_1 = RenderTargetIdentifier_op_Implicit_m3E2366E36F14173DBEED75591978EBE1F01A1325(2, NULL); return L_1; } IL_0010: { // if (id == -2) int32_t L_2; L_2 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(__this, NULL); if ((!(((uint32_t)L_2) == ((uint32_t)((int32_t)-2))))) { goto IL_0021; } } { // return rtid; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_3; L_3 = RenderTargetHandle_get_rtid_m307B0E7F3D46EFDD810FDCCBBB9F3FB81F97C7AD_inline(__this, NULL); return L_3; } IL_0021: { // return new RenderTargetIdentifier(id, 0, CubemapFace.Unknown, -1); int32_t L_4; L_4 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(__this, NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_5; memset((&L_5), 0, sizeof(L_5)); RenderTargetIdentifier__ctor_mAFAC5FB016609A5D4E07FCEC360D113B9C8D7ECF((&L_5), L_4, 0, (-1), (-1), /*hidden argument*/NULL); return L_5; } } IL2CPP_EXTERN_C RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method) { RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B _returnValue; _returnValue = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA(_thisAdjusted, method); return _returnValue; } // System.Boolean UnityEngine.Rendering.Universal.RenderTargetHandle::HasInternalRenderTargetId() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderTargetHandle_HasInternalRenderTargetId_mC3715B3E0D2B6B4D659FCFBF1BEE8053460F4F50 (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* __this, const RuntimeMethod* method) { { // return id == -2; int32_t L_0; L_0 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(__this, NULL); return (bool)((((int32_t)L_0) == ((int32_t)((int32_t)-2)))? 1 : 0); } } IL2CPP_EXTERN_C bool RenderTargetHandle_HasInternalRenderTargetId_mC3715B3E0D2B6B4D659FCFBF1BEE8053460F4F50_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method) { RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); bool _returnValue; _returnValue = RenderTargetHandle_HasInternalRenderTargetId_mC3715B3E0D2B6B4D659FCFBF1BEE8053460F4F50(_thisAdjusted, method); return _returnValue; } // System.Boolean UnityEngine.Rendering.Universal.RenderTargetHandle::Equals(UnityEngine.Rendering.Universal.RenderTargetHandle) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderTargetHandle_Equals_m5ADF42F9FD2E12F24DDB414CE17D6C7F924E9AB9 (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* __this, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___other0, const RuntimeMethod* method) { { // if (id == -2 || other.id == -2) int32_t L_0; L_0 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(__this, NULL); if ((((int32_t)L_0) == ((int32_t)((int32_t)-2)))) { goto IL_0015; } } { int32_t L_1; L_1 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline((&___other0), NULL); if ((!(((uint32_t)L_1) == ((uint32_t)((int32_t)-2))))) { goto IL_0028; } } IL_0015: { // return Identifier() == other.Identifier(); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_2; L_2 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA(__this, NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_3; L_3 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA((&___other0), NULL); bool L_4; L_4 = RenderTargetIdentifier_op_Equality_mD9FD6667F4C385F2379E9DEAAA8F91B7A1D50A1F(L_2, L_3, NULL); return L_4; } IL_0028: { // return id == other.id; int32_t L_5; L_5 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(__this, NULL); int32_t L_6; L_6 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline((&___other0), NULL); return (bool)((((int32_t)L_5) == ((int32_t)L_6))? 1 : 0); } } IL2CPP_EXTERN_C bool RenderTargetHandle_Equals_m5ADF42F9FD2E12F24DDB414CE17D6C7F924E9AB9_AdjustorThunk (RuntimeObject* __this, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___other0, const RuntimeMethod* method) { RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); bool _returnValue; _returnValue = RenderTargetHandle_Equals_m5ADF42F9FD2E12F24DDB414CE17D6C7F924E9AB9(_thisAdjusted, ___other0, method); return _returnValue; } // System.Boolean UnityEngine.Rendering.Universal.RenderTargetHandle::Equals(System.Object) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderTargetHandle_Equals_mD4C881A6FFDBABD27EE3099A1C13FCFAA6940603 (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* __this, RuntimeObject* ___obj0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // if (ReferenceEquals(null, obj)) return false; RuntimeObject* L_0 = ___obj0; if (L_0) { goto IL_0005; } } { // if (ReferenceEquals(null, obj)) return false; return (bool)0; } IL_0005: { // return obj is RenderTargetHandle && Equals((RenderTargetHandle)obj); RuntimeObject* L_1 = ___obj0; if (!((RuntimeObject*)IsInstSealed((RuntimeObject*)L_1, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))) { goto IL_001a; } } { RuntimeObject* L_2 = ___obj0; bool L_3; L_3 = RenderTargetHandle_Equals_m5ADF42F9FD2E12F24DDB414CE17D6C7F924E9AB9(__this, ((*(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66*)((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66*)(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66*)UnBox(L_2, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var)))), NULL); return L_3; } IL_001a: { return (bool)0; } } IL2CPP_EXTERN_C bool RenderTargetHandle_Equals_mD4C881A6FFDBABD27EE3099A1C13FCFAA6940603_AdjustorThunk (RuntimeObject* __this, RuntimeObject* ___obj0, const RuntimeMethod* method) { RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); bool _returnValue; _returnValue = RenderTargetHandle_Equals_mD4C881A6FFDBABD27EE3099A1C13FCFAA6940603(_thisAdjusted, ___obj0, method); return _returnValue; } // System.Int32 UnityEngine.Rendering.Universal.RenderTargetHandle::GetHashCode() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t RenderTargetHandle_GetHashCode_mB579B1A5BC95789EA44D4888A2DED4271BD5C8CD (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* __this, const RuntimeMethod* method) { { // return id; int32_t L_0; L_0 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(__this, NULL); return L_0; } } IL2CPP_EXTERN_C int32_t RenderTargetHandle_GetHashCode_mB579B1A5BC95789EA44D4888A2DED4271BD5C8CD_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method) { RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); int32_t _returnValue; _returnValue = RenderTargetHandle_GetHashCode_mB579B1A5BC95789EA44D4888A2DED4271BD5C8CD(_thisAdjusted, method); return _returnValue; } // System.Boolean UnityEngine.Rendering.Universal.RenderTargetHandle::op_Equality(UnityEngine.Rendering.Universal.RenderTargetHandle,UnityEngine.Rendering.Universal.RenderTargetHandle) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderTargetHandle_op_Equality_m0A17C91FD605DDB7604F1D10EBFBBADD71B21366 (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___c10, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___c21, const RuntimeMethod* method) { { // return c1.Equals(c2); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = ___c21; bool L_1; L_1 = RenderTargetHandle_Equals_m5ADF42F9FD2E12F24DDB414CE17D6C7F924E9AB9((&___c10), L_0, NULL); return L_1; } } // System.Boolean UnityEngine.Rendering.Universal.RenderTargetHandle::op_Inequality(UnityEngine.Rendering.Universal.RenderTargetHandle,UnityEngine.Rendering.Universal.RenderTargetHandle) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool RenderTargetHandle_op_Inequality_m61EFD64C8EC4A74CAE147ABDAF9EF39B03C88457 (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___c10, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___c21, const RuntimeMethod* method) { { // return !c1.Equals(c2); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = ___c21; bool L_1; L_1 = RenderTargetHandle_Equals_m5ADF42F9FD2E12F24DDB414CE17D6C7F924E9AB9((&___c10), L_0, NULL); return (bool)((((int32_t)L_1) == ((int32_t)0))? 1 : 0); } } // System.Void UnityEngine.Rendering.Universal.RenderTargetHandle::.cctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetHandle__cctor_m7F86BCCCD62EBE4DA5F613DF8E41615AF0A3D75C (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 V_0; memset((&V_0), 0, sizeof(V_0)); { // public static readonly RenderTargetHandle CameraTarget = new RenderTargetHandle { id = -1 }; il2cpp_codegen_initobj((&V_0), sizeof(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66)); RenderTargetHandle_set_id_mEBC198A8C110C90D8113CAB16BACB31A3A9E7CBB_inline((&V_0), (-1), NULL); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = V_0; ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2 = L_0; return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Boolean UnityEngine.Rendering.Universal.ScriptableRendererData::get_isInvalidated() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ScriptableRendererData_get_isInvalidated_m269F8E8E06FC7E8477C1B49F869EC8068D3940E0 (ScriptableRendererData_t9005CE645D4881FA4431E52EDC7678203632CAA7* __this, const RuntimeMethod* method) { { // internal bool isInvalidated { get; set; } bool L_0 = __this->___U3CisInvalidatedU3Ek__BackingField_4; return L_0; } } // System.Void UnityEngine.Rendering.Universal.ScriptableRendererData::set_isInvalidated(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRendererData_set_isInvalidated_mEEF5DC7FB24BAEDC2E827C5834B0954F98CB022B (ScriptableRendererData_t9005CE645D4881FA4431E52EDC7678203632CAA7* __this, bool ___value0, const RuntimeMethod* method) { { // internal bool isInvalidated { get; set; } bool L_0 = ___value0; __this->___U3CisInvalidatedU3Ek__BackingField_4 = L_0; return; } } // System.Collections.Generic.List`1 UnityEngine.Rendering.Universal.ScriptableRendererData::get_rendererFeatures() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR List_1_t2121653FB628940E808D105AD2C17E0F20AFB3A6* ScriptableRendererData_get_rendererFeatures_m1DF4156F6E0733E01D096AE7A3C43EC6C9D2DD45 (ScriptableRendererData_t9005CE645D4881FA4431E52EDC7678203632CAA7* __this, const RuntimeMethod* method) { { // get => m_RendererFeatures; List_1_t2121653FB628940E808D105AD2C17E0F20AFB3A6* L_0 = __this->___m_RendererFeatures_6; return L_0; } } // System.Void UnityEngine.Rendering.Universal.ScriptableRendererData::SetDirty() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRendererData_SetDirty_m90A5EA96EDF7B3F36F8BFFD22197E615D5E7E57D (ScriptableRendererData_t9005CE645D4881FA4431E52EDC7678203632CAA7* __this, const RuntimeMethod* method) { { // isInvalidated = true; ScriptableRendererData_set_isInvalidated_mEEF5DC7FB24BAEDC2E827C5834B0954F98CB022B_inline(__this, (bool)1, NULL); // } return; } } // UnityEngine.Rendering.Universal.ScriptableRenderer UnityEngine.Rendering.Universal.ScriptableRendererData::InternalCreateRenderer() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* ScriptableRendererData_InternalCreateRenderer_m62C6C78E44ECCF910F58866666C842D5A0142500 (ScriptableRendererData_t9005CE645D4881FA4431E52EDC7678203632CAA7* __this, const RuntimeMethod* method) { { // isInvalidated = false; ScriptableRendererData_set_isInvalidated_mEEF5DC7FB24BAEDC2E827C5834B0954F98CB022B_inline(__this, (bool)0, NULL); // return Create(); ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_0; L_0 = VirtualFuncInvoker0< ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* >::Invoke(4 /* UnityEngine.Rendering.Universal.ScriptableRenderer UnityEngine.Rendering.Universal.ScriptableRendererData::Create() */, __this); return L_0; } } // System.Void UnityEngine.Rendering.Universal.ScriptableRendererData::OnValidate() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRendererData_OnValidate_m5DE531C59BC2FC5D20DA8FFE338208BFB57267D9 (ScriptableRendererData_t9005CE645D4881FA4431E52EDC7678203632CAA7* __this, const RuntimeMethod* method) { { // SetDirty(); ScriptableRendererData_SetDirty_m90A5EA96EDF7B3F36F8BFFD22197E615D5E7E57D(__this, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.ScriptableRendererData::OnEnable() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRendererData_OnEnable_mBA8590EF82D69350E72F3A39C0B7000FAC542EC4 (ScriptableRendererData_t9005CE645D4881FA4431E52EDC7678203632CAA7* __this, const RuntimeMethod* method) { { // SetDirty(); ScriptableRendererData_SetDirty_m90A5EA96EDF7B3F36F8BFFD22197E615D5E7E57D(__this, NULL); // } return; } } // System.Boolean UnityEngine.Rendering.Universal.ScriptableRendererData::get_useNativeRenderPass() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ScriptableRendererData_get_useNativeRenderPass_m7F8D3A97A818B1134EFC3A4236E7A7C8ECD9245F (ScriptableRendererData_t9005CE645D4881FA4431E52EDC7678203632CAA7* __this, const RuntimeMethod* method) { { // get => m_UseNativeRenderPass; bool L_0 = __this->___m_UseNativeRenderPass_8; return L_0; } } // System.Void UnityEngine.Rendering.Universal.ScriptableRendererData::set_useNativeRenderPass(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRendererData_set_useNativeRenderPass_m0700BAEAB3A383137FF573C4B9E83CE8A7077A5A (ScriptableRendererData_t9005CE645D4881FA4431E52EDC7678203632CAA7* __this, bool ___value0, const RuntimeMethod* method) { { // SetDirty(); ScriptableRendererData_SetDirty_m90A5EA96EDF7B3F36F8BFFD22197E615D5E7E57D(__this, NULL); // m_UseNativeRenderPass = value; bool L_0 = ___value0; __this->___m_UseNativeRenderPass_8 = L_0; // } return; } } // System.Void UnityEngine.Rendering.Universal.ScriptableRendererData::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRendererData__ctor_m31B2D970E70E8A5C932C8D1723023B387C96E9C0 (ScriptableRendererData_t9005CE645D4881FA4431E52EDC7678203632CAA7* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1__ctor_mB5256BBA70CD858B15C25CE0E77EC59F6479EC82_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1__ctor_mCDE2360B0A07FB450283AC9EE1B4B782C1631EA6_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_t2121653FB628940E808D105AD2C17E0F20AFB3A6_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_tF9D88C946600C782EE786A252258C0AA97BD019A_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // [SerializeField] internal List m_RendererFeatures = new List(10); List_1_t2121653FB628940E808D105AD2C17E0F20AFB3A6* L_0 = (List_1_t2121653FB628940E808D105AD2C17E0F20AFB3A6*)il2cpp_codegen_object_new(List_1_t2121653FB628940E808D105AD2C17E0F20AFB3A6_il2cpp_TypeInfo_var); List_1__ctor_mB5256BBA70CD858B15C25CE0E77EC59F6479EC82(L_0, ((int32_t)10), List_1__ctor_mB5256BBA70CD858B15C25CE0E77EC59F6479EC82_RuntimeMethod_var); __this->___m_RendererFeatures_6 = L_0; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_RendererFeatures_6), (void*)L_0); // [SerializeField] internal List m_RendererFeatureMap = new List(10); List_1_tF9D88C946600C782EE786A252258C0AA97BD019A* L_1 = (List_1_tF9D88C946600C782EE786A252258C0AA97BD019A*)il2cpp_codegen_object_new(List_1_tF9D88C946600C782EE786A252258C0AA97BD019A_il2cpp_TypeInfo_var); List_1__ctor_mCDE2360B0A07FB450283AC9EE1B4B782C1631EA6(L_1, ((int32_t)10), List_1__ctor_mCDE2360B0A07FB450283AC9EE1B4B782C1631EA6_RuntimeMethod_var); __this->___m_RendererFeatureMap_7 = L_1; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_RendererFeatureMap_7), (void*)L_1); ScriptableObject__ctor_mD037FDB0B487295EA47F79A4DB1BF1846C9087FF(__this, NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rendering.Universal.ScriptableRendererData/DebugShaderResources::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DebugShaderResources__ctor_m55A8D8689AE9D7A790449A68387CAD9321D65DDC (DebugShaderResources_tDE399BFF5E1E9403CD4793CD8C8A51796C682B8B* __this, const RuntimeMethod* method) { { Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2(__this, NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Boolean UnityEngine.Rendering.Universal.ScriptableRendererFeature::get_isActive() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ScriptableRendererFeature_get_isActive_m3A636889F4504C471F26F735F682472FD9B31178 (ScriptableRendererFeature_tF2ED08AD2498105378D4DAB0386A0F8A144EF4C6* __this, const RuntimeMethod* method) { { // public bool isActive => m_Active; bool L_0 = __this->___m_Active_4; return L_0; } } // System.Void UnityEngine.Rendering.Universal.ScriptableRendererFeature::OnCameraPreCull(UnityEngine.Rendering.Universal.ScriptableRenderer,UnityEngine.Rendering.Universal.CameraData& modreq(System.Runtime.InteropServices.InAttribute)) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRendererFeature_OnCameraPreCull_m72D214002675267078D456A2001AA4AD114F5AC6 (ScriptableRendererFeature_tF2ED08AD2498105378D4DAB0386A0F8A144EF4C6* __this, ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* ___renderer0, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* ___cameraData1, const RuntimeMethod* method) { { // public virtual void OnCameraPreCull(ScriptableRenderer renderer, in CameraData cameraData) { } return; } } // System.Void UnityEngine.Rendering.Universal.ScriptableRendererFeature::OnEnable() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRendererFeature_OnEnable_mE0449961E65B6576BAB12C4978BCB5E21B54B76A (ScriptableRendererFeature_tF2ED08AD2498105378D4DAB0386A0F8A144EF4C6* __this, const RuntimeMethod* method) { { // Create(); VirtualActionInvoker0::Invoke(5 /* System.Void UnityEngine.Rendering.Universal.ScriptableRendererFeature::Create() */, __this); // } return; } } // System.Void UnityEngine.Rendering.Universal.ScriptableRendererFeature::OnValidate() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRendererFeature_OnValidate_m574788BF4BB02FA719F99B39232128EC9BB7A8B2 (ScriptableRendererFeature_tF2ED08AD2498105378D4DAB0386A0F8A144EF4C6* __this, const RuntimeMethod* method) { { // Create(); VirtualActionInvoker0::Invoke(5 /* System.Void UnityEngine.Rendering.Universal.ScriptableRendererFeature::Create() */, __this); // } return; } } // System.Boolean UnityEngine.Rendering.Universal.ScriptableRendererFeature::SupportsNativeRenderPass() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ScriptableRendererFeature_SupportsNativeRenderPass_mD4346F159F1164C5B3E43402EFF79D20CE2D7B83 (ScriptableRendererFeature_tF2ED08AD2498105378D4DAB0386A0F8A144EF4C6* __this, const RuntimeMethod* method) { { // return false; return (bool)0; } } // System.Void UnityEngine.Rendering.Universal.ScriptableRendererFeature::SetActive(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRendererFeature_SetActive_mB6647749AB30629D12175825BB21043CF5FC56E3 (ScriptableRendererFeature_tF2ED08AD2498105378D4DAB0386A0F8A144EF4C6* __this, bool ___active0, const RuntimeMethod* method) { { // m_Active = active; bool L_0 = ___active0; __this->___m_Active_4 = L_0; // } return; } } // System.Void UnityEngine.Rendering.Universal.ScriptableRendererFeature::Dispose() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRendererFeature_Dispose_m8CE96FDAA8728C64B3DA17D95E6154048C7E37AA (ScriptableRendererFeature_tF2ED08AD2498105378D4DAB0386A0F8A144EF4C6* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GC_t920F9CF6EBB7C787E5010A4352E1B587F356DC58_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // Dispose(true); VirtualActionInvoker1< bool >::Invoke(9 /* System.Void UnityEngine.Rendering.Universal.ScriptableRendererFeature::Dispose(System.Boolean) */, __this, (bool)1); // GC.SuppressFinalize(this); il2cpp_codegen_runtime_class_init_inline(GC_t920F9CF6EBB7C787E5010A4352E1B587F356DC58_il2cpp_TypeInfo_var); GC_SuppressFinalize_m71815DBD5A0CD2EA1BE43317B08B7A14949EDC65(__this, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.ScriptableRendererFeature::Dispose(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRendererFeature_Dispose_m72032535D822976722233108DA663B29B40E70C6 (ScriptableRendererFeature_tF2ED08AD2498105378D4DAB0386A0F8A144EF4C6* __this, bool ___disposing0, const RuntimeMethod* method) { { // } return; } } // System.Void UnityEngine.Rendering.Universal.ScriptableRendererFeature::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRendererFeature__ctor_mA05EC9569A5DCF48CDD98E1FC5838857E2C4C001 (ScriptableRendererFeature_tF2ED08AD2498105378D4DAB0386A0F8A144EF4C6* __this, const RuntimeMethod* method) { { // [SerializeField, HideInInspector] private bool m_Active = true; __this->___m_Active_4 = (bool)1; ScriptableObject__ctor_mD037FDB0B487295EA47F79A4DB1BF1846C9087FF(__this, NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rendering.Universal.ShaderData::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShaderData__ctor_m89EA33268297367E03CDA511FF12235EDE66B57A (ShaderData_t149ABF5B880D5E69604B9F5A510F02D567464C19* __this, const RuntimeMethod* method) { { // ShaderData() Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2(__this, NULL); // } return; } } // UnityEngine.Rendering.Universal.ShaderData UnityEngine.Rendering.Universal.ShaderData::get_instance() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ShaderData_t149ABF5B880D5E69604B9F5A510F02D567464C19* ShaderData_get_instance_mA6166E66B48A4CD7DFB3640C2D2DF46AABAEF4BC (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderData_t149ABF5B880D5E69604B9F5A510F02D567464C19_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // if (m_Instance == null) ShaderData_t149ABF5B880D5E69604B9F5A510F02D567464C19* L_0 = ((ShaderData_t149ABF5B880D5E69604B9F5A510F02D567464C19_StaticFields*)il2cpp_codegen_static_fields_for(ShaderData_t149ABF5B880D5E69604B9F5A510F02D567464C19_il2cpp_TypeInfo_var))->___m_Instance_0; if (L_0) { goto IL_0011; } } { // m_Instance = new ShaderData(); ShaderData_t149ABF5B880D5E69604B9F5A510F02D567464C19* L_1 = (ShaderData_t149ABF5B880D5E69604B9F5A510F02D567464C19*)il2cpp_codegen_object_new(ShaderData_t149ABF5B880D5E69604B9F5A510F02D567464C19_il2cpp_TypeInfo_var); ShaderData__ctor_m89EA33268297367E03CDA511FF12235EDE66B57A(L_1, NULL); ((ShaderData_t149ABF5B880D5E69604B9F5A510F02D567464C19_StaticFields*)il2cpp_codegen_static_fields_for(ShaderData_t149ABF5B880D5E69604B9F5A510F02D567464C19_il2cpp_TypeInfo_var))->___m_Instance_0 = L_1; Il2CppCodeGenWriteBarrier((void**)(&((ShaderData_t149ABF5B880D5E69604B9F5A510F02D567464C19_StaticFields*)il2cpp_codegen_static_fields_for(ShaderData_t149ABF5B880D5E69604B9F5A510F02D567464C19_il2cpp_TypeInfo_var))->___m_Instance_0), (void*)L_1); } IL_0011: { // return m_Instance; ShaderData_t149ABF5B880D5E69604B9F5A510F02D567464C19* L_2 = ((ShaderData_t149ABF5B880D5E69604B9F5A510F02D567464C19_StaticFields*)il2cpp_codegen_static_fields_for(ShaderData_t149ABF5B880D5E69604B9F5A510F02D567464C19_il2cpp_TypeInfo_var))->___m_Instance_0; return L_2; } } // System.Void UnityEngine.Rendering.Universal.ShaderData::Dispose() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShaderData_Dispose_m2AD751DAD6F9045B9D95C50CE02F8A58D5BDDA0A (ShaderData_t149ABF5B880D5E69604B9F5A510F02D567464C19* __this, const RuntimeMethod* method) { { // DisposeBuffer(ref m_LightDataBuffer); ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233** L_0 = (&__this->___m_LightDataBuffer_1); ShaderData_DisposeBuffer_mD7C9001C56DA7BF801DA37BB74F3AB428D67CD7F(__this, L_0, NULL); // DisposeBuffer(ref m_LightIndicesBuffer); ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233** L_1 = (&__this->___m_LightIndicesBuffer_2); ShaderData_DisposeBuffer_mD7C9001C56DA7BF801DA37BB74F3AB428D67CD7F(__this, L_1, NULL); // DisposeBuffer(ref m_AdditionalLightShadowParamsStructuredBuffer); ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233** L_2 = (&__this->___m_AdditionalLightShadowParamsStructuredBuffer_3); ShaderData_DisposeBuffer_mD7C9001C56DA7BF801DA37BB74F3AB428D67CD7F(__this, L_2, NULL); // DisposeBuffer(ref m_AdditionalLightShadowSliceMatricesStructuredBuffer); ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233** L_3 = (&__this->___m_AdditionalLightShadowSliceMatricesStructuredBuffer_4); ShaderData_DisposeBuffer_mD7C9001C56DA7BF801DA37BB74F3AB428D67CD7F(__this, L_3, NULL); // } return; } } // UnityEngine.ComputeBuffer UnityEngine.Rendering.Universal.ShaderData::GetLightDataBuffer(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* ShaderData_GetLightDataBuffer_m1A439B2E7A272E2117469F1DE4C8DBA85E8732D5 (ShaderData_t149ABF5B880D5E69604B9F5A510F02D567464C19* __this, int32_t ___size0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderData_GetOrUpdateBuffer_TisLightData_tAC4023737E9903DE3F96B993AA323E062ABCB9ED_m6CD53CB46B4065A5ACE36F7FBA7585D630F059CA_RuntimeMethod_var); s_Il2CppMethodInitialized = true; } { // return GetOrUpdateBuffer(ref m_LightDataBuffer, size); ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233** L_0 = (&__this->___m_LightDataBuffer_1); int32_t L_1 = ___size0; ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* L_2; L_2 = ShaderData_GetOrUpdateBuffer_TisLightData_tAC4023737E9903DE3F96B993AA323E062ABCB9ED_m6CD53CB46B4065A5ACE36F7FBA7585D630F059CA(__this, L_0, L_1, ShaderData_GetOrUpdateBuffer_TisLightData_tAC4023737E9903DE3F96B993AA323E062ABCB9ED_m6CD53CB46B4065A5ACE36F7FBA7585D630F059CA_RuntimeMethod_var); return L_2; } } // UnityEngine.ComputeBuffer UnityEngine.Rendering.Universal.ShaderData::GetLightIndicesBuffer(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* ShaderData_GetLightIndicesBuffer_m14FCA4F99C094623216B1C4940DC850397C29F19 (ShaderData_t149ABF5B880D5E69604B9F5A510F02D567464C19* __this, int32_t ___size0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderData_GetOrUpdateBuffer_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_mB93A79A40A529AA1CE4D71CADD4986F2CA3D79B7_RuntimeMethod_var); s_Il2CppMethodInitialized = true; } { // return GetOrUpdateBuffer(ref m_LightIndicesBuffer, size); ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233** L_0 = (&__this->___m_LightIndicesBuffer_2); int32_t L_1 = ___size0; ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* L_2; L_2 = ShaderData_GetOrUpdateBuffer_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_mB93A79A40A529AA1CE4D71CADD4986F2CA3D79B7(__this, L_0, L_1, ShaderData_GetOrUpdateBuffer_TisInt32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_mB93A79A40A529AA1CE4D71CADD4986F2CA3D79B7_RuntimeMethod_var); return L_2; } } // UnityEngine.ComputeBuffer UnityEngine.Rendering.Universal.ShaderData::GetAdditionalLightShadowParamsStructuredBuffer(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* ShaderData_GetAdditionalLightShadowParamsStructuredBuffer_mE02654F81DBD5A4738C3A77670BAAE2934D66EBA (ShaderData_t149ABF5B880D5E69604B9F5A510F02D567464C19* __this, int32_t ___size0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderData_GetOrUpdateBuffer_TisVector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3_m42B9F88CD2E4F0DC0E4E995EE91F0FA5229229F2_RuntimeMethod_var); s_Il2CppMethodInitialized = true; } { // return GetOrUpdateBuffer(ref m_AdditionalLightShadowParamsStructuredBuffer, size); ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233** L_0 = (&__this->___m_AdditionalLightShadowParamsStructuredBuffer_3); int32_t L_1 = ___size0; ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* L_2; L_2 = ShaderData_GetOrUpdateBuffer_TisVector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3_m42B9F88CD2E4F0DC0E4E995EE91F0FA5229229F2(__this, L_0, L_1, ShaderData_GetOrUpdateBuffer_TisVector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3_m42B9F88CD2E4F0DC0E4E995EE91F0FA5229229F2_RuntimeMethod_var); return L_2; } } // UnityEngine.ComputeBuffer UnityEngine.Rendering.Universal.ShaderData::GetAdditionalLightShadowSliceMatricesStructuredBuffer(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* ShaderData_GetAdditionalLightShadowSliceMatricesStructuredBuffer_m175F3097985D8C2C006C4E94D0302504E09C3F49 (ShaderData_t149ABF5B880D5E69604B9F5A510F02D567464C19* __this, int32_t ___size0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderData_GetOrUpdateBuffer_TisMatrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6_mB7EB88CF218EAF7986B61EFA9566ADCFF447A6B5_RuntimeMethod_var); s_Il2CppMethodInitialized = true; } { // return GetOrUpdateBuffer(ref m_AdditionalLightShadowSliceMatricesStructuredBuffer, size); ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233** L_0 = (&__this->___m_AdditionalLightShadowSliceMatricesStructuredBuffer_4); int32_t L_1 = ___size0; ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* L_2; L_2 = ShaderData_GetOrUpdateBuffer_TisMatrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6_mB7EB88CF218EAF7986B61EFA9566ADCFF447A6B5(__this, L_0, L_1, ShaderData_GetOrUpdateBuffer_TisMatrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6_mB7EB88CF218EAF7986B61EFA9566ADCFF447A6B5_RuntimeMethod_var); return L_2; } } // System.Void UnityEngine.Rendering.Universal.ShaderData::DisposeBuffer(UnityEngine.ComputeBuffer&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShaderData_DisposeBuffer_mD7C9001C56DA7BF801DA37BB74F3AB428D67CD7F (ShaderData_t149ABF5B880D5E69604B9F5A510F02D567464C19* __this, ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233** ___buffer0, const RuntimeMethod* method) { { // if (buffer != null) ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233** L_0 = ___buffer0; ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* L_1 = *((ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233**)L_0); if (!L_1) { goto IL_000e; } } { // buffer.Dispose(); ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233** L_2 = ___buffer0; ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* L_3 = *((ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233**)L_2); ComputeBuffer_Dispose_mBCA0F8A5BE75A41C77E1FCFBCB4EAE84A45D6BF2(L_3, NULL); // buffer = null; ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233** L_4 = ___buffer0; *((RuntimeObject**)L_4) = (RuntimeObject*)NULL; Il2CppCodeGenWriteBarrier((void**)(RuntimeObject**)L_4, (void*)(RuntimeObject*)NULL); } IL_000e: { // } return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.String UnityEngine.Rendering.Universal.ShaderUtils::GetShaderPath(UnityEngine.Rendering.Universal.ShaderPathID) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* ShaderUtils_GetShaderPath_m20709360962C36760674D428B420C3C08CFF19EC (int32_t ___id0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderPathID_t6266F696633E9AADE69D6E4DC86462E9970C339A_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderUtils_t98A7604B796D0A8198AFF1C4BFBB532B8D18C531_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1168E92C164109D6220480DEDA987085B2A21155); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB3F14BF976EFD974E34846B742502C802FABAE9D); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralEC03B5EA0A7EF27B138EED06D6610DCACC26448F); s_Il2CppMethodInitialized = true; } int32_t V_0 = 0; int32_t V_1 = 0; { // int index = (int)id; int32_t L_0 = ___id0; V_0 = L_0; // int arrayLength = s_ShaderPaths.Length; il2cpp_codegen_runtime_class_init_inline(ShaderUtils_t98A7604B796D0A8198AFF1C4BFBB532B8D18C531_il2cpp_TypeInfo_var); StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_1 = ((ShaderUtils_t98A7604B796D0A8198AFF1C4BFBB532B8D18C531_StaticFields*)il2cpp_codegen_static_fields_for(ShaderUtils_t98A7604B796D0A8198AFF1C4BFBB532B8D18C531_il2cpp_TypeInfo_var))->___s_ShaderPaths_0; V_1 = ((int32_t)(((RuntimeArray*)L_1)->max_length)); // if (arrayLength > 0 && index >= 0 && index < arrayLength) int32_t L_2 = V_1; if ((((int32_t)L_2) <= ((int32_t)0))) { goto IL_001e; } } { int32_t L_3 = V_0; if ((((int32_t)L_3) < ((int32_t)0))) { goto IL_001e; } } { int32_t L_4 = V_0; int32_t L_5 = V_1; if ((((int32_t)L_4) >= ((int32_t)L_5))) { goto IL_001e; } } { // return s_ShaderPaths[index]; il2cpp_codegen_runtime_class_init_inline(ShaderUtils_t98A7604B796D0A8198AFF1C4BFBB532B8D18C531_il2cpp_TypeInfo_var); StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_6 = ((ShaderUtils_t98A7604B796D0A8198AFF1C4BFBB532B8D18C531_StaticFields*)il2cpp_codegen_static_fields_for(ShaderUtils_t98A7604B796D0A8198AFF1C4BFBB532B8D18C531_il2cpp_TypeInfo_var))->___s_ShaderPaths_0; int32_t L_7 = V_0; int32_t L_8 = L_7; String_t* L_9 = (L_6)->GetAtUnchecked(static_cast(L_8)); return L_9; } IL_001e: { // Debug.LogError("Trying to access universal shader path out of bounds: (" + id + ": " + index + ")"); StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_10 = (StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248*)(StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248*)SZArrayNew(StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248_il2cpp_TypeInfo_var, (uint32_t)5); StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_11 = L_10; ArrayElementTypeCheck (L_11, _stringLiteralEC03B5EA0A7EF27B138EED06D6610DCACC26448F); (L_11)->SetAtUnchecked(static_cast(0), (String_t*)_stringLiteralEC03B5EA0A7EF27B138EED06D6610DCACC26448F); StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_12 = L_11; Il2CppFakeBox L_13(ShaderPathID_t6266F696633E9AADE69D6E4DC86462E9970C339A_il2cpp_TypeInfo_var, (&___id0)); String_t* L_14; L_14 = Enum_ToString_m946B0B83C4470457D0FF555D862022C72BB55741((Enum_t2A1A94B24E3B776EEF4E5E485E290BB9D4D072E2*)(&L_13), NULL); ArrayElementTypeCheck (L_12, L_14); (L_12)->SetAtUnchecked(static_cast(1), (String_t*)L_14); StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_15 = L_12; ArrayElementTypeCheck (L_15, _stringLiteral1168E92C164109D6220480DEDA987085B2A21155); (L_15)->SetAtUnchecked(static_cast(2), (String_t*)_stringLiteral1168E92C164109D6220480DEDA987085B2A21155); StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_16 = L_15; String_t* L_17; L_17 = Int32_ToString_m030E01C24E294D6762FB0B6F37CB541581F55CA5((&V_0), NULL); ArrayElementTypeCheck (L_16, L_17); (L_16)->SetAtUnchecked(static_cast(3), (String_t*)L_17); StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_18 = L_16; ArrayElementTypeCheck (L_18, _stringLiteralB3F14BF976EFD974E34846B742502C802FABAE9D); (L_18)->SetAtUnchecked(static_cast(4), (String_t*)_stringLiteralB3F14BF976EFD974E34846B742502C802FABAE9D); String_t* L_19; L_19 = String_Concat_m647EBF831F54B6DF7D5AFA5FD012CF4EE7571B6A(L_18, NULL); il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var); Debug_LogError_mB00B2B4468EF3CAF041B038D840820FB84C924B2(L_19, NULL); // return ""; return _stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709; } } // UnityEngine.Rendering.Universal.ShaderPathID UnityEngine.Rendering.Universal.ShaderUtils::GetEnumFromPath(System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t ShaderUtils_GetEnumFromPath_m121ABD68B47B61F2923891BE7E3177852D6C6FF3 (String_t* ___path0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Array_FindIndex_TisString_t_mE503ACBEBEA915F8DB02B51CC6C77305444BEA01_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Predicate_1_tEB15485FDAFC48C82EE54427A8DBDB401213706C_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderUtils_t98A7604B796D0A8198AFF1C4BFBB532B8D18C531_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&U3CU3Ec__DisplayClass2_0_U3CGetEnumFromPathU3Eb__0_mAD4ACD49153666E733B5B80B1A8334A5959783B0_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&U3CU3Ec__DisplayClass2_0_tCF92455EA58F22107386C0325C162F3064A2F334_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } U3CU3Ec__DisplayClass2_0_tCF92455EA58F22107386C0325C162F3064A2F334* V_0 = NULL; { U3CU3Ec__DisplayClass2_0_tCF92455EA58F22107386C0325C162F3064A2F334* L_0 = (U3CU3Ec__DisplayClass2_0_tCF92455EA58F22107386C0325C162F3064A2F334*)il2cpp_codegen_object_new(U3CU3Ec__DisplayClass2_0_tCF92455EA58F22107386C0325C162F3064A2F334_il2cpp_TypeInfo_var); U3CU3Ec__DisplayClass2_0__ctor_mDA673E5746F2C0E13ED85F3B50AD7BB5462B8507(L_0, NULL); V_0 = L_0; U3CU3Ec__DisplayClass2_0_tCF92455EA58F22107386C0325C162F3064A2F334* L_1 = V_0; String_t* L_2 = ___path0; L_1->___path_0 = L_2; Il2CppCodeGenWriteBarrier((void**)(&L_1->___path_0), (void*)L_2); // var index = Array.FindIndex(s_ShaderPaths, m => m == path); il2cpp_codegen_runtime_class_init_inline(ShaderUtils_t98A7604B796D0A8198AFF1C4BFBB532B8D18C531_il2cpp_TypeInfo_var); StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_3 = ((ShaderUtils_t98A7604B796D0A8198AFF1C4BFBB532B8D18C531_StaticFields*)il2cpp_codegen_static_fields_for(ShaderUtils_t98A7604B796D0A8198AFF1C4BFBB532B8D18C531_il2cpp_TypeInfo_var))->___s_ShaderPaths_0; U3CU3Ec__DisplayClass2_0_tCF92455EA58F22107386C0325C162F3064A2F334* L_4 = V_0; Predicate_1_tEB15485FDAFC48C82EE54427A8DBDB401213706C* L_5 = (Predicate_1_tEB15485FDAFC48C82EE54427A8DBDB401213706C*)il2cpp_codegen_object_new(Predicate_1_tEB15485FDAFC48C82EE54427A8DBDB401213706C_il2cpp_TypeInfo_var); Predicate_1__ctor_m792445D8ACC019EE3CE897994AF6C04721045A7E(L_5, L_4, (intptr_t)((void*)U3CU3Ec__DisplayClass2_0_U3CGetEnumFromPathU3Eb__0_mAD4ACD49153666E733B5B80B1A8334A5959783B0_RuntimeMethod_var), NULL); int32_t L_6; L_6 = Array_FindIndex_TisString_t_mE503ACBEBEA915F8DB02B51CC6C77305444BEA01(L_3, L_5, Array_FindIndex_TisString_t_mE503ACBEBEA915F8DB02B51CC6C77305444BEA01_RuntimeMethod_var); // return (ShaderPathID)index; return (int32_t)(L_6); } } // System.Boolean UnityEngine.Rendering.Universal.ShaderUtils::IsLWShader(UnityEngine.Shader) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ShaderUtils_IsLWShader_mE0AED66906BAAE6EE97B8007A6EEE127670DBBE7 (Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* ___shader0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Enumerable_Contains_TisString_t_m903B1A64070B00925A8E4E7979330AA7D7B0FB33_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderUtils_t98A7604B796D0A8198AFF1C4BFBB532B8D18C531_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // return s_ShaderPaths.Contains(shader.name); il2cpp_codegen_runtime_class_init_inline(ShaderUtils_t98A7604B796D0A8198AFF1C4BFBB532B8D18C531_il2cpp_TypeInfo_var); StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_0 = ((ShaderUtils_t98A7604B796D0A8198AFF1C4BFBB532B8D18C531_StaticFields*)il2cpp_codegen_static_fields_for(ShaderUtils_t98A7604B796D0A8198AFF1C4BFBB532B8D18C531_il2cpp_TypeInfo_var))->___s_ShaderPaths_0; Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_1 = ___shader0; String_t* L_2; L_2 = Object_get_name_mAC2F6B897CF1303BA4249B4CB55271AFACBB6392(L_1, NULL); bool L_3; L_3 = Enumerable_Contains_TisString_t_m903B1A64070B00925A8E4E7979330AA7D7B0FB33((RuntimeObject*)L_0, L_2, Enumerable_Contains_TisString_t_m903B1A64070B00925A8E4E7979330AA7D7B0FB33_RuntimeMethod_var); return L_3; } } // System.Void UnityEngine.Rendering.Universal.ShaderUtils::.cctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShaderUtils__cctor_mD982F77B827F3D60F656CEB55AD58C1EA16DA655 (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderUtils_t98A7604B796D0A8198AFF1C4BFBB532B8D18C531_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral24D2AF3533CAE538CEA7D73BC45D3A5901450BBA); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral27F659B2F4BC7C7CE4C3B8CCB1AD437898B9E8E8); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral47F11CECC4AA8D462DFA01AD7D684F2D51065CA8); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral4823B4BD3B2F9A53E90610751D7DE1F78A3D0E70); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral49425CF51EF67FBFD8AA098A16B840096305BF92); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5272D732907F13CCECF6D4D6A877AE201D6C34FF); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral6CF4ABB933717D6AE79C88ABF04A3A79C8B554B2); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral9B4FEEFA76B93D58B6E47CD9FF76F6E287D0D321); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB0CECEF568FB283A2F08D2ABD683ED14BC4E655C); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB1AED3763AD1619F6DBE75E004D3024427FB0ED6); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralCDC98B626DADC4D771CC4294D7DFC0F0B0625499); s_Il2CppMethodInitialized = true; } { // static readonly string[] s_ShaderPaths = // { // "Universal Render Pipeline/Lit", // "Universal Render Pipeline/Simple Lit", // "Universal Render Pipeline/Unlit", // "Universal Render Pipeline/Terrain/Lit", // "Universal Render Pipeline/Particles/Lit", // "Universal Render Pipeline/Particles/Simple Lit", // "Universal Render Pipeline/Particles/Unlit", // "Universal Render Pipeline/Baked Lit", // "Universal Render Pipeline/Nature/SpeedTree7", // "Universal Render Pipeline/Nature/SpeedTree7 Billboard", // "Universal Render Pipeline/Nature/SpeedTree8", // }; StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_0 = (StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248*)(StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248*)SZArrayNew(StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248_il2cpp_TypeInfo_var, (uint32_t)((int32_t)11)); StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_1 = L_0; ArrayElementTypeCheck (L_1, _stringLiteral9B4FEEFA76B93D58B6E47CD9FF76F6E287D0D321); (L_1)->SetAtUnchecked(static_cast(0), (String_t*)_stringLiteral9B4FEEFA76B93D58B6E47CD9FF76F6E287D0D321); StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_2 = L_1; ArrayElementTypeCheck (L_2, _stringLiteral47F11CECC4AA8D462DFA01AD7D684F2D51065CA8); (L_2)->SetAtUnchecked(static_cast(1), (String_t*)_stringLiteral47F11CECC4AA8D462DFA01AD7D684F2D51065CA8); StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_3 = L_2; ArrayElementTypeCheck (L_3, _stringLiteral4823B4BD3B2F9A53E90610751D7DE1F78A3D0E70); (L_3)->SetAtUnchecked(static_cast(2), (String_t*)_stringLiteral4823B4BD3B2F9A53E90610751D7DE1F78A3D0E70); StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_4 = L_3; ArrayElementTypeCheck (L_4, _stringLiteral6CF4ABB933717D6AE79C88ABF04A3A79C8B554B2); (L_4)->SetAtUnchecked(static_cast(3), (String_t*)_stringLiteral6CF4ABB933717D6AE79C88ABF04A3A79C8B554B2); StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_5 = L_4; ArrayElementTypeCheck (L_5, _stringLiteralCDC98B626DADC4D771CC4294D7DFC0F0B0625499); (L_5)->SetAtUnchecked(static_cast(4), (String_t*)_stringLiteralCDC98B626DADC4D771CC4294D7DFC0F0B0625499); StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_6 = L_5; ArrayElementTypeCheck (L_6, _stringLiteralB0CECEF568FB283A2F08D2ABD683ED14BC4E655C); (L_6)->SetAtUnchecked(static_cast(5), (String_t*)_stringLiteralB0CECEF568FB283A2F08D2ABD683ED14BC4E655C); StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_7 = L_6; ArrayElementTypeCheck (L_7, _stringLiteral49425CF51EF67FBFD8AA098A16B840096305BF92); (L_7)->SetAtUnchecked(static_cast(6), (String_t*)_stringLiteral49425CF51EF67FBFD8AA098A16B840096305BF92); StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_8 = L_7; ArrayElementTypeCheck (L_8, _stringLiteral27F659B2F4BC7C7CE4C3B8CCB1AD437898B9E8E8); (L_8)->SetAtUnchecked(static_cast(7), (String_t*)_stringLiteral27F659B2F4BC7C7CE4C3B8CCB1AD437898B9E8E8); StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_9 = L_8; ArrayElementTypeCheck (L_9, _stringLiteral5272D732907F13CCECF6D4D6A877AE201D6C34FF); (L_9)->SetAtUnchecked(static_cast(8), (String_t*)_stringLiteral5272D732907F13CCECF6D4D6A877AE201D6C34FF); StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_10 = L_9; ArrayElementTypeCheck (L_10, _stringLiteralB1AED3763AD1619F6DBE75E004D3024427FB0ED6); (L_10)->SetAtUnchecked(static_cast(((int32_t)9)), (String_t*)_stringLiteralB1AED3763AD1619F6DBE75E004D3024427FB0ED6); StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_11 = L_10; ArrayElementTypeCheck (L_11, _stringLiteral24D2AF3533CAE538CEA7D73BC45D3A5901450BBA); (L_11)->SetAtUnchecked(static_cast(((int32_t)10)), (String_t*)_stringLiteral24D2AF3533CAE538CEA7D73BC45D3A5901450BBA); ((ShaderUtils_t98A7604B796D0A8198AFF1C4BFBB532B8D18C531_StaticFields*)il2cpp_codegen_static_fields_for(ShaderUtils_t98A7604B796D0A8198AFF1C4BFBB532B8D18C531_il2cpp_TypeInfo_var))->___s_ShaderPaths_0 = L_11; Il2CppCodeGenWriteBarrier((void**)(&((ShaderUtils_t98A7604B796D0A8198AFF1C4BFBB532B8D18C531_StaticFields*)il2cpp_codegen_static_fields_for(ShaderUtils_t98A7604B796D0A8198AFF1C4BFBB532B8D18C531_il2cpp_TypeInfo_var))->___s_ShaderPaths_0), (void*)L_11); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rendering.Universal.ShaderUtils/<>c__DisplayClass2_0::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CU3Ec__DisplayClass2_0__ctor_mDA673E5746F2C0E13ED85F3B50AD7BB5462B8507 (U3CU3Ec__DisplayClass2_0_tCF92455EA58F22107386C0325C162F3064A2F334* __this, const RuntimeMethod* method) { { Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2(__this, NULL); return; } } // System.Boolean UnityEngine.Rendering.Universal.ShaderUtils/<>c__DisplayClass2_0::b__0(System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool U3CU3Ec__DisplayClass2_0_U3CGetEnumFromPathU3Eb__0_mAD4ACD49153666E733B5B80B1A8334A5959783B0 (U3CU3Ec__DisplayClass2_0_tCF92455EA58F22107386C0325C162F3064A2F334* __this, String_t* ___m0, const RuntimeMethod* method) { { // var index = Array.FindIndex(s_ShaderPaths, m => m == path); String_t* L_0 = ___m0; String_t* L_1 = __this->___path_0; bool L_2; L_2 = String_op_Equality_m030E1B219352228970A076136E455C4E568C02C1(L_0, L_1, NULL); return L_2; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rendering.Universal.ShadowSliceData::Clear() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShadowSliceData_Clear_mB5BFA7D8B81B48BD2CCF60B127DC0AFBAD9CC6BC (ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20* __this, const RuntimeMethod* method) { int32_t V_0 = 0; { // viewMatrix = Matrix4x4.identity; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_0; L_0 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL); __this->___viewMatrix_0 = L_0; // projectionMatrix = Matrix4x4.identity; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_1; L_1 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL); __this->___projectionMatrix_1 = L_1; // shadowTransform = Matrix4x4.identity; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_2; L_2 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL); __this->___shadowTransform_2 = L_2; // offsetX = offsetY = 0; int32_t L_3 = 0; V_0 = L_3; __this->___offsetY_4 = L_3; int32_t L_4 = V_0; __this->___offsetX_3 = L_4; // resolution = 1024; __this->___resolution_5 = ((int32_t)1024); // } return; } } IL2CPP_EXTERN_C void ShadowSliceData_Clear_mB5BFA7D8B81B48BD2CCF60B127DC0AFBAD9CC6BC_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method) { ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); ShadowSliceData_Clear_mB5BFA7D8B81B48BD2CCF60B127DC0AFBAD9CC6BC(_thisAdjusted, method); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rendering.Universal.ShadowUtils::.cctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShadowUtils__cctor_m9D4E3FE43C89EEB88B1116344D8ED846B3F65FB5 (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Graphics_t99CD970FFEA58171C70F54DF0C06D315BD452F2C_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShadowUtils_tCFE84AA46B8156AE034EF14220AD0BBEB011F4E5_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } int32_t G_B3_0 = 0; { // m_ForceShadowPointSampling = SystemInfo.graphicsDeviceType == GraphicsDeviceType.Metal && // GraphicsSettings.HasShaderDefine(Graphics.activeTier, BuiltinShaderDefine.UNITY_METAL_SHADOWS_USE_POINT_FILTERING); int32_t L_0; L_0 = SystemInfo_get_graphicsDeviceType_m2D54A0B94D138727041B29B127D8837165686545(NULL); if ((!(((uint32_t)L_0) == ((uint32_t)((int32_t)16))))) { goto IL_0016; } } { il2cpp_codegen_runtime_class_init_inline(Graphics_t99CD970FFEA58171C70F54DF0C06D315BD452F2C_il2cpp_TypeInfo_var); int32_t L_1; L_1 = Graphics_get_activeTier_m01A0E4872481E4851EB57957BA4AE17BF1257C48(NULL); bool L_2; L_2 = GraphicsSettings_HasShaderDefine_m21642CCF8301511E2840ABCAAC75A2FFB66EE0A1(L_1, 6, NULL); G_B3_0 = ((int32_t)(L_2)); goto IL_0017; } IL_0016: { G_B3_0 = 0; } IL_0017: { ((ShadowUtils_tCFE84AA46B8156AE034EF14220AD0BBEB011F4E5_StaticFields*)il2cpp_codegen_static_fields_for(ShadowUtils_tCFE84AA46B8156AE034EF14220AD0BBEB011F4E5_il2cpp_TypeInfo_var))->___m_ForceShadowPointSampling_0 = (bool)G_B3_0; // } return; } } // System.Boolean UnityEngine.Rendering.Universal.ShadowUtils::ExtractDirectionalLightMatrix(UnityEngine.Rendering.CullingResults&,UnityEngine.Rendering.Universal.ShadowData&,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Single,UnityEngine.Vector4&,UnityEngine.Rendering.Universal.ShadowSliceData&,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ShadowUtils_ExtractDirectionalLightMatrix_m645F510F1D7DB9A57FE6AF96F3F55DC71C84150D (CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* ___cullResults0, ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* ___shadowData1, int32_t ___shadowLightIndex2, int32_t ___cascadeIndex3, int32_t ___shadowmapWidth4, int32_t ___shadowmapHeight5, int32_t ___shadowResolution6, float ___shadowNearPlane7, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* ___cascadeSplitDistance8, ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20* ___shadowSliceData9, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* ___viewMatrix10, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* ___projMatrix11, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShadowUtils_tCFE84AA46B8156AE034EF14220AD0BBEB011F4E5_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // bool result = ExtractDirectionalLightMatrix(ref cullResults, ref shadowData, shadowLightIndex, cascadeIndex, shadowmapWidth, shadowmapHeight, shadowResolution, shadowNearPlane, out cascadeSplitDistance, out shadowSliceData); CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* L_0 = ___cullResults0; ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_1 = ___shadowData1; int32_t L_2 = ___shadowLightIndex2; int32_t L_3 = ___cascadeIndex3; int32_t L_4 = ___shadowmapWidth4; int32_t L_5 = ___shadowmapHeight5; int32_t L_6 = ___shadowResolution6; float L_7 = ___shadowNearPlane7; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* L_8 = ___cascadeSplitDistance8; ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20* L_9 = ___shadowSliceData9; il2cpp_codegen_runtime_class_init_inline(ShadowUtils_tCFE84AA46B8156AE034EF14220AD0BBEB011F4E5_il2cpp_TypeInfo_var); bool L_10; L_10 = ShadowUtils_ExtractDirectionalLightMatrix_m7A5F2DBA6225A7D2C2B2FFB75044395BDE734F05(L_0, L_1, L_2, L_3, L_4, L_5, L_6, L_7, L_8, L_9, NULL); // viewMatrix = shadowSliceData.viewMatrix; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* L_11 = ___viewMatrix10; ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20* L_12 = ___shadowSliceData9; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_13 = L_12->___viewMatrix_0; *(Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6*)L_11 = L_13; // projMatrix = shadowSliceData.projectionMatrix; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* L_14 = ___projMatrix11; ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20* L_15 = ___shadowSliceData9; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_16 = L_15->___projectionMatrix_1; *(Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6*)L_14 = L_16; // return result; return L_10; } } // System.Boolean UnityEngine.Rendering.Universal.ShadowUtils::ExtractDirectionalLightMatrix(UnityEngine.Rendering.CullingResults&,UnityEngine.Rendering.Universal.ShadowData&,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Single,UnityEngine.Vector4&,UnityEngine.Rendering.Universal.ShadowSliceData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ShadowUtils_ExtractDirectionalLightMatrix_m7A5F2DBA6225A7D2C2B2FFB75044395BDE734F05 (CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* ___cullResults0, ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* ___shadowData1, int32_t ___shadowLightIndex2, int32_t ___cascadeIndex3, int32_t ___shadowmapWidth4, int32_t ___shadowmapHeight5, int32_t ___shadowResolution6, float ___shadowNearPlane7, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* ___cascadeSplitDistance8, ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20* ___shadowSliceData9, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShadowUtils_tCFE84AA46B8156AE034EF14220AD0BBEB011F4E5_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } bool G_B2_0 = false; bool G_B1_0 = false; { // bool success = cullResults.ComputeDirectionalShadowMatricesAndCullingPrimitives(shadowLightIndex, // cascadeIndex, shadowData.mainLightShadowCascadesCount, shadowData.mainLightShadowCascadesSplit, shadowResolution, shadowNearPlane, out shadowSliceData.viewMatrix, out shadowSliceData.projectionMatrix, // out shadowSliceData.splitData); CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* L_0 = ___cullResults0; int32_t L_1 = ___shadowLightIndex2; int32_t L_2 = ___cascadeIndex3; ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_3 = ___shadowData1; int32_t L_4 = L_3->___mainLightShadowCascadesCount_4; ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_5 = ___shadowData1; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6 = L_5->___mainLightShadowCascadesSplit_5; int32_t L_7 = ___shadowResolution6; float L_8 = ___shadowNearPlane7; ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20* L_9 = ___shadowSliceData9; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* L_10 = (&L_9->___viewMatrix_0); ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20* L_11 = ___shadowSliceData9; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* L_12 = (&L_11->___projectionMatrix_1); ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20* L_13 = ___shadowSliceData9; ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF* L_14 = (&L_13->___splitData_6); bool L_15; L_15 = CullingResults_ComputeDirectionalShadowMatricesAndCullingPrimitives_mC7EEE315A6A31EF399984B34A61CF60203198423(L_0, L_1, L_2, L_4, L_6, L_7, L_8, L_10, L_12, L_14, NULL); // cascadeSplitDistance = shadowSliceData.splitData.cullingSphere; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* L_16 = ___cascadeSplitDistance8; ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20* L_17 = ___shadowSliceData9; ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF* L_18 = (&L_17->___splitData_6); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_19; L_19 = ShadowSplitData_get_cullingSphere_mEABEC468FE12ADDB09239EABD3FB59551E4A44E0(L_18, NULL); *(Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3*)L_16 = L_19; // shadowSliceData.offsetX = (cascadeIndex % 2) * shadowResolution; ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20* L_20 = ___shadowSliceData9; int32_t L_21 = ___cascadeIndex3; int32_t L_22 = ___shadowResolution6; L_20->___offsetX_3 = ((int32_t)il2cpp_codegen_multiply(((int32_t)(L_21%2)), L_22)); // shadowSliceData.offsetY = (cascadeIndex / 2) * shadowResolution; ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20* L_23 = ___shadowSliceData9; int32_t L_24 = ___cascadeIndex3; int32_t L_25 = ___shadowResolution6; L_23->___offsetY_4 = ((int32_t)il2cpp_codegen_multiply(((int32_t)(L_24/2)), L_25)); // shadowSliceData.resolution = shadowResolution; ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20* L_26 = ___shadowSliceData9; int32_t L_27 = ___shadowResolution6; L_26->___resolution_5 = L_27; // shadowSliceData.shadowTransform = GetShadowTransform(shadowSliceData.projectionMatrix, shadowSliceData.viewMatrix); ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20* L_28 = ___shadowSliceData9; ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20* L_29 = ___shadowSliceData9; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_30 = L_29->___projectionMatrix_1; ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20* L_31 = ___shadowSliceData9; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_32 = L_31->___viewMatrix_0; il2cpp_codegen_runtime_class_init_inline(ShadowUtils_tCFE84AA46B8156AE034EF14220AD0BBEB011F4E5_il2cpp_TypeInfo_var); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_33; L_33 = ShadowUtils_GetShadowTransform_m111EE0A57E9ED6098D30D4B0F470C9284D7C8723(L_30, L_32, NULL); L_28->___shadowTransform_2 = L_33; // shadowSliceData.splitData.shadowCascadeBlendCullingFactor = 1.0f; ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20* L_34 = ___shadowSliceData9; ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF* L_35 = (&L_34->___splitData_6); ShadowSplitData_set_shadowCascadeBlendCullingFactor_m1AFDA53FEAD6A41B3AE12F244D321CB5BB9C1B41(L_35, (1.0f), NULL); // if (shadowData.mainLightShadowCascadesCount > 1) ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_36 = ___shadowData1; int32_t L_37 = L_36->___mainLightShadowCascadesCount_4; G_B1_0 = L_15; if ((((int32_t)L_37) <= ((int32_t)1))) { G_B2_0 = L_15; goto IL_00a2; } } { // ApplySliceTransform(ref shadowSliceData, shadowmapWidth, shadowmapHeight); ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20* L_38 = ___shadowSliceData9; int32_t L_39 = ___shadowmapWidth4; int32_t L_40 = ___shadowmapHeight5; il2cpp_codegen_runtime_class_init_inline(ShadowUtils_tCFE84AA46B8156AE034EF14220AD0BBEB011F4E5_il2cpp_TypeInfo_var); ShadowUtils_ApplySliceTransform_mABB24F80A9C07D512909737BEFB945F4BD1A52C3(L_38, L_39, L_40, NULL); G_B2_0 = G_B1_0; } IL_00a2: { // return success; return G_B2_0; } } // System.Boolean UnityEngine.Rendering.Universal.ShadowUtils::ExtractSpotLightMatrix(UnityEngine.Rendering.CullingResults&,UnityEngine.Rendering.Universal.ShadowData&,System.Int32,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rendering.ShadowSplitData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ShadowUtils_ExtractSpotLightMatrix_mDEF4742CBAFF8346B6D18C7C0B7B1F7600E5DE72 (CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* ___cullResults0, ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* ___shadowData1, int32_t ___shadowLightIndex2, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* ___shadowMatrix3, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* ___viewMatrix4, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* ___projMatrix5, ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF* ___splitData6, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShadowUtils_tCFE84AA46B8156AE034EF14220AD0BBEB011F4E5_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // bool success = cullResults.ComputeSpotShadowMatricesAndCullingPrimitives(shadowLightIndex, out viewMatrix, out projMatrix, out splitData); // returns false if input parameters are incorrect (rare) CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* L_0 = ___cullResults0; int32_t L_1 = ___shadowLightIndex2; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* L_2 = ___viewMatrix4; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* L_3 = ___projMatrix5; ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF* L_4 = ___splitData6; bool L_5; L_5 = CullingResults_ComputeSpotShadowMatricesAndCullingPrimitives_mDBE475627C1459D084A617AD103783922990F350(L_0, L_1, L_2, L_3, L_4, NULL); // shadowMatrix = GetShadowTransform(projMatrix, viewMatrix); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* L_6 = ___shadowMatrix3; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* L_7 = ___projMatrix5; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_8 = (*(Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6*)L_7); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* L_9 = ___viewMatrix4; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_10 = (*(Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6*)L_9); il2cpp_codegen_runtime_class_init_inline(ShadowUtils_tCFE84AA46B8156AE034EF14220AD0BBEB011F4E5_il2cpp_TypeInfo_var); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_11; L_11 = ShadowUtils_GetShadowTransform_m111EE0A57E9ED6098D30D4B0F470C9284D7C8723(L_8, L_10, NULL); *(Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6*)L_6 = L_11; // return success; return L_5; } } // System.Boolean UnityEngine.Rendering.Universal.ShadowUtils::ExtractPointLightMatrix(UnityEngine.Rendering.CullingResults&,UnityEngine.Rendering.Universal.ShadowData&,System.Int32,UnityEngine.CubemapFace,System.Single,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rendering.ShadowSplitData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ShadowUtils_ExtractPointLightMatrix_m75E1653B81E32E9611FBCEBD18C9098676B27BA6 (CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* ___cullResults0, ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* ___shadowData1, int32_t ___shadowLightIndex2, int32_t ___cubemapFace3, float ___fovBias4, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* ___shadowMatrix5, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* ___viewMatrix6, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* ___projMatrix7, ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF* ___splitData8, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShadowUtils_tCFE84AA46B8156AE034EF14220AD0BBEB011F4E5_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // bool success = cullResults.ComputePointShadowMatricesAndCullingPrimitives(shadowLightIndex, cubemapFace, fovBias, out viewMatrix, out projMatrix, out splitData); // returns false if input parameters are incorrect (rare) CullingResults_tD6B7EF20B68D47DFF3A99EB2EA73F47F1D460267* L_0 = ___cullResults0; int32_t L_1 = ___shadowLightIndex2; int32_t L_2 = ___cubemapFace3; float L_3 = ___fovBias4; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* L_4 = ___viewMatrix6; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* L_5 = ___projMatrix7; ShadowSplitData_tC276A96F461DD73CFF6D94DB557D42A1643640DF* L_6 = ___splitData8; bool L_7; L_7 = CullingResults_ComputePointShadowMatricesAndCullingPrimitives_m853481DC48A1EE0176BA429650CAF2623452ACC3(L_0, L_1, L_2, L_3, L_4, L_5, L_6, NULL); // viewMatrix.m10 = -viewMatrix.m10; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* L_8 = ___viewMatrix6; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* L_9 = ___viewMatrix6; float L_10 = L_9->___m10_1; L_8->___m10_1 = ((-L_10)); // viewMatrix.m11 = -viewMatrix.m11; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* L_11 = ___viewMatrix6; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* L_12 = ___viewMatrix6; float L_13 = L_12->___m11_5; L_11->___m11_5 = ((-L_13)); // viewMatrix.m12 = -viewMatrix.m12; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* L_14 = ___viewMatrix6; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* L_15 = ___viewMatrix6; float L_16 = L_15->___m12_9; L_14->___m12_9 = ((-L_16)); // viewMatrix.m13 = -viewMatrix.m13; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* L_17 = ___viewMatrix6; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* L_18 = ___viewMatrix6; float L_19 = L_18->___m13_13; L_17->___m13_13 = ((-L_19)); // shadowMatrix = GetShadowTransform(projMatrix, viewMatrix); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* L_20 = ___shadowMatrix5; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* L_21 = ___projMatrix7; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_22 = (*(Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6*)L_21); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6* L_23 = ___viewMatrix6; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_24 = (*(Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6*)L_23); il2cpp_codegen_runtime_class_init_inline(ShadowUtils_tCFE84AA46B8156AE034EF14220AD0BBEB011F4E5_il2cpp_TypeInfo_var); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_25; L_25 = ShadowUtils_GetShadowTransform_m111EE0A57E9ED6098D30D4B0F470C9284D7C8723(L_22, L_24, NULL); *(Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6*)L_20 = L_25; // return success; return L_7; } } // System.Void UnityEngine.Rendering.Universal.ShadowUtils::RenderShadowSlice(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Rendering.Universal.ShadowSliceData&,UnityEngine.Rendering.ShadowDrawingSettings&,UnityEngine.Matrix4x4,UnityEngine.Matrix4x4) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShadowUtils_RenderShadowSlice_m72CD26F1DD02ABC8B7522206432E0DF95433E6C3 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* ___context1, ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20* ___shadowSliceData2, ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4* ___settings3, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___proj4, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___view5, const RuntimeMethod* method) { { // cmd.SetGlobalDepthBias(1.0f, 2.5f); // these values match HDRP defaults (see https://github.com/Unity-Technologies/Graphics/blob/9544b8ed2f98c62803d285096c91b44e9d8cbc47/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowAtlas.cs#L197 ) CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___cmd0; CommandBuffer_SetGlobalDepthBias_m69645EEA234E9D6967311A654B72516711C23803(L_0, (1.0f), (2.5f), NULL); // cmd.SetViewport(new Rect(shadowSliceData.offsetX, shadowSliceData.offsetY, shadowSliceData.resolution, shadowSliceData.resolution)); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_1 = ___cmd0; ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20* L_2 = ___shadowSliceData2; int32_t L_3 = L_2->___offsetX_3; ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20* L_4 = ___shadowSliceData2; int32_t L_5 = L_4->___offsetY_4; ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20* L_6 = ___shadowSliceData2; int32_t L_7 = L_6->___resolution_5; ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20* L_8 = ___shadowSliceData2; int32_t L_9 = L_8->___resolution_5; Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D L_10; memset((&L_10), 0, sizeof(L_10)); Rect__ctor_m18C3033D135097BEE424AAA68D91C706D2647F23((&L_10), ((float)L_3), ((float)L_5), ((float)L_7), ((float)L_9), /*hidden argument*/NULL); CommandBuffer_SetViewport_m3BCCABB7493369D88DB15EE43C41D9858AE2574D(L_1, L_10, NULL); // cmd.SetViewProjectionMatrices(view, proj); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_11 = ___cmd0; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_12 = ___view5; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_13 = ___proj4; CommandBuffer_SetViewProjectionMatrices_m50A472F193C13207D81B5EC8FB007F76E36A8C75(L_11, L_12, L_13, NULL); // context.ExecuteCommandBuffer(cmd); ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* L_14 = ___context1; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_15 = ___cmd0; ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896(L_14, L_15, NULL); // cmd.Clear(); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_16 = ___cmd0; CommandBuffer_Clear_m4E1272BD1A0C162C9C26434E115279F42FA557C7(L_16, NULL); // context.DrawShadows(ref settings); ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* L_17 = ___context1; ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4* L_18 = ___settings3; ScriptableRenderContext_DrawShadows_mCB77DD8C8E93C607194E7577C01A3DAA49089841(L_17, L_18, NULL); // cmd.DisableScissorRect(); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_19 = ___cmd0; CommandBuffer_DisableScissorRect_mE58EE3E5BE9812CB5C4BA9D73EC9D72A8B5A4E7A(L_19, NULL); // context.ExecuteCommandBuffer(cmd); ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* L_20 = ___context1; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_21 = ___cmd0; ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896(L_20, L_21, NULL); // cmd.Clear(); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_22 = ___cmd0; CommandBuffer_Clear_m4E1272BD1A0C162C9C26434E115279F42FA557C7(L_22, NULL); // cmd.SetGlobalDepthBias(0.0f, 0.0f); // Restore previous depth bias values CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_23 = ___cmd0; CommandBuffer_SetGlobalDepthBias_m69645EEA234E9D6967311A654B72516711C23803(L_23, (0.0f), (0.0f), NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.ShadowUtils::RenderShadowSlice(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Rendering.Universal.ShadowSliceData&,UnityEngine.Rendering.ShadowDrawingSettings&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShadowUtils_RenderShadowSlice_m54291AAAA9CD74E6E0796B94CAD017CE06D19229 (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* ___context1, ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20* ___shadowSliceData2, ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4* ___settings3, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShadowUtils_tCFE84AA46B8156AE034EF14220AD0BBEB011F4E5_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // RenderShadowSlice(cmd, ref context, ref shadowSliceData, ref settings, // shadowSliceData.projectionMatrix, shadowSliceData.viewMatrix); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___cmd0; ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36* L_1 = ___context1; ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20* L_2 = ___shadowSliceData2; ShadowDrawingSettings_t3C0AD7F3960F1BF5536867AF6E641F23F4C7AFA4* L_3 = ___settings3; ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20* L_4 = ___shadowSliceData2; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_5 = L_4->___projectionMatrix_1; ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20* L_6 = ___shadowSliceData2; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_7 = L_6->___viewMatrix_0; il2cpp_codegen_runtime_class_init_inline(ShadowUtils_tCFE84AA46B8156AE034EF14220AD0BBEB011F4E5_il2cpp_TypeInfo_var); ShadowUtils_RenderShadowSlice_m72CD26F1DD02ABC8B7522206432E0DF95433E6C3(L_0, L_1, L_2, L_3, L_5, L_7, NULL); // } return; } } // System.Int32 UnityEngine.Rendering.Universal.ShadowUtils::GetMaxTileResolutionInAtlas(System.Int32,System.Int32,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t ShadowUtils_GetMaxTileResolutionInAtlas_mC046ABA6CCE92C6E439272FD2BBD1BB8EDA7591A (int32_t ___atlasWidth0, int32_t ___atlasHeight1, int32_t ___tileCount2, const RuntimeMethod* method) { int32_t V_0 = 0; int32_t V_1 = 0; { // int resolution = Mathf.Min(atlasWidth, atlasHeight); int32_t L_0 = ___atlasWidth0; int32_t L_1 = ___atlasHeight1; int32_t L_2; L_2 = Mathf_Min_m888083F74FF5655778F0403BB5E9608BEFDEA8CB_inline(L_0, L_1, NULL); V_0 = L_2; // int currentTileCount = atlasWidth / resolution * atlasHeight / resolution; int32_t L_3 = ___atlasWidth0; int32_t L_4 = V_0; int32_t L_5 = ___atlasHeight1; int32_t L_6 = V_0; V_1 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(((int32_t)(L_3/L_4)), L_5))/L_6)); goto IL_001e; } IL_0012: { // resolution = resolution >> 1; int32_t L_7 = V_0; V_0 = ((int32_t)(L_7>>1)); // currentTileCount = atlasWidth / resolution * atlasHeight / resolution; int32_t L_8 = ___atlasWidth0; int32_t L_9 = V_0; int32_t L_10 = ___atlasHeight1; int32_t L_11 = V_0; V_1 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(((int32_t)(L_8/L_9)), L_10))/L_11)); } IL_001e: { // while (currentTileCount < tileCount) int32_t L_12 = V_1; int32_t L_13 = ___tileCount2; if ((((int32_t)L_12) < ((int32_t)L_13))) { goto IL_0012; } } { // return resolution; int32_t L_14 = V_0; return L_14; } } // System.Void UnityEngine.Rendering.Universal.ShadowUtils::ApplySliceTransform(UnityEngine.Rendering.Universal.ShadowSliceData&,System.Int32,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShadowUtils_ApplySliceTransform_mABB24F80A9C07D512909737BEFB945F4BD1A52C3 (ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20* ___shadowSliceData0, int32_t ___atlasWidth1, int32_t ___atlasHeight2, const RuntimeMethod* method) { Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_0; memset((&V_0), 0, sizeof(V_0)); float V_1 = 0.0f; float V_2 = 0.0f; { // Matrix4x4 sliceTransform = Matrix4x4.identity; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_0; L_0 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL); V_0 = L_0; // float oneOverAtlasWidth = 1.0f / atlasWidth; int32_t L_1 = ___atlasWidth1; V_1 = ((float)((1.0f)/((float)L_1))); // float oneOverAtlasHeight = 1.0f / atlasHeight; int32_t L_2 = ___atlasHeight2; V_2 = ((float)((1.0f)/((float)L_2))); // sliceTransform.m00 = shadowSliceData.resolution * oneOverAtlasWidth; ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20* L_3 = ___shadowSliceData0; int32_t L_4 = L_3->___resolution_5; float L_5 = V_1; (&V_0)->___m00_0 = ((float)il2cpp_codegen_multiply(((float)L_4), L_5)); // sliceTransform.m11 = shadowSliceData.resolution * oneOverAtlasHeight; ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20* L_6 = ___shadowSliceData0; int32_t L_7 = L_6->___resolution_5; float L_8 = V_2; (&V_0)->___m11_5 = ((float)il2cpp_codegen_multiply(((float)L_7), L_8)); // sliceTransform.m03 = shadowSliceData.offsetX * oneOverAtlasWidth; ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20* L_9 = ___shadowSliceData0; int32_t L_10 = L_9->___offsetX_3; float L_11 = V_1; (&V_0)->___m03_12 = ((float)il2cpp_codegen_multiply(((float)L_10), L_11)); // sliceTransform.m13 = shadowSliceData.offsetY * oneOverAtlasHeight; ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20* L_12 = ___shadowSliceData0; int32_t L_13 = L_12->___offsetY_4; float L_14 = V_2; (&V_0)->___m13_13 = ((float)il2cpp_codegen_multiply(((float)L_13), L_14)); // shadowSliceData.shadowTransform = sliceTransform * shadowSliceData.shadowTransform; ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20* L_15 = ___shadowSliceData0; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_16 = V_0; ShadowSliceData_t1BCFEDC63BECA994949FE1F4245CEE930EE69E20* L_17 = ___shadowSliceData0; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_18 = L_17->___shadowTransform_2; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_19; L_19 = Matrix4x4_op_Multiply_m75E91775655DCA8DFC8EDE0AB787285BB3935162(L_16, L_18, NULL); L_15->___shadowTransform_2 = L_19; // } return; } } // UnityEngine.Vector4 UnityEngine.Rendering.Universal.ShadowUtils::GetShadowBias(UnityEngine.Rendering.VisibleLight&,System.Int32,UnityEngine.Rendering.Universal.ShadowData&,UnityEngine.Matrix4x4,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ShadowUtils_GetShadowBias_m86F78845AB7342057BCAFC059FAC94AA44E74D85 (VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* ___shadowLight0, int32_t ___shadowLightIndex1, ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* ___shadowData2, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___lightProjectionMatrix3, float ___shadowResolution4, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&AdditionalLightsShadowCasterPass_t5E00A3C851AB73A44B7577458AD868AF8F4FE004_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_get_Count_m970BE5CCB1F05BAF033736206A0C3142930127B0_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_get_Item_mF5D504FB09F98DB07ABEF3D064237C0BCBD8EDC4_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral26D9C177FDA77D5CE40AC02108C120881CF883B4); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA4B836EC34EC3B8C69B1D346632232D7BDDDD3E9); s_Il2CppMethodInitialized = true; } float V_0 = 0.0f; float V_1 = 0.0f; float V_2 = 0.0f; float V_3 = 0.0f; float V_4 = 0.0f; { // if (shadowLightIndex < 0 || shadowLightIndex >= shadowData.bias.Count) int32_t L_0 = ___shadowLightIndex1; if ((((int32_t)L_0) < ((int32_t)0))) { goto IL_0012; } } { int32_t L_1 = ___shadowLightIndex1; ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_2 = ___shadowData2; List_1_tF42FEB6C3B18B7E7C8F2DE1FEBA00D2491736317* L_3 = L_2->___bias_12; int32_t L_4; L_4 = List_1_get_Count_m970BE5CCB1F05BAF033736206A0C3142930127B0_inline(L_3, List_1_get_Count_m970BE5CCB1F05BAF033736206A0C3142930127B0_RuntimeMethod_var); if ((((int32_t)L_1) < ((int32_t)L_4))) { goto IL_002d; } } IL_0012: { // Debug.LogWarning(string.Format("{0} is not a valid light index.", shadowLightIndex)); int32_t L_5 = ___shadowLightIndex1; int32_t L_6 = L_5; RuntimeObject* L_7 = Box(Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var, &L_6); String_t* L_8; L_8 = String_Format_mA8DBB4C2516B9723C5A41E6CB1E2FAF4BBE96DD8(_stringLiteral26D9C177FDA77D5CE40AC02108C120881CF883B4, L_7, NULL); il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var); Debug_LogWarning_m33EF1B897E0C7C6FF538989610BFAFFEF4628CA9(L_8, NULL); // return Vector4.zero; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_9; L_9 = Vector4_get_zero_m3D61F5FA9483CD9C08977D9D8852FB448B4CE6D1_inline(NULL); return L_9; } IL_002d: { // if (shadowLight.lightType == LightType.Directional) VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* L_10 = ___shadowLight0; int32_t L_11; L_11 = VisibleLight_get_lightType_mFFCEBE6E368853F13E7CDBA910F6D9B689292454(L_10, NULL); if ((!(((uint32_t)L_11) == ((uint32_t)1)))) { goto IL_0045; } } { // frustumSize = 2.0f / lightProjectionMatrix.m00; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_12 = ___lightProjectionMatrix3; float L_13 = L_12.___m00_0; V_0 = ((float)((2.0f)/L_13)); goto IL_00c2; } IL_0045: { // else if (shadowLight.lightType == LightType.Spot) VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* L_14 = ___shadowLight0; int32_t L_15; L_15 = VisibleLight_get_lightType_mFFCEBE6E368853F13E7CDBA910F6D9B689292454(L_14, NULL); if (L_15) { goto IL_006e; } } { // frustumSize = Mathf.Tan(shadowLight.spotAngle * 0.5f * Mathf.Deg2Rad) * shadowLight.range; // half-width (in world-space units) of shadow frustum's "far plane" VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* L_16 = ___shadowLight0; float L_17; L_17 = VisibleLight_get_spotAngle_m1C1A118B7398F354DA818F2B78986F133E933B97(L_16, NULL); float L_18; L_18 = tanf(((float)il2cpp_codegen_multiply(((float)il2cpp_codegen_multiply(L_17, (0.5f))), (0.0174532924f)))); VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* L_19 = ___shadowLight0; float L_20; L_20 = VisibleLight_get_range_m4DDAAF7B8AE9B35C1AD25ABD17841D277FE73D6D(L_19, NULL); V_0 = ((float)il2cpp_codegen_multiply(L_18, L_20)); goto IL_00c2; } IL_006e: { // else if (shadowLight.lightType == LightType.Point) VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* L_21 = ___shadowLight0; int32_t L_22; L_22 = VisibleLight_get_lightType_mFFCEBE6E368853F13E7CDBA910F6D9B689292454(L_21, NULL); if ((!(((uint32_t)L_22) == ((uint32_t)2)))) { goto IL_00b2; } } { // float fovBias = Internal.AdditionalLightsShadowCasterPass.GetPointLightShadowFrustumFovBiasInDegrees((int)shadowResolution, (shadowLight.light.shadows == LightShadows.Soft)); float L_23 = ___shadowResolution4; VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* L_24 = ___shadowLight0; Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_25; L_25 = VisibleLight_get_light_mD179E0BF18C77DBE2FD85FE9687F63A8C1859E6B(L_24, NULL); int32_t L_26; L_26 = Light_get_shadows_m1A11721F202C27838A7A8ED72455E6A727CEE6C5(L_25, NULL); il2cpp_codegen_runtime_class_init_inline(AdditionalLightsShadowCasterPass_t5E00A3C851AB73A44B7577458AD868AF8F4FE004_il2cpp_TypeInfo_var); float L_27; L_27 = AdditionalLightsShadowCasterPass_GetPointLightShadowFrustumFovBiasInDegrees_mF808E812FC7F6EB1D758C5CC6F79CB450BE729A3(il2cpp_codegen_cast_double_to_int(L_23), (bool)((((int32_t)L_26) == ((int32_t)2))? 1 : 0), NULL); V_4 = L_27; // float cubeFaceAngle = 90 + fovBias; float L_28 = V_4; // frustumSize = Mathf.Tan(cubeFaceAngle * 0.5f * Mathf.Deg2Rad) * shadowLight.range; // half-width (in world-space units) of shadow frustum's "far plane" float L_29; L_29 = tanf(((float)il2cpp_codegen_multiply(((float)il2cpp_codegen_multiply(((float)il2cpp_codegen_add((90.0f), L_28)), (0.5f))), (0.0174532924f)))); VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* L_30 = ___shadowLight0; float L_31; L_31 = VisibleLight_get_range_m4DDAAF7B8AE9B35C1AD25ABD17841D277FE73D6D(L_30, NULL); V_0 = ((float)il2cpp_codegen_multiply(L_29, L_31)); goto IL_00c2; } IL_00b2: { // Debug.LogWarning("Only point, spot and directional shadow casters are supported in universal pipeline"); il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var); Debug_LogWarning_m33EF1B897E0C7C6FF538989610BFAFFEF4628CA9(_stringLiteralA4B836EC34EC3B8C69B1D346632232D7BDDDD3E9, NULL); // frustumSize = 0.0f; V_0 = (0.0f); } IL_00c2: { // float texelSize = frustumSize / shadowResolution; float L_32 = V_0; float L_33 = ___shadowResolution4; V_1 = ((float)(L_32/L_33)); // float depthBias = -shadowData.bias[shadowLightIndex].x * texelSize; ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_34 = ___shadowData2; List_1_tF42FEB6C3B18B7E7C8F2DE1FEBA00D2491736317* L_35 = L_34->___bias_12; int32_t L_36 = ___shadowLightIndex1; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_37; L_37 = List_1_get_Item_mF5D504FB09F98DB07ABEF3D064237C0BCBD8EDC4(L_35, L_36, List_1_get_Item_mF5D504FB09F98DB07ABEF3D064237C0BCBD8EDC4_RuntimeMethod_var); float L_38 = L_37.___x_1; float L_39 = V_1; V_2 = ((float)il2cpp_codegen_multiply(((-L_38)), L_39)); // float normalBias = -shadowData.bias[shadowLightIndex].y * texelSize; ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_40 = ___shadowData2; List_1_tF42FEB6C3B18B7E7C8F2DE1FEBA00D2491736317* L_41 = L_40->___bias_12; int32_t L_42 = ___shadowLightIndex1; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_43; L_43 = List_1_get_Item_mF5D504FB09F98DB07ABEF3D064237C0BCBD8EDC4(L_41, L_42, List_1_get_Item_mF5D504FB09F98DB07ABEF3D064237C0BCBD8EDC4_RuntimeMethod_var); float L_44 = L_43.___y_2; float L_45 = V_1; V_3 = ((float)il2cpp_codegen_multiply(((-L_44)), L_45)); // if (shadowLight.lightType == LightType.Point) VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* L_46 = ___shadowLight0; int32_t L_47; L_47 = VisibleLight_get_lightType_mFFCEBE6E368853F13E7CDBA910F6D9B689292454(L_46, NULL); if ((!(((uint32_t)L_47) == ((uint32_t)2)))) { goto IL_0100; } } { // normalBias = 0.0f; V_3 = (0.0f); } IL_0100: { // if (shadowData.supportsSoftShadows && shadowLight.light.shadows == LightShadows.Soft) ShadowData_tA165FDF7CA4CE6BEA8B649FFAB91C59ED684D832* L_48 = ___shadowData2; bool L_49 = L_48->___supportsSoftShadows_10; if (!L_49) { goto IL_0126; } } { VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* L_50 = ___shadowLight0; Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_51; L_51 = VisibleLight_get_light_mD179E0BF18C77DBE2FD85FE9687F63A8C1859E6B(L_50, NULL); int32_t L_52; L_52 = Light_get_shadows_m1A11721F202C27838A7A8ED72455E6A727CEE6C5(L_51, NULL); if ((!(((uint32_t)L_52) == ((uint32_t)2)))) { goto IL_0126; } } { // depthBias *= kernelRadius; float L_53 = V_2; V_2 = ((float)il2cpp_codegen_multiply(L_53, (2.5f))); // normalBias *= kernelRadius; float L_54 = V_3; V_3 = ((float)il2cpp_codegen_multiply(L_54, (2.5f))); } IL_0126: { // return new Vector4(depthBias, normalBias, 0.0f, 0.0f); float L_55 = V_2; float L_56 = V_3; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_57; memset((&L_57), 0, sizeof(L_57)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_57), L_55, L_56, (0.0f), (0.0f), /*hidden argument*/NULL); return L_57; } } // System.Void UnityEngine.Rendering.Universal.ShadowUtils::GetScaleAndBiasForLinearDistanceFade(System.Single,System.Single,System.Single&,System.Single&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShadowUtils_GetScaleAndBiasForLinearDistanceFade_mE07E0F336969447E89E448D23AF050BF1646B20F (float ___fadeDistance0, float ___border1, float* ___scale2, float* ___bias3, const RuntimeMethod* method) { float V_0 = 0.0f; float V_1 = 0.0f; { // if (border < 0.0001f) float L_0 = ___border1; if ((!(((float)L_0) < ((float)(9.99999975E-05f))))) { goto IL_0018; } } { // float multiplier = 1000f; // To avoid blending if difference is in fractions V_1 = (1000.0f); // scale = multiplier; float* L_1 = ___scale2; float L_2 = V_1; *((float*)L_1) = (float)L_2; // bias = -fadeDistance * multiplier; float* L_3 = ___bias3; float L_4 = ___fadeDistance0; float L_5 = V_1; *((float*)L_3) = (float)((float)il2cpp_codegen_multiply(((-L_4)), L_5)); // return; return; } IL_0018: { // border = 1 - border; float L_6 = ___border1; ___border1 = ((float)il2cpp_codegen_subtract((1.0f), L_6)); // border *= border; float L_7 = ___border1; float L_8 = ___border1; ___border1 = ((float)il2cpp_codegen_multiply(L_7, L_8)); // float distanceFadeNear = border * fadeDistance; float L_9 = ___border1; float L_10 = ___fadeDistance0; V_0 = ((float)il2cpp_codegen_multiply(L_9, L_10)); // scale = 1.0f / (fadeDistance - distanceFadeNear); float* L_11 = ___scale2; float L_12 = ___fadeDistance0; float L_13 = V_0; *((float*)L_11) = (float)((float)((1.0f)/((float)il2cpp_codegen_subtract(L_12, L_13)))); // bias = -distanceFadeNear / (fadeDistance - distanceFadeNear); float* L_14 = ___bias3; float L_15 = V_0; float L_16 = ___fadeDistance0; float L_17 = V_0; *((float*)L_14) = (float)((float)(((-L_15))/((float)il2cpp_codegen_subtract(L_16, L_17)))); // } return; } } // System.Void UnityEngine.Rendering.Universal.ShadowUtils::SetupShadowCasterConstantBuffer(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.VisibleLight&,UnityEngine.Vector4) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ShadowUtils_SetupShadowCasterConstantBuffer_m6850E3B862897B2154FE3B8B073DB67F13A2D6CE (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* ___shadowLight1, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___shadowBias2, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral534C2E996567FF984E4E504181D2E333930D49CF); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral629C681B696A5B0A980A6B4BE5EA5CC59FAC5D76); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral9DDA1C3AEE245E1050F9E53868138E86EE051854); s_Il2CppMethodInitialized = true; } Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0; memset((&V_0), 0, sizeof(V_0)); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_1; memset((&V_1), 0, sizeof(V_1)); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_2; memset((&V_2), 0, sizeof(V_2)); { // cmd.SetGlobalVector("_ShadowBias", shadowBias); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0 = ___cmd0; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_1 = ___shadowBias2; CommandBuffer_SetGlobalVector_mA5AF1BDEA174489A81DCE9D3E0415331FB05CE47(L_0, _stringLiteral534C2E996567FF984E4E504181D2E333930D49CF, L_1, NULL); // Vector3 lightDirection = -shadowLight.localToWorldMatrix.GetColumn(2); VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* L_2 = ___shadowLight1; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_3; L_3 = VisibleLight_get_localToWorldMatrix_m5DD0193DBD7887878F93AB4A95DCD9A72F594081(L_2, NULL); V_2 = L_3; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_4; L_4 = Matrix4x4_GetColumn_m5CE079D7A69DE70E3144BADD20A1651C73A8D118((&V_2), 2, NULL); Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_5; L_5 = Vector4_op_UnaryNegation_mE451F7AD9633EB555659025C54DE0A15AE436283_inline(L_4, NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6; L_6 = Vector4_op_Implicit_m0217ADDC8CADDB93ACBABB17A50207698DAB0071_inline(L_5, NULL); V_0 = L_6; // cmd.SetGlobalVector("_LightDirection", new Vector4(lightDirection.x, lightDirection.y, lightDirection.z, 0.0f)); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_7 = ___cmd0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_8 = V_0; float L_9 = L_8.___x_2; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_10 = V_0; float L_11 = L_10.___y_3; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_12 = V_0; float L_13 = L_12.___z_4; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_14; memset((&L_14), 0, sizeof(L_14)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_14), L_9, L_11, L_13, (0.0f), /*hidden argument*/NULL); CommandBuffer_SetGlobalVector_mA5AF1BDEA174489A81DCE9D3E0415331FB05CE47(L_7, _stringLiteral9DDA1C3AEE245E1050F9E53868138E86EE051854, L_14, NULL); // Vector3 lightPosition = shadowLight.localToWorldMatrix.GetColumn(3); VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805* L_15 = ___shadowLight1; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_16; L_16 = VisibleLight_get_localToWorldMatrix_m5DD0193DBD7887878F93AB4A95DCD9A72F594081(L_15, NULL); V_2 = L_16; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_17; L_17 = Matrix4x4_GetColumn_m5CE079D7A69DE70E3144BADD20A1651C73A8D118((&V_2), 3, NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_18; L_18 = Vector4_op_Implicit_m0217ADDC8CADDB93ACBABB17A50207698DAB0071_inline(L_17, NULL); V_1 = L_18; // cmd.SetGlobalVector("_LightPosition", new Vector4(lightPosition.x, lightPosition.y, lightPosition.z, 1.0f)); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_19 = ___cmd0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_20 = V_1; float L_21 = L_20.___x_2; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_22 = V_1; float L_23 = L_22.___y_3; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_24 = V_1; float L_25 = L_24.___z_4; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_26; memset((&L_26), 0, sizeof(L_26)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_26), L_21, L_23, L_25, (1.0f), /*hidden argument*/NULL); CommandBuffer_SetGlobalVector_mA5AF1BDEA174489A81DCE9D3E0415331FB05CE47(L_19, _stringLiteral629C681B696A5B0A980A6B4BE5EA5CC59FAC5D76, L_26, NULL); // } return; } } // UnityEngine.RenderTexture UnityEngine.Rendering.Universal.ShadowUtils::GetTemporaryShadowTexture(System.Int32,System.Int32,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* ShadowUtils_GetTemporaryShadowTexture_mA9A7CA02A3CB5D9757C78CEB0148637C2D07EF72 (int32_t ___width0, int32_t ___height1, int32_t ___bits2, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GraphicsFormatUtility_t3DAD8CAC84EA38F28613F98184F871773CB282FD_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShadowUtils_tCFE84AA46B8156AE034EF14220AD0BBEB011F4E5_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } int32_t V_0 = 0; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 V_1; memset((&V_1), 0, sizeof(V_1)); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* G_B2_0 = NULL; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* G_B1_0 = NULL; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* G_B3_0 = NULL; int32_t G_B4_0 = 0; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* G_B4_1 = NULL; RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* G_B6_0 = NULL; RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* G_B6_1 = NULL; RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* G_B5_0 = NULL; RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* G_B5_1 = NULL; int32_t G_B7_0 = 0; RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* G_B7_1 = NULL; RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* G_B7_2 = NULL; { // var format = Experimental.Rendering.GraphicsFormatUtility.GetDepthStencilFormat(bits, 0); int32_t L_0 = ___bits2; il2cpp_codegen_runtime_class_init_inline(GraphicsFormatUtility_t3DAD8CAC84EA38F28613F98184F871773CB282FD_il2cpp_TypeInfo_var); int32_t L_1; L_1 = GraphicsFormatUtility_GetDepthStencilFormat_m963D66601AD1C71D4E90483076BCDB175F958321(L_0, 0, NULL); V_0 = L_1; // RenderTextureDescriptor rtd = new RenderTextureDescriptor(width, height, Experimental.Rendering.GraphicsFormat.None, format); int32_t L_2 = ___width0; int32_t L_3 = ___height1; int32_t L_4 = V_0; RenderTextureDescriptor__ctor_m8B0D32DC550540B5546891C2F6300F384D6FE692((&V_1), L_2, L_3, 0, L_4, NULL); // rtd.shadowSamplingMode = (RenderingUtils.SupportsRenderTextureFormat(RenderTextureFormat.Shadowmap) // && (SystemInfo.graphicsDeviceType != GraphicsDeviceType.OpenGLES2)) ? // ShadowSamplingMode.CompareDepths : ShadowSamplingMode.None; il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); bool L_5; L_5 = RenderingUtils_SupportsRenderTextureFormat_m8207DAFD2B25005EAB7D7687744DB4F9D6171031(3, NULL); G_B1_0 = (&V_1); if (!L_5) { G_B2_0 = (&V_1); goto IL_0025; } } { int32_t L_6; L_6 = SystemInfo_get_graphicsDeviceType_m2D54A0B94D138727041B29B127D8837165686545(NULL); G_B2_0 = G_B1_0; if ((!(((uint32_t)L_6) == ((uint32_t)8)))) { G_B3_0 = G_B1_0; goto IL_0028; } } IL_0025: { G_B4_0 = 2; G_B4_1 = G_B2_0; goto IL_0029; } IL_0028: { G_B4_0 = 0; G_B4_1 = G_B3_0; } IL_0029: { RenderTextureDescriptor_set_shadowSamplingMode_m4B4CE918DFFF1CC5E3AF981456E186F15FC5DB93_inline(G_B4_1, G_B4_0, NULL); // var shadowTexture = RenderTexture.GetTemporary(rtd); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_7 = V_1; RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_8; L_8 = RenderTexture_GetTemporary_mA8C827B80D3C07D0B8CDF7F5270FB5D3E53DD235(L_7, NULL); // shadowTexture.filterMode = m_ForceShadowPointSampling ? FilterMode.Point : FilterMode.Bilinear; RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_9 = L_8; il2cpp_codegen_runtime_class_init_inline(ShadowUtils_tCFE84AA46B8156AE034EF14220AD0BBEB011F4E5_il2cpp_TypeInfo_var); bool L_10 = ((ShadowUtils_tCFE84AA46B8156AE034EF14220AD0BBEB011F4E5_StaticFields*)il2cpp_codegen_static_fields_for(ShadowUtils_tCFE84AA46B8156AE034EF14220AD0BBEB011F4E5_il2cpp_TypeInfo_var))->___m_ForceShadowPointSampling_0; G_B5_0 = L_9; G_B5_1 = L_9; if (L_10) { G_B6_0 = L_9; G_B6_1 = L_9; goto IL_003f; } } { G_B7_0 = 1; G_B7_1 = G_B5_0; G_B7_2 = G_B5_1; goto IL_0040; } IL_003f: { G_B7_0 = 0; G_B7_1 = G_B6_0; G_B7_2 = G_B6_1; } IL_0040: { Texture_set_filterMode_mE423E58C0C16D059EA62BA87AD70F44AEA50CCC9(G_B7_1, G_B7_0, NULL); // shadowTexture.wrapMode = TextureWrapMode.Clamp; RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_11 = G_B7_2; Texture_set_wrapMode_m1F74A690E3883EC9C5C371D502D09642F15D0F7E(L_11, 1, NULL); // return shadowTexture; return L_11; } } // UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.ShadowUtils::GetShadowTransform(UnityEngine.Matrix4x4,UnityEngine.Matrix4x4) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ShadowUtils_GetShadowTransform_m111EE0A57E9ED6098D30D4B0F470C9284D7C8723 (Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___proj0, Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___view1, const RuntimeMethod* method) { Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_0; memset((&V_0), 0, sizeof(V_0)); Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_1; memset((&V_1), 0, sizeof(V_1)); { // if (SystemInfo.usesReversedZBuffer) bool L_0; L_0 = SystemInfo_get_usesReversedZBuffer_m52819B4B538F590FCA0370FC99775B3AA6B32514(NULL); if (!L_0) { goto IL_003f; } } { // proj.m20 = -proj.m20; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_1 = ___proj0; float L_2 = L_1.___m20_2; (&___proj0)->___m20_2 = ((-L_2)); // proj.m21 = -proj.m21; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_3 = ___proj0; float L_4 = L_3.___m21_6; (&___proj0)->___m21_6 = ((-L_4)); // proj.m22 = -proj.m22; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_5 = ___proj0; float L_6 = L_5.___m22_10; (&___proj0)->___m22_10 = ((-L_6)); // proj.m23 = -proj.m23; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_7 = ___proj0; float L_8 = L_7.___m23_14; (&___proj0)->___m23_14 = ((-L_8)); } IL_003f: { // Matrix4x4 worldToShadow = proj * view; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_9 = ___proj0; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_10 = ___view1; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_11; L_11 = Matrix4x4_op_Multiply_m75E91775655DCA8DFC8EDE0AB787285BB3935162(L_9, L_10, NULL); V_0 = L_11; // var textureScaleAndBias = Matrix4x4.identity; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_12; L_12 = Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline(NULL); V_1 = L_12; // textureScaleAndBias.m00 = 0.5f; (&V_1)->___m00_0 = (0.5f); // textureScaleAndBias.m11 = 0.5f; (&V_1)->___m11_5 = (0.5f); // textureScaleAndBias.m22 = 0.5f; (&V_1)->___m22_10 = (0.5f); // textureScaleAndBias.m03 = 0.5f; (&V_1)->___m03_12 = (0.5f); // textureScaleAndBias.m23 = 0.5f; (&V_1)->___m23_14 = (0.5f); // textureScaleAndBias.m13 = 0.5f; (&V_1)->___m13_13 = (0.5f); // return textureScaleAndBias * worldToShadow; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_13 = V_1; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_14 = V_0; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_15; L_15 = Matrix4x4_op_Multiply_m75E91775655DCA8DFC8EDE0AB787285BB3935162(L_13, L_14, NULL); return L_15; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rendering.Universal.LightExtractionJob::Execute(System.Int32) IL2CPP_EXTERN_C IL2CPP_NO_INLINE IL2CPP_METHOD_ATTR void LightExtractionJob_Execute_mA9A844F443A3D75242958AA80C89CF52F7301A3E (LightExtractionJob_tEBC7702598048604387974DE52CC9CB5085A99FF* IL2CPP_PARAMETER_RESTRICT __this, int32_t ___index0, const RuntimeMethod* method) { VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805 V_0; memset((&V_0), 0, sizeof(V_0)); float4x4_t7EDD16F7F57DC7F61A6302535F7C19FB97915DF2 V_1; memset((&V_1), 0, sizeof(V_1)); { // var light = lights[index]; NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468* L_0 = (&__this->___lights_0); int32_t L_1 = ___index0; VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805 L_2; L_2 = IL2CPP_NATIVEARRAY_GET_ITEM(VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805, (L_0)->___m_Buffer_0, L_1); V_0 = L_2; // var localToWorldMatrix = (float4x4)light.localToWorldMatrix; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_3; L_3 = VisibleLight_get_localToWorldMatrix_m5DD0193DBD7887878F93AB4A95DCD9A72F594081((&V_0), NULL); float4x4_t7EDD16F7F57DC7F61A6302535F7C19FB97915DF2 L_4; L_4 = float4x4_op_Implicit_mCDD72C5454A8DAFB2A659484006D18D5979BE6AB(L_3, NULL); V_1 = L_4; // lightTypes[index] = light.lightType; NativeArray_1_t6739DC6AF1C1AD43D630BC5B257B25EB7C21C652* L_5 = (&__this->___lightTypes_1); int32_t L_6 = ___index0; int32_t L_7; L_7 = VisibleLight_get_lightType_mFFCEBE6E368853F13E7CDBA910F6D9B689292454((&V_0), NULL); IL2CPP_NATIVEARRAY_SET_ITEM(int32_t, (L_5)->___m_Buffer_0, L_6, (L_7)); // radiuses[index] = light.range; NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF* L_8 = (&__this->___radiuses_2); int32_t L_9 = ___index0; float L_10; L_10 = VisibleLight_get_range_m4DDAAF7B8AE9B35C1AD25ABD17841D277FE73D6D((&V_0), NULL); IL2CPP_NATIVEARRAY_SET_ITEM(float, (L_8)->___m_Buffer_0, L_9, (L_10)); // directions[index] = localToWorldMatrix.c2.xyz; NativeArray_1_tEDE9DAD2CAE5954286BC0EF394A57ED0AC69FEE6* L_11 = (&__this->___directions_3); int32_t L_12 = ___index0; float4_t89D9A294E7A79BD81BFBDD18654508532958555E* L_13 = (&(&V_1)->___c2_2); float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_14; L_14 = float4_get_xyz_mE6EC829F35512C7BC159047FDC134E80F3B37A06_inline(L_13, NULL); IL2CPP_NATIVEARRAY_SET_ITEM(float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E, (L_11)->___m_Buffer_0, L_12, (L_14)); // positions[index] = localToWorldMatrix.c3.xyz; NativeArray_1_tEDE9DAD2CAE5954286BC0EF394A57ED0AC69FEE6* L_15 = (&__this->___positions_4); int32_t L_16 = ___index0; float4_t89D9A294E7A79BD81BFBDD18654508532958555E* L_17 = (&(&V_1)->___c3_3); float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_18; L_18 = float4_get_xyz_mE6EC829F35512C7BC159047FDC134E80F3B37A06_inline(L_17, NULL); IL2CPP_NATIVEARRAY_SET_ITEM(float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E, (L_15)->___m_Buffer_0, L_16, (L_18)); // coneRadiuses[index] = math.tan(math.radians(light.spotAngle * 0.5f)) * light.range; NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF* L_19 = (&__this->___coneRadiuses_5); int32_t L_20 = ___index0; float L_21; L_21 = VisibleLight_get_spotAngle_m1C1A118B7398F354DA818F2B78986F133E933B97((&V_0), NULL); float L_22; L_22 = math_radians_m0903022269E582AD877B86952497295D642036E8_inline(((float)il2cpp_codegen_multiply(L_21, (0.5f))), NULL); float L_23; L_23 = math_tan_mA71C2BACBC4B74573F38AE433BFE92DD19102ADC_inline(L_22, NULL); float L_24; L_24 = VisibleLight_get_range_m4DDAAF7B8AE9B35C1AD25ABD17841D277FE73D6D((&V_0), NULL); IL2CPP_NATIVEARRAY_SET_ITEM(float, (L_19)->___m_Buffer_0, L_20, (((float)il2cpp_codegen_multiply(L_23, L_24)))); // } return; } } IL2CPP_EXTERN_C void LightExtractionJob_Execute_mA9A844F443A3D75242958AA80C89CF52F7301A3E_AdjustorThunk (RuntimeObject* IL2CPP_PARAMETER_RESTRICT __this, int32_t ___index0, const RuntimeMethod* method) { LightExtractionJob_tEBC7702598048604387974DE52CC9CB5085A99FF* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); LightExtractionJob_Execute_mA9A844F443A3D75242958AA80C89CF52F7301A3E(_thisAdjusted, ___index0, method); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rendering.Universal.MinMaxZJob::Execute(System.Int32) IL2CPP_EXTERN_C IL2CPP_NO_INLINE IL2CPP_METHOD_ATTR void MinMaxZJob_Execute_mC7178DE8ACEC848AE0E9F9994E1D403EF0C47281 (MinMaxZJob_t7B285F5001D18A0A7B34312F9BF7E7441C8A1EFD* IL2CPP_PARAMETER_RESTRICT __this, int32_t ___index0, const RuntimeMethod* method) { VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805 V_0; memset((&V_0), 0, sizeof(V_0)); float4x4_t7EDD16F7F57DC7F61A6302535F7C19FB97915DF2 V_1; memset((&V_1), 0, sizeof(V_1)); float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E V_2; memset((&V_2), 0, sizeof(V_2)); float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E V_3; memset((&V_3), 0, sizeof(V_3)); LightMinMaxZ_t35F5D7C894F59869B016DD721281363A277594A6 V_4; memset((&V_4), 0, sizeof(V_4)); float4_t89D9A294E7A79BD81BFBDD18654508532958555E V_5; memset((&V_5), 0, sizeof(V_5)); LightMinMaxZ_t35F5D7C894F59869B016DD721281363A277594A6 V_6; memset((&V_6), 0, sizeof(V_6)); float V_7 = 0.0f; float V_8 = 0.0f; float V_9 = 0.0f; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E V_10; memset((&V_10), 0, sizeof(V_10)); float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E V_11; memset((&V_11), 0, sizeof(V_11)); float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E V_12; memset((&V_12), 0, sizeof(V_12)); float V_13 = 0.0f; float V_14 = 0.0f; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E V_15; memset((&V_15), 0, sizeof(V_15)); float V_16 = 0.0f; { // var light = lights[index]; NativeArray_1_t71485A1E60B31CCAD3E525C907CF172E8B804468* L_0 = (&__this->___lights_1); int32_t L_1 = ___index0; VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805 L_2; L_2 = IL2CPP_NATIVEARRAY_GET_ITEM(VisibleLight_t0A4DF5B22865A00F618A0352B805277FA0132805, (L_0)->___m_Buffer_0, L_1); V_0 = L_2; // var lightToWorld = (float4x4)light.localToWorldMatrix; Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_3; L_3 = VisibleLight_get_localToWorldMatrix_m5DD0193DBD7887878F93AB4A95DCD9A72F594081((&V_0), NULL); float4x4_t7EDD16F7F57DC7F61A6302535F7C19FB97915DF2 L_4; L_4 = float4x4_op_Implicit_mCDD72C5454A8DAFB2A659484006D18D5979BE6AB(L_3, NULL); V_1 = L_4; // var originWS = lightToWorld.c3.xyz; float4_t89D9A294E7A79BD81BFBDD18654508532958555E* L_5 = (&(&V_1)->___c3_3); float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_6; L_6 = float4_get_xyz_mE6EC829F35512C7BC159047FDC134E80F3B37A06_inline(L_5, NULL); V_2 = L_6; // var originVS = math.mul(worldToViewMatrix, math.float4(originWS, 1)).xyz; float4x4_t7EDD16F7F57DC7F61A6302535F7C19FB97915DF2 L_7 = __this->___worldToViewMatrix_0; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_8 = V_2; float4_t89D9A294E7A79BD81BFBDD18654508532958555E L_9; L_9 = math_float4_mE54104D60E6B9A358C75CB6F378118AB4914BFC4_inline(L_8, (1.0f), NULL); float4_t89D9A294E7A79BD81BFBDD18654508532958555E L_10; L_10 = math_mul_m080515A2DCB7CCE0F4635A8E87B1635C02D72A4E_inline(L_7, L_9, NULL); V_5 = L_10; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_11; L_11 = float4_get_xyz_mE6EC829F35512C7BC159047FDC134E80F3B37A06_inline((&V_5), NULL); V_3 = L_11; // originVS.z *= -1; float* L_12 = (&(&V_3)->___z_2); float* L_13 = L_12; float L_14 = *((float*)L_13); *((float*)L_13) = (float)((float)il2cpp_codegen_multiply(L_14, (-1.0f))); // var minMax = new LightMinMaxZ // { // minZ = originVS.z - light.range, // maxZ = originVS.z + light.range // }; il2cpp_codegen_initobj((&V_6), sizeof(LightMinMaxZ_t35F5D7C894F59869B016DD721281363A277594A6)); float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_15 = V_3; float L_16 = L_15.___z_2; float L_17; L_17 = VisibleLight_get_range_m4DDAAF7B8AE9B35C1AD25ABD17841D277FE73D6D((&V_0), NULL); (&V_6)->___minZ_0 = ((float)il2cpp_codegen_subtract(L_16, L_17)); float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_18 = V_3; float L_19 = L_18.___z_2; float L_20; L_20 = VisibleLight_get_range_m4DDAAF7B8AE9B35C1AD25ABD17841D277FE73D6D((&V_0), NULL); (&V_6)->___maxZ_1 = ((float)il2cpp_codegen_add(L_19, L_20)); LightMinMaxZ_t35F5D7C894F59869B016DD721281363A277594A6 L_21 = V_6; V_4 = L_21; // if (light.lightType == LightType.Spot) int32_t L_22; L_22 = VisibleLight_get_lightType_mFFCEBE6E368853F13E7CDBA910F6D9B689292454((&V_0), NULL); if (L_22) { goto IL_01c4; } } { // var angleA = math.radians(light.spotAngle) * 0.5f; float L_23; L_23 = VisibleLight_get_spotAngle_m1C1A118B7398F354DA818F2B78986F133E933B97((&V_0), NULL); float L_24; L_24 = math_radians_m0903022269E582AD877B86952497295D642036E8_inline(L_23, NULL); V_7 = ((float)il2cpp_codegen_multiply(L_24, (0.5f))); // float cosAngleA = math.cos(angleA); float L_25 = V_7; float L_26; L_26 = math_cos_m28B6228E047D552B1312CCFADB8AE95DDD94A6AF_inline(L_25, NULL); V_8 = L_26; // float coneHeight = light.range * cosAngleA; float L_27; L_27 = VisibleLight_get_range_m4DDAAF7B8AE9B35C1AD25ABD17841D277FE73D6D((&V_0), NULL); float L_28 = V_8; V_9 = ((float)il2cpp_codegen_multiply(L_27, L_28)); // float3 spotDirectionWS = lightToWorld.c2.xyz; float4_t89D9A294E7A79BD81BFBDD18654508532958555E* L_29 = (&(&V_1)->___c2_2); float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_30; L_30 = float4_get_xyz_mE6EC829F35512C7BC159047FDC134E80F3B37A06_inline(L_29, NULL); V_10 = L_30; // var endPointWS = originWS + spotDirectionWS * coneHeight; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_31 = V_2; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_32 = V_10; float L_33 = V_9; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_34; L_34 = float3_op_Multiply_m6E5DC552C8B0F9A180298BD9197FF47B14E0EA81_inline(L_32, L_33, NULL); float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_35; L_35 = float3_op_Addition_mFFCF4F7457594F5EFB0678C0DE90AAD3D3F6947B_inline(L_31, L_34, NULL); V_11 = L_35; // var endPointVS = math.mul(worldToViewMatrix, math.float4(endPointWS, 1)).xyz; float4x4_t7EDD16F7F57DC7F61A6302535F7C19FB97915DF2 L_36 = __this->___worldToViewMatrix_0; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_37 = V_11; float4_t89D9A294E7A79BD81BFBDD18654508532958555E L_38; L_38 = math_float4_mE54104D60E6B9A358C75CB6F378118AB4914BFC4_inline(L_37, (1.0f), NULL); float4_t89D9A294E7A79BD81BFBDD18654508532958555E L_39; L_39 = math_mul_m080515A2DCB7CCE0F4635A8E87B1635C02D72A4E_inline(L_36, L_38, NULL); V_5 = L_39; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_40; L_40 = float4_get_xyz_mE6EC829F35512C7BC159047FDC134E80F3B37A06_inline((&V_5), NULL); V_12 = L_40; // endPointVS.z *= -1; float* L_41 = (&(&V_12)->___z_2); float* L_42 = L_41; float L_43 = *((float*)L_42); *((float*)L_42) = (float)((float)il2cpp_codegen_multiply(L_43, (-1.0f))); // var angleB = math.PI * 0.5f - angleA; float L_44 = V_7; V_13 = ((float)il2cpp_codegen_subtract((1.57079637f), L_44)); // var coneRadius = light.range * cosAngleA * math.sin(angleA) / math.sin(angleB); float L_45; L_45 = VisibleLight_get_range_m4DDAAF7B8AE9B35C1AD25ABD17841D277FE73D6D((&V_0), NULL); float L_46 = V_8; float L_47 = V_7; float L_48; L_48 = math_sin_m231F847C28B88B17BDAD7F49A7A38E46DF12D3FF_inline(L_47, NULL); float L_49 = V_13; float L_50; L_50 = math_sin_m231F847C28B88B17BDAD7F49A7A38E46DF12D3FF_inline(L_49, NULL); V_14 = ((float)(((float)il2cpp_codegen_multiply(((float)il2cpp_codegen_multiply(L_45, L_46)), L_48))/L_50)); // var a = endPointVS - originVS; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_51 = V_12; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_52 = V_3; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_53; L_53 = float3_op_Subtraction_mB6036E9849D95650D6E73DA0D179CD7B61E696F2_inline(L_51, L_52, NULL); V_15 = L_53; // var e = math.sqrt(1.0f - a.z * a.z / math.dot(a, a)); float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_54 = V_15; float L_55 = L_54.___z_2; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_56 = V_15; float L_57 = L_56.___z_2; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_58 = V_15; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_59 = V_15; float L_60; L_60 = math_dot_mE193D8880350D74CC8D63A0D53CDC5902F844AAD_inline(L_58, L_59, NULL); float L_61; L_61 = math_sqrt_mEF31DE7BD0179009683C5D7B0C58E6571B30CF4A_inline(((float)il2cpp_codegen_subtract((1.0f), ((float)(((float)il2cpp_codegen_multiply(L_55, L_57))/L_60)))), NULL); V_16 = L_61; // if (-a.z < coneHeight * cosAngleA) minMax.minZ = math.min(originVS.z, endPointVS.z - e * coneRadius); float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_62 = V_15; float L_63 = L_62.___z_2; float L_64 = V_9; float L_65 = V_8; if ((!(((float)((-L_63))) < ((float)((float)il2cpp_codegen_multiply(L_64, L_65)))))) { goto IL_0197; } } { // if (-a.z < coneHeight * cosAngleA) minMax.minZ = math.min(originVS.z, endPointVS.z - e * coneRadius); float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_66 = V_3; float L_67 = L_66.___z_2; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_68 = V_12; float L_69 = L_68.___z_2; float L_70 = V_16; float L_71 = V_14; float L_72; L_72 = math_min_m54FD010BEF505D2BA1F79FC793BEB0723C329C3B_inline(L_67, ((float)il2cpp_codegen_subtract(L_69, ((float)il2cpp_codegen_multiply(L_70, L_71)))), NULL); (&V_4)->___minZ_0 = L_72; } IL_0197: { // if (a.z < coneHeight * cosAngleA) minMax.maxZ = math.max(originVS.z, endPointVS.z + e * coneRadius); float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_73 = V_15; float L_74 = L_73.___z_2; float L_75 = V_9; float L_76 = V_8; if ((!(((float)L_74) < ((float)((float)il2cpp_codegen_multiply(L_75, L_76)))))) { goto IL_01c4; } } { // if (a.z < coneHeight * cosAngleA) minMax.maxZ = math.max(originVS.z, endPointVS.z + e * coneRadius); float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_77 = V_3; float L_78 = L_77.___z_2; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_79 = V_12; float L_80 = L_79.___z_2; float L_81 = V_16; float L_82 = V_14; float L_83; L_83 = math_max_m4B454A91AE8827997609E74C4C24036BBD3CC496_inline(L_78, ((float)il2cpp_codegen_add(L_80, ((float)il2cpp_codegen_multiply(L_81, L_82)))), NULL); (&V_4)->___maxZ_1 = L_83; } IL_01c4: { // minMax.minZ = math.max(minMax.minZ, 0); LightMinMaxZ_t35F5D7C894F59869B016DD721281363A277594A6 L_84 = V_4; float L_85 = L_84.___minZ_0; float L_86; L_86 = math_max_m4B454A91AE8827997609E74C4C24036BBD3CC496_inline(L_85, (0.0f), NULL); (&V_4)->___minZ_0 = L_86; // minMax.maxZ = math.max(minMax.maxZ, 0); LightMinMaxZ_t35F5D7C894F59869B016DD721281363A277594A6 L_87 = V_4; float L_88 = L_87.___maxZ_1; float L_89; L_89 = math_max_m4B454A91AE8827997609E74C4C24036BBD3CC496_inline(L_88, (0.0f), NULL); (&V_4)->___maxZ_1 = L_89; // minMaxZs[index] = minMax; NativeArray_1_t0670C94F239C615B37C52F3DC5FD502E2CE8A0A9* L_90 = (&__this->___minMaxZs_2); int32_t L_91 = ___index0; LightMinMaxZ_t35F5D7C894F59869B016DD721281363A277594A6 L_92 = V_4; IL2CPP_NATIVEARRAY_SET_ITEM(LightMinMaxZ_t35F5D7C894F59869B016DD721281363A277594A6, (L_90)->___m_Buffer_0, L_91, (L_92)); // meanZs[index] = (minMax.minZ + minMax.maxZ) / 2.0f; NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF* L_93 = (&__this->___meanZs_3); int32_t L_94 = ___index0; LightMinMaxZ_t35F5D7C894F59869B016DD721281363A277594A6 L_95 = V_4; float L_96 = L_95.___minZ_0; LightMinMaxZ_t35F5D7C894F59869B016DD721281363A277594A6 L_97 = V_4; float L_98 = L_97.___maxZ_1; IL2CPP_NATIVEARRAY_SET_ITEM(float, (L_93)->___m_Buffer_0, L_94, (((float)(((float)il2cpp_codegen_add(L_96, L_98))/(2.0f))))); // } return; } } IL2CPP_EXTERN_C void MinMaxZJob_Execute_mC7178DE8ACEC848AE0E9F9994E1D403EF0C47281_AdjustorThunk (RuntimeObject* IL2CPP_PARAMETER_RESTRICT __this, int32_t ___index0, const RuntimeMethod* method) { MinMaxZJob_t7B285F5001D18A0A7B34312F9BF7E7441C8A1EFD* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); MinMaxZJob_Execute_mC7178DE8ACEC848AE0E9F9994E1D403EF0C47281(_thisAdjusted, ___index0, method); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rendering.Universal.RadixSortJob::Execute() IL2CPP_EXTERN_C IL2CPP_NO_INLINE IL2CPP_METHOD_ATTR void RadixSortJob_Execute_m4A7E1F2EBC68542E9FAD50E7924CA1CAB16AE39F (RadixSortJob_tA186D2970CA48F2D425EEA7C918BA7BD53024381* IL2CPP_PARAMETER_RESTRICT __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1_Dispose_m05C674E687B921C37722A6A1FF938FD56574642E_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArray_1__ctor_mB7BB23924A114599D399A5EC6C00B2B6407CF66D_RuntimeMethod_var); s_Il2CppMethodInitialized = true; } NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; int32_t V_2 = 0; int32_t V_3 = 0; int32_t V_4 = 0; int32_t V_5 = 0; int32_t V_6 = 0; int32_t V_7 = 0; uint32_t V_8 = 0; int32_t V_9 = 0; int32_t V_10 = 0; int32_t V_11 = 0; NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C* V_12 = NULL; int32_t V_13 = 0; uint32_t V_14 = 0; uint32_t V_15 = 0; int32_t V_16 = 0; { // var counts = new NativeArray(256, Allocator.Temp); NativeArray_1__ctor_mB7BB23924A114599D399A5EC6C00B2B6407CF66D((&V_0), ((int32_t)256), 2, 1, NativeArray_1__ctor_mB7BB23924A114599D399A5EC6C00B2B6407CF66D_RuntimeMethod_var); // var n = indices.Length / 2; NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C* L_0 = (&__this->___indices_1); int32_t L_1; L_1 = IL2CPP_NATIVEARRAY_GET_LENGTH((L_0)->___m_Length_1); V_1 = ((int32_t)(L_1/2)); // for (var i = 0; i < n; i++) V_2 = 0; goto IL_0031; } IL_0020: { // indices[i] = i; NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C* L_2 = (&__this->___indices_1); int32_t L_3 = V_2; int32_t L_4 = V_2; IL2CPP_NATIVEARRAY_SET_ITEM(int32_t, (L_2)->___m_Buffer_0, L_3, (L_4)); // for (var i = 0; i < n; i++) int32_t L_5 = V_2; V_2 = ((int32_t)il2cpp_codegen_add(L_5, 1)); } IL_0031: { // for (var i = 0; i < n; i++) int32_t L_6 = V_2; int32_t L_7 = V_1; if ((((int32_t)L_6) < ((int32_t)L_7))) { goto IL_0020; } } { // for (var i = 0; i < 4; i++) V_3 = 0; goto IL_018a; } IL_003c: { // for (var j = 0; j < 256; j++) V_6 = 0; goto IL_0051; } IL_0041: { // counts[j] = 0; int32_t L_8 = V_6; IL2CPP_NATIVEARRAY_SET_ITEM(int32_t, ((&V_0))->___m_Buffer_0, L_8, (0)); // for (var j = 0; j < 256; j++) int32_t L_9 = V_6; V_6 = ((int32_t)il2cpp_codegen_add(L_9, 1)); } IL_0051: { // for (var j = 0; j < 256; j++) int32_t L_10 = V_6; if ((((int32_t)L_10) < ((int32_t)((int32_t)256)))) { goto IL_0041; } } { // if (i % 2 == 0) int32_t L_11 = V_3; if (((int32_t)(L_11%2))) { goto IL_0067; } } { // currentOffset = 0; V_4 = 0; // nextOffset = n; int32_t L_12 = V_1; V_5 = L_12; goto IL_006d; } IL_0067: { // currentOffset = n; int32_t L_13 = V_1; V_4 = L_13; // nextOffset = 0; V_5 = 0; } IL_006d: { // for (var j = 0; j < n; j++) V_7 = 0; goto IL_00b2; } IL_0072: { // var key = keys[currentOffset + j]; NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184* L_14 = (&__this->___keys_0); int32_t L_15 = V_4; int32_t L_16 = V_7; uint32_t L_17; L_17 = IL2CPP_NATIVEARRAY_GET_ITEM(uint32_t, (L_14)->___m_Buffer_0, ((int32_t)il2cpp_codegen_add(L_15, L_16))); // var bucket = (key >> (8 * i)) & 0xFF; int32_t L_18 = V_3; V_8 = ((int32_t)(((int32_t)((uint32_t)L_17>>((int32_t)(((int32_t)il2cpp_codegen_multiply(8, L_18))&((int32_t)31)))))&((int32_t)255))); // counts[(int)bucket]++; uint32_t L_19 = V_8; V_9 = L_19; NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C* L_20 = (&V_0); int32_t L_21 = V_9; int32_t L_22; L_22 = IL2CPP_NATIVEARRAY_GET_ITEM(int32_t, (L_20)->___m_Buffer_0, L_21); V_10 = L_22; int32_t L_23 = V_9; int32_t L_24 = V_10; IL2CPP_NATIVEARRAY_SET_ITEM(int32_t, (L_20)->___m_Buffer_0, L_23, (((int32_t)il2cpp_codegen_add(L_24, 1)))); // for (var j = 0; j < n; j++) int32_t L_25 = V_7; V_7 = ((int32_t)il2cpp_codegen_add(L_25, 1)); } IL_00b2: { // for (var j = 0; j < n; j++) int32_t L_26 = V_7; int32_t L_27 = V_1; if ((((int32_t)L_26) < ((int32_t)L_27))) { goto IL_0072; } } { // for (var j = 1; j < 256; j++) V_11 = 1; goto IL_00e8; } IL_00bc: { // counts[j] += counts[j - 1]; V_12 = (&V_0); int32_t L_28 = V_11; V_10 = L_28; NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C* L_29 = V_12; int32_t L_30 = V_10; NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C* L_31 = V_12; int32_t L_32 = V_10; int32_t L_33; L_33 = IL2CPP_NATIVEARRAY_GET_ITEM(int32_t, (L_31)->___m_Buffer_0, L_32); int32_t L_34 = V_11; int32_t L_35; L_35 = IL2CPP_NATIVEARRAY_GET_ITEM(int32_t, ((&V_0))->___m_Buffer_0, ((int32_t)il2cpp_codegen_subtract(L_34, 1))); IL2CPP_NATIVEARRAY_SET_ITEM(int32_t, (L_29)->___m_Buffer_0, L_30, (((int32_t)il2cpp_codegen_add(L_33, L_35)))); // for (var j = 1; j < 256; j++) int32_t L_36 = V_11; V_11 = ((int32_t)il2cpp_codegen_add(L_36, 1)); } IL_00e8: { // for (var j = 1; j < 256; j++) int32_t L_37 = V_11; if ((((int32_t)L_37) < ((int32_t)((int32_t)256)))) { goto IL_00bc; } } { // for (var j = n - 1; j >= 0; j--) int32_t L_38 = V_1; V_13 = ((int32_t)il2cpp_codegen_subtract(L_38, 1)); goto IL_017e; } IL_00fb: { // var key = keys[currentOffset + j]; NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184* L_39 = (&__this->___keys_0); int32_t L_40 = V_4; int32_t L_41 = V_13; uint32_t L_42; L_42 = IL2CPP_NATIVEARRAY_GET_ITEM(uint32_t, (L_39)->___m_Buffer_0, ((int32_t)il2cpp_codegen_add(L_40, L_41))); V_14 = L_42; // var bucket = (key >> (8 * i)) & 0xFF; uint32_t L_43 = V_14; int32_t L_44 = V_3; V_15 = ((int32_t)(((int32_t)((uint32_t)L_43>>((int32_t)(((int32_t)il2cpp_codegen_multiply(8, L_44))&((int32_t)31)))))&((int32_t)255))); // var newIndex = counts[(int)bucket] - 1; uint32_t L_45 = V_15; int32_t L_46; L_46 = IL2CPP_NATIVEARRAY_GET_ITEM(int32_t, ((&V_0))->___m_Buffer_0, L_45); V_16 = ((int32_t)il2cpp_codegen_subtract(L_46, 1)); // counts[(int)bucket]--; uint32_t L_47 = V_15; V_10 = L_47; NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C* L_48 = (&V_0); int32_t L_49 = V_10; int32_t L_50; L_50 = IL2CPP_NATIVEARRAY_GET_ITEM(int32_t, (L_48)->___m_Buffer_0, L_49); V_9 = L_50; int32_t L_51 = V_10; int32_t L_52 = V_9; IL2CPP_NATIVEARRAY_SET_ITEM(int32_t, (L_48)->___m_Buffer_0, L_51, (((int32_t)il2cpp_codegen_subtract(L_52, 1)))); // keys[nextOffset + newIndex] = key; NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184* L_53 = (&__this->___keys_0); int32_t L_54 = V_5; int32_t L_55 = V_16; uint32_t L_56 = V_14; IL2CPP_NATIVEARRAY_SET_ITEM(uint32_t, (L_53)->___m_Buffer_0, ((int32_t)il2cpp_codegen_add(L_54, L_55)), (L_56)); // indices[nextOffset + newIndex] = indices[currentOffset + j]; NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C* L_57 = (&__this->___indices_1); int32_t L_58 = V_5; int32_t L_59 = V_16; NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C* L_60 = (&__this->___indices_1); int32_t L_61 = V_4; int32_t L_62 = V_13; int32_t L_63; L_63 = IL2CPP_NATIVEARRAY_GET_ITEM(int32_t, (L_60)->___m_Buffer_0, ((int32_t)il2cpp_codegen_add(L_61, L_62))); IL2CPP_NATIVEARRAY_SET_ITEM(int32_t, (L_57)->___m_Buffer_0, ((int32_t)il2cpp_codegen_add(L_58, L_59)), (L_63)); // for (var j = n - 1; j >= 0; j--) int32_t L_64 = V_13; V_13 = ((int32_t)il2cpp_codegen_subtract(L_64, 1)); } IL_017e: { // for (var j = n - 1; j >= 0; j--) int32_t L_65 = V_13; if ((((int32_t)L_65) >= ((int32_t)0))) { goto IL_00fb; } } { // for (var i = 0; i < 4; i++) int32_t L_66 = V_3; V_3 = ((int32_t)il2cpp_codegen_add(L_66, 1)); } IL_018a: { // for (var i = 0; i < 4; i++) int32_t L_67 = V_3; if ((((int32_t)L_67) < ((int32_t)4))) { goto IL_003c; } } { // counts.Dispose(); NativeArray_1_Dispose_m05C674E687B921C37722A6A1FF938FD56574642E((&V_0), NativeArray_1_Dispose_m05C674E687B921C37722A6A1FF938FD56574642E_RuntimeMethod_var); // } return; } } IL2CPP_EXTERN_C void RadixSortJob_Execute_m4A7E1F2EBC68542E9FAD50E7924CA1CAB16AE39F_AdjustorThunk (RuntimeObject* IL2CPP_PARAMETER_RESTRICT __this, const RuntimeMethod* method) { RadixSortJob_tA186D2970CA48F2D425EEA7C918BA7BD53024381* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); RadixSortJob_Execute_m4A7E1F2EBC68542E9FAD50E7924CA1CAB16AE39F(_thisAdjusted, method); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rendering.Universal.SliceCombineJob::Execute(System.Int32) IL2CPP_EXTERN_C IL2CPP_NO_INLINE IL2CPP_METHOD_ATTR void SliceCombineJob_Execute_m9D1B92859ABF9F1DE8ABA6314551D9B20557881B (SliceCombineJob_t1CE979EB828943E997C055871F958388C55BBE9A* IL2CPP_PARAMETER_RESTRICT __this, int32_t ___idY0, const RuntimeMethod* method) { int32_t V_0 = 0; int32_t V_1 = 0; int32_t V_2 = 0; int32_t V_3 = 0; int32_t V_4 = 0; int32_t V_5 = 0; { // var baseIndexH = idY * wordsPerTile; int32_t L_0 = ___idY0; int32_t L_1 = __this->___wordsPerTile_1; V_0 = ((int32_t)il2cpp_codegen_multiply(L_0, L_1)); // var baseIndexRow = baseIndexH * tileResolution.x; int32_t L_2 = V_0; int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A* L_3 = (&__this->___tileResolution_0); int32_t L_4 = L_3->___x_0; V_1 = ((int32_t)il2cpp_codegen_multiply(L_2, L_4)); // for (var idX = 0; idX < tileResolution.x; idX++) V_2 = 0; goto IL_0071; } IL_001b: { // var baseIndexV = idX * wordsPerTile; int32_t L_5 = V_2; int32_t L_6 = __this->___wordsPerTile_1; V_3 = ((int32_t)il2cpp_codegen_multiply(L_5, L_6)); // var baseIndexTile = baseIndexRow + baseIndexV; int32_t L_7 = V_1; int32_t L_8 = V_3; V_4 = ((int32_t)il2cpp_codegen_add(L_7, L_8)); // for (var wordIndex = 0; wordIndex < wordsPerTile; wordIndex++) V_5 = 0; goto IL_0063; } IL_002e: { // lightMasks[baseIndexTile + wordIndex] = sliceLightMasksH[baseIndexH + wordIndex] & sliceLightMasksV[baseIndexV + wordIndex]; NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184* L_9 = (&__this->___lightMasks_4); int32_t L_10 = V_4; int32_t L_11 = V_5; NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184* L_12 = (&__this->___sliceLightMasksH_2); int32_t L_13 = V_0; int32_t L_14 = V_5; uint32_t L_15; L_15 = IL2CPP_NATIVEARRAY_GET_ITEM(uint32_t, (L_12)->___m_Buffer_0, ((int32_t)il2cpp_codegen_add(L_13, L_14))); NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184* L_16 = (&__this->___sliceLightMasksV_3); int32_t L_17 = V_3; int32_t L_18 = V_5; uint32_t L_19; L_19 = IL2CPP_NATIVEARRAY_GET_ITEM(uint32_t, (L_16)->___m_Buffer_0, ((int32_t)il2cpp_codegen_add(L_17, L_18))); IL2CPP_NATIVEARRAY_SET_ITEM(uint32_t, (L_9)->___m_Buffer_0, ((int32_t)il2cpp_codegen_add(L_10, L_11)), (((int32_t)((int32_t)L_15&(int32_t)L_19)))); // for (var wordIndex = 0; wordIndex < wordsPerTile; wordIndex++) int32_t L_20 = V_5; V_5 = ((int32_t)il2cpp_codegen_add(L_20, 1)); } IL_0063: { // for (var wordIndex = 0; wordIndex < wordsPerTile; wordIndex++) int32_t L_21 = V_5; int32_t L_22 = __this->___wordsPerTile_1; if ((((int32_t)L_21) < ((int32_t)L_22))) { goto IL_002e; } } { // for (var idX = 0; idX < tileResolution.x; idX++) int32_t L_23 = V_2; V_2 = ((int32_t)il2cpp_codegen_add(L_23, 1)); } IL_0071: { // for (var idX = 0; idX < tileResolution.x; idX++) int32_t L_24 = V_2; int2_tF4AC25F87943DC0B2BB3456B0B919B3B42A9432A* L_25 = (&__this->___tileResolution_0); int32_t L_26 = L_25->___x_0; if ((((int32_t)L_24) < ((int32_t)L_26))) { goto IL_001b; } } { // } return; } } IL2CPP_EXTERN_C void SliceCombineJob_Execute_m9D1B92859ABF9F1DE8ABA6314551D9B20557881B_AdjustorThunk (RuntimeObject* IL2CPP_PARAMETER_RESTRICT __this, int32_t ___idY0, const RuntimeMethod* method) { SliceCombineJob_t1CE979EB828943E997C055871F958388C55BBE9A* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); SliceCombineJob_Execute_m9D1B92859ABF9F1DE8ABA6314551D9B20557881B(_thisAdjusted, ___idY0, method); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rendering.Universal.SliceCullingJob::Execute(System.Int32) IL2CPP_EXTERN_C IL2CPP_NO_INLINE IL2CPP_METHOD_ATTR void SliceCullingJob_Execute_mD597E1DDD32F4E6FD23F2D401FBAFBAC300BC0F8 (SliceCullingJob_t9EF107BD36223E7805C502BF1FF8E1767FB326CC* IL2CPP_PARAMETER_RESTRICT __this, int32_t ___index0, const RuntimeMethod* method) { float V_0 = 0.0f; float V_1 = 0.0f; Plane_tBE50267563FEB0345995D1FE5FB7EE4ACF2A0BA6 V_2; memset((&V_2), 0, sizeof(V_2)); Plane_tBE50267563FEB0345995D1FE5FB7EE4ACF2A0BA6 V_3; memset((&V_3), 0, sizeof(V_3)); int32_t V_4 = 0; int32_t V_5 = 0; int32_t V_6 = 0; int32_t V_7 = 0; uint32_t V_8 = 0; int32_t V_9 = 0; int32_t V_10 = 0; int32_t V_11 = 0; int32_t V_12 = 0; { // var leftX = (((float)index) * scale) * 2f - 1f; int32_t L_0 = ___index0; float L_1 = __this->___scale_0; V_0 = ((float)il2cpp_codegen_subtract(((float)il2cpp_codegen_multiply(((float)il2cpp_codegen_multiply(((float)L_0), L_1)), (2.0f))), (1.0f))); // var rightX = (((float)index + 1f) * scale) * 2f - 1f; int32_t L_2 = ___index0; float L_3 = __this->___scale_0; V_1 = ((float)il2cpp_codegen_subtract(((float)il2cpp_codegen_multiply(((float)il2cpp_codegen_multiply(((float)il2cpp_codegen_add(((float)L_2), (1.0f))), L_3)), (2.0f))), (1.0f))); // var leftPlane = ComputePlane(viewOrigin, // viewOrigin + viewForward + viewRight * leftX + viewUp, // viewOrigin + viewForward + viewRight * leftX - viewUp); float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_4 = __this->___viewOrigin_1; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_5 = __this->___viewOrigin_1; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_6 = __this->___viewForward_2; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_7; L_7 = float3_op_Addition_mFFCF4F7457594F5EFB0678C0DE90AAD3D3F6947B_inline(L_5, L_6, NULL); float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_8 = __this->___viewRight_3; float L_9 = V_0; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_10; L_10 = float3_op_Multiply_m6E5DC552C8B0F9A180298BD9197FF47B14E0EA81_inline(L_8, L_9, NULL); float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_11; L_11 = float3_op_Addition_mFFCF4F7457594F5EFB0678C0DE90AAD3D3F6947B_inline(L_7, L_10, NULL); float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_12 = __this->___viewUp_4; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_13; L_13 = float3_op_Addition_mFFCF4F7457594F5EFB0678C0DE90AAD3D3F6947B_inline(L_11, L_12, NULL); float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_14 = __this->___viewOrigin_1; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_15 = __this->___viewForward_2; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_16; L_16 = float3_op_Addition_mFFCF4F7457594F5EFB0678C0DE90AAD3D3F6947B_inline(L_14, L_15, NULL); float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_17 = __this->___viewRight_3; float L_18 = V_0; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_19; L_19 = float3_op_Multiply_m6E5DC552C8B0F9A180298BD9197FF47B14E0EA81_inline(L_17, L_18, NULL); float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_20; L_20 = float3_op_Addition_mFFCF4F7457594F5EFB0678C0DE90AAD3D3F6947B_inline(L_16, L_19, NULL); float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_21 = __this->___viewUp_4; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_22; L_22 = float3_op_Subtraction_mB6036E9849D95650D6E73DA0D179CD7B61E696F2_inline(L_20, L_21, NULL); Plane_tBE50267563FEB0345995D1FE5FB7EE4ACF2A0BA6 L_23; L_23 = SliceCullingJob_ComputePlane_m652A3BF81F434905527854724C5AACF51C70F94B_inline(L_4, L_13, L_22, NULL); V_2 = L_23; // var rightPlane = ComputePlane(viewOrigin, // viewOrigin + viewForward + viewRight * rightX - viewUp, // viewOrigin + viewForward + viewRight * rightX + viewUp); float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_24 = __this->___viewOrigin_1; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_25 = __this->___viewOrigin_1; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_26 = __this->___viewForward_2; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_27; L_27 = float3_op_Addition_mFFCF4F7457594F5EFB0678C0DE90AAD3D3F6947B_inline(L_25, L_26, NULL); float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_28 = __this->___viewRight_3; float L_29 = V_1; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_30; L_30 = float3_op_Multiply_m6E5DC552C8B0F9A180298BD9197FF47B14E0EA81_inline(L_28, L_29, NULL); float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_31; L_31 = float3_op_Addition_mFFCF4F7457594F5EFB0678C0DE90AAD3D3F6947B_inline(L_27, L_30, NULL); float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_32 = __this->___viewUp_4; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_33; L_33 = float3_op_Subtraction_mB6036E9849D95650D6E73DA0D179CD7B61E696F2_inline(L_31, L_32, NULL); float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_34 = __this->___viewOrigin_1; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_35 = __this->___viewForward_2; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_36; L_36 = float3_op_Addition_mFFCF4F7457594F5EFB0678C0DE90AAD3D3F6947B_inline(L_34, L_35, NULL); float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_37 = __this->___viewRight_3; float L_38 = V_1; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_39; L_39 = float3_op_Multiply_m6E5DC552C8B0F9A180298BD9197FF47B14E0EA81_inline(L_37, L_38, NULL); float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_40; L_40 = float3_op_Addition_mFFCF4F7457594F5EFB0678C0DE90AAD3D3F6947B_inline(L_36, L_39, NULL); float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_41 = __this->___viewUp_4; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_42; L_42 = float3_op_Addition_mFFCF4F7457594F5EFB0678C0DE90AAD3D3F6947B_inline(L_40, L_41, NULL); Plane_tBE50267563FEB0345995D1FE5FB7EE4ACF2A0BA6 L_43; L_43 = SliceCullingJob_ComputePlane_m652A3BF81F434905527854724C5AACF51C70F94B_inline(L_24, L_33, L_42, NULL); V_3 = L_43; // var lightCount = lightTypes.Length; NativeArray_1_t6739DC6AF1C1AD43D630BC5B257B25EB7C21C652* L_44 = (&__this->___lightTypes_5); int32_t L_45; L_45 = IL2CPP_NATIVEARRAY_GET_LENGTH((L_44)->___m_Length_1); V_4 = L_45; // var lightWordCount = (lightCount + 31) / 32; int32_t L_46 = V_4; V_5 = ((int32_t)(((int32_t)il2cpp_codegen_add(L_46, ((int32_t)31)))/((int32_t)32))); // var sectionOffset = index * lightsPerTile / 32; int32_t L_47 = ___index0; int32_t L_48 = __this->___lightsPerTile_10; V_6 = ((int32_t)(((int32_t)il2cpp_codegen_multiply(L_47, L_48))/((int32_t)32))); // for (var lightWordIndex = 0; lightWordIndex < lightWordCount; lightWordIndex++) V_7 = 0; goto IL_0198; } IL_0127: { // var wordLightMask = 0u; V_8 = 0; // var lightsInWord = math.min(32, lightCount - lightWordIndex * 32); int32_t L_49 = V_4; int32_t L_50 = V_7; int32_t L_51; L_51 = math_min_m02D43DF516544C279AF660EA4731449C82991849_inline(((int32_t)32), ((int32_t)il2cpp_codegen_subtract(L_49, ((int32_t)il2cpp_codegen_multiply(L_50, ((int32_t)32))))), NULL); V_9 = L_51; // for (var bitIndex = 0; bitIndex < lightsInWord; bitIndex++) V_11 = 0; goto IL_0168; } IL_0140: { // var lightIndex = lightWordIndex * 32 + bitIndex; int32_t L_52 = V_7; int32_t L_53 = V_11; V_12 = ((int32_t)il2cpp_codegen_add(((int32_t)il2cpp_codegen_multiply(L_52, ((int32_t)32))), L_53)); // if (ContainsLight(leftPlane, rightPlane, lightIndex)) Plane_tBE50267563FEB0345995D1FE5FB7EE4ACF2A0BA6 L_54 = V_2; Plane_tBE50267563FEB0345995D1FE5FB7EE4ACF2A0BA6 L_55 = V_3; int32_t L_56 = V_12; bool L_57; L_57 = SliceCullingJob_ContainsLight_m8D20A904FF4E623CFC4EA5FECFE9F421DC201C7C_inline(__this, L_54, L_55, L_56, NULL); if (!L_57) { goto IL_0162; } } { // wordLightMask |= 1u << bitIndex; uint32_t L_58 = V_8; int32_t L_59 = V_11; V_8 = ((int32_t)((int32_t)L_58|((int32_t)(1<<((int32_t)(L_59&((int32_t)31))))))); } IL_0162: { // for (var bitIndex = 0; bitIndex < lightsInWord; bitIndex++) int32_t L_60 = V_11; V_11 = ((int32_t)il2cpp_codegen_add(L_60, 1)); } IL_0168: { // for (var bitIndex = 0; bitIndex < lightsInWord; bitIndex++) int32_t L_61 = V_11; int32_t L_62 = V_9; if ((((int32_t)L_61) < ((int32_t)L_62))) { goto IL_0140; } } { // var wordIndex = sectionOffset + lightWordIndex; int32_t L_63 = V_6; int32_t L_64 = V_7; V_10 = ((int32_t)il2cpp_codegen_add(L_63, L_64)); // sliceLightMasks[wordIndex] = sliceLightMasks[wordIndex] | wordLightMask; NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184* L_65 = (&__this->___sliceLightMasks_11); int32_t L_66 = V_10; NativeArray_1_t453E3DEA4CC9F1056F24E417C3308C35174BC184* L_67 = (&__this->___sliceLightMasks_11); int32_t L_68 = V_10; uint32_t L_69; L_69 = IL2CPP_NATIVEARRAY_GET_ITEM(uint32_t, (L_67)->___m_Buffer_0, L_68); uint32_t L_70 = V_8; IL2CPP_NATIVEARRAY_SET_ITEM(uint32_t, (L_65)->___m_Buffer_0, L_66, (((int32_t)((int32_t)L_69|(int32_t)L_70)))); // for (var lightWordIndex = 0; lightWordIndex < lightWordCount; lightWordIndex++) int32_t L_71 = V_7; V_7 = ((int32_t)il2cpp_codegen_add(L_71, 1)); } IL_0198: { // for (var lightWordIndex = 0; lightWordIndex < lightWordCount; lightWordIndex++) int32_t L_72 = V_7; int32_t L_73 = V_5; if ((((int32_t)L_72) < ((int32_t)L_73))) { goto IL_0127; } } { // } return; } } IL2CPP_EXTERN_C void SliceCullingJob_Execute_mD597E1DDD32F4E6FD23F2D401FBAFBAC300BC0F8_AdjustorThunk (RuntimeObject* IL2CPP_PARAMETER_RESTRICT __this, int32_t ___index0, const RuntimeMethod* method) { SliceCullingJob_t9EF107BD36223E7805C502BF1FF8E1767FB326CC* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); SliceCullingJob_Execute_mD597E1DDD32F4E6FD23F2D401FBAFBAC300BC0F8(_thisAdjusted, ___index0, method); } // System.Boolean UnityEngine.Rendering.Universal.SliceCullingJob::ContainsLight(UnityEngine.Rendering.Universal.SliceCullingJob/Plane,UnityEngine.Rendering.Universal.SliceCullingJob/Plane,System.Int32) IL2CPP_EXTERN_C IL2CPP_NO_INLINE IL2CPP_METHOD_ATTR bool SliceCullingJob_ContainsLight_m8D20A904FF4E623CFC4EA5FECFE9F421DC201C7C (SliceCullingJob_t9EF107BD36223E7805C502BF1FF8E1767FB326CC* IL2CPP_PARAMETER_RESTRICT __this, Plane_tBE50267563FEB0345995D1FE5FB7EE4ACF2A0BA6 ___leftPlane0, Plane_tBE50267563FEB0345995D1FE5FB7EE4ACF2A0BA6 ___rightPlane1, int32_t ___lightIndex2, const RuntimeMethod* method) { bool V_0 = false; Sphere_tE921708C3030BE302BF698B778A28F52CE5D4A9D V_1; memset((&V_1), 0, sizeof(V_1)); Sphere_tE921708C3030BE302BF698B778A28F52CE5D4A9D V_2; memset((&V_2), 0, sizeof(V_2)); Cone_t51A4A4FA64F9A34FCE283A4B4533E6D9F48A0D1C V_3; memset((&V_3), 0, sizeof(V_3)); Cone_t51A4A4FA64F9A34FCE283A4B4533E6D9F48A0D1C V_4; memset((&V_4), 0, sizeof(V_4)); { // var hit = true; V_0 = (bool)1; // var sphere = new Sphere // { // center = positions[lightIndex], // radius = radiuses[lightIndex] // }; il2cpp_codegen_initobj((&V_2), sizeof(Sphere_tE921708C3030BE302BF698B778A28F52CE5D4A9D)); NativeArray_1_tEDE9DAD2CAE5954286BC0EF394A57ED0AC69FEE6* L_0 = (&__this->___positions_8); int32_t L_1 = ___lightIndex2; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_2; L_2 = IL2CPP_NATIVEARRAY_GET_ITEM(float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E, (L_0)->___m_Buffer_0, L_1); (&V_2)->___center_0 = L_2; NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF* L_3 = (&__this->___radiuses_6); int32_t L_4 = ___lightIndex2; float L_5; L_5 = IL2CPP_NATIVEARRAY_GET_ITEM(float, (L_3)->___m_Buffer_0, L_4); (&V_2)->___radius_1 = L_5; Sphere_tE921708C3030BE302BF698B778A28F52CE5D4A9D L_6 = V_2; V_1 = L_6; // if (SphereBehindPlane(sphere, leftPlane) || SphereBehindPlane(sphere, rightPlane)) Sphere_tE921708C3030BE302BF698B778A28F52CE5D4A9D L_7 = V_1; Plane_tBE50267563FEB0345995D1FE5FB7EE4ACF2A0BA6 L_8 = ___leftPlane0; bool L_9; L_9 = SliceCullingJob_SphereBehindPlane_m5569131BD197D295450B295F19DE84B9C49332FA_inline(L_7, L_8, NULL); if (L_9) { goto IL_0044; } } { Sphere_tE921708C3030BE302BF698B778A28F52CE5D4A9D L_10 = V_1; Plane_tBE50267563FEB0345995D1FE5FB7EE4ACF2A0BA6 L_11 = ___rightPlane1; bool L_12; L_12 = SliceCullingJob_SphereBehindPlane_m5569131BD197D295450B295F19DE84B9C49332FA_inline(L_10, L_11, NULL); if (!L_12) { goto IL_0046; } } IL_0044: { // hit = false; V_0 = (bool)0; } IL_0046: { // if (hit && lightTypes[lightIndex] == LightType.Spot) bool L_13 = V_0; if (!L_13) { goto IL_00bc; } } { NativeArray_1_t6739DC6AF1C1AD43D630BC5B257B25EB7C21C652* L_14 = (&__this->___lightTypes_5); int32_t L_15 = ___lightIndex2; int32_t L_16; L_16 = IL2CPP_NATIVEARRAY_GET_ITEM(int32_t, (L_14)->___m_Buffer_0, L_15); if (L_16) { goto IL_00bc; } } { // var cone = new Cone // { // tip = sphere.center, // direction = directions[lightIndex], // height = radiuses[lightIndex], // radius = coneRadiuses[lightIndex] // }; il2cpp_codegen_initobj((&V_4), sizeof(Cone_t51A4A4FA64F9A34FCE283A4B4533E6D9F48A0D1C)); Sphere_tE921708C3030BE302BF698B778A28F52CE5D4A9D L_17 = V_1; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_18 = L_17.___center_0; (&V_4)->___tip_0 = L_18; NativeArray_1_tEDE9DAD2CAE5954286BC0EF394A57ED0AC69FEE6* L_19 = (&__this->___directions_7); int32_t L_20 = ___lightIndex2; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_21; L_21 = IL2CPP_NATIVEARRAY_GET_ITEM(float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E, (L_19)->___m_Buffer_0, L_20); (&V_4)->___direction_1 = L_21; NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF* L_22 = (&__this->___radiuses_6); int32_t L_23 = ___lightIndex2; float L_24; L_24 = IL2CPP_NATIVEARRAY_GET_ITEM(float, (L_22)->___m_Buffer_0, L_23); (&V_4)->___height_2 = L_24; NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF* L_25 = (&__this->___coneRadiuses_9); int32_t L_26 = ___lightIndex2; float L_27; L_27 = IL2CPP_NATIVEARRAY_GET_ITEM(float, (L_25)->___m_Buffer_0, L_26); (&V_4)->___radius_3 = L_27; Cone_t51A4A4FA64F9A34FCE283A4B4533E6D9F48A0D1C L_28 = V_4; V_3 = L_28; // if (ConeBehindPlane(cone, leftPlane) || ConeBehindPlane(cone, rightPlane)) Cone_t51A4A4FA64F9A34FCE283A4B4533E6D9F48A0D1C L_29 = V_3; Plane_tBE50267563FEB0345995D1FE5FB7EE4ACF2A0BA6 L_30 = ___leftPlane0; bool L_31; L_31 = SliceCullingJob_ConeBehindPlane_m63964F0A47CFD6DE9CAD8C3720DC30DC22870789_inline(L_29, L_30, NULL); if (L_31) { goto IL_00ba; } } { Cone_t51A4A4FA64F9A34FCE283A4B4533E6D9F48A0D1C L_32 = V_3; Plane_tBE50267563FEB0345995D1FE5FB7EE4ACF2A0BA6 L_33 = ___rightPlane1; bool L_34; L_34 = SliceCullingJob_ConeBehindPlane_m63964F0A47CFD6DE9CAD8C3720DC30DC22870789_inline(L_32, L_33, NULL); if (!L_34) { goto IL_00bc; } } IL_00ba: { // hit = false; V_0 = (bool)0; } IL_00bc: { // return hit; bool L_35 = V_0; return L_35; } } IL2CPP_EXTERN_C bool SliceCullingJob_ContainsLight_m8D20A904FF4E623CFC4EA5FECFE9F421DC201C7C_AdjustorThunk (RuntimeObject* IL2CPP_PARAMETER_RESTRICT __this, Plane_tBE50267563FEB0345995D1FE5FB7EE4ACF2A0BA6 ___leftPlane0, Plane_tBE50267563FEB0345995D1FE5FB7EE4ACF2A0BA6 ___rightPlane1, int32_t ___lightIndex2, const RuntimeMethod* method) { SliceCullingJob_t9EF107BD36223E7805C502BF1FF8E1767FB326CC* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); bool _returnValue; _returnValue = SliceCullingJob_ContainsLight_m8D20A904FF4E623CFC4EA5FECFE9F421DC201C7C_inline(_thisAdjusted, ___leftPlane0, ___rightPlane1, ___lightIndex2, method); return _returnValue; } // UnityEngine.Rendering.Universal.SliceCullingJob/Plane UnityEngine.Rendering.Universal.SliceCullingJob::ComputePlane(Unity.Mathematics.float3,Unity.Mathematics.float3,Unity.Mathematics.float3) IL2CPP_EXTERN_C IL2CPP_NO_INLINE IL2CPP_METHOD_ATTR Plane_tBE50267563FEB0345995D1FE5FB7EE4ACF2A0BA6 SliceCullingJob_ComputePlane_m652A3BF81F434905527854724C5AACF51C70F94B (float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E ___p00, float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E ___p11, float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E ___p22, const RuntimeMethod* method) { Plane_tBE50267563FEB0345995D1FE5FB7EE4ACF2A0BA6 V_0; memset((&V_0), 0, sizeof(V_0)); float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E V_1; memset((&V_1), 0, sizeof(V_1)); float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E V_2; memset((&V_2), 0, sizeof(V_2)); { // float3 v0 = p1 - p0; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_0 = ___p11; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_1 = ___p00; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_2; L_2 = float3_op_Subtraction_mB6036E9849D95650D6E73DA0D179CD7B61E696F2_inline(L_0, L_1, NULL); V_1 = L_2; // float3 v2 = p2 - p0; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_3 = ___p22; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_4 = ___p00; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_5; L_5 = float3_op_Subtraction_mB6036E9849D95650D6E73DA0D179CD7B61E696F2_inline(L_3, L_4, NULL); V_2 = L_5; // plane.normal = math.normalize(math.cross(v0, v2)); float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_6 = V_1; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_7 = V_2; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_8; L_8 = math_cross_m4CA2DAE150C6381B0D05E8AA9E48E88CF6157180_inline(L_6, L_7, NULL); float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_9; L_9 = math_normalize_mF02431EFC9E3212E0245EFF5C13BC9DC34512399_inline(L_8, NULL); (&V_0)->___normal_0 = L_9; // plane.distanceToOrigin = math.dot(plane.normal, p0); Plane_tBE50267563FEB0345995D1FE5FB7EE4ACF2A0BA6 L_10 = V_0; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_11 = L_10.___normal_0; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_12 = ___p00; float L_13; L_13 = math_dot_mE193D8880350D74CC8D63A0D53CDC5902F844AAD_inline(L_11, L_12, NULL); (&V_0)->___distanceToOrigin_1 = L_13; // return plane; Plane_tBE50267563FEB0345995D1FE5FB7EE4ACF2A0BA6 L_14 = V_0; return L_14; } } // System.Boolean UnityEngine.Rendering.Universal.SliceCullingJob::SphereBehindPlane(UnityEngine.Rendering.Universal.SliceCullingJob/Sphere,UnityEngine.Rendering.Universal.SliceCullingJob/Plane) IL2CPP_EXTERN_C IL2CPP_NO_INLINE IL2CPP_METHOD_ATTR bool SliceCullingJob_SphereBehindPlane_m5569131BD197D295450B295F19DE84B9C49332FA (Sphere_tE921708C3030BE302BF698B778A28F52CE5D4A9D ___sphere0, Plane_tBE50267563FEB0345995D1FE5FB7EE4ACF2A0BA6 ___plane1, const RuntimeMethod* method) { { // float dist = math.dot(sphere.center, plane.normal) - plane.distanceToOrigin; Sphere_tE921708C3030BE302BF698B778A28F52CE5D4A9D L_0 = ___sphere0; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_1 = L_0.___center_0; Plane_tBE50267563FEB0345995D1FE5FB7EE4ACF2A0BA6 L_2 = ___plane1; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_3 = L_2.___normal_0; float L_4; L_4 = math_dot_mE193D8880350D74CC8D63A0D53CDC5902F844AAD_inline(L_1, L_3, NULL); Plane_tBE50267563FEB0345995D1FE5FB7EE4ACF2A0BA6 L_5 = ___plane1; float L_6 = L_5.___distanceToOrigin_1; // return dist < -sphere.radius; Sphere_tE921708C3030BE302BF698B778A28F52CE5D4A9D L_7 = ___sphere0; float L_8 = L_7.___radius_1; return (bool)((((float)((float)il2cpp_codegen_subtract(L_4, L_6))) < ((float)((-L_8))))? 1 : 0); } } // System.Boolean UnityEngine.Rendering.Universal.SliceCullingJob::PointBehindPlane(Unity.Mathematics.float3,UnityEngine.Rendering.Universal.SliceCullingJob/Plane) IL2CPP_EXTERN_C IL2CPP_NO_INLINE IL2CPP_METHOD_ATTR bool SliceCullingJob_PointBehindPlane_mE3E40056275D2066481919C3556797D2063847EE (float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E ___p0, Plane_tBE50267563FEB0345995D1FE5FB7EE4ACF2A0BA6 ___plane1, const RuntimeMethod* method) { { // return math.dot(plane.normal, p) - plane.distanceToOrigin < 0; Plane_tBE50267563FEB0345995D1FE5FB7EE4ACF2A0BA6 L_0 = ___plane1; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_1 = L_0.___normal_0; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_2 = ___p0; float L_3; L_3 = math_dot_mE193D8880350D74CC8D63A0D53CDC5902F844AAD_inline(L_1, L_2, NULL); Plane_tBE50267563FEB0345995D1FE5FB7EE4ACF2A0BA6 L_4 = ___plane1; float L_5 = L_4.___distanceToOrigin_1; return (bool)((((float)((float)il2cpp_codegen_subtract(L_3, L_5))) < ((float)(0.0f)))? 1 : 0); } } // System.Boolean UnityEngine.Rendering.Universal.SliceCullingJob::ConeBehindPlane(UnityEngine.Rendering.Universal.SliceCullingJob/Cone,UnityEngine.Rendering.Universal.SliceCullingJob/Plane) IL2CPP_EXTERN_C IL2CPP_NO_INLINE IL2CPP_METHOD_ATTR bool SliceCullingJob_ConeBehindPlane_m63964F0A47CFD6DE9CAD8C3720DC30DC22870789 (Cone_t51A4A4FA64F9A34FCE283A4B4533E6D9F48A0D1C ___cone0, Plane_tBE50267563FEB0345995D1FE5FB7EE4ACF2A0BA6 ___plane1, const RuntimeMethod* method) { float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E V_0; memset((&V_0), 0, sizeof(V_0)); float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E V_1; memset((&V_1), 0, sizeof(V_1)); { // float3 furthestPointDirection = math.cross(math.cross(plane.normal, cone.direction), cone.direction); Plane_tBE50267563FEB0345995D1FE5FB7EE4ACF2A0BA6 L_0 = ___plane1; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_1 = L_0.___normal_0; Cone_t51A4A4FA64F9A34FCE283A4B4533E6D9F48A0D1C L_2 = ___cone0; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_3 = L_2.___direction_1; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_4; L_4 = math_cross_m4CA2DAE150C6381B0D05E8AA9E48E88CF6157180_inline(L_1, L_3, NULL); Cone_t51A4A4FA64F9A34FCE283A4B4533E6D9F48A0D1C L_5 = ___cone0; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_6 = L_5.___direction_1; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_7; L_7 = math_cross_m4CA2DAE150C6381B0D05E8AA9E48E88CF6157180_inline(L_4, L_6, NULL); V_0 = L_7; // float3 furthestPointOnCircle = cone.tip + cone.direction * cone.height - furthestPointDirection * cone.radius; Cone_t51A4A4FA64F9A34FCE283A4B4533E6D9F48A0D1C L_8 = ___cone0; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_9 = L_8.___tip_0; Cone_t51A4A4FA64F9A34FCE283A4B4533E6D9F48A0D1C L_10 = ___cone0; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_11 = L_10.___direction_1; Cone_t51A4A4FA64F9A34FCE283A4B4533E6D9F48A0D1C L_12 = ___cone0; float L_13 = L_12.___height_2; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_14; L_14 = float3_op_Multiply_m6E5DC552C8B0F9A180298BD9197FF47B14E0EA81_inline(L_11, L_13, NULL); float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_15; L_15 = float3_op_Addition_mFFCF4F7457594F5EFB0678C0DE90AAD3D3F6947B_inline(L_9, L_14, NULL); float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_16 = V_0; Cone_t51A4A4FA64F9A34FCE283A4B4533E6D9F48A0D1C L_17 = ___cone0; float L_18 = L_17.___radius_3; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_19; L_19 = float3_op_Multiply_m6E5DC552C8B0F9A180298BD9197FF47B14E0EA81_inline(L_16, L_18, NULL); float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_20; L_20 = float3_op_Subtraction_mB6036E9849D95650D6E73DA0D179CD7B61E696F2_inline(L_15, L_19, NULL); V_1 = L_20; // return PointBehindPlane(cone.tip, plane) && PointBehindPlane(furthestPointOnCircle, plane); Cone_t51A4A4FA64F9A34FCE283A4B4533E6D9F48A0D1C L_21 = ___cone0; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_22 = L_21.___tip_0; Plane_tBE50267563FEB0345995D1FE5FB7EE4ACF2A0BA6 L_23 = ___plane1; bool L_24; L_24 = SliceCullingJob_PointBehindPlane_mE3E40056275D2066481919C3556797D2063847EE_inline(L_22, L_23, NULL); if (!L_24) { goto IL_0061; } } { float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_25 = V_1; Plane_tBE50267563FEB0345995D1FE5FB7EE4ACF2A0BA6 L_26 = ___plane1; bool L_27; L_27 = SliceCullingJob_PointBehindPlane_mE3E40056275D2066481919C3556797D2063847EE_inline(L_25, L_26, NULL); return L_27; } IL_0061: { return (bool)0; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Boolean UnityEngine.Rendering.Universal.TileSizeExtensions::IsValid(UnityEngine.Rendering.Universal.TileSize) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool TileSizeExtensions_IsValid_mE41C35CC1FD6DA33E0EB975D82250D9736488454 (int32_t ___tileSize0, const RuntimeMethod* method) { { // return tileSize == TileSize._8 || tileSize == TileSize._16 || tileSize == TileSize._32 || tileSize == TileSize._64; int32_t L_0 = ___tileSize0; if ((((int32_t)L_0) == ((int32_t)8))) { goto IL_0014; } } { int32_t L_1 = ___tileSize0; if ((((int32_t)L_1) == ((int32_t)((int32_t)16)))) { goto IL_0014; } } { int32_t L_2 = ___tileSize0; if ((((int32_t)L_2) == ((int32_t)((int32_t)32)))) { goto IL_0014; } } { int32_t L_3 = ___tileSize0; return (bool)((((int32_t)L_3) == ((int32_t)((int32_t)64)))? 1 : 0); } IL_0014: { return (bool)1; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rendering.Universal.ZBinningJob::Execute(System.Int32) IL2CPP_EXTERN_C IL2CPP_NO_INLINE IL2CPP_METHOD_ATTR void ZBinningJob_Execute_m71CAC2A2E6F81C9186B92492CC8D2A92EE79681A (ZBinningJob_t9BC217C31924E66E667568C1B51EA2F44FA0A08E* IL2CPP_PARAMETER_RESTRICT __this, int32_t ___index0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } int32_t V_0 = 0; int32_t V_1 = 0; int32_t V_2 = 0; ZBin_t2B4F59EC396F7A7EC8EE6A15C15176B9888125A5 V_3; memset((&V_3), 0, sizeof(V_3)); int32_t V_4 = 0; uint16_t V_5 = 0; int32_t V_6 = 0; int32_t V_7 = 0; int32_t V_8 = 0; ZBin_t2B4F59EC396F7A7EC8EE6A15C15176B9888125A5 V_9; memset((&V_9), 0, sizeof(V_9)); { // var binsStart = batchCount * index; int32_t L_0 = ___index0; V_0 = ((int32_t)il2cpp_codegen_multiply(((int32_t)64), L_0)); // var binsEnd = math.min(binsStart + batchCount, bins.Length) - 1; int32_t L_1 = V_0; NativeArray_1_tC826716DABB82121E3B759802E04D86B6B20F991* L_2 = (&__this->___bins_1); int32_t L_3; L_3 = IL2CPP_NATIVEARRAY_GET_LENGTH((L_2)->___m_Length_1); int32_t L_4; L_4 = math_min_m02D43DF516544C279AF660EA4731449C82991849_inline(((int32_t)il2cpp_codegen_add(L_1, ((int32_t)64))), L_3, NULL); V_1 = ((int32_t)il2cpp_codegen_subtract(L_4, 1)); // for (var i = binsStart; i <= binsEnd; i++) int32_t L_5 = V_0; V_2 = L_5; goto IL_0051; } IL_0020: { // bins[i] = new ZBin { minIndex = ushort.MaxValue, maxIndex = ushort.MaxValue }; NativeArray_1_tC826716DABB82121E3B759802E04D86B6B20F991* L_6 = (&__this->___bins_1); int32_t L_7 = V_2; il2cpp_codegen_initobj((&V_3), sizeof(ZBin_t2B4F59EC396F7A7EC8EE6A15C15176B9888125A5)); (&V_3)->___minIndex_0 = (uint16_t)((int32_t)65535); (&V_3)->___maxIndex_1 = (uint16_t)((int32_t)65535); ZBin_t2B4F59EC396F7A7EC8EE6A15C15176B9888125A5 L_8 = V_3; IL2CPP_NATIVEARRAY_SET_ITEM(ZBin_t2B4F59EC396F7A7EC8EE6A15C15176B9888125A5, (L_6)->___m_Buffer_0, L_7, (L_8)); // for (var i = binsStart; i <= binsEnd; i++) int32_t L_9 = V_2; V_2 = ((int32_t)il2cpp_codegen_add(L_9, 1)); } IL_0051: { // for (var i = binsStart; i <= binsEnd; i++) int32_t L_10 = V_2; int32_t L_11 = V_1; if ((((int32_t)L_10) <= ((int32_t)L_11))) { goto IL_0020; } } { // for (var lightIndex = 0; lightIndex < minMaxZs.Length; lightIndex++) V_4 = 0; goto IL_0106; } IL_005d: { // var ushortLightIndex = (ushort)lightIndex; int32_t L_12 = V_4; V_5 = (uint16_t)((int32_t)(uint16_t)L_12); // var minMax = minMaxZs[lightIndex]; NativeArray_1_t0670C94F239C615B37C52F3DC5FD502E2CE8A0A9* L_13 = (&__this->___minMaxZs_2); int32_t L_14 = V_4; LightMinMaxZ_t35F5D7C894F59869B016DD721281363A277594A6 L_15; L_15 = IL2CPP_NATIVEARRAY_GET_ITEM(LightMinMaxZ_t35F5D7C894F59869B016DD721281363A277594A6, (L_13)->___m_Buffer_0, L_14); // var minBin = math.max((int)(math.sqrt(minMax.minZ) * zFactor) - binOffset, binsStart); LightMinMaxZ_t35F5D7C894F59869B016DD721281363A277594A6 L_16 = L_15; float L_17 = L_16.___minZ_0; float L_18; L_18 = math_sqrt_mEF31DE7BD0179009683C5D7B0C58E6571B30CF4A_inline(L_17, NULL); float L_19 = __this->___zFactor_4; int32_t L_20 = __this->___binOffset_3; int32_t L_21 = V_0; int32_t L_22; L_22 = math_max_m9083201D37A8ED0157B127B5878D9B7F3A2A40BE_inline(((int32_t)il2cpp_codegen_subtract(il2cpp_codegen_cast_double_to_int(((float)il2cpp_codegen_multiply(L_18, L_19))), L_20)), L_21, NULL); V_6 = L_22; // var maxBin = math.min((int)(math.sqrt(minMax.maxZ) * zFactor) - binOffset, binsEnd); float L_23 = L_16.___maxZ_1; float L_24; L_24 = math_sqrt_mEF31DE7BD0179009683C5D7B0C58E6571B30CF4A_inline(L_23, NULL); float L_25 = __this->___zFactor_4; int32_t L_26 = __this->___binOffset_3; int32_t L_27 = V_1; int32_t L_28; L_28 = math_min_m02D43DF516544C279AF660EA4731449C82991849_inline(((int32_t)il2cpp_codegen_subtract(il2cpp_codegen_cast_double_to_int(((float)il2cpp_codegen_multiply(L_24, L_25))), L_26)), L_27, NULL); V_7 = L_28; // for (var binIndex = minBin; binIndex <= maxBin; binIndex++) int32_t L_29 = V_6; V_8 = L_29; goto IL_00fa; } IL_00b8: { // var bin = bins[binIndex]; NativeArray_1_tC826716DABB82121E3B759802E04D86B6B20F991* L_30 = (&__this->___bins_1); int32_t L_31 = V_8; ZBin_t2B4F59EC396F7A7EC8EE6A15C15176B9888125A5 L_32; L_32 = IL2CPP_NATIVEARRAY_GET_ITEM(ZBin_t2B4F59EC396F7A7EC8EE6A15C15176B9888125A5, (L_30)->___m_Buffer_0, L_31); V_9 = L_32; // bin.minIndex = Math.Min(bin.minIndex, ushortLightIndex); ZBin_t2B4F59EC396F7A7EC8EE6A15C15176B9888125A5 L_33 = V_9; uint16_t L_34 = L_33.___minIndex_0; uint16_t L_35 = V_5; il2cpp_codegen_runtime_class_init_inline(Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var); uint16_t L_36; L_36 = Math_Min_mA7BFF48067FBED606414C9937B00BE496B2696D7(L_34, L_35, NULL); (&V_9)->___minIndex_0 = L_36; // bin.maxIndex = ushortLightIndex; uint16_t L_37 = V_5; (&V_9)->___maxIndex_1 = L_37; // bins[binIndex] = bin; NativeArray_1_tC826716DABB82121E3B759802E04D86B6B20F991* L_38 = (&__this->___bins_1); int32_t L_39 = V_8; ZBin_t2B4F59EC396F7A7EC8EE6A15C15176B9888125A5 L_40 = V_9; IL2CPP_NATIVEARRAY_SET_ITEM(ZBin_t2B4F59EC396F7A7EC8EE6A15C15176B9888125A5, (L_38)->___m_Buffer_0, L_39, (L_40)); // for (var binIndex = minBin; binIndex <= maxBin; binIndex++) int32_t L_41 = V_8; V_8 = ((int32_t)il2cpp_codegen_add(L_41, 1)); } IL_00fa: { // for (var binIndex = minBin; binIndex <= maxBin; binIndex++) int32_t L_42 = V_8; int32_t L_43 = V_7; if ((((int32_t)L_42) <= ((int32_t)L_43))) { goto IL_00b8; } } { // for (var lightIndex = 0; lightIndex < minMaxZs.Length; lightIndex++) int32_t L_44 = V_4; V_4 = ((int32_t)il2cpp_codegen_add(L_44, 1)); } IL_0106: { // for (var lightIndex = 0; lightIndex < minMaxZs.Length; lightIndex++) int32_t L_45 = V_4; NativeArray_1_t0670C94F239C615B37C52F3DC5FD502E2CE8A0A9* L_46 = (&__this->___minMaxZs_2); int32_t L_47; L_47 = IL2CPP_NATIVEARRAY_GET_LENGTH((L_46)->___m_Length_1); if ((((int32_t)L_45) < ((int32_t)L_47))) { goto IL_005d; } } { // } return; } } IL2CPP_EXTERN_C void ZBinningJob_Execute_m71CAC2A2E6F81C9186B92492CC8D2A92EE79681A_AdjustorThunk (RuntimeObject* IL2CPP_PARAMETER_RESTRICT __this, int32_t ___index0, const RuntimeMethod* method) { ZBinningJob_t9BC217C31924E66E667568C1B51EA2F44FA0A08E* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); ZBinningJob_Execute_m71CAC2A2E6F81C9186B92492CC8D2A92EE79681A(_thisAdjusted, ___index0, method); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Rendering.Universal.UniversalAdditionalCameraData UnityEngine.Rendering.Universal.CameraExtensions::GetUniversalAdditionalCameraData(UnityEngine.Camera) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* CameraExtensions_GetUniversalAdditionalCameraData_m38406768FA69BDC80D45CA7698EC0B8755448604 (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_AddComponent_TisUniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93_m257D49B2F0B2F6DAFF2E3EC7F53B5930D5BB6D46_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_TryGetComponent_TisUniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93_mBCAEF774AB0C0563A29C16F3A5305AE1A081C3BD_RuntimeMethod_var); s_Il2CppMethodInitialized = true; } GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* V_0 = NULL; UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* V_1 = NULL; { // var gameObject = camera.gameObject; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_0 = ___camera0; GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_1; L_1 = Component_get_gameObject_m57AEFBB14DB39EC476F740BA000E170355DE691B(L_0, NULL); V_0 = L_1; // bool componentExists = gameObject.TryGetComponent(out var cameraData); GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_2 = V_0; bool L_3; L_3 = GameObject_TryGetComponent_TisUniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93_mBCAEF774AB0C0563A29C16F3A5305AE1A081C3BD(L_2, (&V_1), GameObject_TryGetComponent_TisUniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93_mBCAEF774AB0C0563A29C16F3A5305AE1A081C3BD_RuntimeMethod_var); // if (!componentExists) if (L_3) { goto IL_0018; } } { // cameraData = gameObject.AddComponent(); GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_4 = V_0; UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* L_5; L_5 = GameObject_AddComponent_TisUniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93_m257D49B2F0B2F6DAFF2E3EC7F53B5930D5BB6D46(L_4, GameObject_AddComponent_TisUniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93_m257D49B2F0B2F6DAFF2E3EC7F53B5930D5BB6D46_RuntimeMethod_var); V_1 = L_5; } IL_0018: { // return cameraData; UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* L_6 = V_1; return L_6; } } // UnityEngine.Rendering.Universal.VolumeFrameworkUpdateMode UnityEngine.Rendering.Universal.CameraExtensions::GetVolumeFrameworkUpdateMode(UnityEngine.Camera) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t CameraExtensions_GetVolumeFrameworkUpdateMode_mBB45212E9B47EFA339F18D122272BF55794E5681 (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, const RuntimeMethod* method) { { // UniversalAdditionalCameraData cameraData = camera.GetUniversalAdditionalCameraData(); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_0 = ___camera0; UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* L_1; L_1 = CameraExtensions_GetUniversalAdditionalCameraData_m38406768FA69BDC80D45CA7698EC0B8755448604(L_0, NULL); // return cameraData.volumeFrameworkUpdateMode; int32_t L_2; L_2 = UniversalAdditionalCameraData_get_volumeFrameworkUpdateMode_m0474AC8124A522A9DC4CC9EF397006A542FF7408_inline(L_1, NULL); return L_2; } } // System.Void UnityEngine.Rendering.Universal.CameraExtensions::SetVolumeFrameworkUpdateMode(UnityEngine.Camera,UnityEngine.Rendering.Universal.VolumeFrameworkUpdateMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CameraExtensions_SetVolumeFrameworkUpdateMode_m94D371A1BD02C943A22017FB6C2557014F1F2976 (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, int32_t ___mode1, const RuntimeMethod* method) { UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* V_0 = NULL; { // UniversalAdditionalCameraData cameraData = camera.GetUniversalAdditionalCameraData(); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_0 = ___camera0; UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* L_1; L_1 = CameraExtensions_GetUniversalAdditionalCameraData_m38406768FA69BDC80D45CA7698EC0B8755448604(L_0, NULL); V_0 = L_1; // if (cameraData.volumeFrameworkUpdateMode == mode) UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* L_2 = V_0; int32_t L_3; L_3 = UniversalAdditionalCameraData_get_volumeFrameworkUpdateMode_m0474AC8124A522A9DC4CC9EF397006A542FF7408_inline(L_2, NULL); int32_t L_4 = ___mode1; if ((!(((uint32_t)L_3) == ((uint32_t)L_4)))) { goto IL_0011; } } { // return; return; } IL_0011: { // bool requiredUpdatePreviously = cameraData.requiresVolumeFrameworkUpdate; UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* L_5 = V_0; bool L_6; L_6 = UniversalAdditionalCameraData_get_requiresVolumeFrameworkUpdate_m2B3E79FEE2E94483EC8CFC95C9AD6F759B760BBF(L_5, NULL); // cameraData.volumeFrameworkUpdateMode = mode; UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* L_7 = V_0; int32_t L_8 = ___mode1; UniversalAdditionalCameraData_set_volumeFrameworkUpdateMode_m2925687F8C72FB3E270D87FB929162FBD96A1FDE_inline(L_7, L_8, NULL); // if (requiredUpdatePreviously && !cameraData.requiresVolumeFrameworkUpdate) if (!L_6) { goto IL_002f; } } { UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* L_9 = V_0; bool L_10; L_10 = UniversalAdditionalCameraData_get_requiresVolumeFrameworkUpdate_m2B3E79FEE2E94483EC8CFC95C9AD6F759B760BBF(L_9, NULL); if (L_10) { goto IL_002f; } } { // camera.UpdateVolumeStack(cameraData); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_11 = ___camera0; UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* L_12 = V_0; CameraExtensions_UpdateVolumeStack_m73ABC525D63F35BF111B9F82DC1B8685EC8E8449(L_11, L_12, NULL); } IL_002f: { // } return; } } // System.Void UnityEngine.Rendering.Universal.CameraExtensions::UpdateVolumeStack(UnityEngine.Camera) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CameraExtensions_UpdateVolumeStack_m093FBF53A18021E62B01286C638F9ECB88DA110C (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, const RuntimeMethod* method) { UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* V_0 = NULL; { // UniversalAdditionalCameraData cameraData = camera.GetUniversalAdditionalCameraData(); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_0 = ___camera0; UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* L_1; L_1 = CameraExtensions_GetUniversalAdditionalCameraData_m38406768FA69BDC80D45CA7698EC0B8755448604(L_0, NULL); V_0 = L_1; // camera.UpdateVolumeStack(cameraData); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_2 = ___camera0; UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* L_3 = V_0; CameraExtensions_UpdateVolumeStack_m73ABC525D63F35BF111B9F82DC1B8685EC8E8449(L_2, L_3, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.CameraExtensions::UpdateVolumeStack(UnityEngine.Camera,UnityEngine.Rendering.Universal.UniversalAdditionalCameraData) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CameraExtensions_UpdateVolumeStack_m73ABC525D63F35BF111B9F82DC1B8685EC8E8449 (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* ___cameraData1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&VolumeManager_tC1135CDD73B47230FE58646CB8242E6B324DA621_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB V_0; memset((&V_0), 0, sizeof(V_0)); Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* V_1 = NULL; { // if (cameraData.requiresVolumeFrameworkUpdate) UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* L_0 = ___cameraData1; bool L_1; L_1 = UniversalAdditionalCameraData_get_requiresVolumeFrameworkUpdate_m2B3E79FEE2E94483EC8CFC95C9AD6F759B760BBF(L_0, NULL); if (!L_1) { goto IL_0009; } } { // return; return; } IL_0009: { // if (cameraData.volumeStack == null) UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* L_2 = ___cameraData1; VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_3; L_3 = UniversalAdditionalCameraData_get_volumeStack_mDB4460F18F4A7B994DCF40FF7C7B61AB9246022F_inline(L_2, NULL); if (L_3) { goto IL_0021; } } { // cameraData.volumeStack = VolumeManager.instance.CreateStack(); UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* L_4 = ___cameraData1; il2cpp_codegen_runtime_class_init_inline(VolumeManager_tC1135CDD73B47230FE58646CB8242E6B324DA621_il2cpp_TypeInfo_var); VolumeManager_tC1135CDD73B47230FE58646CB8242E6B324DA621* L_5; L_5 = VolumeManager_get_instance_m3D5ADFC04553CE0658A86B642CC9690C537DFA5C(NULL); VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_6; L_6 = VolumeManager_CreateStack_m7EACF7BD773893B2344DB8DFA1ACF4557FBB38B4(L_5, NULL); UniversalAdditionalCameraData_set_volumeStack_mFB4842333BCBBC92B102894F38BF65A7560F7681_inline(L_4, L_6, NULL); } IL_0021: { // camera.GetVolumeLayerMaskAndTrigger(cameraData, out LayerMask layerMask, out Transform trigger); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_7 = ___camera0; UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* L_8 = ___cameraData1; CameraExtensions_GetVolumeLayerMaskAndTrigger_m0030085113CB804D0C155D48BC4C1115A68BB663(L_7, L_8, (&V_0), (&V_1), NULL); // VolumeManager.instance.Update(cameraData.volumeStack, trigger, layerMask); il2cpp_codegen_runtime_class_init_inline(VolumeManager_tC1135CDD73B47230FE58646CB8242E6B324DA621_il2cpp_TypeInfo_var); VolumeManager_tC1135CDD73B47230FE58646CB8242E6B324DA621* L_9; L_9 = VolumeManager_get_instance_m3D5ADFC04553CE0658A86B642CC9690C537DFA5C(NULL); UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* L_10 = ___cameraData1; VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_11; L_11 = UniversalAdditionalCameraData_get_volumeStack_mDB4460F18F4A7B994DCF40FF7C7B61AB9246022F_inline(L_10, NULL); Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_12 = V_1; LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB L_13 = V_0; VolumeManager_Update_m0AD4F65D0737393F3DF85F77D4A799D794C9FBC5(L_9, L_11, L_12, L_13, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.CameraExtensions::DestroyVolumeStack(UnityEngine.Camera) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CameraExtensions_DestroyVolumeStack_mFF2F77AEACB2446259D1138DA95126ADFE3F0FF9 (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, const RuntimeMethod* method) { UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* V_0 = NULL; { // UniversalAdditionalCameraData cameraData = camera.GetUniversalAdditionalCameraData(); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_0 = ___camera0; UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* L_1; L_1 = CameraExtensions_GetUniversalAdditionalCameraData_m38406768FA69BDC80D45CA7698EC0B8755448604(L_0, NULL); V_0 = L_1; // camera.DestroyVolumeStack(cameraData); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_2 = ___camera0; UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* L_3 = V_0; CameraExtensions_DestroyVolumeStack_mA4B9BECFABBF56F0BF59BE25FDECF6DB2177AA77(L_2, L_3, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.CameraExtensions::DestroyVolumeStack(UnityEngine.Camera,UnityEngine.Rendering.Universal.UniversalAdditionalCameraData) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CameraExtensions_DestroyVolumeStack_mA4B9BECFABBF56F0BF59BE25FDECF6DB2177AA77 (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* ___cameraData1, const RuntimeMethod* method) { { // cameraData.volumeStack.Dispose(); UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* L_0 = ___cameraData1; VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_1; L_1 = UniversalAdditionalCameraData_get_volumeStack_mDB4460F18F4A7B994DCF40FF7C7B61AB9246022F_inline(L_0, NULL); VolumeStack_Dispose_m4DF004B6DEA09DECF79AFF8E2A7CE7386EC32B43(L_1, NULL); // cameraData.volumeStack = null; UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* L_2 = ___cameraData1; UniversalAdditionalCameraData_set_volumeStack_mFB4842333BCBBC92B102894F38BF65A7560F7681_inline(L_2, (VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8*)NULL, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.CameraExtensions::GetVolumeLayerMaskAndTrigger(UnityEngine.Camera,UnityEngine.Rendering.Universal.UniversalAdditionalCameraData,UnityEngine.LayerMask&,UnityEngine.Transform&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CameraExtensions_GetVolumeLayerMaskAndTrigger_m0030085113CB804D0C155D48BC4C1115A68BB663 (Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___camera0, UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* ___cameraData1, LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB* ___layerMask2, Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1** ___trigger3, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_TryGetComponent_TisUniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93_m399477CCB032DFC9D1F9D077AC7E5E237504FE86_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* V_0 = NULL; UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* V_1 = NULL; Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1** G_B3_0 = NULL; Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1** G_B2_0 = NULL; Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* G_B4_0 = NULL; Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1** G_B4_1 = NULL; Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1** G_B11_0 = NULL; Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1** G_B10_0 = NULL; Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1** G_B12_0 = NULL; Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* G_B13_0 = NULL; Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1** G_B13_1 = NULL; { // layerMask = 1; // "Default" LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB* L_0 = ___layerMask2; LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB L_1; L_1 = LayerMask_op_Implicit_m01C8996A2CB2085328B9C33539C43139660D8222(1, NULL); *(LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB*)L_0 = L_1; // trigger = camera.transform; Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1** L_2 = ___trigger3; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_3 = ___camera0; Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_4; L_4 = Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371(L_3, NULL); *((RuntimeObject**)L_2) = (RuntimeObject*)L_4; Il2CppCodeGenWriteBarrier((void**)(RuntimeObject**)L_2, (void*)(RuntimeObject*)L_4); // if (cameraData != null) UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* L_5 = ___cameraData1; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_6; L_6 = Object_op_Inequality_mD0BE578448EAA61948F25C32F8DD55AB1F778602(L_5, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); if (!L_6) { goto IL_0044; } } { // layerMask = cameraData.volumeLayerMask; LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB* L_7 = ___layerMask2; UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* L_8 = ___cameraData1; LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB L_9; L_9 = UniversalAdditionalCameraData_get_volumeLayerMask_m6CA98C050693650D8818151E9ADE480CCBF44BFC_inline(L_8, NULL); *(LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB*)L_7 = L_9; // trigger = (cameraData.volumeTrigger != null) ? cameraData.volumeTrigger : trigger; Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1** L_10 = ___trigger3; UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* L_11 = ___cameraData1; Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_12; L_12 = UniversalAdditionalCameraData_get_volumeTrigger_m50DCBFFE7794ED3935CC068DB9F431785428BED9_inline(L_11, NULL); il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_13; L_13 = Object_op_Inequality_mD0BE578448EAA61948F25C32F8DD55AB1F778602(L_12, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); G_B2_0 = L_10; if (L_13) { G_B3_0 = L_10; goto IL_003c; } } { Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1** L_14 = ___trigger3; Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_15 = *((Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1**)L_14); G_B4_0 = L_15; G_B4_1 = G_B2_0; goto IL_0042; } IL_003c: { UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* L_16 = ___cameraData1; Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_17; L_17 = UniversalAdditionalCameraData_get_volumeTrigger_m50DCBFFE7794ED3935CC068DB9F431785428BED9_inline(L_16, NULL); G_B4_0 = L_17; G_B4_1 = G_B3_0; } IL_0042: { *((RuntimeObject**)G_B4_1) = (RuntimeObject*)G_B4_0; Il2CppCodeGenWriteBarrier((void**)(RuntimeObject**)G_B4_1, (void*)(RuntimeObject*)G_B4_0); return; } IL_0044: { // else if (camera.cameraType == CameraType.SceneView) Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_18 = ___camera0; int32_t L_19; L_19 = Camera_get_cameraType_m85434C4C986D2EAC04FBFA44B284840AFC497851(L_18, NULL); if ((!(((uint32_t)L_19) == ((uint32_t)2)))) { goto IL_0097; } } { // var mainCamera = Camera.main; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_20; L_20 = Camera_get_main_m52C992F18E05355ABB9EEB64A4BF2215E12762DF(NULL); V_0 = L_20; // UniversalAdditionalCameraData mainAdditionalCameraData = null; V_1 = (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93*)NULL; // if (mainCamera != null && mainCamera.TryGetComponent(out mainAdditionalCameraData)) Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_21 = V_0; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_22; L_22 = Object_op_Inequality_mD0BE578448EAA61948F25C32F8DD55AB1F778602(L_21, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); if (!L_22) { goto IL_0074; } } { Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_23 = V_0; bool L_24; L_24 = Component_TryGetComponent_TisUniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93_m399477CCB032DFC9D1F9D077AC7E5E237504FE86(L_23, (&V_1), Component_TryGetComponent_TisUniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93_m399477CCB032DFC9D1F9D077AC7E5E237504FE86_RuntimeMethod_var); if (!L_24) { goto IL_0074; } } { // layerMask = mainAdditionalCameraData.volumeLayerMask; LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB* L_25 = ___layerMask2; UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* L_26 = V_1; LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB L_27; L_27 = UniversalAdditionalCameraData_get_volumeLayerMask_m6CA98C050693650D8818151E9ADE480CCBF44BFC_inline(L_26, NULL); *(LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB*)L_25 = L_27; } IL_0074: { // trigger = (mainAdditionalCameraData != null && mainAdditionalCameraData.volumeTrigger != null) ? mainAdditionalCameraData.volumeTrigger : trigger; Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1** L_28 = ___trigger3; UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* L_29 = V_1; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_30; L_30 = Object_op_Inequality_mD0BE578448EAA61948F25C32F8DD55AB1F778602(L_29, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); G_B10_0 = L_28; if (!L_30) { G_B11_0 = L_28; goto IL_008c; } } { UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* L_31 = V_1; Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_32; L_32 = UniversalAdditionalCameraData_get_volumeTrigger_m50DCBFFE7794ED3935CC068DB9F431785428BED9_inline(L_31, NULL); il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_33; L_33 = Object_op_Inequality_mD0BE578448EAA61948F25C32F8DD55AB1F778602(L_32, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); G_B11_0 = G_B10_0; if (L_33) { G_B12_0 = G_B10_0; goto IL_0090; } } IL_008c: { Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1** L_34 = ___trigger3; Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_35 = *((Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1**)L_34); G_B13_0 = L_35; G_B13_1 = G_B11_0; goto IL_0096; } IL_0090: { UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* L_36 = V_1; Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_37; L_37 = UniversalAdditionalCameraData_get_volumeTrigger_m50DCBFFE7794ED3935CC068DB9F431785428BED9_inline(L_36, NULL); G_B13_0 = L_37; G_B13_1 = G_B12_0; } IL_0096: { *((RuntimeObject**)G_B13_1) = (RuntimeObject*)G_B13_0; Il2CppCodeGenWriteBarrier((void**)(RuntimeObject**)G_B13_1, (void*)(RuntimeObject*)G_B13_0); } IL_0097: { // } return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.String UnityEngine.Rendering.Universal.CameraTypeUtility::GetName(UnityEngine.Rendering.Universal.CameraRenderType) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* CameraTypeUtility_GetName_mD235DDA94ECFD7A3A56F6C52AA4B2AD8F0332E61 (int32_t ___type0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CameraTypeUtility_t1FBC0C5D95BF42B616D8AB025B2FD0F32A0CDB01_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } int32_t V_0 = 0; { // int typeInt = (int)type; int32_t L_0 = ___type0; V_0 = L_0; // if (typeInt < 0 || typeInt >= s_CameraTypeNames.Length) int32_t L_1 = V_0; if ((((int32_t)L_1) < ((int32_t)0))) { goto IL_0010; } } { int32_t L_2 = V_0; il2cpp_codegen_runtime_class_init_inline(CameraTypeUtility_t1FBC0C5D95BF42B616D8AB025B2FD0F32A0CDB01_il2cpp_TypeInfo_var); StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_3 = ((CameraTypeUtility_t1FBC0C5D95BF42B616D8AB025B2FD0F32A0CDB01_StaticFields*)il2cpp_codegen_static_fields_for(CameraTypeUtility_t1FBC0C5D95BF42B616D8AB025B2FD0F32A0CDB01_il2cpp_TypeInfo_var))->___s_CameraTypeNames_0; if ((((int32_t)L_2) < ((int32_t)((int32_t)(((RuntimeArray*)L_3)->max_length))))) { goto IL_0012; } } IL_0010: { // typeInt = (int)CameraRenderType.Base; V_0 = 0; } IL_0012: { // return s_CameraTypeNames[typeInt]; il2cpp_codegen_runtime_class_init_inline(CameraTypeUtility_t1FBC0C5D95BF42B616D8AB025B2FD0F32A0CDB01_il2cpp_TypeInfo_var); StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_4 = ((CameraTypeUtility_t1FBC0C5D95BF42B616D8AB025B2FD0F32A0CDB01_StaticFields*)il2cpp_codegen_static_fields_for(CameraTypeUtility_t1FBC0C5D95BF42B616D8AB025B2FD0F32A0CDB01_il2cpp_TypeInfo_var))->___s_CameraTypeNames_0; int32_t L_5 = V_0; int32_t L_6 = L_5; String_t* L_7 = (L_4)->GetAtUnchecked(static_cast(L_6)); return L_7; } } // System.Void UnityEngine.Rendering.Universal.CameraTypeUtility::.cctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CameraTypeUtility__cctor_m048C75645A0024785498FD2B1192E59B166F83F7 (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CameraRenderType_tC686ABD18F67CA30E6DF217007744F509606A41D_0_0_0_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CameraTypeUtility_t1FBC0C5D95BF42B616D8AB025B2FD0F32A0CDB01_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Enum_t2A1A94B24E3B776EEF4E5E485E290BB9D4D072E2_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Enumerable_ToArray_TisString_t_m3B23EE2DD15B2996E7D2ECA6E74696DA892AA194_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Type_t_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // static string[] s_CameraTypeNames = Enum.GetNames(typeof(CameraRenderType)).ToArray(); RuntimeTypeHandle_t332A452B8B6179E4469B69525D0FE82A88030F7B L_0 = { reinterpret_cast (CameraRenderType_tC686ABD18F67CA30E6DF217007744F509606A41D_0_0_0_var) }; il2cpp_codegen_runtime_class_init_inline(Type_t_il2cpp_TypeInfo_var); Type_t* L_1; L_1 = Type_GetTypeFromHandle_m6062B81682F79A4D6DF2640692EE6D9987858C57(L_0, NULL); il2cpp_codegen_runtime_class_init_inline(Enum_t2A1A94B24E3B776EEF4E5E485E290BB9D4D072E2_il2cpp_TypeInfo_var); StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_2; L_2 = Enum_GetNames_m382A68AE28D7B6035331EC0685315144F15957C3(L_1, NULL); StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_3; L_3 = Enumerable_ToArray_TisString_t_m3B23EE2DD15B2996E7D2ECA6E74696DA892AA194((RuntimeObject*)L_2, Enumerable_ToArray_TisString_t_m3B23EE2DD15B2996E7D2ECA6E74696DA892AA194_RuntimeMethod_var); ((CameraTypeUtility_t1FBC0C5D95BF42B616D8AB025B2FD0F32A0CDB01_StaticFields*)il2cpp_codegen_static_fields_for(CameraTypeUtility_t1FBC0C5D95BF42B616D8AB025B2FD0F32A0CDB01_il2cpp_TypeInfo_var))->___s_CameraTypeNames_0 = L_3; Il2CppCodeGenWriteBarrier((void**)(&((CameraTypeUtility_t1FBC0C5D95BF42B616D8AB025B2FD0F32A0CDB01_StaticFields*)il2cpp_codegen_static_fields_for(CameraTypeUtility_t1FBC0C5D95BF42B616D8AB025B2FD0F32A0CDB01_il2cpp_TypeInfo_var))->___s_CameraTypeNames_0), (void*)L_3); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Single UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::get_version() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float UniversalAdditionalCameraData_get_version_m8529D7E2007A95CD33188F11076E9F407035A8A5 (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, const RuntimeMethod* method) { { // public float version => m_Version; float L_0 = __this->___m_Version_27; return L_0; } } // UnityEngine.Rendering.Universal.UniversalAdditionalCameraData UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::get_defaultAdditionalCameraData() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* UniversalAdditionalCameraData_get_defaultAdditionalCameraData_m532F048B24E61E80997526F0A90655E55DB3C49F (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // if (s_DefaultAdditionalCameraData == null) UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* L_0 = ((UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93_StaticFields*)il2cpp_codegen_static_fields_for(UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93_il2cpp_TypeInfo_var))->___s_DefaultAdditionalCameraData_28; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_1; L_1 = Object_op_Equality_mB6120F782D83091EF56A198FCEBCF066DB4A9605(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); if (!L_1) { goto IL_0017; } } { // s_DefaultAdditionalCameraData = new UniversalAdditionalCameraData(); UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* L_2 = (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93*)il2cpp_codegen_object_new(UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93_il2cpp_TypeInfo_var); UniversalAdditionalCameraData__ctor_m7004CAEE04279AA3A337764910209839A16850F4(L_2, NULL); ((UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93_StaticFields*)il2cpp_codegen_static_fields_for(UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93_il2cpp_TypeInfo_var))->___s_DefaultAdditionalCameraData_28 = L_2; Il2CppCodeGenWriteBarrier((void**)(&((UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93_StaticFields*)il2cpp_codegen_static_fields_for(UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93_il2cpp_TypeInfo_var))->___s_DefaultAdditionalCameraData_28), (void*)L_2); } IL_0017: { // return s_DefaultAdditionalCameraData; UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* L_3 = ((UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93_StaticFields*)il2cpp_codegen_static_fields_for(UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93_il2cpp_TypeInfo_var))->___s_DefaultAdditionalCameraData_28; return L_3; } } // UnityEngine.Camera UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::get_camera() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* UniversalAdditionalCameraData_get_camera_m70D661D426B117218E3172F92AC50DBCF095B2C3 (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_TryGetComponent_TisCamera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184_m3E05562E7AE2F3F025CABDBA0E92886031957C06_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // if (!m_Camera) Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_0 = __this->___m_Camera_24; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_1; L_1 = Object_op_Implicit_m93896EF7D68FA113C42D3FE2BC6F661FC7EF514A(L_0, NULL); if (L_1) { goto IL_001f; } } { // gameObject.TryGetComponent(out m_Camera); GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_2; L_2 = Component_get_gameObject_m57AEFBB14DB39EC476F740BA000E170355DE691B(__this, NULL); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184** L_3 = (&__this->___m_Camera_24); bool L_4; L_4 = GameObject_TryGetComponent_TisCamera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184_m3E05562E7AE2F3F025CABDBA0E92886031957C06(L_2, L_3, GameObject_TryGetComponent_TisCamera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184_m3E05562E7AE2F3F025CABDBA0E92886031957C06_RuntimeMethod_var); } IL_001f: { // return m_Camera; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_5 = __this->___m_Camera_24; return L_5; } } // System.Boolean UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::get_renderShadows() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool UniversalAdditionalCameraData_get_renderShadows_m1983BBD09099D687C6C968362A716AD267B96B82 (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, const RuntimeMethod* method) { { // get => m_RenderShadows; bool L_0 = __this->___m_RenderShadows_8; return L_0; } } // System.Void UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::set_renderShadows(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UniversalAdditionalCameraData_set_renderShadows_m435F35FAAF4700DC51E6A806D2BEF8A01A3A010B (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, bool ___value0, const RuntimeMethod* method) { { // set => m_RenderShadows = value; bool L_0 = ___value0; __this->___m_RenderShadows_8 = L_0; return; } } // UnityEngine.Rendering.Universal.CameraOverrideOption UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::get_requiresDepthOption() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t UniversalAdditionalCameraData_get_requiresDepthOption_m064EF00002B04A24154CCD422F22F93C9EC35AD8 (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, const RuntimeMethod* method) { { // get => m_RequiresDepthTextureOption; int32_t L_0 = __this->___m_RequiresDepthTextureOption_9; return L_0; } } // System.Void UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::set_requiresDepthOption(UnityEngine.Rendering.Universal.CameraOverrideOption) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UniversalAdditionalCameraData_set_requiresDepthOption_m7BA4C2691693C5175B57BACC7750A2FCC88DFA62 (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, int32_t ___value0, const RuntimeMethod* method) { { // set => m_RequiresDepthTextureOption = value; int32_t L_0 = ___value0; __this->___m_RequiresDepthTextureOption_9 = L_0; return; } } // UnityEngine.Rendering.Universal.CameraOverrideOption UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::get_requiresColorOption() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t UniversalAdditionalCameraData_get_requiresColorOption_mC51BA05A9A60EC3EAB6244ED19E40A7ACC50CBE5 (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, const RuntimeMethod* method) { { // get => m_RequiresOpaqueTextureOption; int32_t L_0 = __this->___m_RequiresOpaqueTextureOption_10; return L_0; } } // System.Void UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::set_requiresColorOption(UnityEngine.Rendering.Universal.CameraOverrideOption) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UniversalAdditionalCameraData_set_requiresColorOption_m70A4CD657A3C82549B7159183BEB50131E7C59AA (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, int32_t ___value0, const RuntimeMethod* method) { { // set => m_RequiresOpaqueTextureOption = value; int32_t L_0 = ___value0; __this->___m_RequiresOpaqueTextureOption_10 = L_0; return; } } // UnityEngine.Rendering.Universal.CameraRenderType UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::get_renderType() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t UniversalAdditionalCameraData_get_renderType_m329B2A06C25793DF3BBBE89B3F23154EA2380265 (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, const RuntimeMethod* method) { { // get => m_CameraType; int32_t L_0 = __this->___m_CameraType_11; return L_0; } } // System.Void UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::set_renderType(UnityEngine.Rendering.Universal.CameraRenderType) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UniversalAdditionalCameraData_set_renderType_m9DDB84440A73ACDDB34D7906C16F42ECBD22FE92 (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, int32_t ___value0, const RuntimeMethod* method) { { // set => m_CameraType = value; int32_t L_0 = ___value0; __this->___m_CameraType_11 = L_0; return; } } // System.Collections.Generic.List`1 UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::get_cameraStack() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR List_1_tD2FA3273746E404D72561E8324608D18B52B533E* UniversalAdditionalCameraData_get_cameraStack_m6C740EDD1178DB7509ABA57A1392B03C78BB9C92 (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CameraRenderType_tC686ABD18F67CA30E6DF217007744F509606A41D_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisCamera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184_m3B3C11550E48AA36AFF82788636EB163CC51FEE6_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral623D7D1B9270737C2FD3399B020256328FD4BB6E); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA56025010F2F34BDBF65A581289F767127F1A574); s_Il2CppMethodInitialized = true; } Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* V_0 = NULL; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* V_1 = NULL; { // if (renderType != CameraRenderType.Base) int32_t L_0; L_0 = UniversalAdditionalCameraData_get_renderType_m329B2A06C25793DF3BBBE89B3F23154EA2380265_inline(__this, NULL); if (!L_0) { goto IL_0036; } } { // var camera = gameObject.GetComponent(); GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_1; L_1 = Component_get_gameObject_m57AEFBB14DB39EC476F740BA000E170355DE691B(__this, NULL); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_2; L_2 = GameObject_GetComponent_TisCamera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184_m3B3C11550E48AA36AFF82788636EB163CC51FEE6(L_1, GameObject_GetComponent_TisCamera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184_m3B3C11550E48AA36AFF82788636EB163CC51FEE6_RuntimeMethod_var); V_0 = L_2; // Debug.LogWarning(string.Format("{0}: This camera is of {1} type. Only Base cameras can have a camera stack.", camera.name, renderType)); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_3 = V_0; String_t* L_4; L_4 = Object_get_name_mAC2F6B897CF1303BA4249B4CB55271AFACBB6392(L_3, NULL); int32_t L_5; L_5 = UniversalAdditionalCameraData_get_renderType_m329B2A06C25793DF3BBBE89B3F23154EA2380265_inline(__this, NULL); int32_t L_6 = L_5; RuntimeObject* L_7 = Box(CameraRenderType_tC686ABD18F67CA30E6DF217007744F509606A41D_il2cpp_TypeInfo_var, &L_6); String_t* L_8; L_8 = String_Format_mFB7DA489BD99F4670881FF50EC017BFB0A5C0987(_stringLiteralA56025010F2F34BDBF65A581289F767127F1A574, L_4, L_7, NULL); il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var); Debug_LogWarning_m33EF1B897E0C7C6FF538989610BFAFFEF4628CA9(L_8, NULL); // return null; return (List_1_tD2FA3273746E404D72561E8324608D18B52B533E*)NULL; } IL_0036: { // if (!scriptableRenderer.SupportsCameraStackingType(CameraRenderType.Base)) ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_9; L_9 = UniversalAdditionalCameraData_get_scriptableRenderer_m9158657B4174075D22953E2FA8E8B185C12556A3(__this, NULL); bool L_10; L_10 = ScriptableRenderer_SupportsCameraStackingType_m0D76E46B7E746F98D483842B315488301375DA94(L_9, 0, NULL); if (L_10) { goto IL_0067; } } { // var camera = gameObject.GetComponent(); GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_11; L_11 = Component_get_gameObject_m57AEFBB14DB39EC476F740BA000E170355DE691B(__this, NULL); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_12; L_12 = GameObject_GetComponent_TisCamera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184_m3B3C11550E48AA36AFF82788636EB163CC51FEE6(L_11, GameObject_GetComponent_TisCamera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184_m3B3C11550E48AA36AFF82788636EB163CC51FEE6_RuntimeMethod_var); V_1 = L_12; // Debug.LogWarning(string.Format("{0}: This camera has a ScriptableRenderer that doesn't support camera stacking. Camera stack is null.", camera.name)); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_13 = V_1; String_t* L_14; L_14 = Object_get_name_mAC2F6B897CF1303BA4249B4CB55271AFACBB6392(L_13, NULL); String_t* L_15; L_15 = String_Format_mA8DBB4C2516B9723C5A41E6CB1E2FAF4BBE96DD8(_stringLiteral623D7D1B9270737C2FD3399B020256328FD4BB6E, L_14, NULL); il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var); Debug_LogWarning_m33EF1B897E0C7C6FF538989610BFAFFEF4628CA9(L_15, NULL); // return null; return (List_1_tD2FA3273746E404D72561E8324608D18B52B533E*)NULL; } IL_0067: { // return m_Cameras; List_1_tD2FA3273746E404D72561E8324608D18B52B533E* L_16 = __this->___m_Cameras_12; return L_16; } } // System.Void UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::UpdateCameraStack() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UniversalAdditionalCameraData_UpdateCameraStack_mC30CE947E3339BFDB8E93621B43F754BFA730B6F (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_RemoveAll_mBCB94B6BAB8010510D22E2A29F404CA320439848_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_get_Count_mDCDDC4E9E15CD83C00D4CC32F79830261769F65C_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Predicate_1_t3155FA13470EFE013E392F34FC75AF6C4A38875C_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&U3CU3Ec_U3CUpdateCameraStackU3Eb__45_0_m7FD1C36C013675D9120AA0529B3A234D19CD851F_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&U3CU3Ec_t44E864CAB533468E0BC3F8A1DB49783C85137FF8_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1168E92C164109D6220480DEDA987085B2A21155); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral71336159859BFB0798BBA76D4ED2EE80E38E97A9); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB76766DDB07BD1627E12D11E7FD9851F58E88131); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDAF2BD03270A51BF9C135F3694DCAD2D3E66F465); s_Il2CppMethodInitialized = true; } int32_t V_0 = 0; int32_t V_1 = 0; Predicate_1_t3155FA13470EFE013E392F34FC75AF6C4A38875C* G_B2_0 = NULL; List_1_tD2FA3273746E404D72561E8324608D18B52B533E* G_B2_1 = NULL; int32_t G_B2_2 = 0; Predicate_1_t3155FA13470EFE013E392F34FC75AF6C4A38875C* G_B1_0 = NULL; List_1_tD2FA3273746E404D72561E8324608D18B52B533E* G_B1_1 = NULL; int32_t G_B1_2 = 0; int32_t G_B5_0 = 0; StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* G_B5_1 = NULL; StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* G_B5_2 = NULL; int32_t G_B4_0 = 0; StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* G_B4_1 = NULL; StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* G_B4_2 = NULL; String_t* G_B6_0 = NULL; int32_t G_B6_1 = 0; StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* G_B6_2 = NULL; StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* G_B6_3 = NULL; { // int prev = m_Cameras.Count; List_1_tD2FA3273746E404D72561E8324608D18B52B533E* L_0 = __this->___m_Cameras_12; int32_t L_1; L_1 = List_1_get_Count_mDCDDC4E9E15CD83C00D4CC32F79830261769F65C_inline(L_0, List_1_get_Count_mDCDDC4E9E15CD83C00D4CC32F79830261769F65C_RuntimeMethod_var); // m_Cameras.RemoveAll(cam => cam == null); List_1_tD2FA3273746E404D72561E8324608D18B52B533E* L_2 = __this->___m_Cameras_12; il2cpp_codegen_runtime_class_init_inline(U3CU3Ec_t44E864CAB533468E0BC3F8A1DB49783C85137FF8_il2cpp_TypeInfo_var); Predicate_1_t3155FA13470EFE013E392F34FC75AF6C4A38875C* L_3 = ((U3CU3Ec_t44E864CAB533468E0BC3F8A1DB49783C85137FF8_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_t44E864CAB533468E0BC3F8A1DB49783C85137FF8_il2cpp_TypeInfo_var))->___U3CU3E9__45_0_1; Predicate_1_t3155FA13470EFE013E392F34FC75AF6C4A38875C* L_4 = L_3; G_B1_0 = L_4; G_B1_1 = L_2; G_B1_2 = L_1; if (L_4) { G_B2_0 = L_4; G_B2_1 = L_2; G_B2_2 = L_1; goto IL_0030; } } { il2cpp_codegen_runtime_class_init_inline(U3CU3Ec_t44E864CAB533468E0BC3F8A1DB49783C85137FF8_il2cpp_TypeInfo_var); U3CU3Ec_t44E864CAB533468E0BC3F8A1DB49783C85137FF8* L_5 = ((U3CU3Ec_t44E864CAB533468E0BC3F8A1DB49783C85137FF8_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_t44E864CAB533468E0BC3F8A1DB49783C85137FF8_il2cpp_TypeInfo_var))->___U3CU3E9_0; Predicate_1_t3155FA13470EFE013E392F34FC75AF6C4A38875C* L_6 = (Predicate_1_t3155FA13470EFE013E392F34FC75AF6C4A38875C*)il2cpp_codegen_object_new(Predicate_1_t3155FA13470EFE013E392F34FC75AF6C4A38875C_il2cpp_TypeInfo_var); Predicate_1__ctor_m37C3C3E7E89B636AE08024BB205DC3DDC7792A04(L_6, L_5, (intptr_t)((void*)U3CU3Ec_U3CUpdateCameraStackU3Eb__45_0_m7FD1C36C013675D9120AA0529B3A234D19CD851F_RuntimeMethod_var), NULL); Predicate_1_t3155FA13470EFE013E392F34FC75AF6C4A38875C* L_7 = L_6; ((U3CU3Ec_t44E864CAB533468E0BC3F8A1DB49783C85137FF8_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_t44E864CAB533468E0BC3F8A1DB49783C85137FF8_il2cpp_TypeInfo_var))->___U3CU3E9__45_0_1 = L_7; Il2CppCodeGenWriteBarrier((void**)(&((U3CU3Ec_t44E864CAB533468E0BC3F8A1DB49783C85137FF8_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_t44E864CAB533468E0BC3F8A1DB49783C85137FF8_il2cpp_TypeInfo_var))->___U3CU3E9__45_0_1), (void*)L_7); G_B2_0 = L_7; G_B2_1 = G_B1_1; G_B2_2 = G_B1_2; } IL_0030: { int32_t L_8; L_8 = List_1_RemoveAll_mBCB94B6BAB8010510D22E2A29F404CA320439848(G_B2_1, G_B2_0, List_1_RemoveAll_mBCB94B6BAB8010510D22E2A29F404CA320439848_RuntimeMethod_var); // int curr = m_Cameras.Count; List_1_tD2FA3273746E404D72561E8324608D18B52B533E* L_9 = __this->___m_Cameras_12; int32_t L_10; L_10 = List_1_get_Count_mDCDDC4E9E15CD83C00D4CC32F79830261769F65C_inline(L_9, List_1_get_Count_mDCDDC4E9E15CD83C00D4CC32F79830261769F65C_RuntimeMethod_var); V_0 = L_10; // int removedCamsCount = prev - curr; int32_t L_11 = V_0; V_1 = ((int32_t)il2cpp_codegen_subtract(G_B2_2, L_11)); // if (removedCamsCount != 0) int32_t L_12 = V_1; if (!L_12) { goto IL_0096; } } { // Debug.LogWarning(name + ": " + removedCamsCount + " camera overlay" + (removedCamsCount > 1 ? "s" : "") + " no longer exists and will be removed from the camera stack."); StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_13 = (StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248*)(StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248*)SZArrayNew(StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248_il2cpp_TypeInfo_var, (uint32_t)6); StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_14 = L_13; String_t* L_15; L_15 = Object_get_name_mAC2F6B897CF1303BA4249B4CB55271AFACBB6392(__this, NULL); ArrayElementTypeCheck (L_14, L_15); (L_14)->SetAtUnchecked(static_cast(0), (String_t*)L_15); StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_16 = L_14; ArrayElementTypeCheck (L_16, _stringLiteral1168E92C164109D6220480DEDA987085B2A21155); (L_16)->SetAtUnchecked(static_cast(1), (String_t*)_stringLiteral1168E92C164109D6220480DEDA987085B2A21155); StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_17 = L_16; String_t* L_18; L_18 = Int32_ToString_m030E01C24E294D6762FB0B6F37CB541581F55CA5((&V_1), NULL); ArrayElementTypeCheck (L_17, L_18); (L_17)->SetAtUnchecked(static_cast(2), (String_t*)L_18); StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_19 = L_17; ArrayElementTypeCheck (L_19, _stringLiteralB76766DDB07BD1627E12D11E7FD9851F58E88131); (L_19)->SetAtUnchecked(static_cast(3), (String_t*)_stringLiteralB76766DDB07BD1627E12D11E7FD9851F58E88131); StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_20 = L_19; int32_t L_21 = V_1; G_B4_0 = 4; G_B4_1 = L_20; G_B4_2 = L_20; if ((((int32_t)L_21) > ((int32_t)1))) { G_B5_0 = 4; G_B5_1 = L_20; G_B5_2 = L_20; goto IL_007e; } } { G_B6_0 = _stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709; G_B6_1 = G_B4_0; G_B6_2 = G_B4_1; G_B6_3 = G_B4_2; goto IL_0083; } IL_007e: { G_B6_0 = _stringLiteralDAF2BD03270A51BF9C135F3694DCAD2D3E66F465; G_B6_1 = G_B5_0; G_B6_2 = G_B5_1; G_B6_3 = G_B5_2; } IL_0083: { ArrayElementTypeCheck (G_B6_2, G_B6_0); (G_B6_2)->SetAtUnchecked(static_cast(G_B6_1), (String_t*)G_B6_0); StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_22 = G_B6_3; ArrayElementTypeCheck (L_22, _stringLiteral71336159859BFB0798BBA76D4ED2EE80E38E97A9); (L_22)->SetAtUnchecked(static_cast(5), (String_t*)_stringLiteral71336159859BFB0798BBA76D4ED2EE80E38E97A9); String_t* L_23; L_23 = String_Concat_m647EBF831F54B6DF7D5AFA5FD012CF4EE7571B6A(L_22, NULL); il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var); Debug_LogWarning_m33EF1B897E0C7C6FF538989610BFAFFEF4628CA9(L_23, NULL); } IL_0096: { // } return; } } // System.Boolean UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::get_clearDepth() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool UniversalAdditionalCameraData_get_clearDepth_mC6FA135C7BE66F8538AE67F04F44AC7A5044209C (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, const RuntimeMethod* method) { { // get => m_ClearDepth; bool L_0 = __this->___m_ClearDepth_22; return L_0; } } // System.Boolean UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::get_requiresDepthTexture() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool UniversalAdditionalCameraData_get_requiresDepthTexture_m17B6C26C0ECDFF0A8B6FF9ECB9133B5004611160 (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // if (m_RequiresDepthTextureOption == CameraOverrideOption.UsePipelineSettings) int32_t L_0 = __this->___m_RequiresDepthTextureOption_9; if ((!(((uint32_t)L_0) == ((uint32_t)2)))) { goto IL_0014; } } { // return UniversalRenderPipeline.asset.supportsCameraDepthTexture; il2cpp_codegen_runtime_class_init_inline(UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var); UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* L_1; L_1 = UniversalRenderPipeline_get_asset_mCDEF564C748A6FE271F3749C82ECA64D0F6DE9E9(NULL); bool L_2; L_2 = UniversalRenderPipelineAsset_get_supportsCameraDepthTexture_m4B42523ABE85349C1EB8DFF1533CA3180F57A8F2_inline(L_1, NULL); return L_2; } IL_0014: { // return m_RequiresDepthTextureOption == CameraOverrideOption.On; int32_t L_3 = __this->___m_RequiresDepthTextureOption_9; return (bool)((((int32_t)L_3) == ((int32_t)1))? 1 : 0); } } // System.Void UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::set_requiresDepthTexture(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UniversalAdditionalCameraData_set_requiresDepthTexture_mCDA8FD4FD620FF4A6E67EF807137D7B5458F6F54 (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, bool ___value0, const RuntimeMethod* method) { UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* G_B2_0 = NULL; UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* G_B1_0 = NULL; int32_t G_B3_0 = 0; UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* G_B3_1 = NULL; { // set { m_RequiresDepthTextureOption = (value) ? CameraOverrideOption.On : CameraOverrideOption.Off; } bool L_0 = ___value0; G_B1_0 = __this; if (L_0) { G_B2_0 = __this; goto IL_0007; } } { G_B3_0 = 0; G_B3_1 = G_B1_0; goto IL_0008; } IL_0007: { G_B3_0 = 1; G_B3_1 = G_B2_0; } IL_0008: { G_B3_1->___m_RequiresDepthTextureOption_9 = G_B3_0; // set { m_RequiresDepthTextureOption = (value) ? CameraOverrideOption.On : CameraOverrideOption.Off; } return; } } // System.Boolean UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::get_requiresColorTexture() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool UniversalAdditionalCameraData_get_requiresColorTexture_m6C9454CACBF6B536E86391856EB9B4CCDC81FE71 (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // if (m_RequiresOpaqueTextureOption == CameraOverrideOption.UsePipelineSettings) int32_t L_0 = __this->___m_RequiresOpaqueTextureOption_10; if ((!(((uint32_t)L_0) == ((uint32_t)2)))) { goto IL_0014; } } { // return UniversalRenderPipeline.asset.supportsCameraOpaqueTexture; il2cpp_codegen_runtime_class_init_inline(UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var); UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* L_1; L_1 = UniversalRenderPipeline_get_asset_mCDEF564C748A6FE271F3749C82ECA64D0F6DE9E9(NULL); bool L_2; L_2 = UniversalRenderPipelineAsset_get_supportsCameraOpaqueTexture_mDB57026918ABE55C479DE5CEC0432C0129E9424E_inline(L_1, NULL); return L_2; } IL_0014: { // return m_RequiresOpaqueTextureOption == CameraOverrideOption.On; int32_t L_3 = __this->___m_RequiresOpaqueTextureOption_10; return (bool)((((int32_t)L_3) == ((int32_t)1))? 1 : 0); } } // System.Void UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::set_requiresColorTexture(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UniversalAdditionalCameraData_set_requiresColorTexture_m26FE59EAD31B15DB1746D2717106552281AF041D (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, bool ___value0, const RuntimeMethod* method) { UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* G_B2_0 = NULL; UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* G_B1_0 = NULL; int32_t G_B3_0 = 0; UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* G_B3_1 = NULL; { // set { m_RequiresOpaqueTextureOption = (value) ? CameraOverrideOption.On : CameraOverrideOption.Off; } bool L_0 = ___value0; G_B1_0 = __this; if (L_0) { G_B2_0 = __this; goto IL_0007; } } { G_B3_0 = 0; G_B3_1 = G_B1_0; goto IL_0008; } IL_0007: { G_B3_0 = 1; G_B3_1 = G_B2_0; } IL_0008: { G_B3_1->___m_RequiresOpaqueTextureOption_10 = G_B3_0; // set { m_RequiresOpaqueTextureOption = (value) ? CameraOverrideOption.On : CameraOverrideOption.Off; } return; } } // UnityEngine.Rendering.Universal.ScriptableRenderer UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::get_scriptableRenderer() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* UniversalAdditionalCameraData_get_scriptableRenderer_m9158657B4174075D22953E2FA8E8B185C12556A3 (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral3371C9C28E563AFD0A683CA126F078F3F07B7306); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral4811EF473BDEA9DCAEB91325D1BC710DBE1B5ACE); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralCA2DEC8FE08E1ED2D7923EB57B196235FAD5E16B); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralF14F5C6FF1F56A3FF0EAE6FC6096C47B6E2732AD); s_Il2CppMethodInitialized = true; } int32_t V_0 = 0; { // if (UniversalRenderPipeline.asset is null) il2cpp_codegen_runtime_class_init_inline(UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var); UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* L_0; L_0 = UniversalRenderPipeline_get_asset_mCDEF564C748A6FE271F3749C82ECA64D0F6DE9E9(NULL); if (L_0) { goto IL_0009; } } { // return null; return (ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892*)NULL; } IL_0009: { // if (!UniversalRenderPipeline.asset.ValidateRendererData(m_RendererIndex)) il2cpp_codegen_runtime_class_init_inline(UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var); UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* L_1; L_1 = UniversalRenderPipeline_get_asset_mCDEF564C748A6FE271F3749C82ECA64D0F6DE9E9(NULL); int32_t L_2 = __this->___m_RendererIndex_13; bool L_3; L_3 = UniversalRenderPipelineAsset_ValidateRendererData_mC2F1649035EF0369EAC73C83C2CC045A7DC762D2(L_1, L_2, NULL); if (L_3) { goto IL_0097; } } { // int defaultIndex = UniversalRenderPipeline.asset.m_DefaultRendererIndex; il2cpp_codegen_runtime_class_init_inline(UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var); UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* L_4; L_4 = UniversalRenderPipeline_get_asset_mCDEF564C748A6FE271F3749C82ECA64D0F6DE9E9(NULL); int32_t L_5 = L_4->___m_DefaultRendererIndex_11; V_0 = L_5; // Debug.LogWarning( // $"Renderer at index {m_RendererIndex.ToString()} is missing for camera {camera.name}, falling back to Default Renderer. {UniversalRenderPipeline.asset.m_RendererDataList[defaultIndex].name}", // UniversalRenderPipeline.asset); StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_6 = (StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248*)(StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248*)SZArrayNew(StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248_il2cpp_TypeInfo_var, (uint32_t)7); StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_7 = L_6; ArrayElementTypeCheck (L_7, _stringLiteralCA2DEC8FE08E1ED2D7923EB57B196235FAD5E16B); (L_7)->SetAtUnchecked(static_cast(0), (String_t*)_stringLiteralCA2DEC8FE08E1ED2D7923EB57B196235FAD5E16B); StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_8 = L_7; int32_t* L_9 = (&__this->___m_RendererIndex_13); String_t* L_10; L_10 = Int32_ToString_m030E01C24E294D6762FB0B6F37CB541581F55CA5(L_9, NULL); ArrayElementTypeCheck (L_8, L_10); (L_8)->SetAtUnchecked(static_cast(1), (String_t*)L_10); StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_11 = L_8; ArrayElementTypeCheck (L_11, _stringLiteral4811EF473BDEA9DCAEB91325D1BC710DBE1B5ACE); (L_11)->SetAtUnchecked(static_cast(2), (String_t*)_stringLiteral4811EF473BDEA9DCAEB91325D1BC710DBE1B5ACE); StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_12 = L_11; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_13; L_13 = UniversalAdditionalCameraData_get_camera_m70D661D426B117218E3172F92AC50DBCF095B2C3(__this, NULL); String_t* L_14; L_14 = Object_get_name_mAC2F6B897CF1303BA4249B4CB55271AFACBB6392(L_13, NULL); ArrayElementTypeCheck (L_12, L_14); (L_12)->SetAtUnchecked(static_cast(3), (String_t*)L_14); StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_15 = L_12; ArrayElementTypeCheck (L_15, _stringLiteralF14F5C6FF1F56A3FF0EAE6FC6096C47B6E2732AD); (L_15)->SetAtUnchecked(static_cast(4), (String_t*)_stringLiteralF14F5C6FF1F56A3FF0EAE6FC6096C47B6E2732AD); StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_16 = L_15; UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* L_17; L_17 = UniversalRenderPipeline_get_asset_mCDEF564C748A6FE271F3749C82ECA64D0F6DE9E9(NULL); ScriptableRendererDataU5BU5D_tC674C147618C92B68DB64ECFDC847C8A941C6169* L_18 = L_17->___m_RendererDataList_10; int32_t L_19 = V_0; int32_t L_20 = L_19; ScriptableRendererData_t9005CE645D4881FA4431E52EDC7678203632CAA7* L_21 = (L_18)->GetAtUnchecked(static_cast(L_20)); String_t* L_22; L_22 = Object_get_name_mAC2F6B897CF1303BA4249B4CB55271AFACBB6392(L_21, NULL); ArrayElementTypeCheck (L_16, L_22); (L_16)->SetAtUnchecked(static_cast(5), (String_t*)L_22); StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248* L_23 = L_16; ArrayElementTypeCheck (L_23, _stringLiteral3371C9C28E563AFD0A683CA126F078F3F07B7306); (L_23)->SetAtUnchecked(static_cast(6), (String_t*)_stringLiteral3371C9C28E563AFD0A683CA126F078F3F07B7306); String_t* L_24; L_24 = String_Concat_m647EBF831F54B6DF7D5AFA5FD012CF4EE7571B6A(L_23, NULL); UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* L_25; L_25 = UniversalRenderPipeline_get_asset_mCDEF564C748A6FE271F3749C82ECA64D0F6DE9E9(NULL); il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var); Debug_LogWarning_m23033D7E2F0F298BE465B7F3A63CDF40A4EB70EB(L_24, L_25, NULL); // return UniversalRenderPipeline.asset.GetRenderer(defaultIndex); UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* L_26; L_26 = UniversalRenderPipeline_get_asset_mCDEF564C748A6FE271F3749C82ECA64D0F6DE9E9(NULL); int32_t L_27 = V_0; ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_28; L_28 = UniversalRenderPipelineAsset_GetRenderer_mDB50ADE0416EAD238AA4EB82B0C1DF2C41969C13(L_26, L_27, NULL); return L_28; } IL_0097: { // return UniversalRenderPipeline.asset.GetRenderer(m_RendererIndex); il2cpp_codegen_runtime_class_init_inline(UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var); UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* L_29; L_29 = UniversalRenderPipeline_get_asset_mCDEF564C748A6FE271F3749C82ECA64D0F6DE9E9(NULL); int32_t L_30 = __this->___m_RendererIndex_13; ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_31; L_31 = UniversalRenderPipelineAsset_GetRenderer_mDB50ADE0416EAD238AA4EB82B0C1DF2C41969C13(L_29, L_30, NULL); return L_31; } } // System.Void UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::SetRenderer(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UniversalAdditionalCameraData_SetRenderer_m486F07D0F0D14B3F112CB6AFF01B12BE187AE255 (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, int32_t ___index0, const RuntimeMethod* method) { { // m_RendererIndex = index; int32_t L_0 = ___index0; __this->___m_RendererIndex_13 = L_0; // } return; } } // UnityEngine.LayerMask UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::get_volumeLayerMask() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB UniversalAdditionalCameraData_get_volumeLayerMask_m6CA98C050693650D8818151E9ADE480CCBF44BFC (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, const RuntimeMethod* method) { { // get => m_VolumeLayerMask; LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB L_0 = __this->___m_VolumeLayerMask_14; return L_0; } } // System.Void UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::set_volumeLayerMask(UnityEngine.LayerMask) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UniversalAdditionalCameraData_set_volumeLayerMask_m9676E50AD128D17B74D140D0E9A8062AD07599EA (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___value0, const RuntimeMethod* method) { { // set => m_VolumeLayerMask = value; LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB L_0 = ___value0; __this->___m_VolumeLayerMask_14 = L_0; return; } } // UnityEngine.Transform UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::get_volumeTrigger() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* UniversalAdditionalCameraData_get_volumeTrigger_m50DCBFFE7794ED3935CC068DB9F431785428BED9 (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, const RuntimeMethod* method) { { // get => m_VolumeTrigger; Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_0 = __this->___m_VolumeTrigger_15; return L_0; } } // System.Void UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::set_volumeTrigger(UnityEngine.Transform) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UniversalAdditionalCameraData_set_volumeTrigger_m96AFED75FCADBB24EFE9A5A94E22157497601F8A (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* ___value0, const RuntimeMethod* method) { { // set => m_VolumeTrigger = value; Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_0 = ___value0; __this->___m_VolumeTrigger_15 = L_0; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_VolumeTrigger_15), (void*)L_0); return; } } // UnityEngine.Rendering.Universal.VolumeFrameworkUpdateMode UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::get_volumeFrameworkUpdateMode() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t UniversalAdditionalCameraData_get_volumeFrameworkUpdateMode_m0474AC8124A522A9DC4CC9EF397006A542FF7408 (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, const RuntimeMethod* method) { { // get => m_VolumeFrameworkUpdateModeOption; int32_t L_0 = __this->___m_VolumeFrameworkUpdateModeOption_16; return L_0; } } // System.Void UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::set_volumeFrameworkUpdateMode(UnityEngine.Rendering.Universal.VolumeFrameworkUpdateMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UniversalAdditionalCameraData_set_volumeFrameworkUpdateMode_m2925687F8C72FB3E270D87FB929162FBD96A1FDE (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, int32_t ___value0, const RuntimeMethod* method) { { // set => m_VolumeFrameworkUpdateModeOption = value; int32_t L_0 = ___value0; __this->___m_VolumeFrameworkUpdateModeOption_16 = L_0; return; } } // System.Boolean UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::get_requiresVolumeFrameworkUpdate() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool UniversalAdditionalCameraData_get_requiresVolumeFrameworkUpdate_m2B3E79FEE2E94483EC8CFC95C9AD6F759B760BBF (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // if (m_VolumeFrameworkUpdateModeOption == VolumeFrameworkUpdateMode.UsePipelineSettings) int32_t L_0 = __this->___m_VolumeFrameworkUpdateModeOption_16; if ((!(((uint32_t)L_0) == ((uint32_t)2)))) { goto IL_001a; } } { // return UniversalRenderPipeline.asset.volumeFrameworkUpdateMode != VolumeFrameworkUpdateMode.ViaScripting; il2cpp_codegen_runtime_class_init_inline(UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var); UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* L_1; L_1 = UniversalRenderPipeline_get_asset_mCDEF564C748A6FE271F3749C82ECA64D0F6DE9E9(NULL); int32_t L_2; L_2 = UniversalRenderPipelineAsset_get_volumeFrameworkUpdateMode_mF796AC940F47F4CABB6B7855FB23E572625E7488_inline(L_1, NULL); return (bool)((((int32_t)((((int32_t)L_2) == ((int32_t)1))? 1 : 0)) == ((int32_t)0))? 1 : 0); } IL_001a: { // return m_VolumeFrameworkUpdateModeOption == VolumeFrameworkUpdateMode.EveryFrame; int32_t L_3 = __this->___m_VolumeFrameworkUpdateModeOption_16; return (bool)((((int32_t)L_3) == ((int32_t)0))? 1 : 0); } } // UnityEngine.Rendering.VolumeStack UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::get_volumeStack() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* UniversalAdditionalCameraData_get_volumeStack_mDB4460F18F4A7B994DCF40FF7C7B61AB9246022F (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, const RuntimeMethod* method) { { // get => m_VolumeStack; VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_0 = __this->___m_VolumeStack_29; return L_0; } } // System.Void UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::set_volumeStack(UnityEngine.Rendering.VolumeStack) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UniversalAdditionalCameraData_set_volumeStack_mFB4842333BCBBC92B102894F38BF65A7560F7681 (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* ___value0, const RuntimeMethod* method) { { // set => m_VolumeStack = value; VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_0 = ___value0; __this->___m_VolumeStack_29 = L_0; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_VolumeStack_29), (void*)L_0); return; } } // System.Boolean UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::get_renderPostProcessing() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool UniversalAdditionalCameraData_get_renderPostProcessing_mAC89A4F038A4BDD585C10412EFBC76CE189974E4 (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, const RuntimeMethod* method) { { // get => m_RenderPostProcessing; bool L_0 = __this->___m_RenderPostProcessing_17; return L_0; } } // System.Void UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::set_renderPostProcessing(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UniversalAdditionalCameraData_set_renderPostProcessing_mDECCE7AC172D0C20AC42E6393A24D4841AA4E0F6 (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, bool ___value0, const RuntimeMethod* method) { { // set => m_RenderPostProcessing = value; bool L_0 = ___value0; __this->___m_RenderPostProcessing_17 = L_0; return; } } // UnityEngine.Rendering.Universal.AntialiasingMode UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::get_antialiasing() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t UniversalAdditionalCameraData_get_antialiasing_m3820492610B7FEED86E7620AE5F78064D6298274 (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, const RuntimeMethod* method) { { // get => m_Antialiasing; int32_t L_0 = __this->___m_Antialiasing_18; return L_0; } } // System.Void UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::set_antialiasing(UnityEngine.Rendering.Universal.AntialiasingMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UniversalAdditionalCameraData_set_antialiasing_m23C70E866A9D3F64662628843E1FA13A9FA90AA7 (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, int32_t ___value0, const RuntimeMethod* method) { { // set => m_Antialiasing = value; int32_t L_0 = ___value0; __this->___m_Antialiasing_18 = L_0; return; } } // UnityEngine.Rendering.Universal.AntialiasingQuality UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::get_antialiasingQuality() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t UniversalAdditionalCameraData_get_antialiasingQuality_mCE5CDB508D84114C2F35A1DB704A30C34116E269 (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, const RuntimeMethod* method) { { // get => m_AntialiasingQuality; int32_t L_0 = __this->___m_AntialiasingQuality_19; return L_0; } } // System.Void UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::set_antialiasingQuality(UnityEngine.Rendering.Universal.AntialiasingQuality) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UniversalAdditionalCameraData_set_antialiasingQuality_m8C2E9B0EBB06669420FBC431F7DB56AF8764B42D (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, int32_t ___value0, const RuntimeMethod* method) { { // set => m_AntialiasingQuality = value; int32_t L_0 = ___value0; __this->___m_AntialiasingQuality_19 = L_0; return; } } // System.Boolean UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::get_stopNaN() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool UniversalAdditionalCameraData_get_stopNaN_mD20FE5E80CAA9D31CDBBBDD664289329AC4456BA (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, const RuntimeMethod* method) { { // get => m_StopNaN; bool L_0 = __this->___m_StopNaN_20; return L_0; } } // System.Void UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::set_stopNaN(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UniversalAdditionalCameraData_set_stopNaN_mEBFF3C592FA467CAAFC4C60B217C1B4D80748588 (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, bool ___value0, const RuntimeMethod* method) { { // set => m_StopNaN = value; bool L_0 = ___value0; __this->___m_StopNaN_20 = L_0; return; } } // System.Boolean UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::get_dithering() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool UniversalAdditionalCameraData_get_dithering_m296EA16D238C35481E956041C2B1701115596B7E (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, const RuntimeMethod* method) { { // get => m_Dithering; bool L_0 = __this->___m_Dithering_21; return L_0; } } // System.Void UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::set_dithering(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UniversalAdditionalCameraData_set_dithering_mCE18E52EC467C7D66D844261AD970D8FA698AE0F (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, bool ___value0, const RuntimeMethod* method) { { // set => m_Dithering = value; bool L_0 = ___value0; __this->___m_Dithering_21 = L_0; return; } } // System.Boolean UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::get_allowXRRendering() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool UniversalAdditionalCameraData_get_allowXRRendering_mC10C6013DEB146239CB2C79C723651C12C6D213F (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, const RuntimeMethod* method) { { // get => m_AllowXRRendering; bool L_0 = __this->___m_AllowXRRendering_23; return L_0; } } // System.Void UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::set_allowXRRendering(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UniversalAdditionalCameraData_set_allowXRRendering_mE9DE096F60A0E523B8C06F7E660A6FF1387B07F7 (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, bool ___value0, const RuntimeMethod* method) { { // set => m_AllowXRRendering = value; bool L_0 = ___value0; __this->___m_AllowXRRendering_23 = L_0; return; } } // System.Void UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::OnBeforeSerialize() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UniversalAdditionalCameraData_OnBeforeSerialize_m4306A8E5770FD3CED29B4143FCD5CAB2B70AE1C5 (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, const RuntimeMethod* method) { { // } return; } } // System.Void UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::OnAfterDeserialize() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UniversalAdditionalCameraData_OnAfterDeserialize_mDD1A5BE6AD8392E099B79EEF3BA57464097D6536 (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, const RuntimeMethod* method) { UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* G_B3_0 = NULL; UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* G_B2_0 = NULL; int32_t G_B4_0 = 0; UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* G_B4_1 = NULL; UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* G_B6_0 = NULL; UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* G_B5_0 = NULL; int32_t G_B7_0 = 0; UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* G_B7_1 = NULL; { // if (version <= 1) float L_0; L_0 = UniversalAdditionalCameraData_get_version_m8529D7E2007A95CD33188F11076E9F407035A8A5_inline(__this, NULL); if ((!(((float)L_0) <= ((float)(1.0f))))) { goto IL_0031; } } { // m_RequiresDepthTextureOption = (m_RequiresDepthTexture) ? CameraOverrideOption.On : CameraOverrideOption.Off; bool L_1 = __this->___m_RequiresDepthTexture_25; G_B2_0 = __this; if (L_1) { G_B3_0 = __this; goto IL_0019; } } { G_B4_0 = 0; G_B4_1 = G_B2_0; goto IL_001a; } IL_0019: { G_B4_0 = 1; G_B4_1 = G_B3_0; } IL_001a: { G_B4_1->___m_RequiresDepthTextureOption_9 = G_B4_0; // m_RequiresOpaqueTextureOption = (m_RequiresColorTexture) ? CameraOverrideOption.On : CameraOverrideOption.Off; bool L_2 = __this->___m_RequiresColorTexture_26; G_B5_0 = __this; if (L_2) { G_B6_0 = __this; goto IL_002b; } } { G_B7_0 = 0; G_B7_1 = G_B5_0; goto IL_002c; } IL_002b: { G_B7_0 = 1; G_B7_1 = G_B6_0; } IL_002c: { G_B7_1->___m_RequiresOpaqueTextureOption_10 = G_B7_0; } IL_0031: { // } return; } } // System.Void UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::OnDrawGizmos() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UniversalAdditionalCameraData_OnDrawGizmos_mCEE84533062F77176C254A9F82469AA0BA310276 (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral4988D60338CB7F72020460839874F2FF7A97E366); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral86A36C6F6A84F667731F21AC06EFA79D0D836576); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709); s_Il2CppMethodInitialized = true; } String_t* V_0 = NULL; Color_tD001788D726C3A7F1379BEED0260B9591F440C1F V_1; memset((&V_1), 0, sizeof(V_1)); { // string gizmoName = ""; V_0 = _stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709; // Color tint = Color.white; Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_0; L_0 = Color_get_white_m068F5AF879B0FCA584E3693F762EA41BB65532C6_inline(NULL); V_1 = L_0; // if (m_CameraType == CameraRenderType.Base) int32_t L_1 = __this->___m_CameraType_11; if (L_1) { goto IL_001c; } } { // gizmoName = k_BaseCameraGizmoPath; V_0 = _stringLiteral4988D60338CB7F72020460839874F2FF7A97E366; goto IL_002b; } IL_001c: { // else if (m_CameraType == CameraRenderType.Overlay) int32_t L_2 = __this->___m_CameraType_11; if ((!(((uint32_t)L_2) == ((uint32_t)1)))) { goto IL_002b; } } { // gizmoName = k_OverlayCameraGizmoPath; V_0 = _stringLiteral4988D60338CB7F72020460839874F2FF7A97E366; } IL_002b: { // if (!string.IsNullOrEmpty(gizmoName)) String_t* L_3 = V_0; bool L_4; L_4 = String_IsNullOrEmpty_mEA9E3FB005AC28FE02E69FCF95A7B8456192B478(L_3, NULL); if (L_4) { goto IL_0046; } } { // Gizmos.DrawIcon(transform.position, gizmoName, true, tint); Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_5; L_5 = Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371(__this, NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6; L_6 = Transform_get_position_m69CD5FA214FDAE7BB701552943674846C220FDE1(L_5, NULL); String_t* L_7 = V_0; Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_8 = V_1; Gizmos_DrawIcon_m04F8DF692115553A862C7E00E1FC0DED1E17CC30(L_6, L_7, (bool)1, L_8, NULL); } IL_0046: { // if (renderPostProcessing) bool L_9; L_9 = UniversalAdditionalCameraData_get_renderPostProcessing_mAC89A4F038A4BDD585C10412EFBC76CE189974E4_inline(__this, NULL); if (!L_9) { goto IL_0065; } } { // Gizmos.DrawIcon(transform.position, k_PostProcessingGizmoPath, true, tint); Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_10; L_10 = Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371(__this, NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_11; L_11 = Transform_get_position_m69CD5FA214FDAE7BB701552943674846C220FDE1(L_10, NULL); Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_12 = V_1; Gizmos_DrawIcon_m04F8DF692115553A862C7E00E1FC0DED1E17CC30(L_11, _stringLiteral86A36C6F6A84F667731F21AC06EFA79D0D836576, (bool)1, L_12, NULL); } IL_0065: { // } return; } } // System.Void UnityEngine.Rendering.Universal.UniversalAdditionalCameraData::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UniversalAdditionalCameraData__ctor_m7004CAEE04279AA3A337764910209839A16850F4 (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1__ctor_m735F7A05528CC71E71E3019311F2E22CF9E2C681_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_tD2FA3273746E404D72561E8324608D18B52B533E_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // bool m_RenderShadows = true; __this->___m_RenderShadows_8 = (bool)1; // CameraOverrideOption m_RequiresDepthTextureOption = CameraOverrideOption.UsePipelineSettings; __this->___m_RequiresDepthTextureOption_9 = 2; // CameraOverrideOption m_RequiresOpaqueTextureOption = CameraOverrideOption.UsePipelineSettings; __this->___m_RequiresOpaqueTextureOption_10 = 2; // [SerializeField] List m_Cameras = new List(); List_1_tD2FA3273746E404D72561E8324608D18B52B533E* L_0 = (List_1_tD2FA3273746E404D72561E8324608D18B52B533E*)il2cpp_codegen_object_new(List_1_tD2FA3273746E404D72561E8324608D18B52B533E_il2cpp_TypeInfo_var); List_1__ctor_m735F7A05528CC71E71E3019311F2E22CF9E2C681(L_0, List_1__ctor_m735F7A05528CC71E71E3019311F2E22CF9E2C681_RuntimeMethod_var); __this->___m_Cameras_12 = L_0; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_Cameras_12), (void*)L_0); // [SerializeField] int m_RendererIndex = -1; __this->___m_RendererIndex_13 = (-1); // [SerializeField] LayerMask m_VolumeLayerMask = 1; // "Default" LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB L_1; L_1 = LayerMask_op_Implicit_m01C8996A2CB2085328B9C33539C43139660D8222(1, NULL); __this->___m_VolumeLayerMask_14 = L_1; // [SerializeField] VolumeFrameworkUpdateMode m_VolumeFrameworkUpdateModeOption = VolumeFrameworkUpdateMode.UsePipelineSettings; __this->___m_VolumeFrameworkUpdateModeOption_16 = 2; // [SerializeField] AntialiasingQuality m_AntialiasingQuality = AntialiasingQuality.High; __this->___m_AntialiasingQuality_19 = 2; // [SerializeField] bool m_ClearDepth = true; __this->___m_ClearDepth_22 = (bool)1; // [SerializeField] bool m_AllowXRRendering = true; __this->___m_AllowXRRendering_23 = (bool)1; // [HideInInspector] [SerializeField] float m_Version = 2; __this->___m_Version_27 = (2.0f); MonoBehaviour__ctor_m592DB0105CA0BC97AA1C5F4AD27B12D68A3B7C1E(__this, NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rendering.Universal.UniversalAdditionalCameraData/<>c::.cctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CU3Ec__cctor_m12C85007401B01F3593096EFF322580DA1DBA484 (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&U3CU3Ec_t44E864CAB533468E0BC3F8A1DB49783C85137FF8_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { U3CU3Ec_t44E864CAB533468E0BC3F8A1DB49783C85137FF8* L_0 = (U3CU3Ec_t44E864CAB533468E0BC3F8A1DB49783C85137FF8*)il2cpp_codegen_object_new(U3CU3Ec_t44E864CAB533468E0BC3F8A1DB49783C85137FF8_il2cpp_TypeInfo_var); U3CU3Ec__ctor_m8522ECC07758C6F45259D947C6EA5307C5DDB664(L_0, NULL); ((U3CU3Ec_t44E864CAB533468E0BC3F8A1DB49783C85137FF8_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_t44E864CAB533468E0BC3F8A1DB49783C85137FF8_il2cpp_TypeInfo_var))->___U3CU3E9_0 = L_0; Il2CppCodeGenWriteBarrier((void**)(&((U3CU3Ec_t44E864CAB533468E0BC3F8A1DB49783C85137FF8_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_t44E864CAB533468E0BC3F8A1DB49783C85137FF8_il2cpp_TypeInfo_var))->___U3CU3E9_0), (void*)L_0); return; } } // System.Void UnityEngine.Rendering.Universal.UniversalAdditionalCameraData/<>c::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CU3Ec__ctor_m8522ECC07758C6F45259D947C6EA5307C5DDB664 (U3CU3Ec_t44E864CAB533468E0BC3F8A1DB49783C85137FF8* __this, const RuntimeMethod* method) { { Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2(__this, NULL); return; } } // System.Boolean UnityEngine.Rendering.Universal.UniversalAdditionalCameraData/<>c::b__45_0(UnityEngine.Camera) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool U3CU3Ec_U3CUpdateCameraStackU3Eb__45_0_m7FD1C36C013675D9120AA0529B3A234D19CD851F (U3CU3Ec_t44E864CAB533468E0BC3F8A1DB49783C85137FF8* __this, Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* ___cam0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // m_Cameras.RemoveAll(cam => cam == null); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_0 = ___cam0; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_1; L_1 = Object_op_Equality_mB6120F782D83091EF56A198FCEBCF066DB4A9605(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); return L_1; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Rendering.Universal.UniversalAdditionalLightData UnityEngine.Rendering.Universal.LightExtensions::GetUniversalAdditionalLightData(UnityEngine.Light) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107* LightExtensions_GetUniversalAdditionalLightData_mB23616ED7274DF1599DDB22926EB0FA7CECA8132 (Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* ___light0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_AddComponent_TisUniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107_m0FFE49991D29C8D3F0C54AE16E5E15C3F913C850_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_TryGetComponent_TisUniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107_m07D5E1BC221A2D60018D787F5739E9B62E46E0F9_RuntimeMethod_var); s_Il2CppMethodInitialized = true; } GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* V_0 = NULL; UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107* V_1 = NULL; { // var gameObject = light.gameObject; Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3* L_0 = ___light0; GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_1; L_1 = Component_get_gameObject_m57AEFBB14DB39EC476F740BA000E170355DE691B(L_0, NULL); V_0 = L_1; // bool componentExists = gameObject.TryGetComponent(out var lightData); GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_2 = V_0; bool L_3; L_3 = GameObject_TryGetComponent_TisUniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107_m07D5E1BC221A2D60018D787F5739E9B62E46E0F9(L_2, (&V_1), GameObject_TryGetComponent_TisUniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107_m07D5E1BC221A2D60018D787F5739E9B62E46E0F9_RuntimeMethod_var); // if (!componentExists) if (L_3) { goto IL_0018; } } { // lightData = gameObject.AddComponent(); GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_4 = V_0; UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107* L_5; L_5 = GameObject_AddComponent_TisUniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107_m0FFE49991D29C8D3F0C54AE16E5E15C3F913C850(L_4, GameObject_AddComponent_TisUniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107_m0FFE49991D29C8D3F0C54AE16E5E15C3F913C850_RuntimeMethod_var); V_1 = L_5; } IL_0018: { // return lightData; UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107* L_6 = V_1; return L_6; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Int32 UnityEngine.Rendering.Universal.UniversalAdditionalLightData::get_version() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t UniversalAdditionalLightData_get_version_m3CEC6F833CBD74070EB7996783A0EDA2750DE303 (UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107* __this, const RuntimeMethod* method) { { // get => m_Version; int32_t L_0 = __this->___m_Version_4; return L_0; } } // System.Boolean UnityEngine.Rendering.Universal.UniversalAdditionalLightData::get_usePipelineSettings() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool UniversalAdditionalLightData_get_usePipelineSettings_mFFA9D437B0601A3215CBF64294F7F3589409D6DD (UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107* __this, const RuntimeMethod* method) { { // get { return m_UsePipelineSettings; } bool L_0 = __this->___m_UsePipelineSettings_5; return L_0; } } // System.Void UnityEngine.Rendering.Universal.UniversalAdditionalLightData::set_usePipelineSettings(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UniversalAdditionalLightData_set_usePipelineSettings_m848849D69192610AE2FC9F8F3B99C4B7010249EB (UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107* __this, bool ___value0, const RuntimeMethod* method) { { // set { m_UsePipelineSettings = value; } bool L_0 = ___value0; __this->___m_UsePipelineSettings_5 = L_0; // set { m_UsePipelineSettings = value; } return; } } // System.Int32 UnityEngine.Rendering.Universal.UniversalAdditionalLightData::get_additionalLightsShadowResolutionTier() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t UniversalAdditionalLightData_get_additionalLightsShadowResolutionTier_m6A3D378F18C3F066767ADA0E6C782A8D5139D179 (UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107* __this, const RuntimeMethod* method) { { // get { return m_AdditionalLightsShadowResolutionTier; } int32_t L_0 = __this->___m_AdditionalLightsShadowResolutionTier_13; return L_0; } } // UnityEngine.Rendering.Universal.LightLayerEnum UnityEngine.Rendering.Universal.UniversalAdditionalLightData::get_lightLayerMask() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t UniversalAdditionalLightData_get_lightLayerMask_m6778BBE6666A839D8342BF392EE458A33C79A062 (UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107* __this, const RuntimeMethod* method) { { // get { return m_LightLayerMask; } int32_t L_0 = __this->___m_LightLayerMask_14; return L_0; } } // System.Void UnityEngine.Rendering.Universal.UniversalAdditionalLightData::set_lightLayerMask(UnityEngine.Rendering.Universal.LightLayerEnum) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UniversalAdditionalLightData_set_lightLayerMask_m3480180D354CEA7C0873A150C49039A70288012F (UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107* __this, int32_t ___value0, const RuntimeMethod* method) { { // set { m_LightLayerMask = value; } int32_t L_0 = ___value0; __this->___m_LightLayerMask_14 = L_0; // set { m_LightLayerMask = value; } return; } } // System.Boolean UnityEngine.Rendering.Universal.UniversalAdditionalLightData::get_customShadowLayers() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool UniversalAdditionalLightData_get_customShadowLayers_m2C31020555922699DB1680ECD79EEC9A8CB42DF6 (UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107* __this, const RuntimeMethod* method) { { // get { return m_CustomShadowLayers; } bool L_0 = __this->___m_CustomShadowLayers_15; return L_0; } } // System.Void UnityEngine.Rendering.Universal.UniversalAdditionalLightData::set_customShadowLayers(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UniversalAdditionalLightData_set_customShadowLayers_mC17B862C64B4744FEE578F8B6AAAC4DC7BECE146 (UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107* __this, bool ___value0, const RuntimeMethod* method) { { // set { m_CustomShadowLayers = value; } bool L_0 = ___value0; __this->___m_CustomShadowLayers_15 = L_0; // set { m_CustomShadowLayers = value; } return; } } // UnityEngine.Rendering.Universal.LightLayerEnum UnityEngine.Rendering.Universal.UniversalAdditionalLightData::get_shadowLayerMask() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t UniversalAdditionalLightData_get_shadowLayerMask_mAB8033F932F57AE0C7B67D93E99041041A5EED48 (UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107* __this, const RuntimeMethod* method) { { // get { return m_ShadowLayerMask; } int32_t L_0 = __this->___m_ShadowLayerMask_16; return L_0; } } // System.Void UnityEngine.Rendering.Universal.UniversalAdditionalLightData::set_shadowLayerMask(UnityEngine.Rendering.Universal.LightLayerEnum) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UniversalAdditionalLightData_set_shadowLayerMask_m06BCA37F58C3F381B4B9C21ABB560034A3FA21E6 (UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107* __this, int32_t ___value0, const RuntimeMethod* method) { { // set { m_ShadowLayerMask = value; } int32_t L_0 = ___value0; __this->___m_ShadowLayerMask_16 = L_0; // set { m_ShadowLayerMask = value; } return; } } // UnityEngine.Vector2 UnityEngine.Rendering.Universal.UniversalAdditionalLightData::get_lightCookieSize() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 UniversalAdditionalLightData_get_lightCookieSize_m2BCB9CB1632C84C74424CEB22C0BB779527B132A (UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107* __this, const RuntimeMethod* method) { { // get => m_LightCookieSize; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_0 = __this->___m_LightCookieSize_17; return L_0; } } // System.Void UnityEngine.Rendering.Universal.UniversalAdditionalLightData::set_lightCookieSize(UnityEngine.Vector2) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UniversalAdditionalLightData_set_lightCookieSize_m0942E60F45F106D7B6AFBE50F89D4F776E65DEA0 (UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___value0, const RuntimeMethod* method) { { // set => m_LightCookieSize = value; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_0 = ___value0; __this->___m_LightCookieSize_17 = L_0; return; } } // UnityEngine.Vector2 UnityEngine.Rendering.Universal.UniversalAdditionalLightData::get_lightCookieOffset() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 UniversalAdditionalLightData_get_lightCookieOffset_m3EEC9A8B35800A9C194ECEB1AD93F720147B922E (UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107* __this, const RuntimeMethod* method) { { // get => m_LightCookieOffset; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_0 = __this->___m_LightCookieOffset_18; return L_0; } } // System.Void UnityEngine.Rendering.Universal.UniversalAdditionalLightData::set_lightCookieOffset(UnityEngine.Vector2) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UniversalAdditionalLightData_set_lightCookieOffset_m51AB2F75F77A63EAD7A083796680BFA68F82E30F (UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___value0, const RuntimeMethod* method) { { // set => m_LightCookieOffset = value; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_0 = ___value0; __this->___m_LightCookieOffset_18 = L_0; return; } } // System.Void UnityEngine.Rendering.Universal.UniversalAdditionalLightData::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UniversalAdditionalLightData__ctor_m223E01C620453023981F663B0AFD89A76554A458 (UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // [SerializeField] int m_Version = 1; __this->___m_Version_4 = 1; // [SerializeField] bool m_UsePipelineSettings = true; __this->___m_UsePipelineSettings_5 = (bool)1; // [SerializeField] int m_AdditionalLightsShadowResolutionTier = AdditionalLightsShadowDefaultResolutionTier; il2cpp_codegen_runtime_class_init_inline(UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107_il2cpp_TypeInfo_var); int32_t L_0 = ((UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107_StaticFields*)il2cpp_codegen_static_fields_for(UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107_il2cpp_TypeInfo_var))->___AdditionalLightsShadowDefaultResolutionTier_10; __this->___m_AdditionalLightsShadowResolutionTier_13 = L_0; // [SerializeField] LightLayerEnum m_LightLayerMask = LightLayerEnum.LightLayerDefault; __this->___m_LightLayerMask_14 = 1; // [SerializeField] LightLayerEnum m_ShadowLayerMask = LightLayerEnum.LightLayerDefault; __this->___m_ShadowLayerMask_16 = 1; // [SerializeField] Vector2 m_LightCookieSize = Vector2.one; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_1; L_1 = Vector2_get_one_m9097EB8DC23C26118A591AF16702796C3EF51DFB_inline(NULL); __this->___m_LightCookieSize_17 = L_1; // [SerializeField] Vector2 m_LightCookieOffset = Vector2.zero; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_2; L_2 = Vector2_get_zero_m32506C40EC2EE7D5D4410BF40D3EE683A3D5F32C_inline(NULL); __this->___m_LightCookieOffset_18 = L_2; MonoBehaviour__ctor_m592DB0105CA0BC97AA1C5F4AD27B12D68A3B7C1E(__this, NULL); return; } } // System.Void UnityEngine.Rendering.Universal.UniversalAdditionalLightData::.cctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UniversalAdditionalLightData__cctor_mBFD68607DDAB5DC5EBEE4BF9FE48D012AEFBE4B2 (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // public static readonly int AdditionalLightsShadowResolutionTierCustom = -1; ((UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107_StaticFields*)il2cpp_codegen_static_fields_for(UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107_il2cpp_TypeInfo_var))->___AdditionalLightsShadowResolutionTierCustom_6 = (-1); // public static readonly int AdditionalLightsShadowResolutionTierLow = 0; ((UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107_StaticFields*)il2cpp_codegen_static_fields_for(UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107_il2cpp_TypeInfo_var))->___AdditionalLightsShadowResolutionTierLow_7 = 0; // public static readonly int AdditionalLightsShadowResolutionTierMedium = 1; ((UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107_StaticFields*)il2cpp_codegen_static_fields_for(UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107_il2cpp_TypeInfo_var))->___AdditionalLightsShadowResolutionTierMedium_8 = 1; // public static readonly int AdditionalLightsShadowResolutionTierHigh = 2; ((UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107_StaticFields*)il2cpp_codegen_static_fields_for(UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107_il2cpp_TypeInfo_var))->___AdditionalLightsShadowResolutionTierHigh_9 = 2; // public static readonly int AdditionalLightsShadowDefaultResolutionTier = AdditionalLightsShadowResolutionTierHigh; int32_t L_0 = ((UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107_StaticFields*)il2cpp_codegen_static_fields_for(UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107_il2cpp_TypeInfo_var))->___AdditionalLightsShadowResolutionTierHigh_9; ((UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107_StaticFields*)il2cpp_codegen_static_fields_for(UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107_il2cpp_TypeInfo_var))->___AdditionalLightsShadowDefaultResolutionTier_10 = L_0; // public static readonly int AdditionalLightsShadowDefaultCustomResolution = 128; ((UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107_StaticFields*)il2cpp_codegen_static_fields_for(UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107_il2cpp_TypeInfo_var))->___AdditionalLightsShadowDefaultCustomResolution_11 = ((int32_t)128); // public static readonly int AdditionalLightsShadowMinimumResolution = 128; ((UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107_StaticFields*)il2cpp_codegen_static_fields_for(UniversalAdditionalLightData_t64155D8CEDD90D83B10153DF9473AEE7E39EF107_il2cpp_TypeInfo_var))->___AdditionalLightsShadowMinimumResolution_12 = ((int32_t)128); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Int32 UnityEngine.Rendering.Universal.UniversalRenderer::SupportedCameraStackingTypes() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t UniversalRenderer_SupportedCameraStackingTypes_m7137910422124174174E7687D23CBD143C9B7105 (UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A* __this, const RuntimeMethod* method) { int32_t V_0 = 0; { // switch (m_RenderingMode) int32_t L_0 = __this->___m_RenderingMode_78; V_0 = L_0; int32_t L_1 = V_0; if (!L_1) { goto IL_0010; } } { int32_t L_2 = V_0; if ((((int32_t)L_2) == ((int32_t)1))) { goto IL_0012; } } { goto IL_0014; } IL_0010: { // return 1 << (int)CameraRenderType.Base | 1 << (int)CameraRenderType.Overlay; return 3; } IL_0012: { // return 1 << (int)CameraRenderType.Base; return 1; } IL_0014: { // return 0; return 0; } } // UnityEngine.Rendering.Universal.RenderingMode UnityEngine.Rendering.Universal.UniversalRenderer::get_renderingMode() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t UniversalRenderer_get_renderingMode_m76F79318AAEA2F1677A21F78B758E764848E612A (UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A* __this, const RuntimeMethod* method) { { // internal RenderingMode renderingMode => m_RenderingMode; int32_t L_0 = __this->___m_RenderingMode_78; return L_0; } } // UnityEngine.Rendering.Universal.RenderingMode UnityEngine.Rendering.Universal.UniversalRenderer::get_actualRenderingMode() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t UniversalRenderer_get_actualRenderingMode_m7EEBD271BE6535467C806BCFC8216EDAABE71AF9 (UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A* __this, const RuntimeMethod* method) { { // internal RenderingMode actualRenderingMode => (GL.wireframe || (DebugHandler != null && DebugHandler.IsActiveModeUnsupportedForDeferred) || m_DeferredLights == null || !m_DeferredLights.IsRuntimeSupportedThisFrame() || m_DeferredLights.IsOverlay) // ? RenderingMode.Forward // : this.renderingMode; bool L_0; L_0 = GL_get_wireframe_m6DC3D40913456AB481BA719570E513DC41815F53(NULL); if (L_0) { goto IL_0045; } } { DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* L_1; L_1 = ScriptableRenderer_get_DebugHandler_mF10EC7F8F42F5087507DCDB7CD21338F2766DD6F_inline(__this, NULL); if (!L_1) { goto IL_001c; } } { DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* L_2; L_2 = ScriptableRenderer_get_DebugHandler_mF10EC7F8F42F5087507DCDB7CD21338F2766DD6F_inline(__this, NULL); bool L_3; L_3 = DebugHandler_get_IsActiveModeUnsupportedForDeferred_mAA7FA21331AF9DC27BA1F2B8784162F2250A6FD8(L_2, NULL); if (L_3) { goto IL_0045; } } IL_001c: { DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_4 = __this->___m_DeferredLights_77; if (!L_4) { goto IL_0045; } } { DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_5 = __this->___m_DeferredLights_77; bool L_6; L_6 = DeferredLights_IsRuntimeSupportedThisFrame_m172EA14735129356B545F035C70484370ACA4E1D(L_5, NULL); if (!L_6) { goto IL_0045; } } { DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_7 = __this->___m_DeferredLights_77; bool L_8; L_8 = DeferredLights_get_IsOverlay_mCF677D43B809428ED3DCB5EE0DBBD4647A382DDE_inline(L_7, NULL); if (L_8) { goto IL_0045; } } { int32_t L_9; L_9 = UniversalRenderer_get_renderingMode_m76F79318AAEA2F1677A21F78B758E764848E612A_inline(__this, NULL); return L_9; } IL_0045: { return (int32_t)(0); } } // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderer::get_accurateGbufferNormals() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool UniversalRenderer_get_accurateGbufferNormals_mD6C3105E77810345753DFAA4C1BE059302AA6152 (UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A* __this, const RuntimeMethod* method) { { // internal bool accurateGbufferNormals => m_DeferredLights != null ? m_DeferredLights.AccurateGbufferNormals : false; DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_0 = __this->___m_DeferredLights_77; if (L_0) { goto IL_000a; } } { return (bool)0; } IL_000a: { DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_1 = __this->___m_DeferredLights_77; bool L_2; L_2 = DeferredLights_get_AccurateGbufferNormals_m9720C5F6B6F3472D51A37E6DB9E73E4FF9DD5F16_inline(L_1, NULL); return L_2; } } // UnityEngine.Rendering.Universal.DepthPrimingMode UnityEngine.Rendering.Universal.UniversalRenderer::get_depthPrimingMode() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t UniversalRenderer_get_depthPrimingMode_mA49DD9E2DB9E4A90FA6A01D2A0251DEED0F2A0BA (UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A* __this, const RuntimeMethod* method) { { // public DepthPrimingMode depthPrimingMode { get { return m_DepthPrimingMode; } set { m_DepthPrimingMode = value; } } int32_t L_0 = __this->___m_DepthPrimingMode_79; return L_0; } } // System.Void UnityEngine.Rendering.Universal.UniversalRenderer::set_depthPrimingMode(UnityEngine.Rendering.Universal.DepthPrimingMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UniversalRenderer_set_depthPrimingMode_m502C1824718ED7AD9443095E86C0C92E4C90B99C (UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A* __this, int32_t ___value0, const RuntimeMethod* method) { { // public DepthPrimingMode depthPrimingMode { get { return m_DepthPrimingMode; } set { m_DepthPrimingMode = value; } } int32_t L_0 = ___value0; __this->___m_DepthPrimingMode_79 = L_0; // public DepthPrimingMode depthPrimingMode { get { return m_DepthPrimingMode; } set { m_DepthPrimingMode = value; } } return; } } // UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass UnityEngine.Rendering.Universal.UniversalRenderer::get_colorGradingLutPass() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColorGradingLutPass_t9FD9191C4048A3B1BDF67EDFC1DA4E64CEFB6644* UniversalRenderer_get_colorGradingLutPass_m323B1ADBC54EC6140E57F9C996C1CF9ED754F8D6 (UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A* __this, const RuntimeMethod* method) { { // internal ColorGradingLutPass colorGradingLutPass { get => m_PostProcessPasses.colorGradingLutPass; } PostProcessPasses_tAED11E629F8830B180E0759F4A988839F786D3E9* L_0 = (&__this->___m_PostProcessPasses_92); ColorGradingLutPass_t9FD9191C4048A3B1BDF67EDFC1DA4E64CEFB6644* L_1; L_1 = PostProcessPasses_get_colorGradingLutPass_m9F1DB7EDF090A5F0523A9C106E9697CCD2174B4C_inline(L_0, NULL); return L_1; } } // UnityEngine.Rendering.Universal.Internal.PostProcessPass UnityEngine.Rendering.Universal.UniversalRenderer::get_postProcessPass() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* UniversalRenderer_get_postProcessPass_m1E6A69D3944989B51CBF08961C83E94CCEBEC32E (UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A* __this, const RuntimeMethod* method) { { // internal PostProcessPass postProcessPass { get => m_PostProcessPasses.postProcessPass; } PostProcessPasses_tAED11E629F8830B180E0759F4A988839F786D3E9* L_0 = (&__this->___m_PostProcessPasses_92); PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* L_1; L_1 = PostProcessPasses_get_postProcessPass_m5DE8864D4E8C52DF317529C421305C6B6E10B494_inline(L_0, NULL); return L_1; } } // UnityEngine.Rendering.Universal.Internal.PostProcessPass UnityEngine.Rendering.Universal.UniversalRenderer::get_finalPostProcessPass() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* UniversalRenderer_get_finalPostProcessPass_m64FDD8E399ADF17B92FDB3B36BCD2EC9DD299E80 (UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A* __this, const RuntimeMethod* method) { { // internal PostProcessPass finalPostProcessPass { get => m_PostProcessPasses.finalPostProcessPass; } PostProcessPasses_tAED11E629F8830B180E0759F4A988839F786D3E9* L_0 = (&__this->___m_PostProcessPasses_92); PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* L_1; L_1 = PostProcessPasses_get_finalPostProcessPass_mF46A78E9CD13532C408DF35B6C42535D6444E4F8_inline(L_0, NULL); return L_1; } } // UnityEngine.Rendering.Universal.RenderTargetHandle UnityEngine.Rendering.Universal.UniversalRenderer::get_colorGradingLut() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 UniversalRenderer_get_colorGradingLut_mCA06AD2ABD232B30DEDB0A146E881294A2501FAF (UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A* __this, const RuntimeMethod* method) { { // internal RenderTargetHandle colorGradingLut { get => m_PostProcessPasses.colorGradingLut; } PostProcessPasses_tAED11E629F8830B180E0759F4A988839F786D3E9* L_0 = (&__this->___m_PostProcessPasses_92); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_1; L_1 = PostProcessPasses_get_colorGradingLut_m40A88C186D4FED9B0FD84C3B044E3E7ABCEAC5A0_inline(L_0, NULL); return L_1; } } // UnityEngine.Rendering.Universal.Internal.DeferredLights UnityEngine.Rendering.Universal.UniversalRenderer::get_deferredLights() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* UniversalRenderer_get_deferredLights_m32F1A62E9BAAB45913C9B60CBB3CE5FD9D0292BC (UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A* __this, const RuntimeMethod* method) { { // internal DeferredLights deferredLights { get => m_DeferredLights; } DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_0 = __this->___m_DeferredLights_77; return L_0; } } // System.Void UnityEngine.Rendering.Universal.UniversalRenderer::.ctor(UnityEngine.Rendering.Universal.UniversalRendererData) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UniversalRenderer__ctor_m856C52B21917B447D20A4ADED117BFCB71E0BD47 (UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A* __this, UniversalRendererData_t57D400CEB38765F55EB74FDBD786B9A73C293CA6* ___data0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&AdditionalLightsShadowCasterPass_t5E00A3C851AB73A44B7577458AD868AF8F4FE004_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Blitter_t33DF283FBD19A8EE25C460B6D9B3087648A456A7_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CapturePass_tBD745B83E7D4AE9A6F35EE0760F1CCAC51B787EE_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CopyColorPass_t36EEE0428120ED6DF4A8C2CABB2F30CA9C784693_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DeferredPass_t6790EE70B629EA472728A1396EA57FE14D0D8BF0_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DrawObjectsPass_t84B46B3BEA317D89ACA0B04F80A9346789E8DE68_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DrawSkyboxPass_tA8A4796DE653DCC58C5FF906E4EC142FD901EADA_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&FinalBlitPass_t5A422DA2B38F1886E0F5AC3D26CE2455177C3EAC_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GraphicsDeviceTypeU5BU5D_t4322565F239068C66BF47053B83BD6A9A9D16408_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&InvokeOnRenderObjectCallbackPass_tC8BAE077CDE3D8D01F80041E285EAEC9E375FFE9_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&LightCookieManager_t47C455537F06ECCE295272AF0BE14CDF1FB54C2B_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderingFeatures_t31044CBDCDC2F05194BFA2A2122FBD937D78A371_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&TileDepthRangePass_t2FC8B84E35AB5485FE7F2D41EFCE5E45D14B93FF_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&TransparentSettingsPass_t13490AAB630DED3A5EDF11A4F4D340B04E3B85B7_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&U3CPrivateImplementationDetailsU3E_t16CE31F4DEE6BA0AEFEB3FA0105D58630695B339____8E2129A5F232A49B45FCB149981C3507166B7EE6265A5B90A1C9B0B87B2C0A80_3_FieldInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&XROcclusionMeshPass_tA8EDF609A01F4AA46E173A12633B8329524F4CD8_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral29C26AA219C04E92F81C79D766012FF3D5A43804); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral547AC61E241FAE943F5C7A2B2B3DECDDB15A36D6); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral6BB148816DE832D438B4EA52AC76303D149E0BA5); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral739BD29C62A318411ED6EEAB7516EEEA0F7261E2); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7825BD5F32C61F945759E173E5A5EBBBADEA89D1); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8EFC2F216342FF4C796C198EB909C8CA0626768D); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral9B9FF63EA4297F1AA9CD29B0B5DD2E01FABC7748); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA6F8530D0057C4924C3C7151E55A68CE9A843598); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC8B3F485C7232D90884130F2900C6FE0697181DF); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralCD7B8DAFBC0BA1C4E4DF096A04454699BC657C01); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralEFE18B916B3C0E1032C95667FA620DE7E0061C5E); s_Il2CppMethodInitialized = true; } StencilStateData_t4181AB6F6A795950C67270CB147999D915071462* V_0 = NULL; InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472 V_1; memset((&V_1), 0, sizeof(V_1)); Settings_tD7A6A8448F1DB2BC0311F24ED5CA30DCA1C30FA1 V_2; memset((&V_2), 0, sizeof(V_2)); UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* V_3 = NULL; InitParams_tD826C0704956D3F1286BCCC07B5A5F61FFA7FCD6 V_4; memset((&V_4), 0, sizeof(V_4)); StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 V_5; memset((&V_5), 0, sizeof(V_5)); ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* V_6 = NULL; int32_t V_7 = 0; UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A* G_B4_0 = NULL; UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A* G_B3_0 = NULL; int32_t G_B5_0 = 0; UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A* G_B5_1 = NULL; { // public UniversalRenderer(UniversalRendererData data) : base(data) UniversalRendererData_t57D400CEB38765F55EB74FDBD786B9A73C293CA6* L_0 = ___data0; il2cpp_codegen_runtime_class_init_inline(ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892_il2cpp_TypeInfo_var); ScriptableRenderer__ctor_m9E5F5E400D4107D257C1663CB254BDEE3BCA1490(__this, L_0, NULL); // UniversalRenderPipeline.m_XRSystem.InitializeXRSystemData(data.xrSystemData); il2cpp_codegen_runtime_class_init_inline(UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var); XRSystem_tD2ADF9BFB353873D69355C806F4BB79CB26DC2BB* L_1 = ((UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_StaticFields*)il2cpp_codegen_static_fields_for(UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var))->___m_XRSystem_2; UniversalRendererData_t57D400CEB38765F55EB74FDBD786B9A73C293CA6* L_2 = ___data0; XRSystemData_t89A064914358326F98105E94D5F082C186133DE6* L_3 = L_2->___xrSystemData_10; XRSystem_InitializeXRSystemData_mC2304F32C77047022A6E0C14883F3E2D89812084(L_1, L_3, NULL); // Blitter.Initialize(data.shaders.coreBlitPS, data.shaders.coreBlitColorAndDepthPS); UniversalRendererData_t57D400CEB38765F55EB74FDBD786B9A73C293CA6* L_4 = ___data0; ShaderResources_t9E48D1BC255505EC66B90558EF6489F704FD3663* L_5 = L_4->___shaders_11; Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_6 = L_5->___coreBlitPS_7; UniversalRendererData_t57D400CEB38765F55EB74FDBD786B9A73C293CA6* L_7 = ___data0; ShaderResources_t9E48D1BC255505EC66B90558EF6489F704FD3663* L_8 = L_7->___shaders_11; Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_9 = L_8->___coreBlitColorAndDepthPS_8; il2cpp_codegen_runtime_class_init_inline(Blitter_t33DF283FBD19A8EE25C460B6D9B3087648A456A7_il2cpp_TypeInfo_var); Blitter_Initialize_mE83DB0C36CCD18E0A168800311A7849967E279F4(L_6, L_9, NULL); // m_BlitMaterial = CoreUtils.CreateEngineMaterial(data.shaders.blitPS); UniversalRendererData_t57D400CEB38765F55EB74FDBD786B9A73C293CA6* L_10 = ___data0; ShaderResources_t9E48D1BC255505EC66B90558EF6489F704FD3663* L_11 = L_10->___shaders_11; Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_12 = L_11->___blitPS_0; il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_13; L_13 = CoreUtils_CreateEngineMaterial_m81DECC0AF6901F95B5041A00ED588F5230546AD2(L_12, NULL); __this->___m_BlitMaterial_84 = L_13; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_BlitMaterial_84), (void*)L_13); // m_CopyDepthMaterial = CoreUtils.CreateEngineMaterial(data.shaders.copyDepthPS); UniversalRendererData_t57D400CEB38765F55EB74FDBD786B9A73C293CA6* L_14 = ___data0; ShaderResources_t9E48D1BC255505EC66B90558EF6489F704FD3663* L_15 = L_14->___shaders_11; Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_16 = L_15->___copyDepthPS_1; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_17; L_17 = CoreUtils_CreateEngineMaterial_m81DECC0AF6901F95B5041A00ED588F5230546AD2(L_16, NULL); __this->___m_CopyDepthMaterial_85 = L_17; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_CopyDepthMaterial_85), (void*)L_17); // m_SamplingMaterial = CoreUtils.CreateEngineMaterial(data.shaders.samplingPS); UniversalRendererData_t57D400CEB38765F55EB74FDBD786B9A73C293CA6* L_18 = ___data0; ShaderResources_t9E48D1BC255505EC66B90558EF6489F704FD3663* L_19 = L_18->___shaders_11; Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_20 = L_19->___samplingPS_3; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_21; L_21 = CoreUtils_CreateEngineMaterial_m81DECC0AF6901F95B5041A00ED588F5230546AD2(L_20, NULL); __this->___m_SamplingMaterial_86 = L_21; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_SamplingMaterial_86), (void*)L_21); // m_StencilDeferredMaterial = CoreUtils.CreateEngineMaterial(data.shaders.stencilDeferredPS); UniversalRendererData_t57D400CEB38765F55EB74FDBD786B9A73C293CA6* L_22 = ___data0; ShaderResources_t9E48D1BC255505EC66B90558EF6489F704FD3663* L_23 = L_22->___shaders_11; Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_24 = L_23->___stencilDeferredPS_4; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_25; L_25 = CoreUtils_CreateEngineMaterial_m81DECC0AF6901F95B5041A00ED588F5230546AD2(L_24, NULL); __this->___m_StencilDeferredMaterial_89 = L_25; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_StencilDeferredMaterial_89), (void*)L_25); // m_CameraMotionVecMaterial = CoreUtils.CreateEngineMaterial(data.shaders.cameraMotionVector); UniversalRendererData_t57D400CEB38765F55EB74FDBD786B9A73C293CA6* L_26 = ___data0; ShaderResources_t9E48D1BC255505EC66B90558EF6489F704FD3663* L_27 = L_26->___shaders_11; Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_28 = L_27->___cameraMotionVector_9; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_29; L_29 = CoreUtils_CreateEngineMaterial_m81DECC0AF6901F95B5041A00ED588F5230546AD2(L_28, NULL); __this->___m_CameraMotionVecMaterial_90 = L_29; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_CameraMotionVecMaterial_90), (void*)L_29); // m_ObjectMotionVecMaterial = CoreUtils.CreateEngineMaterial(data.shaders.objectMotionVector); UniversalRendererData_t57D400CEB38765F55EB74FDBD786B9A73C293CA6* L_30 = ___data0; ShaderResources_t9E48D1BC255505EC66B90558EF6489F704FD3663* L_31 = L_30->___shaders_11; Shader_tADC867D36B7876EE22427FAA2CE485105F4EE692* L_32 = L_31->___objectMotionVector_10; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_33; L_33 = CoreUtils_CreateEngineMaterial_m81DECC0AF6901F95B5041A00ED588F5230546AD2(L_32, NULL); __this->___m_ObjectMotionVecMaterial_91 = L_33; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_ObjectMotionVecMaterial_91), (void*)L_33); // StencilStateData stencilData = data.defaultStencilState; UniversalRendererData_t57D400CEB38765F55EB74FDBD786B9A73C293CA6* L_34 = ___data0; StencilStateData_t4181AB6F6A795950C67270CB147999D915071462* L_35; L_35 = UniversalRendererData_get_defaultStencilState_m59850A2F687EC48D1D8F594014B4028B548F8473_inline(L_34, NULL); V_0 = L_35; // m_DefaultStencilState = StencilState.defaultValue; StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 L_36; L_36 = StencilState_get_defaultValue_m4A98541E193B4B554C8529C240D54B0DC2994BA7(NULL); __this->___m_DefaultStencilState_81 = L_36; // m_DefaultStencilState.enabled = stencilData.overrideStencilState; StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* L_37 = (&__this->___m_DefaultStencilState_81); StencilStateData_t4181AB6F6A795950C67270CB147999D915071462* L_38 = V_0; bool L_39 = L_38->___overrideStencilState_0; StencilState_set_enabled_m6DC861C699D1044E896E833D2DAE69B82F796564(L_37, L_39, NULL); // m_DefaultStencilState.SetCompareFunction(stencilData.stencilCompareFunction); StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* L_40 = (&__this->___m_DefaultStencilState_81); StencilStateData_t4181AB6F6A795950C67270CB147999D915071462* L_41 = V_0; int32_t L_42 = L_41->___stencilCompareFunction_2; StencilState_SetCompareFunction_m4F46E4197FDEBB0643BB1D529DB33CA3590D7E29(L_40, L_42, NULL); // m_DefaultStencilState.SetPassOperation(stencilData.passOperation); StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* L_43 = (&__this->___m_DefaultStencilState_81); StencilStateData_t4181AB6F6A795950C67270CB147999D915071462* L_44 = V_0; int32_t L_45 = L_44->___passOperation_3; StencilState_SetPassOperation_m8DF4167E4EC16BDEA8DB8CAD4F5161094B8FD7CB(L_43, L_45, NULL); // m_DefaultStencilState.SetFailOperation(stencilData.failOperation); StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* L_46 = (&__this->___m_DefaultStencilState_81); StencilStateData_t4181AB6F6A795950C67270CB147999D915071462* L_47 = V_0; int32_t L_48 = L_47->___failOperation_4; StencilState_SetFailOperation_mC5BFB2CA88EFDEF6E302C1EA70471DFAFD9F19C9(L_46, L_48, NULL); // m_DefaultStencilState.SetZFailOperation(stencilData.zFailOperation); StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9* L_49 = (&__this->___m_DefaultStencilState_81); StencilStateData_t4181AB6F6A795950C67270CB147999D915071462* L_50 = V_0; int32_t L_51 = L_50->___zFailOperation_5; StencilState_SetZFailOperation_m1E6D4F210E0039A6E44F9550FEC8D4155F540DF2(L_49, L_51, NULL); // m_IntermediateTextureMode = data.intermediateTextureMode; UniversalRendererData_t57D400CEB38765F55EB74FDBD786B9A73C293CA6* L_52 = ___data0; int32_t L_53; L_53 = UniversalRendererData_get_intermediateTextureMode_mE291BB2BB76868DC05128CFE200771858D0B0D46_inline(L_52, NULL); __this->___m_IntermediateTextureMode_83 = L_53; // var settings = LightCookieManager.Settings.GetDefault(); Settings_tD7A6A8448F1DB2BC0311F24ED5CA30DCA1C30FA1 L_54; L_54 = Settings_GetDefault_m449A669FF8454F3A7E23314B89979954810289A6(NULL); V_2 = L_54; // var asset = UniversalRenderPipeline.asset; UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* L_55; L_55 = UniversalRenderPipeline_get_asset_mCDEF564C748A6FE271F3749C82ECA64D0F6DE9E9(NULL); V_3 = L_55; // if (asset) UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* L_56 = V_3; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_57; L_57 = Object_op_Implicit_m93896EF7D68FA113C42D3FE2BC6F661FC7EF514A(L_56, NULL); if (!L_57) { goto IL_0161; } } { // settings.atlas.format = asset.additionalLightsCookieFormat; AtlasSettings_tE53BC2E0E77415B1398424E3FB07BCC7C4D42453* L_58 = (&(&V_2)->___atlas_0); UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* L_59 = V_3; int32_t L_60; L_60 = UniversalRenderPipelineAsset_get_additionalLightsCookieFormat_mC8EA1362B7326580B5FA7445F329DEB5736B3E3D(L_59, NULL); L_58->___format_1 = L_60; // settings.atlas.resolution = asset.additionalLightsCookieResolution; AtlasSettings_tE53BC2E0E77415B1398424E3FB07BCC7C4D42453* L_61 = (&(&V_2)->___atlas_0); UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* L_62 = V_3; Vector2Int_t69B2886EBAB732D9B880565E18E7568F3DE0CE6A L_63; L_63 = UniversalRenderPipelineAsset_get_additionalLightsCookieResolution_mDB9C694AF5E42992A7488663060D9C37899B2041(L_62, NULL); L_61->___resolution_0 = L_63; } IL_0161: { // m_LightCookieManager = new LightCookieManager(ref settings); LightCookieManager_t47C455537F06ECCE295272AF0BE14CDF1FB54C2B* L_64 = (LightCookieManager_t47C455537F06ECCE295272AF0BE14CDF1FB54C2B*)il2cpp_codegen_object_new(LightCookieManager_t47C455537F06ECCE295272AF0BE14CDF1FB54C2B_il2cpp_TypeInfo_var); LightCookieManager__ctor_m6E095C5FE5CE2A9EB388C32CD85DC3391C24C7E6(L_64, (&V_2), NULL); __this->___m_LightCookieManager_82 = L_64; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_LightCookieManager_82), (void*)L_64); // this.stripShadowsOffVariants = true; il2cpp_codegen_runtime_class_init_inline(ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892_il2cpp_TypeInfo_var); ScriptableRenderer_set_stripShadowsOffVariants_m6D4243EB800963DAA17E2E6F3BD9C705958B818A_inline(__this, (bool)1, NULL); // this.stripAdditionalLightOffVariants = true; ScriptableRenderer_set_stripAdditionalLightOffVariants_m6B6A95E1E7B6C91B5054F34994BA5833FAD77C63_inline(__this, (bool)1, NULL); // forwardInitParams.lightCookieManager = m_LightCookieManager; LightCookieManager_t47C455537F06ECCE295272AF0BE14CDF1FB54C2B* L_65 = __this->___m_LightCookieManager_82; (&V_1)->___lightCookieManager_0 = L_65; Il2CppCodeGenWriteBarrier((void**)(&(&V_1)->___lightCookieManager_0), (void*)L_65); // forwardInitParams.clusteredRendering = data.clusteredRendering; UniversalRendererData_t57D400CEB38765F55EB74FDBD786B9A73C293CA6* L_66 = ___data0; bool L_67; L_67 = UniversalRendererData_get_clusteredRendering_m3FA03E9CD735DE868143C86BC5138546DCE901AF_inline(L_66, NULL); (&V_1)->___clusteredRendering_1 = L_67; // forwardInitParams.tileSize = (int)data.tileSize; UniversalRendererData_t57D400CEB38765F55EB74FDBD786B9A73C293CA6* L_68 = ___data0; int32_t L_69; L_69 = UniversalRendererData_get_tileSize_m2947178938F3BD1E954067AFF3FAAF77DC21A956_inline(L_68, NULL); (&V_1)->___tileSize_2 = L_69; // m_ForwardLights = new ForwardLights(forwardInitParams); InitParams_t2637D034DDA6AE1F6AA0A3FEDF3C8D30100B9472 L_70 = V_1; ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA* L_71 = (ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA*)il2cpp_codegen_object_new(ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA_il2cpp_TypeInfo_var); ForwardLights__ctor_m38DDF64B02CB6B4441E54813FB3412BC1FF43491(L_71, L_70, NULL); __this->___m_ForwardLights_76 = L_71; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_ForwardLights_76), (void*)L_71); // this.m_RenderingMode = data.renderingMode; UniversalRendererData_t57D400CEB38765F55EB74FDBD786B9A73C293CA6* L_72 = ___data0; int32_t L_73; L_73 = UniversalRendererData_get_renderingMode_m6C4B4794BCD71C6194B5EEE3A5DFA085998379E5_inline(L_72, NULL); __this->___m_RenderingMode_78 = L_73; // this.m_DepthPrimingMode = data.depthPrimingMode; UniversalRendererData_t57D400CEB38765F55EB74FDBD786B9A73C293CA6* L_74 = ___data0; int32_t L_75; L_75 = UniversalRendererData_get_depthPrimingMode_m5D8B3BD8077877061F60B6BB6EF25284D78E64BC_inline(L_74, NULL); __this->___m_DepthPrimingMode_79 = L_75; // useRenderPassEnabled = data.useNativeRenderPass && SystemInfo.graphicsDeviceType != GraphicsDeviceType.OpenGLES2; UniversalRendererData_t57D400CEB38765F55EB74FDBD786B9A73C293CA6* L_76 = ___data0; bool L_77; L_77 = ScriptableRendererData_get_useNativeRenderPass_m7F8D3A97A818B1134EFC3A4236E7A7C8ECD9245F_inline(L_76, NULL); G_B3_0 = __this; if (!L_77) { G_B4_0 = __this; goto IL_01dd; } } { int32_t L_78; L_78 = SystemInfo_get_graphicsDeviceType_m2D54A0B94D138727041B29B127D8837165686545(NULL); G_B5_0 = ((((int32_t)((((int32_t)L_78) == ((int32_t)8))? 1 : 0)) == ((int32_t)0))? 1 : 0); G_B5_1 = G_B3_0; goto IL_01de; } IL_01dd: { G_B5_0 = 0; G_B5_1 = G_B4_0; } IL_01de: { ((ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892*)G_B5_1)->___useRenderPassEnabled_30 = (bool)G_B5_0; // this.m_DepthPrimingRecommended = true; __this->___m_DepthPrimingRecommended_80 = (bool)1; // m_MainLightShadowCasterPass = new MainLightShadowCasterPass(RenderPassEvent.BeforeRenderingShadows); MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* L_79 = (MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3*)il2cpp_codegen_object_new(MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3_il2cpp_TypeInfo_var); MainLightShadowCasterPass__ctor_mB767B87419FA7EFB05B3BEBA5507AB59C14A3A51(L_79, ((int32_t)50), NULL); __this->___m_MainLightShadowCasterPass_47 = L_79; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_MainLightShadowCasterPass_47), (void*)L_79); // m_AdditionalLightsShadowCasterPass = new AdditionalLightsShadowCasterPass(RenderPassEvent.BeforeRenderingShadows); AdditionalLightsShadowCasterPass_t5E00A3C851AB73A44B7577458AD868AF8F4FE004* L_80 = (AdditionalLightsShadowCasterPass_t5E00A3C851AB73A44B7577458AD868AF8F4FE004*)il2cpp_codegen_object_new(AdditionalLightsShadowCasterPass_t5E00A3C851AB73A44B7577458AD868AF8F4FE004_il2cpp_TypeInfo_var); AdditionalLightsShadowCasterPass__ctor_mF976D84F719020B9DAD15C85B4338065DC2536C3(L_80, ((int32_t)50), NULL); __this->___m_AdditionalLightsShadowCasterPass_48 = L_80; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_AdditionalLightsShadowCasterPass_48), (void*)L_80); // m_XROcclusionMeshPass = new XROcclusionMeshPass(RenderPassEvent.BeforeRenderingOpaques); XROcclusionMeshPass_tA8EDF609A01F4AA46E173A12633B8329524F4CD8* L_81 = (XROcclusionMeshPass_tA8EDF609A01F4AA46E173A12633B8329524F4CD8*)il2cpp_codegen_object_new(XROcclusionMeshPass_tA8EDF609A01F4AA46E173A12633B8329524F4CD8_il2cpp_TypeInfo_var); XROcclusionMeshPass__ctor_m78592788D415FD93B98130C506FADD21BB7BD0AF(L_81, ((int32_t)250), NULL); __this->___m_XROcclusionMeshPass_64 = L_81; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_XROcclusionMeshPass_64), (void*)L_81); // m_XRCopyDepthPass = new CopyDepthPass(RenderPassEvent.AfterRendering + 2, m_CopyDepthMaterial); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_82 = __this->___m_CopyDepthMaterial_85; CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* L_83 = (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82*)il2cpp_codegen_object_new(CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82_il2cpp_TypeInfo_var); CopyDepthPass__ctor_mE0B1D4115F874578603CBD1BF395EC513842C394(L_83, ((int32_t)1002), L_82, NULL); __this->___m_XRCopyDepthPass_65 = L_83; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_XRCopyDepthPass_65), (void*)L_83); // m_DepthPrepass = new DepthOnlyPass(RenderPassEvent.BeforeRenderingPrePasses, RenderQueueRange.opaque, data.opaqueLayerMask); il2cpp_codegen_runtime_class_init_inline(RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71_il2cpp_TypeInfo_var); RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 L_84; L_84 = RenderQueueRange_get_opaque_m197DF3E6CC12F21B15F3F603EFD640806FCB65D9(NULL); UniversalRendererData_t57D400CEB38765F55EB74FDBD786B9A73C293CA6* L_85 = ___data0; LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB L_86; L_86 = UniversalRendererData_get_opaqueLayerMask_mD814B96287EA119CCD66B6AAD78C9D7E6C8C521E_inline(L_85, NULL); DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* L_87 = (DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E*)il2cpp_codegen_object_new(DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E_il2cpp_TypeInfo_var); DepthOnlyPass__ctor_m3F3197E7E28F516C605B7BE17654B284C2018D9F(L_87, ((int32_t)150), L_84, L_86, NULL); __this->___m_DepthPrepass_43 = L_87; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_DepthPrepass_43), (void*)L_87); // m_DepthNormalPrepass = new DepthNormalOnlyPass(RenderPassEvent.BeforeRenderingPrePasses, RenderQueueRange.opaque, data.opaqueLayerMask); RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 L_88; L_88 = RenderQueueRange_get_opaque_m197DF3E6CC12F21B15F3F603EFD640806FCB65D9(NULL); UniversalRendererData_t57D400CEB38765F55EB74FDBD786B9A73C293CA6* L_89 = ___data0; LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB L_90; L_90 = UniversalRendererData_get_opaqueLayerMask_mD814B96287EA119CCD66B6AAD78C9D7E6C8C521E_inline(L_89, NULL); DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* L_91 = (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6*)il2cpp_codegen_object_new(DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6_il2cpp_TypeInfo_var); DepthNormalOnlyPass__ctor_m338B5F98F0A6E991A75A7D2506333544A4372BBB(L_91, ((int32_t)150), L_88, L_90, NULL); __this->___m_DepthNormalPrepass_44 = L_91; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_DepthNormalPrepass_44), (void*)L_91); // m_MotionVectorPass = new MotionVectorRenderPass(m_CameraMotionVecMaterial, m_ObjectMotionVecMaterial); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_92 = __this->___m_CameraMotionVecMaterial_90; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_93 = __this->___m_ObjectMotionVecMaterial_91; MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471* L_94 = (MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471*)il2cpp_codegen_object_new(MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471_il2cpp_TypeInfo_var); MotionVectorRenderPass__ctor_mCDB6719513A69B62FB731AB3E502D649D54CE6EE(L_94, L_92, L_93, NULL); __this->___m_MotionVectorPass_46 = L_94; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_MotionVectorPass_46), (void*)L_94); // if (this.renderingMode == RenderingMode.Forward) int32_t L_95; L_95 = UniversalRenderer_get_renderingMode_m76F79318AAEA2F1677A21F78B758E764848E612A_inline(__this, NULL); if (L_95) { goto IL_0295; } } { // m_PrimedDepthCopyPass = new CopyDepthPass(RenderPassEvent.AfterRenderingPrePasses, m_CopyDepthMaterial); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_96 = __this->___m_CopyDepthMaterial_85; CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* L_97 = (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82*)il2cpp_codegen_object_new(CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82_il2cpp_TypeInfo_var); CopyDepthPass__ctor_mE0B1D4115F874578603CBD1BF395EC513842C394(L_97, ((int32_t)200), L_96, NULL); __this->___m_PrimedDepthCopyPass_45 = L_97; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_PrimedDepthCopyPass_45), (void*)L_97); } IL_0295: { // if (this.renderingMode == RenderingMode.Deferred) int32_t L_98; L_98 = UniversalRenderer_get_renderingMode_m76F79318AAEA2F1677A21F78B758E764848E612A_inline(__this, NULL); if ((!(((uint32_t)L_98) == ((uint32_t)1)))) { goto IL_040f; } } { // var deferredInitParams = new DeferredLights.InitParams(); il2cpp_codegen_initobj((&V_4), sizeof(InitParams_tD826C0704956D3F1286BCCC07B5A5F61FFA7FCD6)); // deferredInitParams.tileDepthInfoMaterial = m_TileDepthInfoMaterial; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_99 = __this->___m_TileDepthInfoMaterial_87; (&V_4)->___tileDepthInfoMaterial_0 = L_99; Il2CppCodeGenWriteBarrier((void**)(&(&V_4)->___tileDepthInfoMaterial_0), (void*)L_99); // deferredInitParams.tileDeferredMaterial = m_TileDeferredMaterial; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_100 = __this->___m_TileDeferredMaterial_88; (&V_4)->___tileDeferredMaterial_1 = L_100; Il2CppCodeGenWriteBarrier((void**)(&(&V_4)->___tileDeferredMaterial_1), (void*)L_100); // deferredInitParams.stencilDeferredMaterial = m_StencilDeferredMaterial; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_101 = __this->___m_StencilDeferredMaterial_89; (&V_4)->___stencilDeferredMaterial_2 = L_101; Il2CppCodeGenWriteBarrier((void**)(&(&V_4)->___stencilDeferredMaterial_2), (void*)L_101); // deferredInitParams.lightCookieManager = m_LightCookieManager; LightCookieManager_t47C455537F06ECCE295272AF0BE14CDF1FB54C2B* L_102 = __this->___m_LightCookieManager_82; (&V_4)->___lightCookieManager_3 = L_102; Il2CppCodeGenWriteBarrier((void**)(&(&V_4)->___lightCookieManager_3), (void*)L_102); // m_DeferredLights = new DeferredLights(deferredInitParams, useRenderPassEnabled); InitParams_tD826C0704956D3F1286BCCC07B5A5F61FFA7FCD6 L_103 = V_4; bool L_104 = ((ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892*)__this)->___useRenderPassEnabled_30; DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_105 = (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC*)il2cpp_codegen_object_new(DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC_il2cpp_TypeInfo_var); DeferredLights__ctor_m540C480A4C4B14ADEE3D6DB584ACDD24E5EA1061(L_105, L_103, L_104, NULL); __this->___m_DeferredLights_77 = L_105; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_DeferredLights_77), (void*)L_105); // m_DeferredLights.AccurateGbufferNormals = data.accurateGbufferNormals; DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_106 = __this->___m_DeferredLights_77; UniversalRendererData_t57D400CEB38765F55EB74FDBD786B9A73C293CA6* L_107 = ___data0; bool L_108; L_108 = UniversalRendererData_get_accurateGbufferNormals_mEEC3CD3A5BDE3BDF5E8882791BEEA6753EABD0EC_inline(L_107, NULL); DeferredLights_set_AccurateGbufferNormals_m7E7EF7482036454D26694AC1D59AEA35DE0C40FA(L_106, L_108, NULL); // m_DeferredLights.TiledDeferredShading = false; DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_109 = __this->___m_DeferredLights_77; DeferredLights_set_TiledDeferredShading_m8C205D23F63B6D946473F74A52FBA7BB3FB86E58_inline(L_109, (bool)0, NULL); // m_GBufferPass = new GBufferPass(RenderPassEvent.BeforeRenderingGbuffer, RenderQueueRange.opaque, data.opaqueLayerMask, m_DefaultStencilState, stencilData.stencilReference, m_DeferredLights); il2cpp_codegen_runtime_class_init_inline(RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71_il2cpp_TypeInfo_var); RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 L_110; L_110 = RenderQueueRange_get_opaque_m197DF3E6CC12F21B15F3F603EFD640806FCB65D9(NULL); UniversalRendererData_t57D400CEB38765F55EB74FDBD786B9A73C293CA6* L_111 = ___data0; LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB L_112; L_112 = UniversalRendererData_get_opaqueLayerMask_mD814B96287EA119CCD66B6AAD78C9D7E6C8C521E_inline(L_111, NULL); StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 L_113 = __this->___m_DefaultStencilState_81; StencilStateData_t4181AB6F6A795950C67270CB147999D915071462* L_114 = V_0; int32_t L_115 = L_114->___stencilReference_1; DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_116 = __this->___m_DeferredLights_77; GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7* L_117 = (GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7*)il2cpp_codegen_object_new(GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7_il2cpp_TypeInfo_var); GBufferPass__ctor_m3A6CF0448EA52BA09CF174C57FE337170522F47B(L_117, ((int32_t)210), L_110, L_112, L_113, L_115, L_116, NULL); __this->___m_GBufferPass_49 = L_117; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_GBufferPass_49), (void*)L_117); // StencilState forwardOnlyStencilState = DeferredLights.OverwriteStencil(m_DefaultStencilState, (int)StencilUsage.MaterialMask); StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 L_118 = __this->___m_DefaultStencilState_81; il2cpp_codegen_runtime_class_init_inline(DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC_il2cpp_TypeInfo_var); StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 L_119; L_119 = DeferredLights_OverwriteStencil_mFFD6E1FAA7422F4AEA6F00C1C6075421B9835421(L_118, ((int32_t)96), NULL); V_5 = L_119; // ShaderTagId[] forwardOnlyShaderTagIds = new ShaderTagId[] // { // new ShaderTagId("UniversalForwardOnly"), // new ShaderTagId("SRPDefaultUnlit"), // Legacy shaders (do not have a gbuffer pass) are considered forward-only for backward compatibility // new ShaderTagId("LightweightForward") // Legacy shaders (do not have a gbuffer pass) are considered forward-only for backward compatibility // }; ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* L_120 = (ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143*)(ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143*)SZArrayNew(ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143_il2cpp_TypeInfo_var, (uint32_t)3); ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* L_121 = L_120; ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_122; memset((&L_122), 0, sizeof(L_122)); ShaderTagId__ctor_m4191968F1D2CE19F9092253EC10F83734A9CFF5B((&L_122), _stringLiteralA6F8530D0057C4924C3C7151E55A68CE9A843598, /*hidden argument*/NULL); (L_121)->SetAtUnchecked(static_cast(0), (ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0)L_122); ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* L_123 = L_121; ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_124; memset((&L_124), 0, sizeof(L_124)); ShaderTagId__ctor_m4191968F1D2CE19F9092253EC10F83734A9CFF5B((&L_124), _stringLiteral6BB148816DE832D438B4EA52AC76303D149E0BA5, /*hidden argument*/NULL); (L_123)->SetAtUnchecked(static_cast(1), (ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0)L_124); ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* L_125 = L_123; ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_126; memset((&L_126), 0, sizeof(L_126)); ShaderTagId__ctor_m4191968F1D2CE19F9092253EC10F83734A9CFF5B((&L_126), _stringLiteral29C26AA219C04E92F81C79D766012FF3D5A43804, /*hidden argument*/NULL); (L_125)->SetAtUnchecked(static_cast(2), (ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0)L_126); V_6 = L_125; // int forwardOnlyStencilRef = stencilData.stencilReference | (int)StencilUsage.MaterialUnlit; StencilStateData_t4181AB6F6A795950C67270CB147999D915071462* L_127 = V_0; int32_t L_128 = L_127->___stencilReference_1; V_7 = ((int32_t)(L_128|0)); // m_GBufferCopyDepthPass = new CopyDepthPass(RenderPassEvent.BeforeRenderingGbuffer + 1, m_CopyDepthMaterial); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_129 = __this->___m_CopyDepthMaterial_85; CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* L_130 = (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82*)il2cpp_codegen_object_new(CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82_il2cpp_TypeInfo_var); CopyDepthPass__ctor_mE0B1D4115F874578603CBD1BF395EC513842C394(L_130, ((int32_t)211), L_129, NULL); __this->___m_GBufferCopyDepthPass_50 = L_130; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_GBufferCopyDepthPass_50), (void*)L_130); // m_TileDepthRangePass = new TileDepthRangePass(RenderPassEvent.BeforeRenderingGbuffer + 2, m_DeferredLights, 0); DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_131 = __this->___m_DeferredLights_77; TileDepthRangePass_t2FC8B84E35AB5485FE7F2D41EFCE5E45D14B93FF* L_132 = (TileDepthRangePass_t2FC8B84E35AB5485FE7F2D41EFCE5E45D14B93FF*)il2cpp_codegen_object_new(TileDepthRangePass_t2FC8B84E35AB5485FE7F2D41EFCE5E45D14B93FF_il2cpp_TypeInfo_var); TileDepthRangePass__ctor_m3CDC2A23FDEAB1FF19984B25DE93BAC7691BAEF6(L_132, ((int32_t)212), L_131, 0, NULL); __this->___m_TileDepthRangePass_51 = L_132; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_TileDepthRangePass_51), (void*)L_132); // m_TileDepthRangeExtraPass = new TileDepthRangePass(RenderPassEvent.BeforeRenderingGbuffer + 3, m_DeferredLights, 1); DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_133 = __this->___m_DeferredLights_77; TileDepthRangePass_t2FC8B84E35AB5485FE7F2D41EFCE5E45D14B93FF* L_134 = (TileDepthRangePass_t2FC8B84E35AB5485FE7F2D41EFCE5E45D14B93FF*)il2cpp_codegen_object_new(TileDepthRangePass_t2FC8B84E35AB5485FE7F2D41EFCE5E45D14B93FF_il2cpp_TypeInfo_var); TileDepthRangePass__ctor_m3CDC2A23FDEAB1FF19984B25DE93BAC7691BAEF6(L_134, ((int32_t)213), L_133, 1, NULL); __this->___m_TileDepthRangeExtraPass_52 = L_134; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_TileDepthRangeExtraPass_52), (void*)L_134); // m_DeferredPass = new DeferredPass(RenderPassEvent.BeforeRenderingDeferredLights, m_DeferredLights); DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_135 = __this->___m_DeferredLights_77; DeferredPass_t6790EE70B629EA472728A1396EA57FE14D0D8BF0* L_136 = (DeferredPass_t6790EE70B629EA472728A1396EA57FE14D0D8BF0*)il2cpp_codegen_object_new(DeferredPass_t6790EE70B629EA472728A1396EA57FE14D0D8BF0_il2cpp_TypeInfo_var); DeferredPass__ctor_m69B43169CF8E23BAE27DA1CE5A3AF67C8CD1E4FE(L_136, ((int32_t)230), L_135, NULL); __this->___m_DeferredPass_53 = L_136; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_DeferredPass_53), (void*)L_136); // m_RenderOpaqueForwardOnlyPass = new DrawObjectsPass("Render Opaques Forward Only", forwardOnlyShaderTagIds, true, RenderPassEvent.BeforeRenderingOpaques, RenderQueueRange.opaque, data.opaqueLayerMask, forwardOnlyStencilState, forwardOnlyStencilRef); ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* L_137 = V_6; RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 L_138; L_138 = RenderQueueRange_get_opaque_m197DF3E6CC12F21B15F3F603EFD640806FCB65D9(NULL); UniversalRendererData_t57D400CEB38765F55EB74FDBD786B9A73C293CA6* L_139 = ___data0; LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB L_140; L_140 = UniversalRendererData_get_opaqueLayerMask_mD814B96287EA119CCD66B6AAD78C9D7E6C8C521E_inline(L_139, NULL); StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 L_141 = V_5; int32_t L_142 = V_7; DrawObjectsPass_t84B46B3BEA317D89ACA0B04F80A9346789E8DE68* L_143 = (DrawObjectsPass_t84B46B3BEA317D89ACA0B04F80A9346789E8DE68*)il2cpp_codegen_object_new(DrawObjectsPass_t84B46B3BEA317D89ACA0B04F80A9346789E8DE68_il2cpp_TypeInfo_var); DrawObjectsPass__ctor_m73F08BC738626C34A82C197E9DF5B22120FEA3F4(L_143, _stringLiteralCD7B8DAFBC0BA1C4E4DF096A04454699BC657C01, L_137, (bool)1, ((int32_t)250), L_138, L_140, L_141, L_142, NULL); __this->___m_RenderOpaqueForwardOnlyPass_54 = L_143; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_RenderOpaqueForwardOnlyPass_54), (void*)L_143); } IL_040f: { // m_RenderOpaqueForwardPass = new DrawObjectsPass(URPProfileId.DrawOpaqueObjects, true, RenderPassEvent.BeforeRenderingOpaques, RenderQueueRange.opaque, data.opaqueLayerMask, m_DefaultStencilState, stencilData.stencilReference); il2cpp_codegen_runtime_class_init_inline(RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71_il2cpp_TypeInfo_var); RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 L_144; L_144 = RenderQueueRange_get_opaque_m197DF3E6CC12F21B15F3F603EFD640806FCB65D9(NULL); UniversalRendererData_t57D400CEB38765F55EB74FDBD786B9A73C293CA6* L_145 = ___data0; LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB L_146; L_146 = UniversalRendererData_get_opaqueLayerMask_mD814B96287EA119CCD66B6AAD78C9D7E6C8C521E_inline(L_145, NULL); StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 L_147 = __this->___m_DefaultStencilState_81; StencilStateData_t4181AB6F6A795950C67270CB147999D915071462* L_148 = V_0; int32_t L_149 = L_148->___stencilReference_1; DrawObjectsPass_t84B46B3BEA317D89ACA0B04F80A9346789E8DE68* L_150 = (DrawObjectsPass_t84B46B3BEA317D89ACA0B04F80A9346789E8DE68*)il2cpp_codegen_object_new(DrawObjectsPass_t84B46B3BEA317D89ACA0B04F80A9346789E8DE68_il2cpp_TypeInfo_var); DrawObjectsPass__ctor_mA2ED4080BA69CD5A495623C4AEDA0044E627374D(L_150, ((int32_t)9), (bool)1, ((int32_t)250), L_144, L_146, L_147, L_149, NULL); __this->___m_RenderOpaqueForwardPass_55 = L_150; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_RenderOpaqueForwardPass_55), (void*)L_150); // m_CopyDepthPass = new CopyDepthPass(RenderPassEvent.AfterRenderingSkybox, m_CopyDepthMaterial); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_151 = __this->___m_CopyDepthMaterial_85; CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* L_152 = (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82*)il2cpp_codegen_object_new(CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82_il2cpp_TypeInfo_var); CopyDepthPass__ctor_mE0B1D4115F874578603CBD1BF395EC513842C394(L_152, ((int32_t)400), L_151, NULL); __this->___m_CopyDepthPass_57 = L_152; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_CopyDepthPass_57), (void*)L_152); // m_DrawSkyboxPass = new DrawSkyboxPass(RenderPassEvent.BeforeRenderingSkybox); DrawSkyboxPass_tA8A4796DE653DCC58C5FF906E4EC142FD901EADA* L_153 = (DrawSkyboxPass_tA8A4796DE653DCC58C5FF906E4EC142FD901EADA*)il2cpp_codegen_object_new(DrawSkyboxPass_tA8A4796DE653DCC58C5FF906E4EC142FD901EADA_il2cpp_TypeInfo_var); DrawSkyboxPass__ctor_m59C64E16A12F8B8BAD49180D4EF6A1011A518735(L_153, ((int32_t)350), NULL); __this->___m_DrawSkyboxPass_56 = L_153; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_DrawSkyboxPass_56), (void*)L_153); // m_CopyColorPass = new CopyColorPass(RenderPassEvent.AfterRenderingSkybox, m_SamplingMaterial, m_BlitMaterial); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_154 = __this->___m_SamplingMaterial_86; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_155 = __this->___m_BlitMaterial_84; CopyColorPass_t36EEE0428120ED6DF4A8C2CABB2F30CA9C784693* L_156 = (CopyColorPass_t36EEE0428120ED6DF4A8C2CABB2F30CA9C784693*)il2cpp_codegen_object_new(CopyColorPass_t36EEE0428120ED6DF4A8C2CABB2F30CA9C784693_il2cpp_TypeInfo_var); CopyColorPass__ctor_m82DD7632EE0A2152A5624FAB43C22BB0073FB813(L_156, ((int32_t)400), L_154, L_155, NULL); __this->___m_CopyColorPass_58 = L_156; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_CopyColorPass_58), (void*)L_156); // m_TransparentSettingsPass = new TransparentSettingsPass(RenderPassEvent.BeforeRenderingTransparents, data.shadowTransparentReceive); UniversalRendererData_t57D400CEB38765F55EB74FDBD786B9A73C293CA6* L_157 = ___data0; bool L_158; L_158 = UniversalRendererData_get_shadowTransparentReceive_m59EBF1D691FF516DACB095A06D8E0311028D77BF_inline(L_157, NULL); TransparentSettingsPass_t13490AAB630DED3A5EDF11A4F4D340B04E3B85B7* L_159 = (TransparentSettingsPass_t13490AAB630DED3A5EDF11A4F4D340B04E3B85B7*)il2cpp_codegen_object_new(TransparentSettingsPass_t13490AAB630DED3A5EDF11A4F4D340B04E3B85B7_il2cpp_TypeInfo_var); TransparentSettingsPass__ctor_mD31502F7BF51241D5A412E8F138F74287F9706E8(L_159, ((int32_t)450), L_158, NULL); __this->___m_TransparentSettingsPass_59 = L_159; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_TransparentSettingsPass_59), (void*)L_159); // m_RenderTransparentForwardPass = new DrawObjectsPass(URPProfileId.DrawTransparentObjects, false, RenderPassEvent.BeforeRenderingTransparents, RenderQueueRange.transparent, data.transparentLayerMask, m_DefaultStencilState, stencilData.stencilReference); RenderQueueRange_t7518252AA6426B1EA45D3D9B394F304EEF784D71 L_160; L_160 = RenderQueueRange_get_transparent_m874E5D7D8B1F634BD31FF1306CCD6BDF018E2816(NULL); UniversalRendererData_t57D400CEB38765F55EB74FDBD786B9A73C293CA6* L_161 = ___data0; LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB L_162; L_162 = UniversalRendererData_get_transparentLayerMask_m574EF7B83EDC27E92BE8FB97BB445A6F4C937A3E_inline(L_161, NULL); StencilState_tBE5F7C1134E50C5E93B45A626D4FB4690F1C91A9 L_163 = __this->___m_DefaultStencilState_81; StencilStateData_t4181AB6F6A795950C67270CB147999D915071462* L_164 = V_0; int32_t L_165 = L_164->___stencilReference_1; DrawObjectsPass_t84B46B3BEA317D89ACA0B04F80A9346789E8DE68* L_166 = (DrawObjectsPass_t84B46B3BEA317D89ACA0B04F80A9346789E8DE68*)il2cpp_codegen_object_new(DrawObjectsPass_t84B46B3BEA317D89ACA0B04F80A9346789E8DE68_il2cpp_TypeInfo_var); DrawObjectsPass__ctor_mA2ED4080BA69CD5A495623C4AEDA0044E627374D(L_166, ((int32_t)10), (bool)0, ((int32_t)450), L_160, L_162, L_163, L_165, NULL); __this->___m_RenderTransparentForwardPass_60 = L_166; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_RenderTransparentForwardPass_60), (void*)L_166); // m_OnRenderObjectCallbackPass = new InvokeOnRenderObjectCallbackPass(RenderPassEvent.BeforeRenderingPostProcessing); InvokeOnRenderObjectCallbackPass_tC8BAE077CDE3D8D01F80041E285EAEC9E375FFE9* L_167 = (InvokeOnRenderObjectCallbackPass_tC8BAE077CDE3D8D01F80041E285EAEC9E375FFE9*)il2cpp_codegen_object_new(InvokeOnRenderObjectCallbackPass_tC8BAE077CDE3D8D01F80041E285EAEC9E375FFE9_il2cpp_TypeInfo_var); InvokeOnRenderObjectCallbackPass__ctor_m78E337A06F8678AF3F136C655115BE29AB86086E(L_167, ((int32_t)550), NULL); __this->___m_OnRenderObjectCallbackPass_61 = L_167; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_OnRenderObjectCallbackPass_61), (void*)L_167); // m_PostProcessPasses = new PostProcessPasses(data.postProcessData, m_BlitMaterial); UniversalRendererData_t57D400CEB38765F55EB74FDBD786B9A73C293CA6* L_168 = ___data0; PostProcessData_t106B5638205D5CBAF18F2573047F2DC23BDB2F05* L_169 = L_168->___postProcessData_9; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_170 = __this->___m_BlitMaterial_84; PostProcessPasses_tAED11E629F8830B180E0759F4A988839F786D3E9 L_171; memset((&L_171), 0, sizeof(L_171)); PostProcessPasses__ctor_m054FD025F8EFB525E9441F5E040210B32429BC0C((&L_171), L_169, L_170, /*hidden argument*/NULL); __this->___m_PostProcessPasses_92 = L_171; Il2CppCodeGenWriteBarrier((void**)&(((&__this->___m_PostProcessPasses_92))->___m_ColorGradingLutPass_0), (void*)NULL); #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS Il2CppCodeGenWriteBarrier((void**)&(((&__this->___m_PostProcessPasses_92))->___m_PostProcessPass_1), (void*)NULL); #endif #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS Il2CppCodeGenWriteBarrier((void**)&(((&__this->___m_PostProcessPasses_92))->___m_FinalPostProcessPass_2), (void*)NULL); #endif #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS Il2CppCodeGenWriteBarrier((void**)&(((&__this->___m_PostProcessPasses_92))->___m_RendererPostProcessData_5), (void*)NULL); #endif #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS Il2CppCodeGenWriteBarrier((void**)&(((&__this->___m_PostProcessPasses_92))->___m_CurrentPostProcessData_6), (void*)NULL); #endif #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS Il2CppCodeGenWriteBarrier((void**)&(((&__this->___m_PostProcessPasses_92))->___m_BlitMaterial_7), (void*)NULL); #endif // m_CapturePass = new CapturePass(RenderPassEvent.AfterRendering); CapturePass_tBD745B83E7D4AE9A6F35EE0760F1CCAC51B787EE* L_172 = (CapturePass_tBD745B83E7D4AE9A6F35EE0760F1CCAC51B787EE*)il2cpp_codegen_object_new(CapturePass_tBD745B83E7D4AE9A6F35EE0760F1CCAC51B787EE_il2cpp_TypeInfo_var); CapturePass__ctor_m69F6F274A6DC346284F5B8F06956EDB8C70FF2C6(L_172, ((int32_t)1000), NULL); __this->___m_CapturePass_63 = L_172; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_CapturePass_63), (void*)L_172); // m_FinalBlitPass = new FinalBlitPass(RenderPassEvent.AfterRendering + 1, m_BlitMaterial); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_173 = __this->___m_BlitMaterial_84; FinalBlitPass_t5A422DA2B38F1886E0F5AC3D26CE2455177C3EAC* L_174 = (FinalBlitPass_t5A422DA2B38F1886E0F5AC3D26CE2455177C3EAC*)il2cpp_codegen_object_new(FinalBlitPass_t5A422DA2B38F1886E0F5AC3D26CE2455177C3EAC_il2cpp_TypeInfo_var); FinalBlitPass__ctor_mBE63B6B01DE2BE7F86C78A11E49B44882537BC9C(L_174, ((int32_t)1001), L_173, NULL); __this->___m_FinalBlitPass_62 = L_174; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_FinalBlitPass_62), (void*)L_174); // m_ColorBufferSystem = new RenderTargetBufferSystem("_CameraColorAttachment"); RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* L_175 = (RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13*)il2cpp_codegen_object_new(RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13_il2cpp_TypeInfo_var); RenderTargetBufferSystem__ctor_m86BE218D4CA2ED16CC91EEAE8A08BE67A5E860BE(L_175, _stringLiteral7825BD5F32C61F945759E173E5A5EBBBADEA89D1, NULL); __this->___m_ColorBufferSystem_66 = L_175; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_ColorBufferSystem_66), (void*)L_175); // m_CameraDepthAttachment.Init("_CameraDepthAttachment"); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_176 = (&__this->___m_CameraDepthAttachment_70); RenderTargetHandle_Init_mDF9383A0DB5E0B56577BA43CC56CD659F8970646(L_176, _stringLiteralC8B3F485C7232D90884130F2900C6FE0697181DF, NULL); // m_DepthTexture.Init("_CameraDepthTexture"); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_177 = (&__this->___m_DepthTexture_71); RenderTargetHandle_Init_mDF9383A0DB5E0B56577BA43CC56CD659F8970646(L_177, _stringLiteral547AC61E241FAE943F5C7A2B2B3DECDDB15A36D6, NULL); // m_NormalsTexture.Init("_CameraNormalsTexture"); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_178 = (&__this->___m_NormalsTexture_72); RenderTargetHandle_Init_mDF9383A0DB5E0B56577BA43CC56CD659F8970646(L_178, _stringLiteral9B9FF63EA4297F1AA9CD29B0B5DD2E01FABC7748, NULL); // m_OpaqueColor.Init("_CameraOpaqueTexture"); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_179 = (&__this->___m_OpaqueColor_73); RenderTargetHandle_Init_mDF9383A0DB5E0B56577BA43CC56CD659F8970646(L_179, _stringLiteral739BD29C62A318411ED6EEAB7516EEEA0F7261E2, NULL); // m_DepthInfoTexture.Init("_DepthInfoTexture"); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_180 = (&__this->___m_DepthInfoTexture_74); RenderTargetHandle_Init_mDF9383A0DB5E0B56577BA43CC56CD659F8970646(L_180, _stringLiteral8EFC2F216342FF4C796C198EB909C8CA0626768D, NULL); // m_TileDepthInfoTexture.Init("_TileDepthInfoTexture"); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_181 = (&__this->___m_TileDepthInfoTexture_75); RenderTargetHandle_Init_mDF9383A0DB5E0B56577BA43CC56CD659F8970646(L_181, _stringLiteralEFE18B916B3C0E1032C95667FA620DE7E0061C5E, NULL); // supportedRenderingFeatures = new RenderingFeatures(); RenderingFeatures_t31044CBDCDC2F05194BFA2A2122FBD937D78A371* L_182 = (RenderingFeatures_t31044CBDCDC2F05194BFA2A2122FBD937D78A371*)il2cpp_codegen_object_new(RenderingFeatures_t31044CBDCDC2F05194BFA2A2122FBD937D78A371_il2cpp_TypeInfo_var); RenderingFeatures__ctor_m63CA9CABFDC57D4CBEA1205C070F14CC83FF8C0F(L_182, NULL); il2cpp_codegen_runtime_class_init_inline(ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892_il2cpp_TypeInfo_var); ScriptableRenderer_set_supportedRenderingFeatures_m79C5FBB6462F1D21874A91D7FFD54F5A1D05D472_inline(__this, L_182, NULL); // if (this.renderingMode == RenderingMode.Deferred) int32_t L_183; L_183 = UniversalRenderer_get_renderingMode_m76F79318AAEA2F1677A21F78B758E764848E612A_inline(__this, NULL); if ((!(((uint32_t)L_183) == ((uint32_t)1)))) { goto IL_05af; } } { // this.supportedRenderingFeatures.msaa = false; il2cpp_codegen_runtime_class_init_inline(ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892_il2cpp_TypeInfo_var); RenderingFeatures_t31044CBDCDC2F05194BFA2A2122FBD937D78A371* L_184; L_184 = ScriptableRenderer_get_supportedRenderingFeatures_m8866E002AF2D9D7C3E70946193B656850A4FC56F_inline(__this, NULL); RenderingFeatures_set_msaa_m2D87B2B1338BED49F71CE8742F8EEE981D00997F_inline(L_184, (bool)0, NULL); // unsupportedGraphicsDeviceTypes = new GraphicsDeviceType[] // { // GraphicsDeviceType.OpenGLCore, // GraphicsDeviceType.OpenGLES2, // GraphicsDeviceType.OpenGLES3 // }; GraphicsDeviceTypeU5BU5D_t4322565F239068C66BF47053B83BD6A9A9D16408* L_185 = (GraphicsDeviceTypeU5BU5D_t4322565F239068C66BF47053B83BD6A9A9D16408*)(GraphicsDeviceTypeU5BU5D_t4322565F239068C66BF47053B83BD6A9A9D16408*)SZArrayNew(GraphicsDeviceTypeU5BU5D_t4322565F239068C66BF47053B83BD6A9A9D16408_il2cpp_TypeInfo_var, (uint32_t)3); GraphicsDeviceTypeU5BU5D_t4322565F239068C66BF47053B83BD6A9A9D16408* L_186 = L_185; RuntimeFieldHandle_t6E4C45B6D2EA12FC99185805A7E77527899B25C5 L_187 = { reinterpret_cast (U3CPrivateImplementationDetailsU3E_t16CE31F4DEE6BA0AEFEB3FA0105D58630695B339____8E2129A5F232A49B45FCB149981C3507166B7EE6265A5B90A1C9B0B87B2C0A80_3_FieldInfo_var) }; RuntimeHelpers_InitializeArray_m751372AA3F24FBF6DA9B9D687CBFA2DE436CAB9B((RuntimeArray*)L_186, L_187, NULL); ScriptableRenderer_set_unsupportedGraphicsDeviceTypes_m2CEC5FBF8DECEEAF9F9B0039FB0EA554ECC1C2DA_inline(__this, L_186, NULL); } IL_05af: { // LensFlareCommonSRP.mergeNeeded = 0; il2cpp_codegen_runtime_class_init_inline(LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135_il2cpp_TypeInfo_var); ((LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135_StaticFields*)il2cpp_codegen_static_fields_for(LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135_il2cpp_TypeInfo_var))->___mergeNeeded_5 = 0; // LensFlareCommonSRP.maxLensFlareWithOcclusionTemporalSample = 1; ((LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135_StaticFields*)il2cpp_codegen_static_fields_for(LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135_il2cpp_TypeInfo_var))->___maxLensFlareWithOcclusionTemporalSample_4 = 1; // LensFlareCommonSRP.Initialize(); LensFlareCommonSRP_Initialize_mE8F317D590583EC37DE95D53A9A30695E5635C67(NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.UniversalRenderer::Dispose(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UniversalRenderer_Dispose_mCF473ABCC962237DD32FA50FAFD43654BF4728B6 (UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A* __this, bool ___disposing0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Blitter_t33DF283FBD19A8EE25C460B6D9B3087648A456A7_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // m_ForwardLights.Cleanup(); ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA* L_0 = __this->___m_ForwardLights_76; ForwardLights_Cleanup_mCE7DA0C52C5C16341EE7CDCA1D9B0D8A98A6849D(L_0, NULL); // m_PostProcessPasses.Dispose(); PostProcessPasses_tAED11E629F8830B180E0759F4A988839F786D3E9* L_1 = (&__this->___m_PostProcessPasses_92); PostProcessPasses_Dispose_m4221B50B16AD6692410415519FEE1EBE3CCE8D9B(L_1, NULL); // CoreUtils.Destroy(m_BlitMaterial); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_2 = __this->___m_BlitMaterial_84; il2cpp_codegen_runtime_class_init_inline(CoreUtils_tEE57AB2B0DAE9561F4954B08800A8F957850B038_il2cpp_TypeInfo_var); CoreUtils_Destroy_mD2FDD299C528530E4CC5F99EFBAF90ABC7B02C69(L_2, NULL); // CoreUtils.Destroy(m_CopyDepthMaterial); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_3 = __this->___m_CopyDepthMaterial_85; CoreUtils_Destroy_mD2FDD299C528530E4CC5F99EFBAF90ABC7B02C69(L_3, NULL); // CoreUtils.Destroy(m_SamplingMaterial); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_4 = __this->___m_SamplingMaterial_86; CoreUtils_Destroy_mD2FDD299C528530E4CC5F99EFBAF90ABC7B02C69(L_4, NULL); // CoreUtils.Destroy(m_TileDepthInfoMaterial); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_5 = __this->___m_TileDepthInfoMaterial_87; CoreUtils_Destroy_mD2FDD299C528530E4CC5F99EFBAF90ABC7B02C69(L_5, NULL); // CoreUtils.Destroy(m_TileDeferredMaterial); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_6 = __this->___m_TileDeferredMaterial_88; CoreUtils_Destroy_mD2FDD299C528530E4CC5F99EFBAF90ABC7B02C69(L_6, NULL); // CoreUtils.Destroy(m_StencilDeferredMaterial); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_7 = __this->___m_StencilDeferredMaterial_89; CoreUtils_Destroy_mD2FDD299C528530E4CC5F99EFBAF90ABC7B02C69(L_7, NULL); // CoreUtils.Destroy(m_CameraMotionVecMaterial); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_8 = __this->___m_CameraMotionVecMaterial_90; CoreUtils_Destroy_mD2FDD299C528530E4CC5F99EFBAF90ABC7B02C69(L_8, NULL); // CoreUtils.Destroy(m_ObjectMotionVecMaterial); Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_9 = __this->___m_ObjectMotionVecMaterial_91; CoreUtils_Destroy_mD2FDD299C528530E4CC5F99EFBAF90ABC7B02C69(L_9, NULL); // Blitter.Cleanup(); il2cpp_codegen_runtime_class_init_inline(Blitter_t33DF283FBD19A8EE25C460B6D9B3087648A456A7_il2cpp_TypeInfo_var); Blitter_Cleanup_mC8A7B41D9711A1C27454A3483A7CD6EC65556C94(NULL); // LensFlareCommonSRP.Dispose(); il2cpp_codegen_runtime_class_init_inline(LensFlareCommonSRP_t216404EC3242B43B3A8486A9D03A70302E79C135_il2cpp_TypeInfo_var); LensFlareCommonSRP_Dispose_m47C9B356CA957CCA280D7E48F74D35B0F0344B69(NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.UniversalRenderer::SetupFinalPassDebug(UnityEngine.Rendering.Universal.CameraData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UniversalRenderer_SetupFinalPassDebug_mEDF32CC71706BBC0473BF2ECA5ED020A72A1A56D (UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A* __this, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* ___cameraData0, const RuntimeMethod* method) { int32_t V_0 = 0; int32_t V_1 = 0; float V_2 = 0.0f; float V_3 = 0.0f; float V_4 = 0.0f; float V_5 = 0.0f; Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D V_6; memset((&V_6), 0, sizeof(V_6)); { // if ((DebugHandler != null) && DebugHandler.IsActiveForCamera(ref cameraData)) DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* L_0; L_0 = ScriptableRenderer_get_DebugHandler_mF10EC7F8F42F5087507DCDB7CD21338F2766DD6F_inline(__this, NULL); if (!L_0) { goto IL_00f4; } } { DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* L_1; L_1 = ScriptableRenderer_get_DebugHandler_mF10EC7F8F42F5087507DCDB7CD21338F2766DD6F_inline(__this, NULL); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_2 = ___cameraData0; bool L_3; L_3 = DebugHandler_IsActiveForCamera_m96D8D798F622EE85FB6394758C15BAA096107006(L_1, L_2, NULL); if (!L_3) { goto IL_00f4; } } { // if (DebugHandler.TryGetFullscreenDebugMode(out DebugFullScreenMode fullScreenDebugMode, out int textureHeightPercent)) DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* L_4; L_4 = ScriptableRenderer_get_DebugHandler_mF10EC7F8F42F5087507DCDB7CD21338F2766DD6F_inline(__this, NULL); bool L_5; L_5 = DebugHandler_TryGetFullscreenDebugMode_mC4AF0DD2D18FE9BD4B66C25192B07588522F4E9D(L_4, (&V_0), (&V_1), NULL); if (!L_5) { goto IL_00e9; } } { // Camera camera = cameraData.camera; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_6 = ___cameraData0; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_7 = L_6->___camera_2; // float screenWidth = camera.pixelWidth; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_8 = L_7; int32_t L_9; L_9 = Camera_get_pixelWidth_m55AC8AD744FC0179865C2E630C68F9AD0799065D(L_8, NULL); V_2 = ((float)L_9); // float screenHeight = camera.pixelHeight; int32_t L_10; L_10 = Camera_get_pixelHeight_m00881B5A440B0018D5A8F837694027050B500F59(L_8, NULL); V_3 = ((float)L_10); // float height = Mathf.Clamp01(textureHeightPercent / 100f) * screenHeight; int32_t L_11 = V_1; float L_12; L_12 = Mathf_Clamp01_mA7E048DBDA832D399A581BE4D6DED9FA44CE0F14_inline(((float)(((float)L_11)/(100.0f))), NULL); float L_13 = V_3; // float width = height * (screenWidth / screenHeight); float L_14 = ((float)il2cpp_codegen_multiply(L_12, L_13)); float L_15 = V_2; float L_16 = V_3; // float normalizedSizeX = width / screenWidth; float L_17 = V_2; V_4 = ((float)(((float)il2cpp_codegen_multiply(L_14, ((float)(L_15/L_16))))/L_17)); // float normalizedSizeY = height / screenHeight; float L_18 = V_3; V_5 = ((float)(L_14/L_18)); // Rect normalizedRect = new Rect(1 - normalizedSizeX, 1 - normalizedSizeY, normalizedSizeX, normalizedSizeY); float L_19 = V_4; float L_20 = V_5; float L_21 = V_4; float L_22 = V_5; Rect__ctor_m18C3033D135097BEE424AAA68D91C706D2647F23((&V_6), ((float)il2cpp_codegen_subtract((1.0f), L_19)), ((float)il2cpp_codegen_subtract((1.0f), L_20)), L_21, L_22, NULL); int32_t L_23 = V_0; switch (((int32_t)il2cpp_codegen_subtract((int32_t)L_23, 1))) { case 0: { goto IL_0091; } case 1: { goto IL_00ab; } case 2: { goto IL_00ca; } } } { return; } IL_0091: { // DebugHandler.SetDebugRenderTarget(m_DepthTexture.Identifier(), normalizedRect, true); DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* L_24; L_24 = ScriptableRenderer_get_DebugHandler_mF10EC7F8F42F5087507DCDB7CD21338F2766DD6F_inline(__this, NULL); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_25 = (&__this->___m_DepthTexture_71); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_26; L_26 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA(L_25, NULL); Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D L_27 = V_6; DebugHandler_SetDebugRenderTarget_m714AFBE4CC0D22C902A3D0DA4E99CBA110E15C20(L_24, L_26, L_27, (bool)1, NULL); // break; return; } IL_00ab: { // DebugHandler.SetDebugRenderTarget(m_AdditionalLightsShadowCasterPass.m_AdditionalLightsShadowmapTexture, normalizedRect, false); DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* L_28; L_28 = ScriptableRenderer_get_DebugHandler_mF10EC7F8F42F5087507DCDB7CD21338F2766DD6F_inline(__this, NULL); AdditionalLightsShadowCasterPass_t5E00A3C851AB73A44B7577458AD868AF8F4FE004* L_29 = __this->___m_AdditionalLightsShadowCasterPass_48; RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_30 = L_29->___m_AdditionalLightsShadowmapTexture_33; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_31; L_31 = RenderTargetIdentifier_op_Implicit_mBF13C6AE62DCEDDEFDC1C7305BE646FE99D2F24C(L_30, NULL); Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D L_32 = V_6; DebugHandler_SetDebugRenderTarget_m714AFBE4CC0D22C902A3D0DA4E99CBA110E15C20(L_28, L_31, L_32, (bool)0, NULL); // break; return; } IL_00ca: { // DebugHandler.SetDebugRenderTarget(m_MainLightShadowCasterPass.m_MainLightShadowmapTexture, normalizedRect, false); DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* L_33; L_33 = ScriptableRenderer_get_DebugHandler_mF10EC7F8F42F5087507DCDB7CD21338F2766DD6F_inline(__this, NULL); MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* L_34 = __this->___m_MainLightShadowCasterPass_47; RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_35 = L_34->___m_MainLightShadowmapTexture_31; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_36; L_36 = RenderTargetIdentifier_op_Implicit_mBF13C6AE62DCEDDEFDC1C7305BE646FE99D2F24C(L_35, NULL); Rect_tA04E0F8A1830E767F40FB27ECD8D309303571F0D L_37 = V_6; DebugHandler_SetDebugRenderTarget_m714AFBE4CC0D22C902A3D0DA4E99CBA110E15C20(L_33, L_36, L_37, (bool)0, NULL); // break; return; } IL_00e9: { // DebugHandler.ResetDebugRenderTarget(); DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* L_38; L_38 = ScriptableRenderer_get_DebugHandler_mF10EC7F8F42F5087507DCDB7CD21338F2766DD6F_inline(__this, NULL); DebugHandler_ResetDebugRenderTarget_m05C9F16877A00FE6C9E5BF42432B7780A61748C3(L_38, NULL); } IL_00f4: { // } return; } } // System.Void UnityEngine.Rendering.Universal.UniversalRenderer::Setup(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UniversalRenderer_Setup_m7EBDF9985169787D820F1E67D8DF4B8CEFF3197B (UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_TryGetComponent_TisSkybox_tB3C6FDB5DCB4633B155B7A80045542B7C3388441_mB3DA0FE8D3E694E5E4720100E597349CD7080BCA_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_Find_mCF0F67356936720756670310CA0745FA7C88DF15_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_get_Count_m81D0B7C641653EC8742F7B48EC513ECBD2A61C97_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Predicate_1_tDA2CE3363E0111BA17BFCC1AEBFB72B6F673BE0F_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&U3CU3Ec_U3CSetupU3Eb__76_0_mAA144A5D2A941D1C0306AD6F6DA7E0FEFA91D059_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&U3CU3Ec_t114D43095CC4E03878798ED5A9513EA64ED9D96B_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* V_0 = NULL; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* V_1 = NULL; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 V_2; memset((&V_2), 0, sizeof(V_2)); bool V_3 = false; bool V_4 = false; RenderPassInputSummary_tB1F6567DB675C0D2B3F253BA69C3DCE05B15E036 V_5; memset((&V_5), 0, sizeof(V_5)); bool V_6 = false; bool V_7 = false; bool V_8 = false; bool V_9 = false; bool V_10 = false; bool V_11 = false; bool V_12 = false; bool V_13 = false; bool V_14 = false; bool V_15 = false; bool V_16 = false; bool V_17 = false; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 V_18; memset((&V_18), 0, sizeof(V_18)); bool V_19 = false; bool V_20 = false; bool V_21 = false; bool V_22 = false; bool V_23 = false; bool V_24 = false; bool V_25 = false; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B V_26; memset((&V_26), 0, sizeof(V_26)); int32_t V_27 = 0; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 V_28; memset((&V_28), 0, sizeof(V_28)); bool V_29 = false; int32_t V_30 = 0; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B V_31; memset((&V_31), 0, sizeof(V_31)); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B V_32; memset((&V_32), 0, sizeof(V_32)); int32_t V_33 = 0; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 V_34; memset((&V_34), 0, sizeof(V_34)); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 V_35; memset((&V_35), 0, sizeof(V_35)); int32_t V_36 = 0; int32_t V_37 = 0; Skybox_tB3C6FDB5DCB4633B155B7A80045542B7C3388441* V_38 = NULL; int32_t V_39 = 0; PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* V_40 = NULL; int32_t V_41 = 0; int32_t V_42 = 0; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 V_43; memset((&V_43), 0, sizeof(V_43)); bool V_44 = false; int32_t G_B5_0 = 0; int32_t G_B13_0 = 0; int32_t G_B20_0 = 0; int32_t G_B23_0 = 0; int32_t G_B26_0 = 0; int32_t G_B29_0 = 0; int32_t G_B33_0 = 0; bool G_B35_0 = false; bool G_B34_0 = false; int32_t G_B36_0 = 0; bool G_B36_1 = false; bool G_B40_0 = false; bool G_B37_0 = false; bool G_B38_0 = false; bool G_B39_0 = false; bool G_B44_0 = false; bool G_B41_0 = false; bool G_B43_0 = false; bool G_B42_0 = false; bool G_B46_0 = false; bool G_B45_0 = false; bool G_B48_0 = false; bool G_B47_0 = false; int32_t G_B49_0 = 0; bool G_B49_1 = false; bool G_B51_0 = false; bool G_B51_1 = false; bool G_B50_0 = false; bool G_B50_1 = false; int32_t G_B52_0 = 0; bool G_B52_1 = false; bool G_B52_2 = false; bool G_B54_0 = false; bool G_B54_1 = false; bool G_B53_0 = false; bool G_B53_1 = false; int32_t G_B55_0 = 0; bool G_B55_1 = false; bool G_B55_2 = false; bool G_B57_0 = false; bool G_B56_0 = false; bool G_B59_0 = false; bool G_B58_0 = false; bool G_B61_0 = false; bool G_B60_0 = false; bool G_B62_0 = false; int32_t G_B63_0 = 0; bool G_B63_1 = false; bool G_B69_0 = false; bool G_B69_1 = false; bool G_B64_0 = false; bool G_B64_1 = false; bool G_B65_0 = false; bool G_B65_1 = false; bool G_B66_0 = false; bool G_B66_1 = false; bool G_B68_0 = false; bool G_B68_1 = false; bool G_B67_0 = false; bool G_B67_1 = false; int32_t G_B70_0 = 0; bool G_B70_1 = false; bool G_B70_2 = false; bool G_B72_0 = false; bool G_B72_1 = false; bool G_B71_0 = false; bool G_B71_1 = false; int32_t G_B73_0 = 0; bool G_B73_1 = false; bool G_B73_2 = false; bool G_B75_0 = false; bool G_B74_0 = false; bool G_B86_0 = false; bool G_B76_0 = false; UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A* G_B78_0 = NULL; bool G_B78_1 = false; UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A* G_B77_0 = NULL; bool G_B77_1 = false; UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A* G_B79_0 = NULL; bool G_B79_1 = false; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 G_B80_0; memset((&G_B80_0), 0, sizeof(G_B80_0)); UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A* G_B80_1 = NULL; bool G_B80_2 = false; UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A* G_B82_0 = NULL; bool G_B82_1 = false; UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A* G_B81_0 = NULL; bool G_B81_1 = false; UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A* G_B83_0 = NULL; bool G_B83_1 = false; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 G_B84_0; memset((&G_B84_0), 0, sizeof(G_B84_0)); UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A* G_B84_1 = NULL; bool G_B84_2 = false; bool G_B87_0 = false; bool G_B85_0 = false; bool G_B89_0 = false; bool G_B88_0 = false; int32_t G_B90_0 = 0; bool G_B90_1 = false; bool G_B92_0 = false; bool G_B91_0 = false; int32_t G_B93_0 = 0; bool G_B93_1 = false; bool G_B102_0 = false; bool G_B94_0 = false; bool G_B95_0 = false; bool G_B97_0 = false; bool G_B96_0 = false; bool G_B100_0 = false; bool G_B98_0 = false; bool G_B99_0 = false; bool G_B101_0 = false; bool G_B104_0 = false; bool G_B103_0 = false; Predicate_1_tDA2CE3363E0111BA17BFCC1AEBFB72B6F673BE0F* G_B106_0 = NULL; List_1_t2E485E650BF1E41358CE56A69323E183C5A89CB6* G_B106_1 = NULL; bool G_B106_2 = false; Predicate_1_tDA2CE3363E0111BA17BFCC1AEBFB72B6F673BE0F* G_B105_0 = NULL; List_1_t2E485E650BF1E41358CE56A69323E183C5A89CB6* G_B105_1 = NULL; bool G_B105_2 = false; bool G_B108_0 = false; bool G_B107_0 = false; bool G_B110_0 = false; bool G_B109_0 = false; bool G_B120_0 = false; bool G_B111_0 = false; bool G_B118_0 = false; bool G_B112_0 = false; bool G_B116_0 = false; bool G_B113_0 = false; bool G_B117_0 = false; bool G_B114_0 = false; bool G_B115_0 = false; bool G_B119_0 = false; bool G_B124_0 = false; bool G_B121_0 = false; bool G_B123_0 = false; bool G_B122_0 = false; bool G_B126_0 = false; bool G_B125_0 = false; bool G_B128_0 = false; bool G_B127_0 = false; bool G_B134_0 = false; bool G_B129_0 = false; bool G_B133_0 = false; bool G_B130_0 = false; bool G_B132_0 = false; bool G_B131_0 = false; bool G_B146_0 = false; bool G_B139_0 = false; bool G_B135_0 = false; bool G_B137_0 = false; bool G_B136_0 = false; int32_t G_B138_0 = 0; bool G_B138_1 = false; bool G_B141_0 = false; bool G_B140_0 = false; int32_t G_B142_0 = 0; bool G_B142_1 = false; bool G_B145_0 = false; bool G_B143_0 = false; bool G_B144_0 = false; bool G_B152_0 = false; bool G_B147_0 = false; bool G_B148_0 = false; bool G_B151_0 = false; bool G_B149_0 = false; bool G_B150_0 = false; bool G_B157_0 = false; bool G_B153_0 = false; bool G_B156_0 = false; bool G_B154_0 = false; bool G_B155_0 = false; bool G_B164_0 = false; bool G_B158_0 = false; bool G_B159_0 = false; bool G_B160_0 = false; int32_t G_B162_0 = 0; bool G_B162_1 = false; int32_t G_B161_0 = 0; bool G_B161_1 = false; Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* G_B163_0 = NULL; int32_t G_B163_1 = 0; bool G_B163_2 = false; bool G_B166_0 = false; bool G_B165_0 = false; bool G_B169_0 = false; bool G_B167_0 = false; bool G_B168_0 = false; int32_t G_B174_0 = 0; int32_t G_B184_0 = 0; int32_t G_B188_0 = 0; int32_t G_B201_0 = 0; { // m_ForwardLights.ProcessLights(ref renderingData); ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA* L_0 = __this->___m_ForwardLights_76; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_1 = ___renderingData1; ForwardLights_ProcessLights_mE95BC5AEE10C08E0A655C9CFE6833F872129001A(L_0, L_1, NULL); // ref CameraData cameraData = ref renderingData.cameraData; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_2 = ___renderingData1; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_3 = (&L_2->___cameraData_1); V_0 = L_3; // Camera camera = cameraData.camera; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_4 = V_0; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_5 = L_4->___camera_2; V_1 = L_5; // RenderTextureDescriptor cameraTargetDescriptor = cameraData.cameraTargetDescriptor; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_6 = V_0; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_7 = L_6->___cameraTargetDescriptor_5; V_2 = L_7; // if (cameraData.cameraType != CameraType.Game) CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_8 = V_0; int32_t L_9 = L_8->___cameraType_16; if ((((int32_t)L_9) == ((int32_t)1))) { goto IL_0031; } } { // useRenderPassEnabled = false; ((ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892*)__this)->___useRenderPassEnabled_30 = (bool)0; } IL_0031: { // bool isOffscreenDepthTexture = cameraData.targetTexture != null && cameraData.targetTexture.format == RenderTextureFormat.Depth; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_10 = V_0; RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_11 = L_10->___targetTexture_4; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_12; L_12 = Object_op_Inequality_mD0BE578448EAA61948F25C32F8DD55AB1F778602(L_11, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); if (!L_12) { goto IL_004f; } } { CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_13 = V_0; RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_14 = L_13->___targetTexture_4; int32_t L_15; L_15 = RenderTexture_get_format_m58556ABB91A1FADA8044BEEA2E8C55280768CF35(L_14, NULL); G_B5_0 = ((((int32_t)L_15) == ((int32_t)1))? 1 : 0); goto IL_0050; } IL_004f: { G_B5_0 = 0; } IL_0050: { // if (isOffscreenDepthTexture) if (!G_B5_0) { goto IL_0090; } } { // ConfigureCameraTarget(BuiltinRenderTextureType.CameraTarget, BuiltinRenderTextureType.CameraTarget); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_16; L_16 = RenderTargetIdentifier_op_Implicit_m3E2366E36F14173DBEED75591978EBE1F01A1325(2, NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_17; L_17 = RenderTargetIdentifier_op_Implicit_m3E2366E36F14173DBEED75591978EBE1F01A1325(2, NULL); ScriptableRenderer_ConfigureCameraTarget_m4067416B1E8D785A5BADBEFB1E73FDA7A6A0D440(__this, L_16, L_17, NULL); // AddRenderPasses(ref renderingData); RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_18 = ___renderingData1; ScriptableRenderer_AddRenderPasses_mF91618C00A388BCCA1918697AF9E314DD6318E3B(__this, L_18, NULL); // EnqueuePass(m_RenderOpaqueForwardPass); DrawObjectsPass_t84B46B3BEA317D89ACA0B04F80A9346789E8DE68* L_19 = __this->___m_RenderOpaqueForwardPass_55; ScriptableRenderer_EnqueuePass_m62AC5EFBA8DECFD514CAFC4EFDCFBF88C710954F(__this, L_19, NULL); // EnqueuePass(m_DrawSkyboxPass); DrawSkyboxPass_tA8A4796DE653DCC58C5FF906E4EC142FD901EADA* L_20 = __this->___m_DrawSkyboxPass_56; ScriptableRenderer_EnqueuePass_m62AC5EFBA8DECFD514CAFC4EFDCFBF88C710954F(__this, L_20, NULL); // EnqueuePass(m_RenderTransparentForwardPass); DrawObjectsPass_t84B46B3BEA317D89ACA0B04F80A9346789E8DE68* L_21 = __this->___m_RenderTransparentForwardPass_60; ScriptableRenderer_EnqueuePass_m62AC5EFBA8DECFD514CAFC4EFDCFBF88C710954F(__this, L_21, NULL); // return; return; } IL_0090: { // if (m_DeferredLights != null) DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_22 = __this->___m_DeferredLights_77; if (!L_22) { goto IL_00b8; } } { // m_DeferredLights.ResolveMixedLightingMode(ref renderingData); DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_23 = __this->___m_DeferredLights_77; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_24 = ___renderingData1; DeferredLights_ResolveMixedLightingMode_m86642E3C85A8ADC46CB930271F1F04ADEF10F017(L_23, L_24, NULL); // m_DeferredLights.IsOverlay = cameraData.renderType == CameraRenderType.Overlay; DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_25 = __this->___m_DeferredLights_77; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_26 = V_0; int32_t L_27 = L_26->___renderType_3; DeferredLights_set_IsOverlay_mF255B096F21A7182A40CD73E2C59194D9BE6C2CA_inline(L_25, (bool)((((int32_t)L_27) == ((int32_t)1))? 1 : 0), NULL); } IL_00b8: { // bool isPreviewCamera = cameraData.isPreviewCamera; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_28 = V_0; bool L_29; L_29 = CameraData_get_isPreviewCamera_m6959141510B1D0D136D23D392C6C2076655E75C3(L_28, NULL); V_3 = L_29; // var createColorTexture = (rendererFeatures.Count != 0 && m_IntermediateTextureMode == IntermediateTextureMode.Always) && !isPreviewCamera; List_1_t2121653FB628940E808D105AD2C17E0F20AFB3A6* L_30; L_30 = ScriptableRenderer_get_rendererFeatures_m2473415AE63D3735ACBD7BF7CAEA7CB0315A7057_inline(__this, NULL); int32_t L_31; L_31 = List_1_get_Count_m81D0B7C641653EC8742F7B48EC513ECBD2A61C97_inline(L_30, List_1_get_Count_m81D0B7C641653EC8742F7B48EC513ECBD2A61C97_RuntimeMethod_var); if (!L_31) { goto IL_00db; } } { int32_t L_32 = __this->___m_IntermediateTextureMode_83; if ((!(((uint32_t)L_32) == ((uint32_t)1)))) { goto IL_00db; } } { bool L_33 = V_3; G_B13_0 = ((((int32_t)L_33) == ((int32_t)0))? 1 : 0); goto IL_00dc; } IL_00db: { G_B13_0 = 0; } IL_00dc: { V_4 = (bool)G_B13_0; // if (createColorTexture) bool L_34 = V_4; if (!L_34) { goto IL_0121; } } { // m_ActiveCameraColorAttachment = m_ColorBufferSystem.GetBackBuffer(); RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* L_35 = __this->___m_ColorBufferSystem_66; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_36; L_36 = RenderTargetBufferSystem_GetBackBuffer_m9443359068496721A8D99844467ADFEDB02DABFB(L_35, NULL); __this->___m_ActiveCameraColorAttachment_67 = L_36; // var activeColorRenderTargetId = m_ActiveCameraColorAttachment.Identifier(); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_37 = (&__this->___m_ActiveCameraColorAttachment_67); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_38; L_38 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA(L_37, NULL); V_26 = L_38; // if (cameraData.xr.enabled) activeColorRenderTargetId = new RenderTargetIdentifier(activeColorRenderTargetId, 0, CubemapFace.Unknown, -1); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_39 = V_0; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_40 = L_39->___xr_24; bool L_41; L_41 = XRPass_get_enabled_mC2CF12F8D66EB1EE2560B4DD1FB9343D5E598155(L_40, NULL); if (!L_41) { goto IL_0119; } } { // if (cameraData.xr.enabled) activeColorRenderTargetId = new RenderTargetIdentifier(activeColorRenderTargetId, 0, CubemapFace.Unknown, -1); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_42 = V_26; RenderTargetIdentifier__ctor_m79A7348AF351A912E617BF9C8A44A766648C80FB((&V_26), L_42, 0, (-1), (-1), NULL); } IL_0119: { // ConfigureCameraColorTarget(activeColorRenderTargetId); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_43 = V_26; ScriptableRenderer_ConfigureCameraColorTarget_m5C8AE99A14A8E4887573F7AD04B4384C594FF1A8_inline(__this, L_43, NULL); } IL_0121: { // isCameraColorTargetValid = true; ((ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892*)__this)->___isCameraColorTargetValid_28 = (bool)1; // AddRenderPasses(ref renderingData); RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_44 = ___renderingData1; ScriptableRenderer_AddRenderPasses_mF91618C00A388BCCA1918697AF9E314DD6318E3B(__this, L_44, NULL); // isCameraColorTargetValid = false; ((ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892*)__this)->___isCameraColorTargetValid_28 = (bool)0; // RenderPassInputSummary renderPassInputs = GetRenderPassInputs(ref renderingData); RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_45 = ___renderingData1; RenderPassInputSummary_tB1F6567DB675C0D2B3F253BA69C3DCE05B15E036 L_46; L_46 = UniversalRenderer_GetRenderPassInputs_m6861061FA3F99DB5B13AEBA2704E481EFB51B360(__this, L_45, NULL); V_5 = L_46; // bool applyPostProcessing = cameraData.postProcessEnabled && m_PostProcessPasses.isCreated; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_47 = V_0; bool L_48 = L_47->___postProcessEnabled_27; if (!L_48) { goto IL_0154; } } { PostProcessPasses_tAED11E629F8830B180E0759F4A988839F786D3E9* L_49 = (&__this->___m_PostProcessPasses_92); bool L_50; L_50 = PostProcessPasses_get_isCreated_m7834DD59EF7B705AD79A50469F3D690B67D74E5A(L_49, NULL); G_B20_0 = ((int32_t)(L_50)); goto IL_0155; } IL_0154: { G_B20_0 = 0; } IL_0155: { V_6 = (bool)G_B20_0; // bool anyPostProcessing = renderingData.postProcessingEnabled && m_PostProcessPasses.isCreated; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_51 = ___renderingData1; bool L_52 = L_51->___postProcessingEnabled_7; if (!L_52) { goto IL_016c; } } { PostProcessPasses_tAED11E629F8830B180E0759F4A988839F786D3E9* L_53 = (&__this->___m_PostProcessPasses_92); bool L_54; L_54 = PostProcessPasses_get_isCreated_m7834DD59EF7B705AD79A50469F3D690B67D74E5A(L_53, NULL); G_B23_0 = ((int32_t)(L_54)); goto IL_016d; } IL_016c: { G_B23_0 = 0; } IL_016d: { V_7 = (bool)G_B23_0; // bool cameraHasPostProcessingWithDepth = applyPostProcessing && cameraData.postProcessingRequiresDepthTexture; bool L_55 = V_6; if (!L_55) { goto IL_017b; } } { CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_56 = V_0; bool L_57 = L_56->___postProcessingRequiresDepthTexture_21; G_B26_0 = ((int32_t)(L_57)); goto IL_017c; } IL_017b: { G_B26_0 = 0; } IL_017c: { V_8 = (bool)G_B26_0; // bool generateColorGradingLUT = cameraData.postProcessEnabled && m_PostProcessPasses.isCreated; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_58 = V_0; bool L_59 = L_58->___postProcessEnabled_27; if (!L_59) { goto IL_0193; } } { PostProcessPasses_tAED11E629F8830B180E0759F4A988839F786D3E9* L_60 = (&__this->___m_PostProcessPasses_92); bool L_61; L_61 = PostProcessPasses_get_isCreated_m7834DD59EF7B705AD79A50469F3D690B67D74E5A(L_60, NULL); G_B29_0 = ((int32_t)(L_61)); goto IL_0194; } IL_0193: { G_B29_0 = 0; } IL_0194: { V_9 = (bool)G_B29_0; // bool isSceneViewCamera = cameraData.isSceneViewCamera; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_62 = V_0; bool L_63; L_63 = CameraData_get_isSceneViewCamera_m4FBB102E90A7B1AE47ED0368DAA939B1B0DA7D70(L_62, NULL); V_10 = L_63; // bool requiresDepthTexture = cameraData.requiresDepthTexture || renderPassInputs.requiresDepthTexture || m_DepthPrimingMode == DepthPrimingMode.Forced; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_64 = V_0; bool L_65 = L_64->___requiresDepthTexture_19; if (L_65) { goto IL_01ba; } } { RenderPassInputSummary_tB1F6567DB675C0D2B3F253BA69C3DCE05B15E036 L_66 = V_5; bool L_67 = L_66.___requiresDepthTexture_0; if (L_67) { goto IL_01ba; } } { int32_t L_68 = __this->___m_DepthPrimingMode_79; G_B33_0 = ((((int32_t)L_68) == ((int32_t)2))? 1 : 0); goto IL_01bb; } IL_01ba: { G_B33_0 = 1; } IL_01bb: { V_11 = (bool)G_B33_0; // bool isGizmosEnabled = false; V_12 = (bool)0; // bool mainLightShadows = m_MainLightShadowCasterPass.Setup(ref renderingData); MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* L_69 = __this->___m_MainLightShadowCasterPass_47; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_70 = ___renderingData1; bool L_71; L_71 = MainLightShadowCasterPass_Setup_m12C13F721C3A0E61DF8A4DE84681F36968892E4D(L_69, L_70, NULL); V_13 = L_71; // bool additionalLightShadows = m_AdditionalLightsShadowCasterPass.Setup(ref renderingData); AdditionalLightsShadowCasterPass_t5E00A3C851AB73A44B7577458AD868AF8F4FE004* L_72 = __this->___m_AdditionalLightsShadowCasterPass_48; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_73 = ___renderingData1; bool L_74; L_74 = AdditionalLightsShadowCasterPass_Setup_mA1D9CF13977B154C79C9607243AE11F0ECFD2751(L_72, L_73, NULL); V_14 = L_74; // bool transparentsNeedSettingsPass = m_TransparentSettingsPass.Setup(ref renderingData); TransparentSettingsPass_t13490AAB630DED3A5EDF11A4F4D340B04E3B85B7* L_75 = __this->___m_TransparentSettingsPass_59; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_76 = ___renderingData1; bool L_77; L_77 = TransparentSettingsPass_Setup_mFFCC2221844D53F678081DA70F99A8D00AD655AE(L_75, L_76, NULL); // bool requiresDepthPrepass = (requiresDepthTexture || cameraHasPostProcessingWithDepth) && !CanCopyDepth(ref renderingData.cameraData); bool L_78 = V_11; bool L_79 = V_8; G_B34_0 = L_77; if (!((int32_t)((int32_t)L_78|(int32_t)L_79))) { G_B35_0 = L_77; goto IL_0200; } } { RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_80 = ___renderingData1; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_81 = (&L_80->___cameraData_1); bool L_82; L_82 = UniversalRenderer_CanCopyDepth_mA806905AF766A9C1AC9F3F35740E6B5D872CF19F(__this, L_81, NULL); G_B36_0 = ((((int32_t)L_82) == ((int32_t)0))? 1 : 0); G_B36_1 = G_B34_0; goto IL_0201; } IL_0200: { G_B36_0 = 0; G_B36_1 = G_B35_0; } IL_0201: { V_15 = (bool)G_B36_0; // requiresDepthPrepass |= isSceneViewCamera; bool L_83 = V_15; bool L_84 = V_10; V_15 = (bool)((int32_t)((int32_t)L_83|(int32_t)L_84)); // requiresDepthPrepass |= isGizmosEnabled; bool L_85 = V_15; bool L_86 = V_12; V_15 = (bool)((int32_t)((int32_t)L_85|(int32_t)L_86)); // requiresDepthPrepass |= isPreviewCamera; bool L_87 = V_15; bool L_88 = V_3; V_15 = (bool)((int32_t)((int32_t)L_87|(int32_t)L_88)); // requiresDepthPrepass |= renderPassInputs.requiresDepthPrepass; bool L_89 = V_15; RenderPassInputSummary_tB1F6567DB675C0D2B3F253BA69C3DCE05B15E036 L_90 = V_5; bool L_91 = L_90.___requiresDepthPrepass_1; V_15 = (bool)((int32_t)((int32_t)L_89|(int32_t)L_91)); // requiresDepthPrepass |= renderPassInputs.requiresNormalsTexture; bool L_92 = V_15; RenderPassInputSummary_tB1F6567DB675C0D2B3F253BA69C3DCE05B15E036 L_93 = V_5; bool L_94 = L_93.___requiresNormalsTexture_2; V_15 = (bool)((int32_t)((int32_t)L_92|(int32_t)L_94)); // if (requiresDepthPrepass && this.actualRenderingMode == RenderingMode.Deferred && !renderPassInputs.requiresNormalsTexture) bool L_95 = V_15; G_B37_0 = G_B36_1; if (!L_95) { G_B40_0 = G_B36_1; goto IL_0248; } } { int32_t L_96; L_96 = UniversalRenderer_get_actualRenderingMode_m7EEBD271BE6535467C806BCFC8216EDAABE71AF9(__this, NULL); G_B38_0 = G_B37_0; if ((!(((uint32_t)L_96) == ((uint32_t)1)))) { G_B40_0 = G_B37_0; goto IL_0248; } } { RenderPassInputSummary_tB1F6567DB675C0D2B3F253BA69C3DCE05B15E036 L_97 = V_5; bool L_98 = L_97.___requiresNormalsTexture_2; G_B39_0 = G_B38_0; if (L_98) { G_B40_0 = G_B38_0; goto IL_0248; } } { // requiresDepthPrepass = false; V_15 = (bool)0; G_B40_0 = G_B39_0; } IL_0248: { // requiresDepthPrepass |= m_DepthPrimingMode == DepthPrimingMode.Forced; bool L_99 = V_15; int32_t L_100 = __this->___m_DepthPrimingMode_79; V_15 = (bool)((int32_t)((int32_t)L_99|((((int32_t)L_100) == ((int32_t)2))? 1 : 0))); // if (requiresDepthTexture) bool L_101 = V_11; G_B41_0 = G_B40_0; if (!L_101) { G_B44_0 = G_B40_0; goto IL_028e; } } { // RenderPassEvent copyDepthPassEvent = RenderPassEvent.AfterRenderingOpaques; V_27 = ((int32_t)300); // if (renderPassInputs.requiresDepthTexture) RenderPassInputSummary_tB1F6567DB675C0D2B3F253BA69C3DCE05B15E036 L_102 = V_5; bool L_103 = L_102.___requiresDepthTexture_0; G_B42_0 = G_B41_0; if (!L_103) { G_B43_0 = G_B41_0; goto IL_027f; } } { // copyDepthPassEvent = (RenderPassEvent)Mathf.Min((int)RenderPassEvent.AfterRenderingTransparents, ((int)renderPassInputs.requiresDepthTextureEarliestEvent) - 1); RenderPassInputSummary_tB1F6567DB675C0D2B3F253BA69C3DCE05B15E036 L_104 = V_5; int32_t L_105 = L_104.___requiresDepthTextureEarliestEvent_6; int32_t L_106; L_106 = Mathf_Min_m888083F74FF5655778F0403BB5E9608BEFDEA8CB_inline(((int32_t)500), ((int32_t)il2cpp_codegen_subtract((int32_t)L_105, 1)), NULL); V_27 = L_106; G_B43_0 = G_B42_0; } IL_027f: { // m_CopyDepthPass.renderPassEvent = copyDepthPassEvent; CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* L_107 = __this->___m_CopyDepthPass_57; int32_t L_108 = V_27; ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline(L_107, L_108, NULL); G_B46_0 = G_B43_0; goto IL_02a8; } IL_028e: { // else if (cameraHasPostProcessingWithDepth || isSceneViewCamera || isGizmosEnabled) bool L_109 = V_8; bool L_110 = V_10; bool L_111 = V_12; G_B45_0 = G_B44_0; if (!((int32_t)(((int32_t)((int32_t)L_109|(int32_t)L_110))|(int32_t)L_111))) { G_B46_0 = G_B44_0; goto IL_02a8; } } { // m_CopyDepthPass.renderPassEvent = RenderPassEvent.AfterRenderingTransparents; CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* L_112 = __this->___m_CopyDepthPass_57; ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline(L_112, ((int32_t)500), NULL); G_B46_0 = G_B45_0; } IL_02a8: { // createColorTexture |= RequiresIntermediateColorTexture(ref cameraData); bool L_113 = V_4; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_114 = V_0; bool L_115; L_115 = UniversalRenderer_RequiresIntermediateColorTexture_m6C85B4F717E0758F51D66E6835533F7410266A9E(__this, L_114, NULL); V_4 = (bool)((int32_t)((int32_t)L_113|(int32_t)L_115)); // createColorTexture |= renderPassInputs.requiresColorTexture; bool L_116 = V_4; RenderPassInputSummary_tB1F6567DB675C0D2B3F253BA69C3DCE05B15E036 L_117 = V_5; bool L_118 = L_117.___requiresColorTexture_3; V_4 = (bool)((int32_t)((int32_t)L_116|(int32_t)L_118)); // createColorTexture &= !isPreviewCamera; bool L_119 = V_4; bool L_120 = V_3; V_4 = (bool)((int32_t)((int32_t)L_119&((((int32_t)L_120) == ((int32_t)0))? 1 : 0))); // bool createDepthTexture = (requiresDepthTexture || cameraHasPostProcessingWithDepth) && !requiresDepthPrepass; bool L_121 = V_11; bool L_122 = V_8; G_B47_0 = G_B46_0; if (!((int32_t)((int32_t)L_121|(int32_t)L_122))) { G_B48_0 = G_B46_0; goto IL_02d7; } } { bool L_123 = V_15; G_B49_0 = ((((int32_t)L_123) == ((int32_t)0))? 1 : 0); G_B49_1 = G_B47_0; goto IL_02d8; } IL_02d7: { G_B49_0 = 0; G_B49_1 = G_B48_0; } IL_02d8: { V_16 = (bool)G_B49_0; // createDepthTexture |= (cameraData.renderType == CameraRenderType.Base && !cameraData.resolveFinalTarget); bool L_124 = V_16; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_125 = V_0; int32_t L_126 = L_125->___renderType_3; G_B50_0 = L_124; G_B50_1 = G_B49_1; if (L_126) { G_B51_0 = L_124; G_B51_1 = G_B49_1; goto IL_02ef; } } { CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_127 = V_0; bool L_128 = L_127->___resolveFinalTarget_36; G_B52_0 = ((((int32_t)L_128) == ((int32_t)0))? 1 : 0); G_B52_1 = G_B50_0; G_B52_2 = G_B50_1; goto IL_02f0; } IL_02ef: { G_B52_0 = 0; G_B52_1 = G_B51_0; G_B52_2 = G_B51_1; } IL_02f0: { V_16 = (bool)((int32_t)((int32_t)G_B52_1|G_B52_0)); // createDepthTexture |= (this.actualRenderingMode == RenderingMode.Deferred && !useRenderPassEnabled); bool L_129 = V_16; int32_t L_130; L_130 = UniversalRenderer_get_actualRenderingMode_m7EEBD271BE6535467C806BCFC8216EDAABE71AF9(__this, NULL); G_B53_0 = L_129; G_B53_1 = G_B52_2; if ((!(((uint32_t)L_130) == ((uint32_t)1)))) { G_B54_0 = L_129; G_B54_1 = G_B52_2; goto IL_0309; } } { bool L_131 = ((ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892*)__this)->___useRenderPassEnabled_30; G_B55_0 = ((((int32_t)L_131) == ((int32_t)0))? 1 : 0); G_B55_1 = G_B53_0; G_B55_2 = G_B53_1; goto IL_030a; } IL_0309: { G_B55_0 = 0; G_B55_1 = G_B54_0; G_B55_2 = G_B54_1; } IL_030a: { V_16 = (bool)((int32_t)((int32_t)G_B55_1|G_B55_0)); // createDepthTexture |= m_DepthPrimingMode == DepthPrimingMode.Forced; bool L_132 = V_16; int32_t L_133 = __this->___m_DepthPrimingMode_79; V_16 = (bool)((int32_t)((int32_t)L_132|((((int32_t)L_133) == ((int32_t)2))? 1 : 0))); // if (cameraData.xr.enabled) CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_134 = V_0; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_135 = L_134->___xr_24; bool L_136; L_136 = XRPass_get_enabled_mC2CF12F8D66EB1EE2560B4DD1FB9343D5E598155(L_135, NULL); G_B56_0 = G_B55_2; if (!L_136) { G_B57_0 = G_B55_2; goto IL_0333; } } { // createDepthTexture |= createColorTexture; bool L_137 = V_16; bool L_138 = V_4; V_16 = (bool)((int32_t)((int32_t)L_137|(int32_t)L_138)); // createColorTexture = createDepthTexture; bool L_139 = V_16; V_4 = L_139; G_B57_0 = G_B56_0; } IL_0333: { // if (SystemInfo.graphicsDeviceType != GraphicsDeviceType.Vulkan) int32_t L_140; L_140 = SystemInfo_get_graphicsDeviceType_m2D54A0B94D138727041B29B127D8837165686545(NULL); G_B58_0 = G_B57_0; if ((((int32_t)L_140) == ((int32_t)((int32_t)21)))) { G_B59_0 = G_B57_0; goto IL_0343; } } { // createColorTexture |= createDepthTexture; bool L_141 = V_4; bool L_142 = V_16; V_4 = (bool)((int32_t)((int32_t)L_141|(int32_t)L_142)); G_B59_0 = G_B58_0; } IL_0343: { // bool useDepthPriming = (m_DepthPrimingRecommended && m_DepthPrimingMode == DepthPrimingMode.Auto) || (m_DepthPrimingMode == DepthPrimingMode.Forced); bool L_143 = __this->___m_DepthPrimingRecommended_80; G_B60_0 = G_B59_0; if (!L_143) { G_B61_0 = G_B59_0; goto IL_0354; } } { int32_t L_144 = __this->___m_DepthPrimingMode_79; G_B61_0 = G_B60_0; if ((((int32_t)L_144) == ((int32_t)1))) { G_B62_0 = G_B60_0; goto IL_035f; } } IL_0354: { int32_t L_145 = __this->___m_DepthPrimingMode_79; G_B63_0 = ((((int32_t)L_145) == ((int32_t)2))? 1 : 0); G_B63_1 = G_B61_0; goto IL_0360; } IL_035f: { G_B63_0 = 1; G_B63_1 = G_B62_0; } IL_0360: { V_17 = (bool)G_B63_0; // useDepthPriming &= requiresDepthPrepass && (createDepthTexture || createColorTexture) && m_RenderingMode == RenderingMode.Forward && (cameraData.renderType == CameraRenderType.Base || cameraData.clearDepth); bool L_146 = V_17; bool L_147 = V_15; G_B64_0 = L_146; G_B64_1 = G_B63_1; if (!L_147) { G_B69_0 = L_146; G_B69_1 = G_B63_1; goto IL_038a; } } { bool L_148 = V_16; bool L_149 = V_4; G_B65_0 = G_B64_0; G_B65_1 = G_B64_1; if (!((int32_t)((int32_t)L_148|(int32_t)L_149))) { G_B69_0 = G_B64_0; G_B69_1 = G_B64_1; goto IL_038a; } } { int32_t L_150 = __this->___m_RenderingMode_78; G_B66_0 = G_B65_0; G_B66_1 = G_B65_1; if (L_150) { G_B69_0 = G_B65_0; G_B69_1 = G_B65_1; goto IL_038a; } } { CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_151 = V_0; int32_t L_152 = L_151->___renderType_3; G_B67_0 = G_B66_0; G_B67_1 = G_B66_1; if (!L_152) { G_B68_0 = G_B66_0; G_B68_1 = G_B66_1; goto IL_0387; } } { CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_153 = V_0; bool L_154 = L_153->___clearDepth_15; G_B70_0 = ((int32_t)(L_154)); G_B70_1 = G_B67_0; G_B70_2 = G_B67_1; goto IL_038b; } IL_0387: { G_B70_0 = 1; G_B70_1 = G_B68_0; G_B70_2 = G_B68_1; goto IL_038b; } IL_038a: { G_B70_0 = 0; G_B70_1 = G_B69_0; G_B70_2 = G_B69_1; } IL_038b: { V_17 = (bool)((int32_t)((int32_t)G_B70_1&G_B70_0)); // useDepthPriming &= SystemInfo.graphicsDeviceType != GraphicsDeviceType.Vulkan || cameraTargetDescriptor.msaaSamples == 1; bool L_155 = V_17; int32_t L_156; L_156 = SystemInfo_get_graphicsDeviceType_m2D54A0B94D138727041B29B127D8837165686545(NULL); G_B71_0 = L_155; G_B71_1 = G_B70_2; if ((!(((uint32_t)L_156) == ((uint32_t)((int32_t)21))))) { G_B72_0 = L_155; G_B72_1 = G_B70_2; goto IL_03a5; } } { int32_t L_157; L_157 = RenderTextureDescriptor_get_msaaSamples_mFCC33643AFF2265C8305DCFD79ED8774A1A8FA22_inline((&V_2), NULL); G_B73_0 = ((((int32_t)L_157) == ((int32_t)1))? 1 : 0); G_B73_1 = G_B71_0; G_B73_2 = G_B71_1; goto IL_03a6; } IL_03a5: { G_B73_0 = 1; G_B73_1 = G_B72_0; G_B73_2 = G_B72_1; } IL_03a6: { V_17 = (bool)((int32_t)((int32_t)G_B73_1&G_B73_0)); // if (useRenderPassEnabled || useDepthPriming) bool L_158 = ((ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892*)__this)->___useRenderPassEnabled_30; bool L_159 = V_17; G_B74_0 = G_B73_2; if (!((int32_t)((int32_t)L_158|(int32_t)L_159))) { G_B75_0 = G_B73_2; goto IL_03bf; } } { // createDepthTexture |= createColorTexture; bool L_160 = V_16; bool L_161 = V_4; V_16 = (bool)((int32_t)((int32_t)L_160|(int32_t)L_161)); // createColorTexture = createDepthTexture; bool L_162 = V_16; V_4 = L_162; G_B75_0 = G_B74_0; } IL_03bf: { // var colorDescriptor = cameraTargetDescriptor; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_163 = V_2; V_18 = L_163; // colorDescriptor.useMipMap = false; RenderTextureDescriptor_set_useMipMap_m2A2A3BC4C8ECCC532AC33E7034502EB2AE242539((&V_18), (bool)0, NULL); // colorDescriptor.autoGenerateMips = false; RenderTextureDescriptor_set_autoGenerateMips_mB49837BA39F45B3F814928C8C471A082A4BDC414((&V_18), (bool)0, NULL); // colorDescriptor.depthBufferBits = (int)DepthBits.None; RenderTextureDescriptor_set_depthBufferBits_mA3710C0D6E485BA6465B328CD8B1954F0E4C5819((&V_18), 0, NULL); // m_ColorBufferSystem.SetCameraSettings(colorDescriptor, FilterMode.Bilinear); RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* L_164 = __this->___m_ColorBufferSystem_66; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_165 = V_18; RenderTargetBufferSystem_SetCameraSettings_m1F65A3121D31191F44E826D47ECBE5279EDC93F8(L_164, L_165, 1, NULL); // if (cameraData.renderType == CameraRenderType.Base) CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_166 = V_0; int32_t L_167 = L_166->___renderType_3; G_B76_0 = G_B75_0; if (L_167) { G_B86_0 = G_B75_0; goto IL_0451; } } { // RenderTargetHandle cameraTargetHandle = RenderTargetHandle.GetCameraTarget(cameraData.xr); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_168 = V_0; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_169 = L_168->___xr_24; il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_170; L_170 = RenderTargetHandle_GetCameraTarget_m17B0FD1FDCDF25B4624C79062A607632530334A8(L_169, NULL); V_28 = L_170; // bool sceneViewFilterEnabled = camera.sceneViewFilterMode == Camera.SceneViewFilterMode.ShowFiltered; Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_171 = V_1; int32_t L_172; L_172 = Camera_get_sceneViewFilterMode_m061A35F0884EDEFAE2C3D3FF90D1BD725F1D7CEF(L_171, NULL); V_29 = (bool)((((int32_t)L_172) == ((int32_t)1))? 1 : 0); // m_ActiveCameraColorAttachment = (createColorTexture && !sceneViewFilterEnabled) ? m_ColorBufferSystem.GetBackBuffer() : cameraTargetHandle; bool L_173 = V_4; G_B77_0 = __this; G_B77_1 = G_B76_0; if (!L_173) { G_B78_0 = __this; G_B78_1 = G_B76_0; goto IL_0411; } } { bool L_174 = V_29; G_B78_0 = G_B77_0; G_B78_1 = G_B77_1; if (!L_174) { G_B79_0 = G_B77_0; G_B79_1 = G_B77_1; goto IL_0415; } } IL_0411: { RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_175 = V_28; G_B80_0 = L_175; G_B80_1 = G_B78_0; G_B80_2 = G_B78_1; goto IL_0420; } IL_0415: { RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* L_176 = __this->___m_ColorBufferSystem_66; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_177; L_177 = RenderTargetBufferSystem_GetBackBuffer_m9443359068496721A8D99844467ADFEDB02DABFB(L_176, NULL); G_B80_0 = L_177; G_B80_1 = G_B79_0; G_B80_2 = G_B79_1; } IL_0420: { G_B80_1->___m_ActiveCameraColorAttachment_67 = G_B80_0; // m_ActiveCameraDepthAttachment = (createDepthTexture && !sceneViewFilterEnabled) ? m_CameraDepthAttachment : cameraTargetHandle; bool L_178 = V_16; G_B81_0 = __this; G_B81_1 = G_B80_2; if (!L_178) { G_B82_0 = __this; G_B82_1 = G_B80_2; goto IL_042e; } } { bool L_179 = V_29; G_B82_0 = G_B81_0; G_B82_1 = G_B81_1; if (!L_179) { G_B83_0 = G_B81_0; G_B83_1 = G_B81_1; goto IL_0432; } } IL_042e: { RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_180 = V_28; G_B84_0 = L_180; G_B84_1 = G_B82_0; G_B84_2 = G_B82_1; goto IL_0438; } IL_0432: { RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_181 = __this->___m_CameraDepthAttachment_70; G_B84_0 = L_181; G_B84_1 = G_B83_0; G_B84_2 = G_B83_1; } IL_0438: { G_B84_1->___m_ActiveCameraDepthAttachment_69 = G_B84_0; // bool intermediateRenderTexture = createColorTexture || createDepthTexture; bool L_182 = V_4; bool L_183 = V_16; // if (intermediateRenderTexture) G_B85_0 = G_B84_2; if (!((int32_t)((int32_t)L_182|(int32_t)L_183))) { G_B87_0 = G_B84_2; goto IL_046e; } } { // CreateCameraRenderTarget(context, ref cameraTargetDescriptor, useDepthPriming); ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 L_184 = ___context0; bool L_185 = V_17; UniversalRenderer_CreateCameraRenderTarget_mEBAD1B2BD3A77CF25A47C2E9E6175CE175212817(__this, L_184, (&V_2), L_185, NULL); G_B87_0 = G_B85_0; goto IL_046e; } IL_0451: { // m_ActiveCameraColorAttachment = m_ColorBufferSystem.GetBackBuffer(); RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* L_186 = __this->___m_ColorBufferSystem_66; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_187; L_187 = RenderTargetBufferSystem_GetBackBuffer_m9443359068496721A8D99844467ADFEDB02DABFB(L_186, NULL); __this->___m_ActiveCameraColorAttachment_67 = L_187; // m_ActiveCameraDepthAttachment = m_CameraDepthAttachment; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_188 = __this->___m_CameraDepthAttachment_70; __this->___m_ActiveCameraDepthAttachment_69 = L_188; G_B87_0 = G_B86_0; } IL_046e: { // cameraData.renderer.useDepthPriming = useDepthPriming; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_189 = V_0; ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* L_190 = L_189->___renderer_35; bool L_191 = V_17; ScriptableRenderer_set_useDepthPriming_mE19B00F9BB6CBA3158241891FF40EEC1B842486C_inline(L_190, L_191, NULL); // bool requiresDepthCopyPass = !requiresDepthPrepass // && (requiresDepthTexture || cameraHasPostProcessingWithDepth) // && createDepthTexture; bool L_192 = V_15; G_B88_0 = G_B87_0; if (L_192) { G_B89_0 = G_B87_0; goto IL_0486; } } { bool L_193 = V_11; bool L_194 = V_8; G_B90_0 = ((int32_t)((int32_t)L_193|(int32_t)L_194)); G_B90_1 = G_B88_0; goto IL_0487; } IL_0486: { G_B90_0 = 0; G_B90_1 = G_B89_0; } IL_0487: { bool L_195 = V_16; V_19 = (bool)((int32_t)(G_B90_0&(int32_t)L_195)); // bool copyColorPass = renderingData.cameraData.requiresOpaqueTexture || renderPassInputs.requiresColorTexture; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_196 = ___renderingData1; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_197 = (&L_196->___cameraData_1); bool L_198 = L_197->___requiresOpaqueTexture_20; G_B91_0 = G_B90_1; if (L_198) { G_B92_0 = G_B90_1; goto IL_04a2; } } { RenderPassInputSummary_tB1F6567DB675C0D2B3F253BA69C3DCE05B15E036 L_199 = V_5; bool L_200 = L_199.___requiresColorTexture_3; G_B93_0 = ((int32_t)(L_200)); G_B93_1 = G_B91_0; goto IL_04a3; } IL_04a2: { G_B93_0 = 1; G_B93_1 = G_B92_0; } IL_04a3: { V_20 = (bool)G_B93_0; // if ((DebugHandler != null) && DebugHandler.IsActiveForCamera(ref cameraData)) DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* L_201; L_201 = ScriptableRenderer_get_DebugHandler_mF10EC7F8F42F5087507DCDB7CD21338F2766DD6F_inline(__this, NULL); G_B94_0 = G_B93_1; if (!L_201) { G_B102_0 = G_B93_1; goto IL_050d; } } { DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* L_202; L_202 = ScriptableRenderer_get_DebugHandler_mF10EC7F8F42F5087507DCDB7CD21338F2766DD6F_inline(__this, NULL); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_203 = V_0; bool L_204; L_204 = DebugHandler_IsActiveForCamera_m96D8D798F622EE85FB6394758C15BAA096107006(L_202, L_203, NULL); G_B95_0 = G_B94_0; if (!L_204) { G_B102_0 = G_B94_0; goto IL_050d; } } { // DebugHandler.TryGetFullscreenDebugMode(out var fullScreenMode); DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* L_205; L_205 = ScriptableRenderer_get_DebugHandler_mF10EC7F8F42F5087507DCDB7CD21338F2766DD6F_inline(__this, NULL); bool L_206; L_206 = DebugHandler_TryGetFullscreenDebugMode_m5B125CD94DF3367FD65C7AC30E4FE820212CF2CD(L_205, (&V_30), NULL); // if (fullScreenMode == DebugFullScreenMode.Depth) int32_t L_207 = V_30; G_B96_0 = G_B95_0; if ((!(((uint32_t)L_207) == ((uint32_t)1)))) { G_B97_0 = G_B95_0; goto IL_04d1; } } { // requiresDepthPrepass = true; V_15 = (bool)1; G_B97_0 = G_B96_0; } IL_04d1: { // if (!DebugHandler.IsLightingActive) DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* L_208; L_208 = ScriptableRenderer_get_DebugHandler_mF10EC7F8F42F5087507DCDB7CD21338F2766DD6F_inline(__this, NULL); bool L_209; L_209 = DebugHandler_get_IsLightingActive_mC752F77FFF4D88FE05B9436F595752BA4CA2D5B2(L_208, NULL); G_B98_0 = G_B97_0; if (L_209) { G_B100_0 = G_B97_0; goto IL_04f4; } } { // mainLightShadows = false; V_13 = (bool)0; // additionalLightShadows = false; V_14 = (bool)0; // if (!isSceneViewCamera) bool L_210 = V_10; G_B99_0 = G_B98_0; if (L_210) { G_B100_0 = G_B98_0; goto IL_04f4; } } { // requiresDepthPrepass = false; V_15 = (bool)0; // generateColorGradingLUT = false; V_9 = (bool)0; // copyColorPass = false; V_20 = (bool)0; // requiresDepthCopyPass = false; V_19 = (bool)0; G_B100_0 = G_B99_0; } IL_04f4: { // if (useRenderPassEnabled) bool L_211 = ((ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892*)__this)->___useRenderPassEnabled_30; G_B101_0 = G_B100_0; if (!L_211) { G_B102_0 = G_B100_0; goto IL_050d; } } { // useRenderPassEnabled = DebugHandler.IsRenderPassSupported; DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* L_212; L_212 = ScriptableRenderer_get_DebugHandler_mF10EC7F8F42F5087507DCDB7CD21338F2766DD6F_inline(__this, NULL); bool L_213; L_213 = DebugHandler_get_IsRenderPassSupported_m4DB52790281A4B3AB2E53094F5643F3146A46FF0(L_212, NULL); ((ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892*)__this)->___useRenderPassEnabled_30 = L_213; G_B102_0 = G_B101_0; } IL_050d: { // var activeColorRenderTargetId = m_ActiveCameraColorAttachment.Identifier(); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_214 = (&__this->___m_ActiveCameraColorAttachment_67); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_215; L_215 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA(L_214, NULL); V_31 = L_215; // var activeDepthRenderTargetId = m_ActiveCameraDepthAttachment.Identifier(); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_216 = (&__this->___m_ActiveCameraDepthAttachment_69); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_217; L_217 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA(L_216, NULL); V_32 = L_217; // if (cameraData.xr.enabled) CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_218 = V_0; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_219 = L_218->___xr_24; bool L_220; L_220 = XRPass_get_enabled_mC2CF12F8D66EB1EE2560B4DD1FB9343D5E598155(L_219, NULL); G_B103_0 = G_B102_0; if (!L_220) { G_B104_0 = G_B102_0; goto IL_054c; } } { // activeColorRenderTargetId = new RenderTargetIdentifier(activeColorRenderTargetId, 0, CubemapFace.Unknown, -1); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_221 = V_31; RenderTargetIdentifier__ctor_m79A7348AF351A912E617BF9C8A44A766648C80FB((&V_31), L_221, 0, (-1), (-1), NULL); // activeDepthRenderTargetId = new RenderTargetIdentifier(activeDepthRenderTargetId, 0, CubemapFace.Unknown, -1); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_222 = V_32; RenderTargetIdentifier__ctor_m79A7348AF351A912E617BF9C8A44A766648C80FB((&V_32), L_222, 0, (-1), (-1), NULL); G_B104_0 = G_B103_0; } IL_054c: { // ConfigureCameraTarget(activeColorRenderTargetId, activeDepthRenderTargetId); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_223 = V_31; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_224 = V_32; ScriptableRenderer_ConfigureCameraTarget_m4067416B1E8D785A5BADBEFB1E73FDA7A6A0D440(__this, L_223, L_224, NULL); // bool hasPassesAfterPostProcessing = activeRenderPassQueue.Find(x => x.renderPassEvent == RenderPassEvent.AfterRendering) != null; List_1_t2E485E650BF1E41358CE56A69323E183C5A89CB6* L_225; L_225 = ScriptableRenderer_get_activeRenderPassQueue_m3DA13EE251E757FC42DAE103A487C3F1562A850F_inline(__this, NULL); il2cpp_codegen_runtime_class_init_inline(U3CU3Ec_t114D43095CC4E03878798ED5A9513EA64ED9D96B_il2cpp_TypeInfo_var); Predicate_1_tDA2CE3363E0111BA17BFCC1AEBFB72B6F673BE0F* L_226 = ((U3CU3Ec_t114D43095CC4E03878798ED5A9513EA64ED9D96B_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_t114D43095CC4E03878798ED5A9513EA64ED9D96B_il2cpp_TypeInfo_var))->___U3CU3E9__76_0_1; Predicate_1_tDA2CE3363E0111BA17BFCC1AEBFB72B6F673BE0F* L_227 = L_226; G_B105_0 = L_227; G_B105_1 = L_225; G_B105_2 = G_B104_0; if (L_227) { G_B106_0 = L_227; G_B106_1 = L_225; G_B106_2 = G_B104_0; goto IL_057b; } } { il2cpp_codegen_runtime_class_init_inline(U3CU3Ec_t114D43095CC4E03878798ED5A9513EA64ED9D96B_il2cpp_TypeInfo_var); U3CU3Ec_t114D43095CC4E03878798ED5A9513EA64ED9D96B* L_228 = ((U3CU3Ec_t114D43095CC4E03878798ED5A9513EA64ED9D96B_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_t114D43095CC4E03878798ED5A9513EA64ED9D96B_il2cpp_TypeInfo_var))->___U3CU3E9_0; Predicate_1_tDA2CE3363E0111BA17BFCC1AEBFB72B6F673BE0F* L_229 = (Predicate_1_tDA2CE3363E0111BA17BFCC1AEBFB72B6F673BE0F*)il2cpp_codegen_object_new(Predicate_1_tDA2CE3363E0111BA17BFCC1AEBFB72B6F673BE0F_il2cpp_TypeInfo_var); Predicate_1__ctor_mFE18533B43A6BC452856BD26C1B09EA48B30D596(L_229, L_228, (intptr_t)((void*)U3CU3Ec_U3CSetupU3Eb__76_0_mAA144A5D2A941D1C0306AD6F6DA7E0FEFA91D059_RuntimeMethod_var), NULL); Predicate_1_tDA2CE3363E0111BA17BFCC1AEBFB72B6F673BE0F* L_230 = L_229; ((U3CU3Ec_t114D43095CC4E03878798ED5A9513EA64ED9D96B_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_t114D43095CC4E03878798ED5A9513EA64ED9D96B_il2cpp_TypeInfo_var))->___U3CU3E9__76_0_1 = L_230; Il2CppCodeGenWriteBarrier((void**)(&((U3CU3Ec_t114D43095CC4E03878798ED5A9513EA64ED9D96B_StaticFields*)il2cpp_codegen_static_fields_for(U3CU3Ec_t114D43095CC4E03878798ED5A9513EA64ED9D96B_il2cpp_TypeInfo_var))->___U3CU3E9__76_0_1), (void*)L_230); G_B106_0 = L_230; G_B106_1 = G_B105_1; G_B106_2 = G_B105_2; } IL_057b: { ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* L_231; L_231 = List_1_Find_mCF0F67356936720756670310CA0745FA7C88DF15(G_B106_1, G_B106_0, List_1_Find_mCF0F67356936720756670310CA0745FA7C88DF15_RuntimeMethod_var); V_21 = (bool)((!(((RuntimeObject*)(ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0*)L_231) <= ((RuntimeObject*)(RuntimeObject*)NULL)))? 1 : 0); // if (mainLightShadows) bool L_232 = V_13; G_B107_0 = G_B106_2; if (!L_232) { G_B108_0 = G_B106_2; goto IL_0595; } } { // EnqueuePass(m_MainLightShadowCasterPass); MainLightShadowCasterPass_tC550260377ED69F98337CF963695B7A090B137E3* L_233 = __this->___m_MainLightShadowCasterPass_47; ScriptableRenderer_EnqueuePass_m62AC5EFBA8DECFD514CAFC4EFDCFBF88C710954F(__this, L_233, NULL); G_B108_0 = G_B107_0; } IL_0595: { // if (additionalLightShadows) bool L_234 = V_14; G_B109_0 = G_B108_0; if (!L_234) { G_B110_0 = G_B108_0; goto IL_05a5; } } { // EnqueuePass(m_AdditionalLightsShadowCasterPass); AdditionalLightsShadowCasterPass_t5E00A3C851AB73A44B7577458AD868AF8F4FE004* L_235 = __this->___m_AdditionalLightsShadowCasterPass_48; ScriptableRenderer_EnqueuePass_m62AC5EFBA8DECFD514CAFC4EFDCFBF88C710954F(__this, L_235, NULL); G_B110_0 = G_B109_0; } IL_05a5: { // if (requiresDepthPrepass) bool L_236 = V_15; G_B111_0 = G_B110_0; if (!L_236) { G_B120_0 = G_B110_0; goto IL_06aa; } } { // if (renderPassInputs.requiresNormalsTexture) RenderPassInputSummary_tB1F6567DB675C0D2B3F253BA69C3DCE05B15E036 L_237 = V_5; bool L_238 = L_237.___requiresNormalsTexture_2; G_B112_0 = G_B111_0; if (!L_238) { G_B118_0 = G_B111_0; goto IL_0683; } } { // if (this.actualRenderingMode == RenderingMode.Deferred) int32_t L_239; L_239 = UniversalRenderer_get_actualRenderingMode_m7EEBD271BE6535467C806BCFC8216EDAABE71AF9(__this, NULL); G_B113_0 = G_B112_0; if ((!(((uint32_t)L_239) == ((uint32_t)1)))) { G_B116_0 = G_B112_0; goto IL_065d; } } { // int gbufferNormalIndex = m_DeferredLights.GBufferNormalSmoothnessIndex; DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_240 = __this->___m_DeferredLights_77; int32_t L_241; L_241 = DeferredLights_get_GBufferNormalSmoothnessIndex_m1C2B7183455DDB4339E16783E424AE8FA561CD89(L_240, NULL); V_33 = L_241; // m_DepthNormalPrepass.Setup(cameraTargetDescriptor, m_ActiveCameraDepthAttachment, m_DeferredLights.GbufferAttachments[gbufferNormalIndex]); DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* L_242 = __this->___m_DepthNormalPrepass_44; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_243 = V_2; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_244 = __this->___m_ActiveCameraDepthAttachment_69; DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_245 = __this->___m_DeferredLights_77; RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233* L_246; L_246 = DeferredLights_get_GbufferAttachments_m949E7DA4CDBA1F7121106D7B5FBCAC28C6115CFD_inline(L_245, NULL); int32_t L_247 = V_33; int32_t L_248 = L_247; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_249 = (L_246)->GetAtUnchecked(static_cast(L_248)); DepthNormalOnlyPass_Setup_m168F4D77CFC61889F108E59CC9D19F4661B550F3(L_242, L_243, L_244, L_249, NULL); // RenderTextureDescriptor normalDescriptor = m_DepthNormalPrepass.normalDescriptor; DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* L_250 = __this->___m_DepthNormalPrepass_44; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_251; L_251 = DepthNormalOnlyPass_get_normalDescriptor_mBF3753C882BF35C6236335119DF42470224D4107_inline(L_250, NULL); V_34 = L_251; // normalDescriptor.graphicsFormat = m_DeferredLights.GetGBufferFormat(gbufferNormalIndex); DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_252 = __this->___m_DeferredLights_77; int32_t L_253 = V_33; int32_t L_254; L_254 = DeferredLights_GetGBufferFormat_m9CA9F7C4D9EC692498D5ED7B60D306DD85855E09(L_252, L_253, NULL); RenderTextureDescriptor_set_graphicsFormat_m037DA25F9A8B956D830C7B7E5C6E258DC1133A13((&V_34), L_254, NULL); // m_DepthNormalPrepass.normalDescriptor = normalDescriptor; DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* L_255 = __this->___m_DepthNormalPrepass_44; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_256 = V_34; DepthNormalOnlyPass_set_normalDescriptor_m1DCD21CA9C893F438DF456BF68369CD008F76378_inline(L_255, L_256, NULL); // m_DepthNormalPrepass.allocateDepth = false; DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* L_257 = __this->___m_DepthNormalPrepass_44; DepthNormalOnlyPass_set_allocateDepth_mB6373B66597EDBA964B14F982257969F6A246B77_inline(L_257, (bool)0, NULL); // if (RenderPassEvent.AfterRenderingGbuffer <= renderPassInputs.requiresDepthNormalAtEvent && // renderPassInputs.requiresDepthNormalAtEvent <= RenderPassEvent.BeforeRenderingOpaques) RenderPassInputSummary_tB1F6567DB675C0D2B3F253BA69C3DCE05B15E036 L_258 = V_5; int32_t L_259 = L_258.___requiresDepthNormalAtEvent_5; G_B114_0 = G_B113_0; if ((((int32_t)((int32_t)220)) > ((int32_t)L_259))) { G_B117_0 = G_B113_0; goto IL_0675; } } { RenderPassInputSummary_tB1F6567DB675C0D2B3F253BA69C3DCE05B15E036 L_260 = V_5; int32_t L_261 = L_260.___requiresDepthNormalAtEvent_5; G_B115_0 = G_B114_0; if ((((int32_t)L_261) > ((int32_t)((int32_t)250)))) { G_B117_0 = G_B114_0; goto IL_0675; } } { // m_DepthNormalPrepass.shaderTagIds = k_DepthNormalsOnly; DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* L_262 = __this->___m_DepthNormalPrepass_44; il2cpp_codegen_runtime_class_init_inline(UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A_il2cpp_TypeInfo_var); List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* L_263 = ((UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A_StaticFields*)il2cpp_codegen_static_fields_for(UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A_il2cpp_TypeInfo_var))->___k_DepthNormalsOnly_42; DepthNormalOnlyPass_set_shaderTagIds_m66D1B5D656FD5F650036FD0641305A632AB88019_inline(L_262, L_263, NULL); G_B117_0 = G_B115_0; goto IL_0675; } IL_065d: { // m_DepthNormalPrepass.Setup(cameraTargetDescriptor, m_DepthTexture, m_NormalsTexture); DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* L_264 = __this->___m_DepthNormalPrepass_44; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_265 = V_2; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_266 = __this->___m_DepthTexture_71; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_267 = __this->___m_NormalsTexture_72; DepthNormalOnlyPass_Setup_m168F4D77CFC61889F108E59CC9D19F4661B550F3(L_264, L_265, L_266, L_267, NULL); G_B117_0 = G_B116_0; } IL_0675: { // EnqueuePass(m_DepthNormalPrepass); DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* L_268 = __this->___m_DepthNormalPrepass_44; ScriptableRenderer_EnqueuePass_m62AC5EFBA8DECFD514CAFC4EFDCFBF88C710954F(__this, L_268, NULL); G_B120_0 = G_B117_0; goto IL_06aa; } IL_0683: { // if (this.actualRenderingMode != RenderingMode.Deferred) int32_t L_269; L_269 = UniversalRenderer_get_actualRenderingMode_m7EEBD271BE6535467C806BCFC8216EDAABE71AF9(__this, NULL); G_B119_0 = G_B118_0; if ((((int32_t)L_269) == ((int32_t)1))) { G_B120_0 = G_B118_0; goto IL_06aa; } } { // m_DepthPrepass.Setup(cameraTargetDescriptor, m_DepthTexture); DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* L_270 = __this->___m_DepthPrepass_43; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_271 = V_2; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_272 = __this->___m_DepthTexture_71; DepthOnlyPass_Setup_m5EA87D3794375FF0E09EC380C4E6ADBF9AAF0E39(L_270, L_271, L_272, NULL); // EnqueuePass(m_DepthPrepass); DepthOnlyPass_t93DEDD59D11D5651A2089D49062E3F140FD3475E* L_273 = __this->___m_DepthPrepass_43; ScriptableRenderer_EnqueuePass_m62AC5EFBA8DECFD514CAFC4EFDCFBF88C710954F(__this, L_273, NULL); G_B120_0 = G_B119_0; } IL_06aa: { // if (useDepthPriming && (SystemInfo.graphicsDeviceType != GraphicsDeviceType.Vulkan || cameraTargetDescriptor.msaaSamples == 1)) bool L_274 = V_17; G_B121_0 = G_B120_0; if (!L_274) { G_B124_0 = G_B120_0; goto IL_06f0; } } { int32_t L_275; L_275 = SystemInfo_get_graphicsDeviceType_m2D54A0B94D138727041B29B127D8837165686545(NULL); G_B122_0 = G_B121_0; if ((!(((uint32_t)L_275) == ((uint32_t)((int32_t)21))))) { G_B123_0 = G_B121_0; goto IL_06c1; } } { int32_t L_276; L_276 = RenderTextureDescriptor_get_msaaSamples_mFCC33643AFF2265C8305DCFD79ED8774A1A8FA22_inline((&V_2), NULL); G_B123_0 = G_B122_0; if ((!(((uint32_t)L_276) == ((uint32_t)1)))) { G_B124_0 = G_B122_0; goto IL_06f0; } } IL_06c1: { // m_PrimedDepthCopyPass.Setup(m_ActiveCameraDepthAttachment, m_DepthTexture); CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* L_277 = __this->___m_PrimedDepthCopyPass_45; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_278 = __this->___m_ActiveCameraDepthAttachment_69; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_279 = __this->___m_DepthTexture_71; CopyDepthPass_Setup_m09878F9AF1AC7B2F118A2E1E99DFAA48A422B992(L_277, L_278, L_279, NULL); // m_PrimedDepthCopyPass.AllocateRT = false; CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* L_280 = __this->___m_PrimedDepthCopyPass_45; CopyDepthPass_set_AllocateRT_m0860CA864FE10E9FB0C8E40A251F9EB01A01383B_inline(L_280, (bool)0, NULL); // EnqueuePass(m_PrimedDepthCopyPass); CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* L_281 = __this->___m_PrimedDepthCopyPass_45; ScriptableRenderer_EnqueuePass_m62AC5EFBA8DECFD514CAFC4EFDCFBF88C710954F(__this, L_281, NULL); G_B124_0 = G_B123_0; } IL_06f0: { // if (generateColorGradingLUT) bool L_282 = V_9; G_B125_0 = G_B124_0; if (!L_282) { G_B126_0 = G_B124_0; goto IL_0715; } } { // colorGradingLutPass.Setup(colorGradingLut); ColorGradingLutPass_t9FD9191C4048A3B1BDF67EDFC1DA4E64CEFB6644* L_283; L_283 = UniversalRenderer_get_colorGradingLutPass_m323B1ADBC54EC6140E57F9C996C1CF9ED754F8D6(__this, NULL); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_284; L_284 = UniversalRenderer_get_colorGradingLut_mCA06AD2ABD232B30DEDB0A146E881294A2501FAF(__this, NULL); V_35 = L_284; ColorGradingLutPass_Setup_m53B48CE59512CCAAF6E110A9986DA6F07488BBBC(L_283, (&V_35), NULL); // EnqueuePass(colorGradingLutPass); ColorGradingLutPass_t9FD9191C4048A3B1BDF67EDFC1DA4E64CEFB6644* L_285; L_285 = UniversalRenderer_get_colorGradingLutPass_m323B1ADBC54EC6140E57F9C996C1CF9ED754F8D6(__this, NULL); ScriptableRenderer_EnqueuePass_m62AC5EFBA8DECFD514CAFC4EFDCFBF88C710954F(__this, L_285, NULL); G_B126_0 = G_B125_0; } IL_0715: { // if (cameraData.xr.hasValidOcclusionMesh) CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_286 = V_0; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_287 = L_286->___xr_24; bool L_288; L_288 = XRPass_get_hasValidOcclusionMesh_m16FC649FEAD8DC54DDB4D50E1200E7180824712A(L_287, NULL); G_B127_0 = G_B126_0; if (!L_288) { G_B128_0 = G_B126_0; goto IL_072e; } } { // EnqueuePass(m_XROcclusionMeshPass); XROcclusionMeshPass_tA8EDF609A01F4AA46E173A12633B8329524F4CD8* L_289 = __this->___m_XROcclusionMeshPass_64; ScriptableRenderer_EnqueuePass_m62AC5EFBA8DECFD514CAFC4EFDCFBF88C710954F(__this, L_289, NULL); G_B128_0 = G_B127_0; } IL_072e: { // if (this.actualRenderingMode == RenderingMode.Deferred) int32_t L_290; L_290 = UniversalRenderer_get_actualRenderingMode_m7EEBD271BE6535467C806BCFC8216EDAABE71AF9(__this, NULL); G_B129_0 = G_B128_0; if ((!(((uint32_t)L_290) == ((uint32_t)1)))) { G_B134_0 = G_B128_0; goto IL_077b; } } { // if (m_DeferredLights.UseRenderPass && (RenderPassEvent.AfterRenderingGbuffer == renderPassInputs.requiresDepthNormalAtEvent || !useRenderPassEnabled)) DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_291 = __this->___m_DeferredLights_77; bool L_292; L_292 = DeferredLights_get_UseRenderPass_mE57918C4786B0ED58D0AAB8B9E336A40DD83B873_inline(L_291, NULL); G_B130_0 = G_B129_0; if (!L_292) { G_B133_0 = G_B129_0; goto IL_0765; } } { RenderPassInputSummary_tB1F6567DB675C0D2B3F253BA69C3DCE05B15E036 L_293 = V_5; int32_t L_294 = L_293.___requiresDepthNormalAtEvent_5; G_B131_0 = G_B130_0; if ((((int32_t)((int32_t)220)) == ((int32_t)L_294))) { G_B132_0 = G_B130_0; goto IL_075a; } } { bool L_295 = ((ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892*)__this)->___useRenderPassEnabled_30; G_B132_0 = G_B131_0; if (L_295) { G_B133_0 = G_B131_0; goto IL_0765; } } IL_075a: { // m_DeferredLights.DisableFramebufferFetchInput(); DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_296 = __this->___m_DeferredLights_77; DeferredLights_DisableFramebufferFetchInput_mD3D52031BF54D7EBD48EA7E49513D867016EE7FA(L_296, NULL); G_B133_0 = G_B132_0; } IL_0765: { // EnqueueDeferred(ref renderingData, requiresDepthPrepass, renderPassInputs.requiresNormalsTexture, mainLightShadows, additionalLightShadows); RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_297 = ___renderingData1; bool L_298 = V_15; RenderPassInputSummary_tB1F6567DB675C0D2B3F253BA69C3DCE05B15E036 L_299 = V_5; bool L_300 = L_299.___requiresNormalsTexture_2; bool L_301 = V_13; bool L_302 = V_14; UniversalRenderer_EnqueueDeferred_m994631BFFC23CF4A0726C5781517DFBA05772C11(__this, L_297, L_298, L_300, L_301, L_302, NULL); G_B146_0 = G_B133_0; goto IL_07e3; } IL_077b: { // RenderBufferStoreAction opaquePassColorStoreAction = RenderBufferStoreAction.Store; V_36 = 0; // if (cameraTargetDescriptor.msaaSamples > 1) int32_t L_303; L_303 = RenderTextureDescriptor_get_msaaSamples_mFCC33643AFF2265C8305DCFD79ED8774A1A8FA22_inline((&V_2), NULL); G_B135_0 = G_B134_0; if ((((int32_t)L_303) <= ((int32_t)1))) { G_B139_0 = G_B134_0; goto IL_0792; } } { // opaquePassColorStoreAction = copyColorPass ? RenderBufferStoreAction.StoreAndResolve : RenderBufferStoreAction.Store; bool L_304 = V_20; G_B136_0 = G_B135_0; if (L_304) { G_B137_0 = G_B135_0; goto IL_078f; } } { G_B138_0 = 0; G_B138_1 = G_B136_0; goto IL_0790; } IL_078f: { G_B138_0 = 2; G_B138_1 = G_B137_0; } IL_0790: { V_36 = G_B138_0; G_B139_0 = G_B138_1; } IL_0792: { // RenderBufferStoreAction opaquePassDepthStoreAction = (copyColorPass || requiresDepthCopyPass) ? RenderBufferStoreAction.Store : RenderBufferStoreAction.DontCare; bool L_305 = V_20; bool L_306 = V_19; G_B140_0 = G_B139_0; if (((int32_t)((int32_t)L_305|(int32_t)L_306))) { G_B141_0 = G_B139_0; goto IL_079c; } } { G_B142_0 = 3; G_B142_1 = G_B140_0; goto IL_079d; } IL_079c: { G_B142_0 = 0; G_B142_1 = G_B141_0; } IL_079d: { V_37 = G_B142_0; // if (cameraData.xr.enabled && cameraData.xr.copyDepth) CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_307 = V_0; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_308 = L_307->___xr_24; bool L_309; L_309 = XRPass_get_enabled_mC2CF12F8D66EB1EE2560B4DD1FB9343D5E598155(L_308, NULL); G_B143_0 = G_B142_1; if (!L_309) { G_B145_0 = G_B142_1; goto IL_07bc; } } { CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_310 = V_0; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_311 = L_310->___xr_24; bool L_312; L_312 = XRPass_get_copyDepth_m7C7421589341099A05C5FC648B74035ECED52ABF_inline(L_311, NULL); G_B144_0 = G_B143_0; if (!L_312) { G_B145_0 = G_B143_0; goto IL_07bc; } } { // opaquePassDepthStoreAction = RenderBufferStoreAction.Store; V_37 = 0; G_B145_0 = G_B144_0; } IL_07bc: { // m_RenderOpaqueForwardPass.ConfigureColorStoreAction(opaquePassColorStoreAction); DrawObjectsPass_t84B46B3BEA317D89ACA0B04F80A9346789E8DE68* L_313 = __this->___m_RenderOpaqueForwardPass_55; int32_t L_314 = V_36; ScriptableRenderPass_ConfigureColorStoreAction_m72073E57F258E9ACD7DEDB8005F7A517C0BFC25E(L_313, L_314, 0, NULL); // m_RenderOpaqueForwardPass.ConfigureDepthStoreAction(opaquePassDepthStoreAction); DrawObjectsPass_t84B46B3BEA317D89ACA0B04F80A9346789E8DE68* L_315 = __this->___m_RenderOpaqueForwardPass_55; int32_t L_316 = V_37; ScriptableRenderPass_ConfigureDepthStoreAction_mBA71A6E08D2D350F52AAA85B99BD2C196D4D9427(L_315, L_316, NULL); // EnqueuePass(m_RenderOpaqueForwardPass); DrawObjectsPass_t84B46B3BEA317D89ACA0B04F80A9346789E8DE68* L_317 = __this->___m_RenderOpaqueForwardPass_55; ScriptableRenderer_EnqueuePass_m62AC5EFBA8DECFD514CAFC4EFDCFBF88C710954F(__this, L_317, NULL); G_B146_0 = G_B145_0; } IL_07e3: { // if (camera.clearFlags == CameraClearFlags.Skybox && cameraData.renderType != CameraRenderType.Overlay) Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_318 = V_1; int32_t L_319; L_319 = Camera_get_clearFlags_mA74F538C124B391EF03C46A50CA7FF7B505B7602(L_318, NULL); G_B147_0 = G_B146_0; if ((!(((uint32_t)L_319) == ((uint32_t)1)))) { G_B152_0 = G_B146_0; goto IL_0827; } } { CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_320 = V_0; int32_t L_321 = L_320->___renderType_3; G_B148_0 = G_B147_0; if ((((int32_t)L_321) == ((int32_t)1))) { G_B152_0 = G_B147_0; goto IL_0827; } } { // if (RenderSettings.skybox != null || (camera.TryGetComponent(out Skybox cameraSkybox) && cameraSkybox.material != null)) Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_322; L_322 = RenderSettings_get_skybox_m1738CCDBAFAA20797D174DB97066440B10FBCE6F(NULL); il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_323; L_323 = Object_op_Inequality_mD0BE578448EAA61948F25C32F8DD55AB1F778602(L_322, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); G_B149_0 = G_B148_0; if (L_323) { G_B151_0 = G_B148_0; goto IL_081b; } } { Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_324 = V_1; bool L_325; L_325 = Component_TryGetComponent_TisSkybox_tB3C6FDB5DCB4633B155B7A80045542B7C3388441_mB3DA0FE8D3E694E5E4720100E597349CD7080BCA(L_324, (&V_38), Component_TryGetComponent_TisSkybox_tB3C6FDB5DCB4633B155B7A80045542B7C3388441_mB3DA0FE8D3E694E5E4720100E597349CD7080BCA_RuntimeMethod_var); G_B150_0 = G_B149_0; if (!L_325) { G_B152_0 = G_B149_0; goto IL_0827; } } { Skybox_tB3C6FDB5DCB4633B155B7A80045542B7C3388441* L_326 = V_38; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* L_327; L_327 = Skybox_get_material_m8575E583E00DC4B2CC8C129FB1F5501A6557B781(L_326, NULL); il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_328; L_328 = Object_op_Inequality_mD0BE578448EAA61948F25C32F8DD55AB1F778602(L_327, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); G_B151_0 = G_B150_0; if (!L_328) { G_B152_0 = G_B150_0; goto IL_0827; } } IL_081b: { // EnqueuePass(m_DrawSkyboxPass); DrawSkyboxPass_tA8A4796DE653DCC58C5FF906E4EC142FD901EADA* L_329 = __this->___m_DrawSkyboxPass_56; ScriptableRenderer_EnqueuePass_m62AC5EFBA8DECFD514CAFC4EFDCFBF88C710954F(__this, L_329, NULL); G_B152_0 = G_B151_0; } IL_0827: { // if (requiresDepthCopyPass) bool L_330 = V_19; G_B153_0 = G_B152_0; if (!L_330) { G_B157_0 = G_B152_0; goto IL_086b; } } { // m_CopyDepthPass.Setup(m_ActiveCameraDepthAttachment, m_DepthTexture); CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* L_331 = __this->___m_CopyDepthPass_57; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_332 = __this->___m_ActiveCameraDepthAttachment_69; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_333 = __this->___m_DepthTexture_71; CopyDepthPass_Setup_m09878F9AF1AC7B2F118A2E1E99DFAA48A422B992(L_331, L_332, L_333, NULL); // if (this.actualRenderingMode == RenderingMode.Deferred && !useRenderPassEnabled) int32_t L_334; L_334 = UniversalRenderer_get_actualRenderingMode_m7EEBD271BE6535467C806BCFC8216EDAABE71AF9(__this, NULL); G_B154_0 = G_B153_0; if ((!(((uint32_t)L_334) == ((uint32_t)1)))) { G_B156_0 = G_B153_0; goto IL_085f; } } { bool L_335 = ((ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892*)__this)->___useRenderPassEnabled_30; G_B155_0 = G_B154_0; if (L_335) { G_B156_0 = G_B154_0; goto IL_085f; } } { // m_CopyDepthPass.AllocateRT = false; // m_DepthTexture is already allocated by m_GBufferCopyDepthPass but it's not called when using RenderPass API. CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* L_336 = __this->___m_CopyDepthPass_57; CopyDepthPass_set_AllocateRT_m0860CA864FE10E9FB0C8E40A251F9EB01A01383B_inline(L_336, (bool)0, NULL); G_B156_0 = G_B155_0; } IL_085f: { // EnqueuePass(m_CopyDepthPass); CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* L_337 = __this->___m_CopyDepthPass_57; ScriptableRenderer_EnqueuePass_m62AC5EFBA8DECFD514CAFC4EFDCFBF88C710954F(__this, L_337, NULL); G_B157_0 = G_B156_0; } IL_086b: { // if (cameraData.renderType == CameraRenderType.Base && !requiresDepthPrepass && !requiresDepthCopyPass) CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_338 = V_0; int32_t L_339 = L_338->___renderType_3; G_B158_0 = G_B157_0; if (L_339) { G_B164_0 = G_B157_0; goto IL_089e; } } { bool L_340 = V_15; G_B159_0 = G_B158_0; if (L_340) { G_B164_0 = G_B158_0; goto IL_089e; } } { bool L_341 = V_19; G_B160_0 = G_B159_0; if (L_341) { G_B164_0 = G_B159_0; goto IL_089e; } } { // Shader.SetGlobalTexture(m_DepthTexture.id, SystemInfo.usesReversedZBuffer ? Texture2D.blackTexture : Texture2D.whiteTexture); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_342 = (&__this->___m_DepthTexture_71); int32_t L_343; L_343 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(L_342, NULL); bool L_344; L_344 = SystemInfo_get_usesReversedZBuffer_m52819B4B538F590FCA0370FC99775B3AA6B32514(NULL); G_B161_0 = L_343; G_B161_1 = G_B160_0; if (L_344) { G_B162_0 = L_343; G_B162_1 = G_B160_0; goto IL_0894; } } { Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* L_345; L_345 = Texture2D_get_whiteTexture_m3A243ED388F9EF0EC515015A6E0E50FD261D2FA1(NULL); G_B163_0 = L_345; G_B163_1 = G_B161_0; G_B163_2 = G_B161_1; goto IL_0899; } IL_0894: { Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* L_346; L_346 = Texture2D_get_blackTexture_mBEF97F64AD650DAAC1EEC84EB34F9CF22B56A08C(NULL); G_B163_0 = L_346; G_B163_1 = G_B162_0; G_B163_2 = G_B162_1; } IL_0899: { Shader_SetGlobalTexture_m6DAEF0F184187427D0B7EE64827BD95A482CC09C(G_B163_1, G_B163_0, NULL); G_B164_0 = G_B163_2; } IL_089e: { // if (copyColorPass) bool L_347 = V_20; G_B165_0 = G_B164_0; if (!L_347) { G_B166_0 = G_B164_0; goto IL_08d8; } } { // Downsampling downsamplingMethod = UniversalRenderPipeline.asset.opaqueDownsampling; il2cpp_codegen_runtime_class_init_inline(UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var); UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* L_348; L_348 = UniversalRenderPipeline_get_asset_mCDEF564C748A6FE271F3749C82ECA64D0F6DE9E9(NULL); int32_t L_349; L_349 = UniversalRenderPipelineAsset_get_opaqueDownsampling_mFC12352FAF21B6FA4F9718CE89E0116D7CE36A3F_inline(L_348, NULL); V_39 = L_349; // m_CopyColorPass.Setup(m_ActiveCameraColorAttachment.Identifier(), m_OpaqueColor, downsamplingMethod); CopyColorPass_t36EEE0428120ED6DF4A8C2CABB2F30CA9C784693* L_350 = __this->___m_CopyColorPass_58; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_351 = (&__this->___m_ActiveCameraColorAttachment_67); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_352; L_352 = RenderTargetHandle_Identifier_mE7715B58419BC3E157BDCC906E92605F76BD4FBA(L_351, NULL); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_353 = __this->___m_OpaqueColor_73; int32_t L_354 = V_39; CopyColorPass_Setup_mD8762806C644176E6ADA3C65627B155C397535D7(L_350, L_352, L_353, L_354, NULL); // EnqueuePass(m_CopyColorPass); CopyColorPass_t36EEE0428120ED6DF4A8C2CABB2F30CA9C784693* L_355 = __this->___m_CopyColorPass_58; ScriptableRenderer_EnqueuePass_m62AC5EFBA8DECFD514CAFC4EFDCFBF88C710954F(__this, L_355, NULL); G_B166_0 = G_B165_0; } IL_08d8: { // if (renderPassInputs.requiresMotionVectors && !cameraData.xr.enabled) RenderPassInputSummary_tB1F6567DB675C0D2B3F253BA69C3DCE05B15E036 L_356 = V_5; bool L_357 = L_356.___requiresMotionVectors_4; G_B167_0 = G_B166_0; if (!L_357) { G_B169_0 = G_B166_0; goto IL_0925; } } { CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_358 = V_0; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_359 = L_358->___xr_24; bool L_360; L_360 = XRPass_get_enabled_mC2CF12F8D66EB1EE2560B4DD1FB9343D5E598155(L_359, NULL); G_B168_0 = G_B167_0; if (L_360) { G_B169_0 = G_B167_0; goto IL_0925; } } { // SupportedRenderingFeatures.active.motionVectors = true; // hack for enabling UI il2cpp_codegen_runtime_class_init_inline(SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6_il2cpp_TypeInfo_var); SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* L_361; L_361 = SupportedRenderingFeatures_get_active_m09012C98E24D5B2E8C09F6657FC5CD19B2AF3054(NULL); SupportedRenderingFeatures_set_motionVectors_mEE2FCB3BBBB279DE389C75E189B25B87BFB56C75_inline(L_361, (bool)1, NULL); // var data = MotionVectorRendering.instance.GetMotionDataForCamera(camera, cameraData); MotionVectorRendering_t4E0E88C2855A1877470A6963302B4BDFBD583A25* L_362; L_362 = MotionVectorRendering_get_instance_m7E3B856AD78132DD924E6BE9A913DD08382E40EB(NULL); Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184* L_363 = V_1; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_364 = V_0; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E L_365 = (*(CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E*)L_364); PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* L_366; L_366 = MotionVectorRendering_GetMotionDataForCamera_mB68F00E2FEBEBE7EE1896B138787DC646FBF7EBF(L_362, L_363, L_365, NULL); V_40 = L_366; // m_MotionVectorPass.Setup(data); MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471* L_367 = __this->___m_MotionVectorPass_46; PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* L_368 = V_40; MotionVectorRenderPass_Setup_m2161CF4EE62BE481D6984E261FB89C01E87A4DFD_inline(L_367, L_368, NULL); // EnqueuePass(m_MotionVectorPass); MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471* L_369 = __this->___m_MotionVectorPass_46; ScriptableRenderer_EnqueuePass_m62AC5EFBA8DECFD514CAFC4EFDCFBF88C710954F(__this, L_369, NULL); G_B169_0 = G_B168_0; } IL_0925: { // bool lastCameraInTheStack = cameraData.resolveFinalTarget; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_370 = V_0; bool L_371 = L_370->___resolveFinalTarget_36; V_22 = L_371; // if (transparentsNeedSettingsPass) if (!G_B169_0) { goto IL_093b; } } { // EnqueuePass(m_TransparentSettingsPass); TransparentSettingsPass_t13490AAB630DED3A5EDF11A4F4D340B04E3B85B7* L_372 = __this->___m_TransparentSettingsPass_59; ScriptableRenderer_EnqueuePass_m62AC5EFBA8DECFD514CAFC4EFDCFBF88C710954F(__this, L_372, NULL); } IL_093b: { // RenderBufferStoreAction transparentPassColorStoreAction = cameraTargetDescriptor.msaaSamples > 1 && lastCameraInTheStack ? RenderBufferStoreAction.Resolve : RenderBufferStoreAction.Store; int32_t L_373; L_373 = RenderTextureDescriptor_get_msaaSamples_mFCC33643AFF2265C8305DCFD79ED8774A1A8FA22_inline((&V_2), NULL); bool L_374 = V_22; if (((int32_t)(((((int32_t)L_373) > ((int32_t)1))? 1 : 0)&(int32_t)L_374))) { goto IL_094d; } } { G_B174_0 = 0; goto IL_094e; } IL_094d: { G_B174_0 = 1; } IL_094e: { V_41 = G_B174_0; // RenderBufferStoreAction transparentPassDepthStoreAction = RenderBufferStoreAction.DontCare; V_42 = 3; // if (requiresDepthCopyPass && m_CopyDepthPass.renderPassEvent >= RenderPassEvent.AfterRenderingTransparents) bool L_375 = V_19; if (!L_375) { goto IL_096c; } } { CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* L_376 = __this->___m_CopyDepthPass_57; int32_t L_377; L_377 = ScriptableRenderPass_get_renderPassEvent_mD7ED1EFBF050FE1F86D598FA9A1A987CFEAD1AEE_inline(L_376, NULL); if ((((int32_t)L_377) < ((int32_t)((int32_t)500)))) { goto IL_096c; } } { // transparentPassDepthStoreAction = RenderBufferStoreAction.Store; V_42 = 0; } IL_096c: { // m_RenderTransparentForwardPass.ConfigureColorStoreAction(transparentPassColorStoreAction); DrawObjectsPass_t84B46B3BEA317D89ACA0B04F80A9346789E8DE68* L_378 = __this->___m_RenderTransparentForwardPass_60; int32_t L_379 = V_41; ScriptableRenderPass_ConfigureColorStoreAction_m72073E57F258E9ACD7DEDB8005F7A517C0BFC25E(L_378, L_379, 0, NULL); // m_RenderTransparentForwardPass.ConfigureDepthStoreAction(transparentPassDepthStoreAction); DrawObjectsPass_t84B46B3BEA317D89ACA0B04F80A9346789E8DE68* L_380 = __this->___m_RenderTransparentForwardPass_60; int32_t L_381 = V_42; ScriptableRenderPass_ConfigureDepthStoreAction_mBA71A6E08D2D350F52AAA85B99BD2C196D4D9427(L_380, L_381, NULL); // EnqueuePass(m_RenderTransparentForwardPass); DrawObjectsPass_t84B46B3BEA317D89ACA0B04F80A9346789E8DE68* L_382 = __this->___m_RenderTransparentForwardPass_60; ScriptableRenderer_EnqueuePass_m62AC5EFBA8DECFD514CAFC4EFDCFBF88C710954F(__this, L_382, NULL); // EnqueuePass(m_OnRenderObjectCallbackPass); InvokeOnRenderObjectCallbackPass_tC8BAE077CDE3D8D01F80041E285EAEC9E375FFE9* L_383 = __this->___m_OnRenderObjectCallbackPass_61; ScriptableRenderer_EnqueuePass_m62AC5EFBA8DECFD514CAFC4EFDCFBF88C710954F(__this, L_383, NULL); // bool hasCaptureActions = renderingData.cameraData.captureActions != null && lastCameraInTheStack; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_384 = ___renderingData1; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_385 = (&L_384->___cameraData_1); RuntimeObject* L_386 = L_385->___captureActions_28; bool L_387 = V_22; V_23 = (bool)((int32_t)(((!(((RuntimeObject*)(RuntimeObject*)L_386) <= ((RuntimeObject*)(RuntimeObject*)NULL)))? 1 : 0)&(int32_t)L_387)); // bool applyFinalPostProcessing = anyPostProcessing && lastCameraInTheStack && // ((renderingData.cameraData.antialiasing == AntialiasingMode.FastApproximateAntialiasing) || // ((renderingData.cameraData.imageScalingMode == ImageScalingMode.Upscaling) && (renderingData.cameraData.upscalingFilter != ImageUpscalingFilter.Linear))); bool L_388 = V_7; bool L_389 = V_22; if (!((int32_t)((int32_t)L_388&(int32_t)L_389))) { goto IL_09eb; } } { RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_390 = ___renderingData1; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_391 = (&L_390->___cameraData_1); int32_t L_392 = L_391->___antialiasing_33; if ((((int32_t)L_392) == ((int32_t)1))) { goto IL_09e8; } } { RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_393 = ___renderingData1; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_394 = (&L_393->___cameraData_1); int32_t L_395 = L_394->___imageScalingMode_11; if ((!(((uint32_t)L_395) == ((uint32_t)1)))) { goto IL_09e5; } } { RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_396 = ___renderingData1; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_397 = (&L_396->___cameraData_1); int32_t L_398 = L_397->___upscalingFilter_12; G_B184_0 = ((!(((uint32_t)L_398) <= ((uint32_t)0)))? 1 : 0); goto IL_09ec; } IL_09e5: { G_B184_0 = 0; goto IL_09ec; } IL_09e8: { G_B184_0 = 1; goto IL_09ec; } IL_09eb: { G_B184_0 = 0; } IL_09ec: { V_24 = (bool)G_B184_0; // bool resolvePostProcessingToCameraTarget = !hasCaptureActions && !hasPassesAfterPostProcessing && !applyFinalPostProcessing; bool L_399 = V_23; if (L_399) { goto IL_09fd; } } { bool L_400 = V_21; if (L_400) { goto IL_09fd; } } { bool L_401 = V_24; G_B188_0 = ((((int32_t)L_401) == ((int32_t)0))? 1 : 0); goto IL_09fe; } IL_09fd: { G_B188_0 = 0; } IL_09fe: { V_25 = (bool)G_B188_0; // if (lastCameraInTheStack) bool L_402 = V_22; if (!L_402) { goto IL_0b3e; } } { // SetupFinalPassDebug(ref cameraData); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_403 = V_0; UniversalRenderer_SetupFinalPassDebug_mEDF32CC71706BBC0473BF2ECA5ED020A72A1A56D(__this, L_403, NULL); // if (applyPostProcessing) bool L_404 = V_6; if (!L_404) { goto IL_0a4d; } } { // bool doSRGBConversion = resolvePostProcessingToCameraTarget; bool L_405 = V_25; V_44 = L_405; // postProcessPass.Setup(cameraTargetDescriptor, m_ActiveCameraColorAttachment, resolvePostProcessingToCameraTarget, m_ActiveCameraDepthAttachment, colorGradingLut, applyFinalPostProcessing, doSRGBConversion, hasPassesAfterPostProcessing); PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* L_406; L_406 = UniversalRenderer_get_postProcessPass_m1E6A69D3944989B51CBF08961C83E94CCEBEC32E(__this, NULL); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_407 = (&__this->___m_ActiveCameraColorAttachment_67); bool L_408 = V_25; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_409 = (&__this->___m_ActiveCameraDepthAttachment_69); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_410; L_410 = UniversalRenderer_get_colorGradingLut_mCA06AD2ABD232B30DEDB0A146E881294A2501FAF(__this, NULL); V_35 = L_410; bool L_411 = V_24; bool L_412 = V_44; bool L_413 = V_21; PostProcessPass_Setup_m58A966C457518C6102C507D6FB5656175A04FA95(L_406, (&V_2), L_407, L_408, L_409, (&V_35), L_411, L_412, L_413, NULL); // EnqueuePass(postProcessPass); PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* L_414; L_414 = UniversalRenderer_get_postProcessPass_m1E6A69D3944989B51CBF08961C83E94CCEBEC32E(__this, NULL); ScriptableRenderer_EnqueuePass_m62AC5EFBA8DECFD514CAFC4EFDCFBF88C710954F(__this, L_414, NULL); } IL_0a4d: { // var sourceForFinalPass = m_ActiveCameraColorAttachment; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_415 = __this->___m_ActiveCameraColorAttachment_67; V_43 = L_415; // if (applyFinalPostProcessing) bool L_416 = V_24; if (!L_416) { goto IL_0a75; } } { // finalPostProcessPass.SetupFinalPass(sourceForFinalPass, true, hasPassesAfterPostProcessing); PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* L_417; L_417 = UniversalRenderer_get_finalPostProcessPass_m64FDD8E399ADF17B92FDB3B36BCD2EC9DD299E80(__this, NULL); bool L_418 = V_21; PostProcessPass_SetupFinalPass_m113964D27377CABF67FC54AC8F67D36DC30767A5(L_417, (&V_43), (bool)1, L_418, NULL); // EnqueuePass(finalPostProcessPass); PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* L_419; L_419 = UniversalRenderer_get_finalPostProcessPass_m64FDD8E399ADF17B92FDB3B36BCD2EC9DD299E80(__this, NULL); ScriptableRenderer_EnqueuePass_m62AC5EFBA8DECFD514CAFC4EFDCFBF88C710954F(__this, L_419, NULL); } IL_0a75: { // if (renderingData.cameraData.captureActions != null) RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_420 = ___renderingData1; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_421 = (&L_420->___cameraData_1); RuntimeObject* L_422 = L_421->___captureActions_28; if (!L_422) { goto IL_0a9b; } } { // m_CapturePass.Setup(sourceForFinalPass); CapturePass_tBD745B83E7D4AE9A6F35EE0760F1CCAC51B787EE* L_423 = __this->___m_CapturePass_63; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_424 = V_43; CapturePass_Setup_m1A0DDCA8751DD1E7683B3721EC146AD67075A412_inline(L_423, L_424, NULL); // EnqueuePass(m_CapturePass); CapturePass_tBD745B83E7D4AE9A6F35EE0760F1CCAC51B787EE* L_425 = __this->___m_CapturePass_63; ScriptableRenderer_EnqueuePass_m62AC5EFBA8DECFD514CAFC4EFDCFBF88C710954F(__this, L_425, NULL); } IL_0a9b: { // bool cameraTargetResolved = // // final PP always blit to camera target // applyFinalPostProcessing || // // no final PP but we have PP stack. In that case it blit unless there are render pass after PP // (applyPostProcessing && !hasPassesAfterPostProcessing && !hasCaptureActions) || // // offscreen camera rendering to a texture, we don't need a blit pass to resolve to screen // m_ActiveCameraColorAttachment == RenderTargetHandle.GetCameraTarget(cameraData.xr); bool L_426 = V_24; if (L_426) { goto IL_0ac3; } } { bool L_427 = V_6; if (!L_427) { goto IL_0aab; } } { bool L_428 = V_21; if (L_428) { goto IL_0aab; } } { bool L_429 = V_23; if (!L_429) { goto IL_0ac3; } } IL_0aab: { RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_430 = __this->___m_ActiveCameraColorAttachment_67; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_431 = V_0; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_432 = L_431->___xr_24; il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_433; L_433 = RenderTargetHandle_GetCameraTarget_m17B0FD1FDCDF25B4624C79062A607632530334A8(L_432, NULL); bool L_434; L_434 = RenderTargetHandle_op_Equality_m0A17C91FD605DDB7604F1D10EBFBBADD71B21366(L_430, L_433, NULL); G_B201_0 = ((int32_t)(L_434)); goto IL_0ac4; } IL_0ac3: { G_B201_0 = 1; } IL_0ac4: { // if (!cameraTargetResolved) if (G_B201_0) { goto IL_0ae0; } } { // m_FinalBlitPass.Setup(cameraTargetDescriptor, sourceForFinalPass); FinalBlitPass_t5A422DA2B38F1886E0F5AC3D26CE2455177C3EAC* L_435 = __this->___m_FinalBlitPass_62; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_436 = V_2; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_437 = V_43; FinalBlitPass_Setup_m43358F383D31DD4940B10181B6AB2F64CE7AACC5(L_435, L_436, L_437, NULL); // EnqueuePass(m_FinalBlitPass); FinalBlitPass_t5A422DA2B38F1886E0F5AC3D26CE2455177C3EAC* L_438 = __this->___m_FinalBlitPass_62; ScriptableRenderer_EnqueuePass_m62AC5EFBA8DECFD514CAFC4EFDCFBF88C710954F(__this, L_438, NULL); } IL_0ae0: { // if (cameraData.xr.enabled) CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_439 = V_0; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_440 = L_439->___xr_24; bool L_441; L_441 = XRPass_get_enabled_mC2CF12F8D66EB1EE2560B4DD1FB9343D5E598155(L_440, NULL); if (!L_441) { goto IL_0b75; } } { // bool depthTargetResolved = // // active depth is depth target, we don't need a blit pass to resolve // m_ActiveCameraDepthAttachment == RenderTargetHandle.GetCameraTarget(cameraData.xr); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_442 = __this->___m_ActiveCameraDepthAttachment_69; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_443 = V_0; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_444 = L_443->___xr_24; il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_445; L_445 = RenderTargetHandle_GetCameraTarget_m17B0FD1FDCDF25B4624C79062A607632530334A8(L_444, NULL); bool L_446; L_446 = RenderTargetHandle_op_Equality_m0A17C91FD605DDB7604F1D10EBFBBADD71B21366(L_442, L_445, NULL); // if (!depthTargetResolved && cameraData.xr.copyDepth) if (L_446) { goto IL_0b75; } } { CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_447 = V_0; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_448 = L_447->___xr_24; bool L_449; L_449 = XRPass_get_copyDepth_m7C7421589341099A05C5FC648B74035ECED52ABF_inline(L_448, NULL); if (!L_449) { goto IL_0b75; } } { // m_XRCopyDepthPass.Setup(m_ActiveCameraDepthAttachment, RenderTargetHandle.GetCameraTarget(cameraData.xr)); CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* L_450 = __this->___m_XRCopyDepthPass_65; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_451 = __this->___m_ActiveCameraDepthAttachment_69; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_452 = V_0; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_453 = L_452->___xr_24; il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_454; L_454 = RenderTargetHandle_GetCameraTarget_m17B0FD1FDCDF25B4624C79062A607632530334A8(L_453, NULL); CopyDepthPass_Setup_m09878F9AF1AC7B2F118A2E1E99DFAA48A422B992(L_450, L_451, L_454, NULL); // EnqueuePass(m_XRCopyDepthPass); CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* L_455 = __this->___m_XRCopyDepthPass_65; ScriptableRenderer_EnqueuePass_m62AC5EFBA8DECFD514CAFC4EFDCFBF88C710954F(__this, L_455, NULL); return; } IL_0b3e: { // else if (applyPostProcessing) bool L_456 = V_6; if (!L_456) { goto IL_0b75; } } { // postProcessPass.Setup(cameraTargetDescriptor, m_ActiveCameraColorAttachment, false, m_ActiveCameraDepthAttachment, colorGradingLut, false, false, true); PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* L_457; L_457 = UniversalRenderer_get_postProcessPass_m1E6A69D3944989B51CBF08961C83E94CCEBEC32E(__this, NULL); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_458 = (&__this->___m_ActiveCameraColorAttachment_67); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_459 = (&__this->___m_ActiveCameraDepthAttachment_69); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_460; L_460 = UniversalRenderer_get_colorGradingLut_mCA06AD2ABD232B30DEDB0A146E881294A2501FAF(__this, NULL); V_35 = L_460; PostProcessPass_Setup_m58A966C457518C6102C507D6FB5656175A04FA95(L_457, (&V_2), L_458, (bool)0, L_459, (&V_35), (bool)0, (bool)0, (bool)1, NULL); // EnqueuePass(postProcessPass); PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* L_461; L_461 = UniversalRenderer_get_postProcessPass_m1E6A69D3944989B51CBF08961C83E94CCEBEC32E(__this, NULL); ScriptableRenderer_EnqueuePass_m62AC5EFBA8DECFD514CAFC4EFDCFBF88C710954F(__this, L_461, NULL); } IL_0b75: { // } return; } } // System.Void UnityEngine.Rendering.Universal.UniversalRenderer::SetupLights(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UniversalRenderer_SetupLights_m93C4FAA4B245AD4631BF9A113AE6BA716865EDB9 (UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData1, const RuntimeMethod* method) { { // m_ForwardLights.Setup(context, ref renderingData); ForwardLights_t624787957AE9D8E817643720F2199E35331D4DCA* L_0 = __this->___m_ForwardLights_76; ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 L_1 = ___context0; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_2 = ___renderingData1; ForwardLights_Setup_m5D3FA3957D214026C4029ED6DB7FCF9E9B19B139(L_0, L_1, L_2, NULL); // if (this.actualRenderingMode == RenderingMode.Deferred) int32_t L_3; L_3 = UniversalRenderer_get_actualRenderingMode_m7EEBD271BE6535467C806BCFC8216EDAABE71AF9(__this, NULL); if ((!(((uint32_t)L_3) == ((uint32_t)1)))) { goto IL_0023; } } { // m_DeferredLights.SetupLights(context, ref renderingData); DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_4 = __this->___m_DeferredLights_77; ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 L_5 = ___context0; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_6 = ___renderingData1; DeferredLights_SetupLights_m533678894C5B9A7A7B8506F719EF1AB2B5D7C740(L_4, L_5, L_6, NULL); } IL_0023: { // } return; } } // System.Void UnityEngine.Rendering.Universal.UniversalRenderer::SetupCullingParameters(UnityEngine.Rendering.ScriptableCullingParameters&,UnityEngine.Rendering.Universal.CameraData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UniversalRenderer_SetupCullingParameters_mCB056883BE336162269D6C1258AF65B1BDDF09CF (UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A* __this, ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* ___cullingParameters0, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* ___cameraData1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } bool V_0 = false; int32_t G_B3_0 = 0; { // bool isShadowCastingDisabled = !UniversalRenderPipeline.asset.supportsMainLightShadows && !UniversalRenderPipeline.asset.supportsAdditionalLightShadows; il2cpp_codegen_runtime_class_init_inline(UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var); UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* L_0; L_0 = UniversalRenderPipeline_get_asset_mCDEF564C748A6FE271F3749C82ECA64D0F6DE9E9(NULL); bool L_1; L_1 = UniversalRenderPipelineAsset_get_supportsMainLightShadows_m49602C0968982FFAB632F55F2AEAE18873110150_inline(L_0, NULL); if (L_1) { goto IL_001b; } } { il2cpp_codegen_runtime_class_init_inline(UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var); UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* L_2; L_2 = UniversalRenderPipeline_get_asset_mCDEF564C748A6FE271F3749C82ECA64D0F6DE9E9(NULL); bool L_3; L_3 = UniversalRenderPipelineAsset_get_supportsAdditionalLightShadows_mD95BAF6EAD82716E802665A83A85C5AFCE071AB5_inline(L_2, NULL); G_B3_0 = ((((int32_t)L_3) == ((int32_t)0))? 1 : 0); goto IL_001c; } IL_001b: { G_B3_0 = 0; } IL_001c: { // bool isShadowDistanceZero = Mathf.Approximately(cameraData.maxShadowDistance, 0.0f); CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_4 = ___cameraData1; float L_5 = L_4->___maxShadowDistance_26; bool L_6; L_6 = Mathf_Approximately_m1DADD012A8FC82E11FB282501AE2EBBF9A77150B_inline(L_5, (0.0f), NULL); V_0 = L_6; // if (isShadowCastingDisabled || isShadowDistanceZero) bool L_7 = V_0; if (!((int32_t)(G_B3_0|(int32_t)L_7))) { goto IL_0040; } } { // cullingParameters.cullingOptions &= ~CullingOptions.ShadowCasters; ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* L_8 = ___cullingParameters0; ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* L_9 = L_8; int32_t L_10; L_10 = ScriptableCullingParameters_get_cullingOptions_mCEC493EA8184660459A61EC4F77FCD7C78D36464(L_9, NULL); ScriptableCullingParameters_set_cullingOptions_m618DDCBD0D0AB8CC22A2E92724919A25D60C6CAF(L_9, ((int32_t)((int32_t)L_10&((int32_t)-65))), NULL); } IL_0040: { // if (this.actualRenderingMode == RenderingMode.Deferred) int32_t L_11; L_11 = UniversalRenderer_get_actualRenderingMode_m7EEBD271BE6535467C806BCFC8216EDAABE71AF9(__this, NULL); if ((!(((uint32_t)L_11) == ((uint32_t)1)))) { goto IL_0056; } } { // cullingParameters.maximumVisibleLights = 0xFFFF; ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* L_12 = ___cullingParameters0; ScriptableCullingParameters_set_maximumVisibleLights_mD8E9173E16884006360E85AB167E13FC7C25F415(L_12, ((int32_t)65535), NULL); goto IL_0063; } IL_0056: { // cullingParameters.maximumVisibleLights = UniversalRenderPipeline.maxVisibleAdditionalLights + 1; ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* L_13 = ___cullingParameters0; il2cpp_codegen_runtime_class_init_inline(UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var); int32_t L_14; L_14 = UniversalRenderPipeline_get_maxVisibleAdditionalLights_m3CACA59ACE53B1BDF276753AFA44D7E826B77C94(NULL); ScriptableCullingParameters_set_maximumVisibleLights_mD8E9173E16884006360E85AB167E13FC7C25F415(L_13, ((int32_t)il2cpp_codegen_add(L_14, 1)), NULL); } IL_0063: { // cullingParameters.shadowDistance = cameraData.maxShadowDistance; ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* L_15 = ___cullingParameters0; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_16 = ___cameraData1; float L_17 = L_16->___maxShadowDistance_26; ScriptableCullingParameters_set_shadowDistance_m92DDDA606C58EF0DF46D05140900290CCDEE3B35(L_15, L_17, NULL); // cullingParameters.conservativeEnclosingSphere = UniversalRenderPipeline.asset.conservativeEnclosingSphere; ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* L_18 = ___cullingParameters0; il2cpp_codegen_runtime_class_init_inline(UniversalRenderPipeline_t54B4737DC500C08628C5BE283D8C583C14DED98F_il2cpp_TypeInfo_var); UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* L_19; L_19 = UniversalRenderPipeline_get_asset_mCDEF564C748A6FE271F3749C82ECA64D0F6DE9E9(NULL); bool L_20; L_20 = UniversalRenderPipelineAsset_get_conservativeEnclosingSphere_mFEDF12207D303EB9874B019BBE1CAA582A1A9203_inline(L_19, NULL); ScriptableCullingParameters_set_conservativeEnclosingSphere_m06A990D281A06984823F4D3F7CB75743F676B755(L_18, L_20, NULL); // cullingParameters.numIterationsEnclosingSphere = UniversalRenderPipeline.asset.numIterationsEnclosingSphere; ScriptableCullingParameters_tD9539440A4A7DA4C7578CCE16F24466A5DC89899* L_21 = ___cullingParameters0; UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* L_22; L_22 = UniversalRenderPipeline_get_asset_mCDEF564C748A6FE271F3749C82ECA64D0F6DE9E9(NULL); int32_t L_23; L_23 = UniversalRenderPipelineAsset_get_numIterationsEnclosingSphere_m38AFD0AD5243DC1432EB93514E339C256852028A_inline(L_22, NULL); ScriptableCullingParameters_set_numIterationsEnclosingSphere_mA4B528CC483A3173B41CC52F8902AE4A2456D6C9(L_21, L_23, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.UniversalRenderer::FinishRendering(UnityEngine.Rendering.CommandBuffer) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UniversalRenderer_FinishRendering_mC6EF09DB579972A68F96E382863F9FAA5293C788 (UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // m_ColorBufferSystem.Clear(cmd); RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* L_0 = __this->___m_ColorBufferSystem_66; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_1 = ___cmd0; RenderTargetBufferSystem_Clear_mF7870361FAA8E01DD173A72369C4000146FD4B2E(L_0, L_1, NULL); // if (m_ActiveCameraColorAttachment != RenderTargetHandle.CameraTarget) RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_2 = __this->___m_ActiveCameraColorAttachment_67; il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_3 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2; bool L_4; L_4 = RenderTargetHandle_op_Inequality_m61EFD64C8EC4A74CAE147ABDAF9EF39B03C88457(L_2, L_3, NULL); if (!L_4) { goto IL_0029; } } { // m_ActiveCameraColorAttachment = RenderTargetHandle.CameraTarget; il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_5 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2; __this->___m_ActiveCameraColorAttachment_67 = L_5; } IL_0029: { // if (m_ActiveCameraDepthAttachment != RenderTargetHandle.CameraTarget) RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_6 = __this->___m_ActiveCameraDepthAttachment_69; il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_7 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2; bool L_8; L_8 = RenderTargetHandle_op_Inequality_m61EFD64C8EC4A74CAE147ABDAF9EF39B03C88457(L_6, L_7, NULL); if (!L_8) { goto IL_0057; } } { // cmd.ReleaseTemporaryRT(m_ActiveCameraDepthAttachment.id); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_9 = ___cmd0; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_10 = (&__this->___m_ActiveCameraDepthAttachment_69); int32_t L_11; L_11 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(L_10, NULL); CommandBuffer_ReleaseTemporaryRT_m4651A4B373DF432AA44F06A6F20852ED5996CC8E(L_9, L_11, NULL); // m_ActiveCameraDepthAttachment = RenderTargetHandle.CameraTarget; il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_12 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2; __this->___m_ActiveCameraDepthAttachment_69 = L_12; } IL_0057: { // } return; } } // System.Void UnityEngine.Rendering.Universal.UniversalRenderer::EnqueueDeferred(UnityEngine.Rendering.Universal.RenderingData&,System.Boolean,System.Boolean,System.Boolean,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UniversalRenderer_EnqueueDeferred_m994631BFFC23CF4A0726C5781517DFBA05772C11 (UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A* __this, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData0, bool ___hasDepthPrepass1, bool ___hasNormalPrepass2, bool ___applyMainShadow3, bool ___applyAdditionalShadow4, const RuntimeMethod* method) { RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* G_B2_0 = NULL; DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* G_B2_1 = NULL; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* G_B1_0 = NULL; DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* G_B1_1 = NULL; AdditionalLightsShadowCasterPass_t5E00A3C851AB73A44B7577458AD868AF8F4FE004* G_B3_0 = NULL; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* G_B3_1 = NULL; DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* G_B3_2 = NULL; { // m_DeferredLights.Setup( // ref renderingData, // applyAdditionalShadow ? m_AdditionalLightsShadowCasterPass : null, // hasDepthPrepass, // hasNormalPrepass, // m_DepthTexture, // m_DepthInfoTexture, // m_TileDepthInfoTexture, // m_ActiveCameraDepthAttachment, // m_ActiveCameraColorAttachment // ); DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_0 = __this->___m_DeferredLights_77; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_1 = ___renderingData0; bool L_2 = ___applyAdditionalShadow4; G_B1_0 = L_1; G_B1_1 = L_0; if (L_2) { G_B2_0 = L_1; G_B2_1 = L_0; goto IL_000e; } } { G_B3_0 = ((AdditionalLightsShadowCasterPass_t5E00A3C851AB73A44B7577458AD868AF8F4FE004*)(NULL)); G_B3_1 = G_B1_0; G_B3_2 = G_B1_1; goto IL_0014; } IL_000e: { AdditionalLightsShadowCasterPass_t5E00A3C851AB73A44B7577458AD868AF8F4FE004* L_3 = __this->___m_AdditionalLightsShadowCasterPass_48; G_B3_0 = L_3; G_B3_1 = G_B2_0; G_B3_2 = G_B2_1; } IL_0014: { bool L_4 = ___hasDepthPrepass1; bool L_5 = ___hasNormalPrepass2; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_6 = __this->___m_DepthTexture_71; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_7 = __this->___m_DepthInfoTexture_74; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_8 = __this->___m_TileDepthInfoTexture_75; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_9 = __this->___m_ActiveCameraDepthAttachment_69; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_10 = __this->___m_ActiveCameraColorAttachment_67; DeferredLights_Setup_m0A8833EC197DD20459520E4E996B75A1C13E2655(G_B3_2, G_B3_1, G_B3_0, L_4, L_5, L_6, L_7, L_8, L_9, L_10, NULL); // if (useRenderPassEnabled && m_DeferredLights.UseRenderPass) bool L_11 = ((ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892*)__this)->___useRenderPassEnabled_30; if (!L_11) { goto IL_007c; } } { DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_12 = __this->___m_DeferredLights_77; bool L_13; L_13 = DeferredLights_get_UseRenderPass_mE57918C4786B0ED58D0AAB8B9E336A40DD83B873_inline(L_12, NULL); if (!L_13) { goto IL_007c; } } { // m_GBufferPass.Configure(null, renderingData.cameraData.cameraTargetDescriptor); GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7* L_14 = __this->___m_GBufferPass_49; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_15 = ___renderingData0; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_16 = (&L_15->___cameraData_1); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_17 = L_16->___cameraTargetDescriptor_5; VirtualActionInvoker2< CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 >::Invoke(6 /* System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::Configure(UnityEngine.Rendering.CommandBuffer,UnityEngine.RenderTextureDescriptor) */, L_14, (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*)NULL, L_17); // m_DeferredPass.Configure(null, renderingData.cameraData.cameraTargetDescriptor); DeferredPass_t6790EE70B629EA472728A1396EA57FE14D0D8BF0* L_18 = __this->___m_DeferredPass_53; RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* L_19 = ___renderingData0; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_20 = (&L_19->___cameraData_1); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_21 = L_20->___cameraTargetDescriptor_5; VirtualActionInvoker2< CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 >::Invoke(6 /* System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::Configure(UnityEngine.Rendering.CommandBuffer,UnityEngine.RenderTextureDescriptor) */, L_18, (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*)NULL, L_21); } IL_007c: { // EnqueuePass(m_GBufferPass); GBufferPass_t540C12BCC3AFAC32B775694C8A29B69A49C284E7* L_22 = __this->___m_GBufferPass_49; ScriptableRenderer_EnqueuePass_m62AC5EFBA8DECFD514CAFC4EFDCFBF88C710954F(__this, L_22, NULL); // if (!useRenderPassEnabled || !m_DeferredLights.UseRenderPass) bool L_23 = ((ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892*)__this)->___useRenderPassEnabled_30; if (!L_23) { goto IL_009d; } } { DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_24 = __this->___m_DeferredLights_77; bool L_25; L_25 = DeferredLights_get_UseRenderPass_mE57918C4786B0ED58D0AAB8B9E336A40DD83B873_inline(L_24, NULL); if (L_25) { goto IL_00c0; } } IL_009d: { // m_GBufferCopyDepthPass.Setup(m_CameraDepthAttachment, m_DepthTexture); CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* L_26 = __this->___m_GBufferCopyDepthPass_50; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_27 = __this->___m_CameraDepthAttachment_70; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_28 = __this->___m_DepthTexture_71; CopyDepthPass_Setup_m09878F9AF1AC7B2F118A2E1E99DFAA48A422B992(L_26, L_27, L_28, NULL); // EnqueuePass(m_GBufferCopyDepthPass); CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* L_29 = __this->___m_GBufferCopyDepthPass_50; ScriptableRenderer_EnqueuePass_m62AC5EFBA8DECFD514CAFC4EFDCFBF88C710954F(__this, L_29, NULL); } IL_00c0: { // if (m_DeferredLights.HasTileLights()) DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_30 = __this->___m_DeferredLights_77; bool L_31; L_31 = DeferredLights_HasTileLights_m13922FF924198012E1526C3153F6DE6F2198C89D_inline(L_30, NULL); if (!L_31) { goto IL_00f2; } } { // EnqueuePass(m_TileDepthRangePass); TileDepthRangePass_t2FC8B84E35AB5485FE7F2D41EFCE5E45D14B93FF* L_32 = __this->___m_TileDepthRangePass_51; ScriptableRenderer_EnqueuePass_m62AC5EFBA8DECFD514CAFC4EFDCFBF88C710954F(__this, L_32, NULL); // if (m_DeferredLights.HasTileDepthRangeExtraPass()) DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_33 = __this->___m_DeferredLights_77; bool L_34; L_34 = DeferredLights_HasTileDepthRangeExtraPass_m8EE727F4117D2D5D411970240CE8DED6329C03BE(L_33, NULL); if (!L_34) { goto IL_00f2; } } { // EnqueuePass(m_TileDepthRangeExtraPass); TileDepthRangePass_t2FC8B84E35AB5485FE7F2D41EFCE5E45D14B93FF* L_35 = __this->___m_TileDepthRangeExtraPass_52; ScriptableRenderer_EnqueuePass_m62AC5EFBA8DECFD514CAFC4EFDCFBF88C710954F(__this, L_35, NULL); } IL_00f2: { // EnqueuePass(m_DeferredPass); DeferredPass_t6790EE70B629EA472728A1396EA57FE14D0D8BF0* L_36 = __this->___m_DeferredPass_53; ScriptableRenderer_EnqueuePass_m62AC5EFBA8DECFD514CAFC4EFDCFBF88C710954F(__this, L_36, NULL); // EnqueuePass(m_RenderOpaqueForwardOnlyPass); DrawObjectsPass_t84B46B3BEA317D89ACA0B04F80A9346789E8DE68* L_37 = __this->___m_RenderOpaqueForwardOnlyPass_54; ScriptableRenderer_EnqueuePass_m62AC5EFBA8DECFD514CAFC4EFDCFBF88C710954F(__this, L_37, NULL); // } return; } } // UnityEngine.Rendering.Universal.UniversalRenderer/RenderPassInputSummary UnityEngine.Rendering.Universal.UniversalRenderer::GetRenderPassInputs(UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderPassInputSummary_tB1F6567DB675C0D2B3F253BA69C3DCE05B15E036 UniversalRenderer_GetRenderPassInputs_m6861061FA3F99DB5B13AEBA2704E481EFB51B360 (UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A* __this, RenderingData_tAAA01190551D6D5954314E3E1E85B58DD45EED71* ___renderingData0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_get_Count_mE6D3D9D20C29AB0625389FEF206BBFF202CD5293_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_get_Item_mBC42042D4082F4C6237FEA3435D58D570436268F_RuntimeMethod_var); s_Il2CppMethodInitialized = true; } int32_t V_0 = 0; RenderPassInputSummary_tB1F6567DB675C0D2B3F253BA69C3DCE05B15E036 V_1; memset((&V_1), 0, sizeof(V_1)); int32_t V_2 = 0; ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* V_3 = NULL; bool V_4 = false; bool V_5 = false; bool V_6 = false; bool V_7 = false; bool V_8 = false; int32_t G_B3_0 = 0; int32_t G_B6_0 = 0; bool* G_B6_1 = NULL; int32_t G_B5_0 = 0; bool* G_B5_1 = NULL; int32_t G_B7_0 = 0; int32_t G_B7_1 = 0; bool* G_B7_2 = NULL; { // RenderPassEvent beforeMainRenderingEvent = m_RenderingMode == RenderingMode.Deferred ? RenderPassEvent.BeforeRenderingGbuffer : RenderPassEvent.BeforeRenderingOpaques; int32_t L_0 = __this->___m_RenderingMode_78; if ((((int32_t)L_0) == ((int32_t)1))) { goto IL_0010; } } { G_B3_0 = ((int32_t)250); goto IL_0015; } IL_0010: { G_B3_0 = ((int32_t)210); } IL_0015: { V_0 = G_B3_0; // RenderPassInputSummary inputSummary = new RenderPassInputSummary(); il2cpp_codegen_initobj((&V_1), sizeof(RenderPassInputSummary_tB1F6567DB675C0D2B3F253BA69C3DCE05B15E036)); // inputSummary.requiresDepthNormalAtEvent = RenderPassEvent.BeforeRenderingOpaques; (&V_1)->___requiresDepthNormalAtEvent_5 = ((int32_t)250); // inputSummary.requiresDepthTextureEarliestEvent = RenderPassEvent.BeforeRenderingPostProcessing; (&V_1)->___requiresDepthTextureEarliestEvent_6 = ((int32_t)550); // for (int i = 0; i < activeRenderPassQueue.Count; ++i) V_2 = 0; goto IL_0116; } IL_003d: { // ScriptableRenderPass pass = activeRenderPassQueue[i]; List_1_t2E485E650BF1E41358CE56A69323E183C5A89CB6* L_1; L_1 = ScriptableRenderer_get_activeRenderPassQueue_m3DA13EE251E757FC42DAE103A487C3F1562A850F_inline(__this, NULL); int32_t L_2 = V_2; ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* L_3; L_3 = List_1_get_Item_mBC42042D4082F4C6237FEA3435D58D570436268F(L_1, L_2, List_1_get_Item_mBC42042D4082F4C6237FEA3435D58D570436268F_RuntimeMethod_var); V_3 = L_3; // bool needsDepth = (pass.input & ScriptableRenderPassInput.Depth) != ScriptableRenderPassInput.None; ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* L_4 = V_3; int32_t L_5; L_5 = ScriptableRenderPass_get_input_mE5213812C63FCA94FEB41F7505F03CBF95363BE5_inline(L_4, NULL); V_4 = (bool)((!(((uint32_t)((int32_t)((int32_t)L_5&1))) <= ((uint32_t)0)))? 1 : 0); // bool needsNormals = (pass.input & ScriptableRenderPassInput.Normal) != ScriptableRenderPassInput.None; ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* L_6 = V_3; int32_t L_7; L_7 = ScriptableRenderPass_get_input_mE5213812C63FCA94FEB41F7505F03CBF95363BE5_inline(L_6, NULL); V_5 = (bool)((!(((uint32_t)((int32_t)((int32_t)L_7&2))) <= ((uint32_t)0)))? 1 : 0); // bool needsColor = (pass.input & ScriptableRenderPassInput.Color) != ScriptableRenderPassInput.None; ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* L_8 = V_3; int32_t L_9; L_9 = ScriptableRenderPass_get_input_mE5213812C63FCA94FEB41F7505F03CBF95363BE5_inline(L_8, NULL); V_6 = (bool)((!(((uint32_t)((int32_t)((int32_t)L_9&4))) <= ((uint32_t)0)))? 1 : 0); // bool needsMotion = (pass.input & ScriptableRenderPassInput.Motion) != ScriptableRenderPassInput.None; ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* L_10 = V_3; int32_t L_11; L_11 = ScriptableRenderPass_get_input_mE5213812C63FCA94FEB41F7505F03CBF95363BE5_inline(L_10, NULL); V_7 = (bool)((!(((uint32_t)((int32_t)((int32_t)L_11&8))) <= ((uint32_t)0)))? 1 : 0); // bool eventBeforeMainRendering = pass.renderPassEvent <= beforeMainRenderingEvent; ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* L_12 = V_3; int32_t L_13; L_13 = ScriptableRenderPass_get_renderPassEvent_mD7ED1EFBF050FE1F86D598FA9A1A987CFEAD1AEE_inline(L_12, NULL); int32_t L_14 = V_0; V_8 = (bool)((((int32_t)((((int32_t)L_13) > ((int32_t)L_14))? 1 : 0)) == ((int32_t)0))? 1 : 0); // inputSummary.requiresDepthTexture |= needsDepth; bool* L_15 = (&(&V_1)->___requiresDepthTexture_0); bool* L_16 = L_15; int32_t L_17 = *((uint8_t*)L_16); bool L_18 = V_4; *((int8_t*)L_16) = (int8_t)((int32_t)(L_17|(int32_t)L_18)); // inputSummary.requiresDepthPrepass |= needsNormals || needsDepth && eventBeforeMainRendering; bool* L_19 = (&(&V_1)->___requiresDepthPrepass_1); bool* L_20 = L_19; int32_t L_21 = *((uint8_t*)L_20); bool L_22 = V_5; G_B5_0 = L_21; G_B5_1 = L_20; if (L_22) { G_B6_0 = L_21; G_B6_1 = L_20; goto IL_00ad; } } { bool L_23 = V_4; bool L_24 = V_8; G_B7_0 = ((int32_t)((int32_t)L_23&(int32_t)L_24)); G_B7_1 = G_B5_0; G_B7_2 = G_B5_1; goto IL_00ae; } IL_00ad: { G_B7_0 = 1; G_B7_1 = G_B6_0; G_B7_2 = G_B6_1; } IL_00ae: { *((int8_t*)G_B7_2) = (int8_t)((int32_t)(G_B7_1|G_B7_0)); // inputSummary.requiresNormalsTexture |= needsNormals; bool* L_25 = (&(&V_1)->___requiresNormalsTexture_2); bool* L_26 = L_25; int32_t L_27 = *((uint8_t*)L_26); bool L_28 = V_5; *((int8_t*)L_26) = (int8_t)((int32_t)(L_27|(int32_t)L_28)); // inputSummary.requiresColorTexture |= needsColor; bool* L_29 = (&(&V_1)->___requiresColorTexture_3); bool* L_30 = L_29; int32_t L_31 = *((uint8_t*)L_30); bool L_32 = V_6; *((int8_t*)L_30) = (int8_t)((int32_t)(L_31|(int32_t)L_32)); // inputSummary.requiresMotionVectors |= needsMotion; bool* L_33 = (&(&V_1)->___requiresMotionVectors_4); bool* L_34 = L_33; int32_t L_35 = *((uint8_t*)L_34); bool L_36 = V_7; *((int8_t*)L_34) = (int8_t)((int32_t)(L_35|(int32_t)L_36)); // if (needsDepth) bool L_37 = V_4; if (!L_37) { goto IL_00f3; } } { // inputSummary.requiresDepthTextureEarliestEvent = (RenderPassEvent)Mathf.Min((int)pass.renderPassEvent, (int)inputSummary.requiresDepthTextureEarliestEvent); ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* L_38 = V_3; int32_t L_39; L_39 = ScriptableRenderPass_get_renderPassEvent_mD7ED1EFBF050FE1F86D598FA9A1A987CFEAD1AEE_inline(L_38, NULL); RenderPassInputSummary_tB1F6567DB675C0D2B3F253BA69C3DCE05B15E036 L_40 = V_1; int32_t L_41 = L_40.___requiresDepthTextureEarliestEvent_6; int32_t L_42; L_42 = Mathf_Min_m888083F74FF5655778F0403BB5E9608BEFDEA8CB_inline(L_39, L_41, NULL); (&V_1)->___requiresDepthTextureEarliestEvent_6 = L_42; } IL_00f3: { // if (needsNormals || needsDepth) bool L_43 = V_5; bool L_44 = V_4; if (!((int32_t)((int32_t)L_43|(int32_t)L_44))) { goto IL_0112; } } { // inputSummary.requiresDepthNormalAtEvent = (RenderPassEvent)Mathf.Min((int)pass.renderPassEvent, (int)inputSummary.requiresDepthNormalAtEvent); ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* L_45 = V_3; int32_t L_46; L_46 = ScriptableRenderPass_get_renderPassEvent_mD7ED1EFBF050FE1F86D598FA9A1A987CFEAD1AEE_inline(L_45, NULL); RenderPassInputSummary_tB1F6567DB675C0D2B3F253BA69C3DCE05B15E036 L_47 = V_1; int32_t L_48 = L_47.___requiresDepthNormalAtEvent_5; int32_t L_49; L_49 = Mathf_Min_m888083F74FF5655778F0403BB5E9608BEFDEA8CB_inline(L_46, L_48, NULL); (&V_1)->___requiresDepthNormalAtEvent_5 = L_49; } IL_0112: { // for (int i = 0; i < activeRenderPassQueue.Count; ++i) int32_t L_50 = V_2; V_2 = ((int32_t)il2cpp_codegen_add(L_50, 1)); } IL_0116: { // for (int i = 0; i < activeRenderPassQueue.Count; ++i) int32_t L_51 = V_2; List_1_t2E485E650BF1E41358CE56A69323E183C5A89CB6* L_52; L_52 = ScriptableRenderer_get_activeRenderPassQueue_m3DA13EE251E757FC42DAE103A487C3F1562A850F_inline(__this, NULL); int32_t L_53; L_53 = List_1_get_Count_mE6D3D9D20C29AB0625389FEF206BBFF202CD5293_inline(L_52, List_1_get_Count_mE6D3D9D20C29AB0625389FEF206BBFF202CD5293_RuntimeMethod_var); if ((((int32_t)L_51) < ((int32_t)L_53))) { goto IL_003d; } } { // return inputSummary; RenderPassInputSummary_tB1F6567DB675C0D2B3F253BA69C3DCE05B15E036 L_54 = V_1; return L_54; } } // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderer::IsGLESDevice() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool UniversalRenderer_IsGLESDevice_m8FF86E7D26CFFC00E0CFB3F6F94AA01CB095BF3B (UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A* __this, const RuntimeMethod* method) { { // return SystemInfo.graphicsDeviceType == GraphicsDeviceType.OpenGLES2 || SystemInfo.graphicsDeviceType == GraphicsDeviceType.OpenGLES3; int32_t L_0; L_0 = SystemInfo_get_graphicsDeviceType_m2D54A0B94D138727041B29B127D8837165686545(NULL); if ((((int32_t)L_0) == ((int32_t)8))) { goto IL_0012; } } { int32_t L_1; L_1 = SystemInfo_get_graphicsDeviceType_m2D54A0B94D138727041B29B127D8837165686545(NULL); return (bool)((((int32_t)L_1) == ((int32_t)((int32_t)11)))? 1 : 0); } IL_0012: { return (bool)1; } } // System.Void UnityEngine.Rendering.Universal.UniversalRenderer::CreateCameraRenderTarget(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.RenderTextureDescriptor&,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UniversalRenderer_CreateCameraRenderTarget_mEBAD1B2BD3A77CF25A47C2E9E6175CE175212817 (UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A* __this, ScriptableRenderContext_t5AB09B3602BEB456E0DC3D53926D3A3BDAF08E36 ___context0, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* ___descriptor1, bool ___primedDepth2, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Profiling_t6DEB870A261B1B24E98EBC18BD0F599A3596BD76_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral19AD0C41AB960FE0D2237D2136556223F13ACAC2); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral3FC35DBB19257239644F53981407A74E00BF14FF); s_Il2CppMethodInitialized = true; } CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* V_0 = NULL; ProfilingScope_t57898BA31E8EF8F083EF84E0DA2737AC61CBC5BD V_1; memset((&V_1), 0, sizeof(V_1)); bool V_2 = false; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 V_3; memset((&V_3), 0, sizeof(V_3)); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 V_4; memset((&V_4), 0, sizeof(V_4)); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 V_5; memset((&V_5), 0, sizeof(V_5)); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* G_B4_0 = NULL; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* G_B3_0 = NULL; int32_t G_B5_0 = 0; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* G_B5_1 = NULL; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* G_B12_0 = NULL; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* G_B11_0 = NULL; int32_t G_B13_0 = 0; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* G_B13_1 = NULL; { // CommandBuffer cmd = CommandBufferPool.Get(); il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_0; L_0 = CommandBufferPool_Get_m1A194FD7FBF7B6B0B47F292287DAD9EB65EE4423(NULL); V_0 = L_0; // using (new ProfilingScope(null, Profiling.createCameraRenderTarget)) il2cpp_codegen_runtime_class_init_inline(Profiling_t6DEB870A261B1B24E98EBC18BD0F599A3596BD76_il2cpp_TypeInfo_var); ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_1 = ((Profiling_t6DEB870A261B1B24E98EBC18BD0F599A3596BD76_StaticFields*)il2cpp_codegen_static_fields_for(Profiling_t6DEB870A261B1B24E98EBC18BD0F599A3596BD76_il2cpp_TypeInfo_var))->___createCameraRenderTarget_1; ProfilingScope__ctor_mE15813DF7651C1A3B6AFD6465AD4B973E8F1DBFC((&V_1), (CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7*)NULL, L_1, NULL); } { auto __finallyBlock = il2cpp::utils::Finally([&] { FINALLY_0190: {// begin finally (depth: 1) ProfilingScope_Dispose_m4231A2ACA1F8E345BB0078310A9F7601704C8BE4((&V_1), NULL); return; }// end finally (depth: 1) }); try {// begin try (depth: 1) { // if (m_ActiveCameraColorAttachment != RenderTargetHandle.CameraTarget) RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_2 = __this->___m_ActiveCameraColorAttachment_67; il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_3 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2; bool L_4; L_4 = RenderTargetHandle_op_Inequality_m61EFD64C8EC4A74CAE147ABDAF9EF39B03C88457(L_2, L_3, NULL); if (!L_4) { goto IL_0113_1; } } { // bool useDepthRenderBuffer = m_ActiveCameraDepthAttachment == RenderTargetHandle.CameraTarget; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_5 = __this->___m_ActiveCameraDepthAttachment_69; il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_6 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2; bool L_7; L_7 = RenderTargetHandle_op_Equality_m0A17C91FD605DDB7604F1D10EBFBBADD71B21366(L_5, L_6, NULL); V_2 = L_7; // var colorDescriptor = descriptor; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_8 = ___descriptor1; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_9 = (*(RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46*)L_8); V_3 = L_9; // colorDescriptor.useMipMap = false; RenderTextureDescriptor_set_useMipMap_m2A2A3BC4C8ECCC532AC33E7034502EB2AE242539((&V_3), (bool)0, NULL); // colorDescriptor.autoGenerateMips = false; RenderTextureDescriptor_set_autoGenerateMips_mB49837BA39F45B3F814928C8C471A082A4BDC414((&V_3), (bool)0, NULL); // colorDescriptor.depthBufferBits = (useDepthRenderBuffer) ? k_DepthStencilBufferBits : 0; bool L_10 = V_2; G_B3_0 = (&V_3); if (L_10) { G_B4_0 = (&V_3); goto IL_0058_1; } } { G_B5_0 = 0; G_B5_1 = G_B3_0; goto IL_005a_1; } IL_0058_1: { G_B5_0 = ((int32_t)32); G_B5_1 = G_B4_0; } IL_005a_1: { RenderTextureDescriptor_set_depthBufferBits_mA3710C0D6E485BA6465B328CD8B1954F0E4C5819(G_B5_1, G_B5_0, NULL); // m_ColorBufferSystem.SetCameraSettings(cmd, colorDescriptor, FilterMode.Bilinear); RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* L_11 = __this->___m_ColorBufferSystem_66; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_12 = V_0; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_13 = V_3; RenderTargetBufferSystem_SetCameraSettings_m4F044D93AEF67F3B7A749EBE855DF16AF3280C35(L_11, L_12, L_13, 1, NULL); // if (useDepthRenderBuffer) bool L_14 = V_2; if (!L_14) { goto IL_00ab_1; } } { // ConfigureCameraTarget(m_ColorBufferSystem.GetBackBuffer(cmd).id, m_ColorBufferSystem.GetBufferA().id); RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* L_15 = __this->___m_ColorBufferSystem_66; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_16 = V_0; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_17; L_17 = RenderTargetBufferSystem_GetBackBuffer_m2C23D4A59B2262CC48B3B379C946AB6370FC0EF5(L_15, L_16, NULL); V_4 = L_17; int32_t L_18; L_18 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline((&V_4), NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_19; L_19 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_18, NULL); RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* L_20 = __this->___m_ColorBufferSystem_66; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_21; L_21 = RenderTargetBufferSystem_GetBufferA_mE2057388B99FBCFD0E58FAEC60A2E8BA72342CDD(L_20, NULL); V_4 = L_21; int32_t L_22; L_22 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline((&V_4), NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_23; L_23 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_22, NULL); ScriptableRenderer_ConfigureCameraTarget_m4067416B1E8D785A5BADBEFB1E73FDA7A6A0D440(__this, L_19, L_23, NULL); goto IL_00cb_1; } IL_00ab_1: { // ConfigureCameraColorTarget(m_ColorBufferSystem.GetBackBuffer(cmd).id); RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* L_24 = __this->___m_ColorBufferSystem_66; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_25 = V_0; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_26; L_26 = RenderTargetBufferSystem_GetBackBuffer_m2C23D4A59B2262CC48B3B379C946AB6370FC0EF5(L_24, L_25, NULL); V_4 = L_26; int32_t L_27; L_27 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline((&V_4), NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_28; L_28 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_27, NULL); ScriptableRenderer_ConfigureCameraColorTarget_m5C8AE99A14A8E4887573F7AD04B4384C594FF1A8_inline(__this, L_28, NULL); } IL_00cb_1: { // m_ActiveCameraColorAttachment = m_ColorBufferSystem.GetBackBuffer(cmd); RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* L_29 = __this->___m_ColorBufferSystem_66; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_30 = V_0; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_31; L_31 = RenderTargetBufferSystem_GetBackBuffer_m2C23D4A59B2262CC48B3B379C946AB6370FC0EF5(L_29, L_30, NULL); __this->___m_ActiveCameraColorAttachment_67 = L_31; // cmd.SetGlobalTexture("_CameraColorTexture", m_ActiveCameraColorAttachment.id); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_32 = V_0; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_33 = (&__this->___m_ActiveCameraColorAttachment_67); int32_t L_34; L_34 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(L_33, NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_35; L_35 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_34, NULL); CommandBuffer_SetGlobalTexture_mD6F1CC7E87FA88B5838D5EDAFBA602EF94FE1F69(L_32, _stringLiteral19AD0C41AB960FE0D2237D2136556223F13ACAC2, L_35, NULL); // cmd.SetGlobalTexture("_AfterPostProcessTexture", m_ActiveCameraColorAttachment.id); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_36 = V_0; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_37 = (&__this->___m_ActiveCameraColorAttachment_67); int32_t L_38; L_38 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(L_37, NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_39; L_39 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_38, NULL); CommandBuffer_SetGlobalTexture_mD6F1CC7E87FA88B5838D5EDAFBA602EF94FE1F69(L_36, _stringLiteral3FC35DBB19257239644F53981407A74E00BF14FF, L_39, NULL); } IL_0113_1: { // if (m_ActiveCameraDepthAttachment != RenderTargetHandle.CameraTarget) RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_40 = __this->___m_ActiveCameraDepthAttachment_69; il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_41 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2; bool L_42; L_42 = RenderTargetHandle_op_Inequality_m61EFD64C8EC4A74CAE147ABDAF9EF39B03C88457(L_40, L_41, NULL); if (!L_42) { goto IL_018e_1; } } { // var depthDescriptor = descriptor; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_43 = ___descriptor1; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_44 = (*(RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46*)L_43); V_5 = L_44; // depthDescriptor.useMipMap = false; RenderTextureDescriptor_set_useMipMap_m2A2A3BC4C8ECCC532AC33E7034502EB2AE242539((&V_5), (bool)0, NULL); // depthDescriptor.autoGenerateMips = false; RenderTextureDescriptor_set_autoGenerateMips_mB49837BA39F45B3F814928C8C471A082A4BDC414((&V_5), (bool)0, NULL); // depthDescriptor.bindMS = depthDescriptor.msaaSamples > 1 && (SystemInfo.supportsMultisampledTextures != 0); int32_t L_45; L_45 = RenderTextureDescriptor_get_msaaSamples_mFCC33643AFF2265C8305DCFD79ED8774A1A8FA22_inline((&V_5), NULL); G_B11_0 = (&V_5); if ((((int32_t)L_45) <= ((int32_t)1))) { G_B12_0 = (&V_5); goto IL_0153_1; } } { int32_t L_46; L_46 = SystemInfo_get_supportsMultisampledTextures_mC5D33E19F0E42C28563230E477483174766A7A90(NULL); G_B13_0 = ((!(((uint32_t)L_46) <= ((uint32_t)0)))? 1 : 0); G_B13_1 = G_B11_0; goto IL_0154_1; } IL_0153_1: { G_B13_0 = 0; G_B13_1 = G_B12_0; } IL_0154_1: { RenderTextureDescriptor_set_bindMS_m40A5B13ECDCA2A5E916047DACD10A7B04068AB83(G_B13_1, (bool)G_B13_0, NULL); // if (IsGLESDevice()) bool L_47; L_47 = UniversalRenderer_IsGLESDevice_m8FF86E7D26CFFC00E0CFB3F6F94AA01CB095BF3B(__this, NULL); if (!L_47) { goto IL_0169_1; } } { // depthDescriptor.bindMS = false; RenderTextureDescriptor_set_bindMS_m40A5B13ECDCA2A5E916047DACD10A7B04068AB83((&V_5), (bool)0, NULL); } IL_0169_1: { // depthDescriptor.colorFormat = RenderTextureFormat.Depth; RenderTextureDescriptor_set_colorFormat_m61B0FA4FCDE8A0F8A843DD6BF74097C21021C4FE((&V_5), 1, NULL); // depthDescriptor.depthBufferBits = k_DepthStencilBufferBits; RenderTextureDescriptor_set_depthBufferBits_mA3710C0D6E485BA6465B328CD8B1954F0E4C5819((&V_5), ((int32_t)32), NULL); // cmd.GetTemporaryRT(m_ActiveCameraDepthAttachment.id, depthDescriptor, FilterMode.Point); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_48 = V_0; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_49 = (&__this->___m_ActiveCameraDepthAttachment_69); int32_t L_50; L_50 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(L_49, NULL); RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_51 = V_5; CommandBuffer_GetTemporaryRT_m98BCBFF670DDD3AC8657664F8252A9DF64D49FA5(L_48, L_50, L_51, 0, NULL); } IL_018e_1: { // } goto IL_019e; } }// end try (depth: 1) catch(Il2CppExceptionWrapper& e) { __finallyBlock.StoreException(e.ex); } } IL_019e: { // context.ExecuteCommandBuffer(cmd); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_52 = V_0; ScriptableRenderContext_ExecuteCommandBuffer_mBAE37DFC699B7167A6E2C59012066C44A31E9896((&___context0), L_52, NULL); // CommandBufferPool.Release(cmd); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_53 = V_0; il2cpp_codegen_runtime_class_init_inline(CommandBufferPool_t88CACA06AB445EE4743F5C4D742C73761A2DEF0F_il2cpp_TypeInfo_var); CommandBufferPool_Release_mF83A83AA404E868E189436107015AD084C00C844(L_53, NULL); // } return; } } // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderer::PlatformRequiresExplicitMsaaResolve() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool UniversalRenderer_PlatformRequiresExplicitMsaaResolve_mF97325CBF64C7390861C84E52AF95BFD341D3DA6 (UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A* __this, const RuntimeMethod* method) { { // return !(SystemInfo.supportsMultisampleAutoResolve && Application.isMobilePlatform) // && SystemInfo.graphicsDeviceType != GraphicsDeviceType.Metal; bool L_0; L_0 = SystemInfo_get_supportsMultisampleAutoResolve_m125066BA8453991299CF37D41E54CC9027679352(NULL); if (!L_0) { goto IL_000e; } } { bool L_1; L_1 = Application_get_isMobilePlatform_mE0BBFDE72BBFE5877581FA67DDBBFC397608AFCA(NULL); if (L_1) { goto IL_001b; } } IL_000e: { int32_t L_2; L_2 = SystemInfo_get_graphicsDeviceType_m2D54A0B94D138727041B29B127D8837165686545(NULL); return (bool)((((int32_t)((((int32_t)L_2) == ((int32_t)((int32_t)16)))? 1 : 0)) == ((int32_t)0))? 1 : 0); } IL_001b: { return (bool)0; } } // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderer::RequiresIntermediateColorTexture(UnityEngine.Rendering.Universal.CameraData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool UniversalRenderer_RequiresIntermediateColorTexture_m6C85B4F717E0758F51D66E6835533F7410266A9E (UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A* __this, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* ___cameraData0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } bool V_0 = false; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 V_1; memset((&V_1), 0, sizeof(V_1)); bool V_2 = false; bool V_3 = false; bool V_4 = false; bool V_5 = false; bool V_6 = false; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 V_7; memset((&V_7), 0, sizeof(V_7)); int32_t G_B8_0 = 0; int32_t G_B11_0 = 0; int32_t G_B13_0 = 0; int32_t G_B12_0 = 0; int32_t G_B15_0 = 0; int32_t G_B14_0 = 0; int32_t G_B16_0 = 0; int32_t G_B16_1 = 0; int32_t G_B18_0 = 0; int32_t G_B17_0 = 0; int32_t G_B19_0 = 0; int32_t G_B19_1 = 0; int32_t G_B25_0 = 0; { // if (cameraData.renderType == CameraRenderType.Base && !cameraData.resolveFinalTarget) CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_0 = ___cameraData0; int32_t L_1 = L_0->___renderType_3; if (L_1) { goto IL_0012; } } { CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_2 = ___cameraData0; bool L_3 = L_2->___resolveFinalTarget_36; if (L_3) { goto IL_0012; } } { // return true; return (bool)1; } IL_0012: { // if (this.actualRenderingMode == RenderingMode.Deferred) int32_t L_4; L_4 = UniversalRenderer_get_actualRenderingMode_m7EEBD271BE6535467C806BCFC8216EDAABE71AF9(__this, NULL); if ((!(((uint32_t)L_4) == ((uint32_t)1)))) { goto IL_001d; } } { // return true; return (bool)1; } IL_001d: { // bool isSceneViewCamera = cameraData.isSceneViewCamera; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_5 = ___cameraData0; bool L_6; L_6 = CameraData_get_isSceneViewCamera_m4FBB102E90A7B1AE47ED0368DAA939B1B0DA7D70(L_5, NULL); V_0 = L_6; // var cameraTargetDescriptor = cameraData.cameraTargetDescriptor; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_7 = ___cameraData0; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_8 = L_7->___cameraTargetDescriptor_5; V_1 = L_8; // int msaaSamples = cameraTargetDescriptor.msaaSamples; int32_t L_9; L_9 = RenderTextureDescriptor_get_msaaSamples_mFCC33643AFF2265C8305DCFD79ED8774A1A8FA22_inline((&V_1), NULL); // bool isScaledRender = cameraData.imageScalingMode != ImageScalingMode.None; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_10 = ___cameraData0; int32_t L_11 = L_10->___imageScalingMode_11; V_2 = (bool)((!(((uint32_t)L_11) <= ((uint32_t)0)))? 1 : 0); // bool isCompatibleBackbufferTextureDimension = cameraTargetDescriptor.dimension == TextureDimension.Tex2D; int32_t L_12; L_12 = RenderTextureDescriptor_get_dimension_mA23ABB2CA03249DCE3A21F5123524A825C33E31B_inline((&V_1), NULL); V_3 = (bool)((((int32_t)L_12) == ((int32_t)2))? 1 : 0); // bool requiresExplicitMsaaResolve = msaaSamples > 1 && PlatformRequiresExplicitMsaaResolve(); if ((((int32_t)L_9) <= ((int32_t)1))) { goto IL_0052; } } { bool L_13; L_13 = UniversalRenderer_PlatformRequiresExplicitMsaaResolve_mF97325CBF64C7390861C84E52AF95BFD341D3DA6(__this, NULL); G_B8_0 = ((int32_t)(L_13)); goto IL_0053; } IL_0052: { G_B8_0 = 0; } IL_0053: { V_4 = (bool)G_B8_0; // bool isOffscreenRender = cameraData.targetTexture != null && !isSceneViewCamera; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_14 = ___cameraData0; RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* L_15 = L_14->___targetTexture_4; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_16; L_16 = Object_op_Inequality_mD0BE578448EAA61948F25C32F8DD55AB1F778602(L_15, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); if (!L_16) { goto IL_0069; } } { bool L_17 = V_0; G_B11_0 = ((((int32_t)L_17) == ((int32_t)0))? 1 : 0); goto IL_006a; } IL_0069: { G_B11_0 = 0; } IL_006a: { // bool isCapturing = cameraData.captureActions != null; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_18 = ___cameraData0; RuntimeObject* L_19 = L_18->___captureActions_28; V_5 = (bool)((!(((RuntimeObject*)(RuntimeObject*)L_19) <= ((RuntimeObject*)(RuntimeObject*)NULL)))? 1 : 0); // if (cameraData.xr.enabled) CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_20 = ___cameraData0; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_21 = L_20->___xr_24; bool L_22; L_22 = XRPass_get_enabled_mC2CF12F8D66EB1EE2560B4DD1FB9343D5E598155(L_21, NULL); G_B12_0 = G_B11_0; if (!L_22) { G_B13_0 = G_B11_0; goto IL_00a2; } } { // isScaledRender = false; V_2 = (bool)0; // isCompatibleBackbufferTextureDimension = cameraData.xr.renderTargetDesc.dimension == cameraTargetDescriptor.dimension; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_23 = ___cameraData0; XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* L_24 = L_23->___xr_24; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_25; L_25 = XRPass_get_renderTargetDesc_m616E10C2F8E652299DB29E7CC4DABDB586653906_inline(L_24, NULL); V_7 = L_25; int32_t L_26; L_26 = RenderTextureDescriptor_get_dimension_mA23ABB2CA03249DCE3A21F5123524A825C33E31B_inline((&V_7), NULL); int32_t L_27; L_27 = RenderTextureDescriptor_get_dimension_mA23ABB2CA03249DCE3A21F5123524A825C33E31B_inline((&V_1), NULL); V_3 = (bool)((((int32_t)L_26) == ((int32_t)L_27))? 1 : 0); G_B13_0 = G_B12_0; } IL_00a2: { // bool requiresBlitForOffscreenCamera = cameraData.postProcessEnabled || cameraData.requiresOpaqueTexture || requiresExplicitMsaaResolve || !cameraData.isDefaultViewport; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_28 = ___cameraData0; bool L_29 = L_28->___postProcessEnabled_27; G_B14_0 = G_B13_0; if (L_29) { G_B15_0 = G_B13_0; goto IL_00b2; } } { CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_30 = ___cameraData0; bool L_31 = L_30->___requiresOpaqueTexture_20; G_B16_0 = ((int32_t)(L_31)); G_B16_1 = G_B14_0; goto IL_00b3; } IL_00b2: { G_B16_0 = 1; G_B16_1 = G_B15_0; } IL_00b3: { bool L_32 = V_4; G_B17_0 = G_B16_1; if (((int32_t)(G_B16_0|(int32_t)L_32))) { G_B18_0 = G_B16_1; goto IL_00c3; } } { CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_33 = ___cameraData0; bool L_34 = L_33->___isDefaultViewport_17; G_B19_0 = ((((int32_t)L_34) == ((int32_t)0))? 1 : 0); G_B19_1 = G_B17_0; goto IL_00c4; } IL_00c3: { G_B19_0 = 1; G_B19_1 = G_B18_0; } IL_00c4: { V_6 = (bool)G_B19_0; // if (isOffscreenRender) if (!G_B19_1) { goto IL_00cb; } } { // return requiresBlitForOffscreenCamera; bool L_35 = V_6; return L_35; } IL_00cb: { // return requiresBlitForOffscreenCamera || isSceneViewCamera || isScaledRender || cameraData.isHdrEnabled || // !isCompatibleBackbufferTextureDimension || isCapturing || cameraData.requireSrgbConversion; bool L_36 = V_6; bool L_37 = V_0; bool L_38 = V_2; if (((int32_t)(((int32_t)((int32_t)L_36|(int32_t)L_37))|(int32_t)L_38))) { goto IL_00e1; } } { CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_39 = ___cameraData0; bool L_40 = L_39->___isHdrEnabled_18; if (L_40) { goto IL_00e1; } } { bool L_41 = V_3; G_B25_0 = ((((int32_t)L_41) == ((int32_t)0))? 1 : 0); goto IL_00e2; } IL_00e1: { G_B25_0 = 1; } IL_00e2: { bool L_42 = V_5; if (((int32_t)(G_B25_0|(int32_t)L_42))) { goto IL_00ee; } } { CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_43 = ___cameraData0; bool L_44; L_44 = CameraData_get_requireSrgbConversion_m6C5E8C4E67811A673E01D79E79B719216EE53139(L_43, NULL); return L_44; } IL_00ee: { return (bool)1; } } // System.Boolean UnityEngine.Rendering.Universal.UniversalRenderer::CanCopyDepth(UnityEngine.Rendering.Universal.CameraData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool UniversalRenderer_CanCopyDepth_mA806905AF766A9C1AC9F3F35740E6B5D872CF19F (UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A* __this, CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* ___cameraData0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } bool V_0 = false; bool V_1 = false; bool V_2 = false; bool V_3 = false; int32_t G_B2_0 = 0; int32_t G_B1_0 = 0; int32_t G_B3_0 = 0; int32_t G_B3_1 = 0; int32_t G_B6_0 = 0; { // bool msaaEnabledForCamera = cameraData.cameraTargetDescriptor.msaaSamples > 1; CameraData_tC27AE109CD20677486A4AC19C0CF014AE0F50C3E* L_0 = ___cameraData0; RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* L_1 = (&L_0->___cameraTargetDescriptor_5); int32_t L_2; L_2 = RenderTextureDescriptor_get_msaaSamples_mFCC33643AFF2265C8305DCFD79ED8774A1A8FA22_inline(L_1, NULL); // bool supportsTextureCopy = SystemInfo.copyTextureSupport != CopyTextureSupport.None; int32_t L_3; L_3 = SystemInfo_get_copyTextureSupport_m35C5E2D749B53757DD6F05492B5D79F364F466C2(NULL); V_0 = (bool)((!(((uint32_t)L_3) <= ((uint32_t)0)))? 1 : 0); // bool supportsDepthTarget = RenderingUtils.SupportsRenderTextureFormat(RenderTextureFormat.Depth); il2cpp_codegen_runtime_class_init_inline(RenderingUtils_t4E40200449A82FA3A172A563C490DF11FADA2BE1_il2cpp_TypeInfo_var); bool L_4; L_4 = RenderingUtils_SupportsRenderTextureFormat_m8207DAFD2B25005EAB7D7687744DB4F9D6171031(1, NULL); V_1 = L_4; // bool supportsDepthCopy = !msaaEnabledForCamera && (supportsDepthTarget || supportsTextureCopy); int32_t L_5 = ((((int32_t)L_2) > ((int32_t)1))? 1 : 0); G_B1_0 = L_5; if (L_5) { G_B2_0 = L_5; goto IL_0026; } } { bool L_6 = V_1; bool L_7 = V_0; G_B3_0 = ((int32_t)((int32_t)L_6|(int32_t)L_7)); G_B3_1 = G_B1_0; goto IL_0027; } IL_0026: { G_B3_0 = 0; G_B3_1 = G_B2_0; } IL_0027: { V_2 = (bool)G_B3_0; // bool msaaDepthResolve = msaaEnabledForCamera && SystemInfo.supportsMultisampledTextures != 0; if (!G_B3_1) { goto IL_0034; } } { int32_t L_8; L_8 = SystemInfo_get_supportsMultisampledTextures_mC5D33E19F0E42C28563230E477483174766A7A90(NULL); G_B6_0 = ((!(((uint32_t)L_8) <= ((uint32_t)0)))? 1 : 0); goto IL_0035; } IL_0034: { G_B6_0 = 0; } IL_0035: { V_3 = (bool)G_B6_0; // if (IsGLESDevice()) bool L_9; L_9 = UniversalRenderer_IsGLESDevice_m8FF86E7D26CFFC00E0CFB3F6F94AA01CB095BF3B(__this, NULL); if (!L_9) { goto IL_0040; } } { // return false; return (bool)0; } IL_0040: { // return supportsDepthCopy || msaaDepthResolve; bool L_10 = V_2; bool L_11 = V_3; return (bool)((int32_t)((int32_t)L_10|(int32_t)L_11)); } } // System.Void UnityEngine.Rendering.Universal.UniversalRenderer::SwapColorBuffer(UnityEngine.Rendering.CommandBuffer) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UniversalRenderer_SwapColorBuffer_mE32AF42C434CE4357050D7C9A930E6C3D99F6CE1 (UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral19AD0C41AB960FE0D2237D2136556223F13ACAC2); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral3FC35DBB19257239644F53981407A74E00BF14FF); s_Il2CppMethodInitialized = true; } RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 V_0; memset((&V_0), 0, sizeof(V_0)); { // m_ColorBufferSystem.Swap(); RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* L_0 = __this->___m_ColorBufferSystem_66; RenderTargetBufferSystem_Swap_m3D2279D4D03B17F4BA36717BAB07360C6F2C6D31(L_0, NULL); // if (m_ActiveCameraDepthAttachment == RenderTargetHandle.CameraTarget) RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_1 = __this->___m_ActiveCameraDepthAttachment_69; il2cpp_codegen_runtime_class_init_inline(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var); RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_2 = ((RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_StaticFields*)il2cpp_codegen_static_fields_for(RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66_il2cpp_TypeInfo_var))->___CameraTarget_2; bool L_3; L_3 = RenderTargetHandle_op_Equality_m0A17C91FD605DDB7604F1D10EBFBBADD71B21366(L_1, L_2, NULL); if (!L_3) { goto IL_0056; } } { // ConfigureCameraTarget(m_ColorBufferSystem.GetBackBuffer(cmd).id, m_ColorBufferSystem.GetBufferA().id); RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* L_4 = __this->___m_ColorBufferSystem_66; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_5 = ___cmd0; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_6; L_6 = RenderTargetBufferSystem_GetBackBuffer_m2C23D4A59B2262CC48B3B379C946AB6370FC0EF5(L_4, L_5, NULL); V_0 = L_6; int32_t L_7; L_7 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline((&V_0), NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_8; L_8 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_7, NULL); RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* L_9 = __this->___m_ColorBufferSystem_66; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_10; L_10 = RenderTargetBufferSystem_GetBufferA_mE2057388B99FBCFD0E58FAEC60A2E8BA72342CDD(L_9, NULL); V_0 = L_10; int32_t L_11; L_11 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline((&V_0), NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_12; L_12 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_11, NULL); ScriptableRenderer_ConfigureCameraTarget_m4067416B1E8D785A5BADBEFB1E73FDA7A6A0D440(__this, L_8, L_12, NULL); goto IL_0075; } IL_0056: { // else ConfigureCameraColorTarget(m_ColorBufferSystem.GetBackBuffer(cmd).id); RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* L_13 = __this->___m_ColorBufferSystem_66; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_14 = ___cmd0; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_15; L_15 = RenderTargetBufferSystem_GetBackBuffer_m2C23D4A59B2262CC48B3B379C946AB6370FC0EF5(L_13, L_14, NULL); V_0 = L_15; int32_t L_16; L_16 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline((&V_0), NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_17; L_17 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_16, NULL); ScriptableRenderer_ConfigureCameraColorTarget_m5C8AE99A14A8E4887573F7AD04B4384C594FF1A8_inline(__this, L_17, NULL); } IL_0075: { // m_ActiveCameraColorAttachment = m_ColorBufferSystem.GetBackBuffer(); RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* L_18 = __this->___m_ColorBufferSystem_66; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_19; L_19 = RenderTargetBufferSystem_GetBackBuffer_m9443359068496721A8D99844467ADFEDB02DABFB(L_18, NULL); __this->___m_ActiveCameraColorAttachment_67 = L_19; // cmd.SetGlobalTexture("_CameraColorTexture", m_ActiveCameraColorAttachment.id); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_20 = ___cmd0; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_21 = (&__this->___m_ActiveCameraColorAttachment_67); int32_t L_22; L_22 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(L_21, NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_23; L_23 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_22, NULL); CommandBuffer_SetGlobalTexture_mD6F1CC7E87FA88B5838D5EDAFBA602EF94FE1F69(L_20, _stringLiteral19AD0C41AB960FE0D2237D2136556223F13ACAC2, L_23, NULL); // cmd.SetGlobalTexture("_AfterPostProcessTexture", m_ActiveCameraColorAttachment.id); CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_24 = ___cmd0; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* L_25 = (&__this->___m_ActiveCameraColorAttachment_67); int32_t L_26; L_26 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline(L_25, NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_27; L_27 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_26, NULL); CommandBuffer_SetGlobalTexture_mD6F1CC7E87FA88B5838D5EDAFBA602EF94FE1F69(L_24, _stringLiteral3FC35DBB19257239644F53981407A74E00BF14FF, L_27, NULL); // } return; } } // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.UniversalRenderer::GetCameraColorFrontBuffer(UnityEngine.Rendering.CommandBuffer) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B UniversalRenderer_GetCameraColorFrontBuffer_mC337EC2DF147EBBC5D8BEA83B02C066C2F619F76 (UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A* __this, CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* ___cmd0, const RuntimeMethod* method) { RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 V_0; memset((&V_0), 0, sizeof(V_0)); { // return m_ColorBufferSystem.GetFrontBuffer(cmd).id; RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* L_0 = __this->___m_ColorBufferSystem_66; CommandBuffer_tB56007DC84EF56296C325EC32DD12AC1E3DC91F7* L_1 = ___cmd0; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_2; L_2 = RenderTargetBufferSystem_GetFrontBuffer_m1767936EC7DDF0D4CF278CCB2AF0628277AC7506(L_0, L_1, NULL); V_0 = L_2; int32_t L_3; L_3 = RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline((&V_0), NULL); RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_4; L_4 = RenderTargetIdentifier_op_Implicit_m5D9E7FF7B325608E3C4A37BBB52FE728361E7324(L_3, NULL); return L_4; } } // System.Void UnityEngine.Rendering.Universal.UniversalRenderer::EnableSwapBufferMSAA(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UniversalRenderer_EnableSwapBufferMSAA_m46268BA4610ECFAC79EE94014EAB1510225E6759 (UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A* __this, bool ___enable0, const RuntimeMethod* method) { { // m_ColorBufferSystem.EnableMSAA(enable); RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* L_0 = __this->___m_ColorBufferSystem_66; bool L_1 = ___enable0; RenderTargetBufferSystem_EnableMSAA_mFACEC550EEF2910AC94C1F22C0DA146DBE36F3CA_inline(L_0, L_1, NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.UniversalRenderer::.cctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UniversalRenderer__cctor_m09CEBCFAB14E228F54DDFA4FE1198DB6BBD45BB6 (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_Add_m999CAB0903219BD2CF988827287D44B0B44D69FE_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1__ctor_m21A3AD10EC2C165E8A6A3A533380D5D8BE162787_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDF07434CEFDDCFF384798A25DDD888AF6E3F6104); s_Il2CppMethodInitialized = true; } { // static readonly List k_DepthNormalsOnly = new List { new ShaderTagId("DepthNormalsOnly") }; List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* L_0 = (List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF*)il2cpp_codegen_object_new(List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF_il2cpp_TypeInfo_var); List_1__ctor_m21A3AD10EC2C165E8A6A3A533380D5D8BE162787(L_0, List_1__ctor_m21A3AD10EC2C165E8A6A3A533380D5D8BE162787_RuntimeMethod_var); List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* L_1 = L_0; ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_2; memset((&L_2), 0, sizeof(L_2)); ShaderTagId__ctor_m4191968F1D2CE19F9092253EC10F83734A9CFF5B((&L_2), _stringLiteralDF07434CEFDDCFF384798A25DDD888AF6E3F6104, /*hidden argument*/NULL); List_1_Add_m999CAB0903219BD2CF988827287D44B0B44D69FE_inline(L_1, L_2, List_1_Add_m999CAB0903219BD2CF988827287D44B0B44D69FE_RuntimeMethod_var); ((UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A_StaticFields*)il2cpp_codegen_static_fields_for(UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A_il2cpp_TypeInfo_var))->___k_DepthNormalsOnly_42 = L_1; Il2CppCodeGenWriteBarrier((void**)(&((UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A_StaticFields*)il2cpp_codegen_static_fields_for(UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A_il2cpp_TypeInfo_var))->___k_DepthNormalsOnly_42), (void*)L_1); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* ShaderBitArray_get_data_m810F553AD3D3ACEB66242A2E98D489181B697739_inline (ShaderBitArray_t92F648500F336FE106BF7EAACF00FF413DAB0F58* __this, const RuntimeMethod* method) { { // public float[] data => m_Data; SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* L_0 = __this->___m_Data_3; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void LightCookieShaderData_set_isUploaded_m4034ADBAC0A460485BE8B8B3B8BCDC8385BA3B48_inline (LightCookieShaderData_t38F9BD4D6118DD8554869675163AC15CB5403D10* __this, bool ___value0, const RuntimeMethod* method) { { // public bool isUploaded { get; set; } bool L_0 = ___value0; __this->___U3CisUploadedU3Ek__BackingField_9 = L_0; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool LightCookieShaderData_get_isUploaded_m05AA2D68F937FF6BE8C743796A8D47F71BAEEBAD_inline (LightCookieShaderData_t38F9BD4D6118DD8554869675163AC15CB5403D10* __this, const RuntimeMethod* method) { { // public bool isUploaded { get; set; } bool L_0 = __this->___U3CisUploadedU3Ek__BackingField_9; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Color_tD001788D726C3A7F1379BEED0260B9591F440C1F Color_get_white_m068F5AF879B0FCA584E3693F762EA41BB65532C6_inline (const RuntimeMethod* method) { Color_tD001788D726C3A7F1379BEED0260B9591F440C1F V_0; memset((&V_0), 0, sizeof(V_0)); { Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_0; memset((&L_0), 0, sizeof(L_0)); Color__ctor_m3786F0D6E510D9CFA544523A955870BD2A514C8C_inline((&L_0), (1.0f), (1.0f), (1.0f), (1.0f), /*hidden argument*/NULL); V_0 = L_0; goto IL_001d; } IL_001d: { Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_1 = V_0; return L_1; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector2__ctor_m9525B79969AFFE3254B303A40997A56DEEB6F548_inline (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* __this, float ___x0, float ___y1, const RuntimeMethod* method) { { float L_0 = ___x0; __this->___x_0 = L_0; float L_1 = ___y1; __this->___y_1 = L_1; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t UniversalRenderPipelineAsset_get_colorGradingLutSize_m7F77F04EC9DE49B60F0450703D8E078EE4381F51_inline (UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* __this, const RuntimeMethod* method) { { // get { return m_ColorGradingLutSize; } int32_t L_0 = __this->___m_ColorGradingLutSize_55; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline (Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3* __this, float ___x0, float ___y1, float ___z2, float ___w3, const RuntimeMethod* method) { { float L_0 = ___x0; __this->___x_1 = L_0; float L_1 = ___y1; __this->___y_2 = L_1; float L_2 = ___z2; __this->___z_3 = L_2; float L_3 = ___w3; __this->___w_4 = L_3; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Color_tD001788D726C3A7F1379BEED0260B9591F440C1F Color_get_grey_m1CE6BEDA3EF8569E939F77A4B0231D9839864F92_inline (const RuntimeMethod* method) { Color_tD001788D726C3A7F1379BEED0260B9591F440C1F V_0; memset((&V_0), 0, sizeof(V_0)); { Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_0; memset((&L_0), 0, sizeof(L_0)); Color__ctor_m3786F0D6E510D9CFA544523A955870BD2A514C8C_inline((&L_0), (0.5f), (0.5f), (0.5f), (1.0f), /*hidden argument*/NULL); V_0 = L_0; goto IL_001d; } IL_001d: { Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_1 = V_0; return L_1; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Color_tD001788D726C3A7F1379BEED0260B9591F440C1F Color_get_black_mB50217951591A045844C61E7FF31EEE3FEF16737_inline (const RuntimeMethod* method) { Color_tD001788D726C3A7F1379BEED0260B9591F440C1F V_0; memset((&V_0), 0, sizeof(V_0)); { Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_0; memset((&L_0), 0, sizeof(L_0)); Color__ctor_m3786F0D6E510D9CFA544523A955870BD2A514C8C_inline((&L_0), (0.0f), (0.0f), (0.0f), (1.0f), /*hidden argument*/NULL); V_0 = L_0; goto IL_001d; } IL_001d: { Color_tD001788D726C3A7F1379BEED0260B9591F440C1F L_1 = V_0; return L_1; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderPass_set_profilingSampler_mFD238B85B68DED586BA8C678141BEEAF229FBF2D_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* ___value0, const RuntimeMethod* method) { { // protected internal ProfilingSampler profilingSampler { get; set; } ProfilingSampler_t420D4672EDB44E0EF980B31ADFD9E5747200FECE* L_0 = ___value0; __this->___U3CprofilingSamplerU3Ek__BackingField_5 = L_0; Il2CppCodeGenWriteBarrier((void**)(&__this->___U3CprofilingSamplerU3Ek__BackingField_5), (void*)L_0); return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderPass_set_renderPassEvent_m63FA581FFDE1C69C2E1358BD0B8DB30275334960_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, int32_t ___value0, const RuntimeMethod* method) { { // public RenderPassEvent renderPassEvent { get; set; } int32_t L_0 = ___value0; __this->___U3CrenderPassEventU3Ek__BackingField_0 = L_0; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR ColorGradingLutPass_t9FD9191C4048A3B1BDF67EDFC1DA4E64CEFB6644* PostProcessPasses_get_colorGradingLutPass_m9F1DB7EDF090A5F0523A9C106E9697CCD2174B4C_inline (PostProcessPasses_tAED11E629F8830B180E0759F4A988839F786D3E9* __this, const RuntimeMethod* method) { { // public ColorGradingLutPass colorGradingLutPass { get => m_ColorGradingLutPass; } ColorGradingLutPass_t9FD9191C4048A3B1BDF67EDFC1DA4E64CEFB6644* L_0 = __this->___m_ColorGradingLutPass_0; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* PostProcessPasses_get_postProcessPass_m5DE8864D4E8C52DF317529C421305C6B6E10B494_inline (PostProcessPasses_tAED11E629F8830B180E0759F4A988839F786D3E9* __this, const RuntimeMethod* method) { { // public PostProcessPass postProcessPass { get => m_PostProcessPass; } PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* L_0 = __this->___m_PostProcessPass_1; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* PostProcessPasses_get_finalPostProcessPass_mF46A78E9CD13532C408DF35B6C42535D6444E4F8_inline (PostProcessPasses_tAED11E629F8830B180E0759F4A988839F786D3E9* __this, const RuntimeMethod* method) { { // public PostProcessPass finalPostProcessPass { get => m_FinalPostProcessPass; } PostProcessPass_tC4EC25E25E2972BF5409B546D4F7F15D681AD286* L_0 = __this->___m_FinalPostProcessPass_2; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 PostProcessPasses_get_afterPostProcessColor_m3C81412D03DFFEDC1247F5DA7D9183B4022754DD_inline (PostProcessPasses_tAED11E629F8830B180E0759F4A988839F786D3E9* __this, const RuntimeMethod* method) { { // public RenderTargetHandle afterPostProcessColor { get => m_AfterPostProcessColor; } RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = __this->___m_AfterPostProcessColor_3; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 PostProcessPasses_get_colorGradingLut_m40A88C186D4FED9B0FD84C3B044E3E7ABCEAC5A0_inline (PostProcessPasses_tAED11E629F8830B180E0759F4A988839F786D3E9* __this, const RuntimeMethod* method) { { // public RenderTargetHandle colorGradingLut { get => m_ColorGradingLut; } RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = __this->___m_ColorGradingLut_4; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 Vector4_get_zero_m3D61F5FA9483CD9C08977D9D8852FB448B4CE6D1_inline (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_0; memset((&V_0), 0, sizeof(V_0)); { Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_0 = ((Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3_StaticFields*)il2cpp_codegen_static_fields_for(Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3_il2cpp_TypeInfo_var))->___zeroVector_5; V_0 = L_0; goto IL_0009; } IL_0009: { Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_1 = V_0; return L_1; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 Vector4_op_Implicit_mB193CD8DA20DEB9E9F95CFEB5A2B1B9B3B7ECFEB_inline (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___v0, const RuntimeMethod* method) { Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_0; memset((&V_0), 0, sizeof(V_0)); { Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_0 = ___v0; float L_1 = L_0.___x_0; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_2 = ___v0; float L_3 = L_2.___y_1; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_4; memset((&L_4), 0, sizeof(L_4)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_4), L_1, L_3, (0.0f), (0.0f), /*hidden argument*/NULL); V_0 = L_4; goto IL_001f; } IL_001f: { Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_5 = V_0; return L_5; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t RenderTextureDescriptor_get_width_mB159E4EB08B23B19CCCFADB465864361FB840BFF_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, const RuntimeMethod* method) { { int32_t L_0 = __this->___U3CwidthU3Ek__BackingField_0; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t RenderTextureDescriptor_get_height_m1006F9AA45029715C552C8A8C2F102F63D3A91EC_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, const RuntimeMethod* method) { { int32_t L_0 = __this->___U3CheightU3Ek__BackingField_1; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR DecalEntity_t8CAF09C65939503449C4138ADCDC4907196293FD DecalProjector_get_decalEntity_m567C59A20E812BD089244A06FC921CB14DF6AEF5_inline (DecalProjector_tE7CEBAABFEF36162FD325321C1F94173CEFEDF64* __this, const RuntimeMethod* method) { { // internal DecalEntity decalEntity { get; set; } DecalEntity_t8CAF09C65939503449C4138ADCDC4907196293FD L_0 = __this->___U3CdecalEntityU3Ek__BackingField_9; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DecalProjector_set_decalEntity_mB69979C283861801CBF16EF122CE14111FF3E871_inline (DecalProjector_tE7CEBAABFEF36162FD325321C1F94173CEFEDF64* __this, DecalEntity_t8CAF09C65939503449C4138ADCDC4907196293FD ___value0, const RuntimeMethod* method) { { // internal DecalEntity decalEntity { get; set; } DecalEntity_t8CAF09C65939503449C4138ADCDC4907196293FD L_0 = ___value0; __this->___U3CdecalEntityU3Ek__BackingField_9 = L_0; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t UniversalRendererData_get_renderingMode_m6C4B4794BCD71C6194B5EEE3A5DFA085998379E5_inline (UniversalRendererData_t57D400CEB38765F55EB74FDBD786B9A73C293CA6* __this, const RuntimeMethod* method) { { // get => m_RenderingMode; int32_t L_0 = __this->___m_RenderingMode_18; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t UniversalRenderer_get_renderingMode_m76F79318AAEA2F1677A21F78B758E764848E612A_inline (UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A* __this, const RuntimeMethod* method) { { // internal RenderingMode renderingMode => m_RenderingMode; int32_t L_0 = __this->___m_RenderingMode_78; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR SharedDecalEntityManager_tA0A2AD50403B776D27F3D5023EBF02D8A8C7DBBD* DecalRendererFeature_get_sharedDecalEntityManager_m40E27F3BFD2D84F47B48221A07AF7AA21DE86D0E_inline (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DecalRendererFeature_t60FD3C8045A8E32C2DF6FA12C247020274E76B7F_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // private static SharedDecalEntityManager sharedDecalEntityManager { get; } = new SharedDecalEntityManager(); il2cpp_codegen_runtime_class_init_inline(DecalRendererFeature_t60FD3C8045A8E32C2DF6FA12C247020274E76B7F_il2cpp_TypeInfo_var); SharedDecalEntityManager_tA0A2AD50403B776D27F3D5023EBF02D8A8C7DBBD* L_0 = ((DecalRendererFeature_t60FD3C8045A8E32C2DF6FA12C247020274E76B7F_StaticFields*)il2cpp_codegen_static_fields_for(DecalRendererFeature_t60FD3C8045A8E32C2DF6FA12C247020274E76B7F_il2cpp_TypeInfo_var))->___U3CsharedDecalEntityManagerU3Ek__BackingField_5; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* UniversalRenderer_get_deferredLights_m32F1A62E9BAAB45913C9B60CBB3CE5FD9D0292BC_inline (UniversalRenderer_t31019D4AD52F646128E0D1649E7B87E33BA36D8A* __this, const RuntimeMethod* method) { { // internal DeferredLights deferredLights { get => m_DeferredLights; } DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_0 = __this->___m_DeferredLights_77; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DBufferRenderPass_set_deferredLights_m1FDC96A2C6AAF6AA7BE100FB509CEE88A7BF1744_inline (DBufferRenderPass_t49879C87DABC55DF17293F334967AE8ADC9101B7* __this, DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* ___value0, const RuntimeMethod* method) { { // internal DeferredLights deferredLights { get; set; } DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_0 = ___value0; __this->___U3CdeferredLightsU3Ek__BackingField_34 = L_0; Il2CppCodeGenWriteBarrier((void**)(&__this->___U3CdeferredLightsU3Ek__BackingField_34), (void*)L_0); return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* DBufferRenderPass_get_deferredLights_mB2D6DF76BA43B5C60666DEDFADF05FBFB071D331_inline (DBufferRenderPass_t49879C87DABC55DF17293F334967AE8ADC9101B7* __this, const RuntimeMethod* method) { { // internal DeferredLights deferredLights { get; set; } DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_0 = __this->___U3CdeferredLightsU3Ek__BackingField_34; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DecalGBufferRenderPass_Setup_m9394FE80F88C9A5DBB5E1901D5B98344C668D081_inline (DecalGBufferRenderPass_tF9AE5E097AC2B82F540580ECA6E502C1B885ECA4* __this, DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* ___deferredLights0, const RuntimeMethod* method) { { // m_DeferredLights = deferredLights; DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* L_0 = ___deferredLights0; __this->___m_DeferredLights_30 = L_0; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_DeferredLights_30), (void*)L_0); // } return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B DBufferRenderPass_get_cameraDepthAttachmentIndentifier_mB8636E785AF750975212693A968D6488ECF88C2F_inline (DBufferRenderPass_t49879C87DABC55DF17293F334967AE8ADC9101B7* __this, const RuntimeMethod* method) { { // internal RenderTargetIdentifier cameraDepthAttachmentIndentifier { get; private set; } RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_0 = __this->___U3CcameraDepthAttachmentIndentifierU3Ek__BackingField_38; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B DBufferRenderPass_get_cameraDepthTextureIndentifier_m5AE1AA94A1FFCADF873019118DBE10E49FCCED39_inline (DBufferRenderPass_t49879C87DABC55DF17293F334967AE8ADC9101B7* __this, const RuntimeMethod* method) { { // internal RenderTargetIdentifier cameraDepthTextureIndentifier { get; private set; } RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_0 = __this->___U3CcameraDepthTextureIndentifierU3Ek__BackingField_37; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B DBufferRenderPass_get_dBufferDepthIndentifier_m870E6AA39FDE4B9019D12F3D4BF19D90E40A02EE_inline (DBufferRenderPass_t49879C87DABC55DF17293F334967AE8ADC9101B7* __this, const RuntimeMethod* method) { { // internal RenderTargetIdentifier dBufferDepthIndentifier { get; private set; } RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_0 = __this->___U3CdBufferDepthIndentifierU3Ek__BackingField_36; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void CopyDepthPass_set_MssaSamples_m49C16C0DC4F0D1A421F35CD8A63F098C94758E32_inline (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, int32_t ___value0, const RuntimeMethod* method) { { // internal int MssaSamples { get; set; } int32_t L_0 = ___value0; __this->___U3CMssaSamplesU3Ek__BackingField_28 = L_0; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DisallowMultipleRendererFeature_set_customTitle_m3FE10FA8966D2FB14B8B9438F8AA43EE8DB6FAC9_inline (DisallowMultipleRendererFeature_tCAAD3D9755F96F836BD37A45FCB473D12F2049C6* __this, String_t* ___value0, const RuntimeMethod* method) { { // public string customTitle { private set; get; } String_t* L_0 = ___value0; __this->___U3CcustomTitleU3Ek__BackingField_0 = L_0; Il2CppCodeGenWriteBarrier((void**)(&__this->___U3CcustomTitleU3Ek__BackingField_0), (void*)L_0); return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderPass_ConfigureInput_m15D8C10FC37E33CD358F2E9665ECF5515CB9C687_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, int32_t ___passInput0, const RuntimeMethod* method) { { // m_Input = passInput; int32_t L_0 = ___passInput0; __this->___m_Input_22 = L_0; // } return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector4_op_Implicit_m0217ADDC8CADDB93ACBABB17A50207698DAB0071_inline (Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___v0, const RuntimeMethod* method) { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0; memset((&V_0), 0, sizeof(V_0)); { Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_0 = ___v0; float L_1 = L_0.___x_1; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_2 = ___v0; float L_3 = L_2.___y_2; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_4 = ___v0; float L_5 = L_4.___z_3; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6; memset((&L_6), 0, sizeof(L_6)); Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline((&L_6), L_1, L_3, L_5, /*hidden argument*/NULL); V_0 = L_6; goto IL_001b; } IL_001b: { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_7 = V_0; return L_7; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 Vector4_op_Implicit_m2ECA73F345A7AD84144133E9E51657204002B12D_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___v0, const RuntimeMethod* method) { Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_0; memset((&V_0), 0, sizeof(V_0)); { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___v0; float L_1 = L_0.___x_2; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___v0; float L_3 = L_2.___y_3; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_4 = ___v0; float L_5 = L_4.___z_4; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_6; memset((&L_6), 0, sizeof(L_6)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_6), L_1, L_3, L_5, (0.0f), /*hidden argument*/NULL); V_0 = L_6; goto IL_0020; } IL_0020: { Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_7 = V_0; return L_7; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 Vector4_op_Subtraction_mD14864BB81AC08F643D2B82B41B3577012410ED9_inline (Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___a0, Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___b1, const RuntimeMethod* method) { Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_0; memset((&V_0), 0, sizeof(V_0)); { Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_0 = ___a0; float L_1 = L_0.___x_1; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_2 = ___b1; float L_3 = L_2.___x_1; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_4 = ___a0; float L_5 = L_4.___y_2; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_6 = ___b1; float L_7 = L_6.___y_2; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_8 = ___a0; float L_9 = L_8.___z_3; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_10 = ___b1; float L_11 = L_10.___z_3; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_12 = ___a0; float L_13 = L_12.___w_4; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_14 = ___b1; float L_15 = L_14.___w_4; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_16; memset((&L_16), 0, sizeof(L_16)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_16), ((float)il2cpp_codegen_subtract(L_1, L_3)), ((float)il2cpp_codegen_subtract(L_5, L_7)), ((float)il2cpp_codegen_subtract(L_9, L_11)), ((float)il2cpp_codegen_subtract(L_13, L_15)), /*hidden argument*/NULL); V_0 = L_16; goto IL_003d; } IL_003d: { Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_17 = V_0; return L_17; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_msaaSamples_m6910E09489372746391B14FBAF59A7237539D6C4_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___value0, const RuntimeMethod* method) { { int32_t L_0 = ___value0; __this->___U3CmsaaSamplesU3Ek__BackingField_2 = L_0; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_width_m3B2494007BFE3AD4D14403407C9B24F5045E7E10_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___value0, const RuntimeMethod* method) { { int32_t L_0 = ___value0; __this->___U3CwidthU3Ek__BackingField_0 = L_0; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_height_m1FE41111472DAA9B5E80FFAF3445004D72A3CFA5_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___value0, const RuntimeMethod* method) { { int32_t L_0 = ___value0; __this->___U3CheightU3Ek__BackingField_1 = L_0; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 Matrix4x4_get_identity_m6568A73831F3E2D587420D20FF423959D7D8AB56_inline (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 V_0; memset((&V_0), 0, sizeof(V_0)); { Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_0 = ((Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6_StaticFields*)il2cpp_codegen_static_fields_for(Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6_il2cpp_TypeInfo_var))->___identityMatrix_17; V_0 = L_0; goto IL_0009; } IL_0009: { Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 L_1 = V_0; return L_1; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t RenderTargetHandle_get_id_m4D50FDA4A486E05D07A54ABFC04BD96C1CE7D7BE_inline (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* __this, const RuntimeMethod* method) { { // public int id { set; get; } int32_t L_0 = __this->___U3CidU3Ek__BackingField_0; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method) { { float L_0 = ___x0; __this->___x_2 = L_0; float L_1 = ___y1; __this->___y_3 = L_1; float L_2 = ___z2; __this->___z_4 = L_2; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void RenderTargetHandle_set_id_mEBC198A8C110C90D8113CAB16BACB31A3A9E7CBB_inline (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* __this, int32_t ___value0, const RuntimeMethod* method) { { // public int id { set; get; } int32_t L_0 = ___value0; __this->___U3CidU3Ek__BackingField_0 = L_0; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void RenderTargetHandle_set_rtid_mB12C6C0008F1E1C61FD94A6EEA8603F38FC0BBB5_inline (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___value0, const RuntimeMethod* method) { { // private RenderTargetIdentifier rtid { set; get; } RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_0 = ___value0; __this->___U3CrtidU3Ek__BackingField_1 = L_0; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B RenderTargetHandle_get_rtid_m307B0E7F3D46EFDD810FDCCBBB9F3FB81F97C7AD_inline (RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66* __this, const RuntimeMethod* method) { { // private RenderTargetIdentifier rtid { set; get; } RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_0 = __this->___U3CrtidU3Ek__BackingField_1; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B XRPass_get_renderTarget_m595B27BD6972FE1F74FCE71CB29088F159E84B18_inline (XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* __this, const RuntimeMethod* method) { { // internal RenderTargetIdentifier renderTarget { get; private set; } RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_0 = __this->___U3CrenderTargetU3Ek__BackingField_5; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRendererData_set_isInvalidated_mEEF5DC7FB24BAEDC2E827C5834B0954F98CB022B_inline (ScriptableRendererData_t9005CE645D4881FA4431E52EDC7678203632CAA7* __this, bool ___value0, const RuntimeMethod* method) { { // internal bool isInvalidated { get; set; } bool L_0 = ___value0; __this->___U3CisInvalidatedU3Ek__BackingField_4 = L_0; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t Mathf_Min_m888083F74FF5655778F0403BB5E9608BEFDEA8CB_inline (int32_t ___a0, int32_t ___b1, const RuntimeMethod* method) { int32_t V_0 = 0; int32_t G_B3_0 = 0; { int32_t L_0 = ___a0; int32_t L_1 = ___b1; if ((((int32_t)L_0) < ((int32_t)L_1))) { goto IL_0008; } } { int32_t L_2 = ___b1; G_B3_0 = L_2; goto IL_0009; } IL_0008: { int32_t L_3 = ___a0; G_B3_0 = L_3; } IL_0009: { V_0 = G_B3_0; goto IL_000c; } IL_000c: { int32_t L_4 = V_0; return L_4; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 Vector4_op_UnaryNegation_mE451F7AD9633EB555659025C54DE0A15AE436283_inline (Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___a0, const RuntimeMethod* method) { Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 V_0; memset((&V_0), 0, sizeof(V_0)); { Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_0 = ___a0; float L_1 = L_0.___x_1; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_2 = ___a0; float L_3 = L_2.___y_2; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_4 = ___a0; float L_5 = L_4.___z_3; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_6 = ___a0; float L_7 = L_6.___w_4; Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_8; memset((&L_8), 0, sizeof(L_8)); Vector4__ctor_m96B2CD8B862B271F513AF0BDC2EABD58E4DBC813_inline((&L_8), ((-L_1)), ((-L_3)), ((-L_5)), ((-L_7)), /*hidden argument*/NULL); V_0 = L_8; goto IL_0025; } IL_0025: { Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 L_9 = V_0; return L_9; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_shadowSamplingMode_m4B4CE918DFFF1CC5E3AF981456E186F15FC5DB93_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, int32_t ___value0, const RuntimeMethod* method) { { int32_t L_0 = ___value0; __this->___U3CshadowSamplingModeU3Ek__BackingField_9 = L_0; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E float4_get_xyz_mE6EC829F35512C7BC159047FDC134E80F3B37A06_inline (float4_t89D9A294E7A79BD81BFBDD18654508532958555E* __this, const RuntimeMethod* method) { { // get { return new float3(x, y, z); } float L_0 = __this->___x_0; float L_1 = __this->___y_1; float L_2 = __this->___z_2; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_3; memset((&L_3), 0, sizeof(L_3)); float3__ctor_mC61002CD0EC13D7C37D846D021A78C028FB80DB9_inline((&L_3), L_0, L_1, L_2, /*hidden argument*/NULL); return L_3; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float math_radians_m0903022269E582AD877B86952497295D642036E8_inline (float ___x0, const RuntimeMethod* method) { { // public static float radians(float x) { return x * 0.0174532925f; } float L_0 = ___x0; return ((float)il2cpp_codegen_multiply(L_0, (0.0174532924f))); } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float math_tan_mA71C2BACBC4B74573F38AE433BFE92DD19102ADC_inline (float ___x0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // public static float tan(float x) { return (float)System.Math.Tan(x); } float L_0 = ___x0; il2cpp_codegen_runtime_class_init_inline(Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var); double L_1; L_1 = tan(((double)L_0)); return ((float)L_1); } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float4_t89D9A294E7A79BD81BFBDD18654508532958555E math_float4_mE54104D60E6B9A358C75CB6F378118AB4914BFC4_inline (float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E ___xyz0, float ___w1, const RuntimeMethod* method) { { // public static float4 float4(float3 xyz, float w) { return new float4(xyz, w); } float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_0 = ___xyz0; float L_1 = ___w1; float4_t89D9A294E7A79BD81BFBDD18654508532958555E L_2; memset((&L_2), 0, sizeof(L_2)); float4__ctor_m2A21052EF06884F609D1CDA9A2C2ED84A7584345_inline((&L_2), L_0, L_1, /*hidden argument*/NULL); return L_2; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float4_t89D9A294E7A79BD81BFBDD18654508532958555E math_mul_m080515A2DCB7CCE0F4635A8E87B1635C02D72A4E_inline (float4x4_t7EDD16F7F57DC7F61A6302535F7C19FB97915DF2 ___a0, float4_t89D9A294E7A79BD81BFBDD18654508532958555E ___b1, const RuntimeMethod* method) { { // return a.c0 * b.x + a.c1 * b.y + a.c2 * b.z + a.c3 * b.w; float4x4_t7EDD16F7F57DC7F61A6302535F7C19FB97915DF2 L_0 = ___a0; float4_t89D9A294E7A79BD81BFBDD18654508532958555E L_1 = L_0.___c0_0; float4_t89D9A294E7A79BD81BFBDD18654508532958555E L_2 = ___b1; float L_3 = L_2.___x_0; float4_t89D9A294E7A79BD81BFBDD18654508532958555E L_4; L_4 = float4_op_Multiply_m712573F441DA8AF0843DE2167927FB76E642B1EB_inline(L_1, L_3, NULL); float4x4_t7EDD16F7F57DC7F61A6302535F7C19FB97915DF2 L_5 = ___a0; float4_t89D9A294E7A79BD81BFBDD18654508532958555E L_6 = L_5.___c1_1; float4_t89D9A294E7A79BD81BFBDD18654508532958555E L_7 = ___b1; float L_8 = L_7.___y_1; float4_t89D9A294E7A79BD81BFBDD18654508532958555E L_9; L_9 = float4_op_Multiply_m712573F441DA8AF0843DE2167927FB76E642B1EB_inline(L_6, L_8, NULL); float4_t89D9A294E7A79BD81BFBDD18654508532958555E L_10; L_10 = float4_op_Addition_m2CF2E1B2DAD4996DE3C5B6DFB90185E4CC8F0F44_inline(L_4, L_9, NULL); float4x4_t7EDD16F7F57DC7F61A6302535F7C19FB97915DF2 L_11 = ___a0; float4_t89D9A294E7A79BD81BFBDD18654508532958555E L_12 = L_11.___c2_2; float4_t89D9A294E7A79BD81BFBDD18654508532958555E L_13 = ___b1; float L_14 = L_13.___z_2; float4_t89D9A294E7A79BD81BFBDD18654508532958555E L_15; L_15 = float4_op_Multiply_m712573F441DA8AF0843DE2167927FB76E642B1EB_inline(L_12, L_14, NULL); float4_t89D9A294E7A79BD81BFBDD18654508532958555E L_16; L_16 = float4_op_Addition_m2CF2E1B2DAD4996DE3C5B6DFB90185E4CC8F0F44_inline(L_10, L_15, NULL); float4x4_t7EDD16F7F57DC7F61A6302535F7C19FB97915DF2 L_17 = ___a0; float4_t89D9A294E7A79BD81BFBDD18654508532958555E L_18 = L_17.___c3_3; float4_t89D9A294E7A79BD81BFBDD18654508532958555E L_19 = ___b1; float L_20 = L_19.___w_3; float4_t89D9A294E7A79BD81BFBDD18654508532958555E L_21; L_21 = float4_op_Multiply_m712573F441DA8AF0843DE2167927FB76E642B1EB_inline(L_18, L_20, NULL); float4_t89D9A294E7A79BD81BFBDD18654508532958555E L_22; L_22 = float4_op_Addition_m2CF2E1B2DAD4996DE3C5B6DFB90185E4CC8F0F44_inline(L_16, L_21, NULL); return L_22; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float math_cos_m28B6228E047D552B1312CCFADB8AE95DDD94A6AF_inline (float ___x0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // public static float cos(float x) { return (float)System.Math.Cos(x); } float L_0 = ___x0; il2cpp_codegen_runtime_class_init_inline(Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var); double L_1; L_1 = cos(((double)L_0)); return ((float)L_1); } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E float3_op_Multiply_m6E5DC552C8B0F9A180298BD9197FF47B14E0EA81_inline (float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E ___lhs0, float ___rhs1, const RuntimeMethod* method) { { // public static float3 operator * (float3 lhs, float rhs) { return new float3 (lhs.x * rhs, lhs.y * rhs, lhs.z * rhs); } float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_0 = ___lhs0; float L_1 = L_0.___x_0; float L_2 = ___rhs1; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_3 = ___lhs0; float L_4 = L_3.___y_1; float L_5 = ___rhs1; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_6 = ___lhs0; float L_7 = L_6.___z_2; float L_8 = ___rhs1; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_9; memset((&L_9), 0, sizeof(L_9)); float3__ctor_mC61002CD0EC13D7C37D846D021A78C028FB80DB9_inline((&L_9), ((float)il2cpp_codegen_multiply(L_1, L_2)), ((float)il2cpp_codegen_multiply(L_4, L_5)), ((float)il2cpp_codegen_multiply(L_7, L_8)), /*hidden argument*/NULL); return L_9; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E float3_op_Addition_mFFCF4F7457594F5EFB0678C0DE90AAD3D3F6947B_inline (float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E ___lhs0, float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E ___rhs1, const RuntimeMethod* method) { { // public static float3 operator + (float3 lhs, float3 rhs) { return new float3 (lhs.x + rhs.x, lhs.y + rhs.y, lhs.z + rhs.z); } float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_0 = ___lhs0; float L_1 = L_0.___x_0; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_2 = ___rhs1; float L_3 = L_2.___x_0; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_4 = ___lhs0; float L_5 = L_4.___y_1; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_6 = ___rhs1; float L_7 = L_6.___y_1; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_8 = ___lhs0; float L_9 = L_8.___z_2; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_10 = ___rhs1; float L_11 = L_10.___z_2; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_12; memset((&L_12), 0, sizeof(L_12)); float3__ctor_mC61002CD0EC13D7C37D846D021A78C028FB80DB9_inline((&L_12), ((float)il2cpp_codegen_add(L_1, L_3)), ((float)il2cpp_codegen_add(L_5, L_7)), ((float)il2cpp_codegen_add(L_9, L_11)), /*hidden argument*/NULL); return L_12; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float math_sin_m231F847C28B88B17BDAD7F49A7A38E46DF12D3FF_inline (float ___x0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // public static float sin(float x) { return (float)System.Math.Sin((float)x); } float L_0 = ___x0; il2cpp_codegen_runtime_class_init_inline(Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var); double L_1; L_1 = sin(((double)((float)L_0))); return ((float)L_1); } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E float3_op_Subtraction_mB6036E9849D95650D6E73DA0D179CD7B61E696F2_inline (float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E ___lhs0, float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E ___rhs1, const RuntimeMethod* method) { { // public static float3 operator - (float3 lhs, float3 rhs) { return new float3 (lhs.x - rhs.x, lhs.y - rhs.y, lhs.z - rhs.z); } float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_0 = ___lhs0; float L_1 = L_0.___x_0; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_2 = ___rhs1; float L_3 = L_2.___x_0; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_4 = ___lhs0; float L_5 = L_4.___y_1; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_6 = ___rhs1; float L_7 = L_6.___y_1; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_8 = ___lhs0; float L_9 = L_8.___z_2; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_10 = ___rhs1; float L_11 = L_10.___z_2; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_12; memset((&L_12), 0, sizeof(L_12)); float3__ctor_mC61002CD0EC13D7C37D846D021A78C028FB80DB9_inline((&L_12), ((float)il2cpp_codegen_subtract(L_1, L_3)), ((float)il2cpp_codegen_subtract(L_5, L_7)), ((float)il2cpp_codegen_subtract(L_9, L_11)), /*hidden argument*/NULL); return L_12; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float math_dot_mE193D8880350D74CC8D63A0D53CDC5902F844AAD_inline (float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E ___x0, float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E ___y1, const RuntimeMethod* method) { { // public static float dot(float3 x, float3 y) { return x.x * y.x + x.y * y.y + x.z * y.z; } float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_0 = ___x0; float L_1 = L_0.___x_0; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_2 = ___y1; float L_3 = L_2.___x_0; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_4 = ___x0; float L_5 = L_4.___y_1; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_6 = ___y1; float L_7 = L_6.___y_1; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_8 = ___x0; float L_9 = L_8.___z_2; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_10 = ___y1; float L_11 = L_10.___z_2; return ((float)il2cpp_codegen_add(((float)il2cpp_codegen_add(((float)il2cpp_codegen_multiply(L_1, L_3)), ((float)il2cpp_codegen_multiply(L_5, L_7)))), ((float)il2cpp_codegen_multiply(L_9, L_11)))); } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float math_sqrt_mEF31DE7BD0179009683C5D7B0C58E6571B30CF4A_inline (float ___x0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // public static float sqrt(float x) { return (float)System.Math.Sqrt((float)x); } float L_0 = ___x0; il2cpp_codegen_runtime_class_init_inline(Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var); double L_1; L_1 = sqrt(((double)((float)L_0))); return ((float)L_1); } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float math_min_m54FD010BEF505D2BA1F79FC793BEB0723C329C3B_inline (float ___x0, float ___y1, const RuntimeMethod* method) { { // public static float min(float x, float y) { return float.IsNaN(y) || x < y ? x : y; } float L_0 = ___y1; bool L_1; L_1 = Single_IsNaN_mFE637F6ECA9F7697CE8EFF56427858F4C5EDF75D_inline(L_0, NULL); if (L_1) { goto IL_000e; } } { float L_2 = ___x0; float L_3 = ___y1; if ((((float)L_2) < ((float)L_3))) { goto IL_000e; } } { float L_4 = ___y1; return L_4; } IL_000e: { float L_5 = ___x0; return L_5; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float math_max_m4B454A91AE8827997609E74C4C24036BBD3CC496_inline (float ___x0, float ___y1, const RuntimeMethod* method) { { // public static float max(float x, float y) { return float.IsNaN(y) || x > y ? x : y; } float L_0 = ___y1; bool L_1; L_1 = Single_IsNaN_mFE637F6ECA9F7697CE8EFF56427858F4C5EDF75D_inline(L_0, NULL); if (L_1) { goto IL_000e; } } { float L_2 = ___x0; float L_3 = ___y1; if ((((float)L_2) > ((float)L_3))) { goto IL_000e; } } { float L_4 = ___y1; return L_4; } IL_000e: { float L_5 = ___x0; return L_5; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_NO_INLINE IL2CPP_METHOD_ATTR Plane_tBE50267563FEB0345995D1FE5FB7EE4ACF2A0BA6 SliceCullingJob_ComputePlane_m652A3BF81F434905527854724C5AACF51C70F94B_inline (float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E ___p00, float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E ___p11, float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E ___p22, const RuntimeMethod* method) { Plane_tBE50267563FEB0345995D1FE5FB7EE4ACF2A0BA6 V_0; memset((&V_0), 0, sizeof(V_0)); float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E V_1; memset((&V_1), 0, sizeof(V_1)); float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E V_2; memset((&V_2), 0, sizeof(V_2)); { // float3 v0 = p1 - p0; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_0 = ___p11; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_1 = ___p00; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_2; L_2 = float3_op_Subtraction_mB6036E9849D95650D6E73DA0D179CD7B61E696F2_inline(L_0, L_1, NULL); V_1 = L_2; // float3 v2 = p2 - p0; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_3 = ___p22; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_4 = ___p00; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_5; L_5 = float3_op_Subtraction_mB6036E9849D95650D6E73DA0D179CD7B61E696F2_inline(L_3, L_4, NULL); V_2 = L_5; // plane.normal = math.normalize(math.cross(v0, v2)); float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_6 = V_1; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_7 = V_2; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_8; L_8 = math_cross_m4CA2DAE150C6381B0D05E8AA9E48E88CF6157180_inline(L_6, L_7, NULL); float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_9; L_9 = math_normalize_mF02431EFC9E3212E0245EFF5C13BC9DC34512399_inline(L_8, NULL); (&V_0)->___normal_0 = L_9; // plane.distanceToOrigin = math.dot(plane.normal, p0); Plane_tBE50267563FEB0345995D1FE5FB7EE4ACF2A0BA6 L_10 = V_0; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_11 = L_10.___normal_0; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_12 = ___p00; float L_13; L_13 = math_dot_mE193D8880350D74CC8D63A0D53CDC5902F844AAD_inline(L_11, L_12, NULL); (&V_0)->___distanceToOrigin_1 = L_13; // return plane; Plane_tBE50267563FEB0345995D1FE5FB7EE4ACF2A0BA6 L_14 = V_0; return L_14; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t math_min_m02D43DF516544C279AF660EA4731449C82991849_inline (int32_t ___x0, int32_t ___y1, const RuntimeMethod* method) { { // public static int min(int x, int y) { return x < y ? x : y; } int32_t L_0 = ___x0; int32_t L_1 = ___y1; if ((((int32_t)L_0) < ((int32_t)L_1))) { goto IL_0006; } } { int32_t L_2 = ___y1; return L_2; } IL_0006: { int32_t L_3 = ___x0; return L_3; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_NO_INLINE IL2CPP_METHOD_ATTR bool SliceCullingJob_ContainsLight_m8D20A904FF4E623CFC4EA5FECFE9F421DC201C7C_inline (SliceCullingJob_t9EF107BD36223E7805C502BF1FF8E1767FB326CC* IL2CPP_PARAMETER_RESTRICT __this, Plane_tBE50267563FEB0345995D1FE5FB7EE4ACF2A0BA6 ___leftPlane0, Plane_tBE50267563FEB0345995D1FE5FB7EE4ACF2A0BA6 ___rightPlane1, int32_t ___lightIndex2, const RuntimeMethod* method) { bool V_0 = false; Sphere_tE921708C3030BE302BF698B778A28F52CE5D4A9D V_1; memset((&V_1), 0, sizeof(V_1)); Sphere_tE921708C3030BE302BF698B778A28F52CE5D4A9D V_2; memset((&V_2), 0, sizeof(V_2)); Cone_t51A4A4FA64F9A34FCE283A4B4533E6D9F48A0D1C V_3; memset((&V_3), 0, sizeof(V_3)); Cone_t51A4A4FA64F9A34FCE283A4B4533E6D9F48A0D1C V_4; memset((&V_4), 0, sizeof(V_4)); { // var hit = true; V_0 = (bool)1; // var sphere = new Sphere // { // center = positions[lightIndex], // radius = radiuses[lightIndex] // }; il2cpp_codegen_initobj((&V_2), sizeof(Sphere_tE921708C3030BE302BF698B778A28F52CE5D4A9D)); NativeArray_1_tEDE9DAD2CAE5954286BC0EF394A57ED0AC69FEE6* L_0 = (&__this->___positions_8); int32_t L_1 = ___lightIndex2; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_2; L_2 = IL2CPP_NATIVEARRAY_GET_ITEM(float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E, (L_0)->___m_Buffer_0, L_1); (&V_2)->___center_0 = L_2; NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF* L_3 = (&__this->___radiuses_6); int32_t L_4 = ___lightIndex2; float L_5; L_5 = IL2CPP_NATIVEARRAY_GET_ITEM(float, (L_3)->___m_Buffer_0, L_4); (&V_2)->___radius_1 = L_5; Sphere_tE921708C3030BE302BF698B778A28F52CE5D4A9D L_6 = V_2; V_1 = L_6; // if (SphereBehindPlane(sphere, leftPlane) || SphereBehindPlane(sphere, rightPlane)) Sphere_tE921708C3030BE302BF698B778A28F52CE5D4A9D L_7 = V_1; Plane_tBE50267563FEB0345995D1FE5FB7EE4ACF2A0BA6 L_8 = ___leftPlane0; bool L_9; L_9 = SliceCullingJob_SphereBehindPlane_m5569131BD197D295450B295F19DE84B9C49332FA_inline(L_7, L_8, NULL); if (L_9) { goto IL_0044; } } { Sphere_tE921708C3030BE302BF698B778A28F52CE5D4A9D L_10 = V_1; Plane_tBE50267563FEB0345995D1FE5FB7EE4ACF2A0BA6 L_11 = ___rightPlane1; bool L_12; L_12 = SliceCullingJob_SphereBehindPlane_m5569131BD197D295450B295F19DE84B9C49332FA_inline(L_10, L_11, NULL); if (!L_12) { goto IL_0046; } } IL_0044: { // hit = false; V_0 = (bool)0; } IL_0046: { // if (hit && lightTypes[lightIndex] == LightType.Spot) bool L_13 = V_0; if (!L_13) { goto IL_00bc; } } { NativeArray_1_t6739DC6AF1C1AD43D630BC5B257B25EB7C21C652* L_14 = (&__this->___lightTypes_5); int32_t L_15 = ___lightIndex2; int32_t L_16; L_16 = IL2CPP_NATIVEARRAY_GET_ITEM(int32_t, (L_14)->___m_Buffer_0, L_15); if (L_16) { goto IL_00bc; } } { // var cone = new Cone // { // tip = sphere.center, // direction = directions[lightIndex], // height = radiuses[lightIndex], // radius = coneRadiuses[lightIndex] // }; il2cpp_codegen_initobj((&V_4), sizeof(Cone_t51A4A4FA64F9A34FCE283A4B4533E6D9F48A0D1C)); Sphere_tE921708C3030BE302BF698B778A28F52CE5D4A9D L_17 = V_1; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_18 = L_17.___center_0; (&V_4)->___tip_0 = L_18; NativeArray_1_tEDE9DAD2CAE5954286BC0EF394A57ED0AC69FEE6* L_19 = (&__this->___directions_7); int32_t L_20 = ___lightIndex2; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_21; L_21 = IL2CPP_NATIVEARRAY_GET_ITEM(float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E, (L_19)->___m_Buffer_0, L_20); (&V_4)->___direction_1 = L_21; NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF* L_22 = (&__this->___radiuses_6); int32_t L_23 = ___lightIndex2; float L_24; L_24 = IL2CPP_NATIVEARRAY_GET_ITEM(float, (L_22)->___m_Buffer_0, L_23); (&V_4)->___height_2 = L_24; NativeArray_1_t3848EE4B6647317212A754634DE6DBC90B99FBEF* L_25 = (&__this->___coneRadiuses_9); int32_t L_26 = ___lightIndex2; float L_27; L_27 = IL2CPP_NATIVEARRAY_GET_ITEM(float, (L_25)->___m_Buffer_0, L_26); (&V_4)->___radius_3 = L_27; Cone_t51A4A4FA64F9A34FCE283A4B4533E6D9F48A0D1C L_28 = V_4; V_3 = L_28; // if (ConeBehindPlane(cone, leftPlane) || ConeBehindPlane(cone, rightPlane)) Cone_t51A4A4FA64F9A34FCE283A4B4533E6D9F48A0D1C L_29 = V_3; Plane_tBE50267563FEB0345995D1FE5FB7EE4ACF2A0BA6 L_30 = ___leftPlane0; bool L_31; L_31 = SliceCullingJob_ConeBehindPlane_m63964F0A47CFD6DE9CAD8C3720DC30DC22870789_inline(L_29, L_30, NULL); if (L_31) { goto IL_00ba; } } { Cone_t51A4A4FA64F9A34FCE283A4B4533E6D9F48A0D1C L_32 = V_3; Plane_tBE50267563FEB0345995D1FE5FB7EE4ACF2A0BA6 L_33 = ___rightPlane1; bool L_34; L_34 = SliceCullingJob_ConeBehindPlane_m63964F0A47CFD6DE9CAD8C3720DC30DC22870789_inline(L_32, L_33, NULL); if (!L_34) { goto IL_00bc; } } IL_00ba: { // hit = false; V_0 = (bool)0; } IL_00bc: { // return hit; bool L_35 = V_0; return L_35; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_NO_INLINE IL2CPP_METHOD_ATTR bool SliceCullingJob_SphereBehindPlane_m5569131BD197D295450B295F19DE84B9C49332FA_inline (Sphere_tE921708C3030BE302BF698B778A28F52CE5D4A9D ___sphere0, Plane_tBE50267563FEB0345995D1FE5FB7EE4ACF2A0BA6 ___plane1, const RuntimeMethod* method) { { // float dist = math.dot(sphere.center, plane.normal) - plane.distanceToOrigin; Sphere_tE921708C3030BE302BF698B778A28F52CE5D4A9D L_0 = ___sphere0; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_1 = L_0.___center_0; Plane_tBE50267563FEB0345995D1FE5FB7EE4ACF2A0BA6 L_2 = ___plane1; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_3 = L_2.___normal_0; float L_4; L_4 = math_dot_mE193D8880350D74CC8D63A0D53CDC5902F844AAD_inline(L_1, L_3, NULL); Plane_tBE50267563FEB0345995D1FE5FB7EE4ACF2A0BA6 L_5 = ___plane1; float L_6 = L_5.___distanceToOrigin_1; // return dist < -sphere.radius; Sphere_tE921708C3030BE302BF698B778A28F52CE5D4A9D L_7 = ___sphere0; float L_8 = L_7.___radius_1; return (bool)((((float)((float)il2cpp_codegen_subtract(L_4, L_6))) < ((float)((-L_8))))? 1 : 0); } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_NO_INLINE IL2CPP_METHOD_ATTR bool SliceCullingJob_ConeBehindPlane_m63964F0A47CFD6DE9CAD8C3720DC30DC22870789_inline (Cone_t51A4A4FA64F9A34FCE283A4B4533E6D9F48A0D1C ___cone0, Plane_tBE50267563FEB0345995D1FE5FB7EE4ACF2A0BA6 ___plane1, const RuntimeMethod* method) { float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E V_0; memset((&V_0), 0, sizeof(V_0)); float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E V_1; memset((&V_1), 0, sizeof(V_1)); { // float3 furthestPointDirection = math.cross(math.cross(plane.normal, cone.direction), cone.direction); Plane_tBE50267563FEB0345995D1FE5FB7EE4ACF2A0BA6 L_0 = ___plane1; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_1 = L_0.___normal_0; Cone_t51A4A4FA64F9A34FCE283A4B4533E6D9F48A0D1C L_2 = ___cone0; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_3 = L_2.___direction_1; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_4; L_4 = math_cross_m4CA2DAE150C6381B0D05E8AA9E48E88CF6157180_inline(L_1, L_3, NULL); Cone_t51A4A4FA64F9A34FCE283A4B4533E6D9F48A0D1C L_5 = ___cone0; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_6 = L_5.___direction_1; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_7; L_7 = math_cross_m4CA2DAE150C6381B0D05E8AA9E48E88CF6157180_inline(L_4, L_6, NULL); V_0 = L_7; // float3 furthestPointOnCircle = cone.tip + cone.direction * cone.height - furthestPointDirection * cone.radius; Cone_t51A4A4FA64F9A34FCE283A4B4533E6D9F48A0D1C L_8 = ___cone0; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_9 = L_8.___tip_0; Cone_t51A4A4FA64F9A34FCE283A4B4533E6D9F48A0D1C L_10 = ___cone0; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_11 = L_10.___direction_1; Cone_t51A4A4FA64F9A34FCE283A4B4533E6D9F48A0D1C L_12 = ___cone0; float L_13 = L_12.___height_2; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_14; L_14 = float3_op_Multiply_m6E5DC552C8B0F9A180298BD9197FF47B14E0EA81_inline(L_11, L_13, NULL); float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_15; L_15 = float3_op_Addition_mFFCF4F7457594F5EFB0678C0DE90AAD3D3F6947B_inline(L_9, L_14, NULL); float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_16 = V_0; Cone_t51A4A4FA64F9A34FCE283A4B4533E6D9F48A0D1C L_17 = ___cone0; float L_18 = L_17.___radius_3; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_19; L_19 = float3_op_Multiply_m6E5DC552C8B0F9A180298BD9197FF47B14E0EA81_inline(L_16, L_18, NULL); float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_20; L_20 = float3_op_Subtraction_mB6036E9849D95650D6E73DA0D179CD7B61E696F2_inline(L_15, L_19, NULL); V_1 = L_20; // return PointBehindPlane(cone.tip, plane) && PointBehindPlane(furthestPointOnCircle, plane); Cone_t51A4A4FA64F9A34FCE283A4B4533E6D9F48A0D1C L_21 = ___cone0; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_22 = L_21.___tip_0; Plane_tBE50267563FEB0345995D1FE5FB7EE4ACF2A0BA6 L_23 = ___plane1; bool L_24; L_24 = SliceCullingJob_PointBehindPlane_mE3E40056275D2066481919C3556797D2063847EE_inline(L_22, L_23, NULL); if (!L_24) { goto IL_0061; } } { float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_25 = V_1; Plane_tBE50267563FEB0345995D1FE5FB7EE4ACF2A0BA6 L_26 = ___plane1; bool L_27; L_27 = SliceCullingJob_PointBehindPlane_mE3E40056275D2066481919C3556797D2063847EE_inline(L_25, L_26, NULL); return L_27; } IL_0061: { return (bool)0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E math_cross_m4CA2DAE150C6381B0D05E8AA9E48E88CF6157180_inline (float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E ___x0, float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E ___y1, const RuntimeMethod* method) { float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E V_0; memset((&V_0), 0, sizeof(V_0)); { // public static float3 cross(float3 x, float3 y) { return (x * y.yzx - x.yzx * y).yzx; } float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_0 = ___x0; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_1; L_1 = float3_get_yzx_mDF6DE39B69C5DE384F74C0D1EC91AA0388E23535_inline((&___y1), NULL); float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_2; L_2 = float3_op_Multiply_m05E57074FBD5FAB0E72940C9CC019C41915280D7_inline(L_0, L_1, NULL); float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_3; L_3 = float3_get_yzx_mDF6DE39B69C5DE384F74C0D1EC91AA0388E23535_inline((&___x0), NULL); float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_4 = ___y1; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_5; L_5 = float3_op_Multiply_m05E57074FBD5FAB0E72940C9CC019C41915280D7_inline(L_3, L_4, NULL); float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_6; L_6 = float3_op_Subtraction_mB6036E9849D95650D6E73DA0D179CD7B61E696F2_inline(L_2, L_5, NULL); V_0 = L_6; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_7; L_7 = float3_get_yzx_mDF6DE39B69C5DE384F74C0D1EC91AA0388E23535_inline((&V_0), NULL); return L_7; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E math_normalize_mF02431EFC9E3212E0245EFF5C13BC9DC34512399_inline (float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E ___x0, const RuntimeMethod* method) { { // public static float3 normalize(float3 x) { return rsqrt(dot(x, x)) * x; } float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_0 = ___x0; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_1 = ___x0; float L_2; L_2 = math_dot_mE193D8880350D74CC8D63A0D53CDC5902F844AAD_inline(L_0, L_1, NULL); float L_3; L_3 = math_rsqrt_mC67B3430EAADA7C5347E87B23859C569BC010E72_inline(L_2, NULL); float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_4 = ___x0; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_5; L_5 = float3_op_Multiply_m38F52B61F8E5636955A1A6DF3A75BD0724148350_inline(L_3, L_4, NULL); return L_5; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_NO_INLINE IL2CPP_METHOD_ATTR bool SliceCullingJob_PointBehindPlane_mE3E40056275D2066481919C3556797D2063847EE_inline (float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E ___p0, Plane_tBE50267563FEB0345995D1FE5FB7EE4ACF2A0BA6 ___plane1, const RuntimeMethod* method) { { // return math.dot(plane.normal, p) - plane.distanceToOrigin < 0; Plane_tBE50267563FEB0345995D1FE5FB7EE4ACF2A0BA6 L_0 = ___plane1; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_1 = L_0.___normal_0; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_2 = ___p0; float L_3; L_3 = math_dot_mE193D8880350D74CC8D63A0D53CDC5902F844AAD_inline(L_1, L_2, NULL); Plane_tBE50267563FEB0345995D1FE5FB7EE4ACF2A0BA6 L_4 = ___plane1; float L_5 = L_4.___distanceToOrigin_1; return (bool)((((float)((float)il2cpp_codegen_subtract(L_3, L_5))) < ((float)(0.0f)))? 1 : 0); } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t math_max_m9083201D37A8ED0157B127B5878D9B7F3A2A40BE_inline (int32_t ___x0, int32_t ___y1, const RuntimeMethod* method) { { // public static int max(int x, int y) { return x > y ? x : y; } int32_t L_0 = ___x0; int32_t L_1 = ___y1; if ((((int32_t)L_0) > ((int32_t)L_1))) { goto IL_0006; } } { int32_t L_2 = ___y1; return L_2; } IL_0006: { int32_t L_3 = ___x0; return L_3; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t UniversalAdditionalCameraData_get_volumeFrameworkUpdateMode_m0474AC8124A522A9DC4CC9EF397006A542FF7408_inline (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, const RuntimeMethod* method) { { // get => m_VolumeFrameworkUpdateModeOption; int32_t L_0 = __this->___m_VolumeFrameworkUpdateModeOption_16; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void UniversalAdditionalCameraData_set_volumeFrameworkUpdateMode_m2925687F8C72FB3E270D87FB929162FBD96A1FDE_inline (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, int32_t ___value0, const RuntimeMethod* method) { { // set => m_VolumeFrameworkUpdateModeOption = value; int32_t L_0 = ___value0; __this->___m_VolumeFrameworkUpdateModeOption_16 = L_0; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* UniversalAdditionalCameraData_get_volumeStack_mDB4460F18F4A7B994DCF40FF7C7B61AB9246022F_inline (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, const RuntimeMethod* method) { { // get => m_VolumeStack; VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_0 = __this->___m_VolumeStack_29; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void UniversalAdditionalCameraData_set_volumeStack_mFB4842333BCBBC92B102894F38BF65A7560F7681_inline (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* ___value0, const RuntimeMethod* method) { { // set => m_VolumeStack = value; VolumeStack_t5DE94743BDB63D97EF5587DBDAE46468233F36E8* L_0 = ___value0; __this->___m_VolumeStack_29 = L_0; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_VolumeStack_29), (void*)L_0); return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB UniversalAdditionalCameraData_get_volumeLayerMask_m6CA98C050693650D8818151E9ADE480CCBF44BFC_inline (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, const RuntimeMethod* method) { { // get => m_VolumeLayerMask; LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB L_0 = __this->___m_VolumeLayerMask_14; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* UniversalAdditionalCameraData_get_volumeTrigger_m50DCBFFE7794ED3935CC068DB9F431785428BED9_inline (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, const RuntimeMethod* method) { { // get => m_VolumeTrigger; Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_0 = __this->___m_VolumeTrigger_15; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t UniversalAdditionalCameraData_get_renderType_m329B2A06C25793DF3BBBE89B3F23154EA2380265_inline (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, const RuntimeMethod* method) { { // get => m_CameraType; int32_t L_0 = __this->___m_CameraType_11; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool UniversalRenderPipelineAsset_get_supportsCameraDepthTexture_m4B42523ABE85349C1EB8DFF1533CA3180F57A8F2_inline (UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* __this, const RuntimeMethod* method) { { // get { return m_RequireDepthTexture; } bool L_0 = __this->___m_RequireDepthTexture_12; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool UniversalRenderPipelineAsset_get_supportsCameraOpaqueTexture_mDB57026918ABE55C479DE5CEC0432C0129E9424E_inline (UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* __this, const RuntimeMethod* method) { { // get { return m_RequireOpaqueTexture; } bool L_0 = __this->___m_RequireOpaqueTexture_13; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t UniversalRenderPipelineAsset_get_volumeFrameworkUpdateMode_mF796AC940F47F4CABB6B7855FB23E572625E7488_inline (UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* __this, const RuntimeMethod* method) { { // public VolumeFrameworkUpdateMode volumeFrameworkUpdateMode => m_VolumeFrameworkUpdateMode; int32_t L_0 = __this->___m_VolumeFrameworkUpdateMode_63; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float UniversalAdditionalCameraData_get_version_m8529D7E2007A95CD33188F11076E9F407035A8A5_inline (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, const RuntimeMethod* method) { { // public float version => m_Version; float L_0 = __this->___m_Version_27; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool UniversalAdditionalCameraData_get_renderPostProcessing_mAC89A4F038A4BDD585C10412EFBC76CE189974E4_inline (UniversalAdditionalCameraData_t57B5D0F93C2D506E618E23187302C0FADE813B93* __this, const RuntimeMethod* method) { { // get => m_RenderPostProcessing; bool L_0 = __this->___m_RenderPostProcessing_17; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 Vector2_get_one_m9097EB8DC23C26118A591AF16702796C3EF51DFB_inline (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_0; memset((&V_0), 0, sizeof(V_0)); { Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_0 = ((Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7_StaticFields*)il2cpp_codegen_static_fields_for(Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7_il2cpp_TypeInfo_var))->___oneVector_3; V_0 = L_0; goto IL_0009; } IL_0009: { Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_1 = V_0; return L_1; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 Vector2_get_zero_m32506C40EC2EE7D5D4410BF40D3EE683A3D5F32C_inline (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_0; memset((&V_0), 0, sizeof(V_0)); { Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_0 = ((Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7_StaticFields*)il2cpp_codegen_static_fields_for(Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7_il2cpp_TypeInfo_var))->___zeroVector_2; V_0 = L_0; goto IL_0009; } IL_0009: { Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_1 = V_0; return L_1; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* ScriptableRenderer_get_DebugHandler_mF10EC7F8F42F5087507DCDB7CD21338F2766DD6F_inline (ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* __this, const RuntimeMethod* method) { { // internal DebugHandler DebugHandler { get; } DebugHandler_t3A09E2CFD1CA6F5C192968A6FF19EE4863F44DA4* L_0 = __this->___U3CDebugHandlerU3Ek__BackingField_13; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool DeferredLights_get_IsOverlay_mCF677D43B809428ED3DCB5EE0DBBD4647A382DDE_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) { { // internal bool IsOverlay { get; set; } bool L_0 = __this->___U3CIsOverlayU3Ek__BackingField_20; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool DeferredLights_get_AccurateGbufferNormals_m9720C5F6B6F3472D51A37E6DB9E73E4FF9DD5F16_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) { { // get { return m_AccurateGbufferNormals; } bool L_0 = __this->___m_AccurateGbufferNormals_21; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR StencilStateData_t4181AB6F6A795950C67270CB147999D915071462* UniversalRendererData_get_defaultStencilState_m59850A2F687EC48D1D8F594014B4028B548F8473_inline (UniversalRendererData_t57D400CEB38765F55EB74FDBD786B9A73C293CA6* __this, const RuntimeMethod* method) { { // get => m_DefaultStencilState; StencilStateData_t4181AB6F6A795950C67270CB147999D915071462* L_0 = __this->___m_DefaultStencilState_16; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t UniversalRendererData_get_intermediateTextureMode_mE291BB2BB76868DC05128CFE200771858D0B0D46_inline (UniversalRendererData_t57D400CEB38765F55EB74FDBD786B9A73C293CA6* __this, const RuntimeMethod* method) { { // get => m_IntermediateTextureMode; int32_t L_0 = __this->___m_IntermediateTextureMode_24; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderer_set_stripShadowsOffVariants_m6D4243EB800963DAA17E2E6F3BD9C705958B818A_inline (ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* __this, bool ___value0, const RuntimeMethod* method) { { // internal bool stripShadowsOffVariants { get; set; } = false; bool L_0 = ___value0; __this->___U3CstripShadowsOffVariantsU3Ek__BackingField_39 = L_0; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderer_set_stripAdditionalLightOffVariants_m6B6A95E1E7B6C91B5054F34994BA5833FAD77C63_inline (ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* __this, bool ___value0, const RuntimeMethod* method) { { // internal bool stripAdditionalLightOffVariants { get; set; } = false; bool L_0 = ___value0; __this->___U3CstripAdditionalLightOffVariantsU3Ek__BackingField_40 = L_0; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool UniversalRendererData_get_clusteredRendering_m3FA03E9CD735DE868143C86BC5138546DCE901AF_inline (UniversalRendererData_t57D400CEB38765F55EB74FDBD786B9A73C293CA6* __this, const RuntimeMethod* method) { { // get => m_ClusteredRendering; bool L_0 = __this->___m_ClusteredRendering_21; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t UniversalRendererData_get_tileSize_m2947178938F3BD1E954067AFF3FAAF77DC21A956_inline (UniversalRendererData_t57D400CEB38765F55EB74FDBD786B9A73C293CA6* __this, const RuntimeMethod* method) { { // get => m_TileSize; int32_t L_0 = __this->___m_TileSize_23; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t UniversalRendererData_get_depthPrimingMode_m5D8B3BD8077877061F60B6BB6EF25284D78E64BC_inline (UniversalRendererData_t57D400CEB38765F55EB74FDBD786B9A73C293CA6* __this, const RuntimeMethod* method) { { // get => m_DepthPrimingMode; int32_t L_0 = __this->___m_DepthPrimingMode_19; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool ScriptableRendererData_get_useNativeRenderPass_m7F8D3A97A818B1134EFC3A4236E7A7C8ECD9245F_inline (ScriptableRendererData_t9005CE645D4881FA4431E52EDC7678203632CAA7* __this, const RuntimeMethod* method) { { // get => m_UseNativeRenderPass; bool L_0 = __this->___m_UseNativeRenderPass_8; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB UniversalRendererData_get_opaqueLayerMask_mD814B96287EA119CCD66B6AAD78C9D7E6C8C521E_inline (UniversalRendererData_t57D400CEB38765F55EB74FDBD786B9A73C293CA6* __this, const RuntimeMethod* method) { { // get => m_OpaqueLayerMask; LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB L_0 = __this->___m_OpaqueLayerMask_14; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool UniversalRendererData_get_accurateGbufferNormals_mEEC3CD3A5BDE3BDF5E8882791BEEA6753EABD0EC_inline (UniversalRendererData_t57D400CEB38765F55EB74FDBD786B9A73C293CA6* __this, const RuntimeMethod* method) { { // get => m_AccurateGbufferNormals; bool L_0 = __this->___m_AccurateGbufferNormals_20; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DeferredLights_set_TiledDeferredShading_m8C205D23F63B6D946473F74A52FBA7BB3FB86E58_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, bool ___value0, const RuntimeMethod* method) { { // internal bool TiledDeferredShading { get; set; } bool L_0 = ___value0; __this->___U3CTiledDeferredShadingU3Ek__BackingField_22 = L_0; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool UniversalRendererData_get_shadowTransparentReceive_m59EBF1D691FF516DACB095A06D8E0311028D77BF_inline (UniversalRendererData_t57D400CEB38765F55EB74FDBD786B9A73C293CA6* __this, const RuntimeMethod* method) { { // get => m_ShadowTransparentReceive; bool L_0 = __this->___m_ShadowTransparentReceive_17; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB UniversalRendererData_get_transparentLayerMask_m574EF7B83EDC27E92BE8FB97BB445A6F4C937A3E_inline (UniversalRendererData_t57D400CEB38765F55EB74FDBD786B9A73C293CA6* __this, const RuntimeMethod* method) { { // get => m_TransparentLayerMask; LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB L_0 = __this->___m_TransparentLayerMask_15; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderer_set_supportedRenderingFeatures_m79C5FBB6462F1D21874A91D7FFD54F5A1D05D472_inline (ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* __this, RenderingFeatures_t31044CBDCDC2F05194BFA2A2122FBD937D78A371* ___value0, const RuntimeMethod* method) { { // public RenderingFeatures supportedRenderingFeatures { get; set; } = new RenderingFeatures(); RenderingFeatures_t31044CBDCDC2F05194BFA2A2122FBD937D78A371* L_0 = ___value0; __this->___U3CsupportedRenderingFeaturesU3Ek__BackingField_15 = L_0; Il2CppCodeGenWriteBarrier((void**)(&__this->___U3CsupportedRenderingFeaturesU3Ek__BackingField_15), (void*)L_0); return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderingFeatures_t31044CBDCDC2F05194BFA2A2122FBD937D78A371* ScriptableRenderer_get_supportedRenderingFeatures_m8866E002AF2D9D7C3E70946193B656850A4FC56F_inline (ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* __this, const RuntimeMethod* method) { { // public RenderingFeatures supportedRenderingFeatures { get; set; } = new RenderingFeatures(); RenderingFeatures_t31044CBDCDC2F05194BFA2A2122FBD937D78A371* L_0 = __this->___U3CsupportedRenderingFeaturesU3Ek__BackingField_15; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void RenderingFeatures_set_msaa_m2D87B2B1338BED49F71CE8742F8EEE981D00997F_inline (RenderingFeatures_t31044CBDCDC2F05194BFA2A2122FBD937D78A371* __this, bool ___value0, const RuntimeMethod* method) { { // public bool msaa { get; set; } = true; bool L_0 = ___value0; __this->___U3CmsaaU3Ek__BackingField_1 = L_0; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderer_set_unsupportedGraphicsDeviceTypes_m2CEC5FBF8DECEEAF9F9B0039FB0EA554ECC1C2DA_inline (ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* __this, GraphicsDeviceTypeU5BU5D_t4322565F239068C66BF47053B83BD6A9A9D16408* ___value0, const RuntimeMethod* method) { { // public GraphicsDeviceType[] unsupportedGraphicsDeviceTypes { get; set; } = new GraphicsDeviceType[0]; GraphicsDeviceTypeU5BU5D_t4322565F239068C66BF47053B83BD6A9A9D16408* L_0 = ___value0; __this->___U3CunsupportedGraphicsDeviceTypesU3Ek__BackingField_16 = L_0; Il2CppCodeGenWriteBarrier((void**)(&__this->___U3CunsupportedGraphicsDeviceTypesU3Ek__BackingField_16), (void*)L_0); return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Mathf_Clamp01_mA7E048DBDA832D399A581BE4D6DED9FA44CE0F14_inline (float ___value0, const RuntimeMethod* method) { bool V_0 = false; float V_1 = 0.0f; bool V_2 = false; { float L_0 = ___value0; V_0 = (bool)((((float)L_0) < ((float)(0.0f)))? 1 : 0); bool L_1 = V_0; if (!L_1) { goto IL_0015; } } { V_1 = (0.0f); goto IL_002d; } IL_0015: { float L_2 = ___value0; V_2 = (bool)((((float)L_2) > ((float)(1.0f)))? 1 : 0); bool L_3 = V_2; if (!L_3) { goto IL_0029; } } { V_1 = (1.0f); goto IL_002d; } IL_0029: { float L_4 = ___value0; V_1 = L_4; goto IL_002d; } IL_002d: { float L_5 = V_1; return L_5; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DeferredLights_set_IsOverlay_mF255B096F21A7182A40CD73E2C59194D9BE6C2CA_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, bool ___value0, const RuntimeMethod* method) { { // internal bool IsOverlay { get; set; } bool L_0 = ___value0; __this->___U3CIsOverlayU3Ek__BackingField_20 = L_0; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR List_1_t2121653FB628940E808D105AD2C17E0F20AFB3A6* ScriptableRenderer_get_rendererFeatures_m2473415AE63D3735ACBD7BF7CAEA7CB0315A7057_inline (ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* __this, const RuntimeMethod* method) { { // get => m_RendererFeatures; List_1_t2121653FB628940E808D105AD2C17E0F20AFB3A6* L_0 = __this->___m_RendererFeatures_21; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderer_ConfigureCameraColorTarget_m5C8AE99A14A8E4887573F7AD04B4384C594FF1A8_inline (ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___colorTarget0, const RuntimeMethod* method) { { // m_CameraColorTarget = colorTarget; RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B L_0 = ___colorTarget0; __this->___m_CameraColorTarget_22 = L_0; // } return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t RenderTextureDescriptor_get_msaaSamples_mFCC33643AFF2265C8305DCFD79ED8774A1A8FA22_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, const RuntimeMethod* method) { { int32_t L_0 = __this->___U3CmsaaSamplesU3Ek__BackingField_2; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderer_set_useDepthPriming_mE19B00F9BB6CBA3158241891FF40EEC1B842486C_inline (ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* __this, bool ___value0, const RuntimeMethod* method) { { // internal bool useDepthPriming { get; set; } = false; bool L_0 = ___value0; __this->___U3CuseDepthPrimingU3Ek__BackingField_38 = L_0; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR List_1_t2E485E650BF1E41358CE56A69323E183C5A89CB6* ScriptableRenderer_get_activeRenderPassQueue_m3DA13EE251E757FC42DAE103A487C3F1562A850F_inline (ScriptableRenderer_tF15B95BB85F26BE4B4719901D909831B89DC8892* __this, const RuntimeMethod* method) { { // get => m_ActiveRenderPassQueue; List_1_t2E485E650BF1E41358CE56A69323E183C5A89CB6* L_0 = __this->___m_ActiveRenderPassQueue_20; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233* DeferredLights_get_GbufferAttachments_m949E7DA4CDBA1F7121106D7B5FBCAC28C6115CFD_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) { { // internal RenderTargetHandle[] GbufferAttachments { get; set; } RenderTargetHandleU5BU5D_t1D2C6654EE06932E97BE9429E59098DEBF2CE233* L_0 = __this->___U3CGbufferAttachmentsU3Ek__BackingField_27; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 DepthNormalOnlyPass_get_normalDescriptor_mBF3753C882BF35C6236335119DF42470224D4107_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, const RuntimeMethod* method) { { // internal RenderTextureDescriptor normalDescriptor { get; set; } RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_0 = __this->___U3CnormalDescriptorU3Ek__BackingField_25; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DepthNormalOnlyPass_set_normalDescriptor_m1DCD21CA9C893F438DF456BF68369CD008F76378_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 ___value0, const RuntimeMethod* method) { { // internal RenderTextureDescriptor normalDescriptor { get; set; } RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_0 = ___value0; __this->___U3CnormalDescriptorU3Ek__BackingField_25 = L_0; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DepthNormalOnlyPass_set_allocateDepth_mB6373B66597EDBA964B14F982257969F6A246B77_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, bool ___value0, const RuntimeMethod* method) { { // internal bool allocateDepth { get; set; } = true; bool L_0 = ___value0; __this->___U3CallocateDepthU3Ek__BackingField_27 = L_0; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void DepthNormalOnlyPass_set_shaderTagIds_m66D1B5D656FD5F650036FD0641305A632AB88019_inline (DepthNormalOnlyPass_t50A0679CDE5004EB7043F717FADAB05FA0CA35A6* __this, List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* ___value0, const RuntimeMethod* method) { { // internal List shaderTagIds { get; set; } List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* L_0 = ___value0; __this->___U3CshaderTagIdsU3Ek__BackingField_29 = L_0; Il2CppCodeGenWriteBarrier((void**)(&__this->___U3CshaderTagIdsU3Ek__BackingField_29), (void*)L_0); return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void CopyDepthPass_set_AllocateRT_m0860CA864FE10E9FB0C8E40A251F9EB01A01383B_inline (CopyDepthPass_t51FCA8600207D9DD0EE15862C514D9F9E3A74D82* __this, bool ___value0, const RuntimeMethod* method) { { // internal bool AllocateRT { get; set; } bool L_0 = ___value0; __this->___U3CAllocateRTU3Ek__BackingField_27 = L_0; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool DeferredLights_get_UseRenderPass_mE57918C4786B0ED58D0AAB8B9E336A40DD83B873_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) { { // internal bool UseRenderPass { get; set; } bool L_0 = __this->___U3CUseRenderPassU3Ek__BackingField_17; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool XRPass_get_copyDepth_m7C7421589341099A05C5FC648B74035ECED52ABF_inline (XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* __this, const RuntimeMethod* method) { { // internal bool copyDepth { get; private set; } bool L_0 = __this->___U3CcopyDepthU3Ek__BackingField_2; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t UniversalRenderPipelineAsset_get_opaqueDownsampling_mFC12352FAF21B6FA4F9718CE89E0116D7CE36A3F_inline (UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* __this, const RuntimeMethod* method) { { // get { return m_OpaqueDownsampling; } int32_t L_0 = __this->___m_OpaqueDownsampling_14; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void SupportedRenderingFeatures_set_motionVectors_mEE2FCB3BBBB279DE389C75E189B25B87BFB56C75_inline (SupportedRenderingFeatures_t569A94D488395E4967F2CA349DB518EA7BD117A6* __this, bool ___value0, const RuntimeMethod* method) { { bool L_0 = ___value0; __this->___U3CmotionVectorsU3Ek__BackingField_9 = L_0; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void MotionVectorRenderPass_Setup_m2161CF4EE62BE481D6984E261FB89C01E87A4DFD_inline (MotionVectorRenderPass_t68EEC4BE7958B36DF7CA1C0FBD6D61195E561471* __this, PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* ___frameData0, const RuntimeMethod* method) { { // m_MotionData = frameData; PreviousFrameData_t990E8070F97119F296A9A59DE5E700725864C4EF* L_0 = ___frameData0; __this->___m_MotionData_33 = L_0; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_MotionData_33), (void*)L_0); // } return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t ScriptableRenderPass_get_renderPassEvent_mD7ED1EFBF050FE1F86D598FA9A1A987CFEAD1AEE_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, const RuntimeMethod* method) { { // public RenderPassEvent renderPassEvent { get; set; } int32_t L_0 = __this->___U3CrenderPassEventU3Ek__BackingField_0; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void CapturePass_Setup_m1A0DDCA8751DD1E7683B3721EC146AD67075A412_inline (CapturePass_tBD745B83E7D4AE9A6F35EE0760F1CCAC51B787EE* __this, RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 ___colorHandle0, const RuntimeMethod* method) { { // m_CameraColorHandle = colorHandle; RenderTargetHandle_tB5C2670041BF377223D41FDF9290F6D8BFB7BA66 L_0 = ___colorHandle0; __this->___m_CameraColorHandle_25 = L_0; // } return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool UniversalRenderPipelineAsset_get_supportsMainLightShadows_m49602C0968982FFAB632F55F2AEAE18873110150_inline (UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* __this, const RuntimeMethod* method) { { // get { return m_MainLightShadowsSupported; } bool L_0 = __this->___m_MainLightShadowsSupported_24; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool UniversalRenderPipelineAsset_get_supportsAdditionalLightShadows_mD95BAF6EAD82716E802665A83A85C5AFCE071AB5_inline (UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* __this, const RuntimeMethod* method) { { // get { return m_AdditionalLightShadowsSupported; } bool L_0 = __this->___m_AdditionalLightShadowsSupported_28; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool Mathf_Approximately_m1DADD012A8FC82E11FB282501AE2EBBF9A77150B_inline (float ___a0, float ___b1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Mathf_tE284D016E3B297B72311AAD9EB8F0E643F6A4682_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } bool V_0 = false; { float L_0 = ___b1; float L_1 = ___a0; float L_2; L_2 = fabsf(((float)il2cpp_codegen_subtract(L_0, L_1))); float L_3 = ___a0; float L_4; L_4 = fabsf(L_3); float L_5 = ___b1; float L_6; L_6 = fabsf(L_5); float L_7; L_7 = Mathf_Max_mF5379E63D2BBAC76D090748695D833934F8AD051_inline(L_4, L_6, NULL); float L_8 = ((Mathf_tE284D016E3B297B72311AAD9EB8F0E643F6A4682_StaticFields*)il2cpp_codegen_static_fields_for(Mathf_tE284D016E3B297B72311AAD9EB8F0E643F6A4682_il2cpp_TypeInfo_var))->___Epsilon_0; float L_9; L_9 = Mathf_Max_mF5379E63D2BBAC76D090748695D833934F8AD051_inline(((float)il2cpp_codegen_multiply((9.99999997E-07f), L_7)), ((float)il2cpp_codegen_multiply(L_8, (8.0f))), NULL); V_0 = (bool)((((float)L_2) < ((float)L_9))? 1 : 0); goto IL_0035; } IL_0035: { bool L_10 = V_0; return L_10; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool UniversalRenderPipelineAsset_get_conservativeEnclosingSphere_mFEDF12207D303EB9874B019BBE1CAA582A1A9203_inline (UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* __this, const RuntimeMethod* method) { { // get { return m_ConservativeEnclosingSphere; } bool L_0 = __this->___m_ConservativeEnclosingSphere_44; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t UniversalRenderPipelineAsset_get_numIterationsEnclosingSphere_m38AFD0AD5243DC1432EB93514E339C256852028A_inline (UniversalRenderPipelineAsset_tE8A9AA6F030CC3B558CEA2EB54FFF4FC58CA6232* __this, const RuntimeMethod* method) { { // get { return m_NumIterationsEnclosingSphere; } int32_t L_0 = __this->___m_NumIterationsEnclosingSphere_45; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool DeferredLights_HasTileLights_m13922FF924198012E1526C3153F6DE6F2198C89D_inline (DeferredLights_t8A3C2AC9C4AF92CF3411F722D8A094EA07DA14AC* __this, const RuntimeMethod* method) { { // return m_HasTileVisLights; bool L_0 = __this->___m_HasTileVisLights_45; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t ScriptableRenderPass_get_input_mE5213812C63FCA94FEB41F7505F03CBF95363BE5_inline (ScriptableRenderPass_tEA38F6C7AD8D111A2251E4C2A7530BCEE7D6D2B0* __this, const RuntimeMethod* method) { { // get => m_Input; int32_t L_0 = __this->___m_Input_22; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t RenderTextureDescriptor_get_dimension_mA23ABB2CA03249DCE3A21F5123524A825C33E31B_inline (RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46* __this, const RuntimeMethod* method) { { int32_t L_0 = __this->___U3CdimensionU3Ek__BackingField_8; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 XRPass_get_renderTargetDesc_m616E10C2F8E652299DB29E7CC4DABDB586653906_inline (XRPass_t0A618D61DBC9E3F8BC970B7C9D2679375C6C8A24* __this, const RuntimeMethod* method) { { // internal RenderTextureDescriptor renderTargetDesc { get; private set; } RenderTextureDescriptor_t69845881CE6437E4E61F92074F2F84079F23FA46 L_0 = __this->___U3CrenderTargetDescU3Ek__BackingField_6; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void RenderTargetBufferSystem_EnableMSAA_mFACEC550EEF2910AC94C1F22C0DA146DBE36F3CA_inline (RenderTargetBufferSystem_tB98B680006BB96E6EBC6311583EE31302F16EC13* __this, bool ___enable0, const RuntimeMethod* method) { { // m_AllowMSAA = enable; bool L_0 = ___enable0; __this->___m_AllowMSAA_5 = L_0; // } return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t Nullable_1_GetValueOrDefault_m8D130DB7F2A1E694736B449176F9C26DB456597B_gshared_inline (Nullable_1_tCF32C56A2641879C053C86F273C0C6EC1B40BC28* __this, const RuntimeMethod* method) { { int32_t L_0 = (int32_t)__this->___value_1; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool Nullable_1_get_HasValue_mCF2FD8B3055FA87FC9C504F2122B3B0FAEDE3EC9_gshared_inline (Nullable_1_tCF32C56A2641879C053C86F273C0C6EC1B40BC28* __this, const RuntimeMethod* method) { { bool L_0 = (bool)__this->___hasValue_0; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Action_2_Invoke_m2282008A18DE8B8483FF6CB35E2AFE57CA23867A_gshared_inline (Action_2_tA93E5723B502E2AC6C87FB0C973D136B2E3A3A0B* __this, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B ___arg10, RuntimeObject* ___arg21, const RuntimeMethod* method) { typedef void (*FunctionPointerType) (RuntimeObject*, RenderTargetIdentifier_tA528663AC6EB3911D8E91AA40F7070FA5455442B, RuntimeObject*, const RuntimeMethod*); ((FunctionPointerType)__this->___invoke_impl_1)((Il2CppObject*)__this->___method_code_6, ___arg10, ___arg21, reinterpret_cast(__this->___method_3)); } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void List_1_Add_m79E50C4F592B1703F4B76A8BE7B4855515460CA1_gshared_inline (List_1_t77B94703E05C519A9010DD0614F757F974E1CD8B* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___item0, const RuntimeMethod* method) { Vector3U5BU5D_tFF1859CCE176131B909E2044F76443064254679C* V_0 = NULL; int32_t V_1 = 0; { int32_t L_0 = (int32_t)__this->____version_3; __this->____version_3 = ((int32_t)il2cpp_codegen_add(L_0, 1)); Vector3U5BU5D_tFF1859CCE176131B909E2044F76443064254679C* L_1 = (Vector3U5BU5D_tFF1859CCE176131B909E2044F76443064254679C*)__this->____items_1; V_0 = L_1; int32_t L_2 = (int32_t)__this->____size_2; V_1 = L_2; int32_t L_3 = V_1; Vector3U5BU5D_tFF1859CCE176131B909E2044F76443064254679C* L_4 = V_0; if ((!(((uint32_t)L_3) < ((uint32_t)((int32_t)(((RuntimeArray*)L_4)->max_length)))))) { goto IL_0034; } } { int32_t L_5 = V_1; __this->____size_2 = ((int32_t)il2cpp_codegen_add(L_5, 1)); Vector3U5BU5D_tFF1859CCE176131B909E2044F76443064254679C* L_6 = V_0; int32_t L_7 = V_1; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_8 = ___item0; (L_6)->SetAtUnchecked(static_cast(L_7), (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2)L_8); return; } IL_0034: { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_9 = ___item0; (( void (*) (List_1_t77B94703E05C519A9010DD0614F757F974E1CD8B*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2, const RuntimeMethod*))il2cpp_codegen_get_method_pointer(il2cpp_rgctx_method(method->klass->rgctx_data, 11)))(__this, L_9, il2cpp_rgctx_method(method->klass->rgctx_data, 11)); return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void List_1_Add_mB5FDF069171C4CB1778BFAC3B9015A22EA7DFBCD_gshared_inline (List_1_t8F3790B7F8C471B3A1336522C7415FB0AC36D47B* __this, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___item0, const RuntimeMethod* method) { Vector2U5BU5D_tFEBBC94BCC6C9C88277BA04047D2B3FDB6ED7FDA* V_0 = NULL; int32_t V_1 = 0; { int32_t L_0 = (int32_t)__this->____version_3; __this->____version_3 = ((int32_t)il2cpp_codegen_add(L_0, 1)); Vector2U5BU5D_tFEBBC94BCC6C9C88277BA04047D2B3FDB6ED7FDA* L_1 = (Vector2U5BU5D_tFEBBC94BCC6C9C88277BA04047D2B3FDB6ED7FDA*)__this->____items_1; V_0 = L_1; int32_t L_2 = (int32_t)__this->____size_2; V_1 = L_2; int32_t L_3 = V_1; Vector2U5BU5D_tFEBBC94BCC6C9C88277BA04047D2B3FDB6ED7FDA* L_4 = V_0; if ((!(((uint32_t)L_3) < ((uint32_t)((int32_t)(((RuntimeArray*)L_4)->max_length)))))) { goto IL_0034; } } { int32_t L_5 = V_1; __this->____size_2 = ((int32_t)il2cpp_codegen_add(L_5, 1)); Vector2U5BU5D_tFEBBC94BCC6C9C88277BA04047D2B3FDB6ED7FDA* L_6 = V_0; int32_t L_7 = V_1; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_8 = ___item0; (L_6)->SetAtUnchecked(static_cast(L_7), (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7)L_8); return; } IL_0034: { Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_9 = ___item0; (( void (*) (List_1_t8F3790B7F8C471B3A1336522C7415FB0AC36D47B*, Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7, const RuntimeMethod*))il2cpp_codegen_get_method_pointer(il2cpp_rgctx_method(method->klass->rgctx_data, 11)))(__this, L_9, il2cpp_rgctx_method(method->klass->rgctx_data, 11)); return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t List_1_get_Count_m6E3EFE47B894115B60E857C183FF97A49CD76C2A_gshared_inline (List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* __this, const RuntimeMethod* method) { { int32_t L_0 = (int32_t)__this->____size_2; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void List_1_Add_m999CAB0903219BD2CF988827287D44B0B44D69FE_gshared_inline (List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF* __this, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 ___item0, const RuntimeMethod* method) { ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* V_0 = NULL; int32_t V_1 = 0; { int32_t L_0 = (int32_t)__this->____version_3; __this->____version_3 = ((int32_t)il2cpp_codegen_add(L_0, 1)); ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* L_1 = (ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143*)__this->____items_1; V_0 = L_1; int32_t L_2 = (int32_t)__this->____size_2; V_1 = L_2; int32_t L_3 = V_1; ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* L_4 = V_0; if ((!(((uint32_t)L_3) < ((uint32_t)((int32_t)(((RuntimeArray*)L_4)->max_length)))))) { goto IL_0034; } } { int32_t L_5 = V_1; __this->____size_2 = ((int32_t)il2cpp_codegen_add(L_5, 1)); ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143* L_6 = V_0; int32_t L_7 = V_1; ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_8 = ___item0; (L_6)->SetAtUnchecked(static_cast(L_7), (ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0)L_8); return; } IL_0034: { ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0 L_9 = ___item0; (( void (*) (List_1_t4673975A297A80D4D4A65EB5A2BE3B6BD1EED9AF*, ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0, const RuntimeMethod*))il2cpp_codegen_get_method_pointer(il2cpp_rgctx_method(method->klass->rgctx_data, 11)))(__this, L_9, il2cpp_rgctx_method(method->klass->rgctx_data, 11)); return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t List_1_get_Count_m970BE5CCB1F05BAF033736206A0C3142930127B0_gshared_inline (List_1_tF42FEB6C3B18B7E7C8F2DE1FEBA00D2491736317* __this, const RuntimeMethod* method) { { int32_t L_0 = (int32_t)__this->____size_2; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t List_1_get_Count_m4407E4C389F22B8CEC282C15D56516658746C383_gshared_inline (List_1_tA239CB83DE5615F348BB0507E45F490F4F7C9A8D* __this, const RuntimeMethod* method) { { int32_t L_0 = (int32_t)__this->____size_2; return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Color__ctor_m3786F0D6E510D9CFA544523A955870BD2A514C8C_inline (Color_tD001788D726C3A7F1379BEED0260B9591F440C1F* __this, float ___r0, float ___g1, float ___b2, float ___a3, const RuntimeMethod* method) { { float L_0 = ___r0; __this->___r_0 = L_0; float L_1 = ___g1; __this->___g_1 = L_1; float L_2 = ___b2; __this->___b_2 = L_2; float L_3 = ___a3; __this->___a_3 = L_3; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void float3__ctor_mC61002CD0EC13D7C37D846D021A78C028FB80DB9_inline (float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E* __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method) { { // this.x = x; float L_0 = ___x0; __this->___x_0 = L_0; // this.y = y; float L_1 = ___y1; __this->___y_1 = L_1; // this.z = z; float L_2 = ___z2; __this->___z_2 = L_2; // } return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void float4__ctor_m2A21052EF06884F609D1CDA9A2C2ED84A7584345_inline (float4_t89D9A294E7A79BD81BFBDD18654508532958555E* __this, float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E ___xyz0, float ___w1, const RuntimeMethod* method) { { // this.x = xyz.x; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_0 = ___xyz0; float L_1 = L_0.___x_0; __this->___x_0 = L_1; // this.y = xyz.y; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_2 = ___xyz0; float L_3 = L_2.___y_1; __this->___y_1 = L_3; // this.z = xyz.z; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_4 = ___xyz0; float L_5 = L_4.___z_2; __this->___z_2 = L_5; // this.w = w; float L_6 = ___w1; __this->___w_3 = L_6; // } return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float4_t89D9A294E7A79BD81BFBDD18654508532958555E float4_op_Multiply_m712573F441DA8AF0843DE2167927FB76E642B1EB_inline (float4_t89D9A294E7A79BD81BFBDD18654508532958555E ___lhs0, float ___rhs1, const RuntimeMethod* method) { { // public static float4 operator * (float4 lhs, float rhs) { return new float4 (lhs.x * rhs, lhs.y * rhs, lhs.z * rhs, lhs.w * rhs); } float4_t89D9A294E7A79BD81BFBDD18654508532958555E L_0 = ___lhs0; float L_1 = L_0.___x_0; float L_2 = ___rhs1; float4_t89D9A294E7A79BD81BFBDD18654508532958555E L_3 = ___lhs0; float L_4 = L_3.___y_1; float L_5 = ___rhs1; float4_t89D9A294E7A79BD81BFBDD18654508532958555E L_6 = ___lhs0; float L_7 = L_6.___z_2; float L_8 = ___rhs1; float4_t89D9A294E7A79BD81BFBDD18654508532958555E L_9 = ___lhs0; float L_10 = L_9.___w_3; float L_11 = ___rhs1; float4_t89D9A294E7A79BD81BFBDD18654508532958555E L_12; memset((&L_12), 0, sizeof(L_12)); float4__ctor_mB2F7F2D8BCE8159BEF5A0D6400499E211858ED2D_inline((&L_12), ((float)il2cpp_codegen_multiply(L_1, L_2)), ((float)il2cpp_codegen_multiply(L_4, L_5)), ((float)il2cpp_codegen_multiply(L_7, L_8)), ((float)il2cpp_codegen_multiply(L_10, L_11)), /*hidden argument*/NULL); return L_12; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float4_t89D9A294E7A79BD81BFBDD18654508532958555E float4_op_Addition_m2CF2E1B2DAD4996DE3C5B6DFB90185E4CC8F0F44_inline (float4_t89D9A294E7A79BD81BFBDD18654508532958555E ___lhs0, float4_t89D9A294E7A79BD81BFBDD18654508532958555E ___rhs1, const RuntimeMethod* method) { { // public static float4 operator + (float4 lhs, float4 rhs) { return new float4 (lhs.x + rhs.x, lhs.y + rhs.y, lhs.z + rhs.z, lhs.w + rhs.w); } float4_t89D9A294E7A79BD81BFBDD18654508532958555E L_0 = ___lhs0; float L_1 = L_0.___x_0; float4_t89D9A294E7A79BD81BFBDD18654508532958555E L_2 = ___rhs1; float L_3 = L_2.___x_0; float4_t89D9A294E7A79BD81BFBDD18654508532958555E L_4 = ___lhs0; float L_5 = L_4.___y_1; float4_t89D9A294E7A79BD81BFBDD18654508532958555E L_6 = ___rhs1; float L_7 = L_6.___y_1; float4_t89D9A294E7A79BD81BFBDD18654508532958555E L_8 = ___lhs0; float L_9 = L_8.___z_2; float4_t89D9A294E7A79BD81BFBDD18654508532958555E L_10 = ___rhs1; float L_11 = L_10.___z_2; float4_t89D9A294E7A79BD81BFBDD18654508532958555E L_12 = ___lhs0; float L_13 = L_12.___w_3; float4_t89D9A294E7A79BD81BFBDD18654508532958555E L_14 = ___rhs1; float L_15 = L_14.___w_3; float4_t89D9A294E7A79BD81BFBDD18654508532958555E L_16; memset((&L_16), 0, sizeof(L_16)); float4__ctor_mB2F7F2D8BCE8159BEF5A0D6400499E211858ED2D_inline((&L_16), ((float)il2cpp_codegen_add(L_1, L_3)), ((float)il2cpp_codegen_add(L_5, L_7)), ((float)il2cpp_codegen_add(L_9, L_11)), ((float)il2cpp_codegen_add(L_13, L_15)), /*hidden argument*/NULL); return L_16; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR bool Single_IsNaN_mFE637F6ECA9F7697CE8EFF56427858F4C5EDF75D_inline (float ___f0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&BitConverter_t6E99605185963BC12B3D369E13F2B88997E64A27_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { float L_0 = ___f0; il2cpp_codegen_runtime_class_init_inline(BitConverter_t6E99605185963BC12B3D369E13F2B88997E64A27_il2cpp_TypeInfo_var); int32_t L_1; L_1 = BitConverter_SingleToInt32Bits_mC760C7CFC89725E3CF68DC45BE3A9A42A7E7DA73_inline(L_0, NULL); return (bool)((((int32_t)((int32_t)(L_1&((int32_t)2147483647LL)))) > ((int32_t)((int32_t)2139095040)))? 1 : 0); } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E float3_get_yzx_mDF6DE39B69C5DE384F74C0D1EC91AA0388E23535_inline (float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E* __this, const RuntimeMethod* method) { { // get { return new float3(y, z, x); } float L_0 = __this->___y_1; float L_1 = __this->___z_2; float L_2 = __this->___x_0; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_3; memset((&L_3), 0, sizeof(L_3)); float3__ctor_mC61002CD0EC13D7C37D846D021A78C028FB80DB9_inline((&L_3), L_0, L_1, L_2, /*hidden argument*/NULL); return L_3; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E float3_op_Multiply_m05E57074FBD5FAB0E72940C9CC019C41915280D7_inline (float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E ___lhs0, float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E ___rhs1, const RuntimeMethod* method) { { // public static float3 operator * (float3 lhs, float3 rhs) { return new float3 (lhs.x * rhs.x, lhs.y * rhs.y, lhs.z * rhs.z); } float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_0 = ___lhs0; float L_1 = L_0.___x_0; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_2 = ___rhs1; float L_3 = L_2.___x_0; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_4 = ___lhs0; float L_5 = L_4.___y_1; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_6 = ___rhs1; float L_7 = L_6.___y_1; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_8 = ___lhs0; float L_9 = L_8.___z_2; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_10 = ___rhs1; float L_11 = L_10.___z_2; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_12; memset((&L_12), 0, sizeof(L_12)); float3__ctor_mC61002CD0EC13D7C37D846D021A78C028FB80DB9_inline((&L_12), ((float)il2cpp_codegen_multiply(L_1, L_3)), ((float)il2cpp_codegen_multiply(L_5, L_7)), ((float)il2cpp_codegen_multiply(L_9, L_11)), /*hidden argument*/NULL); return L_12; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float math_rsqrt_mC67B3430EAADA7C5347E87B23859C569BC010E72_inline (float ___x0, const RuntimeMethod* method) { { // public static float rsqrt(float x) { return 1.0f / sqrt(x); } float L_0 = ___x0; float L_1; L_1 = math_sqrt_mEF31DE7BD0179009683C5D7B0C58E6571B30CF4A_inline(L_0, NULL); return ((float)((1.0f)/L_1)); } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E float3_op_Multiply_m38F52B61F8E5636955A1A6DF3A75BD0724148350_inline (float ___lhs0, float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E ___rhs1, const RuntimeMethod* method) { { // public static float3 operator * (float lhs, float3 rhs) { return new float3 (lhs * rhs.x, lhs * rhs.y, lhs * rhs.z); } float L_0 = ___lhs0; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_1 = ___rhs1; float L_2 = L_1.___x_0; float L_3 = ___lhs0; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_4 = ___rhs1; float L_5 = L_4.___y_1; float L_6 = ___lhs0; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_7 = ___rhs1; float L_8 = L_7.___z_2; float3_t4AB5D88249ADB24F69FFD0793E8ED25E1CC3745E L_9; memset((&L_9), 0, sizeof(L_9)); float3__ctor_mC61002CD0EC13D7C37D846D021A78C028FB80DB9_inline((&L_9), ((float)il2cpp_codegen_multiply(L_0, L_2)), ((float)il2cpp_codegen_multiply(L_3, L_5)), ((float)il2cpp_codegen_multiply(L_6, L_8)), /*hidden argument*/NULL); return L_9; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Mathf_Max_mF5379E63D2BBAC76D090748695D833934F8AD051_inline (float ___a0, float ___b1, const RuntimeMethod* method) { float V_0 = 0.0f; float G_B3_0 = 0.0f; { float L_0 = ___a0; float L_1 = ___b1; if ((((float)L_0) > ((float)L_1))) { goto IL_0008; } } { float L_2 = ___b1; G_B3_0 = L_2; goto IL_0009; } IL_0008: { float L_3 = ___a0; G_B3_0 = L_3; } IL_0009: { V_0 = G_B3_0; goto IL_000c; } IL_000c: { float L_4 = V_0; return L_4; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void float4__ctor_mB2F7F2D8BCE8159BEF5A0D6400499E211858ED2D_inline (float4_t89D9A294E7A79BD81BFBDD18654508532958555E* __this, float ___x0, float ___y1, float ___z2, float ___w3, const RuntimeMethod* method) { { // this.x = x; float L_0 = ___x0; __this->___x_0 = L_0; // this.y = y; float L_1 = ___y1; __this->___y_1 = L_1; // this.z = z; float L_2 = ___z2; __this->___z_2 = L_2; // this.w = w; float L_3 = ___w3; __this->___w_3 = L_3; // } return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t BitConverter_SingleToInt32Bits_mC760C7CFC89725E3CF68DC45BE3A9A42A7E7DA73_inline (float ___value0, const RuntimeMethod* method) { { int32_t L_0 = *((int32_t*)((uintptr_t)(&___value0))); return L_0; } }