#include "pch-c.h" #ifndef _MSC_VER # include #else # include #endif #include "codegen/il2cpp-codegen-metadata.h" // 0x00000001 System.String UnityEngine.PhysicsScene2D::ToString() extern void PhysicsScene2D_ToString_mACA22EF575F7544176360B16D431F2BB1DEBB307 (void); // 0x00000002 System.Int32 UnityEngine.PhysicsScene2D::GetHashCode() extern void PhysicsScene2D_GetHashCode_mD45B3437D088C66A35AE20066AD632D1D0858B1E (void); // 0x00000003 System.Boolean UnityEngine.PhysicsScene2D::Equals(System.Object) extern void PhysicsScene2D_Equals_m4A19DE0675BD596A1B5AC0F7138A9A6F4D6029B3 (void); // 0x00000004 System.Boolean UnityEngine.PhysicsScene2D::Equals(UnityEngine.PhysicsScene2D) extern void PhysicsScene2D_Equals_mA7C243A71CFDBFA905F057CE3E9C5E61B34216FB (void); // 0x00000005 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32) extern void PhysicsScene2D_Raycast_m5A2D66F6E7E8F34B6CF5B82099EFA4F69155F25D (void); // 0x00000006 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D) extern void PhysicsScene2D_Raycast_m74A71D9DBCC2CCD7454240AE784CEE5720E55EA0 (void); // 0x00000007 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D) extern void PhysicsScene2D_Raycast_Internal_m39487CD184C451A0932E85CF899B768B0AF04424 (void); // 0x00000008 System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[]) extern void PhysicsScene2D_Raycast_m004884696543F60917C1ED72374C1528207229C3 (void); // 0x00000009 System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[]) extern void PhysicsScene2D_RaycastArray_Internal_m78B0093DCC7AD643AE641D65D9A616FBAAF93D08 (void); // 0x0000000A System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1) extern void PhysicsScene2D_Raycast_m541841D244633BA234ED72B01204161686D6B3B9 (void); // 0x0000000B System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1) extern void PhysicsScene2D_RaycastList_Internal_m8F8D0331D48A0A5F19238FB3FE48DF1007C078DD (void); // 0x0000000C UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::GetRayIntersection(UnityEngine.Ray,System.Single,System.Int32) extern void PhysicsScene2D_GetRayIntersection_m92BF0BF919D8BB704EC93D45EE7E2DB2EB176943 (void); // 0x0000000D UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::GetRayIntersection_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32) extern void PhysicsScene2D_GetRayIntersection_Internal_m8F523A4E443EC8F78C38CADEB6A2721EA45980F1 (void); // 0x0000000E System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersection(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit2D[],System.Int32) extern void PhysicsScene2D_GetRayIntersection_mF3E0EC0D4F5A4B8C063E735979C851ED5B4B4C2E (void); // 0x0000000F System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.RaycastHit2D[]) extern void PhysicsScene2D_GetRayIntersectionArray_Internal_m5E84231D490515C4B9D39733E3CB11EDDF979B20 (void); // 0x00000010 System.Void UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&) extern void PhysicsScene2D_Raycast_Internal_Injected_mFDE2EC874A7E78DF64283FD6396B8C3F9B69659E (void); // 0x00000011 System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[]) extern void PhysicsScene2D_RaycastArray_Internal_Injected_m554BD34B09F598A0B0F264957AB06ADD1285582F (void); // 0x00000012 System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1) extern void PhysicsScene2D_RaycastList_Internal_Injected_m6B018025FABC15C19B02E005C87B5228C4D8A917 (void); // 0x00000013 System.Void UnityEngine.PhysicsScene2D::GetRayIntersection_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D&) extern void PhysicsScene2D_GetRayIntersection_Internal_Injected_mFFE9F51858E5DECF785638E8B28BFF941D8D6329 (void); // 0x00000014 System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D[]) extern void PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_mAC45B2CE0A6FC10A72166EFEA0D04151C2C579A2 (void); // 0x00000015 UnityEngine.PhysicsScene2D UnityEngine.Physics2D::get_defaultPhysicsScene() extern void Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804 (void); // 0x00000016 System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers() extern void Physics2D_get_queriesHitTriggers_m2652ECB55DB31ADA6E1BD62DFB9792860A7B5FE8 (void); // 0x00000017 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2) extern void Physics2D_Raycast_mBECD869F0788D0B0E665BBA3611362E6D5CD2947 (void); // 0x00000018 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single) extern void Physics2D_Raycast_m758FB450001D6EA88A3C51FA2E93D98988B7F630 (void); // 0x00000019 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32) extern void Physics2D_Raycast_m5BF2A59AAEE0B488FB3ECD1D3AF3537FD7789E7F (void); // 0x0000001A UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single) extern void Physics2D_Raycast_mBB6A989AFAFE4B32BEC77543F3121C4ED38A1710 (void); // 0x0000001B UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single) extern void Physics2D_Raycast_m03D33CAF9BCCAE7DC2863E263FB8CEFAD87D5E27 (void); // 0x0000001C System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[]) extern void Physics2D_Raycast_m56E5CBDA49BD64A3A775F4850F18F66A07D1085B (void); // 0x0000001D System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[],System.Single) extern void Physics2D_Raycast_m65A222170C18F173E06309A784D736E5C6EB32D6 (void); // 0x0000001E System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1,System.Single) extern void Physics2D_Raycast_mB49B869989A276E025785C0FB53443551B3C8B17 (void); // 0x0000001F UnityEngine.RaycastHit2D UnityEngine.Physics2D::GetRayIntersection(UnityEngine.Ray,System.Single,System.Int32) extern void Physics2D_GetRayIntersection_m9246D0A6EE267271AC1AD49928BDDF7FB6FB76E8 (void); // 0x00000020 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray) extern void Physics2D_GetRayIntersectionAll_mE44882D00E63761758A1C10D8579F5AD5A027C14 (void); // 0x00000021 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray,System.Single) extern void Physics2D_GetRayIntersectionAll_m71F010CB1DF9881A6AEC32123FFD7BFDE32A59EA (void); // 0x00000022 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray,System.Single,System.Int32) extern void Physics2D_GetRayIntersectionAll_m1584C9C6ABD1AAEB6235830DC16D05C4566EB80D (void); // 0x00000023 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32) extern void Physics2D_GetRayIntersectionAll_Internal_m98C9407CC390AA4F560D4BAFE3D35FE06DD3400C (void); // 0x00000024 System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[]) extern void Physics2D_GetRayIntersectionNonAlloc_mC17430C3F478EAB0F15D96D10F25CE5E42579A5C (void); // 0x00000025 System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[],System.Single) extern void Physics2D_GetRayIntersectionNonAlloc_m77BF66F763DE34E2BA96789FC7AC5C2797037228 (void); // 0x00000026 System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[],System.Single,System.Int32) extern void Physics2D_GetRayIntersectionNonAlloc_mB7942B73C8B86F369262FC3B87F080132E7A369C (void); // 0x00000027 System.Void UnityEngine.Physics2D::.cctor() extern void Physics2D__cctor_m7B7A8EEEE744CE27534A7ADF12F31A4E376544E8 (void); // 0x00000028 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32) extern void Physics2D_GetRayIntersectionAll_Internal_Injected_mB7BCACD0A0B90CCD4CD4041764BD19B95D553E2B (void); // 0x00000029 System.Void UnityEngine.ContactFilter2D::CheckConsistency() extern void ContactFilter2D_CheckConsistency_mD918F11F977EA35E87CF491F7AE8794F5D01DF72 (void); // 0x0000002A System.Void UnityEngine.ContactFilter2D::SetLayerMask(UnityEngine.LayerMask) extern void ContactFilter2D_SetLayerMask_mC3FBC2D806C1A3ACB2D060CE48F8157505E42F9B (void); // 0x0000002B System.Void UnityEngine.ContactFilter2D::SetDepth(System.Single,System.Single) extern void ContactFilter2D_SetDepth_mE614DDDDAEA489D150E61D2DF8104F9292236F18 (void); // 0x0000002C UnityEngine.ContactFilter2D UnityEngine.ContactFilter2D::CreateLegacyFilter(System.Int32,System.Single,System.Single) extern void ContactFilter2D_CreateLegacyFilter_m7DF755B13D055FA510CB7F57A2CA5B45EAD161E2 (void); // 0x0000002D System.Void UnityEngine.ContactFilter2D::CheckConsistency_Injected(UnityEngine.ContactFilter2D&) extern void ContactFilter2D_CheckConsistency_Injected_mE330C47C2583E5057F24B9E7B2D8F4B63B2B7A7C (void); // 0x0000002E UnityEngine.Collider2D UnityEngine.Collision2D::get_collider() extern void Collision2D_get_collider_m90FA98F6619E9F1E2EFAE8132EDB6ECA1A2C4F37 (void); // 0x0000002F UnityEngine.Rigidbody2D UnityEngine.Collision2D::get_rigidbody() extern void Collision2D_get_rigidbody_mD763F2D56BF538A94AD62379D22E42335A67B60D (void); // 0x00000030 UnityEngine.GameObject UnityEngine.Collision2D::get_gameObject() extern void Collision2D_get_gameObject_mE4B3D56F3477F7D2D6D7B217DF5488DA1D13204C (void); // 0x00000031 UnityEngine.Vector2 UnityEngine.Collision2D::get_relativeVelocity() extern void Collision2D_get_relativeVelocity_m1F0BB90BC73FB0A0EA27212D832BB3F26D4C004A (void); // 0x00000032 UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_point() extern void RaycastHit2D_get_point_mB35E988E9E04328EFE926228A18334326721A36B (void); // 0x00000033 UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_normal() extern void RaycastHit2D_get_normal_m75F1EBDE347BACEB5A6A6AA72543C740806AB5F2 (void); // 0x00000034 System.Single UnityEngine.RaycastHit2D::get_distance() extern void RaycastHit2D_get_distance_mD0FE1482E2768CF587AFB65488459697EAB64613 (void); // 0x00000035 UnityEngine.Collider2D UnityEngine.RaycastHit2D::get_collider() extern void RaycastHit2D_get_collider_mB56DFCD16B708852EEBDBB490BC8665DBF7487FD (void); // 0x00000036 UnityEngine.Vector2 UnityEngine.Rigidbody2D::get_velocity() extern void Rigidbody2D_get_velocity_mBD8AC6F93F0E24CC41D2361BCEF74F81303720EF (void); // 0x00000037 System.Single UnityEngine.Rigidbody2D::get_mass() extern void Rigidbody2D_get_mass_mC8854F0E26585A11D4420B9F5570AB4E75192AE1 (void); // 0x00000038 System.Void UnityEngine.Rigidbody2D::.ctor() extern void Rigidbody2D__ctor_mFF16B8ADAAE2FFD5FD4FBE3F412FC9E8FBBDBC88 (void); // 0x00000039 System.Void UnityEngine.Rigidbody2D::get_velocity_Injected(UnityEngine.Vector2&) extern void Rigidbody2D_get_velocity_Injected_m980E2BA9FA750BA922DD2F79CEEA1CFF0B9B5D08 (void); // 0x0000003A UnityEngine.Vector2 UnityEngine.Collider2D::get_offset() extern void Collider2D_get_offset_m6DC45B352DDE28C7B08607BFA3BECEC6E5F31914 (void); // 0x0000003B UnityEngine.Rigidbody2D UnityEngine.Collider2D::get_attachedRigidbody() extern void Collider2D_get_attachedRigidbody_m76D718444A94C258228DD98102DCF81C91CF9654 (void); // 0x0000003C UnityEngine.Bounds UnityEngine.Collider2D::get_bounds() extern void Collider2D_get_bounds_m74F65CE702BA9D9EED05B870325B4FE3B2401B5E (void); // 0x0000003D System.Boolean UnityEngine.Collider2D::OverlapPoint(UnityEngine.Vector2) extern void Collider2D_OverlapPoint_mF04F862E1CDA270589C82BBD72E71F0B60B6B883 (void); // 0x0000003E System.Void UnityEngine.Collider2D::get_offset_Injected(UnityEngine.Vector2&) extern void Collider2D_get_offset_Injected_mDB21472D27E7E40EBB270CB307959BEEA9E55783 (void); // 0x0000003F System.Void UnityEngine.Collider2D::get_bounds_Injected(UnityEngine.Bounds&) extern void Collider2D_get_bounds_Injected_mB3F24D39428D3C8E314CC6452878BD9A62C216E4 (void); // 0x00000040 System.Boolean UnityEngine.Collider2D::OverlapPoint_Injected(UnityEngine.Vector2&) extern void Collider2D_OverlapPoint_Injected_mCD54F37FD8E95A7EF693F7502435017DAD640188 (void); // 0x00000041 System.Void UnityEngine.EdgeCollider2D::set_points(UnityEngine.Vector2[]) extern void EdgeCollider2D_set_points_mFF49E39867F376E313D50F57531C28A1F715D02F (void); // 0x00000042 System.Int32 UnityEngine.PolygonCollider2D::GetTotalPointCount() extern void PolygonCollider2D_GetTotalPointCount_mDD5625F1A07C11D06D9F35757BFDF22B3ABD943A (void); // 0x00000043 System.Int32 UnityEngine.PolygonCollider2D::get_pathCount() extern void PolygonCollider2D_get_pathCount_m2F7EA6C9D0D7E579741DD3CB26BD1B2320570CC3 (void); // 0x00000044 UnityEngine.Vector2[] UnityEngine.PolygonCollider2D::GetPath(System.Int32) extern void PolygonCollider2D_GetPath_mE9D53D83FBB110EAC748BA535A1659C262B50F50 (void); // 0x00000045 UnityEngine.Vector2[] UnityEngine.PolygonCollider2D::GetPath_Internal(System.Int32) extern void PolygonCollider2D_GetPath_Internal_mEF39269E7021D37741567FE0D6001305DCE49A69 (void); // 0x00000046 System.Int32 UnityEngine.CompositeCollider2D::get_pathCount() extern void CompositeCollider2D_get_pathCount_mFCE509BFF1DE4F0AB2C242DB9665CCF16BC2D0DC (void); // 0x00000047 System.Int32 UnityEngine.CompositeCollider2D::get_pointCount() extern void CompositeCollider2D_get_pointCount_m2D67EA1A290944246376496948C259B03F06D459 (void); // 0x00000048 System.Int32 UnityEngine.CompositeCollider2D::GetPath(System.Int32,UnityEngine.Vector2[]) extern void CompositeCollider2D_GetPath_m048E471625A3AC46864D74EA7D17077F8348FC09 (void); // 0x00000049 System.Int32 UnityEngine.CompositeCollider2D::GetPathArray_Internal(System.Int32,UnityEngine.Vector2[]) extern void CompositeCollider2D_GetPathArray_Internal_m04FD906BAC09301C13ACD6BBA2479913D8CF5920 (void); static Il2CppMethodPointer s_methodPointers[73] = { PhysicsScene2D_ToString_mACA22EF575F7544176360B16D431F2BB1DEBB307, PhysicsScene2D_GetHashCode_mD45B3437D088C66A35AE20066AD632D1D0858B1E, PhysicsScene2D_Equals_m4A19DE0675BD596A1B5AC0F7138A9A6F4D6029B3, PhysicsScene2D_Equals_mA7C243A71CFDBFA905F057CE3E9C5E61B34216FB, PhysicsScene2D_Raycast_m5A2D66F6E7E8F34B6CF5B82099EFA4F69155F25D, PhysicsScene2D_Raycast_m74A71D9DBCC2CCD7454240AE784CEE5720E55EA0, PhysicsScene2D_Raycast_Internal_m39487CD184C451A0932E85CF899B768B0AF04424, PhysicsScene2D_Raycast_m004884696543F60917C1ED72374C1528207229C3, PhysicsScene2D_RaycastArray_Internal_m78B0093DCC7AD643AE641D65D9A616FBAAF93D08, PhysicsScene2D_Raycast_m541841D244633BA234ED72B01204161686D6B3B9, PhysicsScene2D_RaycastList_Internal_m8F8D0331D48A0A5F19238FB3FE48DF1007C078DD, PhysicsScene2D_GetRayIntersection_m92BF0BF919D8BB704EC93D45EE7E2DB2EB176943, PhysicsScene2D_GetRayIntersection_Internal_m8F523A4E443EC8F78C38CADEB6A2721EA45980F1, PhysicsScene2D_GetRayIntersection_mF3E0EC0D4F5A4B8C063E735979C851ED5B4B4C2E, PhysicsScene2D_GetRayIntersectionArray_Internal_m5E84231D490515C4B9D39733E3CB11EDDF979B20, PhysicsScene2D_Raycast_Internal_Injected_mFDE2EC874A7E78DF64283FD6396B8C3F9B69659E, PhysicsScene2D_RaycastArray_Internal_Injected_m554BD34B09F598A0B0F264957AB06ADD1285582F, PhysicsScene2D_RaycastList_Internal_Injected_m6B018025FABC15C19B02E005C87B5228C4D8A917, PhysicsScene2D_GetRayIntersection_Internal_Injected_mFFE9F51858E5DECF785638E8B28BFF941D8D6329, PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_mAC45B2CE0A6FC10A72166EFEA0D04151C2C579A2, Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804, Physics2D_get_queriesHitTriggers_m2652ECB55DB31ADA6E1BD62DFB9792860A7B5FE8, Physics2D_Raycast_mBECD869F0788D0B0E665BBA3611362E6D5CD2947, Physics2D_Raycast_m758FB450001D6EA88A3C51FA2E93D98988B7F630, Physics2D_Raycast_m5BF2A59AAEE0B488FB3ECD1D3AF3537FD7789E7F, Physics2D_Raycast_mBB6A989AFAFE4B32BEC77543F3121C4ED38A1710, Physics2D_Raycast_m03D33CAF9BCCAE7DC2863E263FB8CEFAD87D5E27, Physics2D_Raycast_m56E5CBDA49BD64A3A775F4850F18F66A07D1085B, Physics2D_Raycast_m65A222170C18F173E06309A784D736E5C6EB32D6, Physics2D_Raycast_mB49B869989A276E025785C0FB53443551B3C8B17, Physics2D_GetRayIntersection_m9246D0A6EE267271AC1AD49928BDDF7FB6FB76E8, Physics2D_GetRayIntersectionAll_mE44882D00E63761758A1C10D8579F5AD5A027C14, Physics2D_GetRayIntersectionAll_m71F010CB1DF9881A6AEC32123FFD7BFDE32A59EA, Physics2D_GetRayIntersectionAll_m1584C9C6ABD1AAEB6235830DC16D05C4566EB80D, Physics2D_GetRayIntersectionAll_Internal_m98C9407CC390AA4F560D4BAFE3D35FE06DD3400C, Physics2D_GetRayIntersectionNonAlloc_mC17430C3F478EAB0F15D96D10F25CE5E42579A5C, Physics2D_GetRayIntersectionNonAlloc_m77BF66F763DE34E2BA96789FC7AC5C2797037228, Physics2D_GetRayIntersectionNonAlloc_mB7942B73C8B86F369262FC3B87F080132E7A369C, Physics2D__cctor_m7B7A8EEEE744CE27534A7ADF12F31A4E376544E8, Physics2D_GetRayIntersectionAll_Internal_Injected_mB7BCACD0A0B90CCD4CD4041764BD19B95D553E2B, ContactFilter2D_CheckConsistency_mD918F11F977EA35E87CF491F7AE8794F5D01DF72, ContactFilter2D_SetLayerMask_mC3FBC2D806C1A3ACB2D060CE48F8157505E42F9B, ContactFilter2D_SetDepth_mE614DDDDAEA489D150E61D2DF8104F9292236F18, ContactFilter2D_CreateLegacyFilter_m7DF755B13D055FA510CB7F57A2CA5B45EAD161E2, ContactFilter2D_CheckConsistency_Injected_mE330C47C2583E5057F24B9E7B2D8F4B63B2B7A7C, Collision2D_get_collider_m90FA98F6619E9F1E2EFAE8132EDB6ECA1A2C4F37, Collision2D_get_rigidbody_mD763F2D56BF538A94AD62379D22E42335A67B60D, Collision2D_get_gameObject_mE4B3D56F3477F7D2D6D7B217DF5488DA1D13204C, Collision2D_get_relativeVelocity_m1F0BB90BC73FB0A0EA27212D832BB3F26D4C004A, RaycastHit2D_get_point_mB35E988E9E04328EFE926228A18334326721A36B, RaycastHit2D_get_normal_m75F1EBDE347BACEB5A6A6AA72543C740806AB5F2, RaycastHit2D_get_distance_mD0FE1482E2768CF587AFB65488459697EAB64613, RaycastHit2D_get_collider_mB56DFCD16B708852EEBDBB490BC8665DBF7487FD, Rigidbody2D_get_velocity_mBD8AC6F93F0E24CC41D2361BCEF74F81303720EF, Rigidbody2D_get_mass_mC8854F0E26585A11D4420B9F5570AB4E75192AE1, Rigidbody2D__ctor_mFF16B8ADAAE2FFD5FD4FBE3F412FC9E8FBBDBC88, Rigidbody2D_get_velocity_Injected_m980E2BA9FA750BA922DD2F79CEEA1CFF0B9B5D08, Collider2D_get_offset_m6DC45B352DDE28C7B08607BFA3BECEC6E5F31914, Collider2D_get_attachedRigidbody_m76D718444A94C258228DD98102DCF81C91CF9654, Collider2D_get_bounds_m74F65CE702BA9D9EED05B870325B4FE3B2401B5E, Collider2D_OverlapPoint_mF04F862E1CDA270589C82BBD72E71F0B60B6B883, Collider2D_get_offset_Injected_mDB21472D27E7E40EBB270CB307959BEEA9E55783, Collider2D_get_bounds_Injected_mB3F24D39428D3C8E314CC6452878BD9A62C216E4, Collider2D_OverlapPoint_Injected_mCD54F37FD8E95A7EF693F7502435017DAD640188, EdgeCollider2D_set_points_mFF49E39867F376E313D50F57531C28A1F715D02F, PolygonCollider2D_GetTotalPointCount_mDD5625F1A07C11D06D9F35757BFDF22B3ABD943A, PolygonCollider2D_get_pathCount_m2F7EA6C9D0D7E579741DD3CB26BD1B2320570CC3, PolygonCollider2D_GetPath_mE9D53D83FBB110EAC748BA535A1659C262B50F50, PolygonCollider2D_GetPath_Internal_mEF39269E7021D37741567FE0D6001305DCE49A69, CompositeCollider2D_get_pathCount_mFCE509BFF1DE4F0AB2C242DB9665CCF16BC2D0DC, CompositeCollider2D_get_pointCount_m2D67EA1A290944246376496948C259B03F06D459, CompositeCollider2D_GetPath_m048E471625A3AC46864D74EA7D17077F8348FC09, CompositeCollider2D_GetPathArray_Internal_m04FD906BAC09301C13ACD6BBA2479913D8CF5920, }; extern void PhysicsScene2D_ToString_mACA22EF575F7544176360B16D431F2BB1DEBB307_AdjustorThunk (void); extern void PhysicsScene2D_GetHashCode_mD45B3437D088C66A35AE20066AD632D1D0858B1E_AdjustorThunk (void); extern void PhysicsScene2D_Equals_m4A19DE0675BD596A1B5AC0F7138A9A6F4D6029B3_AdjustorThunk (void); extern void PhysicsScene2D_Equals_mA7C243A71CFDBFA905F057CE3E9C5E61B34216FB_AdjustorThunk (void); extern void PhysicsScene2D_Raycast_m5A2D66F6E7E8F34B6CF5B82099EFA4F69155F25D_AdjustorThunk (void); extern void PhysicsScene2D_Raycast_m74A71D9DBCC2CCD7454240AE784CEE5720E55EA0_AdjustorThunk (void); extern void PhysicsScene2D_Raycast_m004884696543F60917C1ED72374C1528207229C3_AdjustorThunk (void); extern void PhysicsScene2D_Raycast_m541841D244633BA234ED72B01204161686D6B3B9_AdjustorThunk (void); extern void PhysicsScene2D_GetRayIntersection_m92BF0BF919D8BB704EC93D45EE7E2DB2EB176943_AdjustorThunk (void); extern void PhysicsScene2D_GetRayIntersection_mF3E0EC0D4F5A4B8C063E735979C851ED5B4B4C2E_AdjustorThunk (void); extern void ContactFilter2D_CheckConsistency_mD918F11F977EA35E87CF491F7AE8794F5D01DF72_AdjustorThunk (void); extern void ContactFilter2D_SetLayerMask_mC3FBC2D806C1A3ACB2D060CE48F8157505E42F9B_AdjustorThunk (void); extern void ContactFilter2D_SetDepth_mE614DDDDAEA489D150E61D2DF8104F9292236F18_AdjustorThunk (void); extern void RaycastHit2D_get_point_mB35E988E9E04328EFE926228A18334326721A36B_AdjustorThunk (void); extern void RaycastHit2D_get_normal_m75F1EBDE347BACEB5A6A6AA72543C740806AB5F2_AdjustorThunk (void); extern void RaycastHit2D_get_distance_mD0FE1482E2768CF587AFB65488459697EAB64613_AdjustorThunk (void); extern void RaycastHit2D_get_collider_mB56DFCD16B708852EEBDBB490BC8665DBF7487FD_AdjustorThunk (void); static Il2CppTokenAdjustorThunkPair s_adjustorThunks[17] = { { 0x06000001, PhysicsScene2D_ToString_mACA22EF575F7544176360B16D431F2BB1DEBB307_AdjustorThunk }, { 0x06000002, PhysicsScene2D_GetHashCode_mD45B3437D088C66A35AE20066AD632D1D0858B1E_AdjustorThunk }, { 0x06000003, PhysicsScene2D_Equals_m4A19DE0675BD596A1B5AC0F7138A9A6F4D6029B3_AdjustorThunk }, { 0x06000004, PhysicsScene2D_Equals_mA7C243A71CFDBFA905F057CE3E9C5E61B34216FB_AdjustorThunk }, { 0x06000005, PhysicsScene2D_Raycast_m5A2D66F6E7E8F34B6CF5B82099EFA4F69155F25D_AdjustorThunk }, { 0x06000006, PhysicsScene2D_Raycast_m74A71D9DBCC2CCD7454240AE784CEE5720E55EA0_AdjustorThunk }, { 0x06000008, PhysicsScene2D_Raycast_m004884696543F60917C1ED72374C1528207229C3_AdjustorThunk }, { 0x0600000A, PhysicsScene2D_Raycast_m541841D244633BA234ED72B01204161686D6B3B9_AdjustorThunk }, { 0x0600000C, PhysicsScene2D_GetRayIntersection_m92BF0BF919D8BB704EC93D45EE7E2DB2EB176943_AdjustorThunk }, { 0x0600000E, PhysicsScene2D_GetRayIntersection_mF3E0EC0D4F5A4B8C063E735979C851ED5B4B4C2E_AdjustorThunk }, { 0x06000029, ContactFilter2D_CheckConsistency_mD918F11F977EA35E87CF491F7AE8794F5D01DF72_AdjustorThunk }, { 0x0600002A, ContactFilter2D_SetLayerMask_mC3FBC2D806C1A3ACB2D060CE48F8157505E42F9B_AdjustorThunk }, { 0x0600002B, ContactFilter2D_SetDepth_mE614DDDDAEA489D150E61D2DF8104F9292236F18_AdjustorThunk }, { 0x06000032, RaycastHit2D_get_point_mB35E988E9E04328EFE926228A18334326721A36B_AdjustorThunk }, { 0x06000033, RaycastHit2D_get_normal_m75F1EBDE347BACEB5A6A6AA72543C740806AB5F2_AdjustorThunk }, { 0x06000034, RaycastHit2D_get_distance_mD0FE1482E2768CF587AFB65488459697EAB64613_AdjustorThunk }, { 0x06000035, RaycastHit2D_get_collider_mB56DFCD16B708852EEBDBB490BC8665DBF7487FD_AdjustorThunk }, }; static const int32_t s_InvokerIndices[73] = { 7675, 7643, 4456, 4461, 1147, 1146, 8727, 544, 8316, 544, 8316, 1649, 8728, 1089, 8317, 8360, 8295, 8295, 8361, 8296, 13753, 13710, 11087, 10048, 9419, 8729, 8343, 9288, 8657, 8657, 10047, 12581, 11046, 10026, 8725, 10927, 9919, 9287, 13807, 8663, 7815, 6197, 3609, 9823, 12884, 7675, 7675, 7675, 7802, 7802, 7802, 7739, 7675, 7802, 7739, 7815, 6085, 7802, 7675, 7558, 4576, 6085, 6085, 4320, 6216, 7643, 7643, 5549, 5549, 7643, 7643, 2512, 2512, }; IL2CPP_EXTERN_C const Il2CppCodeGenModule g_UnityEngine_Physics2DModule_CodeGenModule; const Il2CppCodeGenModule g_UnityEngine_Physics2DModule_CodeGenModule = { "UnityEngine.Physics2DModule.dll", 73, s_methodPointers, 17, s_adjustorThunks, s_InvokerIndices, 0, NULL, 0, NULL, 0, NULL, NULL, NULL, // module initializer, NULL, NULL, NULL, };