#include "pch-c.h" #ifndef _MSC_VER # include #else # include #endif #include "codegen/il2cpp-codegen-metadata.h" // 0x00000001 UnityEngine.Vector3 UnityEngine.Collision::get_relativeVelocity() extern void Collision_get_relativeVelocity_mAD9D45864C56FFAB284E77835BF75DF86D4E4CC0 (void); // 0x00000002 UnityEngine.Collider UnityEngine.Collision::get_collider() extern void Collision_get_collider_mBB5A086C78FE4BE0589E216F899B611673ADD25D (void); // 0x00000003 UnityEngine.GameObject UnityEngine.Collision::get_gameObject() extern void Collision_get_gameObject_m846FADBCA43E1849D3FE4D5EA44C02D055A70B3E (void); // 0x00000004 System.Void UnityEngine.Physics::OnSceneContactModify(UnityEngine.PhysicsScene,System.IntPtr,System.Int32,System.Boolean) extern void Physics_OnSceneContactModify_m52106C18952BF4768B05F67FAF2B7F6F6F7D0C9D (void); // 0x00000005 UnityEngine.PhysicsScene UnityEngine.Physics::get_defaultPhysicsScene() extern void Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A (void); // 0x00000006 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_Raycast_m453681A406AADE0A30227D955279F5E7050B790D (void); // 0x00000007 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32) extern void Physics_Raycast_m0679FB03C9AFC1E803B8F8AE6CAB409670D31377 (void); // 0x00000008 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single) extern void Physics_Raycast_mCFF84927BE3EC1780DBA34CCED374E7FF12ABCBE (void); // 0x00000009 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3) extern void Physics_Raycast_mCAA46C95211C7BB95697A347B036C012D26EB028 (void); // 0x0000000A System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_Raycast_mA782767AD4F149FBEA32C71460DFF061B7563688 (void); // 0x0000000B System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32) extern void Physics_Raycast_m56120FFEF0D4F0A44CCA505B5C946E6FB8742F12 (void); // 0x0000000C System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single) extern void Physics_Raycast_m011EA7022C33B2C499EF744E5AF3E01EEB8FBD33 (void); // 0x0000000D System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&) extern void Physics_Raycast_m1B27F500505FFB57D78548B9F5A540A2AD092903 (void); // 0x0000000E System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_Raycast_m9879C28DFF6CD3048F2365BC01C855565EE141F8 (void); // 0x0000000F System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32) extern void Physics_Raycast_m5CAA0AEDB2A6FB26E5F42A8EA560A61CAAF12E50 (void); // 0x00000010 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single) extern void Physics_Raycast_m7A0FEA813B93A82713C06D8466F0A21325743488 (void); // 0x00000011 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray) extern void Physics_Raycast_mDB89EB287ED040E534F6A933683A070D29DC14D3 (void); // 0x00000012 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_Raycast_mCCD2542138D11E665A5D4F413C1547EE7D794DEB (void); // 0x00000013 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single,System.Int32) extern void Physics_Raycast_m34AC1210E893A9EF969BD2C7104B10BE5B580025 (void); // 0x00000014 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single) extern void Physics_Raycast_m839BA104A76B928A03F075C622923C6FCD2F8685 (void); // 0x00000015 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&) extern void Physics_Raycast_mCAC9F02A1AAB49E16B384EBC8318E2DF30F4B0E5 (void); // 0x00000016 UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_Internal_RaycastAll_mC128593FD48E6F237BE59CFCDC7DDE7A4E8CB074 (void); // 0x00000017 UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_RaycastAll_m8B7FB8419A65BEE78927D0EE84916E8DBE7ECD34 (void); // 0x00000018 UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32) extern void Physics_RaycastAll_m69ED0FF0B70ADBC45B907783C87B308E786F6D51 (void); // 0x00000019 UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single) extern void Physics_RaycastAll_mDCBE530EF2ACD21EAADEA829259291D7327BC80E (void); // 0x0000001A UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3) extern void Physics_RaycastAll_mE56962F670046BE618FFE8D9B19595A896922789 (void); // 0x0000001B UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_RaycastAll_mD1643DB52C4E415083E215B154FEB9DFA3AD6D74 (void); // 0x0000001C UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32) extern void Physics_RaycastAll_m4055619E0F7EFA04620EAA0517F8393C4EBCFE87 (void); // 0x0000001D UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single) extern void Physics_RaycastAll_m1BBD4E474814BEC9B52B015081A256AE2FE00468 (void); // 0x0000001E UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray) extern void Physics_RaycastAll_mE94864EF8243F7D3A26C8666CEB02166C3742CB2 (void); // 0x0000001F System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_RaycastNonAlloc_mB37DE98E8C9407C3DB2FB488BAB1CF3A7C6FFFCE (void); // 0x00000020 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32) extern void Physics_RaycastNonAlloc_m2BFEE9072E390ED6ACD500FD0AE4E714DE9549BC (void); // 0x00000021 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single) extern void Physics_RaycastNonAlloc_m1908CB5E0D0570E9C88B6C259041520DD4D3169C (void); // 0x00000022 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[]) extern void Physics_RaycastNonAlloc_m1961CFCDB7631C7FF4D12F88904CF1BEB24A6C3E (void); // 0x00000023 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_RaycastNonAlloc_mB8FE279E06CE87D77387AA9A10562B8052DC8836 (void); // 0x00000024 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32) extern void Physics_RaycastNonAlloc_m4CFAA8CA088502DA71D748D276BDAAEF234B12B0 (void); // 0x00000025 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single) extern void Physics_RaycastNonAlloc_m3EEB10539C49FEAD9533142FEE6578148A48FFA9 (void); // 0x00000026 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[]) extern void Physics_RaycastNonAlloc_mBDC9E19F4E3C82DCE03D799FDD41FB3314209460 (void); // 0x00000027 System.Void UnityEngine.Physics::set_autoSyncTransforms(System.Boolean) extern void Physics_set_autoSyncTransforms_m22463A478613FF7A86F90A580BABFAE1A0D68414 (void); // 0x00000028 System.Boolean UnityEngine.Physics::Query_ComputePenetration(UnityEngine.Collider,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Collider,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,System.Single&) extern void Physics_Query_ComputePenetration_mFC4D885B9B0A1A511997F8F25D64117D075E3B88 (void); // 0x00000029 System.Boolean UnityEngine.Physics::ComputePenetration(UnityEngine.Collider,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Collider,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,System.Single&) extern void Physics_ComputePenetration_mA9AA5B3B6982BAC84467322616E8423CA4E91AFF (void); // 0x0000002A System.Int32 UnityEngine.Physics::OverlapSphereNonAlloc(UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_OverlapSphereNonAlloc_mED890C8454FCC0354A94F97453707FA01B27AE83 (void); // 0x0000002B System.Boolean UnityEngine.Physics::CheckSphere_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_CheckSphere_Internal_mC2E521D96447A8560D127D3EA42CB5785014B6FF (void); // 0x0000002C System.Boolean UnityEngine.Physics::CheckSphere(UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_CheckSphere_mC32BB961B0CF9D23EDDEEC3F30021FD1BE88E261 (void); // 0x0000002D System.Boolean UnityEngine.Physics::CheckSphere(UnityEngine.Vector3,System.Single,System.Int32) extern void Physics_CheckSphere_mD6F0027DBDECFA69245E99D8A4EE1DC8742A817F (void); // 0x0000002E System.Int32 UnityEngine.Physics::SphereCastNonAlloc(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_SphereCastNonAlloc_m21B951284ED5217AB1395B08B963C4C9661F928C (void); // 0x0000002F System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&) extern void Physics_get_defaultPhysicsScene_Injected_mE86AE6A398435C1754A824B2B35DF13126A6C5D6 (void); // 0x00000030 UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_Internal_RaycastAll_Injected_mAFAA47E2224DEA0ABF1A2188A969E7A663E50C92 (void); // 0x00000031 System.Boolean UnityEngine.Physics::Query_ComputePenetration_Injected(UnityEngine.Collider,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Collider,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,System.Single&) extern void Physics_Query_ComputePenetration_Injected_mDDA9AC3B6EC05A824EE608809BD11266E4D529B2 (void); // 0x00000032 System.Boolean UnityEngine.Physics::CheckSphere_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_CheckSphere_Internal_Injected_m2ACFB56AF137AC31796C00809EBA6D55FA8BBD9A (void); // 0x00000033 UnityEngine.Collider UnityEngine.RaycastHit::get_collider() extern void RaycastHit_get_collider_m84B160439BBEAB6D9E94B799F720E25C9E2D444D (void); // 0x00000034 UnityEngine.Vector3 UnityEngine.RaycastHit::get_point() extern void RaycastHit_get_point_m02B764612562AFE0F998CC7CFB2EEDE41BA47F39 (void); // 0x00000035 System.Void UnityEngine.RaycastHit::set_point(UnityEngine.Vector3) extern void RaycastHit_set_point_m3B63BEB25A82BFCF9FBB300022D0362BC2CF9E11 (void); // 0x00000036 UnityEngine.Vector3 UnityEngine.RaycastHit::get_normal() extern void RaycastHit_get_normal_mD8741B70D2039C5CAFC4368D4CE59D89562040B5 (void); // 0x00000037 System.Void UnityEngine.RaycastHit::set_normal(UnityEngine.Vector3) extern void RaycastHit_set_normal_m97DDF1CBE8ADF1F72AA30BC83870615ABB38C88B (void); // 0x00000038 System.Single UnityEngine.RaycastHit::get_distance() extern void RaycastHit_get_distance_m035194B0E9BB6229259CFC43B095A9C8E5011C78 (void); // 0x00000039 System.Void UnityEngine.RaycastHit::set_distance(System.Single) extern void RaycastHit_set_distance_mD5C9C6A5F7EDFFAC302DA4981F3483AA9981A9DC (void); // 0x0000003A UnityEngine.Transform UnityEngine.RaycastHit::get_transform() extern void RaycastHit_get_transform_m89DB7FCFC50E0213A37CBE089400064B8FA19155 (void); // 0x0000003B UnityEngine.Rigidbody UnityEngine.RaycastHit::get_rigidbody() extern void RaycastHit_get_rigidbody_mE6FCB1B1A9F0C8D4185A484C10B9A5403CCD6005 (void); // 0x0000003C UnityEngine.Vector3 UnityEngine.Rigidbody::get_velocity() extern void Rigidbody_get_velocity_mAE331303E7214402C93E2183D0AA1198F425F843 (void); // 0x0000003D System.Single UnityEngine.Rigidbody::get_mass() extern void Rigidbody_get_mass_m09DDDDC437499B83B3BD0D77C134BFDC3E667054 (void); // 0x0000003E System.Void UnityEngine.Rigidbody::set_isKinematic(System.Boolean) extern void Rigidbody_set_isKinematic_m6C3FD3EA358DADA3B191F2449CF1C4F8B22695ED (void); // 0x0000003F System.Void UnityEngine.Rigidbody::set_detectCollisions(System.Boolean) extern void Rigidbody_set_detectCollisions_m42A50DFACA7709DA1F87BCB9DC0BDA00720C80CF (void); // 0x00000040 UnityEngine.Vector3 UnityEngine.Rigidbody::get_position() extern void Rigidbody_get_position_m4ECB79BDBBF8FD1EA572EDB792D3330DDED24691 (void); // 0x00000041 UnityEngine.Quaternion UnityEngine.Rigidbody::get_rotation() extern void Rigidbody_get_rotation_m07882A7024FB3F96BA13EC577A96163BBB621AA1 (void); // 0x00000042 System.Void UnityEngine.Rigidbody::MovePosition(UnityEngine.Vector3) extern void Rigidbody_MovePosition_mB2CD29ABC8F59AC338C0A3A5A6B75C38FDA92CA9 (void); // 0x00000043 System.Void UnityEngine.Rigidbody::MoveRotation(UnityEngine.Quaternion) extern void Rigidbody_MoveRotation_m85825C7206E770E39DED9EE6D792702F577A891D (void); // 0x00000044 System.Void UnityEngine.Rigidbody::.ctor() extern void Rigidbody__ctor_mB4E21922228AED3B52D8696D54F5B514F922CB07 (void); // 0x00000045 System.Void UnityEngine.Rigidbody::get_velocity_Injected(UnityEngine.Vector3&) extern void Rigidbody_get_velocity_Injected_mFD6FCA2857D9953AA953DB9AAF26A88CA881171C (void); // 0x00000046 System.Void UnityEngine.Rigidbody::get_position_Injected(UnityEngine.Vector3&) extern void Rigidbody_get_position_Injected_m12A715C52CD3C7F66125950D7AB6ECFCF4336626 (void); // 0x00000047 System.Void UnityEngine.Rigidbody::get_rotation_Injected(UnityEngine.Quaternion&) extern void Rigidbody_get_rotation_Injected_m38431B37B78B4DF59B59F9CB7E609820430051F8 (void); // 0x00000048 System.Void UnityEngine.Rigidbody::MovePosition_Injected(UnityEngine.Vector3&) extern void Rigidbody_MovePosition_Injected_mF2CDF14960A920DCDDEAFA49A7E066A2FF021E37 (void); // 0x00000049 System.Void UnityEngine.Rigidbody::MoveRotation_Injected(UnityEngine.Quaternion&) extern void Rigidbody_MoveRotation_Injected_m75B6A86B8BE8D68714CA5356DDCC11D24B96B505 (void); // 0x0000004A System.Boolean UnityEngine.Collider::get_enabled() extern void Collider_get_enabled_mDBFB488088ADB14C8016A83EF445653AC5A4A12B (void); // 0x0000004B UnityEngine.Rigidbody UnityEngine.Collider::get_attachedRigidbody() extern void Collider_get_attachedRigidbody_m060304DB909A1FACD260EBB619D64D39129739AD (void); // 0x0000004C System.Void UnityEngine.Collider::set_isTrigger(System.Boolean) extern void Collider_set_isTrigger_mFCD22F3EB5E28C97863956AB725D53F7F4B7CA78 (void); // 0x0000004D UnityEngine.Vector3 UnityEngine.Collider::ClosestPoint(UnityEngine.Vector3) extern void Collider_ClosestPoint_mFFF9B6F6CF9F18B22B325835A3E2E78A1C03BFCB (void); // 0x0000004E UnityEngine.Bounds UnityEngine.Collider::get_bounds() extern void Collider_get_bounds_mCC32F749590E9A85C7930E5355661367F78E4CB4 (void); // 0x0000004F UnityEngine.RaycastHit UnityEngine.Collider::Raycast(UnityEngine.Ray,System.Single,System.Boolean&) extern void Collider_Raycast_mBFA55E4B9BD7EE4E8D4107ADF24D2FA0F165FA2C (void); // 0x00000050 System.Boolean UnityEngine.Collider::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single) extern void Collider_Raycast_mD7683E94051173B3FFC0862F4A17847E94AEB938 (void); // 0x00000051 System.Void UnityEngine.Collider::ClosestPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) extern void Collider_ClosestPoint_Injected_m4E218A16FABAA4615270B9CD82DC66E130AAFE77 (void); // 0x00000052 System.Void UnityEngine.Collider::get_bounds_Injected(UnityEngine.Bounds&) extern void Collider_get_bounds_Injected_m1BDB8DBC0BC2BFC51D4A185C494EDB0997B93A43 (void); // 0x00000053 System.Void UnityEngine.Collider::Raycast_Injected(UnityEngine.Ray&,System.Single,System.Boolean&,UnityEngine.RaycastHit&) extern void Collider_Raycast_Injected_mAFAD355B658765116985B737217587C68BF257A3 (void); // 0x00000054 UnityEngine.CollisionFlags UnityEngine.CharacterController::Move(UnityEngine.Vector3) extern void CharacterController_Move_mE3F7AC1B4A2D6955980811C088B68ED3A31D2DA4 (void); // 0x00000055 UnityEngine.CollisionFlags UnityEngine.CharacterController::Move_Injected(UnityEngine.Vector3&) extern void CharacterController_Move_Injected_m7F25C33CF948858A8D5822EF73FAE7A16AE65C86 (void); // 0x00000056 UnityEngine.Mesh UnityEngine.MeshCollider::get_sharedMesh() extern void MeshCollider_get_sharedMesh_mFB4B8534501C29930D2D3710D6D82E60093FA21E (void); // 0x00000057 System.Void UnityEngine.MeshCollider::set_sharedMesh(UnityEngine.Mesh) extern void MeshCollider_set_sharedMesh_m05F87B9AC04139285EBBCC159F77B51C6940E79C (void); // 0x00000058 System.Boolean UnityEngine.MeshCollider::get_convex() extern void MeshCollider_get_convex_m0C0F6D0798413D633814D307EC970F7752B3C9D1 (void); // 0x00000059 System.Void UnityEngine.MeshCollider::set_convex(System.Boolean) extern void MeshCollider_set_convex_m20482D687240D0921BA76B77983403E55A2E3CE1 (void); // 0x0000005A UnityEngine.Vector3 UnityEngine.BoxCollider::get_center() extern void BoxCollider_get_center_mC370C79F9FC9398D0DD080500FA2EE14FC6E36C7 (void); // 0x0000005B UnityEngine.Vector3 UnityEngine.BoxCollider::get_size() extern void BoxCollider_get_size_mC1A2DD270B04DFF5961F9F90DC147C271F72258E (void); // 0x0000005C System.Void UnityEngine.BoxCollider::get_center_Injected(UnityEngine.Vector3&) extern void BoxCollider_get_center_Injected_m48EBE71F021C53D4AE4D9F21C16E5E1E11510096 (void); // 0x0000005D System.Void UnityEngine.BoxCollider::get_size_Injected(UnityEngine.Vector3&) extern void BoxCollider_get_size_Injected_m4F20D7B3D8FB4360C9E2986FB6A8CC66ABC89511 (void); // 0x0000005E UnityEngine.Vector3 UnityEngine.SphereCollider::get_center() extern void SphereCollider_get_center_m122A197607CD350873539A0EEE3BA10E8BE1759E (void); // 0x0000005F System.Single UnityEngine.SphereCollider::get_radius() extern void SphereCollider_get_radius_m1BB513491906E76A4F71929E3DB72A1542309697 (void); // 0x00000060 System.Void UnityEngine.SphereCollider::set_radius(System.Single) extern void SphereCollider_set_radius_m6119FE18C6739B077AB17334B1B53984911017FF (void); // 0x00000061 System.Void UnityEngine.SphereCollider::get_center_Injected(UnityEngine.Vector3&) extern void SphereCollider_get_center_Injected_m26E71B48B49E3EF89A4DC523015F243A385CF0E9 (void); // 0x00000062 System.String UnityEngine.PhysicsScene::ToString() extern void PhysicsScene_ToString_mA4E28A3068A823D16D96BBA45115A2C457FC57C7 (void); // 0x00000063 System.Int32 UnityEngine.PhysicsScene::GetHashCode() extern void PhysicsScene_GetHashCode_m368888FB861F994FADEEDD281BD02B090C561814 (void); // 0x00000064 System.Boolean UnityEngine.PhysicsScene::Equals(System.Object) extern void PhysicsScene_Equals_mE3A11329AB6C2F4F76D2321D8BAE52671A2EDDA3 (void); // 0x00000065 System.Boolean UnityEngine.PhysicsScene::Equals(UnityEngine.PhysicsScene) extern void PhysicsScene_Equals_m81E4A78FC3644FDC44044B3A5F19F1C4283648A1 (void); // 0x00000066 System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Raycast_m68D255133E274C5DDF33102EAAE70990C2A0A730 (void); // 0x00000067 System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Internal_RaycastTest_m729F4A577F5DD911131C5321EC28E44F98A60BA0 (void); // 0x00000068 System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Raycast_m6EE0783D1B113CAD5450A2CB876F6CA305BAD2CE (void); // 0x00000069 System.Boolean UnityEngine.PhysicsScene::Internal_Raycast(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Internal_Raycast_m0211A7BDE011181718838F063296D51F88D92E74 (void); // 0x0000006A System.Int32 UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Raycast_m3BD571CF6901C59C286D7B58ED9D15D836BC54C3 (void); // 0x0000006B System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Internal_RaycastNonAlloc_mC339255AAFC484588C813D7BE2BDAE03797D26DB (void); // 0x0000006C System.Int32 UnityEngine.PhysicsScene::Internal_SphereCastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Internal_SphereCastNonAlloc_mFAB1960B109B872B9712E5CED28E43A944E9649F (void); // 0x0000006D System.Int32 UnityEngine.PhysicsScene::SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_SphereCast_m2C89211A7462980013209F0B22B3D96B0963AF9F (void); // 0x0000006E System.Int32 UnityEngine.PhysicsScene::OverlapSphereNonAlloc_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_OverlapSphereNonAlloc_Internal_m0F7B77B20925E6D449F858C08AD833E37FD406E1 (void); // 0x0000006F System.Int32 UnityEngine.PhysicsScene::OverlapSphere(UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_OverlapSphere_m0E853FB04ECE662CFA9FF522D8A4E9CE04903D01 (void); // 0x00000070 System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Internal_RaycastTest_Injected_m7633DAED691C6CFE296418FDBCE2E5E630456C62 (void); // 0x00000071 System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Internal_Raycast_Injected_m09A18038A5A35901A6825B805600525583FD404D (void); // 0x00000072 System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Internal_RaycastNonAlloc_Injected_mD6BA34F06BE743B2CBF46AA82EE6DDC9CCEC0F27 (void); // 0x00000073 System.Int32 UnityEngine.PhysicsScene::Internal_SphereCastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Internal_SphereCastNonAlloc_Injected_m8B19C4FB753820C4D4952D6BEB59B7044F7C7394 (void); // 0x00000074 System.Int32 UnityEngine.PhysicsScene::OverlapSphereNonAlloc_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_OverlapSphereNonAlloc_Internal_Injected_m43D86F83F62FE2AF946A23B7C37AAB852106D737 (void); static Il2CppMethodPointer s_methodPointers[116] = { Collision_get_relativeVelocity_mAD9D45864C56FFAB284E77835BF75DF86D4E4CC0, Collision_get_collider_mBB5A086C78FE4BE0589E216F899B611673ADD25D, Collision_get_gameObject_m846FADBCA43E1849D3FE4D5EA44C02D055A70B3E, Physics_OnSceneContactModify_m52106C18952BF4768B05F67FAF2B7F6F6F7D0C9D, Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A, Physics_Raycast_m453681A406AADE0A30227D955279F5E7050B790D, Physics_Raycast_m0679FB03C9AFC1E803B8F8AE6CAB409670D31377, Physics_Raycast_mCFF84927BE3EC1780DBA34CCED374E7FF12ABCBE, Physics_Raycast_mCAA46C95211C7BB95697A347B036C012D26EB028, Physics_Raycast_mA782767AD4F149FBEA32C71460DFF061B7563688, Physics_Raycast_m56120FFEF0D4F0A44CCA505B5C946E6FB8742F12, Physics_Raycast_m011EA7022C33B2C499EF744E5AF3E01EEB8FBD33, Physics_Raycast_m1B27F500505FFB57D78548B9F5A540A2AD092903, Physics_Raycast_m9879C28DFF6CD3048F2365BC01C855565EE141F8, Physics_Raycast_m5CAA0AEDB2A6FB26E5F42A8EA560A61CAAF12E50, Physics_Raycast_m7A0FEA813B93A82713C06D8466F0A21325743488, Physics_Raycast_mDB89EB287ED040E534F6A933683A070D29DC14D3, Physics_Raycast_mCCD2542138D11E665A5D4F413C1547EE7D794DEB, Physics_Raycast_m34AC1210E893A9EF969BD2C7104B10BE5B580025, Physics_Raycast_m839BA104A76B928A03F075C622923C6FCD2F8685, Physics_Raycast_mCAC9F02A1AAB49E16B384EBC8318E2DF30F4B0E5, Physics_Internal_RaycastAll_mC128593FD48E6F237BE59CFCDC7DDE7A4E8CB074, Physics_RaycastAll_m8B7FB8419A65BEE78927D0EE84916E8DBE7ECD34, Physics_RaycastAll_m69ED0FF0B70ADBC45B907783C87B308E786F6D51, Physics_RaycastAll_mDCBE530EF2ACD21EAADEA829259291D7327BC80E, Physics_RaycastAll_mE56962F670046BE618FFE8D9B19595A896922789, Physics_RaycastAll_mD1643DB52C4E415083E215B154FEB9DFA3AD6D74, Physics_RaycastAll_m4055619E0F7EFA04620EAA0517F8393C4EBCFE87, Physics_RaycastAll_m1BBD4E474814BEC9B52B015081A256AE2FE00468, Physics_RaycastAll_mE94864EF8243F7D3A26C8666CEB02166C3742CB2, Physics_RaycastNonAlloc_mB37DE98E8C9407C3DB2FB488BAB1CF3A7C6FFFCE, Physics_RaycastNonAlloc_m2BFEE9072E390ED6ACD500FD0AE4E714DE9549BC, Physics_RaycastNonAlloc_m1908CB5E0D0570E9C88B6C259041520DD4D3169C, Physics_RaycastNonAlloc_m1961CFCDB7631C7FF4D12F88904CF1BEB24A6C3E, Physics_RaycastNonAlloc_mB8FE279E06CE87D77387AA9A10562B8052DC8836, Physics_RaycastNonAlloc_m4CFAA8CA088502DA71D748D276BDAAEF234B12B0, Physics_RaycastNonAlloc_m3EEB10539C49FEAD9533142FEE6578148A48FFA9, Physics_RaycastNonAlloc_mBDC9E19F4E3C82DCE03D799FDD41FB3314209460, Physics_set_autoSyncTransforms_m22463A478613FF7A86F90A580BABFAE1A0D68414, Physics_Query_ComputePenetration_mFC4D885B9B0A1A511997F8F25D64117D075E3B88, Physics_ComputePenetration_mA9AA5B3B6982BAC84467322616E8423CA4E91AFF, Physics_OverlapSphereNonAlloc_mED890C8454FCC0354A94F97453707FA01B27AE83, Physics_CheckSphere_Internal_mC2E521D96447A8560D127D3EA42CB5785014B6FF, Physics_CheckSphere_mC32BB961B0CF9D23EDDEEC3F30021FD1BE88E261, Physics_CheckSphere_mD6F0027DBDECFA69245E99D8A4EE1DC8742A817F, Physics_SphereCastNonAlloc_m21B951284ED5217AB1395B08B963C4C9661F928C, Physics_get_defaultPhysicsScene_Injected_mE86AE6A398435C1754A824B2B35DF13126A6C5D6, Physics_Internal_RaycastAll_Injected_mAFAA47E2224DEA0ABF1A2188A969E7A663E50C92, Physics_Query_ComputePenetration_Injected_mDDA9AC3B6EC05A824EE608809BD11266E4D529B2, Physics_CheckSphere_Internal_Injected_m2ACFB56AF137AC31796C00809EBA6D55FA8BBD9A, RaycastHit_get_collider_m84B160439BBEAB6D9E94B799F720E25C9E2D444D, RaycastHit_get_point_m02B764612562AFE0F998CC7CFB2EEDE41BA47F39, RaycastHit_set_point_m3B63BEB25A82BFCF9FBB300022D0362BC2CF9E11, RaycastHit_get_normal_mD8741B70D2039C5CAFC4368D4CE59D89562040B5, RaycastHit_set_normal_m97DDF1CBE8ADF1F72AA30BC83870615ABB38C88B, RaycastHit_get_distance_m035194B0E9BB6229259CFC43B095A9C8E5011C78, RaycastHit_set_distance_mD5C9C6A5F7EDFFAC302DA4981F3483AA9981A9DC, RaycastHit_get_transform_m89DB7FCFC50E0213A37CBE089400064B8FA19155, RaycastHit_get_rigidbody_mE6FCB1B1A9F0C8D4185A484C10B9A5403CCD6005, Rigidbody_get_velocity_mAE331303E7214402C93E2183D0AA1198F425F843, Rigidbody_get_mass_m09DDDDC437499B83B3BD0D77C134BFDC3E667054, Rigidbody_set_isKinematic_m6C3FD3EA358DADA3B191F2449CF1C4F8B22695ED, Rigidbody_set_detectCollisions_m42A50DFACA7709DA1F87BCB9DC0BDA00720C80CF, Rigidbody_get_position_m4ECB79BDBBF8FD1EA572EDB792D3330DDED24691, Rigidbody_get_rotation_m07882A7024FB3F96BA13EC577A96163BBB621AA1, Rigidbody_MovePosition_mB2CD29ABC8F59AC338C0A3A5A6B75C38FDA92CA9, Rigidbody_MoveRotation_m85825C7206E770E39DED9EE6D792702F577A891D, Rigidbody__ctor_mB4E21922228AED3B52D8696D54F5B514F922CB07, Rigidbody_get_velocity_Injected_mFD6FCA2857D9953AA953DB9AAF26A88CA881171C, Rigidbody_get_position_Injected_m12A715C52CD3C7F66125950D7AB6ECFCF4336626, Rigidbody_get_rotation_Injected_m38431B37B78B4DF59B59F9CB7E609820430051F8, Rigidbody_MovePosition_Injected_mF2CDF14960A920DCDDEAFA49A7E066A2FF021E37, Rigidbody_MoveRotation_Injected_m75B6A86B8BE8D68714CA5356DDCC11D24B96B505, Collider_get_enabled_mDBFB488088ADB14C8016A83EF445653AC5A4A12B, Collider_get_attachedRigidbody_m060304DB909A1FACD260EBB619D64D39129739AD, Collider_set_isTrigger_mFCD22F3EB5E28C97863956AB725D53F7F4B7CA78, Collider_ClosestPoint_mFFF9B6F6CF9F18B22B325835A3E2E78A1C03BFCB, Collider_get_bounds_mCC32F749590E9A85C7930E5355661367F78E4CB4, Collider_Raycast_mBFA55E4B9BD7EE4E8D4107ADF24D2FA0F165FA2C, Collider_Raycast_mD7683E94051173B3FFC0862F4A17847E94AEB938, Collider_ClosestPoint_Injected_m4E218A16FABAA4615270B9CD82DC66E130AAFE77, Collider_get_bounds_Injected_m1BDB8DBC0BC2BFC51D4A185C494EDB0997B93A43, Collider_Raycast_Injected_mAFAD355B658765116985B737217587C68BF257A3, CharacterController_Move_mE3F7AC1B4A2D6955980811C088B68ED3A31D2DA4, CharacterController_Move_Injected_m7F25C33CF948858A8D5822EF73FAE7A16AE65C86, MeshCollider_get_sharedMesh_mFB4B8534501C29930D2D3710D6D82E60093FA21E, MeshCollider_set_sharedMesh_m05F87B9AC04139285EBBCC159F77B51C6940E79C, MeshCollider_get_convex_m0C0F6D0798413D633814D307EC970F7752B3C9D1, MeshCollider_set_convex_m20482D687240D0921BA76B77983403E55A2E3CE1, BoxCollider_get_center_mC370C79F9FC9398D0DD080500FA2EE14FC6E36C7, BoxCollider_get_size_mC1A2DD270B04DFF5961F9F90DC147C271F72258E, BoxCollider_get_center_Injected_m48EBE71F021C53D4AE4D9F21C16E5E1E11510096, BoxCollider_get_size_Injected_m4F20D7B3D8FB4360C9E2986FB6A8CC66ABC89511, SphereCollider_get_center_m122A197607CD350873539A0EEE3BA10E8BE1759E, SphereCollider_get_radius_m1BB513491906E76A4F71929E3DB72A1542309697, SphereCollider_set_radius_m6119FE18C6739B077AB17334B1B53984911017FF, SphereCollider_get_center_Injected_m26E71B48B49E3EF89A4DC523015F243A385CF0E9, PhysicsScene_ToString_mA4E28A3068A823D16D96BBA45115A2C457FC57C7, PhysicsScene_GetHashCode_m368888FB861F994FADEEDD281BD02B090C561814, PhysicsScene_Equals_mE3A11329AB6C2F4F76D2321D8BAE52671A2EDDA3, PhysicsScene_Equals_m81E4A78FC3644FDC44044B3A5F19F1C4283648A1, PhysicsScene_Raycast_m68D255133E274C5DDF33102EAAE70990C2A0A730, PhysicsScene_Internal_RaycastTest_m729F4A577F5DD911131C5321EC28E44F98A60BA0, PhysicsScene_Raycast_m6EE0783D1B113CAD5450A2CB876F6CA305BAD2CE, PhysicsScene_Internal_Raycast_m0211A7BDE011181718838F063296D51F88D92E74, PhysicsScene_Raycast_m3BD571CF6901C59C286D7B58ED9D15D836BC54C3, PhysicsScene_Internal_RaycastNonAlloc_mC339255AAFC484588C813D7BE2BDAE03797D26DB, PhysicsScene_Internal_SphereCastNonAlloc_mFAB1960B109B872B9712E5CED28E43A944E9649F, PhysicsScene_SphereCast_m2C89211A7462980013209F0B22B3D96B0963AF9F, PhysicsScene_OverlapSphereNonAlloc_Internal_m0F7B77B20925E6D449F858C08AD833E37FD406E1, PhysicsScene_OverlapSphere_m0E853FB04ECE662CFA9FF522D8A4E9CE04903D01, PhysicsScene_Internal_RaycastTest_Injected_m7633DAED691C6CFE296418FDBCE2E5E630456C62, PhysicsScene_Internal_Raycast_Injected_m09A18038A5A35901A6825B805600525583FD404D, PhysicsScene_Internal_RaycastNonAlloc_Injected_mD6BA34F06BE743B2CBF46AA82EE6DDC9CCEC0F27, PhysicsScene_Internal_SphereCastNonAlloc_Injected_m8B19C4FB753820C4D4952D6BEB59B7044F7C7394, PhysicsScene_OverlapSphereNonAlloc_Internal_Injected_m43D86F83F62FE2AF946A23B7C37AAB852106D737, }; extern void RaycastHit_get_collider_m84B160439BBEAB6D9E94B799F720E25C9E2D444D_AdjustorThunk (void); extern void RaycastHit_get_point_m02B764612562AFE0F998CC7CFB2EEDE41BA47F39_AdjustorThunk (void); extern void RaycastHit_set_point_m3B63BEB25A82BFCF9FBB300022D0362BC2CF9E11_AdjustorThunk (void); extern void RaycastHit_get_normal_mD8741B70D2039C5CAFC4368D4CE59D89562040B5_AdjustorThunk (void); extern void RaycastHit_set_normal_m97DDF1CBE8ADF1F72AA30BC83870615ABB38C88B_AdjustorThunk (void); extern void RaycastHit_get_distance_m035194B0E9BB6229259CFC43B095A9C8E5011C78_AdjustorThunk (void); extern void RaycastHit_set_distance_mD5C9C6A5F7EDFFAC302DA4981F3483AA9981A9DC_AdjustorThunk (void); extern void RaycastHit_get_transform_m89DB7FCFC50E0213A37CBE089400064B8FA19155_AdjustorThunk (void); extern void RaycastHit_get_rigidbody_mE6FCB1B1A9F0C8D4185A484C10B9A5403CCD6005_AdjustorThunk (void); extern void PhysicsScene_ToString_mA4E28A3068A823D16D96BBA45115A2C457FC57C7_AdjustorThunk (void); extern void PhysicsScene_GetHashCode_m368888FB861F994FADEEDD281BD02B090C561814_AdjustorThunk (void); extern void PhysicsScene_Equals_mE3A11329AB6C2F4F76D2321D8BAE52671A2EDDA3_AdjustorThunk (void); extern void PhysicsScene_Equals_m81E4A78FC3644FDC44044B3A5F19F1C4283648A1_AdjustorThunk (void); extern void PhysicsScene_Raycast_m68D255133E274C5DDF33102EAAE70990C2A0A730_AdjustorThunk (void); extern void PhysicsScene_Raycast_m6EE0783D1B113CAD5450A2CB876F6CA305BAD2CE_AdjustorThunk (void); extern void PhysicsScene_Raycast_m3BD571CF6901C59C286D7B58ED9D15D836BC54C3_AdjustorThunk (void); extern void PhysicsScene_SphereCast_m2C89211A7462980013209F0B22B3D96B0963AF9F_AdjustorThunk (void); extern void PhysicsScene_OverlapSphere_m0E853FB04ECE662CFA9FF522D8A4E9CE04903D01_AdjustorThunk (void); static Il2CppTokenAdjustorThunkPair s_adjustorThunks[18] = { { 0x06000033, RaycastHit_get_collider_m84B160439BBEAB6D9E94B799F720E25C9E2D444D_AdjustorThunk }, { 0x06000034, RaycastHit_get_point_m02B764612562AFE0F998CC7CFB2EEDE41BA47F39_AdjustorThunk }, { 0x06000035, RaycastHit_set_point_m3B63BEB25A82BFCF9FBB300022D0362BC2CF9E11_AdjustorThunk }, { 0x06000036, RaycastHit_get_normal_mD8741B70D2039C5CAFC4368D4CE59D89562040B5_AdjustorThunk }, { 0x06000037, RaycastHit_set_normal_m97DDF1CBE8ADF1F72AA30BC83870615ABB38C88B_AdjustorThunk }, { 0x06000038, RaycastHit_get_distance_m035194B0E9BB6229259CFC43B095A9C8E5011C78_AdjustorThunk }, { 0x06000039, RaycastHit_set_distance_mD5C9C6A5F7EDFFAC302DA4981F3483AA9981A9DC_AdjustorThunk }, { 0x0600003A, RaycastHit_get_transform_m89DB7FCFC50E0213A37CBE089400064B8FA19155_AdjustorThunk }, { 0x0600003B, RaycastHit_get_rigidbody_mE6FCB1B1A9F0C8D4185A484C10B9A5403CCD6005_AdjustorThunk }, { 0x06000062, PhysicsScene_ToString_mA4E28A3068A823D16D96BBA45115A2C457FC57C7_AdjustorThunk }, { 0x06000063, PhysicsScene_GetHashCode_m368888FB861F994FADEEDD281BD02B090C561814_AdjustorThunk }, { 0x06000064, PhysicsScene_Equals_mE3A11329AB6C2F4F76D2321D8BAE52671A2EDDA3_AdjustorThunk }, { 0x06000065, PhysicsScene_Equals_m81E4A78FC3644FDC44044B3A5F19F1C4283648A1_AdjustorThunk }, { 0x06000066, PhysicsScene_Raycast_m68D255133E274C5DDF33102EAAE70990C2A0A730_AdjustorThunk }, { 0x06000068, PhysicsScene_Raycast_m6EE0783D1B113CAD5450A2CB876F6CA305BAD2CE_AdjustorThunk }, { 0x0600006A, PhysicsScene_Raycast_m3BD571CF6901C59C286D7B58ED9D15D836BC54C3_AdjustorThunk }, { 0x0600006D, PhysicsScene_SphereCast_m2C89211A7462980013209F0B22B3D96B0963AF9F_AdjustorThunk }, { 0x0600006F, PhysicsScene_OverlapSphere_m0E853FB04ECE662CFA9FF522D8A4E9CE04903D01_AdjustorThunk }, }; static const int32_t s_InvokerIndices[116] = { 7804, 7675, 7675, 9568, 13752, 8499, 9075, 9814, 10787, 8293, 8498, 9074, 9812, 9063, 9802, 10737, 12312, 8489, 9062, 9801, 10736, 8724, 8726, 9414, 10036, 11066, 9408, 10026, 11046, 12581, 8656, 9287, 9919, 10927, 8318, 8659, 9289, 9924, 12885, 8115, 8115, 8658, 8487, 9073, 9811, 8204, 12884, 8664, 8111, 8456, 7675, 7804, 6334, 7804, 6334, 7739, 6275, 7675, 7675, 7804, 7739, 6100, 6100, 7804, 7697, 6334, 6236, 7815, 6085, 6085, 6085, 6085, 6085, 7560, 7675, 6100, 5781, 7558, 1648, 1501, 2914, 6085, 1189, 5310, 5140, 7675, 6216, 7560, 6100, 7804, 7804, 6085, 6085, 7804, 7739, 6275, 6085, 7675, 7643, 4456, 4460, 392, 8486, 259, 8290, 266, 8314, 8125, 176, 8315, 545, 8456, 8265, 8301, 8117, 8302, }; IL2CPP_EXTERN_C const Il2CppCodeGenModule g_UnityEngine_PhysicsModule_CodeGenModule; const Il2CppCodeGenModule g_UnityEngine_PhysicsModule_CodeGenModule = { "UnityEngine.PhysicsModule.dll", 116, s_methodPointers, 18, s_adjustorThunks, s_InvokerIndices, 0, NULL, 0, NULL, 0, NULL, NULL, NULL, // module initializer, NULL, NULL, NULL, };