7080 lines
380 KiB
C++
7080 lines
380 KiB
C++
void RegisterAllStrippedInternalCalls()
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{
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//Start Registrations for type : Unity.Burst.LowLevel.BurstCompilerService
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//System.Boolean Unity.Burst.LowLevel.BurstCompilerService::LoadBurstLibrary(System.String)
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void Register_Unity_Burst_LowLevel_BurstCompilerService_LoadBurstLibrary();
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Register_Unity_Burst_LowLevel_BurstCompilerService_LoadBurstLibrary();
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//System.Int32 Unity.Burst.LowLevel.BurstCompilerService::CompileAsyncDelegateMethod(System.Object,System.String)
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void Register_Unity_Burst_LowLevel_BurstCompilerService_CompileAsyncDelegateMethod();
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Register_Unity_Burst_LowLevel_BurstCompilerService_CompileAsyncDelegateMethod();
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//System.String Unity.Burst.LowLevel.BurstCompilerService::GetDisassembly(System.Reflection.MethodInfo,System.String)
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void Register_Unity_Burst_LowLevel_BurstCompilerService_GetDisassembly();
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Register_Unity_Burst_LowLevel_BurstCompilerService_GetDisassembly();
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//System.UInt32 Unity.Burst.LowLevel.BurstCompilerService::GetCurrentExecutionMode()
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void Register_Unity_Burst_LowLevel_BurstCompilerService_GetCurrentExecutionMode();
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Register_Unity_Burst_LowLevel_BurstCompilerService_GetCurrentExecutionMode();
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//System.Void Unity.Burst.LowLevel.BurstCompilerService::Log(System.Void*,Unity.Burst.LowLevel.BurstCompilerService/BurstLogType,System.Byte*,System.Byte*,System.Int32)
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void Register_Unity_Burst_LowLevel_BurstCompilerService_Log();
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Register_Unity_Burst_LowLevel_BurstCompilerService_Log();
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//System.Void Unity.Burst.LowLevel.BurstCompilerService::SetCurrentExecutionMode(System.UInt32)
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void Register_Unity_Burst_LowLevel_BurstCompilerService_SetCurrentExecutionMode();
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Register_Unity_Burst_LowLevel_BurstCompilerService_SetCurrentExecutionMode();
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//System.Void* Unity.Burst.LowLevel.BurstCompilerService::GetAsyncCompiledAsyncDelegateMethod(System.Int32)
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void Register_Unity_Burst_LowLevel_BurstCompilerService_GetAsyncCompiledAsyncDelegateMethod();
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Register_Unity_Burst_LowLevel_BurstCompilerService_GetAsyncCompiledAsyncDelegateMethod();
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//System.Void* Unity.Burst.LowLevel.BurstCompilerService::GetOrCreateSharedMemory(UnityEngine.Hash128&,System.UInt32,System.UInt32)
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void Register_Unity_Burst_LowLevel_BurstCompilerService_GetOrCreateSharedMemory();
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Register_Unity_Burst_LowLevel_BurstCompilerService_GetOrCreateSharedMemory();
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//End Registrations for type : Unity.Burst.LowLevel.BurstCompilerService
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//Start Registrations for type : Unity.Collections.LowLevel.Unsafe.UnsafeUtility
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//System.Boolean Unity.Collections.LowLevel.Unsafe.UnsafeUtility::IsBlittable(System.Type)
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void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_IsBlittable();
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Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_IsBlittable();
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//System.Boolean Unity.Collections.LowLevel.Unsafe.UnsafeUtility::IsUnmanaged(System.Type)
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void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_IsUnmanaged();
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Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_IsUnmanaged();
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//System.Int32 Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemCmp(System.Void*,System.Void*,System.Int64)
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void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCmp();
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Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCmp();
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//System.Int32 Unity.Collections.LowLevel.Unsafe.UnsafeUtility::SizeOf(System.Type)
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void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_SizeOf();
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Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_SizeOf();
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//System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::Free(System.Void*,Unity.Collections.Allocator)
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void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Free();
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Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Free();
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//System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemCpy(System.Void*,System.Void*,System.Int64)
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void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpy();
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Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpy();
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//System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemCpyStride(System.Void*,System.Int32,System.Void*,System.Int32,System.Int32,System.Int32)
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void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpyStride();
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Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpyStride();
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//System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemMove(System.Void*,System.Void*,System.Int64)
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void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemMove();
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Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemMove();
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//System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemSet(System.Void*,System.Byte,System.Int64)
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void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemSet();
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Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemSet();
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//System.Void* Unity.Collections.LowLevel.Unsafe.UnsafeUtility::Malloc(System.Int64,System.Int32,Unity.Collections.Allocator)
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void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Malloc();
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Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Malloc();
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//End Registrations for type : Unity.Collections.LowLevel.Unsafe.UnsafeUtility
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//Start Registrations for type : Unity.Jobs.JobHandle
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//System.Void Unity.Jobs.JobHandle::CombineDependenciesInternal2_Injected(Unity.Jobs.JobHandle&,Unity.Jobs.JobHandle&,Unity.Jobs.JobHandle&)
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void Register_Unity_Jobs_JobHandle_CombineDependenciesInternal2_Injected();
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Register_Unity_Jobs_JobHandle_CombineDependenciesInternal2_Injected();
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//System.Void Unity.Jobs.JobHandle::ScheduleBatchedJobs()
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void Register_Unity_Jobs_JobHandle_ScheduleBatchedJobs();
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Register_Unity_Jobs_JobHandle_ScheduleBatchedJobs();
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//System.Void Unity.Jobs.JobHandle::ScheduleBatchedJobsAndComplete(Unity.Jobs.JobHandle&)
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void Register_Unity_Jobs_JobHandle_ScheduleBatchedJobsAndComplete();
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Register_Unity_Jobs_JobHandle_ScheduleBatchedJobsAndComplete();
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//System.Void Unity.Jobs.JobHandle::ScheduleBatchedJobsAndCompleteAll(System.Void*,System.Int32)
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void Register_Unity_Jobs_JobHandle_ScheduleBatchedJobsAndCompleteAll();
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Register_Unity_Jobs_JobHandle_ScheduleBatchedJobsAndCompleteAll();
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//End Registrations for type : Unity.Jobs.JobHandle
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//Start Registrations for type : Unity.Jobs.LowLevel.Unsafe.JobsUtility
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//System.Boolean Unity.Jobs.LowLevel.Unsafe.JobsUtility::GetWorkStealingRange(Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32,System.Int32&,System.Int32&)
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void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_GetWorkStealingRange();
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Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_GetWorkStealingRange();
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//System.IntPtr Unity.Jobs.LowLevel.Unsafe.JobsUtility::CreateJobReflectionData(System.Type,System.Type,System.Object,System.Object,System.Object)
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void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_CreateJobReflectionData();
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Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_CreateJobReflectionData();
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//System.Void Unity.Jobs.LowLevel.Unsafe.JobsUtility::ScheduleParallelForTransform_Injected(Unity.Jobs.LowLevel.Unsafe.JobsUtility/JobScheduleParameters&,System.IntPtr,Unity.Jobs.JobHandle&)
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void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_ScheduleParallelForTransform_Injected();
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Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_ScheduleParallelForTransform_Injected();
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//System.Void Unity.Jobs.LowLevel.Unsafe.JobsUtility::ScheduleParallelFor_Injected(Unity.Jobs.LowLevel.Unsafe.JobsUtility/JobScheduleParameters&,System.Int32,System.Int32,Unity.Jobs.JobHandle&)
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void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_ScheduleParallelFor_Injected();
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Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_ScheduleParallelFor_Injected();
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//System.Void Unity.Jobs.LowLevel.Unsafe.JobsUtility::Schedule_Injected(Unity.Jobs.LowLevel.Unsafe.JobsUtility/JobScheduleParameters&,Unity.Jobs.JobHandle&)
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void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_Schedule_Injected();
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Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_Schedule_Injected();
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//System.Void Unity.Jobs.LowLevel.Unsafe.JobsUtility::set_JobCompilerEnabled(System.Boolean)
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void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_set_JobCompilerEnabled();
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Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_set_JobCompilerEnabled();
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//End Registrations for type : Unity.Jobs.LowLevel.Unsafe.JobsUtility
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//Start Registrations for type : Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle
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//System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle::GetDescriptionInternal_Injected(Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle&,Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderDescription&)
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void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerRecorderHandle_GetDescriptionInternal_Injected();
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Register_Unity_Profiling_LowLevel_Unsafe_ProfilerRecorderHandle_GetDescriptionInternal_Injected();
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//End Registrations for type : Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle
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//Start Registrations for type : Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility
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//System.IntPtr Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::CreateMarker(System.String,System.UInt16,Unity.Profiling.LowLevel.MarkerFlags,System.Int32)
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void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateMarker();
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Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateMarker();
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//System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::BeginSample(System.IntPtr)
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void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_BeginSample();
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Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_BeginSample();
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//System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::EndSample(System.IntPtr)
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void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_EndSample();
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Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_EndSample();
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//System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::GetCategoryDescription_Injected(System.UInt16,Unity.Profiling.LowLevel.Unsafe.ProfilerCategoryDescription&)
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void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_GetCategoryDescription_Injected();
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Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_GetCategoryDescription_Injected();
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//End Registrations for type : Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility
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//Start Registrations for type : Unity.Profiling.ProfilerRecorder
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//System.Boolean Unity.Profiling.ProfilerRecorder::GetRunning_Injected(Unity.Profiling.ProfilerRecorder&)
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void Register_Unity_Profiling_ProfilerRecorder_GetRunning_Injected();
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Register_Unity_Profiling_ProfilerRecorder_GetRunning_Injected();
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//System.Boolean Unity.Profiling.ProfilerRecorder::GetValid_Injected(Unity.Profiling.ProfilerRecorder&)
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void Register_Unity_Profiling_ProfilerRecorder_GetValid_Injected();
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Register_Unity_Profiling_ProfilerRecorder_GetValid_Injected();
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//System.Int32 Unity.Profiling.ProfilerRecorder::GetCount_Injected(Unity.Profiling.ProfilerRecorder&,Unity.Profiling.ProfilerRecorder/CountOptions)
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void Register_Unity_Profiling_ProfilerRecorder_GetCount_Injected();
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Register_Unity_Profiling_ProfilerRecorder_GetCount_Injected();
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//System.Int64 Unity.Profiling.ProfilerRecorder::GetLastValue_Injected(Unity.Profiling.ProfilerRecorder&)
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void Register_Unity_Profiling_ProfilerRecorder_GetLastValue_Injected();
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Register_Unity_Profiling_ProfilerRecorder_GetLastValue_Injected();
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//System.Void Unity.Profiling.ProfilerRecorder::Control_Injected(Unity.Profiling.ProfilerRecorder&,Unity.Profiling.ProfilerRecorder/ControlOptions)
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void Register_Unity_Profiling_ProfilerRecorder_Control_Injected();
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Register_Unity_Profiling_ProfilerRecorder_Control_Injected();
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//System.Void Unity.Profiling.ProfilerRecorder::Create_Injected(Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle&,System.Int32,Unity.Profiling.ProfilerRecorderOptions,Unity.Profiling.ProfilerRecorder&)
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void Register_Unity_Profiling_ProfilerRecorder_Create_Injected();
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Register_Unity_Profiling_ProfilerRecorder_Create_Injected();
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//System.Void Unity.Profiling.ProfilerRecorder::GetSampleInternal_Injected(Unity.Profiling.ProfilerRecorder&,System.Int32,Unity.Profiling.ProfilerRecorderSample&)
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void Register_Unity_Profiling_ProfilerRecorder_GetSampleInternal_Injected();
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Register_Unity_Profiling_ProfilerRecorder_GetSampleInternal_Injected();
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//End Registrations for type : Unity.Profiling.ProfilerRecorder
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//Start Registrations for type : UnityEngine.Animation
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//System.Boolean UnityEngine.Animation::PlayDefaultAnimation(UnityEngine.PlayMode)
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void Register_UnityEngine_Animation_PlayDefaultAnimation();
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Register_UnityEngine_Animation_PlayDefaultAnimation();
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//System.Int32 UnityEngine.Animation::GetStateCount()
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void Register_UnityEngine_Animation_GetStateCount();
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Register_UnityEngine_Animation_GetStateCount();
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//System.Void UnityEngine.Animation::Stop()
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void Register_UnityEngine_Animation_Stop();
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Register_UnityEngine_Animation_Stop();
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//UnityEngine.AnimationState UnityEngine.Animation::GetStateAtIndex(System.Int32)
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void Register_UnityEngine_Animation_GetStateAtIndex();
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Register_UnityEngine_Animation_GetStateAtIndex();
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//End Registrations for type : UnityEngine.Animation
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//Start Registrations for type : UnityEngine.AnimationClip
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//System.Boolean UnityEngine.AnimationClip::get_empty()
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void Register_UnityEngine_AnimationClip_get_empty();
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Register_UnityEngine_AnimationClip_get_empty();
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//System.Boolean UnityEngine.AnimationClip::get_hasGenericRootTransform()
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void Register_UnityEngine_AnimationClip_get_hasGenericRootTransform();
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Register_UnityEngine_AnimationClip_get_hasGenericRootTransform();
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//System.Boolean UnityEngine.AnimationClip::get_hasMotionCurves()
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void Register_UnityEngine_AnimationClip_get_hasMotionCurves();
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Register_UnityEngine_AnimationClip_get_hasMotionCurves();
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//System.Boolean UnityEngine.AnimationClip::get_hasRootCurves()
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void Register_UnityEngine_AnimationClip_get_hasRootCurves();
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Register_UnityEngine_AnimationClip_get_hasRootCurves();
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//System.Boolean UnityEngine.AnimationClip::get_hasRootMotion()
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void Register_UnityEngine_AnimationClip_get_hasRootMotion();
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Register_UnityEngine_AnimationClip_get_hasRootMotion();
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//System.Boolean UnityEngine.AnimationClip::get_legacy()
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void Register_UnityEngine_AnimationClip_get_legacy();
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Register_UnityEngine_AnimationClip_get_legacy();
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//System.Single UnityEngine.AnimationClip::get_frameRate()
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void Register_UnityEngine_AnimationClip_get_frameRate();
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Register_UnityEngine_AnimationClip_get_frameRate();
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//System.Single UnityEngine.AnimationClip::get_length()
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void Register_UnityEngine_AnimationClip_get_length();
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Register_UnityEngine_AnimationClip_get_length();
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//System.Void UnityEngine.AnimationClip::Internal_CreateAnimationClip(UnityEngine.AnimationClip)
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void Register_UnityEngine_AnimationClip_Internal_CreateAnimationClip();
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Register_UnityEngine_AnimationClip_Internal_CreateAnimationClip();
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//System.Void UnityEngine.AnimationClip::set_frameRate(System.Single)
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void Register_UnityEngine_AnimationClip_set_frameRate();
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Register_UnityEngine_AnimationClip_set_frameRate();
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//System.Void UnityEngine.AnimationClip::set_legacy(System.Boolean)
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void Register_UnityEngine_AnimationClip_set_legacy();
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Register_UnityEngine_AnimationClip_set_legacy();
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//End Registrations for type : UnityEngine.AnimationClip
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//Start Registrations for type : UnityEngine.AnimationCurve
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//System.Boolean UnityEngine.AnimationCurve::Internal_Equals(System.IntPtr)
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void Register_UnityEngine_AnimationCurve_Internal_Equals();
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Register_UnityEngine_AnimationCurve_Internal_Equals();
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//System.Int32 UnityEngine.AnimationCurve::AddKey(System.Single,System.Single)
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void Register_UnityEngine_AnimationCurve_AddKey();
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Register_UnityEngine_AnimationCurve_AddKey();
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//System.Int32 UnityEngine.AnimationCurve::AddKey_Internal_Injected(UnityEngine.Keyframe&)
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void Register_UnityEngine_AnimationCurve_AddKey_Internal_Injected();
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Register_UnityEngine_AnimationCurve_AddKey_Internal_Injected();
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//System.Int32 UnityEngine.AnimationCurve::MoveKey_Injected(System.Int32,UnityEngine.Keyframe&)
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void Register_UnityEngine_AnimationCurve_MoveKey_Injected();
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Register_UnityEngine_AnimationCurve_MoveKey_Injected();
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//System.Int32 UnityEngine.AnimationCurve::get_length()
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void Register_UnityEngine_AnimationCurve_get_length();
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Register_UnityEngine_AnimationCurve_get_length();
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//System.IntPtr UnityEngine.AnimationCurve::Internal_Create(UnityEngine.Keyframe[])
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void Register_UnityEngine_AnimationCurve_Internal_Create();
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Register_UnityEngine_AnimationCurve_Internal_Create();
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//System.Single UnityEngine.AnimationCurve::Evaluate(System.Single)
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void Register_UnityEngine_AnimationCurve_Evaluate();
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Register_UnityEngine_AnimationCurve_Evaluate();
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//System.Void UnityEngine.AnimationCurve::GetKey_Injected(System.Int32,UnityEngine.Keyframe&)
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void Register_UnityEngine_AnimationCurve_GetKey_Injected();
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Register_UnityEngine_AnimationCurve_GetKey_Injected();
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//System.Void UnityEngine.AnimationCurve::Internal_Destroy(System.IntPtr)
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void Register_UnityEngine_AnimationCurve_Internal_Destroy();
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Register_UnityEngine_AnimationCurve_Internal_Destroy();
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//System.Void UnityEngine.AnimationCurve::RemoveKey(System.Int32)
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void Register_UnityEngine_AnimationCurve_RemoveKey();
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Register_UnityEngine_AnimationCurve_RemoveKey();
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//System.Void UnityEngine.AnimationCurve::SetKeys(UnityEngine.Keyframe[])
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void Register_UnityEngine_AnimationCurve_SetKeys();
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Register_UnityEngine_AnimationCurve_SetKeys();
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//System.Void UnityEngine.AnimationCurve::SmoothTangents(System.Int32,System.Single)
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void Register_UnityEngine_AnimationCurve_SmoothTangents();
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Register_UnityEngine_AnimationCurve_SmoothTangents();
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//System.Void UnityEngine.AnimationCurve::set_postWrapMode(UnityEngine.WrapMode)
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void Register_UnityEngine_AnimationCurve_set_postWrapMode();
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Register_UnityEngine_AnimationCurve_set_postWrapMode();
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//System.Void UnityEngine.AnimationCurve::set_preWrapMode(UnityEngine.WrapMode)
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void Register_UnityEngine_AnimationCurve_set_preWrapMode();
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Register_UnityEngine_AnimationCurve_set_preWrapMode();
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//UnityEngine.Keyframe[] UnityEngine.AnimationCurve::GetKeys()
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void Register_UnityEngine_AnimationCurve_GetKeys();
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Register_UnityEngine_AnimationCurve_GetKeys();
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//End Registrations for type : UnityEngine.AnimationCurve
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//Start Registrations for type : UnityEngine.Animations.AnimationClipPlayable
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//System.Boolean UnityEngine.Animations.AnimationClipPlayable::CreateHandleInternal_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.AnimationClip,UnityEngine.Playables.PlayableHandle&)
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void Register_UnityEngine_Animations_AnimationClipPlayable_CreateHandleInternal_Injected();
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Register_UnityEngine_Animations_AnimationClipPlayable_CreateHandleInternal_Injected();
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//System.Void UnityEngine.Animations.AnimationClipPlayable::SetApplyFootIKInternal(UnityEngine.Playables.PlayableHandle&,System.Boolean)
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void Register_UnityEngine_Animations_AnimationClipPlayable_SetApplyFootIKInternal();
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Register_UnityEngine_Animations_AnimationClipPlayable_SetApplyFootIKInternal();
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//System.Void UnityEngine.Animations.AnimationClipPlayable::SetLoopTimeInternal(UnityEngine.Playables.PlayableHandle&,System.Boolean)
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void Register_UnityEngine_Animations_AnimationClipPlayable_SetLoopTimeInternal();
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Register_UnityEngine_Animations_AnimationClipPlayable_SetLoopTimeInternal();
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//System.Void UnityEngine.Animations.AnimationClipPlayable::SetOverrideLoopTimeInternal(UnityEngine.Playables.PlayableHandle&,System.Boolean)
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void Register_UnityEngine_Animations_AnimationClipPlayable_SetOverrideLoopTimeInternal();
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Register_UnityEngine_Animations_AnimationClipPlayable_SetOverrideLoopTimeInternal();
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//System.Void UnityEngine.Animations.AnimationClipPlayable::SetRemoveStartOffsetInternal(UnityEngine.Playables.PlayableHandle&,System.Boolean)
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void Register_UnityEngine_Animations_AnimationClipPlayable_SetRemoveStartOffsetInternal();
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Register_UnityEngine_Animations_AnimationClipPlayable_SetRemoveStartOffsetInternal();
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//End Registrations for type : UnityEngine.Animations.AnimationClipPlayable
|
|
|
|
//Start Registrations for type : UnityEngine.Animations.AnimationLayerMixerPlayable
|
|
|
|
//System.Boolean UnityEngine.Animations.AnimationLayerMixerPlayable::CreateHandleInternal_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Playables.PlayableHandle&)
|
|
void Register_UnityEngine_Animations_AnimationLayerMixerPlayable_CreateHandleInternal_Injected();
|
|
Register_UnityEngine_Animations_AnimationLayerMixerPlayable_CreateHandleInternal_Injected();
|
|
|
|
//System.Void UnityEngine.Animations.AnimationLayerMixerPlayable::SetLayerMaskFromAvatarMaskInternal(UnityEngine.Playables.PlayableHandle&,System.UInt32,UnityEngine.AvatarMask)
|
|
void Register_UnityEngine_Animations_AnimationLayerMixerPlayable_SetLayerMaskFromAvatarMaskInternal();
|
|
Register_UnityEngine_Animations_AnimationLayerMixerPlayable_SetLayerMaskFromAvatarMaskInternal();
|
|
|
|
//System.Void UnityEngine.Animations.AnimationLayerMixerPlayable::SetSingleLayerOptimizationInternal(UnityEngine.Playables.PlayableHandle&,System.Boolean)
|
|
void Register_UnityEngine_Animations_AnimationLayerMixerPlayable_SetSingleLayerOptimizationInternal();
|
|
Register_UnityEngine_Animations_AnimationLayerMixerPlayable_SetSingleLayerOptimizationInternal();
|
|
|
|
//End Registrations for type : UnityEngine.Animations.AnimationLayerMixerPlayable
|
|
|
|
//Start Registrations for type : UnityEngine.Animations.AnimationMixerPlayable
|
|
|
|
//System.Boolean UnityEngine.Animations.AnimationMixerPlayable::CreateHandleInternal_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Playables.PlayableHandle&)
|
|
void Register_UnityEngine_Animations_AnimationMixerPlayable_CreateHandleInternal_Injected();
|
|
Register_UnityEngine_Animations_AnimationMixerPlayable_CreateHandleInternal_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.Animations.AnimationMixerPlayable
|
|
|
|
//Start Registrations for type : UnityEngine.Animations.AnimationMotionXToDeltaPlayable
|
|
|
|
//System.Boolean UnityEngine.Animations.AnimationMotionXToDeltaPlayable::CreateHandleInternal_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Playables.PlayableHandle&)
|
|
void Register_UnityEngine_Animations_AnimationMotionXToDeltaPlayable_CreateHandleInternal_Injected();
|
|
Register_UnityEngine_Animations_AnimationMotionXToDeltaPlayable_CreateHandleInternal_Injected();
|
|
|
|
//System.Void UnityEngine.Animations.AnimationMotionXToDeltaPlayable::SetAbsoluteMotionInternal(UnityEngine.Playables.PlayableHandle&,System.Boolean)
|
|
void Register_UnityEngine_Animations_AnimationMotionXToDeltaPlayable_SetAbsoluteMotionInternal();
|
|
Register_UnityEngine_Animations_AnimationMotionXToDeltaPlayable_SetAbsoluteMotionInternal();
|
|
|
|
//End Registrations for type : UnityEngine.Animations.AnimationMotionXToDeltaPlayable
|
|
|
|
//Start Registrations for type : UnityEngine.Animations.AnimationOffsetPlayable
|
|
|
|
//System.Boolean UnityEngine.Animations.AnimationOffsetPlayable::CreateHandleInternal_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Playables.PlayableHandle&)
|
|
void Register_UnityEngine_Animations_AnimationOffsetPlayable_CreateHandleInternal_Injected();
|
|
Register_UnityEngine_Animations_AnimationOffsetPlayable_CreateHandleInternal_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.Animations.AnimationOffsetPlayable
|
|
|
|
//Start Registrations for type : UnityEngine.Animations.AnimationPlayableExtensions
|
|
|
|
//System.Void UnityEngine.Animations.AnimationPlayableExtensions::SetAnimatedPropertiesInternal(UnityEngine.Playables.PlayableHandle&,UnityEngine.AnimationClip)
|
|
void Register_UnityEngine_Animations_AnimationPlayableExtensions_SetAnimatedPropertiesInternal();
|
|
Register_UnityEngine_Animations_AnimationPlayableExtensions_SetAnimatedPropertiesInternal();
|
|
|
|
//End Registrations for type : UnityEngine.Animations.AnimationPlayableExtensions
|
|
|
|
//Start Registrations for type : UnityEngine.Animations.AnimationPlayableGraphExtensions
|
|
|
|
//System.Boolean UnityEngine.Animations.AnimationPlayableGraphExtensions::InternalCreateAnimationOutput(UnityEngine.Playables.PlayableGraph&,System.String,UnityEngine.Playables.PlayableOutputHandle&)
|
|
void Register_UnityEngine_Animations_AnimationPlayableGraphExtensions_InternalCreateAnimationOutput();
|
|
Register_UnityEngine_Animations_AnimationPlayableGraphExtensions_InternalCreateAnimationOutput();
|
|
|
|
//End Registrations for type : UnityEngine.Animations.AnimationPlayableGraphExtensions
|
|
|
|
//Start Registrations for type : UnityEngine.Animations.AnimationPlayableOutput
|
|
|
|
//System.Void UnityEngine.Animations.AnimationPlayableOutput::InternalSetTarget(UnityEngine.Playables.PlayableOutputHandle&,UnityEngine.Animator)
|
|
void Register_UnityEngine_Animations_AnimationPlayableOutput_InternalSetTarget();
|
|
Register_UnityEngine_Animations_AnimationPlayableOutput_InternalSetTarget();
|
|
|
|
//UnityEngine.Animator UnityEngine.Animations.AnimationPlayableOutput::InternalGetTarget(UnityEngine.Playables.PlayableOutputHandle&)
|
|
void Register_UnityEngine_Animations_AnimationPlayableOutput_InternalGetTarget();
|
|
Register_UnityEngine_Animations_AnimationPlayableOutput_InternalGetTarget();
|
|
|
|
//End Registrations for type : UnityEngine.Animations.AnimationPlayableOutput
|
|
|
|
//Start Registrations for type : UnityEngine.Animations.AnimationRemoveScalePlayable
|
|
|
|
//System.Boolean UnityEngine.Animations.AnimationRemoveScalePlayable::CreateHandleInternal_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Playables.PlayableHandle&)
|
|
void Register_UnityEngine_Animations_AnimationRemoveScalePlayable_CreateHandleInternal_Injected();
|
|
Register_UnityEngine_Animations_AnimationRemoveScalePlayable_CreateHandleInternal_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.Animations.AnimationRemoveScalePlayable
|
|
|
|
//Start Registrations for type : UnityEngine.Animator
|
|
|
|
//System.Boolean UnityEngine.Animator::IsInTransition(System.Int32)
|
|
void Register_UnityEngine_Animator_IsInTransition();
|
|
Register_UnityEngine_Animator_IsInTransition();
|
|
|
|
//System.Boolean UnityEngine.Animator::get_hasBoundPlayables()
|
|
void Register_UnityEngine_Animator_get_hasBoundPlayables();
|
|
Register_UnityEngine_Animator_get_hasBoundPlayables();
|
|
|
|
//System.Boolean UnityEngine.Animator::get_hasRootMotion()
|
|
void Register_UnityEngine_Animator_get_hasRootMotion();
|
|
Register_UnityEngine_Animator_get_hasRootMotion();
|
|
|
|
//System.Boolean UnityEngine.Animator::get_isHuman()
|
|
void Register_UnityEngine_Animator_get_isHuman();
|
|
Register_UnityEngine_Animator_get_isHuman();
|
|
|
|
//System.Int32 UnityEngine.Animator::StringToHash(System.String)
|
|
void Register_UnityEngine_Animator_StringToHash();
|
|
Register_UnityEngine_Animator_StringToHash();
|
|
|
|
//System.Int32 UnityEngine.Animator::get_layerCount()
|
|
void Register_UnityEngine_Animator_get_layerCount();
|
|
Register_UnityEngine_Animator_get_layerCount();
|
|
|
|
//System.Void UnityEngine.Animator::GetAnimatorClipInfoInternal(System.Int32,System.Boolean,System.Object)
|
|
void Register_UnityEngine_Animator_GetAnimatorClipInfoInternal();
|
|
Register_UnityEngine_Animator_GetAnimatorClipInfoInternal();
|
|
|
|
//System.Void UnityEngine.Animator::GetAnimatorStateInfo(System.Int32,UnityEngine.StateInfoIndex,UnityEngine.AnimatorStateInfo&)
|
|
void Register_UnityEngine_Animator_GetAnimatorStateInfo();
|
|
Register_UnityEngine_Animator_GetAnimatorStateInfo();
|
|
|
|
//System.Void UnityEngine.Animator::ResetTriggerString(System.String)
|
|
void Register_UnityEngine_Animator_ResetTriggerString();
|
|
Register_UnityEngine_Animator_ResetTriggerString();
|
|
|
|
//System.Void UnityEngine.Animator::SetTriggerString(System.String)
|
|
void Register_UnityEngine_Animator_SetTriggerString();
|
|
Register_UnityEngine_Animator_SetTriggerString();
|
|
|
|
//UnityEngine.Avatar UnityEngine.Animator::get_avatar()
|
|
void Register_UnityEngine_Animator_get_avatar();
|
|
Register_UnityEngine_Animator_get_avatar();
|
|
|
|
//UnityEngine.RuntimeAnimatorController UnityEngine.Animator::get_runtimeAnimatorController()
|
|
void Register_UnityEngine_Animator_get_runtimeAnimatorController();
|
|
Register_UnityEngine_Animator_get_runtimeAnimatorController();
|
|
|
|
//End Registrations for type : UnityEngine.Animator
|
|
|
|
//Start Registrations for type : UnityEngine.AnimatorClipInfo
|
|
|
|
//UnityEngine.AnimationClip UnityEngine.AnimatorClipInfo::InstanceIDToAnimationClipPPtr(System.Int32)
|
|
void Register_UnityEngine_AnimatorClipInfo_InstanceIDToAnimationClipPPtr();
|
|
Register_UnityEngine_AnimatorClipInfo_InstanceIDToAnimationClipPPtr();
|
|
|
|
//End Registrations for type : UnityEngine.AnimatorClipInfo
|
|
|
|
//Start Registrations for type : UnityEngine.Application
|
|
|
|
//System.Boolean UnityEngine.Application::get_isBatchMode()
|
|
void Register_UnityEngine_Application_get_isBatchMode();
|
|
Register_UnityEngine_Application_get_isBatchMode();
|
|
|
|
//System.Boolean UnityEngine.Application::get_isFocused()
|
|
void Register_UnityEngine_Application_get_isFocused();
|
|
Register_UnityEngine_Application_get_isFocused();
|
|
|
|
//System.Boolean UnityEngine.Application::get_isMobilePlatform()
|
|
void Register_UnityEngine_Application_get_isMobilePlatform();
|
|
Register_UnityEngine_Application_get_isMobilePlatform();
|
|
|
|
//System.Boolean UnityEngine.Application::get_isPlaying()
|
|
void Register_UnityEngine_Application_get_isPlaying();
|
|
Register_UnityEngine_Application_get_isPlaying();
|
|
|
|
//System.Boolean UnityEngine.Application::get_runInBackground()
|
|
void Register_UnityEngine_Application_get_runInBackground();
|
|
Register_UnityEngine_Application_get_runInBackground();
|
|
|
|
//System.String UnityEngine.Application::get_absoluteURL()
|
|
void Register_UnityEngine_Application_get_absoluteURL();
|
|
Register_UnityEngine_Application_get_absoluteURL();
|
|
|
|
//System.String UnityEngine.Application::get_dataPath()
|
|
void Register_UnityEngine_Application_get_dataPath();
|
|
Register_UnityEngine_Application_get_dataPath();
|
|
|
|
//System.String UnityEngine.Application::get_persistentDataPath()
|
|
void Register_UnityEngine_Application_get_persistentDataPath();
|
|
Register_UnityEngine_Application_get_persistentDataPath();
|
|
|
|
//System.String UnityEngine.Application::get_streamingAssetsPath()
|
|
void Register_UnityEngine_Application_get_streamingAssetsPath();
|
|
Register_UnityEngine_Application_get_streamingAssetsPath();
|
|
|
|
//System.String UnityEngine.Application::get_temporaryCachePath()
|
|
void Register_UnityEngine_Application_get_temporaryCachePath();
|
|
Register_UnityEngine_Application_get_temporaryCachePath();
|
|
|
|
//System.Void UnityEngine.Application::SetLogCallbackDefined(System.Boolean)
|
|
void Register_UnityEngine_Application_SetLogCallbackDefined();
|
|
Register_UnityEngine_Application_SetLogCallbackDefined();
|
|
|
|
//System.Void UnityEngine.Application::set_targetFrameRate(System.Int32)
|
|
void Register_UnityEngine_Application_set_targetFrameRate();
|
|
Register_UnityEngine_Application_set_targetFrameRate();
|
|
|
|
//UnityEngine.RuntimePlatform UnityEngine.Application::get_platform()
|
|
void Register_UnityEngine_Application_get_platform();
|
|
Register_UnityEngine_Application_get_platform();
|
|
|
|
//End Registrations for type : UnityEngine.Application
|
|
|
|
//Start Registrations for type : UnityEngine.AssetBundle
|
|
|
|
//System.Void UnityEngine.AssetBundle::Unload(System.Boolean)
|
|
void Register_UnityEngine_AssetBundle_Unload();
|
|
Register_UnityEngine_AssetBundle_Unload();
|
|
|
|
//UnityEngine.AssetBundle UnityEngine.AssetBundle::LoadFromFile_Internal(System.String,System.UInt32,System.UInt64)
|
|
void Register_UnityEngine_AssetBundle_LoadFromFile_Internal();
|
|
Register_UnityEngine_AssetBundle_LoadFromFile_Internal();
|
|
|
|
//UnityEngine.AssetBundleCreateRequest UnityEngine.AssetBundle::LoadFromFileAsync_Internal(System.String,System.UInt32,System.UInt64)
|
|
void Register_UnityEngine_AssetBundle_LoadFromFileAsync_Internal();
|
|
Register_UnityEngine_AssetBundle_LoadFromFileAsync_Internal();
|
|
|
|
//UnityEngine.Object UnityEngine.AssetBundle::LoadAsset_Internal(System.String,System.Type)
|
|
void Register_UnityEngine_AssetBundle_LoadAsset_Internal();
|
|
Register_UnityEngine_AssetBundle_LoadAsset_Internal();
|
|
|
|
//End Registrations for type : UnityEngine.AssetBundle
|
|
|
|
//Start Registrations for type : UnityEngine.AsyncOperation
|
|
|
|
//System.Void UnityEngine.AsyncOperation::InternalDestroy(System.IntPtr)
|
|
void Register_UnityEngine_AsyncOperation_InternalDestroy();
|
|
Register_UnityEngine_AsyncOperation_InternalDestroy();
|
|
|
|
//End Registrations for type : UnityEngine.AsyncOperation
|
|
|
|
//Start Registrations for type : UnityEngine.Audio.AudioClipPlayable
|
|
|
|
//System.Boolean UnityEngine.Audio.AudioClipPlayable::InternalCreateAudioClipPlayable(UnityEngine.Playables.PlayableGraph&,UnityEngine.AudioClip,System.Boolean,UnityEngine.Playables.PlayableHandle&)
|
|
void Register_UnityEngine_Audio_AudioClipPlayable_InternalCreateAudioClipPlayable();
|
|
Register_UnityEngine_Audio_AudioClipPlayable_InternalCreateAudioClipPlayable();
|
|
|
|
//System.Void UnityEngine.Audio.AudioClipPlayable::SetPauseDelayInternal(UnityEngine.Playables.PlayableHandle&,System.Double)
|
|
void Register_UnityEngine_Audio_AudioClipPlayable_SetPauseDelayInternal();
|
|
Register_UnityEngine_Audio_AudioClipPlayable_SetPauseDelayInternal();
|
|
|
|
//System.Void UnityEngine.Audio.AudioClipPlayable::SetSpatialBlendInternal(UnityEngine.Playables.PlayableHandle&,System.Single)
|
|
void Register_UnityEngine_Audio_AudioClipPlayable_SetSpatialBlendInternal();
|
|
Register_UnityEngine_Audio_AudioClipPlayable_SetSpatialBlendInternal();
|
|
|
|
//System.Void UnityEngine.Audio.AudioClipPlayable::SetStartDelayInternal(UnityEngine.Playables.PlayableHandle&,System.Double)
|
|
void Register_UnityEngine_Audio_AudioClipPlayable_SetStartDelayInternal();
|
|
Register_UnityEngine_Audio_AudioClipPlayable_SetStartDelayInternal();
|
|
|
|
//System.Void UnityEngine.Audio.AudioClipPlayable::SetStereoPanInternal(UnityEngine.Playables.PlayableHandle&,System.Single)
|
|
void Register_UnityEngine_Audio_AudioClipPlayable_SetStereoPanInternal();
|
|
Register_UnityEngine_Audio_AudioClipPlayable_SetStereoPanInternal();
|
|
|
|
//System.Void UnityEngine.Audio.AudioClipPlayable::SetVolumeInternal(UnityEngine.Playables.PlayableHandle&,System.Single)
|
|
void Register_UnityEngine_Audio_AudioClipPlayable_SetVolumeInternal();
|
|
Register_UnityEngine_Audio_AudioClipPlayable_SetVolumeInternal();
|
|
|
|
//End Registrations for type : UnityEngine.Audio.AudioClipPlayable
|
|
|
|
//Start Registrations for type : UnityEngine.Audio.AudioMixerPlayable
|
|
|
|
//System.Boolean UnityEngine.Audio.AudioMixerPlayable::CreateAudioMixerPlayableInternal(UnityEngine.Playables.PlayableGraph&,System.Boolean,UnityEngine.Playables.PlayableHandle&)
|
|
void Register_UnityEngine_Audio_AudioMixerPlayable_CreateAudioMixerPlayableInternal();
|
|
Register_UnityEngine_Audio_AudioMixerPlayable_CreateAudioMixerPlayableInternal();
|
|
|
|
//End Registrations for type : UnityEngine.Audio.AudioMixerPlayable
|
|
|
|
//Start Registrations for type : UnityEngine.Audio.AudioPlayableGraphExtensions
|
|
|
|
//System.Boolean UnityEngine.Audio.AudioPlayableGraphExtensions::InternalCreateAudioOutput(UnityEngine.Playables.PlayableGraph&,System.String,UnityEngine.Playables.PlayableOutputHandle&)
|
|
void Register_UnityEngine_Audio_AudioPlayableGraphExtensions_InternalCreateAudioOutput();
|
|
Register_UnityEngine_Audio_AudioPlayableGraphExtensions_InternalCreateAudioOutput();
|
|
|
|
//End Registrations for type : UnityEngine.Audio.AudioPlayableGraphExtensions
|
|
|
|
//Start Registrations for type : UnityEngine.Audio.AudioPlayableOutput
|
|
|
|
//System.Void UnityEngine.Audio.AudioPlayableOutput::InternalSetEvaluateOnSeek(UnityEngine.Playables.PlayableOutputHandle&,System.Boolean)
|
|
void Register_UnityEngine_Audio_AudioPlayableOutput_InternalSetEvaluateOnSeek();
|
|
Register_UnityEngine_Audio_AudioPlayableOutput_InternalSetEvaluateOnSeek();
|
|
|
|
//System.Void UnityEngine.Audio.AudioPlayableOutput::InternalSetTarget(UnityEngine.Playables.PlayableOutputHandle&,UnityEngine.AudioSource)
|
|
void Register_UnityEngine_Audio_AudioPlayableOutput_InternalSetTarget();
|
|
Register_UnityEngine_Audio_AudioPlayableOutput_InternalSetTarget();
|
|
|
|
//End Registrations for type : UnityEngine.Audio.AudioPlayableOutput
|
|
|
|
//Start Registrations for type : UnityEngine.AudioClip
|
|
|
|
//System.Boolean UnityEngine.AudioClip::SetData(UnityEngine.AudioClip,System.Single[],System.Int32,System.Int32)
|
|
void Register_UnityEngine_AudioClip_SetData();
|
|
Register_UnityEngine_AudioClip_SetData();
|
|
|
|
//System.Int32 UnityEngine.AudioClip::get_channels()
|
|
void Register_UnityEngine_AudioClip_get_channels();
|
|
Register_UnityEngine_AudioClip_get_channels();
|
|
|
|
//System.Int32 UnityEngine.AudioClip::get_frequency()
|
|
void Register_UnityEngine_AudioClip_get_frequency();
|
|
Register_UnityEngine_AudioClip_get_frequency();
|
|
|
|
//System.Int32 UnityEngine.AudioClip::get_samples()
|
|
void Register_UnityEngine_AudioClip_get_samples();
|
|
Register_UnityEngine_AudioClip_get_samples();
|
|
|
|
//System.Single UnityEngine.AudioClip::get_length()
|
|
void Register_UnityEngine_AudioClip_get_length();
|
|
Register_UnityEngine_AudioClip_get_length();
|
|
|
|
//System.String UnityEngine.AudioClip::GetName()
|
|
void Register_UnityEngine_AudioClip_GetName();
|
|
Register_UnityEngine_AudioClip_GetName();
|
|
|
|
//System.Void UnityEngine.AudioClip::CreateUserSound(System.String,System.Int32,System.Int32,System.Int32,System.Boolean)
|
|
void Register_UnityEngine_AudioClip_CreateUserSound();
|
|
Register_UnityEngine_AudioClip_CreateUserSound();
|
|
|
|
//UnityEngine.AudioClip UnityEngine.AudioClip::Construct_Internal()
|
|
void Register_UnityEngine_AudioClip_Construct_Internal();
|
|
Register_UnityEngine_AudioClip_Construct_Internal();
|
|
|
|
//End Registrations for type : UnityEngine.AudioClip
|
|
|
|
//Start Registrations for type : UnityEngine.AudioSettings
|
|
|
|
//System.Int32 UnityEngine.AudioSettings::GetSampleRate()
|
|
void Register_UnityEngine_AudioSettings_GetSampleRate();
|
|
Register_UnityEngine_AudioSettings_GetSampleRate();
|
|
|
|
//System.Void UnityEngine.AudioSettings::GetConfiguration_Injected(UnityEngine.AudioConfiguration&)
|
|
void Register_UnityEngine_AudioSettings_GetConfiguration_Injected();
|
|
Register_UnityEngine_AudioSettings_GetConfiguration_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.AudioSettings
|
|
|
|
//Start Registrations for type : UnityEngine.AudioSource
|
|
|
|
//System.Single UnityEngine.AudioSource::GetPitch(UnityEngine.AudioSource)
|
|
void Register_UnityEngine_AudioSource_GetPitch();
|
|
Register_UnityEngine_AudioSource_GetPitch();
|
|
|
|
//System.Single UnityEngine.AudioSource::get_time()
|
|
void Register_UnityEngine_AudioSource_get_time();
|
|
Register_UnityEngine_AudioSource_get_time();
|
|
|
|
//System.Single UnityEngine.AudioSource::get_volume()
|
|
void Register_UnityEngine_AudioSource_get_volume();
|
|
Register_UnityEngine_AudioSource_get_volume();
|
|
|
|
//System.Void UnityEngine.AudioSource::GetSpectrumDataHelper(UnityEngine.AudioSource,System.Single[],System.Int32,UnityEngine.FFTWindow)
|
|
void Register_UnityEngine_AudioSource_GetSpectrumDataHelper();
|
|
Register_UnityEngine_AudioSource_GetSpectrumDataHelper();
|
|
|
|
//System.Void UnityEngine.AudioSource::Pause()
|
|
void Register_UnityEngine_AudioSource_Pause();
|
|
Register_UnityEngine_AudioSource_Pause();
|
|
|
|
//System.Void UnityEngine.AudioSource::PlayHelper(UnityEngine.AudioSource,System.UInt64)
|
|
void Register_UnityEngine_AudioSource_PlayHelper();
|
|
Register_UnityEngine_AudioSource_PlayHelper();
|
|
|
|
//System.Void UnityEngine.AudioSource::SetPitch(UnityEngine.AudioSource,System.Single)
|
|
void Register_UnityEngine_AudioSource_SetPitch();
|
|
Register_UnityEngine_AudioSource_SetPitch();
|
|
|
|
//System.Void UnityEngine.AudioSource::Stop(System.Boolean)
|
|
void Register_UnityEngine_AudioSource_Stop();
|
|
Register_UnityEngine_AudioSource_Stop();
|
|
|
|
//System.Void UnityEngine.AudioSource::UnPause()
|
|
void Register_UnityEngine_AudioSource_UnPause();
|
|
Register_UnityEngine_AudioSource_UnPause();
|
|
|
|
//System.Void UnityEngine.AudioSource::set_clip(UnityEngine.AudioClip)
|
|
void Register_UnityEngine_AudioSource_set_clip();
|
|
Register_UnityEngine_AudioSource_set_clip();
|
|
|
|
//System.Void UnityEngine.AudioSource::set_loop(System.Boolean)
|
|
void Register_UnityEngine_AudioSource_set_loop();
|
|
Register_UnityEngine_AudioSource_set_loop();
|
|
|
|
//System.Void UnityEngine.AudioSource::set_mute(System.Boolean)
|
|
void Register_UnityEngine_AudioSource_set_mute();
|
|
Register_UnityEngine_AudioSource_set_mute();
|
|
|
|
//System.Void UnityEngine.AudioSource::set_playOnAwake(System.Boolean)
|
|
void Register_UnityEngine_AudioSource_set_playOnAwake();
|
|
Register_UnityEngine_AudioSource_set_playOnAwake();
|
|
|
|
//System.Void UnityEngine.AudioSource::set_spatialBlend(System.Single)
|
|
void Register_UnityEngine_AudioSource_set_spatialBlend();
|
|
Register_UnityEngine_AudioSource_set_spatialBlend();
|
|
|
|
//System.Void UnityEngine.AudioSource::set_volume(System.Single)
|
|
void Register_UnityEngine_AudioSource_set_volume();
|
|
Register_UnityEngine_AudioSource_set_volume();
|
|
|
|
//UnityEngine.AudioClip UnityEngine.AudioSource::get_clip()
|
|
void Register_UnityEngine_AudioSource_get_clip();
|
|
Register_UnityEngine_AudioSource_get_clip();
|
|
|
|
//End Registrations for type : UnityEngine.AudioSource
|
|
|
|
//Start Registrations for type : UnityEngine.Avatar
|
|
|
|
//System.Void UnityEngine.Avatar::get_humanDescription_Injected(UnityEngine.HumanDescription&)
|
|
void Register_UnityEngine_Avatar_get_humanDescription_Injected();
|
|
Register_UnityEngine_Avatar_get_humanDescription_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.Avatar
|
|
|
|
//Start Registrations for type : UnityEngine.AvatarMask
|
|
|
|
//System.Boolean UnityEngine.AvatarMask::GetHumanoidBodyPartActive(UnityEngine.AvatarMaskBodyPart)
|
|
void Register_UnityEngine_AvatarMask_GetHumanoidBodyPartActive();
|
|
Register_UnityEngine_AvatarMask_GetHumanoidBodyPartActive();
|
|
|
|
//System.Int32 UnityEngine.AvatarMask::get_transformCount()
|
|
void Register_UnityEngine_AvatarMask_get_transformCount();
|
|
Register_UnityEngine_AvatarMask_get_transformCount();
|
|
|
|
//System.Single UnityEngine.AvatarMask::GetTransformWeight(System.Int32)
|
|
void Register_UnityEngine_AvatarMask_GetTransformWeight();
|
|
Register_UnityEngine_AvatarMask_GetTransformWeight();
|
|
|
|
//System.String UnityEngine.AvatarMask::GetTransformPath(System.Int32)
|
|
void Register_UnityEngine_AvatarMask_GetTransformPath();
|
|
Register_UnityEngine_AvatarMask_GetTransformPath();
|
|
|
|
//End Registrations for type : UnityEngine.AvatarMask
|
|
|
|
//Start Registrations for type : UnityEngine.Behaviour
|
|
|
|
//System.Boolean UnityEngine.Behaviour::get_enabled()
|
|
void Register_UnityEngine_Behaviour_get_enabled();
|
|
Register_UnityEngine_Behaviour_get_enabled();
|
|
|
|
//System.Boolean UnityEngine.Behaviour::get_isActiveAndEnabled()
|
|
void Register_UnityEngine_Behaviour_get_isActiveAndEnabled();
|
|
Register_UnityEngine_Behaviour_get_isActiveAndEnabled();
|
|
|
|
//System.Void UnityEngine.Behaviour::set_enabled(System.Boolean)
|
|
void Register_UnityEngine_Behaviour_set_enabled();
|
|
Register_UnityEngine_Behaviour_set_enabled();
|
|
|
|
//End Registrations for type : UnityEngine.Behaviour
|
|
|
|
//Start Registrations for type : UnityEngine.BoxCollider
|
|
|
|
//System.Void UnityEngine.BoxCollider::get_center_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_BoxCollider_get_center_Injected();
|
|
Register_UnityEngine_BoxCollider_get_center_Injected();
|
|
|
|
//System.Void UnityEngine.BoxCollider::get_size_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_BoxCollider_get_size_Injected();
|
|
Register_UnityEngine_BoxCollider_get_size_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.BoxCollider
|
|
|
|
//Start Registrations for type : UnityEngine.Camera
|
|
|
|
//System.Boolean UnityEngine.Camera::GetCullingParameters_Internal(UnityEngine.Camera,System.Boolean,UnityEngine.Rendering.ScriptableCullingParameters&,System.Int32)
|
|
void Register_UnityEngine_Camera_GetCullingParameters_Internal();
|
|
Register_UnityEngine_Camera_GetCullingParameters_Internal();
|
|
|
|
//System.Boolean UnityEngine.Camera::get_allowDynamicResolution()
|
|
void Register_UnityEngine_Camera_get_allowDynamicResolution();
|
|
Register_UnityEngine_Camera_get_allowDynamicResolution();
|
|
|
|
//System.Boolean UnityEngine.Camera::get_allowHDR()
|
|
void Register_UnityEngine_Camera_get_allowHDR();
|
|
Register_UnityEngine_Camera_get_allowHDR();
|
|
|
|
//System.Boolean UnityEngine.Camera::get_allowMSAA()
|
|
void Register_UnityEngine_Camera_get_allowMSAA();
|
|
Register_UnityEngine_Camera_get_allowMSAA();
|
|
|
|
//System.Boolean UnityEngine.Camera::get_orthographic()
|
|
void Register_UnityEngine_Camera_get_orthographic();
|
|
Register_UnityEngine_Camera_get_orthographic();
|
|
|
|
//System.Boolean UnityEngine.Camera::get_stereoEnabled()
|
|
void Register_UnityEngine_Camera_get_stereoEnabled();
|
|
Register_UnityEngine_Camera_get_stereoEnabled();
|
|
|
|
//System.Boolean UnityEngine.Camera::get_usePhysicalProperties()
|
|
void Register_UnityEngine_Camera_get_usePhysicalProperties();
|
|
Register_UnityEngine_Camera_get_usePhysicalProperties();
|
|
|
|
//System.Int32 UnityEngine.Camera::GetAllCamerasCount()
|
|
void Register_UnityEngine_Camera_GetAllCamerasCount();
|
|
Register_UnityEngine_Camera_GetAllCamerasCount();
|
|
|
|
//System.Int32 UnityEngine.Camera::GetAllCamerasImpl(UnityEngine.Camera[])
|
|
void Register_UnityEngine_Camera_GetAllCamerasImpl();
|
|
Register_UnityEngine_Camera_GetAllCamerasImpl();
|
|
|
|
//System.Int32 UnityEngine.Camera::GetFilterMode()
|
|
void Register_UnityEngine_Camera_GetFilterMode();
|
|
Register_UnityEngine_Camera_GetFilterMode();
|
|
|
|
//System.Int32 UnityEngine.Camera::get_cullingMask()
|
|
void Register_UnityEngine_Camera_get_cullingMask();
|
|
Register_UnityEngine_Camera_get_cullingMask();
|
|
|
|
//System.Int32 UnityEngine.Camera::get_eventMask()
|
|
void Register_UnityEngine_Camera_get_eventMask();
|
|
Register_UnityEngine_Camera_get_eventMask();
|
|
|
|
//System.Int32 UnityEngine.Camera::get_pixelHeight()
|
|
void Register_UnityEngine_Camera_get_pixelHeight();
|
|
Register_UnityEngine_Camera_get_pixelHeight();
|
|
|
|
//System.Int32 UnityEngine.Camera::get_pixelWidth()
|
|
void Register_UnityEngine_Camera_get_pixelWidth();
|
|
Register_UnityEngine_Camera_get_pixelWidth();
|
|
|
|
//System.Int32 UnityEngine.Camera::get_scaledPixelHeight()
|
|
void Register_UnityEngine_Camera_get_scaledPixelHeight();
|
|
Register_UnityEngine_Camera_get_scaledPixelHeight();
|
|
|
|
//System.Int32 UnityEngine.Camera::get_scaledPixelWidth()
|
|
void Register_UnityEngine_Camera_get_scaledPixelWidth();
|
|
Register_UnityEngine_Camera_get_scaledPixelWidth();
|
|
|
|
//System.Int32 UnityEngine.Camera::get_targetDisplay()
|
|
void Register_UnityEngine_Camera_get_targetDisplay();
|
|
Register_UnityEngine_Camera_get_targetDisplay();
|
|
|
|
//System.Single UnityEngine.Camera::get_aspect()
|
|
void Register_UnityEngine_Camera_get_aspect();
|
|
Register_UnityEngine_Camera_get_aspect();
|
|
|
|
//System.Single UnityEngine.Camera::get_depth()
|
|
void Register_UnityEngine_Camera_get_depth();
|
|
Register_UnityEngine_Camera_get_depth();
|
|
|
|
//System.Single UnityEngine.Camera::get_farClipPlane()
|
|
void Register_UnityEngine_Camera_get_farClipPlane();
|
|
Register_UnityEngine_Camera_get_farClipPlane();
|
|
|
|
//System.Single UnityEngine.Camera::get_fieldOfView()
|
|
void Register_UnityEngine_Camera_get_fieldOfView();
|
|
Register_UnityEngine_Camera_get_fieldOfView();
|
|
|
|
//System.Single UnityEngine.Camera::get_nearClipPlane()
|
|
void Register_UnityEngine_Camera_get_nearClipPlane();
|
|
Register_UnityEngine_Camera_get_nearClipPlane();
|
|
|
|
//System.Single UnityEngine.Camera::get_orthographicSize()
|
|
void Register_UnityEngine_Camera_get_orthographicSize();
|
|
Register_UnityEngine_Camera_get_orthographicSize();
|
|
|
|
//System.Void UnityEngine.Camera::AddCommandBufferImpl(UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
|
|
void Register_UnityEngine_Camera_AddCommandBufferImpl();
|
|
Register_UnityEngine_Camera_AddCommandBufferImpl();
|
|
|
|
//System.Void UnityEngine.Camera::CopyStereoDeviceProjectionMatrixToNonJittered(UnityEngine.Camera/StereoscopicEye)
|
|
void Register_UnityEngine_Camera_CopyStereoDeviceProjectionMatrixToNonJittered();
|
|
Register_UnityEngine_Camera_CopyStereoDeviceProjectionMatrixToNonJittered();
|
|
|
|
//System.Void UnityEngine.Camera::GetStereoNonJitteredProjectionMatrix_Injected(UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Camera_GetStereoNonJitteredProjectionMatrix_Injected();
|
|
Register_UnityEngine_Camera_GetStereoNonJitteredProjectionMatrix_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::GetStereoProjectionMatrix_Injected(UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Camera_GetStereoProjectionMatrix_Injected();
|
|
Register_UnityEngine_Camera_GetStereoProjectionMatrix_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::RemoveCommandBufferImpl(UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
|
|
void Register_UnityEngine_Camera_RemoveCommandBufferImpl();
|
|
Register_UnityEngine_Camera_RemoveCommandBufferImpl();
|
|
|
|
//System.Void UnityEngine.Camera::ResetProjectionMatrix()
|
|
void Register_UnityEngine_Camera_ResetProjectionMatrix();
|
|
Register_UnityEngine_Camera_ResetProjectionMatrix();
|
|
|
|
//System.Void UnityEngine.Camera::ResetStereoProjectionMatrices()
|
|
void Register_UnityEngine_Camera_ResetStereoProjectionMatrices();
|
|
Register_UnityEngine_Camera_ResetStereoProjectionMatrices();
|
|
|
|
//System.Void UnityEngine.Camera::ResetStereoViewMatrices()
|
|
void Register_UnityEngine_Camera_ResetStereoViewMatrices();
|
|
Register_UnityEngine_Camera_ResetStereoViewMatrices();
|
|
|
|
//System.Void UnityEngine.Camera::ResetWorldToCameraMatrix()
|
|
void Register_UnityEngine_Camera_ResetWorldToCameraMatrix();
|
|
Register_UnityEngine_Camera_ResetWorldToCameraMatrix();
|
|
|
|
//System.Void UnityEngine.Camera::ScreenPointToRay_Injected(UnityEngine.Vector2&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Ray&)
|
|
void Register_UnityEngine_Camera_ScreenPointToRay_Injected();
|
|
Register_UnityEngine_Camera_ScreenPointToRay_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::ScreenToViewportPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Camera_ScreenToViewportPoint_Injected();
|
|
Register_UnityEngine_Camera_ScreenToViewportPoint_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::ScreenToWorldPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Camera_ScreenToWorldPoint_Injected();
|
|
Register_UnityEngine_Camera_ScreenToWorldPoint_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::SetStereoProjectionMatrix_Injected(UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Camera_SetStereoProjectionMatrix_Injected();
|
|
Register_UnityEngine_Camera_SetStereoProjectionMatrix_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::SetStereoViewMatrix_Injected(UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Camera_SetStereoViewMatrix_Injected();
|
|
Register_UnityEngine_Camera_SetStereoViewMatrix_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::ViewportToWorldPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Camera_ViewportToWorldPoint_Injected();
|
|
Register_UnityEngine_Camera_ViewportToWorldPoint_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::WorldToScreenPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Camera_WorldToScreenPoint_Injected();
|
|
Register_UnityEngine_Camera_WorldToScreenPoint_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::get_backgroundColor_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_Camera_get_backgroundColor_Injected();
|
|
Register_UnityEngine_Camera_get_backgroundColor_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::get_cameraToWorldMatrix_Injected(UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Camera_get_cameraToWorldMatrix_Injected();
|
|
Register_UnityEngine_Camera_get_cameraToWorldMatrix_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::get_lensShift_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Camera_get_lensShift_Injected();
|
|
Register_UnityEngine_Camera_get_lensShift_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::get_pixelRect_Injected(UnityEngine.Rect&)
|
|
void Register_UnityEngine_Camera_get_pixelRect_Injected();
|
|
Register_UnityEngine_Camera_get_pixelRect_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::get_projectionMatrix_Injected(UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Camera_get_projectionMatrix_Injected();
|
|
Register_UnityEngine_Camera_get_projectionMatrix_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::get_rect_Injected(UnityEngine.Rect&)
|
|
void Register_UnityEngine_Camera_get_rect_Injected();
|
|
Register_UnityEngine_Camera_get_rect_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::get_sensorSize_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Camera_get_sensorSize_Injected();
|
|
Register_UnityEngine_Camera_get_sensorSize_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::get_worldToCameraMatrix_Injected(UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Camera_get_worldToCameraMatrix_Injected();
|
|
Register_UnityEngine_Camera_get_worldToCameraMatrix_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::set_aspect(System.Single)
|
|
void Register_UnityEngine_Camera_set_aspect();
|
|
Register_UnityEngine_Camera_set_aspect();
|
|
|
|
//System.Void UnityEngine.Camera::set_backgroundColor_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_Camera_set_backgroundColor_Injected();
|
|
Register_UnityEngine_Camera_set_backgroundColor_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::set_clearFlags(UnityEngine.CameraClearFlags)
|
|
void Register_UnityEngine_Camera_set_clearFlags();
|
|
Register_UnityEngine_Camera_set_clearFlags();
|
|
|
|
//System.Void UnityEngine.Camera::set_cullingMask(System.Int32)
|
|
void Register_UnityEngine_Camera_set_cullingMask();
|
|
Register_UnityEngine_Camera_set_cullingMask();
|
|
|
|
//System.Void UnityEngine.Camera::set_depthTextureMode(UnityEngine.DepthTextureMode)
|
|
void Register_UnityEngine_Camera_set_depthTextureMode();
|
|
Register_UnityEngine_Camera_set_depthTextureMode();
|
|
|
|
//System.Void UnityEngine.Camera::set_farClipPlane(System.Single)
|
|
void Register_UnityEngine_Camera_set_farClipPlane();
|
|
Register_UnityEngine_Camera_set_farClipPlane();
|
|
|
|
//System.Void UnityEngine.Camera::set_fieldOfView(System.Single)
|
|
void Register_UnityEngine_Camera_set_fieldOfView();
|
|
Register_UnityEngine_Camera_set_fieldOfView();
|
|
|
|
//System.Void UnityEngine.Camera::set_gateFit(UnityEngine.Camera/GateFitMode)
|
|
void Register_UnityEngine_Camera_set_gateFit();
|
|
Register_UnityEngine_Camera_set_gateFit();
|
|
|
|
//System.Void UnityEngine.Camera::set_lensShift_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Camera_set_lensShift_Injected();
|
|
Register_UnityEngine_Camera_set_lensShift_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::set_nearClipPlane(System.Single)
|
|
void Register_UnityEngine_Camera_set_nearClipPlane();
|
|
Register_UnityEngine_Camera_set_nearClipPlane();
|
|
|
|
//System.Void UnityEngine.Camera::set_nonJitteredProjectionMatrix_Injected(UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Camera_set_nonJitteredProjectionMatrix_Injected();
|
|
Register_UnityEngine_Camera_set_nonJitteredProjectionMatrix_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::set_orthographic(System.Boolean)
|
|
void Register_UnityEngine_Camera_set_orthographic();
|
|
Register_UnityEngine_Camera_set_orthographic();
|
|
|
|
//System.Void UnityEngine.Camera::set_orthographicSize(System.Single)
|
|
void Register_UnityEngine_Camera_set_orthographicSize();
|
|
Register_UnityEngine_Camera_set_orthographicSize();
|
|
|
|
//System.Void UnityEngine.Camera::set_pixelRect_Injected(UnityEngine.Rect&)
|
|
void Register_UnityEngine_Camera_set_pixelRect_Injected();
|
|
Register_UnityEngine_Camera_set_pixelRect_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::set_projectionMatrix_Injected(UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Camera_set_projectionMatrix_Injected();
|
|
Register_UnityEngine_Camera_set_projectionMatrix_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::set_rect_Injected(UnityEngine.Rect&)
|
|
void Register_UnityEngine_Camera_set_rect_Injected();
|
|
Register_UnityEngine_Camera_set_rect_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::set_sensorSize_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Camera_set_sensorSize_Injected();
|
|
Register_UnityEngine_Camera_set_sensorSize_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::set_useJitteredProjectionMatrixForTransparentRendering(System.Boolean)
|
|
void Register_UnityEngine_Camera_set_useJitteredProjectionMatrixForTransparentRendering();
|
|
Register_UnityEngine_Camera_set_useJitteredProjectionMatrixForTransparentRendering();
|
|
|
|
//System.Void UnityEngine.Camera::set_usePhysicalProperties(System.Boolean)
|
|
void Register_UnityEngine_Camera_set_usePhysicalProperties();
|
|
Register_UnityEngine_Camera_set_usePhysicalProperties();
|
|
|
|
//System.Void UnityEngine.Camera::set_worldToCameraMatrix_Injected(UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Camera_set_worldToCameraMatrix_Injected();
|
|
Register_UnityEngine_Camera_set_worldToCameraMatrix_Injected();
|
|
|
|
//UnityEngine.Camera UnityEngine.Camera::get_current()
|
|
void Register_UnityEngine_Camera_get_current();
|
|
Register_UnityEngine_Camera_get_current();
|
|
|
|
//UnityEngine.Camera UnityEngine.Camera::get_main()
|
|
void Register_UnityEngine_Camera_get_main();
|
|
Register_UnityEngine_Camera_get_main();
|
|
|
|
//UnityEngine.Camera/GateFitMode UnityEngine.Camera::get_gateFit()
|
|
void Register_UnityEngine_Camera_get_gateFit();
|
|
Register_UnityEngine_Camera_get_gateFit();
|
|
|
|
//UnityEngine.Camera/MonoOrStereoscopicEye UnityEngine.Camera::get_stereoActiveEye()
|
|
void Register_UnityEngine_Camera_get_stereoActiveEye();
|
|
Register_UnityEngine_Camera_get_stereoActiveEye();
|
|
|
|
//UnityEngine.CameraClearFlags UnityEngine.Camera::get_clearFlags()
|
|
void Register_UnityEngine_Camera_get_clearFlags();
|
|
Register_UnityEngine_Camera_get_clearFlags();
|
|
|
|
//UnityEngine.CameraType UnityEngine.Camera::get_cameraType()
|
|
void Register_UnityEngine_Camera_get_cameraType();
|
|
Register_UnityEngine_Camera_get_cameraType();
|
|
|
|
//UnityEngine.DepthTextureMode UnityEngine.Camera::get_depthTextureMode()
|
|
void Register_UnityEngine_Camera_get_depthTextureMode();
|
|
Register_UnityEngine_Camera_get_depthTextureMode();
|
|
|
|
//UnityEngine.RenderTexture UnityEngine.Camera::get_targetTexture()
|
|
void Register_UnityEngine_Camera_get_targetTexture();
|
|
Register_UnityEngine_Camera_get_targetTexture();
|
|
|
|
//UnityEngine.Rendering.OpaqueSortMode UnityEngine.Camera::get_opaqueSortMode()
|
|
void Register_UnityEngine_Camera_get_opaqueSortMode();
|
|
Register_UnityEngine_Camera_get_opaqueSortMode();
|
|
|
|
//UnityEngine.RenderingPath UnityEngine.Camera::get_actualRenderingPath()
|
|
void Register_UnityEngine_Camera_get_actualRenderingPath();
|
|
Register_UnityEngine_Camera_get_actualRenderingPath();
|
|
|
|
//UnityEngine.StereoTargetEyeMask UnityEngine.Camera::get_stereoTargetEye()
|
|
void Register_UnityEngine_Camera_get_stereoTargetEye();
|
|
Register_UnityEngine_Camera_get_stereoTargetEye();
|
|
|
|
//End Registrations for type : UnityEngine.Camera
|
|
|
|
//Start Registrations for type : UnityEngine.CameraRaycastHelper
|
|
|
|
//UnityEngine.GameObject UnityEngine.CameraRaycastHelper::RaycastTry2D_Injected(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32)
|
|
void Register_UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected();
|
|
Register_UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected();
|
|
|
|
//UnityEngine.GameObject UnityEngine.CameraRaycastHelper::RaycastTry_Injected(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32)
|
|
void Register_UnityEngine_CameraRaycastHelper_RaycastTry_Injected();
|
|
Register_UnityEngine_CameraRaycastHelper_RaycastTry_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.CameraRaycastHelper
|
|
|
|
//Start Registrations for type : UnityEngine.Canvas
|
|
|
|
//System.Boolean UnityEngine.Canvas::get_isRootCanvas()
|
|
void Register_UnityEngine_Canvas_get_isRootCanvas();
|
|
Register_UnityEngine_Canvas_get_isRootCanvas();
|
|
|
|
//System.Boolean UnityEngine.Canvas::get_overrideSorting()
|
|
void Register_UnityEngine_Canvas_get_overrideSorting();
|
|
Register_UnityEngine_Canvas_get_overrideSorting();
|
|
|
|
//System.Boolean UnityEngine.Canvas::get_pixelPerfect()
|
|
void Register_UnityEngine_Canvas_get_pixelPerfect();
|
|
Register_UnityEngine_Canvas_get_pixelPerfect();
|
|
|
|
//System.Int32 UnityEngine.Canvas::get_renderOrder()
|
|
void Register_UnityEngine_Canvas_get_renderOrder();
|
|
Register_UnityEngine_Canvas_get_renderOrder();
|
|
|
|
//System.Int32 UnityEngine.Canvas::get_sortingLayerID()
|
|
void Register_UnityEngine_Canvas_get_sortingLayerID();
|
|
Register_UnityEngine_Canvas_get_sortingLayerID();
|
|
|
|
//System.Int32 UnityEngine.Canvas::get_sortingOrder()
|
|
void Register_UnityEngine_Canvas_get_sortingOrder();
|
|
Register_UnityEngine_Canvas_get_sortingOrder();
|
|
|
|
//System.Int32 UnityEngine.Canvas::get_targetDisplay()
|
|
void Register_UnityEngine_Canvas_get_targetDisplay();
|
|
Register_UnityEngine_Canvas_get_targetDisplay();
|
|
|
|
//System.Single UnityEngine.Canvas::get_referencePixelsPerUnit()
|
|
void Register_UnityEngine_Canvas_get_referencePixelsPerUnit();
|
|
Register_UnityEngine_Canvas_get_referencePixelsPerUnit();
|
|
|
|
//System.Single UnityEngine.Canvas::get_scaleFactor()
|
|
void Register_UnityEngine_Canvas_get_scaleFactor();
|
|
Register_UnityEngine_Canvas_get_scaleFactor();
|
|
|
|
//System.Void UnityEngine.Canvas::SetExternalCanvasEnabled(System.Boolean)
|
|
void Register_UnityEngine_Canvas_SetExternalCanvasEnabled();
|
|
Register_UnityEngine_Canvas_SetExternalCanvasEnabled();
|
|
|
|
//System.Void UnityEngine.Canvas::get_pixelRect_Injected(UnityEngine.Rect&)
|
|
void Register_UnityEngine_Canvas_get_pixelRect_Injected();
|
|
Register_UnityEngine_Canvas_get_pixelRect_Injected();
|
|
|
|
//System.Void UnityEngine.Canvas::get_renderingDisplaySize_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Canvas_get_renderingDisplaySize_Injected();
|
|
Register_UnityEngine_Canvas_get_renderingDisplaySize_Injected();
|
|
|
|
//System.Void UnityEngine.Canvas::set_additionalShaderChannels(UnityEngine.AdditionalCanvasShaderChannels)
|
|
void Register_UnityEngine_Canvas_set_additionalShaderChannels();
|
|
Register_UnityEngine_Canvas_set_additionalShaderChannels();
|
|
|
|
//System.Void UnityEngine.Canvas::set_overrideSorting(System.Boolean)
|
|
void Register_UnityEngine_Canvas_set_overrideSorting();
|
|
Register_UnityEngine_Canvas_set_overrideSorting();
|
|
|
|
//System.Void UnityEngine.Canvas::set_planeDistance(System.Single)
|
|
void Register_UnityEngine_Canvas_set_planeDistance();
|
|
Register_UnityEngine_Canvas_set_planeDistance();
|
|
|
|
//System.Void UnityEngine.Canvas::set_referencePixelsPerUnit(System.Single)
|
|
void Register_UnityEngine_Canvas_set_referencePixelsPerUnit();
|
|
Register_UnityEngine_Canvas_set_referencePixelsPerUnit();
|
|
|
|
//System.Void UnityEngine.Canvas::set_renderMode(UnityEngine.RenderMode)
|
|
void Register_UnityEngine_Canvas_set_renderMode();
|
|
Register_UnityEngine_Canvas_set_renderMode();
|
|
|
|
//System.Void UnityEngine.Canvas::set_scaleFactor(System.Single)
|
|
void Register_UnityEngine_Canvas_set_scaleFactor();
|
|
Register_UnityEngine_Canvas_set_scaleFactor();
|
|
|
|
//System.Void UnityEngine.Canvas::set_sortingLayerID(System.Int32)
|
|
void Register_UnityEngine_Canvas_set_sortingLayerID();
|
|
Register_UnityEngine_Canvas_set_sortingLayerID();
|
|
|
|
//System.Void UnityEngine.Canvas::set_sortingOrder(System.Int32)
|
|
void Register_UnityEngine_Canvas_set_sortingOrder();
|
|
Register_UnityEngine_Canvas_set_sortingOrder();
|
|
|
|
//System.Void UnityEngine.Canvas::set_worldCamera(UnityEngine.Camera)
|
|
void Register_UnityEngine_Canvas_set_worldCamera();
|
|
Register_UnityEngine_Canvas_set_worldCamera();
|
|
|
|
//UnityEngine.AdditionalCanvasShaderChannels UnityEngine.Canvas::get_additionalShaderChannels()
|
|
void Register_UnityEngine_Canvas_get_additionalShaderChannels();
|
|
Register_UnityEngine_Canvas_get_additionalShaderChannels();
|
|
|
|
//UnityEngine.Camera UnityEngine.Canvas::get_worldCamera()
|
|
void Register_UnityEngine_Canvas_get_worldCamera();
|
|
Register_UnityEngine_Canvas_get_worldCamera();
|
|
|
|
//UnityEngine.Canvas UnityEngine.Canvas::get_rootCanvas()
|
|
void Register_UnityEngine_Canvas_get_rootCanvas();
|
|
Register_UnityEngine_Canvas_get_rootCanvas();
|
|
|
|
//UnityEngine.Material UnityEngine.Canvas::GetDefaultCanvasMaterial()
|
|
void Register_UnityEngine_Canvas_GetDefaultCanvasMaterial();
|
|
Register_UnityEngine_Canvas_GetDefaultCanvasMaterial();
|
|
|
|
//UnityEngine.Material UnityEngine.Canvas::GetETC1SupportedCanvasMaterial()
|
|
void Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial();
|
|
Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial();
|
|
|
|
//UnityEngine.RenderMode UnityEngine.Canvas::get_renderMode()
|
|
void Register_UnityEngine_Canvas_get_renderMode();
|
|
Register_UnityEngine_Canvas_get_renderMode();
|
|
|
|
//End Registrations for type : UnityEngine.Canvas
|
|
|
|
//Start Registrations for type : UnityEngine.CanvasGroup
|
|
|
|
//System.Boolean UnityEngine.CanvasGroup::get_blocksRaycasts()
|
|
void Register_UnityEngine_CanvasGroup_get_blocksRaycasts();
|
|
Register_UnityEngine_CanvasGroup_get_blocksRaycasts();
|
|
|
|
//System.Boolean UnityEngine.CanvasGroup::get_ignoreParentGroups()
|
|
void Register_UnityEngine_CanvasGroup_get_ignoreParentGroups();
|
|
Register_UnityEngine_CanvasGroup_get_ignoreParentGroups();
|
|
|
|
//System.Boolean UnityEngine.CanvasGroup::get_interactable()
|
|
void Register_UnityEngine_CanvasGroup_get_interactable();
|
|
Register_UnityEngine_CanvasGroup_get_interactable();
|
|
|
|
//System.Single UnityEngine.CanvasGroup::get_alpha()
|
|
void Register_UnityEngine_CanvasGroup_get_alpha();
|
|
Register_UnityEngine_CanvasGroup_get_alpha();
|
|
|
|
//System.Void UnityEngine.CanvasGroup::set_alpha(System.Single)
|
|
void Register_UnityEngine_CanvasGroup_set_alpha();
|
|
Register_UnityEngine_CanvasGroup_set_alpha();
|
|
|
|
//System.Void UnityEngine.CanvasGroup::set_blocksRaycasts(System.Boolean)
|
|
void Register_UnityEngine_CanvasGroup_set_blocksRaycasts();
|
|
Register_UnityEngine_CanvasGroup_set_blocksRaycasts();
|
|
|
|
//System.Void UnityEngine.CanvasGroup::set_interactable(System.Boolean)
|
|
void Register_UnityEngine_CanvasGroup_set_interactable();
|
|
Register_UnityEngine_CanvasGroup_set_interactable();
|
|
|
|
//End Registrations for type : UnityEngine.CanvasGroup
|
|
|
|
//Start Registrations for type : UnityEngine.CanvasRenderer
|
|
|
|
//System.Boolean UnityEngine.CanvasRenderer::get_cull()
|
|
void Register_UnityEngine_CanvasRenderer_get_cull();
|
|
Register_UnityEngine_CanvasRenderer_get_cull();
|
|
|
|
//System.Boolean UnityEngine.CanvasRenderer::get_cullTransparentMesh()
|
|
void Register_UnityEngine_CanvasRenderer_get_cullTransparentMesh();
|
|
Register_UnityEngine_CanvasRenderer_get_cullTransparentMesh();
|
|
|
|
//System.Boolean UnityEngine.CanvasRenderer::get_hasMoved()
|
|
void Register_UnityEngine_CanvasRenderer_get_hasMoved();
|
|
Register_UnityEngine_CanvasRenderer_get_hasMoved();
|
|
|
|
//System.Int32 UnityEngine.CanvasRenderer::get_absoluteDepth()
|
|
void Register_UnityEngine_CanvasRenderer_get_absoluteDepth();
|
|
Register_UnityEngine_CanvasRenderer_get_absoluteDepth();
|
|
|
|
//System.Int32 UnityEngine.CanvasRenderer::get_materialCount()
|
|
void Register_UnityEngine_CanvasRenderer_get_materialCount();
|
|
Register_UnityEngine_CanvasRenderer_get_materialCount();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::Clear()
|
|
void Register_UnityEngine_CanvasRenderer_Clear();
|
|
Register_UnityEngine_CanvasRenderer_Clear();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::CreateUIVertexStreamInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object)
|
|
void Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal();
|
|
Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::DisableRectClipping()
|
|
void Register_UnityEngine_CanvasRenderer_DisableRectClipping();
|
|
Register_UnityEngine_CanvasRenderer_DisableRectClipping();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::EnableRectClipping_Injected(UnityEngine.Rect&)
|
|
void Register_UnityEngine_CanvasRenderer_EnableRectClipping_Injected();
|
|
Register_UnityEngine_CanvasRenderer_EnableRectClipping_Injected();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::GetColor_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_CanvasRenderer_GetColor_Injected();
|
|
Register_UnityEngine_CanvasRenderer_GetColor_Injected();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::SetAlphaTexture(UnityEngine.Texture)
|
|
void Register_UnityEngine_CanvasRenderer_SetAlphaTexture();
|
|
Register_UnityEngine_CanvasRenderer_SetAlphaTexture();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::SetColor_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_CanvasRenderer_SetColor_Injected();
|
|
Register_UnityEngine_CanvasRenderer_SetColor_Injected();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::SetMaterial(UnityEngine.Material,System.Int32)
|
|
void Register_UnityEngine_CanvasRenderer_SetMaterial();
|
|
Register_UnityEngine_CanvasRenderer_SetMaterial();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::SetMesh(UnityEngine.Mesh)
|
|
void Register_UnityEngine_CanvasRenderer_SetMesh();
|
|
Register_UnityEngine_CanvasRenderer_SetMesh();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::SetPopMaterial(UnityEngine.Material,System.Int32)
|
|
void Register_UnityEngine_CanvasRenderer_SetPopMaterial();
|
|
Register_UnityEngine_CanvasRenderer_SetPopMaterial();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::SetTexture(UnityEngine.Texture)
|
|
void Register_UnityEngine_CanvasRenderer_SetTexture();
|
|
Register_UnityEngine_CanvasRenderer_SetTexture();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::SplitIndicesStreamsInternal(System.Object,System.Object)
|
|
void Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal();
|
|
Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::SplitUIVertexStreamsInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object)
|
|
void Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal();
|
|
Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::set_clippingSoftness_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_CanvasRenderer_set_clippingSoftness_Injected();
|
|
Register_UnityEngine_CanvasRenderer_set_clippingSoftness_Injected();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::set_cull(System.Boolean)
|
|
void Register_UnityEngine_CanvasRenderer_set_cull();
|
|
Register_UnityEngine_CanvasRenderer_set_cull();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::set_cullTransparentMesh(System.Boolean)
|
|
void Register_UnityEngine_CanvasRenderer_set_cullTransparentMesh();
|
|
Register_UnityEngine_CanvasRenderer_set_cullTransparentMesh();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::set_hasPopInstruction(System.Boolean)
|
|
void Register_UnityEngine_CanvasRenderer_set_hasPopInstruction();
|
|
Register_UnityEngine_CanvasRenderer_set_hasPopInstruction();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::set_materialCount(System.Int32)
|
|
void Register_UnityEngine_CanvasRenderer_set_materialCount();
|
|
Register_UnityEngine_CanvasRenderer_set_materialCount();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::set_popMaterialCount(System.Int32)
|
|
void Register_UnityEngine_CanvasRenderer_set_popMaterialCount();
|
|
Register_UnityEngine_CanvasRenderer_set_popMaterialCount();
|
|
|
|
//UnityEngine.Material UnityEngine.CanvasRenderer::GetMaterial(System.Int32)
|
|
void Register_UnityEngine_CanvasRenderer_GetMaterial();
|
|
Register_UnityEngine_CanvasRenderer_GetMaterial();
|
|
|
|
//End Registrations for type : UnityEngine.CanvasRenderer
|
|
|
|
//Start Registrations for type : UnityEngine.CharacterController
|
|
|
|
//UnityEngine.CollisionFlags UnityEngine.CharacterController::Move_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_CharacterController_Move_Injected();
|
|
Register_UnityEngine_CharacterController_Move_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.CharacterController
|
|
|
|
//Start Registrations for type : UnityEngine.Collider
|
|
|
|
//System.Boolean UnityEngine.Collider::get_enabled()
|
|
void Register_UnityEngine_Collider_get_enabled();
|
|
Register_UnityEngine_Collider_get_enabled();
|
|
|
|
//System.Void UnityEngine.Collider::ClosestPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Collider_ClosestPoint_Injected();
|
|
Register_UnityEngine_Collider_ClosestPoint_Injected();
|
|
|
|
//System.Void UnityEngine.Collider::Raycast_Injected(UnityEngine.Ray&,System.Single,System.Boolean&,UnityEngine.RaycastHit&)
|
|
void Register_UnityEngine_Collider_Raycast_Injected();
|
|
Register_UnityEngine_Collider_Raycast_Injected();
|
|
|
|
//System.Void UnityEngine.Collider::get_bounds_Injected(UnityEngine.Bounds&)
|
|
void Register_UnityEngine_Collider_get_bounds_Injected();
|
|
Register_UnityEngine_Collider_get_bounds_Injected();
|
|
|
|
//System.Void UnityEngine.Collider::set_isTrigger(System.Boolean)
|
|
void Register_UnityEngine_Collider_set_isTrigger();
|
|
Register_UnityEngine_Collider_set_isTrigger();
|
|
|
|
//UnityEngine.Rigidbody UnityEngine.Collider::get_attachedRigidbody()
|
|
void Register_UnityEngine_Collider_get_attachedRigidbody();
|
|
Register_UnityEngine_Collider_get_attachedRigidbody();
|
|
|
|
//End Registrations for type : UnityEngine.Collider
|
|
|
|
//Start Registrations for type : UnityEngine.Collider2D
|
|
|
|
//System.Boolean UnityEngine.Collider2D::OverlapPoint_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Collider2D_OverlapPoint_Injected();
|
|
Register_UnityEngine_Collider2D_OverlapPoint_Injected();
|
|
|
|
//System.Void UnityEngine.Collider2D::get_bounds_Injected(UnityEngine.Bounds&)
|
|
void Register_UnityEngine_Collider2D_get_bounds_Injected();
|
|
Register_UnityEngine_Collider2D_get_bounds_Injected();
|
|
|
|
//System.Void UnityEngine.Collider2D::get_offset_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Collider2D_get_offset_Injected();
|
|
Register_UnityEngine_Collider2D_get_offset_Injected();
|
|
|
|
//UnityEngine.Rigidbody2D UnityEngine.Collider2D::get_attachedRigidbody()
|
|
void Register_UnityEngine_Collider2D_get_attachedRigidbody();
|
|
Register_UnityEngine_Collider2D_get_attachedRigidbody();
|
|
|
|
//End Registrations for type : UnityEngine.Collider2D
|
|
|
|
//Start Registrations for type : UnityEngine.Component
|
|
|
|
//System.Void UnityEngine.Component::BroadcastMessage(System.String,System.Object,UnityEngine.SendMessageOptions)
|
|
void Register_UnityEngine_Component_BroadcastMessage();
|
|
Register_UnityEngine_Component_BroadcastMessage();
|
|
|
|
//System.Void UnityEngine.Component::GetComponentsForListInternal(System.Type,System.Object)
|
|
void Register_UnityEngine_Component_GetComponentsForListInternal();
|
|
Register_UnityEngine_Component_GetComponentsForListInternal();
|
|
|
|
//System.Void UnityEngine.Component::SendMessage(System.String,System.Object,UnityEngine.SendMessageOptions)
|
|
void Register_UnityEngine_Component_SendMessage();
|
|
Register_UnityEngine_Component_SendMessage();
|
|
|
|
//UnityEngine.GameObject UnityEngine.Component::get_gameObject()
|
|
void Register_UnityEngine_Component_get_gameObject();
|
|
Register_UnityEngine_Component_get_gameObject();
|
|
|
|
//UnityEngine.Transform UnityEngine.Component::get_transform()
|
|
void Register_UnityEngine_Component_get_transform();
|
|
Register_UnityEngine_Component_get_transform();
|
|
|
|
//End Registrations for type : UnityEngine.Component
|
|
|
|
//Start Registrations for type : UnityEngine.CompositeCollider2D
|
|
|
|
//System.Int32 UnityEngine.CompositeCollider2D::GetPathArray_Internal(System.Int32,UnityEngine.Vector2[])
|
|
void Register_UnityEngine_CompositeCollider2D_GetPathArray_Internal();
|
|
Register_UnityEngine_CompositeCollider2D_GetPathArray_Internal();
|
|
|
|
//System.Int32 UnityEngine.CompositeCollider2D::get_pathCount()
|
|
void Register_UnityEngine_CompositeCollider2D_get_pathCount();
|
|
Register_UnityEngine_CompositeCollider2D_get_pathCount();
|
|
|
|
//System.Int32 UnityEngine.CompositeCollider2D::get_pointCount()
|
|
void Register_UnityEngine_CompositeCollider2D_get_pointCount();
|
|
Register_UnityEngine_CompositeCollider2D_get_pointCount();
|
|
|
|
//End Registrations for type : UnityEngine.CompositeCollider2D
|
|
|
|
//Start Registrations for type : UnityEngine.ComputeBuffer
|
|
|
|
//System.Int32 UnityEngine.ComputeBuffer::get_count()
|
|
void Register_UnityEngine_ComputeBuffer_get_count();
|
|
Register_UnityEngine_ComputeBuffer_get_count();
|
|
|
|
//System.Int32 UnityEngine.ComputeBuffer::get_stride()
|
|
void Register_UnityEngine_ComputeBuffer_get_stride();
|
|
Register_UnityEngine_ComputeBuffer_get_stride();
|
|
|
|
//System.IntPtr UnityEngine.ComputeBuffer::InitBuffer(System.Int32,System.Int32,UnityEngine.ComputeBufferType,UnityEngine.ComputeBufferMode)
|
|
void Register_UnityEngine_ComputeBuffer_InitBuffer();
|
|
Register_UnityEngine_ComputeBuffer_InitBuffer();
|
|
|
|
//System.Void UnityEngine.ComputeBuffer::DestroyBuffer(UnityEngine.ComputeBuffer)
|
|
void Register_UnityEngine_ComputeBuffer_DestroyBuffer();
|
|
Register_UnityEngine_ComputeBuffer_DestroyBuffer();
|
|
|
|
//System.Void UnityEngine.ComputeBuffer::InternalSetData(System.Array,System.Int32,System.Int32,System.Int32,System.Int32)
|
|
void Register_UnityEngine_ComputeBuffer_InternalSetData();
|
|
Register_UnityEngine_ComputeBuffer_InternalSetData();
|
|
|
|
//System.Void UnityEngine.ComputeBuffer::InternalSetNativeData(System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32)
|
|
void Register_UnityEngine_ComputeBuffer_InternalSetNativeData();
|
|
Register_UnityEngine_ComputeBuffer_InternalSetNativeData();
|
|
|
|
//System.Void UnityEngine.ComputeBuffer::SetName(System.String)
|
|
void Register_UnityEngine_ComputeBuffer_SetName();
|
|
Register_UnityEngine_ComputeBuffer_SetName();
|
|
|
|
//End Registrations for type : UnityEngine.ComputeBuffer
|
|
|
|
//Start Registrations for type : UnityEngine.ComputeShader
|
|
|
|
//System.Int32 UnityEngine.ComputeShader::FindKernel(System.String)
|
|
void Register_UnityEngine_ComputeShader_FindKernel();
|
|
Register_UnityEngine_ComputeShader_FindKernel();
|
|
|
|
//System.Void UnityEngine.ComputeShader::DisableKeyword(System.String)
|
|
void Register_UnityEngine_ComputeShader_DisableKeyword();
|
|
Register_UnityEngine_ComputeShader_DisableKeyword();
|
|
|
|
//System.Void UnityEngine.ComputeShader::EnableKeyword(System.String)
|
|
void Register_UnityEngine_ComputeShader_EnableKeyword();
|
|
Register_UnityEngine_ComputeShader_EnableKeyword();
|
|
|
|
//System.Void UnityEngine.ComputeShader::GetKernelThreadGroupSizes(System.Int32,System.UInt32&,System.UInt32&,System.UInt32&)
|
|
void Register_UnityEngine_ComputeShader_GetKernelThreadGroupSizes();
|
|
Register_UnityEngine_ComputeShader_GetKernelThreadGroupSizes();
|
|
|
|
//System.Void UnityEngine.ComputeShader::SetConstantComputeBuffer(System.Int32,UnityEngine.ComputeBuffer,System.Int32,System.Int32)
|
|
void Register_UnityEngine_ComputeShader_SetConstantComputeBuffer();
|
|
Register_UnityEngine_ComputeShader_SetConstantComputeBuffer();
|
|
|
|
//End Registrations for type : UnityEngine.ComputeShader
|
|
|
|
//Start Registrations for type : UnityEngine.ContactFilter2D
|
|
|
|
//System.Void UnityEngine.ContactFilter2D::CheckConsistency_Injected(UnityEngine.ContactFilter2D&)
|
|
void Register_UnityEngine_ContactFilter2D_CheckConsistency_Injected();
|
|
Register_UnityEngine_ContactFilter2D_CheckConsistency_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.ContactFilter2D
|
|
|
|
//Start Registrations for type : UnityEngine.Coroutine
|
|
|
|
//System.Void UnityEngine.Coroutine::ReleaseCoroutine(System.IntPtr)
|
|
void Register_UnityEngine_Coroutine_ReleaseCoroutine();
|
|
Register_UnityEngine_Coroutine_ReleaseCoroutine();
|
|
|
|
//End Registrations for type : UnityEngine.Coroutine
|
|
|
|
//Start Registrations for type : UnityEngine.Cubemap
|
|
|
|
//System.Boolean UnityEngine.Cubemap::Internal_CreateImpl(UnityEngine.Cubemap,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr)
|
|
void Register_UnityEngine_Cubemap_Internal_CreateImpl();
|
|
Register_UnityEngine_Cubemap_Internal_CreateImpl();
|
|
|
|
//System.Boolean UnityEngine.Cubemap::get_isReadable()
|
|
void Register_UnityEngine_Cubemap_get_isReadable();
|
|
Register_UnityEngine_Cubemap_get_isReadable();
|
|
|
|
//System.Void UnityEngine.Cubemap::ApplyImpl(System.Boolean,System.Boolean)
|
|
void Register_UnityEngine_Cubemap_ApplyImpl();
|
|
Register_UnityEngine_Cubemap_ApplyImpl();
|
|
|
|
//System.Void UnityEngine.Cubemap::SetPixelImpl_Injected(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color&)
|
|
void Register_UnityEngine_Cubemap_SetPixelImpl_Injected();
|
|
Register_UnityEngine_Cubemap_SetPixelImpl_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.Cubemap
|
|
|
|
//Start Registrations for type : UnityEngine.CubemapArray
|
|
|
|
//System.Boolean UnityEngine.CubemapArray::Internal_CreateImpl(UnityEngine.CubemapArray,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags)
|
|
void Register_UnityEngine_CubemapArray_Internal_CreateImpl();
|
|
Register_UnityEngine_CubemapArray_Internal_CreateImpl();
|
|
|
|
//System.Boolean UnityEngine.CubemapArray::get_isReadable()
|
|
void Register_UnityEngine_CubemapArray_get_isReadable();
|
|
Register_UnityEngine_CubemapArray_get_isReadable();
|
|
|
|
//System.Void UnityEngine.CubemapArray::ApplyImpl(System.Boolean,System.Boolean)
|
|
void Register_UnityEngine_CubemapArray_ApplyImpl();
|
|
Register_UnityEngine_CubemapArray_ApplyImpl();
|
|
|
|
//System.Void UnityEngine.CubemapArray::SetPixels(UnityEngine.Color[],UnityEngine.CubemapFace,System.Int32,System.Int32)
|
|
void Register_UnityEngine_CubemapArray_SetPixels();
|
|
Register_UnityEngine_CubemapArray_SetPixels();
|
|
|
|
//End Registrations for type : UnityEngine.CubemapArray
|
|
|
|
//Start Registrations for type : UnityEngine.CullingGroup
|
|
|
|
//System.Int32 UnityEngine.CullingGroup::QueryIndices(System.Boolean,System.Int32,UnityEngine.CullingQueryOptions,System.Int32[],System.Int32)
|
|
void Register_UnityEngine_CullingGroup_QueryIndices();
|
|
Register_UnityEngine_CullingGroup_QueryIndices();
|
|
|
|
//System.IntPtr UnityEngine.CullingGroup::Init(System.Object)
|
|
void Register_UnityEngine_CullingGroup_Init();
|
|
Register_UnityEngine_CullingGroup_Init();
|
|
|
|
//System.Void UnityEngine.CullingGroup::DisposeInternal()
|
|
void Register_UnityEngine_CullingGroup_DisposeInternal();
|
|
Register_UnityEngine_CullingGroup_DisposeInternal();
|
|
|
|
//System.Void UnityEngine.CullingGroup::FinalizerFailure()
|
|
void Register_UnityEngine_CullingGroup_FinalizerFailure();
|
|
Register_UnityEngine_CullingGroup_FinalizerFailure();
|
|
|
|
//System.Void UnityEngine.CullingGroup::SetBoundingDistances(System.Single[])
|
|
void Register_UnityEngine_CullingGroup_SetBoundingDistances();
|
|
Register_UnityEngine_CullingGroup_SetBoundingDistances();
|
|
|
|
//System.Void UnityEngine.CullingGroup::SetBoundingSphereCount(System.Int32)
|
|
void Register_UnityEngine_CullingGroup_SetBoundingSphereCount();
|
|
Register_UnityEngine_CullingGroup_SetBoundingSphereCount();
|
|
|
|
//System.Void UnityEngine.CullingGroup::SetBoundingSpheres(UnityEngine.BoundingSphere[])
|
|
void Register_UnityEngine_CullingGroup_SetBoundingSpheres();
|
|
Register_UnityEngine_CullingGroup_SetBoundingSpheres();
|
|
|
|
//System.Void UnityEngine.CullingGroup::SetDistanceReferencePoint_InternalVector3_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_CullingGroup_SetDistanceReferencePoint_InternalVector3_Injected();
|
|
Register_UnityEngine_CullingGroup_SetDistanceReferencePoint_InternalVector3_Injected();
|
|
|
|
//System.Void UnityEngine.CullingGroup::set_targetCamera(UnityEngine.Camera)
|
|
void Register_UnityEngine_CullingGroup_set_targetCamera();
|
|
Register_UnityEngine_CullingGroup_set_targetCamera();
|
|
|
|
//End Registrations for type : UnityEngine.CullingGroup
|
|
|
|
//Start Registrations for type : UnityEngine.Cursor
|
|
|
|
//System.Void UnityEngine.Cursor::SetCursor_Injected(UnityEngine.Texture2D,UnityEngine.Vector2&,UnityEngine.CursorMode)
|
|
void Register_UnityEngine_Cursor_SetCursor_Injected();
|
|
Register_UnityEngine_Cursor_SetCursor_Injected();
|
|
|
|
//UnityEngine.CursorLockMode UnityEngine.Cursor::get_lockState()
|
|
void Register_UnityEngine_Cursor_get_lockState();
|
|
Register_UnityEngine_Cursor_get_lockState();
|
|
|
|
//End Registrations for type : UnityEngine.Cursor
|
|
|
|
//Start Registrations for type : UnityEngine.Debug
|
|
|
|
//System.Boolean UnityEngine.Debug::get_isDebugBuild()
|
|
void Register_UnityEngine_Debug_get_isDebugBuild();
|
|
Register_UnityEngine_Debug_get_isDebugBuild();
|
|
|
|
//System.Int32 UnityEngine.Debug::ExtractStackTraceNoAlloc(System.Byte*,System.Int32,System.String)
|
|
void Register_UnityEngine_Debug_ExtractStackTraceNoAlloc();
|
|
Register_UnityEngine_Debug_ExtractStackTraceNoAlloc();
|
|
|
|
//End Registrations for type : UnityEngine.Debug
|
|
|
|
//Start Registrations for type : UnityEngine.DebugLogHandler
|
|
|
|
//System.Void UnityEngine.DebugLogHandler::Internal_Log(UnityEngine.LogType,UnityEngine.LogOption,System.String,UnityEngine.Object)
|
|
void Register_UnityEngine_DebugLogHandler_Internal_Log();
|
|
Register_UnityEngine_DebugLogHandler_Internal_Log();
|
|
|
|
//System.Void UnityEngine.DebugLogHandler::Internal_LogException(System.Exception,UnityEngine.Object)
|
|
void Register_UnityEngine_DebugLogHandler_Internal_LogException();
|
|
Register_UnityEngine_DebugLogHandler_Internal_LogException();
|
|
|
|
//End Registrations for type : UnityEngine.DebugLogHandler
|
|
|
|
//Start Registrations for type : UnityEngine.Display
|
|
|
|
//System.Boolean UnityEngine.Display::RequiresSrgbBlitToBackbufferImpl(System.IntPtr)
|
|
void Register_UnityEngine_Display_RequiresSrgbBlitToBackbufferImpl();
|
|
Register_UnityEngine_Display_RequiresSrgbBlitToBackbufferImpl();
|
|
|
|
//System.Int32 UnityEngine.Display::RelativeMouseAtImpl(System.Int32,System.Int32,System.Int32&,System.Int32&)
|
|
void Register_UnityEngine_Display_RelativeMouseAtImpl();
|
|
Register_UnityEngine_Display_RelativeMouseAtImpl();
|
|
|
|
//System.Void UnityEngine.Display::GetRenderingBuffersImpl(System.IntPtr,UnityEngine.RenderBuffer&,UnityEngine.RenderBuffer&)
|
|
void Register_UnityEngine_Display_GetRenderingBuffersImpl();
|
|
Register_UnityEngine_Display_GetRenderingBuffersImpl();
|
|
|
|
//System.Void UnityEngine.Display::GetRenderingExtImpl(System.IntPtr,System.Int32&,System.Int32&)
|
|
void Register_UnityEngine_Display_GetRenderingExtImpl();
|
|
Register_UnityEngine_Display_GetRenderingExtImpl();
|
|
|
|
//System.Void UnityEngine.Display::GetSystemExtImpl(System.IntPtr,System.Int32&,System.Int32&)
|
|
void Register_UnityEngine_Display_GetSystemExtImpl();
|
|
Register_UnityEngine_Display_GetSystemExtImpl();
|
|
|
|
//End Registrations for type : UnityEngine.Display
|
|
|
|
//Start Registrations for type : UnityEngine.EdgeCollider2D
|
|
|
|
//System.Void UnityEngine.EdgeCollider2D::set_points(UnityEngine.Vector2[])
|
|
void Register_UnityEngine_EdgeCollider2D_set_points();
|
|
Register_UnityEngine_EdgeCollider2D_set_points();
|
|
|
|
//End Registrations for type : UnityEngine.EdgeCollider2D
|
|
|
|
//Start Registrations for type : UnityEngine.Event
|
|
|
|
//System.Boolean UnityEngine.Event::PopEvent(UnityEngine.Event)
|
|
void Register_UnityEngine_Event_PopEvent();
|
|
Register_UnityEngine_Event_PopEvent();
|
|
|
|
//System.Char UnityEngine.Event::get_character()
|
|
void Register_UnityEngine_Event_get_character();
|
|
Register_UnityEngine_Event_get_character();
|
|
|
|
//System.Int32 UnityEngine.Event::GetDoubleClickTime()
|
|
void Register_UnityEngine_Event_GetDoubleClickTime();
|
|
Register_UnityEngine_Event_GetDoubleClickTime();
|
|
|
|
//System.Int32 UnityEngine.Event::get_button()
|
|
void Register_UnityEngine_Event_get_button();
|
|
Register_UnityEngine_Event_get_button();
|
|
|
|
//System.Int32 UnityEngine.Event::get_clickCount()
|
|
void Register_UnityEngine_Event_get_clickCount();
|
|
Register_UnityEngine_Event_get_clickCount();
|
|
|
|
//System.Int32 UnityEngine.Event::get_displayIndex()
|
|
void Register_UnityEngine_Event_get_displayIndex();
|
|
Register_UnityEngine_Event_get_displayIndex();
|
|
|
|
//System.IntPtr UnityEngine.Event::Internal_Create(System.Int32)
|
|
void Register_UnityEngine_Event_Internal_Create();
|
|
Register_UnityEngine_Event_Internal_Create();
|
|
|
|
//System.Single UnityEngine.Event::get_pressure()
|
|
void Register_UnityEngine_Event_get_pressure();
|
|
Register_UnityEngine_Event_get_pressure();
|
|
|
|
//System.String UnityEngine.Event::get_commandName()
|
|
void Register_UnityEngine_Event_get_commandName();
|
|
Register_UnityEngine_Event_get_commandName();
|
|
|
|
//System.Void UnityEngine.Event::CopyFromPtr(System.IntPtr)
|
|
void Register_UnityEngine_Event_CopyFromPtr();
|
|
Register_UnityEngine_Event_CopyFromPtr();
|
|
|
|
//System.Void UnityEngine.Event::Internal_Destroy(System.IntPtr)
|
|
void Register_UnityEngine_Event_Internal_Destroy();
|
|
Register_UnityEngine_Event_Internal_Destroy();
|
|
|
|
//System.Void UnityEngine.Event::Internal_SetNativeEvent(System.IntPtr)
|
|
void Register_UnityEngine_Event_Internal_SetNativeEvent();
|
|
Register_UnityEngine_Event_Internal_SetNativeEvent();
|
|
|
|
//System.Void UnityEngine.Event::Internal_Use()
|
|
void Register_UnityEngine_Event_Internal_Use();
|
|
Register_UnityEngine_Event_Internal_Use();
|
|
|
|
//System.Void UnityEngine.Event::get_delta_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Event_get_delta_Injected();
|
|
Register_UnityEngine_Event_get_delta_Injected();
|
|
|
|
//System.Void UnityEngine.Event::get_mousePosition_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Event_get_mousePosition_Injected();
|
|
Register_UnityEngine_Event_get_mousePosition_Injected();
|
|
|
|
//System.Void UnityEngine.Event::set_character(System.Char)
|
|
void Register_UnityEngine_Event_set_character();
|
|
Register_UnityEngine_Event_set_character();
|
|
|
|
//System.Void UnityEngine.Event::set_commandName(System.String)
|
|
void Register_UnityEngine_Event_set_commandName();
|
|
Register_UnityEngine_Event_set_commandName();
|
|
|
|
//System.Void UnityEngine.Event::set_delta_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Event_set_delta_Injected();
|
|
Register_UnityEngine_Event_set_delta_Injected();
|
|
|
|
//System.Void UnityEngine.Event::set_displayIndex(System.Int32)
|
|
void Register_UnityEngine_Event_set_displayIndex();
|
|
Register_UnityEngine_Event_set_displayIndex();
|
|
|
|
//System.Void UnityEngine.Event::set_keyCode(UnityEngine.KeyCode)
|
|
void Register_UnityEngine_Event_set_keyCode();
|
|
Register_UnityEngine_Event_set_keyCode();
|
|
|
|
//System.Void UnityEngine.Event::set_modifiers(UnityEngine.EventModifiers)
|
|
void Register_UnityEngine_Event_set_modifiers();
|
|
Register_UnityEngine_Event_set_modifiers();
|
|
|
|
//System.Void UnityEngine.Event::set_mousePosition_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Event_set_mousePosition_Injected();
|
|
Register_UnityEngine_Event_set_mousePosition_Injected();
|
|
|
|
//System.Void UnityEngine.Event::set_type(UnityEngine.EventType)
|
|
void Register_UnityEngine_Event_set_type();
|
|
Register_UnityEngine_Event_set_type();
|
|
|
|
//UnityEngine.EventModifiers UnityEngine.Event::get_modifiers()
|
|
void Register_UnityEngine_Event_get_modifiers();
|
|
Register_UnityEngine_Event_get_modifiers();
|
|
|
|
//UnityEngine.EventType UnityEngine.Event::get_rawType()
|
|
void Register_UnityEngine_Event_get_rawType();
|
|
Register_UnityEngine_Event_get_rawType();
|
|
|
|
//UnityEngine.EventType UnityEngine.Event::get_type()
|
|
void Register_UnityEngine_Event_get_type();
|
|
Register_UnityEngine_Event_get_type();
|
|
|
|
//UnityEngine.KeyCode UnityEngine.Event::get_keyCode()
|
|
void Register_UnityEngine_Event_get_keyCode();
|
|
Register_UnityEngine_Event_get_keyCode();
|
|
|
|
//UnityEngine.PointerType UnityEngine.Event::get_pointerType()
|
|
void Register_UnityEngine_Event_get_pointerType();
|
|
Register_UnityEngine_Event_get_pointerType();
|
|
|
|
//End Registrations for type : UnityEngine.Event
|
|
|
|
//Start Registrations for type : UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem
|
|
|
|
//System.Boolean UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem::BuiltinUpdate()
|
|
void Register_UnityEngine_Experimental_Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate();
|
|
Register_UnityEngine_Experimental_Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate();
|
|
|
|
//End Registrations for type : UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem
|
|
|
|
//Start Registrations for type : UnityEngine.Experimental.Rendering.GraphicsFormatUtility
|
|
|
|
//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::CanDecompressFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,System.Boolean)
|
|
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_CanDecompressFormat();
|
|
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_CanDecompressFormat();
|
|
|
|
//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::HasAlphaChannel(UnityEngine.Experimental.Rendering.GraphicsFormat)
|
|
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_HasAlphaChannel();
|
|
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_HasAlphaChannel();
|
|
|
|
//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsAlphaOnlyFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
|
|
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsAlphaOnlyFormat();
|
|
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsAlphaOnlyFormat();
|
|
|
|
//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsCompressedTextureFormat(UnityEngine.TextureFormat)
|
|
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedTextureFormat();
|
|
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedTextureFormat();
|
|
|
|
//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsDepthFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
|
|
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsDepthFormat();
|
|
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsDepthFormat();
|
|
|
|
//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsPVRTCFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
|
|
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsPVRTCFormat();
|
|
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsPVRTCFormat();
|
|
|
|
//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsSRGBFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
|
|
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat();
|
|
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat();
|
|
|
|
//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsStencilFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
|
|
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsStencilFormat();
|
|
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsStencilFormat();
|
|
|
|
//System.Int32 UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetDepthBits(UnityEngine.Experimental.Rendering.GraphicsFormat)
|
|
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthBits();
|
|
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthBits();
|
|
|
|
//System.String UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetFormatString(UnityEngine.Experimental.Rendering.GraphicsFormat)
|
|
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetFormatString();
|
|
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetFormatString();
|
|
|
|
//System.UInt32 UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetBlockSize(UnityEngine.Experimental.Rendering.GraphicsFormat)
|
|
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetBlockSize();
|
|
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetBlockSize();
|
|
|
|
//System.UInt32 UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetComponentCount(UnityEngine.Experimental.Rendering.GraphicsFormat)
|
|
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetComponentCount();
|
|
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetComponentCount();
|
|
|
|
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetDepthStencilFormatFromBitsLegacy_Native(System.Int32)
|
|
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthStencilFormatFromBitsLegacy_Native();
|
|
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthStencilFormatFromBitsLegacy_Native();
|
|
|
|
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetFormat(UnityEngine.Texture)
|
|
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetFormat();
|
|
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetFormat();
|
|
|
|
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_RenderTextureFormat(UnityEngine.RenderTextureFormat,System.Boolean)
|
|
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat();
|
|
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat();
|
|
|
|
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_TextureFormat(UnityEngine.TextureFormat,System.Boolean)
|
|
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat();
|
|
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat();
|
|
|
|
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetLinearFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
|
|
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetLinearFormat();
|
|
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetLinearFormat();
|
|
|
|
//UnityEngine.RenderTextureFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetRenderTextureFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
|
|
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetRenderTextureFormat();
|
|
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetRenderTextureFormat();
|
|
|
|
//UnityEngine.Rendering.FormatSwizzle UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetSwizzleA(UnityEngine.Experimental.Rendering.GraphicsFormat)
|
|
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleA();
|
|
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleA();
|
|
|
|
//UnityEngine.Rendering.FormatSwizzle UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetSwizzleB(UnityEngine.Experimental.Rendering.GraphicsFormat)
|
|
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleB();
|
|
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleB();
|
|
|
|
//UnityEngine.Rendering.FormatSwizzle UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetSwizzleG(UnityEngine.Experimental.Rendering.GraphicsFormat)
|
|
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleG();
|
|
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleG();
|
|
|
|
//UnityEngine.Rendering.FormatSwizzle UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetSwizzleR(UnityEngine.Experimental.Rendering.GraphicsFormat)
|
|
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleR();
|
|
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleR();
|
|
|
|
//End Registrations for type : UnityEngine.Experimental.Rendering.GraphicsFormatUtility
|
|
|
|
//Start Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings
|
|
|
|
//System.Void UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings::ScriptingDirtyReflectionSystemInstance()
|
|
void Register_UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance();
|
|
Register_UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance();
|
|
|
|
//End Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings
|
|
|
|
//Start Registrations for type : UnityEngine.Font
|
|
|
|
//System.Boolean UnityEngine.Font::HasCharacter(System.Int32)
|
|
void Register_UnityEngine_Font_HasCharacter();
|
|
Register_UnityEngine_Font_HasCharacter();
|
|
|
|
//System.Boolean UnityEngine.Font::get_dynamic()
|
|
void Register_UnityEngine_Font_get_dynamic();
|
|
Register_UnityEngine_Font_get_dynamic();
|
|
|
|
//System.Int32 UnityEngine.Font::get_fontSize()
|
|
void Register_UnityEngine_Font_get_fontSize();
|
|
Register_UnityEngine_Font_get_fontSize();
|
|
|
|
//System.Void UnityEngine.Font::Internal_CreateFont(UnityEngine.Font,System.String)
|
|
void Register_UnityEngine_Font_Internal_CreateFont();
|
|
Register_UnityEngine_Font_Internal_CreateFont();
|
|
|
|
//UnityEngine.Material UnityEngine.Font::get_material()
|
|
void Register_UnityEngine_Font_get_material();
|
|
Register_UnityEngine_Font_get_material();
|
|
|
|
//End Registrations for type : UnityEngine.Font
|
|
|
|
//Start Registrations for type : UnityEngine.GameObject
|
|
|
|
//System.Array UnityEngine.GameObject::GetComponentsInternal(System.Type,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Object)
|
|
void Register_UnityEngine_GameObject_GetComponentsInternal();
|
|
Register_UnityEngine_GameObject_GetComponentsInternal();
|
|
|
|
//System.Boolean UnityEngine.GameObject::CompareTag(System.String)
|
|
void Register_UnityEngine_GameObject_CompareTag();
|
|
Register_UnityEngine_GameObject_CompareTag();
|
|
|
|
//System.Boolean UnityEngine.GameObject::get_activeInHierarchy()
|
|
void Register_UnityEngine_GameObject_get_activeInHierarchy();
|
|
Register_UnityEngine_GameObject_get_activeInHierarchy();
|
|
|
|
//System.Boolean UnityEngine.GameObject::get_activeSelf()
|
|
void Register_UnityEngine_GameObject_get_activeSelf();
|
|
Register_UnityEngine_GameObject_get_activeSelf();
|
|
|
|
//System.Int32 UnityEngine.GameObject::get_layer()
|
|
void Register_UnityEngine_GameObject_get_layer();
|
|
Register_UnityEngine_GameObject_get_layer();
|
|
|
|
//System.UInt64 UnityEngine.GameObject::get_sceneCullingMask()
|
|
void Register_UnityEngine_GameObject_get_sceneCullingMask();
|
|
Register_UnityEngine_GameObject_get_sceneCullingMask();
|
|
|
|
//System.Void UnityEngine.GameObject::Internal_CreateGameObject(UnityEngine.GameObject,System.String)
|
|
void Register_UnityEngine_GameObject_Internal_CreateGameObject();
|
|
Register_UnityEngine_GameObject_Internal_CreateGameObject();
|
|
|
|
//System.Void UnityEngine.GameObject::SendMessage(System.String,System.Object,UnityEngine.SendMessageOptions)
|
|
void Register_UnityEngine_GameObject_SendMessage();
|
|
Register_UnityEngine_GameObject_SendMessage();
|
|
|
|
//System.Void UnityEngine.GameObject::SetActive(System.Boolean)
|
|
void Register_UnityEngine_GameObject_SetActive();
|
|
Register_UnityEngine_GameObject_SetActive();
|
|
|
|
//System.Void UnityEngine.GameObject::get_scene_Injected(UnityEngine.SceneManagement.Scene&)
|
|
void Register_UnityEngine_GameObject_get_scene_Injected();
|
|
Register_UnityEngine_GameObject_get_scene_Injected();
|
|
|
|
//System.Void UnityEngine.GameObject::set_layer(System.Int32)
|
|
void Register_UnityEngine_GameObject_set_layer();
|
|
Register_UnityEngine_GameObject_set_layer();
|
|
|
|
//UnityEngine.Component UnityEngine.GameObject::GetComponent(System.Type)
|
|
void Register_UnityEngine_GameObject_GetComponent();
|
|
Register_UnityEngine_GameObject_GetComponent();
|
|
|
|
//UnityEngine.Component UnityEngine.GameObject::GetComponentInChildren(System.Type,System.Boolean)
|
|
void Register_UnityEngine_GameObject_GetComponentInChildren();
|
|
Register_UnityEngine_GameObject_GetComponentInChildren();
|
|
|
|
//UnityEngine.Component UnityEngine.GameObject::GetComponentInParent(System.Type,System.Boolean)
|
|
void Register_UnityEngine_GameObject_GetComponentInParent();
|
|
Register_UnityEngine_GameObject_GetComponentInParent();
|
|
|
|
//UnityEngine.Component UnityEngine.GameObject::Internal_AddComponentWithType(System.Type)
|
|
void Register_UnityEngine_GameObject_Internal_AddComponentWithType();
|
|
Register_UnityEngine_GameObject_Internal_AddComponentWithType();
|
|
|
|
//UnityEngine.Component UnityEngine.GameObject::TryGetComponentInternal(System.Type)
|
|
void Register_UnityEngine_GameObject_TryGetComponentInternal();
|
|
Register_UnityEngine_GameObject_TryGetComponentInternal();
|
|
|
|
//UnityEngine.GameObject UnityEngine.GameObject::CreatePrimitive(UnityEngine.PrimitiveType)
|
|
void Register_UnityEngine_GameObject_CreatePrimitive();
|
|
Register_UnityEngine_GameObject_CreatePrimitive();
|
|
|
|
//UnityEngine.GameObject UnityEngine.GameObject::Find(System.String)
|
|
void Register_UnityEngine_GameObject_Find();
|
|
Register_UnityEngine_GameObject_Find();
|
|
|
|
//UnityEngine.Transform UnityEngine.GameObject::get_transform()
|
|
void Register_UnityEngine_GameObject_get_transform();
|
|
Register_UnityEngine_GameObject_get_transform();
|
|
|
|
//End Registrations for type : UnityEngine.GameObject
|
|
|
|
//Start Registrations for type : UnityEngine.GeometryUtility
|
|
|
|
//System.Boolean UnityEngine.GeometryUtility::TestPlanesAABB_Injected(UnityEngine.Plane[],UnityEngine.Bounds&)
|
|
void Register_UnityEngine_GeometryUtility_TestPlanesAABB_Injected();
|
|
Register_UnityEngine_GeometryUtility_TestPlanesAABB_Injected();
|
|
|
|
//System.Void UnityEngine.GeometryUtility::Internal_ExtractPlanes_Injected(UnityEngine.Plane[],UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_GeometryUtility_Internal_ExtractPlanes_Injected();
|
|
Register_UnityEngine_GeometryUtility_Internal_ExtractPlanes_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.GeometryUtility
|
|
|
|
//Start Registrations for type : UnityEngine.Gizmos
|
|
|
|
//System.Void UnityEngine.Gizmos::DrawCube_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Gizmos_DrawCube_Injected();
|
|
Register_UnityEngine_Gizmos_DrawCube_Injected();
|
|
|
|
//System.Void UnityEngine.Gizmos::DrawIcon_Injected(UnityEngine.Vector3&,System.String,System.Boolean,UnityEngine.Color&)
|
|
void Register_UnityEngine_Gizmos_DrawIcon_Injected();
|
|
Register_UnityEngine_Gizmos_DrawIcon_Injected();
|
|
|
|
//System.Void UnityEngine.Gizmos::DrawLine_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Gizmos_DrawLine_Injected();
|
|
Register_UnityEngine_Gizmos_DrawLine_Injected();
|
|
|
|
//System.Void UnityEngine.Gizmos::DrawMesh_Injected(UnityEngine.Mesh,System.Int32,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Gizmos_DrawMesh_Injected();
|
|
Register_UnityEngine_Gizmos_DrawMesh_Injected();
|
|
|
|
//System.Void UnityEngine.Gizmos::DrawSphere_Injected(UnityEngine.Vector3&,System.Single)
|
|
void Register_UnityEngine_Gizmos_DrawSphere_Injected();
|
|
Register_UnityEngine_Gizmos_DrawSphere_Injected();
|
|
|
|
//System.Void UnityEngine.Gizmos::DrawWireCube_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Gizmos_DrawWireCube_Injected();
|
|
Register_UnityEngine_Gizmos_DrawWireCube_Injected();
|
|
|
|
//System.Void UnityEngine.Gizmos::DrawWireMesh_Injected(UnityEngine.Mesh,System.Int32,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Gizmos_DrawWireMesh_Injected();
|
|
Register_UnityEngine_Gizmos_DrawWireMesh_Injected();
|
|
|
|
//System.Void UnityEngine.Gizmos::DrawWireSphere_Injected(UnityEngine.Vector3&,System.Single)
|
|
void Register_UnityEngine_Gizmos_DrawWireSphere_Injected();
|
|
Register_UnityEngine_Gizmos_DrawWireSphere_Injected();
|
|
|
|
//System.Void UnityEngine.Gizmos::set_color_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_Gizmos_set_color_Injected();
|
|
Register_UnityEngine_Gizmos_set_color_Injected();
|
|
|
|
//System.Void UnityEngine.Gizmos::set_matrix_Injected(UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Gizmos_set_matrix_Injected();
|
|
Register_UnityEngine_Gizmos_set_matrix_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.Gizmos
|
|
|
|
//Start Registrations for type : UnityEngine.GL
|
|
|
|
//System.Boolean UnityEngine.GL::get_sRGBWrite()
|
|
void Register_UnityEngine_GL_get_sRGBWrite();
|
|
Register_UnityEngine_GL_get_sRGBWrite();
|
|
|
|
//System.Boolean UnityEngine.GL::get_wireframe()
|
|
void Register_UnityEngine_GL_get_wireframe();
|
|
Register_UnityEngine_GL_get_wireframe();
|
|
|
|
//System.Void UnityEngine.GL::Begin(System.Int32)
|
|
void Register_UnityEngine_GL_Begin();
|
|
Register_UnityEngine_GL_Begin();
|
|
|
|
//System.Void UnityEngine.GL::End()
|
|
void Register_UnityEngine_GL_End();
|
|
Register_UnityEngine_GL_End();
|
|
|
|
//System.Void UnityEngine.GL::GLClear_Injected(System.Boolean,System.Boolean,UnityEngine.Color&,System.Single)
|
|
void Register_UnityEngine_GL_GLClear_Injected();
|
|
Register_UnityEngine_GL_GLClear_Injected();
|
|
|
|
//System.Void UnityEngine.GL::GLLoadPixelMatrixScript(System.Single,System.Single,System.Single,System.Single)
|
|
void Register_UnityEngine_GL_GLLoadPixelMatrixScript();
|
|
Register_UnityEngine_GL_GLLoadPixelMatrixScript();
|
|
|
|
//System.Void UnityEngine.GL::GetGPUProjectionMatrix_Injected(UnityEngine.Matrix4x4&,System.Boolean,UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_GL_GetGPUProjectionMatrix_Injected();
|
|
Register_UnityEngine_GL_GetGPUProjectionMatrix_Injected();
|
|
|
|
//System.Void UnityEngine.GL::ImmediateColor(System.Single,System.Single,System.Single,System.Single)
|
|
void Register_UnityEngine_GL_ImmediateColor();
|
|
Register_UnityEngine_GL_ImmediateColor();
|
|
|
|
//System.Void UnityEngine.GL::InvalidateState()
|
|
void Register_UnityEngine_GL_InvalidateState();
|
|
Register_UnityEngine_GL_InvalidateState();
|
|
|
|
//System.Void UnityEngine.GL::LoadOrtho()
|
|
void Register_UnityEngine_GL_LoadOrtho();
|
|
Register_UnityEngine_GL_LoadOrtho();
|
|
|
|
//System.Void UnityEngine.GL::LoadProjectionMatrix_Injected(UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_GL_LoadProjectionMatrix_Injected();
|
|
Register_UnityEngine_GL_LoadProjectionMatrix_Injected();
|
|
|
|
//System.Void UnityEngine.GL::PopMatrix()
|
|
void Register_UnityEngine_GL_PopMatrix();
|
|
Register_UnityEngine_GL_PopMatrix();
|
|
|
|
//System.Void UnityEngine.GL::PushMatrix()
|
|
void Register_UnityEngine_GL_PushMatrix();
|
|
Register_UnityEngine_GL_PushMatrix();
|
|
|
|
//System.Void UnityEngine.GL::SetViewMatrix_Injected(UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_GL_SetViewMatrix_Injected();
|
|
Register_UnityEngine_GL_SetViewMatrix_Injected();
|
|
|
|
//System.Void UnityEngine.GL::TexCoord3(System.Single,System.Single,System.Single)
|
|
void Register_UnityEngine_GL_TexCoord3();
|
|
Register_UnityEngine_GL_TexCoord3();
|
|
|
|
//System.Void UnityEngine.GL::Vertex3(System.Single,System.Single,System.Single)
|
|
void Register_UnityEngine_GL_Vertex3();
|
|
Register_UnityEngine_GL_Vertex3();
|
|
|
|
//System.Void UnityEngine.GL::Viewport_Injected(UnityEngine.Rect&)
|
|
void Register_UnityEngine_GL_Viewport_Injected();
|
|
Register_UnityEngine_GL_Viewport_Injected();
|
|
|
|
//System.Void UnityEngine.GL::set_sRGBWrite(System.Boolean)
|
|
void Register_UnityEngine_GL_set_sRGBWrite();
|
|
Register_UnityEngine_GL_set_sRGBWrite();
|
|
|
|
//System.Void UnityEngine.GL::set_wireframe(System.Boolean)
|
|
void Register_UnityEngine_GL_set_wireframe();
|
|
Register_UnityEngine_GL_set_wireframe();
|
|
|
|
//End Registrations for type : UnityEngine.GL
|
|
|
|
//Start Registrations for type : UnityEngine.Gradient
|
|
|
|
//System.Boolean UnityEngine.Gradient::Internal_Equals(System.IntPtr)
|
|
void Register_UnityEngine_Gradient_Internal_Equals();
|
|
Register_UnityEngine_Gradient_Internal_Equals();
|
|
|
|
//System.IntPtr UnityEngine.Gradient::Init()
|
|
void Register_UnityEngine_Gradient_Init();
|
|
Register_UnityEngine_Gradient_Init();
|
|
|
|
//System.Void UnityEngine.Gradient::Cleanup()
|
|
void Register_UnityEngine_Gradient_Cleanup();
|
|
Register_UnityEngine_Gradient_Cleanup();
|
|
|
|
//System.Void UnityEngine.Gradient::Evaluate_Injected(System.Single,UnityEngine.Color&)
|
|
void Register_UnityEngine_Gradient_Evaluate_Injected();
|
|
Register_UnityEngine_Gradient_Evaluate_Injected();
|
|
|
|
//System.Void UnityEngine.Gradient::SetKeys(UnityEngine.GradientColorKey[],UnityEngine.GradientAlphaKey[])
|
|
void Register_UnityEngine_Gradient_SetKeys();
|
|
Register_UnityEngine_Gradient_SetKeys();
|
|
|
|
//End Registrations for type : UnityEngine.Gradient
|
|
|
|
//Start Registrations for type : UnityEngine.Graphics
|
|
|
|
//System.Boolean UnityEngine.Graphics::GetPreserveFramebufferAlpha()
|
|
void Register_UnityEngine_Graphics_GetPreserveFramebufferAlpha();
|
|
Register_UnityEngine_Graphics_GetPreserveFramebufferAlpha();
|
|
|
|
//System.Int32 UnityEngine.Graphics::Internal_GetMaxDrawMeshInstanceCount()
|
|
void Register_UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount();
|
|
Register_UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount();
|
|
|
|
//System.Void UnityEngine.Graphics::Blit2(UnityEngine.Texture,UnityEngine.RenderTexture)
|
|
void Register_UnityEngine_Graphics_Blit2();
|
|
Register_UnityEngine_Graphics_Blit2();
|
|
|
|
//System.Void UnityEngine.Graphics::CopyTexture_Region(UnityEngine.Texture,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Texture,System.Int32,System.Int32,System.Int32,System.Int32)
|
|
void Register_UnityEngine_Graphics_CopyTexture_Region();
|
|
Register_UnityEngine_Graphics_CopyTexture_Region();
|
|
|
|
//System.Void UnityEngine.Graphics::CopyTexture_Slice(UnityEngine.Texture,System.Int32,System.Int32,UnityEngine.Texture,System.Int32,System.Int32)
|
|
void Register_UnityEngine_Graphics_CopyTexture_Slice();
|
|
Register_UnityEngine_Graphics_CopyTexture_Slice();
|
|
|
|
//System.Void UnityEngine.Graphics::ExecuteCommandBuffer(UnityEngine.Rendering.CommandBuffer)
|
|
void Register_UnityEngine_Graphics_ExecuteCommandBuffer();
|
|
Register_UnityEngine_Graphics_ExecuteCommandBuffer();
|
|
|
|
//System.Void UnityEngine.Graphics::Internal_BlitMaterial5(UnityEngine.Texture,UnityEngine.RenderTexture,UnityEngine.Material,System.Int32,System.Boolean)
|
|
void Register_UnityEngine_Graphics_Internal_BlitMaterial5();
|
|
Register_UnityEngine_Graphics_Internal_BlitMaterial5();
|
|
|
|
//System.Void UnityEngine.Graphics::Internal_DrawMeshInstanced(UnityEngine.Mesh,System.Int32,UnityEngine.Material,UnityEngine.Matrix4x4[],System.Int32,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,System.Int32,UnityEngine.Camera,UnityEngine.Rendering.LightProbeUsage,UnityEngine.LightProbeProxyVolume)
|
|
void Register_UnityEngine_Graphics_Internal_DrawMeshInstanced();
|
|
Register_UnityEngine_Graphics_Internal_DrawMeshInstanced();
|
|
|
|
//System.Void UnityEngine.Graphics::Internal_DrawMesh_Injected(UnityEngine.Mesh,System.Int32,UnityEngine.Matrix4x4&,UnityEngine.Material,System.Int32,UnityEngine.Camera,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,UnityEngine.Transform,UnityEngine.Rendering.LightProbeUsage,UnityEngine.LightProbeProxyVolume)
|
|
void Register_UnityEngine_Graphics_Internal_DrawMesh_Injected();
|
|
Register_UnityEngine_Graphics_Internal_DrawMesh_Injected();
|
|
|
|
//System.Void UnityEngine.Graphics::Internal_DrawTexture(UnityEngine.Internal_DrawTextureArguments&)
|
|
void Register_UnityEngine_Graphics_Internal_DrawTexture();
|
|
Register_UnityEngine_Graphics_Internal_DrawTexture();
|
|
|
|
//System.Void UnityEngine.Graphics::Internal_SetNullRT()
|
|
void Register_UnityEngine_Graphics_Internal_SetNullRT();
|
|
Register_UnityEngine_Graphics_Internal_SetNullRT();
|
|
|
|
//System.Void UnityEngine.Graphics::Internal_SetRTSimple_Injected(UnityEngine.RenderBuffer&,UnityEngine.RenderBuffer&,System.Int32,UnityEngine.CubemapFace,System.Int32)
|
|
void Register_UnityEngine_Graphics_Internal_SetRTSimple_Injected();
|
|
Register_UnityEngine_Graphics_Internal_SetRTSimple_Injected();
|
|
|
|
//UnityEngine.Rendering.GraphicsTier UnityEngine.Graphics::get_activeTier()
|
|
void Register_UnityEngine_Graphics_get_activeTier();
|
|
Register_UnityEngine_Graphics_get_activeTier();
|
|
|
|
//UnityEngine.Rendering.OpenGLESVersion UnityEngine.Graphics::GetMinOpenGLESVersion()
|
|
void Register_UnityEngine_Graphics_GetMinOpenGLESVersion();
|
|
Register_UnityEngine_Graphics_GetMinOpenGLESVersion();
|
|
|
|
//End Registrations for type : UnityEngine.Graphics
|
|
|
|
//Start Registrations for type : UnityEngine.GUI
|
|
|
|
//System.Boolean UnityEngine.GUI::HasMouseControl(System.Int32)
|
|
void Register_UnityEngine_GUI_HasMouseControl();
|
|
Register_UnityEngine_GUI_HasMouseControl();
|
|
|
|
//System.Boolean UnityEngine.GUI::get_changed()
|
|
void Register_UnityEngine_GUI_get_changed();
|
|
Register_UnityEngine_GUI_get_changed();
|
|
|
|
//System.Boolean UnityEngine.GUI::get_enabled()
|
|
void Register_UnityEngine_GUI_get_enabled();
|
|
Register_UnityEngine_GUI_get_enabled();
|
|
|
|
//System.Void UnityEngine.GUI::GrabMouseControl(System.Int32)
|
|
void Register_UnityEngine_GUI_GrabMouseControl();
|
|
Register_UnityEngine_GUI_GrabMouseControl();
|
|
|
|
//System.Void UnityEngine.GUI::ReleaseMouseControl()
|
|
void Register_UnityEngine_GUI_ReleaseMouseControl();
|
|
Register_UnityEngine_GUI_ReleaseMouseControl();
|
|
|
|
//System.Void UnityEngine.GUI::get_backgroundColor_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_GUI_get_backgroundColor_Injected();
|
|
Register_UnityEngine_GUI_get_backgroundColor_Injected();
|
|
|
|
//System.Void UnityEngine.GUI::get_color_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_GUI_get_color_Injected();
|
|
Register_UnityEngine_GUI_get_color_Injected();
|
|
|
|
//System.Void UnityEngine.GUI::get_contentColor_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_GUI_get_contentColor_Injected();
|
|
Register_UnityEngine_GUI_get_contentColor_Injected();
|
|
|
|
//System.Void UnityEngine.GUI::set_backgroundColor_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_GUI_set_backgroundColor_Injected();
|
|
Register_UnityEngine_GUI_set_backgroundColor_Injected();
|
|
|
|
//System.Void UnityEngine.GUI::set_changed(System.Boolean)
|
|
void Register_UnityEngine_GUI_set_changed();
|
|
Register_UnityEngine_GUI_set_changed();
|
|
|
|
//System.Void UnityEngine.GUI::set_color_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_GUI_set_color_Injected();
|
|
Register_UnityEngine_GUI_set_color_Injected();
|
|
|
|
//System.Void UnityEngine.GUI::set_contentColor_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_GUI_set_contentColor_Injected();
|
|
Register_UnityEngine_GUI_set_contentColor_Injected();
|
|
|
|
//System.Void UnityEngine.GUI::set_depth(System.Int32)
|
|
void Register_UnityEngine_GUI_set_depth();
|
|
Register_UnityEngine_GUI_set_depth();
|
|
|
|
//System.Void UnityEngine.GUI::set_enabled(System.Boolean)
|
|
void Register_UnityEngine_GUI_set_enabled();
|
|
Register_UnityEngine_GUI_set_enabled();
|
|
|
|
//UnityEngine.Material UnityEngine.GUI::get_blendMaterial()
|
|
void Register_UnityEngine_GUI_get_blendMaterial();
|
|
Register_UnityEngine_GUI_get_blendMaterial();
|
|
|
|
//UnityEngine.Material UnityEngine.GUI::get_blitMaterial()
|
|
void Register_UnityEngine_GUI_get_blitMaterial();
|
|
Register_UnityEngine_GUI_get_blitMaterial();
|
|
|
|
//UnityEngine.Material UnityEngine.GUI::get_roundedRectMaterial()
|
|
void Register_UnityEngine_GUI_get_roundedRectMaterial();
|
|
Register_UnityEngine_GUI_get_roundedRectMaterial();
|
|
|
|
//UnityEngine.Material UnityEngine.GUI::get_roundedRectWithColorPerBorderMaterial()
|
|
void Register_UnityEngine_GUI_get_roundedRectWithColorPerBorderMaterial();
|
|
Register_UnityEngine_GUI_get_roundedRectWithColorPerBorderMaterial();
|
|
|
|
//End Registrations for type : UnityEngine.GUI
|
|
|
|
//Start Registrations for type : UnityEngine.GUIClip
|
|
|
|
//System.Int32 UnityEngine.GUIClip::Internal_GetCount()
|
|
void Register_UnityEngine_GUIClip_Internal_GetCount();
|
|
Register_UnityEngine_GUIClip_Internal_GetCount();
|
|
|
|
//System.Void UnityEngine.GUIClip::GetMatrix_Injected(UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_GUIClip_GetMatrix_Injected();
|
|
Register_UnityEngine_GUIClip_GetMatrix_Injected();
|
|
|
|
//System.Void UnityEngine.GUIClip::Internal_Pop()
|
|
void Register_UnityEngine_GUIClip_Internal_Pop();
|
|
Register_UnityEngine_GUIClip_Internal_Pop();
|
|
|
|
//System.Void UnityEngine.GUIClip::Internal_PopParentClip()
|
|
void Register_UnityEngine_GUIClip_Internal_PopParentClip();
|
|
Register_UnityEngine_GUIClip_Internal_PopParentClip();
|
|
|
|
//System.Void UnityEngine.GUIClip::Internal_PushParentClip_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rect&)
|
|
void Register_UnityEngine_GUIClip_Internal_PushParentClip_Injected();
|
|
Register_UnityEngine_GUIClip_Internal_PushParentClip_Injected();
|
|
|
|
//System.Void UnityEngine.GUIClip::SetMatrix_Injected(UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_GUIClip_SetMatrix_Injected();
|
|
Register_UnityEngine_GUIClip_SetMatrix_Injected();
|
|
|
|
//System.Void UnityEngine.GUIClip::Unclip_Vector2_Injected(UnityEngine.Vector2&,UnityEngine.Vector2&)
|
|
void Register_UnityEngine_GUIClip_Unclip_Vector2_Injected();
|
|
Register_UnityEngine_GUIClip_Unclip_Vector2_Injected();
|
|
|
|
//System.Void UnityEngine.GUIClip::get_visibleRect_Injected(UnityEngine.Rect&)
|
|
void Register_UnityEngine_GUIClip_get_visibleRect_Injected();
|
|
Register_UnityEngine_GUIClip_get_visibleRect_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.GUIClip
|
|
|
|
//Start Registrations for type : UnityEngine.GUILayoutUtility
|
|
|
|
//System.Void UnityEngine.GUILayoutUtility::Internal_GetWindowRect_Injected(System.Int32,UnityEngine.Rect&)
|
|
void Register_UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected();
|
|
Register_UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected();
|
|
|
|
//System.Void UnityEngine.GUILayoutUtility::Internal_MoveWindow_Injected(System.Int32,UnityEngine.Rect&)
|
|
void Register_UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected();
|
|
Register_UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.GUILayoutUtility
|
|
|
|
//Start Registrations for type : UnityEngine.GUIStyle
|
|
|
|
//System.Boolean UnityEngine.GUIStyle::IsTooltipActive(System.String)
|
|
void Register_UnityEngine_GUIStyle_IsTooltipActive();
|
|
Register_UnityEngine_GUIStyle_IsTooltipActive();
|
|
|
|
//System.Boolean UnityEngine.GUIStyle::get_stretchHeight()
|
|
void Register_UnityEngine_GUIStyle_get_stretchHeight();
|
|
Register_UnityEngine_GUIStyle_get_stretchHeight();
|
|
|
|
//System.Boolean UnityEngine.GUIStyle::get_stretchWidth()
|
|
void Register_UnityEngine_GUIStyle_get_stretchWidth();
|
|
Register_UnityEngine_GUIStyle_get_stretchWidth();
|
|
|
|
//System.Boolean UnityEngine.GUIStyle::get_wordWrap()
|
|
void Register_UnityEngine_GUIStyle_get_wordWrap();
|
|
Register_UnityEngine_GUIStyle_get_wordWrap();
|
|
|
|
//System.Int32 UnityEngine.GUIStyle::Internal_GetCursorStringIndex_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,UnityEngine.Vector2&)
|
|
void Register_UnityEngine_GUIStyle_Internal_GetCursorStringIndex_Injected();
|
|
Register_UnityEngine_GUIStyle_Internal_GetCursorStringIndex_Injected();
|
|
|
|
//System.IntPtr UnityEngine.GUIStyle::GetRectOffsetPtr(System.Int32)
|
|
void Register_UnityEngine_GUIStyle_GetRectOffsetPtr();
|
|
Register_UnityEngine_GUIStyle_GetRectOffsetPtr();
|
|
|
|
//System.IntPtr UnityEngine.GUIStyle::GetStyleStatePtr(System.Int32)
|
|
void Register_UnityEngine_GUIStyle_GetStyleStatePtr();
|
|
Register_UnityEngine_GUIStyle_GetStyleStatePtr();
|
|
|
|
//System.IntPtr UnityEngine.GUIStyle::Internal_Copy(UnityEngine.GUIStyle,UnityEngine.GUIStyle)
|
|
void Register_UnityEngine_GUIStyle_Internal_Copy();
|
|
Register_UnityEngine_GUIStyle_Internal_Copy();
|
|
|
|
//System.IntPtr UnityEngine.GUIStyle::Internal_Create(UnityEngine.GUIStyle)
|
|
void Register_UnityEngine_GUIStyle_Internal_Create();
|
|
Register_UnityEngine_GUIStyle_Internal_Create();
|
|
|
|
//System.Single UnityEngine.GUIStyle::Internal_CalcHeight(UnityEngine.GUIContent,System.Single)
|
|
void Register_UnityEngine_GUIStyle_Internal_CalcHeight();
|
|
Register_UnityEngine_GUIStyle_Internal_CalcHeight();
|
|
|
|
//System.Single UnityEngine.GUIStyle::Internal_GetLineHeight(System.IntPtr)
|
|
void Register_UnityEngine_GUIStyle_Internal_GetLineHeight();
|
|
Register_UnityEngine_GUIStyle_Internal_GetLineHeight();
|
|
|
|
//System.Single UnityEngine.GUIStyle::get_fixedHeight()
|
|
void Register_UnityEngine_GUIStyle_get_fixedHeight();
|
|
Register_UnityEngine_GUIStyle_get_fixedHeight();
|
|
|
|
//System.Single UnityEngine.GUIStyle::get_fixedWidth()
|
|
void Register_UnityEngine_GUIStyle_get_fixedWidth();
|
|
Register_UnityEngine_GUIStyle_get_fixedWidth();
|
|
|
|
//System.String UnityEngine.GUIStyle::Internal_GetSelectedRenderedText_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,System.Int32)
|
|
void Register_UnityEngine_GUIStyle_Internal_GetSelectedRenderedText_Injected();
|
|
Register_UnityEngine_GUIStyle_Internal_GetSelectedRenderedText_Injected();
|
|
|
|
//System.String UnityEngine.GUIStyle::get_rawName()
|
|
void Register_UnityEngine_GUIStyle_get_rawName();
|
|
Register_UnityEngine_GUIStyle_get_rawName();
|
|
|
|
//System.Void UnityEngine.GUIStyle::Internal_CalcMinMaxWidth_Injected(UnityEngine.GUIContent,UnityEngine.Vector2&)
|
|
void Register_UnityEngine_GUIStyle_Internal_CalcMinMaxWidth_Injected();
|
|
Register_UnityEngine_GUIStyle_Internal_CalcMinMaxWidth_Injected();
|
|
|
|
//System.Void UnityEngine.GUIStyle::Internal_CalcSizeWithConstraints_Injected(UnityEngine.GUIContent,UnityEngine.Vector2&,UnityEngine.Vector2&)
|
|
void Register_UnityEngine_GUIStyle_Internal_CalcSizeWithConstraints_Injected();
|
|
Register_UnityEngine_GUIStyle_Internal_CalcSizeWithConstraints_Injected();
|
|
|
|
//System.Void UnityEngine.GUIStyle::Internal_CalcSize_Injected(UnityEngine.GUIContent,UnityEngine.Vector2&)
|
|
void Register_UnityEngine_GUIStyle_Internal_CalcSize_Injected();
|
|
Register_UnityEngine_GUIStyle_Internal_CalcSize_Injected();
|
|
|
|
//System.Void UnityEngine.GUIStyle::Internal_Destroy(System.IntPtr)
|
|
void Register_UnityEngine_GUIStyle_Internal_Destroy();
|
|
Register_UnityEngine_GUIStyle_Internal_Destroy();
|
|
|
|
//System.Void UnityEngine.GUIStyle::Internal_Draw2_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,System.Boolean)
|
|
void Register_UnityEngine_GUIStyle_Internal_Draw2_Injected();
|
|
Register_UnityEngine_GUIStyle_Internal_Draw2_Injected();
|
|
|
|
//System.Void UnityEngine.GUIStyle::Internal_Draw_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Boolean,System.Boolean,System.Boolean,System.Boolean)
|
|
void Register_UnityEngine_GUIStyle_Internal_Draw_Injected();
|
|
Register_UnityEngine_GUIStyle_Internal_Draw_Injected();
|
|
|
|
//System.Void UnityEngine.GUIStyle::Internal_GetCursorPixelPosition_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,UnityEngine.Vector2&)
|
|
void Register_UnityEngine_GUIStyle_Internal_GetCursorPixelPosition_Injected();
|
|
Register_UnityEngine_GUIStyle_Internal_GetCursorPixelPosition_Injected();
|
|
|
|
//System.Void UnityEngine.GUIStyle::SetDefaultFont(UnityEngine.Font)
|
|
void Register_UnityEngine_GUIStyle_SetDefaultFont();
|
|
Register_UnityEngine_GUIStyle_SetDefaultFont();
|
|
|
|
//System.Void UnityEngine.GUIStyle::SetMouseTooltip_Injected(System.String,UnityEngine.Rect&)
|
|
void Register_UnityEngine_GUIStyle_SetMouseTooltip_Injected();
|
|
Register_UnityEngine_GUIStyle_SetMouseTooltip_Injected();
|
|
|
|
//System.Void UnityEngine.GUIStyle::set_alignment(UnityEngine.TextAnchor)
|
|
void Register_UnityEngine_GUIStyle_set_alignment();
|
|
Register_UnityEngine_GUIStyle_set_alignment();
|
|
|
|
//System.Void UnityEngine.GUIStyle::set_clipping(UnityEngine.TextClipping)
|
|
void Register_UnityEngine_GUIStyle_set_clipping();
|
|
Register_UnityEngine_GUIStyle_set_clipping();
|
|
|
|
//System.Void UnityEngine.GUIStyle::set_font(UnityEngine.Font)
|
|
void Register_UnityEngine_GUIStyle_set_font();
|
|
Register_UnityEngine_GUIStyle_set_font();
|
|
|
|
//System.Void UnityEngine.GUIStyle::set_fontSize(System.Int32)
|
|
void Register_UnityEngine_GUIStyle_set_fontSize();
|
|
Register_UnityEngine_GUIStyle_set_fontSize();
|
|
|
|
//System.Void UnityEngine.GUIStyle::set_fontStyle(UnityEngine.FontStyle)
|
|
void Register_UnityEngine_GUIStyle_set_fontStyle();
|
|
Register_UnityEngine_GUIStyle_set_fontStyle();
|
|
|
|
//System.Void UnityEngine.GUIStyle::set_rawName(System.String)
|
|
void Register_UnityEngine_GUIStyle_set_rawName();
|
|
Register_UnityEngine_GUIStyle_set_rawName();
|
|
|
|
//System.Void UnityEngine.GUIStyle::set_richText(System.Boolean)
|
|
void Register_UnityEngine_GUIStyle_set_richText();
|
|
Register_UnityEngine_GUIStyle_set_richText();
|
|
|
|
//System.Void UnityEngine.GUIStyle::set_stretchHeight(System.Boolean)
|
|
void Register_UnityEngine_GUIStyle_set_stretchHeight();
|
|
Register_UnityEngine_GUIStyle_set_stretchHeight();
|
|
|
|
//System.Void UnityEngine.GUIStyle::set_wordWrap(System.Boolean)
|
|
void Register_UnityEngine_GUIStyle_set_wordWrap();
|
|
Register_UnityEngine_GUIStyle_set_wordWrap();
|
|
|
|
//UnityEngine.Font UnityEngine.GUIStyle::get_font()
|
|
void Register_UnityEngine_GUIStyle_get_font();
|
|
Register_UnityEngine_GUIStyle_get_font();
|
|
|
|
//UnityEngine.ImagePosition UnityEngine.GUIStyle::get_imagePosition()
|
|
void Register_UnityEngine_GUIStyle_get_imagePosition();
|
|
Register_UnityEngine_GUIStyle_get_imagePosition();
|
|
|
|
//End Registrations for type : UnityEngine.GUIStyle
|
|
|
|
//Start Registrations for type : UnityEngine.GUIStyleState
|
|
|
|
//System.IntPtr UnityEngine.GUIStyleState::Init()
|
|
void Register_UnityEngine_GUIStyleState_Init();
|
|
Register_UnityEngine_GUIStyleState_Init();
|
|
|
|
//System.Void UnityEngine.GUIStyleState::Cleanup()
|
|
void Register_UnityEngine_GUIStyleState_Cleanup();
|
|
Register_UnityEngine_GUIStyleState_Cleanup();
|
|
|
|
//System.Void UnityEngine.GUIStyleState::set_textColor_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_GUIStyleState_set_textColor_Injected();
|
|
Register_UnityEngine_GUIStyleState_set_textColor_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.GUIStyleState
|
|
|
|
//Start Registrations for type : UnityEngine.GUIUtility
|
|
|
|
//System.Boolean UnityEngine.GUIUtility::HasFocusableControls()
|
|
void Register_UnityEngine_GUIUtility_HasFocusableControls();
|
|
Register_UnityEngine_GUIUtility_HasFocusableControls();
|
|
|
|
//System.Boolean UnityEngine.GUIUtility::OwnsId(System.Int32)
|
|
void Register_UnityEngine_GUIUtility_OwnsId();
|
|
Register_UnityEngine_GUIUtility_OwnsId();
|
|
|
|
//System.Boolean UnityEngine.GUIUtility::get_textFieldInput()
|
|
void Register_UnityEngine_GUIUtility_get_textFieldInput();
|
|
Register_UnityEngine_GUIUtility_get_textFieldInput();
|
|
|
|
//System.Int32 UnityEngine.GUIUtility::CheckForTabEvent(UnityEngine.Event)
|
|
void Register_UnityEngine_GUIUtility_CheckForTabEvent();
|
|
Register_UnityEngine_GUIUtility_CheckForTabEvent();
|
|
|
|
//System.Int32 UnityEngine.GUIUtility::Internal_GetControlID_Injected(System.Int32,UnityEngine.FocusType,UnityEngine.Rect&)
|
|
void Register_UnityEngine_GUIUtility_Internal_GetControlID_Injected();
|
|
Register_UnityEngine_GUIUtility_Internal_GetControlID_Injected();
|
|
|
|
//System.Int32 UnityEngine.GUIUtility::Internal_GetHotControl()
|
|
void Register_UnityEngine_GUIUtility_Internal_GetHotControl();
|
|
Register_UnityEngine_GUIUtility_Internal_GetHotControl();
|
|
|
|
//System.Int32 UnityEngine.GUIUtility::Internal_GetKeyboardControl()
|
|
void Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl();
|
|
Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl();
|
|
|
|
//System.Int32 UnityEngine.GUIUtility::get_guiDepth()
|
|
void Register_UnityEngine_GUIUtility_get_guiDepth();
|
|
Register_UnityEngine_GUIUtility_get_guiDepth();
|
|
|
|
//System.Object UnityEngine.GUIUtility::Internal_GetDefaultSkin(System.Int32)
|
|
void Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin();
|
|
Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin();
|
|
|
|
//System.Single UnityEngine.GUIUtility::get_pixelsPerPoint()
|
|
void Register_UnityEngine_GUIUtility_get_pixelsPerPoint();
|
|
Register_UnityEngine_GUIUtility_get_pixelsPerPoint();
|
|
|
|
//System.String UnityEngine.GUIUtility::get_compositionString()
|
|
void Register_UnityEngine_GUIUtility_get_compositionString();
|
|
Register_UnityEngine_GUIUtility_get_compositionString();
|
|
|
|
//System.String UnityEngine.GUIUtility::get_systemCopyBuffer()
|
|
void Register_UnityEngine_GUIUtility_get_systemCopyBuffer();
|
|
Register_UnityEngine_GUIUtility_get_systemCopyBuffer();
|
|
|
|
//System.Void UnityEngine.GUIUtility::AlignRectToDevice_Injected(UnityEngine.Rect&,System.Int32&,System.Int32&,UnityEngine.Rect&)
|
|
void Register_UnityEngine_GUIUtility_AlignRectToDevice_Injected();
|
|
Register_UnityEngine_GUIUtility_AlignRectToDevice_Injected();
|
|
|
|
//System.Void UnityEngine.GUIUtility::BeginContainer(UnityEngine.ObjectGUIState)
|
|
void Register_UnityEngine_GUIUtility_BeginContainer();
|
|
Register_UnityEngine_GUIUtility_BeginContainer();
|
|
|
|
//System.Void UnityEngine.GUIUtility::BeginContainerFromOwner(UnityEngine.ScriptableObject)
|
|
void Register_UnityEngine_GUIUtility_BeginContainerFromOwner();
|
|
Register_UnityEngine_GUIUtility_BeginContainerFromOwner();
|
|
|
|
//System.Void UnityEngine.GUIUtility::Internal_EndContainer()
|
|
void Register_UnityEngine_GUIUtility_Internal_EndContainer();
|
|
Register_UnityEngine_GUIUtility_Internal_EndContainer();
|
|
|
|
//System.Void UnityEngine.GUIUtility::Internal_ExitGUI()
|
|
void Register_UnityEngine_GUIUtility_Internal_ExitGUI();
|
|
Register_UnityEngine_GUIUtility_Internal_ExitGUI();
|
|
|
|
//System.Void UnityEngine.GUIUtility::Internal_SetHotControl(System.Int32)
|
|
void Register_UnityEngine_GUIUtility_Internal_SetHotControl();
|
|
Register_UnityEngine_GUIUtility_Internal_SetHotControl();
|
|
|
|
//System.Void UnityEngine.GUIUtility::Internal_SetKeyboardControl(System.Int32)
|
|
void Register_UnityEngine_GUIUtility_Internal_SetKeyboardControl();
|
|
Register_UnityEngine_GUIUtility_Internal_SetKeyboardControl();
|
|
|
|
//System.Void UnityEngine.GUIUtility::SetKeyboardControlToFirstControlId()
|
|
void Register_UnityEngine_GUIUtility_SetKeyboardControlToFirstControlId();
|
|
Register_UnityEngine_GUIUtility_SetKeyboardControlToFirstControlId();
|
|
|
|
//System.Void UnityEngine.GUIUtility::SetKeyboardControlToLastControlId()
|
|
void Register_UnityEngine_GUIUtility_SetKeyboardControlToLastControlId();
|
|
Register_UnityEngine_GUIUtility_SetKeyboardControlToLastControlId();
|
|
|
|
//System.Void UnityEngine.GUIUtility::set_compositionCursorPos_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_GUIUtility_set_compositionCursorPos_Injected();
|
|
Register_UnityEngine_GUIUtility_set_compositionCursorPos_Injected();
|
|
|
|
//System.Void UnityEngine.GUIUtility::set_imeCompositionMode(UnityEngine.IMECompositionMode)
|
|
void Register_UnityEngine_GUIUtility_set_imeCompositionMode();
|
|
Register_UnityEngine_GUIUtility_set_imeCompositionMode();
|
|
|
|
//System.Void UnityEngine.GUIUtility::set_systemCopyBuffer(System.String)
|
|
void Register_UnityEngine_GUIUtility_set_systemCopyBuffer();
|
|
Register_UnityEngine_GUIUtility_set_systemCopyBuffer();
|
|
|
|
//End Registrations for type : UnityEngine.GUIUtility
|
|
|
|
//Start Registrations for type : UnityEngine.Gyroscope
|
|
|
|
//System.Boolean UnityEngine.Gyroscope::getEnabled_Internal(System.Int32)
|
|
void Register_UnityEngine_Gyroscope_getEnabled_Internal();
|
|
Register_UnityEngine_Gyroscope_getEnabled_Internal();
|
|
|
|
//System.Void UnityEngine.Gyroscope::attitude_Internal_Injected(System.Int32,UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Gyroscope_attitude_Internal_Injected();
|
|
Register_UnityEngine_Gyroscope_attitude_Internal_Injected();
|
|
|
|
//System.Void UnityEngine.Gyroscope::setEnabled_Internal(System.Int32,System.Boolean)
|
|
void Register_UnityEngine_Gyroscope_setEnabled_Internal();
|
|
Register_UnityEngine_Gyroscope_setEnabled_Internal();
|
|
|
|
//End Registrations for type : UnityEngine.Gyroscope
|
|
|
|
//Start Registrations for type : UnityEngine.Hash128
|
|
|
|
//System.String UnityEngine.Hash128::Hash128ToStringImpl_Injected(UnityEngine.Hash128&)
|
|
void Register_UnityEngine_Hash128_Hash128ToStringImpl_Injected();
|
|
Register_UnityEngine_Hash128_Hash128ToStringImpl_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.Hash128
|
|
|
|
//Start Registrations for type : UnityEngine.ImageConversion
|
|
|
|
//System.Boolean UnityEngine.ImageConversion::LoadImage(UnityEngine.Texture2D,System.Byte[],System.Boolean)
|
|
void Register_UnityEngine_ImageConversion_LoadImage();
|
|
Register_UnityEngine_ImageConversion_LoadImage();
|
|
|
|
//System.Byte[] UnityEngine.ImageConversion::EncodeToPNG(UnityEngine.Texture2D)
|
|
void Register_UnityEngine_ImageConversion_EncodeToPNG();
|
|
Register_UnityEngine_ImageConversion_EncodeToPNG();
|
|
|
|
//End Registrations for type : UnityEngine.ImageConversion
|
|
|
|
//Start Registrations for type : UnityEngine.Input
|
|
|
|
//System.Boolean UnityEngine.Input::CheckDisabled()
|
|
void Register_UnityEngine_Input_CheckDisabled();
|
|
Register_UnityEngine_Input_CheckDisabled();
|
|
|
|
//System.Boolean UnityEngine.Input::GetButtonDown(System.String)
|
|
void Register_UnityEngine_Input_GetButtonDown();
|
|
Register_UnityEngine_Input_GetButtonDown();
|
|
|
|
//System.Boolean UnityEngine.Input::GetKeyDownInt(UnityEngine.KeyCode)
|
|
void Register_UnityEngine_Input_GetKeyDownInt();
|
|
Register_UnityEngine_Input_GetKeyDownInt();
|
|
|
|
//System.Boolean UnityEngine.Input::GetKeyInt(UnityEngine.KeyCode)
|
|
void Register_UnityEngine_Input_GetKeyInt();
|
|
Register_UnityEngine_Input_GetKeyInt();
|
|
|
|
//System.Boolean UnityEngine.Input::GetMouseButton(System.Int32)
|
|
void Register_UnityEngine_Input_GetMouseButton();
|
|
Register_UnityEngine_Input_GetMouseButton();
|
|
|
|
//System.Boolean UnityEngine.Input::GetMouseButtonDown(System.Int32)
|
|
void Register_UnityEngine_Input_GetMouseButtonDown();
|
|
Register_UnityEngine_Input_GetMouseButtonDown();
|
|
|
|
//System.Boolean UnityEngine.Input::GetMouseButtonUp(System.Int32)
|
|
void Register_UnityEngine_Input_GetMouseButtonUp();
|
|
Register_UnityEngine_Input_GetMouseButtonUp();
|
|
|
|
//System.Boolean UnityEngine.Input::get_mousePresent()
|
|
void Register_UnityEngine_Input_get_mousePresent();
|
|
Register_UnityEngine_Input_get_mousePresent();
|
|
|
|
//System.Boolean UnityEngine.Input::get_touchSupported()
|
|
void Register_UnityEngine_Input_get_touchSupported();
|
|
Register_UnityEngine_Input_get_touchSupported();
|
|
|
|
//System.Int32 UnityEngine.Input::GetGyroInternal()
|
|
void Register_UnityEngine_Input_GetGyroInternal();
|
|
Register_UnityEngine_Input_GetGyroInternal();
|
|
|
|
//System.Int32 UnityEngine.Input::get_touchCount()
|
|
void Register_UnityEngine_Input_get_touchCount();
|
|
Register_UnityEngine_Input_get_touchCount();
|
|
|
|
//System.Single UnityEngine.Input::GetAxis(System.String)
|
|
void Register_UnityEngine_Input_GetAxis();
|
|
Register_UnityEngine_Input_GetAxis();
|
|
|
|
//System.Single UnityEngine.Input::GetAxisRaw(System.String)
|
|
void Register_UnityEngine_Input_GetAxisRaw();
|
|
Register_UnityEngine_Input_GetAxisRaw();
|
|
|
|
//System.String UnityEngine.Input::get_compositionString()
|
|
void Register_UnityEngine_Input_get_compositionString();
|
|
Register_UnityEngine_Input_get_compositionString();
|
|
|
|
//System.Void UnityEngine.Input::GetTouch_Injected(System.Int32,UnityEngine.Touch&)
|
|
void Register_UnityEngine_Input_GetTouch_Injected();
|
|
Register_UnityEngine_Input_GetTouch_Injected();
|
|
|
|
//System.Void UnityEngine.Input::get_compositionCursorPos_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Input_get_compositionCursorPos_Injected();
|
|
Register_UnityEngine_Input_get_compositionCursorPos_Injected();
|
|
|
|
//System.Void UnityEngine.Input::get_mousePosition_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Input_get_mousePosition_Injected();
|
|
Register_UnityEngine_Input_get_mousePosition_Injected();
|
|
|
|
//System.Void UnityEngine.Input::get_mouseScrollDelta_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Input_get_mouseScrollDelta_Injected();
|
|
Register_UnityEngine_Input_get_mouseScrollDelta_Injected();
|
|
|
|
//System.Void UnityEngine.Input::set_compositionCursorPos_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Input_set_compositionCursorPos_Injected();
|
|
Register_UnityEngine_Input_set_compositionCursorPos_Injected();
|
|
|
|
//System.Void UnityEngine.Input::set_imeCompositionMode(UnityEngine.IMECompositionMode)
|
|
void Register_UnityEngine_Input_set_imeCompositionMode();
|
|
Register_UnityEngine_Input_set_imeCompositionMode();
|
|
|
|
//System.Void UnityEngine.Input::set_simulateMouseWithTouches(System.Boolean)
|
|
void Register_UnityEngine_Input_set_simulateMouseWithTouches();
|
|
Register_UnityEngine_Input_set_simulateMouseWithTouches();
|
|
|
|
//UnityEngine.IMECompositionMode UnityEngine.Input::get_imeCompositionMode()
|
|
void Register_UnityEngine_Input_get_imeCompositionMode();
|
|
Register_UnityEngine_Input_get_imeCompositionMode();
|
|
|
|
//End Registrations for type : UnityEngine.Input
|
|
|
|
//Start Registrations for type : UnityEngine.IntegratedSubsystem
|
|
|
|
//System.Boolean UnityEngine.IntegratedSubsystem::IsRunning()
|
|
void Register_UnityEngine_IntegratedSubsystem_IsRunning();
|
|
Register_UnityEngine_IntegratedSubsystem_IsRunning();
|
|
|
|
//System.Void UnityEngine.IntegratedSubsystem::SetHandle(UnityEngine.IntegratedSubsystem)
|
|
void Register_UnityEngine_IntegratedSubsystem_SetHandle();
|
|
Register_UnityEngine_IntegratedSubsystem_SetHandle();
|
|
|
|
//End Registrations for type : UnityEngine.IntegratedSubsystem
|
|
|
|
//Start Registrations for type : UnityEngine.Jobs.TransformAccess
|
|
|
|
//System.Void UnityEngine.Jobs.TransformAccess::GetLocalScale(UnityEngine.Jobs.TransformAccess&,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Jobs_TransformAccess_GetLocalScale();
|
|
Register_UnityEngine_Jobs_TransformAccess_GetLocalScale();
|
|
|
|
//System.Void UnityEngine.Jobs.TransformAccess::GetLocalToWorldMatrix(UnityEngine.Jobs.TransformAccess&,UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Jobs_TransformAccess_GetLocalToWorldMatrix();
|
|
Register_UnityEngine_Jobs_TransformAccess_GetLocalToWorldMatrix();
|
|
|
|
//System.Void UnityEngine.Jobs.TransformAccess::GetPosition(UnityEngine.Jobs.TransformAccess&,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Jobs_TransformAccess_GetPosition();
|
|
Register_UnityEngine_Jobs_TransformAccess_GetPosition();
|
|
|
|
//System.Void UnityEngine.Jobs.TransformAccess::GetRotation(UnityEngine.Jobs.TransformAccess&,UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Jobs_TransformAccess_GetRotation();
|
|
Register_UnityEngine_Jobs_TransformAccess_GetRotation();
|
|
|
|
//End Registrations for type : UnityEngine.Jobs.TransformAccess
|
|
|
|
//Start Registrations for type : UnityEngine.Jobs.TransformAccessArray
|
|
|
|
//System.Int32 UnityEngine.Jobs.TransformAccessArray::GetLength(System.IntPtr)
|
|
void Register_UnityEngine_Jobs_TransformAccessArray_GetLength();
|
|
Register_UnityEngine_Jobs_TransformAccessArray_GetLength();
|
|
|
|
//System.IntPtr UnityEngine.Jobs.TransformAccessArray::Create(System.Int32,System.Int32)
|
|
void Register_UnityEngine_Jobs_TransformAccessArray_Create();
|
|
Register_UnityEngine_Jobs_TransformAccessArray_Create();
|
|
|
|
//System.IntPtr UnityEngine.Jobs.TransformAccessArray::GetSortedToUserIndex(System.IntPtr)
|
|
void Register_UnityEngine_Jobs_TransformAccessArray_GetSortedToUserIndex();
|
|
Register_UnityEngine_Jobs_TransformAccessArray_GetSortedToUserIndex();
|
|
|
|
//System.IntPtr UnityEngine.Jobs.TransformAccessArray::GetSortedTransformAccess(System.IntPtr)
|
|
void Register_UnityEngine_Jobs_TransformAccessArray_GetSortedTransformAccess();
|
|
Register_UnityEngine_Jobs_TransformAccessArray_GetSortedTransformAccess();
|
|
|
|
//System.Void UnityEngine.Jobs.TransformAccessArray::Add(System.IntPtr,UnityEngine.Transform)
|
|
void Register_UnityEngine_Jobs_TransformAccessArray_Add();
|
|
Register_UnityEngine_Jobs_TransformAccessArray_Add();
|
|
|
|
//System.Void UnityEngine.Jobs.TransformAccessArray::DestroyTransformAccessArray(System.IntPtr)
|
|
void Register_UnityEngine_Jobs_TransformAccessArray_DestroyTransformAccessArray();
|
|
Register_UnityEngine_Jobs_TransformAccessArray_DestroyTransformAccessArray();
|
|
|
|
//System.Void UnityEngine.Jobs.TransformAccessArray::RemoveAtSwapBack(System.IntPtr,System.Int32)
|
|
void Register_UnityEngine_Jobs_TransformAccessArray_RemoveAtSwapBack();
|
|
Register_UnityEngine_Jobs_TransformAccessArray_RemoveAtSwapBack();
|
|
|
|
//UnityEngine.Transform UnityEngine.Jobs.TransformAccessArray::GetTransform(System.IntPtr,System.Int32)
|
|
void Register_UnityEngine_Jobs_TransformAccessArray_GetTransform();
|
|
Register_UnityEngine_Jobs_TransformAccessArray_GetTransform();
|
|
|
|
//End Registrations for type : UnityEngine.Jobs.TransformAccessArray
|
|
|
|
//Start Registrations for type : UnityEngine.JsonUtility
|
|
|
|
//System.Object UnityEngine.JsonUtility::FromJsonInternal(System.String,System.Object,System.Type)
|
|
void Register_UnityEngine_JsonUtility_FromJsonInternal();
|
|
Register_UnityEngine_JsonUtility_FromJsonInternal();
|
|
|
|
//System.String UnityEngine.JsonUtility::ToJsonInternal(System.Object,System.Boolean)
|
|
void Register_UnityEngine_JsonUtility_ToJsonInternal();
|
|
Register_UnityEngine_JsonUtility_ToJsonInternal();
|
|
|
|
//End Registrations for type : UnityEngine.JsonUtility
|
|
|
|
//Start Registrations for type : UnityEngine.LayerMask
|
|
|
|
//System.Int32 UnityEngine.LayerMask::NameToLayer(System.String)
|
|
void Register_UnityEngine_LayerMask_NameToLayer();
|
|
Register_UnityEngine_LayerMask_NameToLayer();
|
|
|
|
//End Registrations for type : UnityEngine.LayerMask
|
|
|
|
//Start Registrations for type : UnityEngine.Light
|
|
|
|
//System.Boolean UnityEngine.Light::get_useColorTemperature()
|
|
void Register_UnityEngine_Light_get_useColorTemperature();
|
|
Register_UnityEngine_Light_get_useColorTemperature();
|
|
|
|
//System.Single UnityEngine.Light::get_bounceIntensity()
|
|
void Register_UnityEngine_Light_get_bounceIntensity();
|
|
Register_UnityEngine_Light_get_bounceIntensity();
|
|
|
|
//System.Single UnityEngine.Light::get_colorTemperature()
|
|
void Register_UnityEngine_Light_get_colorTemperature();
|
|
Register_UnityEngine_Light_get_colorTemperature();
|
|
|
|
//System.Single UnityEngine.Light::get_cookieSize()
|
|
void Register_UnityEngine_Light_get_cookieSize();
|
|
Register_UnityEngine_Light_get_cookieSize();
|
|
|
|
//System.Single UnityEngine.Light::get_innerSpotAngle()
|
|
void Register_UnityEngine_Light_get_innerSpotAngle();
|
|
Register_UnityEngine_Light_get_innerSpotAngle();
|
|
|
|
//System.Single UnityEngine.Light::get_intensity()
|
|
void Register_UnityEngine_Light_get_intensity();
|
|
Register_UnityEngine_Light_get_intensity();
|
|
|
|
//System.Single UnityEngine.Light::get_range()
|
|
void Register_UnityEngine_Light_get_range();
|
|
Register_UnityEngine_Light_get_range();
|
|
|
|
//System.Single UnityEngine.Light::get_shadowBias()
|
|
void Register_UnityEngine_Light_get_shadowBias();
|
|
Register_UnityEngine_Light_get_shadowBias();
|
|
|
|
//System.Single UnityEngine.Light::get_shadowNearPlane()
|
|
void Register_UnityEngine_Light_get_shadowNearPlane();
|
|
Register_UnityEngine_Light_get_shadowNearPlane();
|
|
|
|
//System.Single UnityEngine.Light::get_shadowNormalBias()
|
|
void Register_UnityEngine_Light_get_shadowNormalBias();
|
|
Register_UnityEngine_Light_get_shadowNormalBias();
|
|
|
|
//System.Single UnityEngine.Light::get_shadowStrength()
|
|
void Register_UnityEngine_Light_get_shadowStrength();
|
|
Register_UnityEngine_Light_get_shadowStrength();
|
|
|
|
//System.Single UnityEngine.Light::get_spotAngle()
|
|
void Register_UnityEngine_Light_get_spotAngle();
|
|
Register_UnityEngine_Light_get_spotAngle();
|
|
|
|
//System.Void UnityEngine.Light::get_bakingOutput_Injected(UnityEngine.LightBakingOutput&)
|
|
void Register_UnityEngine_Light_get_bakingOutput_Injected();
|
|
Register_UnityEngine_Light_get_bakingOutput_Injected();
|
|
|
|
//System.Void UnityEngine.Light::get_color_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_Light_get_color_Injected();
|
|
Register_UnityEngine_Light_get_color_Injected();
|
|
|
|
//System.Void UnityEngine.Light::set_color_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_Light_set_color_Injected();
|
|
Register_UnityEngine_Light_set_color_Injected();
|
|
|
|
//System.Void UnityEngine.Light::set_intensity(System.Single)
|
|
void Register_UnityEngine_Light_set_intensity();
|
|
Register_UnityEngine_Light_set_intensity();
|
|
|
|
//System.Void UnityEngine.Light::set_shadowStrength(System.Single)
|
|
void Register_UnityEngine_Light_set_shadowStrength();
|
|
Register_UnityEngine_Light_set_shadowStrength();
|
|
|
|
//UnityEngine.LightShadows UnityEngine.Light::get_shadows()
|
|
void Register_UnityEngine_Light_get_shadows();
|
|
Register_UnityEngine_Light_get_shadows();
|
|
|
|
//UnityEngine.LightType UnityEngine.Light::get_type()
|
|
void Register_UnityEngine_Light_get_type();
|
|
Register_UnityEngine_Light_get_type();
|
|
|
|
//UnityEngine.Rendering.LightShadowResolution UnityEngine.Light::get_shadowResolution()
|
|
void Register_UnityEngine_Light_get_shadowResolution();
|
|
Register_UnityEngine_Light_get_shadowResolution();
|
|
|
|
//UnityEngine.Texture UnityEngine.Light::get_cookie()
|
|
void Register_UnityEngine_Light_get_cookie();
|
|
Register_UnityEngine_Light_get_cookie();
|
|
|
|
//End Registrations for type : UnityEngine.Light
|
|
|
|
//Start Registrations for type : UnityEngine.LineRenderer
|
|
|
|
//System.Void UnityEngine.LineRenderer::SetPosition_Injected(System.Int32,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_LineRenderer_SetPosition_Injected();
|
|
Register_UnityEngine_LineRenderer_SetPosition_Injected();
|
|
|
|
//System.Void UnityEngine.LineRenderer::set_endColor_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_LineRenderer_set_endColor_Injected();
|
|
Register_UnityEngine_LineRenderer_set_endColor_Injected();
|
|
|
|
//System.Void UnityEngine.LineRenderer::set_endWidth(System.Single)
|
|
void Register_UnityEngine_LineRenderer_set_endWidth();
|
|
Register_UnityEngine_LineRenderer_set_endWidth();
|
|
|
|
//System.Void UnityEngine.LineRenderer::set_positionCount(System.Int32)
|
|
void Register_UnityEngine_LineRenderer_set_positionCount();
|
|
Register_UnityEngine_LineRenderer_set_positionCount();
|
|
|
|
//System.Void UnityEngine.LineRenderer::set_startColor_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_LineRenderer_set_startColor_Injected();
|
|
Register_UnityEngine_LineRenderer_set_startColor_Injected();
|
|
|
|
//System.Void UnityEngine.LineRenderer::set_startWidth(System.Single)
|
|
void Register_UnityEngine_LineRenderer_set_startWidth();
|
|
Register_UnityEngine_LineRenderer_set_startWidth();
|
|
|
|
//End Registrations for type : UnityEngine.LineRenderer
|
|
|
|
//Start Registrations for type : UnityEngine.Material
|
|
|
|
//System.Boolean UnityEngine.Material::HasProperty(System.Int32)
|
|
void Register_UnityEngine_Material_HasProperty();
|
|
Register_UnityEngine_Material_HasProperty();
|
|
|
|
//System.Boolean UnityEngine.Material::SetPass(System.Int32)
|
|
void Register_UnityEngine_Material_SetPass();
|
|
Register_UnityEngine_Material_SetPass();
|
|
|
|
//System.Boolean UnityEngine.Material::get_enableInstancing()
|
|
void Register_UnityEngine_Material_get_enableInstancing();
|
|
Register_UnityEngine_Material_get_enableInstancing();
|
|
|
|
//System.Int32 UnityEngine.Material::ComputeCRC()
|
|
void Register_UnityEngine_Material_ComputeCRC();
|
|
Register_UnityEngine_Material_ComputeCRC();
|
|
|
|
//System.Int32 UnityEngine.Material::FindPass(System.String)
|
|
void Register_UnityEngine_Material_FindPass();
|
|
Register_UnityEngine_Material_FindPass();
|
|
|
|
//System.Int32 UnityEngine.Material::GetFirstPropertyNameIdByAttribute(UnityEngine.Rendering.ShaderPropertyFlags)
|
|
void Register_UnityEngine_Material_GetFirstPropertyNameIdByAttribute();
|
|
Register_UnityEngine_Material_GetFirstPropertyNameIdByAttribute();
|
|
|
|
//System.Int32 UnityEngine.Material::get_passCount()
|
|
void Register_UnityEngine_Material_get_passCount();
|
|
Register_UnityEngine_Material_get_passCount();
|
|
|
|
//System.Int32 UnityEngine.Material::get_rawRenderQueue()
|
|
void Register_UnityEngine_Material_get_rawRenderQueue();
|
|
Register_UnityEngine_Material_get_rawRenderQueue();
|
|
|
|
//System.Single UnityEngine.Material::GetFloatImpl(System.Int32)
|
|
void Register_UnityEngine_Material_GetFloatImpl();
|
|
Register_UnityEngine_Material_GetFloatImpl();
|
|
|
|
//System.String UnityEngine.Material::GetTagImpl(System.String,System.Boolean,System.String)
|
|
void Register_UnityEngine_Material_GetTagImpl();
|
|
Register_UnityEngine_Material_GetTagImpl();
|
|
|
|
//System.String[] UnityEngine.Material::GetShaderKeywords()
|
|
void Register_UnityEngine_Material_GetShaderKeywords();
|
|
Register_UnityEngine_Material_GetShaderKeywords();
|
|
|
|
//System.Void UnityEngine.Material::CopyPropertiesFromMaterial(UnityEngine.Material)
|
|
void Register_UnityEngine_Material_CopyPropertiesFromMaterial();
|
|
Register_UnityEngine_Material_CopyPropertiesFromMaterial();
|
|
|
|
//System.Void UnityEngine.Material::CreateWithMaterial(UnityEngine.Material,UnityEngine.Material)
|
|
void Register_UnityEngine_Material_CreateWithMaterial();
|
|
Register_UnityEngine_Material_CreateWithMaterial();
|
|
|
|
//System.Void UnityEngine.Material::CreateWithShader(UnityEngine.Material,UnityEngine.Shader)
|
|
void Register_UnityEngine_Material_CreateWithShader();
|
|
Register_UnityEngine_Material_CreateWithShader();
|
|
|
|
//System.Void UnityEngine.Material::CreateWithString(UnityEngine.Material)
|
|
void Register_UnityEngine_Material_CreateWithString();
|
|
Register_UnityEngine_Material_CreateWithString();
|
|
|
|
//System.Void UnityEngine.Material::DisableKeyword(System.String)
|
|
void Register_UnityEngine_Material_DisableKeyword();
|
|
Register_UnityEngine_Material_DisableKeyword();
|
|
|
|
//System.Void UnityEngine.Material::EnableKeyword(System.String)
|
|
void Register_UnityEngine_Material_EnableKeyword();
|
|
Register_UnityEngine_Material_EnableKeyword();
|
|
|
|
//System.Void UnityEngine.Material::GetColorImpl_Injected(System.Int32,UnityEngine.Color&)
|
|
void Register_UnityEngine_Material_GetColorImpl_Injected();
|
|
Register_UnityEngine_Material_GetColorImpl_Injected();
|
|
|
|
//System.Void UnityEngine.Material::GetTextureScaleAndOffsetImpl_Injected(System.Int32,UnityEngine.Vector4&)
|
|
void Register_UnityEngine_Material_GetTextureScaleAndOffsetImpl_Injected();
|
|
Register_UnityEngine_Material_GetTextureScaleAndOffsetImpl_Injected();
|
|
|
|
//System.Void UnityEngine.Material::SetColorImpl_Injected(System.Int32,UnityEngine.Color&)
|
|
void Register_UnityEngine_Material_SetColorImpl_Injected();
|
|
Register_UnityEngine_Material_SetColorImpl_Injected();
|
|
|
|
//System.Void UnityEngine.Material::SetConstantBufferImpl(System.Int32,UnityEngine.ComputeBuffer,System.Int32,System.Int32)
|
|
void Register_UnityEngine_Material_SetConstantBufferImpl();
|
|
Register_UnityEngine_Material_SetConstantBufferImpl();
|
|
|
|
//System.Void UnityEngine.Material::SetFloatArrayImpl(System.Int32,System.Single[],System.Int32)
|
|
void Register_UnityEngine_Material_SetFloatArrayImpl();
|
|
Register_UnityEngine_Material_SetFloatArrayImpl();
|
|
|
|
//System.Void UnityEngine.Material::SetFloatImpl(System.Int32,System.Single)
|
|
void Register_UnityEngine_Material_SetFloatImpl();
|
|
Register_UnityEngine_Material_SetFloatImpl();
|
|
|
|
//System.Void UnityEngine.Material::SetMatrixArrayImpl(System.Int32,UnityEngine.Matrix4x4[],System.Int32)
|
|
void Register_UnityEngine_Material_SetMatrixArrayImpl();
|
|
Register_UnityEngine_Material_SetMatrixArrayImpl();
|
|
|
|
//System.Void UnityEngine.Material::SetMatrixImpl_Injected(System.Int32,UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Material_SetMatrixImpl_Injected();
|
|
Register_UnityEngine_Material_SetMatrixImpl_Injected();
|
|
|
|
//System.Void UnityEngine.Material::SetShaderKeywords(System.String[])
|
|
void Register_UnityEngine_Material_SetShaderKeywords();
|
|
Register_UnityEngine_Material_SetShaderKeywords();
|
|
|
|
//System.Void UnityEngine.Material::SetTextureImpl(System.Int32,UnityEngine.Texture)
|
|
void Register_UnityEngine_Material_SetTextureImpl();
|
|
Register_UnityEngine_Material_SetTextureImpl();
|
|
|
|
//System.Void UnityEngine.Material::SetTextureOffsetImpl_Injected(System.Int32,UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Material_SetTextureOffsetImpl_Injected();
|
|
Register_UnityEngine_Material_SetTextureOffsetImpl_Injected();
|
|
|
|
//System.Void UnityEngine.Material::SetTextureScaleImpl_Injected(System.Int32,UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Material_SetTextureScaleImpl_Injected();
|
|
Register_UnityEngine_Material_SetTextureScaleImpl_Injected();
|
|
|
|
//System.Void UnityEngine.Material::SetVectorArrayImpl(System.Int32,UnityEngine.Vector4[],System.Int32)
|
|
void Register_UnityEngine_Material_SetVectorArrayImpl();
|
|
Register_UnityEngine_Material_SetVectorArrayImpl();
|
|
|
|
//System.Void UnityEngine.Material::set_enableInstancing(System.Boolean)
|
|
void Register_UnityEngine_Material_set_enableInstancing();
|
|
Register_UnityEngine_Material_set_enableInstancing();
|
|
|
|
//System.Void UnityEngine.Material::set_renderQueue(System.Int32)
|
|
void Register_UnityEngine_Material_set_renderQueue();
|
|
Register_UnityEngine_Material_set_renderQueue();
|
|
|
|
//System.Void UnityEngine.Material::set_shader(UnityEngine.Shader)
|
|
void Register_UnityEngine_Material_set_shader();
|
|
Register_UnityEngine_Material_set_shader();
|
|
|
|
//UnityEngine.Shader UnityEngine.Material::get_shader()
|
|
void Register_UnityEngine_Material_get_shader();
|
|
Register_UnityEngine_Material_get_shader();
|
|
|
|
//UnityEngine.Texture UnityEngine.Material::GetTextureImpl(System.Int32)
|
|
void Register_UnityEngine_Material_GetTextureImpl();
|
|
Register_UnityEngine_Material_GetTextureImpl();
|
|
|
|
//End Registrations for type : UnityEngine.Material
|
|
|
|
//Start Registrations for type : UnityEngine.MaterialPropertyBlock
|
|
|
|
//System.IntPtr UnityEngine.MaterialPropertyBlock::CreateImpl()
|
|
void Register_UnityEngine_MaterialPropertyBlock_CreateImpl();
|
|
Register_UnityEngine_MaterialPropertyBlock_CreateImpl();
|
|
|
|
//System.Void UnityEngine.MaterialPropertyBlock::Clear(System.Boolean)
|
|
void Register_UnityEngine_MaterialPropertyBlock_Clear();
|
|
Register_UnityEngine_MaterialPropertyBlock_Clear();
|
|
|
|
//System.Void UnityEngine.MaterialPropertyBlock::DestroyImpl(System.IntPtr)
|
|
void Register_UnityEngine_MaterialPropertyBlock_DestroyImpl();
|
|
Register_UnityEngine_MaterialPropertyBlock_DestroyImpl();
|
|
|
|
//System.Void UnityEngine.MaterialPropertyBlock::SetBufferImpl(System.Int32,UnityEngine.ComputeBuffer)
|
|
void Register_UnityEngine_MaterialPropertyBlock_SetBufferImpl();
|
|
Register_UnityEngine_MaterialPropertyBlock_SetBufferImpl();
|
|
|
|
//System.Void UnityEngine.MaterialPropertyBlock::SetColorImpl_Injected(System.Int32,UnityEngine.Color&)
|
|
void Register_UnityEngine_MaterialPropertyBlock_SetColorImpl_Injected();
|
|
Register_UnityEngine_MaterialPropertyBlock_SetColorImpl_Injected();
|
|
|
|
//System.Void UnityEngine.MaterialPropertyBlock::SetFloatArrayImpl(System.Int32,System.Single[],System.Int32)
|
|
void Register_UnityEngine_MaterialPropertyBlock_SetFloatArrayImpl();
|
|
Register_UnityEngine_MaterialPropertyBlock_SetFloatArrayImpl();
|
|
|
|
//System.Void UnityEngine.MaterialPropertyBlock::SetFloatImpl(System.Int32,System.Single)
|
|
void Register_UnityEngine_MaterialPropertyBlock_SetFloatImpl();
|
|
Register_UnityEngine_MaterialPropertyBlock_SetFloatImpl();
|
|
|
|
//System.Void UnityEngine.MaterialPropertyBlock::SetMatrixArrayImpl(System.Int32,UnityEngine.Matrix4x4[],System.Int32)
|
|
void Register_UnityEngine_MaterialPropertyBlock_SetMatrixArrayImpl();
|
|
Register_UnityEngine_MaterialPropertyBlock_SetMatrixArrayImpl();
|
|
|
|
//System.Void UnityEngine.MaterialPropertyBlock::SetMatrixImpl_Injected(System.Int32,UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_MaterialPropertyBlock_SetMatrixImpl_Injected();
|
|
Register_UnityEngine_MaterialPropertyBlock_SetMatrixImpl_Injected();
|
|
|
|
//System.Void UnityEngine.MaterialPropertyBlock::SetRenderTextureImpl(System.Int32,UnityEngine.RenderTexture,UnityEngine.Rendering.RenderTextureSubElement)
|
|
void Register_UnityEngine_MaterialPropertyBlock_SetRenderTextureImpl();
|
|
Register_UnityEngine_MaterialPropertyBlock_SetRenderTextureImpl();
|
|
|
|
//System.Void UnityEngine.MaterialPropertyBlock::SetTextureImpl(System.Int32,UnityEngine.Texture)
|
|
void Register_UnityEngine_MaterialPropertyBlock_SetTextureImpl();
|
|
Register_UnityEngine_MaterialPropertyBlock_SetTextureImpl();
|
|
|
|
//System.Void UnityEngine.MaterialPropertyBlock::SetVectorArrayImpl(System.Int32,UnityEngine.Vector4[],System.Int32)
|
|
void Register_UnityEngine_MaterialPropertyBlock_SetVectorArrayImpl();
|
|
Register_UnityEngine_MaterialPropertyBlock_SetVectorArrayImpl();
|
|
|
|
//System.Void UnityEngine.MaterialPropertyBlock::SetVectorImpl_Injected(System.Int32,UnityEngine.Vector4&)
|
|
void Register_UnityEngine_MaterialPropertyBlock_SetVectorImpl_Injected();
|
|
Register_UnityEngine_MaterialPropertyBlock_SetVectorImpl_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.MaterialPropertyBlock
|
|
|
|
//Start Registrations for type : UnityEngine.Mathf
|
|
|
|
//System.Boolean UnityEngine.Mathf::IsPowerOfTwo(System.Int32)
|
|
void Register_UnityEngine_Mathf_IsPowerOfTwo();
|
|
Register_UnityEngine_Mathf_IsPowerOfTwo();
|
|
|
|
//System.Int32 UnityEngine.Mathf::ClosestPowerOfTwo(System.Int32)
|
|
void Register_UnityEngine_Mathf_ClosestPowerOfTwo();
|
|
Register_UnityEngine_Mathf_ClosestPowerOfTwo();
|
|
|
|
//System.Int32 UnityEngine.Mathf::NextPowerOfTwo(System.Int32)
|
|
void Register_UnityEngine_Mathf_NextPowerOfTwo();
|
|
Register_UnityEngine_Mathf_NextPowerOfTwo();
|
|
|
|
//System.Single UnityEngine.Mathf::GammaToLinearSpace(System.Single)
|
|
void Register_UnityEngine_Mathf_GammaToLinearSpace();
|
|
Register_UnityEngine_Mathf_GammaToLinearSpace();
|
|
|
|
//System.Single UnityEngine.Mathf::LinearToGammaSpace(System.Single)
|
|
void Register_UnityEngine_Mathf_LinearToGammaSpace();
|
|
Register_UnityEngine_Mathf_LinearToGammaSpace();
|
|
|
|
//System.Single UnityEngine.Mathf::PerlinNoise(System.Single,System.Single)
|
|
void Register_UnityEngine_Mathf_PerlinNoise();
|
|
Register_UnityEngine_Mathf_PerlinNoise();
|
|
|
|
//System.UInt16 UnityEngine.Mathf::FloatToHalf(System.Single)
|
|
void Register_UnityEngine_Mathf_FloatToHalf();
|
|
Register_UnityEngine_Mathf_FloatToHalf();
|
|
|
|
//System.Void UnityEngine.Mathf::CorrelatedColorTemperatureToRGB_Injected(System.Single,UnityEngine.Color&)
|
|
void Register_UnityEngine_Mathf_CorrelatedColorTemperatureToRGB_Injected();
|
|
Register_UnityEngine_Mathf_CorrelatedColorTemperatureToRGB_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.Mathf
|
|
|
|
//Start Registrations for type : UnityEngine.Matrix4x4
|
|
|
|
//System.Boolean UnityEngine.Matrix4x4::Inverse3DAffine_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Matrix4x4_Inverse3DAffine_Injected();
|
|
Register_UnityEngine_Matrix4x4_Inverse3DAffine_Injected();
|
|
|
|
//System.Void UnityEngine.Matrix4x4::DecomposeProjection_Injected(UnityEngine.Matrix4x4&,UnityEngine.FrustumPlanes&)
|
|
void Register_UnityEngine_Matrix4x4_DecomposeProjection_Injected();
|
|
Register_UnityEngine_Matrix4x4_DecomposeProjection_Injected();
|
|
|
|
//System.Void UnityEngine.Matrix4x4::Frustum_Injected(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Matrix4x4_Frustum_Injected();
|
|
Register_UnityEngine_Matrix4x4_Frustum_Injected();
|
|
|
|
//System.Void UnityEngine.Matrix4x4::GetLossyScale_Injected(UnityEngine.Matrix4x4&,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Matrix4x4_GetLossyScale_Injected();
|
|
Register_UnityEngine_Matrix4x4_GetLossyScale_Injected();
|
|
|
|
//System.Void UnityEngine.Matrix4x4::Inverse_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Matrix4x4_Inverse_Injected();
|
|
Register_UnityEngine_Matrix4x4_Inverse_Injected();
|
|
|
|
//System.Void UnityEngine.Matrix4x4::LookAt_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Matrix4x4_LookAt_Injected();
|
|
Register_UnityEngine_Matrix4x4_LookAt_Injected();
|
|
|
|
//System.Void UnityEngine.Matrix4x4::Ortho_Injected(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Matrix4x4_Ortho_Injected();
|
|
Register_UnityEngine_Matrix4x4_Ortho_Injected();
|
|
|
|
//System.Void UnityEngine.Matrix4x4::Perspective_Injected(System.Single,System.Single,System.Single,System.Single,UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Matrix4x4_Perspective_Injected();
|
|
Register_UnityEngine_Matrix4x4_Perspective_Injected();
|
|
|
|
//System.Void UnityEngine.Matrix4x4::TRS_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Matrix4x4_TRS_Injected();
|
|
Register_UnityEngine_Matrix4x4_TRS_Injected();
|
|
|
|
//System.Void UnityEngine.Matrix4x4::Transpose_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Matrix4x4_Transpose_Injected();
|
|
Register_UnityEngine_Matrix4x4_Transpose_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.Matrix4x4
|
|
|
|
//Start Registrations for type : UnityEngine.Mesh
|
|
|
|
//System.Array UnityEngine.Mesh::GetAllocArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32)
|
|
void Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl();
|
|
Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl();
|
|
|
|
//System.Boolean UnityEngine.Mesh::HasVertexAttribute(UnityEngine.Rendering.VertexAttribute)
|
|
void Register_UnityEngine_Mesh_HasVertexAttribute();
|
|
Register_UnityEngine_Mesh_HasVertexAttribute();
|
|
|
|
//System.Boolean UnityEngine.Mesh::get_canAccess()
|
|
void Register_UnityEngine_Mesh_get_canAccess();
|
|
Register_UnityEngine_Mesh_get_canAccess();
|
|
|
|
//System.Int32 UnityEngine.Mesh::get_subMeshCount()
|
|
void Register_UnityEngine_Mesh_get_subMeshCount();
|
|
Register_UnityEngine_Mesh_get_subMeshCount();
|
|
|
|
//System.Int32 UnityEngine.Mesh::get_vertexCount()
|
|
void Register_UnityEngine_Mesh_get_vertexCount();
|
|
Register_UnityEngine_Mesh_get_vertexCount();
|
|
|
|
//System.Int32[] UnityEngine.Mesh::GetIndicesImpl(System.Int32,System.Boolean)
|
|
void Register_UnityEngine_Mesh_GetIndicesImpl();
|
|
Register_UnityEngine_Mesh_GetIndicesImpl();
|
|
|
|
//System.Int32[] UnityEngine.Mesh::GetTrianglesImpl(System.Int32,System.Boolean)
|
|
void Register_UnityEngine_Mesh_GetTrianglesImpl();
|
|
Register_UnityEngine_Mesh_GetTrianglesImpl();
|
|
|
|
//System.UInt32 UnityEngine.Mesh::GetIndexCountImpl(System.Int32)
|
|
void Register_UnityEngine_Mesh_GetIndexCountImpl();
|
|
Register_UnityEngine_Mesh_GetIndexCountImpl();
|
|
|
|
//System.Void UnityEngine.Mesh::ClearImpl(System.Boolean)
|
|
void Register_UnityEngine_Mesh_ClearImpl();
|
|
Register_UnityEngine_Mesh_ClearImpl();
|
|
|
|
//System.Void UnityEngine.Mesh::GetArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array)
|
|
void Register_UnityEngine_Mesh_GetArrayFromChannelImpl();
|
|
Register_UnityEngine_Mesh_GetArrayFromChannelImpl();
|
|
|
|
//System.Void UnityEngine.Mesh::GetSubMesh_Injected(System.Int32,UnityEngine.Rendering.SubMeshDescriptor&)
|
|
void Register_UnityEngine_Mesh_GetSubMesh_Injected();
|
|
Register_UnityEngine_Mesh_GetSubMesh_Injected();
|
|
|
|
//System.Void UnityEngine.Mesh::InternalSetVertexBufferData(System.Int32,System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags)
|
|
void Register_UnityEngine_Mesh_InternalSetVertexBufferData();
|
|
Register_UnityEngine_Mesh_InternalSetVertexBufferData();
|
|
|
|
//System.Void UnityEngine.Mesh::InternalSetVertexBufferDataFromArray(System.Int32,System.Array,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags)
|
|
void Register_UnityEngine_Mesh_InternalSetVertexBufferDataFromArray();
|
|
Register_UnityEngine_Mesh_InternalSetVertexBufferDataFromArray();
|
|
|
|
//System.Void UnityEngine.Mesh::Internal_Create(UnityEngine.Mesh)
|
|
void Register_UnityEngine_Mesh_Internal_Create();
|
|
Register_UnityEngine_Mesh_Internal_Create();
|
|
|
|
//System.Void UnityEngine.Mesh::MarkDynamicImpl()
|
|
void Register_UnityEngine_Mesh_MarkDynamicImpl();
|
|
Register_UnityEngine_Mesh_MarkDynamicImpl();
|
|
|
|
//System.Void UnityEngine.Mesh::PrintErrorCantAccessChannel(UnityEngine.Rendering.VertexAttribute)
|
|
void Register_UnityEngine_Mesh_PrintErrorCantAccessChannel();
|
|
Register_UnityEngine_Mesh_PrintErrorCantAccessChannel();
|
|
|
|
//System.Void UnityEngine.Mesh::RecalculateBoundsImpl(UnityEngine.Rendering.MeshUpdateFlags)
|
|
void Register_UnityEngine_Mesh_RecalculateBoundsImpl();
|
|
Register_UnityEngine_Mesh_RecalculateBoundsImpl();
|
|
|
|
//System.Void UnityEngine.Mesh::RecalculateNormalsImpl(UnityEngine.Rendering.MeshUpdateFlags)
|
|
void Register_UnityEngine_Mesh_RecalculateNormalsImpl();
|
|
Register_UnityEngine_Mesh_RecalculateNormalsImpl();
|
|
|
|
//System.Void UnityEngine.Mesh::SetArrayForChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags)
|
|
void Register_UnityEngine_Mesh_SetArrayForChannelImpl();
|
|
Register_UnityEngine_Mesh_SetArrayForChannelImpl();
|
|
|
|
//System.Void UnityEngine.Mesh::SetIndicesImpl(System.Int32,UnityEngine.MeshTopology,UnityEngine.Rendering.IndexFormat,System.Array,System.Int32,System.Int32,System.Boolean,System.Int32)
|
|
void Register_UnityEngine_Mesh_SetIndicesImpl();
|
|
Register_UnityEngine_Mesh_SetIndicesImpl();
|
|
|
|
//System.Void UnityEngine.Mesh::SetIndicesNativeArrayImpl(System.Int32,UnityEngine.MeshTopology,UnityEngine.Rendering.IndexFormat,System.IntPtr,System.Int32,System.Int32,System.Boolean,System.Int32)
|
|
void Register_UnityEngine_Mesh_SetIndicesNativeArrayImpl();
|
|
Register_UnityEngine_Mesh_SetIndicesNativeArrayImpl();
|
|
|
|
//System.Void UnityEngine.Mesh::SetVertexBufferParamsFromArray(System.Int32,UnityEngine.Rendering.VertexAttributeDescriptor[])
|
|
void Register_UnityEngine_Mesh_SetVertexBufferParamsFromArray();
|
|
Register_UnityEngine_Mesh_SetVertexBufferParamsFromArray();
|
|
|
|
//System.Void UnityEngine.Mesh::UploadMeshDataImpl(System.Boolean)
|
|
void Register_UnityEngine_Mesh_UploadMeshDataImpl();
|
|
Register_UnityEngine_Mesh_UploadMeshDataImpl();
|
|
|
|
//System.Void UnityEngine.Mesh::get_bounds_Injected(UnityEngine.Bounds&)
|
|
void Register_UnityEngine_Mesh_get_bounds_Injected();
|
|
Register_UnityEngine_Mesh_get_bounds_Injected();
|
|
|
|
//System.Void UnityEngine.Mesh::set_bounds_Injected(UnityEngine.Bounds&)
|
|
void Register_UnityEngine_Mesh_set_bounds_Injected();
|
|
Register_UnityEngine_Mesh_set_bounds_Injected();
|
|
|
|
//System.Void UnityEngine.Mesh::set_indexFormat(UnityEngine.Rendering.IndexFormat)
|
|
void Register_UnityEngine_Mesh_set_indexFormat();
|
|
Register_UnityEngine_Mesh_set_indexFormat();
|
|
|
|
//System.Void UnityEngine.Mesh::set_subMeshCount(System.Int32)
|
|
void Register_UnityEngine_Mesh_set_subMeshCount();
|
|
Register_UnityEngine_Mesh_set_subMeshCount();
|
|
|
|
//End Registrations for type : UnityEngine.Mesh
|
|
|
|
//Start Registrations for type : UnityEngine.MeshCollider
|
|
|
|
//System.Boolean UnityEngine.MeshCollider::get_convex()
|
|
void Register_UnityEngine_MeshCollider_get_convex();
|
|
Register_UnityEngine_MeshCollider_get_convex();
|
|
|
|
//System.Void UnityEngine.MeshCollider::set_convex(System.Boolean)
|
|
void Register_UnityEngine_MeshCollider_set_convex();
|
|
Register_UnityEngine_MeshCollider_set_convex();
|
|
|
|
//System.Void UnityEngine.MeshCollider::set_sharedMesh(UnityEngine.Mesh)
|
|
void Register_UnityEngine_MeshCollider_set_sharedMesh();
|
|
Register_UnityEngine_MeshCollider_set_sharedMesh();
|
|
|
|
//UnityEngine.Mesh UnityEngine.MeshCollider::get_sharedMesh()
|
|
void Register_UnityEngine_MeshCollider_get_sharedMesh();
|
|
Register_UnityEngine_MeshCollider_get_sharedMesh();
|
|
|
|
//End Registrations for type : UnityEngine.MeshCollider
|
|
|
|
//Start Registrations for type : UnityEngine.MeshFilter
|
|
|
|
//System.Void UnityEngine.MeshFilter::set_sharedMesh(UnityEngine.Mesh)
|
|
void Register_UnityEngine_MeshFilter_set_sharedMesh();
|
|
Register_UnityEngine_MeshFilter_set_sharedMesh();
|
|
|
|
//UnityEngine.Mesh UnityEngine.MeshFilter::get_sharedMesh()
|
|
void Register_UnityEngine_MeshFilter_get_sharedMesh();
|
|
Register_UnityEngine_MeshFilter_get_sharedMesh();
|
|
|
|
//End Registrations for type : UnityEngine.MeshFilter
|
|
|
|
//Start Registrations for type : UnityEngine.MonoBehaviour
|
|
|
|
//System.Boolean UnityEngine.MonoBehaviour::Internal_IsInvokingAll(UnityEngine.MonoBehaviour)
|
|
void Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll();
|
|
Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll();
|
|
|
|
//System.Boolean UnityEngine.MonoBehaviour::IsInvoking(UnityEngine.MonoBehaviour,System.String)
|
|
void Register_UnityEngine_MonoBehaviour_IsInvoking();
|
|
Register_UnityEngine_MonoBehaviour_IsInvoking();
|
|
|
|
//System.Boolean UnityEngine.MonoBehaviour::IsObjectMonoBehaviour(UnityEngine.Object)
|
|
void Register_UnityEngine_MonoBehaviour_IsObjectMonoBehaviour();
|
|
Register_UnityEngine_MonoBehaviour_IsObjectMonoBehaviour();
|
|
|
|
//System.Boolean UnityEngine.MonoBehaviour::get_useGUILayout()
|
|
void Register_UnityEngine_MonoBehaviour_get_useGUILayout();
|
|
Register_UnityEngine_MonoBehaviour_get_useGUILayout();
|
|
|
|
//System.String UnityEngine.MonoBehaviour::GetScriptClassName()
|
|
void Register_UnityEngine_MonoBehaviour_GetScriptClassName();
|
|
Register_UnityEngine_MonoBehaviour_GetScriptClassName();
|
|
|
|
//System.Void UnityEngine.MonoBehaviour::CancelInvoke(UnityEngine.MonoBehaviour,System.String)
|
|
void Register_UnityEngine_MonoBehaviour_CancelInvoke();
|
|
Register_UnityEngine_MonoBehaviour_CancelInvoke();
|
|
|
|
//System.Void UnityEngine.MonoBehaviour::Internal_CancelInvokeAll(UnityEngine.MonoBehaviour)
|
|
void Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll();
|
|
Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll();
|
|
|
|
//System.Void UnityEngine.MonoBehaviour::InvokeDelayed(UnityEngine.MonoBehaviour,System.String,System.Single,System.Single)
|
|
void Register_UnityEngine_MonoBehaviour_InvokeDelayed();
|
|
Register_UnityEngine_MonoBehaviour_InvokeDelayed();
|
|
|
|
//System.Void UnityEngine.MonoBehaviour::StopAllCoroutines()
|
|
void Register_UnityEngine_MonoBehaviour_StopAllCoroutines();
|
|
Register_UnityEngine_MonoBehaviour_StopAllCoroutines();
|
|
|
|
//System.Void UnityEngine.MonoBehaviour::StopCoroutine(System.String)
|
|
void Register_UnityEngine_MonoBehaviour_StopCoroutine();
|
|
Register_UnityEngine_MonoBehaviour_StopCoroutine();
|
|
|
|
//System.Void UnityEngine.MonoBehaviour::StopCoroutineFromEnumeratorManaged(System.Collections.IEnumerator)
|
|
void Register_UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged();
|
|
Register_UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged();
|
|
|
|
//System.Void UnityEngine.MonoBehaviour::StopCoroutineManaged(UnityEngine.Coroutine)
|
|
void Register_UnityEngine_MonoBehaviour_StopCoroutineManaged();
|
|
Register_UnityEngine_MonoBehaviour_StopCoroutineManaged();
|
|
|
|
//System.Void UnityEngine.MonoBehaviour::set_useGUILayout(System.Boolean)
|
|
void Register_UnityEngine_MonoBehaviour_set_useGUILayout();
|
|
Register_UnityEngine_MonoBehaviour_set_useGUILayout();
|
|
|
|
//UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutineManaged(System.String,System.Object)
|
|
void Register_UnityEngine_MonoBehaviour_StartCoroutineManaged();
|
|
Register_UnityEngine_MonoBehaviour_StartCoroutineManaged();
|
|
|
|
//UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutineManaged2(System.Collections.IEnumerator)
|
|
void Register_UnityEngine_MonoBehaviour_StartCoroutineManaged2();
|
|
Register_UnityEngine_MonoBehaviour_StartCoroutineManaged2();
|
|
|
|
//End Registrations for type : UnityEngine.MonoBehaviour
|
|
|
|
//Start Registrations for type : UnityEngine.Motion
|
|
|
|
//System.Boolean UnityEngine.Motion::get_isLooping()
|
|
void Register_UnityEngine_Motion_get_isLooping();
|
|
Register_UnityEngine_Motion_get_isLooping();
|
|
|
|
//End Registrations for type : UnityEngine.Motion
|
|
|
|
//Start Registrations for type : UnityEngine.Networking.CertificateHandler
|
|
|
|
//System.Void UnityEngine.Networking.CertificateHandler::Release()
|
|
void Register_UnityEngine_Networking_CertificateHandler_Release();
|
|
Register_UnityEngine_Networking_CertificateHandler_Release();
|
|
|
|
//End Registrations for type : UnityEngine.Networking.CertificateHandler
|
|
|
|
//Start Registrations for type : UnityEngine.Networking.DownloadHandler
|
|
|
|
//System.Byte* UnityEngine.Networking.DownloadHandler::InternalGetByteArray(UnityEngine.Networking.DownloadHandler,System.Int32&)
|
|
void Register_UnityEngine_Networking_DownloadHandler_InternalGetByteArray();
|
|
Register_UnityEngine_Networking_DownloadHandler_InternalGetByteArray();
|
|
|
|
//System.String UnityEngine.Networking.DownloadHandler::GetContentType()
|
|
void Register_UnityEngine_Networking_DownloadHandler_GetContentType();
|
|
Register_UnityEngine_Networking_DownloadHandler_GetContentType();
|
|
|
|
//System.Void UnityEngine.Networking.DownloadHandler::Release()
|
|
void Register_UnityEngine_Networking_DownloadHandler_Release();
|
|
Register_UnityEngine_Networking_DownloadHandler_Release();
|
|
|
|
//End Registrations for type : UnityEngine.Networking.DownloadHandler
|
|
|
|
//Start Registrations for type : UnityEngine.Networking.DownloadHandlerAudioClip
|
|
|
|
//System.IntPtr UnityEngine.Networking.DownloadHandlerAudioClip::Create(UnityEngine.Networking.DownloadHandlerAudioClip,System.String,UnityEngine.AudioType)
|
|
void Register_UnityEngine_Networking_DownloadHandlerAudioClip_Create();
|
|
Register_UnityEngine_Networking_DownloadHandlerAudioClip_Create();
|
|
|
|
//UnityEngine.AudioClip UnityEngine.Networking.DownloadHandlerAudioClip::get_audioClip()
|
|
void Register_UnityEngine_Networking_DownloadHandlerAudioClip_get_audioClip();
|
|
Register_UnityEngine_Networking_DownloadHandlerAudioClip_get_audioClip();
|
|
|
|
//End Registrations for type : UnityEngine.Networking.DownloadHandlerAudioClip
|
|
|
|
//Start Registrations for type : UnityEngine.Networking.DownloadHandlerBuffer
|
|
|
|
//System.IntPtr UnityEngine.Networking.DownloadHandlerBuffer::Create(UnityEngine.Networking.DownloadHandlerBuffer)
|
|
void Register_UnityEngine_Networking_DownloadHandlerBuffer_Create();
|
|
Register_UnityEngine_Networking_DownloadHandlerBuffer_Create();
|
|
|
|
//End Registrations for type : UnityEngine.Networking.DownloadHandlerBuffer
|
|
|
|
//Start Registrations for type : UnityEngine.Networking.DownloadHandlerTexture
|
|
|
|
//System.IntPtr UnityEngine.Networking.DownloadHandlerTexture::Create(UnityEngine.Networking.DownloadHandlerTexture,System.Boolean)
|
|
void Register_UnityEngine_Networking_DownloadHandlerTexture_Create();
|
|
Register_UnityEngine_Networking_DownloadHandlerTexture_Create();
|
|
|
|
//UnityEngine.Texture2D UnityEngine.Networking.DownloadHandlerTexture::InternalGetTextureNative()
|
|
void Register_UnityEngine_Networking_DownloadHandlerTexture_InternalGetTextureNative();
|
|
Register_UnityEngine_Networking_DownloadHandlerTexture_InternalGetTextureNative();
|
|
|
|
//End Registrations for type : UnityEngine.Networking.DownloadHandlerTexture
|
|
|
|
//Start Registrations for type : UnityEngine.Networking.UnityWebRequest
|
|
|
|
//System.Boolean UnityEngine.Networking.UnityWebRequest::get_isModifiable()
|
|
void Register_UnityEngine_Networking_UnityWebRequest_get_isModifiable();
|
|
Register_UnityEngine_Networking_UnityWebRequest_get_isModifiable();
|
|
|
|
//System.Int64 UnityEngine.Networking.UnityWebRequest::get_responseCode()
|
|
void Register_UnityEngine_Networking_UnityWebRequest_get_responseCode();
|
|
Register_UnityEngine_Networking_UnityWebRequest_get_responseCode();
|
|
|
|
//System.IntPtr UnityEngine.Networking.UnityWebRequest::Create()
|
|
void Register_UnityEngine_Networking_UnityWebRequest_Create();
|
|
Register_UnityEngine_Networking_UnityWebRequest_Create();
|
|
|
|
//System.String UnityEngine.Networking.UnityWebRequest::GetHTTPStatusString(System.Int64)
|
|
void Register_UnityEngine_Networking_UnityWebRequest_GetHTTPStatusString();
|
|
Register_UnityEngine_Networking_UnityWebRequest_GetHTTPStatusString();
|
|
|
|
//System.String UnityEngine.Networking.UnityWebRequest::GetResponseHeader(System.String)
|
|
void Register_UnityEngine_Networking_UnityWebRequest_GetResponseHeader();
|
|
Register_UnityEngine_Networking_UnityWebRequest_GetResponseHeader();
|
|
|
|
//System.String UnityEngine.Networking.UnityWebRequest::GetWebErrorString(UnityEngine.Networking.UnityWebRequest/UnityWebRequestError)
|
|
void Register_UnityEngine_Networking_UnityWebRequest_GetWebErrorString();
|
|
Register_UnityEngine_Networking_UnityWebRequest_GetWebErrorString();
|
|
|
|
//System.Void UnityEngine.Networking.UnityWebRequest::Abort()
|
|
void Register_UnityEngine_Networking_UnityWebRequest_Abort();
|
|
Register_UnityEngine_Networking_UnityWebRequest_Abort();
|
|
|
|
//System.Void UnityEngine.Networking.UnityWebRequest::Release()
|
|
void Register_UnityEngine_Networking_UnityWebRequest_Release();
|
|
Register_UnityEngine_Networking_UnityWebRequest_Release();
|
|
|
|
//UnityEngine.Networking.UnityWebRequest/Result UnityEngine.Networking.UnityWebRequest::get_result()
|
|
void Register_UnityEngine_Networking_UnityWebRequest_get_result();
|
|
Register_UnityEngine_Networking_UnityWebRequest_get_result();
|
|
|
|
//UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::GetError()
|
|
void Register_UnityEngine_Networking_UnityWebRequest_GetError();
|
|
Register_UnityEngine_Networking_UnityWebRequest_GetError();
|
|
|
|
//UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::InternalSetRequestHeader(System.String,System.String)
|
|
void Register_UnityEngine_Networking_UnityWebRequest_InternalSetRequestHeader();
|
|
Register_UnityEngine_Networking_UnityWebRequest_InternalSetRequestHeader();
|
|
|
|
//UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetCustomMethod(System.String)
|
|
void Register_UnityEngine_Networking_UnityWebRequest_SetCustomMethod();
|
|
Register_UnityEngine_Networking_UnityWebRequest_SetCustomMethod();
|
|
|
|
//UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetDownloadHandler(UnityEngine.Networking.DownloadHandler)
|
|
void Register_UnityEngine_Networking_UnityWebRequest_SetDownloadHandler();
|
|
Register_UnityEngine_Networking_UnityWebRequest_SetDownloadHandler();
|
|
|
|
//UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetMethod(UnityEngine.Networking.UnityWebRequest/UnityWebRequestMethod)
|
|
void Register_UnityEngine_Networking_UnityWebRequest_SetMethod();
|
|
Register_UnityEngine_Networking_UnityWebRequest_SetMethod();
|
|
|
|
//UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetTimeoutMsec(System.Int32)
|
|
void Register_UnityEngine_Networking_UnityWebRequest_SetTimeoutMsec();
|
|
Register_UnityEngine_Networking_UnityWebRequest_SetTimeoutMsec();
|
|
|
|
//UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetUploadHandler(UnityEngine.Networking.UploadHandler)
|
|
void Register_UnityEngine_Networking_UnityWebRequest_SetUploadHandler();
|
|
Register_UnityEngine_Networking_UnityWebRequest_SetUploadHandler();
|
|
|
|
//UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetUrl(System.String)
|
|
void Register_UnityEngine_Networking_UnityWebRequest_SetUrl();
|
|
Register_UnityEngine_Networking_UnityWebRequest_SetUrl();
|
|
|
|
//UnityEngine.Networking.UnityWebRequestAsyncOperation UnityEngine.Networking.UnityWebRequest::BeginWebRequest()
|
|
void Register_UnityEngine_Networking_UnityWebRequest_BeginWebRequest();
|
|
Register_UnityEngine_Networking_UnityWebRequest_BeginWebRequest();
|
|
|
|
//End Registrations for type : UnityEngine.Networking.UnityWebRequest
|
|
|
|
//Start Registrations for type : UnityEngine.Networking.UploadHandler
|
|
|
|
//System.Void UnityEngine.Networking.UploadHandler::InternalSetContentType(System.String)
|
|
void Register_UnityEngine_Networking_UploadHandler_InternalSetContentType();
|
|
Register_UnityEngine_Networking_UploadHandler_InternalSetContentType();
|
|
|
|
//System.Void UnityEngine.Networking.UploadHandler::Release()
|
|
void Register_UnityEngine_Networking_UploadHandler_Release();
|
|
Register_UnityEngine_Networking_UploadHandler_Release();
|
|
|
|
//End Registrations for type : UnityEngine.Networking.UploadHandler
|
|
|
|
//Start Registrations for type : UnityEngine.Networking.UploadHandlerRaw
|
|
|
|
//System.IntPtr UnityEngine.Networking.UploadHandlerRaw::Create(UnityEngine.Networking.UploadHandlerRaw,System.Byte*,System.Int32)
|
|
void Register_UnityEngine_Networking_UploadHandlerRaw_Create();
|
|
Register_UnityEngine_Networking_UploadHandlerRaw_Create();
|
|
|
|
//End Registrations for type : UnityEngine.Networking.UploadHandlerRaw
|
|
|
|
//Start Registrations for type : UnityEngine.NoAllocHelpers
|
|
|
|
//System.Array UnityEngine.NoAllocHelpers::ExtractArrayFromList(System.Object)
|
|
void Register_UnityEngine_NoAllocHelpers_ExtractArrayFromList();
|
|
Register_UnityEngine_NoAllocHelpers_ExtractArrayFromList();
|
|
|
|
//System.Void UnityEngine.NoAllocHelpers::Internal_ResizeList(System.Object,System.Int32)
|
|
void Register_UnityEngine_NoAllocHelpers_Internal_ResizeList();
|
|
Register_UnityEngine_NoAllocHelpers_Internal_ResizeList();
|
|
|
|
//End Registrations for type : UnityEngine.NoAllocHelpers
|
|
|
|
//Start Registrations for type : UnityEngine.Object
|
|
|
|
//System.Int32 UnityEngine.Object::GetOffsetOfInstanceIDInCPlusPlusObject()
|
|
void Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject();
|
|
Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject();
|
|
|
|
//System.String UnityEngine.Object::GetName(UnityEngine.Object)
|
|
void Register_UnityEngine_Object_GetName();
|
|
Register_UnityEngine_Object_GetName();
|
|
|
|
//System.String UnityEngine.Object::ToString(UnityEngine.Object)
|
|
void Register_UnityEngine_Object_ToString();
|
|
Register_UnityEngine_Object_ToString();
|
|
|
|
//System.Void UnityEngine.Object::Destroy(UnityEngine.Object,System.Single)
|
|
void Register_UnityEngine_Object_Destroy();
|
|
Register_UnityEngine_Object_Destroy();
|
|
|
|
//System.Void UnityEngine.Object::DestroyImmediate(UnityEngine.Object,System.Boolean)
|
|
void Register_UnityEngine_Object_DestroyImmediate();
|
|
Register_UnityEngine_Object_DestroyImmediate();
|
|
|
|
//System.Void UnityEngine.Object::DontDestroyOnLoad(UnityEngine.Object)
|
|
void Register_UnityEngine_Object_DontDestroyOnLoad();
|
|
Register_UnityEngine_Object_DontDestroyOnLoad();
|
|
|
|
//System.Void UnityEngine.Object::SetName(UnityEngine.Object,System.String)
|
|
void Register_UnityEngine_Object_SetName();
|
|
Register_UnityEngine_Object_SetName();
|
|
|
|
//System.Void UnityEngine.Object::set_hideFlags(UnityEngine.HideFlags)
|
|
void Register_UnityEngine_Object_set_hideFlags();
|
|
Register_UnityEngine_Object_set_hideFlags();
|
|
|
|
//UnityEngine.HideFlags UnityEngine.Object::get_hideFlags()
|
|
void Register_UnityEngine_Object_get_hideFlags();
|
|
Register_UnityEngine_Object_get_hideFlags();
|
|
|
|
//UnityEngine.Object UnityEngine.Object::FindObjectFromInstanceID(System.Int32)
|
|
void Register_UnityEngine_Object_FindObjectFromInstanceID();
|
|
Register_UnityEngine_Object_FindObjectFromInstanceID();
|
|
|
|
//UnityEngine.Object UnityEngine.Object::Internal_CloneSingle(UnityEngine.Object)
|
|
void Register_UnityEngine_Object_Internal_CloneSingle();
|
|
Register_UnityEngine_Object_Internal_CloneSingle();
|
|
|
|
//UnityEngine.Object UnityEngine.Object::Internal_CloneSingleWithParent(UnityEngine.Object,UnityEngine.Transform,System.Boolean)
|
|
void Register_UnityEngine_Object_Internal_CloneSingleWithParent();
|
|
Register_UnityEngine_Object_Internal_CloneSingleWithParent();
|
|
|
|
//UnityEngine.Object[] UnityEngine.Object::FindObjectsOfType(System.Type,System.Boolean)
|
|
void Register_UnityEngine_Object_FindObjectsOfType();
|
|
Register_UnityEngine_Object_FindObjectsOfType();
|
|
|
|
//End Registrations for type : UnityEngine.Object
|
|
|
|
//Start Registrations for type : UnityEngine.ObjectGUIState
|
|
|
|
//System.IntPtr UnityEngine.ObjectGUIState::Internal_Create()
|
|
void Register_UnityEngine_ObjectGUIState_Internal_Create();
|
|
Register_UnityEngine_ObjectGUIState_Internal_Create();
|
|
|
|
//System.Void UnityEngine.ObjectGUIState::Internal_Destroy(System.IntPtr)
|
|
void Register_UnityEngine_ObjectGUIState_Internal_Destroy();
|
|
Register_UnityEngine_ObjectGUIState_Internal_Destroy();
|
|
|
|
//End Registrations for type : UnityEngine.ObjectGUIState
|
|
|
|
//Start Registrations for type : UnityEngine.ParticleSystem
|
|
|
|
//System.Boolean UnityEngine.ParticleSystem::IsAlive(System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_IsAlive();
|
|
Register_UnityEngine_ParticleSystem_IsAlive();
|
|
|
|
//System.Boolean UnityEngine.ParticleSystem::get_useAutoRandomSeed()
|
|
void Register_UnityEngine_ParticleSystem_get_useAutoRandomSeed();
|
|
Register_UnityEngine_ParticleSystem_get_useAutoRandomSeed();
|
|
|
|
//System.Single UnityEngine.ParticleSystem::get_time()
|
|
void Register_UnityEngine_ParticleSystem_get_time();
|
|
Register_UnityEngine_ParticleSystem_get_time();
|
|
|
|
//System.Void UnityEngine.ParticleSystem::EmitOld_Internal(UnityEngine.ParticleSystem/Particle&)
|
|
void Register_UnityEngine_ParticleSystem_EmitOld_Internal();
|
|
Register_UnityEngine_ParticleSystem_EmitOld_Internal();
|
|
|
|
//System.Void UnityEngine.ParticleSystem::Emit_Injected(UnityEngine.ParticleSystem/EmitParams&,System.Int32)
|
|
void Register_UnityEngine_ParticleSystem_Emit_Injected();
|
|
Register_UnityEngine_ParticleSystem_Emit_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem::Emit_Internal(System.Int32)
|
|
void Register_UnityEngine_ParticleSystem_Emit_Internal();
|
|
Register_UnityEngine_ParticleSystem_Emit_Internal();
|
|
|
|
//System.Void UnityEngine.ParticleSystem::Simulate(System.Single,System.Boolean,System.Boolean,System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_Simulate();
|
|
Register_UnityEngine_ParticleSystem_Simulate();
|
|
|
|
//System.Void UnityEngine.ParticleSystem::Stop(System.Boolean,UnityEngine.ParticleSystemStopBehavior)
|
|
void Register_UnityEngine_ParticleSystem_Stop();
|
|
Register_UnityEngine_ParticleSystem_Stop();
|
|
|
|
//System.Void UnityEngine.ParticleSystem::set_randomSeed(System.UInt32)
|
|
void Register_UnityEngine_ParticleSystem_set_randomSeed();
|
|
Register_UnityEngine_ParticleSystem_set_randomSeed();
|
|
|
|
//System.Void UnityEngine.ParticleSystem::set_useAutoRandomSeed(System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_set_useAutoRandomSeed();
|
|
Register_UnityEngine_ParticleSystem_set_useAutoRandomSeed();
|
|
|
|
//End Registrations for type : UnityEngine.ParticleSystem
|
|
|
|
//Start Registrations for type : UnityEngine.ParticleSystem/MainModule
|
|
|
|
//System.Boolean UnityEngine.ParticleSystem/MainModule::get_loop_Injected(UnityEngine.ParticleSystem/MainModule&)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_get_loop_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_get_loop_Injected();
|
|
|
|
//System.Single UnityEngine.ParticleSystem/MainModule::get_duration_Injected(UnityEngine.ParticleSystem/MainModule&)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_get_duration_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_get_duration_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.ParticleSystem/MainModule
|
|
|
|
//Start Registrations for type : UnityEngine.ParticleSystem/SubEmittersModule
|
|
|
|
//System.Int32 UnityEngine.ParticleSystem/SubEmittersModule::get_subEmittersCount_Injected(UnityEngine.ParticleSystem/SubEmittersModule&)
|
|
void Register_UnityEngine_ParticleSystem_SubEmittersModule_get_subEmittersCount_Injected();
|
|
Register_UnityEngine_ParticleSystem_SubEmittersModule_get_subEmittersCount_Injected();
|
|
|
|
//UnityEngine.ParticleSystem UnityEngine.ParticleSystem/SubEmittersModule::GetSubEmitterSystem_Injected(UnityEngine.ParticleSystem/SubEmittersModule&,System.Int32)
|
|
void Register_UnityEngine_ParticleSystem_SubEmittersModule_GetSubEmitterSystem_Injected();
|
|
Register_UnityEngine_ParticleSystem_SubEmittersModule_GetSubEmitterSystem_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.ParticleSystem/SubEmittersModule
|
|
|
|
//Start Registrations for type : UnityEngine.ParticleSystemRenderer
|
|
|
|
//System.Int32 UnityEngine.ParticleSystemRenderer::GetMeshes(UnityEngine.Mesh[])
|
|
void Register_UnityEngine_ParticleSystemRenderer_GetMeshes();
|
|
Register_UnityEngine_ParticleSystemRenderer_GetMeshes();
|
|
|
|
//End Registrations for type : UnityEngine.ParticleSystemRenderer
|
|
|
|
//Start Registrations for type : UnityEngine.Physics
|
|
|
|
//System.Boolean UnityEngine.Physics::CheckSphere_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
|
|
void Register_UnityEngine_Physics_CheckSphere_Internal_Injected();
|
|
Register_UnityEngine_Physics_CheckSphere_Internal_Injected();
|
|
|
|
//System.Boolean UnityEngine.Physics::Query_ComputePenetration_Injected(UnityEngine.Collider,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Collider,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,System.Single&)
|
|
void Register_UnityEngine_Physics_Query_ComputePenetration_Injected();
|
|
Register_UnityEngine_Physics_Query_ComputePenetration_Injected();
|
|
|
|
//System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)
|
|
void Register_UnityEngine_Physics_get_defaultPhysicsScene_Injected();
|
|
Register_UnityEngine_Physics_get_defaultPhysicsScene_Injected();
|
|
|
|
//System.Void UnityEngine.Physics::set_autoSyncTransforms(System.Boolean)
|
|
void Register_UnityEngine_Physics_set_autoSyncTransforms();
|
|
Register_UnityEngine_Physics_set_autoSyncTransforms();
|
|
|
|
//UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
|
|
void Register_UnityEngine_Physics_Internal_RaycastAll_Injected();
|
|
Register_UnityEngine_Physics_Internal_RaycastAll_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.Physics
|
|
|
|
//Start Registrations for type : UnityEngine.Physics2D
|
|
|
|
//System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers()
|
|
void Register_UnityEngine_Physics2D_get_queriesHitTriggers();
|
|
Register_UnityEngine_Physics2D_get_queriesHitTriggers();
|
|
|
|
//UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32)
|
|
void Register_UnityEngine_Physics2D_GetRayIntersectionAll_Internal_Injected();
|
|
Register_UnityEngine_Physics2D_GetRayIntersectionAll_Internal_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.Physics2D
|
|
|
|
//Start Registrations for type : UnityEngine.PhysicsScene
|
|
|
|
//System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
|
|
void Register_UnityEngine_PhysicsScene_Internal_RaycastTest_Injected();
|
|
Register_UnityEngine_PhysicsScene_Internal_RaycastTest_Injected();
|
|
|
|
//System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
|
|
void Register_UnityEngine_PhysicsScene_Internal_Raycast_Injected();
|
|
Register_UnityEngine_PhysicsScene_Internal_Raycast_Injected();
|
|
|
|
//System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
|
|
void Register_UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected();
|
|
Register_UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected();
|
|
|
|
//System.Int32 UnityEngine.PhysicsScene::Internal_SphereCastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
|
|
void Register_UnityEngine_PhysicsScene_Internal_SphereCastNonAlloc_Injected();
|
|
Register_UnityEngine_PhysicsScene_Internal_SphereCastNonAlloc_Injected();
|
|
|
|
//System.Int32 UnityEngine.PhysicsScene::OverlapSphereNonAlloc_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction)
|
|
void Register_UnityEngine_PhysicsScene_OverlapSphereNonAlloc_Internal_Injected();
|
|
Register_UnityEngine_PhysicsScene_OverlapSphereNonAlloc_Internal_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.PhysicsScene
|
|
|
|
//Start Registrations for type : UnityEngine.PhysicsScene2D
|
|
|
|
//System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D[])
|
|
void Register_UnityEngine_PhysicsScene2D_GetRayIntersectionArray_Internal_Injected();
|
|
Register_UnityEngine_PhysicsScene2D_GetRayIntersectionArray_Internal_Injected();
|
|
|
|
//System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[])
|
|
void Register_UnityEngine_PhysicsScene2D_RaycastArray_Internal_Injected();
|
|
Register_UnityEngine_PhysicsScene2D_RaycastArray_Internal_Injected();
|
|
|
|
//System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
|
|
void Register_UnityEngine_PhysicsScene2D_RaycastList_Internal_Injected();
|
|
Register_UnityEngine_PhysicsScene2D_RaycastList_Internal_Injected();
|
|
|
|
//System.Void UnityEngine.PhysicsScene2D::GetRayIntersection_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D&)
|
|
void Register_UnityEngine_PhysicsScene2D_GetRayIntersection_Internal_Injected();
|
|
Register_UnityEngine_PhysicsScene2D_GetRayIntersection_Internal_Injected();
|
|
|
|
//System.Void UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)
|
|
void Register_UnityEngine_PhysicsScene2D_Raycast_Internal_Injected();
|
|
Register_UnityEngine_PhysicsScene2D_Raycast_Internal_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.PhysicsScene2D
|
|
|
|
//Start Registrations for type : UnityEngine.Playables.PlayableDirector
|
|
|
|
//System.Double UnityEngine.Playables.PlayableDirector::get_duration()
|
|
void Register_UnityEngine_Playables_PlayableDirector_get_duration();
|
|
Register_UnityEngine_Playables_PlayableDirector_get_duration();
|
|
|
|
//System.Double UnityEngine.Playables.PlayableDirector::get_time()
|
|
void Register_UnityEngine_Playables_PlayableDirector_get_time();
|
|
Register_UnityEngine_Playables_PlayableDirector_get_time();
|
|
|
|
//System.Void UnityEngine.Playables.PlayableDirector::Evaluate()
|
|
void Register_UnityEngine_Playables_PlayableDirector_Evaluate();
|
|
Register_UnityEngine_Playables_PlayableDirector_Evaluate();
|
|
|
|
//System.Void UnityEngine.Playables.PlayableDirector::GetGraphHandle_Injected(UnityEngine.Playables.PlayableGraph&)
|
|
void Register_UnityEngine_Playables_PlayableDirector_GetGraphHandle_Injected();
|
|
Register_UnityEngine_Playables_PlayableDirector_GetGraphHandle_Injected();
|
|
|
|
//System.Void UnityEngine.Playables.PlayableDirector::Pause()
|
|
void Register_UnityEngine_Playables_PlayableDirector_Pause();
|
|
Register_UnityEngine_Playables_PlayableDirector_Pause();
|
|
|
|
//System.Void UnityEngine.Playables.PlayableDirector::Play()
|
|
void Register_UnityEngine_Playables_PlayableDirector_Play();
|
|
Register_UnityEngine_Playables_PlayableDirector_Play();
|
|
|
|
//System.Void UnityEngine.Playables.PlayableDirector::PlayOnFrame_Injected(UnityEngine.Playables.FrameRate&)
|
|
void Register_UnityEngine_Playables_PlayableDirector_PlayOnFrame_Injected();
|
|
Register_UnityEngine_Playables_PlayableDirector_PlayOnFrame_Injected();
|
|
|
|
//System.Void UnityEngine.Playables.PlayableDirector::Stop()
|
|
void Register_UnityEngine_Playables_PlayableDirector_Stop();
|
|
Register_UnityEngine_Playables_PlayableDirector_Stop();
|
|
|
|
//System.Void UnityEngine.Playables.PlayableDirector::set_time(System.Double)
|
|
void Register_UnityEngine_Playables_PlayableDirector_set_time();
|
|
Register_UnityEngine_Playables_PlayableDirector_set_time();
|
|
|
|
//UnityEngine.Object UnityEngine.Playables.PlayableDirector::GetGenericBinding(UnityEngine.Object)
|
|
void Register_UnityEngine_Playables_PlayableDirector_GetGenericBinding();
|
|
Register_UnityEngine_Playables_PlayableDirector_GetGenericBinding();
|
|
|
|
//UnityEngine.Object UnityEngine.Playables.PlayableDirector::GetReferenceValue_Injected(UnityEngine.PropertyName&,System.Boolean&)
|
|
void Register_UnityEngine_Playables_PlayableDirector_GetReferenceValue_Injected();
|
|
Register_UnityEngine_Playables_PlayableDirector_GetReferenceValue_Injected();
|
|
|
|
//UnityEngine.Playables.DirectorWrapMode UnityEngine.Playables.PlayableDirector::GetWrapMode()
|
|
void Register_UnityEngine_Playables_PlayableDirector_GetWrapMode();
|
|
Register_UnityEngine_Playables_PlayableDirector_GetWrapMode();
|
|
|
|
//UnityEngine.Playables.PlayState UnityEngine.Playables.PlayableDirector::GetPlayState()
|
|
void Register_UnityEngine_Playables_PlayableDirector_GetPlayState();
|
|
Register_UnityEngine_Playables_PlayableDirector_GetPlayState();
|
|
|
|
//UnityEngine.ScriptableObject UnityEngine.Playables.PlayableDirector::Internal_GetPlayableAsset()
|
|
void Register_UnityEngine_Playables_PlayableDirector_Internal_GetPlayableAsset();
|
|
Register_UnityEngine_Playables_PlayableDirector_Internal_GetPlayableAsset();
|
|
|
|
//End Registrations for type : UnityEngine.Playables.PlayableDirector
|
|
|
|
//Start Registrations for type : UnityEngine.Playables.PlayableGraph
|
|
|
|
//System.Boolean UnityEngine.Playables.PlayableGraph::ConnectInternal_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Playables.PlayableHandle&,System.Int32,UnityEngine.Playables.PlayableHandle&,System.Int32)
|
|
void Register_UnityEngine_Playables_PlayableGraph_ConnectInternal_Injected();
|
|
Register_UnityEngine_Playables_PlayableGraph_ConnectInternal_Injected();
|
|
|
|
//System.Boolean UnityEngine.Playables.PlayableGraph::CreateScriptOutputInternal_Injected(UnityEngine.Playables.PlayableGraph&,System.String,UnityEngine.Playables.PlayableOutputHandle&)
|
|
void Register_UnityEngine_Playables_PlayableGraph_CreateScriptOutputInternal_Injected();
|
|
Register_UnityEngine_Playables_PlayableGraph_CreateScriptOutputInternal_Injected();
|
|
|
|
//System.Boolean UnityEngine.Playables.PlayableGraph::IsMatchFrameRateEnabled_Injected(UnityEngine.Playables.PlayableGraph&)
|
|
void Register_UnityEngine_Playables_PlayableGraph_IsMatchFrameRateEnabled_Injected();
|
|
Register_UnityEngine_Playables_PlayableGraph_IsMatchFrameRateEnabled_Injected();
|
|
|
|
//System.Boolean UnityEngine.Playables.PlayableGraph::IsPlaying_Injected(UnityEngine.Playables.PlayableGraph&)
|
|
void Register_UnityEngine_Playables_PlayableGraph_IsPlaying_Injected();
|
|
Register_UnityEngine_Playables_PlayableGraph_IsPlaying_Injected();
|
|
|
|
//System.Boolean UnityEngine.Playables.PlayableGraph::IsValid_Injected(UnityEngine.Playables.PlayableGraph&)
|
|
void Register_UnityEngine_Playables_PlayableGraph_IsValid_Injected();
|
|
Register_UnityEngine_Playables_PlayableGraph_IsValid_Injected();
|
|
|
|
//System.Int32 UnityEngine.Playables.PlayableGraph::GetPlayableCount_Injected(UnityEngine.Playables.PlayableGraph&)
|
|
void Register_UnityEngine_Playables_PlayableGraph_GetPlayableCount_Injected();
|
|
Register_UnityEngine_Playables_PlayableGraph_GetPlayableCount_Injected();
|
|
|
|
//System.Int32 UnityEngine.Playables.PlayableGraph::GetRootPlayableCount_Injected(UnityEngine.Playables.PlayableGraph&)
|
|
void Register_UnityEngine_Playables_PlayableGraph_GetRootPlayableCount_Injected();
|
|
Register_UnityEngine_Playables_PlayableGraph_GetRootPlayableCount_Injected();
|
|
|
|
//System.Void UnityEngine.Playables.PlayableGraph::CreatePlayableHandle_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Playables.PlayableHandle&)
|
|
void Register_UnityEngine_Playables_PlayableGraph_CreatePlayableHandle_Injected();
|
|
Register_UnityEngine_Playables_PlayableGraph_CreatePlayableHandle_Injected();
|
|
|
|
//System.Void UnityEngine.Playables.PlayableGraph::Evaluate_Injected(UnityEngine.Playables.PlayableGraph&,System.Single)
|
|
void Register_UnityEngine_Playables_PlayableGraph_Evaluate_Injected();
|
|
Register_UnityEngine_Playables_PlayableGraph_Evaluate_Injected();
|
|
|
|
//System.Void UnityEngine.Playables.PlayableGraph::GetFrameRate_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Playables.FrameRate&)
|
|
void Register_UnityEngine_Playables_PlayableGraph_GetFrameRate_Injected();
|
|
Register_UnityEngine_Playables_PlayableGraph_GetFrameRate_Injected();
|
|
|
|
//System.Void UnityEngine.Playables.PlayableGraph::GetRootPlayableInternal_Injected(UnityEngine.Playables.PlayableGraph&,System.Int32,UnityEngine.Playables.PlayableHandle&)
|
|
void Register_UnityEngine_Playables_PlayableGraph_GetRootPlayableInternal_Injected();
|
|
Register_UnityEngine_Playables_PlayableGraph_GetRootPlayableInternal_Injected();
|
|
|
|
//System.Void UnityEngine.Playables.PlayableGraph::SynchronizeEvaluation_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Playables.PlayableGraph&)
|
|
void Register_UnityEngine_Playables_PlayableGraph_SynchronizeEvaluation_Injected();
|
|
Register_UnityEngine_Playables_PlayableGraph_SynchronizeEvaluation_Injected();
|
|
|
|
//UnityEngine.IExposedPropertyTable UnityEngine.Playables.PlayableGraph::GetResolver_Injected(UnityEngine.Playables.PlayableGraph&)
|
|
void Register_UnityEngine_Playables_PlayableGraph_GetResolver_Injected();
|
|
Register_UnityEngine_Playables_PlayableGraph_GetResolver_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.Playables.PlayableGraph
|
|
|
|
//Start Registrations for type : UnityEngine.Playables.PlayableHandle
|
|
|
|
//System.Boolean UnityEngine.Playables.PlayableHandle::IsDone_Injected(UnityEngine.Playables.PlayableHandle&)
|
|
void Register_UnityEngine_Playables_PlayableHandle_IsDone_Injected();
|
|
Register_UnityEngine_Playables_PlayableHandle_IsDone_Injected();
|
|
|
|
//System.Boolean UnityEngine.Playables.PlayableHandle::IsValid_Injected(UnityEngine.Playables.PlayableHandle&)
|
|
void Register_UnityEngine_Playables_PlayableHandle_IsValid_Injected();
|
|
Register_UnityEngine_Playables_PlayableHandle_IsValid_Injected();
|
|
|
|
//System.Double UnityEngine.Playables.PlayableHandle::GetDuration_Injected(UnityEngine.Playables.PlayableHandle&)
|
|
void Register_UnityEngine_Playables_PlayableHandle_GetDuration_Injected();
|
|
Register_UnityEngine_Playables_PlayableHandle_GetDuration_Injected();
|
|
|
|
//System.Double UnityEngine.Playables.PlayableHandle::GetPreviousTime_Injected(UnityEngine.Playables.PlayableHandle&)
|
|
void Register_UnityEngine_Playables_PlayableHandle_GetPreviousTime_Injected();
|
|
Register_UnityEngine_Playables_PlayableHandle_GetPreviousTime_Injected();
|
|
|
|
//System.Double UnityEngine.Playables.PlayableHandle::GetTime_Injected(UnityEngine.Playables.PlayableHandle&)
|
|
void Register_UnityEngine_Playables_PlayableHandle_GetTime_Injected();
|
|
Register_UnityEngine_Playables_PlayableHandle_GetTime_Injected();
|
|
|
|
//System.Int32 UnityEngine.Playables.PlayableHandle::GetInputCount_Injected(UnityEngine.Playables.PlayableHandle&)
|
|
void Register_UnityEngine_Playables_PlayableHandle_GetInputCount_Injected();
|
|
Register_UnityEngine_Playables_PlayableHandle_GetInputCount_Injected();
|
|
|
|
//System.Object UnityEngine.Playables.PlayableHandle::GetScriptInstance_Injected(UnityEngine.Playables.PlayableHandle&)
|
|
void Register_UnityEngine_Playables_PlayableHandle_GetScriptInstance_Injected();
|
|
Register_UnityEngine_Playables_PlayableHandle_GetScriptInstance_Injected();
|
|
|
|
//System.Single UnityEngine.Playables.PlayableHandle::GetInputWeightFromIndex_Injected(UnityEngine.Playables.PlayableHandle&,System.Int32)
|
|
void Register_UnityEngine_Playables_PlayableHandle_GetInputWeightFromIndex_Injected();
|
|
Register_UnityEngine_Playables_PlayableHandle_GetInputWeightFromIndex_Injected();
|
|
|
|
//System.Type UnityEngine.Playables.PlayableHandle::GetPlayableType_Injected(UnityEngine.Playables.PlayableHandle&)
|
|
void Register_UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected();
|
|
Register_UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected();
|
|
|
|
//System.Void UnityEngine.Playables.PlayableHandle::GetGraph_Injected(UnityEngine.Playables.PlayableHandle&,UnityEngine.Playables.PlayableGraph&)
|
|
void Register_UnityEngine_Playables_PlayableHandle_GetGraph_Injected();
|
|
Register_UnityEngine_Playables_PlayableHandle_GetGraph_Injected();
|
|
|
|
//System.Void UnityEngine.Playables.PlayableHandle::GetInputHandle_Injected(UnityEngine.Playables.PlayableHandle&,System.Int32,UnityEngine.Playables.PlayableHandle&)
|
|
void Register_UnityEngine_Playables_PlayableHandle_GetInputHandle_Injected();
|
|
Register_UnityEngine_Playables_PlayableHandle_GetInputHandle_Injected();
|
|
|
|
//System.Void UnityEngine.Playables.PlayableHandle::Pause_Injected(UnityEngine.Playables.PlayableHandle&)
|
|
void Register_UnityEngine_Playables_PlayableHandle_Pause_Injected();
|
|
Register_UnityEngine_Playables_PlayableHandle_Pause_Injected();
|
|
|
|
//System.Void UnityEngine.Playables.PlayableHandle::Play_Injected(UnityEngine.Playables.PlayableHandle&)
|
|
void Register_UnityEngine_Playables_PlayableHandle_Play_Injected();
|
|
Register_UnityEngine_Playables_PlayableHandle_Play_Injected();
|
|
|
|
//System.Void UnityEngine.Playables.PlayableHandle::SetDuration_Injected(UnityEngine.Playables.PlayableHandle&,System.Double)
|
|
void Register_UnityEngine_Playables_PlayableHandle_SetDuration_Injected();
|
|
Register_UnityEngine_Playables_PlayableHandle_SetDuration_Injected();
|
|
|
|
//System.Void UnityEngine.Playables.PlayableHandle::SetInputCount_Injected(UnityEngine.Playables.PlayableHandle&,System.Int32)
|
|
void Register_UnityEngine_Playables_PlayableHandle_SetInputCount_Injected();
|
|
Register_UnityEngine_Playables_PlayableHandle_SetInputCount_Injected();
|
|
|
|
//System.Void UnityEngine.Playables.PlayableHandle::SetInputWeightFromIndex_Injected(UnityEngine.Playables.PlayableHandle&,System.Int32,System.Single)
|
|
void Register_UnityEngine_Playables_PlayableHandle_SetInputWeightFromIndex_Injected();
|
|
Register_UnityEngine_Playables_PlayableHandle_SetInputWeightFromIndex_Injected();
|
|
|
|
//System.Void UnityEngine.Playables.PlayableHandle::SetInputWeight_Injected(UnityEngine.Playables.PlayableHandle&,UnityEngine.Playables.PlayableHandle&,System.Single)
|
|
void Register_UnityEngine_Playables_PlayableHandle_SetInputWeight_Injected();
|
|
Register_UnityEngine_Playables_PlayableHandle_SetInputWeight_Injected();
|
|
|
|
//System.Void UnityEngine.Playables.PlayableHandle::SetPropagateSetTime_Injected(UnityEngine.Playables.PlayableHandle&,System.Boolean)
|
|
void Register_UnityEngine_Playables_PlayableHandle_SetPropagateSetTime_Injected();
|
|
Register_UnityEngine_Playables_PlayableHandle_SetPropagateSetTime_Injected();
|
|
|
|
//System.Void UnityEngine.Playables.PlayableHandle::SetScriptInstance_Injected(UnityEngine.Playables.PlayableHandle&,System.Object)
|
|
void Register_UnityEngine_Playables_PlayableHandle_SetScriptInstance_Injected();
|
|
Register_UnityEngine_Playables_PlayableHandle_SetScriptInstance_Injected();
|
|
|
|
//System.Void UnityEngine.Playables.PlayableHandle::SetSpeed_Injected(UnityEngine.Playables.PlayableHandle&,System.Double)
|
|
void Register_UnityEngine_Playables_PlayableHandle_SetSpeed_Injected();
|
|
Register_UnityEngine_Playables_PlayableHandle_SetSpeed_Injected();
|
|
|
|
//System.Void UnityEngine.Playables.PlayableHandle::SetTimeWrapMode_Injected(UnityEngine.Playables.PlayableHandle&,UnityEngine.Playables.DirectorWrapMode)
|
|
void Register_UnityEngine_Playables_PlayableHandle_SetTimeWrapMode_Injected();
|
|
Register_UnityEngine_Playables_PlayableHandle_SetTimeWrapMode_Injected();
|
|
|
|
//System.Void UnityEngine.Playables.PlayableHandle::SetTime_Injected(UnityEngine.Playables.PlayableHandle&,System.Double)
|
|
void Register_UnityEngine_Playables_PlayableHandle_SetTime_Injected();
|
|
Register_UnityEngine_Playables_PlayableHandle_SetTime_Injected();
|
|
|
|
//System.Void UnityEngine.Playables.PlayableHandle::SetTraversalMode_Injected(UnityEngine.Playables.PlayableHandle&,UnityEngine.Playables.PlayableTraversalMode)
|
|
void Register_UnityEngine_Playables_PlayableHandle_SetTraversalMode_Injected();
|
|
Register_UnityEngine_Playables_PlayableHandle_SetTraversalMode_Injected();
|
|
|
|
//UnityEngine.Playables.DirectorWrapMode UnityEngine.Playables.PlayableHandle::GetTimeWrapMode_Injected(UnityEngine.Playables.PlayableHandle&)
|
|
void Register_UnityEngine_Playables_PlayableHandle_GetTimeWrapMode_Injected();
|
|
Register_UnityEngine_Playables_PlayableHandle_GetTimeWrapMode_Injected();
|
|
|
|
//UnityEngine.Playables.PlayState UnityEngine.Playables.PlayableHandle::GetPlayState_Injected(UnityEngine.Playables.PlayableHandle&)
|
|
void Register_UnityEngine_Playables_PlayableHandle_GetPlayState_Injected();
|
|
Register_UnityEngine_Playables_PlayableHandle_GetPlayState_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.Playables.PlayableHandle
|
|
|
|
//Start Registrations for type : UnityEngine.Playables.PlayableOutputHandle
|
|
|
|
//System.Boolean UnityEngine.Playables.PlayableOutputHandle::IsValid_Injected(UnityEngine.Playables.PlayableOutputHandle&)
|
|
void Register_UnityEngine_Playables_PlayableOutputHandle_IsValid_Injected();
|
|
Register_UnityEngine_Playables_PlayableOutputHandle_IsValid_Injected();
|
|
|
|
//System.Int32 UnityEngine.Playables.PlayableOutputHandle::GetSourceOutputPort_Injected(UnityEngine.Playables.PlayableOutputHandle&)
|
|
void Register_UnityEngine_Playables_PlayableOutputHandle_GetSourceOutputPort_Injected();
|
|
Register_UnityEngine_Playables_PlayableOutputHandle_GetSourceOutputPort_Injected();
|
|
|
|
//System.Type UnityEngine.Playables.PlayableOutputHandle::GetPlayableOutputType_Injected(UnityEngine.Playables.PlayableOutputHandle&)
|
|
void Register_UnityEngine_Playables_PlayableOutputHandle_GetPlayableOutputType_Injected();
|
|
Register_UnityEngine_Playables_PlayableOutputHandle_GetPlayableOutputType_Injected();
|
|
|
|
//System.Void UnityEngine.Playables.PlayableOutputHandle::AddNotificationReceiver_Injected(UnityEngine.Playables.PlayableOutputHandle&,UnityEngine.Playables.INotificationReceiver)
|
|
void Register_UnityEngine_Playables_PlayableOutputHandle_AddNotificationReceiver_Injected();
|
|
Register_UnityEngine_Playables_PlayableOutputHandle_AddNotificationReceiver_Injected();
|
|
|
|
//System.Void UnityEngine.Playables.PlayableOutputHandle::GetSourcePlayable_Injected(UnityEngine.Playables.PlayableOutputHandle&,UnityEngine.Playables.PlayableHandle&)
|
|
void Register_UnityEngine_Playables_PlayableOutputHandle_GetSourcePlayable_Injected();
|
|
Register_UnityEngine_Playables_PlayableOutputHandle_GetSourcePlayable_Injected();
|
|
|
|
//System.Void UnityEngine.Playables.PlayableOutputHandle::PushNotification_Injected(UnityEngine.Playables.PlayableOutputHandle&,UnityEngine.Playables.PlayableHandle&,UnityEngine.Playables.INotification,System.Object)
|
|
void Register_UnityEngine_Playables_PlayableOutputHandle_PushNotification_Injected();
|
|
Register_UnityEngine_Playables_PlayableOutputHandle_PushNotification_Injected();
|
|
|
|
//System.Void UnityEngine.Playables.PlayableOutputHandle::SetReferenceObject_Injected(UnityEngine.Playables.PlayableOutputHandle&,UnityEngine.Object)
|
|
void Register_UnityEngine_Playables_PlayableOutputHandle_SetReferenceObject_Injected();
|
|
Register_UnityEngine_Playables_PlayableOutputHandle_SetReferenceObject_Injected();
|
|
|
|
//System.Void UnityEngine.Playables.PlayableOutputHandle::SetSourcePlayable_Injected(UnityEngine.Playables.PlayableOutputHandle&,UnityEngine.Playables.PlayableHandle&,System.Int32)
|
|
void Register_UnityEngine_Playables_PlayableOutputHandle_SetSourcePlayable_Injected();
|
|
Register_UnityEngine_Playables_PlayableOutputHandle_SetSourcePlayable_Injected();
|
|
|
|
//System.Void UnityEngine.Playables.PlayableOutputHandle::SetUserData_Injected(UnityEngine.Playables.PlayableOutputHandle&,UnityEngine.Object)
|
|
void Register_UnityEngine_Playables_PlayableOutputHandle_SetUserData_Injected();
|
|
Register_UnityEngine_Playables_PlayableOutputHandle_SetUserData_Injected();
|
|
|
|
//System.Void UnityEngine.Playables.PlayableOutputHandle::SetWeight_Injected(UnityEngine.Playables.PlayableOutputHandle&,System.Single)
|
|
void Register_UnityEngine_Playables_PlayableOutputHandle_SetWeight_Injected();
|
|
Register_UnityEngine_Playables_PlayableOutputHandle_SetWeight_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.Playables.PlayableOutputHandle
|
|
|
|
//Start Registrations for type : UnityEngine.PlayerConnectionInternal
|
|
|
|
//System.Boolean UnityEngine.PlayerConnectionInternal::IsConnected()
|
|
void Register_UnityEngine_PlayerConnectionInternal_IsConnected();
|
|
Register_UnityEngine_PlayerConnectionInternal_IsConnected();
|
|
|
|
//System.Boolean UnityEngine.PlayerConnectionInternal::TrySendMessage(System.String,System.Byte[],System.Int32)
|
|
void Register_UnityEngine_PlayerConnectionInternal_TrySendMessage();
|
|
Register_UnityEngine_PlayerConnectionInternal_TrySendMessage();
|
|
|
|
//System.Void UnityEngine.PlayerConnectionInternal::DisconnectAll()
|
|
void Register_UnityEngine_PlayerConnectionInternal_DisconnectAll();
|
|
Register_UnityEngine_PlayerConnectionInternal_DisconnectAll();
|
|
|
|
//System.Void UnityEngine.PlayerConnectionInternal::Initialize()
|
|
void Register_UnityEngine_PlayerConnectionInternal_Initialize();
|
|
Register_UnityEngine_PlayerConnectionInternal_Initialize();
|
|
|
|
//System.Void UnityEngine.PlayerConnectionInternal::PollInternal()
|
|
void Register_UnityEngine_PlayerConnectionInternal_PollInternal();
|
|
Register_UnityEngine_PlayerConnectionInternal_PollInternal();
|
|
|
|
//System.Void UnityEngine.PlayerConnectionInternal::RegisterInternal(System.String)
|
|
void Register_UnityEngine_PlayerConnectionInternal_RegisterInternal();
|
|
Register_UnityEngine_PlayerConnectionInternal_RegisterInternal();
|
|
|
|
//System.Void UnityEngine.PlayerConnectionInternal::SendMessage(System.String,System.Byte[],System.Int32)
|
|
void Register_UnityEngine_PlayerConnectionInternal_SendMessage();
|
|
Register_UnityEngine_PlayerConnectionInternal_SendMessage();
|
|
|
|
//System.Void UnityEngine.PlayerConnectionInternal::UnregisterInternal(System.String)
|
|
void Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal();
|
|
Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal();
|
|
|
|
//End Registrations for type : UnityEngine.PlayerConnectionInternal
|
|
|
|
//Start Registrations for type : UnityEngine.PlayerPrefs
|
|
|
|
//System.Boolean UnityEngine.PlayerPrefs::HasKey(System.String)
|
|
void Register_UnityEngine_PlayerPrefs_HasKey();
|
|
Register_UnityEngine_PlayerPrefs_HasKey();
|
|
|
|
//System.Boolean UnityEngine.PlayerPrefs::TrySetFloat(System.String,System.Single)
|
|
void Register_UnityEngine_PlayerPrefs_TrySetFloat();
|
|
Register_UnityEngine_PlayerPrefs_TrySetFloat();
|
|
|
|
//System.Boolean UnityEngine.PlayerPrefs::TrySetInt(System.String,System.Int32)
|
|
void Register_UnityEngine_PlayerPrefs_TrySetInt();
|
|
Register_UnityEngine_PlayerPrefs_TrySetInt();
|
|
|
|
//System.Boolean UnityEngine.PlayerPrefs::TrySetSetString(System.String,System.String)
|
|
void Register_UnityEngine_PlayerPrefs_TrySetSetString();
|
|
Register_UnityEngine_PlayerPrefs_TrySetSetString();
|
|
|
|
//System.Int32 UnityEngine.PlayerPrefs::GetInt(System.String,System.Int32)
|
|
void Register_UnityEngine_PlayerPrefs_GetInt();
|
|
Register_UnityEngine_PlayerPrefs_GetInt();
|
|
|
|
//System.Single UnityEngine.PlayerPrefs::GetFloat(System.String,System.Single)
|
|
void Register_UnityEngine_PlayerPrefs_GetFloat();
|
|
Register_UnityEngine_PlayerPrefs_GetFloat();
|
|
|
|
//System.String UnityEngine.PlayerPrefs::GetString(System.String,System.String)
|
|
void Register_UnityEngine_PlayerPrefs_GetString();
|
|
Register_UnityEngine_PlayerPrefs_GetString();
|
|
|
|
//System.Void UnityEngine.PlayerPrefs::DeleteAll()
|
|
void Register_UnityEngine_PlayerPrefs_DeleteAll();
|
|
Register_UnityEngine_PlayerPrefs_DeleteAll();
|
|
|
|
//System.Void UnityEngine.PlayerPrefs::DeleteKey(System.String)
|
|
void Register_UnityEngine_PlayerPrefs_DeleteKey();
|
|
Register_UnityEngine_PlayerPrefs_DeleteKey();
|
|
|
|
//End Registrations for type : UnityEngine.PlayerPrefs
|
|
|
|
//Start Registrations for type : UnityEngine.PolygonCollider2D
|
|
|
|
//System.Int32 UnityEngine.PolygonCollider2D::GetTotalPointCount()
|
|
void Register_UnityEngine_PolygonCollider2D_GetTotalPointCount();
|
|
Register_UnityEngine_PolygonCollider2D_GetTotalPointCount();
|
|
|
|
//System.Int32 UnityEngine.PolygonCollider2D::get_pathCount()
|
|
void Register_UnityEngine_PolygonCollider2D_get_pathCount();
|
|
Register_UnityEngine_PolygonCollider2D_get_pathCount();
|
|
|
|
//UnityEngine.Vector2[] UnityEngine.PolygonCollider2D::GetPath_Internal(System.Int32)
|
|
void Register_UnityEngine_PolygonCollider2D_GetPath_Internal();
|
|
Register_UnityEngine_PolygonCollider2D_GetPath_Internal();
|
|
|
|
//End Registrations for type : UnityEngine.PolygonCollider2D
|
|
|
|
//Start Registrations for type : UnityEngine.Profiling.Profiler
|
|
|
|
//System.Int64 UnityEngine.Profiling.Profiler::GetRuntimeMemorySizeLong(UnityEngine.Object)
|
|
void Register_UnityEngine_Profiling_Profiler_GetRuntimeMemorySizeLong();
|
|
Register_UnityEngine_Profiling_Profiler_GetRuntimeMemorySizeLong();
|
|
|
|
//End Registrations for type : UnityEngine.Profiling.Profiler
|
|
|
|
//Start Registrations for type : UnityEngine.PropertyNameUtils
|
|
|
|
//System.Void UnityEngine.PropertyNameUtils::PropertyNameFromString_Injected(System.String,UnityEngine.PropertyName&)
|
|
void Register_UnityEngine_PropertyNameUtils_PropertyNameFromString_Injected();
|
|
Register_UnityEngine_PropertyNameUtils_PropertyNameFromString_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.PropertyNameUtils
|
|
|
|
//Start Registrations for type : UnityEngine.QualitySettings
|
|
|
|
//System.Boolean UnityEngine.QualitySettings::get_billboardsFaceCameraPosition()
|
|
void Register_UnityEngine_QualitySettings_get_billboardsFaceCameraPosition();
|
|
Register_UnityEngine_QualitySettings_get_billboardsFaceCameraPosition();
|
|
|
|
//System.Int32 UnityEngine.QualitySettings::get_antiAliasing()
|
|
void Register_UnityEngine_QualitySettings_get_antiAliasing();
|
|
Register_UnityEngine_QualitySettings_get_antiAliasing();
|
|
|
|
//System.Int32 UnityEngine.QualitySettings::get_maxQueuedFrames()
|
|
void Register_UnityEngine_QualitySettings_get_maxQueuedFrames();
|
|
Register_UnityEngine_QualitySettings_get_maxQueuedFrames();
|
|
|
|
//System.Int32 UnityEngine.QualitySettings::get_vSyncCount()
|
|
void Register_UnityEngine_QualitySettings_get_vSyncCount();
|
|
Register_UnityEngine_QualitySettings_get_vSyncCount();
|
|
|
|
//System.Void UnityEngine.QualitySettings::set_antiAliasing(System.Int32)
|
|
void Register_UnityEngine_QualitySettings_set_antiAliasing();
|
|
Register_UnityEngine_QualitySettings_set_antiAliasing();
|
|
|
|
//System.Void UnityEngine.QualitySettings::set_vSyncCount(System.Int32)
|
|
void Register_UnityEngine_QualitySettings_set_vSyncCount();
|
|
Register_UnityEngine_QualitySettings_set_vSyncCount();
|
|
|
|
//UnityEngine.ColorSpace UnityEngine.QualitySettings::get_activeColorSpace()
|
|
void Register_UnityEngine_QualitySettings_get_activeColorSpace();
|
|
Register_UnityEngine_QualitySettings_get_activeColorSpace();
|
|
|
|
//UnityEngine.ShadowmaskMode UnityEngine.QualitySettings::get_shadowmaskMode()
|
|
void Register_UnityEngine_QualitySettings_get_shadowmaskMode();
|
|
Register_UnityEngine_QualitySettings_get_shadowmaskMode();
|
|
|
|
//End Registrations for type : UnityEngine.QualitySettings
|
|
|
|
//Start Registrations for type : UnityEngine.Quaternion
|
|
|
|
//System.Void UnityEngine.Quaternion::AngleAxis_Injected(System.Single,UnityEngine.Vector3&,UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Quaternion_AngleAxis_Injected();
|
|
Register_UnityEngine_Quaternion_AngleAxis_Injected();
|
|
|
|
//System.Void UnityEngine.Quaternion::FromToRotation_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Quaternion_FromToRotation_Injected();
|
|
Register_UnityEngine_Quaternion_FromToRotation_Injected();
|
|
|
|
//System.Void UnityEngine.Quaternion::Internal_FromEulerRad_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Quaternion_Internal_FromEulerRad_Injected();
|
|
Register_UnityEngine_Quaternion_Internal_FromEulerRad_Injected();
|
|
|
|
//System.Void UnityEngine.Quaternion::Internal_ToEulerRad_Injected(UnityEngine.Quaternion&,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Quaternion_Internal_ToEulerRad_Injected();
|
|
Register_UnityEngine_Quaternion_Internal_ToEulerRad_Injected();
|
|
|
|
//System.Void UnityEngine.Quaternion::Inverse_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Quaternion_Inverse_Injected();
|
|
Register_UnityEngine_Quaternion_Inverse_Injected();
|
|
|
|
//System.Void UnityEngine.Quaternion::Lerp_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Quaternion_Lerp_Injected();
|
|
Register_UnityEngine_Quaternion_Lerp_Injected();
|
|
|
|
//System.Void UnityEngine.Quaternion::LookRotation_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Quaternion_LookRotation_Injected();
|
|
Register_UnityEngine_Quaternion_LookRotation_Injected();
|
|
|
|
//System.Void UnityEngine.Quaternion::SlerpUnclamped_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Quaternion_SlerpUnclamped_Injected();
|
|
Register_UnityEngine_Quaternion_SlerpUnclamped_Injected();
|
|
|
|
//System.Void UnityEngine.Quaternion::Slerp_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Quaternion_Slerp_Injected();
|
|
Register_UnityEngine_Quaternion_Slerp_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.Quaternion
|
|
|
|
//Start Registrations for type : UnityEngine.Random
|
|
|
|
//System.Int32 UnityEngine.Random::RandomRangeInt(System.Int32,System.Int32)
|
|
void Register_UnityEngine_Random_RandomRangeInt();
|
|
Register_UnityEngine_Random_RandomRangeInt();
|
|
|
|
//System.Single UnityEngine.Random::Range(System.Single,System.Single)
|
|
void Register_UnityEngine_Random_Range();
|
|
Register_UnityEngine_Random_Range();
|
|
|
|
//System.Single UnityEngine.Random::get_value()
|
|
void Register_UnityEngine_Random_get_value();
|
|
Register_UnityEngine_Random_get_value();
|
|
|
|
//System.Void UnityEngine.Random::InitState(System.Int32)
|
|
void Register_UnityEngine_Random_InitState();
|
|
Register_UnityEngine_Random_InitState();
|
|
|
|
//System.Void UnityEngine.Random::get_state_Injected(UnityEngine.Random/State&)
|
|
void Register_UnityEngine_Random_get_state_Injected();
|
|
Register_UnityEngine_Random_get_state_Injected();
|
|
|
|
//System.Void UnityEngine.Random::set_state_Injected(UnityEngine.Random/State&)
|
|
void Register_UnityEngine_Random_set_state_Injected();
|
|
Register_UnityEngine_Random_set_state_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.Random
|
|
|
|
//Start Registrations for type : UnityEngine.RectOffset
|
|
|
|
//System.Int32 UnityEngine.RectOffset::get_bottom()
|
|
void Register_UnityEngine_RectOffset_get_bottom();
|
|
Register_UnityEngine_RectOffset_get_bottom();
|
|
|
|
//System.Int32 UnityEngine.RectOffset::get_horizontal()
|
|
void Register_UnityEngine_RectOffset_get_horizontal();
|
|
Register_UnityEngine_RectOffset_get_horizontal();
|
|
|
|
//System.Int32 UnityEngine.RectOffset::get_left()
|
|
void Register_UnityEngine_RectOffset_get_left();
|
|
Register_UnityEngine_RectOffset_get_left();
|
|
|
|
//System.Int32 UnityEngine.RectOffset::get_right()
|
|
void Register_UnityEngine_RectOffset_get_right();
|
|
Register_UnityEngine_RectOffset_get_right();
|
|
|
|
//System.Int32 UnityEngine.RectOffset::get_top()
|
|
void Register_UnityEngine_RectOffset_get_top();
|
|
Register_UnityEngine_RectOffset_get_top();
|
|
|
|
//System.Int32 UnityEngine.RectOffset::get_vertical()
|
|
void Register_UnityEngine_RectOffset_get_vertical();
|
|
Register_UnityEngine_RectOffset_get_vertical();
|
|
|
|
//System.IntPtr UnityEngine.RectOffset::InternalCreate()
|
|
void Register_UnityEngine_RectOffset_InternalCreate();
|
|
Register_UnityEngine_RectOffset_InternalCreate();
|
|
|
|
//System.Void UnityEngine.RectOffset::InternalDestroy(System.IntPtr)
|
|
void Register_UnityEngine_RectOffset_InternalDestroy();
|
|
Register_UnityEngine_RectOffset_InternalDestroy();
|
|
|
|
//System.Void UnityEngine.RectOffset::Remove_Injected(UnityEngine.Rect&,UnityEngine.Rect&)
|
|
void Register_UnityEngine_RectOffset_Remove_Injected();
|
|
Register_UnityEngine_RectOffset_Remove_Injected();
|
|
|
|
//System.Void UnityEngine.RectOffset::set_bottom(System.Int32)
|
|
void Register_UnityEngine_RectOffset_set_bottom();
|
|
Register_UnityEngine_RectOffset_set_bottom();
|
|
|
|
//System.Void UnityEngine.RectOffset::set_left(System.Int32)
|
|
void Register_UnityEngine_RectOffset_set_left();
|
|
Register_UnityEngine_RectOffset_set_left();
|
|
|
|
//System.Void UnityEngine.RectOffset::set_right(System.Int32)
|
|
void Register_UnityEngine_RectOffset_set_right();
|
|
Register_UnityEngine_RectOffset_set_right();
|
|
|
|
//System.Void UnityEngine.RectOffset::set_top(System.Int32)
|
|
void Register_UnityEngine_RectOffset_set_top();
|
|
Register_UnityEngine_RectOffset_set_top();
|
|
|
|
//End Registrations for type : UnityEngine.RectOffset
|
|
|
|
//Start Registrations for type : UnityEngine.RectTransform
|
|
|
|
//System.Void UnityEngine.RectTransform::ForceUpdateRectTransforms()
|
|
void Register_UnityEngine_RectTransform_ForceUpdateRectTransforms();
|
|
Register_UnityEngine_RectTransform_ForceUpdateRectTransforms();
|
|
|
|
//System.Void UnityEngine.RectTransform::get_anchorMax_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_RectTransform_get_anchorMax_Injected();
|
|
Register_UnityEngine_RectTransform_get_anchorMax_Injected();
|
|
|
|
//System.Void UnityEngine.RectTransform::get_anchorMin_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_RectTransform_get_anchorMin_Injected();
|
|
Register_UnityEngine_RectTransform_get_anchorMin_Injected();
|
|
|
|
//System.Void UnityEngine.RectTransform::get_anchoredPosition_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_RectTransform_get_anchoredPosition_Injected();
|
|
Register_UnityEngine_RectTransform_get_anchoredPosition_Injected();
|
|
|
|
//System.Void UnityEngine.RectTransform::get_pivot_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_RectTransform_get_pivot_Injected();
|
|
Register_UnityEngine_RectTransform_get_pivot_Injected();
|
|
|
|
//System.Void UnityEngine.RectTransform::get_rect_Injected(UnityEngine.Rect&)
|
|
void Register_UnityEngine_RectTransform_get_rect_Injected();
|
|
Register_UnityEngine_RectTransform_get_rect_Injected();
|
|
|
|
//System.Void UnityEngine.RectTransform::get_sizeDelta_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_RectTransform_get_sizeDelta_Injected();
|
|
Register_UnityEngine_RectTransform_get_sizeDelta_Injected();
|
|
|
|
//System.Void UnityEngine.RectTransform::set_anchorMax_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_RectTransform_set_anchorMax_Injected();
|
|
Register_UnityEngine_RectTransform_set_anchorMax_Injected();
|
|
|
|
//System.Void UnityEngine.RectTransform::set_anchorMin_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_RectTransform_set_anchorMin_Injected();
|
|
Register_UnityEngine_RectTransform_set_anchorMin_Injected();
|
|
|
|
//System.Void UnityEngine.RectTransform::set_anchoredPosition_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_RectTransform_set_anchoredPosition_Injected();
|
|
Register_UnityEngine_RectTransform_set_anchoredPosition_Injected();
|
|
|
|
//System.Void UnityEngine.RectTransform::set_pivot_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_RectTransform_set_pivot_Injected();
|
|
Register_UnityEngine_RectTransform_set_pivot_Injected();
|
|
|
|
//System.Void UnityEngine.RectTransform::set_sizeDelta_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_RectTransform_set_sizeDelta_Injected();
|
|
Register_UnityEngine_RectTransform_set_sizeDelta_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.RectTransform
|
|
|
|
//Start Registrations for type : UnityEngine.RectTransformUtility
|
|
|
|
//System.Boolean UnityEngine.RectTransformUtility::PointInRectangle_Injected(UnityEngine.Vector2&,UnityEngine.RectTransform,UnityEngine.Camera,UnityEngine.Vector4&)
|
|
void Register_UnityEngine_RectTransformUtility_PointInRectangle_Injected();
|
|
Register_UnityEngine_RectTransformUtility_PointInRectangle_Injected();
|
|
|
|
//System.Void UnityEngine.RectTransformUtility::PixelAdjustPoint_Injected(UnityEngine.Vector2&,UnityEngine.Transform,UnityEngine.Canvas,UnityEngine.Vector2&)
|
|
void Register_UnityEngine_RectTransformUtility_PixelAdjustPoint_Injected();
|
|
Register_UnityEngine_RectTransformUtility_PixelAdjustPoint_Injected();
|
|
|
|
//System.Void UnityEngine.RectTransformUtility::PixelAdjustRect_Injected(UnityEngine.RectTransform,UnityEngine.Canvas,UnityEngine.Rect&)
|
|
void Register_UnityEngine_RectTransformUtility_PixelAdjustRect_Injected();
|
|
Register_UnityEngine_RectTransformUtility_PixelAdjustRect_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.RectTransformUtility
|
|
|
|
//Start Registrations for type : UnityEngine.ReflectionProbe
|
|
|
|
//System.Void UnityEngine.ReflectionProbe::get_defaultTextureHDRDecodeValues_Injected(UnityEngine.Vector4&)
|
|
void Register_UnityEngine_ReflectionProbe_get_defaultTextureHDRDecodeValues_Injected();
|
|
Register_UnityEngine_ReflectionProbe_get_defaultTextureHDRDecodeValues_Injected();
|
|
|
|
//UnityEngine.Texture UnityEngine.ReflectionProbe::get_defaultTexture()
|
|
void Register_UnityEngine_ReflectionProbe_get_defaultTexture();
|
|
Register_UnityEngine_ReflectionProbe_get_defaultTexture();
|
|
|
|
//End Registrations for type : UnityEngine.ReflectionProbe
|
|
|
|
//Start Registrations for type : UnityEngine.Renderer
|
|
|
|
//System.Boolean UnityEngine.Renderer::get_enabled()
|
|
void Register_UnityEngine_Renderer_get_enabled();
|
|
Register_UnityEngine_Renderer_get_enabled();
|
|
|
|
//System.Int32 UnityEngine.Renderer::get_sortingLayerID()
|
|
void Register_UnityEngine_Renderer_get_sortingLayerID();
|
|
Register_UnityEngine_Renderer_get_sortingLayerID();
|
|
|
|
//System.Int32 UnityEngine.Renderer::get_sortingOrder()
|
|
void Register_UnityEngine_Renderer_get_sortingOrder();
|
|
Register_UnityEngine_Renderer_get_sortingOrder();
|
|
|
|
//System.Void UnityEngine.Renderer::SetMaterial(UnityEngine.Material)
|
|
void Register_UnityEngine_Renderer_SetMaterial();
|
|
Register_UnityEngine_Renderer_SetMaterial();
|
|
|
|
//System.Void UnityEngine.Renderer::SetMaterialArray(UnityEngine.Material[])
|
|
void Register_UnityEngine_Renderer_SetMaterialArray();
|
|
Register_UnityEngine_Renderer_SetMaterialArray();
|
|
|
|
//System.Void UnityEngine.Renderer::get_bounds_Injected(UnityEngine.Bounds&)
|
|
void Register_UnityEngine_Renderer_get_bounds_Injected();
|
|
Register_UnityEngine_Renderer_get_bounds_Injected();
|
|
|
|
//System.Void UnityEngine.Renderer::set_enabled(System.Boolean)
|
|
void Register_UnityEngine_Renderer_set_enabled();
|
|
Register_UnityEngine_Renderer_set_enabled();
|
|
|
|
//System.Void UnityEngine.Renderer::set_receiveShadows(System.Boolean)
|
|
void Register_UnityEngine_Renderer_set_receiveShadows();
|
|
Register_UnityEngine_Renderer_set_receiveShadows();
|
|
|
|
//System.Void UnityEngine.Renderer::set_shadowCastingMode(UnityEngine.Rendering.ShadowCastingMode)
|
|
void Register_UnityEngine_Renderer_set_shadowCastingMode();
|
|
Register_UnityEngine_Renderer_set_shadowCastingMode();
|
|
|
|
//System.Void UnityEngine.Renderer::set_sortingLayerID(System.Int32)
|
|
void Register_UnityEngine_Renderer_set_sortingLayerID();
|
|
Register_UnityEngine_Renderer_set_sortingLayerID();
|
|
|
|
//System.Void UnityEngine.Renderer::set_sortingOrder(System.Int32)
|
|
void Register_UnityEngine_Renderer_set_sortingOrder();
|
|
Register_UnityEngine_Renderer_set_sortingOrder();
|
|
|
|
//UnityEngine.Material UnityEngine.Renderer::GetMaterial()
|
|
void Register_UnityEngine_Renderer_GetMaterial();
|
|
Register_UnityEngine_Renderer_GetMaterial();
|
|
|
|
//UnityEngine.Material UnityEngine.Renderer::GetSharedMaterial()
|
|
void Register_UnityEngine_Renderer_GetSharedMaterial();
|
|
Register_UnityEngine_Renderer_GetSharedMaterial();
|
|
|
|
//UnityEngine.Material[] UnityEngine.Renderer::GetMaterialArray()
|
|
void Register_UnityEngine_Renderer_GetMaterialArray();
|
|
Register_UnityEngine_Renderer_GetMaterialArray();
|
|
|
|
//UnityEngine.Material[] UnityEngine.Renderer::GetSharedMaterialArray()
|
|
void Register_UnityEngine_Renderer_GetSharedMaterialArray();
|
|
Register_UnityEngine_Renderer_GetSharedMaterialArray();
|
|
|
|
//End Registrations for type : UnityEngine.Renderer
|
|
|
|
//Start Registrations for type : UnityEngine.Rendering.CommandBuffer
|
|
|
|
//System.Boolean UnityEngine.Rendering.CommandBuffer::ValidateAgainstExecutionFlags(UnityEngine.Rendering.CommandBufferExecutionFlags,UnityEngine.Rendering.CommandBufferExecutionFlags)
|
|
void Register_UnityEngine_Rendering_CommandBuffer_ValidateAgainstExecutionFlags();
|
|
Register_UnityEngine_Rendering_CommandBuffer_ValidateAgainstExecutionFlags();
|
|
|
|
//System.IntPtr UnityEngine.Rendering.CommandBuffer::CreateGPUFence_Internal(UnityEngine.Rendering.GraphicsFenceType,UnityEngine.Rendering.SynchronisationStageFlags)
|
|
void Register_UnityEngine_Rendering_CommandBuffer_CreateGPUFence_Internal();
|
|
Register_UnityEngine_Rendering_CommandBuffer_CreateGPUFence_Internal();
|
|
|
|
//System.IntPtr UnityEngine.Rendering.CommandBuffer::InitBuffer()
|
|
void Register_UnityEngine_Rendering_CommandBuffer_InitBuffer();
|
|
Register_UnityEngine_Rendering_CommandBuffer_InitBuffer();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::BeginSample(System.String)
|
|
void Register_UnityEngine_Rendering_CommandBuffer_BeginSample();
|
|
Register_UnityEngine_Rendering_CommandBuffer_BeginSample();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::BeginSample_CustomSampler(UnityEngine.Profiling.CustomSampler)
|
|
void Register_UnityEngine_Rendering_CommandBuffer_BeginSample_CustomSampler();
|
|
Register_UnityEngine_Rendering_CommandBuffer_BeginSample_CustomSampler();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::Blit_Identifier_Injected(UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Material,System.Int32,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Int32,System.Int32)
|
|
void Register_UnityEngine_Rendering_CommandBuffer_Blit_Identifier_Injected();
|
|
Register_UnityEngine_Rendering_CommandBuffer_Blit_Identifier_Injected();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::Blit_Texture_Injected(UnityEngine.Texture,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Material,System.Int32,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Int32,System.Int32)
|
|
void Register_UnityEngine_Rendering_CommandBuffer_Blit_Texture_Injected();
|
|
Register_UnityEngine_Rendering_CommandBuffer_Blit_Texture_Injected();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::Clear()
|
|
void Register_UnityEngine_Rendering_CommandBuffer_Clear();
|
|
Register_UnityEngine_Rendering_CommandBuffer_Clear();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::ClearRenderTarget_Injected(UnityEngine.Rendering.RTClearFlags,UnityEngine.Color&,System.Single,System.UInt32)
|
|
void Register_UnityEngine_Rendering_CommandBuffer_ClearRenderTarget_Injected();
|
|
Register_UnityEngine_Rendering_CommandBuffer_ClearRenderTarget_Injected();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::CopyTexture_Internal(UnityEngine.Rendering.RenderTargetIdentifier&,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.RenderTargetIdentifier&,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)
|
|
void Register_UnityEngine_Rendering_CommandBuffer_CopyTexture_Internal();
|
|
Register_UnityEngine_Rendering_CommandBuffer_CopyTexture_Internal();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::DisableScissorRect()
|
|
void Register_UnityEngine_Rendering_CommandBuffer_DisableScissorRect();
|
|
Register_UnityEngine_Rendering_CommandBuffer_DisableScissorRect();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::DisableShaderKeyword(System.String)
|
|
void Register_UnityEngine_Rendering_CommandBuffer_DisableShaderKeyword();
|
|
Register_UnityEngine_Rendering_CommandBuffer_DisableShaderKeyword();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::EnableScissorRect_Injected(UnityEngine.Rect&)
|
|
void Register_UnityEngine_Rendering_CommandBuffer_EnableScissorRect_Injected();
|
|
Register_UnityEngine_Rendering_CommandBuffer_EnableScissorRect_Injected();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::EnableShaderKeyword(System.String)
|
|
void Register_UnityEngine_Rendering_CommandBuffer_EnableShaderKeyword();
|
|
Register_UnityEngine_Rendering_CommandBuffer_EnableShaderKeyword();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::EndSample(System.String)
|
|
void Register_UnityEngine_Rendering_CommandBuffer_EndSample();
|
|
Register_UnityEngine_Rendering_CommandBuffer_EndSample();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::EndSample_CustomSampler(UnityEngine.Profiling.CustomSampler)
|
|
void Register_UnityEngine_Rendering_CommandBuffer_EndSample_CustomSampler();
|
|
Register_UnityEngine_Rendering_CommandBuffer_EndSample_CustomSampler();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::GetTemporaryRT(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.FilterMode,UnityEngine.Experimental.Rendering.GraphicsFormat,System.Int32,System.Boolean,UnityEngine.RenderTextureMemoryless,System.Boolean)
|
|
void Register_UnityEngine_Rendering_CommandBuffer_GetTemporaryRT();
|
|
Register_UnityEngine_Rendering_CommandBuffer_GetTemporaryRT();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::GetTemporaryRTWithDescriptor_Injected(System.Int32,UnityEngine.RenderTextureDescriptor&,UnityEngine.FilterMode)
|
|
void Register_UnityEngine_Rendering_CommandBuffer_GetTemporaryRTWithDescriptor_Injected();
|
|
Register_UnityEngine_Rendering_CommandBuffer_GetTemporaryRTWithDescriptor_Injected();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::InternalSetComputeBufferData(UnityEngine.ComputeBuffer,System.Array,System.Int32,System.Int32,System.Int32,System.Int32)
|
|
void Register_UnityEngine_Rendering_CommandBuffer_InternalSetComputeBufferData();
|
|
Register_UnityEngine_Rendering_CommandBuffer_InternalSetComputeBufferData();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_DispatchCompute(UnityEngine.ComputeShader,System.Int32,System.Int32,System.Int32,System.Int32)
|
|
void Register_UnityEngine_Rendering_CommandBuffer_Internal_DispatchCompute();
|
|
Register_UnityEngine_Rendering_CommandBuffer_Internal_DispatchCompute();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawMeshInstanced(UnityEngine.Mesh,System.Int32,UnityEngine.Material,System.Int32,UnityEngine.Matrix4x4[],System.Int32,UnityEngine.MaterialPropertyBlock)
|
|
void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawMeshInstanced();
|
|
Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawMeshInstanced();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawMesh_Injected(UnityEngine.Mesh,UnityEngine.Matrix4x4&,UnityEngine.Material,System.Int32,System.Int32,UnityEngine.MaterialPropertyBlock)
|
|
void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawMesh_Injected();
|
|
Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawMesh_Injected();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawOcclusionMesh_Injected(UnityEngine.RectInt&)
|
|
void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawOcclusionMesh_Injected();
|
|
Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawOcclusionMesh_Injected();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawProcedural_Injected(UnityEngine.Matrix4x4&,UnityEngine.Material,System.Int32,UnityEngine.MeshTopology,System.Int32,System.Int32,UnityEngine.MaterialPropertyBlock)
|
|
void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawProcedural_Injected();
|
|
Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawProcedural_Injected();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawRenderer(UnityEngine.Renderer,UnityEngine.Material,System.Int32,System.Int32)
|
|
void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawRenderer();
|
|
Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawRenderer();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawRendererList_Injected(UnityEngine.Rendering.RendererUtils.RendererList&)
|
|
void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawRendererList_Injected();
|
|
Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawRendererList_Injected();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetComputeBufferParam(UnityEngine.ComputeShader,System.Int32,System.Int32,UnityEngine.ComputeBuffer)
|
|
void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeBufferParam();
|
|
Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeBufferParam();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetComputeConstantComputeBufferParam(UnityEngine.ComputeShader,System.Int32,UnityEngine.ComputeBuffer,System.Int32,System.Int32)
|
|
void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeConstantComputeBufferParam();
|
|
Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeConstantComputeBufferParam();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetComputeFloats(UnityEngine.ComputeShader,System.Int32,System.Single[])
|
|
void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeFloats();
|
|
Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeFloats();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetComputeTextureParam(UnityEngine.ComputeShader,System.Int32,System.Int32,UnityEngine.Rendering.RenderTargetIdentifier&,System.Int32,UnityEngine.Rendering.RenderTextureSubElement)
|
|
void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeTextureParam();
|
|
Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeTextureParam();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetSinglePassStereo(UnityEngine.Rendering.SinglePassStereoMode)
|
|
void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetSinglePassStereo();
|
|
Register_UnityEngine_Rendering_CommandBuffer_Internal_SetSinglePassStereo();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::MarkLateLatchMatrixShaderPropertyID(UnityEngine.Rendering.CameraLateLatchMatrixType,System.Int32)
|
|
void Register_UnityEngine_Rendering_CommandBuffer_MarkLateLatchMatrixShaderPropertyID();
|
|
Register_UnityEngine_Rendering_CommandBuffer_MarkLateLatchMatrixShaderPropertyID();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::ReleaseBuffer()
|
|
void Register_UnityEngine_Rendering_CommandBuffer_ReleaseBuffer();
|
|
Register_UnityEngine_Rendering_CommandBuffer_ReleaseBuffer();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::ReleaseTemporaryRT(System.Int32)
|
|
void Register_UnityEngine_Rendering_CommandBuffer_ReleaseTemporaryRT();
|
|
Register_UnityEngine_Rendering_CommandBuffer_ReleaseTemporaryRT();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::SetComputeVectorParam_Injected(UnityEngine.ComputeShader,System.Int32,UnityEngine.Vector4&)
|
|
void Register_UnityEngine_Rendering_CommandBuffer_SetComputeVectorParam_Injected();
|
|
Register_UnityEngine_Rendering_CommandBuffer_SetComputeVectorParam_Injected();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::SetExecutionFlags(UnityEngine.Rendering.CommandBufferExecutionFlags)
|
|
void Register_UnityEngine_Rendering_CommandBuffer_SetExecutionFlags();
|
|
Register_UnityEngine_Rendering_CommandBuffer_SetExecutionFlags();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalBufferInternal(System.Int32,UnityEngine.ComputeBuffer)
|
|
void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalBufferInternal();
|
|
Register_UnityEngine_Rendering_CommandBuffer_SetGlobalBufferInternal();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalColor_Injected(System.Int32,UnityEngine.Color&)
|
|
void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalColor_Injected();
|
|
Register_UnityEngine_Rendering_CommandBuffer_SetGlobalColor_Injected();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalConstantBufferInternal(UnityEngine.ComputeBuffer,System.Int32,System.Int32,System.Int32)
|
|
void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalConstantBufferInternal();
|
|
Register_UnityEngine_Rendering_CommandBuffer_SetGlobalConstantBufferInternal();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalDepthBias(System.Single,System.Single)
|
|
void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalDepthBias();
|
|
Register_UnityEngine_Rendering_CommandBuffer_SetGlobalDepthBias();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalFloat(System.Int32,System.Single)
|
|
void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalFloat();
|
|
Register_UnityEngine_Rendering_CommandBuffer_SetGlobalFloat();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalFloatArray(System.Int32,System.Single[])
|
|
void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalFloatArray();
|
|
Register_UnityEngine_Rendering_CommandBuffer_SetGlobalFloatArray();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalInt(System.Int32,System.Int32)
|
|
void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalInt();
|
|
Register_UnityEngine_Rendering_CommandBuffer_SetGlobalInt();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalInteger(System.Int32,System.Int32)
|
|
void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalInteger();
|
|
Register_UnityEngine_Rendering_CommandBuffer_SetGlobalInteger();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalMatrixArray(System.Int32,UnityEngine.Matrix4x4[])
|
|
void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalMatrixArray();
|
|
Register_UnityEngine_Rendering_CommandBuffer_SetGlobalMatrixArray();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalMatrix_Injected(System.Int32,UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalMatrix_Injected();
|
|
Register_UnityEngine_Rendering_CommandBuffer_SetGlobalMatrix_Injected();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalTexture_Impl(System.Int32,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderTextureSubElement)
|
|
void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalTexture_Impl();
|
|
Register_UnityEngine_Rendering_CommandBuffer_SetGlobalTexture_Impl();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalVectorArray(System.Int32,UnityEngine.Vector4[])
|
|
void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalVectorArray();
|
|
Register_UnityEngine_Rendering_CommandBuffer_SetGlobalVectorArray();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalVector_Injected(System.Int32,UnityEngine.Vector4&)
|
|
void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalVector_Injected();
|
|
Register_UnityEngine_Rendering_CommandBuffer_SetGlobalVector_Injected();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::SetInstanceMultiplier(System.UInt32)
|
|
void Register_UnityEngine_Rendering_CommandBuffer_SetInstanceMultiplier();
|
|
Register_UnityEngine_Rendering_CommandBuffer_SetInstanceMultiplier();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::SetLateLatchProjectionMatrices(UnityEngine.Matrix4x4[])
|
|
void Register_UnityEngine_Rendering_CommandBuffer_SetLateLatchProjectionMatrices();
|
|
Register_UnityEngine_Rendering_CommandBuffer_SetLateLatchProjectionMatrices();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTargetColorDepth_Internal_Injected(UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderTargetFlags)
|
|
void Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetColorDepth_Internal_Injected();
|
|
Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetColorDepth_Internal_Injected();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTargetMultiSubtarget_Injected(UnityEngine.Rendering.RenderTargetIdentifier[],UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderBufferLoadAction[],UnityEngine.Rendering.RenderBufferStoreAction[],UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,System.Int32,UnityEngine.CubemapFace,System.Int32)
|
|
void Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetMultiSubtarget_Injected();
|
|
Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetMultiSubtarget_Injected();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTargetMulti_Internal_Injected(UnityEngine.Rendering.RenderTargetIdentifier[],UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderBufferLoadAction[],UnityEngine.Rendering.RenderBufferStoreAction[],UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderTargetFlags)
|
|
void Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetMulti_Internal_Injected();
|
|
Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetMulti_Internal_Injected();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTargetSingle_Internal_Injected(UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction)
|
|
void Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetSingle_Internal_Injected();
|
|
Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetSingle_Internal_Injected();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::SetViewProjectionMatrices_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Rendering_CommandBuffer_SetViewProjectionMatrices_Injected();
|
|
Register_UnityEngine_Rendering_CommandBuffer_SetViewProjectionMatrices_Injected();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::SetViewport_Injected(UnityEngine.Rect&)
|
|
void Register_UnityEngine_Rendering_CommandBuffer_SetViewport_Injected();
|
|
Register_UnityEngine_Rendering_CommandBuffer_SetViewport_Injected();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::UnmarkLateLatchMatrix(UnityEngine.Rendering.CameraLateLatchMatrixType)
|
|
void Register_UnityEngine_Rendering_CommandBuffer_UnmarkLateLatchMatrix();
|
|
Register_UnityEngine_Rendering_CommandBuffer_UnmarkLateLatchMatrix();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::WaitOnGPUFence_Internal(System.IntPtr,UnityEngine.Rendering.SynchronisationStageFlags)
|
|
void Register_UnityEngine_Rendering_CommandBuffer_WaitOnGPUFence_Internal();
|
|
Register_UnityEngine_Rendering_CommandBuffer_WaitOnGPUFence_Internal();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::set_name(System.String)
|
|
void Register_UnityEngine_Rendering_CommandBuffer_set_name();
|
|
Register_UnityEngine_Rendering_CommandBuffer_set_name();
|
|
|
|
//End Registrations for type : UnityEngine.Rendering.CommandBuffer
|
|
|
|
//Start Registrations for type : UnityEngine.Rendering.CommandBufferExtensions
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBufferExtensions::Internal_SwitchIntoFastMemory(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.FastMemoryFlags,System.Single,System.Boolean)
|
|
void Register_UnityEngine_Rendering_CommandBufferExtensions_Internal_SwitchIntoFastMemory();
|
|
Register_UnityEngine_Rendering_CommandBufferExtensions_Internal_SwitchIntoFastMemory();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBufferExtensions::Internal_SwitchOutOfFastMemory(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier&,System.Boolean)
|
|
void Register_UnityEngine_Rendering_CommandBufferExtensions_Internal_SwitchOutOfFastMemory();
|
|
Register_UnityEngine_Rendering_CommandBufferExtensions_Internal_SwitchOutOfFastMemory();
|
|
|
|
//End Registrations for type : UnityEngine.Rendering.CommandBufferExtensions
|
|
|
|
//Start Registrations for type : UnityEngine.Rendering.CullingResults
|
|
|
|
//System.Boolean UnityEngine.Rendering.CullingResults::ComputeDirectionalShadowMatricesAndCullingPrimitives_Injected(System.IntPtr,System.Int32,System.Int32,System.Int32,UnityEngine.Vector3&,System.Int32,System.Single,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rendering.ShadowSplitData&)
|
|
void Register_UnityEngine_Rendering_CullingResults_ComputeDirectionalShadowMatricesAndCullingPrimitives_Injected();
|
|
Register_UnityEngine_Rendering_CullingResults_ComputeDirectionalShadowMatricesAndCullingPrimitives_Injected();
|
|
|
|
//System.Boolean UnityEngine.Rendering.CullingResults::ComputePointShadowMatricesAndCullingPrimitives(System.IntPtr,System.Int32,UnityEngine.CubemapFace,System.Single,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rendering.ShadowSplitData&)
|
|
void Register_UnityEngine_Rendering_CullingResults_ComputePointShadowMatricesAndCullingPrimitives();
|
|
Register_UnityEngine_Rendering_CullingResults_ComputePointShadowMatricesAndCullingPrimitives();
|
|
|
|
//System.Boolean UnityEngine.Rendering.CullingResults::ComputeSpotShadowMatricesAndCullingPrimitives(System.IntPtr,System.Int32,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rendering.ShadowSplitData&)
|
|
void Register_UnityEngine_Rendering_CullingResults_ComputeSpotShadowMatricesAndCullingPrimitives();
|
|
Register_UnityEngine_Rendering_CullingResults_ComputeSpotShadowMatricesAndCullingPrimitives();
|
|
|
|
//System.Boolean UnityEngine.Rendering.CullingResults::GetShadowCasterBounds(System.IntPtr,System.Int32,UnityEngine.Bounds&)
|
|
void Register_UnityEngine_Rendering_CullingResults_GetShadowCasterBounds();
|
|
Register_UnityEngine_Rendering_CullingResults_GetShadowCasterBounds();
|
|
|
|
//System.Int32 UnityEngine.Rendering.CullingResults::GetLightIndexCount(System.IntPtr)
|
|
void Register_UnityEngine_Rendering_CullingResults_GetLightIndexCount();
|
|
Register_UnityEngine_Rendering_CullingResults_GetLightIndexCount();
|
|
|
|
//System.Int32 UnityEngine.Rendering.CullingResults::GetLightIndexMapSize(System.IntPtr)
|
|
void Register_UnityEngine_Rendering_CullingResults_GetLightIndexMapSize();
|
|
Register_UnityEngine_Rendering_CullingResults_GetLightIndexMapSize();
|
|
|
|
//System.Int32 UnityEngine.Rendering.CullingResults::GetReflectionProbeIndexCount(System.IntPtr)
|
|
void Register_UnityEngine_Rendering_CullingResults_GetReflectionProbeIndexCount();
|
|
Register_UnityEngine_Rendering_CullingResults_GetReflectionProbeIndexCount();
|
|
|
|
//System.Void UnityEngine.Rendering.CullingResults::FillLightAndReflectionProbeIndices(System.IntPtr,UnityEngine.ComputeBuffer)
|
|
void Register_UnityEngine_Rendering_CullingResults_FillLightAndReflectionProbeIndices();
|
|
Register_UnityEngine_Rendering_CullingResults_FillLightAndReflectionProbeIndices();
|
|
|
|
//System.Void UnityEngine.Rendering.CullingResults::FillLightIndexMap(System.IntPtr,System.IntPtr,System.Int32)
|
|
void Register_UnityEngine_Rendering_CullingResults_FillLightIndexMap();
|
|
Register_UnityEngine_Rendering_CullingResults_FillLightIndexMap();
|
|
|
|
//System.Void UnityEngine.Rendering.CullingResults::SetLightIndexMap(System.IntPtr,System.IntPtr,System.Int32)
|
|
void Register_UnityEngine_Rendering_CullingResults_SetLightIndexMap();
|
|
Register_UnityEngine_Rendering_CullingResults_SetLightIndexMap();
|
|
|
|
//End Registrations for type : UnityEngine.Rendering.CullingResults
|
|
|
|
//Start Registrations for type : UnityEngine.Rendering.GraphicsFence
|
|
|
|
//System.Int32 UnityEngine.Rendering.GraphicsFence::GetVersionNumber(System.IntPtr)
|
|
void Register_UnityEngine_Rendering_GraphicsFence_GetVersionNumber();
|
|
Register_UnityEngine_Rendering_GraphicsFence_GetVersionNumber();
|
|
|
|
//End Registrations for type : UnityEngine.Rendering.GraphicsFence
|
|
|
|
//Start Registrations for type : UnityEngine.Rendering.GraphicsSettings
|
|
|
|
//System.Boolean UnityEngine.Rendering.GraphicsSettings::HasShaderDefine(UnityEngine.Rendering.GraphicsTier,UnityEngine.Rendering.BuiltinShaderDefine)
|
|
void Register_UnityEngine_Rendering_GraphicsSettings_HasShaderDefine();
|
|
Register_UnityEngine_Rendering_GraphicsSettings_HasShaderDefine();
|
|
|
|
//System.Boolean UnityEngine.Rendering.GraphicsSettings::get_lightsUseLinearIntensity()
|
|
void Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity();
|
|
Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity();
|
|
|
|
//System.Void UnityEngine.Rendering.GraphicsSettings::RegisterRenderPipeline(System.String,UnityEngine.Object)
|
|
void Register_UnityEngine_Rendering_GraphicsSettings_RegisterRenderPipeline();
|
|
Register_UnityEngine_Rendering_GraphicsSettings_RegisterRenderPipeline();
|
|
|
|
//System.Void UnityEngine.Rendering.GraphicsSettings::UnregisterRenderPipeline(System.String)
|
|
void Register_UnityEngine_Rendering_GraphicsSettings_UnregisterRenderPipeline();
|
|
Register_UnityEngine_Rendering_GraphicsSettings_UnregisterRenderPipeline();
|
|
|
|
//System.Void UnityEngine.Rendering.GraphicsSettings::set_INTERNAL_defaultRenderPipeline(UnityEngine.ScriptableObject)
|
|
void Register_UnityEngine_Rendering_GraphicsSettings_set_INTERNAL_defaultRenderPipeline();
|
|
Register_UnityEngine_Rendering_GraphicsSettings_set_INTERNAL_defaultRenderPipeline();
|
|
|
|
//System.Void UnityEngine.Rendering.GraphicsSettings::set_defaultRenderingLayerMask(System.UInt32)
|
|
void Register_UnityEngine_Rendering_GraphicsSettings_set_defaultRenderingLayerMask();
|
|
Register_UnityEngine_Rendering_GraphicsSettings_set_defaultRenderingLayerMask();
|
|
|
|
//System.Void UnityEngine.Rendering.GraphicsSettings::set_lightsUseColorTemperature(System.Boolean)
|
|
void Register_UnityEngine_Rendering_GraphicsSettings_set_lightsUseColorTemperature();
|
|
Register_UnityEngine_Rendering_GraphicsSettings_set_lightsUseColorTemperature();
|
|
|
|
//System.Void UnityEngine.Rendering.GraphicsSettings::set_lightsUseLinearIntensity(System.Boolean)
|
|
void Register_UnityEngine_Rendering_GraphicsSettings_set_lightsUseLinearIntensity();
|
|
Register_UnityEngine_Rendering_GraphicsSettings_set_lightsUseLinearIntensity();
|
|
|
|
//System.Void UnityEngine.Rendering.GraphicsSettings::set_useScriptableRenderPipelineBatching(System.Boolean)
|
|
void Register_UnityEngine_Rendering_GraphicsSettings_set_useScriptableRenderPipelineBatching();
|
|
Register_UnityEngine_Rendering_GraphicsSettings_set_useScriptableRenderPipelineBatching();
|
|
|
|
//UnityEngine.Object UnityEngine.Rendering.GraphicsSettings::GetSettingsForRenderPipeline(System.String)
|
|
void Register_UnityEngine_Rendering_GraphicsSettings_GetSettingsForRenderPipeline();
|
|
Register_UnityEngine_Rendering_GraphicsSettings_GetSettingsForRenderPipeline();
|
|
|
|
//UnityEngine.Rendering.BuiltinShaderMode UnityEngine.Rendering.GraphicsSettings::GetShaderMode(UnityEngine.Rendering.BuiltinShaderType)
|
|
void Register_UnityEngine_Rendering_GraphicsSettings_GetShaderMode();
|
|
Register_UnityEngine_Rendering_GraphicsSettings_GetShaderMode();
|
|
|
|
//UnityEngine.ScriptableObject UnityEngine.Rendering.GraphicsSettings::get_INTERNAL_currentRenderPipeline()
|
|
void Register_UnityEngine_Rendering_GraphicsSettings_get_INTERNAL_currentRenderPipeline();
|
|
Register_UnityEngine_Rendering_GraphicsSettings_get_INTERNAL_currentRenderPipeline();
|
|
|
|
//End Registrations for type : UnityEngine.Rendering.GraphicsSettings
|
|
|
|
//Start Registrations for type : UnityEngine.Rendering.RendererUtils.RendererList
|
|
|
|
//System.Boolean UnityEngine.Rendering.RendererUtils.RendererList::get_isValid_Injected(UnityEngine.Rendering.RendererUtils.RendererList&)
|
|
void Register_UnityEngine_Rendering_RendererUtils_RendererList_get_isValid_Injected();
|
|
Register_UnityEngine_Rendering_RendererUtils_RendererList_get_isValid_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.Rendering.RendererUtils.RendererList
|
|
|
|
//Start Registrations for type : UnityEngine.Rendering.ScriptableRenderContext
|
|
|
|
//System.Boolean UnityEngine.Rendering.ScriptableRenderContext::SubmitForRenderPassValidation_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&)
|
|
void Register_UnityEngine_Rendering_ScriptableRenderContext_SubmitForRenderPassValidation_Internal_Injected();
|
|
Register_UnityEngine_Rendering_ScriptableRenderContext_SubmitForRenderPassValidation_Internal_Injected();
|
|
|
|
//System.Void UnityEngine.Rendering.ScriptableRenderContext::BeginRenderPass_Internal(System.IntPtr,System.Int32,System.Int32,System.Int32,System.IntPtr,System.Int32,System.Int32)
|
|
void Register_UnityEngine_Rendering_ScriptableRenderContext_BeginRenderPass_Internal();
|
|
Register_UnityEngine_Rendering_ScriptableRenderContext_BeginRenderPass_Internal();
|
|
|
|
//System.Void UnityEngine.Rendering.ScriptableRenderContext::BeginSubPass_Internal(System.IntPtr,System.IntPtr,System.Int32,System.IntPtr,System.Int32,System.Boolean,System.Boolean)
|
|
void Register_UnityEngine_Rendering_ScriptableRenderContext_BeginSubPass_Internal();
|
|
Register_UnityEngine_Rendering_ScriptableRenderContext_BeginSubPass_Internal();
|
|
|
|
//System.Void UnityEngine.Rendering.ScriptableRenderContext::CreateRendererList_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr,UnityEngine.Rendering.DrawingSettings&,UnityEngine.Rendering.FilteringSettings&,UnityEngine.Rendering.ShaderTagId&,System.Boolean,System.IntPtr,System.IntPtr,System.Int32,UnityEngine.Rendering.RendererUtils.RendererList&)
|
|
void Register_UnityEngine_Rendering_ScriptableRenderContext_CreateRendererList_Internal_Injected();
|
|
Register_UnityEngine_Rendering_ScriptableRenderContext_CreateRendererList_Internal_Injected();
|
|
|
|
//System.Void UnityEngine.Rendering.ScriptableRenderContext::DrawRenderers_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr,UnityEngine.Rendering.DrawingSettings&,UnityEngine.Rendering.FilteringSettings&,UnityEngine.Rendering.ShaderTagId&,System.Boolean,System.IntPtr,System.IntPtr,System.Int32)
|
|
void Register_UnityEngine_Rendering_ScriptableRenderContext_DrawRenderers_Internal_Injected();
|
|
Register_UnityEngine_Rendering_ScriptableRenderContext_DrawRenderers_Internal_Injected();
|
|
|
|
//System.Void UnityEngine.Rendering.ScriptableRenderContext::DrawShadows_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr)
|
|
void Register_UnityEngine_Rendering_ScriptableRenderContext_DrawShadows_Internal_Injected();
|
|
Register_UnityEngine_Rendering_ScriptableRenderContext_DrawShadows_Internal_Injected();
|
|
|
|
//System.Void UnityEngine.Rendering.ScriptableRenderContext::DrawSkybox_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Camera)
|
|
void Register_UnityEngine_Rendering_ScriptableRenderContext_DrawSkybox_Internal_Injected();
|
|
Register_UnityEngine_Rendering_ScriptableRenderContext_DrawSkybox_Internal_Injected();
|
|
|
|
//System.Void UnityEngine.Rendering.ScriptableRenderContext::DrawWireOverlay_Impl_Injected(UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Camera)
|
|
void Register_UnityEngine_Rendering_ScriptableRenderContext_DrawWireOverlay_Impl_Injected();
|
|
Register_UnityEngine_Rendering_ScriptableRenderContext_DrawWireOverlay_Impl_Injected();
|
|
|
|
//System.Void UnityEngine.Rendering.ScriptableRenderContext::EndRenderPass_Internal(System.IntPtr)
|
|
void Register_UnityEngine_Rendering_ScriptableRenderContext_EndRenderPass_Internal();
|
|
Register_UnityEngine_Rendering_ScriptableRenderContext_EndRenderPass_Internal();
|
|
|
|
//System.Void UnityEngine.Rendering.ScriptableRenderContext::EndSubPass_Internal(System.IntPtr)
|
|
void Register_UnityEngine_Rendering_ScriptableRenderContext_EndSubPass_Internal();
|
|
Register_UnityEngine_Rendering_ScriptableRenderContext_EndSubPass_Internal();
|
|
|
|
//System.Void UnityEngine.Rendering.ScriptableRenderContext::ExecuteCommandBufferAsync_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.ComputeQueueType)
|
|
void Register_UnityEngine_Rendering_ScriptableRenderContext_ExecuteCommandBufferAsync_Internal_Injected();
|
|
Register_UnityEngine_Rendering_ScriptableRenderContext_ExecuteCommandBufferAsync_Internal_Injected();
|
|
|
|
//System.Void UnityEngine.Rendering.ScriptableRenderContext::ExecuteCommandBuffer_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Rendering.CommandBuffer)
|
|
void Register_UnityEngine_Rendering_ScriptableRenderContext_ExecuteCommandBuffer_Internal_Injected();
|
|
Register_UnityEngine_Rendering_ScriptableRenderContext_ExecuteCommandBuffer_Internal_Injected();
|
|
|
|
//System.Void UnityEngine.Rendering.ScriptableRenderContext::GetCameras_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.Type,System.Object)
|
|
void Register_UnityEngine_Rendering_ScriptableRenderContext_GetCameras_Internal_Injected();
|
|
Register_UnityEngine_Rendering_ScriptableRenderContext_GetCameras_Internal_Injected();
|
|
|
|
//System.Void UnityEngine.Rendering.ScriptableRenderContext::InitializeSortSettings(UnityEngine.Camera,UnityEngine.Rendering.SortingSettings&)
|
|
void Register_UnityEngine_Rendering_ScriptableRenderContext_InitializeSortSettings();
|
|
Register_UnityEngine_Rendering_ScriptableRenderContext_InitializeSortSettings();
|
|
|
|
//System.Void UnityEngine.Rendering.ScriptableRenderContext::Internal_Cull_Injected(UnityEngine.Rendering.ScriptableCullingParameters&,UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr)
|
|
void Register_UnityEngine_Rendering_ScriptableRenderContext_Internal_Cull_Injected();
|
|
Register_UnityEngine_Rendering_ScriptableRenderContext_Internal_Cull_Injected();
|
|
|
|
//System.Void UnityEngine.Rendering.ScriptableRenderContext::InvokeOnRenderObjectCallback_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&)
|
|
void Register_UnityEngine_Rendering_ScriptableRenderContext_InvokeOnRenderObjectCallback_Internal_Injected();
|
|
Register_UnityEngine_Rendering_ScriptableRenderContext_InvokeOnRenderObjectCallback_Internal_Injected();
|
|
|
|
//System.Void UnityEngine.Rendering.ScriptableRenderContext::PrepareRendererListsAsync_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.Object)
|
|
void Register_UnityEngine_Rendering_ScriptableRenderContext_PrepareRendererListsAsync_Internal_Injected();
|
|
Register_UnityEngine_Rendering_ScriptableRenderContext_PrepareRendererListsAsync_Internal_Injected();
|
|
|
|
//System.Void UnityEngine.Rendering.ScriptableRenderContext::SetupCameraProperties_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Camera,System.Boolean,System.Int32)
|
|
void Register_UnityEngine_Rendering_ScriptableRenderContext_SetupCameraProperties_Internal_Injected();
|
|
Register_UnityEngine_Rendering_ScriptableRenderContext_SetupCameraProperties_Internal_Injected();
|
|
|
|
//System.Void UnityEngine.Rendering.ScriptableRenderContext::Submit_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&)
|
|
void Register_UnityEngine_Rendering_ScriptableRenderContext_Submit_Internal_Injected();
|
|
Register_UnityEngine_Rendering_ScriptableRenderContext_Submit_Internal_Injected();
|
|
|
|
//UnityEngine.Rendering.RendererUtils.RendererListStatus UnityEngine.Rendering.ScriptableRenderContext::QueryRendererListStatus_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Rendering.RendererUtils.RendererList&)
|
|
void Register_UnityEngine_Rendering_ScriptableRenderContext_QueryRendererListStatus_Internal_Injected();
|
|
Register_UnityEngine_Rendering_ScriptableRenderContext_QueryRendererListStatus_Internal_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.Rendering.ScriptableRenderContext
|
|
|
|
//Start Registrations for type : UnityEngine.Rendering.ShaderKeyword
|
|
|
|
//System.UInt32 UnityEngine.Rendering.ShaderKeyword::GetGlobalKeywordCount()
|
|
void Register_UnityEngine_Rendering_ShaderKeyword_GetGlobalKeywordCount();
|
|
Register_UnityEngine_Rendering_ShaderKeyword_GetGlobalKeywordCount();
|
|
|
|
//System.UInt32 UnityEngine.Rendering.ShaderKeyword::GetGlobalKeywordIndex(System.String)
|
|
void Register_UnityEngine_Rendering_ShaderKeyword_GetGlobalKeywordIndex();
|
|
Register_UnityEngine_Rendering_ShaderKeyword_GetGlobalKeywordIndex();
|
|
|
|
//System.Void UnityEngine.Rendering.ShaderKeyword::CreateGlobalKeyword(System.String)
|
|
void Register_UnityEngine_Rendering_ShaderKeyword_CreateGlobalKeyword();
|
|
Register_UnityEngine_Rendering_ShaderKeyword_CreateGlobalKeyword();
|
|
|
|
//End Registrations for type : UnityEngine.Rendering.ShaderKeyword
|
|
|
|
//Start Registrations for type : UnityEngine.RenderSettings
|
|
|
|
//System.Boolean UnityEngine.RenderSettings::get_fog()
|
|
void Register_UnityEngine_RenderSettings_get_fog();
|
|
Register_UnityEngine_RenderSettings_get_fog();
|
|
|
|
//System.Single UnityEngine.RenderSettings::get_fogDensity()
|
|
void Register_UnityEngine_RenderSettings_get_fogDensity();
|
|
Register_UnityEngine_RenderSettings_get_fogDensity();
|
|
|
|
//System.Single UnityEngine.RenderSettings::get_fogEndDistance()
|
|
void Register_UnityEngine_RenderSettings_get_fogEndDistance();
|
|
Register_UnityEngine_RenderSettings_get_fogEndDistance();
|
|
|
|
//System.Single UnityEngine.RenderSettings::get_fogStartDistance()
|
|
void Register_UnityEngine_RenderSettings_get_fogStartDistance();
|
|
Register_UnityEngine_RenderSettings_get_fogStartDistance();
|
|
|
|
//System.Single UnityEngine.RenderSettings::get_reflectionIntensity()
|
|
void Register_UnityEngine_RenderSettings_get_reflectionIntensity();
|
|
Register_UnityEngine_RenderSettings_get_reflectionIntensity();
|
|
|
|
//System.Void UnityEngine.RenderSettings::get_ambientEquatorColor_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_RenderSettings_get_ambientEquatorColor_Injected();
|
|
Register_UnityEngine_RenderSettings_get_ambientEquatorColor_Injected();
|
|
|
|
//System.Void UnityEngine.RenderSettings::get_ambientGroundColor_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_RenderSettings_get_ambientGroundColor_Injected();
|
|
Register_UnityEngine_RenderSettings_get_ambientGroundColor_Injected();
|
|
|
|
//System.Void UnityEngine.RenderSettings::get_ambientProbe_Injected(UnityEngine.Rendering.SphericalHarmonicsL2&)
|
|
void Register_UnityEngine_RenderSettings_get_ambientProbe_Injected();
|
|
Register_UnityEngine_RenderSettings_get_ambientProbe_Injected();
|
|
|
|
//System.Void UnityEngine.RenderSettings::get_ambientSkyColor_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_RenderSettings_get_ambientSkyColor_Injected();
|
|
Register_UnityEngine_RenderSettings_get_ambientSkyColor_Injected();
|
|
|
|
//System.Void UnityEngine.RenderSettings::get_fogColor_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_RenderSettings_get_fogColor_Injected();
|
|
Register_UnityEngine_RenderSettings_get_fogColor_Injected();
|
|
|
|
//System.Void UnityEngine.RenderSettings::get_subtractiveShadowColor_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_RenderSettings_get_subtractiveShadowColor_Injected();
|
|
Register_UnityEngine_RenderSettings_get_subtractiveShadowColor_Injected();
|
|
|
|
//UnityEngine.Light UnityEngine.RenderSettings::get_sun()
|
|
void Register_UnityEngine_RenderSettings_get_sun();
|
|
Register_UnityEngine_RenderSettings_get_sun();
|
|
|
|
//UnityEngine.Material UnityEngine.RenderSettings::get_skybox()
|
|
void Register_UnityEngine_RenderSettings_get_skybox();
|
|
Register_UnityEngine_RenderSettings_get_skybox();
|
|
|
|
//End Registrations for type : UnityEngine.RenderSettings
|
|
|
|
//Start Registrations for type : UnityEngine.RenderTexture
|
|
|
|
//System.Boolean UnityEngine.RenderTexture::Create()
|
|
void Register_UnityEngine_RenderTexture_Create();
|
|
Register_UnityEngine_RenderTexture_Create();
|
|
|
|
//System.Boolean UnityEngine.RenderTexture::IsCreated()
|
|
void Register_UnityEngine_RenderTexture_IsCreated();
|
|
Register_UnityEngine_RenderTexture_IsCreated();
|
|
|
|
//System.Boolean UnityEngine.RenderTexture::get_enableRandomWrite()
|
|
void Register_UnityEngine_RenderTexture_get_enableRandomWrite();
|
|
Register_UnityEngine_RenderTexture_get_enableRandomWrite();
|
|
|
|
//System.Boolean UnityEngine.RenderTexture::get_sRGB()
|
|
void Register_UnityEngine_RenderTexture_get_sRGB();
|
|
Register_UnityEngine_RenderTexture_get_sRGB();
|
|
|
|
//System.Boolean UnityEngine.RenderTexture::get_useDynamicScale()
|
|
void Register_UnityEngine_RenderTexture_get_useDynamicScale();
|
|
Register_UnityEngine_RenderTexture_get_useDynamicScale();
|
|
|
|
//System.Boolean UnityEngine.RenderTexture::get_useMipMap()
|
|
void Register_UnityEngine_RenderTexture_get_useMipMap();
|
|
Register_UnityEngine_RenderTexture_get_useMipMap();
|
|
|
|
//System.Int32 UnityEngine.RenderTexture::get_antiAliasing()
|
|
void Register_UnityEngine_RenderTexture_get_antiAliasing();
|
|
Register_UnityEngine_RenderTexture_get_antiAliasing();
|
|
|
|
//System.Int32 UnityEngine.RenderTexture::get_height()
|
|
void Register_UnityEngine_RenderTexture_get_height();
|
|
Register_UnityEngine_RenderTexture_get_height();
|
|
|
|
//System.Int32 UnityEngine.RenderTexture::get_volumeDepth()
|
|
void Register_UnityEngine_RenderTexture_get_volumeDepth();
|
|
Register_UnityEngine_RenderTexture_get_volumeDepth();
|
|
|
|
//System.Int32 UnityEngine.RenderTexture::get_width()
|
|
void Register_UnityEngine_RenderTexture_get_width();
|
|
Register_UnityEngine_RenderTexture_get_width();
|
|
|
|
//System.Void UnityEngine.RenderTexture::DiscardContents(System.Boolean,System.Boolean)
|
|
void Register_UnityEngine_RenderTexture_DiscardContents();
|
|
Register_UnityEngine_RenderTexture_DiscardContents();
|
|
|
|
//System.Void UnityEngine.RenderTexture::GetColorBuffer_Injected(UnityEngine.RenderBuffer&)
|
|
void Register_UnityEngine_RenderTexture_GetColorBuffer_Injected();
|
|
Register_UnityEngine_RenderTexture_GetColorBuffer_Injected();
|
|
|
|
//System.Void UnityEngine.RenderTexture::GetDepthBuffer_Injected(UnityEngine.RenderBuffer&)
|
|
void Register_UnityEngine_RenderTexture_GetDepthBuffer_Injected();
|
|
Register_UnityEngine_RenderTexture_GetDepthBuffer_Injected();
|
|
|
|
//System.Void UnityEngine.RenderTexture::GetDescriptor_Injected(UnityEngine.RenderTextureDescriptor&)
|
|
void Register_UnityEngine_RenderTexture_GetDescriptor_Injected();
|
|
Register_UnityEngine_RenderTexture_GetDescriptor_Injected();
|
|
|
|
//System.Void UnityEngine.RenderTexture::Internal_Create(UnityEngine.RenderTexture)
|
|
void Register_UnityEngine_RenderTexture_Internal_Create();
|
|
Register_UnityEngine_RenderTexture_Internal_Create();
|
|
|
|
//System.Void UnityEngine.RenderTexture::Release()
|
|
void Register_UnityEngine_RenderTexture_Release();
|
|
Register_UnityEngine_RenderTexture_Release();
|
|
|
|
//System.Void UnityEngine.RenderTexture::ReleaseTemporary(UnityEngine.RenderTexture)
|
|
void Register_UnityEngine_RenderTexture_ReleaseTemporary();
|
|
Register_UnityEngine_RenderTexture_ReleaseTemporary();
|
|
|
|
//System.Void UnityEngine.RenderTexture::SetActive(UnityEngine.RenderTexture)
|
|
void Register_UnityEngine_RenderTexture_SetActive();
|
|
Register_UnityEngine_RenderTexture_SetActive();
|
|
|
|
//System.Void UnityEngine.RenderTexture::SetMipMapCount(System.Int32)
|
|
void Register_UnityEngine_RenderTexture_SetMipMapCount();
|
|
Register_UnityEngine_RenderTexture_SetMipMapCount();
|
|
|
|
//System.Void UnityEngine.RenderTexture::SetRenderTextureDescriptor_Injected(UnityEngine.RenderTextureDescriptor&)
|
|
void Register_UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected();
|
|
Register_UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected();
|
|
|
|
//System.Void UnityEngine.RenderTexture::SetSRGBReadWrite(System.Boolean)
|
|
void Register_UnityEngine_RenderTexture_SetSRGBReadWrite();
|
|
Register_UnityEngine_RenderTexture_SetSRGBReadWrite();
|
|
|
|
//System.Void UnityEngine.RenderTexture::set_antiAliasing(System.Int32)
|
|
void Register_UnityEngine_RenderTexture_set_antiAliasing();
|
|
Register_UnityEngine_RenderTexture_set_antiAliasing();
|
|
|
|
//System.Void UnityEngine.RenderTexture::set_autoGenerateMips(System.Boolean)
|
|
void Register_UnityEngine_RenderTexture_set_autoGenerateMips();
|
|
Register_UnityEngine_RenderTexture_set_autoGenerateMips();
|
|
|
|
//System.Void UnityEngine.RenderTexture::set_bindTextureMS(System.Boolean)
|
|
void Register_UnityEngine_RenderTexture_set_bindTextureMS();
|
|
Register_UnityEngine_RenderTexture_set_bindTextureMS();
|
|
|
|
//System.Void UnityEngine.RenderTexture::set_depthStencilFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
|
|
void Register_UnityEngine_RenderTexture_set_depthStencilFormat();
|
|
Register_UnityEngine_RenderTexture_set_depthStencilFormat();
|
|
|
|
//System.Void UnityEngine.RenderTexture::set_dimension(UnityEngine.Rendering.TextureDimension)
|
|
void Register_UnityEngine_RenderTexture_set_dimension();
|
|
Register_UnityEngine_RenderTexture_set_dimension();
|
|
|
|
//System.Void UnityEngine.RenderTexture::set_enableRandomWrite(System.Boolean)
|
|
void Register_UnityEngine_RenderTexture_set_enableRandomWrite();
|
|
Register_UnityEngine_RenderTexture_set_enableRandomWrite();
|
|
|
|
//System.Void UnityEngine.RenderTexture::set_graphicsFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
|
|
void Register_UnityEngine_RenderTexture_set_graphicsFormat();
|
|
Register_UnityEngine_RenderTexture_set_graphicsFormat();
|
|
|
|
//System.Void UnityEngine.RenderTexture::set_height(System.Int32)
|
|
void Register_UnityEngine_RenderTexture_set_height();
|
|
Register_UnityEngine_RenderTexture_set_height();
|
|
|
|
//System.Void UnityEngine.RenderTexture::set_memorylessMode(UnityEngine.RenderTextureMemoryless)
|
|
void Register_UnityEngine_RenderTexture_set_memorylessMode();
|
|
Register_UnityEngine_RenderTexture_set_memorylessMode();
|
|
|
|
//System.Void UnityEngine.RenderTexture::set_stencilFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
|
|
void Register_UnityEngine_RenderTexture_set_stencilFormat();
|
|
Register_UnityEngine_RenderTexture_set_stencilFormat();
|
|
|
|
//System.Void UnityEngine.RenderTexture::set_useDynamicScale(System.Boolean)
|
|
void Register_UnityEngine_RenderTexture_set_useDynamicScale();
|
|
Register_UnityEngine_RenderTexture_set_useDynamicScale();
|
|
|
|
//System.Void UnityEngine.RenderTexture::set_useMipMap(System.Boolean)
|
|
void Register_UnityEngine_RenderTexture_set_useMipMap();
|
|
Register_UnityEngine_RenderTexture_set_useMipMap();
|
|
|
|
//System.Void UnityEngine.RenderTexture::set_volumeDepth(System.Int32)
|
|
void Register_UnityEngine_RenderTexture_set_volumeDepth();
|
|
Register_UnityEngine_RenderTexture_set_volumeDepth();
|
|
|
|
//System.Void UnityEngine.RenderTexture::set_width(System.Int32)
|
|
void Register_UnityEngine_RenderTexture_set_width();
|
|
Register_UnityEngine_RenderTexture_set_width();
|
|
|
|
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTexture::get_depthStencilFormat()
|
|
void Register_UnityEngine_RenderTexture_get_depthStencilFormat();
|
|
Register_UnityEngine_RenderTexture_get_depthStencilFormat();
|
|
|
|
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTexture::get_graphicsFormat()
|
|
void Register_UnityEngine_RenderTexture_get_graphicsFormat();
|
|
Register_UnityEngine_RenderTexture_get_graphicsFormat();
|
|
|
|
//UnityEngine.RenderTexture UnityEngine.RenderTexture::GetActive()
|
|
void Register_UnityEngine_RenderTexture_GetActive();
|
|
Register_UnityEngine_RenderTexture_GetActive();
|
|
|
|
//UnityEngine.RenderTexture UnityEngine.RenderTexture::GetTemporary_Internal_Injected(UnityEngine.RenderTextureDescriptor&)
|
|
void Register_UnityEngine_RenderTexture_GetTemporary_Internal_Injected();
|
|
Register_UnityEngine_RenderTexture_GetTemporary_Internal_Injected();
|
|
|
|
//UnityEngine.Rendering.TextureDimension UnityEngine.RenderTexture::get_dimension()
|
|
void Register_UnityEngine_RenderTexture_get_dimension();
|
|
Register_UnityEngine_RenderTexture_get_dimension();
|
|
|
|
//End Registrations for type : UnityEngine.RenderTexture
|
|
|
|
//Start Registrations for type : UnityEngine.Resources
|
|
|
|
//UnityEngine.Object UnityEngine.Resources::GetBuiltinResource(System.Type,System.String)
|
|
void Register_UnityEngine_Resources_GetBuiltinResource();
|
|
Register_UnityEngine_Resources_GetBuiltinResource();
|
|
|
|
//End Registrations for type : UnityEngine.Resources
|
|
|
|
//Start Registrations for type : UnityEngine.ResourcesAPIInternal
|
|
|
|
//System.Void UnityEngine.ResourcesAPIInternal::UnloadAsset(UnityEngine.Object)
|
|
void Register_UnityEngine_ResourcesAPIInternal_UnloadAsset();
|
|
Register_UnityEngine_ResourcesAPIInternal_UnloadAsset();
|
|
|
|
//UnityEngine.Object UnityEngine.ResourcesAPIInternal::Load(System.String,System.Type)
|
|
void Register_UnityEngine_ResourcesAPIInternal_Load();
|
|
Register_UnityEngine_ResourcesAPIInternal_Load();
|
|
|
|
//UnityEngine.Object[] UnityEngine.ResourcesAPIInternal::FindObjectsOfTypeAll(System.Type)
|
|
void Register_UnityEngine_ResourcesAPIInternal_FindObjectsOfTypeAll();
|
|
Register_UnityEngine_ResourcesAPIInternal_FindObjectsOfTypeAll();
|
|
|
|
//UnityEngine.Shader UnityEngine.ResourcesAPIInternal::FindShaderByName(System.String)
|
|
void Register_UnityEngine_ResourcesAPIInternal_FindShaderByName();
|
|
Register_UnityEngine_ResourcesAPIInternal_FindShaderByName();
|
|
|
|
//End Registrations for type : UnityEngine.ResourcesAPIInternal
|
|
|
|
//Start Registrations for type : UnityEngine.Rigidbody
|
|
|
|
//System.Single UnityEngine.Rigidbody::get_mass()
|
|
void Register_UnityEngine_Rigidbody_get_mass();
|
|
Register_UnityEngine_Rigidbody_get_mass();
|
|
|
|
//System.Void UnityEngine.Rigidbody::MovePosition_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Rigidbody_MovePosition_Injected();
|
|
Register_UnityEngine_Rigidbody_MovePosition_Injected();
|
|
|
|
//System.Void UnityEngine.Rigidbody::MoveRotation_Injected(UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Rigidbody_MoveRotation_Injected();
|
|
Register_UnityEngine_Rigidbody_MoveRotation_Injected();
|
|
|
|
//System.Void UnityEngine.Rigidbody::get_position_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Rigidbody_get_position_Injected();
|
|
Register_UnityEngine_Rigidbody_get_position_Injected();
|
|
|
|
//System.Void UnityEngine.Rigidbody::get_rotation_Injected(UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Rigidbody_get_rotation_Injected();
|
|
Register_UnityEngine_Rigidbody_get_rotation_Injected();
|
|
|
|
//System.Void UnityEngine.Rigidbody::get_velocity_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Rigidbody_get_velocity_Injected();
|
|
Register_UnityEngine_Rigidbody_get_velocity_Injected();
|
|
|
|
//System.Void UnityEngine.Rigidbody::set_detectCollisions(System.Boolean)
|
|
void Register_UnityEngine_Rigidbody_set_detectCollisions();
|
|
Register_UnityEngine_Rigidbody_set_detectCollisions();
|
|
|
|
//System.Void UnityEngine.Rigidbody::set_isKinematic(System.Boolean)
|
|
void Register_UnityEngine_Rigidbody_set_isKinematic();
|
|
Register_UnityEngine_Rigidbody_set_isKinematic();
|
|
|
|
//End Registrations for type : UnityEngine.Rigidbody
|
|
|
|
//Start Registrations for type : UnityEngine.Rigidbody2D
|
|
|
|
//System.Single UnityEngine.Rigidbody2D::get_mass()
|
|
void Register_UnityEngine_Rigidbody2D_get_mass();
|
|
Register_UnityEngine_Rigidbody2D_get_mass();
|
|
|
|
//System.Void UnityEngine.Rigidbody2D::get_velocity_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Rigidbody2D_get_velocity_Injected();
|
|
Register_UnityEngine_Rigidbody2D_get_velocity_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.Rigidbody2D
|
|
|
|
//Start Registrations for type : UnityEngine.ScalableBufferManager
|
|
|
|
//System.Single UnityEngine.ScalableBufferManager::get_heightScaleFactor()
|
|
void Register_UnityEngine_ScalableBufferManager_get_heightScaleFactor();
|
|
Register_UnityEngine_ScalableBufferManager_get_heightScaleFactor();
|
|
|
|
//System.Single UnityEngine.ScalableBufferManager::get_widthScaleFactor()
|
|
void Register_UnityEngine_ScalableBufferManager_get_widthScaleFactor();
|
|
Register_UnityEngine_ScalableBufferManager_get_widthScaleFactor();
|
|
|
|
//System.Void UnityEngine.ScalableBufferManager::ResizeBuffers(System.Single,System.Single)
|
|
void Register_UnityEngine_ScalableBufferManager_ResizeBuffers();
|
|
Register_UnityEngine_ScalableBufferManager_ResizeBuffers();
|
|
|
|
//End Registrations for type : UnityEngine.ScalableBufferManager
|
|
|
|
//Start Registrations for type : UnityEngine.SceneManagement.Scene
|
|
|
|
//System.Boolean UnityEngine.SceneManagement.Scene::GetIsLoadedInternal(System.Int32)
|
|
void Register_UnityEngine_SceneManagement_Scene_GetIsLoadedInternal();
|
|
Register_UnityEngine_SceneManagement_Scene_GetIsLoadedInternal();
|
|
|
|
//System.Boolean UnityEngine.SceneManagement.Scene::IsValidInternal(System.Int32)
|
|
void Register_UnityEngine_SceneManagement_Scene_IsValidInternal();
|
|
Register_UnityEngine_SceneManagement_Scene_IsValidInternal();
|
|
|
|
//System.Int32 UnityEngine.SceneManagement.Scene::GetBuildIndexInternal(System.Int32)
|
|
void Register_UnityEngine_SceneManagement_Scene_GetBuildIndexInternal();
|
|
Register_UnityEngine_SceneManagement_Scene_GetBuildIndexInternal();
|
|
|
|
//System.Int32 UnityEngine.SceneManagement.Scene::GetRootCountInternal(System.Int32)
|
|
void Register_UnityEngine_SceneManagement_Scene_GetRootCountInternal();
|
|
Register_UnityEngine_SceneManagement_Scene_GetRootCountInternal();
|
|
|
|
//System.String UnityEngine.SceneManagement.Scene::GetGUIDInternal(System.Int32)
|
|
void Register_UnityEngine_SceneManagement_Scene_GetGUIDInternal();
|
|
Register_UnityEngine_SceneManagement_Scene_GetGUIDInternal();
|
|
|
|
//System.String UnityEngine.SceneManagement.Scene::GetNameInternal(System.Int32)
|
|
void Register_UnityEngine_SceneManagement_Scene_GetNameInternal();
|
|
Register_UnityEngine_SceneManagement_Scene_GetNameInternal();
|
|
|
|
//System.Void UnityEngine.SceneManagement.Scene::GetRootGameObjectsInternal(System.Int32,System.Object)
|
|
void Register_UnityEngine_SceneManagement_Scene_GetRootGameObjectsInternal();
|
|
Register_UnityEngine_SceneManagement_Scene_GetRootGameObjectsInternal();
|
|
|
|
//End Registrations for type : UnityEngine.SceneManagement.Scene
|
|
|
|
//Start Registrations for type : UnityEngine.SceneManagement.SceneManager
|
|
|
|
//System.Int32 UnityEngine.SceneManagement.SceneManager::get_sceneCount()
|
|
void Register_UnityEngine_SceneManagement_SceneManager_get_sceneCount();
|
|
Register_UnityEngine_SceneManagement_SceneManager_get_sceneCount();
|
|
|
|
//System.Void UnityEngine.SceneManagement.SceneManager::GetActiveScene_Injected(UnityEngine.SceneManagement.Scene&)
|
|
void Register_UnityEngine_SceneManagement_SceneManager_GetActiveScene_Injected();
|
|
Register_UnityEngine_SceneManagement_SceneManager_GetActiveScene_Injected();
|
|
|
|
//System.Void UnityEngine.SceneManagement.SceneManager::GetSceneAt_Injected(System.Int32,UnityEngine.SceneManagement.Scene&)
|
|
void Register_UnityEngine_SceneManagement_SceneManager_GetSceneAt_Injected();
|
|
Register_UnityEngine_SceneManagement_SceneManager_GetSceneAt_Injected();
|
|
|
|
//System.Void UnityEngine.SceneManagement.SceneManager::GetSceneByName_Injected(System.String,UnityEngine.SceneManagement.Scene&)
|
|
void Register_UnityEngine_SceneManagement_SceneManager_GetSceneByName_Injected();
|
|
Register_UnityEngine_SceneManagement_SceneManager_GetSceneByName_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.SceneManagement.SceneManager
|
|
|
|
//Start Registrations for type : UnityEngine.SceneManagement.SceneManagerAPIInternal
|
|
|
|
//UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManagerAPIInternal::LoadSceneAsyncNameIndexInternal_Injected(System.String,System.Int32,UnityEngine.SceneManagement.LoadSceneParameters&,System.Boolean)
|
|
void Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_LoadSceneAsyncNameIndexInternal_Injected();
|
|
Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_LoadSceneAsyncNameIndexInternal_Injected();
|
|
|
|
//UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManagerAPIInternal::UnloadSceneNameIndexInternal(System.String,System.Int32,System.Boolean,UnityEngine.SceneManagement.UnloadSceneOptions,System.Boolean&)
|
|
void Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_UnloadSceneNameIndexInternal();
|
|
Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_UnloadSceneNameIndexInternal();
|
|
|
|
//End Registrations for type : UnityEngine.SceneManagement.SceneManagerAPIInternal
|
|
|
|
//Start Registrations for type : UnityEngine.Screen
|
|
|
|
//System.Boolean UnityEngine.Screen::get_fullScreen()
|
|
void Register_UnityEngine_Screen_get_fullScreen();
|
|
Register_UnityEngine_Screen_get_fullScreen();
|
|
|
|
//System.Int32 UnityEngine.Screen::get_height()
|
|
void Register_UnityEngine_Screen_get_height();
|
|
Register_UnityEngine_Screen_get_height();
|
|
|
|
//System.Int32 UnityEngine.Screen::get_width()
|
|
void Register_UnityEngine_Screen_get_width();
|
|
Register_UnityEngine_Screen_get_width();
|
|
|
|
//System.Single UnityEngine.Screen::get_dpi()
|
|
void Register_UnityEngine_Screen_get_dpi();
|
|
Register_UnityEngine_Screen_get_dpi();
|
|
|
|
//System.Void UnityEngine.Screen::SetResolution(System.Int32,System.Int32,UnityEngine.FullScreenMode,System.Int32)
|
|
void Register_UnityEngine_Screen_SetResolution();
|
|
Register_UnityEngine_Screen_SetResolution();
|
|
|
|
//System.Void UnityEngine.Screen::get_currentResolution_Injected(UnityEngine.Resolution&)
|
|
void Register_UnityEngine_Screen_get_currentResolution_Injected();
|
|
Register_UnityEngine_Screen_get_currentResolution_Injected();
|
|
|
|
//System.Void UnityEngine.Screen::set_fullScreen(System.Boolean)
|
|
void Register_UnityEngine_Screen_set_fullScreen();
|
|
Register_UnityEngine_Screen_set_fullScreen();
|
|
|
|
//UnityEngine.ScreenOrientation UnityEngine.Screen::GetScreenOrientation()
|
|
void Register_UnityEngine_Screen_GetScreenOrientation();
|
|
Register_UnityEngine_Screen_GetScreenOrientation();
|
|
|
|
//End Registrations for type : UnityEngine.Screen
|
|
|
|
//Start Registrations for type : UnityEngine.ScriptableObject
|
|
|
|
//System.Void UnityEngine.ScriptableObject::CreateScriptableObject(UnityEngine.ScriptableObject)
|
|
void Register_UnityEngine_ScriptableObject_CreateScriptableObject();
|
|
Register_UnityEngine_ScriptableObject_CreateScriptableObject();
|
|
|
|
//UnityEngine.ScriptableObject UnityEngine.ScriptableObject::CreateScriptableObjectInstanceFromType(System.Type,System.Boolean)
|
|
void Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType();
|
|
Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType();
|
|
|
|
//End Registrations for type : UnityEngine.ScriptableObject
|
|
|
|
//Start Registrations for type : UnityEngine.ScriptingRuntime
|
|
|
|
//System.String[] UnityEngine.ScriptingRuntime::GetAllUserAssemblies()
|
|
void Register_UnityEngine_ScriptingRuntime_GetAllUserAssemblies();
|
|
Register_UnityEngine_ScriptingRuntime_GetAllUserAssemblies();
|
|
|
|
//End Registrations for type : UnityEngine.ScriptingRuntime
|
|
|
|
//Start Registrations for type : UnityEngine.Shader
|
|
|
|
//System.Boolean UnityEngine.Shader::get_isSupported()
|
|
void Register_UnityEngine_Shader_get_isSupported();
|
|
Register_UnityEngine_Shader_get_isSupported();
|
|
|
|
//System.Int32 UnityEngine.Shader::PropertyToID(System.String)
|
|
void Register_UnityEngine_Shader_PropertyToID();
|
|
Register_UnityEngine_Shader_PropertyToID();
|
|
|
|
//System.Int32 UnityEngine.Shader::TagToID(System.String)
|
|
void Register_UnityEngine_Shader_TagToID();
|
|
Register_UnityEngine_Shader_TagToID();
|
|
|
|
//System.Void UnityEngine.Shader::DisableKeyword(System.String)
|
|
void Register_UnityEngine_Shader_DisableKeyword();
|
|
Register_UnityEngine_Shader_DisableKeyword();
|
|
|
|
//System.Void UnityEngine.Shader::EnableKeyword(System.String)
|
|
void Register_UnityEngine_Shader_EnableKeyword();
|
|
Register_UnityEngine_Shader_EnableKeyword();
|
|
|
|
//System.Void UnityEngine.Shader::SetGlobalConstantBufferImpl(System.Int32,UnityEngine.ComputeBuffer,System.Int32,System.Int32)
|
|
void Register_UnityEngine_Shader_SetGlobalConstantBufferImpl();
|
|
Register_UnityEngine_Shader_SetGlobalConstantBufferImpl();
|
|
|
|
//System.Void UnityEngine.Shader::SetGlobalFloatImpl(System.Int32,System.Single)
|
|
void Register_UnityEngine_Shader_SetGlobalFloatImpl();
|
|
Register_UnityEngine_Shader_SetGlobalFloatImpl();
|
|
|
|
//System.Void UnityEngine.Shader::SetGlobalMatrixImpl_Injected(System.Int32,UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Shader_SetGlobalMatrixImpl_Injected();
|
|
Register_UnityEngine_Shader_SetGlobalMatrixImpl_Injected();
|
|
|
|
//System.Void UnityEngine.Shader::SetGlobalTextureImpl(System.Int32,UnityEngine.Texture)
|
|
void Register_UnityEngine_Shader_SetGlobalTextureImpl();
|
|
Register_UnityEngine_Shader_SetGlobalTextureImpl();
|
|
|
|
//System.Void UnityEngine.Shader::SetGlobalVectorImpl_Injected(System.Int32,UnityEngine.Vector4&)
|
|
void Register_UnityEngine_Shader_SetGlobalVectorImpl_Injected();
|
|
Register_UnityEngine_Shader_SetGlobalVectorImpl_Injected();
|
|
|
|
//System.Void UnityEngine.Shader::set_globalRenderPipeline(System.String)
|
|
void Register_UnityEngine_Shader_set_globalRenderPipeline();
|
|
Register_UnityEngine_Shader_set_globalRenderPipeline();
|
|
|
|
//End Registrations for type : UnityEngine.Shader
|
|
|
|
//Start Registrations for type : UnityEngine.SkinnedMeshRenderer
|
|
|
|
//UnityEngine.Mesh UnityEngine.SkinnedMeshRenderer::get_sharedMesh()
|
|
void Register_UnityEngine_SkinnedMeshRenderer_get_sharedMesh();
|
|
Register_UnityEngine_SkinnedMeshRenderer_get_sharedMesh();
|
|
|
|
//End Registrations for type : UnityEngine.SkinnedMeshRenderer
|
|
|
|
//Start Registrations for type : UnityEngine.Skybox
|
|
|
|
//UnityEngine.Material UnityEngine.Skybox::get_material()
|
|
void Register_UnityEngine_Skybox_get_material();
|
|
Register_UnityEngine_Skybox_get_material();
|
|
|
|
//End Registrations for type : UnityEngine.Skybox
|
|
|
|
//Start Registrations for type : UnityEngine.SortingLayer
|
|
|
|
//System.Int32 UnityEngine.SortingLayer::GetLayerValueFromID(System.Int32)
|
|
void Register_UnityEngine_SortingLayer_GetLayerValueFromID();
|
|
Register_UnityEngine_SortingLayer_GetLayerValueFromID();
|
|
|
|
//System.Int32[] UnityEngine.SortingLayer::GetSortingLayerIDsInternal()
|
|
void Register_UnityEngine_SortingLayer_GetSortingLayerIDsInternal();
|
|
Register_UnityEngine_SortingLayer_GetSortingLayerIDsInternal();
|
|
|
|
//System.String UnityEngine.SortingLayer::IDToName(System.Int32)
|
|
void Register_UnityEngine_SortingLayer_IDToName();
|
|
Register_UnityEngine_SortingLayer_IDToName();
|
|
|
|
//End Registrations for type : UnityEngine.SortingLayer
|
|
|
|
//Start Registrations for type : UnityEngine.SphereCollider
|
|
|
|
//System.Single UnityEngine.SphereCollider::get_radius()
|
|
void Register_UnityEngine_SphereCollider_get_radius();
|
|
Register_UnityEngine_SphereCollider_get_radius();
|
|
|
|
//System.Void UnityEngine.SphereCollider::get_center_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_SphereCollider_get_center_Injected();
|
|
Register_UnityEngine_SphereCollider_get_center_Injected();
|
|
|
|
//System.Void UnityEngine.SphereCollider::set_radius(System.Single)
|
|
void Register_UnityEngine_SphereCollider_set_radius();
|
|
Register_UnityEngine_SphereCollider_set_radius();
|
|
|
|
//End Registrations for type : UnityEngine.SphereCollider
|
|
|
|
//Start Registrations for type : UnityEngine.Sprite
|
|
|
|
//System.Boolean UnityEngine.Sprite::get_isUsingPlaceholder()
|
|
void Register_UnityEngine_Sprite_get_isUsingPlaceholder();
|
|
Register_UnityEngine_Sprite_get_isUsingPlaceholder();
|
|
|
|
//System.Int32 UnityEngine.Sprite::GetPacked()
|
|
void Register_UnityEngine_Sprite_GetPacked();
|
|
Register_UnityEngine_Sprite_GetPacked();
|
|
|
|
//System.Int32 UnityEngine.Sprite::GetPackingMode()
|
|
void Register_UnityEngine_Sprite_GetPackingMode();
|
|
Register_UnityEngine_Sprite_GetPackingMode();
|
|
|
|
//System.Int32 UnityEngine.Sprite::GetPackingRotation()
|
|
void Register_UnityEngine_Sprite_GetPackingRotation();
|
|
Register_UnityEngine_Sprite_GetPackingRotation();
|
|
|
|
//System.Single UnityEngine.Sprite::get_pixelsPerUnit()
|
|
void Register_UnityEngine_Sprite_get_pixelsPerUnit();
|
|
Register_UnityEngine_Sprite_get_pixelsPerUnit();
|
|
|
|
//System.UInt16[] UnityEngine.Sprite::get_triangles()
|
|
void Register_UnityEngine_Sprite_get_triangles();
|
|
Register_UnityEngine_Sprite_get_triangles();
|
|
|
|
//System.Void UnityEngine.Sprite::GetInnerUVs_Injected(UnityEngine.Vector4&)
|
|
void Register_UnityEngine_Sprite_GetInnerUVs_Injected();
|
|
Register_UnityEngine_Sprite_GetInnerUVs_Injected();
|
|
|
|
//System.Void UnityEngine.Sprite::GetOuterUVs_Injected(UnityEngine.Vector4&)
|
|
void Register_UnityEngine_Sprite_GetOuterUVs_Injected();
|
|
Register_UnityEngine_Sprite_GetOuterUVs_Injected();
|
|
|
|
//System.Void UnityEngine.Sprite::GetPadding_Injected(UnityEngine.Vector4&)
|
|
void Register_UnityEngine_Sprite_GetPadding_Injected();
|
|
Register_UnityEngine_Sprite_GetPadding_Injected();
|
|
|
|
//System.Void UnityEngine.Sprite::GetTextureRect_Injected(UnityEngine.Rect&)
|
|
void Register_UnityEngine_Sprite_GetTextureRect_Injected();
|
|
Register_UnityEngine_Sprite_GetTextureRect_Injected();
|
|
|
|
//System.Void UnityEngine.Sprite::get_border_Injected(UnityEngine.Vector4&)
|
|
void Register_UnityEngine_Sprite_get_border_Injected();
|
|
Register_UnityEngine_Sprite_get_border_Injected();
|
|
|
|
//System.Void UnityEngine.Sprite::get_bounds_Injected(UnityEngine.Bounds&)
|
|
void Register_UnityEngine_Sprite_get_bounds_Injected();
|
|
Register_UnityEngine_Sprite_get_bounds_Injected();
|
|
|
|
//System.Void UnityEngine.Sprite::get_pivot_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Sprite_get_pivot_Injected();
|
|
Register_UnityEngine_Sprite_get_pivot_Injected();
|
|
|
|
//System.Void UnityEngine.Sprite::get_rect_Injected(UnityEngine.Rect&)
|
|
void Register_UnityEngine_Sprite_get_rect_Injected();
|
|
Register_UnityEngine_Sprite_get_rect_Injected();
|
|
|
|
//UnityEngine.Sprite UnityEngine.Sprite::CreateSprite_Injected(UnityEngine.Texture2D,UnityEngine.Rect&,UnityEngine.Vector2&,System.Single,System.UInt32,UnityEngine.SpriteMeshType,UnityEngine.Vector4&,System.Boolean)
|
|
void Register_UnityEngine_Sprite_CreateSprite_Injected();
|
|
Register_UnityEngine_Sprite_CreateSprite_Injected();
|
|
|
|
//UnityEngine.Texture2D UnityEngine.Sprite::get_associatedAlphaSplitTexture()
|
|
void Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture();
|
|
Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture();
|
|
|
|
//UnityEngine.Texture2D UnityEngine.Sprite::get_texture()
|
|
void Register_UnityEngine_Sprite_get_texture();
|
|
Register_UnityEngine_Sprite_get_texture();
|
|
|
|
//UnityEngine.Vector2[] UnityEngine.Sprite::get_uv()
|
|
void Register_UnityEngine_Sprite_get_uv();
|
|
Register_UnityEngine_Sprite_get_uv();
|
|
|
|
//UnityEngine.Vector2[] UnityEngine.Sprite::get_vertices()
|
|
void Register_UnityEngine_Sprite_get_vertices();
|
|
Register_UnityEngine_Sprite_get_vertices();
|
|
|
|
//End Registrations for type : UnityEngine.Sprite
|
|
|
|
//Start Registrations for type : UnityEngine.SubsystemDescriptorBindings
|
|
|
|
//System.String UnityEngine.SubsystemDescriptorBindings::GetId(System.IntPtr)
|
|
void Register_UnityEngine_SubsystemDescriptorBindings_GetId();
|
|
Register_UnityEngine_SubsystemDescriptorBindings_GetId();
|
|
|
|
//End Registrations for type : UnityEngine.SubsystemDescriptorBindings
|
|
|
|
//Start Registrations for type : UnityEngine.SubsystemManager
|
|
|
|
//System.Void UnityEngine.SubsystemManager::StaticConstructScriptingClassMap()
|
|
void Register_UnityEngine_SubsystemManager_StaticConstructScriptingClassMap();
|
|
Register_UnityEngine_SubsystemManager_StaticConstructScriptingClassMap();
|
|
|
|
//End Registrations for type : UnityEngine.SubsystemManager
|
|
|
|
//Start Registrations for type : UnityEngine.SubsystemsImplementation.SubsystemDescriptorStore
|
|
|
|
//System.Void UnityEngine.SubsystemsImplementation.SubsystemDescriptorStore::ReportSingleSubsystemAnalytics(System.String)
|
|
void Register_UnityEngine_SubsystemsImplementation_SubsystemDescriptorStore_ReportSingleSubsystemAnalytics();
|
|
Register_UnityEngine_SubsystemsImplementation_SubsystemDescriptorStore_ReportSingleSubsystemAnalytics();
|
|
|
|
//End Registrations for type : UnityEngine.SubsystemsImplementation.SubsystemDescriptorStore
|
|
|
|
//Start Registrations for type : UnityEngine.SystemInfo
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::GetGraphicsMultiThreaded()
|
|
void Register_UnityEngine_SystemInfo_GetGraphicsMultiThreaded();
|
|
Register_UnityEngine_SystemInfo_GetGraphicsMultiThreaded();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::GetGraphicsUVStartsAtTop()
|
|
void Register_UnityEngine_SystemInfo_GetGraphicsUVStartsAtTop();
|
|
Register_UnityEngine_SystemInfo_GetGraphicsUVStartsAtTop();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::HasHiddenSurfaceRemovalOnGPU()
|
|
void Register_UnityEngine_SystemInfo_HasHiddenSurfaceRemovalOnGPU();
|
|
Register_UnityEngine_SystemInfo_HasHiddenSurfaceRemovalOnGPU();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::HasRenderTextureNative(UnityEngine.RenderTextureFormat)
|
|
void Register_UnityEngine_SystemInfo_HasRenderTextureNative();
|
|
Register_UnityEngine_SystemInfo_HasRenderTextureNative();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::IsFormatSupported(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage)
|
|
void Register_UnityEngine_SystemInfo_IsFormatSupported();
|
|
Register_UnityEngine_SystemInfo_IsFormatSupported();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::IsGyroAvailable()
|
|
void Register_UnityEngine_SystemInfo_IsGyroAvailable();
|
|
Register_UnityEngine_SystemInfo_IsGyroAvailable();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::Supports2DArrayTextures()
|
|
void Register_UnityEngine_SystemInfo_Supports2DArrayTextures();
|
|
Register_UnityEngine_SystemInfo_Supports2DArrayTextures();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::Supports3DRenderTextures()
|
|
void Register_UnityEngine_SystemInfo_Supports3DRenderTextures();
|
|
Register_UnityEngine_SystemInfo_Supports3DRenderTextures();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::Supports3DTextures()
|
|
void Register_UnityEngine_SystemInfo_Supports3DTextures();
|
|
Register_UnityEngine_SystemInfo_Supports3DTextures();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::SupportsAccelerometer()
|
|
void Register_UnityEngine_SystemInfo_SupportsAccelerometer();
|
|
Register_UnityEngine_SystemInfo_SupportsAccelerometer();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::SupportsComputeShaders()
|
|
void Register_UnityEngine_SystemInfo_SupportsComputeShaders();
|
|
Register_UnityEngine_SystemInfo_SupportsComputeShaders();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::SupportsCubemapArrayTextures()
|
|
void Register_UnityEngine_SystemInfo_SupportsCubemapArrayTextures();
|
|
Register_UnityEngine_SystemInfo_SupportsCubemapArrayTextures();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::SupportsGPUFence()
|
|
void Register_UnityEngine_SystemInfo_SupportsGPUFence();
|
|
Register_UnityEngine_SystemInfo_SupportsGPUFence();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::SupportsInstancing()
|
|
void Register_UnityEngine_SystemInfo_SupportsInstancing();
|
|
Register_UnityEngine_SystemInfo_SupportsInstancing();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::SupportsLocationService()
|
|
void Register_UnityEngine_SystemInfo_SupportsLocationService();
|
|
Register_UnityEngine_SystemInfo_SupportsLocationService();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::SupportsMotionVectors()
|
|
void Register_UnityEngine_SystemInfo_SupportsMotionVectors();
|
|
Register_UnityEngine_SystemInfo_SupportsMotionVectors();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::SupportsMultisampleAutoResolve()
|
|
void Register_UnityEngine_SystemInfo_SupportsMultisampleAutoResolve();
|
|
Register_UnityEngine_SystemInfo_SupportsMultisampleAutoResolve();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::SupportsMultiview()
|
|
void Register_UnityEngine_SystemInfo_SupportsMultiview();
|
|
Register_UnityEngine_SystemInfo_SupportsMultiview();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::SupportsRenderTargetArrayIndexFromVertexShader()
|
|
void Register_UnityEngine_SystemInfo_SupportsRenderTargetArrayIndexFromVertexShader();
|
|
Register_UnityEngine_SystemInfo_SupportsRenderTargetArrayIndexFromVertexShader();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::SupportsShadows()
|
|
void Register_UnityEngine_SystemInfo_SupportsShadows();
|
|
Register_UnityEngine_SystemInfo_SupportsShadows();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::SupportsStoreAndResolveAction()
|
|
void Register_UnityEngine_SystemInfo_SupportsStoreAndResolveAction();
|
|
Register_UnityEngine_SystemInfo_SupportsStoreAndResolveAction();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::SupportsTextureFormatNative(UnityEngine.TextureFormat)
|
|
void Register_UnityEngine_SystemInfo_SupportsTextureFormatNative();
|
|
Register_UnityEngine_SystemInfo_SupportsTextureFormatNative();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::UsesLoadStoreActions()
|
|
void Register_UnityEngine_SystemInfo_UsesLoadStoreActions();
|
|
Register_UnityEngine_SystemInfo_UsesLoadStoreActions();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::UsesReversedZBuffer()
|
|
void Register_UnityEngine_SystemInfo_UsesReversedZBuffer();
|
|
Register_UnityEngine_SystemInfo_UsesReversedZBuffer();
|
|
|
|
//System.Int32 UnityEngine.SystemInfo::GetGraphicsMemorySize()
|
|
void Register_UnityEngine_SystemInfo_GetGraphicsMemorySize();
|
|
Register_UnityEngine_SystemInfo_GetGraphicsMemorySize();
|
|
|
|
//System.Int32 UnityEngine.SystemInfo::GetGraphicsShaderLevel()
|
|
void Register_UnityEngine_SystemInfo_GetGraphicsShaderLevel();
|
|
Register_UnityEngine_SystemInfo_GetGraphicsShaderLevel();
|
|
|
|
//System.Int32 UnityEngine.SystemInfo::GetMaxCubemapSize()
|
|
void Register_UnityEngine_SystemInfo_GetMaxCubemapSize();
|
|
Register_UnityEngine_SystemInfo_GetMaxCubemapSize();
|
|
|
|
//System.Int32 UnityEngine.SystemInfo::GetMaxRenderTextureSize()
|
|
void Register_UnityEngine_SystemInfo_GetMaxRenderTextureSize();
|
|
Register_UnityEngine_SystemInfo_GetMaxRenderTextureSize();
|
|
|
|
//System.Int32 UnityEngine.SystemInfo::GetMaxTextureSize()
|
|
void Register_UnityEngine_SystemInfo_GetMaxTextureSize();
|
|
Register_UnityEngine_SystemInfo_GetMaxTextureSize();
|
|
|
|
//System.Int32 UnityEngine.SystemInfo::GetPhysicalMemoryMB()
|
|
void Register_UnityEngine_SystemInfo_GetPhysicalMemoryMB();
|
|
Register_UnityEngine_SystemInfo_GetPhysicalMemoryMB();
|
|
|
|
//System.Int32 UnityEngine.SystemInfo::GetProcessorCount()
|
|
void Register_UnityEngine_SystemInfo_GetProcessorCount();
|
|
Register_UnityEngine_SystemInfo_GetProcessorCount();
|
|
|
|
//System.Int32 UnityEngine.SystemInfo::GetRenderTextureSupportedMSAASampleCount_Injected(UnityEngine.RenderTextureDescriptor&)
|
|
void Register_UnityEngine_SystemInfo_GetRenderTextureSupportedMSAASampleCount_Injected();
|
|
Register_UnityEngine_SystemInfo_GetRenderTextureSupportedMSAASampleCount_Injected();
|
|
|
|
//System.Int32 UnityEngine.SystemInfo::SupportedRenderTargetCount()
|
|
void Register_UnityEngine_SystemInfo_SupportedRenderTargetCount();
|
|
Register_UnityEngine_SystemInfo_SupportedRenderTargetCount();
|
|
|
|
//System.Int32 UnityEngine.SystemInfo::SupportsMultisampledTextures()
|
|
void Register_UnityEngine_SystemInfo_SupportsMultisampledTextures();
|
|
Register_UnityEngine_SystemInfo_SupportsMultisampledTextures();
|
|
|
|
//System.Int64 UnityEngine.SystemInfo::MaxGraphicsBufferSize()
|
|
void Register_UnityEngine_SystemInfo_MaxGraphicsBufferSize();
|
|
Register_UnityEngine_SystemInfo_MaxGraphicsBufferSize();
|
|
|
|
//System.String UnityEngine.SystemInfo::GetDeviceModel()
|
|
void Register_UnityEngine_SystemInfo_GetDeviceModel();
|
|
Register_UnityEngine_SystemInfo_GetDeviceModel();
|
|
|
|
//System.String UnityEngine.SystemInfo::GetDeviceUniqueIdentifier()
|
|
void Register_UnityEngine_SystemInfo_GetDeviceUniqueIdentifier();
|
|
Register_UnityEngine_SystemInfo_GetDeviceUniqueIdentifier();
|
|
|
|
//System.String UnityEngine.SystemInfo::GetGraphicsDeviceName()
|
|
void Register_UnityEngine_SystemInfo_GetGraphicsDeviceName();
|
|
Register_UnityEngine_SystemInfo_GetGraphicsDeviceName();
|
|
|
|
//System.String UnityEngine.SystemInfo::GetGraphicsDeviceVendor()
|
|
void Register_UnityEngine_SystemInfo_GetGraphicsDeviceVendor();
|
|
Register_UnityEngine_SystemInfo_GetGraphicsDeviceVendor();
|
|
|
|
//System.String UnityEngine.SystemInfo::GetGraphicsDeviceVersion()
|
|
void Register_UnityEngine_SystemInfo_GetGraphicsDeviceVersion();
|
|
Register_UnityEngine_SystemInfo_GetGraphicsDeviceVersion();
|
|
|
|
//System.String UnityEngine.SystemInfo::GetOperatingSystem()
|
|
void Register_UnityEngine_SystemInfo_GetOperatingSystem();
|
|
Register_UnityEngine_SystemInfo_GetOperatingSystem();
|
|
|
|
//System.String UnityEngine.SystemInfo::GetProcessorType()
|
|
void Register_UnityEngine_SystemInfo_GetProcessorType();
|
|
Register_UnityEngine_SystemInfo_GetProcessorType();
|
|
|
|
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.SystemInfo::GetCompatibleFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage)
|
|
void Register_UnityEngine_SystemInfo_GetCompatibleFormat();
|
|
Register_UnityEngine_SystemInfo_GetCompatibleFormat();
|
|
|
|
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.SystemInfo::GetGraphicsFormat(UnityEngine.Experimental.Rendering.DefaultFormat)
|
|
void Register_UnityEngine_SystemInfo_GetGraphicsFormat();
|
|
Register_UnityEngine_SystemInfo_GetGraphicsFormat();
|
|
|
|
//UnityEngine.OperatingSystemFamily UnityEngine.SystemInfo::GetOperatingSystemFamily()
|
|
void Register_UnityEngine_SystemInfo_GetOperatingSystemFamily();
|
|
Register_UnityEngine_SystemInfo_GetOperatingSystemFamily();
|
|
|
|
//UnityEngine.Rendering.CopyTextureSupport UnityEngine.SystemInfo::GetCopyTextureSupport()
|
|
void Register_UnityEngine_SystemInfo_GetCopyTextureSupport();
|
|
Register_UnityEngine_SystemInfo_GetCopyTextureSupport();
|
|
|
|
//UnityEngine.Rendering.GraphicsDeviceType UnityEngine.SystemInfo::GetGraphicsDeviceType()
|
|
void Register_UnityEngine_SystemInfo_GetGraphicsDeviceType();
|
|
Register_UnityEngine_SystemInfo_GetGraphicsDeviceType();
|
|
|
|
//End Registrations for type : UnityEngine.SystemInfo
|
|
|
|
//Start Registrations for type : UnityEngine.TextAsset
|
|
|
|
//System.Byte[] UnityEngine.TextAsset::get_bytes()
|
|
void Register_UnityEngine_TextAsset_get_bytes();
|
|
Register_UnityEngine_TextAsset_get_bytes();
|
|
|
|
//End Registrations for type : UnityEngine.TextAsset
|
|
|
|
//Start Registrations for type : UnityEngine.TextCore.LowLevel.FontEngine
|
|
|
|
//System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryAddGlyphToTexture_Internal(System.UInt32,System.Int32,UnityEngine.TextCore.LowLevel.GlyphPackingMode,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.LowLevel.GlyphRenderMode,UnityEngine.Texture2D,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&)
|
|
void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphToTexture_Internal();
|
|
Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphToTexture_Internal();
|
|
|
|
//System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryAddGlyphsToTexture_Internal(System.UInt32[],System.Int32,UnityEngine.TextCore.LowLevel.GlyphPackingMode,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.LowLevel.GlyphRenderMode,UnityEngine.Texture2D,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct[],System.Int32&)
|
|
void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphsToTexture_Internal();
|
|
Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphsToTexture_Internal();
|
|
|
|
//System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryGetGlyphWithIndexValue_Internal(System.UInt32,UnityEngine.TextCore.LowLevel.GlyphLoadFlags,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&)
|
|
void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithIndexValue_Internal();
|
|
Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithIndexValue_Internal();
|
|
|
|
//System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryGetGlyphWithUnicodeValue_Internal(System.UInt32,UnityEngine.TextCore.LowLevel.GlyphLoadFlags,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&)
|
|
void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithUnicodeValue_Internal();
|
|
Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithUnicodeValue_Internal();
|
|
|
|
//System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryGetSystemFontReference_Internal(System.String,System.String,UnityEngine.TextCore.LowLevel.FontReference&)
|
|
void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetSystemFontReference_Internal();
|
|
Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetSystemFontReference_Internal();
|
|
|
|
//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::GetFaceInfo_Internal(UnityEngine.TextCore.FaceInfo&)
|
|
void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetFaceInfo_Internal();
|
|
Register_UnityEngine_TextCore_LowLevel_FontEngine_GetFaceInfo_Internal();
|
|
|
|
//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::GetGlyphPairAdjustmentRecordsFromMarshallingArray(UnityEngine.TextCore.LowLevel.GlyphPairAdjustmentRecord[])
|
|
void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetGlyphPairAdjustmentRecordsFromMarshallingArray();
|
|
Register_UnityEngine_TextCore_LowLevel_FontEngine_GetGlyphPairAdjustmentRecordsFromMarshallingArray();
|
|
|
|
//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::InitializeFontEngine_Internal()
|
|
void Register_UnityEngine_TextCore_LowLevel_FontEngine_InitializeFontEngine_Internal();
|
|
Register_UnityEngine_TextCore_LowLevel_FontEngine_InitializeFontEngine_Internal();
|
|
|
|
//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_And_FaceIndex_Internal(System.String,System.Int32,System.Int32)
|
|
void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_And_FaceIndex_Internal();
|
|
Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_And_FaceIndex_Internal();
|
|
|
|
//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_FromFont_Internal(UnityEngine.Font,System.Int32)
|
|
void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_FromFont_Internal();
|
|
Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_FromFont_Internal();
|
|
|
|
//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal(UnityEngine.Font,System.Int32,System.Int32)
|
|
void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal();
|
|
Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal();
|
|
|
|
//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_by_FamilyName_and_StyleName_Internal(System.String,System.String,System.Int32)
|
|
void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_by_FamilyName_and_StyleName_Internal();
|
|
Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_by_FamilyName_and_StyleName_Internal();
|
|
|
|
//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::PopulatePairAdjustmentRecordMarshallingArray_from_GlyphIndexes(System.UInt32[],System.Int32&)
|
|
void Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulatePairAdjustmentRecordMarshallingArray_from_GlyphIndexes();
|
|
Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulatePairAdjustmentRecordMarshallingArray_from_GlyphIndexes();
|
|
|
|
//System.UInt32 UnityEngine.TextCore.LowLevel.FontEngine::GetGlyphIndex(System.UInt32)
|
|
void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetGlyphIndex();
|
|
Register_UnityEngine_TextCore_LowLevel_FontEngine_GetGlyphIndex();
|
|
|
|
//System.Void UnityEngine.TextCore.LowLevel.FontEngine::ResetAtlasTexture(UnityEngine.Texture2D)
|
|
void Register_UnityEngine_TextCore_LowLevel_FontEngine_ResetAtlasTexture();
|
|
Register_UnityEngine_TextCore_LowLevel_FontEngine_ResetAtlasTexture();
|
|
|
|
//System.Void UnityEngine.TextCore.LowLevel.FontEngine::SetTextureUploadMode(System.Boolean)
|
|
void Register_UnityEngine_TextCore_LowLevel_FontEngine_SetTextureUploadMode();
|
|
Register_UnityEngine_TextCore_LowLevel_FontEngine_SetTextureUploadMode();
|
|
|
|
//End Registrations for type : UnityEngine.TextCore.LowLevel.FontEngine
|
|
|
|
//Start Registrations for type : UnityEngine.TextGenerator
|
|
|
|
//System.Boolean UnityEngine.TextGenerator::Populate_Internal_Injected(System.String,UnityEngine.Font,UnityEngine.Color&,System.Int32,System.Single,System.Single,UnityEngine.FontStyle,System.Boolean,System.Boolean,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,UnityEngine.TextAnchor,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.UInt32&)
|
|
void Register_UnityEngine_TextGenerator_Populate_Internal_Injected();
|
|
Register_UnityEngine_TextGenerator_Populate_Internal_Injected();
|
|
|
|
//System.Int32 UnityEngine.TextGenerator::get_characterCount()
|
|
void Register_UnityEngine_TextGenerator_get_characterCount();
|
|
Register_UnityEngine_TextGenerator_get_characterCount();
|
|
|
|
//System.Int32 UnityEngine.TextGenerator::get_lineCount()
|
|
void Register_UnityEngine_TextGenerator_get_lineCount();
|
|
Register_UnityEngine_TextGenerator_get_lineCount();
|
|
|
|
//System.IntPtr UnityEngine.TextGenerator::Internal_Create()
|
|
void Register_UnityEngine_TextGenerator_Internal_Create();
|
|
Register_UnityEngine_TextGenerator_Internal_Create();
|
|
|
|
//System.Void UnityEngine.TextGenerator::GetCharactersInternal(System.Object)
|
|
void Register_UnityEngine_TextGenerator_GetCharactersInternal();
|
|
Register_UnityEngine_TextGenerator_GetCharactersInternal();
|
|
|
|
//System.Void UnityEngine.TextGenerator::GetLinesInternal(System.Object)
|
|
void Register_UnityEngine_TextGenerator_GetLinesInternal();
|
|
Register_UnityEngine_TextGenerator_GetLinesInternal();
|
|
|
|
//System.Void UnityEngine.TextGenerator::GetVerticesInternal(System.Object)
|
|
void Register_UnityEngine_TextGenerator_GetVerticesInternal();
|
|
Register_UnityEngine_TextGenerator_GetVerticesInternal();
|
|
|
|
//System.Void UnityEngine.TextGenerator::Internal_Destroy(System.IntPtr)
|
|
void Register_UnityEngine_TextGenerator_Internal_Destroy();
|
|
Register_UnityEngine_TextGenerator_Internal_Destroy();
|
|
|
|
//System.Void UnityEngine.TextGenerator::get_rectExtents_Injected(UnityEngine.Rect&)
|
|
void Register_UnityEngine_TextGenerator_get_rectExtents_Injected();
|
|
Register_UnityEngine_TextGenerator_get_rectExtents_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.TextGenerator
|
|
|
|
//Start Registrations for type : UnityEngine.TextMesh
|
|
|
|
//System.Void UnityEngine.TextMesh::get_color_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_TextMesh_get_color_Injected();
|
|
Register_UnityEngine_TextMesh_get_color_Injected();
|
|
|
|
//System.Void UnityEngine.TextMesh::set_anchor(UnityEngine.TextAnchor)
|
|
void Register_UnityEngine_TextMesh_set_anchor();
|
|
Register_UnityEngine_TextMesh_set_anchor();
|
|
|
|
//System.Void UnityEngine.TextMesh::set_color_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_TextMesh_set_color_Injected();
|
|
Register_UnityEngine_TextMesh_set_color_Injected();
|
|
|
|
//System.Void UnityEngine.TextMesh::set_font(UnityEngine.Font)
|
|
void Register_UnityEngine_TextMesh_set_font();
|
|
Register_UnityEngine_TextMesh_set_font();
|
|
|
|
//System.Void UnityEngine.TextMesh::set_fontSize(System.Int32)
|
|
void Register_UnityEngine_TextMesh_set_fontSize();
|
|
Register_UnityEngine_TextMesh_set_fontSize();
|
|
|
|
//System.Void UnityEngine.TextMesh::set_text(System.String)
|
|
void Register_UnityEngine_TextMesh_set_text();
|
|
Register_UnityEngine_TextMesh_set_text();
|
|
|
|
//UnityEngine.Font UnityEngine.TextMesh::get_font()
|
|
void Register_UnityEngine_TextMesh_get_font();
|
|
Register_UnityEngine_TextMesh_get_font();
|
|
|
|
//End Registrations for type : UnityEngine.TextMesh
|
|
|
|
//Start Registrations for type : UnityEngine.Texture
|
|
|
|
//System.Boolean UnityEngine.Texture::get_isReadable()
|
|
void Register_UnityEngine_Texture_get_isReadable();
|
|
Register_UnityEngine_Texture_get_isReadable();
|
|
|
|
//System.Int32 UnityEngine.Texture::GetScriptHeight()
|
|
void Register_UnityEngine_Texture_GetScriptHeight();
|
|
Register_UnityEngine_Texture_GetScriptHeight();
|
|
|
|
//System.Int32 UnityEngine.Texture::GetScriptWidth()
|
|
void Register_UnityEngine_Texture_GetScriptWidth();
|
|
Register_UnityEngine_Texture_GetScriptWidth();
|
|
|
|
//System.Int32 UnityEngine.Texture::Internal_GetActiveTextureColorSpace()
|
|
void Register_UnityEngine_Texture_Internal_GetActiveTextureColorSpace();
|
|
Register_UnityEngine_Texture_Internal_GetActiveTextureColorSpace();
|
|
|
|
//System.Int32 UnityEngine.Texture::get_anisoLevel()
|
|
void Register_UnityEngine_Texture_get_anisoLevel();
|
|
Register_UnityEngine_Texture_get_anisoLevel();
|
|
|
|
//System.Int32 UnityEngine.Texture::get_mipmapCount()
|
|
void Register_UnityEngine_Texture_get_mipmapCount();
|
|
Register_UnityEngine_Texture_get_mipmapCount();
|
|
|
|
//System.UInt32 UnityEngine.Texture::get_updateCount()
|
|
void Register_UnityEngine_Texture_get_updateCount();
|
|
Register_UnityEngine_Texture_get_updateCount();
|
|
|
|
//System.Void UnityEngine.Texture::get_texelSize_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Texture_get_texelSize_Injected();
|
|
Register_UnityEngine_Texture_get_texelSize_Injected();
|
|
|
|
//System.Void UnityEngine.Texture::set_anisoLevel(System.Int32)
|
|
void Register_UnityEngine_Texture_set_anisoLevel();
|
|
Register_UnityEngine_Texture_set_anisoLevel();
|
|
|
|
//System.Void UnityEngine.Texture::set_filterMode(UnityEngine.FilterMode)
|
|
void Register_UnityEngine_Texture_set_filterMode();
|
|
Register_UnityEngine_Texture_set_filterMode();
|
|
|
|
//System.Void UnityEngine.Texture::set_mipMapBias(System.Single)
|
|
void Register_UnityEngine_Texture_set_mipMapBias();
|
|
Register_UnityEngine_Texture_set_mipMapBias();
|
|
|
|
//System.Void UnityEngine.Texture::set_wrapMode(UnityEngine.TextureWrapMode)
|
|
void Register_UnityEngine_Texture_set_wrapMode();
|
|
Register_UnityEngine_Texture_set_wrapMode();
|
|
|
|
//UnityEngine.FilterMode UnityEngine.Texture::get_filterMode()
|
|
void Register_UnityEngine_Texture_get_filterMode();
|
|
Register_UnityEngine_Texture_get_filterMode();
|
|
|
|
//UnityEngine.Rendering.TextureDimension UnityEngine.Texture::GetDimension()
|
|
void Register_UnityEngine_Texture_GetDimension();
|
|
Register_UnityEngine_Texture_GetDimension();
|
|
|
|
//UnityEngine.TextureWrapMode UnityEngine.Texture::get_wrapMode()
|
|
void Register_UnityEngine_Texture_get_wrapMode();
|
|
Register_UnityEngine_Texture_get_wrapMode();
|
|
|
|
//End Registrations for type : UnityEngine.Texture
|
|
|
|
//Start Registrations for type : UnityEngine.Texture2D
|
|
|
|
//System.Boolean UnityEngine.Texture2D::Internal_CreateImpl(UnityEngine.Texture2D,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr)
|
|
void Register_UnityEngine_Texture2D_Internal_CreateImpl();
|
|
Register_UnityEngine_Texture2D_Internal_CreateImpl();
|
|
|
|
//System.Boolean UnityEngine.Texture2D::ReinitializeImpl(System.Int32,System.Int32)
|
|
void Register_UnityEngine_Texture2D_ReinitializeImpl();
|
|
Register_UnityEngine_Texture2D_ReinitializeImpl();
|
|
|
|
//System.Boolean UnityEngine.Texture2D::ReinitializeWithFormatImpl(System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,System.Boolean)
|
|
void Register_UnityEngine_Texture2D_ReinitializeWithFormatImpl();
|
|
Register_UnityEngine_Texture2D_ReinitializeWithFormatImpl();
|
|
|
|
//System.Boolean UnityEngine.Texture2D::get_isReadable()
|
|
void Register_UnityEngine_Texture2D_get_isReadable();
|
|
Register_UnityEngine_Texture2D_get_isReadable();
|
|
|
|
//System.Int64 UnityEngine.Texture2D::GetRawImageDataSize()
|
|
void Register_UnityEngine_Texture2D_GetRawImageDataSize();
|
|
Register_UnityEngine_Texture2D_GetRawImageDataSize();
|
|
|
|
//System.IntPtr UnityEngine.Texture2D::GetWritableImageData(System.Int32)
|
|
void Register_UnityEngine_Texture2D_GetWritableImageData();
|
|
Register_UnityEngine_Texture2D_GetWritableImageData();
|
|
|
|
//System.Void UnityEngine.Texture2D::ApplyImpl(System.Boolean,System.Boolean)
|
|
void Register_UnityEngine_Texture2D_ApplyImpl();
|
|
Register_UnityEngine_Texture2D_ApplyImpl();
|
|
|
|
//System.Void UnityEngine.Texture2D::GetPixelBilinearImpl_Injected(System.Int32,System.Int32,System.Single,System.Single,UnityEngine.Color&)
|
|
void Register_UnityEngine_Texture2D_GetPixelBilinearImpl_Injected();
|
|
Register_UnityEngine_Texture2D_GetPixelBilinearImpl_Injected();
|
|
|
|
//System.Void UnityEngine.Texture2D::ReadPixelsImpl_Injected(UnityEngine.Rect&,System.Int32,System.Int32,System.Boolean)
|
|
void Register_UnityEngine_Texture2D_ReadPixelsImpl_Injected();
|
|
Register_UnityEngine_Texture2D_ReadPixelsImpl_Injected();
|
|
|
|
//System.Void UnityEngine.Texture2D::SetAllPixels32(UnityEngine.Color32[],System.Int32)
|
|
void Register_UnityEngine_Texture2D_SetAllPixels32();
|
|
Register_UnityEngine_Texture2D_SetAllPixels32();
|
|
|
|
//System.Void UnityEngine.Texture2D::SetPixelImpl_Injected(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color&)
|
|
void Register_UnityEngine_Texture2D_SetPixelImpl_Injected();
|
|
Register_UnityEngine_Texture2D_SetPixelImpl_Injected();
|
|
|
|
//System.Void UnityEngine.Texture2D::SetPixelsImpl(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color[],System.Int32,System.Int32)
|
|
void Register_UnityEngine_Texture2D_SetPixelsImpl();
|
|
Register_UnityEngine_Texture2D_SetPixelsImpl();
|
|
|
|
//UnityEngine.Texture2D UnityEngine.Texture2D::get_blackTexture()
|
|
void Register_UnityEngine_Texture2D_get_blackTexture();
|
|
Register_UnityEngine_Texture2D_get_blackTexture();
|
|
|
|
//UnityEngine.Texture2D UnityEngine.Texture2D::get_whiteTexture()
|
|
void Register_UnityEngine_Texture2D_get_whiteTexture();
|
|
Register_UnityEngine_Texture2D_get_whiteTexture();
|
|
|
|
//UnityEngine.TextureFormat UnityEngine.Texture2D::get_format()
|
|
void Register_UnityEngine_Texture2D_get_format();
|
|
Register_UnityEngine_Texture2D_get_format();
|
|
|
|
//End Registrations for type : UnityEngine.Texture2D
|
|
|
|
//Start Registrations for type : UnityEngine.Texture2DArray
|
|
|
|
//System.Boolean UnityEngine.Texture2DArray::Internal_CreateImpl(UnityEngine.Texture2DArray,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags)
|
|
void Register_UnityEngine_Texture2DArray_Internal_CreateImpl();
|
|
Register_UnityEngine_Texture2DArray_Internal_CreateImpl();
|
|
|
|
//System.Boolean UnityEngine.Texture2DArray::get_isReadable()
|
|
void Register_UnityEngine_Texture2DArray_get_isReadable();
|
|
Register_UnityEngine_Texture2DArray_get_isReadable();
|
|
|
|
//System.Int32 UnityEngine.Texture2DArray::get_allSlices()
|
|
void Register_UnityEngine_Texture2DArray_get_allSlices();
|
|
Register_UnityEngine_Texture2DArray_get_allSlices();
|
|
|
|
//End Registrations for type : UnityEngine.Texture2DArray
|
|
|
|
//Start Registrations for type : UnityEngine.Texture3D
|
|
|
|
//System.Boolean UnityEngine.Texture3D::Internal_CreateImpl(UnityEngine.Texture3D,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr)
|
|
void Register_UnityEngine_Texture3D_Internal_CreateImpl();
|
|
Register_UnityEngine_Texture3D_Internal_CreateImpl();
|
|
|
|
//System.Boolean UnityEngine.Texture3D::get_isReadable()
|
|
void Register_UnityEngine_Texture3D_get_isReadable();
|
|
Register_UnityEngine_Texture3D_get_isReadable();
|
|
|
|
//System.Int32 UnityEngine.Texture3D::get_depth()
|
|
void Register_UnityEngine_Texture3D_get_depth();
|
|
Register_UnityEngine_Texture3D_get_depth();
|
|
|
|
//System.Void UnityEngine.Texture3D::ApplyImpl(System.Boolean,System.Boolean)
|
|
void Register_UnityEngine_Texture3D_ApplyImpl();
|
|
Register_UnityEngine_Texture3D_ApplyImpl();
|
|
|
|
//System.Void UnityEngine.Texture3D::SetPixelImpl_Injected(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color&)
|
|
void Register_UnityEngine_Texture3D_SetPixelImpl_Injected();
|
|
Register_UnityEngine_Texture3D_SetPixelImpl_Injected();
|
|
|
|
//System.Void UnityEngine.Texture3D::SetPixels(UnityEngine.Color[],System.Int32)
|
|
void Register_UnityEngine_Texture3D_SetPixels();
|
|
Register_UnityEngine_Texture3D_SetPixels();
|
|
|
|
//End Registrations for type : UnityEngine.Texture3D
|
|
|
|
//Start Registrations for type : UnityEngine.Time
|
|
|
|
//System.Boolean UnityEngine.Time::get_inFixedTimeStep()
|
|
void Register_UnityEngine_Time_get_inFixedTimeStep();
|
|
Register_UnityEngine_Time_get_inFixedTimeStep();
|
|
|
|
//System.Int32 UnityEngine.Time::get_frameCount()
|
|
void Register_UnityEngine_Time_get_frameCount();
|
|
Register_UnityEngine_Time_get_frameCount();
|
|
|
|
//System.Int32 UnityEngine.Time::get_renderedFrameCount()
|
|
void Register_UnityEngine_Time_get_renderedFrameCount();
|
|
Register_UnityEngine_Time_get_renderedFrameCount();
|
|
|
|
//System.Single UnityEngine.Time::get_deltaTime()
|
|
void Register_UnityEngine_Time_get_deltaTime();
|
|
Register_UnityEngine_Time_get_deltaTime();
|
|
|
|
//System.Single UnityEngine.Time::get_fixedDeltaTime()
|
|
void Register_UnityEngine_Time_get_fixedDeltaTime();
|
|
Register_UnityEngine_Time_get_fixedDeltaTime();
|
|
|
|
//System.Single UnityEngine.Time::get_fixedUnscaledTime()
|
|
void Register_UnityEngine_Time_get_fixedUnscaledTime();
|
|
Register_UnityEngine_Time_get_fixedUnscaledTime();
|
|
|
|
//System.Single UnityEngine.Time::get_maximumDeltaTime()
|
|
void Register_UnityEngine_Time_get_maximumDeltaTime();
|
|
Register_UnityEngine_Time_get_maximumDeltaTime();
|
|
|
|
//System.Single UnityEngine.Time::get_realtimeSinceStartup()
|
|
void Register_UnityEngine_Time_get_realtimeSinceStartup();
|
|
Register_UnityEngine_Time_get_realtimeSinceStartup();
|
|
|
|
//System.Single UnityEngine.Time::get_smoothDeltaTime()
|
|
void Register_UnityEngine_Time_get_smoothDeltaTime();
|
|
Register_UnityEngine_Time_get_smoothDeltaTime();
|
|
|
|
//System.Single UnityEngine.Time::get_time()
|
|
void Register_UnityEngine_Time_get_time();
|
|
Register_UnityEngine_Time_get_time();
|
|
|
|
//System.Single UnityEngine.Time::get_timeScale()
|
|
void Register_UnityEngine_Time_get_timeScale();
|
|
Register_UnityEngine_Time_get_timeScale();
|
|
|
|
//System.Single UnityEngine.Time::get_unscaledDeltaTime()
|
|
void Register_UnityEngine_Time_get_unscaledDeltaTime();
|
|
Register_UnityEngine_Time_get_unscaledDeltaTime();
|
|
|
|
//System.Single UnityEngine.Time::get_unscaledTime()
|
|
void Register_UnityEngine_Time_get_unscaledTime();
|
|
Register_UnityEngine_Time_get_unscaledTime();
|
|
|
|
//System.Void UnityEngine.Time::set_timeScale(System.Single)
|
|
void Register_UnityEngine_Time_set_timeScale();
|
|
Register_UnityEngine_Time_set_timeScale();
|
|
|
|
//End Registrations for type : UnityEngine.Time
|
|
|
|
//Start Registrations for type : UnityEngine.TouchScreenKeyboard
|
|
|
|
//System.Boolean UnityEngine.TouchScreenKeyboard::get_active()
|
|
void Register_UnityEngine_TouchScreenKeyboard_get_active();
|
|
Register_UnityEngine_TouchScreenKeyboard_get_active();
|
|
|
|
//System.Boolean UnityEngine.TouchScreenKeyboard::get_canGetSelection()
|
|
void Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection();
|
|
Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection();
|
|
|
|
//System.Boolean UnityEngine.TouchScreenKeyboard::get_canSetSelection()
|
|
void Register_UnityEngine_TouchScreenKeyboard_get_canSetSelection();
|
|
Register_UnityEngine_TouchScreenKeyboard_get_canSetSelection();
|
|
|
|
//System.IntPtr UnityEngine.TouchScreenKeyboard::TouchScreenKeyboard_InternalConstructorHelper(UnityEngine.TouchScreenKeyboard_InternalConstructorHelperArguments&,System.String,System.String)
|
|
void Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper();
|
|
Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper();
|
|
|
|
//System.String UnityEngine.TouchScreenKeyboard::get_text()
|
|
void Register_UnityEngine_TouchScreenKeyboard_get_text();
|
|
Register_UnityEngine_TouchScreenKeyboard_get_text();
|
|
|
|
//System.Void UnityEngine.TouchScreenKeyboard::GetSelection(System.Int32&,System.Int32&)
|
|
void Register_UnityEngine_TouchScreenKeyboard_GetSelection();
|
|
Register_UnityEngine_TouchScreenKeyboard_GetSelection();
|
|
|
|
//System.Void UnityEngine.TouchScreenKeyboard::Internal_Destroy(System.IntPtr)
|
|
void Register_UnityEngine_TouchScreenKeyboard_Internal_Destroy();
|
|
Register_UnityEngine_TouchScreenKeyboard_Internal_Destroy();
|
|
|
|
//System.Void UnityEngine.TouchScreenKeyboard::SetSelection(System.Int32,System.Int32)
|
|
void Register_UnityEngine_TouchScreenKeyboard_SetSelection();
|
|
Register_UnityEngine_TouchScreenKeyboard_SetSelection();
|
|
|
|
//System.Void UnityEngine.TouchScreenKeyboard::set_active(System.Boolean)
|
|
void Register_UnityEngine_TouchScreenKeyboard_set_active();
|
|
Register_UnityEngine_TouchScreenKeyboard_set_active();
|
|
|
|
//System.Void UnityEngine.TouchScreenKeyboard::set_characterLimit(System.Int32)
|
|
void Register_UnityEngine_TouchScreenKeyboard_set_characterLimit();
|
|
Register_UnityEngine_TouchScreenKeyboard_set_characterLimit();
|
|
|
|
//System.Void UnityEngine.TouchScreenKeyboard::set_hideInput(System.Boolean)
|
|
void Register_UnityEngine_TouchScreenKeyboard_set_hideInput();
|
|
Register_UnityEngine_TouchScreenKeyboard_set_hideInput();
|
|
|
|
//System.Void UnityEngine.TouchScreenKeyboard::set_text(System.String)
|
|
void Register_UnityEngine_TouchScreenKeyboard_set_text();
|
|
Register_UnityEngine_TouchScreenKeyboard_set_text();
|
|
|
|
//UnityEngine.TouchScreenKeyboard/Status UnityEngine.TouchScreenKeyboard::get_status()
|
|
void Register_UnityEngine_TouchScreenKeyboard_get_status();
|
|
Register_UnityEngine_TouchScreenKeyboard_get_status();
|
|
|
|
//End Registrations for type : UnityEngine.TouchScreenKeyboard
|
|
|
|
//Start Registrations for type : UnityEngine.TrailRenderer
|
|
|
|
//System.Single UnityEngine.TrailRenderer::get_endWidth()
|
|
void Register_UnityEngine_TrailRenderer_get_endWidth();
|
|
Register_UnityEngine_TrailRenderer_get_endWidth();
|
|
|
|
//System.Single UnityEngine.TrailRenderer::get_startWidth()
|
|
void Register_UnityEngine_TrailRenderer_get_startWidth();
|
|
Register_UnityEngine_TrailRenderer_get_startWidth();
|
|
|
|
//System.Single UnityEngine.TrailRenderer::get_time()
|
|
void Register_UnityEngine_TrailRenderer_get_time();
|
|
Register_UnityEngine_TrailRenderer_get_time();
|
|
|
|
//System.Void UnityEngine.TrailRenderer::set_endWidth(System.Single)
|
|
void Register_UnityEngine_TrailRenderer_set_endWidth();
|
|
Register_UnityEngine_TrailRenderer_set_endWidth();
|
|
|
|
//System.Void UnityEngine.TrailRenderer::set_startWidth(System.Single)
|
|
void Register_UnityEngine_TrailRenderer_set_startWidth();
|
|
Register_UnityEngine_TrailRenderer_set_startWidth();
|
|
|
|
//System.Void UnityEngine.TrailRenderer::set_time(System.Single)
|
|
void Register_UnityEngine_TrailRenderer_set_time();
|
|
Register_UnityEngine_TrailRenderer_set_time();
|
|
|
|
//End Registrations for type : UnityEngine.TrailRenderer
|
|
|
|
//Start Registrations for type : UnityEngine.Transform
|
|
|
|
//System.Boolean UnityEngine.Transform::IsChildOf(UnityEngine.Transform)
|
|
void Register_UnityEngine_Transform_IsChildOf();
|
|
Register_UnityEngine_Transform_IsChildOf();
|
|
|
|
//System.Boolean UnityEngine.Transform::get_hasChanged()
|
|
void Register_UnityEngine_Transform_get_hasChanged();
|
|
Register_UnityEngine_Transform_get_hasChanged();
|
|
|
|
//System.Int32 UnityEngine.Transform::get_childCount()
|
|
void Register_UnityEngine_Transform_get_childCount();
|
|
Register_UnityEngine_Transform_get_childCount();
|
|
|
|
//System.Void UnityEngine.Transform::Internal_LookAt_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Transform_Internal_LookAt_Injected();
|
|
Register_UnityEngine_Transform_Internal_LookAt_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::InverseTransformPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Transform_InverseTransformPoint_Injected();
|
|
Register_UnityEngine_Transform_InverseTransformPoint_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::RotateAroundInternal_Injected(UnityEngine.Vector3&,System.Single)
|
|
void Register_UnityEngine_Transform_RotateAroundInternal_Injected();
|
|
Register_UnityEngine_Transform_RotateAroundInternal_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::SetAsFirstSibling()
|
|
void Register_UnityEngine_Transform_SetAsFirstSibling();
|
|
Register_UnityEngine_Transform_SetAsFirstSibling();
|
|
|
|
//System.Void UnityEngine.Transform::SetParent(UnityEngine.Transform,System.Boolean)
|
|
void Register_UnityEngine_Transform_SetParent();
|
|
Register_UnityEngine_Transform_SetParent();
|
|
|
|
//System.Void UnityEngine.Transform::TransformDirection_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Transform_TransformDirection_Injected();
|
|
Register_UnityEngine_Transform_TransformDirection_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::TransformPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Transform_TransformPoint_Injected();
|
|
Register_UnityEngine_Transform_TransformPoint_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::get_localPosition_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Transform_get_localPosition_Injected();
|
|
Register_UnityEngine_Transform_get_localPosition_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::get_localRotation_Injected(UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Transform_get_localRotation_Injected();
|
|
Register_UnityEngine_Transform_get_localRotation_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::get_localScale_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Transform_get_localScale_Injected();
|
|
Register_UnityEngine_Transform_get_localScale_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::get_localToWorldMatrix_Injected(UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Transform_get_localToWorldMatrix_Injected();
|
|
Register_UnityEngine_Transform_get_localToWorldMatrix_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::get_lossyScale_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Transform_get_lossyScale_Injected();
|
|
Register_UnityEngine_Transform_get_lossyScale_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::get_position_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Transform_get_position_Injected();
|
|
Register_UnityEngine_Transform_get_position_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::get_rotation_Injected(UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Transform_get_rotation_Injected();
|
|
Register_UnityEngine_Transform_get_rotation_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::get_worldToLocalMatrix_Injected(UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Transform_get_worldToLocalMatrix_Injected();
|
|
Register_UnityEngine_Transform_get_worldToLocalMatrix_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::set_hasChanged(System.Boolean)
|
|
void Register_UnityEngine_Transform_set_hasChanged();
|
|
Register_UnityEngine_Transform_set_hasChanged();
|
|
|
|
//System.Void UnityEngine.Transform::set_localPosition_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Transform_set_localPosition_Injected();
|
|
Register_UnityEngine_Transform_set_localPosition_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::set_localRotation_Injected(UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Transform_set_localRotation_Injected();
|
|
Register_UnityEngine_Transform_set_localRotation_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::set_localScale_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Transform_set_localScale_Injected();
|
|
Register_UnityEngine_Transform_set_localScale_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::set_position_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Transform_set_position_Injected();
|
|
Register_UnityEngine_Transform_set_position_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::set_rotation_Injected(UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Transform_set_rotation_Injected();
|
|
Register_UnityEngine_Transform_set_rotation_Injected();
|
|
|
|
//UnityEngine.Transform UnityEngine.Transform::FindRelativeTransformWithPath(UnityEngine.Transform,System.String,System.Boolean)
|
|
void Register_UnityEngine_Transform_FindRelativeTransformWithPath();
|
|
Register_UnityEngine_Transform_FindRelativeTransformWithPath();
|
|
|
|
//UnityEngine.Transform UnityEngine.Transform::GetChild(System.Int32)
|
|
void Register_UnityEngine_Transform_GetChild();
|
|
Register_UnityEngine_Transform_GetChild();
|
|
|
|
//UnityEngine.Transform UnityEngine.Transform::GetParent()
|
|
void Register_UnityEngine_Transform_GetParent();
|
|
Register_UnityEngine_Transform_GetParent();
|
|
|
|
//End Registrations for type : UnityEngine.Transform
|
|
|
|
//Start Registrations for type : UnityEngine.U2D.PixelPerfectRendering
|
|
|
|
//System.Void UnityEngine.U2D.PixelPerfectRendering::set_pixelSnapSpacing(System.Single)
|
|
void Register_UnityEngine_U2D_PixelPerfectRendering_set_pixelSnapSpacing();
|
|
Register_UnityEngine_U2D_PixelPerfectRendering_set_pixelSnapSpacing();
|
|
|
|
//End Registrations for type : UnityEngine.U2D.PixelPerfectRendering
|
|
|
|
//Start Registrations for type : UnityEngine.U2D.SpriteAtlas
|
|
|
|
//System.Boolean UnityEngine.U2D.SpriteAtlas::CanBindTo(UnityEngine.Sprite)
|
|
void Register_UnityEngine_U2D_SpriteAtlas_CanBindTo();
|
|
Register_UnityEngine_U2D_SpriteAtlas_CanBindTo();
|
|
|
|
//System.Boolean UnityEngine.U2D.SpriteAtlas::IsPlaceholder()
|
|
void Register_UnityEngine_U2D_SpriteAtlas_IsPlaceholder();
|
|
Register_UnityEngine_U2D_SpriteAtlas_IsPlaceholder();
|
|
|
|
//End Registrations for type : UnityEngine.U2D.SpriteAtlas
|
|
|
|
//Start Registrations for type : UnityEngine.U2D.SpriteAtlasManager
|
|
|
|
//System.Void UnityEngine.U2D.SpriteAtlasManager::Register(UnityEngine.U2D.SpriteAtlas)
|
|
void Register_UnityEngine_U2D_SpriteAtlasManager_Register();
|
|
Register_UnityEngine_U2D_SpriteAtlasManager_Register();
|
|
|
|
//End Registrations for type : UnityEngine.U2D.SpriteAtlasManager
|
|
|
|
//Start Registrations for type : UnityEngine.U2D.SpriteDataAccessExtensions
|
|
|
|
//System.Void UnityEngine.U2D.SpriteDataAccessExtensions::GetChannelInfo_Injected(UnityEngine.Sprite,UnityEngine.Rendering.VertexAttribute,UnityEngine.U2D.SpriteChannelInfo&)
|
|
void Register_UnityEngine_U2D_SpriteDataAccessExtensions_GetChannelInfo_Injected();
|
|
Register_UnityEngine_U2D_SpriteDataAccessExtensions_GetChannelInfo_Injected();
|
|
|
|
//System.Void UnityEngine.U2D.SpriteDataAccessExtensions::GetIndicesInfo_Injected(UnityEngine.Sprite,UnityEngine.U2D.SpriteChannelInfo&)
|
|
void Register_UnityEngine_U2D_SpriteDataAccessExtensions_GetIndicesInfo_Injected();
|
|
Register_UnityEngine_U2D_SpriteDataAccessExtensions_GetIndicesInfo_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.U2D.SpriteDataAccessExtensions
|
|
|
|
//Start Registrations for type : UnityEngine.UIElements.TextNative
|
|
|
|
//System.Single UnityEngine.UIElements.TextNative::DoComputeTextHeight_Injected(UnityEngine.UIElements.TextNativeSettings&)
|
|
void Register_UnityEngine_UIElements_TextNative_DoComputeTextHeight_Injected();
|
|
Register_UnityEngine_UIElements_TextNative_DoComputeTextHeight_Injected();
|
|
|
|
//System.Single UnityEngine.UIElements.TextNative::DoComputeTextWidth_Injected(UnityEngine.UIElements.TextNativeSettings&)
|
|
void Register_UnityEngine_UIElements_TextNative_DoComputeTextWidth_Injected();
|
|
Register_UnityEngine_UIElements_TextNative_DoComputeTextWidth_Injected();
|
|
|
|
//System.Void UnityEngine.UIElements.TextNative::DoGetCursorPosition_Injected(UnityEngine.UIElements.TextNativeSettings&,UnityEngine.Rect&,System.Int32,UnityEngine.Vector2&)
|
|
void Register_UnityEngine_UIElements_TextNative_DoGetCursorPosition_Injected();
|
|
Register_UnityEngine_UIElements_TextNative_DoGetCursorPosition_Injected();
|
|
|
|
//System.Void UnityEngine.UIElements.TextNative::DoGetOffset_Injected(UnityEngine.UIElements.TextNativeSettings&,UnityEngine.Rect&,UnityEngine.Vector2&)
|
|
void Register_UnityEngine_UIElements_TextNative_DoGetOffset_Injected();
|
|
Register_UnityEngine_UIElements_TextNative_DoGetOffset_Injected();
|
|
|
|
//System.Void UnityEngine.UIElements.TextNative::GetVertices_Injected(UnityEngine.UIElements.TextNativeSettings&,System.IntPtr,System.Int32,System.Int32&)
|
|
void Register_UnityEngine_UIElements_TextNative_GetVertices_Injected();
|
|
Register_UnityEngine_UIElements_TextNative_GetVertices_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.UIElements.TextNative
|
|
|
|
//Start Registrations for type : UnityEngine.UIElements.UIElementsRuntimeUtilityNative
|
|
|
|
//System.Void UnityEngine.UIElements.UIElementsRuntimeUtilityNative::RegisterPlayerloopCallback()
|
|
void Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_RegisterPlayerloopCallback();
|
|
Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_RegisterPlayerloopCallback();
|
|
|
|
//System.Void UnityEngine.UIElements.UIElementsRuntimeUtilityNative::UnregisterPlayerloopCallback()
|
|
void Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_UnregisterPlayerloopCallback();
|
|
Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_UnregisterPlayerloopCallback();
|
|
|
|
//System.Void UnityEngine.UIElements.UIElementsRuntimeUtilityNative::VisualElementCreation()
|
|
void Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_VisualElementCreation();
|
|
Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_VisualElementCreation();
|
|
|
|
//End Registrations for type : UnityEngine.UIElements.UIElementsRuntimeUtilityNative
|
|
|
|
//Start Registrations for type : UnityEngine.UIElements.UIR.Utility
|
|
|
|
//System.Boolean UnityEngine.UIElements.UIR.Utility::CPUFencePassed(System.UInt32)
|
|
void Register_UnityEngine_UIElements_UIR_Utility_CPUFencePassed();
|
|
Register_UnityEngine_UIElements_UIR_Utility_CPUFencePassed();
|
|
|
|
//System.Boolean UnityEngine.UIElements.UIR.Utility::HasMappedBufferRange()
|
|
void Register_UnityEngine_UIElements_UIR_Utility_HasMappedBufferRange();
|
|
Register_UnityEngine_UIElements_UIR_Utility_HasMappedBufferRange();
|
|
|
|
//System.IntPtr UnityEngine.UIElements.UIR.Utility::AllocateBuffer(System.Int32,System.Int32,System.Boolean)
|
|
void Register_UnityEngine_UIElements_UIR_Utility_AllocateBuffer();
|
|
Register_UnityEngine_UIElements_UIR_Utility_AllocateBuffer();
|
|
|
|
//System.IntPtr UnityEngine.UIElements.UIR.Utility::CreateStencilState_Injected(UnityEngine.Rendering.StencilState&)
|
|
void Register_UnityEngine_UIElements_UIR_Utility_CreateStencilState_Injected();
|
|
Register_UnityEngine_UIElements_UIR_Utility_CreateStencilState_Injected();
|
|
|
|
//System.IntPtr UnityEngine.UIElements.UIR.Utility::GetVertexDeclaration(UnityEngine.Rendering.VertexAttributeDescriptor[])
|
|
void Register_UnityEngine_UIElements_UIR_Utility_GetVertexDeclaration();
|
|
Register_UnityEngine_UIElements_UIR_Utility_GetVertexDeclaration();
|
|
|
|
//System.UInt32 UnityEngine.UIElements.UIR.Utility::InsertCPUFence()
|
|
void Register_UnityEngine_UIElements_UIR_Utility_InsertCPUFence();
|
|
Register_UnityEngine_UIElements_UIR_Utility_InsertCPUFence();
|
|
|
|
//System.Void UnityEngine.UIElements.UIR.Utility::DisableScissor()
|
|
void Register_UnityEngine_UIElements_UIR_Utility_DisableScissor();
|
|
Register_UnityEngine_UIElements_UIR_Utility_DisableScissor();
|
|
|
|
//System.Void UnityEngine.UIElements.UIR.Utility::DrawRanges(System.IntPtr,System.IntPtr*,System.Int32,System.IntPtr,System.Int32,System.IntPtr)
|
|
void Register_UnityEngine_UIElements_UIR_Utility_DrawRanges();
|
|
Register_UnityEngine_UIElements_UIR_Utility_DrawRanges();
|
|
|
|
//System.Void UnityEngine.UIElements.UIR.Utility::FreeBuffer(System.IntPtr)
|
|
void Register_UnityEngine_UIElements_UIR_Utility_FreeBuffer();
|
|
Register_UnityEngine_UIElements_UIR_Utility_FreeBuffer();
|
|
|
|
//System.Void UnityEngine.UIElements.UIR.Utility::GetActiveViewport_Injected(UnityEngine.RectInt&)
|
|
void Register_UnityEngine_UIElements_UIR_Utility_GetActiveViewport_Injected();
|
|
Register_UnityEngine_UIElements_UIR_Utility_GetActiveViewport_Injected();
|
|
|
|
//System.Void UnityEngine.UIElements.UIR.Utility::GetUnityProjectionMatrix_Injected(UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_UIElements_UIR_Utility_GetUnityProjectionMatrix_Injected();
|
|
Register_UnityEngine_UIElements_UIR_Utility_GetUnityProjectionMatrix_Injected();
|
|
|
|
//System.Void UnityEngine.UIElements.UIR.Utility::NotifyOfUIREvents(System.Boolean)
|
|
void Register_UnityEngine_UIElements_UIR_Utility_NotifyOfUIREvents();
|
|
Register_UnityEngine_UIElements_UIR_Utility_NotifyOfUIREvents();
|
|
|
|
//System.Void UnityEngine.UIElements.UIR.Utility::ProfileDrawChainBegin()
|
|
void Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainBegin();
|
|
Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainBegin();
|
|
|
|
//System.Void UnityEngine.UIElements.UIR.Utility::ProfileDrawChainEnd()
|
|
void Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainEnd();
|
|
Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainEnd();
|
|
|
|
//System.Void UnityEngine.UIElements.UIR.Utility::RegisterIntermediateRenderer_Injected(UnityEngine.Camera,UnityEngine.Material,UnityEngine.Matrix4x4&,UnityEngine.Bounds&,System.Int32,System.Int32,System.Boolean,System.Int32,System.UInt64,System.Int32,System.IntPtr,System.Int32)
|
|
void Register_UnityEngine_UIElements_UIR_Utility_RegisterIntermediateRenderer_Injected();
|
|
Register_UnityEngine_UIElements_UIR_Utility_RegisterIntermediateRenderer_Injected();
|
|
|
|
//System.Void UnityEngine.UIElements.UIR.Utility::SetPropertyBlock(UnityEngine.MaterialPropertyBlock)
|
|
void Register_UnityEngine_UIElements_UIR_Utility_SetPropertyBlock();
|
|
Register_UnityEngine_UIElements_UIR_Utility_SetPropertyBlock();
|
|
|
|
//System.Void UnityEngine.UIElements.UIR.Utility::SetScissorRect_Injected(UnityEngine.RectInt&)
|
|
void Register_UnityEngine_UIElements_UIR_Utility_SetScissorRect_Injected();
|
|
Register_UnityEngine_UIElements_UIR_Utility_SetScissorRect_Injected();
|
|
|
|
//System.Void UnityEngine.UIElements.UIR.Utility::SetStencilState(System.IntPtr,System.Int32)
|
|
void Register_UnityEngine_UIElements_UIR_Utility_SetStencilState();
|
|
Register_UnityEngine_UIElements_UIR_Utility_SetStencilState();
|
|
|
|
//System.Void UnityEngine.UIElements.UIR.Utility::SetVectorArray(UnityEngine.MaterialPropertyBlock,System.Int32,System.IntPtr,System.Int32)
|
|
void Register_UnityEngine_UIElements_UIR_Utility_SetVectorArray();
|
|
Register_UnityEngine_UIElements_UIR_Utility_SetVectorArray();
|
|
|
|
//System.Void UnityEngine.UIElements.UIR.Utility::SyncRenderThread()
|
|
void Register_UnityEngine_UIElements_UIR_Utility_SyncRenderThread();
|
|
Register_UnityEngine_UIElements_UIR_Utility_SyncRenderThread();
|
|
|
|
//System.Void UnityEngine.UIElements.UIR.Utility::UpdateBufferRanges(System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Int32)
|
|
void Register_UnityEngine_UIElements_UIR_Utility_UpdateBufferRanges();
|
|
Register_UnityEngine_UIElements_UIR_Utility_UpdateBufferRanges();
|
|
|
|
//System.Void UnityEngine.UIElements.UIR.Utility::WaitForCPUFencePassed(System.UInt32)
|
|
void Register_UnityEngine_UIElements_UIR_Utility_WaitForCPUFencePassed();
|
|
Register_UnityEngine_UIElements_UIR_Utility_WaitForCPUFencePassed();
|
|
|
|
//End Registrations for type : UnityEngine.UIElements.UIR.Utility
|
|
|
|
//Start Registrations for type : UnityEngine.UISystemProfilerApi
|
|
|
|
//System.Void UnityEngine.UISystemProfilerApi::AddMarker(System.String,UnityEngine.Object)
|
|
void Register_UnityEngine_UISystemProfilerApi_AddMarker();
|
|
Register_UnityEngine_UISystemProfilerApi_AddMarker();
|
|
|
|
//System.Void UnityEngine.UISystemProfilerApi::BeginSample(UnityEngine.UISystemProfilerApi/SampleType)
|
|
void Register_UnityEngine_UISystemProfilerApi_BeginSample();
|
|
Register_UnityEngine_UISystemProfilerApi_BeginSample();
|
|
|
|
//System.Void UnityEngine.UISystemProfilerApi::EndSample(UnityEngine.UISystemProfilerApi/SampleType)
|
|
void Register_UnityEngine_UISystemProfilerApi_EndSample();
|
|
Register_UnityEngine_UISystemProfilerApi_EndSample();
|
|
|
|
//End Registrations for type : UnityEngine.UISystemProfilerApi
|
|
|
|
//Start Registrations for type : UnityEngine.Vector3
|
|
|
|
//System.Void UnityEngine.Vector3::Slerp_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Vector3_Slerp_Injected();
|
|
Register_UnityEngine_Vector3_Slerp_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.Vector3
|
|
|
|
//Start Registrations for type : UnityEngine.Video.VideoPlayer
|
|
|
|
//System.Void UnityEngine.Video.VideoPlayer::Play()
|
|
void Register_UnityEngine_Video_VideoPlayer_Play();
|
|
Register_UnityEngine_Video_VideoPlayer_Play();
|
|
|
|
//System.Void UnityEngine.Video.VideoPlayer::Stop()
|
|
void Register_UnityEngine_Video_VideoPlayer_Stop();
|
|
Register_UnityEngine_Video_VideoPlayer_Stop();
|
|
|
|
//System.Void UnityEngine.Video.VideoPlayer::set_url(System.String)
|
|
void Register_UnityEngine_Video_VideoPlayer_set_url();
|
|
Register_UnityEngine_Video_VideoPlayer_set_url();
|
|
|
|
//End Registrations for type : UnityEngine.Video.VideoPlayer
|
|
|
|
//Start Registrations for type : UnityEngine.XR.InputDevices
|
|
|
|
//System.String UnityEngine.XR.InputDevices::GetDeviceManufacturer(System.UInt64)
|
|
void Register_UnityEngine_XR_InputDevices_GetDeviceManufacturer();
|
|
Register_UnityEngine_XR_InputDevices_GetDeviceManufacturer();
|
|
|
|
//System.String UnityEngine.XR.InputDevices::GetDeviceName(System.UInt64)
|
|
void Register_UnityEngine_XR_InputDevices_GetDeviceName();
|
|
Register_UnityEngine_XR_InputDevices_GetDeviceName();
|
|
|
|
//System.Void UnityEngine.XR.InputDevices::GetDevices_Internal(System.Collections.Generic.List`1<UnityEngine.XR.InputDevice>)
|
|
void Register_UnityEngine_XR_InputDevices_GetDevices_Internal();
|
|
Register_UnityEngine_XR_InputDevices_GetDevices_Internal();
|
|
|
|
//End Registrations for type : UnityEngine.XR.InputDevices
|
|
|
|
//Start Registrations for type : UnityEngine.XR.InputTracking
|
|
|
|
//System.UInt64 UnityEngine.XR.InputTracking::GetDeviceIdAtXRNode(UnityEngine.XR.XRNode)
|
|
void Register_UnityEngine_XR_InputTracking_GetDeviceIdAtXRNode();
|
|
Register_UnityEngine_XR_InputTracking_GetDeviceIdAtXRNode();
|
|
|
|
//End Registrations for type : UnityEngine.XR.InputTracking
|
|
|
|
//Start Registrations for type : UnityEngine.XR.XRDevice
|
|
|
|
//System.Void UnityEngine.XR.XRDevice::DisableAutoXRCameraTracking(UnityEngine.Camera,System.Boolean)
|
|
void Register_UnityEngine_XR_XRDevice_DisableAutoXRCameraTracking();
|
|
Register_UnityEngine_XR_XRDevice_DisableAutoXRCameraTracking();
|
|
|
|
//End Registrations for type : UnityEngine.XR.XRDevice
|
|
|
|
//Start Registrations for type : UnityEngine.XR.XRDisplaySubsystem
|
|
|
|
//System.Boolean UnityEngine.XR.XRDisplaySubsystem::AddGraphicsThreadMirrorViewBlit(UnityEngine.Rendering.CommandBuffer,System.Boolean,System.Int32)
|
|
void Register_UnityEngine_XR_XRDisplaySubsystem_AddGraphicsThreadMirrorViewBlit();
|
|
Register_UnityEngine_XR_XRDisplaySubsystem_AddGraphicsThreadMirrorViewBlit();
|
|
|
|
//System.Boolean UnityEngine.XR.XRDisplaySubsystem::GetMirrorViewBlitDesc(UnityEngine.RenderTexture,UnityEngine.XR.XRDisplaySubsystem/XRMirrorViewBlitDesc&,System.Int32)
|
|
void Register_UnityEngine_XR_XRDisplaySubsystem_GetMirrorViewBlitDesc();
|
|
Register_UnityEngine_XR_XRDisplaySubsystem_GetMirrorViewBlitDesc();
|
|
|
|
//System.Boolean UnityEngine.XR.XRDisplaySubsystem::Internal_TryBeginRecordingIfLateLatched(UnityEngine.Camera)
|
|
void Register_UnityEngine_XR_XRDisplaySubsystem_Internal_TryBeginRecordingIfLateLatched();
|
|
Register_UnityEngine_XR_XRDisplaySubsystem_Internal_TryBeginRecordingIfLateLatched();
|
|
|
|
//System.Boolean UnityEngine.XR.XRDisplaySubsystem::Internal_TryEndRecordingIfLateLatched(UnityEngine.Camera)
|
|
void Register_UnityEngine_XR_XRDisplaySubsystem_Internal_TryEndRecordingIfLateLatched();
|
|
Register_UnityEngine_XR_XRDisplaySubsystem_Internal_TryEndRecordingIfLateLatched();
|
|
|
|
//System.Boolean UnityEngine.XR.XRDisplaySubsystem::Internal_TryGetCullingParams(UnityEngine.Camera,System.Int32,UnityEngine.Rendering.ScriptableCullingParameters&)
|
|
void Register_UnityEngine_XR_XRDisplaySubsystem_Internal_TryGetCullingParams();
|
|
Register_UnityEngine_XR_XRDisplaySubsystem_Internal_TryGetCullingParams();
|
|
|
|
//System.Boolean UnityEngine.XR.XRDisplaySubsystem::Internal_TryGetRenderPass(System.Int32,UnityEngine.XR.XRDisplaySubsystem/XRRenderPass&)
|
|
void Register_UnityEngine_XR_XRDisplaySubsystem_Internal_TryGetRenderPass();
|
|
Register_UnityEngine_XR_XRDisplaySubsystem_Internal_TryGetRenderPass();
|
|
|
|
//System.Int32 UnityEngine.XR.XRDisplaySubsystem::GetPreferredMirrorBlitMode()
|
|
void Register_UnityEngine_XR_XRDisplaySubsystem_GetPreferredMirrorBlitMode();
|
|
Register_UnityEngine_XR_XRDisplaySubsystem_GetPreferredMirrorBlitMode();
|
|
|
|
//System.Int32 UnityEngine.XR.XRDisplaySubsystem::GetRenderPassCount()
|
|
void Register_UnityEngine_XR_XRDisplaySubsystem_GetRenderPassCount();
|
|
Register_UnityEngine_XR_XRDisplaySubsystem_GetRenderPassCount();
|
|
|
|
//System.Void UnityEngine.XR.XRDisplaySubsystem::SetMSAALevel(System.Int32)
|
|
void Register_UnityEngine_XR_XRDisplaySubsystem_SetMSAALevel();
|
|
Register_UnityEngine_XR_XRDisplaySubsystem_SetMSAALevel();
|
|
|
|
//System.Void UnityEngine.XR.XRDisplaySubsystem::set_disableLegacyRenderer(System.Boolean)
|
|
void Register_UnityEngine_XR_XRDisplaySubsystem_set_disableLegacyRenderer();
|
|
Register_UnityEngine_XR_XRDisplaySubsystem_set_disableLegacyRenderer();
|
|
|
|
//System.Void UnityEngine.XR.XRDisplaySubsystem::set_sRGB(System.Boolean)
|
|
void Register_UnityEngine_XR_XRDisplaySubsystem_set_sRGB();
|
|
Register_UnityEngine_XR_XRDisplaySubsystem_set_sRGB();
|
|
|
|
//System.Void UnityEngine.XR.XRDisplaySubsystem::set_scaleOfAllRenderTargets(System.Single)
|
|
void Register_UnityEngine_XR_XRDisplaySubsystem_set_scaleOfAllRenderTargets();
|
|
Register_UnityEngine_XR_XRDisplaySubsystem_set_scaleOfAllRenderTargets();
|
|
|
|
//System.Void UnityEngine.XR.XRDisplaySubsystem::set_textureLayout(UnityEngine.XR.XRDisplaySubsystem/TextureLayout)
|
|
void Register_UnityEngine_XR_XRDisplaySubsystem_set_textureLayout();
|
|
Register_UnityEngine_XR_XRDisplaySubsystem_set_textureLayout();
|
|
|
|
//System.Void UnityEngine.XR.XRDisplaySubsystem::set_zFar(System.Single)
|
|
void Register_UnityEngine_XR_XRDisplaySubsystem_set_zFar();
|
|
Register_UnityEngine_XR_XRDisplaySubsystem_set_zFar();
|
|
|
|
//System.Void UnityEngine.XR.XRDisplaySubsystem::set_zNear(System.Single)
|
|
void Register_UnityEngine_XR_XRDisplaySubsystem_set_zNear();
|
|
Register_UnityEngine_XR_XRDisplaySubsystem_set_zNear();
|
|
|
|
//End Registrations for type : UnityEngine.XR.XRDisplaySubsystem
|
|
|
|
//Start Registrations for type : UnityEngine.XR.XRDisplaySubsystem/XRMirrorViewBlitDesc
|
|
|
|
//System.Void UnityEngine.XR.XRDisplaySubsystem/XRMirrorViewBlitDesc::GetBlitParameter_Injected(UnityEngine.XR.XRDisplaySubsystem/XRMirrorViewBlitDesc&,System.Int32,UnityEngine.XR.XRDisplaySubsystem/XRBlitParams&)
|
|
void Register_UnityEngine_XR_XRDisplaySubsystem_XRMirrorViewBlitDesc_GetBlitParameter_Injected();
|
|
Register_UnityEngine_XR_XRDisplaySubsystem_XRMirrorViewBlitDesc_GetBlitParameter_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.XR.XRDisplaySubsystem/XRMirrorViewBlitDesc
|
|
|
|
//Start Registrations for type : UnityEngine.XR.XRDisplaySubsystem/XRRenderPass
|
|
|
|
//System.Int32 UnityEngine.XR.XRDisplaySubsystem/XRRenderPass::GetRenderParameterCount_Injected(UnityEngine.XR.XRDisplaySubsystem/XRRenderPass&)
|
|
void Register_UnityEngine_XR_XRDisplaySubsystem_XRRenderPass_GetRenderParameterCount_Injected();
|
|
Register_UnityEngine_XR_XRDisplaySubsystem_XRRenderPass_GetRenderParameterCount_Injected();
|
|
|
|
//System.Void UnityEngine.XR.XRDisplaySubsystem/XRRenderPass::GetRenderParameter_Injected(UnityEngine.XR.XRDisplaySubsystem/XRRenderPass&,UnityEngine.Camera,System.Int32,UnityEngine.XR.XRDisplaySubsystem/XRRenderParameter&)
|
|
void Register_UnityEngine_XR_XRDisplaySubsystem_XRRenderPass_GetRenderParameter_Injected();
|
|
Register_UnityEngine_XR_XRDisplaySubsystem_XRRenderPass_GetRenderParameter_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.XR.XRDisplaySubsystem/XRRenderPass
|
|
|
|
//Start Registrations for type : UnityEngine.XR.XRMeshSubsystem/MeshTransformList
|
|
|
|
//System.Void UnityEngine.XR.XRMeshSubsystem/MeshTransformList::Dispose(System.IntPtr)
|
|
void Register_UnityEngine_XR_XRMeshSubsystem_MeshTransformList_Dispose();
|
|
Register_UnityEngine_XR_XRMeshSubsystem_MeshTransformList_Dispose();
|
|
|
|
//End Registrations for type : UnityEngine.XR.XRMeshSubsystem/MeshTransformList
|
|
|
|
//Start Registrations for type : UnityEngine.XR.XRSettings
|
|
|
|
//System.Boolean UnityEngine.XR.XRSettings::get_enabled()
|
|
void Register_UnityEngine_XR_XRSettings_get_enabled();
|
|
Register_UnityEngine_XR_XRSettings_get_enabled();
|
|
|
|
//System.Boolean UnityEngine.XR.XRSettings::get_isDeviceActive()
|
|
void Register_UnityEngine_XR_XRSettings_get_isDeviceActive();
|
|
Register_UnityEngine_XR_XRSettings_get_isDeviceActive();
|
|
|
|
//System.Int32 UnityEngine.XR.XRSettings::get_eyeTextureHeight()
|
|
void Register_UnityEngine_XR_XRSettings_get_eyeTextureHeight();
|
|
Register_UnityEngine_XR_XRSettings_get_eyeTextureHeight();
|
|
|
|
//System.Int32 UnityEngine.XR.XRSettings::get_eyeTextureWidth()
|
|
void Register_UnityEngine_XR_XRSettings_get_eyeTextureWidth();
|
|
Register_UnityEngine_XR_XRSettings_get_eyeTextureWidth();
|
|
|
|
//System.Single UnityEngine.XR.XRSettings::get_eyeTextureResolutionScale()
|
|
void Register_UnityEngine_XR_XRSettings_get_eyeTextureResolutionScale();
|
|
Register_UnityEngine_XR_XRSettings_get_eyeTextureResolutionScale();
|
|
|
|
//System.Single UnityEngine.XR.XRSettings::get_renderViewportScaleInternal()
|
|
void Register_UnityEngine_XR_XRSettings_get_renderViewportScaleInternal();
|
|
Register_UnityEngine_XR_XRSettings_get_renderViewportScaleInternal();
|
|
|
|
//System.String UnityEngine.XR.XRSettings::get_loadedDeviceName()
|
|
void Register_UnityEngine_XR_XRSettings_get_loadedDeviceName();
|
|
Register_UnityEngine_XR_XRSettings_get_loadedDeviceName();
|
|
|
|
//System.String[] UnityEngine.XR.XRSettings::get_supportedDevices()
|
|
void Register_UnityEngine_XR_XRSettings_get_supportedDevices();
|
|
Register_UnityEngine_XR_XRSettings_get_supportedDevices();
|
|
|
|
//System.Void UnityEngine.XR.XRSettings::get_eyeTextureDesc_Injected(UnityEngine.RenderTextureDescriptor&)
|
|
void Register_UnityEngine_XR_XRSettings_get_eyeTextureDesc_Injected();
|
|
Register_UnityEngine_XR_XRSettings_get_eyeTextureDesc_Injected();
|
|
|
|
//System.Void UnityEngine.XR.XRSettings::set_eyeTextureResolutionScale(System.Single)
|
|
void Register_UnityEngine_XR_XRSettings_set_eyeTextureResolutionScale();
|
|
Register_UnityEngine_XR_XRSettings_set_eyeTextureResolutionScale();
|
|
|
|
//UnityEngine.XR.XRSettings/StereoRenderingMode UnityEngine.XR.XRSettings::get_stereoRenderingMode()
|
|
void Register_UnityEngine_XR_XRSettings_get_stereoRenderingMode();
|
|
Register_UnityEngine_XR_XRSettings_get_stereoRenderingMode();
|
|
|
|
//End Registrations for type : UnityEngine.XR.XRSettings
|
|
|
|
//Start Registrations for type : UnityEngine.Yoga.Native
|
|
|
|
//System.Boolean UnityEngine.Yoga.Native::YGConfigGetUseWebDefaults(System.IntPtr)
|
|
void Register_UnityEngine_Yoga_Native_YGConfigGetUseWebDefaults();
|
|
Register_UnityEngine_Yoga_Native_YGConfigGetUseWebDefaults();
|
|
|
|
//System.Boolean UnityEngine.Yoga.Native::YGNodeGetHasNewLayout(System.IntPtr)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeGetHasNewLayout();
|
|
Register_UnityEngine_Yoga_Native_YGNodeGetHasNewLayout();
|
|
|
|
//System.Boolean UnityEngine.Yoga.Native::YGNodeIsDirty(System.IntPtr)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeIsDirty();
|
|
Register_UnityEngine_Yoga_Native_YGNodeIsDirty();
|
|
|
|
//System.IntPtr UnityEngine.Yoga.Native::YGConfigGetDefault()
|
|
void Register_UnityEngine_Yoga_Native_YGConfigGetDefault();
|
|
Register_UnityEngine_Yoga_Native_YGConfigGetDefault();
|
|
|
|
//System.IntPtr UnityEngine.Yoga.Native::YGConfigNew()
|
|
void Register_UnityEngine_Yoga_Native_YGConfigNew();
|
|
Register_UnityEngine_Yoga_Native_YGConfigNew();
|
|
|
|
//System.IntPtr UnityEngine.Yoga.Native::YGNodeNewWithConfig(System.IntPtr)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeNewWithConfig();
|
|
Register_UnityEngine_Yoga_Native_YGNodeNewWithConfig();
|
|
|
|
//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetBorder(System.IntPtr,UnityEngine.Yoga.YogaEdge)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetBorder();
|
|
Register_UnityEngine_Yoga_Native_YGNodeLayoutGetBorder();
|
|
|
|
//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetBottom(System.IntPtr)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetBottom();
|
|
Register_UnityEngine_Yoga_Native_YGNodeLayoutGetBottom();
|
|
|
|
//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetHeight(System.IntPtr)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetHeight();
|
|
Register_UnityEngine_Yoga_Native_YGNodeLayoutGetHeight();
|
|
|
|
//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetLeft(System.IntPtr)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetLeft();
|
|
Register_UnityEngine_Yoga_Native_YGNodeLayoutGetLeft();
|
|
|
|
//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetMargin(System.IntPtr,UnityEngine.Yoga.YogaEdge)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetMargin();
|
|
Register_UnityEngine_Yoga_Native_YGNodeLayoutGetMargin();
|
|
|
|
//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetPadding(System.IntPtr,UnityEngine.Yoga.YogaEdge)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetPadding();
|
|
Register_UnityEngine_Yoga_Native_YGNodeLayoutGetPadding();
|
|
|
|
//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetRight(System.IntPtr)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetRight();
|
|
Register_UnityEngine_Yoga_Native_YGNodeLayoutGetRight();
|
|
|
|
//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetTop(System.IntPtr)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetTop();
|
|
Register_UnityEngine_Yoga_Native_YGNodeLayoutGetTop();
|
|
|
|
//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetWidth(System.IntPtr)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetWidth();
|
|
Register_UnityEngine_Yoga_Native_YGNodeLayoutGetWidth();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGConfigFreeInternal(System.IntPtr)
|
|
void Register_UnityEngine_Yoga_Native_YGConfigFreeInternal();
|
|
Register_UnityEngine_Yoga_Native_YGConfigFreeInternal();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGConfigSetPointScaleFactor(System.IntPtr,System.Single)
|
|
void Register_UnityEngine_Yoga_Native_YGConfigSetPointScaleFactor();
|
|
Register_UnityEngine_Yoga_Native_YGConfigSetPointScaleFactor();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGConfigSetUseWebDefaults(System.IntPtr,System.Boolean)
|
|
void Register_UnityEngine_Yoga_Native_YGConfigSetUseWebDefaults();
|
|
Register_UnityEngine_Yoga_Native_YGConfigSetUseWebDefaults();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGNodeCalculateLayout(System.IntPtr,System.Single,System.Single,UnityEngine.Yoga.YogaDirection)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeCalculateLayout();
|
|
Register_UnityEngine_Yoga_Native_YGNodeCalculateLayout();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGNodeCopyStyle(System.IntPtr,System.IntPtr)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeCopyStyle();
|
|
Register_UnityEngine_Yoga_Native_YGNodeCopyStyle();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGNodeFreeInternal(System.IntPtr)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeFreeInternal();
|
|
Register_UnityEngine_Yoga_Native_YGNodeFreeInternal();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGNodeInsertChild(System.IntPtr,System.IntPtr,System.UInt32)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeInsertChild();
|
|
Register_UnityEngine_Yoga_Native_YGNodeInsertChild();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGNodeMarkDirty(System.IntPtr)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeMarkDirty();
|
|
Register_UnityEngine_Yoga_Native_YGNodeMarkDirty();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGNodeRemoveChild(System.IntPtr,System.IntPtr)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeRemoveChild();
|
|
Register_UnityEngine_Yoga_Native_YGNodeRemoveChild();
|
|
|
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//System.Void UnityEngine.Yoga.Native::YGNodeRemoveMeasureFunc(System.IntPtr)
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void Register_UnityEngine_Yoga_Native_YGNodeRemoveMeasureFunc();
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Register_UnityEngine_Yoga_Native_YGNodeRemoveMeasureFunc();
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//System.Void UnityEngine.Yoga.Native::YGNodeSetConfig(System.IntPtr,System.IntPtr)
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void Register_UnityEngine_Yoga_Native_YGNodeSetConfig();
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Register_UnityEngine_Yoga_Native_YGNodeSetConfig();
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//System.Void UnityEngine.Yoga.Native::YGNodeSetHasNewLayout(System.IntPtr,System.Boolean)
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void Register_UnityEngine_Yoga_Native_YGNodeSetHasNewLayout();
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Register_UnityEngine_Yoga_Native_YGNodeSetHasNewLayout();
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//System.Void UnityEngine.Yoga.Native::YGNodeSetMeasureFunc(System.IntPtr)
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void Register_UnityEngine_Yoga_Native_YGNodeSetMeasureFunc();
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Register_UnityEngine_Yoga_Native_YGNodeSetMeasureFunc();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetAlignContent(System.IntPtr,UnityEngine.Yoga.YogaAlign)
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void Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignContent();
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Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignContent();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetAlignItems(System.IntPtr,UnityEngine.Yoga.YogaAlign)
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void Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignItems();
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Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignItems();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetAlignSelf(System.IntPtr,UnityEngine.Yoga.YogaAlign)
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void Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignSelf();
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Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignSelf();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetBorder(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single)
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void Register_UnityEngine_Yoga_Native_YGNodeStyleSetBorder();
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Register_UnityEngine_Yoga_Native_YGNodeStyleSetBorder();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetDisplay(System.IntPtr,UnityEngine.Yoga.YogaDisplay)
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void Register_UnityEngine_Yoga_Native_YGNodeStyleSetDisplay();
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Register_UnityEngine_Yoga_Native_YGNodeStyleSetDisplay();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlex(System.IntPtr,System.Single)
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void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlex();
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Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlex();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexBasis(System.IntPtr,System.Single)
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void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasis();
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Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasis();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexBasisAuto(System.IntPtr)
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void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasisAuto();
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Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasisAuto();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexBasisPercent(System.IntPtr,System.Single)
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void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasisPercent();
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Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasisPercent();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexDirection(System.IntPtr,UnityEngine.Yoga.YogaFlexDirection)
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void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexDirection();
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Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexDirection();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexGrow(System.IntPtr,System.Single)
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void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexGrow();
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Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexGrow();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexShrink(System.IntPtr,System.Single)
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void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexShrink();
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Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexShrink();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexWrap(System.IntPtr,UnityEngine.Yoga.YogaWrap)
|
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void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexWrap();
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Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexWrap();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetHeight(System.IntPtr,System.Single)
|
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void Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeight();
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Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeight();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetHeightAuto(System.IntPtr)
|
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void Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeightAuto();
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Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeightAuto();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetHeightPercent(System.IntPtr,System.Single)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeightPercent();
|
|
Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeightPercent();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetJustifyContent(System.IntPtr,UnityEngine.Yoga.YogaJustify)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetJustifyContent();
|
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Register_UnityEngine_Yoga_Native_YGNodeStyleSetJustifyContent();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMargin(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMargin();
|
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Register_UnityEngine_Yoga_Native_YGNodeStyleSetMargin();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMarginAuto(System.IntPtr,UnityEngine.Yoga.YogaEdge)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMarginAuto();
|
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Register_UnityEngine_Yoga_Native_YGNodeStyleSetMarginAuto();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMarginPercent(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single)
|
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void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMarginPercent();
|
|
Register_UnityEngine_Yoga_Native_YGNodeStyleSetMarginPercent();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMaxHeight(System.IntPtr,System.Single)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxHeight();
|
|
Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxHeight();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMaxHeightPercent(System.IntPtr,System.Single)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxHeightPercent();
|
|
Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxHeightPercent();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMaxWidth(System.IntPtr,System.Single)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxWidth();
|
|
Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxWidth();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMaxWidthPercent(System.IntPtr,System.Single)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxWidthPercent();
|
|
Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxWidthPercent();
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|
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMinHeight(System.IntPtr,System.Single)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinHeight();
|
|
Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinHeight();
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|
|
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMinHeightPercent(System.IntPtr,System.Single)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinHeightPercent();
|
|
Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinHeightPercent();
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|
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMinWidth(System.IntPtr,System.Single)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinWidth();
|
|
Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinWidth();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMinWidthPercent(System.IntPtr,System.Single)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinWidthPercent();
|
|
Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinWidthPercent();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetOverflow(System.IntPtr,UnityEngine.Yoga.YogaOverflow)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetOverflow();
|
|
Register_UnityEngine_Yoga_Native_YGNodeStyleSetOverflow();
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|
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPadding(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPadding();
|
|
Register_UnityEngine_Yoga_Native_YGNodeStyleSetPadding();
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//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPaddingPercent(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPaddingPercent();
|
|
Register_UnityEngine_Yoga_Native_YGNodeStyleSetPaddingPercent();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPosition(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPosition();
|
|
Register_UnityEngine_Yoga_Native_YGNodeStyleSetPosition();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPositionPercent(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPositionPercent();
|
|
Register_UnityEngine_Yoga_Native_YGNodeStyleSetPositionPercent();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPositionType(System.IntPtr,UnityEngine.Yoga.YogaPositionType)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPositionType();
|
|
Register_UnityEngine_Yoga_Native_YGNodeStyleSetPositionType();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetWidth(System.IntPtr,System.Single)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidth();
|
|
Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidth();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetWidthAuto(System.IntPtr)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidthAuto();
|
|
Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidthAuto();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetWidthPercent(System.IntPtr,System.Single)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidthPercent();
|
|
Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidthPercent();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGSetManagedObject(System.IntPtr,UnityEngine.Yoga.YogaNode)
|
|
void Register_UnityEngine_Yoga_Native_YGSetManagedObject();
|
|
Register_UnityEngine_Yoga_Native_YGSetManagedObject();
|
|
|
|
//UnityEngine.Yoga.YogaDirection UnityEngine.Yoga.Native::YGNodeStyleGetDirection(System.IntPtr)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeStyleGetDirection();
|
|
Register_UnityEngine_Yoga_Native_YGNodeStyleGetDirection();
|
|
|
|
//End Registrations for type : UnityEngine.Yoga.Native
|
|
|
|
//Start Registrations for type : UnityEngineInternal.Input.NativeInputSystem
|
|
|
|
//System.Double UnityEngineInternal.Input.NativeInputSystem::get_currentTime()
|
|
void Register_UnityEngineInternal_Input_NativeInputSystem_get_currentTime();
|
|
Register_UnityEngineInternal_Input_NativeInputSystem_get_currentTime();
|
|
|
|
//System.Double UnityEngineInternal.Input.NativeInputSystem::get_currentTimeOffsetToRealtimeSinceStartup()
|
|
void Register_UnityEngineInternal_Input_NativeInputSystem_get_currentTimeOffsetToRealtimeSinceStartup();
|
|
Register_UnityEngineInternal_Input_NativeInputSystem_get_currentTimeOffsetToRealtimeSinceStartup();
|
|
|
|
//System.Int32 UnityEngineInternal.Input.NativeInputSystem::AllocateDeviceId()
|
|
void Register_UnityEngineInternal_Input_NativeInputSystem_AllocateDeviceId();
|
|
Register_UnityEngineInternal_Input_NativeInputSystem_AllocateDeviceId();
|
|
|
|
//System.Int64 UnityEngineInternal.Input.NativeInputSystem::IOCTL(System.Int32,System.Int32,System.IntPtr,System.Int32)
|
|
void Register_UnityEngineInternal_Input_NativeInputSystem_IOCTL();
|
|
Register_UnityEngineInternal_Input_NativeInputSystem_IOCTL();
|
|
|
|
//System.Void UnityEngineInternal.Input.NativeInputSystem::QueueInputEvent(System.IntPtr)
|
|
void Register_UnityEngineInternal_Input_NativeInputSystem_QueueInputEvent();
|
|
Register_UnityEngineInternal_Input_NativeInputSystem_QueueInputEvent();
|
|
|
|
//System.Void UnityEngineInternal.Input.NativeInputSystem::SetPollingFrequency(System.Single)
|
|
void Register_UnityEngineInternal_Input_NativeInputSystem_SetPollingFrequency();
|
|
Register_UnityEngineInternal_Input_NativeInputSystem_SetPollingFrequency();
|
|
|
|
//System.Void UnityEngineInternal.Input.NativeInputSystem::Update(UnityEngineInternal.Input.NativeInputUpdateType)
|
|
void Register_UnityEngineInternal_Input_NativeInputSystem_Update();
|
|
Register_UnityEngineInternal_Input_NativeInputSystem_Update();
|
|
|
|
//System.Void UnityEngineInternal.Input.NativeInputSystem::set_hasDeviceDiscoveredCallback(System.Boolean)
|
|
void Register_UnityEngineInternal_Input_NativeInputSystem_set_hasDeviceDiscoveredCallback();
|
|
Register_UnityEngineInternal_Input_NativeInputSystem_set_hasDeviceDiscoveredCallback();
|
|
|
|
//End Registrations for type : UnityEngineInternal.Input.NativeInputSystem
|
|
|
|
}
|