QingGangLongGu/Library/Bee/artifacts/WebGL/il2cppOutput/UnityICallRegistration.cpp
2025-03-11 15:30:07 +08:00

7080 lines
380 KiB
C++

void RegisterAllStrippedInternalCalls()
{
//Start Registrations for type : Unity.Burst.LowLevel.BurstCompilerService
//System.Boolean Unity.Burst.LowLevel.BurstCompilerService::LoadBurstLibrary(System.String)
void Register_Unity_Burst_LowLevel_BurstCompilerService_LoadBurstLibrary();
Register_Unity_Burst_LowLevel_BurstCompilerService_LoadBurstLibrary();
//System.Int32 Unity.Burst.LowLevel.BurstCompilerService::CompileAsyncDelegateMethod(System.Object,System.String)
void Register_Unity_Burst_LowLevel_BurstCompilerService_CompileAsyncDelegateMethod();
Register_Unity_Burst_LowLevel_BurstCompilerService_CompileAsyncDelegateMethod();
//System.String Unity.Burst.LowLevel.BurstCompilerService::GetDisassembly(System.Reflection.MethodInfo,System.String)
void Register_Unity_Burst_LowLevel_BurstCompilerService_GetDisassembly();
Register_Unity_Burst_LowLevel_BurstCompilerService_GetDisassembly();
//System.UInt32 Unity.Burst.LowLevel.BurstCompilerService::GetCurrentExecutionMode()
void Register_Unity_Burst_LowLevel_BurstCompilerService_GetCurrentExecutionMode();
Register_Unity_Burst_LowLevel_BurstCompilerService_GetCurrentExecutionMode();
//System.Void Unity.Burst.LowLevel.BurstCompilerService::Log(System.Void*,Unity.Burst.LowLevel.BurstCompilerService/BurstLogType,System.Byte*,System.Byte*,System.Int32)
void Register_Unity_Burst_LowLevel_BurstCompilerService_Log();
Register_Unity_Burst_LowLevel_BurstCompilerService_Log();
//System.Void Unity.Burst.LowLevel.BurstCompilerService::SetCurrentExecutionMode(System.UInt32)
void Register_Unity_Burst_LowLevel_BurstCompilerService_SetCurrentExecutionMode();
Register_Unity_Burst_LowLevel_BurstCompilerService_SetCurrentExecutionMode();
//System.Void* Unity.Burst.LowLevel.BurstCompilerService::GetAsyncCompiledAsyncDelegateMethod(System.Int32)
void Register_Unity_Burst_LowLevel_BurstCompilerService_GetAsyncCompiledAsyncDelegateMethod();
Register_Unity_Burst_LowLevel_BurstCompilerService_GetAsyncCompiledAsyncDelegateMethod();
//System.Void* Unity.Burst.LowLevel.BurstCompilerService::GetOrCreateSharedMemory(UnityEngine.Hash128&,System.UInt32,System.UInt32)
void Register_Unity_Burst_LowLevel_BurstCompilerService_GetOrCreateSharedMemory();
Register_Unity_Burst_LowLevel_BurstCompilerService_GetOrCreateSharedMemory();
//End Registrations for type : Unity.Burst.LowLevel.BurstCompilerService
//Start Registrations for type : Unity.Collections.LowLevel.Unsafe.UnsafeUtility
//System.Boolean Unity.Collections.LowLevel.Unsafe.UnsafeUtility::IsBlittable(System.Type)
void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_IsBlittable();
Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_IsBlittable();
//System.Boolean Unity.Collections.LowLevel.Unsafe.UnsafeUtility::IsUnmanaged(System.Type)
void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_IsUnmanaged();
Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_IsUnmanaged();
//System.Int32 Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemCmp(System.Void*,System.Void*,System.Int64)
void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCmp();
Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCmp();
//System.Int32 Unity.Collections.LowLevel.Unsafe.UnsafeUtility::SizeOf(System.Type)
void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_SizeOf();
Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_SizeOf();
//System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::Free(System.Void*,Unity.Collections.Allocator)
void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Free();
Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Free();
//System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemCpy(System.Void*,System.Void*,System.Int64)
void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpy();
Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpy();
//System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemCpyStride(System.Void*,System.Int32,System.Void*,System.Int32,System.Int32,System.Int32)
void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpyStride();
Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpyStride();
//System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemMove(System.Void*,System.Void*,System.Int64)
void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemMove();
Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemMove();
//System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemSet(System.Void*,System.Byte,System.Int64)
void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemSet();
Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemSet();
//System.Void* Unity.Collections.LowLevel.Unsafe.UnsafeUtility::Malloc(System.Int64,System.Int32,Unity.Collections.Allocator)
void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Malloc();
Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Malloc();
//End Registrations for type : Unity.Collections.LowLevel.Unsafe.UnsafeUtility
//Start Registrations for type : Unity.Jobs.JobHandle
//System.Void Unity.Jobs.JobHandle::CombineDependenciesInternal2_Injected(Unity.Jobs.JobHandle&,Unity.Jobs.JobHandle&,Unity.Jobs.JobHandle&)
void Register_Unity_Jobs_JobHandle_CombineDependenciesInternal2_Injected();
Register_Unity_Jobs_JobHandle_CombineDependenciesInternal2_Injected();
//System.Void Unity.Jobs.JobHandle::ScheduleBatchedJobs()
void Register_Unity_Jobs_JobHandle_ScheduleBatchedJobs();
Register_Unity_Jobs_JobHandle_ScheduleBatchedJobs();
//System.Void Unity.Jobs.JobHandle::ScheduleBatchedJobsAndComplete(Unity.Jobs.JobHandle&)
void Register_Unity_Jobs_JobHandle_ScheduleBatchedJobsAndComplete();
Register_Unity_Jobs_JobHandle_ScheduleBatchedJobsAndComplete();
//System.Void Unity.Jobs.JobHandle::ScheduleBatchedJobsAndCompleteAll(System.Void*,System.Int32)
void Register_Unity_Jobs_JobHandle_ScheduleBatchedJobsAndCompleteAll();
Register_Unity_Jobs_JobHandle_ScheduleBatchedJobsAndCompleteAll();
//End Registrations for type : Unity.Jobs.JobHandle
//Start Registrations for type : Unity.Jobs.LowLevel.Unsafe.JobsUtility
//System.Boolean Unity.Jobs.LowLevel.Unsafe.JobsUtility::GetWorkStealingRange(Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32,System.Int32&,System.Int32&)
void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_GetWorkStealingRange();
Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_GetWorkStealingRange();
//System.IntPtr Unity.Jobs.LowLevel.Unsafe.JobsUtility::CreateJobReflectionData(System.Type,System.Type,System.Object,System.Object,System.Object)
void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_CreateJobReflectionData();
Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_CreateJobReflectionData();
//System.Void Unity.Jobs.LowLevel.Unsafe.JobsUtility::ScheduleParallelForTransform_Injected(Unity.Jobs.LowLevel.Unsafe.JobsUtility/JobScheduleParameters&,System.IntPtr,Unity.Jobs.JobHandle&)
void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_ScheduleParallelForTransform_Injected();
Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_ScheduleParallelForTransform_Injected();
//System.Void Unity.Jobs.LowLevel.Unsafe.JobsUtility::ScheduleParallelFor_Injected(Unity.Jobs.LowLevel.Unsafe.JobsUtility/JobScheduleParameters&,System.Int32,System.Int32,Unity.Jobs.JobHandle&)
void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_ScheduleParallelFor_Injected();
Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_ScheduleParallelFor_Injected();
//System.Void Unity.Jobs.LowLevel.Unsafe.JobsUtility::Schedule_Injected(Unity.Jobs.LowLevel.Unsafe.JobsUtility/JobScheduleParameters&,Unity.Jobs.JobHandle&)
void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_Schedule_Injected();
Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_Schedule_Injected();
//System.Void Unity.Jobs.LowLevel.Unsafe.JobsUtility::set_JobCompilerEnabled(System.Boolean)
void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_set_JobCompilerEnabled();
Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_set_JobCompilerEnabled();
//End Registrations for type : Unity.Jobs.LowLevel.Unsafe.JobsUtility
//Start Registrations for type : Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle
//System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle::GetDescriptionInternal_Injected(Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle&,Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderDescription&)
void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerRecorderHandle_GetDescriptionInternal_Injected();
Register_Unity_Profiling_LowLevel_Unsafe_ProfilerRecorderHandle_GetDescriptionInternal_Injected();
//End Registrations for type : Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle
//Start Registrations for type : Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility
//System.IntPtr Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::CreateMarker(System.String,System.UInt16,Unity.Profiling.LowLevel.MarkerFlags,System.Int32)
void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateMarker();
Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateMarker();
//System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::BeginSample(System.IntPtr)
void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_BeginSample();
Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_BeginSample();
//System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::EndSample(System.IntPtr)
void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_EndSample();
Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_EndSample();
//System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::GetCategoryDescription_Injected(System.UInt16,Unity.Profiling.LowLevel.Unsafe.ProfilerCategoryDescription&)
void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_GetCategoryDescription_Injected();
Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_GetCategoryDescription_Injected();
//End Registrations for type : Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility
//Start Registrations for type : Unity.Profiling.ProfilerRecorder
//System.Boolean Unity.Profiling.ProfilerRecorder::GetRunning_Injected(Unity.Profiling.ProfilerRecorder&)
void Register_Unity_Profiling_ProfilerRecorder_GetRunning_Injected();
Register_Unity_Profiling_ProfilerRecorder_GetRunning_Injected();
//System.Boolean Unity.Profiling.ProfilerRecorder::GetValid_Injected(Unity.Profiling.ProfilerRecorder&)
void Register_Unity_Profiling_ProfilerRecorder_GetValid_Injected();
Register_Unity_Profiling_ProfilerRecorder_GetValid_Injected();
//System.Int32 Unity.Profiling.ProfilerRecorder::GetCount_Injected(Unity.Profiling.ProfilerRecorder&,Unity.Profiling.ProfilerRecorder/CountOptions)
void Register_Unity_Profiling_ProfilerRecorder_GetCount_Injected();
Register_Unity_Profiling_ProfilerRecorder_GetCount_Injected();
//System.Int64 Unity.Profiling.ProfilerRecorder::GetLastValue_Injected(Unity.Profiling.ProfilerRecorder&)
void Register_Unity_Profiling_ProfilerRecorder_GetLastValue_Injected();
Register_Unity_Profiling_ProfilerRecorder_GetLastValue_Injected();
//System.Void Unity.Profiling.ProfilerRecorder::Control_Injected(Unity.Profiling.ProfilerRecorder&,Unity.Profiling.ProfilerRecorder/ControlOptions)
void Register_Unity_Profiling_ProfilerRecorder_Control_Injected();
Register_Unity_Profiling_ProfilerRecorder_Control_Injected();
//System.Void Unity.Profiling.ProfilerRecorder::Create_Injected(Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle&,System.Int32,Unity.Profiling.ProfilerRecorderOptions,Unity.Profiling.ProfilerRecorder&)
void Register_Unity_Profiling_ProfilerRecorder_Create_Injected();
Register_Unity_Profiling_ProfilerRecorder_Create_Injected();
//System.Void Unity.Profiling.ProfilerRecorder::GetSampleInternal_Injected(Unity.Profiling.ProfilerRecorder&,System.Int32,Unity.Profiling.ProfilerRecorderSample&)
void Register_Unity_Profiling_ProfilerRecorder_GetSampleInternal_Injected();
Register_Unity_Profiling_ProfilerRecorder_GetSampleInternal_Injected();
//End Registrations for type : Unity.Profiling.ProfilerRecorder
//Start Registrations for type : UnityEngine.Animation
//System.Boolean UnityEngine.Animation::PlayDefaultAnimation(UnityEngine.PlayMode)
void Register_UnityEngine_Animation_PlayDefaultAnimation();
Register_UnityEngine_Animation_PlayDefaultAnimation();
//System.Int32 UnityEngine.Animation::GetStateCount()
void Register_UnityEngine_Animation_GetStateCount();
Register_UnityEngine_Animation_GetStateCount();
//System.Void UnityEngine.Animation::Stop()
void Register_UnityEngine_Animation_Stop();
Register_UnityEngine_Animation_Stop();
//UnityEngine.AnimationState UnityEngine.Animation::GetStateAtIndex(System.Int32)
void Register_UnityEngine_Animation_GetStateAtIndex();
Register_UnityEngine_Animation_GetStateAtIndex();
//End Registrations for type : UnityEngine.Animation
//Start Registrations for type : UnityEngine.AnimationClip
//System.Boolean UnityEngine.AnimationClip::get_empty()
void Register_UnityEngine_AnimationClip_get_empty();
Register_UnityEngine_AnimationClip_get_empty();
//System.Boolean UnityEngine.AnimationClip::get_hasGenericRootTransform()
void Register_UnityEngine_AnimationClip_get_hasGenericRootTransform();
Register_UnityEngine_AnimationClip_get_hasGenericRootTransform();
//System.Boolean UnityEngine.AnimationClip::get_hasMotionCurves()
void Register_UnityEngine_AnimationClip_get_hasMotionCurves();
Register_UnityEngine_AnimationClip_get_hasMotionCurves();
//System.Boolean UnityEngine.AnimationClip::get_hasRootCurves()
void Register_UnityEngine_AnimationClip_get_hasRootCurves();
Register_UnityEngine_AnimationClip_get_hasRootCurves();
//System.Boolean UnityEngine.AnimationClip::get_hasRootMotion()
void Register_UnityEngine_AnimationClip_get_hasRootMotion();
Register_UnityEngine_AnimationClip_get_hasRootMotion();
//System.Boolean UnityEngine.AnimationClip::get_legacy()
void Register_UnityEngine_AnimationClip_get_legacy();
Register_UnityEngine_AnimationClip_get_legacy();
//System.Single UnityEngine.AnimationClip::get_frameRate()
void Register_UnityEngine_AnimationClip_get_frameRate();
Register_UnityEngine_AnimationClip_get_frameRate();
//System.Single UnityEngine.AnimationClip::get_length()
void Register_UnityEngine_AnimationClip_get_length();
Register_UnityEngine_AnimationClip_get_length();
//System.Void UnityEngine.AnimationClip::Internal_CreateAnimationClip(UnityEngine.AnimationClip)
void Register_UnityEngine_AnimationClip_Internal_CreateAnimationClip();
Register_UnityEngine_AnimationClip_Internal_CreateAnimationClip();
//System.Void UnityEngine.AnimationClip::set_frameRate(System.Single)
void Register_UnityEngine_AnimationClip_set_frameRate();
Register_UnityEngine_AnimationClip_set_frameRate();
//System.Void UnityEngine.AnimationClip::set_legacy(System.Boolean)
void Register_UnityEngine_AnimationClip_set_legacy();
Register_UnityEngine_AnimationClip_set_legacy();
//End Registrations for type : UnityEngine.AnimationClip
//Start Registrations for type : UnityEngine.AnimationCurve
//System.Boolean UnityEngine.AnimationCurve::Internal_Equals(System.IntPtr)
void Register_UnityEngine_AnimationCurve_Internal_Equals();
Register_UnityEngine_AnimationCurve_Internal_Equals();
//System.Int32 UnityEngine.AnimationCurve::AddKey(System.Single,System.Single)
void Register_UnityEngine_AnimationCurve_AddKey();
Register_UnityEngine_AnimationCurve_AddKey();
//System.Int32 UnityEngine.AnimationCurve::AddKey_Internal_Injected(UnityEngine.Keyframe&)
void Register_UnityEngine_AnimationCurve_AddKey_Internal_Injected();
Register_UnityEngine_AnimationCurve_AddKey_Internal_Injected();
//System.Int32 UnityEngine.AnimationCurve::MoveKey_Injected(System.Int32,UnityEngine.Keyframe&)
void Register_UnityEngine_AnimationCurve_MoveKey_Injected();
Register_UnityEngine_AnimationCurve_MoveKey_Injected();
//System.Int32 UnityEngine.AnimationCurve::get_length()
void Register_UnityEngine_AnimationCurve_get_length();
Register_UnityEngine_AnimationCurve_get_length();
//System.IntPtr UnityEngine.AnimationCurve::Internal_Create(UnityEngine.Keyframe[])
void Register_UnityEngine_AnimationCurve_Internal_Create();
Register_UnityEngine_AnimationCurve_Internal_Create();
//System.Single UnityEngine.AnimationCurve::Evaluate(System.Single)
void Register_UnityEngine_AnimationCurve_Evaluate();
Register_UnityEngine_AnimationCurve_Evaluate();
//System.Void UnityEngine.AnimationCurve::GetKey_Injected(System.Int32,UnityEngine.Keyframe&)
void Register_UnityEngine_AnimationCurve_GetKey_Injected();
Register_UnityEngine_AnimationCurve_GetKey_Injected();
//System.Void UnityEngine.AnimationCurve::Internal_Destroy(System.IntPtr)
void Register_UnityEngine_AnimationCurve_Internal_Destroy();
Register_UnityEngine_AnimationCurve_Internal_Destroy();
//System.Void UnityEngine.AnimationCurve::RemoveKey(System.Int32)
void Register_UnityEngine_AnimationCurve_RemoveKey();
Register_UnityEngine_AnimationCurve_RemoveKey();
//System.Void UnityEngine.AnimationCurve::SetKeys(UnityEngine.Keyframe[])
void Register_UnityEngine_AnimationCurve_SetKeys();
Register_UnityEngine_AnimationCurve_SetKeys();
//System.Void UnityEngine.AnimationCurve::SmoothTangents(System.Int32,System.Single)
void Register_UnityEngine_AnimationCurve_SmoothTangents();
Register_UnityEngine_AnimationCurve_SmoothTangents();
//System.Void UnityEngine.AnimationCurve::set_postWrapMode(UnityEngine.WrapMode)
void Register_UnityEngine_AnimationCurve_set_postWrapMode();
Register_UnityEngine_AnimationCurve_set_postWrapMode();
//System.Void UnityEngine.AnimationCurve::set_preWrapMode(UnityEngine.WrapMode)
void Register_UnityEngine_AnimationCurve_set_preWrapMode();
Register_UnityEngine_AnimationCurve_set_preWrapMode();
//UnityEngine.Keyframe[] UnityEngine.AnimationCurve::GetKeys()
void Register_UnityEngine_AnimationCurve_GetKeys();
Register_UnityEngine_AnimationCurve_GetKeys();
//End Registrations for type : UnityEngine.AnimationCurve
//Start Registrations for type : UnityEngine.Animations.AnimationClipPlayable
//System.Boolean UnityEngine.Animations.AnimationClipPlayable::CreateHandleInternal_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.AnimationClip,UnityEngine.Playables.PlayableHandle&)
void Register_UnityEngine_Animations_AnimationClipPlayable_CreateHandleInternal_Injected();
Register_UnityEngine_Animations_AnimationClipPlayable_CreateHandleInternal_Injected();
//System.Void UnityEngine.Animations.AnimationClipPlayable::SetApplyFootIKInternal(UnityEngine.Playables.PlayableHandle&,System.Boolean)
void Register_UnityEngine_Animations_AnimationClipPlayable_SetApplyFootIKInternal();
Register_UnityEngine_Animations_AnimationClipPlayable_SetApplyFootIKInternal();
//System.Void UnityEngine.Animations.AnimationClipPlayable::SetLoopTimeInternal(UnityEngine.Playables.PlayableHandle&,System.Boolean)
void Register_UnityEngine_Animations_AnimationClipPlayable_SetLoopTimeInternal();
Register_UnityEngine_Animations_AnimationClipPlayable_SetLoopTimeInternal();
//System.Void UnityEngine.Animations.AnimationClipPlayable::SetOverrideLoopTimeInternal(UnityEngine.Playables.PlayableHandle&,System.Boolean)
void Register_UnityEngine_Animations_AnimationClipPlayable_SetOverrideLoopTimeInternal();
Register_UnityEngine_Animations_AnimationClipPlayable_SetOverrideLoopTimeInternal();
//System.Void UnityEngine.Animations.AnimationClipPlayable::SetRemoveStartOffsetInternal(UnityEngine.Playables.PlayableHandle&,System.Boolean)
void Register_UnityEngine_Animations_AnimationClipPlayable_SetRemoveStartOffsetInternal();
Register_UnityEngine_Animations_AnimationClipPlayable_SetRemoveStartOffsetInternal();
//End Registrations for type : UnityEngine.Animations.AnimationClipPlayable
//Start Registrations for type : UnityEngine.Animations.AnimationLayerMixerPlayable
//System.Boolean UnityEngine.Animations.AnimationLayerMixerPlayable::CreateHandleInternal_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Playables.PlayableHandle&)
void Register_UnityEngine_Animations_AnimationLayerMixerPlayable_CreateHandleInternal_Injected();
Register_UnityEngine_Animations_AnimationLayerMixerPlayable_CreateHandleInternal_Injected();
//System.Void UnityEngine.Animations.AnimationLayerMixerPlayable::SetLayerMaskFromAvatarMaskInternal(UnityEngine.Playables.PlayableHandle&,System.UInt32,UnityEngine.AvatarMask)
void Register_UnityEngine_Animations_AnimationLayerMixerPlayable_SetLayerMaskFromAvatarMaskInternal();
Register_UnityEngine_Animations_AnimationLayerMixerPlayable_SetLayerMaskFromAvatarMaskInternal();
//System.Void UnityEngine.Animations.AnimationLayerMixerPlayable::SetSingleLayerOptimizationInternal(UnityEngine.Playables.PlayableHandle&,System.Boolean)
void Register_UnityEngine_Animations_AnimationLayerMixerPlayable_SetSingleLayerOptimizationInternal();
Register_UnityEngine_Animations_AnimationLayerMixerPlayable_SetSingleLayerOptimizationInternal();
//End Registrations for type : UnityEngine.Animations.AnimationLayerMixerPlayable
//Start Registrations for type : UnityEngine.Animations.AnimationMixerPlayable
//System.Boolean UnityEngine.Animations.AnimationMixerPlayable::CreateHandleInternal_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Playables.PlayableHandle&)
void Register_UnityEngine_Animations_AnimationMixerPlayable_CreateHandleInternal_Injected();
Register_UnityEngine_Animations_AnimationMixerPlayable_CreateHandleInternal_Injected();
//End Registrations for type : UnityEngine.Animations.AnimationMixerPlayable
//Start Registrations for type : UnityEngine.Animations.AnimationMotionXToDeltaPlayable
//System.Boolean UnityEngine.Animations.AnimationMotionXToDeltaPlayable::CreateHandleInternal_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Playables.PlayableHandle&)
void Register_UnityEngine_Animations_AnimationMotionXToDeltaPlayable_CreateHandleInternal_Injected();
Register_UnityEngine_Animations_AnimationMotionXToDeltaPlayable_CreateHandleInternal_Injected();
//System.Void UnityEngine.Animations.AnimationMotionXToDeltaPlayable::SetAbsoluteMotionInternal(UnityEngine.Playables.PlayableHandle&,System.Boolean)
void Register_UnityEngine_Animations_AnimationMotionXToDeltaPlayable_SetAbsoluteMotionInternal();
Register_UnityEngine_Animations_AnimationMotionXToDeltaPlayable_SetAbsoluteMotionInternal();
//End Registrations for type : UnityEngine.Animations.AnimationMotionXToDeltaPlayable
//Start Registrations for type : UnityEngine.Animations.AnimationOffsetPlayable
//System.Boolean UnityEngine.Animations.AnimationOffsetPlayable::CreateHandleInternal_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Playables.PlayableHandle&)
void Register_UnityEngine_Animations_AnimationOffsetPlayable_CreateHandleInternal_Injected();
Register_UnityEngine_Animations_AnimationOffsetPlayable_CreateHandleInternal_Injected();
//End Registrations for type : UnityEngine.Animations.AnimationOffsetPlayable
//Start Registrations for type : UnityEngine.Animations.AnimationPlayableExtensions
//System.Void UnityEngine.Animations.AnimationPlayableExtensions::SetAnimatedPropertiesInternal(UnityEngine.Playables.PlayableHandle&,UnityEngine.AnimationClip)
void Register_UnityEngine_Animations_AnimationPlayableExtensions_SetAnimatedPropertiesInternal();
Register_UnityEngine_Animations_AnimationPlayableExtensions_SetAnimatedPropertiesInternal();
//End Registrations for type : UnityEngine.Animations.AnimationPlayableExtensions
//Start Registrations for type : UnityEngine.Animations.AnimationPlayableGraphExtensions
//System.Boolean UnityEngine.Animations.AnimationPlayableGraphExtensions::InternalCreateAnimationOutput(UnityEngine.Playables.PlayableGraph&,System.String,UnityEngine.Playables.PlayableOutputHandle&)
void Register_UnityEngine_Animations_AnimationPlayableGraphExtensions_InternalCreateAnimationOutput();
Register_UnityEngine_Animations_AnimationPlayableGraphExtensions_InternalCreateAnimationOutput();
//End Registrations for type : UnityEngine.Animations.AnimationPlayableGraphExtensions
//Start Registrations for type : UnityEngine.Animations.AnimationPlayableOutput
//System.Void UnityEngine.Animations.AnimationPlayableOutput::InternalSetTarget(UnityEngine.Playables.PlayableOutputHandle&,UnityEngine.Animator)
void Register_UnityEngine_Animations_AnimationPlayableOutput_InternalSetTarget();
Register_UnityEngine_Animations_AnimationPlayableOutput_InternalSetTarget();
//UnityEngine.Animator UnityEngine.Animations.AnimationPlayableOutput::InternalGetTarget(UnityEngine.Playables.PlayableOutputHandle&)
void Register_UnityEngine_Animations_AnimationPlayableOutput_InternalGetTarget();
Register_UnityEngine_Animations_AnimationPlayableOutput_InternalGetTarget();
//End Registrations for type : UnityEngine.Animations.AnimationPlayableOutput
//Start Registrations for type : UnityEngine.Animations.AnimationRemoveScalePlayable
//System.Boolean UnityEngine.Animations.AnimationRemoveScalePlayable::CreateHandleInternal_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Playables.PlayableHandle&)
void Register_UnityEngine_Animations_AnimationRemoveScalePlayable_CreateHandleInternal_Injected();
Register_UnityEngine_Animations_AnimationRemoveScalePlayable_CreateHandleInternal_Injected();
//End Registrations for type : UnityEngine.Animations.AnimationRemoveScalePlayable
//Start Registrations for type : UnityEngine.Animator
//System.Boolean UnityEngine.Animator::IsInTransition(System.Int32)
void Register_UnityEngine_Animator_IsInTransition();
Register_UnityEngine_Animator_IsInTransition();
//System.Boolean UnityEngine.Animator::get_hasBoundPlayables()
void Register_UnityEngine_Animator_get_hasBoundPlayables();
Register_UnityEngine_Animator_get_hasBoundPlayables();
//System.Boolean UnityEngine.Animator::get_hasRootMotion()
void Register_UnityEngine_Animator_get_hasRootMotion();
Register_UnityEngine_Animator_get_hasRootMotion();
//System.Boolean UnityEngine.Animator::get_isHuman()
void Register_UnityEngine_Animator_get_isHuman();
Register_UnityEngine_Animator_get_isHuman();
//System.Int32 UnityEngine.Animator::StringToHash(System.String)
void Register_UnityEngine_Animator_StringToHash();
Register_UnityEngine_Animator_StringToHash();
//System.Int32 UnityEngine.Animator::get_layerCount()
void Register_UnityEngine_Animator_get_layerCount();
Register_UnityEngine_Animator_get_layerCount();
//System.Void UnityEngine.Animator::GetAnimatorClipInfoInternal(System.Int32,System.Boolean,System.Object)
void Register_UnityEngine_Animator_GetAnimatorClipInfoInternal();
Register_UnityEngine_Animator_GetAnimatorClipInfoInternal();
//System.Void UnityEngine.Animator::GetAnimatorStateInfo(System.Int32,UnityEngine.StateInfoIndex,UnityEngine.AnimatorStateInfo&)
void Register_UnityEngine_Animator_GetAnimatorStateInfo();
Register_UnityEngine_Animator_GetAnimatorStateInfo();
//System.Void UnityEngine.Animator::ResetTriggerString(System.String)
void Register_UnityEngine_Animator_ResetTriggerString();
Register_UnityEngine_Animator_ResetTriggerString();
//System.Void UnityEngine.Animator::SetTriggerString(System.String)
void Register_UnityEngine_Animator_SetTriggerString();
Register_UnityEngine_Animator_SetTriggerString();
//UnityEngine.Avatar UnityEngine.Animator::get_avatar()
void Register_UnityEngine_Animator_get_avatar();
Register_UnityEngine_Animator_get_avatar();
//UnityEngine.RuntimeAnimatorController UnityEngine.Animator::get_runtimeAnimatorController()
void Register_UnityEngine_Animator_get_runtimeAnimatorController();
Register_UnityEngine_Animator_get_runtimeAnimatorController();
//End Registrations for type : UnityEngine.Animator
//Start Registrations for type : UnityEngine.AnimatorClipInfo
//UnityEngine.AnimationClip UnityEngine.AnimatorClipInfo::InstanceIDToAnimationClipPPtr(System.Int32)
void Register_UnityEngine_AnimatorClipInfo_InstanceIDToAnimationClipPPtr();
Register_UnityEngine_AnimatorClipInfo_InstanceIDToAnimationClipPPtr();
//End Registrations for type : UnityEngine.AnimatorClipInfo
//Start Registrations for type : UnityEngine.Application
//System.Boolean UnityEngine.Application::get_isBatchMode()
void Register_UnityEngine_Application_get_isBatchMode();
Register_UnityEngine_Application_get_isBatchMode();
//System.Boolean UnityEngine.Application::get_isFocused()
void Register_UnityEngine_Application_get_isFocused();
Register_UnityEngine_Application_get_isFocused();
//System.Boolean UnityEngine.Application::get_isMobilePlatform()
void Register_UnityEngine_Application_get_isMobilePlatform();
Register_UnityEngine_Application_get_isMobilePlatform();
//System.Boolean UnityEngine.Application::get_isPlaying()
void Register_UnityEngine_Application_get_isPlaying();
Register_UnityEngine_Application_get_isPlaying();
//System.Boolean UnityEngine.Application::get_runInBackground()
void Register_UnityEngine_Application_get_runInBackground();
Register_UnityEngine_Application_get_runInBackground();
//System.String UnityEngine.Application::get_absoluteURL()
void Register_UnityEngine_Application_get_absoluteURL();
Register_UnityEngine_Application_get_absoluteURL();
//System.String UnityEngine.Application::get_dataPath()
void Register_UnityEngine_Application_get_dataPath();
Register_UnityEngine_Application_get_dataPath();
//System.String UnityEngine.Application::get_persistentDataPath()
void Register_UnityEngine_Application_get_persistentDataPath();
Register_UnityEngine_Application_get_persistentDataPath();
//System.String UnityEngine.Application::get_streamingAssetsPath()
void Register_UnityEngine_Application_get_streamingAssetsPath();
Register_UnityEngine_Application_get_streamingAssetsPath();
//System.String UnityEngine.Application::get_temporaryCachePath()
void Register_UnityEngine_Application_get_temporaryCachePath();
Register_UnityEngine_Application_get_temporaryCachePath();
//System.Void UnityEngine.Application::SetLogCallbackDefined(System.Boolean)
void Register_UnityEngine_Application_SetLogCallbackDefined();
Register_UnityEngine_Application_SetLogCallbackDefined();
//System.Void UnityEngine.Application::set_targetFrameRate(System.Int32)
void Register_UnityEngine_Application_set_targetFrameRate();
Register_UnityEngine_Application_set_targetFrameRate();
//UnityEngine.RuntimePlatform UnityEngine.Application::get_platform()
void Register_UnityEngine_Application_get_platform();
Register_UnityEngine_Application_get_platform();
//End Registrations for type : UnityEngine.Application
//Start Registrations for type : UnityEngine.AssetBundle
//System.Void UnityEngine.AssetBundle::Unload(System.Boolean)
void Register_UnityEngine_AssetBundle_Unload();
Register_UnityEngine_AssetBundle_Unload();
//UnityEngine.AssetBundle UnityEngine.AssetBundle::LoadFromFile_Internal(System.String,System.UInt32,System.UInt64)
void Register_UnityEngine_AssetBundle_LoadFromFile_Internal();
Register_UnityEngine_AssetBundle_LoadFromFile_Internal();
//UnityEngine.AssetBundleCreateRequest UnityEngine.AssetBundle::LoadFromFileAsync_Internal(System.String,System.UInt32,System.UInt64)
void Register_UnityEngine_AssetBundle_LoadFromFileAsync_Internal();
Register_UnityEngine_AssetBundle_LoadFromFileAsync_Internal();
//UnityEngine.Object UnityEngine.AssetBundle::LoadAsset_Internal(System.String,System.Type)
void Register_UnityEngine_AssetBundle_LoadAsset_Internal();
Register_UnityEngine_AssetBundle_LoadAsset_Internal();
//End Registrations for type : UnityEngine.AssetBundle
//Start Registrations for type : UnityEngine.AsyncOperation
//System.Void UnityEngine.AsyncOperation::InternalDestroy(System.IntPtr)
void Register_UnityEngine_AsyncOperation_InternalDestroy();
Register_UnityEngine_AsyncOperation_InternalDestroy();
//End Registrations for type : UnityEngine.AsyncOperation
//Start Registrations for type : UnityEngine.Audio.AudioClipPlayable
//System.Boolean UnityEngine.Audio.AudioClipPlayable::InternalCreateAudioClipPlayable(UnityEngine.Playables.PlayableGraph&,UnityEngine.AudioClip,System.Boolean,UnityEngine.Playables.PlayableHandle&)
void Register_UnityEngine_Audio_AudioClipPlayable_InternalCreateAudioClipPlayable();
Register_UnityEngine_Audio_AudioClipPlayable_InternalCreateAudioClipPlayable();
//System.Void UnityEngine.Audio.AudioClipPlayable::SetPauseDelayInternal(UnityEngine.Playables.PlayableHandle&,System.Double)
void Register_UnityEngine_Audio_AudioClipPlayable_SetPauseDelayInternal();
Register_UnityEngine_Audio_AudioClipPlayable_SetPauseDelayInternal();
//System.Void UnityEngine.Audio.AudioClipPlayable::SetSpatialBlendInternal(UnityEngine.Playables.PlayableHandle&,System.Single)
void Register_UnityEngine_Audio_AudioClipPlayable_SetSpatialBlendInternal();
Register_UnityEngine_Audio_AudioClipPlayable_SetSpatialBlendInternal();
//System.Void UnityEngine.Audio.AudioClipPlayable::SetStartDelayInternal(UnityEngine.Playables.PlayableHandle&,System.Double)
void Register_UnityEngine_Audio_AudioClipPlayable_SetStartDelayInternal();
Register_UnityEngine_Audio_AudioClipPlayable_SetStartDelayInternal();
//System.Void UnityEngine.Audio.AudioClipPlayable::SetStereoPanInternal(UnityEngine.Playables.PlayableHandle&,System.Single)
void Register_UnityEngine_Audio_AudioClipPlayable_SetStereoPanInternal();
Register_UnityEngine_Audio_AudioClipPlayable_SetStereoPanInternal();
//System.Void UnityEngine.Audio.AudioClipPlayable::SetVolumeInternal(UnityEngine.Playables.PlayableHandle&,System.Single)
void Register_UnityEngine_Audio_AudioClipPlayable_SetVolumeInternal();
Register_UnityEngine_Audio_AudioClipPlayable_SetVolumeInternal();
//End Registrations for type : UnityEngine.Audio.AudioClipPlayable
//Start Registrations for type : UnityEngine.Audio.AudioMixerPlayable
//System.Boolean UnityEngine.Audio.AudioMixerPlayable::CreateAudioMixerPlayableInternal(UnityEngine.Playables.PlayableGraph&,System.Boolean,UnityEngine.Playables.PlayableHandle&)
void Register_UnityEngine_Audio_AudioMixerPlayable_CreateAudioMixerPlayableInternal();
Register_UnityEngine_Audio_AudioMixerPlayable_CreateAudioMixerPlayableInternal();
//End Registrations for type : UnityEngine.Audio.AudioMixerPlayable
//Start Registrations for type : UnityEngine.Audio.AudioPlayableGraphExtensions
//System.Boolean UnityEngine.Audio.AudioPlayableGraphExtensions::InternalCreateAudioOutput(UnityEngine.Playables.PlayableGraph&,System.String,UnityEngine.Playables.PlayableOutputHandle&)
void Register_UnityEngine_Audio_AudioPlayableGraphExtensions_InternalCreateAudioOutput();
Register_UnityEngine_Audio_AudioPlayableGraphExtensions_InternalCreateAudioOutput();
//End Registrations for type : UnityEngine.Audio.AudioPlayableGraphExtensions
//Start Registrations for type : UnityEngine.Audio.AudioPlayableOutput
//System.Void UnityEngine.Audio.AudioPlayableOutput::InternalSetEvaluateOnSeek(UnityEngine.Playables.PlayableOutputHandle&,System.Boolean)
void Register_UnityEngine_Audio_AudioPlayableOutput_InternalSetEvaluateOnSeek();
Register_UnityEngine_Audio_AudioPlayableOutput_InternalSetEvaluateOnSeek();
//System.Void UnityEngine.Audio.AudioPlayableOutput::InternalSetTarget(UnityEngine.Playables.PlayableOutputHandle&,UnityEngine.AudioSource)
void Register_UnityEngine_Audio_AudioPlayableOutput_InternalSetTarget();
Register_UnityEngine_Audio_AudioPlayableOutput_InternalSetTarget();
//End Registrations for type : UnityEngine.Audio.AudioPlayableOutput
//Start Registrations for type : UnityEngine.AudioClip
//System.Boolean UnityEngine.AudioClip::SetData(UnityEngine.AudioClip,System.Single[],System.Int32,System.Int32)
void Register_UnityEngine_AudioClip_SetData();
Register_UnityEngine_AudioClip_SetData();
//System.Int32 UnityEngine.AudioClip::get_channels()
void Register_UnityEngine_AudioClip_get_channels();
Register_UnityEngine_AudioClip_get_channels();
//System.Int32 UnityEngine.AudioClip::get_frequency()
void Register_UnityEngine_AudioClip_get_frequency();
Register_UnityEngine_AudioClip_get_frequency();
//System.Int32 UnityEngine.AudioClip::get_samples()
void Register_UnityEngine_AudioClip_get_samples();
Register_UnityEngine_AudioClip_get_samples();
//System.Single UnityEngine.AudioClip::get_length()
void Register_UnityEngine_AudioClip_get_length();
Register_UnityEngine_AudioClip_get_length();
//System.String UnityEngine.AudioClip::GetName()
void Register_UnityEngine_AudioClip_GetName();
Register_UnityEngine_AudioClip_GetName();
//System.Void UnityEngine.AudioClip::CreateUserSound(System.String,System.Int32,System.Int32,System.Int32,System.Boolean)
void Register_UnityEngine_AudioClip_CreateUserSound();
Register_UnityEngine_AudioClip_CreateUserSound();
//UnityEngine.AudioClip UnityEngine.AudioClip::Construct_Internal()
void Register_UnityEngine_AudioClip_Construct_Internal();
Register_UnityEngine_AudioClip_Construct_Internal();
//End Registrations for type : UnityEngine.AudioClip
//Start Registrations for type : UnityEngine.AudioSettings
//System.Int32 UnityEngine.AudioSettings::GetSampleRate()
void Register_UnityEngine_AudioSettings_GetSampleRate();
Register_UnityEngine_AudioSettings_GetSampleRate();
//System.Void UnityEngine.AudioSettings::GetConfiguration_Injected(UnityEngine.AudioConfiguration&)
void Register_UnityEngine_AudioSettings_GetConfiguration_Injected();
Register_UnityEngine_AudioSettings_GetConfiguration_Injected();
//End Registrations for type : UnityEngine.AudioSettings
//Start Registrations for type : UnityEngine.AudioSource
//System.Single UnityEngine.AudioSource::GetPitch(UnityEngine.AudioSource)
void Register_UnityEngine_AudioSource_GetPitch();
Register_UnityEngine_AudioSource_GetPitch();
//System.Single UnityEngine.AudioSource::get_time()
void Register_UnityEngine_AudioSource_get_time();
Register_UnityEngine_AudioSource_get_time();
//System.Single UnityEngine.AudioSource::get_volume()
void Register_UnityEngine_AudioSource_get_volume();
Register_UnityEngine_AudioSource_get_volume();
//System.Void UnityEngine.AudioSource::GetSpectrumDataHelper(UnityEngine.AudioSource,System.Single[],System.Int32,UnityEngine.FFTWindow)
void Register_UnityEngine_AudioSource_GetSpectrumDataHelper();
Register_UnityEngine_AudioSource_GetSpectrumDataHelper();
//System.Void UnityEngine.AudioSource::Pause()
void Register_UnityEngine_AudioSource_Pause();
Register_UnityEngine_AudioSource_Pause();
//System.Void UnityEngine.AudioSource::PlayHelper(UnityEngine.AudioSource,System.UInt64)
void Register_UnityEngine_AudioSource_PlayHelper();
Register_UnityEngine_AudioSource_PlayHelper();
//System.Void UnityEngine.AudioSource::SetPitch(UnityEngine.AudioSource,System.Single)
void Register_UnityEngine_AudioSource_SetPitch();
Register_UnityEngine_AudioSource_SetPitch();
//System.Void UnityEngine.AudioSource::Stop(System.Boolean)
void Register_UnityEngine_AudioSource_Stop();
Register_UnityEngine_AudioSource_Stop();
//System.Void UnityEngine.AudioSource::UnPause()
void Register_UnityEngine_AudioSource_UnPause();
Register_UnityEngine_AudioSource_UnPause();
//System.Void UnityEngine.AudioSource::set_clip(UnityEngine.AudioClip)
void Register_UnityEngine_AudioSource_set_clip();
Register_UnityEngine_AudioSource_set_clip();
//System.Void UnityEngine.AudioSource::set_loop(System.Boolean)
void Register_UnityEngine_AudioSource_set_loop();
Register_UnityEngine_AudioSource_set_loop();
//System.Void UnityEngine.AudioSource::set_mute(System.Boolean)
void Register_UnityEngine_AudioSource_set_mute();
Register_UnityEngine_AudioSource_set_mute();
//System.Void UnityEngine.AudioSource::set_playOnAwake(System.Boolean)
void Register_UnityEngine_AudioSource_set_playOnAwake();
Register_UnityEngine_AudioSource_set_playOnAwake();
//System.Void UnityEngine.AudioSource::set_spatialBlend(System.Single)
void Register_UnityEngine_AudioSource_set_spatialBlend();
Register_UnityEngine_AudioSource_set_spatialBlend();
//System.Void UnityEngine.AudioSource::set_volume(System.Single)
void Register_UnityEngine_AudioSource_set_volume();
Register_UnityEngine_AudioSource_set_volume();
//UnityEngine.AudioClip UnityEngine.AudioSource::get_clip()
void Register_UnityEngine_AudioSource_get_clip();
Register_UnityEngine_AudioSource_get_clip();
//End Registrations for type : UnityEngine.AudioSource
//Start Registrations for type : UnityEngine.Avatar
//System.Void UnityEngine.Avatar::get_humanDescription_Injected(UnityEngine.HumanDescription&)
void Register_UnityEngine_Avatar_get_humanDescription_Injected();
Register_UnityEngine_Avatar_get_humanDescription_Injected();
//End Registrations for type : UnityEngine.Avatar
//Start Registrations for type : UnityEngine.AvatarMask
//System.Boolean UnityEngine.AvatarMask::GetHumanoidBodyPartActive(UnityEngine.AvatarMaskBodyPart)
void Register_UnityEngine_AvatarMask_GetHumanoidBodyPartActive();
Register_UnityEngine_AvatarMask_GetHumanoidBodyPartActive();
//System.Int32 UnityEngine.AvatarMask::get_transformCount()
void Register_UnityEngine_AvatarMask_get_transformCount();
Register_UnityEngine_AvatarMask_get_transformCount();
//System.Single UnityEngine.AvatarMask::GetTransformWeight(System.Int32)
void Register_UnityEngine_AvatarMask_GetTransformWeight();
Register_UnityEngine_AvatarMask_GetTransformWeight();
//System.String UnityEngine.AvatarMask::GetTransformPath(System.Int32)
void Register_UnityEngine_AvatarMask_GetTransformPath();
Register_UnityEngine_AvatarMask_GetTransformPath();
//End Registrations for type : UnityEngine.AvatarMask
//Start Registrations for type : UnityEngine.Behaviour
//System.Boolean UnityEngine.Behaviour::get_enabled()
void Register_UnityEngine_Behaviour_get_enabled();
Register_UnityEngine_Behaviour_get_enabled();
//System.Boolean UnityEngine.Behaviour::get_isActiveAndEnabled()
void Register_UnityEngine_Behaviour_get_isActiveAndEnabled();
Register_UnityEngine_Behaviour_get_isActiveAndEnabled();
//System.Void UnityEngine.Behaviour::set_enabled(System.Boolean)
void Register_UnityEngine_Behaviour_set_enabled();
Register_UnityEngine_Behaviour_set_enabled();
//End Registrations for type : UnityEngine.Behaviour
//Start Registrations for type : UnityEngine.BoxCollider
//System.Void UnityEngine.BoxCollider::get_center_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_BoxCollider_get_center_Injected();
Register_UnityEngine_BoxCollider_get_center_Injected();
//System.Void UnityEngine.BoxCollider::get_size_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_BoxCollider_get_size_Injected();
Register_UnityEngine_BoxCollider_get_size_Injected();
//End Registrations for type : UnityEngine.BoxCollider
//Start Registrations for type : UnityEngine.Camera
//System.Boolean UnityEngine.Camera::GetCullingParameters_Internal(UnityEngine.Camera,System.Boolean,UnityEngine.Rendering.ScriptableCullingParameters&,System.Int32)
void Register_UnityEngine_Camera_GetCullingParameters_Internal();
Register_UnityEngine_Camera_GetCullingParameters_Internal();
//System.Boolean UnityEngine.Camera::get_allowDynamicResolution()
void Register_UnityEngine_Camera_get_allowDynamicResolution();
Register_UnityEngine_Camera_get_allowDynamicResolution();
//System.Boolean UnityEngine.Camera::get_allowHDR()
void Register_UnityEngine_Camera_get_allowHDR();
Register_UnityEngine_Camera_get_allowHDR();
//System.Boolean UnityEngine.Camera::get_allowMSAA()
void Register_UnityEngine_Camera_get_allowMSAA();
Register_UnityEngine_Camera_get_allowMSAA();
//System.Boolean UnityEngine.Camera::get_orthographic()
void Register_UnityEngine_Camera_get_orthographic();
Register_UnityEngine_Camera_get_orthographic();
//System.Boolean UnityEngine.Camera::get_stereoEnabled()
void Register_UnityEngine_Camera_get_stereoEnabled();
Register_UnityEngine_Camera_get_stereoEnabled();
//System.Boolean UnityEngine.Camera::get_usePhysicalProperties()
void Register_UnityEngine_Camera_get_usePhysicalProperties();
Register_UnityEngine_Camera_get_usePhysicalProperties();
//System.Int32 UnityEngine.Camera::GetAllCamerasCount()
void Register_UnityEngine_Camera_GetAllCamerasCount();
Register_UnityEngine_Camera_GetAllCamerasCount();
//System.Int32 UnityEngine.Camera::GetAllCamerasImpl(UnityEngine.Camera[])
void Register_UnityEngine_Camera_GetAllCamerasImpl();
Register_UnityEngine_Camera_GetAllCamerasImpl();
//System.Int32 UnityEngine.Camera::GetFilterMode()
void Register_UnityEngine_Camera_GetFilterMode();
Register_UnityEngine_Camera_GetFilterMode();
//System.Int32 UnityEngine.Camera::get_cullingMask()
void Register_UnityEngine_Camera_get_cullingMask();
Register_UnityEngine_Camera_get_cullingMask();
//System.Int32 UnityEngine.Camera::get_eventMask()
void Register_UnityEngine_Camera_get_eventMask();
Register_UnityEngine_Camera_get_eventMask();
//System.Int32 UnityEngine.Camera::get_pixelHeight()
void Register_UnityEngine_Camera_get_pixelHeight();
Register_UnityEngine_Camera_get_pixelHeight();
//System.Int32 UnityEngine.Camera::get_pixelWidth()
void Register_UnityEngine_Camera_get_pixelWidth();
Register_UnityEngine_Camera_get_pixelWidth();
//System.Int32 UnityEngine.Camera::get_scaledPixelHeight()
void Register_UnityEngine_Camera_get_scaledPixelHeight();
Register_UnityEngine_Camera_get_scaledPixelHeight();
//System.Int32 UnityEngine.Camera::get_scaledPixelWidth()
void Register_UnityEngine_Camera_get_scaledPixelWidth();
Register_UnityEngine_Camera_get_scaledPixelWidth();
//System.Int32 UnityEngine.Camera::get_targetDisplay()
void Register_UnityEngine_Camera_get_targetDisplay();
Register_UnityEngine_Camera_get_targetDisplay();
//System.Single UnityEngine.Camera::get_aspect()
void Register_UnityEngine_Camera_get_aspect();
Register_UnityEngine_Camera_get_aspect();
//System.Single UnityEngine.Camera::get_depth()
void Register_UnityEngine_Camera_get_depth();
Register_UnityEngine_Camera_get_depth();
//System.Single UnityEngine.Camera::get_farClipPlane()
void Register_UnityEngine_Camera_get_farClipPlane();
Register_UnityEngine_Camera_get_farClipPlane();
//System.Single UnityEngine.Camera::get_fieldOfView()
void Register_UnityEngine_Camera_get_fieldOfView();
Register_UnityEngine_Camera_get_fieldOfView();
//System.Single UnityEngine.Camera::get_nearClipPlane()
void Register_UnityEngine_Camera_get_nearClipPlane();
Register_UnityEngine_Camera_get_nearClipPlane();
//System.Single UnityEngine.Camera::get_orthographicSize()
void Register_UnityEngine_Camera_get_orthographicSize();
Register_UnityEngine_Camera_get_orthographicSize();
//System.Void UnityEngine.Camera::AddCommandBufferImpl(UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
void Register_UnityEngine_Camera_AddCommandBufferImpl();
Register_UnityEngine_Camera_AddCommandBufferImpl();
//System.Void UnityEngine.Camera::CopyStereoDeviceProjectionMatrixToNonJittered(UnityEngine.Camera/StereoscopicEye)
void Register_UnityEngine_Camera_CopyStereoDeviceProjectionMatrixToNonJittered();
Register_UnityEngine_Camera_CopyStereoDeviceProjectionMatrixToNonJittered();
//System.Void UnityEngine.Camera::GetStereoNonJitteredProjectionMatrix_Injected(UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Camera_GetStereoNonJitteredProjectionMatrix_Injected();
Register_UnityEngine_Camera_GetStereoNonJitteredProjectionMatrix_Injected();
//System.Void UnityEngine.Camera::GetStereoProjectionMatrix_Injected(UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Camera_GetStereoProjectionMatrix_Injected();
Register_UnityEngine_Camera_GetStereoProjectionMatrix_Injected();
//System.Void UnityEngine.Camera::RemoveCommandBufferImpl(UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
void Register_UnityEngine_Camera_RemoveCommandBufferImpl();
Register_UnityEngine_Camera_RemoveCommandBufferImpl();
//System.Void UnityEngine.Camera::ResetProjectionMatrix()
void Register_UnityEngine_Camera_ResetProjectionMatrix();
Register_UnityEngine_Camera_ResetProjectionMatrix();
//System.Void UnityEngine.Camera::ResetStereoProjectionMatrices()
void Register_UnityEngine_Camera_ResetStereoProjectionMatrices();
Register_UnityEngine_Camera_ResetStereoProjectionMatrices();
//System.Void UnityEngine.Camera::ResetStereoViewMatrices()
void Register_UnityEngine_Camera_ResetStereoViewMatrices();
Register_UnityEngine_Camera_ResetStereoViewMatrices();
//System.Void UnityEngine.Camera::ResetWorldToCameraMatrix()
void Register_UnityEngine_Camera_ResetWorldToCameraMatrix();
Register_UnityEngine_Camera_ResetWorldToCameraMatrix();
//System.Void UnityEngine.Camera::ScreenPointToRay_Injected(UnityEngine.Vector2&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Ray&)
void Register_UnityEngine_Camera_ScreenPointToRay_Injected();
Register_UnityEngine_Camera_ScreenPointToRay_Injected();
//System.Void UnityEngine.Camera::ScreenToViewportPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
void Register_UnityEngine_Camera_ScreenToViewportPoint_Injected();
Register_UnityEngine_Camera_ScreenToViewportPoint_Injected();
//System.Void UnityEngine.Camera::ScreenToWorldPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&)
void Register_UnityEngine_Camera_ScreenToWorldPoint_Injected();
Register_UnityEngine_Camera_ScreenToWorldPoint_Injected();
//System.Void UnityEngine.Camera::SetStereoProjectionMatrix_Injected(UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Camera_SetStereoProjectionMatrix_Injected();
Register_UnityEngine_Camera_SetStereoProjectionMatrix_Injected();
//System.Void UnityEngine.Camera::SetStereoViewMatrix_Injected(UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Camera_SetStereoViewMatrix_Injected();
Register_UnityEngine_Camera_SetStereoViewMatrix_Injected();
//System.Void UnityEngine.Camera::ViewportToWorldPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&)
void Register_UnityEngine_Camera_ViewportToWorldPoint_Injected();
Register_UnityEngine_Camera_ViewportToWorldPoint_Injected();
//System.Void UnityEngine.Camera::WorldToScreenPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&)
void Register_UnityEngine_Camera_WorldToScreenPoint_Injected();
Register_UnityEngine_Camera_WorldToScreenPoint_Injected();
//System.Void UnityEngine.Camera::get_backgroundColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_Camera_get_backgroundColor_Injected();
Register_UnityEngine_Camera_get_backgroundColor_Injected();
//System.Void UnityEngine.Camera::get_cameraToWorldMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_Camera_get_cameraToWorldMatrix_Injected();
Register_UnityEngine_Camera_get_cameraToWorldMatrix_Injected();
//System.Void UnityEngine.Camera::get_lensShift_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Camera_get_lensShift_Injected();
Register_UnityEngine_Camera_get_lensShift_Injected();
//System.Void UnityEngine.Camera::get_pixelRect_Injected(UnityEngine.Rect&)
void Register_UnityEngine_Camera_get_pixelRect_Injected();
Register_UnityEngine_Camera_get_pixelRect_Injected();
//System.Void UnityEngine.Camera::get_projectionMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_Camera_get_projectionMatrix_Injected();
Register_UnityEngine_Camera_get_projectionMatrix_Injected();
//System.Void UnityEngine.Camera::get_rect_Injected(UnityEngine.Rect&)
void Register_UnityEngine_Camera_get_rect_Injected();
Register_UnityEngine_Camera_get_rect_Injected();
//System.Void UnityEngine.Camera::get_sensorSize_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Camera_get_sensorSize_Injected();
Register_UnityEngine_Camera_get_sensorSize_Injected();
//System.Void UnityEngine.Camera::get_worldToCameraMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_Camera_get_worldToCameraMatrix_Injected();
Register_UnityEngine_Camera_get_worldToCameraMatrix_Injected();
//System.Void UnityEngine.Camera::set_aspect(System.Single)
void Register_UnityEngine_Camera_set_aspect();
Register_UnityEngine_Camera_set_aspect();
//System.Void UnityEngine.Camera::set_backgroundColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_Camera_set_backgroundColor_Injected();
Register_UnityEngine_Camera_set_backgroundColor_Injected();
//System.Void UnityEngine.Camera::set_clearFlags(UnityEngine.CameraClearFlags)
void Register_UnityEngine_Camera_set_clearFlags();
Register_UnityEngine_Camera_set_clearFlags();
//System.Void UnityEngine.Camera::set_cullingMask(System.Int32)
void Register_UnityEngine_Camera_set_cullingMask();
Register_UnityEngine_Camera_set_cullingMask();
//System.Void UnityEngine.Camera::set_depthTextureMode(UnityEngine.DepthTextureMode)
void Register_UnityEngine_Camera_set_depthTextureMode();
Register_UnityEngine_Camera_set_depthTextureMode();
//System.Void UnityEngine.Camera::set_farClipPlane(System.Single)
void Register_UnityEngine_Camera_set_farClipPlane();
Register_UnityEngine_Camera_set_farClipPlane();
//System.Void UnityEngine.Camera::set_fieldOfView(System.Single)
void Register_UnityEngine_Camera_set_fieldOfView();
Register_UnityEngine_Camera_set_fieldOfView();
//System.Void UnityEngine.Camera::set_gateFit(UnityEngine.Camera/GateFitMode)
void Register_UnityEngine_Camera_set_gateFit();
Register_UnityEngine_Camera_set_gateFit();
//System.Void UnityEngine.Camera::set_lensShift_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Camera_set_lensShift_Injected();
Register_UnityEngine_Camera_set_lensShift_Injected();
//System.Void UnityEngine.Camera::set_nearClipPlane(System.Single)
void Register_UnityEngine_Camera_set_nearClipPlane();
Register_UnityEngine_Camera_set_nearClipPlane();
//System.Void UnityEngine.Camera::set_nonJitteredProjectionMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_Camera_set_nonJitteredProjectionMatrix_Injected();
Register_UnityEngine_Camera_set_nonJitteredProjectionMatrix_Injected();
//System.Void UnityEngine.Camera::set_orthographic(System.Boolean)
void Register_UnityEngine_Camera_set_orthographic();
Register_UnityEngine_Camera_set_orthographic();
//System.Void UnityEngine.Camera::set_orthographicSize(System.Single)
void Register_UnityEngine_Camera_set_orthographicSize();
Register_UnityEngine_Camera_set_orthographicSize();
//System.Void UnityEngine.Camera::set_pixelRect_Injected(UnityEngine.Rect&)
void Register_UnityEngine_Camera_set_pixelRect_Injected();
Register_UnityEngine_Camera_set_pixelRect_Injected();
//System.Void UnityEngine.Camera::set_projectionMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_Camera_set_projectionMatrix_Injected();
Register_UnityEngine_Camera_set_projectionMatrix_Injected();
//System.Void UnityEngine.Camera::set_rect_Injected(UnityEngine.Rect&)
void Register_UnityEngine_Camera_set_rect_Injected();
Register_UnityEngine_Camera_set_rect_Injected();
//System.Void UnityEngine.Camera::set_sensorSize_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Camera_set_sensorSize_Injected();
Register_UnityEngine_Camera_set_sensorSize_Injected();
//System.Void UnityEngine.Camera::set_useJitteredProjectionMatrixForTransparentRendering(System.Boolean)
void Register_UnityEngine_Camera_set_useJitteredProjectionMatrixForTransparentRendering();
Register_UnityEngine_Camera_set_useJitteredProjectionMatrixForTransparentRendering();
//System.Void UnityEngine.Camera::set_usePhysicalProperties(System.Boolean)
void Register_UnityEngine_Camera_set_usePhysicalProperties();
Register_UnityEngine_Camera_set_usePhysicalProperties();
//System.Void UnityEngine.Camera::set_worldToCameraMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_Camera_set_worldToCameraMatrix_Injected();
Register_UnityEngine_Camera_set_worldToCameraMatrix_Injected();
//UnityEngine.Camera UnityEngine.Camera::get_current()
void Register_UnityEngine_Camera_get_current();
Register_UnityEngine_Camera_get_current();
//UnityEngine.Camera UnityEngine.Camera::get_main()
void Register_UnityEngine_Camera_get_main();
Register_UnityEngine_Camera_get_main();
//UnityEngine.Camera/GateFitMode UnityEngine.Camera::get_gateFit()
void Register_UnityEngine_Camera_get_gateFit();
Register_UnityEngine_Camera_get_gateFit();
//UnityEngine.Camera/MonoOrStereoscopicEye UnityEngine.Camera::get_stereoActiveEye()
void Register_UnityEngine_Camera_get_stereoActiveEye();
Register_UnityEngine_Camera_get_stereoActiveEye();
//UnityEngine.CameraClearFlags UnityEngine.Camera::get_clearFlags()
void Register_UnityEngine_Camera_get_clearFlags();
Register_UnityEngine_Camera_get_clearFlags();
//UnityEngine.CameraType UnityEngine.Camera::get_cameraType()
void Register_UnityEngine_Camera_get_cameraType();
Register_UnityEngine_Camera_get_cameraType();
//UnityEngine.DepthTextureMode UnityEngine.Camera::get_depthTextureMode()
void Register_UnityEngine_Camera_get_depthTextureMode();
Register_UnityEngine_Camera_get_depthTextureMode();
//UnityEngine.RenderTexture UnityEngine.Camera::get_targetTexture()
void Register_UnityEngine_Camera_get_targetTexture();
Register_UnityEngine_Camera_get_targetTexture();
//UnityEngine.Rendering.OpaqueSortMode UnityEngine.Camera::get_opaqueSortMode()
void Register_UnityEngine_Camera_get_opaqueSortMode();
Register_UnityEngine_Camera_get_opaqueSortMode();
//UnityEngine.RenderingPath UnityEngine.Camera::get_actualRenderingPath()
void Register_UnityEngine_Camera_get_actualRenderingPath();
Register_UnityEngine_Camera_get_actualRenderingPath();
//UnityEngine.StereoTargetEyeMask UnityEngine.Camera::get_stereoTargetEye()
void Register_UnityEngine_Camera_get_stereoTargetEye();
Register_UnityEngine_Camera_get_stereoTargetEye();
//End Registrations for type : UnityEngine.Camera
//Start Registrations for type : UnityEngine.CameraRaycastHelper
//UnityEngine.GameObject UnityEngine.CameraRaycastHelper::RaycastTry2D_Injected(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32)
void Register_UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected();
Register_UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected();
//UnityEngine.GameObject UnityEngine.CameraRaycastHelper::RaycastTry_Injected(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32)
void Register_UnityEngine_CameraRaycastHelper_RaycastTry_Injected();
Register_UnityEngine_CameraRaycastHelper_RaycastTry_Injected();
//End Registrations for type : UnityEngine.CameraRaycastHelper
//Start Registrations for type : UnityEngine.Canvas
//System.Boolean UnityEngine.Canvas::get_isRootCanvas()
void Register_UnityEngine_Canvas_get_isRootCanvas();
Register_UnityEngine_Canvas_get_isRootCanvas();
//System.Boolean UnityEngine.Canvas::get_overrideSorting()
void Register_UnityEngine_Canvas_get_overrideSorting();
Register_UnityEngine_Canvas_get_overrideSorting();
//System.Boolean UnityEngine.Canvas::get_pixelPerfect()
void Register_UnityEngine_Canvas_get_pixelPerfect();
Register_UnityEngine_Canvas_get_pixelPerfect();
//System.Int32 UnityEngine.Canvas::get_renderOrder()
void Register_UnityEngine_Canvas_get_renderOrder();
Register_UnityEngine_Canvas_get_renderOrder();
//System.Int32 UnityEngine.Canvas::get_sortingLayerID()
void Register_UnityEngine_Canvas_get_sortingLayerID();
Register_UnityEngine_Canvas_get_sortingLayerID();
//System.Int32 UnityEngine.Canvas::get_sortingOrder()
void Register_UnityEngine_Canvas_get_sortingOrder();
Register_UnityEngine_Canvas_get_sortingOrder();
//System.Int32 UnityEngine.Canvas::get_targetDisplay()
void Register_UnityEngine_Canvas_get_targetDisplay();
Register_UnityEngine_Canvas_get_targetDisplay();
//System.Single UnityEngine.Canvas::get_referencePixelsPerUnit()
void Register_UnityEngine_Canvas_get_referencePixelsPerUnit();
Register_UnityEngine_Canvas_get_referencePixelsPerUnit();
//System.Single UnityEngine.Canvas::get_scaleFactor()
void Register_UnityEngine_Canvas_get_scaleFactor();
Register_UnityEngine_Canvas_get_scaleFactor();
//System.Void UnityEngine.Canvas::SetExternalCanvasEnabled(System.Boolean)
void Register_UnityEngine_Canvas_SetExternalCanvasEnabled();
Register_UnityEngine_Canvas_SetExternalCanvasEnabled();
//System.Void UnityEngine.Canvas::get_pixelRect_Injected(UnityEngine.Rect&)
void Register_UnityEngine_Canvas_get_pixelRect_Injected();
Register_UnityEngine_Canvas_get_pixelRect_Injected();
//System.Void UnityEngine.Canvas::get_renderingDisplaySize_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Canvas_get_renderingDisplaySize_Injected();
Register_UnityEngine_Canvas_get_renderingDisplaySize_Injected();
//System.Void UnityEngine.Canvas::set_additionalShaderChannels(UnityEngine.AdditionalCanvasShaderChannels)
void Register_UnityEngine_Canvas_set_additionalShaderChannels();
Register_UnityEngine_Canvas_set_additionalShaderChannels();
//System.Void UnityEngine.Canvas::set_overrideSorting(System.Boolean)
void Register_UnityEngine_Canvas_set_overrideSorting();
Register_UnityEngine_Canvas_set_overrideSorting();
//System.Void UnityEngine.Canvas::set_planeDistance(System.Single)
void Register_UnityEngine_Canvas_set_planeDistance();
Register_UnityEngine_Canvas_set_planeDistance();
//System.Void UnityEngine.Canvas::set_referencePixelsPerUnit(System.Single)
void Register_UnityEngine_Canvas_set_referencePixelsPerUnit();
Register_UnityEngine_Canvas_set_referencePixelsPerUnit();
//System.Void UnityEngine.Canvas::set_renderMode(UnityEngine.RenderMode)
void Register_UnityEngine_Canvas_set_renderMode();
Register_UnityEngine_Canvas_set_renderMode();
//System.Void UnityEngine.Canvas::set_scaleFactor(System.Single)
void Register_UnityEngine_Canvas_set_scaleFactor();
Register_UnityEngine_Canvas_set_scaleFactor();
//System.Void UnityEngine.Canvas::set_sortingLayerID(System.Int32)
void Register_UnityEngine_Canvas_set_sortingLayerID();
Register_UnityEngine_Canvas_set_sortingLayerID();
//System.Void UnityEngine.Canvas::set_sortingOrder(System.Int32)
void Register_UnityEngine_Canvas_set_sortingOrder();
Register_UnityEngine_Canvas_set_sortingOrder();
//System.Void UnityEngine.Canvas::set_worldCamera(UnityEngine.Camera)
void Register_UnityEngine_Canvas_set_worldCamera();
Register_UnityEngine_Canvas_set_worldCamera();
//UnityEngine.AdditionalCanvasShaderChannels UnityEngine.Canvas::get_additionalShaderChannels()
void Register_UnityEngine_Canvas_get_additionalShaderChannels();
Register_UnityEngine_Canvas_get_additionalShaderChannels();
//UnityEngine.Camera UnityEngine.Canvas::get_worldCamera()
void Register_UnityEngine_Canvas_get_worldCamera();
Register_UnityEngine_Canvas_get_worldCamera();
//UnityEngine.Canvas UnityEngine.Canvas::get_rootCanvas()
void Register_UnityEngine_Canvas_get_rootCanvas();
Register_UnityEngine_Canvas_get_rootCanvas();
//UnityEngine.Material UnityEngine.Canvas::GetDefaultCanvasMaterial()
void Register_UnityEngine_Canvas_GetDefaultCanvasMaterial();
Register_UnityEngine_Canvas_GetDefaultCanvasMaterial();
//UnityEngine.Material UnityEngine.Canvas::GetETC1SupportedCanvasMaterial()
void Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial();
Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial();
//UnityEngine.RenderMode UnityEngine.Canvas::get_renderMode()
void Register_UnityEngine_Canvas_get_renderMode();
Register_UnityEngine_Canvas_get_renderMode();
//End Registrations for type : UnityEngine.Canvas
//Start Registrations for type : UnityEngine.CanvasGroup
//System.Boolean UnityEngine.CanvasGroup::get_blocksRaycasts()
void Register_UnityEngine_CanvasGroup_get_blocksRaycasts();
Register_UnityEngine_CanvasGroup_get_blocksRaycasts();
//System.Boolean UnityEngine.CanvasGroup::get_ignoreParentGroups()
void Register_UnityEngine_CanvasGroup_get_ignoreParentGroups();
Register_UnityEngine_CanvasGroup_get_ignoreParentGroups();
//System.Boolean UnityEngine.CanvasGroup::get_interactable()
void Register_UnityEngine_CanvasGroup_get_interactable();
Register_UnityEngine_CanvasGroup_get_interactable();
//System.Single UnityEngine.CanvasGroup::get_alpha()
void Register_UnityEngine_CanvasGroup_get_alpha();
Register_UnityEngine_CanvasGroup_get_alpha();
//System.Void UnityEngine.CanvasGroup::set_alpha(System.Single)
void Register_UnityEngine_CanvasGroup_set_alpha();
Register_UnityEngine_CanvasGroup_set_alpha();
//System.Void UnityEngine.CanvasGroup::set_blocksRaycasts(System.Boolean)
void Register_UnityEngine_CanvasGroup_set_blocksRaycasts();
Register_UnityEngine_CanvasGroup_set_blocksRaycasts();
//System.Void UnityEngine.CanvasGroup::set_interactable(System.Boolean)
void Register_UnityEngine_CanvasGroup_set_interactable();
Register_UnityEngine_CanvasGroup_set_interactable();
//End Registrations for type : UnityEngine.CanvasGroup
//Start Registrations for type : UnityEngine.CanvasRenderer
//System.Boolean UnityEngine.CanvasRenderer::get_cull()
void Register_UnityEngine_CanvasRenderer_get_cull();
Register_UnityEngine_CanvasRenderer_get_cull();
//System.Boolean UnityEngine.CanvasRenderer::get_cullTransparentMesh()
void Register_UnityEngine_CanvasRenderer_get_cullTransparentMesh();
Register_UnityEngine_CanvasRenderer_get_cullTransparentMesh();
//System.Boolean UnityEngine.CanvasRenderer::get_hasMoved()
void Register_UnityEngine_CanvasRenderer_get_hasMoved();
Register_UnityEngine_CanvasRenderer_get_hasMoved();
//System.Int32 UnityEngine.CanvasRenderer::get_absoluteDepth()
void Register_UnityEngine_CanvasRenderer_get_absoluteDepth();
Register_UnityEngine_CanvasRenderer_get_absoluteDepth();
//System.Int32 UnityEngine.CanvasRenderer::get_materialCount()
void Register_UnityEngine_CanvasRenderer_get_materialCount();
Register_UnityEngine_CanvasRenderer_get_materialCount();
//System.Void UnityEngine.CanvasRenderer::Clear()
void Register_UnityEngine_CanvasRenderer_Clear();
Register_UnityEngine_CanvasRenderer_Clear();
//System.Void UnityEngine.CanvasRenderer::CreateUIVertexStreamInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object)
void Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal();
Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal();
//System.Void UnityEngine.CanvasRenderer::DisableRectClipping()
void Register_UnityEngine_CanvasRenderer_DisableRectClipping();
Register_UnityEngine_CanvasRenderer_DisableRectClipping();
//System.Void UnityEngine.CanvasRenderer::EnableRectClipping_Injected(UnityEngine.Rect&)
void Register_UnityEngine_CanvasRenderer_EnableRectClipping_Injected();
Register_UnityEngine_CanvasRenderer_EnableRectClipping_Injected();
//System.Void UnityEngine.CanvasRenderer::GetColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_CanvasRenderer_GetColor_Injected();
Register_UnityEngine_CanvasRenderer_GetColor_Injected();
//System.Void UnityEngine.CanvasRenderer::SetAlphaTexture(UnityEngine.Texture)
void Register_UnityEngine_CanvasRenderer_SetAlphaTexture();
Register_UnityEngine_CanvasRenderer_SetAlphaTexture();
//System.Void UnityEngine.CanvasRenderer::SetColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_CanvasRenderer_SetColor_Injected();
Register_UnityEngine_CanvasRenderer_SetColor_Injected();
//System.Void UnityEngine.CanvasRenderer::SetMaterial(UnityEngine.Material,System.Int32)
void Register_UnityEngine_CanvasRenderer_SetMaterial();
Register_UnityEngine_CanvasRenderer_SetMaterial();
//System.Void UnityEngine.CanvasRenderer::SetMesh(UnityEngine.Mesh)
void Register_UnityEngine_CanvasRenderer_SetMesh();
Register_UnityEngine_CanvasRenderer_SetMesh();
//System.Void UnityEngine.CanvasRenderer::SetPopMaterial(UnityEngine.Material,System.Int32)
void Register_UnityEngine_CanvasRenderer_SetPopMaterial();
Register_UnityEngine_CanvasRenderer_SetPopMaterial();
//System.Void UnityEngine.CanvasRenderer::SetTexture(UnityEngine.Texture)
void Register_UnityEngine_CanvasRenderer_SetTexture();
Register_UnityEngine_CanvasRenderer_SetTexture();
//System.Void UnityEngine.CanvasRenderer::SplitIndicesStreamsInternal(System.Object,System.Object)
void Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal();
Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal();
//System.Void UnityEngine.CanvasRenderer::SplitUIVertexStreamsInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object)
void Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal();
Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal();
//System.Void UnityEngine.CanvasRenderer::set_clippingSoftness_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_CanvasRenderer_set_clippingSoftness_Injected();
Register_UnityEngine_CanvasRenderer_set_clippingSoftness_Injected();
//System.Void UnityEngine.CanvasRenderer::set_cull(System.Boolean)
void Register_UnityEngine_CanvasRenderer_set_cull();
Register_UnityEngine_CanvasRenderer_set_cull();
//System.Void UnityEngine.CanvasRenderer::set_cullTransparentMesh(System.Boolean)
void Register_UnityEngine_CanvasRenderer_set_cullTransparentMesh();
Register_UnityEngine_CanvasRenderer_set_cullTransparentMesh();
//System.Void UnityEngine.CanvasRenderer::set_hasPopInstruction(System.Boolean)
void Register_UnityEngine_CanvasRenderer_set_hasPopInstruction();
Register_UnityEngine_CanvasRenderer_set_hasPopInstruction();
//System.Void UnityEngine.CanvasRenderer::set_materialCount(System.Int32)
void Register_UnityEngine_CanvasRenderer_set_materialCount();
Register_UnityEngine_CanvasRenderer_set_materialCount();
//System.Void UnityEngine.CanvasRenderer::set_popMaterialCount(System.Int32)
void Register_UnityEngine_CanvasRenderer_set_popMaterialCount();
Register_UnityEngine_CanvasRenderer_set_popMaterialCount();
//UnityEngine.Material UnityEngine.CanvasRenderer::GetMaterial(System.Int32)
void Register_UnityEngine_CanvasRenderer_GetMaterial();
Register_UnityEngine_CanvasRenderer_GetMaterial();
//End Registrations for type : UnityEngine.CanvasRenderer
//Start Registrations for type : UnityEngine.CharacterController
//UnityEngine.CollisionFlags UnityEngine.CharacterController::Move_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_CharacterController_Move_Injected();
Register_UnityEngine_CharacterController_Move_Injected();
//End Registrations for type : UnityEngine.CharacterController
//Start Registrations for type : UnityEngine.Collider
//System.Boolean UnityEngine.Collider::get_enabled()
void Register_UnityEngine_Collider_get_enabled();
Register_UnityEngine_Collider_get_enabled();
//System.Void UnityEngine.Collider::ClosestPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
void Register_UnityEngine_Collider_ClosestPoint_Injected();
Register_UnityEngine_Collider_ClosestPoint_Injected();
//System.Void UnityEngine.Collider::Raycast_Injected(UnityEngine.Ray&,System.Single,System.Boolean&,UnityEngine.RaycastHit&)
void Register_UnityEngine_Collider_Raycast_Injected();
Register_UnityEngine_Collider_Raycast_Injected();
//System.Void UnityEngine.Collider::get_bounds_Injected(UnityEngine.Bounds&)
void Register_UnityEngine_Collider_get_bounds_Injected();
Register_UnityEngine_Collider_get_bounds_Injected();
//System.Void UnityEngine.Collider::set_isTrigger(System.Boolean)
void Register_UnityEngine_Collider_set_isTrigger();
Register_UnityEngine_Collider_set_isTrigger();
//UnityEngine.Rigidbody UnityEngine.Collider::get_attachedRigidbody()
void Register_UnityEngine_Collider_get_attachedRigidbody();
Register_UnityEngine_Collider_get_attachedRigidbody();
//End Registrations for type : UnityEngine.Collider
//Start Registrations for type : UnityEngine.Collider2D
//System.Boolean UnityEngine.Collider2D::OverlapPoint_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Collider2D_OverlapPoint_Injected();
Register_UnityEngine_Collider2D_OverlapPoint_Injected();
//System.Void UnityEngine.Collider2D::get_bounds_Injected(UnityEngine.Bounds&)
void Register_UnityEngine_Collider2D_get_bounds_Injected();
Register_UnityEngine_Collider2D_get_bounds_Injected();
//System.Void UnityEngine.Collider2D::get_offset_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Collider2D_get_offset_Injected();
Register_UnityEngine_Collider2D_get_offset_Injected();
//UnityEngine.Rigidbody2D UnityEngine.Collider2D::get_attachedRigidbody()
void Register_UnityEngine_Collider2D_get_attachedRigidbody();
Register_UnityEngine_Collider2D_get_attachedRigidbody();
//End Registrations for type : UnityEngine.Collider2D
//Start Registrations for type : UnityEngine.Component
//System.Void UnityEngine.Component::BroadcastMessage(System.String,System.Object,UnityEngine.SendMessageOptions)
void Register_UnityEngine_Component_BroadcastMessage();
Register_UnityEngine_Component_BroadcastMessage();
//System.Void UnityEngine.Component::GetComponentsForListInternal(System.Type,System.Object)
void Register_UnityEngine_Component_GetComponentsForListInternal();
Register_UnityEngine_Component_GetComponentsForListInternal();
//System.Void UnityEngine.Component::SendMessage(System.String,System.Object,UnityEngine.SendMessageOptions)
void Register_UnityEngine_Component_SendMessage();
Register_UnityEngine_Component_SendMessage();
//UnityEngine.GameObject UnityEngine.Component::get_gameObject()
void Register_UnityEngine_Component_get_gameObject();
Register_UnityEngine_Component_get_gameObject();
//UnityEngine.Transform UnityEngine.Component::get_transform()
void Register_UnityEngine_Component_get_transform();
Register_UnityEngine_Component_get_transform();
//End Registrations for type : UnityEngine.Component
//Start Registrations for type : UnityEngine.CompositeCollider2D
//System.Int32 UnityEngine.CompositeCollider2D::GetPathArray_Internal(System.Int32,UnityEngine.Vector2[])
void Register_UnityEngine_CompositeCollider2D_GetPathArray_Internal();
Register_UnityEngine_CompositeCollider2D_GetPathArray_Internal();
//System.Int32 UnityEngine.CompositeCollider2D::get_pathCount()
void Register_UnityEngine_CompositeCollider2D_get_pathCount();
Register_UnityEngine_CompositeCollider2D_get_pathCount();
//System.Int32 UnityEngine.CompositeCollider2D::get_pointCount()
void Register_UnityEngine_CompositeCollider2D_get_pointCount();
Register_UnityEngine_CompositeCollider2D_get_pointCount();
//End Registrations for type : UnityEngine.CompositeCollider2D
//Start Registrations for type : UnityEngine.ComputeBuffer
//System.Int32 UnityEngine.ComputeBuffer::get_count()
void Register_UnityEngine_ComputeBuffer_get_count();
Register_UnityEngine_ComputeBuffer_get_count();
//System.Int32 UnityEngine.ComputeBuffer::get_stride()
void Register_UnityEngine_ComputeBuffer_get_stride();
Register_UnityEngine_ComputeBuffer_get_stride();
//System.IntPtr UnityEngine.ComputeBuffer::InitBuffer(System.Int32,System.Int32,UnityEngine.ComputeBufferType,UnityEngine.ComputeBufferMode)
void Register_UnityEngine_ComputeBuffer_InitBuffer();
Register_UnityEngine_ComputeBuffer_InitBuffer();
//System.Void UnityEngine.ComputeBuffer::DestroyBuffer(UnityEngine.ComputeBuffer)
void Register_UnityEngine_ComputeBuffer_DestroyBuffer();
Register_UnityEngine_ComputeBuffer_DestroyBuffer();
//System.Void UnityEngine.ComputeBuffer::InternalSetData(System.Array,System.Int32,System.Int32,System.Int32,System.Int32)
void Register_UnityEngine_ComputeBuffer_InternalSetData();
Register_UnityEngine_ComputeBuffer_InternalSetData();
//System.Void UnityEngine.ComputeBuffer::InternalSetNativeData(System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32)
void Register_UnityEngine_ComputeBuffer_InternalSetNativeData();
Register_UnityEngine_ComputeBuffer_InternalSetNativeData();
//System.Void UnityEngine.ComputeBuffer::SetName(System.String)
void Register_UnityEngine_ComputeBuffer_SetName();
Register_UnityEngine_ComputeBuffer_SetName();
//End Registrations for type : UnityEngine.ComputeBuffer
//Start Registrations for type : UnityEngine.ComputeShader
//System.Int32 UnityEngine.ComputeShader::FindKernel(System.String)
void Register_UnityEngine_ComputeShader_FindKernel();
Register_UnityEngine_ComputeShader_FindKernel();
//System.Void UnityEngine.ComputeShader::DisableKeyword(System.String)
void Register_UnityEngine_ComputeShader_DisableKeyword();
Register_UnityEngine_ComputeShader_DisableKeyword();
//System.Void UnityEngine.ComputeShader::EnableKeyword(System.String)
void Register_UnityEngine_ComputeShader_EnableKeyword();
Register_UnityEngine_ComputeShader_EnableKeyword();
//System.Void UnityEngine.ComputeShader::GetKernelThreadGroupSizes(System.Int32,System.UInt32&,System.UInt32&,System.UInt32&)
void Register_UnityEngine_ComputeShader_GetKernelThreadGroupSizes();
Register_UnityEngine_ComputeShader_GetKernelThreadGroupSizes();
//System.Void UnityEngine.ComputeShader::SetConstantComputeBuffer(System.Int32,UnityEngine.ComputeBuffer,System.Int32,System.Int32)
void Register_UnityEngine_ComputeShader_SetConstantComputeBuffer();
Register_UnityEngine_ComputeShader_SetConstantComputeBuffer();
//End Registrations for type : UnityEngine.ComputeShader
//Start Registrations for type : UnityEngine.ContactFilter2D
//System.Void UnityEngine.ContactFilter2D::CheckConsistency_Injected(UnityEngine.ContactFilter2D&)
void Register_UnityEngine_ContactFilter2D_CheckConsistency_Injected();
Register_UnityEngine_ContactFilter2D_CheckConsistency_Injected();
//End Registrations for type : UnityEngine.ContactFilter2D
//Start Registrations for type : UnityEngine.Coroutine
//System.Void UnityEngine.Coroutine::ReleaseCoroutine(System.IntPtr)
void Register_UnityEngine_Coroutine_ReleaseCoroutine();
Register_UnityEngine_Coroutine_ReleaseCoroutine();
//End Registrations for type : UnityEngine.Coroutine
//Start Registrations for type : UnityEngine.Cubemap
//System.Boolean UnityEngine.Cubemap::Internal_CreateImpl(UnityEngine.Cubemap,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr)
void Register_UnityEngine_Cubemap_Internal_CreateImpl();
Register_UnityEngine_Cubemap_Internal_CreateImpl();
//System.Boolean UnityEngine.Cubemap::get_isReadable()
void Register_UnityEngine_Cubemap_get_isReadable();
Register_UnityEngine_Cubemap_get_isReadable();
//System.Void UnityEngine.Cubemap::ApplyImpl(System.Boolean,System.Boolean)
void Register_UnityEngine_Cubemap_ApplyImpl();
Register_UnityEngine_Cubemap_ApplyImpl();
//System.Void UnityEngine.Cubemap::SetPixelImpl_Injected(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color&)
void Register_UnityEngine_Cubemap_SetPixelImpl_Injected();
Register_UnityEngine_Cubemap_SetPixelImpl_Injected();
//End Registrations for type : UnityEngine.Cubemap
//Start Registrations for type : UnityEngine.CubemapArray
//System.Boolean UnityEngine.CubemapArray::Internal_CreateImpl(UnityEngine.CubemapArray,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags)
void Register_UnityEngine_CubemapArray_Internal_CreateImpl();
Register_UnityEngine_CubemapArray_Internal_CreateImpl();
//System.Boolean UnityEngine.CubemapArray::get_isReadable()
void Register_UnityEngine_CubemapArray_get_isReadable();
Register_UnityEngine_CubemapArray_get_isReadable();
//System.Void UnityEngine.CubemapArray::ApplyImpl(System.Boolean,System.Boolean)
void Register_UnityEngine_CubemapArray_ApplyImpl();
Register_UnityEngine_CubemapArray_ApplyImpl();
//System.Void UnityEngine.CubemapArray::SetPixels(UnityEngine.Color[],UnityEngine.CubemapFace,System.Int32,System.Int32)
void Register_UnityEngine_CubemapArray_SetPixels();
Register_UnityEngine_CubemapArray_SetPixels();
//End Registrations for type : UnityEngine.CubemapArray
//Start Registrations for type : UnityEngine.CullingGroup
//System.Int32 UnityEngine.CullingGroup::QueryIndices(System.Boolean,System.Int32,UnityEngine.CullingQueryOptions,System.Int32[],System.Int32)
void Register_UnityEngine_CullingGroup_QueryIndices();
Register_UnityEngine_CullingGroup_QueryIndices();
//System.IntPtr UnityEngine.CullingGroup::Init(System.Object)
void Register_UnityEngine_CullingGroup_Init();
Register_UnityEngine_CullingGroup_Init();
//System.Void UnityEngine.CullingGroup::DisposeInternal()
void Register_UnityEngine_CullingGroup_DisposeInternal();
Register_UnityEngine_CullingGroup_DisposeInternal();
//System.Void UnityEngine.CullingGroup::FinalizerFailure()
void Register_UnityEngine_CullingGroup_FinalizerFailure();
Register_UnityEngine_CullingGroup_FinalizerFailure();
//System.Void UnityEngine.CullingGroup::SetBoundingDistances(System.Single[])
void Register_UnityEngine_CullingGroup_SetBoundingDistances();
Register_UnityEngine_CullingGroup_SetBoundingDistances();
//System.Void UnityEngine.CullingGroup::SetBoundingSphereCount(System.Int32)
void Register_UnityEngine_CullingGroup_SetBoundingSphereCount();
Register_UnityEngine_CullingGroup_SetBoundingSphereCount();
//System.Void UnityEngine.CullingGroup::SetBoundingSpheres(UnityEngine.BoundingSphere[])
void Register_UnityEngine_CullingGroup_SetBoundingSpheres();
Register_UnityEngine_CullingGroup_SetBoundingSpheres();
//System.Void UnityEngine.CullingGroup::SetDistanceReferencePoint_InternalVector3_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_CullingGroup_SetDistanceReferencePoint_InternalVector3_Injected();
Register_UnityEngine_CullingGroup_SetDistanceReferencePoint_InternalVector3_Injected();
//System.Void UnityEngine.CullingGroup::set_targetCamera(UnityEngine.Camera)
void Register_UnityEngine_CullingGroup_set_targetCamera();
Register_UnityEngine_CullingGroup_set_targetCamera();
//End Registrations for type : UnityEngine.CullingGroup
//Start Registrations for type : UnityEngine.Cursor
//System.Void UnityEngine.Cursor::SetCursor_Injected(UnityEngine.Texture2D,UnityEngine.Vector2&,UnityEngine.CursorMode)
void Register_UnityEngine_Cursor_SetCursor_Injected();
Register_UnityEngine_Cursor_SetCursor_Injected();
//UnityEngine.CursorLockMode UnityEngine.Cursor::get_lockState()
void Register_UnityEngine_Cursor_get_lockState();
Register_UnityEngine_Cursor_get_lockState();
//End Registrations for type : UnityEngine.Cursor
//Start Registrations for type : UnityEngine.Debug
//System.Boolean UnityEngine.Debug::get_isDebugBuild()
void Register_UnityEngine_Debug_get_isDebugBuild();
Register_UnityEngine_Debug_get_isDebugBuild();
//System.Int32 UnityEngine.Debug::ExtractStackTraceNoAlloc(System.Byte*,System.Int32,System.String)
void Register_UnityEngine_Debug_ExtractStackTraceNoAlloc();
Register_UnityEngine_Debug_ExtractStackTraceNoAlloc();
//End Registrations for type : UnityEngine.Debug
//Start Registrations for type : UnityEngine.DebugLogHandler
//System.Void UnityEngine.DebugLogHandler::Internal_Log(UnityEngine.LogType,UnityEngine.LogOption,System.String,UnityEngine.Object)
void Register_UnityEngine_DebugLogHandler_Internal_Log();
Register_UnityEngine_DebugLogHandler_Internal_Log();
//System.Void UnityEngine.DebugLogHandler::Internal_LogException(System.Exception,UnityEngine.Object)
void Register_UnityEngine_DebugLogHandler_Internal_LogException();
Register_UnityEngine_DebugLogHandler_Internal_LogException();
//End Registrations for type : UnityEngine.DebugLogHandler
//Start Registrations for type : UnityEngine.Display
//System.Boolean UnityEngine.Display::RequiresSrgbBlitToBackbufferImpl(System.IntPtr)
void Register_UnityEngine_Display_RequiresSrgbBlitToBackbufferImpl();
Register_UnityEngine_Display_RequiresSrgbBlitToBackbufferImpl();
//System.Int32 UnityEngine.Display::RelativeMouseAtImpl(System.Int32,System.Int32,System.Int32&,System.Int32&)
void Register_UnityEngine_Display_RelativeMouseAtImpl();
Register_UnityEngine_Display_RelativeMouseAtImpl();
//System.Void UnityEngine.Display::GetRenderingBuffersImpl(System.IntPtr,UnityEngine.RenderBuffer&,UnityEngine.RenderBuffer&)
void Register_UnityEngine_Display_GetRenderingBuffersImpl();
Register_UnityEngine_Display_GetRenderingBuffersImpl();
//System.Void UnityEngine.Display::GetRenderingExtImpl(System.IntPtr,System.Int32&,System.Int32&)
void Register_UnityEngine_Display_GetRenderingExtImpl();
Register_UnityEngine_Display_GetRenderingExtImpl();
//System.Void UnityEngine.Display::GetSystemExtImpl(System.IntPtr,System.Int32&,System.Int32&)
void Register_UnityEngine_Display_GetSystemExtImpl();
Register_UnityEngine_Display_GetSystemExtImpl();
//End Registrations for type : UnityEngine.Display
//Start Registrations for type : UnityEngine.EdgeCollider2D
//System.Void UnityEngine.EdgeCollider2D::set_points(UnityEngine.Vector2[])
void Register_UnityEngine_EdgeCollider2D_set_points();
Register_UnityEngine_EdgeCollider2D_set_points();
//End Registrations for type : UnityEngine.EdgeCollider2D
//Start Registrations for type : UnityEngine.Event
//System.Boolean UnityEngine.Event::PopEvent(UnityEngine.Event)
void Register_UnityEngine_Event_PopEvent();
Register_UnityEngine_Event_PopEvent();
//System.Char UnityEngine.Event::get_character()
void Register_UnityEngine_Event_get_character();
Register_UnityEngine_Event_get_character();
//System.Int32 UnityEngine.Event::GetDoubleClickTime()
void Register_UnityEngine_Event_GetDoubleClickTime();
Register_UnityEngine_Event_GetDoubleClickTime();
//System.Int32 UnityEngine.Event::get_button()
void Register_UnityEngine_Event_get_button();
Register_UnityEngine_Event_get_button();
//System.Int32 UnityEngine.Event::get_clickCount()
void Register_UnityEngine_Event_get_clickCount();
Register_UnityEngine_Event_get_clickCount();
//System.Int32 UnityEngine.Event::get_displayIndex()
void Register_UnityEngine_Event_get_displayIndex();
Register_UnityEngine_Event_get_displayIndex();
//System.IntPtr UnityEngine.Event::Internal_Create(System.Int32)
void Register_UnityEngine_Event_Internal_Create();
Register_UnityEngine_Event_Internal_Create();
//System.Single UnityEngine.Event::get_pressure()
void Register_UnityEngine_Event_get_pressure();
Register_UnityEngine_Event_get_pressure();
//System.String UnityEngine.Event::get_commandName()
void Register_UnityEngine_Event_get_commandName();
Register_UnityEngine_Event_get_commandName();
//System.Void UnityEngine.Event::CopyFromPtr(System.IntPtr)
void Register_UnityEngine_Event_CopyFromPtr();
Register_UnityEngine_Event_CopyFromPtr();
//System.Void UnityEngine.Event::Internal_Destroy(System.IntPtr)
void Register_UnityEngine_Event_Internal_Destroy();
Register_UnityEngine_Event_Internal_Destroy();
//System.Void UnityEngine.Event::Internal_SetNativeEvent(System.IntPtr)
void Register_UnityEngine_Event_Internal_SetNativeEvent();
Register_UnityEngine_Event_Internal_SetNativeEvent();
//System.Void UnityEngine.Event::Internal_Use()
void Register_UnityEngine_Event_Internal_Use();
Register_UnityEngine_Event_Internal_Use();
//System.Void UnityEngine.Event::get_delta_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Event_get_delta_Injected();
Register_UnityEngine_Event_get_delta_Injected();
//System.Void UnityEngine.Event::get_mousePosition_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Event_get_mousePosition_Injected();
Register_UnityEngine_Event_get_mousePosition_Injected();
//System.Void UnityEngine.Event::set_character(System.Char)
void Register_UnityEngine_Event_set_character();
Register_UnityEngine_Event_set_character();
//System.Void UnityEngine.Event::set_commandName(System.String)
void Register_UnityEngine_Event_set_commandName();
Register_UnityEngine_Event_set_commandName();
//System.Void UnityEngine.Event::set_delta_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Event_set_delta_Injected();
Register_UnityEngine_Event_set_delta_Injected();
//System.Void UnityEngine.Event::set_displayIndex(System.Int32)
void Register_UnityEngine_Event_set_displayIndex();
Register_UnityEngine_Event_set_displayIndex();
//System.Void UnityEngine.Event::set_keyCode(UnityEngine.KeyCode)
void Register_UnityEngine_Event_set_keyCode();
Register_UnityEngine_Event_set_keyCode();
//System.Void UnityEngine.Event::set_modifiers(UnityEngine.EventModifiers)
void Register_UnityEngine_Event_set_modifiers();
Register_UnityEngine_Event_set_modifiers();
//System.Void UnityEngine.Event::set_mousePosition_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Event_set_mousePosition_Injected();
Register_UnityEngine_Event_set_mousePosition_Injected();
//System.Void UnityEngine.Event::set_type(UnityEngine.EventType)
void Register_UnityEngine_Event_set_type();
Register_UnityEngine_Event_set_type();
//UnityEngine.EventModifiers UnityEngine.Event::get_modifiers()
void Register_UnityEngine_Event_get_modifiers();
Register_UnityEngine_Event_get_modifiers();
//UnityEngine.EventType UnityEngine.Event::get_rawType()
void Register_UnityEngine_Event_get_rawType();
Register_UnityEngine_Event_get_rawType();
//UnityEngine.EventType UnityEngine.Event::get_type()
void Register_UnityEngine_Event_get_type();
Register_UnityEngine_Event_get_type();
//UnityEngine.KeyCode UnityEngine.Event::get_keyCode()
void Register_UnityEngine_Event_get_keyCode();
Register_UnityEngine_Event_get_keyCode();
//UnityEngine.PointerType UnityEngine.Event::get_pointerType()
void Register_UnityEngine_Event_get_pointerType();
Register_UnityEngine_Event_get_pointerType();
//End Registrations for type : UnityEngine.Event
//Start Registrations for type : UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem
//System.Boolean UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem::BuiltinUpdate()
void Register_UnityEngine_Experimental_Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate();
Register_UnityEngine_Experimental_Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate();
//End Registrations for type : UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem
//Start Registrations for type : UnityEngine.Experimental.Rendering.GraphicsFormatUtility
//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::CanDecompressFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,System.Boolean)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_CanDecompressFormat();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_CanDecompressFormat();
//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::HasAlphaChannel(UnityEngine.Experimental.Rendering.GraphicsFormat)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_HasAlphaChannel();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_HasAlphaChannel();
//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsAlphaOnlyFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsAlphaOnlyFormat();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsAlphaOnlyFormat();
//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsCompressedTextureFormat(UnityEngine.TextureFormat)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedTextureFormat();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedTextureFormat();
//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsDepthFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsDepthFormat();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsDepthFormat();
//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsPVRTCFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsPVRTCFormat();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsPVRTCFormat();
//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsSRGBFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat();
//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsStencilFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsStencilFormat();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsStencilFormat();
//System.Int32 UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetDepthBits(UnityEngine.Experimental.Rendering.GraphicsFormat)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthBits();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthBits();
//System.String UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetFormatString(UnityEngine.Experimental.Rendering.GraphicsFormat)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetFormatString();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetFormatString();
//System.UInt32 UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetBlockSize(UnityEngine.Experimental.Rendering.GraphicsFormat)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetBlockSize();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetBlockSize();
//System.UInt32 UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetComponentCount(UnityEngine.Experimental.Rendering.GraphicsFormat)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetComponentCount();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetComponentCount();
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetDepthStencilFormatFromBitsLegacy_Native(System.Int32)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthStencilFormatFromBitsLegacy_Native();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthStencilFormatFromBitsLegacy_Native();
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetFormat(UnityEngine.Texture)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetFormat();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetFormat();
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_RenderTextureFormat(UnityEngine.RenderTextureFormat,System.Boolean)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat();
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_TextureFormat(UnityEngine.TextureFormat,System.Boolean)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat();
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetLinearFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetLinearFormat();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetLinearFormat();
//UnityEngine.RenderTextureFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetRenderTextureFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetRenderTextureFormat();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetRenderTextureFormat();
//UnityEngine.Rendering.FormatSwizzle UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetSwizzleA(UnityEngine.Experimental.Rendering.GraphicsFormat)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleA();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleA();
//UnityEngine.Rendering.FormatSwizzle UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetSwizzleB(UnityEngine.Experimental.Rendering.GraphicsFormat)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleB();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleB();
//UnityEngine.Rendering.FormatSwizzle UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetSwizzleG(UnityEngine.Experimental.Rendering.GraphicsFormat)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleG();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleG();
//UnityEngine.Rendering.FormatSwizzle UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetSwizzleR(UnityEngine.Experimental.Rendering.GraphicsFormat)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleR();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleR();
//End Registrations for type : UnityEngine.Experimental.Rendering.GraphicsFormatUtility
//Start Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings
//System.Void UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings::ScriptingDirtyReflectionSystemInstance()
void Register_UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance();
Register_UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance();
//End Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings
//Start Registrations for type : UnityEngine.Font
//System.Boolean UnityEngine.Font::HasCharacter(System.Int32)
void Register_UnityEngine_Font_HasCharacter();
Register_UnityEngine_Font_HasCharacter();
//System.Boolean UnityEngine.Font::get_dynamic()
void Register_UnityEngine_Font_get_dynamic();
Register_UnityEngine_Font_get_dynamic();
//System.Int32 UnityEngine.Font::get_fontSize()
void Register_UnityEngine_Font_get_fontSize();
Register_UnityEngine_Font_get_fontSize();
//System.Void UnityEngine.Font::Internal_CreateFont(UnityEngine.Font,System.String)
void Register_UnityEngine_Font_Internal_CreateFont();
Register_UnityEngine_Font_Internal_CreateFont();
//UnityEngine.Material UnityEngine.Font::get_material()
void Register_UnityEngine_Font_get_material();
Register_UnityEngine_Font_get_material();
//End Registrations for type : UnityEngine.Font
//Start Registrations for type : UnityEngine.GameObject
//System.Array UnityEngine.GameObject::GetComponentsInternal(System.Type,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Object)
void Register_UnityEngine_GameObject_GetComponentsInternal();
Register_UnityEngine_GameObject_GetComponentsInternal();
//System.Boolean UnityEngine.GameObject::CompareTag(System.String)
void Register_UnityEngine_GameObject_CompareTag();
Register_UnityEngine_GameObject_CompareTag();
//System.Boolean UnityEngine.GameObject::get_activeInHierarchy()
void Register_UnityEngine_GameObject_get_activeInHierarchy();
Register_UnityEngine_GameObject_get_activeInHierarchy();
//System.Boolean UnityEngine.GameObject::get_activeSelf()
void Register_UnityEngine_GameObject_get_activeSelf();
Register_UnityEngine_GameObject_get_activeSelf();
//System.Int32 UnityEngine.GameObject::get_layer()
void Register_UnityEngine_GameObject_get_layer();
Register_UnityEngine_GameObject_get_layer();
//System.UInt64 UnityEngine.GameObject::get_sceneCullingMask()
void Register_UnityEngine_GameObject_get_sceneCullingMask();
Register_UnityEngine_GameObject_get_sceneCullingMask();
//System.Void UnityEngine.GameObject::Internal_CreateGameObject(UnityEngine.GameObject,System.String)
void Register_UnityEngine_GameObject_Internal_CreateGameObject();
Register_UnityEngine_GameObject_Internal_CreateGameObject();
//System.Void UnityEngine.GameObject::SendMessage(System.String,System.Object,UnityEngine.SendMessageOptions)
void Register_UnityEngine_GameObject_SendMessage();
Register_UnityEngine_GameObject_SendMessage();
//System.Void UnityEngine.GameObject::SetActive(System.Boolean)
void Register_UnityEngine_GameObject_SetActive();
Register_UnityEngine_GameObject_SetActive();
//System.Void UnityEngine.GameObject::get_scene_Injected(UnityEngine.SceneManagement.Scene&)
void Register_UnityEngine_GameObject_get_scene_Injected();
Register_UnityEngine_GameObject_get_scene_Injected();
//System.Void UnityEngine.GameObject::set_layer(System.Int32)
void Register_UnityEngine_GameObject_set_layer();
Register_UnityEngine_GameObject_set_layer();
//UnityEngine.Component UnityEngine.GameObject::GetComponent(System.Type)
void Register_UnityEngine_GameObject_GetComponent();
Register_UnityEngine_GameObject_GetComponent();
//UnityEngine.Component UnityEngine.GameObject::GetComponentInChildren(System.Type,System.Boolean)
void Register_UnityEngine_GameObject_GetComponentInChildren();
Register_UnityEngine_GameObject_GetComponentInChildren();
//UnityEngine.Component UnityEngine.GameObject::GetComponentInParent(System.Type,System.Boolean)
void Register_UnityEngine_GameObject_GetComponentInParent();
Register_UnityEngine_GameObject_GetComponentInParent();
//UnityEngine.Component UnityEngine.GameObject::Internal_AddComponentWithType(System.Type)
void Register_UnityEngine_GameObject_Internal_AddComponentWithType();
Register_UnityEngine_GameObject_Internal_AddComponentWithType();
//UnityEngine.Component UnityEngine.GameObject::TryGetComponentInternal(System.Type)
void Register_UnityEngine_GameObject_TryGetComponentInternal();
Register_UnityEngine_GameObject_TryGetComponentInternal();
//UnityEngine.GameObject UnityEngine.GameObject::CreatePrimitive(UnityEngine.PrimitiveType)
void Register_UnityEngine_GameObject_CreatePrimitive();
Register_UnityEngine_GameObject_CreatePrimitive();
//UnityEngine.GameObject UnityEngine.GameObject::Find(System.String)
void Register_UnityEngine_GameObject_Find();
Register_UnityEngine_GameObject_Find();
//UnityEngine.Transform UnityEngine.GameObject::get_transform()
void Register_UnityEngine_GameObject_get_transform();
Register_UnityEngine_GameObject_get_transform();
//End Registrations for type : UnityEngine.GameObject
//Start Registrations for type : UnityEngine.GeometryUtility
//System.Boolean UnityEngine.GeometryUtility::TestPlanesAABB_Injected(UnityEngine.Plane[],UnityEngine.Bounds&)
void Register_UnityEngine_GeometryUtility_TestPlanesAABB_Injected();
Register_UnityEngine_GeometryUtility_TestPlanesAABB_Injected();
//System.Void UnityEngine.GeometryUtility::Internal_ExtractPlanes_Injected(UnityEngine.Plane[],UnityEngine.Matrix4x4&)
void Register_UnityEngine_GeometryUtility_Internal_ExtractPlanes_Injected();
Register_UnityEngine_GeometryUtility_Internal_ExtractPlanes_Injected();
//End Registrations for type : UnityEngine.GeometryUtility
//Start Registrations for type : UnityEngine.Gizmos
//System.Void UnityEngine.Gizmos::DrawCube_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
void Register_UnityEngine_Gizmos_DrawCube_Injected();
Register_UnityEngine_Gizmos_DrawCube_Injected();
//System.Void UnityEngine.Gizmos::DrawIcon_Injected(UnityEngine.Vector3&,System.String,System.Boolean,UnityEngine.Color&)
void Register_UnityEngine_Gizmos_DrawIcon_Injected();
Register_UnityEngine_Gizmos_DrawIcon_Injected();
//System.Void UnityEngine.Gizmos::DrawLine_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
void Register_UnityEngine_Gizmos_DrawLine_Injected();
Register_UnityEngine_Gizmos_DrawLine_Injected();
//System.Void UnityEngine.Gizmos::DrawMesh_Injected(UnityEngine.Mesh,System.Int32,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&)
void Register_UnityEngine_Gizmos_DrawMesh_Injected();
Register_UnityEngine_Gizmos_DrawMesh_Injected();
//System.Void UnityEngine.Gizmos::DrawSphere_Injected(UnityEngine.Vector3&,System.Single)
void Register_UnityEngine_Gizmos_DrawSphere_Injected();
Register_UnityEngine_Gizmos_DrawSphere_Injected();
//System.Void UnityEngine.Gizmos::DrawWireCube_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
void Register_UnityEngine_Gizmos_DrawWireCube_Injected();
Register_UnityEngine_Gizmos_DrawWireCube_Injected();
//System.Void UnityEngine.Gizmos::DrawWireMesh_Injected(UnityEngine.Mesh,System.Int32,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&)
void Register_UnityEngine_Gizmos_DrawWireMesh_Injected();
Register_UnityEngine_Gizmos_DrawWireMesh_Injected();
//System.Void UnityEngine.Gizmos::DrawWireSphere_Injected(UnityEngine.Vector3&,System.Single)
void Register_UnityEngine_Gizmos_DrawWireSphere_Injected();
Register_UnityEngine_Gizmos_DrawWireSphere_Injected();
//System.Void UnityEngine.Gizmos::set_color_Injected(UnityEngine.Color&)
void Register_UnityEngine_Gizmos_set_color_Injected();
Register_UnityEngine_Gizmos_set_color_Injected();
//System.Void UnityEngine.Gizmos::set_matrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_Gizmos_set_matrix_Injected();
Register_UnityEngine_Gizmos_set_matrix_Injected();
//End Registrations for type : UnityEngine.Gizmos
//Start Registrations for type : UnityEngine.GL
//System.Boolean UnityEngine.GL::get_sRGBWrite()
void Register_UnityEngine_GL_get_sRGBWrite();
Register_UnityEngine_GL_get_sRGBWrite();
//System.Boolean UnityEngine.GL::get_wireframe()
void Register_UnityEngine_GL_get_wireframe();
Register_UnityEngine_GL_get_wireframe();
//System.Void UnityEngine.GL::Begin(System.Int32)
void Register_UnityEngine_GL_Begin();
Register_UnityEngine_GL_Begin();
//System.Void UnityEngine.GL::End()
void Register_UnityEngine_GL_End();
Register_UnityEngine_GL_End();
//System.Void UnityEngine.GL::GLClear_Injected(System.Boolean,System.Boolean,UnityEngine.Color&,System.Single)
void Register_UnityEngine_GL_GLClear_Injected();
Register_UnityEngine_GL_GLClear_Injected();
//System.Void UnityEngine.GL::GLLoadPixelMatrixScript(System.Single,System.Single,System.Single,System.Single)
void Register_UnityEngine_GL_GLLoadPixelMatrixScript();
Register_UnityEngine_GL_GLLoadPixelMatrixScript();
//System.Void UnityEngine.GL::GetGPUProjectionMatrix_Injected(UnityEngine.Matrix4x4&,System.Boolean,UnityEngine.Matrix4x4&)
void Register_UnityEngine_GL_GetGPUProjectionMatrix_Injected();
Register_UnityEngine_GL_GetGPUProjectionMatrix_Injected();
//System.Void UnityEngine.GL::ImmediateColor(System.Single,System.Single,System.Single,System.Single)
void Register_UnityEngine_GL_ImmediateColor();
Register_UnityEngine_GL_ImmediateColor();
//System.Void UnityEngine.GL::InvalidateState()
void Register_UnityEngine_GL_InvalidateState();
Register_UnityEngine_GL_InvalidateState();
//System.Void UnityEngine.GL::LoadOrtho()
void Register_UnityEngine_GL_LoadOrtho();
Register_UnityEngine_GL_LoadOrtho();
//System.Void UnityEngine.GL::LoadProjectionMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_GL_LoadProjectionMatrix_Injected();
Register_UnityEngine_GL_LoadProjectionMatrix_Injected();
//System.Void UnityEngine.GL::PopMatrix()
void Register_UnityEngine_GL_PopMatrix();
Register_UnityEngine_GL_PopMatrix();
//System.Void UnityEngine.GL::PushMatrix()
void Register_UnityEngine_GL_PushMatrix();
Register_UnityEngine_GL_PushMatrix();
//System.Void UnityEngine.GL::SetViewMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_GL_SetViewMatrix_Injected();
Register_UnityEngine_GL_SetViewMatrix_Injected();
//System.Void UnityEngine.GL::TexCoord3(System.Single,System.Single,System.Single)
void Register_UnityEngine_GL_TexCoord3();
Register_UnityEngine_GL_TexCoord3();
//System.Void UnityEngine.GL::Vertex3(System.Single,System.Single,System.Single)
void Register_UnityEngine_GL_Vertex3();
Register_UnityEngine_GL_Vertex3();
//System.Void UnityEngine.GL::Viewport_Injected(UnityEngine.Rect&)
void Register_UnityEngine_GL_Viewport_Injected();
Register_UnityEngine_GL_Viewport_Injected();
//System.Void UnityEngine.GL::set_sRGBWrite(System.Boolean)
void Register_UnityEngine_GL_set_sRGBWrite();
Register_UnityEngine_GL_set_sRGBWrite();
//System.Void UnityEngine.GL::set_wireframe(System.Boolean)
void Register_UnityEngine_GL_set_wireframe();
Register_UnityEngine_GL_set_wireframe();
//End Registrations for type : UnityEngine.GL
//Start Registrations for type : UnityEngine.Gradient
//System.Boolean UnityEngine.Gradient::Internal_Equals(System.IntPtr)
void Register_UnityEngine_Gradient_Internal_Equals();
Register_UnityEngine_Gradient_Internal_Equals();
//System.IntPtr UnityEngine.Gradient::Init()
void Register_UnityEngine_Gradient_Init();
Register_UnityEngine_Gradient_Init();
//System.Void UnityEngine.Gradient::Cleanup()
void Register_UnityEngine_Gradient_Cleanup();
Register_UnityEngine_Gradient_Cleanup();
//System.Void UnityEngine.Gradient::Evaluate_Injected(System.Single,UnityEngine.Color&)
void Register_UnityEngine_Gradient_Evaluate_Injected();
Register_UnityEngine_Gradient_Evaluate_Injected();
//System.Void UnityEngine.Gradient::SetKeys(UnityEngine.GradientColorKey[],UnityEngine.GradientAlphaKey[])
void Register_UnityEngine_Gradient_SetKeys();
Register_UnityEngine_Gradient_SetKeys();
//End Registrations for type : UnityEngine.Gradient
//Start Registrations for type : UnityEngine.Graphics
//System.Boolean UnityEngine.Graphics::GetPreserveFramebufferAlpha()
void Register_UnityEngine_Graphics_GetPreserveFramebufferAlpha();
Register_UnityEngine_Graphics_GetPreserveFramebufferAlpha();
//System.Int32 UnityEngine.Graphics::Internal_GetMaxDrawMeshInstanceCount()
void Register_UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount();
Register_UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount();
//System.Void UnityEngine.Graphics::Blit2(UnityEngine.Texture,UnityEngine.RenderTexture)
void Register_UnityEngine_Graphics_Blit2();
Register_UnityEngine_Graphics_Blit2();
//System.Void UnityEngine.Graphics::CopyTexture_Region(UnityEngine.Texture,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Texture,System.Int32,System.Int32,System.Int32,System.Int32)
void Register_UnityEngine_Graphics_CopyTexture_Region();
Register_UnityEngine_Graphics_CopyTexture_Region();
//System.Void UnityEngine.Graphics::CopyTexture_Slice(UnityEngine.Texture,System.Int32,System.Int32,UnityEngine.Texture,System.Int32,System.Int32)
void Register_UnityEngine_Graphics_CopyTexture_Slice();
Register_UnityEngine_Graphics_CopyTexture_Slice();
//System.Void UnityEngine.Graphics::ExecuteCommandBuffer(UnityEngine.Rendering.CommandBuffer)
void Register_UnityEngine_Graphics_ExecuteCommandBuffer();
Register_UnityEngine_Graphics_ExecuteCommandBuffer();
//System.Void UnityEngine.Graphics::Internal_BlitMaterial5(UnityEngine.Texture,UnityEngine.RenderTexture,UnityEngine.Material,System.Int32,System.Boolean)
void Register_UnityEngine_Graphics_Internal_BlitMaterial5();
Register_UnityEngine_Graphics_Internal_BlitMaterial5();
//System.Void UnityEngine.Graphics::Internal_DrawMeshInstanced(UnityEngine.Mesh,System.Int32,UnityEngine.Material,UnityEngine.Matrix4x4[],System.Int32,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,System.Int32,UnityEngine.Camera,UnityEngine.Rendering.LightProbeUsage,UnityEngine.LightProbeProxyVolume)
void Register_UnityEngine_Graphics_Internal_DrawMeshInstanced();
Register_UnityEngine_Graphics_Internal_DrawMeshInstanced();
//System.Void UnityEngine.Graphics::Internal_DrawMesh_Injected(UnityEngine.Mesh,System.Int32,UnityEngine.Matrix4x4&,UnityEngine.Material,System.Int32,UnityEngine.Camera,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,UnityEngine.Transform,UnityEngine.Rendering.LightProbeUsage,UnityEngine.LightProbeProxyVolume)
void Register_UnityEngine_Graphics_Internal_DrawMesh_Injected();
Register_UnityEngine_Graphics_Internal_DrawMesh_Injected();
//System.Void UnityEngine.Graphics::Internal_DrawTexture(UnityEngine.Internal_DrawTextureArguments&)
void Register_UnityEngine_Graphics_Internal_DrawTexture();
Register_UnityEngine_Graphics_Internal_DrawTexture();
//System.Void UnityEngine.Graphics::Internal_SetNullRT()
void Register_UnityEngine_Graphics_Internal_SetNullRT();
Register_UnityEngine_Graphics_Internal_SetNullRT();
//System.Void UnityEngine.Graphics::Internal_SetRTSimple_Injected(UnityEngine.RenderBuffer&,UnityEngine.RenderBuffer&,System.Int32,UnityEngine.CubemapFace,System.Int32)
void Register_UnityEngine_Graphics_Internal_SetRTSimple_Injected();
Register_UnityEngine_Graphics_Internal_SetRTSimple_Injected();
//UnityEngine.Rendering.GraphicsTier UnityEngine.Graphics::get_activeTier()
void Register_UnityEngine_Graphics_get_activeTier();
Register_UnityEngine_Graphics_get_activeTier();
//UnityEngine.Rendering.OpenGLESVersion UnityEngine.Graphics::GetMinOpenGLESVersion()
void Register_UnityEngine_Graphics_GetMinOpenGLESVersion();
Register_UnityEngine_Graphics_GetMinOpenGLESVersion();
//End Registrations for type : UnityEngine.Graphics
//Start Registrations for type : UnityEngine.GUI
//System.Boolean UnityEngine.GUI::HasMouseControl(System.Int32)
void Register_UnityEngine_GUI_HasMouseControl();
Register_UnityEngine_GUI_HasMouseControl();
//System.Boolean UnityEngine.GUI::get_changed()
void Register_UnityEngine_GUI_get_changed();
Register_UnityEngine_GUI_get_changed();
//System.Boolean UnityEngine.GUI::get_enabled()
void Register_UnityEngine_GUI_get_enabled();
Register_UnityEngine_GUI_get_enabled();
//System.Void UnityEngine.GUI::GrabMouseControl(System.Int32)
void Register_UnityEngine_GUI_GrabMouseControl();
Register_UnityEngine_GUI_GrabMouseControl();
//System.Void UnityEngine.GUI::ReleaseMouseControl()
void Register_UnityEngine_GUI_ReleaseMouseControl();
Register_UnityEngine_GUI_ReleaseMouseControl();
//System.Void UnityEngine.GUI::get_backgroundColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_GUI_get_backgroundColor_Injected();
Register_UnityEngine_GUI_get_backgroundColor_Injected();
//System.Void UnityEngine.GUI::get_color_Injected(UnityEngine.Color&)
void Register_UnityEngine_GUI_get_color_Injected();
Register_UnityEngine_GUI_get_color_Injected();
//System.Void UnityEngine.GUI::get_contentColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_GUI_get_contentColor_Injected();
Register_UnityEngine_GUI_get_contentColor_Injected();
//System.Void UnityEngine.GUI::set_backgroundColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_GUI_set_backgroundColor_Injected();
Register_UnityEngine_GUI_set_backgroundColor_Injected();
//System.Void UnityEngine.GUI::set_changed(System.Boolean)
void Register_UnityEngine_GUI_set_changed();
Register_UnityEngine_GUI_set_changed();
//System.Void UnityEngine.GUI::set_color_Injected(UnityEngine.Color&)
void Register_UnityEngine_GUI_set_color_Injected();
Register_UnityEngine_GUI_set_color_Injected();
//System.Void UnityEngine.GUI::set_contentColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_GUI_set_contentColor_Injected();
Register_UnityEngine_GUI_set_contentColor_Injected();
//System.Void UnityEngine.GUI::set_depth(System.Int32)
void Register_UnityEngine_GUI_set_depth();
Register_UnityEngine_GUI_set_depth();
//System.Void UnityEngine.GUI::set_enabled(System.Boolean)
void Register_UnityEngine_GUI_set_enabled();
Register_UnityEngine_GUI_set_enabled();
//UnityEngine.Material UnityEngine.GUI::get_blendMaterial()
void Register_UnityEngine_GUI_get_blendMaterial();
Register_UnityEngine_GUI_get_blendMaterial();
//UnityEngine.Material UnityEngine.GUI::get_blitMaterial()
void Register_UnityEngine_GUI_get_blitMaterial();
Register_UnityEngine_GUI_get_blitMaterial();
//UnityEngine.Material UnityEngine.GUI::get_roundedRectMaterial()
void Register_UnityEngine_GUI_get_roundedRectMaterial();
Register_UnityEngine_GUI_get_roundedRectMaterial();
//UnityEngine.Material UnityEngine.GUI::get_roundedRectWithColorPerBorderMaterial()
void Register_UnityEngine_GUI_get_roundedRectWithColorPerBorderMaterial();
Register_UnityEngine_GUI_get_roundedRectWithColorPerBorderMaterial();
//End Registrations for type : UnityEngine.GUI
//Start Registrations for type : UnityEngine.GUIClip
//System.Int32 UnityEngine.GUIClip::Internal_GetCount()
void Register_UnityEngine_GUIClip_Internal_GetCount();
Register_UnityEngine_GUIClip_Internal_GetCount();
//System.Void UnityEngine.GUIClip::GetMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_GUIClip_GetMatrix_Injected();
Register_UnityEngine_GUIClip_GetMatrix_Injected();
//System.Void UnityEngine.GUIClip::Internal_Pop()
void Register_UnityEngine_GUIClip_Internal_Pop();
Register_UnityEngine_GUIClip_Internal_Pop();
//System.Void UnityEngine.GUIClip::Internal_PopParentClip()
void Register_UnityEngine_GUIClip_Internal_PopParentClip();
Register_UnityEngine_GUIClip_Internal_PopParentClip();
//System.Void UnityEngine.GUIClip::Internal_PushParentClip_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rect&)
void Register_UnityEngine_GUIClip_Internal_PushParentClip_Injected();
Register_UnityEngine_GUIClip_Internal_PushParentClip_Injected();
//System.Void UnityEngine.GUIClip::SetMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_GUIClip_SetMatrix_Injected();
Register_UnityEngine_GUIClip_SetMatrix_Injected();
//System.Void UnityEngine.GUIClip::Unclip_Vector2_Injected(UnityEngine.Vector2&,UnityEngine.Vector2&)
void Register_UnityEngine_GUIClip_Unclip_Vector2_Injected();
Register_UnityEngine_GUIClip_Unclip_Vector2_Injected();
//System.Void UnityEngine.GUIClip::get_visibleRect_Injected(UnityEngine.Rect&)
void Register_UnityEngine_GUIClip_get_visibleRect_Injected();
Register_UnityEngine_GUIClip_get_visibleRect_Injected();
//End Registrations for type : UnityEngine.GUIClip
//Start Registrations for type : UnityEngine.GUILayoutUtility
//System.Void UnityEngine.GUILayoutUtility::Internal_GetWindowRect_Injected(System.Int32,UnityEngine.Rect&)
void Register_UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected();
Register_UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected();
//System.Void UnityEngine.GUILayoutUtility::Internal_MoveWindow_Injected(System.Int32,UnityEngine.Rect&)
void Register_UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected();
Register_UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected();
//End Registrations for type : UnityEngine.GUILayoutUtility
//Start Registrations for type : UnityEngine.GUIStyle
//System.Boolean UnityEngine.GUIStyle::IsTooltipActive(System.String)
void Register_UnityEngine_GUIStyle_IsTooltipActive();
Register_UnityEngine_GUIStyle_IsTooltipActive();
//System.Boolean UnityEngine.GUIStyle::get_stretchHeight()
void Register_UnityEngine_GUIStyle_get_stretchHeight();
Register_UnityEngine_GUIStyle_get_stretchHeight();
//System.Boolean UnityEngine.GUIStyle::get_stretchWidth()
void Register_UnityEngine_GUIStyle_get_stretchWidth();
Register_UnityEngine_GUIStyle_get_stretchWidth();
//System.Boolean UnityEngine.GUIStyle::get_wordWrap()
void Register_UnityEngine_GUIStyle_get_wordWrap();
Register_UnityEngine_GUIStyle_get_wordWrap();
//System.Int32 UnityEngine.GUIStyle::Internal_GetCursorStringIndex_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,UnityEngine.Vector2&)
void Register_UnityEngine_GUIStyle_Internal_GetCursorStringIndex_Injected();
Register_UnityEngine_GUIStyle_Internal_GetCursorStringIndex_Injected();
//System.IntPtr UnityEngine.GUIStyle::GetRectOffsetPtr(System.Int32)
void Register_UnityEngine_GUIStyle_GetRectOffsetPtr();
Register_UnityEngine_GUIStyle_GetRectOffsetPtr();
//System.IntPtr UnityEngine.GUIStyle::GetStyleStatePtr(System.Int32)
void Register_UnityEngine_GUIStyle_GetStyleStatePtr();
Register_UnityEngine_GUIStyle_GetStyleStatePtr();
//System.IntPtr UnityEngine.GUIStyle::Internal_Copy(UnityEngine.GUIStyle,UnityEngine.GUIStyle)
void Register_UnityEngine_GUIStyle_Internal_Copy();
Register_UnityEngine_GUIStyle_Internal_Copy();
//System.IntPtr UnityEngine.GUIStyle::Internal_Create(UnityEngine.GUIStyle)
void Register_UnityEngine_GUIStyle_Internal_Create();
Register_UnityEngine_GUIStyle_Internal_Create();
//System.Single UnityEngine.GUIStyle::Internal_CalcHeight(UnityEngine.GUIContent,System.Single)
void Register_UnityEngine_GUIStyle_Internal_CalcHeight();
Register_UnityEngine_GUIStyle_Internal_CalcHeight();
//System.Single UnityEngine.GUIStyle::Internal_GetLineHeight(System.IntPtr)
void Register_UnityEngine_GUIStyle_Internal_GetLineHeight();
Register_UnityEngine_GUIStyle_Internal_GetLineHeight();
//System.Single UnityEngine.GUIStyle::get_fixedHeight()
void Register_UnityEngine_GUIStyle_get_fixedHeight();
Register_UnityEngine_GUIStyle_get_fixedHeight();
//System.Single UnityEngine.GUIStyle::get_fixedWidth()
void Register_UnityEngine_GUIStyle_get_fixedWidth();
Register_UnityEngine_GUIStyle_get_fixedWidth();
//System.String UnityEngine.GUIStyle::Internal_GetSelectedRenderedText_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,System.Int32)
void Register_UnityEngine_GUIStyle_Internal_GetSelectedRenderedText_Injected();
Register_UnityEngine_GUIStyle_Internal_GetSelectedRenderedText_Injected();
//System.String UnityEngine.GUIStyle::get_rawName()
void Register_UnityEngine_GUIStyle_get_rawName();
Register_UnityEngine_GUIStyle_get_rawName();
//System.Void UnityEngine.GUIStyle::Internal_CalcMinMaxWidth_Injected(UnityEngine.GUIContent,UnityEngine.Vector2&)
void Register_UnityEngine_GUIStyle_Internal_CalcMinMaxWidth_Injected();
Register_UnityEngine_GUIStyle_Internal_CalcMinMaxWidth_Injected();
//System.Void UnityEngine.GUIStyle::Internal_CalcSizeWithConstraints_Injected(UnityEngine.GUIContent,UnityEngine.Vector2&,UnityEngine.Vector2&)
void Register_UnityEngine_GUIStyle_Internal_CalcSizeWithConstraints_Injected();
Register_UnityEngine_GUIStyle_Internal_CalcSizeWithConstraints_Injected();
//System.Void UnityEngine.GUIStyle::Internal_CalcSize_Injected(UnityEngine.GUIContent,UnityEngine.Vector2&)
void Register_UnityEngine_GUIStyle_Internal_CalcSize_Injected();
Register_UnityEngine_GUIStyle_Internal_CalcSize_Injected();
//System.Void UnityEngine.GUIStyle::Internal_Destroy(System.IntPtr)
void Register_UnityEngine_GUIStyle_Internal_Destroy();
Register_UnityEngine_GUIStyle_Internal_Destroy();
//System.Void UnityEngine.GUIStyle::Internal_Draw2_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,System.Boolean)
void Register_UnityEngine_GUIStyle_Internal_Draw2_Injected();
Register_UnityEngine_GUIStyle_Internal_Draw2_Injected();
//System.Void UnityEngine.GUIStyle::Internal_Draw_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Boolean,System.Boolean,System.Boolean,System.Boolean)
void Register_UnityEngine_GUIStyle_Internal_Draw_Injected();
Register_UnityEngine_GUIStyle_Internal_Draw_Injected();
//System.Void UnityEngine.GUIStyle::Internal_GetCursorPixelPosition_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,UnityEngine.Vector2&)
void Register_UnityEngine_GUIStyle_Internal_GetCursorPixelPosition_Injected();
Register_UnityEngine_GUIStyle_Internal_GetCursorPixelPosition_Injected();
//System.Void UnityEngine.GUIStyle::SetDefaultFont(UnityEngine.Font)
void Register_UnityEngine_GUIStyle_SetDefaultFont();
Register_UnityEngine_GUIStyle_SetDefaultFont();
//System.Void UnityEngine.GUIStyle::SetMouseTooltip_Injected(System.String,UnityEngine.Rect&)
void Register_UnityEngine_GUIStyle_SetMouseTooltip_Injected();
Register_UnityEngine_GUIStyle_SetMouseTooltip_Injected();
//System.Void UnityEngine.GUIStyle::set_alignment(UnityEngine.TextAnchor)
void Register_UnityEngine_GUIStyle_set_alignment();
Register_UnityEngine_GUIStyle_set_alignment();
//System.Void UnityEngine.GUIStyle::set_clipping(UnityEngine.TextClipping)
void Register_UnityEngine_GUIStyle_set_clipping();
Register_UnityEngine_GUIStyle_set_clipping();
//System.Void UnityEngine.GUIStyle::set_font(UnityEngine.Font)
void Register_UnityEngine_GUIStyle_set_font();
Register_UnityEngine_GUIStyle_set_font();
//System.Void UnityEngine.GUIStyle::set_fontSize(System.Int32)
void Register_UnityEngine_GUIStyle_set_fontSize();
Register_UnityEngine_GUIStyle_set_fontSize();
//System.Void UnityEngine.GUIStyle::set_fontStyle(UnityEngine.FontStyle)
void Register_UnityEngine_GUIStyle_set_fontStyle();
Register_UnityEngine_GUIStyle_set_fontStyle();
//System.Void UnityEngine.GUIStyle::set_rawName(System.String)
void Register_UnityEngine_GUIStyle_set_rawName();
Register_UnityEngine_GUIStyle_set_rawName();
//System.Void UnityEngine.GUIStyle::set_richText(System.Boolean)
void Register_UnityEngine_GUIStyle_set_richText();
Register_UnityEngine_GUIStyle_set_richText();
//System.Void UnityEngine.GUIStyle::set_stretchHeight(System.Boolean)
void Register_UnityEngine_GUIStyle_set_stretchHeight();
Register_UnityEngine_GUIStyle_set_stretchHeight();
//System.Void UnityEngine.GUIStyle::set_wordWrap(System.Boolean)
void Register_UnityEngine_GUIStyle_set_wordWrap();
Register_UnityEngine_GUIStyle_set_wordWrap();
//UnityEngine.Font UnityEngine.GUIStyle::get_font()
void Register_UnityEngine_GUIStyle_get_font();
Register_UnityEngine_GUIStyle_get_font();
//UnityEngine.ImagePosition UnityEngine.GUIStyle::get_imagePosition()
void Register_UnityEngine_GUIStyle_get_imagePosition();
Register_UnityEngine_GUIStyle_get_imagePosition();
//End Registrations for type : UnityEngine.GUIStyle
//Start Registrations for type : UnityEngine.GUIStyleState
//System.IntPtr UnityEngine.GUIStyleState::Init()
void Register_UnityEngine_GUIStyleState_Init();
Register_UnityEngine_GUIStyleState_Init();
//System.Void UnityEngine.GUIStyleState::Cleanup()
void Register_UnityEngine_GUIStyleState_Cleanup();
Register_UnityEngine_GUIStyleState_Cleanup();
//System.Void UnityEngine.GUIStyleState::set_textColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_GUIStyleState_set_textColor_Injected();
Register_UnityEngine_GUIStyleState_set_textColor_Injected();
//End Registrations for type : UnityEngine.GUIStyleState
//Start Registrations for type : UnityEngine.GUIUtility
//System.Boolean UnityEngine.GUIUtility::HasFocusableControls()
void Register_UnityEngine_GUIUtility_HasFocusableControls();
Register_UnityEngine_GUIUtility_HasFocusableControls();
//System.Boolean UnityEngine.GUIUtility::OwnsId(System.Int32)
void Register_UnityEngine_GUIUtility_OwnsId();
Register_UnityEngine_GUIUtility_OwnsId();
//System.Boolean UnityEngine.GUIUtility::get_textFieldInput()
void Register_UnityEngine_GUIUtility_get_textFieldInput();
Register_UnityEngine_GUIUtility_get_textFieldInput();
//System.Int32 UnityEngine.GUIUtility::CheckForTabEvent(UnityEngine.Event)
void Register_UnityEngine_GUIUtility_CheckForTabEvent();
Register_UnityEngine_GUIUtility_CheckForTabEvent();
//System.Int32 UnityEngine.GUIUtility::Internal_GetControlID_Injected(System.Int32,UnityEngine.FocusType,UnityEngine.Rect&)
void Register_UnityEngine_GUIUtility_Internal_GetControlID_Injected();
Register_UnityEngine_GUIUtility_Internal_GetControlID_Injected();
//System.Int32 UnityEngine.GUIUtility::Internal_GetHotControl()
void Register_UnityEngine_GUIUtility_Internal_GetHotControl();
Register_UnityEngine_GUIUtility_Internal_GetHotControl();
//System.Int32 UnityEngine.GUIUtility::Internal_GetKeyboardControl()
void Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl();
Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl();
//System.Int32 UnityEngine.GUIUtility::get_guiDepth()
void Register_UnityEngine_GUIUtility_get_guiDepth();
Register_UnityEngine_GUIUtility_get_guiDepth();
//System.Object UnityEngine.GUIUtility::Internal_GetDefaultSkin(System.Int32)
void Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin();
Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin();
//System.Single UnityEngine.GUIUtility::get_pixelsPerPoint()
void Register_UnityEngine_GUIUtility_get_pixelsPerPoint();
Register_UnityEngine_GUIUtility_get_pixelsPerPoint();
//System.String UnityEngine.GUIUtility::get_compositionString()
void Register_UnityEngine_GUIUtility_get_compositionString();
Register_UnityEngine_GUIUtility_get_compositionString();
//System.String UnityEngine.GUIUtility::get_systemCopyBuffer()
void Register_UnityEngine_GUIUtility_get_systemCopyBuffer();
Register_UnityEngine_GUIUtility_get_systemCopyBuffer();
//System.Void UnityEngine.GUIUtility::AlignRectToDevice_Injected(UnityEngine.Rect&,System.Int32&,System.Int32&,UnityEngine.Rect&)
void Register_UnityEngine_GUIUtility_AlignRectToDevice_Injected();
Register_UnityEngine_GUIUtility_AlignRectToDevice_Injected();
//System.Void UnityEngine.GUIUtility::BeginContainer(UnityEngine.ObjectGUIState)
void Register_UnityEngine_GUIUtility_BeginContainer();
Register_UnityEngine_GUIUtility_BeginContainer();
//System.Void UnityEngine.GUIUtility::BeginContainerFromOwner(UnityEngine.ScriptableObject)
void Register_UnityEngine_GUIUtility_BeginContainerFromOwner();
Register_UnityEngine_GUIUtility_BeginContainerFromOwner();
//System.Void UnityEngine.GUIUtility::Internal_EndContainer()
void Register_UnityEngine_GUIUtility_Internal_EndContainer();
Register_UnityEngine_GUIUtility_Internal_EndContainer();
//System.Void UnityEngine.GUIUtility::Internal_ExitGUI()
void Register_UnityEngine_GUIUtility_Internal_ExitGUI();
Register_UnityEngine_GUIUtility_Internal_ExitGUI();
//System.Void UnityEngine.GUIUtility::Internal_SetHotControl(System.Int32)
void Register_UnityEngine_GUIUtility_Internal_SetHotControl();
Register_UnityEngine_GUIUtility_Internal_SetHotControl();
//System.Void UnityEngine.GUIUtility::Internal_SetKeyboardControl(System.Int32)
void Register_UnityEngine_GUIUtility_Internal_SetKeyboardControl();
Register_UnityEngine_GUIUtility_Internal_SetKeyboardControl();
//System.Void UnityEngine.GUIUtility::SetKeyboardControlToFirstControlId()
void Register_UnityEngine_GUIUtility_SetKeyboardControlToFirstControlId();
Register_UnityEngine_GUIUtility_SetKeyboardControlToFirstControlId();
//System.Void UnityEngine.GUIUtility::SetKeyboardControlToLastControlId()
void Register_UnityEngine_GUIUtility_SetKeyboardControlToLastControlId();
Register_UnityEngine_GUIUtility_SetKeyboardControlToLastControlId();
//System.Void UnityEngine.GUIUtility::set_compositionCursorPos_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_GUIUtility_set_compositionCursorPos_Injected();
Register_UnityEngine_GUIUtility_set_compositionCursorPos_Injected();
//System.Void UnityEngine.GUIUtility::set_imeCompositionMode(UnityEngine.IMECompositionMode)
void Register_UnityEngine_GUIUtility_set_imeCompositionMode();
Register_UnityEngine_GUIUtility_set_imeCompositionMode();
//System.Void UnityEngine.GUIUtility::set_systemCopyBuffer(System.String)
void Register_UnityEngine_GUIUtility_set_systemCopyBuffer();
Register_UnityEngine_GUIUtility_set_systemCopyBuffer();
//End Registrations for type : UnityEngine.GUIUtility
//Start Registrations for type : UnityEngine.Gyroscope
//System.Boolean UnityEngine.Gyroscope::getEnabled_Internal(System.Int32)
void Register_UnityEngine_Gyroscope_getEnabled_Internal();
Register_UnityEngine_Gyroscope_getEnabled_Internal();
//System.Void UnityEngine.Gyroscope::attitude_Internal_Injected(System.Int32,UnityEngine.Quaternion&)
void Register_UnityEngine_Gyroscope_attitude_Internal_Injected();
Register_UnityEngine_Gyroscope_attitude_Internal_Injected();
//System.Void UnityEngine.Gyroscope::setEnabled_Internal(System.Int32,System.Boolean)
void Register_UnityEngine_Gyroscope_setEnabled_Internal();
Register_UnityEngine_Gyroscope_setEnabled_Internal();
//End Registrations for type : UnityEngine.Gyroscope
//Start Registrations for type : UnityEngine.Hash128
//System.String UnityEngine.Hash128::Hash128ToStringImpl_Injected(UnityEngine.Hash128&)
void Register_UnityEngine_Hash128_Hash128ToStringImpl_Injected();
Register_UnityEngine_Hash128_Hash128ToStringImpl_Injected();
//End Registrations for type : UnityEngine.Hash128
//Start Registrations for type : UnityEngine.ImageConversion
//System.Boolean UnityEngine.ImageConversion::LoadImage(UnityEngine.Texture2D,System.Byte[],System.Boolean)
void Register_UnityEngine_ImageConversion_LoadImage();
Register_UnityEngine_ImageConversion_LoadImage();
//System.Byte[] UnityEngine.ImageConversion::EncodeToPNG(UnityEngine.Texture2D)
void Register_UnityEngine_ImageConversion_EncodeToPNG();
Register_UnityEngine_ImageConversion_EncodeToPNG();
//End Registrations for type : UnityEngine.ImageConversion
//Start Registrations for type : UnityEngine.Input
//System.Boolean UnityEngine.Input::CheckDisabled()
void Register_UnityEngine_Input_CheckDisabled();
Register_UnityEngine_Input_CheckDisabled();
//System.Boolean UnityEngine.Input::GetButtonDown(System.String)
void Register_UnityEngine_Input_GetButtonDown();
Register_UnityEngine_Input_GetButtonDown();
//System.Boolean UnityEngine.Input::GetKeyDownInt(UnityEngine.KeyCode)
void Register_UnityEngine_Input_GetKeyDownInt();
Register_UnityEngine_Input_GetKeyDownInt();
//System.Boolean UnityEngine.Input::GetKeyInt(UnityEngine.KeyCode)
void Register_UnityEngine_Input_GetKeyInt();
Register_UnityEngine_Input_GetKeyInt();
//System.Boolean UnityEngine.Input::GetMouseButton(System.Int32)
void Register_UnityEngine_Input_GetMouseButton();
Register_UnityEngine_Input_GetMouseButton();
//System.Boolean UnityEngine.Input::GetMouseButtonDown(System.Int32)
void Register_UnityEngine_Input_GetMouseButtonDown();
Register_UnityEngine_Input_GetMouseButtonDown();
//System.Boolean UnityEngine.Input::GetMouseButtonUp(System.Int32)
void Register_UnityEngine_Input_GetMouseButtonUp();
Register_UnityEngine_Input_GetMouseButtonUp();
//System.Boolean UnityEngine.Input::get_mousePresent()
void Register_UnityEngine_Input_get_mousePresent();
Register_UnityEngine_Input_get_mousePresent();
//System.Boolean UnityEngine.Input::get_touchSupported()
void Register_UnityEngine_Input_get_touchSupported();
Register_UnityEngine_Input_get_touchSupported();
//System.Int32 UnityEngine.Input::GetGyroInternal()
void Register_UnityEngine_Input_GetGyroInternal();
Register_UnityEngine_Input_GetGyroInternal();
//System.Int32 UnityEngine.Input::get_touchCount()
void Register_UnityEngine_Input_get_touchCount();
Register_UnityEngine_Input_get_touchCount();
//System.Single UnityEngine.Input::GetAxis(System.String)
void Register_UnityEngine_Input_GetAxis();
Register_UnityEngine_Input_GetAxis();
//System.Single UnityEngine.Input::GetAxisRaw(System.String)
void Register_UnityEngine_Input_GetAxisRaw();
Register_UnityEngine_Input_GetAxisRaw();
//System.String UnityEngine.Input::get_compositionString()
void Register_UnityEngine_Input_get_compositionString();
Register_UnityEngine_Input_get_compositionString();
//System.Void UnityEngine.Input::GetTouch_Injected(System.Int32,UnityEngine.Touch&)
void Register_UnityEngine_Input_GetTouch_Injected();
Register_UnityEngine_Input_GetTouch_Injected();
//System.Void UnityEngine.Input::get_compositionCursorPos_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Input_get_compositionCursorPos_Injected();
Register_UnityEngine_Input_get_compositionCursorPos_Injected();
//System.Void UnityEngine.Input::get_mousePosition_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Input_get_mousePosition_Injected();
Register_UnityEngine_Input_get_mousePosition_Injected();
//System.Void UnityEngine.Input::get_mouseScrollDelta_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Input_get_mouseScrollDelta_Injected();
Register_UnityEngine_Input_get_mouseScrollDelta_Injected();
//System.Void UnityEngine.Input::set_compositionCursorPos_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Input_set_compositionCursorPos_Injected();
Register_UnityEngine_Input_set_compositionCursorPos_Injected();
//System.Void UnityEngine.Input::set_imeCompositionMode(UnityEngine.IMECompositionMode)
void Register_UnityEngine_Input_set_imeCompositionMode();
Register_UnityEngine_Input_set_imeCompositionMode();
//System.Void UnityEngine.Input::set_simulateMouseWithTouches(System.Boolean)
void Register_UnityEngine_Input_set_simulateMouseWithTouches();
Register_UnityEngine_Input_set_simulateMouseWithTouches();
//UnityEngine.IMECompositionMode UnityEngine.Input::get_imeCompositionMode()
void Register_UnityEngine_Input_get_imeCompositionMode();
Register_UnityEngine_Input_get_imeCompositionMode();
//End Registrations for type : UnityEngine.Input
//Start Registrations for type : UnityEngine.IntegratedSubsystem
//System.Boolean UnityEngine.IntegratedSubsystem::IsRunning()
void Register_UnityEngine_IntegratedSubsystem_IsRunning();
Register_UnityEngine_IntegratedSubsystem_IsRunning();
//System.Void UnityEngine.IntegratedSubsystem::SetHandle(UnityEngine.IntegratedSubsystem)
void Register_UnityEngine_IntegratedSubsystem_SetHandle();
Register_UnityEngine_IntegratedSubsystem_SetHandle();
//End Registrations for type : UnityEngine.IntegratedSubsystem
//Start Registrations for type : UnityEngine.Jobs.TransformAccess
//System.Void UnityEngine.Jobs.TransformAccess::GetLocalScale(UnityEngine.Jobs.TransformAccess&,UnityEngine.Vector3&)
void Register_UnityEngine_Jobs_TransformAccess_GetLocalScale();
Register_UnityEngine_Jobs_TransformAccess_GetLocalScale();
//System.Void UnityEngine.Jobs.TransformAccess::GetLocalToWorldMatrix(UnityEngine.Jobs.TransformAccess&,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Jobs_TransformAccess_GetLocalToWorldMatrix();
Register_UnityEngine_Jobs_TransformAccess_GetLocalToWorldMatrix();
//System.Void UnityEngine.Jobs.TransformAccess::GetPosition(UnityEngine.Jobs.TransformAccess&,UnityEngine.Vector3&)
void Register_UnityEngine_Jobs_TransformAccess_GetPosition();
Register_UnityEngine_Jobs_TransformAccess_GetPosition();
//System.Void UnityEngine.Jobs.TransformAccess::GetRotation(UnityEngine.Jobs.TransformAccess&,UnityEngine.Quaternion&)
void Register_UnityEngine_Jobs_TransformAccess_GetRotation();
Register_UnityEngine_Jobs_TransformAccess_GetRotation();
//End Registrations for type : UnityEngine.Jobs.TransformAccess
//Start Registrations for type : UnityEngine.Jobs.TransformAccessArray
//System.Int32 UnityEngine.Jobs.TransformAccessArray::GetLength(System.IntPtr)
void Register_UnityEngine_Jobs_TransformAccessArray_GetLength();
Register_UnityEngine_Jobs_TransformAccessArray_GetLength();
//System.IntPtr UnityEngine.Jobs.TransformAccessArray::Create(System.Int32,System.Int32)
void Register_UnityEngine_Jobs_TransformAccessArray_Create();
Register_UnityEngine_Jobs_TransformAccessArray_Create();
//System.IntPtr UnityEngine.Jobs.TransformAccessArray::GetSortedToUserIndex(System.IntPtr)
void Register_UnityEngine_Jobs_TransformAccessArray_GetSortedToUserIndex();
Register_UnityEngine_Jobs_TransformAccessArray_GetSortedToUserIndex();
//System.IntPtr UnityEngine.Jobs.TransformAccessArray::GetSortedTransformAccess(System.IntPtr)
void Register_UnityEngine_Jobs_TransformAccessArray_GetSortedTransformAccess();
Register_UnityEngine_Jobs_TransformAccessArray_GetSortedTransformAccess();
//System.Void UnityEngine.Jobs.TransformAccessArray::Add(System.IntPtr,UnityEngine.Transform)
void Register_UnityEngine_Jobs_TransformAccessArray_Add();
Register_UnityEngine_Jobs_TransformAccessArray_Add();
//System.Void UnityEngine.Jobs.TransformAccessArray::DestroyTransformAccessArray(System.IntPtr)
void Register_UnityEngine_Jobs_TransformAccessArray_DestroyTransformAccessArray();
Register_UnityEngine_Jobs_TransformAccessArray_DestroyTransformAccessArray();
//System.Void UnityEngine.Jobs.TransformAccessArray::RemoveAtSwapBack(System.IntPtr,System.Int32)
void Register_UnityEngine_Jobs_TransformAccessArray_RemoveAtSwapBack();
Register_UnityEngine_Jobs_TransformAccessArray_RemoveAtSwapBack();
//UnityEngine.Transform UnityEngine.Jobs.TransformAccessArray::GetTransform(System.IntPtr,System.Int32)
void Register_UnityEngine_Jobs_TransformAccessArray_GetTransform();
Register_UnityEngine_Jobs_TransformAccessArray_GetTransform();
//End Registrations for type : UnityEngine.Jobs.TransformAccessArray
//Start Registrations for type : UnityEngine.JsonUtility
//System.Object UnityEngine.JsonUtility::FromJsonInternal(System.String,System.Object,System.Type)
void Register_UnityEngine_JsonUtility_FromJsonInternal();
Register_UnityEngine_JsonUtility_FromJsonInternal();
//System.String UnityEngine.JsonUtility::ToJsonInternal(System.Object,System.Boolean)
void Register_UnityEngine_JsonUtility_ToJsonInternal();
Register_UnityEngine_JsonUtility_ToJsonInternal();
//End Registrations for type : UnityEngine.JsonUtility
//Start Registrations for type : UnityEngine.LayerMask
//System.Int32 UnityEngine.LayerMask::NameToLayer(System.String)
void Register_UnityEngine_LayerMask_NameToLayer();
Register_UnityEngine_LayerMask_NameToLayer();
//End Registrations for type : UnityEngine.LayerMask
//Start Registrations for type : UnityEngine.Light
//System.Boolean UnityEngine.Light::get_useColorTemperature()
void Register_UnityEngine_Light_get_useColorTemperature();
Register_UnityEngine_Light_get_useColorTemperature();
//System.Single UnityEngine.Light::get_bounceIntensity()
void Register_UnityEngine_Light_get_bounceIntensity();
Register_UnityEngine_Light_get_bounceIntensity();
//System.Single UnityEngine.Light::get_colorTemperature()
void Register_UnityEngine_Light_get_colorTemperature();
Register_UnityEngine_Light_get_colorTemperature();
//System.Single UnityEngine.Light::get_cookieSize()
void Register_UnityEngine_Light_get_cookieSize();
Register_UnityEngine_Light_get_cookieSize();
//System.Single UnityEngine.Light::get_innerSpotAngle()
void Register_UnityEngine_Light_get_innerSpotAngle();
Register_UnityEngine_Light_get_innerSpotAngle();
//System.Single UnityEngine.Light::get_intensity()
void Register_UnityEngine_Light_get_intensity();
Register_UnityEngine_Light_get_intensity();
//System.Single UnityEngine.Light::get_range()
void Register_UnityEngine_Light_get_range();
Register_UnityEngine_Light_get_range();
//System.Single UnityEngine.Light::get_shadowBias()
void Register_UnityEngine_Light_get_shadowBias();
Register_UnityEngine_Light_get_shadowBias();
//System.Single UnityEngine.Light::get_shadowNearPlane()
void Register_UnityEngine_Light_get_shadowNearPlane();
Register_UnityEngine_Light_get_shadowNearPlane();
//System.Single UnityEngine.Light::get_shadowNormalBias()
void Register_UnityEngine_Light_get_shadowNormalBias();
Register_UnityEngine_Light_get_shadowNormalBias();
//System.Single UnityEngine.Light::get_shadowStrength()
void Register_UnityEngine_Light_get_shadowStrength();
Register_UnityEngine_Light_get_shadowStrength();
//System.Single UnityEngine.Light::get_spotAngle()
void Register_UnityEngine_Light_get_spotAngle();
Register_UnityEngine_Light_get_spotAngle();
//System.Void UnityEngine.Light::get_bakingOutput_Injected(UnityEngine.LightBakingOutput&)
void Register_UnityEngine_Light_get_bakingOutput_Injected();
Register_UnityEngine_Light_get_bakingOutput_Injected();
//System.Void UnityEngine.Light::get_color_Injected(UnityEngine.Color&)
void Register_UnityEngine_Light_get_color_Injected();
Register_UnityEngine_Light_get_color_Injected();
//System.Void UnityEngine.Light::set_color_Injected(UnityEngine.Color&)
void Register_UnityEngine_Light_set_color_Injected();
Register_UnityEngine_Light_set_color_Injected();
//System.Void UnityEngine.Light::set_intensity(System.Single)
void Register_UnityEngine_Light_set_intensity();
Register_UnityEngine_Light_set_intensity();
//System.Void UnityEngine.Light::set_shadowStrength(System.Single)
void Register_UnityEngine_Light_set_shadowStrength();
Register_UnityEngine_Light_set_shadowStrength();
//UnityEngine.LightShadows UnityEngine.Light::get_shadows()
void Register_UnityEngine_Light_get_shadows();
Register_UnityEngine_Light_get_shadows();
//UnityEngine.LightType UnityEngine.Light::get_type()
void Register_UnityEngine_Light_get_type();
Register_UnityEngine_Light_get_type();
//UnityEngine.Rendering.LightShadowResolution UnityEngine.Light::get_shadowResolution()
void Register_UnityEngine_Light_get_shadowResolution();
Register_UnityEngine_Light_get_shadowResolution();
//UnityEngine.Texture UnityEngine.Light::get_cookie()
void Register_UnityEngine_Light_get_cookie();
Register_UnityEngine_Light_get_cookie();
//End Registrations for type : UnityEngine.Light
//Start Registrations for type : UnityEngine.LineRenderer
//System.Void UnityEngine.LineRenderer::SetPosition_Injected(System.Int32,UnityEngine.Vector3&)
void Register_UnityEngine_LineRenderer_SetPosition_Injected();
Register_UnityEngine_LineRenderer_SetPosition_Injected();
//System.Void UnityEngine.LineRenderer::set_endColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_LineRenderer_set_endColor_Injected();
Register_UnityEngine_LineRenderer_set_endColor_Injected();
//System.Void UnityEngine.LineRenderer::set_endWidth(System.Single)
void Register_UnityEngine_LineRenderer_set_endWidth();
Register_UnityEngine_LineRenderer_set_endWidth();
//System.Void UnityEngine.LineRenderer::set_positionCount(System.Int32)
void Register_UnityEngine_LineRenderer_set_positionCount();
Register_UnityEngine_LineRenderer_set_positionCount();
//System.Void UnityEngine.LineRenderer::set_startColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_LineRenderer_set_startColor_Injected();
Register_UnityEngine_LineRenderer_set_startColor_Injected();
//System.Void UnityEngine.LineRenderer::set_startWidth(System.Single)
void Register_UnityEngine_LineRenderer_set_startWidth();
Register_UnityEngine_LineRenderer_set_startWidth();
//End Registrations for type : UnityEngine.LineRenderer
//Start Registrations for type : UnityEngine.Material
//System.Boolean UnityEngine.Material::HasProperty(System.Int32)
void Register_UnityEngine_Material_HasProperty();
Register_UnityEngine_Material_HasProperty();
//System.Boolean UnityEngine.Material::SetPass(System.Int32)
void Register_UnityEngine_Material_SetPass();
Register_UnityEngine_Material_SetPass();
//System.Boolean UnityEngine.Material::get_enableInstancing()
void Register_UnityEngine_Material_get_enableInstancing();
Register_UnityEngine_Material_get_enableInstancing();
//System.Int32 UnityEngine.Material::ComputeCRC()
void Register_UnityEngine_Material_ComputeCRC();
Register_UnityEngine_Material_ComputeCRC();
//System.Int32 UnityEngine.Material::FindPass(System.String)
void Register_UnityEngine_Material_FindPass();
Register_UnityEngine_Material_FindPass();
//System.Int32 UnityEngine.Material::GetFirstPropertyNameIdByAttribute(UnityEngine.Rendering.ShaderPropertyFlags)
void Register_UnityEngine_Material_GetFirstPropertyNameIdByAttribute();
Register_UnityEngine_Material_GetFirstPropertyNameIdByAttribute();
//System.Int32 UnityEngine.Material::get_passCount()
void Register_UnityEngine_Material_get_passCount();
Register_UnityEngine_Material_get_passCount();
//System.Int32 UnityEngine.Material::get_rawRenderQueue()
void Register_UnityEngine_Material_get_rawRenderQueue();
Register_UnityEngine_Material_get_rawRenderQueue();
//System.Single UnityEngine.Material::GetFloatImpl(System.Int32)
void Register_UnityEngine_Material_GetFloatImpl();
Register_UnityEngine_Material_GetFloatImpl();
//System.String UnityEngine.Material::GetTagImpl(System.String,System.Boolean,System.String)
void Register_UnityEngine_Material_GetTagImpl();
Register_UnityEngine_Material_GetTagImpl();
//System.String[] UnityEngine.Material::GetShaderKeywords()
void Register_UnityEngine_Material_GetShaderKeywords();
Register_UnityEngine_Material_GetShaderKeywords();
//System.Void UnityEngine.Material::CopyPropertiesFromMaterial(UnityEngine.Material)
void Register_UnityEngine_Material_CopyPropertiesFromMaterial();
Register_UnityEngine_Material_CopyPropertiesFromMaterial();
//System.Void UnityEngine.Material::CreateWithMaterial(UnityEngine.Material,UnityEngine.Material)
void Register_UnityEngine_Material_CreateWithMaterial();
Register_UnityEngine_Material_CreateWithMaterial();
//System.Void UnityEngine.Material::CreateWithShader(UnityEngine.Material,UnityEngine.Shader)
void Register_UnityEngine_Material_CreateWithShader();
Register_UnityEngine_Material_CreateWithShader();
//System.Void UnityEngine.Material::CreateWithString(UnityEngine.Material)
void Register_UnityEngine_Material_CreateWithString();
Register_UnityEngine_Material_CreateWithString();
//System.Void UnityEngine.Material::DisableKeyword(System.String)
void Register_UnityEngine_Material_DisableKeyword();
Register_UnityEngine_Material_DisableKeyword();
//System.Void UnityEngine.Material::EnableKeyword(System.String)
void Register_UnityEngine_Material_EnableKeyword();
Register_UnityEngine_Material_EnableKeyword();
//System.Void UnityEngine.Material::GetColorImpl_Injected(System.Int32,UnityEngine.Color&)
void Register_UnityEngine_Material_GetColorImpl_Injected();
Register_UnityEngine_Material_GetColorImpl_Injected();
//System.Void UnityEngine.Material::GetTextureScaleAndOffsetImpl_Injected(System.Int32,UnityEngine.Vector4&)
void Register_UnityEngine_Material_GetTextureScaleAndOffsetImpl_Injected();
Register_UnityEngine_Material_GetTextureScaleAndOffsetImpl_Injected();
//System.Void UnityEngine.Material::SetColorImpl_Injected(System.Int32,UnityEngine.Color&)
void Register_UnityEngine_Material_SetColorImpl_Injected();
Register_UnityEngine_Material_SetColorImpl_Injected();
//System.Void UnityEngine.Material::SetConstantBufferImpl(System.Int32,UnityEngine.ComputeBuffer,System.Int32,System.Int32)
void Register_UnityEngine_Material_SetConstantBufferImpl();
Register_UnityEngine_Material_SetConstantBufferImpl();
//System.Void UnityEngine.Material::SetFloatArrayImpl(System.Int32,System.Single[],System.Int32)
void Register_UnityEngine_Material_SetFloatArrayImpl();
Register_UnityEngine_Material_SetFloatArrayImpl();
//System.Void UnityEngine.Material::SetFloatImpl(System.Int32,System.Single)
void Register_UnityEngine_Material_SetFloatImpl();
Register_UnityEngine_Material_SetFloatImpl();
//System.Void UnityEngine.Material::SetMatrixArrayImpl(System.Int32,UnityEngine.Matrix4x4[],System.Int32)
void Register_UnityEngine_Material_SetMatrixArrayImpl();
Register_UnityEngine_Material_SetMatrixArrayImpl();
//System.Void UnityEngine.Material::SetMatrixImpl_Injected(System.Int32,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Material_SetMatrixImpl_Injected();
Register_UnityEngine_Material_SetMatrixImpl_Injected();
//System.Void UnityEngine.Material::SetShaderKeywords(System.String[])
void Register_UnityEngine_Material_SetShaderKeywords();
Register_UnityEngine_Material_SetShaderKeywords();
//System.Void UnityEngine.Material::SetTextureImpl(System.Int32,UnityEngine.Texture)
void Register_UnityEngine_Material_SetTextureImpl();
Register_UnityEngine_Material_SetTextureImpl();
//System.Void UnityEngine.Material::SetTextureOffsetImpl_Injected(System.Int32,UnityEngine.Vector2&)
void Register_UnityEngine_Material_SetTextureOffsetImpl_Injected();
Register_UnityEngine_Material_SetTextureOffsetImpl_Injected();
//System.Void UnityEngine.Material::SetTextureScaleImpl_Injected(System.Int32,UnityEngine.Vector2&)
void Register_UnityEngine_Material_SetTextureScaleImpl_Injected();
Register_UnityEngine_Material_SetTextureScaleImpl_Injected();
//System.Void UnityEngine.Material::SetVectorArrayImpl(System.Int32,UnityEngine.Vector4[],System.Int32)
void Register_UnityEngine_Material_SetVectorArrayImpl();
Register_UnityEngine_Material_SetVectorArrayImpl();
//System.Void UnityEngine.Material::set_enableInstancing(System.Boolean)
void Register_UnityEngine_Material_set_enableInstancing();
Register_UnityEngine_Material_set_enableInstancing();
//System.Void UnityEngine.Material::set_renderQueue(System.Int32)
void Register_UnityEngine_Material_set_renderQueue();
Register_UnityEngine_Material_set_renderQueue();
//System.Void UnityEngine.Material::set_shader(UnityEngine.Shader)
void Register_UnityEngine_Material_set_shader();
Register_UnityEngine_Material_set_shader();
//UnityEngine.Shader UnityEngine.Material::get_shader()
void Register_UnityEngine_Material_get_shader();
Register_UnityEngine_Material_get_shader();
//UnityEngine.Texture UnityEngine.Material::GetTextureImpl(System.Int32)
void Register_UnityEngine_Material_GetTextureImpl();
Register_UnityEngine_Material_GetTextureImpl();
//End Registrations for type : UnityEngine.Material
//Start Registrations for type : UnityEngine.MaterialPropertyBlock
//System.IntPtr UnityEngine.MaterialPropertyBlock::CreateImpl()
void Register_UnityEngine_MaterialPropertyBlock_CreateImpl();
Register_UnityEngine_MaterialPropertyBlock_CreateImpl();
//System.Void UnityEngine.MaterialPropertyBlock::Clear(System.Boolean)
void Register_UnityEngine_MaterialPropertyBlock_Clear();
Register_UnityEngine_MaterialPropertyBlock_Clear();
//System.Void UnityEngine.MaterialPropertyBlock::DestroyImpl(System.IntPtr)
void Register_UnityEngine_MaterialPropertyBlock_DestroyImpl();
Register_UnityEngine_MaterialPropertyBlock_DestroyImpl();
//System.Void UnityEngine.MaterialPropertyBlock::SetBufferImpl(System.Int32,UnityEngine.ComputeBuffer)
void Register_UnityEngine_MaterialPropertyBlock_SetBufferImpl();
Register_UnityEngine_MaterialPropertyBlock_SetBufferImpl();
//System.Void UnityEngine.MaterialPropertyBlock::SetColorImpl_Injected(System.Int32,UnityEngine.Color&)
void Register_UnityEngine_MaterialPropertyBlock_SetColorImpl_Injected();
Register_UnityEngine_MaterialPropertyBlock_SetColorImpl_Injected();
//System.Void UnityEngine.MaterialPropertyBlock::SetFloatArrayImpl(System.Int32,System.Single[],System.Int32)
void Register_UnityEngine_MaterialPropertyBlock_SetFloatArrayImpl();
Register_UnityEngine_MaterialPropertyBlock_SetFloatArrayImpl();
//System.Void UnityEngine.MaterialPropertyBlock::SetFloatImpl(System.Int32,System.Single)
void Register_UnityEngine_MaterialPropertyBlock_SetFloatImpl();
Register_UnityEngine_MaterialPropertyBlock_SetFloatImpl();
//System.Void UnityEngine.MaterialPropertyBlock::SetMatrixArrayImpl(System.Int32,UnityEngine.Matrix4x4[],System.Int32)
void Register_UnityEngine_MaterialPropertyBlock_SetMatrixArrayImpl();
Register_UnityEngine_MaterialPropertyBlock_SetMatrixArrayImpl();
//System.Void UnityEngine.MaterialPropertyBlock::SetMatrixImpl_Injected(System.Int32,UnityEngine.Matrix4x4&)
void Register_UnityEngine_MaterialPropertyBlock_SetMatrixImpl_Injected();
Register_UnityEngine_MaterialPropertyBlock_SetMatrixImpl_Injected();
//System.Void UnityEngine.MaterialPropertyBlock::SetRenderTextureImpl(System.Int32,UnityEngine.RenderTexture,UnityEngine.Rendering.RenderTextureSubElement)
void Register_UnityEngine_MaterialPropertyBlock_SetRenderTextureImpl();
Register_UnityEngine_MaterialPropertyBlock_SetRenderTextureImpl();
//System.Void UnityEngine.MaterialPropertyBlock::SetTextureImpl(System.Int32,UnityEngine.Texture)
void Register_UnityEngine_MaterialPropertyBlock_SetTextureImpl();
Register_UnityEngine_MaterialPropertyBlock_SetTextureImpl();
//System.Void UnityEngine.MaterialPropertyBlock::SetVectorArrayImpl(System.Int32,UnityEngine.Vector4[],System.Int32)
void Register_UnityEngine_MaterialPropertyBlock_SetVectorArrayImpl();
Register_UnityEngine_MaterialPropertyBlock_SetVectorArrayImpl();
//System.Void UnityEngine.MaterialPropertyBlock::SetVectorImpl_Injected(System.Int32,UnityEngine.Vector4&)
void Register_UnityEngine_MaterialPropertyBlock_SetVectorImpl_Injected();
Register_UnityEngine_MaterialPropertyBlock_SetVectorImpl_Injected();
//End Registrations for type : UnityEngine.MaterialPropertyBlock
//Start Registrations for type : UnityEngine.Mathf
//System.Boolean UnityEngine.Mathf::IsPowerOfTwo(System.Int32)
void Register_UnityEngine_Mathf_IsPowerOfTwo();
Register_UnityEngine_Mathf_IsPowerOfTwo();
//System.Int32 UnityEngine.Mathf::ClosestPowerOfTwo(System.Int32)
void Register_UnityEngine_Mathf_ClosestPowerOfTwo();
Register_UnityEngine_Mathf_ClosestPowerOfTwo();
//System.Int32 UnityEngine.Mathf::NextPowerOfTwo(System.Int32)
void Register_UnityEngine_Mathf_NextPowerOfTwo();
Register_UnityEngine_Mathf_NextPowerOfTwo();
//System.Single UnityEngine.Mathf::GammaToLinearSpace(System.Single)
void Register_UnityEngine_Mathf_GammaToLinearSpace();
Register_UnityEngine_Mathf_GammaToLinearSpace();
//System.Single UnityEngine.Mathf::LinearToGammaSpace(System.Single)
void Register_UnityEngine_Mathf_LinearToGammaSpace();
Register_UnityEngine_Mathf_LinearToGammaSpace();
//System.Single UnityEngine.Mathf::PerlinNoise(System.Single,System.Single)
void Register_UnityEngine_Mathf_PerlinNoise();
Register_UnityEngine_Mathf_PerlinNoise();
//System.UInt16 UnityEngine.Mathf::FloatToHalf(System.Single)
void Register_UnityEngine_Mathf_FloatToHalf();
Register_UnityEngine_Mathf_FloatToHalf();
//System.Void UnityEngine.Mathf::CorrelatedColorTemperatureToRGB_Injected(System.Single,UnityEngine.Color&)
void Register_UnityEngine_Mathf_CorrelatedColorTemperatureToRGB_Injected();
Register_UnityEngine_Mathf_CorrelatedColorTemperatureToRGB_Injected();
//End Registrations for type : UnityEngine.Mathf
//Start Registrations for type : UnityEngine.Matrix4x4
//System.Boolean UnityEngine.Matrix4x4::Inverse3DAffine_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Matrix4x4_Inverse3DAffine_Injected();
Register_UnityEngine_Matrix4x4_Inverse3DAffine_Injected();
//System.Void UnityEngine.Matrix4x4::DecomposeProjection_Injected(UnityEngine.Matrix4x4&,UnityEngine.FrustumPlanes&)
void Register_UnityEngine_Matrix4x4_DecomposeProjection_Injected();
Register_UnityEngine_Matrix4x4_DecomposeProjection_Injected();
//System.Void UnityEngine.Matrix4x4::Frustum_Injected(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Matrix4x4_Frustum_Injected();
Register_UnityEngine_Matrix4x4_Frustum_Injected();
//System.Void UnityEngine.Matrix4x4::GetLossyScale_Injected(UnityEngine.Matrix4x4&,UnityEngine.Vector3&)
void Register_UnityEngine_Matrix4x4_GetLossyScale_Injected();
Register_UnityEngine_Matrix4x4_GetLossyScale_Injected();
//System.Void UnityEngine.Matrix4x4::Inverse_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Matrix4x4_Inverse_Injected();
Register_UnityEngine_Matrix4x4_Inverse_Injected();
//System.Void UnityEngine.Matrix4x4::LookAt_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Matrix4x4_LookAt_Injected();
Register_UnityEngine_Matrix4x4_LookAt_Injected();
//System.Void UnityEngine.Matrix4x4::Ortho_Injected(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Matrix4x4_Ortho_Injected();
Register_UnityEngine_Matrix4x4_Ortho_Injected();
//System.Void UnityEngine.Matrix4x4::Perspective_Injected(System.Single,System.Single,System.Single,System.Single,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Matrix4x4_Perspective_Injected();
Register_UnityEngine_Matrix4x4_Perspective_Injected();
//System.Void UnityEngine.Matrix4x4::TRS_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Matrix4x4_TRS_Injected();
Register_UnityEngine_Matrix4x4_TRS_Injected();
//System.Void UnityEngine.Matrix4x4::Transpose_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Matrix4x4_Transpose_Injected();
Register_UnityEngine_Matrix4x4_Transpose_Injected();
//End Registrations for type : UnityEngine.Matrix4x4
//Start Registrations for type : UnityEngine.Mesh
//System.Array UnityEngine.Mesh::GetAllocArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32)
void Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl();
Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl();
//System.Boolean UnityEngine.Mesh::HasVertexAttribute(UnityEngine.Rendering.VertexAttribute)
void Register_UnityEngine_Mesh_HasVertexAttribute();
Register_UnityEngine_Mesh_HasVertexAttribute();
//System.Boolean UnityEngine.Mesh::get_canAccess()
void Register_UnityEngine_Mesh_get_canAccess();
Register_UnityEngine_Mesh_get_canAccess();
//System.Int32 UnityEngine.Mesh::get_subMeshCount()
void Register_UnityEngine_Mesh_get_subMeshCount();
Register_UnityEngine_Mesh_get_subMeshCount();
//System.Int32 UnityEngine.Mesh::get_vertexCount()
void Register_UnityEngine_Mesh_get_vertexCount();
Register_UnityEngine_Mesh_get_vertexCount();
//System.Int32[] UnityEngine.Mesh::GetIndicesImpl(System.Int32,System.Boolean)
void Register_UnityEngine_Mesh_GetIndicesImpl();
Register_UnityEngine_Mesh_GetIndicesImpl();
//System.Int32[] UnityEngine.Mesh::GetTrianglesImpl(System.Int32,System.Boolean)
void Register_UnityEngine_Mesh_GetTrianglesImpl();
Register_UnityEngine_Mesh_GetTrianglesImpl();
//System.UInt32 UnityEngine.Mesh::GetIndexCountImpl(System.Int32)
void Register_UnityEngine_Mesh_GetIndexCountImpl();
Register_UnityEngine_Mesh_GetIndexCountImpl();
//System.Void UnityEngine.Mesh::ClearImpl(System.Boolean)
void Register_UnityEngine_Mesh_ClearImpl();
Register_UnityEngine_Mesh_ClearImpl();
//System.Void UnityEngine.Mesh::GetArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array)
void Register_UnityEngine_Mesh_GetArrayFromChannelImpl();
Register_UnityEngine_Mesh_GetArrayFromChannelImpl();
//System.Void UnityEngine.Mesh::GetSubMesh_Injected(System.Int32,UnityEngine.Rendering.SubMeshDescriptor&)
void Register_UnityEngine_Mesh_GetSubMesh_Injected();
Register_UnityEngine_Mesh_GetSubMesh_Injected();
//System.Void UnityEngine.Mesh::InternalSetVertexBufferData(System.Int32,System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags)
void Register_UnityEngine_Mesh_InternalSetVertexBufferData();
Register_UnityEngine_Mesh_InternalSetVertexBufferData();
//System.Void UnityEngine.Mesh::InternalSetVertexBufferDataFromArray(System.Int32,System.Array,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags)
void Register_UnityEngine_Mesh_InternalSetVertexBufferDataFromArray();
Register_UnityEngine_Mesh_InternalSetVertexBufferDataFromArray();
//System.Void UnityEngine.Mesh::Internal_Create(UnityEngine.Mesh)
void Register_UnityEngine_Mesh_Internal_Create();
Register_UnityEngine_Mesh_Internal_Create();
//System.Void UnityEngine.Mesh::MarkDynamicImpl()
void Register_UnityEngine_Mesh_MarkDynamicImpl();
Register_UnityEngine_Mesh_MarkDynamicImpl();
//System.Void UnityEngine.Mesh::PrintErrorCantAccessChannel(UnityEngine.Rendering.VertexAttribute)
void Register_UnityEngine_Mesh_PrintErrorCantAccessChannel();
Register_UnityEngine_Mesh_PrintErrorCantAccessChannel();
//System.Void UnityEngine.Mesh::RecalculateBoundsImpl(UnityEngine.Rendering.MeshUpdateFlags)
void Register_UnityEngine_Mesh_RecalculateBoundsImpl();
Register_UnityEngine_Mesh_RecalculateBoundsImpl();
//System.Void UnityEngine.Mesh::RecalculateNormalsImpl(UnityEngine.Rendering.MeshUpdateFlags)
void Register_UnityEngine_Mesh_RecalculateNormalsImpl();
Register_UnityEngine_Mesh_RecalculateNormalsImpl();
//System.Void UnityEngine.Mesh::SetArrayForChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags)
void Register_UnityEngine_Mesh_SetArrayForChannelImpl();
Register_UnityEngine_Mesh_SetArrayForChannelImpl();
//System.Void UnityEngine.Mesh::SetIndicesImpl(System.Int32,UnityEngine.MeshTopology,UnityEngine.Rendering.IndexFormat,System.Array,System.Int32,System.Int32,System.Boolean,System.Int32)
void Register_UnityEngine_Mesh_SetIndicesImpl();
Register_UnityEngine_Mesh_SetIndicesImpl();
//System.Void UnityEngine.Mesh::SetIndicesNativeArrayImpl(System.Int32,UnityEngine.MeshTopology,UnityEngine.Rendering.IndexFormat,System.IntPtr,System.Int32,System.Int32,System.Boolean,System.Int32)
void Register_UnityEngine_Mesh_SetIndicesNativeArrayImpl();
Register_UnityEngine_Mesh_SetIndicesNativeArrayImpl();
//System.Void UnityEngine.Mesh::SetVertexBufferParamsFromArray(System.Int32,UnityEngine.Rendering.VertexAttributeDescriptor[])
void Register_UnityEngine_Mesh_SetVertexBufferParamsFromArray();
Register_UnityEngine_Mesh_SetVertexBufferParamsFromArray();
//System.Void UnityEngine.Mesh::UploadMeshDataImpl(System.Boolean)
void Register_UnityEngine_Mesh_UploadMeshDataImpl();
Register_UnityEngine_Mesh_UploadMeshDataImpl();
//System.Void UnityEngine.Mesh::get_bounds_Injected(UnityEngine.Bounds&)
void Register_UnityEngine_Mesh_get_bounds_Injected();
Register_UnityEngine_Mesh_get_bounds_Injected();
//System.Void UnityEngine.Mesh::set_bounds_Injected(UnityEngine.Bounds&)
void Register_UnityEngine_Mesh_set_bounds_Injected();
Register_UnityEngine_Mesh_set_bounds_Injected();
//System.Void UnityEngine.Mesh::set_indexFormat(UnityEngine.Rendering.IndexFormat)
void Register_UnityEngine_Mesh_set_indexFormat();
Register_UnityEngine_Mesh_set_indexFormat();
//System.Void UnityEngine.Mesh::set_subMeshCount(System.Int32)
void Register_UnityEngine_Mesh_set_subMeshCount();
Register_UnityEngine_Mesh_set_subMeshCount();
//End Registrations for type : UnityEngine.Mesh
//Start Registrations for type : UnityEngine.MeshCollider
//System.Boolean UnityEngine.MeshCollider::get_convex()
void Register_UnityEngine_MeshCollider_get_convex();
Register_UnityEngine_MeshCollider_get_convex();
//System.Void UnityEngine.MeshCollider::set_convex(System.Boolean)
void Register_UnityEngine_MeshCollider_set_convex();
Register_UnityEngine_MeshCollider_set_convex();
//System.Void UnityEngine.MeshCollider::set_sharedMesh(UnityEngine.Mesh)
void Register_UnityEngine_MeshCollider_set_sharedMesh();
Register_UnityEngine_MeshCollider_set_sharedMesh();
//UnityEngine.Mesh UnityEngine.MeshCollider::get_sharedMesh()
void Register_UnityEngine_MeshCollider_get_sharedMesh();
Register_UnityEngine_MeshCollider_get_sharedMesh();
//End Registrations for type : UnityEngine.MeshCollider
//Start Registrations for type : UnityEngine.MeshFilter
//System.Void UnityEngine.MeshFilter::set_sharedMesh(UnityEngine.Mesh)
void Register_UnityEngine_MeshFilter_set_sharedMesh();
Register_UnityEngine_MeshFilter_set_sharedMesh();
//UnityEngine.Mesh UnityEngine.MeshFilter::get_sharedMesh()
void Register_UnityEngine_MeshFilter_get_sharedMesh();
Register_UnityEngine_MeshFilter_get_sharedMesh();
//End Registrations for type : UnityEngine.MeshFilter
//Start Registrations for type : UnityEngine.MonoBehaviour
//System.Boolean UnityEngine.MonoBehaviour::Internal_IsInvokingAll(UnityEngine.MonoBehaviour)
void Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll();
Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll();
//System.Boolean UnityEngine.MonoBehaviour::IsInvoking(UnityEngine.MonoBehaviour,System.String)
void Register_UnityEngine_MonoBehaviour_IsInvoking();
Register_UnityEngine_MonoBehaviour_IsInvoking();
//System.Boolean UnityEngine.MonoBehaviour::IsObjectMonoBehaviour(UnityEngine.Object)
void Register_UnityEngine_MonoBehaviour_IsObjectMonoBehaviour();
Register_UnityEngine_MonoBehaviour_IsObjectMonoBehaviour();
//System.Boolean UnityEngine.MonoBehaviour::get_useGUILayout()
void Register_UnityEngine_MonoBehaviour_get_useGUILayout();
Register_UnityEngine_MonoBehaviour_get_useGUILayout();
//System.String UnityEngine.MonoBehaviour::GetScriptClassName()
void Register_UnityEngine_MonoBehaviour_GetScriptClassName();
Register_UnityEngine_MonoBehaviour_GetScriptClassName();
//System.Void UnityEngine.MonoBehaviour::CancelInvoke(UnityEngine.MonoBehaviour,System.String)
void Register_UnityEngine_MonoBehaviour_CancelInvoke();
Register_UnityEngine_MonoBehaviour_CancelInvoke();
//System.Void UnityEngine.MonoBehaviour::Internal_CancelInvokeAll(UnityEngine.MonoBehaviour)
void Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll();
Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll();
//System.Void UnityEngine.MonoBehaviour::InvokeDelayed(UnityEngine.MonoBehaviour,System.String,System.Single,System.Single)
void Register_UnityEngine_MonoBehaviour_InvokeDelayed();
Register_UnityEngine_MonoBehaviour_InvokeDelayed();
//System.Void UnityEngine.MonoBehaviour::StopAllCoroutines()
void Register_UnityEngine_MonoBehaviour_StopAllCoroutines();
Register_UnityEngine_MonoBehaviour_StopAllCoroutines();
//System.Void UnityEngine.MonoBehaviour::StopCoroutine(System.String)
void Register_UnityEngine_MonoBehaviour_StopCoroutine();
Register_UnityEngine_MonoBehaviour_StopCoroutine();
//System.Void UnityEngine.MonoBehaviour::StopCoroutineFromEnumeratorManaged(System.Collections.IEnumerator)
void Register_UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged();
Register_UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged();
//System.Void UnityEngine.MonoBehaviour::StopCoroutineManaged(UnityEngine.Coroutine)
void Register_UnityEngine_MonoBehaviour_StopCoroutineManaged();
Register_UnityEngine_MonoBehaviour_StopCoroutineManaged();
//System.Void UnityEngine.MonoBehaviour::set_useGUILayout(System.Boolean)
void Register_UnityEngine_MonoBehaviour_set_useGUILayout();
Register_UnityEngine_MonoBehaviour_set_useGUILayout();
//UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutineManaged(System.String,System.Object)
void Register_UnityEngine_MonoBehaviour_StartCoroutineManaged();
Register_UnityEngine_MonoBehaviour_StartCoroutineManaged();
//UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutineManaged2(System.Collections.IEnumerator)
void Register_UnityEngine_MonoBehaviour_StartCoroutineManaged2();
Register_UnityEngine_MonoBehaviour_StartCoroutineManaged2();
//End Registrations for type : UnityEngine.MonoBehaviour
//Start Registrations for type : UnityEngine.Motion
//System.Boolean UnityEngine.Motion::get_isLooping()
void Register_UnityEngine_Motion_get_isLooping();
Register_UnityEngine_Motion_get_isLooping();
//End Registrations for type : UnityEngine.Motion
//Start Registrations for type : UnityEngine.Networking.CertificateHandler
//System.Void UnityEngine.Networking.CertificateHandler::Release()
void Register_UnityEngine_Networking_CertificateHandler_Release();
Register_UnityEngine_Networking_CertificateHandler_Release();
//End Registrations for type : UnityEngine.Networking.CertificateHandler
//Start Registrations for type : UnityEngine.Networking.DownloadHandler
//System.Byte* UnityEngine.Networking.DownloadHandler::InternalGetByteArray(UnityEngine.Networking.DownloadHandler,System.Int32&)
void Register_UnityEngine_Networking_DownloadHandler_InternalGetByteArray();
Register_UnityEngine_Networking_DownloadHandler_InternalGetByteArray();
//System.String UnityEngine.Networking.DownloadHandler::GetContentType()
void Register_UnityEngine_Networking_DownloadHandler_GetContentType();
Register_UnityEngine_Networking_DownloadHandler_GetContentType();
//System.Void UnityEngine.Networking.DownloadHandler::Release()
void Register_UnityEngine_Networking_DownloadHandler_Release();
Register_UnityEngine_Networking_DownloadHandler_Release();
//End Registrations for type : UnityEngine.Networking.DownloadHandler
//Start Registrations for type : UnityEngine.Networking.DownloadHandlerAudioClip
//System.IntPtr UnityEngine.Networking.DownloadHandlerAudioClip::Create(UnityEngine.Networking.DownloadHandlerAudioClip,System.String,UnityEngine.AudioType)
void Register_UnityEngine_Networking_DownloadHandlerAudioClip_Create();
Register_UnityEngine_Networking_DownloadHandlerAudioClip_Create();
//UnityEngine.AudioClip UnityEngine.Networking.DownloadHandlerAudioClip::get_audioClip()
void Register_UnityEngine_Networking_DownloadHandlerAudioClip_get_audioClip();
Register_UnityEngine_Networking_DownloadHandlerAudioClip_get_audioClip();
//End Registrations for type : UnityEngine.Networking.DownloadHandlerAudioClip
//Start Registrations for type : UnityEngine.Networking.DownloadHandlerBuffer
//System.IntPtr UnityEngine.Networking.DownloadHandlerBuffer::Create(UnityEngine.Networking.DownloadHandlerBuffer)
void Register_UnityEngine_Networking_DownloadHandlerBuffer_Create();
Register_UnityEngine_Networking_DownloadHandlerBuffer_Create();
//End Registrations for type : UnityEngine.Networking.DownloadHandlerBuffer
//Start Registrations for type : UnityEngine.Networking.DownloadHandlerTexture
//System.IntPtr UnityEngine.Networking.DownloadHandlerTexture::Create(UnityEngine.Networking.DownloadHandlerTexture,System.Boolean)
void Register_UnityEngine_Networking_DownloadHandlerTexture_Create();
Register_UnityEngine_Networking_DownloadHandlerTexture_Create();
//UnityEngine.Texture2D UnityEngine.Networking.DownloadHandlerTexture::InternalGetTextureNative()
void Register_UnityEngine_Networking_DownloadHandlerTexture_InternalGetTextureNative();
Register_UnityEngine_Networking_DownloadHandlerTexture_InternalGetTextureNative();
//End Registrations for type : UnityEngine.Networking.DownloadHandlerTexture
//Start Registrations for type : UnityEngine.Networking.UnityWebRequest
//System.Boolean UnityEngine.Networking.UnityWebRequest::get_isModifiable()
void Register_UnityEngine_Networking_UnityWebRequest_get_isModifiable();
Register_UnityEngine_Networking_UnityWebRequest_get_isModifiable();
//System.Int64 UnityEngine.Networking.UnityWebRequest::get_responseCode()
void Register_UnityEngine_Networking_UnityWebRequest_get_responseCode();
Register_UnityEngine_Networking_UnityWebRequest_get_responseCode();
//System.IntPtr UnityEngine.Networking.UnityWebRequest::Create()
void Register_UnityEngine_Networking_UnityWebRequest_Create();
Register_UnityEngine_Networking_UnityWebRequest_Create();
//System.String UnityEngine.Networking.UnityWebRequest::GetHTTPStatusString(System.Int64)
void Register_UnityEngine_Networking_UnityWebRequest_GetHTTPStatusString();
Register_UnityEngine_Networking_UnityWebRequest_GetHTTPStatusString();
//System.String UnityEngine.Networking.UnityWebRequest::GetResponseHeader(System.String)
void Register_UnityEngine_Networking_UnityWebRequest_GetResponseHeader();
Register_UnityEngine_Networking_UnityWebRequest_GetResponseHeader();
//System.String UnityEngine.Networking.UnityWebRequest::GetWebErrorString(UnityEngine.Networking.UnityWebRequest/UnityWebRequestError)
void Register_UnityEngine_Networking_UnityWebRequest_GetWebErrorString();
Register_UnityEngine_Networking_UnityWebRequest_GetWebErrorString();
//System.Void UnityEngine.Networking.UnityWebRequest::Abort()
void Register_UnityEngine_Networking_UnityWebRequest_Abort();
Register_UnityEngine_Networking_UnityWebRequest_Abort();
//System.Void UnityEngine.Networking.UnityWebRequest::Release()
void Register_UnityEngine_Networking_UnityWebRequest_Release();
Register_UnityEngine_Networking_UnityWebRequest_Release();
//UnityEngine.Networking.UnityWebRequest/Result UnityEngine.Networking.UnityWebRequest::get_result()
void Register_UnityEngine_Networking_UnityWebRequest_get_result();
Register_UnityEngine_Networking_UnityWebRequest_get_result();
//UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::GetError()
void Register_UnityEngine_Networking_UnityWebRequest_GetError();
Register_UnityEngine_Networking_UnityWebRequest_GetError();
//UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::InternalSetRequestHeader(System.String,System.String)
void Register_UnityEngine_Networking_UnityWebRequest_InternalSetRequestHeader();
Register_UnityEngine_Networking_UnityWebRequest_InternalSetRequestHeader();
//UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetCustomMethod(System.String)
void Register_UnityEngine_Networking_UnityWebRequest_SetCustomMethod();
Register_UnityEngine_Networking_UnityWebRequest_SetCustomMethod();
//UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetDownloadHandler(UnityEngine.Networking.DownloadHandler)
void Register_UnityEngine_Networking_UnityWebRequest_SetDownloadHandler();
Register_UnityEngine_Networking_UnityWebRequest_SetDownloadHandler();
//UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetMethod(UnityEngine.Networking.UnityWebRequest/UnityWebRequestMethod)
void Register_UnityEngine_Networking_UnityWebRequest_SetMethod();
Register_UnityEngine_Networking_UnityWebRequest_SetMethod();
//UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetTimeoutMsec(System.Int32)
void Register_UnityEngine_Networking_UnityWebRequest_SetTimeoutMsec();
Register_UnityEngine_Networking_UnityWebRequest_SetTimeoutMsec();
//UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetUploadHandler(UnityEngine.Networking.UploadHandler)
void Register_UnityEngine_Networking_UnityWebRequest_SetUploadHandler();
Register_UnityEngine_Networking_UnityWebRequest_SetUploadHandler();
//UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetUrl(System.String)
void Register_UnityEngine_Networking_UnityWebRequest_SetUrl();
Register_UnityEngine_Networking_UnityWebRequest_SetUrl();
//UnityEngine.Networking.UnityWebRequestAsyncOperation UnityEngine.Networking.UnityWebRequest::BeginWebRequest()
void Register_UnityEngine_Networking_UnityWebRequest_BeginWebRequest();
Register_UnityEngine_Networking_UnityWebRequest_BeginWebRequest();
//End Registrations for type : UnityEngine.Networking.UnityWebRequest
//Start Registrations for type : UnityEngine.Networking.UploadHandler
//System.Void UnityEngine.Networking.UploadHandler::InternalSetContentType(System.String)
void Register_UnityEngine_Networking_UploadHandler_InternalSetContentType();
Register_UnityEngine_Networking_UploadHandler_InternalSetContentType();
//System.Void UnityEngine.Networking.UploadHandler::Release()
void Register_UnityEngine_Networking_UploadHandler_Release();
Register_UnityEngine_Networking_UploadHandler_Release();
//End Registrations for type : UnityEngine.Networking.UploadHandler
//Start Registrations for type : UnityEngine.Networking.UploadHandlerRaw
//System.IntPtr UnityEngine.Networking.UploadHandlerRaw::Create(UnityEngine.Networking.UploadHandlerRaw,System.Byte*,System.Int32)
void Register_UnityEngine_Networking_UploadHandlerRaw_Create();
Register_UnityEngine_Networking_UploadHandlerRaw_Create();
//End Registrations for type : UnityEngine.Networking.UploadHandlerRaw
//Start Registrations for type : UnityEngine.NoAllocHelpers
//System.Array UnityEngine.NoAllocHelpers::ExtractArrayFromList(System.Object)
void Register_UnityEngine_NoAllocHelpers_ExtractArrayFromList();
Register_UnityEngine_NoAllocHelpers_ExtractArrayFromList();
//System.Void UnityEngine.NoAllocHelpers::Internal_ResizeList(System.Object,System.Int32)
void Register_UnityEngine_NoAllocHelpers_Internal_ResizeList();
Register_UnityEngine_NoAllocHelpers_Internal_ResizeList();
//End Registrations for type : UnityEngine.NoAllocHelpers
//Start Registrations for type : UnityEngine.Object
//System.Int32 UnityEngine.Object::GetOffsetOfInstanceIDInCPlusPlusObject()
void Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject();
Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject();
//System.String UnityEngine.Object::GetName(UnityEngine.Object)
void Register_UnityEngine_Object_GetName();
Register_UnityEngine_Object_GetName();
//System.String UnityEngine.Object::ToString(UnityEngine.Object)
void Register_UnityEngine_Object_ToString();
Register_UnityEngine_Object_ToString();
//System.Void UnityEngine.Object::Destroy(UnityEngine.Object,System.Single)
void Register_UnityEngine_Object_Destroy();
Register_UnityEngine_Object_Destroy();
//System.Void UnityEngine.Object::DestroyImmediate(UnityEngine.Object,System.Boolean)
void Register_UnityEngine_Object_DestroyImmediate();
Register_UnityEngine_Object_DestroyImmediate();
//System.Void UnityEngine.Object::DontDestroyOnLoad(UnityEngine.Object)
void Register_UnityEngine_Object_DontDestroyOnLoad();
Register_UnityEngine_Object_DontDestroyOnLoad();
//System.Void UnityEngine.Object::SetName(UnityEngine.Object,System.String)
void Register_UnityEngine_Object_SetName();
Register_UnityEngine_Object_SetName();
//System.Void UnityEngine.Object::set_hideFlags(UnityEngine.HideFlags)
void Register_UnityEngine_Object_set_hideFlags();
Register_UnityEngine_Object_set_hideFlags();
//UnityEngine.HideFlags UnityEngine.Object::get_hideFlags()
void Register_UnityEngine_Object_get_hideFlags();
Register_UnityEngine_Object_get_hideFlags();
//UnityEngine.Object UnityEngine.Object::FindObjectFromInstanceID(System.Int32)
void Register_UnityEngine_Object_FindObjectFromInstanceID();
Register_UnityEngine_Object_FindObjectFromInstanceID();
//UnityEngine.Object UnityEngine.Object::Internal_CloneSingle(UnityEngine.Object)
void Register_UnityEngine_Object_Internal_CloneSingle();
Register_UnityEngine_Object_Internal_CloneSingle();
//UnityEngine.Object UnityEngine.Object::Internal_CloneSingleWithParent(UnityEngine.Object,UnityEngine.Transform,System.Boolean)
void Register_UnityEngine_Object_Internal_CloneSingleWithParent();
Register_UnityEngine_Object_Internal_CloneSingleWithParent();
//UnityEngine.Object[] UnityEngine.Object::FindObjectsOfType(System.Type,System.Boolean)
void Register_UnityEngine_Object_FindObjectsOfType();
Register_UnityEngine_Object_FindObjectsOfType();
//End Registrations for type : UnityEngine.Object
//Start Registrations for type : UnityEngine.ObjectGUIState
//System.IntPtr UnityEngine.ObjectGUIState::Internal_Create()
void Register_UnityEngine_ObjectGUIState_Internal_Create();
Register_UnityEngine_ObjectGUIState_Internal_Create();
//System.Void UnityEngine.ObjectGUIState::Internal_Destroy(System.IntPtr)
void Register_UnityEngine_ObjectGUIState_Internal_Destroy();
Register_UnityEngine_ObjectGUIState_Internal_Destroy();
//End Registrations for type : UnityEngine.ObjectGUIState
//Start Registrations for type : UnityEngine.ParticleSystem
//System.Boolean UnityEngine.ParticleSystem::IsAlive(System.Boolean)
void Register_UnityEngine_ParticleSystem_IsAlive();
Register_UnityEngine_ParticleSystem_IsAlive();
//System.Boolean UnityEngine.ParticleSystem::get_useAutoRandomSeed()
void Register_UnityEngine_ParticleSystem_get_useAutoRandomSeed();
Register_UnityEngine_ParticleSystem_get_useAutoRandomSeed();
//System.Single UnityEngine.ParticleSystem::get_time()
void Register_UnityEngine_ParticleSystem_get_time();
Register_UnityEngine_ParticleSystem_get_time();
//System.Void UnityEngine.ParticleSystem::EmitOld_Internal(UnityEngine.ParticleSystem/Particle&)
void Register_UnityEngine_ParticleSystem_EmitOld_Internal();
Register_UnityEngine_ParticleSystem_EmitOld_Internal();
//System.Void UnityEngine.ParticleSystem::Emit_Injected(UnityEngine.ParticleSystem/EmitParams&,System.Int32)
void Register_UnityEngine_ParticleSystem_Emit_Injected();
Register_UnityEngine_ParticleSystem_Emit_Injected();
//System.Void UnityEngine.ParticleSystem::Emit_Internal(System.Int32)
void Register_UnityEngine_ParticleSystem_Emit_Internal();
Register_UnityEngine_ParticleSystem_Emit_Internal();
//System.Void UnityEngine.ParticleSystem::Simulate(System.Single,System.Boolean,System.Boolean,System.Boolean)
void Register_UnityEngine_ParticleSystem_Simulate();
Register_UnityEngine_ParticleSystem_Simulate();
//System.Void UnityEngine.ParticleSystem::Stop(System.Boolean,UnityEngine.ParticleSystemStopBehavior)
void Register_UnityEngine_ParticleSystem_Stop();
Register_UnityEngine_ParticleSystem_Stop();
//System.Void UnityEngine.ParticleSystem::set_randomSeed(System.UInt32)
void Register_UnityEngine_ParticleSystem_set_randomSeed();
Register_UnityEngine_ParticleSystem_set_randomSeed();
//System.Void UnityEngine.ParticleSystem::set_useAutoRandomSeed(System.Boolean)
void Register_UnityEngine_ParticleSystem_set_useAutoRandomSeed();
Register_UnityEngine_ParticleSystem_set_useAutoRandomSeed();
//End Registrations for type : UnityEngine.ParticleSystem
//Start Registrations for type : UnityEngine.ParticleSystem/MainModule
//System.Boolean UnityEngine.ParticleSystem/MainModule::get_loop_Injected(UnityEngine.ParticleSystem/MainModule&)
void Register_UnityEngine_ParticleSystem_MainModule_get_loop_Injected();
Register_UnityEngine_ParticleSystem_MainModule_get_loop_Injected();
//System.Single UnityEngine.ParticleSystem/MainModule::get_duration_Injected(UnityEngine.ParticleSystem/MainModule&)
void Register_UnityEngine_ParticleSystem_MainModule_get_duration_Injected();
Register_UnityEngine_ParticleSystem_MainModule_get_duration_Injected();
//End Registrations for type : UnityEngine.ParticleSystem/MainModule
//Start Registrations for type : UnityEngine.ParticleSystem/SubEmittersModule
//System.Int32 UnityEngine.ParticleSystem/SubEmittersModule::get_subEmittersCount_Injected(UnityEngine.ParticleSystem/SubEmittersModule&)
void Register_UnityEngine_ParticleSystem_SubEmittersModule_get_subEmittersCount_Injected();
Register_UnityEngine_ParticleSystem_SubEmittersModule_get_subEmittersCount_Injected();
//UnityEngine.ParticleSystem UnityEngine.ParticleSystem/SubEmittersModule::GetSubEmitterSystem_Injected(UnityEngine.ParticleSystem/SubEmittersModule&,System.Int32)
void Register_UnityEngine_ParticleSystem_SubEmittersModule_GetSubEmitterSystem_Injected();
Register_UnityEngine_ParticleSystem_SubEmittersModule_GetSubEmitterSystem_Injected();
//End Registrations for type : UnityEngine.ParticleSystem/SubEmittersModule
//Start Registrations for type : UnityEngine.ParticleSystemRenderer
//System.Int32 UnityEngine.ParticleSystemRenderer::GetMeshes(UnityEngine.Mesh[])
void Register_UnityEngine_ParticleSystemRenderer_GetMeshes();
Register_UnityEngine_ParticleSystemRenderer_GetMeshes();
//End Registrations for type : UnityEngine.ParticleSystemRenderer
//Start Registrations for type : UnityEngine.Physics
//System.Boolean UnityEngine.Physics::CheckSphere_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
void Register_UnityEngine_Physics_CheckSphere_Internal_Injected();
Register_UnityEngine_Physics_CheckSphere_Internal_Injected();
//System.Boolean UnityEngine.Physics::Query_ComputePenetration_Injected(UnityEngine.Collider,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Collider,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,System.Single&)
void Register_UnityEngine_Physics_Query_ComputePenetration_Injected();
Register_UnityEngine_Physics_Query_ComputePenetration_Injected();
//System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)
void Register_UnityEngine_Physics_get_defaultPhysicsScene_Injected();
Register_UnityEngine_Physics_get_defaultPhysicsScene_Injected();
//System.Void UnityEngine.Physics::set_autoSyncTransforms(System.Boolean)
void Register_UnityEngine_Physics_set_autoSyncTransforms();
Register_UnityEngine_Physics_set_autoSyncTransforms();
//UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
void Register_UnityEngine_Physics_Internal_RaycastAll_Injected();
Register_UnityEngine_Physics_Internal_RaycastAll_Injected();
//End Registrations for type : UnityEngine.Physics
//Start Registrations for type : UnityEngine.Physics2D
//System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers()
void Register_UnityEngine_Physics2D_get_queriesHitTriggers();
Register_UnityEngine_Physics2D_get_queriesHitTriggers();
//UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32)
void Register_UnityEngine_Physics2D_GetRayIntersectionAll_Internal_Injected();
Register_UnityEngine_Physics2D_GetRayIntersectionAll_Internal_Injected();
//End Registrations for type : UnityEngine.Physics2D
//Start Registrations for type : UnityEngine.PhysicsScene
//System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
void Register_UnityEngine_PhysicsScene_Internal_RaycastTest_Injected();
Register_UnityEngine_PhysicsScene_Internal_RaycastTest_Injected();
//System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
void Register_UnityEngine_PhysicsScene_Internal_Raycast_Injected();
Register_UnityEngine_PhysicsScene_Internal_Raycast_Injected();
//System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
void Register_UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected();
Register_UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected();
//System.Int32 UnityEngine.PhysicsScene::Internal_SphereCastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
void Register_UnityEngine_PhysicsScene_Internal_SphereCastNonAlloc_Injected();
Register_UnityEngine_PhysicsScene_Internal_SphereCastNonAlloc_Injected();
//System.Int32 UnityEngine.PhysicsScene::OverlapSphereNonAlloc_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction)
void Register_UnityEngine_PhysicsScene_OverlapSphereNonAlloc_Internal_Injected();
Register_UnityEngine_PhysicsScene_OverlapSphereNonAlloc_Internal_Injected();
//End Registrations for type : UnityEngine.PhysicsScene
//Start Registrations for type : UnityEngine.PhysicsScene2D
//System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D[])
void Register_UnityEngine_PhysicsScene2D_GetRayIntersectionArray_Internal_Injected();
Register_UnityEngine_PhysicsScene2D_GetRayIntersectionArray_Internal_Injected();
//System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[])
void Register_UnityEngine_PhysicsScene2D_RaycastArray_Internal_Injected();
Register_UnityEngine_PhysicsScene2D_RaycastArray_Internal_Injected();
//System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
void Register_UnityEngine_PhysicsScene2D_RaycastList_Internal_Injected();
Register_UnityEngine_PhysicsScene2D_RaycastList_Internal_Injected();
//System.Void UnityEngine.PhysicsScene2D::GetRayIntersection_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D&)
void Register_UnityEngine_PhysicsScene2D_GetRayIntersection_Internal_Injected();
Register_UnityEngine_PhysicsScene2D_GetRayIntersection_Internal_Injected();
//System.Void UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)
void Register_UnityEngine_PhysicsScene2D_Raycast_Internal_Injected();
Register_UnityEngine_PhysicsScene2D_Raycast_Internal_Injected();
//End Registrations for type : UnityEngine.PhysicsScene2D
//Start Registrations for type : UnityEngine.Playables.PlayableDirector
//System.Double UnityEngine.Playables.PlayableDirector::get_duration()
void Register_UnityEngine_Playables_PlayableDirector_get_duration();
Register_UnityEngine_Playables_PlayableDirector_get_duration();
//System.Double UnityEngine.Playables.PlayableDirector::get_time()
void Register_UnityEngine_Playables_PlayableDirector_get_time();
Register_UnityEngine_Playables_PlayableDirector_get_time();
//System.Void UnityEngine.Playables.PlayableDirector::Evaluate()
void Register_UnityEngine_Playables_PlayableDirector_Evaluate();
Register_UnityEngine_Playables_PlayableDirector_Evaluate();
//System.Void UnityEngine.Playables.PlayableDirector::GetGraphHandle_Injected(UnityEngine.Playables.PlayableGraph&)
void Register_UnityEngine_Playables_PlayableDirector_GetGraphHandle_Injected();
Register_UnityEngine_Playables_PlayableDirector_GetGraphHandle_Injected();
//System.Void UnityEngine.Playables.PlayableDirector::Pause()
void Register_UnityEngine_Playables_PlayableDirector_Pause();
Register_UnityEngine_Playables_PlayableDirector_Pause();
//System.Void UnityEngine.Playables.PlayableDirector::Play()
void Register_UnityEngine_Playables_PlayableDirector_Play();
Register_UnityEngine_Playables_PlayableDirector_Play();
//System.Void UnityEngine.Playables.PlayableDirector::PlayOnFrame_Injected(UnityEngine.Playables.FrameRate&)
void Register_UnityEngine_Playables_PlayableDirector_PlayOnFrame_Injected();
Register_UnityEngine_Playables_PlayableDirector_PlayOnFrame_Injected();
//System.Void UnityEngine.Playables.PlayableDirector::Stop()
void Register_UnityEngine_Playables_PlayableDirector_Stop();
Register_UnityEngine_Playables_PlayableDirector_Stop();
//System.Void UnityEngine.Playables.PlayableDirector::set_time(System.Double)
void Register_UnityEngine_Playables_PlayableDirector_set_time();
Register_UnityEngine_Playables_PlayableDirector_set_time();
//UnityEngine.Object UnityEngine.Playables.PlayableDirector::GetGenericBinding(UnityEngine.Object)
void Register_UnityEngine_Playables_PlayableDirector_GetGenericBinding();
Register_UnityEngine_Playables_PlayableDirector_GetGenericBinding();
//UnityEngine.Object UnityEngine.Playables.PlayableDirector::GetReferenceValue_Injected(UnityEngine.PropertyName&,System.Boolean&)
void Register_UnityEngine_Playables_PlayableDirector_GetReferenceValue_Injected();
Register_UnityEngine_Playables_PlayableDirector_GetReferenceValue_Injected();
//UnityEngine.Playables.DirectorWrapMode UnityEngine.Playables.PlayableDirector::GetWrapMode()
void Register_UnityEngine_Playables_PlayableDirector_GetWrapMode();
Register_UnityEngine_Playables_PlayableDirector_GetWrapMode();
//UnityEngine.Playables.PlayState UnityEngine.Playables.PlayableDirector::GetPlayState()
void Register_UnityEngine_Playables_PlayableDirector_GetPlayState();
Register_UnityEngine_Playables_PlayableDirector_GetPlayState();
//UnityEngine.ScriptableObject UnityEngine.Playables.PlayableDirector::Internal_GetPlayableAsset()
void Register_UnityEngine_Playables_PlayableDirector_Internal_GetPlayableAsset();
Register_UnityEngine_Playables_PlayableDirector_Internal_GetPlayableAsset();
//End Registrations for type : UnityEngine.Playables.PlayableDirector
//Start Registrations for type : UnityEngine.Playables.PlayableGraph
//System.Boolean UnityEngine.Playables.PlayableGraph::ConnectInternal_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Playables.PlayableHandle&,System.Int32,UnityEngine.Playables.PlayableHandle&,System.Int32)
void Register_UnityEngine_Playables_PlayableGraph_ConnectInternal_Injected();
Register_UnityEngine_Playables_PlayableGraph_ConnectInternal_Injected();
//System.Boolean UnityEngine.Playables.PlayableGraph::CreateScriptOutputInternal_Injected(UnityEngine.Playables.PlayableGraph&,System.String,UnityEngine.Playables.PlayableOutputHandle&)
void Register_UnityEngine_Playables_PlayableGraph_CreateScriptOutputInternal_Injected();
Register_UnityEngine_Playables_PlayableGraph_CreateScriptOutputInternal_Injected();
//System.Boolean UnityEngine.Playables.PlayableGraph::IsMatchFrameRateEnabled_Injected(UnityEngine.Playables.PlayableGraph&)
void Register_UnityEngine_Playables_PlayableGraph_IsMatchFrameRateEnabled_Injected();
Register_UnityEngine_Playables_PlayableGraph_IsMatchFrameRateEnabled_Injected();
//System.Boolean UnityEngine.Playables.PlayableGraph::IsPlaying_Injected(UnityEngine.Playables.PlayableGraph&)
void Register_UnityEngine_Playables_PlayableGraph_IsPlaying_Injected();
Register_UnityEngine_Playables_PlayableGraph_IsPlaying_Injected();
//System.Boolean UnityEngine.Playables.PlayableGraph::IsValid_Injected(UnityEngine.Playables.PlayableGraph&)
void Register_UnityEngine_Playables_PlayableGraph_IsValid_Injected();
Register_UnityEngine_Playables_PlayableGraph_IsValid_Injected();
//System.Int32 UnityEngine.Playables.PlayableGraph::GetPlayableCount_Injected(UnityEngine.Playables.PlayableGraph&)
void Register_UnityEngine_Playables_PlayableGraph_GetPlayableCount_Injected();
Register_UnityEngine_Playables_PlayableGraph_GetPlayableCount_Injected();
//System.Int32 UnityEngine.Playables.PlayableGraph::GetRootPlayableCount_Injected(UnityEngine.Playables.PlayableGraph&)
void Register_UnityEngine_Playables_PlayableGraph_GetRootPlayableCount_Injected();
Register_UnityEngine_Playables_PlayableGraph_GetRootPlayableCount_Injected();
//System.Void UnityEngine.Playables.PlayableGraph::CreatePlayableHandle_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Playables.PlayableHandle&)
void Register_UnityEngine_Playables_PlayableGraph_CreatePlayableHandle_Injected();
Register_UnityEngine_Playables_PlayableGraph_CreatePlayableHandle_Injected();
//System.Void UnityEngine.Playables.PlayableGraph::Evaluate_Injected(UnityEngine.Playables.PlayableGraph&,System.Single)
void Register_UnityEngine_Playables_PlayableGraph_Evaluate_Injected();
Register_UnityEngine_Playables_PlayableGraph_Evaluate_Injected();
//System.Void UnityEngine.Playables.PlayableGraph::GetFrameRate_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Playables.FrameRate&)
void Register_UnityEngine_Playables_PlayableGraph_GetFrameRate_Injected();
Register_UnityEngine_Playables_PlayableGraph_GetFrameRate_Injected();
//System.Void UnityEngine.Playables.PlayableGraph::GetRootPlayableInternal_Injected(UnityEngine.Playables.PlayableGraph&,System.Int32,UnityEngine.Playables.PlayableHandle&)
void Register_UnityEngine_Playables_PlayableGraph_GetRootPlayableInternal_Injected();
Register_UnityEngine_Playables_PlayableGraph_GetRootPlayableInternal_Injected();
//System.Void UnityEngine.Playables.PlayableGraph::SynchronizeEvaluation_Injected(UnityEngine.Playables.PlayableGraph&,UnityEngine.Playables.PlayableGraph&)
void Register_UnityEngine_Playables_PlayableGraph_SynchronizeEvaluation_Injected();
Register_UnityEngine_Playables_PlayableGraph_SynchronizeEvaluation_Injected();
//UnityEngine.IExposedPropertyTable UnityEngine.Playables.PlayableGraph::GetResolver_Injected(UnityEngine.Playables.PlayableGraph&)
void Register_UnityEngine_Playables_PlayableGraph_GetResolver_Injected();
Register_UnityEngine_Playables_PlayableGraph_GetResolver_Injected();
//End Registrations for type : UnityEngine.Playables.PlayableGraph
//Start Registrations for type : UnityEngine.Playables.PlayableHandle
//System.Boolean UnityEngine.Playables.PlayableHandle::IsDone_Injected(UnityEngine.Playables.PlayableHandle&)
void Register_UnityEngine_Playables_PlayableHandle_IsDone_Injected();
Register_UnityEngine_Playables_PlayableHandle_IsDone_Injected();
//System.Boolean UnityEngine.Playables.PlayableHandle::IsValid_Injected(UnityEngine.Playables.PlayableHandle&)
void Register_UnityEngine_Playables_PlayableHandle_IsValid_Injected();
Register_UnityEngine_Playables_PlayableHandle_IsValid_Injected();
//System.Double UnityEngine.Playables.PlayableHandle::GetDuration_Injected(UnityEngine.Playables.PlayableHandle&)
void Register_UnityEngine_Playables_PlayableHandle_GetDuration_Injected();
Register_UnityEngine_Playables_PlayableHandle_GetDuration_Injected();
//System.Double UnityEngine.Playables.PlayableHandle::GetPreviousTime_Injected(UnityEngine.Playables.PlayableHandle&)
void Register_UnityEngine_Playables_PlayableHandle_GetPreviousTime_Injected();
Register_UnityEngine_Playables_PlayableHandle_GetPreviousTime_Injected();
//System.Double UnityEngine.Playables.PlayableHandle::GetTime_Injected(UnityEngine.Playables.PlayableHandle&)
void Register_UnityEngine_Playables_PlayableHandle_GetTime_Injected();
Register_UnityEngine_Playables_PlayableHandle_GetTime_Injected();
//System.Int32 UnityEngine.Playables.PlayableHandle::GetInputCount_Injected(UnityEngine.Playables.PlayableHandle&)
void Register_UnityEngine_Playables_PlayableHandle_GetInputCount_Injected();
Register_UnityEngine_Playables_PlayableHandle_GetInputCount_Injected();
//System.Object UnityEngine.Playables.PlayableHandle::GetScriptInstance_Injected(UnityEngine.Playables.PlayableHandle&)
void Register_UnityEngine_Playables_PlayableHandle_GetScriptInstance_Injected();
Register_UnityEngine_Playables_PlayableHandle_GetScriptInstance_Injected();
//System.Single UnityEngine.Playables.PlayableHandle::GetInputWeightFromIndex_Injected(UnityEngine.Playables.PlayableHandle&,System.Int32)
void Register_UnityEngine_Playables_PlayableHandle_GetInputWeightFromIndex_Injected();
Register_UnityEngine_Playables_PlayableHandle_GetInputWeightFromIndex_Injected();
//System.Type UnityEngine.Playables.PlayableHandle::GetPlayableType_Injected(UnityEngine.Playables.PlayableHandle&)
void Register_UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected();
Register_UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected();
//System.Void UnityEngine.Playables.PlayableHandle::GetGraph_Injected(UnityEngine.Playables.PlayableHandle&,UnityEngine.Playables.PlayableGraph&)
void Register_UnityEngine_Playables_PlayableHandle_GetGraph_Injected();
Register_UnityEngine_Playables_PlayableHandle_GetGraph_Injected();
//System.Void UnityEngine.Playables.PlayableHandle::GetInputHandle_Injected(UnityEngine.Playables.PlayableHandle&,System.Int32,UnityEngine.Playables.PlayableHandle&)
void Register_UnityEngine_Playables_PlayableHandle_GetInputHandle_Injected();
Register_UnityEngine_Playables_PlayableHandle_GetInputHandle_Injected();
//System.Void UnityEngine.Playables.PlayableHandle::Pause_Injected(UnityEngine.Playables.PlayableHandle&)
void Register_UnityEngine_Playables_PlayableHandle_Pause_Injected();
Register_UnityEngine_Playables_PlayableHandle_Pause_Injected();
//System.Void UnityEngine.Playables.PlayableHandle::Play_Injected(UnityEngine.Playables.PlayableHandle&)
void Register_UnityEngine_Playables_PlayableHandle_Play_Injected();
Register_UnityEngine_Playables_PlayableHandle_Play_Injected();
//System.Void UnityEngine.Playables.PlayableHandle::SetDuration_Injected(UnityEngine.Playables.PlayableHandle&,System.Double)
void Register_UnityEngine_Playables_PlayableHandle_SetDuration_Injected();
Register_UnityEngine_Playables_PlayableHandle_SetDuration_Injected();
//System.Void UnityEngine.Playables.PlayableHandle::SetInputCount_Injected(UnityEngine.Playables.PlayableHandle&,System.Int32)
void Register_UnityEngine_Playables_PlayableHandle_SetInputCount_Injected();
Register_UnityEngine_Playables_PlayableHandle_SetInputCount_Injected();
//System.Void UnityEngine.Playables.PlayableHandle::SetInputWeightFromIndex_Injected(UnityEngine.Playables.PlayableHandle&,System.Int32,System.Single)
void Register_UnityEngine_Playables_PlayableHandle_SetInputWeightFromIndex_Injected();
Register_UnityEngine_Playables_PlayableHandle_SetInputWeightFromIndex_Injected();
//System.Void UnityEngine.Playables.PlayableHandle::SetInputWeight_Injected(UnityEngine.Playables.PlayableHandle&,UnityEngine.Playables.PlayableHandle&,System.Single)
void Register_UnityEngine_Playables_PlayableHandle_SetInputWeight_Injected();
Register_UnityEngine_Playables_PlayableHandle_SetInputWeight_Injected();
//System.Void UnityEngine.Playables.PlayableHandle::SetPropagateSetTime_Injected(UnityEngine.Playables.PlayableHandle&,System.Boolean)
void Register_UnityEngine_Playables_PlayableHandle_SetPropagateSetTime_Injected();
Register_UnityEngine_Playables_PlayableHandle_SetPropagateSetTime_Injected();
//System.Void UnityEngine.Playables.PlayableHandle::SetScriptInstance_Injected(UnityEngine.Playables.PlayableHandle&,System.Object)
void Register_UnityEngine_Playables_PlayableHandle_SetScriptInstance_Injected();
Register_UnityEngine_Playables_PlayableHandle_SetScriptInstance_Injected();
//System.Void UnityEngine.Playables.PlayableHandle::SetSpeed_Injected(UnityEngine.Playables.PlayableHandle&,System.Double)
void Register_UnityEngine_Playables_PlayableHandle_SetSpeed_Injected();
Register_UnityEngine_Playables_PlayableHandle_SetSpeed_Injected();
//System.Void UnityEngine.Playables.PlayableHandle::SetTimeWrapMode_Injected(UnityEngine.Playables.PlayableHandle&,UnityEngine.Playables.DirectorWrapMode)
void Register_UnityEngine_Playables_PlayableHandle_SetTimeWrapMode_Injected();
Register_UnityEngine_Playables_PlayableHandle_SetTimeWrapMode_Injected();
//System.Void UnityEngine.Playables.PlayableHandle::SetTime_Injected(UnityEngine.Playables.PlayableHandle&,System.Double)
void Register_UnityEngine_Playables_PlayableHandle_SetTime_Injected();
Register_UnityEngine_Playables_PlayableHandle_SetTime_Injected();
//System.Void UnityEngine.Playables.PlayableHandle::SetTraversalMode_Injected(UnityEngine.Playables.PlayableHandle&,UnityEngine.Playables.PlayableTraversalMode)
void Register_UnityEngine_Playables_PlayableHandle_SetTraversalMode_Injected();
Register_UnityEngine_Playables_PlayableHandle_SetTraversalMode_Injected();
//UnityEngine.Playables.DirectorWrapMode UnityEngine.Playables.PlayableHandle::GetTimeWrapMode_Injected(UnityEngine.Playables.PlayableHandle&)
void Register_UnityEngine_Playables_PlayableHandle_GetTimeWrapMode_Injected();
Register_UnityEngine_Playables_PlayableHandle_GetTimeWrapMode_Injected();
//UnityEngine.Playables.PlayState UnityEngine.Playables.PlayableHandle::GetPlayState_Injected(UnityEngine.Playables.PlayableHandle&)
void Register_UnityEngine_Playables_PlayableHandle_GetPlayState_Injected();
Register_UnityEngine_Playables_PlayableHandle_GetPlayState_Injected();
//End Registrations for type : UnityEngine.Playables.PlayableHandle
//Start Registrations for type : UnityEngine.Playables.PlayableOutputHandle
//System.Boolean UnityEngine.Playables.PlayableOutputHandle::IsValid_Injected(UnityEngine.Playables.PlayableOutputHandle&)
void Register_UnityEngine_Playables_PlayableOutputHandle_IsValid_Injected();
Register_UnityEngine_Playables_PlayableOutputHandle_IsValid_Injected();
//System.Int32 UnityEngine.Playables.PlayableOutputHandle::GetSourceOutputPort_Injected(UnityEngine.Playables.PlayableOutputHandle&)
void Register_UnityEngine_Playables_PlayableOutputHandle_GetSourceOutputPort_Injected();
Register_UnityEngine_Playables_PlayableOutputHandle_GetSourceOutputPort_Injected();
//System.Type UnityEngine.Playables.PlayableOutputHandle::GetPlayableOutputType_Injected(UnityEngine.Playables.PlayableOutputHandle&)
void Register_UnityEngine_Playables_PlayableOutputHandle_GetPlayableOutputType_Injected();
Register_UnityEngine_Playables_PlayableOutputHandle_GetPlayableOutputType_Injected();
//System.Void UnityEngine.Playables.PlayableOutputHandle::AddNotificationReceiver_Injected(UnityEngine.Playables.PlayableOutputHandle&,UnityEngine.Playables.INotificationReceiver)
void Register_UnityEngine_Playables_PlayableOutputHandle_AddNotificationReceiver_Injected();
Register_UnityEngine_Playables_PlayableOutputHandle_AddNotificationReceiver_Injected();
//System.Void UnityEngine.Playables.PlayableOutputHandle::GetSourcePlayable_Injected(UnityEngine.Playables.PlayableOutputHandle&,UnityEngine.Playables.PlayableHandle&)
void Register_UnityEngine_Playables_PlayableOutputHandle_GetSourcePlayable_Injected();
Register_UnityEngine_Playables_PlayableOutputHandle_GetSourcePlayable_Injected();
//System.Void UnityEngine.Playables.PlayableOutputHandle::PushNotification_Injected(UnityEngine.Playables.PlayableOutputHandle&,UnityEngine.Playables.PlayableHandle&,UnityEngine.Playables.INotification,System.Object)
void Register_UnityEngine_Playables_PlayableOutputHandle_PushNotification_Injected();
Register_UnityEngine_Playables_PlayableOutputHandle_PushNotification_Injected();
//System.Void UnityEngine.Playables.PlayableOutputHandle::SetReferenceObject_Injected(UnityEngine.Playables.PlayableOutputHandle&,UnityEngine.Object)
void Register_UnityEngine_Playables_PlayableOutputHandle_SetReferenceObject_Injected();
Register_UnityEngine_Playables_PlayableOutputHandle_SetReferenceObject_Injected();
//System.Void UnityEngine.Playables.PlayableOutputHandle::SetSourcePlayable_Injected(UnityEngine.Playables.PlayableOutputHandle&,UnityEngine.Playables.PlayableHandle&,System.Int32)
void Register_UnityEngine_Playables_PlayableOutputHandle_SetSourcePlayable_Injected();
Register_UnityEngine_Playables_PlayableOutputHandle_SetSourcePlayable_Injected();
//System.Void UnityEngine.Playables.PlayableOutputHandle::SetUserData_Injected(UnityEngine.Playables.PlayableOutputHandle&,UnityEngine.Object)
void Register_UnityEngine_Playables_PlayableOutputHandle_SetUserData_Injected();
Register_UnityEngine_Playables_PlayableOutputHandle_SetUserData_Injected();
//System.Void UnityEngine.Playables.PlayableOutputHandle::SetWeight_Injected(UnityEngine.Playables.PlayableOutputHandle&,System.Single)
void Register_UnityEngine_Playables_PlayableOutputHandle_SetWeight_Injected();
Register_UnityEngine_Playables_PlayableOutputHandle_SetWeight_Injected();
//End Registrations for type : UnityEngine.Playables.PlayableOutputHandle
//Start Registrations for type : UnityEngine.PlayerConnectionInternal
//System.Boolean UnityEngine.PlayerConnectionInternal::IsConnected()
void Register_UnityEngine_PlayerConnectionInternal_IsConnected();
Register_UnityEngine_PlayerConnectionInternal_IsConnected();
//System.Boolean UnityEngine.PlayerConnectionInternal::TrySendMessage(System.String,System.Byte[],System.Int32)
void Register_UnityEngine_PlayerConnectionInternal_TrySendMessage();
Register_UnityEngine_PlayerConnectionInternal_TrySendMessage();
//System.Void UnityEngine.PlayerConnectionInternal::DisconnectAll()
void Register_UnityEngine_PlayerConnectionInternal_DisconnectAll();
Register_UnityEngine_PlayerConnectionInternal_DisconnectAll();
//System.Void UnityEngine.PlayerConnectionInternal::Initialize()
void Register_UnityEngine_PlayerConnectionInternal_Initialize();
Register_UnityEngine_PlayerConnectionInternal_Initialize();
//System.Void UnityEngine.PlayerConnectionInternal::PollInternal()
void Register_UnityEngine_PlayerConnectionInternal_PollInternal();
Register_UnityEngine_PlayerConnectionInternal_PollInternal();
//System.Void UnityEngine.PlayerConnectionInternal::RegisterInternal(System.String)
void Register_UnityEngine_PlayerConnectionInternal_RegisterInternal();
Register_UnityEngine_PlayerConnectionInternal_RegisterInternal();
//System.Void UnityEngine.PlayerConnectionInternal::SendMessage(System.String,System.Byte[],System.Int32)
void Register_UnityEngine_PlayerConnectionInternal_SendMessage();
Register_UnityEngine_PlayerConnectionInternal_SendMessage();
//System.Void UnityEngine.PlayerConnectionInternal::UnregisterInternal(System.String)
void Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal();
Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal();
//End Registrations for type : UnityEngine.PlayerConnectionInternal
//Start Registrations for type : UnityEngine.PlayerPrefs
//System.Boolean UnityEngine.PlayerPrefs::HasKey(System.String)
void Register_UnityEngine_PlayerPrefs_HasKey();
Register_UnityEngine_PlayerPrefs_HasKey();
//System.Boolean UnityEngine.PlayerPrefs::TrySetFloat(System.String,System.Single)
void Register_UnityEngine_PlayerPrefs_TrySetFloat();
Register_UnityEngine_PlayerPrefs_TrySetFloat();
//System.Boolean UnityEngine.PlayerPrefs::TrySetInt(System.String,System.Int32)
void Register_UnityEngine_PlayerPrefs_TrySetInt();
Register_UnityEngine_PlayerPrefs_TrySetInt();
//System.Boolean UnityEngine.PlayerPrefs::TrySetSetString(System.String,System.String)
void Register_UnityEngine_PlayerPrefs_TrySetSetString();
Register_UnityEngine_PlayerPrefs_TrySetSetString();
//System.Int32 UnityEngine.PlayerPrefs::GetInt(System.String,System.Int32)
void Register_UnityEngine_PlayerPrefs_GetInt();
Register_UnityEngine_PlayerPrefs_GetInt();
//System.Single UnityEngine.PlayerPrefs::GetFloat(System.String,System.Single)
void Register_UnityEngine_PlayerPrefs_GetFloat();
Register_UnityEngine_PlayerPrefs_GetFloat();
//System.String UnityEngine.PlayerPrefs::GetString(System.String,System.String)
void Register_UnityEngine_PlayerPrefs_GetString();
Register_UnityEngine_PlayerPrefs_GetString();
//System.Void UnityEngine.PlayerPrefs::DeleteAll()
void Register_UnityEngine_PlayerPrefs_DeleteAll();
Register_UnityEngine_PlayerPrefs_DeleteAll();
//System.Void UnityEngine.PlayerPrefs::DeleteKey(System.String)
void Register_UnityEngine_PlayerPrefs_DeleteKey();
Register_UnityEngine_PlayerPrefs_DeleteKey();
//End Registrations for type : UnityEngine.PlayerPrefs
//Start Registrations for type : UnityEngine.PolygonCollider2D
//System.Int32 UnityEngine.PolygonCollider2D::GetTotalPointCount()
void Register_UnityEngine_PolygonCollider2D_GetTotalPointCount();
Register_UnityEngine_PolygonCollider2D_GetTotalPointCount();
//System.Int32 UnityEngine.PolygonCollider2D::get_pathCount()
void Register_UnityEngine_PolygonCollider2D_get_pathCount();
Register_UnityEngine_PolygonCollider2D_get_pathCount();
//UnityEngine.Vector2[] UnityEngine.PolygonCollider2D::GetPath_Internal(System.Int32)
void Register_UnityEngine_PolygonCollider2D_GetPath_Internal();
Register_UnityEngine_PolygonCollider2D_GetPath_Internal();
//End Registrations for type : UnityEngine.PolygonCollider2D
//Start Registrations for type : UnityEngine.Profiling.Profiler
//System.Int64 UnityEngine.Profiling.Profiler::GetRuntimeMemorySizeLong(UnityEngine.Object)
void Register_UnityEngine_Profiling_Profiler_GetRuntimeMemorySizeLong();
Register_UnityEngine_Profiling_Profiler_GetRuntimeMemorySizeLong();
//End Registrations for type : UnityEngine.Profiling.Profiler
//Start Registrations for type : UnityEngine.PropertyNameUtils
//System.Void UnityEngine.PropertyNameUtils::PropertyNameFromString_Injected(System.String,UnityEngine.PropertyName&)
void Register_UnityEngine_PropertyNameUtils_PropertyNameFromString_Injected();
Register_UnityEngine_PropertyNameUtils_PropertyNameFromString_Injected();
//End Registrations for type : UnityEngine.PropertyNameUtils
//Start Registrations for type : UnityEngine.QualitySettings
//System.Boolean UnityEngine.QualitySettings::get_billboardsFaceCameraPosition()
void Register_UnityEngine_QualitySettings_get_billboardsFaceCameraPosition();
Register_UnityEngine_QualitySettings_get_billboardsFaceCameraPosition();
//System.Int32 UnityEngine.QualitySettings::get_antiAliasing()
void Register_UnityEngine_QualitySettings_get_antiAliasing();
Register_UnityEngine_QualitySettings_get_antiAliasing();
//System.Int32 UnityEngine.QualitySettings::get_maxQueuedFrames()
void Register_UnityEngine_QualitySettings_get_maxQueuedFrames();
Register_UnityEngine_QualitySettings_get_maxQueuedFrames();
//System.Int32 UnityEngine.QualitySettings::get_vSyncCount()
void Register_UnityEngine_QualitySettings_get_vSyncCount();
Register_UnityEngine_QualitySettings_get_vSyncCount();
//System.Void UnityEngine.QualitySettings::set_antiAliasing(System.Int32)
void Register_UnityEngine_QualitySettings_set_antiAliasing();
Register_UnityEngine_QualitySettings_set_antiAliasing();
//System.Void UnityEngine.QualitySettings::set_vSyncCount(System.Int32)
void Register_UnityEngine_QualitySettings_set_vSyncCount();
Register_UnityEngine_QualitySettings_set_vSyncCount();
//UnityEngine.ColorSpace UnityEngine.QualitySettings::get_activeColorSpace()
void Register_UnityEngine_QualitySettings_get_activeColorSpace();
Register_UnityEngine_QualitySettings_get_activeColorSpace();
//UnityEngine.ShadowmaskMode UnityEngine.QualitySettings::get_shadowmaskMode()
void Register_UnityEngine_QualitySettings_get_shadowmaskMode();
Register_UnityEngine_QualitySettings_get_shadowmaskMode();
//End Registrations for type : UnityEngine.QualitySettings
//Start Registrations for type : UnityEngine.Quaternion
//System.Void UnityEngine.Quaternion::AngleAxis_Injected(System.Single,UnityEngine.Vector3&,UnityEngine.Quaternion&)
void Register_UnityEngine_Quaternion_AngleAxis_Injected();
Register_UnityEngine_Quaternion_AngleAxis_Injected();
//System.Void UnityEngine.Quaternion::FromToRotation_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&)
void Register_UnityEngine_Quaternion_FromToRotation_Injected();
Register_UnityEngine_Quaternion_FromToRotation_Injected();
//System.Void UnityEngine.Quaternion::Internal_FromEulerRad_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&)
void Register_UnityEngine_Quaternion_Internal_FromEulerRad_Injected();
Register_UnityEngine_Quaternion_Internal_FromEulerRad_Injected();
//System.Void UnityEngine.Quaternion::Internal_ToEulerRad_Injected(UnityEngine.Quaternion&,UnityEngine.Vector3&)
void Register_UnityEngine_Quaternion_Internal_ToEulerRad_Injected();
Register_UnityEngine_Quaternion_Internal_ToEulerRad_Injected();
//System.Void UnityEngine.Quaternion::Inverse_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&)
void Register_UnityEngine_Quaternion_Inverse_Injected();
Register_UnityEngine_Quaternion_Inverse_Injected();
//System.Void UnityEngine.Quaternion::Lerp_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&)
void Register_UnityEngine_Quaternion_Lerp_Injected();
Register_UnityEngine_Quaternion_Lerp_Injected();
//System.Void UnityEngine.Quaternion::LookRotation_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&)
void Register_UnityEngine_Quaternion_LookRotation_Injected();
Register_UnityEngine_Quaternion_LookRotation_Injected();
//System.Void UnityEngine.Quaternion::SlerpUnclamped_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&)
void Register_UnityEngine_Quaternion_SlerpUnclamped_Injected();
Register_UnityEngine_Quaternion_SlerpUnclamped_Injected();
//System.Void UnityEngine.Quaternion::Slerp_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&)
void Register_UnityEngine_Quaternion_Slerp_Injected();
Register_UnityEngine_Quaternion_Slerp_Injected();
//End Registrations for type : UnityEngine.Quaternion
//Start Registrations for type : UnityEngine.Random
//System.Int32 UnityEngine.Random::RandomRangeInt(System.Int32,System.Int32)
void Register_UnityEngine_Random_RandomRangeInt();
Register_UnityEngine_Random_RandomRangeInt();
//System.Single UnityEngine.Random::Range(System.Single,System.Single)
void Register_UnityEngine_Random_Range();
Register_UnityEngine_Random_Range();
//System.Single UnityEngine.Random::get_value()
void Register_UnityEngine_Random_get_value();
Register_UnityEngine_Random_get_value();
//System.Void UnityEngine.Random::InitState(System.Int32)
void Register_UnityEngine_Random_InitState();
Register_UnityEngine_Random_InitState();
//System.Void UnityEngine.Random::get_state_Injected(UnityEngine.Random/State&)
void Register_UnityEngine_Random_get_state_Injected();
Register_UnityEngine_Random_get_state_Injected();
//System.Void UnityEngine.Random::set_state_Injected(UnityEngine.Random/State&)
void Register_UnityEngine_Random_set_state_Injected();
Register_UnityEngine_Random_set_state_Injected();
//End Registrations for type : UnityEngine.Random
//Start Registrations for type : UnityEngine.RectOffset
//System.Int32 UnityEngine.RectOffset::get_bottom()
void Register_UnityEngine_RectOffset_get_bottom();
Register_UnityEngine_RectOffset_get_bottom();
//System.Int32 UnityEngine.RectOffset::get_horizontal()
void Register_UnityEngine_RectOffset_get_horizontal();
Register_UnityEngine_RectOffset_get_horizontal();
//System.Int32 UnityEngine.RectOffset::get_left()
void Register_UnityEngine_RectOffset_get_left();
Register_UnityEngine_RectOffset_get_left();
//System.Int32 UnityEngine.RectOffset::get_right()
void Register_UnityEngine_RectOffset_get_right();
Register_UnityEngine_RectOffset_get_right();
//System.Int32 UnityEngine.RectOffset::get_top()
void Register_UnityEngine_RectOffset_get_top();
Register_UnityEngine_RectOffset_get_top();
//System.Int32 UnityEngine.RectOffset::get_vertical()
void Register_UnityEngine_RectOffset_get_vertical();
Register_UnityEngine_RectOffset_get_vertical();
//System.IntPtr UnityEngine.RectOffset::InternalCreate()
void Register_UnityEngine_RectOffset_InternalCreate();
Register_UnityEngine_RectOffset_InternalCreate();
//System.Void UnityEngine.RectOffset::InternalDestroy(System.IntPtr)
void Register_UnityEngine_RectOffset_InternalDestroy();
Register_UnityEngine_RectOffset_InternalDestroy();
//System.Void UnityEngine.RectOffset::Remove_Injected(UnityEngine.Rect&,UnityEngine.Rect&)
void Register_UnityEngine_RectOffset_Remove_Injected();
Register_UnityEngine_RectOffset_Remove_Injected();
//System.Void UnityEngine.RectOffset::set_bottom(System.Int32)
void Register_UnityEngine_RectOffset_set_bottom();
Register_UnityEngine_RectOffset_set_bottom();
//System.Void UnityEngine.RectOffset::set_left(System.Int32)
void Register_UnityEngine_RectOffset_set_left();
Register_UnityEngine_RectOffset_set_left();
//System.Void UnityEngine.RectOffset::set_right(System.Int32)
void Register_UnityEngine_RectOffset_set_right();
Register_UnityEngine_RectOffset_set_right();
//System.Void UnityEngine.RectOffset::set_top(System.Int32)
void Register_UnityEngine_RectOffset_set_top();
Register_UnityEngine_RectOffset_set_top();
//End Registrations for type : UnityEngine.RectOffset
//Start Registrations for type : UnityEngine.RectTransform
//System.Void UnityEngine.RectTransform::ForceUpdateRectTransforms()
void Register_UnityEngine_RectTransform_ForceUpdateRectTransforms();
Register_UnityEngine_RectTransform_ForceUpdateRectTransforms();
//System.Void UnityEngine.RectTransform::get_anchorMax_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_RectTransform_get_anchorMax_Injected();
Register_UnityEngine_RectTransform_get_anchorMax_Injected();
//System.Void UnityEngine.RectTransform::get_anchorMin_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_RectTransform_get_anchorMin_Injected();
Register_UnityEngine_RectTransform_get_anchorMin_Injected();
//System.Void UnityEngine.RectTransform::get_anchoredPosition_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_RectTransform_get_anchoredPosition_Injected();
Register_UnityEngine_RectTransform_get_anchoredPosition_Injected();
//System.Void UnityEngine.RectTransform::get_pivot_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_RectTransform_get_pivot_Injected();
Register_UnityEngine_RectTransform_get_pivot_Injected();
//System.Void UnityEngine.RectTransform::get_rect_Injected(UnityEngine.Rect&)
void Register_UnityEngine_RectTransform_get_rect_Injected();
Register_UnityEngine_RectTransform_get_rect_Injected();
//System.Void UnityEngine.RectTransform::get_sizeDelta_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_RectTransform_get_sizeDelta_Injected();
Register_UnityEngine_RectTransform_get_sizeDelta_Injected();
//System.Void UnityEngine.RectTransform::set_anchorMax_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_RectTransform_set_anchorMax_Injected();
Register_UnityEngine_RectTransform_set_anchorMax_Injected();
//System.Void UnityEngine.RectTransform::set_anchorMin_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_RectTransform_set_anchorMin_Injected();
Register_UnityEngine_RectTransform_set_anchorMin_Injected();
//System.Void UnityEngine.RectTransform::set_anchoredPosition_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_RectTransform_set_anchoredPosition_Injected();
Register_UnityEngine_RectTransform_set_anchoredPosition_Injected();
//System.Void UnityEngine.RectTransform::set_pivot_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_RectTransform_set_pivot_Injected();
Register_UnityEngine_RectTransform_set_pivot_Injected();
//System.Void UnityEngine.RectTransform::set_sizeDelta_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_RectTransform_set_sizeDelta_Injected();
Register_UnityEngine_RectTransform_set_sizeDelta_Injected();
//End Registrations for type : UnityEngine.RectTransform
//Start Registrations for type : UnityEngine.RectTransformUtility
//System.Boolean UnityEngine.RectTransformUtility::PointInRectangle_Injected(UnityEngine.Vector2&,UnityEngine.RectTransform,UnityEngine.Camera,UnityEngine.Vector4&)
void Register_UnityEngine_RectTransformUtility_PointInRectangle_Injected();
Register_UnityEngine_RectTransformUtility_PointInRectangle_Injected();
//System.Void UnityEngine.RectTransformUtility::PixelAdjustPoint_Injected(UnityEngine.Vector2&,UnityEngine.Transform,UnityEngine.Canvas,UnityEngine.Vector2&)
void Register_UnityEngine_RectTransformUtility_PixelAdjustPoint_Injected();
Register_UnityEngine_RectTransformUtility_PixelAdjustPoint_Injected();
//System.Void UnityEngine.RectTransformUtility::PixelAdjustRect_Injected(UnityEngine.RectTransform,UnityEngine.Canvas,UnityEngine.Rect&)
void Register_UnityEngine_RectTransformUtility_PixelAdjustRect_Injected();
Register_UnityEngine_RectTransformUtility_PixelAdjustRect_Injected();
//End Registrations for type : UnityEngine.RectTransformUtility
//Start Registrations for type : UnityEngine.ReflectionProbe
//System.Void UnityEngine.ReflectionProbe::get_defaultTextureHDRDecodeValues_Injected(UnityEngine.Vector4&)
void Register_UnityEngine_ReflectionProbe_get_defaultTextureHDRDecodeValues_Injected();
Register_UnityEngine_ReflectionProbe_get_defaultTextureHDRDecodeValues_Injected();
//UnityEngine.Texture UnityEngine.ReflectionProbe::get_defaultTexture()
void Register_UnityEngine_ReflectionProbe_get_defaultTexture();
Register_UnityEngine_ReflectionProbe_get_defaultTexture();
//End Registrations for type : UnityEngine.ReflectionProbe
//Start Registrations for type : UnityEngine.Renderer
//System.Boolean UnityEngine.Renderer::get_enabled()
void Register_UnityEngine_Renderer_get_enabled();
Register_UnityEngine_Renderer_get_enabled();
//System.Int32 UnityEngine.Renderer::get_sortingLayerID()
void Register_UnityEngine_Renderer_get_sortingLayerID();
Register_UnityEngine_Renderer_get_sortingLayerID();
//System.Int32 UnityEngine.Renderer::get_sortingOrder()
void Register_UnityEngine_Renderer_get_sortingOrder();
Register_UnityEngine_Renderer_get_sortingOrder();
//System.Void UnityEngine.Renderer::SetMaterial(UnityEngine.Material)
void Register_UnityEngine_Renderer_SetMaterial();
Register_UnityEngine_Renderer_SetMaterial();
//System.Void UnityEngine.Renderer::SetMaterialArray(UnityEngine.Material[])
void Register_UnityEngine_Renderer_SetMaterialArray();
Register_UnityEngine_Renderer_SetMaterialArray();
//System.Void UnityEngine.Renderer::get_bounds_Injected(UnityEngine.Bounds&)
void Register_UnityEngine_Renderer_get_bounds_Injected();
Register_UnityEngine_Renderer_get_bounds_Injected();
//System.Void UnityEngine.Renderer::set_enabled(System.Boolean)
void Register_UnityEngine_Renderer_set_enabled();
Register_UnityEngine_Renderer_set_enabled();
//System.Void UnityEngine.Renderer::set_receiveShadows(System.Boolean)
void Register_UnityEngine_Renderer_set_receiveShadows();
Register_UnityEngine_Renderer_set_receiveShadows();
//System.Void UnityEngine.Renderer::set_shadowCastingMode(UnityEngine.Rendering.ShadowCastingMode)
void Register_UnityEngine_Renderer_set_shadowCastingMode();
Register_UnityEngine_Renderer_set_shadowCastingMode();
//System.Void UnityEngine.Renderer::set_sortingLayerID(System.Int32)
void Register_UnityEngine_Renderer_set_sortingLayerID();
Register_UnityEngine_Renderer_set_sortingLayerID();
//System.Void UnityEngine.Renderer::set_sortingOrder(System.Int32)
void Register_UnityEngine_Renderer_set_sortingOrder();
Register_UnityEngine_Renderer_set_sortingOrder();
//UnityEngine.Material UnityEngine.Renderer::GetMaterial()
void Register_UnityEngine_Renderer_GetMaterial();
Register_UnityEngine_Renderer_GetMaterial();
//UnityEngine.Material UnityEngine.Renderer::GetSharedMaterial()
void Register_UnityEngine_Renderer_GetSharedMaterial();
Register_UnityEngine_Renderer_GetSharedMaterial();
//UnityEngine.Material[] UnityEngine.Renderer::GetMaterialArray()
void Register_UnityEngine_Renderer_GetMaterialArray();
Register_UnityEngine_Renderer_GetMaterialArray();
//UnityEngine.Material[] UnityEngine.Renderer::GetSharedMaterialArray()
void Register_UnityEngine_Renderer_GetSharedMaterialArray();
Register_UnityEngine_Renderer_GetSharedMaterialArray();
//End Registrations for type : UnityEngine.Renderer
//Start Registrations for type : UnityEngine.Rendering.CommandBuffer
//System.Boolean UnityEngine.Rendering.CommandBuffer::ValidateAgainstExecutionFlags(UnityEngine.Rendering.CommandBufferExecutionFlags,UnityEngine.Rendering.CommandBufferExecutionFlags)
void Register_UnityEngine_Rendering_CommandBuffer_ValidateAgainstExecutionFlags();
Register_UnityEngine_Rendering_CommandBuffer_ValidateAgainstExecutionFlags();
//System.IntPtr UnityEngine.Rendering.CommandBuffer::CreateGPUFence_Internal(UnityEngine.Rendering.GraphicsFenceType,UnityEngine.Rendering.SynchronisationStageFlags)
void Register_UnityEngine_Rendering_CommandBuffer_CreateGPUFence_Internal();
Register_UnityEngine_Rendering_CommandBuffer_CreateGPUFence_Internal();
//System.IntPtr UnityEngine.Rendering.CommandBuffer::InitBuffer()
void Register_UnityEngine_Rendering_CommandBuffer_InitBuffer();
Register_UnityEngine_Rendering_CommandBuffer_InitBuffer();
//System.Void UnityEngine.Rendering.CommandBuffer::BeginSample(System.String)
void Register_UnityEngine_Rendering_CommandBuffer_BeginSample();
Register_UnityEngine_Rendering_CommandBuffer_BeginSample();
//System.Void UnityEngine.Rendering.CommandBuffer::BeginSample_CustomSampler(UnityEngine.Profiling.CustomSampler)
void Register_UnityEngine_Rendering_CommandBuffer_BeginSample_CustomSampler();
Register_UnityEngine_Rendering_CommandBuffer_BeginSample_CustomSampler();
//System.Void UnityEngine.Rendering.CommandBuffer::Blit_Identifier_Injected(UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Material,System.Int32,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Int32,System.Int32)
void Register_UnityEngine_Rendering_CommandBuffer_Blit_Identifier_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Blit_Identifier_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Blit_Texture_Injected(UnityEngine.Texture,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Material,System.Int32,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Int32,System.Int32)
void Register_UnityEngine_Rendering_CommandBuffer_Blit_Texture_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Blit_Texture_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Clear()
void Register_UnityEngine_Rendering_CommandBuffer_Clear();
Register_UnityEngine_Rendering_CommandBuffer_Clear();
//System.Void UnityEngine.Rendering.CommandBuffer::ClearRenderTarget_Injected(UnityEngine.Rendering.RTClearFlags,UnityEngine.Color&,System.Single,System.UInt32)
void Register_UnityEngine_Rendering_CommandBuffer_ClearRenderTarget_Injected();
Register_UnityEngine_Rendering_CommandBuffer_ClearRenderTarget_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::CopyTexture_Internal(UnityEngine.Rendering.RenderTargetIdentifier&,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.RenderTargetIdentifier&,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)
void Register_UnityEngine_Rendering_CommandBuffer_CopyTexture_Internal();
Register_UnityEngine_Rendering_CommandBuffer_CopyTexture_Internal();
//System.Void UnityEngine.Rendering.CommandBuffer::DisableScissorRect()
void Register_UnityEngine_Rendering_CommandBuffer_DisableScissorRect();
Register_UnityEngine_Rendering_CommandBuffer_DisableScissorRect();
//System.Void UnityEngine.Rendering.CommandBuffer::DisableShaderKeyword(System.String)
void Register_UnityEngine_Rendering_CommandBuffer_DisableShaderKeyword();
Register_UnityEngine_Rendering_CommandBuffer_DisableShaderKeyword();
//System.Void UnityEngine.Rendering.CommandBuffer::EnableScissorRect_Injected(UnityEngine.Rect&)
void Register_UnityEngine_Rendering_CommandBuffer_EnableScissorRect_Injected();
Register_UnityEngine_Rendering_CommandBuffer_EnableScissorRect_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::EnableShaderKeyword(System.String)
void Register_UnityEngine_Rendering_CommandBuffer_EnableShaderKeyword();
Register_UnityEngine_Rendering_CommandBuffer_EnableShaderKeyword();
//System.Void UnityEngine.Rendering.CommandBuffer::EndSample(System.String)
void Register_UnityEngine_Rendering_CommandBuffer_EndSample();
Register_UnityEngine_Rendering_CommandBuffer_EndSample();
//System.Void UnityEngine.Rendering.CommandBuffer::EndSample_CustomSampler(UnityEngine.Profiling.CustomSampler)
void Register_UnityEngine_Rendering_CommandBuffer_EndSample_CustomSampler();
Register_UnityEngine_Rendering_CommandBuffer_EndSample_CustomSampler();
//System.Void UnityEngine.Rendering.CommandBuffer::GetTemporaryRT(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.FilterMode,UnityEngine.Experimental.Rendering.GraphicsFormat,System.Int32,System.Boolean,UnityEngine.RenderTextureMemoryless,System.Boolean)
void Register_UnityEngine_Rendering_CommandBuffer_GetTemporaryRT();
Register_UnityEngine_Rendering_CommandBuffer_GetTemporaryRT();
//System.Void UnityEngine.Rendering.CommandBuffer::GetTemporaryRTWithDescriptor_Injected(System.Int32,UnityEngine.RenderTextureDescriptor&,UnityEngine.FilterMode)
void Register_UnityEngine_Rendering_CommandBuffer_GetTemporaryRTWithDescriptor_Injected();
Register_UnityEngine_Rendering_CommandBuffer_GetTemporaryRTWithDescriptor_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::InternalSetComputeBufferData(UnityEngine.ComputeBuffer,System.Array,System.Int32,System.Int32,System.Int32,System.Int32)
void Register_UnityEngine_Rendering_CommandBuffer_InternalSetComputeBufferData();
Register_UnityEngine_Rendering_CommandBuffer_InternalSetComputeBufferData();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_DispatchCompute(UnityEngine.ComputeShader,System.Int32,System.Int32,System.Int32,System.Int32)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_DispatchCompute();
Register_UnityEngine_Rendering_CommandBuffer_Internal_DispatchCompute();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawMeshInstanced(UnityEngine.Mesh,System.Int32,UnityEngine.Material,System.Int32,UnityEngine.Matrix4x4[],System.Int32,UnityEngine.MaterialPropertyBlock)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawMeshInstanced();
Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawMeshInstanced();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawMesh_Injected(UnityEngine.Mesh,UnityEngine.Matrix4x4&,UnityEngine.Material,System.Int32,System.Int32,UnityEngine.MaterialPropertyBlock)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawMesh_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawMesh_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawOcclusionMesh_Injected(UnityEngine.RectInt&)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawOcclusionMesh_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawOcclusionMesh_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawProcedural_Injected(UnityEngine.Matrix4x4&,UnityEngine.Material,System.Int32,UnityEngine.MeshTopology,System.Int32,System.Int32,UnityEngine.MaterialPropertyBlock)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawProcedural_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawProcedural_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawRenderer(UnityEngine.Renderer,UnityEngine.Material,System.Int32,System.Int32)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawRenderer();
Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawRenderer();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawRendererList_Injected(UnityEngine.Rendering.RendererUtils.RendererList&)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawRendererList_Injected();
Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawRendererList_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetComputeBufferParam(UnityEngine.ComputeShader,System.Int32,System.Int32,UnityEngine.ComputeBuffer)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeBufferParam();
Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeBufferParam();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetComputeConstantComputeBufferParam(UnityEngine.ComputeShader,System.Int32,UnityEngine.ComputeBuffer,System.Int32,System.Int32)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeConstantComputeBufferParam();
Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeConstantComputeBufferParam();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetComputeFloats(UnityEngine.ComputeShader,System.Int32,System.Single[])
void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeFloats();
Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeFloats();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetComputeTextureParam(UnityEngine.ComputeShader,System.Int32,System.Int32,UnityEngine.Rendering.RenderTargetIdentifier&,System.Int32,UnityEngine.Rendering.RenderTextureSubElement)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeTextureParam();
Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeTextureParam();
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetSinglePassStereo(UnityEngine.Rendering.SinglePassStereoMode)
void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetSinglePassStereo();
Register_UnityEngine_Rendering_CommandBuffer_Internal_SetSinglePassStereo();
//System.Void UnityEngine.Rendering.CommandBuffer::MarkLateLatchMatrixShaderPropertyID(UnityEngine.Rendering.CameraLateLatchMatrixType,System.Int32)
void Register_UnityEngine_Rendering_CommandBuffer_MarkLateLatchMatrixShaderPropertyID();
Register_UnityEngine_Rendering_CommandBuffer_MarkLateLatchMatrixShaderPropertyID();
//System.Void UnityEngine.Rendering.CommandBuffer::ReleaseBuffer()
void Register_UnityEngine_Rendering_CommandBuffer_ReleaseBuffer();
Register_UnityEngine_Rendering_CommandBuffer_ReleaseBuffer();
//System.Void UnityEngine.Rendering.CommandBuffer::ReleaseTemporaryRT(System.Int32)
void Register_UnityEngine_Rendering_CommandBuffer_ReleaseTemporaryRT();
Register_UnityEngine_Rendering_CommandBuffer_ReleaseTemporaryRT();
//System.Void UnityEngine.Rendering.CommandBuffer::SetComputeVectorParam_Injected(UnityEngine.ComputeShader,System.Int32,UnityEngine.Vector4&)
void Register_UnityEngine_Rendering_CommandBuffer_SetComputeVectorParam_Injected();
Register_UnityEngine_Rendering_CommandBuffer_SetComputeVectorParam_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::SetExecutionFlags(UnityEngine.Rendering.CommandBufferExecutionFlags)
void Register_UnityEngine_Rendering_CommandBuffer_SetExecutionFlags();
Register_UnityEngine_Rendering_CommandBuffer_SetExecutionFlags();
//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalBufferInternal(System.Int32,UnityEngine.ComputeBuffer)
void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalBufferInternal();
Register_UnityEngine_Rendering_CommandBuffer_SetGlobalBufferInternal();
//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalColor_Injected(System.Int32,UnityEngine.Color&)
void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalColor_Injected();
Register_UnityEngine_Rendering_CommandBuffer_SetGlobalColor_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalConstantBufferInternal(UnityEngine.ComputeBuffer,System.Int32,System.Int32,System.Int32)
void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalConstantBufferInternal();
Register_UnityEngine_Rendering_CommandBuffer_SetGlobalConstantBufferInternal();
//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalDepthBias(System.Single,System.Single)
void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalDepthBias();
Register_UnityEngine_Rendering_CommandBuffer_SetGlobalDepthBias();
//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalFloat(System.Int32,System.Single)
void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalFloat();
Register_UnityEngine_Rendering_CommandBuffer_SetGlobalFloat();
//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalFloatArray(System.Int32,System.Single[])
void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalFloatArray();
Register_UnityEngine_Rendering_CommandBuffer_SetGlobalFloatArray();
//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalInt(System.Int32,System.Int32)
void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalInt();
Register_UnityEngine_Rendering_CommandBuffer_SetGlobalInt();
//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalInteger(System.Int32,System.Int32)
void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalInteger();
Register_UnityEngine_Rendering_CommandBuffer_SetGlobalInteger();
//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalMatrixArray(System.Int32,UnityEngine.Matrix4x4[])
void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalMatrixArray();
Register_UnityEngine_Rendering_CommandBuffer_SetGlobalMatrixArray();
//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalMatrix_Injected(System.Int32,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalMatrix_Injected();
Register_UnityEngine_Rendering_CommandBuffer_SetGlobalMatrix_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalTexture_Impl(System.Int32,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderTextureSubElement)
void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalTexture_Impl();
Register_UnityEngine_Rendering_CommandBuffer_SetGlobalTexture_Impl();
//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalVectorArray(System.Int32,UnityEngine.Vector4[])
void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalVectorArray();
Register_UnityEngine_Rendering_CommandBuffer_SetGlobalVectorArray();
//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalVector_Injected(System.Int32,UnityEngine.Vector4&)
void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalVector_Injected();
Register_UnityEngine_Rendering_CommandBuffer_SetGlobalVector_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::SetInstanceMultiplier(System.UInt32)
void Register_UnityEngine_Rendering_CommandBuffer_SetInstanceMultiplier();
Register_UnityEngine_Rendering_CommandBuffer_SetInstanceMultiplier();
//System.Void UnityEngine.Rendering.CommandBuffer::SetLateLatchProjectionMatrices(UnityEngine.Matrix4x4[])
void Register_UnityEngine_Rendering_CommandBuffer_SetLateLatchProjectionMatrices();
Register_UnityEngine_Rendering_CommandBuffer_SetLateLatchProjectionMatrices();
//System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTargetColorDepth_Internal_Injected(UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderTargetFlags)
void Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetColorDepth_Internal_Injected();
Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetColorDepth_Internal_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTargetMultiSubtarget_Injected(UnityEngine.Rendering.RenderTargetIdentifier[],UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderBufferLoadAction[],UnityEngine.Rendering.RenderBufferStoreAction[],UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,System.Int32,UnityEngine.CubemapFace,System.Int32)
void Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetMultiSubtarget_Injected();
Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetMultiSubtarget_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTargetMulti_Internal_Injected(UnityEngine.Rendering.RenderTargetIdentifier[],UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderBufferLoadAction[],UnityEngine.Rendering.RenderBufferStoreAction[],UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderTargetFlags)
void Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetMulti_Internal_Injected();
Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetMulti_Internal_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTargetSingle_Internal_Injected(UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction)
void Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetSingle_Internal_Injected();
Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetSingle_Internal_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::SetViewProjectionMatrices_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Rendering_CommandBuffer_SetViewProjectionMatrices_Injected();
Register_UnityEngine_Rendering_CommandBuffer_SetViewProjectionMatrices_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::SetViewport_Injected(UnityEngine.Rect&)
void Register_UnityEngine_Rendering_CommandBuffer_SetViewport_Injected();
Register_UnityEngine_Rendering_CommandBuffer_SetViewport_Injected();
//System.Void UnityEngine.Rendering.CommandBuffer::UnmarkLateLatchMatrix(UnityEngine.Rendering.CameraLateLatchMatrixType)
void Register_UnityEngine_Rendering_CommandBuffer_UnmarkLateLatchMatrix();
Register_UnityEngine_Rendering_CommandBuffer_UnmarkLateLatchMatrix();
//System.Void UnityEngine.Rendering.CommandBuffer::WaitOnGPUFence_Internal(System.IntPtr,UnityEngine.Rendering.SynchronisationStageFlags)
void Register_UnityEngine_Rendering_CommandBuffer_WaitOnGPUFence_Internal();
Register_UnityEngine_Rendering_CommandBuffer_WaitOnGPUFence_Internal();
//System.Void UnityEngine.Rendering.CommandBuffer::set_name(System.String)
void Register_UnityEngine_Rendering_CommandBuffer_set_name();
Register_UnityEngine_Rendering_CommandBuffer_set_name();
//End Registrations for type : UnityEngine.Rendering.CommandBuffer
//Start Registrations for type : UnityEngine.Rendering.CommandBufferExtensions
//System.Void UnityEngine.Rendering.CommandBufferExtensions::Internal_SwitchIntoFastMemory(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.FastMemoryFlags,System.Single,System.Boolean)
void Register_UnityEngine_Rendering_CommandBufferExtensions_Internal_SwitchIntoFastMemory();
Register_UnityEngine_Rendering_CommandBufferExtensions_Internal_SwitchIntoFastMemory();
//System.Void UnityEngine.Rendering.CommandBufferExtensions::Internal_SwitchOutOfFastMemory(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier&,System.Boolean)
void Register_UnityEngine_Rendering_CommandBufferExtensions_Internal_SwitchOutOfFastMemory();
Register_UnityEngine_Rendering_CommandBufferExtensions_Internal_SwitchOutOfFastMemory();
//End Registrations for type : UnityEngine.Rendering.CommandBufferExtensions
//Start Registrations for type : UnityEngine.Rendering.CullingResults
//System.Boolean UnityEngine.Rendering.CullingResults::ComputeDirectionalShadowMatricesAndCullingPrimitives_Injected(System.IntPtr,System.Int32,System.Int32,System.Int32,UnityEngine.Vector3&,System.Int32,System.Single,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rendering.ShadowSplitData&)
void Register_UnityEngine_Rendering_CullingResults_ComputeDirectionalShadowMatricesAndCullingPrimitives_Injected();
Register_UnityEngine_Rendering_CullingResults_ComputeDirectionalShadowMatricesAndCullingPrimitives_Injected();
//System.Boolean UnityEngine.Rendering.CullingResults::ComputePointShadowMatricesAndCullingPrimitives(System.IntPtr,System.Int32,UnityEngine.CubemapFace,System.Single,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rendering.ShadowSplitData&)
void Register_UnityEngine_Rendering_CullingResults_ComputePointShadowMatricesAndCullingPrimitives();
Register_UnityEngine_Rendering_CullingResults_ComputePointShadowMatricesAndCullingPrimitives();
//System.Boolean UnityEngine.Rendering.CullingResults::ComputeSpotShadowMatricesAndCullingPrimitives(System.IntPtr,System.Int32,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rendering.ShadowSplitData&)
void Register_UnityEngine_Rendering_CullingResults_ComputeSpotShadowMatricesAndCullingPrimitives();
Register_UnityEngine_Rendering_CullingResults_ComputeSpotShadowMatricesAndCullingPrimitives();
//System.Boolean UnityEngine.Rendering.CullingResults::GetShadowCasterBounds(System.IntPtr,System.Int32,UnityEngine.Bounds&)
void Register_UnityEngine_Rendering_CullingResults_GetShadowCasterBounds();
Register_UnityEngine_Rendering_CullingResults_GetShadowCasterBounds();
//System.Int32 UnityEngine.Rendering.CullingResults::GetLightIndexCount(System.IntPtr)
void Register_UnityEngine_Rendering_CullingResults_GetLightIndexCount();
Register_UnityEngine_Rendering_CullingResults_GetLightIndexCount();
//System.Int32 UnityEngine.Rendering.CullingResults::GetLightIndexMapSize(System.IntPtr)
void Register_UnityEngine_Rendering_CullingResults_GetLightIndexMapSize();
Register_UnityEngine_Rendering_CullingResults_GetLightIndexMapSize();
//System.Int32 UnityEngine.Rendering.CullingResults::GetReflectionProbeIndexCount(System.IntPtr)
void Register_UnityEngine_Rendering_CullingResults_GetReflectionProbeIndexCount();
Register_UnityEngine_Rendering_CullingResults_GetReflectionProbeIndexCount();
//System.Void UnityEngine.Rendering.CullingResults::FillLightAndReflectionProbeIndices(System.IntPtr,UnityEngine.ComputeBuffer)
void Register_UnityEngine_Rendering_CullingResults_FillLightAndReflectionProbeIndices();
Register_UnityEngine_Rendering_CullingResults_FillLightAndReflectionProbeIndices();
//System.Void UnityEngine.Rendering.CullingResults::FillLightIndexMap(System.IntPtr,System.IntPtr,System.Int32)
void Register_UnityEngine_Rendering_CullingResults_FillLightIndexMap();
Register_UnityEngine_Rendering_CullingResults_FillLightIndexMap();
//System.Void UnityEngine.Rendering.CullingResults::SetLightIndexMap(System.IntPtr,System.IntPtr,System.Int32)
void Register_UnityEngine_Rendering_CullingResults_SetLightIndexMap();
Register_UnityEngine_Rendering_CullingResults_SetLightIndexMap();
//End Registrations for type : UnityEngine.Rendering.CullingResults
//Start Registrations for type : UnityEngine.Rendering.GraphicsFence
//System.Int32 UnityEngine.Rendering.GraphicsFence::GetVersionNumber(System.IntPtr)
void Register_UnityEngine_Rendering_GraphicsFence_GetVersionNumber();
Register_UnityEngine_Rendering_GraphicsFence_GetVersionNumber();
//End Registrations for type : UnityEngine.Rendering.GraphicsFence
//Start Registrations for type : UnityEngine.Rendering.GraphicsSettings
//System.Boolean UnityEngine.Rendering.GraphicsSettings::HasShaderDefine(UnityEngine.Rendering.GraphicsTier,UnityEngine.Rendering.BuiltinShaderDefine)
void Register_UnityEngine_Rendering_GraphicsSettings_HasShaderDefine();
Register_UnityEngine_Rendering_GraphicsSettings_HasShaderDefine();
//System.Boolean UnityEngine.Rendering.GraphicsSettings::get_lightsUseLinearIntensity()
void Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity();
Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity();
//System.Void UnityEngine.Rendering.GraphicsSettings::RegisterRenderPipeline(System.String,UnityEngine.Object)
void Register_UnityEngine_Rendering_GraphicsSettings_RegisterRenderPipeline();
Register_UnityEngine_Rendering_GraphicsSettings_RegisterRenderPipeline();
//System.Void UnityEngine.Rendering.GraphicsSettings::UnregisterRenderPipeline(System.String)
void Register_UnityEngine_Rendering_GraphicsSettings_UnregisterRenderPipeline();
Register_UnityEngine_Rendering_GraphicsSettings_UnregisterRenderPipeline();
//System.Void UnityEngine.Rendering.GraphicsSettings::set_INTERNAL_defaultRenderPipeline(UnityEngine.ScriptableObject)
void Register_UnityEngine_Rendering_GraphicsSettings_set_INTERNAL_defaultRenderPipeline();
Register_UnityEngine_Rendering_GraphicsSettings_set_INTERNAL_defaultRenderPipeline();
//System.Void UnityEngine.Rendering.GraphicsSettings::set_defaultRenderingLayerMask(System.UInt32)
void Register_UnityEngine_Rendering_GraphicsSettings_set_defaultRenderingLayerMask();
Register_UnityEngine_Rendering_GraphicsSettings_set_defaultRenderingLayerMask();
//System.Void UnityEngine.Rendering.GraphicsSettings::set_lightsUseColorTemperature(System.Boolean)
void Register_UnityEngine_Rendering_GraphicsSettings_set_lightsUseColorTemperature();
Register_UnityEngine_Rendering_GraphicsSettings_set_lightsUseColorTemperature();
//System.Void UnityEngine.Rendering.GraphicsSettings::set_lightsUseLinearIntensity(System.Boolean)
void Register_UnityEngine_Rendering_GraphicsSettings_set_lightsUseLinearIntensity();
Register_UnityEngine_Rendering_GraphicsSettings_set_lightsUseLinearIntensity();
//System.Void UnityEngine.Rendering.GraphicsSettings::set_useScriptableRenderPipelineBatching(System.Boolean)
void Register_UnityEngine_Rendering_GraphicsSettings_set_useScriptableRenderPipelineBatching();
Register_UnityEngine_Rendering_GraphicsSettings_set_useScriptableRenderPipelineBatching();
//UnityEngine.Object UnityEngine.Rendering.GraphicsSettings::GetSettingsForRenderPipeline(System.String)
void Register_UnityEngine_Rendering_GraphicsSettings_GetSettingsForRenderPipeline();
Register_UnityEngine_Rendering_GraphicsSettings_GetSettingsForRenderPipeline();
//UnityEngine.Rendering.BuiltinShaderMode UnityEngine.Rendering.GraphicsSettings::GetShaderMode(UnityEngine.Rendering.BuiltinShaderType)
void Register_UnityEngine_Rendering_GraphicsSettings_GetShaderMode();
Register_UnityEngine_Rendering_GraphicsSettings_GetShaderMode();
//UnityEngine.ScriptableObject UnityEngine.Rendering.GraphicsSettings::get_INTERNAL_currentRenderPipeline()
void Register_UnityEngine_Rendering_GraphicsSettings_get_INTERNAL_currentRenderPipeline();
Register_UnityEngine_Rendering_GraphicsSettings_get_INTERNAL_currentRenderPipeline();
//End Registrations for type : UnityEngine.Rendering.GraphicsSettings
//Start Registrations for type : UnityEngine.Rendering.RendererUtils.RendererList
//System.Boolean UnityEngine.Rendering.RendererUtils.RendererList::get_isValid_Injected(UnityEngine.Rendering.RendererUtils.RendererList&)
void Register_UnityEngine_Rendering_RendererUtils_RendererList_get_isValid_Injected();
Register_UnityEngine_Rendering_RendererUtils_RendererList_get_isValid_Injected();
//End Registrations for type : UnityEngine.Rendering.RendererUtils.RendererList
//Start Registrations for type : UnityEngine.Rendering.ScriptableRenderContext
//System.Boolean UnityEngine.Rendering.ScriptableRenderContext::SubmitForRenderPassValidation_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&)
void Register_UnityEngine_Rendering_ScriptableRenderContext_SubmitForRenderPassValidation_Internal_Injected();
Register_UnityEngine_Rendering_ScriptableRenderContext_SubmitForRenderPassValidation_Internal_Injected();
//System.Void UnityEngine.Rendering.ScriptableRenderContext::BeginRenderPass_Internal(System.IntPtr,System.Int32,System.Int32,System.Int32,System.IntPtr,System.Int32,System.Int32)
void Register_UnityEngine_Rendering_ScriptableRenderContext_BeginRenderPass_Internal();
Register_UnityEngine_Rendering_ScriptableRenderContext_BeginRenderPass_Internal();
//System.Void UnityEngine.Rendering.ScriptableRenderContext::BeginSubPass_Internal(System.IntPtr,System.IntPtr,System.Int32,System.IntPtr,System.Int32,System.Boolean,System.Boolean)
void Register_UnityEngine_Rendering_ScriptableRenderContext_BeginSubPass_Internal();
Register_UnityEngine_Rendering_ScriptableRenderContext_BeginSubPass_Internal();
//System.Void UnityEngine.Rendering.ScriptableRenderContext::CreateRendererList_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr,UnityEngine.Rendering.DrawingSettings&,UnityEngine.Rendering.FilteringSettings&,UnityEngine.Rendering.ShaderTagId&,System.Boolean,System.IntPtr,System.IntPtr,System.Int32,UnityEngine.Rendering.RendererUtils.RendererList&)
void Register_UnityEngine_Rendering_ScriptableRenderContext_CreateRendererList_Internal_Injected();
Register_UnityEngine_Rendering_ScriptableRenderContext_CreateRendererList_Internal_Injected();
//System.Void UnityEngine.Rendering.ScriptableRenderContext::DrawRenderers_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr,UnityEngine.Rendering.DrawingSettings&,UnityEngine.Rendering.FilteringSettings&,UnityEngine.Rendering.ShaderTagId&,System.Boolean,System.IntPtr,System.IntPtr,System.Int32)
void Register_UnityEngine_Rendering_ScriptableRenderContext_DrawRenderers_Internal_Injected();
Register_UnityEngine_Rendering_ScriptableRenderContext_DrawRenderers_Internal_Injected();
//System.Void UnityEngine.Rendering.ScriptableRenderContext::DrawShadows_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr)
void Register_UnityEngine_Rendering_ScriptableRenderContext_DrawShadows_Internal_Injected();
Register_UnityEngine_Rendering_ScriptableRenderContext_DrawShadows_Internal_Injected();
//System.Void UnityEngine.Rendering.ScriptableRenderContext::DrawSkybox_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Camera)
void Register_UnityEngine_Rendering_ScriptableRenderContext_DrawSkybox_Internal_Injected();
Register_UnityEngine_Rendering_ScriptableRenderContext_DrawSkybox_Internal_Injected();
//System.Void UnityEngine.Rendering.ScriptableRenderContext::DrawWireOverlay_Impl_Injected(UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Camera)
void Register_UnityEngine_Rendering_ScriptableRenderContext_DrawWireOverlay_Impl_Injected();
Register_UnityEngine_Rendering_ScriptableRenderContext_DrawWireOverlay_Impl_Injected();
//System.Void UnityEngine.Rendering.ScriptableRenderContext::EndRenderPass_Internal(System.IntPtr)
void Register_UnityEngine_Rendering_ScriptableRenderContext_EndRenderPass_Internal();
Register_UnityEngine_Rendering_ScriptableRenderContext_EndRenderPass_Internal();
//System.Void UnityEngine.Rendering.ScriptableRenderContext::EndSubPass_Internal(System.IntPtr)
void Register_UnityEngine_Rendering_ScriptableRenderContext_EndSubPass_Internal();
Register_UnityEngine_Rendering_ScriptableRenderContext_EndSubPass_Internal();
//System.Void UnityEngine.Rendering.ScriptableRenderContext::ExecuteCommandBufferAsync_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.ComputeQueueType)
void Register_UnityEngine_Rendering_ScriptableRenderContext_ExecuteCommandBufferAsync_Internal_Injected();
Register_UnityEngine_Rendering_ScriptableRenderContext_ExecuteCommandBufferAsync_Internal_Injected();
//System.Void UnityEngine.Rendering.ScriptableRenderContext::ExecuteCommandBuffer_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Rendering.CommandBuffer)
void Register_UnityEngine_Rendering_ScriptableRenderContext_ExecuteCommandBuffer_Internal_Injected();
Register_UnityEngine_Rendering_ScriptableRenderContext_ExecuteCommandBuffer_Internal_Injected();
//System.Void UnityEngine.Rendering.ScriptableRenderContext::GetCameras_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.Type,System.Object)
void Register_UnityEngine_Rendering_ScriptableRenderContext_GetCameras_Internal_Injected();
Register_UnityEngine_Rendering_ScriptableRenderContext_GetCameras_Internal_Injected();
//System.Void UnityEngine.Rendering.ScriptableRenderContext::InitializeSortSettings(UnityEngine.Camera,UnityEngine.Rendering.SortingSettings&)
void Register_UnityEngine_Rendering_ScriptableRenderContext_InitializeSortSettings();
Register_UnityEngine_Rendering_ScriptableRenderContext_InitializeSortSettings();
//System.Void UnityEngine.Rendering.ScriptableRenderContext::Internal_Cull_Injected(UnityEngine.Rendering.ScriptableCullingParameters&,UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr)
void Register_UnityEngine_Rendering_ScriptableRenderContext_Internal_Cull_Injected();
Register_UnityEngine_Rendering_ScriptableRenderContext_Internal_Cull_Injected();
//System.Void UnityEngine.Rendering.ScriptableRenderContext::InvokeOnRenderObjectCallback_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&)
void Register_UnityEngine_Rendering_ScriptableRenderContext_InvokeOnRenderObjectCallback_Internal_Injected();
Register_UnityEngine_Rendering_ScriptableRenderContext_InvokeOnRenderObjectCallback_Internal_Injected();
//System.Void UnityEngine.Rendering.ScriptableRenderContext::PrepareRendererListsAsync_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.Object)
void Register_UnityEngine_Rendering_ScriptableRenderContext_PrepareRendererListsAsync_Internal_Injected();
Register_UnityEngine_Rendering_ScriptableRenderContext_PrepareRendererListsAsync_Internal_Injected();
//System.Void UnityEngine.Rendering.ScriptableRenderContext::SetupCameraProperties_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Camera,System.Boolean,System.Int32)
void Register_UnityEngine_Rendering_ScriptableRenderContext_SetupCameraProperties_Internal_Injected();
Register_UnityEngine_Rendering_ScriptableRenderContext_SetupCameraProperties_Internal_Injected();
//System.Void UnityEngine.Rendering.ScriptableRenderContext::Submit_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&)
void Register_UnityEngine_Rendering_ScriptableRenderContext_Submit_Internal_Injected();
Register_UnityEngine_Rendering_ScriptableRenderContext_Submit_Internal_Injected();
//UnityEngine.Rendering.RendererUtils.RendererListStatus UnityEngine.Rendering.ScriptableRenderContext::QueryRendererListStatus_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Rendering.RendererUtils.RendererList&)
void Register_UnityEngine_Rendering_ScriptableRenderContext_QueryRendererListStatus_Internal_Injected();
Register_UnityEngine_Rendering_ScriptableRenderContext_QueryRendererListStatus_Internal_Injected();
//End Registrations for type : UnityEngine.Rendering.ScriptableRenderContext
//Start Registrations for type : UnityEngine.Rendering.ShaderKeyword
//System.UInt32 UnityEngine.Rendering.ShaderKeyword::GetGlobalKeywordCount()
void Register_UnityEngine_Rendering_ShaderKeyword_GetGlobalKeywordCount();
Register_UnityEngine_Rendering_ShaderKeyword_GetGlobalKeywordCount();
//System.UInt32 UnityEngine.Rendering.ShaderKeyword::GetGlobalKeywordIndex(System.String)
void Register_UnityEngine_Rendering_ShaderKeyword_GetGlobalKeywordIndex();
Register_UnityEngine_Rendering_ShaderKeyword_GetGlobalKeywordIndex();
//System.Void UnityEngine.Rendering.ShaderKeyword::CreateGlobalKeyword(System.String)
void Register_UnityEngine_Rendering_ShaderKeyword_CreateGlobalKeyword();
Register_UnityEngine_Rendering_ShaderKeyword_CreateGlobalKeyword();
//End Registrations for type : UnityEngine.Rendering.ShaderKeyword
//Start Registrations for type : UnityEngine.RenderSettings
//System.Boolean UnityEngine.RenderSettings::get_fog()
void Register_UnityEngine_RenderSettings_get_fog();
Register_UnityEngine_RenderSettings_get_fog();
//System.Single UnityEngine.RenderSettings::get_fogDensity()
void Register_UnityEngine_RenderSettings_get_fogDensity();
Register_UnityEngine_RenderSettings_get_fogDensity();
//System.Single UnityEngine.RenderSettings::get_fogEndDistance()
void Register_UnityEngine_RenderSettings_get_fogEndDistance();
Register_UnityEngine_RenderSettings_get_fogEndDistance();
//System.Single UnityEngine.RenderSettings::get_fogStartDistance()
void Register_UnityEngine_RenderSettings_get_fogStartDistance();
Register_UnityEngine_RenderSettings_get_fogStartDistance();
//System.Single UnityEngine.RenderSettings::get_reflectionIntensity()
void Register_UnityEngine_RenderSettings_get_reflectionIntensity();
Register_UnityEngine_RenderSettings_get_reflectionIntensity();
//System.Void UnityEngine.RenderSettings::get_ambientEquatorColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_RenderSettings_get_ambientEquatorColor_Injected();
Register_UnityEngine_RenderSettings_get_ambientEquatorColor_Injected();
//System.Void UnityEngine.RenderSettings::get_ambientGroundColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_RenderSettings_get_ambientGroundColor_Injected();
Register_UnityEngine_RenderSettings_get_ambientGroundColor_Injected();
//System.Void UnityEngine.RenderSettings::get_ambientProbe_Injected(UnityEngine.Rendering.SphericalHarmonicsL2&)
void Register_UnityEngine_RenderSettings_get_ambientProbe_Injected();
Register_UnityEngine_RenderSettings_get_ambientProbe_Injected();
//System.Void UnityEngine.RenderSettings::get_ambientSkyColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_RenderSettings_get_ambientSkyColor_Injected();
Register_UnityEngine_RenderSettings_get_ambientSkyColor_Injected();
//System.Void UnityEngine.RenderSettings::get_fogColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_RenderSettings_get_fogColor_Injected();
Register_UnityEngine_RenderSettings_get_fogColor_Injected();
//System.Void UnityEngine.RenderSettings::get_subtractiveShadowColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_RenderSettings_get_subtractiveShadowColor_Injected();
Register_UnityEngine_RenderSettings_get_subtractiveShadowColor_Injected();
//UnityEngine.Light UnityEngine.RenderSettings::get_sun()
void Register_UnityEngine_RenderSettings_get_sun();
Register_UnityEngine_RenderSettings_get_sun();
//UnityEngine.Material UnityEngine.RenderSettings::get_skybox()
void Register_UnityEngine_RenderSettings_get_skybox();
Register_UnityEngine_RenderSettings_get_skybox();
//End Registrations for type : UnityEngine.RenderSettings
//Start Registrations for type : UnityEngine.RenderTexture
//System.Boolean UnityEngine.RenderTexture::Create()
void Register_UnityEngine_RenderTexture_Create();
Register_UnityEngine_RenderTexture_Create();
//System.Boolean UnityEngine.RenderTexture::IsCreated()
void Register_UnityEngine_RenderTexture_IsCreated();
Register_UnityEngine_RenderTexture_IsCreated();
//System.Boolean UnityEngine.RenderTexture::get_enableRandomWrite()
void Register_UnityEngine_RenderTexture_get_enableRandomWrite();
Register_UnityEngine_RenderTexture_get_enableRandomWrite();
//System.Boolean UnityEngine.RenderTexture::get_sRGB()
void Register_UnityEngine_RenderTexture_get_sRGB();
Register_UnityEngine_RenderTexture_get_sRGB();
//System.Boolean UnityEngine.RenderTexture::get_useDynamicScale()
void Register_UnityEngine_RenderTexture_get_useDynamicScale();
Register_UnityEngine_RenderTexture_get_useDynamicScale();
//System.Boolean UnityEngine.RenderTexture::get_useMipMap()
void Register_UnityEngine_RenderTexture_get_useMipMap();
Register_UnityEngine_RenderTexture_get_useMipMap();
//System.Int32 UnityEngine.RenderTexture::get_antiAliasing()
void Register_UnityEngine_RenderTexture_get_antiAliasing();
Register_UnityEngine_RenderTexture_get_antiAliasing();
//System.Int32 UnityEngine.RenderTexture::get_height()
void Register_UnityEngine_RenderTexture_get_height();
Register_UnityEngine_RenderTexture_get_height();
//System.Int32 UnityEngine.RenderTexture::get_volumeDepth()
void Register_UnityEngine_RenderTexture_get_volumeDepth();
Register_UnityEngine_RenderTexture_get_volumeDepth();
//System.Int32 UnityEngine.RenderTexture::get_width()
void Register_UnityEngine_RenderTexture_get_width();
Register_UnityEngine_RenderTexture_get_width();
//System.Void UnityEngine.RenderTexture::DiscardContents(System.Boolean,System.Boolean)
void Register_UnityEngine_RenderTexture_DiscardContents();
Register_UnityEngine_RenderTexture_DiscardContents();
//System.Void UnityEngine.RenderTexture::GetColorBuffer_Injected(UnityEngine.RenderBuffer&)
void Register_UnityEngine_RenderTexture_GetColorBuffer_Injected();
Register_UnityEngine_RenderTexture_GetColorBuffer_Injected();
//System.Void UnityEngine.RenderTexture::GetDepthBuffer_Injected(UnityEngine.RenderBuffer&)
void Register_UnityEngine_RenderTexture_GetDepthBuffer_Injected();
Register_UnityEngine_RenderTexture_GetDepthBuffer_Injected();
//System.Void UnityEngine.RenderTexture::GetDescriptor_Injected(UnityEngine.RenderTextureDescriptor&)
void Register_UnityEngine_RenderTexture_GetDescriptor_Injected();
Register_UnityEngine_RenderTexture_GetDescriptor_Injected();
//System.Void UnityEngine.RenderTexture::Internal_Create(UnityEngine.RenderTexture)
void Register_UnityEngine_RenderTexture_Internal_Create();
Register_UnityEngine_RenderTexture_Internal_Create();
//System.Void UnityEngine.RenderTexture::Release()
void Register_UnityEngine_RenderTexture_Release();
Register_UnityEngine_RenderTexture_Release();
//System.Void UnityEngine.RenderTexture::ReleaseTemporary(UnityEngine.RenderTexture)
void Register_UnityEngine_RenderTexture_ReleaseTemporary();
Register_UnityEngine_RenderTexture_ReleaseTemporary();
//System.Void UnityEngine.RenderTexture::SetActive(UnityEngine.RenderTexture)
void Register_UnityEngine_RenderTexture_SetActive();
Register_UnityEngine_RenderTexture_SetActive();
//System.Void UnityEngine.RenderTexture::SetMipMapCount(System.Int32)
void Register_UnityEngine_RenderTexture_SetMipMapCount();
Register_UnityEngine_RenderTexture_SetMipMapCount();
//System.Void UnityEngine.RenderTexture::SetRenderTextureDescriptor_Injected(UnityEngine.RenderTextureDescriptor&)
void Register_UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected();
Register_UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected();
//System.Void UnityEngine.RenderTexture::SetSRGBReadWrite(System.Boolean)
void Register_UnityEngine_RenderTexture_SetSRGBReadWrite();
Register_UnityEngine_RenderTexture_SetSRGBReadWrite();
//System.Void UnityEngine.RenderTexture::set_antiAliasing(System.Int32)
void Register_UnityEngine_RenderTexture_set_antiAliasing();
Register_UnityEngine_RenderTexture_set_antiAliasing();
//System.Void UnityEngine.RenderTexture::set_autoGenerateMips(System.Boolean)
void Register_UnityEngine_RenderTexture_set_autoGenerateMips();
Register_UnityEngine_RenderTexture_set_autoGenerateMips();
//System.Void UnityEngine.RenderTexture::set_bindTextureMS(System.Boolean)
void Register_UnityEngine_RenderTexture_set_bindTextureMS();
Register_UnityEngine_RenderTexture_set_bindTextureMS();
//System.Void UnityEngine.RenderTexture::set_depthStencilFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
void Register_UnityEngine_RenderTexture_set_depthStencilFormat();
Register_UnityEngine_RenderTexture_set_depthStencilFormat();
//System.Void UnityEngine.RenderTexture::set_dimension(UnityEngine.Rendering.TextureDimension)
void Register_UnityEngine_RenderTexture_set_dimension();
Register_UnityEngine_RenderTexture_set_dimension();
//System.Void UnityEngine.RenderTexture::set_enableRandomWrite(System.Boolean)
void Register_UnityEngine_RenderTexture_set_enableRandomWrite();
Register_UnityEngine_RenderTexture_set_enableRandomWrite();
//System.Void UnityEngine.RenderTexture::set_graphicsFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
void Register_UnityEngine_RenderTexture_set_graphicsFormat();
Register_UnityEngine_RenderTexture_set_graphicsFormat();
//System.Void UnityEngine.RenderTexture::set_height(System.Int32)
void Register_UnityEngine_RenderTexture_set_height();
Register_UnityEngine_RenderTexture_set_height();
//System.Void UnityEngine.RenderTexture::set_memorylessMode(UnityEngine.RenderTextureMemoryless)
void Register_UnityEngine_RenderTexture_set_memorylessMode();
Register_UnityEngine_RenderTexture_set_memorylessMode();
//System.Void UnityEngine.RenderTexture::set_stencilFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
void Register_UnityEngine_RenderTexture_set_stencilFormat();
Register_UnityEngine_RenderTexture_set_stencilFormat();
//System.Void UnityEngine.RenderTexture::set_useDynamicScale(System.Boolean)
void Register_UnityEngine_RenderTexture_set_useDynamicScale();
Register_UnityEngine_RenderTexture_set_useDynamicScale();
//System.Void UnityEngine.RenderTexture::set_useMipMap(System.Boolean)
void Register_UnityEngine_RenderTexture_set_useMipMap();
Register_UnityEngine_RenderTexture_set_useMipMap();
//System.Void UnityEngine.RenderTexture::set_volumeDepth(System.Int32)
void Register_UnityEngine_RenderTexture_set_volumeDepth();
Register_UnityEngine_RenderTexture_set_volumeDepth();
//System.Void UnityEngine.RenderTexture::set_width(System.Int32)
void Register_UnityEngine_RenderTexture_set_width();
Register_UnityEngine_RenderTexture_set_width();
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTexture::get_depthStencilFormat()
void Register_UnityEngine_RenderTexture_get_depthStencilFormat();
Register_UnityEngine_RenderTexture_get_depthStencilFormat();
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTexture::get_graphicsFormat()
void Register_UnityEngine_RenderTexture_get_graphicsFormat();
Register_UnityEngine_RenderTexture_get_graphicsFormat();
//UnityEngine.RenderTexture UnityEngine.RenderTexture::GetActive()
void Register_UnityEngine_RenderTexture_GetActive();
Register_UnityEngine_RenderTexture_GetActive();
//UnityEngine.RenderTexture UnityEngine.RenderTexture::GetTemporary_Internal_Injected(UnityEngine.RenderTextureDescriptor&)
void Register_UnityEngine_RenderTexture_GetTemporary_Internal_Injected();
Register_UnityEngine_RenderTexture_GetTemporary_Internal_Injected();
//UnityEngine.Rendering.TextureDimension UnityEngine.RenderTexture::get_dimension()
void Register_UnityEngine_RenderTexture_get_dimension();
Register_UnityEngine_RenderTexture_get_dimension();
//End Registrations for type : UnityEngine.RenderTexture
//Start Registrations for type : UnityEngine.Resources
//UnityEngine.Object UnityEngine.Resources::GetBuiltinResource(System.Type,System.String)
void Register_UnityEngine_Resources_GetBuiltinResource();
Register_UnityEngine_Resources_GetBuiltinResource();
//End Registrations for type : UnityEngine.Resources
//Start Registrations for type : UnityEngine.ResourcesAPIInternal
//System.Void UnityEngine.ResourcesAPIInternal::UnloadAsset(UnityEngine.Object)
void Register_UnityEngine_ResourcesAPIInternal_UnloadAsset();
Register_UnityEngine_ResourcesAPIInternal_UnloadAsset();
//UnityEngine.Object UnityEngine.ResourcesAPIInternal::Load(System.String,System.Type)
void Register_UnityEngine_ResourcesAPIInternal_Load();
Register_UnityEngine_ResourcesAPIInternal_Load();
//UnityEngine.Object[] UnityEngine.ResourcesAPIInternal::FindObjectsOfTypeAll(System.Type)
void Register_UnityEngine_ResourcesAPIInternal_FindObjectsOfTypeAll();
Register_UnityEngine_ResourcesAPIInternal_FindObjectsOfTypeAll();
//UnityEngine.Shader UnityEngine.ResourcesAPIInternal::FindShaderByName(System.String)
void Register_UnityEngine_ResourcesAPIInternal_FindShaderByName();
Register_UnityEngine_ResourcesAPIInternal_FindShaderByName();
//End Registrations for type : UnityEngine.ResourcesAPIInternal
//Start Registrations for type : UnityEngine.Rigidbody
//System.Single UnityEngine.Rigidbody::get_mass()
void Register_UnityEngine_Rigidbody_get_mass();
Register_UnityEngine_Rigidbody_get_mass();
//System.Void UnityEngine.Rigidbody::MovePosition_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Rigidbody_MovePosition_Injected();
Register_UnityEngine_Rigidbody_MovePosition_Injected();
//System.Void UnityEngine.Rigidbody::MoveRotation_Injected(UnityEngine.Quaternion&)
void Register_UnityEngine_Rigidbody_MoveRotation_Injected();
Register_UnityEngine_Rigidbody_MoveRotation_Injected();
//System.Void UnityEngine.Rigidbody::get_position_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Rigidbody_get_position_Injected();
Register_UnityEngine_Rigidbody_get_position_Injected();
//System.Void UnityEngine.Rigidbody::get_rotation_Injected(UnityEngine.Quaternion&)
void Register_UnityEngine_Rigidbody_get_rotation_Injected();
Register_UnityEngine_Rigidbody_get_rotation_Injected();
//System.Void UnityEngine.Rigidbody::get_velocity_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Rigidbody_get_velocity_Injected();
Register_UnityEngine_Rigidbody_get_velocity_Injected();
//System.Void UnityEngine.Rigidbody::set_detectCollisions(System.Boolean)
void Register_UnityEngine_Rigidbody_set_detectCollisions();
Register_UnityEngine_Rigidbody_set_detectCollisions();
//System.Void UnityEngine.Rigidbody::set_isKinematic(System.Boolean)
void Register_UnityEngine_Rigidbody_set_isKinematic();
Register_UnityEngine_Rigidbody_set_isKinematic();
//End Registrations for type : UnityEngine.Rigidbody
//Start Registrations for type : UnityEngine.Rigidbody2D
//System.Single UnityEngine.Rigidbody2D::get_mass()
void Register_UnityEngine_Rigidbody2D_get_mass();
Register_UnityEngine_Rigidbody2D_get_mass();
//System.Void UnityEngine.Rigidbody2D::get_velocity_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Rigidbody2D_get_velocity_Injected();
Register_UnityEngine_Rigidbody2D_get_velocity_Injected();
//End Registrations for type : UnityEngine.Rigidbody2D
//Start Registrations for type : UnityEngine.ScalableBufferManager
//System.Single UnityEngine.ScalableBufferManager::get_heightScaleFactor()
void Register_UnityEngine_ScalableBufferManager_get_heightScaleFactor();
Register_UnityEngine_ScalableBufferManager_get_heightScaleFactor();
//System.Single UnityEngine.ScalableBufferManager::get_widthScaleFactor()
void Register_UnityEngine_ScalableBufferManager_get_widthScaleFactor();
Register_UnityEngine_ScalableBufferManager_get_widthScaleFactor();
//System.Void UnityEngine.ScalableBufferManager::ResizeBuffers(System.Single,System.Single)
void Register_UnityEngine_ScalableBufferManager_ResizeBuffers();
Register_UnityEngine_ScalableBufferManager_ResizeBuffers();
//End Registrations for type : UnityEngine.ScalableBufferManager
//Start Registrations for type : UnityEngine.SceneManagement.Scene
//System.Boolean UnityEngine.SceneManagement.Scene::GetIsLoadedInternal(System.Int32)
void Register_UnityEngine_SceneManagement_Scene_GetIsLoadedInternal();
Register_UnityEngine_SceneManagement_Scene_GetIsLoadedInternal();
//System.Boolean UnityEngine.SceneManagement.Scene::IsValidInternal(System.Int32)
void Register_UnityEngine_SceneManagement_Scene_IsValidInternal();
Register_UnityEngine_SceneManagement_Scene_IsValidInternal();
//System.Int32 UnityEngine.SceneManagement.Scene::GetBuildIndexInternal(System.Int32)
void Register_UnityEngine_SceneManagement_Scene_GetBuildIndexInternal();
Register_UnityEngine_SceneManagement_Scene_GetBuildIndexInternal();
//System.Int32 UnityEngine.SceneManagement.Scene::GetRootCountInternal(System.Int32)
void Register_UnityEngine_SceneManagement_Scene_GetRootCountInternal();
Register_UnityEngine_SceneManagement_Scene_GetRootCountInternal();
//System.String UnityEngine.SceneManagement.Scene::GetGUIDInternal(System.Int32)
void Register_UnityEngine_SceneManagement_Scene_GetGUIDInternal();
Register_UnityEngine_SceneManagement_Scene_GetGUIDInternal();
//System.String UnityEngine.SceneManagement.Scene::GetNameInternal(System.Int32)
void Register_UnityEngine_SceneManagement_Scene_GetNameInternal();
Register_UnityEngine_SceneManagement_Scene_GetNameInternal();
//System.Void UnityEngine.SceneManagement.Scene::GetRootGameObjectsInternal(System.Int32,System.Object)
void Register_UnityEngine_SceneManagement_Scene_GetRootGameObjectsInternal();
Register_UnityEngine_SceneManagement_Scene_GetRootGameObjectsInternal();
//End Registrations for type : UnityEngine.SceneManagement.Scene
//Start Registrations for type : UnityEngine.SceneManagement.SceneManager
//System.Int32 UnityEngine.SceneManagement.SceneManager::get_sceneCount()
void Register_UnityEngine_SceneManagement_SceneManager_get_sceneCount();
Register_UnityEngine_SceneManagement_SceneManager_get_sceneCount();
//System.Void UnityEngine.SceneManagement.SceneManager::GetActiveScene_Injected(UnityEngine.SceneManagement.Scene&)
void Register_UnityEngine_SceneManagement_SceneManager_GetActiveScene_Injected();
Register_UnityEngine_SceneManagement_SceneManager_GetActiveScene_Injected();
//System.Void UnityEngine.SceneManagement.SceneManager::GetSceneAt_Injected(System.Int32,UnityEngine.SceneManagement.Scene&)
void Register_UnityEngine_SceneManagement_SceneManager_GetSceneAt_Injected();
Register_UnityEngine_SceneManagement_SceneManager_GetSceneAt_Injected();
//System.Void UnityEngine.SceneManagement.SceneManager::GetSceneByName_Injected(System.String,UnityEngine.SceneManagement.Scene&)
void Register_UnityEngine_SceneManagement_SceneManager_GetSceneByName_Injected();
Register_UnityEngine_SceneManagement_SceneManager_GetSceneByName_Injected();
//End Registrations for type : UnityEngine.SceneManagement.SceneManager
//Start Registrations for type : UnityEngine.SceneManagement.SceneManagerAPIInternal
//UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManagerAPIInternal::LoadSceneAsyncNameIndexInternal_Injected(System.String,System.Int32,UnityEngine.SceneManagement.LoadSceneParameters&,System.Boolean)
void Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_LoadSceneAsyncNameIndexInternal_Injected();
Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_LoadSceneAsyncNameIndexInternal_Injected();
//UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManagerAPIInternal::UnloadSceneNameIndexInternal(System.String,System.Int32,System.Boolean,UnityEngine.SceneManagement.UnloadSceneOptions,System.Boolean&)
void Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_UnloadSceneNameIndexInternal();
Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_UnloadSceneNameIndexInternal();
//End Registrations for type : UnityEngine.SceneManagement.SceneManagerAPIInternal
//Start Registrations for type : UnityEngine.Screen
//System.Boolean UnityEngine.Screen::get_fullScreen()
void Register_UnityEngine_Screen_get_fullScreen();
Register_UnityEngine_Screen_get_fullScreen();
//System.Int32 UnityEngine.Screen::get_height()
void Register_UnityEngine_Screen_get_height();
Register_UnityEngine_Screen_get_height();
//System.Int32 UnityEngine.Screen::get_width()
void Register_UnityEngine_Screen_get_width();
Register_UnityEngine_Screen_get_width();
//System.Single UnityEngine.Screen::get_dpi()
void Register_UnityEngine_Screen_get_dpi();
Register_UnityEngine_Screen_get_dpi();
//System.Void UnityEngine.Screen::SetResolution(System.Int32,System.Int32,UnityEngine.FullScreenMode,System.Int32)
void Register_UnityEngine_Screen_SetResolution();
Register_UnityEngine_Screen_SetResolution();
//System.Void UnityEngine.Screen::get_currentResolution_Injected(UnityEngine.Resolution&)
void Register_UnityEngine_Screen_get_currentResolution_Injected();
Register_UnityEngine_Screen_get_currentResolution_Injected();
//System.Void UnityEngine.Screen::set_fullScreen(System.Boolean)
void Register_UnityEngine_Screen_set_fullScreen();
Register_UnityEngine_Screen_set_fullScreen();
//UnityEngine.ScreenOrientation UnityEngine.Screen::GetScreenOrientation()
void Register_UnityEngine_Screen_GetScreenOrientation();
Register_UnityEngine_Screen_GetScreenOrientation();
//End Registrations for type : UnityEngine.Screen
//Start Registrations for type : UnityEngine.ScriptableObject
//System.Void UnityEngine.ScriptableObject::CreateScriptableObject(UnityEngine.ScriptableObject)
void Register_UnityEngine_ScriptableObject_CreateScriptableObject();
Register_UnityEngine_ScriptableObject_CreateScriptableObject();
//UnityEngine.ScriptableObject UnityEngine.ScriptableObject::CreateScriptableObjectInstanceFromType(System.Type,System.Boolean)
void Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType();
Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType();
//End Registrations for type : UnityEngine.ScriptableObject
//Start Registrations for type : UnityEngine.ScriptingRuntime
//System.String[] UnityEngine.ScriptingRuntime::GetAllUserAssemblies()
void Register_UnityEngine_ScriptingRuntime_GetAllUserAssemblies();
Register_UnityEngine_ScriptingRuntime_GetAllUserAssemblies();
//End Registrations for type : UnityEngine.ScriptingRuntime
//Start Registrations for type : UnityEngine.Shader
//System.Boolean UnityEngine.Shader::get_isSupported()
void Register_UnityEngine_Shader_get_isSupported();
Register_UnityEngine_Shader_get_isSupported();
//System.Int32 UnityEngine.Shader::PropertyToID(System.String)
void Register_UnityEngine_Shader_PropertyToID();
Register_UnityEngine_Shader_PropertyToID();
//System.Int32 UnityEngine.Shader::TagToID(System.String)
void Register_UnityEngine_Shader_TagToID();
Register_UnityEngine_Shader_TagToID();
//System.Void UnityEngine.Shader::DisableKeyword(System.String)
void Register_UnityEngine_Shader_DisableKeyword();
Register_UnityEngine_Shader_DisableKeyword();
//System.Void UnityEngine.Shader::EnableKeyword(System.String)
void Register_UnityEngine_Shader_EnableKeyword();
Register_UnityEngine_Shader_EnableKeyword();
//System.Void UnityEngine.Shader::SetGlobalConstantBufferImpl(System.Int32,UnityEngine.ComputeBuffer,System.Int32,System.Int32)
void Register_UnityEngine_Shader_SetGlobalConstantBufferImpl();
Register_UnityEngine_Shader_SetGlobalConstantBufferImpl();
//System.Void UnityEngine.Shader::SetGlobalFloatImpl(System.Int32,System.Single)
void Register_UnityEngine_Shader_SetGlobalFloatImpl();
Register_UnityEngine_Shader_SetGlobalFloatImpl();
//System.Void UnityEngine.Shader::SetGlobalMatrixImpl_Injected(System.Int32,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Shader_SetGlobalMatrixImpl_Injected();
Register_UnityEngine_Shader_SetGlobalMatrixImpl_Injected();
//System.Void UnityEngine.Shader::SetGlobalTextureImpl(System.Int32,UnityEngine.Texture)
void Register_UnityEngine_Shader_SetGlobalTextureImpl();
Register_UnityEngine_Shader_SetGlobalTextureImpl();
//System.Void UnityEngine.Shader::SetGlobalVectorImpl_Injected(System.Int32,UnityEngine.Vector4&)
void Register_UnityEngine_Shader_SetGlobalVectorImpl_Injected();
Register_UnityEngine_Shader_SetGlobalVectorImpl_Injected();
//System.Void UnityEngine.Shader::set_globalRenderPipeline(System.String)
void Register_UnityEngine_Shader_set_globalRenderPipeline();
Register_UnityEngine_Shader_set_globalRenderPipeline();
//End Registrations for type : UnityEngine.Shader
//Start Registrations for type : UnityEngine.SkinnedMeshRenderer
//UnityEngine.Mesh UnityEngine.SkinnedMeshRenderer::get_sharedMesh()
void Register_UnityEngine_SkinnedMeshRenderer_get_sharedMesh();
Register_UnityEngine_SkinnedMeshRenderer_get_sharedMesh();
//End Registrations for type : UnityEngine.SkinnedMeshRenderer
//Start Registrations for type : UnityEngine.Skybox
//UnityEngine.Material UnityEngine.Skybox::get_material()
void Register_UnityEngine_Skybox_get_material();
Register_UnityEngine_Skybox_get_material();
//End Registrations for type : UnityEngine.Skybox
//Start Registrations for type : UnityEngine.SortingLayer
//System.Int32 UnityEngine.SortingLayer::GetLayerValueFromID(System.Int32)
void Register_UnityEngine_SortingLayer_GetLayerValueFromID();
Register_UnityEngine_SortingLayer_GetLayerValueFromID();
//System.Int32[] UnityEngine.SortingLayer::GetSortingLayerIDsInternal()
void Register_UnityEngine_SortingLayer_GetSortingLayerIDsInternal();
Register_UnityEngine_SortingLayer_GetSortingLayerIDsInternal();
//System.String UnityEngine.SortingLayer::IDToName(System.Int32)
void Register_UnityEngine_SortingLayer_IDToName();
Register_UnityEngine_SortingLayer_IDToName();
//End Registrations for type : UnityEngine.SortingLayer
//Start Registrations for type : UnityEngine.SphereCollider
//System.Single UnityEngine.SphereCollider::get_radius()
void Register_UnityEngine_SphereCollider_get_radius();
Register_UnityEngine_SphereCollider_get_radius();
//System.Void UnityEngine.SphereCollider::get_center_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_SphereCollider_get_center_Injected();
Register_UnityEngine_SphereCollider_get_center_Injected();
//System.Void UnityEngine.SphereCollider::set_radius(System.Single)
void Register_UnityEngine_SphereCollider_set_radius();
Register_UnityEngine_SphereCollider_set_radius();
//End Registrations for type : UnityEngine.SphereCollider
//Start Registrations for type : UnityEngine.Sprite
//System.Boolean UnityEngine.Sprite::get_isUsingPlaceholder()
void Register_UnityEngine_Sprite_get_isUsingPlaceholder();
Register_UnityEngine_Sprite_get_isUsingPlaceholder();
//System.Int32 UnityEngine.Sprite::GetPacked()
void Register_UnityEngine_Sprite_GetPacked();
Register_UnityEngine_Sprite_GetPacked();
//System.Int32 UnityEngine.Sprite::GetPackingMode()
void Register_UnityEngine_Sprite_GetPackingMode();
Register_UnityEngine_Sprite_GetPackingMode();
//System.Int32 UnityEngine.Sprite::GetPackingRotation()
void Register_UnityEngine_Sprite_GetPackingRotation();
Register_UnityEngine_Sprite_GetPackingRotation();
//System.Single UnityEngine.Sprite::get_pixelsPerUnit()
void Register_UnityEngine_Sprite_get_pixelsPerUnit();
Register_UnityEngine_Sprite_get_pixelsPerUnit();
//System.UInt16[] UnityEngine.Sprite::get_triangles()
void Register_UnityEngine_Sprite_get_triangles();
Register_UnityEngine_Sprite_get_triangles();
//System.Void UnityEngine.Sprite::GetInnerUVs_Injected(UnityEngine.Vector4&)
void Register_UnityEngine_Sprite_GetInnerUVs_Injected();
Register_UnityEngine_Sprite_GetInnerUVs_Injected();
//System.Void UnityEngine.Sprite::GetOuterUVs_Injected(UnityEngine.Vector4&)
void Register_UnityEngine_Sprite_GetOuterUVs_Injected();
Register_UnityEngine_Sprite_GetOuterUVs_Injected();
//System.Void UnityEngine.Sprite::GetPadding_Injected(UnityEngine.Vector4&)
void Register_UnityEngine_Sprite_GetPadding_Injected();
Register_UnityEngine_Sprite_GetPadding_Injected();
//System.Void UnityEngine.Sprite::GetTextureRect_Injected(UnityEngine.Rect&)
void Register_UnityEngine_Sprite_GetTextureRect_Injected();
Register_UnityEngine_Sprite_GetTextureRect_Injected();
//System.Void UnityEngine.Sprite::get_border_Injected(UnityEngine.Vector4&)
void Register_UnityEngine_Sprite_get_border_Injected();
Register_UnityEngine_Sprite_get_border_Injected();
//System.Void UnityEngine.Sprite::get_bounds_Injected(UnityEngine.Bounds&)
void Register_UnityEngine_Sprite_get_bounds_Injected();
Register_UnityEngine_Sprite_get_bounds_Injected();
//System.Void UnityEngine.Sprite::get_pivot_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Sprite_get_pivot_Injected();
Register_UnityEngine_Sprite_get_pivot_Injected();
//System.Void UnityEngine.Sprite::get_rect_Injected(UnityEngine.Rect&)
void Register_UnityEngine_Sprite_get_rect_Injected();
Register_UnityEngine_Sprite_get_rect_Injected();
//UnityEngine.Sprite UnityEngine.Sprite::CreateSprite_Injected(UnityEngine.Texture2D,UnityEngine.Rect&,UnityEngine.Vector2&,System.Single,System.UInt32,UnityEngine.SpriteMeshType,UnityEngine.Vector4&,System.Boolean)
void Register_UnityEngine_Sprite_CreateSprite_Injected();
Register_UnityEngine_Sprite_CreateSprite_Injected();
//UnityEngine.Texture2D UnityEngine.Sprite::get_associatedAlphaSplitTexture()
void Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture();
Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture();
//UnityEngine.Texture2D UnityEngine.Sprite::get_texture()
void Register_UnityEngine_Sprite_get_texture();
Register_UnityEngine_Sprite_get_texture();
//UnityEngine.Vector2[] UnityEngine.Sprite::get_uv()
void Register_UnityEngine_Sprite_get_uv();
Register_UnityEngine_Sprite_get_uv();
//UnityEngine.Vector2[] UnityEngine.Sprite::get_vertices()
void Register_UnityEngine_Sprite_get_vertices();
Register_UnityEngine_Sprite_get_vertices();
//End Registrations for type : UnityEngine.Sprite
//Start Registrations for type : UnityEngine.SubsystemDescriptorBindings
//System.String UnityEngine.SubsystemDescriptorBindings::GetId(System.IntPtr)
void Register_UnityEngine_SubsystemDescriptorBindings_GetId();
Register_UnityEngine_SubsystemDescriptorBindings_GetId();
//End Registrations for type : UnityEngine.SubsystemDescriptorBindings
//Start Registrations for type : UnityEngine.SubsystemManager
//System.Void UnityEngine.SubsystemManager::StaticConstructScriptingClassMap()
void Register_UnityEngine_SubsystemManager_StaticConstructScriptingClassMap();
Register_UnityEngine_SubsystemManager_StaticConstructScriptingClassMap();
//End Registrations for type : UnityEngine.SubsystemManager
//Start Registrations for type : UnityEngine.SubsystemsImplementation.SubsystemDescriptorStore
//System.Void UnityEngine.SubsystemsImplementation.SubsystemDescriptorStore::ReportSingleSubsystemAnalytics(System.String)
void Register_UnityEngine_SubsystemsImplementation_SubsystemDescriptorStore_ReportSingleSubsystemAnalytics();
Register_UnityEngine_SubsystemsImplementation_SubsystemDescriptorStore_ReportSingleSubsystemAnalytics();
//End Registrations for type : UnityEngine.SubsystemsImplementation.SubsystemDescriptorStore
//Start Registrations for type : UnityEngine.SystemInfo
//System.Boolean UnityEngine.SystemInfo::GetGraphicsMultiThreaded()
void Register_UnityEngine_SystemInfo_GetGraphicsMultiThreaded();
Register_UnityEngine_SystemInfo_GetGraphicsMultiThreaded();
//System.Boolean UnityEngine.SystemInfo::GetGraphicsUVStartsAtTop()
void Register_UnityEngine_SystemInfo_GetGraphicsUVStartsAtTop();
Register_UnityEngine_SystemInfo_GetGraphicsUVStartsAtTop();
//System.Boolean UnityEngine.SystemInfo::HasHiddenSurfaceRemovalOnGPU()
void Register_UnityEngine_SystemInfo_HasHiddenSurfaceRemovalOnGPU();
Register_UnityEngine_SystemInfo_HasHiddenSurfaceRemovalOnGPU();
//System.Boolean UnityEngine.SystemInfo::HasRenderTextureNative(UnityEngine.RenderTextureFormat)
void Register_UnityEngine_SystemInfo_HasRenderTextureNative();
Register_UnityEngine_SystemInfo_HasRenderTextureNative();
//System.Boolean UnityEngine.SystemInfo::IsFormatSupported(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage)
void Register_UnityEngine_SystemInfo_IsFormatSupported();
Register_UnityEngine_SystemInfo_IsFormatSupported();
//System.Boolean UnityEngine.SystemInfo::IsGyroAvailable()
void Register_UnityEngine_SystemInfo_IsGyroAvailable();
Register_UnityEngine_SystemInfo_IsGyroAvailable();
//System.Boolean UnityEngine.SystemInfo::Supports2DArrayTextures()
void Register_UnityEngine_SystemInfo_Supports2DArrayTextures();
Register_UnityEngine_SystemInfo_Supports2DArrayTextures();
//System.Boolean UnityEngine.SystemInfo::Supports3DRenderTextures()
void Register_UnityEngine_SystemInfo_Supports3DRenderTextures();
Register_UnityEngine_SystemInfo_Supports3DRenderTextures();
//System.Boolean UnityEngine.SystemInfo::Supports3DTextures()
void Register_UnityEngine_SystemInfo_Supports3DTextures();
Register_UnityEngine_SystemInfo_Supports3DTextures();
//System.Boolean UnityEngine.SystemInfo::SupportsAccelerometer()
void Register_UnityEngine_SystemInfo_SupportsAccelerometer();
Register_UnityEngine_SystemInfo_SupportsAccelerometer();
//System.Boolean UnityEngine.SystemInfo::SupportsComputeShaders()
void Register_UnityEngine_SystemInfo_SupportsComputeShaders();
Register_UnityEngine_SystemInfo_SupportsComputeShaders();
//System.Boolean UnityEngine.SystemInfo::SupportsCubemapArrayTextures()
void Register_UnityEngine_SystemInfo_SupportsCubemapArrayTextures();
Register_UnityEngine_SystemInfo_SupportsCubemapArrayTextures();
//System.Boolean UnityEngine.SystemInfo::SupportsGPUFence()
void Register_UnityEngine_SystemInfo_SupportsGPUFence();
Register_UnityEngine_SystemInfo_SupportsGPUFence();
//System.Boolean UnityEngine.SystemInfo::SupportsInstancing()
void Register_UnityEngine_SystemInfo_SupportsInstancing();
Register_UnityEngine_SystemInfo_SupportsInstancing();
//System.Boolean UnityEngine.SystemInfo::SupportsLocationService()
void Register_UnityEngine_SystemInfo_SupportsLocationService();
Register_UnityEngine_SystemInfo_SupportsLocationService();
//System.Boolean UnityEngine.SystemInfo::SupportsMotionVectors()
void Register_UnityEngine_SystemInfo_SupportsMotionVectors();
Register_UnityEngine_SystemInfo_SupportsMotionVectors();
//System.Boolean UnityEngine.SystemInfo::SupportsMultisampleAutoResolve()
void Register_UnityEngine_SystemInfo_SupportsMultisampleAutoResolve();
Register_UnityEngine_SystemInfo_SupportsMultisampleAutoResolve();
//System.Boolean UnityEngine.SystemInfo::SupportsMultiview()
void Register_UnityEngine_SystemInfo_SupportsMultiview();
Register_UnityEngine_SystemInfo_SupportsMultiview();
//System.Boolean UnityEngine.SystemInfo::SupportsRenderTargetArrayIndexFromVertexShader()
void Register_UnityEngine_SystemInfo_SupportsRenderTargetArrayIndexFromVertexShader();
Register_UnityEngine_SystemInfo_SupportsRenderTargetArrayIndexFromVertexShader();
//System.Boolean UnityEngine.SystemInfo::SupportsShadows()
void Register_UnityEngine_SystemInfo_SupportsShadows();
Register_UnityEngine_SystemInfo_SupportsShadows();
//System.Boolean UnityEngine.SystemInfo::SupportsStoreAndResolveAction()
void Register_UnityEngine_SystemInfo_SupportsStoreAndResolveAction();
Register_UnityEngine_SystemInfo_SupportsStoreAndResolveAction();
//System.Boolean UnityEngine.SystemInfo::SupportsTextureFormatNative(UnityEngine.TextureFormat)
void Register_UnityEngine_SystemInfo_SupportsTextureFormatNative();
Register_UnityEngine_SystemInfo_SupportsTextureFormatNative();
//System.Boolean UnityEngine.SystemInfo::UsesLoadStoreActions()
void Register_UnityEngine_SystemInfo_UsesLoadStoreActions();
Register_UnityEngine_SystemInfo_UsesLoadStoreActions();
//System.Boolean UnityEngine.SystemInfo::UsesReversedZBuffer()
void Register_UnityEngine_SystemInfo_UsesReversedZBuffer();
Register_UnityEngine_SystemInfo_UsesReversedZBuffer();
//System.Int32 UnityEngine.SystemInfo::GetGraphicsMemorySize()
void Register_UnityEngine_SystemInfo_GetGraphicsMemorySize();
Register_UnityEngine_SystemInfo_GetGraphicsMemorySize();
//System.Int32 UnityEngine.SystemInfo::GetGraphicsShaderLevel()
void Register_UnityEngine_SystemInfo_GetGraphicsShaderLevel();
Register_UnityEngine_SystemInfo_GetGraphicsShaderLevel();
//System.Int32 UnityEngine.SystemInfo::GetMaxCubemapSize()
void Register_UnityEngine_SystemInfo_GetMaxCubemapSize();
Register_UnityEngine_SystemInfo_GetMaxCubemapSize();
//System.Int32 UnityEngine.SystemInfo::GetMaxRenderTextureSize()
void Register_UnityEngine_SystemInfo_GetMaxRenderTextureSize();
Register_UnityEngine_SystemInfo_GetMaxRenderTextureSize();
//System.Int32 UnityEngine.SystemInfo::GetMaxTextureSize()
void Register_UnityEngine_SystemInfo_GetMaxTextureSize();
Register_UnityEngine_SystemInfo_GetMaxTextureSize();
//System.Int32 UnityEngine.SystemInfo::GetPhysicalMemoryMB()
void Register_UnityEngine_SystemInfo_GetPhysicalMemoryMB();
Register_UnityEngine_SystemInfo_GetPhysicalMemoryMB();
//System.Int32 UnityEngine.SystemInfo::GetProcessorCount()
void Register_UnityEngine_SystemInfo_GetProcessorCount();
Register_UnityEngine_SystemInfo_GetProcessorCount();
//System.Int32 UnityEngine.SystemInfo::GetRenderTextureSupportedMSAASampleCount_Injected(UnityEngine.RenderTextureDescriptor&)
void Register_UnityEngine_SystemInfo_GetRenderTextureSupportedMSAASampleCount_Injected();
Register_UnityEngine_SystemInfo_GetRenderTextureSupportedMSAASampleCount_Injected();
//System.Int32 UnityEngine.SystemInfo::SupportedRenderTargetCount()
void Register_UnityEngine_SystemInfo_SupportedRenderTargetCount();
Register_UnityEngine_SystemInfo_SupportedRenderTargetCount();
//System.Int32 UnityEngine.SystemInfo::SupportsMultisampledTextures()
void Register_UnityEngine_SystemInfo_SupportsMultisampledTextures();
Register_UnityEngine_SystemInfo_SupportsMultisampledTextures();
//System.Int64 UnityEngine.SystemInfo::MaxGraphicsBufferSize()
void Register_UnityEngine_SystemInfo_MaxGraphicsBufferSize();
Register_UnityEngine_SystemInfo_MaxGraphicsBufferSize();
//System.String UnityEngine.SystemInfo::GetDeviceModel()
void Register_UnityEngine_SystemInfo_GetDeviceModel();
Register_UnityEngine_SystemInfo_GetDeviceModel();
//System.String UnityEngine.SystemInfo::GetDeviceUniqueIdentifier()
void Register_UnityEngine_SystemInfo_GetDeviceUniqueIdentifier();
Register_UnityEngine_SystemInfo_GetDeviceUniqueIdentifier();
//System.String UnityEngine.SystemInfo::GetGraphicsDeviceName()
void Register_UnityEngine_SystemInfo_GetGraphicsDeviceName();
Register_UnityEngine_SystemInfo_GetGraphicsDeviceName();
//System.String UnityEngine.SystemInfo::GetGraphicsDeviceVendor()
void Register_UnityEngine_SystemInfo_GetGraphicsDeviceVendor();
Register_UnityEngine_SystemInfo_GetGraphicsDeviceVendor();
//System.String UnityEngine.SystemInfo::GetGraphicsDeviceVersion()
void Register_UnityEngine_SystemInfo_GetGraphicsDeviceVersion();
Register_UnityEngine_SystemInfo_GetGraphicsDeviceVersion();
//System.String UnityEngine.SystemInfo::GetOperatingSystem()
void Register_UnityEngine_SystemInfo_GetOperatingSystem();
Register_UnityEngine_SystemInfo_GetOperatingSystem();
//System.String UnityEngine.SystemInfo::GetProcessorType()
void Register_UnityEngine_SystemInfo_GetProcessorType();
Register_UnityEngine_SystemInfo_GetProcessorType();
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.SystemInfo::GetCompatibleFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage)
void Register_UnityEngine_SystemInfo_GetCompatibleFormat();
Register_UnityEngine_SystemInfo_GetCompatibleFormat();
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.SystemInfo::GetGraphicsFormat(UnityEngine.Experimental.Rendering.DefaultFormat)
void Register_UnityEngine_SystemInfo_GetGraphicsFormat();
Register_UnityEngine_SystemInfo_GetGraphicsFormat();
//UnityEngine.OperatingSystemFamily UnityEngine.SystemInfo::GetOperatingSystemFamily()
void Register_UnityEngine_SystemInfo_GetOperatingSystemFamily();
Register_UnityEngine_SystemInfo_GetOperatingSystemFamily();
//UnityEngine.Rendering.CopyTextureSupport UnityEngine.SystemInfo::GetCopyTextureSupport()
void Register_UnityEngine_SystemInfo_GetCopyTextureSupport();
Register_UnityEngine_SystemInfo_GetCopyTextureSupport();
//UnityEngine.Rendering.GraphicsDeviceType UnityEngine.SystemInfo::GetGraphicsDeviceType()
void Register_UnityEngine_SystemInfo_GetGraphicsDeviceType();
Register_UnityEngine_SystemInfo_GetGraphicsDeviceType();
//End Registrations for type : UnityEngine.SystemInfo
//Start Registrations for type : UnityEngine.TextAsset
//System.Byte[] UnityEngine.TextAsset::get_bytes()
void Register_UnityEngine_TextAsset_get_bytes();
Register_UnityEngine_TextAsset_get_bytes();
//End Registrations for type : UnityEngine.TextAsset
//Start Registrations for type : UnityEngine.TextCore.LowLevel.FontEngine
//System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryAddGlyphToTexture_Internal(System.UInt32,System.Int32,UnityEngine.TextCore.LowLevel.GlyphPackingMode,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.LowLevel.GlyphRenderMode,UnityEngine.Texture2D,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&)
void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphToTexture_Internal();
Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphToTexture_Internal();
//System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryAddGlyphsToTexture_Internal(System.UInt32[],System.Int32,UnityEngine.TextCore.LowLevel.GlyphPackingMode,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.LowLevel.GlyphRenderMode,UnityEngine.Texture2D,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct[],System.Int32&)
void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphsToTexture_Internal();
Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphsToTexture_Internal();
//System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryGetGlyphWithIndexValue_Internal(System.UInt32,UnityEngine.TextCore.LowLevel.GlyphLoadFlags,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&)
void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithIndexValue_Internal();
Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithIndexValue_Internal();
//System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryGetGlyphWithUnicodeValue_Internal(System.UInt32,UnityEngine.TextCore.LowLevel.GlyphLoadFlags,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&)
void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithUnicodeValue_Internal();
Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithUnicodeValue_Internal();
//System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryGetSystemFontReference_Internal(System.String,System.String,UnityEngine.TextCore.LowLevel.FontReference&)
void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetSystemFontReference_Internal();
Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetSystemFontReference_Internal();
//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::GetFaceInfo_Internal(UnityEngine.TextCore.FaceInfo&)
void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetFaceInfo_Internal();
Register_UnityEngine_TextCore_LowLevel_FontEngine_GetFaceInfo_Internal();
//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::GetGlyphPairAdjustmentRecordsFromMarshallingArray(UnityEngine.TextCore.LowLevel.GlyphPairAdjustmentRecord[])
void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetGlyphPairAdjustmentRecordsFromMarshallingArray();
Register_UnityEngine_TextCore_LowLevel_FontEngine_GetGlyphPairAdjustmentRecordsFromMarshallingArray();
//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::InitializeFontEngine_Internal()
void Register_UnityEngine_TextCore_LowLevel_FontEngine_InitializeFontEngine_Internal();
Register_UnityEngine_TextCore_LowLevel_FontEngine_InitializeFontEngine_Internal();
//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_And_FaceIndex_Internal(System.String,System.Int32,System.Int32)
void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_And_FaceIndex_Internal();
Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_And_FaceIndex_Internal();
//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_FromFont_Internal(UnityEngine.Font,System.Int32)
void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_FromFont_Internal();
Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_FromFont_Internal();
//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal(UnityEngine.Font,System.Int32,System.Int32)
void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal();
Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal();
//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_by_FamilyName_and_StyleName_Internal(System.String,System.String,System.Int32)
void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_by_FamilyName_and_StyleName_Internal();
Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_by_FamilyName_and_StyleName_Internal();
//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::PopulatePairAdjustmentRecordMarshallingArray_from_GlyphIndexes(System.UInt32[],System.Int32&)
void Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulatePairAdjustmentRecordMarshallingArray_from_GlyphIndexes();
Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulatePairAdjustmentRecordMarshallingArray_from_GlyphIndexes();
//System.UInt32 UnityEngine.TextCore.LowLevel.FontEngine::GetGlyphIndex(System.UInt32)
void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetGlyphIndex();
Register_UnityEngine_TextCore_LowLevel_FontEngine_GetGlyphIndex();
//System.Void UnityEngine.TextCore.LowLevel.FontEngine::ResetAtlasTexture(UnityEngine.Texture2D)
void Register_UnityEngine_TextCore_LowLevel_FontEngine_ResetAtlasTexture();
Register_UnityEngine_TextCore_LowLevel_FontEngine_ResetAtlasTexture();
//System.Void UnityEngine.TextCore.LowLevel.FontEngine::SetTextureUploadMode(System.Boolean)
void Register_UnityEngine_TextCore_LowLevel_FontEngine_SetTextureUploadMode();
Register_UnityEngine_TextCore_LowLevel_FontEngine_SetTextureUploadMode();
//End Registrations for type : UnityEngine.TextCore.LowLevel.FontEngine
//Start Registrations for type : UnityEngine.TextGenerator
//System.Boolean UnityEngine.TextGenerator::Populate_Internal_Injected(System.String,UnityEngine.Font,UnityEngine.Color&,System.Int32,System.Single,System.Single,UnityEngine.FontStyle,System.Boolean,System.Boolean,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,UnityEngine.TextAnchor,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.UInt32&)
void Register_UnityEngine_TextGenerator_Populate_Internal_Injected();
Register_UnityEngine_TextGenerator_Populate_Internal_Injected();
//System.Int32 UnityEngine.TextGenerator::get_characterCount()
void Register_UnityEngine_TextGenerator_get_characterCount();
Register_UnityEngine_TextGenerator_get_characterCount();
//System.Int32 UnityEngine.TextGenerator::get_lineCount()
void Register_UnityEngine_TextGenerator_get_lineCount();
Register_UnityEngine_TextGenerator_get_lineCount();
//System.IntPtr UnityEngine.TextGenerator::Internal_Create()
void Register_UnityEngine_TextGenerator_Internal_Create();
Register_UnityEngine_TextGenerator_Internal_Create();
//System.Void UnityEngine.TextGenerator::GetCharactersInternal(System.Object)
void Register_UnityEngine_TextGenerator_GetCharactersInternal();
Register_UnityEngine_TextGenerator_GetCharactersInternal();
//System.Void UnityEngine.TextGenerator::GetLinesInternal(System.Object)
void Register_UnityEngine_TextGenerator_GetLinesInternal();
Register_UnityEngine_TextGenerator_GetLinesInternal();
//System.Void UnityEngine.TextGenerator::GetVerticesInternal(System.Object)
void Register_UnityEngine_TextGenerator_GetVerticesInternal();
Register_UnityEngine_TextGenerator_GetVerticesInternal();
//System.Void UnityEngine.TextGenerator::Internal_Destroy(System.IntPtr)
void Register_UnityEngine_TextGenerator_Internal_Destroy();
Register_UnityEngine_TextGenerator_Internal_Destroy();
//System.Void UnityEngine.TextGenerator::get_rectExtents_Injected(UnityEngine.Rect&)
void Register_UnityEngine_TextGenerator_get_rectExtents_Injected();
Register_UnityEngine_TextGenerator_get_rectExtents_Injected();
//End Registrations for type : UnityEngine.TextGenerator
//Start Registrations for type : UnityEngine.TextMesh
//System.Void UnityEngine.TextMesh::get_color_Injected(UnityEngine.Color&)
void Register_UnityEngine_TextMesh_get_color_Injected();
Register_UnityEngine_TextMesh_get_color_Injected();
//System.Void UnityEngine.TextMesh::set_anchor(UnityEngine.TextAnchor)
void Register_UnityEngine_TextMesh_set_anchor();
Register_UnityEngine_TextMesh_set_anchor();
//System.Void UnityEngine.TextMesh::set_color_Injected(UnityEngine.Color&)
void Register_UnityEngine_TextMesh_set_color_Injected();
Register_UnityEngine_TextMesh_set_color_Injected();
//System.Void UnityEngine.TextMesh::set_font(UnityEngine.Font)
void Register_UnityEngine_TextMesh_set_font();
Register_UnityEngine_TextMesh_set_font();
//System.Void UnityEngine.TextMesh::set_fontSize(System.Int32)
void Register_UnityEngine_TextMesh_set_fontSize();
Register_UnityEngine_TextMesh_set_fontSize();
//System.Void UnityEngine.TextMesh::set_text(System.String)
void Register_UnityEngine_TextMesh_set_text();
Register_UnityEngine_TextMesh_set_text();
//UnityEngine.Font UnityEngine.TextMesh::get_font()
void Register_UnityEngine_TextMesh_get_font();
Register_UnityEngine_TextMesh_get_font();
//End Registrations for type : UnityEngine.TextMesh
//Start Registrations for type : UnityEngine.Texture
//System.Boolean UnityEngine.Texture::get_isReadable()
void Register_UnityEngine_Texture_get_isReadable();
Register_UnityEngine_Texture_get_isReadable();
//System.Int32 UnityEngine.Texture::GetScriptHeight()
void Register_UnityEngine_Texture_GetScriptHeight();
Register_UnityEngine_Texture_GetScriptHeight();
//System.Int32 UnityEngine.Texture::GetScriptWidth()
void Register_UnityEngine_Texture_GetScriptWidth();
Register_UnityEngine_Texture_GetScriptWidth();
//System.Int32 UnityEngine.Texture::Internal_GetActiveTextureColorSpace()
void Register_UnityEngine_Texture_Internal_GetActiveTextureColorSpace();
Register_UnityEngine_Texture_Internal_GetActiveTextureColorSpace();
//System.Int32 UnityEngine.Texture::get_anisoLevel()
void Register_UnityEngine_Texture_get_anisoLevel();
Register_UnityEngine_Texture_get_anisoLevel();
//System.Int32 UnityEngine.Texture::get_mipmapCount()
void Register_UnityEngine_Texture_get_mipmapCount();
Register_UnityEngine_Texture_get_mipmapCount();
//System.UInt32 UnityEngine.Texture::get_updateCount()
void Register_UnityEngine_Texture_get_updateCount();
Register_UnityEngine_Texture_get_updateCount();
//System.Void UnityEngine.Texture::get_texelSize_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Texture_get_texelSize_Injected();
Register_UnityEngine_Texture_get_texelSize_Injected();
//System.Void UnityEngine.Texture::set_anisoLevel(System.Int32)
void Register_UnityEngine_Texture_set_anisoLevel();
Register_UnityEngine_Texture_set_anisoLevel();
//System.Void UnityEngine.Texture::set_filterMode(UnityEngine.FilterMode)
void Register_UnityEngine_Texture_set_filterMode();
Register_UnityEngine_Texture_set_filterMode();
//System.Void UnityEngine.Texture::set_mipMapBias(System.Single)
void Register_UnityEngine_Texture_set_mipMapBias();
Register_UnityEngine_Texture_set_mipMapBias();
//System.Void UnityEngine.Texture::set_wrapMode(UnityEngine.TextureWrapMode)
void Register_UnityEngine_Texture_set_wrapMode();
Register_UnityEngine_Texture_set_wrapMode();
//UnityEngine.FilterMode UnityEngine.Texture::get_filterMode()
void Register_UnityEngine_Texture_get_filterMode();
Register_UnityEngine_Texture_get_filterMode();
//UnityEngine.Rendering.TextureDimension UnityEngine.Texture::GetDimension()
void Register_UnityEngine_Texture_GetDimension();
Register_UnityEngine_Texture_GetDimension();
//UnityEngine.TextureWrapMode UnityEngine.Texture::get_wrapMode()
void Register_UnityEngine_Texture_get_wrapMode();
Register_UnityEngine_Texture_get_wrapMode();
//End Registrations for type : UnityEngine.Texture
//Start Registrations for type : UnityEngine.Texture2D
//System.Boolean UnityEngine.Texture2D::Internal_CreateImpl(UnityEngine.Texture2D,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr)
void Register_UnityEngine_Texture2D_Internal_CreateImpl();
Register_UnityEngine_Texture2D_Internal_CreateImpl();
//System.Boolean UnityEngine.Texture2D::ReinitializeImpl(System.Int32,System.Int32)
void Register_UnityEngine_Texture2D_ReinitializeImpl();
Register_UnityEngine_Texture2D_ReinitializeImpl();
//System.Boolean UnityEngine.Texture2D::ReinitializeWithFormatImpl(System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,System.Boolean)
void Register_UnityEngine_Texture2D_ReinitializeWithFormatImpl();
Register_UnityEngine_Texture2D_ReinitializeWithFormatImpl();
//System.Boolean UnityEngine.Texture2D::get_isReadable()
void Register_UnityEngine_Texture2D_get_isReadable();
Register_UnityEngine_Texture2D_get_isReadable();
//System.Int64 UnityEngine.Texture2D::GetRawImageDataSize()
void Register_UnityEngine_Texture2D_GetRawImageDataSize();
Register_UnityEngine_Texture2D_GetRawImageDataSize();
//System.IntPtr UnityEngine.Texture2D::GetWritableImageData(System.Int32)
void Register_UnityEngine_Texture2D_GetWritableImageData();
Register_UnityEngine_Texture2D_GetWritableImageData();
//System.Void UnityEngine.Texture2D::ApplyImpl(System.Boolean,System.Boolean)
void Register_UnityEngine_Texture2D_ApplyImpl();
Register_UnityEngine_Texture2D_ApplyImpl();
//System.Void UnityEngine.Texture2D::GetPixelBilinearImpl_Injected(System.Int32,System.Int32,System.Single,System.Single,UnityEngine.Color&)
void Register_UnityEngine_Texture2D_GetPixelBilinearImpl_Injected();
Register_UnityEngine_Texture2D_GetPixelBilinearImpl_Injected();
//System.Void UnityEngine.Texture2D::ReadPixelsImpl_Injected(UnityEngine.Rect&,System.Int32,System.Int32,System.Boolean)
void Register_UnityEngine_Texture2D_ReadPixelsImpl_Injected();
Register_UnityEngine_Texture2D_ReadPixelsImpl_Injected();
//System.Void UnityEngine.Texture2D::SetAllPixels32(UnityEngine.Color32[],System.Int32)
void Register_UnityEngine_Texture2D_SetAllPixels32();
Register_UnityEngine_Texture2D_SetAllPixels32();
//System.Void UnityEngine.Texture2D::SetPixelImpl_Injected(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color&)
void Register_UnityEngine_Texture2D_SetPixelImpl_Injected();
Register_UnityEngine_Texture2D_SetPixelImpl_Injected();
//System.Void UnityEngine.Texture2D::SetPixelsImpl(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color[],System.Int32,System.Int32)
void Register_UnityEngine_Texture2D_SetPixelsImpl();
Register_UnityEngine_Texture2D_SetPixelsImpl();
//UnityEngine.Texture2D UnityEngine.Texture2D::get_blackTexture()
void Register_UnityEngine_Texture2D_get_blackTexture();
Register_UnityEngine_Texture2D_get_blackTexture();
//UnityEngine.Texture2D UnityEngine.Texture2D::get_whiteTexture()
void Register_UnityEngine_Texture2D_get_whiteTexture();
Register_UnityEngine_Texture2D_get_whiteTexture();
//UnityEngine.TextureFormat UnityEngine.Texture2D::get_format()
void Register_UnityEngine_Texture2D_get_format();
Register_UnityEngine_Texture2D_get_format();
//End Registrations for type : UnityEngine.Texture2D
//Start Registrations for type : UnityEngine.Texture2DArray
//System.Boolean UnityEngine.Texture2DArray::Internal_CreateImpl(UnityEngine.Texture2DArray,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags)
void Register_UnityEngine_Texture2DArray_Internal_CreateImpl();
Register_UnityEngine_Texture2DArray_Internal_CreateImpl();
//System.Boolean UnityEngine.Texture2DArray::get_isReadable()
void Register_UnityEngine_Texture2DArray_get_isReadable();
Register_UnityEngine_Texture2DArray_get_isReadable();
//System.Int32 UnityEngine.Texture2DArray::get_allSlices()
void Register_UnityEngine_Texture2DArray_get_allSlices();
Register_UnityEngine_Texture2DArray_get_allSlices();
//End Registrations for type : UnityEngine.Texture2DArray
//Start Registrations for type : UnityEngine.Texture3D
//System.Boolean UnityEngine.Texture3D::Internal_CreateImpl(UnityEngine.Texture3D,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr)
void Register_UnityEngine_Texture3D_Internal_CreateImpl();
Register_UnityEngine_Texture3D_Internal_CreateImpl();
//System.Boolean UnityEngine.Texture3D::get_isReadable()
void Register_UnityEngine_Texture3D_get_isReadable();
Register_UnityEngine_Texture3D_get_isReadable();
//System.Int32 UnityEngine.Texture3D::get_depth()
void Register_UnityEngine_Texture3D_get_depth();
Register_UnityEngine_Texture3D_get_depth();
//System.Void UnityEngine.Texture3D::ApplyImpl(System.Boolean,System.Boolean)
void Register_UnityEngine_Texture3D_ApplyImpl();
Register_UnityEngine_Texture3D_ApplyImpl();
//System.Void UnityEngine.Texture3D::SetPixelImpl_Injected(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color&)
void Register_UnityEngine_Texture3D_SetPixelImpl_Injected();
Register_UnityEngine_Texture3D_SetPixelImpl_Injected();
//System.Void UnityEngine.Texture3D::SetPixels(UnityEngine.Color[],System.Int32)
void Register_UnityEngine_Texture3D_SetPixels();
Register_UnityEngine_Texture3D_SetPixels();
//End Registrations for type : UnityEngine.Texture3D
//Start Registrations for type : UnityEngine.Time
//System.Boolean UnityEngine.Time::get_inFixedTimeStep()
void Register_UnityEngine_Time_get_inFixedTimeStep();
Register_UnityEngine_Time_get_inFixedTimeStep();
//System.Int32 UnityEngine.Time::get_frameCount()
void Register_UnityEngine_Time_get_frameCount();
Register_UnityEngine_Time_get_frameCount();
//System.Int32 UnityEngine.Time::get_renderedFrameCount()
void Register_UnityEngine_Time_get_renderedFrameCount();
Register_UnityEngine_Time_get_renderedFrameCount();
//System.Single UnityEngine.Time::get_deltaTime()
void Register_UnityEngine_Time_get_deltaTime();
Register_UnityEngine_Time_get_deltaTime();
//System.Single UnityEngine.Time::get_fixedDeltaTime()
void Register_UnityEngine_Time_get_fixedDeltaTime();
Register_UnityEngine_Time_get_fixedDeltaTime();
//System.Single UnityEngine.Time::get_fixedUnscaledTime()
void Register_UnityEngine_Time_get_fixedUnscaledTime();
Register_UnityEngine_Time_get_fixedUnscaledTime();
//System.Single UnityEngine.Time::get_maximumDeltaTime()
void Register_UnityEngine_Time_get_maximumDeltaTime();
Register_UnityEngine_Time_get_maximumDeltaTime();
//System.Single UnityEngine.Time::get_realtimeSinceStartup()
void Register_UnityEngine_Time_get_realtimeSinceStartup();
Register_UnityEngine_Time_get_realtimeSinceStartup();
//System.Single UnityEngine.Time::get_smoothDeltaTime()
void Register_UnityEngine_Time_get_smoothDeltaTime();
Register_UnityEngine_Time_get_smoothDeltaTime();
//System.Single UnityEngine.Time::get_time()
void Register_UnityEngine_Time_get_time();
Register_UnityEngine_Time_get_time();
//System.Single UnityEngine.Time::get_timeScale()
void Register_UnityEngine_Time_get_timeScale();
Register_UnityEngine_Time_get_timeScale();
//System.Single UnityEngine.Time::get_unscaledDeltaTime()
void Register_UnityEngine_Time_get_unscaledDeltaTime();
Register_UnityEngine_Time_get_unscaledDeltaTime();
//System.Single UnityEngine.Time::get_unscaledTime()
void Register_UnityEngine_Time_get_unscaledTime();
Register_UnityEngine_Time_get_unscaledTime();
//System.Void UnityEngine.Time::set_timeScale(System.Single)
void Register_UnityEngine_Time_set_timeScale();
Register_UnityEngine_Time_set_timeScale();
//End Registrations for type : UnityEngine.Time
//Start Registrations for type : UnityEngine.TouchScreenKeyboard
//System.Boolean UnityEngine.TouchScreenKeyboard::get_active()
void Register_UnityEngine_TouchScreenKeyboard_get_active();
Register_UnityEngine_TouchScreenKeyboard_get_active();
//System.Boolean UnityEngine.TouchScreenKeyboard::get_canGetSelection()
void Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection();
Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection();
//System.Boolean UnityEngine.TouchScreenKeyboard::get_canSetSelection()
void Register_UnityEngine_TouchScreenKeyboard_get_canSetSelection();
Register_UnityEngine_TouchScreenKeyboard_get_canSetSelection();
//System.IntPtr UnityEngine.TouchScreenKeyboard::TouchScreenKeyboard_InternalConstructorHelper(UnityEngine.TouchScreenKeyboard_InternalConstructorHelperArguments&,System.String,System.String)
void Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper();
Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper();
//System.String UnityEngine.TouchScreenKeyboard::get_text()
void Register_UnityEngine_TouchScreenKeyboard_get_text();
Register_UnityEngine_TouchScreenKeyboard_get_text();
//System.Void UnityEngine.TouchScreenKeyboard::GetSelection(System.Int32&,System.Int32&)
void Register_UnityEngine_TouchScreenKeyboard_GetSelection();
Register_UnityEngine_TouchScreenKeyboard_GetSelection();
//System.Void UnityEngine.TouchScreenKeyboard::Internal_Destroy(System.IntPtr)
void Register_UnityEngine_TouchScreenKeyboard_Internal_Destroy();
Register_UnityEngine_TouchScreenKeyboard_Internal_Destroy();
//System.Void UnityEngine.TouchScreenKeyboard::SetSelection(System.Int32,System.Int32)
void Register_UnityEngine_TouchScreenKeyboard_SetSelection();
Register_UnityEngine_TouchScreenKeyboard_SetSelection();
//System.Void UnityEngine.TouchScreenKeyboard::set_active(System.Boolean)
void Register_UnityEngine_TouchScreenKeyboard_set_active();
Register_UnityEngine_TouchScreenKeyboard_set_active();
//System.Void UnityEngine.TouchScreenKeyboard::set_characterLimit(System.Int32)
void Register_UnityEngine_TouchScreenKeyboard_set_characterLimit();
Register_UnityEngine_TouchScreenKeyboard_set_characterLimit();
//System.Void UnityEngine.TouchScreenKeyboard::set_hideInput(System.Boolean)
void Register_UnityEngine_TouchScreenKeyboard_set_hideInput();
Register_UnityEngine_TouchScreenKeyboard_set_hideInput();
//System.Void UnityEngine.TouchScreenKeyboard::set_text(System.String)
void Register_UnityEngine_TouchScreenKeyboard_set_text();
Register_UnityEngine_TouchScreenKeyboard_set_text();
//UnityEngine.TouchScreenKeyboard/Status UnityEngine.TouchScreenKeyboard::get_status()
void Register_UnityEngine_TouchScreenKeyboard_get_status();
Register_UnityEngine_TouchScreenKeyboard_get_status();
//End Registrations for type : UnityEngine.TouchScreenKeyboard
//Start Registrations for type : UnityEngine.TrailRenderer
//System.Single UnityEngine.TrailRenderer::get_endWidth()
void Register_UnityEngine_TrailRenderer_get_endWidth();
Register_UnityEngine_TrailRenderer_get_endWidth();
//System.Single UnityEngine.TrailRenderer::get_startWidth()
void Register_UnityEngine_TrailRenderer_get_startWidth();
Register_UnityEngine_TrailRenderer_get_startWidth();
//System.Single UnityEngine.TrailRenderer::get_time()
void Register_UnityEngine_TrailRenderer_get_time();
Register_UnityEngine_TrailRenderer_get_time();
//System.Void UnityEngine.TrailRenderer::set_endWidth(System.Single)
void Register_UnityEngine_TrailRenderer_set_endWidth();
Register_UnityEngine_TrailRenderer_set_endWidth();
//System.Void UnityEngine.TrailRenderer::set_startWidth(System.Single)
void Register_UnityEngine_TrailRenderer_set_startWidth();
Register_UnityEngine_TrailRenderer_set_startWidth();
//System.Void UnityEngine.TrailRenderer::set_time(System.Single)
void Register_UnityEngine_TrailRenderer_set_time();
Register_UnityEngine_TrailRenderer_set_time();
//End Registrations for type : UnityEngine.TrailRenderer
//Start Registrations for type : UnityEngine.Transform
//System.Boolean UnityEngine.Transform::IsChildOf(UnityEngine.Transform)
void Register_UnityEngine_Transform_IsChildOf();
Register_UnityEngine_Transform_IsChildOf();
//System.Boolean UnityEngine.Transform::get_hasChanged()
void Register_UnityEngine_Transform_get_hasChanged();
Register_UnityEngine_Transform_get_hasChanged();
//System.Int32 UnityEngine.Transform::get_childCount()
void Register_UnityEngine_Transform_get_childCount();
Register_UnityEngine_Transform_get_childCount();
//System.Void UnityEngine.Transform::Internal_LookAt_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
void Register_UnityEngine_Transform_Internal_LookAt_Injected();
Register_UnityEngine_Transform_Internal_LookAt_Injected();
//System.Void UnityEngine.Transform::InverseTransformPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
void Register_UnityEngine_Transform_InverseTransformPoint_Injected();
Register_UnityEngine_Transform_InverseTransformPoint_Injected();
//System.Void UnityEngine.Transform::RotateAroundInternal_Injected(UnityEngine.Vector3&,System.Single)
void Register_UnityEngine_Transform_RotateAroundInternal_Injected();
Register_UnityEngine_Transform_RotateAroundInternal_Injected();
//System.Void UnityEngine.Transform::SetAsFirstSibling()
void Register_UnityEngine_Transform_SetAsFirstSibling();
Register_UnityEngine_Transform_SetAsFirstSibling();
//System.Void UnityEngine.Transform::SetParent(UnityEngine.Transform,System.Boolean)
void Register_UnityEngine_Transform_SetParent();
Register_UnityEngine_Transform_SetParent();
//System.Void UnityEngine.Transform::TransformDirection_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
void Register_UnityEngine_Transform_TransformDirection_Injected();
Register_UnityEngine_Transform_TransformDirection_Injected();
//System.Void UnityEngine.Transform::TransformPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
void Register_UnityEngine_Transform_TransformPoint_Injected();
Register_UnityEngine_Transform_TransformPoint_Injected();
//System.Void UnityEngine.Transform::get_localPosition_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Transform_get_localPosition_Injected();
Register_UnityEngine_Transform_get_localPosition_Injected();
//System.Void UnityEngine.Transform::get_localRotation_Injected(UnityEngine.Quaternion&)
void Register_UnityEngine_Transform_get_localRotation_Injected();
Register_UnityEngine_Transform_get_localRotation_Injected();
//System.Void UnityEngine.Transform::get_localScale_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Transform_get_localScale_Injected();
Register_UnityEngine_Transform_get_localScale_Injected();
//System.Void UnityEngine.Transform::get_localToWorldMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_Transform_get_localToWorldMatrix_Injected();
Register_UnityEngine_Transform_get_localToWorldMatrix_Injected();
//System.Void UnityEngine.Transform::get_lossyScale_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Transform_get_lossyScale_Injected();
Register_UnityEngine_Transform_get_lossyScale_Injected();
//System.Void UnityEngine.Transform::get_position_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Transform_get_position_Injected();
Register_UnityEngine_Transform_get_position_Injected();
//System.Void UnityEngine.Transform::get_rotation_Injected(UnityEngine.Quaternion&)
void Register_UnityEngine_Transform_get_rotation_Injected();
Register_UnityEngine_Transform_get_rotation_Injected();
//System.Void UnityEngine.Transform::get_worldToLocalMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_Transform_get_worldToLocalMatrix_Injected();
Register_UnityEngine_Transform_get_worldToLocalMatrix_Injected();
//System.Void UnityEngine.Transform::set_hasChanged(System.Boolean)
void Register_UnityEngine_Transform_set_hasChanged();
Register_UnityEngine_Transform_set_hasChanged();
//System.Void UnityEngine.Transform::set_localPosition_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Transform_set_localPosition_Injected();
Register_UnityEngine_Transform_set_localPosition_Injected();
//System.Void UnityEngine.Transform::set_localRotation_Injected(UnityEngine.Quaternion&)
void Register_UnityEngine_Transform_set_localRotation_Injected();
Register_UnityEngine_Transform_set_localRotation_Injected();
//System.Void UnityEngine.Transform::set_localScale_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Transform_set_localScale_Injected();
Register_UnityEngine_Transform_set_localScale_Injected();
//System.Void UnityEngine.Transform::set_position_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Transform_set_position_Injected();
Register_UnityEngine_Transform_set_position_Injected();
//System.Void UnityEngine.Transform::set_rotation_Injected(UnityEngine.Quaternion&)
void Register_UnityEngine_Transform_set_rotation_Injected();
Register_UnityEngine_Transform_set_rotation_Injected();
//UnityEngine.Transform UnityEngine.Transform::FindRelativeTransformWithPath(UnityEngine.Transform,System.String,System.Boolean)
void Register_UnityEngine_Transform_FindRelativeTransformWithPath();
Register_UnityEngine_Transform_FindRelativeTransformWithPath();
//UnityEngine.Transform UnityEngine.Transform::GetChild(System.Int32)
void Register_UnityEngine_Transform_GetChild();
Register_UnityEngine_Transform_GetChild();
//UnityEngine.Transform UnityEngine.Transform::GetParent()
void Register_UnityEngine_Transform_GetParent();
Register_UnityEngine_Transform_GetParent();
//End Registrations for type : UnityEngine.Transform
//Start Registrations for type : UnityEngine.U2D.PixelPerfectRendering
//System.Void UnityEngine.U2D.PixelPerfectRendering::set_pixelSnapSpacing(System.Single)
void Register_UnityEngine_U2D_PixelPerfectRendering_set_pixelSnapSpacing();
Register_UnityEngine_U2D_PixelPerfectRendering_set_pixelSnapSpacing();
//End Registrations for type : UnityEngine.U2D.PixelPerfectRendering
//Start Registrations for type : UnityEngine.U2D.SpriteAtlas
//System.Boolean UnityEngine.U2D.SpriteAtlas::CanBindTo(UnityEngine.Sprite)
void Register_UnityEngine_U2D_SpriteAtlas_CanBindTo();
Register_UnityEngine_U2D_SpriteAtlas_CanBindTo();
//System.Boolean UnityEngine.U2D.SpriteAtlas::IsPlaceholder()
void Register_UnityEngine_U2D_SpriteAtlas_IsPlaceholder();
Register_UnityEngine_U2D_SpriteAtlas_IsPlaceholder();
//End Registrations for type : UnityEngine.U2D.SpriteAtlas
//Start Registrations for type : UnityEngine.U2D.SpriteAtlasManager
//System.Void UnityEngine.U2D.SpriteAtlasManager::Register(UnityEngine.U2D.SpriteAtlas)
void Register_UnityEngine_U2D_SpriteAtlasManager_Register();
Register_UnityEngine_U2D_SpriteAtlasManager_Register();
//End Registrations for type : UnityEngine.U2D.SpriteAtlasManager
//Start Registrations for type : UnityEngine.U2D.SpriteDataAccessExtensions
//System.Void UnityEngine.U2D.SpriteDataAccessExtensions::GetChannelInfo_Injected(UnityEngine.Sprite,UnityEngine.Rendering.VertexAttribute,UnityEngine.U2D.SpriteChannelInfo&)
void Register_UnityEngine_U2D_SpriteDataAccessExtensions_GetChannelInfo_Injected();
Register_UnityEngine_U2D_SpriteDataAccessExtensions_GetChannelInfo_Injected();
//System.Void UnityEngine.U2D.SpriteDataAccessExtensions::GetIndicesInfo_Injected(UnityEngine.Sprite,UnityEngine.U2D.SpriteChannelInfo&)
void Register_UnityEngine_U2D_SpriteDataAccessExtensions_GetIndicesInfo_Injected();
Register_UnityEngine_U2D_SpriteDataAccessExtensions_GetIndicesInfo_Injected();
//End Registrations for type : UnityEngine.U2D.SpriteDataAccessExtensions
//Start Registrations for type : UnityEngine.UIElements.TextNative
//System.Single UnityEngine.UIElements.TextNative::DoComputeTextHeight_Injected(UnityEngine.UIElements.TextNativeSettings&)
void Register_UnityEngine_UIElements_TextNative_DoComputeTextHeight_Injected();
Register_UnityEngine_UIElements_TextNative_DoComputeTextHeight_Injected();
//System.Single UnityEngine.UIElements.TextNative::DoComputeTextWidth_Injected(UnityEngine.UIElements.TextNativeSettings&)
void Register_UnityEngine_UIElements_TextNative_DoComputeTextWidth_Injected();
Register_UnityEngine_UIElements_TextNative_DoComputeTextWidth_Injected();
//System.Void UnityEngine.UIElements.TextNative::DoGetCursorPosition_Injected(UnityEngine.UIElements.TextNativeSettings&,UnityEngine.Rect&,System.Int32,UnityEngine.Vector2&)
void Register_UnityEngine_UIElements_TextNative_DoGetCursorPosition_Injected();
Register_UnityEngine_UIElements_TextNative_DoGetCursorPosition_Injected();
//System.Void UnityEngine.UIElements.TextNative::DoGetOffset_Injected(UnityEngine.UIElements.TextNativeSettings&,UnityEngine.Rect&,UnityEngine.Vector2&)
void Register_UnityEngine_UIElements_TextNative_DoGetOffset_Injected();
Register_UnityEngine_UIElements_TextNative_DoGetOffset_Injected();
//System.Void UnityEngine.UIElements.TextNative::GetVertices_Injected(UnityEngine.UIElements.TextNativeSettings&,System.IntPtr,System.Int32,System.Int32&)
void Register_UnityEngine_UIElements_TextNative_GetVertices_Injected();
Register_UnityEngine_UIElements_TextNative_GetVertices_Injected();
//End Registrations for type : UnityEngine.UIElements.TextNative
//Start Registrations for type : UnityEngine.UIElements.UIElementsRuntimeUtilityNative
//System.Void UnityEngine.UIElements.UIElementsRuntimeUtilityNative::RegisterPlayerloopCallback()
void Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_RegisterPlayerloopCallback();
Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_RegisterPlayerloopCallback();
//System.Void UnityEngine.UIElements.UIElementsRuntimeUtilityNative::UnregisterPlayerloopCallback()
void Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_UnregisterPlayerloopCallback();
Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_UnregisterPlayerloopCallback();
//System.Void UnityEngine.UIElements.UIElementsRuntimeUtilityNative::VisualElementCreation()
void Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_VisualElementCreation();
Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_VisualElementCreation();
//End Registrations for type : UnityEngine.UIElements.UIElementsRuntimeUtilityNative
//Start Registrations for type : UnityEngine.UIElements.UIR.Utility
//System.Boolean UnityEngine.UIElements.UIR.Utility::CPUFencePassed(System.UInt32)
void Register_UnityEngine_UIElements_UIR_Utility_CPUFencePassed();
Register_UnityEngine_UIElements_UIR_Utility_CPUFencePassed();
//System.Boolean UnityEngine.UIElements.UIR.Utility::HasMappedBufferRange()
void Register_UnityEngine_UIElements_UIR_Utility_HasMappedBufferRange();
Register_UnityEngine_UIElements_UIR_Utility_HasMappedBufferRange();
//System.IntPtr UnityEngine.UIElements.UIR.Utility::AllocateBuffer(System.Int32,System.Int32,System.Boolean)
void Register_UnityEngine_UIElements_UIR_Utility_AllocateBuffer();
Register_UnityEngine_UIElements_UIR_Utility_AllocateBuffer();
//System.IntPtr UnityEngine.UIElements.UIR.Utility::CreateStencilState_Injected(UnityEngine.Rendering.StencilState&)
void Register_UnityEngine_UIElements_UIR_Utility_CreateStencilState_Injected();
Register_UnityEngine_UIElements_UIR_Utility_CreateStencilState_Injected();
//System.IntPtr UnityEngine.UIElements.UIR.Utility::GetVertexDeclaration(UnityEngine.Rendering.VertexAttributeDescriptor[])
void Register_UnityEngine_UIElements_UIR_Utility_GetVertexDeclaration();
Register_UnityEngine_UIElements_UIR_Utility_GetVertexDeclaration();
//System.UInt32 UnityEngine.UIElements.UIR.Utility::InsertCPUFence()
void Register_UnityEngine_UIElements_UIR_Utility_InsertCPUFence();
Register_UnityEngine_UIElements_UIR_Utility_InsertCPUFence();
//System.Void UnityEngine.UIElements.UIR.Utility::DisableScissor()
void Register_UnityEngine_UIElements_UIR_Utility_DisableScissor();
Register_UnityEngine_UIElements_UIR_Utility_DisableScissor();
//System.Void UnityEngine.UIElements.UIR.Utility::DrawRanges(System.IntPtr,System.IntPtr*,System.Int32,System.IntPtr,System.Int32,System.IntPtr)
void Register_UnityEngine_UIElements_UIR_Utility_DrawRanges();
Register_UnityEngine_UIElements_UIR_Utility_DrawRanges();
//System.Void UnityEngine.UIElements.UIR.Utility::FreeBuffer(System.IntPtr)
void Register_UnityEngine_UIElements_UIR_Utility_FreeBuffer();
Register_UnityEngine_UIElements_UIR_Utility_FreeBuffer();
//System.Void UnityEngine.UIElements.UIR.Utility::GetActiveViewport_Injected(UnityEngine.RectInt&)
void Register_UnityEngine_UIElements_UIR_Utility_GetActiveViewport_Injected();
Register_UnityEngine_UIElements_UIR_Utility_GetActiveViewport_Injected();
//System.Void UnityEngine.UIElements.UIR.Utility::GetUnityProjectionMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_UIElements_UIR_Utility_GetUnityProjectionMatrix_Injected();
Register_UnityEngine_UIElements_UIR_Utility_GetUnityProjectionMatrix_Injected();
//System.Void UnityEngine.UIElements.UIR.Utility::NotifyOfUIREvents(System.Boolean)
void Register_UnityEngine_UIElements_UIR_Utility_NotifyOfUIREvents();
Register_UnityEngine_UIElements_UIR_Utility_NotifyOfUIREvents();
//System.Void UnityEngine.UIElements.UIR.Utility::ProfileDrawChainBegin()
void Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainBegin();
Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainBegin();
//System.Void UnityEngine.UIElements.UIR.Utility::ProfileDrawChainEnd()
void Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainEnd();
Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainEnd();
//System.Void UnityEngine.UIElements.UIR.Utility::RegisterIntermediateRenderer_Injected(UnityEngine.Camera,UnityEngine.Material,UnityEngine.Matrix4x4&,UnityEngine.Bounds&,System.Int32,System.Int32,System.Boolean,System.Int32,System.UInt64,System.Int32,System.IntPtr,System.Int32)
void Register_UnityEngine_UIElements_UIR_Utility_RegisterIntermediateRenderer_Injected();
Register_UnityEngine_UIElements_UIR_Utility_RegisterIntermediateRenderer_Injected();
//System.Void UnityEngine.UIElements.UIR.Utility::SetPropertyBlock(UnityEngine.MaterialPropertyBlock)
void Register_UnityEngine_UIElements_UIR_Utility_SetPropertyBlock();
Register_UnityEngine_UIElements_UIR_Utility_SetPropertyBlock();
//System.Void UnityEngine.UIElements.UIR.Utility::SetScissorRect_Injected(UnityEngine.RectInt&)
void Register_UnityEngine_UIElements_UIR_Utility_SetScissorRect_Injected();
Register_UnityEngine_UIElements_UIR_Utility_SetScissorRect_Injected();
//System.Void UnityEngine.UIElements.UIR.Utility::SetStencilState(System.IntPtr,System.Int32)
void Register_UnityEngine_UIElements_UIR_Utility_SetStencilState();
Register_UnityEngine_UIElements_UIR_Utility_SetStencilState();
//System.Void UnityEngine.UIElements.UIR.Utility::SetVectorArray(UnityEngine.MaterialPropertyBlock,System.Int32,System.IntPtr,System.Int32)
void Register_UnityEngine_UIElements_UIR_Utility_SetVectorArray();
Register_UnityEngine_UIElements_UIR_Utility_SetVectorArray();
//System.Void UnityEngine.UIElements.UIR.Utility::SyncRenderThread()
void Register_UnityEngine_UIElements_UIR_Utility_SyncRenderThread();
Register_UnityEngine_UIElements_UIR_Utility_SyncRenderThread();
//System.Void UnityEngine.UIElements.UIR.Utility::UpdateBufferRanges(System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Int32)
void Register_UnityEngine_UIElements_UIR_Utility_UpdateBufferRanges();
Register_UnityEngine_UIElements_UIR_Utility_UpdateBufferRanges();
//System.Void UnityEngine.UIElements.UIR.Utility::WaitForCPUFencePassed(System.UInt32)
void Register_UnityEngine_UIElements_UIR_Utility_WaitForCPUFencePassed();
Register_UnityEngine_UIElements_UIR_Utility_WaitForCPUFencePassed();
//End Registrations for type : UnityEngine.UIElements.UIR.Utility
//Start Registrations for type : UnityEngine.UISystemProfilerApi
//System.Void UnityEngine.UISystemProfilerApi::AddMarker(System.String,UnityEngine.Object)
void Register_UnityEngine_UISystemProfilerApi_AddMarker();
Register_UnityEngine_UISystemProfilerApi_AddMarker();
//System.Void UnityEngine.UISystemProfilerApi::BeginSample(UnityEngine.UISystemProfilerApi/SampleType)
void Register_UnityEngine_UISystemProfilerApi_BeginSample();
Register_UnityEngine_UISystemProfilerApi_BeginSample();
//System.Void UnityEngine.UISystemProfilerApi::EndSample(UnityEngine.UISystemProfilerApi/SampleType)
void Register_UnityEngine_UISystemProfilerApi_EndSample();
Register_UnityEngine_UISystemProfilerApi_EndSample();
//End Registrations for type : UnityEngine.UISystemProfilerApi
//Start Registrations for type : UnityEngine.Vector3
//System.Void UnityEngine.Vector3::Slerp_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&)
void Register_UnityEngine_Vector3_Slerp_Injected();
Register_UnityEngine_Vector3_Slerp_Injected();
//End Registrations for type : UnityEngine.Vector3
//Start Registrations for type : UnityEngine.Video.VideoPlayer
//System.Void UnityEngine.Video.VideoPlayer::Play()
void Register_UnityEngine_Video_VideoPlayer_Play();
Register_UnityEngine_Video_VideoPlayer_Play();
//System.Void UnityEngine.Video.VideoPlayer::Stop()
void Register_UnityEngine_Video_VideoPlayer_Stop();
Register_UnityEngine_Video_VideoPlayer_Stop();
//System.Void UnityEngine.Video.VideoPlayer::set_url(System.String)
void Register_UnityEngine_Video_VideoPlayer_set_url();
Register_UnityEngine_Video_VideoPlayer_set_url();
//End Registrations for type : UnityEngine.Video.VideoPlayer
//Start Registrations for type : UnityEngine.XR.InputDevices
//System.String UnityEngine.XR.InputDevices::GetDeviceManufacturer(System.UInt64)
void Register_UnityEngine_XR_InputDevices_GetDeviceManufacturer();
Register_UnityEngine_XR_InputDevices_GetDeviceManufacturer();
//System.String UnityEngine.XR.InputDevices::GetDeviceName(System.UInt64)
void Register_UnityEngine_XR_InputDevices_GetDeviceName();
Register_UnityEngine_XR_InputDevices_GetDeviceName();
//System.Void UnityEngine.XR.InputDevices::GetDevices_Internal(System.Collections.Generic.List`1<UnityEngine.XR.InputDevice>)
void Register_UnityEngine_XR_InputDevices_GetDevices_Internal();
Register_UnityEngine_XR_InputDevices_GetDevices_Internal();
//End Registrations for type : UnityEngine.XR.InputDevices
//Start Registrations for type : UnityEngine.XR.InputTracking
//System.UInt64 UnityEngine.XR.InputTracking::GetDeviceIdAtXRNode(UnityEngine.XR.XRNode)
void Register_UnityEngine_XR_InputTracking_GetDeviceIdAtXRNode();
Register_UnityEngine_XR_InputTracking_GetDeviceIdAtXRNode();
//End Registrations for type : UnityEngine.XR.InputTracking
//Start Registrations for type : UnityEngine.XR.XRDevice
//System.Void UnityEngine.XR.XRDevice::DisableAutoXRCameraTracking(UnityEngine.Camera,System.Boolean)
void Register_UnityEngine_XR_XRDevice_DisableAutoXRCameraTracking();
Register_UnityEngine_XR_XRDevice_DisableAutoXRCameraTracking();
//End Registrations for type : UnityEngine.XR.XRDevice
//Start Registrations for type : UnityEngine.XR.XRDisplaySubsystem
//System.Boolean UnityEngine.XR.XRDisplaySubsystem::AddGraphicsThreadMirrorViewBlit(UnityEngine.Rendering.CommandBuffer,System.Boolean,System.Int32)
void Register_UnityEngine_XR_XRDisplaySubsystem_AddGraphicsThreadMirrorViewBlit();
Register_UnityEngine_XR_XRDisplaySubsystem_AddGraphicsThreadMirrorViewBlit();
//System.Boolean UnityEngine.XR.XRDisplaySubsystem::GetMirrorViewBlitDesc(UnityEngine.RenderTexture,UnityEngine.XR.XRDisplaySubsystem/XRMirrorViewBlitDesc&,System.Int32)
void Register_UnityEngine_XR_XRDisplaySubsystem_GetMirrorViewBlitDesc();
Register_UnityEngine_XR_XRDisplaySubsystem_GetMirrorViewBlitDesc();
//System.Boolean UnityEngine.XR.XRDisplaySubsystem::Internal_TryBeginRecordingIfLateLatched(UnityEngine.Camera)
void Register_UnityEngine_XR_XRDisplaySubsystem_Internal_TryBeginRecordingIfLateLatched();
Register_UnityEngine_XR_XRDisplaySubsystem_Internal_TryBeginRecordingIfLateLatched();
//System.Boolean UnityEngine.XR.XRDisplaySubsystem::Internal_TryEndRecordingIfLateLatched(UnityEngine.Camera)
void Register_UnityEngine_XR_XRDisplaySubsystem_Internal_TryEndRecordingIfLateLatched();
Register_UnityEngine_XR_XRDisplaySubsystem_Internal_TryEndRecordingIfLateLatched();
//System.Boolean UnityEngine.XR.XRDisplaySubsystem::Internal_TryGetCullingParams(UnityEngine.Camera,System.Int32,UnityEngine.Rendering.ScriptableCullingParameters&)
void Register_UnityEngine_XR_XRDisplaySubsystem_Internal_TryGetCullingParams();
Register_UnityEngine_XR_XRDisplaySubsystem_Internal_TryGetCullingParams();
//System.Boolean UnityEngine.XR.XRDisplaySubsystem::Internal_TryGetRenderPass(System.Int32,UnityEngine.XR.XRDisplaySubsystem/XRRenderPass&)
void Register_UnityEngine_XR_XRDisplaySubsystem_Internal_TryGetRenderPass();
Register_UnityEngine_XR_XRDisplaySubsystem_Internal_TryGetRenderPass();
//System.Int32 UnityEngine.XR.XRDisplaySubsystem::GetPreferredMirrorBlitMode()
void Register_UnityEngine_XR_XRDisplaySubsystem_GetPreferredMirrorBlitMode();
Register_UnityEngine_XR_XRDisplaySubsystem_GetPreferredMirrorBlitMode();
//System.Int32 UnityEngine.XR.XRDisplaySubsystem::GetRenderPassCount()
void Register_UnityEngine_XR_XRDisplaySubsystem_GetRenderPassCount();
Register_UnityEngine_XR_XRDisplaySubsystem_GetRenderPassCount();
//System.Void UnityEngine.XR.XRDisplaySubsystem::SetMSAALevel(System.Int32)
void Register_UnityEngine_XR_XRDisplaySubsystem_SetMSAALevel();
Register_UnityEngine_XR_XRDisplaySubsystem_SetMSAALevel();
//System.Void UnityEngine.XR.XRDisplaySubsystem::set_disableLegacyRenderer(System.Boolean)
void Register_UnityEngine_XR_XRDisplaySubsystem_set_disableLegacyRenderer();
Register_UnityEngine_XR_XRDisplaySubsystem_set_disableLegacyRenderer();
//System.Void UnityEngine.XR.XRDisplaySubsystem::set_sRGB(System.Boolean)
void Register_UnityEngine_XR_XRDisplaySubsystem_set_sRGB();
Register_UnityEngine_XR_XRDisplaySubsystem_set_sRGB();
//System.Void UnityEngine.XR.XRDisplaySubsystem::set_scaleOfAllRenderTargets(System.Single)
void Register_UnityEngine_XR_XRDisplaySubsystem_set_scaleOfAllRenderTargets();
Register_UnityEngine_XR_XRDisplaySubsystem_set_scaleOfAllRenderTargets();
//System.Void UnityEngine.XR.XRDisplaySubsystem::set_textureLayout(UnityEngine.XR.XRDisplaySubsystem/TextureLayout)
void Register_UnityEngine_XR_XRDisplaySubsystem_set_textureLayout();
Register_UnityEngine_XR_XRDisplaySubsystem_set_textureLayout();
//System.Void UnityEngine.XR.XRDisplaySubsystem::set_zFar(System.Single)
void Register_UnityEngine_XR_XRDisplaySubsystem_set_zFar();
Register_UnityEngine_XR_XRDisplaySubsystem_set_zFar();
//System.Void UnityEngine.XR.XRDisplaySubsystem::set_zNear(System.Single)
void Register_UnityEngine_XR_XRDisplaySubsystem_set_zNear();
Register_UnityEngine_XR_XRDisplaySubsystem_set_zNear();
//End Registrations for type : UnityEngine.XR.XRDisplaySubsystem
//Start Registrations for type : UnityEngine.XR.XRDisplaySubsystem/XRMirrorViewBlitDesc
//System.Void UnityEngine.XR.XRDisplaySubsystem/XRMirrorViewBlitDesc::GetBlitParameter_Injected(UnityEngine.XR.XRDisplaySubsystem/XRMirrorViewBlitDesc&,System.Int32,UnityEngine.XR.XRDisplaySubsystem/XRBlitParams&)
void Register_UnityEngine_XR_XRDisplaySubsystem_XRMirrorViewBlitDesc_GetBlitParameter_Injected();
Register_UnityEngine_XR_XRDisplaySubsystem_XRMirrorViewBlitDesc_GetBlitParameter_Injected();
//End Registrations for type : UnityEngine.XR.XRDisplaySubsystem/XRMirrorViewBlitDesc
//Start Registrations for type : UnityEngine.XR.XRDisplaySubsystem/XRRenderPass
//System.Int32 UnityEngine.XR.XRDisplaySubsystem/XRRenderPass::GetRenderParameterCount_Injected(UnityEngine.XR.XRDisplaySubsystem/XRRenderPass&)
void Register_UnityEngine_XR_XRDisplaySubsystem_XRRenderPass_GetRenderParameterCount_Injected();
Register_UnityEngine_XR_XRDisplaySubsystem_XRRenderPass_GetRenderParameterCount_Injected();
//System.Void UnityEngine.XR.XRDisplaySubsystem/XRRenderPass::GetRenderParameter_Injected(UnityEngine.XR.XRDisplaySubsystem/XRRenderPass&,UnityEngine.Camera,System.Int32,UnityEngine.XR.XRDisplaySubsystem/XRRenderParameter&)
void Register_UnityEngine_XR_XRDisplaySubsystem_XRRenderPass_GetRenderParameter_Injected();
Register_UnityEngine_XR_XRDisplaySubsystem_XRRenderPass_GetRenderParameter_Injected();
//End Registrations for type : UnityEngine.XR.XRDisplaySubsystem/XRRenderPass
//Start Registrations for type : UnityEngine.XR.XRMeshSubsystem/MeshTransformList
//System.Void UnityEngine.XR.XRMeshSubsystem/MeshTransformList::Dispose(System.IntPtr)
void Register_UnityEngine_XR_XRMeshSubsystem_MeshTransformList_Dispose();
Register_UnityEngine_XR_XRMeshSubsystem_MeshTransformList_Dispose();
//End Registrations for type : UnityEngine.XR.XRMeshSubsystem/MeshTransformList
//Start Registrations for type : UnityEngine.XR.XRSettings
//System.Boolean UnityEngine.XR.XRSettings::get_enabled()
void Register_UnityEngine_XR_XRSettings_get_enabled();
Register_UnityEngine_XR_XRSettings_get_enabled();
//System.Boolean UnityEngine.XR.XRSettings::get_isDeviceActive()
void Register_UnityEngine_XR_XRSettings_get_isDeviceActive();
Register_UnityEngine_XR_XRSettings_get_isDeviceActive();
//System.Int32 UnityEngine.XR.XRSettings::get_eyeTextureHeight()
void Register_UnityEngine_XR_XRSettings_get_eyeTextureHeight();
Register_UnityEngine_XR_XRSettings_get_eyeTextureHeight();
//System.Int32 UnityEngine.XR.XRSettings::get_eyeTextureWidth()
void Register_UnityEngine_XR_XRSettings_get_eyeTextureWidth();
Register_UnityEngine_XR_XRSettings_get_eyeTextureWidth();
//System.Single UnityEngine.XR.XRSettings::get_eyeTextureResolutionScale()
void Register_UnityEngine_XR_XRSettings_get_eyeTextureResolutionScale();
Register_UnityEngine_XR_XRSettings_get_eyeTextureResolutionScale();
//System.Single UnityEngine.XR.XRSettings::get_renderViewportScaleInternal()
void Register_UnityEngine_XR_XRSettings_get_renderViewportScaleInternal();
Register_UnityEngine_XR_XRSettings_get_renderViewportScaleInternal();
//System.String UnityEngine.XR.XRSettings::get_loadedDeviceName()
void Register_UnityEngine_XR_XRSettings_get_loadedDeviceName();
Register_UnityEngine_XR_XRSettings_get_loadedDeviceName();
//System.String[] UnityEngine.XR.XRSettings::get_supportedDevices()
void Register_UnityEngine_XR_XRSettings_get_supportedDevices();
Register_UnityEngine_XR_XRSettings_get_supportedDevices();
//System.Void UnityEngine.XR.XRSettings::get_eyeTextureDesc_Injected(UnityEngine.RenderTextureDescriptor&)
void Register_UnityEngine_XR_XRSettings_get_eyeTextureDesc_Injected();
Register_UnityEngine_XR_XRSettings_get_eyeTextureDesc_Injected();
//System.Void UnityEngine.XR.XRSettings::set_eyeTextureResolutionScale(System.Single)
void Register_UnityEngine_XR_XRSettings_set_eyeTextureResolutionScale();
Register_UnityEngine_XR_XRSettings_set_eyeTextureResolutionScale();
//UnityEngine.XR.XRSettings/StereoRenderingMode UnityEngine.XR.XRSettings::get_stereoRenderingMode()
void Register_UnityEngine_XR_XRSettings_get_stereoRenderingMode();
Register_UnityEngine_XR_XRSettings_get_stereoRenderingMode();
//End Registrations for type : UnityEngine.XR.XRSettings
//Start Registrations for type : UnityEngine.Yoga.Native
//System.Boolean UnityEngine.Yoga.Native::YGConfigGetUseWebDefaults(System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGConfigGetUseWebDefaults();
Register_UnityEngine_Yoga_Native_YGConfigGetUseWebDefaults();
//System.Boolean UnityEngine.Yoga.Native::YGNodeGetHasNewLayout(System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeGetHasNewLayout();
Register_UnityEngine_Yoga_Native_YGNodeGetHasNewLayout();
//System.Boolean UnityEngine.Yoga.Native::YGNodeIsDirty(System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeIsDirty();
Register_UnityEngine_Yoga_Native_YGNodeIsDirty();
//System.IntPtr UnityEngine.Yoga.Native::YGConfigGetDefault()
void Register_UnityEngine_Yoga_Native_YGConfigGetDefault();
Register_UnityEngine_Yoga_Native_YGConfigGetDefault();
//System.IntPtr UnityEngine.Yoga.Native::YGConfigNew()
void Register_UnityEngine_Yoga_Native_YGConfigNew();
Register_UnityEngine_Yoga_Native_YGConfigNew();
//System.IntPtr UnityEngine.Yoga.Native::YGNodeNewWithConfig(System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeNewWithConfig();
Register_UnityEngine_Yoga_Native_YGNodeNewWithConfig();
//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetBorder(System.IntPtr,UnityEngine.Yoga.YogaEdge)
void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetBorder();
Register_UnityEngine_Yoga_Native_YGNodeLayoutGetBorder();
//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetBottom(System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetBottom();
Register_UnityEngine_Yoga_Native_YGNodeLayoutGetBottom();
//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetHeight(System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetHeight();
Register_UnityEngine_Yoga_Native_YGNodeLayoutGetHeight();
//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetLeft(System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetLeft();
Register_UnityEngine_Yoga_Native_YGNodeLayoutGetLeft();
//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetMargin(System.IntPtr,UnityEngine.Yoga.YogaEdge)
void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetMargin();
Register_UnityEngine_Yoga_Native_YGNodeLayoutGetMargin();
//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetPadding(System.IntPtr,UnityEngine.Yoga.YogaEdge)
void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetPadding();
Register_UnityEngine_Yoga_Native_YGNodeLayoutGetPadding();
//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetRight(System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetRight();
Register_UnityEngine_Yoga_Native_YGNodeLayoutGetRight();
//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetTop(System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetTop();
Register_UnityEngine_Yoga_Native_YGNodeLayoutGetTop();
//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetWidth(System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetWidth();
Register_UnityEngine_Yoga_Native_YGNodeLayoutGetWidth();
//System.Void UnityEngine.Yoga.Native::YGConfigFreeInternal(System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGConfigFreeInternal();
Register_UnityEngine_Yoga_Native_YGConfigFreeInternal();
//System.Void UnityEngine.Yoga.Native::YGConfigSetPointScaleFactor(System.IntPtr,System.Single)
void Register_UnityEngine_Yoga_Native_YGConfigSetPointScaleFactor();
Register_UnityEngine_Yoga_Native_YGConfigSetPointScaleFactor();
//System.Void UnityEngine.Yoga.Native::YGConfigSetUseWebDefaults(System.IntPtr,System.Boolean)
void Register_UnityEngine_Yoga_Native_YGConfigSetUseWebDefaults();
Register_UnityEngine_Yoga_Native_YGConfigSetUseWebDefaults();
//System.Void UnityEngine.Yoga.Native::YGNodeCalculateLayout(System.IntPtr,System.Single,System.Single,UnityEngine.Yoga.YogaDirection)
void Register_UnityEngine_Yoga_Native_YGNodeCalculateLayout();
Register_UnityEngine_Yoga_Native_YGNodeCalculateLayout();
//System.Void UnityEngine.Yoga.Native::YGNodeCopyStyle(System.IntPtr,System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeCopyStyle();
Register_UnityEngine_Yoga_Native_YGNodeCopyStyle();
//System.Void UnityEngine.Yoga.Native::YGNodeFreeInternal(System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeFreeInternal();
Register_UnityEngine_Yoga_Native_YGNodeFreeInternal();
//System.Void UnityEngine.Yoga.Native::YGNodeInsertChild(System.IntPtr,System.IntPtr,System.UInt32)
void Register_UnityEngine_Yoga_Native_YGNodeInsertChild();
Register_UnityEngine_Yoga_Native_YGNodeInsertChild();
//System.Void UnityEngine.Yoga.Native::YGNodeMarkDirty(System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeMarkDirty();
Register_UnityEngine_Yoga_Native_YGNodeMarkDirty();
//System.Void UnityEngine.Yoga.Native::YGNodeRemoveChild(System.IntPtr,System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeRemoveChild();
Register_UnityEngine_Yoga_Native_YGNodeRemoveChild();
//System.Void UnityEngine.Yoga.Native::YGNodeRemoveMeasureFunc(System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeRemoveMeasureFunc();
Register_UnityEngine_Yoga_Native_YGNodeRemoveMeasureFunc();
//System.Void UnityEngine.Yoga.Native::YGNodeSetConfig(System.IntPtr,System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeSetConfig();
Register_UnityEngine_Yoga_Native_YGNodeSetConfig();
//System.Void UnityEngine.Yoga.Native::YGNodeSetHasNewLayout(System.IntPtr,System.Boolean)
void Register_UnityEngine_Yoga_Native_YGNodeSetHasNewLayout();
Register_UnityEngine_Yoga_Native_YGNodeSetHasNewLayout();
//System.Void UnityEngine.Yoga.Native::YGNodeSetMeasureFunc(System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeSetMeasureFunc();
Register_UnityEngine_Yoga_Native_YGNodeSetMeasureFunc();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetAlignContent(System.IntPtr,UnityEngine.Yoga.YogaAlign)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignContent();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignContent();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetAlignItems(System.IntPtr,UnityEngine.Yoga.YogaAlign)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignItems();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignItems();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetAlignSelf(System.IntPtr,UnityEngine.Yoga.YogaAlign)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignSelf();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignSelf();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetBorder(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetBorder();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetBorder();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetDisplay(System.IntPtr,UnityEngine.Yoga.YogaDisplay)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetDisplay();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetDisplay();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlex(System.IntPtr,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlex();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlex();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexBasis(System.IntPtr,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasis();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasis();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexBasisAuto(System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasisAuto();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasisAuto();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexBasisPercent(System.IntPtr,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasisPercent();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasisPercent();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexDirection(System.IntPtr,UnityEngine.Yoga.YogaFlexDirection)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexDirection();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexDirection();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexGrow(System.IntPtr,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexGrow();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexGrow();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexShrink(System.IntPtr,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexShrink();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexShrink();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexWrap(System.IntPtr,UnityEngine.Yoga.YogaWrap)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexWrap();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexWrap();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetHeight(System.IntPtr,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeight();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeight();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetHeightAuto(System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeightAuto();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeightAuto();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetHeightPercent(System.IntPtr,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeightPercent();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeightPercent();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetJustifyContent(System.IntPtr,UnityEngine.Yoga.YogaJustify)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetJustifyContent();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetJustifyContent();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMargin(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMargin();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetMargin();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMarginAuto(System.IntPtr,UnityEngine.Yoga.YogaEdge)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMarginAuto();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetMarginAuto();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMarginPercent(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMarginPercent();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetMarginPercent();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMaxHeight(System.IntPtr,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxHeight();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxHeight();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMaxHeightPercent(System.IntPtr,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxHeightPercent();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxHeightPercent();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMaxWidth(System.IntPtr,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxWidth();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxWidth();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMaxWidthPercent(System.IntPtr,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxWidthPercent();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxWidthPercent();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMinHeight(System.IntPtr,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinHeight();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinHeight();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMinHeightPercent(System.IntPtr,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinHeightPercent();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinHeightPercent();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMinWidth(System.IntPtr,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinWidth();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinWidth();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMinWidthPercent(System.IntPtr,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinWidthPercent();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinWidthPercent();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetOverflow(System.IntPtr,UnityEngine.Yoga.YogaOverflow)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetOverflow();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetOverflow();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPadding(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPadding();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetPadding();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPaddingPercent(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPaddingPercent();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetPaddingPercent();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPosition(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPosition();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetPosition();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPositionPercent(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPositionPercent();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetPositionPercent();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPositionType(System.IntPtr,UnityEngine.Yoga.YogaPositionType)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPositionType();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetPositionType();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetWidth(System.IntPtr,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidth();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidth();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetWidthAuto(System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidthAuto();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidthAuto();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetWidthPercent(System.IntPtr,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidthPercent();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidthPercent();
//System.Void UnityEngine.Yoga.Native::YGSetManagedObject(System.IntPtr,UnityEngine.Yoga.YogaNode)
void Register_UnityEngine_Yoga_Native_YGSetManagedObject();
Register_UnityEngine_Yoga_Native_YGSetManagedObject();
//UnityEngine.Yoga.YogaDirection UnityEngine.Yoga.Native::YGNodeStyleGetDirection(System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeStyleGetDirection();
Register_UnityEngine_Yoga_Native_YGNodeStyleGetDirection();
//End Registrations for type : UnityEngine.Yoga.Native
//Start Registrations for type : UnityEngineInternal.Input.NativeInputSystem
//System.Double UnityEngineInternal.Input.NativeInputSystem::get_currentTime()
void Register_UnityEngineInternal_Input_NativeInputSystem_get_currentTime();
Register_UnityEngineInternal_Input_NativeInputSystem_get_currentTime();
//System.Double UnityEngineInternal.Input.NativeInputSystem::get_currentTimeOffsetToRealtimeSinceStartup()
void Register_UnityEngineInternal_Input_NativeInputSystem_get_currentTimeOffsetToRealtimeSinceStartup();
Register_UnityEngineInternal_Input_NativeInputSystem_get_currentTimeOffsetToRealtimeSinceStartup();
//System.Int32 UnityEngineInternal.Input.NativeInputSystem::AllocateDeviceId()
void Register_UnityEngineInternal_Input_NativeInputSystem_AllocateDeviceId();
Register_UnityEngineInternal_Input_NativeInputSystem_AllocateDeviceId();
//System.Int64 UnityEngineInternal.Input.NativeInputSystem::IOCTL(System.Int32,System.Int32,System.IntPtr,System.Int32)
void Register_UnityEngineInternal_Input_NativeInputSystem_IOCTL();
Register_UnityEngineInternal_Input_NativeInputSystem_IOCTL();
//System.Void UnityEngineInternal.Input.NativeInputSystem::QueueInputEvent(System.IntPtr)
void Register_UnityEngineInternal_Input_NativeInputSystem_QueueInputEvent();
Register_UnityEngineInternal_Input_NativeInputSystem_QueueInputEvent();
//System.Void UnityEngineInternal.Input.NativeInputSystem::SetPollingFrequency(System.Single)
void Register_UnityEngineInternal_Input_NativeInputSystem_SetPollingFrequency();
Register_UnityEngineInternal_Input_NativeInputSystem_SetPollingFrequency();
//System.Void UnityEngineInternal.Input.NativeInputSystem::Update(UnityEngineInternal.Input.NativeInputUpdateType)
void Register_UnityEngineInternal_Input_NativeInputSystem_Update();
Register_UnityEngineInternal_Input_NativeInputSystem_Update();
//System.Void UnityEngineInternal.Input.NativeInputSystem::set_hasDeviceDiscoveredCallback(System.Boolean)
void Register_UnityEngineInternal_Input_NativeInputSystem_set_hasDeviceDiscoveredCallback();
Register_UnityEngineInternal_Input_NativeInputSystem_set_hasDeviceDiscoveredCallback();
//End Registrations for type : UnityEngineInternal.Input.NativeInputSystem
}