QingGangLongGu/Library/Bee/artifacts/WebGL/il2cppOutput/cpp/UnityEngine.ImageConversionModule_CodeGen.c
2025-03-11 15:30:07 +08:00

50 lines
1.1 KiB
C

#include "pch-c.h"
#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif
#include "codegen/il2cpp-codegen-metadata.h"
// 0x00000001 System.Byte[] UnityEngine.ImageConversion::EncodeToPNG(UnityEngine.Texture2D)
extern void ImageConversion_EncodeToPNG_m0804AD31B83C653AEBB234F6CC31A02D4FA7C945 (void);
// 0x00000002 System.Boolean UnityEngine.ImageConversion::LoadImage(UnityEngine.Texture2D,System.Byte[],System.Boolean)
extern void ImageConversion_LoadImage_m292ADCEED268A0A0AAD532BAB8D1710CF0FC8AEF (void);
static Il2CppMethodPointer s_methodPointers[2] =
{
ImageConversion_EncodeToPNG_m0804AD31B83C653AEBB234F6CC31A02D4FA7C945,
ImageConversion_LoadImage_m292ADCEED268A0A0AAD532BAB8D1710CF0FC8AEF,
};
static const int32_t s_InvokerIndices[2] =
{
12580,
9792,
};
IL2CPP_EXTERN_C const Il2CppCodeGenModule g_UnityEngine_ImageConversionModule_CodeGenModule;
const Il2CppCodeGenModule g_UnityEngine_ImageConversionModule_CodeGenModule =
{
"UnityEngine.ImageConversionModule.dll",
2,
s_methodPointers,
0,
NULL,
s_InvokerIndices,
0,
NULL,
0,
NULL,
0,
NULL,
NULL,
NULL, // module initializer,
NULL,
NULL,
NULL,
};