371 lines
25 KiB
C
371 lines
25 KiB
C
#include "pch-c.h"
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#ifndef _MSC_VER
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# include <alloca.h>
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#else
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# include <malloc.h>
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#endif
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#include "codegen/il2cpp-codegen-metadata.h"
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// 0x00000001 System.String UnityEngine.PhysicsScene2D::ToString()
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extern void PhysicsScene2D_ToString_mACA22EF575F7544176360B16D431F2BB1DEBB307 (void);
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// 0x00000002 System.Int32 UnityEngine.PhysicsScene2D::GetHashCode()
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extern void PhysicsScene2D_GetHashCode_mD45B3437D088C66A35AE20066AD632D1D0858B1E (void);
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// 0x00000003 System.Boolean UnityEngine.PhysicsScene2D::Equals(System.Object)
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extern void PhysicsScene2D_Equals_m4A19DE0675BD596A1B5AC0F7138A9A6F4D6029B3 (void);
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// 0x00000004 System.Boolean UnityEngine.PhysicsScene2D::Equals(UnityEngine.PhysicsScene2D)
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extern void PhysicsScene2D_Equals_mA7C243A71CFDBFA905F057CE3E9C5E61B34216FB (void);
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// 0x00000005 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32)
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extern void PhysicsScene2D_Raycast_m5A2D66F6E7E8F34B6CF5B82099EFA4F69155F25D (void);
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// 0x00000006 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
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extern void PhysicsScene2D_Raycast_m74A71D9DBCC2CCD7454240AE784CEE5720E55EA0 (void);
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// 0x00000007 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
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extern void PhysicsScene2D_Raycast_Internal_m39487CD184C451A0932E85CF899B768B0AF04424 (void);
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// 0x00000008 System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
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extern void PhysicsScene2D_Raycast_m004884696543F60917C1ED72374C1528207229C3 (void);
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// 0x00000009 System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
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extern void PhysicsScene2D_RaycastArray_Internal_m78B0093DCC7AD643AE641D65D9A616FBAAF93D08 (void);
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// 0x0000000A System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
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extern void PhysicsScene2D_Raycast_m541841D244633BA234ED72B01204161686D6B3B9 (void);
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// 0x0000000B System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
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extern void PhysicsScene2D_RaycastList_Internal_m8F8D0331D48A0A5F19238FB3FE48DF1007C078DD (void);
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// 0x0000000C UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::GetRayIntersection(UnityEngine.Ray,System.Single,System.Int32)
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extern void PhysicsScene2D_GetRayIntersection_m92BF0BF919D8BB704EC93D45EE7E2DB2EB176943 (void);
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// 0x0000000D UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::GetRayIntersection_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
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extern void PhysicsScene2D_GetRayIntersection_Internal_m8F523A4E443EC8F78C38CADEB6A2721EA45980F1 (void);
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// 0x0000000E System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersection(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit2D[],System.Int32)
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extern void PhysicsScene2D_GetRayIntersection_mF3E0EC0D4F5A4B8C063E735979C851ED5B4B4C2E (void);
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// 0x0000000F System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.RaycastHit2D[])
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extern void PhysicsScene2D_GetRayIntersectionArray_Internal_m5E84231D490515C4B9D39733E3CB11EDDF979B20 (void);
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// 0x00000010 System.Void UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)
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extern void PhysicsScene2D_Raycast_Internal_Injected_mFDE2EC874A7E78DF64283FD6396B8C3F9B69659E (void);
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// 0x00000011 System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[])
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extern void PhysicsScene2D_RaycastArray_Internal_Injected_m554BD34B09F598A0B0F264957AB06ADD1285582F (void);
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// 0x00000012 System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
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extern void PhysicsScene2D_RaycastList_Internal_Injected_m6B018025FABC15C19B02E005C87B5228C4D8A917 (void);
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// 0x00000013 System.Void UnityEngine.PhysicsScene2D::GetRayIntersection_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D&)
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extern void PhysicsScene2D_GetRayIntersection_Internal_Injected_mFFE9F51858E5DECF785638E8B28BFF941D8D6329 (void);
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// 0x00000014 System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D[])
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extern void PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_mAC45B2CE0A6FC10A72166EFEA0D04151C2C579A2 (void);
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// 0x00000015 UnityEngine.PhysicsScene2D UnityEngine.Physics2D::get_defaultPhysicsScene()
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extern void Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804 (void);
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// 0x00000016 System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers()
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extern void Physics2D_get_queriesHitTriggers_m2652ECB55DB31ADA6E1BD62DFB9792860A7B5FE8 (void);
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// 0x00000017 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2)
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extern void Physics2D_Raycast_mBECD869F0788D0B0E665BBA3611362E6D5CD2947 (void);
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// 0x00000018 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single)
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extern void Physics2D_Raycast_m758FB450001D6EA88A3C51FA2E93D98988B7F630 (void);
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// 0x00000019 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32)
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extern void Physics2D_Raycast_m5BF2A59AAEE0B488FB3ECD1D3AF3537FD7789E7F (void);
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// 0x0000001A UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single)
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extern void Physics2D_Raycast_mBB6A989AFAFE4B32BEC77543F3121C4ED38A1710 (void);
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// 0x0000001B UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single)
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extern void Physics2D_Raycast_m03D33CAF9BCCAE7DC2863E263FB8CEFAD87D5E27 (void);
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// 0x0000001C System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
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extern void Physics2D_Raycast_m56E5CBDA49BD64A3A775F4850F18F66A07D1085B (void);
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// 0x0000001D System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[],System.Single)
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extern void Physics2D_Raycast_m65A222170C18F173E06309A784D736E5C6EB32D6 (void);
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// 0x0000001E System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>,System.Single)
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extern void Physics2D_Raycast_mB49B869989A276E025785C0FB53443551B3C8B17 (void);
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// 0x0000001F UnityEngine.RaycastHit2D UnityEngine.Physics2D::GetRayIntersection(UnityEngine.Ray,System.Single,System.Int32)
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extern void Physics2D_GetRayIntersection_m9246D0A6EE267271AC1AD49928BDDF7FB6FB76E8 (void);
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// 0x00000020 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray)
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extern void Physics2D_GetRayIntersectionAll_mE44882D00E63761758A1C10D8579F5AD5A027C14 (void);
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// 0x00000021 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray,System.Single)
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extern void Physics2D_GetRayIntersectionAll_m71F010CB1DF9881A6AEC32123FFD7BFDE32A59EA (void);
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// 0x00000022 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray,System.Single,System.Int32)
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extern void Physics2D_GetRayIntersectionAll_m1584C9C6ABD1AAEB6235830DC16D05C4566EB80D (void);
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// 0x00000023 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
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extern void Physics2D_GetRayIntersectionAll_Internal_m98C9407CC390AA4F560D4BAFE3D35FE06DD3400C (void);
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// 0x00000024 System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[])
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extern void Physics2D_GetRayIntersectionNonAlloc_mC17430C3F478EAB0F15D96D10F25CE5E42579A5C (void);
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// 0x00000025 System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[],System.Single)
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extern void Physics2D_GetRayIntersectionNonAlloc_m77BF66F763DE34E2BA96789FC7AC5C2797037228 (void);
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// 0x00000026 System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[],System.Single,System.Int32)
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extern void Physics2D_GetRayIntersectionNonAlloc_mB7942B73C8B86F369262FC3B87F080132E7A369C (void);
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// 0x00000027 System.Void UnityEngine.Physics2D::.cctor()
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extern void Physics2D__cctor_m7B7A8EEEE744CE27534A7ADF12F31A4E376544E8 (void);
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// 0x00000028 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32)
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extern void Physics2D_GetRayIntersectionAll_Internal_Injected_mB7BCACD0A0B90CCD4CD4041764BD19B95D553E2B (void);
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// 0x00000029 System.Void UnityEngine.ContactFilter2D::CheckConsistency()
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extern void ContactFilter2D_CheckConsistency_mD918F11F977EA35E87CF491F7AE8794F5D01DF72 (void);
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// 0x0000002A System.Void UnityEngine.ContactFilter2D::SetLayerMask(UnityEngine.LayerMask)
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extern void ContactFilter2D_SetLayerMask_mC3FBC2D806C1A3ACB2D060CE48F8157505E42F9B (void);
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// 0x0000002B System.Void UnityEngine.ContactFilter2D::SetDepth(System.Single,System.Single)
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extern void ContactFilter2D_SetDepth_mE614DDDDAEA489D150E61D2DF8104F9292236F18 (void);
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// 0x0000002C UnityEngine.ContactFilter2D UnityEngine.ContactFilter2D::CreateLegacyFilter(System.Int32,System.Single,System.Single)
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extern void ContactFilter2D_CreateLegacyFilter_m7DF755B13D055FA510CB7F57A2CA5B45EAD161E2 (void);
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// 0x0000002D System.Void UnityEngine.ContactFilter2D::CheckConsistency_Injected(UnityEngine.ContactFilter2D&)
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extern void ContactFilter2D_CheckConsistency_Injected_mE330C47C2583E5057F24B9E7B2D8F4B63B2B7A7C (void);
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// 0x0000002E UnityEngine.Collider2D UnityEngine.Collision2D::get_collider()
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extern void Collision2D_get_collider_m90FA98F6619E9F1E2EFAE8132EDB6ECA1A2C4F37 (void);
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// 0x0000002F UnityEngine.Rigidbody2D UnityEngine.Collision2D::get_rigidbody()
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extern void Collision2D_get_rigidbody_mD763F2D56BF538A94AD62379D22E42335A67B60D (void);
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// 0x00000030 UnityEngine.GameObject UnityEngine.Collision2D::get_gameObject()
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extern void Collision2D_get_gameObject_mE4B3D56F3477F7D2D6D7B217DF5488DA1D13204C (void);
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// 0x00000031 UnityEngine.Vector2 UnityEngine.Collision2D::get_relativeVelocity()
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extern void Collision2D_get_relativeVelocity_m1F0BB90BC73FB0A0EA27212D832BB3F26D4C004A (void);
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// 0x00000032 UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_point()
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extern void RaycastHit2D_get_point_mB35E988E9E04328EFE926228A18334326721A36B (void);
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// 0x00000033 UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_normal()
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extern void RaycastHit2D_get_normal_m75F1EBDE347BACEB5A6A6AA72543C740806AB5F2 (void);
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// 0x00000034 System.Single UnityEngine.RaycastHit2D::get_distance()
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extern void RaycastHit2D_get_distance_mD0FE1482E2768CF587AFB65488459697EAB64613 (void);
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// 0x00000035 UnityEngine.Collider2D UnityEngine.RaycastHit2D::get_collider()
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extern void RaycastHit2D_get_collider_mB56DFCD16B708852EEBDBB490BC8665DBF7487FD (void);
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// 0x00000036 UnityEngine.Vector2 UnityEngine.Rigidbody2D::get_velocity()
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extern void Rigidbody2D_get_velocity_mBD8AC6F93F0E24CC41D2361BCEF74F81303720EF (void);
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// 0x00000037 System.Single UnityEngine.Rigidbody2D::get_mass()
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extern void Rigidbody2D_get_mass_mC8854F0E26585A11D4420B9F5570AB4E75192AE1 (void);
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// 0x00000038 System.Void UnityEngine.Rigidbody2D::.ctor()
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extern void Rigidbody2D__ctor_mFF16B8ADAAE2FFD5FD4FBE3F412FC9E8FBBDBC88 (void);
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// 0x00000039 System.Void UnityEngine.Rigidbody2D::get_velocity_Injected(UnityEngine.Vector2&)
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extern void Rigidbody2D_get_velocity_Injected_m980E2BA9FA750BA922DD2F79CEEA1CFF0B9B5D08 (void);
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// 0x0000003A UnityEngine.Vector2 UnityEngine.Collider2D::get_offset()
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extern void Collider2D_get_offset_m6DC45B352DDE28C7B08607BFA3BECEC6E5F31914 (void);
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// 0x0000003B UnityEngine.Rigidbody2D UnityEngine.Collider2D::get_attachedRigidbody()
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extern void Collider2D_get_attachedRigidbody_m76D718444A94C258228DD98102DCF81C91CF9654 (void);
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// 0x0000003C UnityEngine.Bounds UnityEngine.Collider2D::get_bounds()
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extern void Collider2D_get_bounds_m74F65CE702BA9D9EED05B870325B4FE3B2401B5E (void);
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// 0x0000003D System.Boolean UnityEngine.Collider2D::OverlapPoint(UnityEngine.Vector2)
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extern void Collider2D_OverlapPoint_mF04F862E1CDA270589C82BBD72E71F0B60B6B883 (void);
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// 0x0000003E System.Void UnityEngine.Collider2D::get_offset_Injected(UnityEngine.Vector2&)
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extern void Collider2D_get_offset_Injected_mDB21472D27E7E40EBB270CB307959BEEA9E55783 (void);
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// 0x0000003F System.Void UnityEngine.Collider2D::get_bounds_Injected(UnityEngine.Bounds&)
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extern void Collider2D_get_bounds_Injected_mB3F24D39428D3C8E314CC6452878BD9A62C216E4 (void);
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// 0x00000040 System.Boolean UnityEngine.Collider2D::OverlapPoint_Injected(UnityEngine.Vector2&)
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extern void Collider2D_OverlapPoint_Injected_mCD54F37FD8E95A7EF693F7502435017DAD640188 (void);
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// 0x00000041 System.Void UnityEngine.EdgeCollider2D::set_points(UnityEngine.Vector2[])
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extern void EdgeCollider2D_set_points_mFF49E39867F376E313D50F57531C28A1F715D02F (void);
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// 0x00000042 System.Int32 UnityEngine.PolygonCollider2D::GetTotalPointCount()
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extern void PolygonCollider2D_GetTotalPointCount_mDD5625F1A07C11D06D9F35757BFDF22B3ABD943A (void);
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// 0x00000043 System.Int32 UnityEngine.PolygonCollider2D::get_pathCount()
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extern void PolygonCollider2D_get_pathCount_m2F7EA6C9D0D7E579741DD3CB26BD1B2320570CC3 (void);
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// 0x00000044 UnityEngine.Vector2[] UnityEngine.PolygonCollider2D::GetPath(System.Int32)
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extern void PolygonCollider2D_GetPath_mE9D53D83FBB110EAC748BA535A1659C262B50F50 (void);
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// 0x00000045 UnityEngine.Vector2[] UnityEngine.PolygonCollider2D::GetPath_Internal(System.Int32)
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extern void PolygonCollider2D_GetPath_Internal_mEF39269E7021D37741567FE0D6001305DCE49A69 (void);
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// 0x00000046 System.Int32 UnityEngine.CompositeCollider2D::get_pathCount()
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extern void CompositeCollider2D_get_pathCount_mFCE509BFF1DE4F0AB2C242DB9665CCF16BC2D0DC (void);
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// 0x00000047 System.Int32 UnityEngine.CompositeCollider2D::get_pointCount()
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extern void CompositeCollider2D_get_pointCount_m2D67EA1A290944246376496948C259B03F06D459 (void);
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// 0x00000048 System.Int32 UnityEngine.CompositeCollider2D::GetPath(System.Int32,UnityEngine.Vector2[])
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extern void CompositeCollider2D_GetPath_m048E471625A3AC46864D74EA7D17077F8348FC09 (void);
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// 0x00000049 System.Int32 UnityEngine.CompositeCollider2D::GetPathArray_Internal(System.Int32,UnityEngine.Vector2[])
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extern void CompositeCollider2D_GetPathArray_Internal_m04FD906BAC09301C13ACD6BBA2479913D8CF5920 (void);
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static Il2CppMethodPointer s_methodPointers[73] =
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{
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PhysicsScene2D_ToString_mACA22EF575F7544176360B16D431F2BB1DEBB307,
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PhysicsScene2D_GetHashCode_mD45B3437D088C66A35AE20066AD632D1D0858B1E,
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PhysicsScene2D_Equals_m4A19DE0675BD596A1B5AC0F7138A9A6F4D6029B3,
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PhysicsScene2D_Equals_mA7C243A71CFDBFA905F057CE3E9C5E61B34216FB,
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PhysicsScene2D_Raycast_m5A2D66F6E7E8F34B6CF5B82099EFA4F69155F25D,
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PhysicsScene2D_Raycast_m74A71D9DBCC2CCD7454240AE784CEE5720E55EA0,
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PhysicsScene2D_Raycast_Internal_m39487CD184C451A0932E85CF899B768B0AF04424,
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PhysicsScene2D_Raycast_m004884696543F60917C1ED72374C1528207229C3,
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PhysicsScene2D_RaycastArray_Internal_m78B0093DCC7AD643AE641D65D9A616FBAAF93D08,
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PhysicsScene2D_Raycast_m541841D244633BA234ED72B01204161686D6B3B9,
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PhysicsScene2D_RaycastList_Internal_m8F8D0331D48A0A5F19238FB3FE48DF1007C078DD,
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PhysicsScene2D_GetRayIntersection_m92BF0BF919D8BB704EC93D45EE7E2DB2EB176943,
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PhysicsScene2D_GetRayIntersection_Internal_m8F523A4E443EC8F78C38CADEB6A2721EA45980F1,
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PhysicsScene2D_GetRayIntersection_mF3E0EC0D4F5A4B8C063E735979C851ED5B4B4C2E,
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PhysicsScene2D_GetRayIntersectionArray_Internal_m5E84231D490515C4B9D39733E3CB11EDDF979B20,
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PhysicsScene2D_Raycast_Internal_Injected_mFDE2EC874A7E78DF64283FD6396B8C3F9B69659E,
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PhysicsScene2D_RaycastArray_Internal_Injected_m554BD34B09F598A0B0F264957AB06ADD1285582F,
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PhysicsScene2D_RaycastList_Internal_Injected_m6B018025FABC15C19B02E005C87B5228C4D8A917,
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PhysicsScene2D_GetRayIntersection_Internal_Injected_mFFE9F51858E5DECF785638E8B28BFF941D8D6329,
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PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_mAC45B2CE0A6FC10A72166EFEA0D04151C2C579A2,
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Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804,
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Physics2D_get_queriesHitTriggers_m2652ECB55DB31ADA6E1BD62DFB9792860A7B5FE8,
|
|
Physics2D_Raycast_mBECD869F0788D0B0E665BBA3611362E6D5CD2947,
|
|
Physics2D_Raycast_m758FB450001D6EA88A3C51FA2E93D98988B7F630,
|
|
Physics2D_Raycast_m5BF2A59AAEE0B488FB3ECD1D3AF3537FD7789E7F,
|
|
Physics2D_Raycast_mBB6A989AFAFE4B32BEC77543F3121C4ED38A1710,
|
|
Physics2D_Raycast_m03D33CAF9BCCAE7DC2863E263FB8CEFAD87D5E27,
|
|
Physics2D_Raycast_m56E5CBDA49BD64A3A775F4850F18F66A07D1085B,
|
|
Physics2D_Raycast_m65A222170C18F173E06309A784D736E5C6EB32D6,
|
|
Physics2D_Raycast_mB49B869989A276E025785C0FB53443551B3C8B17,
|
|
Physics2D_GetRayIntersection_m9246D0A6EE267271AC1AD49928BDDF7FB6FB76E8,
|
|
Physics2D_GetRayIntersectionAll_mE44882D00E63761758A1C10D8579F5AD5A027C14,
|
|
Physics2D_GetRayIntersectionAll_m71F010CB1DF9881A6AEC32123FFD7BFDE32A59EA,
|
|
Physics2D_GetRayIntersectionAll_m1584C9C6ABD1AAEB6235830DC16D05C4566EB80D,
|
|
Physics2D_GetRayIntersectionAll_Internal_m98C9407CC390AA4F560D4BAFE3D35FE06DD3400C,
|
|
Physics2D_GetRayIntersectionNonAlloc_mC17430C3F478EAB0F15D96D10F25CE5E42579A5C,
|
|
Physics2D_GetRayIntersectionNonAlloc_m77BF66F763DE34E2BA96789FC7AC5C2797037228,
|
|
Physics2D_GetRayIntersectionNonAlloc_mB7942B73C8B86F369262FC3B87F080132E7A369C,
|
|
Physics2D__cctor_m7B7A8EEEE744CE27534A7ADF12F31A4E376544E8,
|
|
Physics2D_GetRayIntersectionAll_Internal_Injected_mB7BCACD0A0B90CCD4CD4041764BD19B95D553E2B,
|
|
ContactFilter2D_CheckConsistency_mD918F11F977EA35E87CF491F7AE8794F5D01DF72,
|
|
ContactFilter2D_SetLayerMask_mC3FBC2D806C1A3ACB2D060CE48F8157505E42F9B,
|
|
ContactFilter2D_SetDepth_mE614DDDDAEA489D150E61D2DF8104F9292236F18,
|
|
ContactFilter2D_CreateLegacyFilter_m7DF755B13D055FA510CB7F57A2CA5B45EAD161E2,
|
|
ContactFilter2D_CheckConsistency_Injected_mE330C47C2583E5057F24B9E7B2D8F4B63B2B7A7C,
|
|
Collision2D_get_collider_m90FA98F6619E9F1E2EFAE8132EDB6ECA1A2C4F37,
|
|
Collision2D_get_rigidbody_mD763F2D56BF538A94AD62379D22E42335A67B60D,
|
|
Collision2D_get_gameObject_mE4B3D56F3477F7D2D6D7B217DF5488DA1D13204C,
|
|
Collision2D_get_relativeVelocity_m1F0BB90BC73FB0A0EA27212D832BB3F26D4C004A,
|
|
RaycastHit2D_get_point_mB35E988E9E04328EFE926228A18334326721A36B,
|
|
RaycastHit2D_get_normal_m75F1EBDE347BACEB5A6A6AA72543C740806AB5F2,
|
|
RaycastHit2D_get_distance_mD0FE1482E2768CF587AFB65488459697EAB64613,
|
|
RaycastHit2D_get_collider_mB56DFCD16B708852EEBDBB490BC8665DBF7487FD,
|
|
Rigidbody2D_get_velocity_mBD8AC6F93F0E24CC41D2361BCEF74F81303720EF,
|
|
Rigidbody2D_get_mass_mC8854F0E26585A11D4420B9F5570AB4E75192AE1,
|
|
Rigidbody2D__ctor_mFF16B8ADAAE2FFD5FD4FBE3F412FC9E8FBBDBC88,
|
|
Rigidbody2D_get_velocity_Injected_m980E2BA9FA750BA922DD2F79CEEA1CFF0B9B5D08,
|
|
Collider2D_get_offset_m6DC45B352DDE28C7B08607BFA3BECEC6E5F31914,
|
|
Collider2D_get_attachedRigidbody_m76D718444A94C258228DD98102DCF81C91CF9654,
|
|
Collider2D_get_bounds_m74F65CE702BA9D9EED05B870325B4FE3B2401B5E,
|
|
Collider2D_OverlapPoint_mF04F862E1CDA270589C82BBD72E71F0B60B6B883,
|
|
Collider2D_get_offset_Injected_mDB21472D27E7E40EBB270CB307959BEEA9E55783,
|
|
Collider2D_get_bounds_Injected_mB3F24D39428D3C8E314CC6452878BD9A62C216E4,
|
|
Collider2D_OverlapPoint_Injected_mCD54F37FD8E95A7EF693F7502435017DAD640188,
|
|
EdgeCollider2D_set_points_mFF49E39867F376E313D50F57531C28A1F715D02F,
|
|
PolygonCollider2D_GetTotalPointCount_mDD5625F1A07C11D06D9F35757BFDF22B3ABD943A,
|
|
PolygonCollider2D_get_pathCount_m2F7EA6C9D0D7E579741DD3CB26BD1B2320570CC3,
|
|
PolygonCollider2D_GetPath_mE9D53D83FBB110EAC748BA535A1659C262B50F50,
|
|
PolygonCollider2D_GetPath_Internal_mEF39269E7021D37741567FE0D6001305DCE49A69,
|
|
CompositeCollider2D_get_pathCount_mFCE509BFF1DE4F0AB2C242DB9665CCF16BC2D0DC,
|
|
CompositeCollider2D_get_pointCount_m2D67EA1A290944246376496948C259B03F06D459,
|
|
CompositeCollider2D_GetPath_m048E471625A3AC46864D74EA7D17077F8348FC09,
|
|
CompositeCollider2D_GetPathArray_Internal_m04FD906BAC09301C13ACD6BBA2479913D8CF5920,
|
|
};
|
|
extern void PhysicsScene2D_ToString_mACA22EF575F7544176360B16D431F2BB1DEBB307_AdjustorThunk (void);
|
|
extern void PhysicsScene2D_GetHashCode_mD45B3437D088C66A35AE20066AD632D1D0858B1E_AdjustorThunk (void);
|
|
extern void PhysicsScene2D_Equals_m4A19DE0675BD596A1B5AC0F7138A9A6F4D6029B3_AdjustorThunk (void);
|
|
extern void PhysicsScene2D_Equals_mA7C243A71CFDBFA905F057CE3E9C5E61B34216FB_AdjustorThunk (void);
|
|
extern void PhysicsScene2D_Raycast_m5A2D66F6E7E8F34B6CF5B82099EFA4F69155F25D_AdjustorThunk (void);
|
|
extern void PhysicsScene2D_Raycast_m74A71D9DBCC2CCD7454240AE784CEE5720E55EA0_AdjustorThunk (void);
|
|
extern void PhysicsScene2D_Raycast_m004884696543F60917C1ED72374C1528207229C3_AdjustorThunk (void);
|
|
extern void PhysicsScene2D_Raycast_m541841D244633BA234ED72B01204161686D6B3B9_AdjustorThunk (void);
|
|
extern void PhysicsScene2D_GetRayIntersection_m92BF0BF919D8BB704EC93D45EE7E2DB2EB176943_AdjustorThunk (void);
|
|
extern void PhysicsScene2D_GetRayIntersection_mF3E0EC0D4F5A4B8C063E735979C851ED5B4B4C2E_AdjustorThunk (void);
|
|
extern void ContactFilter2D_CheckConsistency_mD918F11F977EA35E87CF491F7AE8794F5D01DF72_AdjustorThunk (void);
|
|
extern void ContactFilter2D_SetLayerMask_mC3FBC2D806C1A3ACB2D060CE48F8157505E42F9B_AdjustorThunk (void);
|
|
extern void ContactFilter2D_SetDepth_mE614DDDDAEA489D150E61D2DF8104F9292236F18_AdjustorThunk (void);
|
|
extern void RaycastHit2D_get_point_mB35E988E9E04328EFE926228A18334326721A36B_AdjustorThunk (void);
|
|
extern void RaycastHit2D_get_normal_m75F1EBDE347BACEB5A6A6AA72543C740806AB5F2_AdjustorThunk (void);
|
|
extern void RaycastHit2D_get_distance_mD0FE1482E2768CF587AFB65488459697EAB64613_AdjustorThunk (void);
|
|
extern void RaycastHit2D_get_collider_mB56DFCD16B708852EEBDBB490BC8665DBF7487FD_AdjustorThunk (void);
|
|
static Il2CppTokenAdjustorThunkPair s_adjustorThunks[17] =
|
|
{
|
|
{ 0x06000001, PhysicsScene2D_ToString_mACA22EF575F7544176360B16D431F2BB1DEBB307_AdjustorThunk },
|
|
{ 0x06000002, PhysicsScene2D_GetHashCode_mD45B3437D088C66A35AE20066AD632D1D0858B1E_AdjustorThunk },
|
|
{ 0x06000003, PhysicsScene2D_Equals_m4A19DE0675BD596A1B5AC0F7138A9A6F4D6029B3_AdjustorThunk },
|
|
{ 0x06000004, PhysicsScene2D_Equals_mA7C243A71CFDBFA905F057CE3E9C5E61B34216FB_AdjustorThunk },
|
|
{ 0x06000005, PhysicsScene2D_Raycast_m5A2D66F6E7E8F34B6CF5B82099EFA4F69155F25D_AdjustorThunk },
|
|
{ 0x06000006, PhysicsScene2D_Raycast_m74A71D9DBCC2CCD7454240AE784CEE5720E55EA0_AdjustorThunk },
|
|
{ 0x06000008, PhysicsScene2D_Raycast_m004884696543F60917C1ED72374C1528207229C3_AdjustorThunk },
|
|
{ 0x0600000A, PhysicsScene2D_Raycast_m541841D244633BA234ED72B01204161686D6B3B9_AdjustorThunk },
|
|
{ 0x0600000C, PhysicsScene2D_GetRayIntersection_m92BF0BF919D8BB704EC93D45EE7E2DB2EB176943_AdjustorThunk },
|
|
{ 0x0600000E, PhysicsScene2D_GetRayIntersection_mF3E0EC0D4F5A4B8C063E735979C851ED5B4B4C2E_AdjustorThunk },
|
|
{ 0x06000029, ContactFilter2D_CheckConsistency_mD918F11F977EA35E87CF491F7AE8794F5D01DF72_AdjustorThunk },
|
|
{ 0x0600002A, ContactFilter2D_SetLayerMask_mC3FBC2D806C1A3ACB2D060CE48F8157505E42F9B_AdjustorThunk },
|
|
{ 0x0600002B, ContactFilter2D_SetDepth_mE614DDDDAEA489D150E61D2DF8104F9292236F18_AdjustorThunk },
|
|
{ 0x06000032, RaycastHit2D_get_point_mB35E988E9E04328EFE926228A18334326721A36B_AdjustorThunk },
|
|
{ 0x06000033, RaycastHit2D_get_normal_m75F1EBDE347BACEB5A6A6AA72543C740806AB5F2_AdjustorThunk },
|
|
{ 0x06000034, RaycastHit2D_get_distance_mD0FE1482E2768CF587AFB65488459697EAB64613_AdjustorThunk },
|
|
{ 0x06000035, RaycastHit2D_get_collider_mB56DFCD16B708852EEBDBB490BC8665DBF7487FD_AdjustorThunk },
|
|
};
|
|
static const int32_t s_InvokerIndices[73] =
|
|
{
|
|
7675,
|
|
7643,
|
|
4456,
|
|
4461,
|
|
1147,
|
|
1146,
|
|
8727,
|
|
544,
|
|
8316,
|
|
544,
|
|
8316,
|
|
1649,
|
|
8728,
|
|
1089,
|
|
8317,
|
|
8360,
|
|
8295,
|
|
8295,
|
|
8361,
|
|
8296,
|
|
13753,
|
|
13710,
|
|
11087,
|
|
10048,
|
|
9419,
|
|
8729,
|
|
8343,
|
|
9288,
|
|
8657,
|
|
8657,
|
|
10047,
|
|
12581,
|
|
11046,
|
|
10026,
|
|
8725,
|
|
10927,
|
|
9919,
|
|
9287,
|
|
13807,
|
|
8663,
|
|
7815,
|
|
6197,
|
|
3609,
|
|
9823,
|
|
12884,
|
|
7675,
|
|
7675,
|
|
7675,
|
|
7802,
|
|
7802,
|
|
7802,
|
|
7739,
|
|
7675,
|
|
7802,
|
|
7739,
|
|
7815,
|
|
6085,
|
|
7802,
|
|
7675,
|
|
7558,
|
|
4576,
|
|
6085,
|
|
6085,
|
|
4320,
|
|
6216,
|
|
7643,
|
|
7643,
|
|
5549,
|
|
5549,
|
|
7643,
|
|
7643,
|
|
2512,
|
|
2512,
|
|
};
|
|
IL2CPP_EXTERN_C const Il2CppCodeGenModule g_UnityEngine_Physics2DModule_CodeGenModule;
|
|
const Il2CppCodeGenModule g_UnityEngine_Physics2DModule_CodeGenModule =
|
|
{
|
|
"UnityEngine.Physics2DModule.dll",
|
|
73,
|
|
s_methodPointers,
|
|
17,
|
|
s_adjustorThunks,
|
|
s_InvokerIndices,
|
|
0,
|
|
NULL,
|
|
0,
|
|
NULL,
|
|
0,
|
|
NULL,
|
|
NULL,
|
|
NULL, // module initializer,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
};
|