using FSM; namespace DongWuYiXue.DaoNiaoShu { public class HuanQuanZhunBeiState : FsmState { public override void OnStateEnter() { base.OnStateEnter(); this.Log("½øÈ뻼Ȯ׼±¸×´Ì¬"); } public override void OnStateStay() { base.OnStateStay(); } public override void OnStateExit() { base.OnStateExit(); fsm.nextState = false; } } }