%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 3 m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: DemoShiny m_Shader: {fileID: 4, guid: 0000000000000000f000000000000000, type: 0} m_ShaderKeywords: [] m_CustomRenderQueue: -1 m_SavedProperties: serializedVersion: 2 m_TexEnvs: data: first: name: _MainTex second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _BumpMap second: m_Texture: {fileID: 2800000, guid: 5f2eadb05f184a944ba5c187ca9cbdc8, type: 3} m_Scale: {x: 5, y: 5} m_Offset: {x: 0, y: 0} data: first: name: _DecalTex second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _ParallaxMap second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _Cube second: m_Texture: {fileID: 8900000, guid: 078ad85ef67da7a4e89beb4b275b54db, type: 2} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: data: first: name: _Shininess second: 1 data: first: name: _InvFade second: 1 data: first: name: _Parallax second: .0390298516 m_Colors: data: first: name: _Color second: {r: 1, g: 1, b: 1, a: 1} data: first: name: _Emission second: {r: 0, g: 0, b: 0, a: 0} data: first: name: _SpecColor second: {r: .711294293, g: .751809001, b: .768656731, a: 1} data: first: name: _TintColor second: {r: .5, g: .5, b: .5, a: .5} data: first: name: _ReflectColor second: {r: 1, g: 1, b: 1, a: .5} --- !u!1002 &2100001 EditorExtensionImpl: serializedVersion: 6