using System.Collections; using System.Collections.Generic; using System.IO.Ports; using System.Text; using UnityEngine; public class AudioSensor : Sensor { public override void ReceiveData(string datas, SerialPort sp = null) { base.ReceiveData(datas, sp); //this.Log(datas); if (datas.Contains("hello")) { ChatUI.Instance.xunFeiWakeup.callBack?.Invoke(); } //if (datas.ToString().TrimEnd('\n', '\r') == "hello") //{ //} } public override void Display(string datas) { base.Display(datas); } }