using System; using UnityEngine; using UnityEngine.UI; using ZXKFramework; namespace DongWuYiXue.DaoNiaoShu { public class ImgOption : MonoBehaviour { [HideInInspector] public bool isSelect; Toggle toggle; Image normalImg; Image rightImg; Image falseImg; Image img; public Action maxAction; private void Awake() { toggle = GetComponent(); img = transform.FindFirst("Image"); normalImg = transform.FindFirst("Normal"); rightImg = transform.FindFirst("Right"); falseImg = transform.FindFirst("False"); toggle.onValueChanged.AddListener(OnValueChanged); transform.FindFirst