最新修改提交
This commit is contained in:
parent
417f471a6e
commit
7062897d2c
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@ -1,7 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f8a5914dbef2a7e44a1db76b21ef671b
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
88
Assets/Third/AI/Scripts/TTS&&STT/ZXK/ZXKWakeup.cs
Normal file
88
Assets/Third/AI/Scripts/TTS&&STT/ZXK/ZXKWakeup.cs
Normal file
@ -0,0 +1,88 @@
|
||||
using NAudio.Wave;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.IO.Ports;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using UnityEngine;
|
||||
using UnityThreadingUtils;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 语音工具
|
||||
/// </summary>
|
||||
public class ZXKWakeup : MonoBehaviour
|
||||
{
|
||||
//唤醒词:小智小智
|
||||
#region 串口参数,主要修改串口名与波特率
|
||||
[Header("串口名")]
|
||||
public string portName = "COM10";
|
||||
[Header("波特率")]
|
||||
public int baudRate = 115200;
|
||||
[Header("奇偶校验")]
|
||||
private Parity parity = Parity.None;
|
||||
[Header("数据位")]
|
||||
private int dataBits = 8;
|
||||
[Header("停止位")]
|
||||
private StopBits stopBits = StopBits.One;
|
||||
SerialPort sp = null;
|
||||
Thread dataReceiveThread;
|
||||
#endregion
|
||||
StringBuilder sb = new StringBuilder();
|
||||
public Action callBack;//唤醒回调
|
||||
private void Start()
|
||||
{
|
||||
//sp = new SerialPort(portName, baudRate, parity, dataBits, stopBits);
|
||||
//dataReceiveThread = new Thread(new ThreadStart(DataReceiveStrThread));
|
||||
//try
|
||||
//{
|
||||
// if (!sp.IsOpen)
|
||||
// {
|
||||
// sp.Open();
|
||||
// dataReceiveThread.Start();
|
||||
// Debug.Log("串口打开成功");
|
||||
// }
|
||||
//}
|
||||
//catch (Exception e)
|
||||
//{
|
||||
// Debug.Log("串口打开失败" + e.ToString());
|
||||
//}
|
||||
}
|
||||
/// <summary>
|
||||
/// 接收字符串
|
||||
/// </summary>
|
||||
private void DataReceiveStrThread()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
if (sp != null && sp.IsOpen)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (sp.BytesToRead > 0)
|
||||
{
|
||||
sb.Append(sp.ReadExisting());
|
||||
UnityMainThreadDispatcher.Instance().Enqueue(() =>
|
||||
{
|
||||
Debug.Log("before="+sb.ToString().TrimEnd('\n', '\r'));
|
||||
if (sb.ToString().TrimEnd('\n', '\r') == "hello")
|
||||
{
|
||||
callBack?.Invoke();
|
||||
}
|
||||
sb.Clear();
|
||||
Debug.Log("after="+sb.ToString());
|
||||
});
|
||||
}
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
Debug.Log("消息接收失败");
|
||||
}
|
||||
}
|
||||
Thread.Sleep(20);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
11
Assets/Third/AI/Scripts/TTS&&STT/ZXK/ZXKWakeup.cs.meta
Normal file
11
Assets/Third/AI/Scripts/TTS&&STT/ZXK/ZXKWakeup.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 548c8f6de64fa65478fa07b11da59528
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -21,11 +21,18 @@ public class QiGuanChaGuan_Sensor : Sensor
|
||||
|
||||
public Text huiYan_Txt;
|
||||
public Text qiGuanDeep_Txt;
|
||||
|
||||
[HideInInspector]
|
||||
public bool isOpen;
|
||||
float time;
|
||||
float lastTime;
|
||||
|
||||
public override void ReceiveData(string datas, SerialPort sp = null)
|
||||
{
|
||||
base.ReceiveData(datas);
|
||||
data = datas.Split("#")[1].Split("%")[0];
|
||||
if (!data.Contains("DWYX1")) return;
|
||||
lastTime = time;
|
||||
if (data.Contains("DATA"))
|
||||
{
|
||||
isHuiYan = true;
|
||||
@ -36,7 +43,21 @@ public class QiGuanChaGuan_Sensor : Sensor
|
||||
}
|
||||
if (data.Contains("QGDeep"))
|
||||
{
|
||||
qiGuanDeep = float.Parse(data.Split(",")[3].Split(":")[1].Split("mm")[0]);
|
||||
qiGuanDeep = float.Parse(data.Split(",")[4].Split(":")[1].Split("mm")[0]);
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
time += Time.deltaTime;
|
||||
if (time - lastTime < 1.0f)
|
||||
{
|
||||
isOpen = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
isOpen = false;
|
||||
//progressValue = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -1130,6 +1130,7 @@ MonoBehaviour:
|
||||
isHuiYan: 0
|
||||
huiYan_Txt: {fileID: 420083956}
|
||||
qiGuanDeep_Txt: {fileID: 749465377}
|
||||
isOpen: 0
|
||||
--- !u!114 &34381059
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -19846,6 +19847,11 @@ PrefabInstance:
|
||||
propertyPath: m_Layer
|
||||
value: 8
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8538378742566826990, guid: 7aed8de88ca84a84ea99f939edf39e8a,
|
||||
type: 3}
|
||||
propertyPath: m_IsActive
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8933697090741927507, guid: 7aed8de88ca84a84ea99f939edf39e8a,
|
||||
type: 3}
|
||||
propertyPath: m_Layer
|
||||
@ -19972,6 +19978,12 @@ GameObject:
|
||||
type: 3}
|
||||
m_PrefabInstance: {fileID: 429858861}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!4 &429858863 stripped
|
||||
Transform:
|
||||
m_CorrespondingSourceObject: {fileID: 7775683361156134320, guid: 7aed8de88ca84a84ea99f939edf39e8a,
|
||||
type: 3}
|
||||
m_PrefabInstance: {fileID: 429858861}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!114 &430463142
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -70876,6 +70888,52 @@ MonoBehaviour:
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
serializedGuid: fdfa23547c2c804d8a40cb5012e13556
|
||||
--- !u!1 &1205967526
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1205967527}
|
||||
- component: {fileID: 1205967528}
|
||||
m_Layer: 8
|
||||
m_Name: ZXKWakeup
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &1205967527
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1205967526}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 429858863}
|
||||
m_RootOrder: 8
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &1205967528
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1205967526}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 548c8f6de64fa65478fa07b11da59528, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
portName: COM10
|
||||
baudRate: 115200
|
||||
--- !u!114 &1206192758
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -112350,7 +112408,7 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 48dd5e49debeead44a7105f01b94cfd5, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
defaultStateName: BingLiXinXiState
|
||||
defaultStateName: ShuZheZhunBeiState
|
||||
nextState: 0
|
||||
--- !u!4 &44452961559943390
|
||||
Transform:
|
||||
|
||||
@ -192,6 +192,15 @@ namespace DongWuYiXue.QiGuanChaGuan
|
||||
//²¥·ÅTimeline
|
||||
Coroutine coroutine;
|
||||
|
||||
public void StopClip(string value)
|
||||
{
|
||||
if (Game.Instance)
|
||||
{
|
||||
Game.Instance.IEnumeratorManager.Stop(coroutine);
|
||||
GameManager.Instance.timelineManager.StopNormalCilp(value);
|
||||
}
|
||||
}
|
||||
|
||||
public void PlayClip(string value, Action callBack = null)
|
||||
{
|
||||
float t = GetClipLength(value);
|
||||
|
||||
@ -19,7 +19,7 @@ namespace DongWuYiXue.QiGuanChaGuan
|
||||
fsm.PlayBgm(1);
|
||||
//cor = Game.Instance.IEnumeratorManager.Run(3.0f, () =>
|
||||
//{
|
||||
isChaRu = true;
|
||||
isChaRu = true;
|
||||
//});
|
||||
}
|
||||
public override void OnStateStay()
|
||||
@ -35,6 +35,8 @@ namespace DongWuYiXue.QiGuanChaGuan
|
||||
{
|
||||
chaRuValue = 1;
|
||||
}
|
||||
|
||||
|
||||
fsm.PlayClip("±©Â¶»áÑá_TimeLine", null, chaRuValue);
|
||||
if (chaRuValue >= 1.0f)
|
||||
{
|
||||
@ -51,6 +53,16 @@ namespace DongWuYiXue.QiGuanChaGuan
|
||||
fsm.nextState = true;
|
||||
}
|
||||
}
|
||||
if (isChaRu && Input.GetKeyDown(KeyCode.L))
|
||||
{
|
||||
isChaRu = false;
|
||||
|
||||
fsm.PlayClip("ąŠÂśťáŃá_TimeLine", () =>
|
||||
{
|
||||
chaRuValue = 0;
|
||||
fsm.nextState = true;
|
||||
});
|
||||
}
|
||||
}
|
||||
public override void OnStateExit()
|
||||
{
|
||||
|
||||
@ -25,25 +25,47 @@ namespace DongWuYiXue.QiGuanChaGuan
|
||||
public override void OnStateStay()
|
||||
{
|
||||
base.OnStateStay();
|
||||
if (isChaRu)
|
||||
{
|
||||
//if (isChaRu)
|
||||
//{
|
||||
|
||||
//if (Input.GetKeyDown(KeyCode.L))
|
||||
//{
|
||||
// chaRuValue = 1;
|
||||
//}
|
||||
if (GameManager.Instance.senSor.GetSensor<QiGuanChaGuan_Sensor>().qiGuanDeep > 60)
|
||||
// //if (Input.GetKeyDown(KeyCode.L))
|
||||
// //{
|
||||
// // chaRuValue = 1;
|
||||
// //}
|
||||
// if (GameManager.Instance.senSor.GetSensor<QiGuanChaGuan_Sensor>().qiGuanDeep > 60)
|
||||
// {
|
||||
// chaRuValue = 1;
|
||||
// }
|
||||
// fsm.PlayClip("²åÈëÆø¹Üµ¼¹Ü_TimeLine", null, chaRuValue);
|
||||
// if (chaRuValue >= 1.0f)
|
||||
// {
|
||||
// isChaRu = false;
|
||||
// chaRuValue = 0;
|
||||
// if (fsm.main_gameModel.modeType == ModeType.KaoHe)
|
||||
// {
|
||||
// fsm.AddScore(6, 0);
|
||||
// fsm.ShowTxtQuestion("²å¹Ü²Ù×÷¡·²åÈëÆø¹Üµ¼¹Ü¡·²½Öè2", 3, 1, 3, () =>
|
||||
// {
|
||||
// fsm.nextState = true;
|
||||
// });
|
||||
// }
|
||||
// if (fsm.main_gameModel.modeType == ModeType.ShiXun)
|
||||
// {
|
||||
// fsm.AddScore(8, 0);
|
||||
// fsm.nextState = true;
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
|
||||
if (isChaRu && Input.GetKeyDown(KeyCode.L))
|
||||
{
|
||||
isChaRu = false;
|
||||
fsm.PlayClip("²åÈëÆø¹Üµ¼¹Ü_TimeLine", () =>
|
||||
{
|
||||
chaRuValue = 1;
|
||||
}
|
||||
fsm.PlayClip("²åÈëÆø¹Üµ¼¹Ü_TimeLine", null, chaRuValue);
|
||||
if (chaRuValue >= 1.0f)
|
||||
{
|
||||
isChaRu = false;
|
||||
chaRuValue = 0;
|
||||
if (fsm.main_gameModel.modeType == ModeType.KaoHe)
|
||||
{
|
||||
fsm.AddScore(6, 0);
|
||||
//fsm.AddScore(6, 0);
|
||||
fsm.ShowTxtQuestion("²å¹Ü²Ù×÷¡·²åÈëÆø¹Üµ¼¹Ü¡·²½Öè2", 3, 1, 3, () =>
|
||||
{
|
||||
fsm.nextState = true;
|
||||
@ -51,11 +73,39 @@ namespace DongWuYiXue.QiGuanChaGuan
|
||||
}
|
||||
if (fsm.main_gameModel.modeType == ModeType.ShiXun)
|
||||
{
|
||||
fsm.AddScore(8, 0);
|
||||
//fsm.AddScore(8, 0);
|
||||
fsm.nextState = true;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
if (isChaRu && GameManager.Instance.senSor.GetSensor<QiGuanChaGuan_Sensor>().isOpen)
|
||||
{
|
||||
chaRuValue = GameManager.Instance.senSor.GetSensor<QiGuanChaGuan_Sensor>().qiGuanDeep / 12;
|
||||
fsm.PlayClip("²åÈëÆø¹Üµ¼¹Ü_TimeLine", null, chaRuValue);
|
||||
}
|
||||
if (chaRuValue >= 1.0f && isChaRu)
|
||||
{
|
||||
isChaRu = false;
|
||||
if (fsm.main_gameModel.modeType == ModeType.KaoHe)
|
||||
{
|
||||
fsm.AddScore(6, 0);
|
||||
fsm.ShowTxtQuestion("²å¹Ü²Ù×÷¡·²åÈëÆø¹Üµ¼¹Ü¡·²½Öè2", 3, 1, 3, () =>
|
||||
{
|
||||
fsm.nextState = true;
|
||||
});
|
||||
}
|
||||
if (fsm.main_gameModel.modeType == ModeType.ShiXun)
|
||||
{
|
||||
fsm.AddScore(8, 0);
|
||||
fsm.nextState = true;
|
||||
}
|
||||
if (!GameManager.Instance.senSor.GetSensor<QiGuanChaGuan_Sensor>().isOpen && isChaRu)
|
||||
{
|
||||
fsm.StopClip("²åÈëÆø¹Üµ¼¹Ü_TimeLine");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
public override void OnStateExit()
|
||||
{
|
||||
|
||||
@ -32,13 +32,30 @@ namespace DongWuYiXue.QiGuanChaGuan
|
||||
{
|
||||
base.OnStateStay();
|
||||
if (isOpen)
|
||||
{
|
||||
{
|
||||
isOpen = false;
|
||||
|
||||
//if (Input.GetKeyDown(KeyCode.L))
|
||||
//{
|
||||
openValue = 1;
|
||||
//openValue = 1;
|
||||
//}
|
||||
fsm.PlayClip("´ò¿ª¿ÚÇ»1_TimeLine", null, openValue);
|
||||
if (openValue >= 1.0f)
|
||||
//fsm.PlayClip("´ňżŞżÚÇť1_TimeLine", null, openValue);
|
||||
//if (openValue >= 1.0f)
|
||||
//{
|
||||
// if (fsm.main_gameModel.modeType == ModeType.ShiXun)
|
||||
// {
|
||||
// fsm.AddScore(6, 0);
|
||||
// }
|
||||
// if (fsm.main_gameModel.modeType == ModeType.KaoHe)
|
||||
// {
|
||||
// fsm.AddScore(6, 0);
|
||||
// }
|
||||
// isOpen = false;
|
||||
// openValue = 0;
|
||||
// fsm.nextState = true;
|
||||
//}
|
||||
|
||||
fsm.PlayClip("´ňżŞżÚÇť1_TimeLine", () =>
|
||||
{
|
||||
if (fsm.main_gameModel.modeType == ModeType.ShiXun)
|
||||
{
|
||||
@ -48,10 +65,9 @@ namespace DongWuYiXue.QiGuanChaGuan
|
||||
{
|
||||
fsm.AddScore(6, 0);
|
||||
}
|
||||
isOpen = false;
|
||||
openValue = 0;
|
||||
fsm.nextState = true;
|
||||
}
|
||||
});
|
||||
|
||||
}
|
||||
}
|
||||
public override void OnStateExit()
|
||||
|
||||
@ -193,6 +193,34 @@ namespace DongWuYiXue.QiGuanChaGuan
|
||||
{
|
||||
fsm.PlayClip("检查套囊气密性1_TimeLine", null, (1.0f - tuiValue) / 2);
|
||||
}
|
||||
if (Input.GetKeyDown(KeyCode.L))
|
||||
{
|
||||
fsm.PlayClip("检查套囊气密性1_TimeLine", () =>
|
||||
{
|
||||
isJianChaOne = false;
|
||||
isZhuSheQiLa = false;
|
||||
isOpen = false;
|
||||
cor = Game.Instance.IEnumeratorManager.Run(1.0f, () =>
|
||||
{
|
||||
if (null != cor)
|
||||
{
|
||||
Game.Instance.IEnumeratorManager.Stop(cor);
|
||||
}
|
||||
fsm.Show("5ml注射器");
|
||||
fsm.Light_EnableInteraction("5ml注射器");
|
||||
fsm.Light("12mm气管导管");
|
||||
fsm.EnableInteraction("12气管导管检查气密性");
|
||||
fsm.ShowArrow("请拖拽10ml注射器", "5ml注射器");
|
||||
fsm.ShowTipBtn(() =>
|
||||
{
|
||||
this.Error("2222222222222222222");
|
||||
fsm.Light("12mm气管导管", true);
|
||||
fsm.Light_EnableInteraction("5ml注射器", true);
|
||||
fsm.ShowArrow("请拖拽10ml注射器", "5ml注射器", 0, 0, 5, true);
|
||||
}, 2);
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
if (isJianChaOne && isZhuSheQiLa)
|
||||
{
|
||||
@ -245,6 +273,31 @@ namespace DongWuYiXue.QiGuanChaGuan
|
||||
{
|
||||
fsm.PlayClip("检查套囊气密性1_TimeLine", null, .5f + (tuiValue / 2));
|
||||
}
|
||||
//if (!GameManager.Instance.senSor.GetSensor<ZhuSheQi_10SenSor>().isOpen && Input.GetKeyDown(KeyCode.L))
|
||||
//{
|
||||
// isJianChaOne = false;
|
||||
// isZhuSheQiLa = false;
|
||||
// isOpen = false;
|
||||
// cor = Game.Instance.IEnumeratorManager.Run(1.0f, () =>
|
||||
// {
|
||||
// if (null != cor)
|
||||
// {
|
||||
// Game.Instance.IEnumeratorManager.Stop(cor);
|
||||
// }
|
||||
// fsm.Show("5ml注射器");
|
||||
// fsm.Light_EnableInteraction("5ml注射器");
|
||||
// fsm.Light("12mm气管导管");
|
||||
// fsm.EnableInteraction("12气管导管检查气密性");
|
||||
// fsm.ShowArrow("请拖拽10ml注射器", "5ml注射器");
|
||||
// fsm.ShowTipBtn(() =>
|
||||
// {
|
||||
// this.Error("2222222222222222222");
|
||||
// fsm.Light("12mm气管导管", true);
|
||||
// fsm.Light_EnableInteraction("5ml注射器", true);
|
||||
// fsm.ShowArrow("请拖拽10ml注射器", "5ml注射器", 0, 0, 5, true);
|
||||
// }, 2);
|
||||
// });
|
||||
//}
|
||||
}
|
||||
|
||||
if (isJianChaTwo && isZhuSheQiTui)
|
||||
@ -268,6 +321,34 @@ namespace DongWuYiXue.QiGuanChaGuan
|
||||
{
|
||||
fsm.PlayClip("检查套囊气密性2_TimeLine", null, (1.0f - tuiValue) / 2);
|
||||
}
|
||||
if (Input.GetKeyDown(KeyCode.L))
|
||||
{
|
||||
fsm.PlayClip("检查套囊气密性2_TimeLine", () =>
|
||||
{
|
||||
isJianChaTwo = false;
|
||||
isZhuSheQiLa = false;
|
||||
isOpen = false;
|
||||
cor = Game.Instance.IEnumeratorManager.Run(1.0f, () =>
|
||||
{
|
||||
if (null != cor)
|
||||
{
|
||||
Game.Instance.IEnumeratorManager.Stop(cor);
|
||||
}
|
||||
fsm.Show("5ml注射器");
|
||||
fsm.Light_EnableInteraction("5ml注射器");
|
||||
fsm.Light("14mm气管导管");
|
||||
fsm.EnableInteraction("14气管导管检查气密性");
|
||||
fsm.ShowArrow("请拖拽10ml注射器", "5ml注射器");
|
||||
fsm.ShowTipBtn(() =>
|
||||
{
|
||||
this.Error("33333333333333333");
|
||||
fsm.Light("14mm气管导管", true);
|
||||
fsm.Light_EnableInteraction("5ml注射器", true);
|
||||
fsm.ShowArrow("请拖拽10ml注射器", "5ml注射器", 0, 0, 5, true);
|
||||
}, 2);
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
if (isJianChaTwo && isZhuSheQiLa)
|
||||
{
|
||||
@ -320,6 +401,31 @@ namespace DongWuYiXue.QiGuanChaGuan
|
||||
{
|
||||
fsm.PlayClip("检查套囊气密性2_TimeLine", null, .5f + (tuiValue / 2));
|
||||
}
|
||||
//if (!GameManager.Instance.senSor.GetSensor<ZhuSheQi_10SenSor>().isOpen &&Input.GetKeyDown(KeyCode.L))
|
||||
//{
|
||||
// fsm.PlayClip("检查套囊气密性2_TimeLine", () =>
|
||||
// {
|
||||
// cor = Game.Instance.IEnumeratorManager.Run(1.0f, () =>
|
||||
// {
|
||||
// if (null != cor)
|
||||
// {
|
||||
// Game.Instance.IEnumeratorManager.Stop(cor);
|
||||
// }
|
||||
// fsm.Show("5ml注射器");
|
||||
// fsm.Light_EnableInteraction("5ml注射器");
|
||||
// fsm.Light("14mm气管导管");
|
||||
// fsm.EnableInteraction("14气管导管检查气密性");
|
||||
// fsm.ShowArrow("请拖拽10ml注射器", "5ml注射器");
|
||||
// fsm.ShowTipBtn(() =>
|
||||
// {
|
||||
// this.Error("33333333333333333");
|
||||
// fsm.Light("14mm气管导管", true);
|
||||
// fsm.Light_EnableInteraction("5ml注射器", true);
|
||||
// fsm.ShowArrow("请拖拽10ml注射器", "5ml注射器", 0, 0, 5, true);
|
||||
// }, 2);
|
||||
// });
|
||||
// });
|
||||
//}
|
||||
}
|
||||
|
||||
if (isJianChaThree && isZhuSheQiTui)
|
||||
@ -343,6 +449,23 @@ namespace DongWuYiXue.QiGuanChaGuan
|
||||
{
|
||||
fsm.PlayClip("检查套囊气密性3_TimeLine", null, (1.0f - tuiValue) / 2);
|
||||
}
|
||||
if (!GameManager.Instance.senSor.GetSensor<ZhuSheQi_10SenSor>().isOpen &&Input.GetKeyDown(KeyCode.L)&& isJianChaThree)
|
||||
{
|
||||
fsm.PlayClip("检查套囊气密性3_TimeLine", () =>
|
||||
{
|
||||
isJianChaThree = false;
|
||||
isZhuSheQiLa = false;
|
||||
isOpen = false;
|
||||
cor = Game.Instance.IEnumeratorManager.Run(1.0f, () =>
|
||||
{
|
||||
if (null != cor)
|
||||
{
|
||||
Game.Instance.IEnumeratorManager.Stop(cor);
|
||||
}
|
||||
fsm.nextState = true;
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
if (isJianChaThree && isZhuSheQiLa)
|
||||
{
|
||||
@ -383,6 +506,23 @@ namespace DongWuYiXue.QiGuanChaGuan
|
||||
{
|
||||
fsm.PlayClip("检查套囊气密性3_TimeLine", null, .5f + (tuiValue / 2));
|
||||
}
|
||||
//if (!GameManager.Instance.senSor.GetSensor<ZhuSheQi_10SenSor>().isOpen && Input.GetKeyDown(KeyCode.L))
|
||||
//{
|
||||
// fsm.PlayClip("检查套囊气密性3_TimeLine", () =>
|
||||
// {
|
||||
// isJianChaThree = false;
|
||||
// isZhuSheQiLa = false;
|
||||
// isOpen = false;
|
||||
// cor = Game.Instance.IEnumeratorManager.Run(1.0f, () =>
|
||||
// {
|
||||
// if (null != cor)
|
||||
// {
|
||||
// Game.Instance.IEnumeratorManager.Stop(cor);
|
||||
// }
|
||||
// fsm.nextState = true;
|
||||
// });
|
||||
// });
|
||||
//}
|
||||
}
|
||||
}
|
||||
public override void OnStateExit()
|
||||
|
||||
Binary file not shown.
Loading…
x
Reference in New Issue
Block a user