修改呼叫小智小智没有反应的问题
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ec22286b11
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75eb521176
@ -6,10 +6,14 @@ using UnityEngine;
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public class AudioSensor : Sensor
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{
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private void Start()
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{
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transform.parent.GetComponent<SensorManager>().SendFunction("+++");
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}
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public override void ReceiveData(string datas, SerialPort sp = null)
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{
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base.ReceiveData(datas, sp);
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//this.Log(datas);
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this.Log(datas);
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if (datas.Contains("hello"))
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{
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ChatUI.Instance.xunFeiWakeup.callBack?.Invoke();
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@ -52,11 +52,11 @@ public class ZhuSheQi_5SenSor : Sensor
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isOpen = false;
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//progressValue = 0;
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}
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txt.text = $"10ml注射器开启:{isOpen}拉取进度:{progressValue}";
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txt.text = $"5ml注射器开启:{isOpen}拉取进度:{progressValue}";
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}
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public override void Display(string datas)
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{
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base.Display(datas);
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txt.text = $"5ml注射器拉取进度:{progressValue}";
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}
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}
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@ -443,6 +443,7 @@ public class SensorManager : MonoBehaviour /*MonoSingleton<SensorManager>*/
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SerialPort sp = serialPorts[i];
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if (sp != null && !sp.IsOpen)
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{
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sp.RtsEnable = true;
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sp.Open();
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Debug.Log($"串口 {sp.PortName} 打开成功");
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}
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@ -72154,7 +72154,7 @@ GameObject:
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- component: {fileID: 1227381981}
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- component: {fileID: 1227381980}
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- component: {fileID: 1227381983}
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m_Layer: 0
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m_Layer: 8
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m_Name: cm
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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@ -90333,9 +90333,8 @@ GameObject:
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m_Component:
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- component: {fileID: 1674787392}
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- component: {fileID: 1674787393}
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- component: {fileID: 1674787394}
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m_Layer: 0
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m_Name: "\u672F\u8005\u51C6\u5907_Camera"
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m_Layer: 8
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m_Name: "\u672F\u8005\u51C6\u59071_Camera"
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@ -90395,19 +90394,6 @@ MonoBehaviour:
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m_Calls: []
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m_LegacyBlendHint: 0
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m_ComponentOwner: {fileID: 1227381979}
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--- !u!114 &1674787394
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1674787391}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 98bbc2c1e63e98543830eec78d976795, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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serializedGuid: c7f6a3502b5617449d268446788d7a66
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--- !u!114 &1674858816
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -8,7 +8,7 @@ namespace DongWuYiXue.QiGuanChaGuan
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{
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base.OnStateEnter();
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this.Log("进入术者准备状态");
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fsm.ShowCamera("术者准备_Camera");
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fsm.ShowCamera("术者准备1_Camera");
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fsm.ShowTip(0);
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fsm.PlayBgm(0);
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if (fsm.main_gameModel.modeType == ModeType.ShiXun)
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@ -29,6 +29,7 @@ namespace DongWuYiXue.QiGuanChaGuan
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public override void Init(IUIManager uictrl)
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{
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base.Init(uictrl);
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imgSelectManagers = GetComponentsInChildren<ImgSelectManager>(true);
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nextBtn = transform.FindFirst<Button>("Next");
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nextBtn.onClick.AddListener(Next);
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@ -87,6 +88,13 @@ namespace DongWuYiXue.QiGuanChaGuan
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}
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});
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}
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public override void Show()
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{
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base.Show();
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rightAnswer = "";
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}
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private void Submit()
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{
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Game.Instance.sound.StopBGM();
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