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Binary file not shown.
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@ -18,6 +18,9 @@ public class ZhuSheQi_10SenSor : Sensor
|
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|
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[SerializeField]
|
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Text txt;
|
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|
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[HideInInspector]
|
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public bool isOpen;
|
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private void Start()
|
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{
|
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transform.parent.GetComponent<SensorManager>().SendFunction("+++");
|
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@ -28,15 +31,29 @@ public class ZhuSheQi_10SenSor : Sensor
|
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base.ReceiveData(datas);
|
||||
if (!datas.Split('%')[0].Split("ID:")[1].Split(',')[0].Equals("ZSQ10")) return;
|
||||
//this.Error(datas);
|
||||
|
||||
lastTime = time;
|
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progressValue = (Convert.ToInt32(datas.Split("%")[0].Split("LEVEL:")[1])) / 10.0f;
|
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//this.Error($"µ±Ç°10ml×¢ÉäÆ÷µÄ½ø¶ÈΪ£º{progressValue}");
|
||||
}
|
||||
|
||||
|
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float time;
|
||||
float lastTime;
|
||||
private void Update()
|
||||
{
|
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time += Time.deltaTime;
|
||||
if (time - lastTime < 1.0f)
|
||||
{
|
||||
isOpen = true;
|
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}
|
||||
else
|
||||
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|
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isOpen = false;
|
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|
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}
|
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txt.text = $"10ml注射器开启:{isOpen}拉取进度:{progressValue}";
|
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}
|
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public override void Display(string datas)
|
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{
|
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base.Display(datas);
|
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txt.text = $"10ml注射器拉取进度:{progressValue}";
|
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//txt.text = $"10ml注射器拉取进度:{progressValue}";
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}
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|
||||
guid: 679c8f4874d8e2d4e9f2e2b91164d6e0
|
||||
guid: fb451020cdeb8fd42bd44c5750adf81a
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
BIN
Assets/StreamingAssets/QiGuanChaGuan/Sounds/配音4旧.mp3
Normal file
BIN
Assets/StreamingAssets/QiGuanChaGuan/Sounds/配音4旧.mp3
Normal file
Binary file not shown.
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 679c8f4874d8e2d4e9f2e2b91164d6e0
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -419,7 +419,7 @@ public class SensorManager : MonoBehaviour /*MonoSingleton<SensorManager>*/
|
||||
sensor.Init(this);
|
||||
}
|
||||
}
|
||||
Debug.Log($"获取传感器 {typeof(T).Name} 成功");
|
||||
//Debug.Log($"获取传感器 {typeof(T).Name} 成功");
|
||||
return allSensor[name] as T;
|
||||
}
|
||||
catch (Exception ex)
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@ -35,6 +35,7 @@ namespace DongWuYiXue.QiGuanChaGuan
|
||||
GameManager.Instance.uiManager.CloseUI<PopPanel>();
|
||||
|
||||
GameManager.Instance.uiManager.CloseUI<ImgSelectQuestionPanel>();
|
||||
GameManager.Instance.uiManager.CloseUI<ImgSelectQuestionPanelTwo>();
|
||||
GameManager.Instance.uiManager.CloseUI<DragQuestionPanel>();
|
||||
GameManager.Instance.uiManager.CloseUI<LineQuestionPanel>();
|
||||
GameManager.Instance.uiManager.CloseUI<TxtSelectQuestionPanel>();
|
||||
@ -352,7 +353,34 @@ namespace DongWuYiXue.QiGuanChaGuan
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public void ShowImgQuestionTwo(string stepName, int id, int score, int scoreId, Action nextFun)
|
||||
{
|
||||
ImgSelectQuestionPanelTwo imgSelectQuestionPanel = GameManager.Instance.uiManager.GetUI<ImgSelectQuestionPanelTwo>();
|
||||
imgSelectQuestionPanel.ShowImgQuestion(id, stepName);
|
||||
imgSelectQuestionPanel.nextAction = nextFun;
|
||||
imgSelectQuestionPanel.subAction = isTrue =>
|
||||
{
|
||||
//if (isTrue)
|
||||
//{
|
||||
// AddScore(score, scoreId);
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// AddScore(0, scoreId);
|
||||
//}
|
||||
if (isTrue)
|
||||
{
|
||||
GameManager.Instance.kaoheManager.AddScore(score, scoreId, (s, t) =>
|
||||
{
|
||||
GameManager.Instance.uiManager.GetUI<ScorePanel>().SetScore(s.ToString(), t.ToString());
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
GameManager.Instance.kaoheManager.AddScore(0, scoreId, null);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public void ShowImgQuestion(string stepName, int id, int score, int scoreId, Action nextFun)
|
||||
{
|
||||
|
||||
@ -1,5 +1,6 @@
|
||||
using FSM;
|
||||
using Unity.VisualScripting.Antlr3.Runtime;
|
||||
using UnityEngine;
|
||||
using ZXKFramework;
|
||||
namespace DongWuYiXue.QiGuanChaGuan
|
||||
{
|
||||
@ -23,6 +24,7 @@ namespace DongWuYiXue.QiGuanChaGuan
|
||||
float tuiValue;
|
||||
float laValue;
|
||||
bool isOpen;
|
||||
Coroutine cor;
|
||||
public override void OnStateEnter()
|
||||
{
|
||||
base.OnStateEnter();
|
||||
@ -172,10 +174,10 @@ namespace DongWuYiXue.QiGuanChaGuan
|
||||
base.OnStateStay();
|
||||
if (isJianChaOne && isZhuSheQiTui)
|
||||
{
|
||||
if (GameManager.Instance.senSor.GetSensor<ZhuSheQi_20SenSor>().isOpen)
|
||||
if (GameManager.Instance.senSor.GetSensor<ZhuSheQi_10SenSor>().isOpen)
|
||||
{
|
||||
isOpen = true;
|
||||
tuiValue = GameManager.Instance.senSor.GetSensor<ZhuSheQi_20SenSor>().progressValue;
|
||||
tuiValue = GameManager.Instance.senSor.GetSensor<ZhuSheQi_10SenSor>().progressValue;
|
||||
if (tuiValue > 0.1f)
|
||||
{
|
||||
fsm.PlayClip("检查套囊气密性1_TimeLine", null, (1.0f - tuiValue) / 2);
|
||||
@ -187,17 +189,17 @@ namespace DongWuYiXue.QiGuanChaGuan
|
||||
isZhuSheQiLa = true;
|
||||
}
|
||||
}
|
||||
else if (!GameManager.Instance.senSor.GetSensor<ZhuSheQi_20SenSor>().isOpen && isOpen)
|
||||
else if (!GameManager.Instance.senSor.GetSensor<ZhuSheQi_10SenSor>().isOpen && isOpen)
|
||||
{
|
||||
fsm.PlayClip("检查套囊气密性1_TimeLine", null, (1.0f - tuiValue) / 2);
|
||||
}
|
||||
}
|
||||
if (isJianChaOne && isZhuSheQiLa)
|
||||
{
|
||||
if (GameManager.Instance.senSor.GetSensor<ZhuSheQi_20SenSor>().isOpen)
|
||||
if (GameManager.Instance.senSor.GetSensor<ZhuSheQi_10SenSor>().isOpen)
|
||||
{
|
||||
isOpen = true;
|
||||
tuiValue = GameManager.Instance.senSor.GetSensor<ZhuSheQi_20SenSor>().progressValue;
|
||||
tuiValue = GameManager.Instance.senSor.GetSensor<ZhuSheQi_10SenSor>().progressValue;
|
||||
if (tuiValue < 1)
|
||||
{
|
||||
fsm.PlayClip("检查套囊气密性1_TimeLine", null, .5f + (tuiValue / 2));
|
||||
@ -218,21 +220,28 @@ namespace DongWuYiXue.QiGuanChaGuan
|
||||
{
|
||||
fsm.AddScore(4, 0);
|
||||
}
|
||||
fsm.Show("5ml注射器");
|
||||
fsm.Light_EnableInteraction("5ml注射器");
|
||||
fsm.Light("12mm气管导管");
|
||||
fsm.EnableInteraction("12气管导管检查气密性");
|
||||
fsm.ShowArrow("请拖拽10ml注射器", "5ml注射器");
|
||||
fsm.ShowTipBtn(() =>
|
||||
cor = Game.Instance.IEnumeratorManager.Run(1.0f, () =>
|
||||
{
|
||||
this.Error("2222222222222222222");
|
||||
fsm.Light("12mm气管导管", true);
|
||||
fsm.Light_EnableInteraction("5ml注射器", true);
|
||||
fsm.ShowArrow("请拖拽10ml注射器", "5ml注射器", 0, 0, 5, true);
|
||||
}, 2);
|
||||
if (null != cor)
|
||||
{
|
||||
Game.Instance.IEnumeratorManager.Stop(cor);
|
||||
}
|
||||
fsm.Show("5ml注射器");
|
||||
fsm.Light_EnableInteraction("5ml注射器");
|
||||
fsm.Light("12mm气管导管");
|
||||
fsm.EnableInteraction("12气管导管检查气密性");
|
||||
fsm.ShowArrow("请拖拽10ml注射器", "5ml注射器");
|
||||
fsm.ShowTipBtn(() =>
|
||||
{
|
||||
this.Error("2222222222222222222");
|
||||
fsm.Light("12mm气管导管", true);
|
||||
fsm.Light_EnableInteraction("5ml注射器", true);
|
||||
fsm.ShowArrow("请拖拽10ml注射器", "5ml注射器", 0, 0, 5, true);
|
||||
}, 2);
|
||||
});
|
||||
}
|
||||
}
|
||||
else if (!GameManager.Instance.senSor.GetSensor<ZhuSheQi_20SenSor>().isOpen && isOpen)
|
||||
else if (!GameManager.Instance.senSor.GetSensor<ZhuSheQi_10SenSor>().isOpen && isOpen)
|
||||
{
|
||||
fsm.PlayClip("检查套囊气密性1_TimeLine", null, .5f + (tuiValue / 2));
|
||||
}
|
||||
@ -240,10 +249,10 @@ namespace DongWuYiXue.QiGuanChaGuan
|
||||
|
||||
if (isJianChaTwo && isZhuSheQiTui)
|
||||
{
|
||||
if (GameManager.Instance.senSor.GetSensor<ZhuSheQi_20SenSor>().isOpen)
|
||||
if (GameManager.Instance.senSor.GetSensor<ZhuSheQi_10SenSor>().isOpen)
|
||||
{
|
||||
isOpen = true;
|
||||
tuiValue = GameManager.Instance.senSor.GetSensor<ZhuSheQi_20SenSor>().progressValue;
|
||||
tuiValue = GameManager.Instance.senSor.GetSensor<ZhuSheQi_10SenSor>().progressValue;
|
||||
if (tuiValue > 0.1f)
|
||||
{
|
||||
fsm.PlayClip("检查套囊气密性2_TimeLine", null, (1.0f - tuiValue) / 2);
|
||||
@ -255,17 +264,17 @@ namespace DongWuYiXue.QiGuanChaGuan
|
||||
isZhuSheQiLa = true;
|
||||
}
|
||||
}
|
||||
else if (!GameManager.Instance.senSor.GetSensor<ZhuSheQi_20SenSor>().isOpen && isOpen)
|
||||
else if (!GameManager.Instance.senSor.GetSensor<ZhuSheQi_10SenSor>().isOpen && isOpen)
|
||||
{
|
||||
fsm.PlayClip("检查套囊气密性2_TimeLine", null, (1.0f - tuiValue) / 2);
|
||||
}
|
||||
}
|
||||
if (isJianChaTwo && isZhuSheQiLa)
|
||||
{
|
||||
if (GameManager.Instance.senSor.GetSensor<ZhuSheQi_20SenSor>().isOpen)
|
||||
if (GameManager.Instance.senSor.GetSensor<ZhuSheQi_10SenSor>().isOpen)
|
||||
{
|
||||
isOpen = true;
|
||||
tuiValue = GameManager.Instance.senSor.GetSensor<ZhuSheQi_20SenSor>().progressValue;
|
||||
tuiValue = GameManager.Instance.senSor.GetSensor<ZhuSheQi_10SenSor>().progressValue;
|
||||
if (tuiValue < 1)
|
||||
{
|
||||
fsm.PlayClip("检查套囊气密性2_TimeLine", null, .5f + (tuiValue / 2));
|
||||
@ -286,21 +295,28 @@ namespace DongWuYiXue.QiGuanChaGuan
|
||||
{
|
||||
fsm.AddScore(4, 1);
|
||||
}
|
||||
fsm.Show("5ml注射器");
|
||||
fsm.Light_EnableInteraction("5ml注射器");
|
||||
fsm.Light("14mm气管导管");
|
||||
fsm.EnableInteraction("14气管导管检查气密性");
|
||||
fsm.ShowArrow("请拖拽10ml注射器", "5ml注射器");
|
||||
fsm.ShowTipBtn(() =>
|
||||
cor = Game.Instance.IEnumeratorManager.Run(1.0f, () =>
|
||||
{
|
||||
this.Error("33333333333333333");
|
||||
fsm.Light("14mm气管导管", true);
|
||||
fsm.Light_EnableInteraction("5ml注射器", true);
|
||||
fsm.ShowArrow("请拖拽10ml注射器", "5ml注射器", 0, 0, 5, true);
|
||||
}, 2);
|
||||
if (null != cor)
|
||||
{
|
||||
Game.Instance.IEnumeratorManager.Stop(cor);
|
||||
}
|
||||
fsm.Show("5ml注射器");
|
||||
fsm.Light_EnableInteraction("5ml注射器");
|
||||
fsm.Light("14mm气管导管");
|
||||
fsm.EnableInteraction("14气管导管检查气密性");
|
||||
fsm.ShowArrow("请拖拽10ml注射器", "5ml注射器");
|
||||
fsm.ShowTipBtn(() =>
|
||||
{
|
||||
this.Error("33333333333333333");
|
||||
fsm.Light("14mm气管导管", true);
|
||||
fsm.Light_EnableInteraction("5ml注射器", true);
|
||||
fsm.ShowArrow("请拖拽10ml注射器", "5ml注射器", 0, 0, 5, true);
|
||||
}, 2);
|
||||
});
|
||||
}
|
||||
}
|
||||
else if (!GameManager.Instance.senSor.GetSensor<ZhuSheQi_20SenSor>().isOpen && isOpen)
|
||||
else if (!GameManager.Instance.senSor.GetSensor<ZhuSheQi_10SenSor>().isOpen && isOpen)
|
||||
{
|
||||
fsm.PlayClip("检查套囊气密性2_TimeLine", null, .5f + (tuiValue / 2));
|
||||
}
|
||||
@ -308,10 +324,10 @@ namespace DongWuYiXue.QiGuanChaGuan
|
||||
|
||||
if (isJianChaThree && isZhuSheQiTui)
|
||||
{
|
||||
if (GameManager.Instance.senSor.GetSensor<ZhuSheQi_20SenSor>().isOpen)
|
||||
if (GameManager.Instance.senSor.GetSensor<ZhuSheQi_10SenSor>().isOpen)
|
||||
{
|
||||
isOpen = true;
|
||||
tuiValue = GameManager.Instance.senSor.GetSensor<ZhuSheQi_20SenSor>().progressValue;
|
||||
tuiValue = GameManager.Instance.senSor.GetSensor<ZhuSheQi_10SenSor>().progressValue;
|
||||
if (tuiValue > 0.1f)
|
||||
{
|
||||
fsm.PlayClip("检查套囊气密性3_TimeLine", null, (1.0f - tuiValue) / 2);
|
||||
@ -323,17 +339,17 @@ namespace DongWuYiXue.QiGuanChaGuan
|
||||
isZhuSheQiLa = true;
|
||||
}
|
||||
}
|
||||
else if (!GameManager.Instance.senSor.GetSensor<ZhuSheQi_20SenSor>().isOpen && isOpen)
|
||||
else if (!GameManager.Instance.senSor.GetSensor<ZhuSheQi_10SenSor>().isOpen && isOpen)
|
||||
{
|
||||
fsm.PlayClip("检查套囊气密性3_TimeLine", null, (1.0f - tuiValue) / 2);
|
||||
}
|
||||
}
|
||||
if (isJianChaThree && isZhuSheQiLa)
|
||||
{
|
||||
if (GameManager.Instance.senSor.GetSensor<ZhuSheQi_20SenSor>().isOpen)
|
||||
if (GameManager.Instance.senSor.GetSensor<ZhuSheQi_10SenSor>().isOpen)
|
||||
{
|
||||
isOpen = true;
|
||||
tuiValue = GameManager.Instance.senSor.GetSensor<ZhuSheQi_20SenSor>().progressValue;
|
||||
tuiValue = GameManager.Instance.senSor.GetSensor<ZhuSheQi_10SenSor>().progressValue;
|
||||
if (tuiValue < 1)
|
||||
{
|
||||
fsm.PlayClip("检查套囊气密性3_TimeLine", null, .5f + (tuiValue / 2));
|
||||
@ -353,11 +369,17 @@ namespace DongWuYiXue.QiGuanChaGuan
|
||||
{
|
||||
fsm.AddScore(4, 2);
|
||||
}
|
||||
|
||||
fsm.nextState = true;
|
||||
cor = Game.Instance.IEnumeratorManager.Run(1.0f, () =>
|
||||
{
|
||||
if (null != cor)
|
||||
{
|
||||
Game.Instance.IEnumeratorManager.Stop(cor);
|
||||
}
|
||||
fsm.nextState = true;
|
||||
});
|
||||
}
|
||||
}
|
||||
else if (!GameManager.Instance.senSor.GetSensor<ZhuSheQi_20SenSor>().isOpen && isOpen)
|
||||
else if (!GameManager.Instance.senSor.GetSensor<ZhuSheQi_10SenSor>().isOpen && isOpen)
|
||||
{
|
||||
fsm.PlayClip("检查套囊气密性3_TimeLine", null, .5f + (tuiValue / 2));
|
||||
}
|
||||
@ -366,6 +388,10 @@ namespace DongWuYiXue.QiGuanChaGuan
|
||||
public override void OnStateExit()
|
||||
{
|
||||
base.OnStateExit();
|
||||
if (null != cor)
|
||||
{
|
||||
Game.Instance.IEnumeratorManager.Stop(cor);
|
||||
}
|
||||
fsm.Unlight_DisableInteraction("5ml注射器");
|
||||
fsm.Unlight("14mm气管导管");
|
||||
fsm.DisableInteraction("14气管导管检查气密性");
|
||||
|
||||
@ -7,18 +7,29 @@ namespace DongWuYiXue.QiGuanChaGuan
|
||||
public override void OnStateEnter()
|
||||
{
|
||||
base.OnStateEnter();
|
||||
this.Log("进入术者准备装填");
|
||||
this.Log("进入术者准备状态");
|
||||
fsm.ShowCamera("术者准备_Camera");
|
||||
fsm.ShowTip(0);
|
||||
fsm.PlayBgm(0);
|
||||
if (fsm.main_gameModel.modeType == ModeType.ShiXun)
|
||||
{
|
||||
fsm.AddScore(5, 0);
|
||||
fsm.nextState = true;
|
||||
fsm.ShowImgQuestionTwo("插管操作》术者准备》步骤2", 0, 5, 0, () =>
|
||||
{
|
||||
fsm.nextState = true;
|
||||
});
|
||||
//fsm.AddScore(5, 0);
|
||||
//fsm.nextState = true;
|
||||
}
|
||||
if (fsm.main_gameModel.modeType == ModeType.KaoHe)
|
||||
{
|
||||
fsm.ShowTxtQuestion("操作前准备》术者准备》步骤1",0, 1, 3, () =>
|
||||
{
|
||||
fsm.AddScore(4, 0);
|
||||
fsm.nextState = true;
|
||||
fsm.ShowImgQuestionTwo("插管操作》术者准备》步骤2", 0, 4, 0, () =>
|
||||
{
|
||||
fsm.nextState = true;
|
||||
});
|
||||
//fsm.AddScore(4, 0);
|
||||
//fsm.nextState = true;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@ -0,0 +1,165 @@
|
||||
using System;
|
||||
using UnityEngine.UI;
|
||||
using ZXKFramework;
|
||||
namespace DongWuYiXue.QiGuanChaGuan
|
||||
{
|
||||
public class ImgSelectQuestionPanelTwo : UIBase
|
||||
{
|
||||
public override string GroupName => "ImgSelectQuestionPanelTwo";
|
||||
public override string Name => "ImgSelectQuestionPanelTwo";
|
||||
|
||||
public Action nextAction;
|
||||
public Action<bool> subAction;
|
||||
ImgSelectManager[] imgSelectManagers;
|
||||
Button nextBtn;
|
||||
Button subBtn;
|
||||
Button resetBtn;
|
||||
int id;
|
||||
string stepName;
|
||||
|
||||
Toggle maoZi;
|
||||
Toggle kouZhao;
|
||||
Toggle shouShuYi;
|
||||
Toggle shouTao;
|
||||
|
||||
/// <summary>
|
||||
/// 正确答案
|
||||
/// </summary>
|
||||
string rightAnswer;
|
||||
public override void Init(IUIManager uictrl)
|
||||
{
|
||||
base.Init(uictrl);
|
||||
imgSelectManagers = GetComponentsInChildren<ImgSelectManager>(true);
|
||||
nextBtn = transform.FindFirst<Button>("Next");
|
||||
nextBtn.onClick.AddListener(Next);
|
||||
subBtn = transform.FindFirst<Button>("Submit");
|
||||
subBtn.onClick.AddListener(Submit);
|
||||
resetBtn = transform.FindFirst<Button>("Reset");
|
||||
//resetBtn.onClick.AddListener(Reset);
|
||||
|
||||
maoZi = transform.FindFirst<Toggle>("1.一次性医用帽子");
|
||||
kouZhao = transform.FindFirst<Toggle>("2.口罩");
|
||||
shouShuYi = transform.FindFirst<Toggle>("3.手术衣");
|
||||
shouTao = transform.FindFirst<Toggle>("4.手套");
|
||||
maoZi.interactable = true;
|
||||
kouZhao.interactable = true;
|
||||
shouShuYi.interactable = true;
|
||||
shouTao.interactable = true;
|
||||
|
||||
maoZi.onValueChanged.AddListener((isOn) =>
|
||||
{
|
||||
if (isOn)
|
||||
{
|
||||
rightAnswer += maoZi.transform.FindFirst<Text>("Txt").text;
|
||||
maoZi.interactable = false;
|
||||
GameManager.Instance.transform.parent.FindFirst("Model").FindFirst("SM_nanyisheng:Scrub_Cap").SetActive(true);
|
||||
GameManager.Instance.transform.parent.FindFirst("Model").FindFirst("SM_nanyisheng:Short_blowback").SetActive(false);
|
||||
}
|
||||
});
|
||||
|
||||
kouZhao.onValueChanged.AddListener((isOn) =>
|
||||
{
|
||||
if (isOn)
|
||||
{
|
||||
rightAnswer += kouZhao.transform.FindFirst<Text>("Txt").text;
|
||||
kouZhao.interactable = false;
|
||||
GameManager.Instance.transform.parent.FindFirst("Model").FindFirst("SM_nanyisheng:FaceMask").SetActive(true);
|
||||
}
|
||||
});
|
||||
|
||||
shouShuYi.onValueChanged.AddListener((isOn) =>
|
||||
{
|
||||
if (isOn)
|
||||
{
|
||||
rightAnswer += shouShuYi.transform.FindFirst<Text>("Txt").text;
|
||||
shouShuYi.interactable = false;
|
||||
GameManager.Instance.transform.parent.FindFirst("Model").FindFirst("SM_nanyisheng:SM_shoushufu").SetActive(true);
|
||||
}
|
||||
});
|
||||
|
||||
shouTao.onValueChanged.AddListener((isOn) =>
|
||||
{
|
||||
if (isOn)
|
||||
{
|
||||
rightAnswer += shouTao.transform.FindFirst<Text>("Txt").text;
|
||||
shouTao.interactable = false;
|
||||
GameManager.Instance.transform.parent.FindFirst("Model").FindFirst("SM_nanyisheng:SM_shoutao").SetActive(true);
|
||||
}
|
||||
});
|
||||
}
|
||||
private void Submit()
|
||||
{
|
||||
Game.Instance.sound.StopBGM();
|
||||
if (rightAnswer.Equals("一次性医用帽子口罩手术衣手套"))
|
||||
{
|
||||
subAction?.Invoke(true);
|
||||
Game.Instance.eventManager.Raise(new PlayTrueOrFalseEvent() { isTrue = true });
|
||||
}
|
||||
//if (imgSelectManagers[id].Check())
|
||||
//{
|
||||
// subAction?.Invoke(true);
|
||||
// Game.Instance.eventManager.Raise(new PlayTrueOrFalseEvent() { isTrue = true });
|
||||
//}
|
||||
else
|
||||
{
|
||||
subAction?.Invoke(false);
|
||||
Game.Instance.eventManager.Raise(new PlayTrueOrFalseEvent() { isTrue = false });
|
||||
if (MVC.GetModel<Main.GameModel>().modeType == ModeType.ShiXun)
|
||||
{
|
||||
ChatUI.Instance.SendAI("用户位于:" + stepName + ",用户的作答为:" + rightAnswer + ",请对用户的作答进行解析,并介绍本步骤正确答案和意义,字数控制在100字以内。", null);
|
||||
}
|
||||
else
|
||||
{
|
||||
subAction?.Invoke(false);
|
||||
}
|
||||
}
|
||||
subBtn.interactable = false;
|
||||
resetBtn.interactable = false;
|
||||
nextBtn.gameObject.SetActive(true);
|
||||
}
|
||||
private void Next()
|
||||
{
|
||||
ChatUI.Instance.CloseChatTxt();
|
||||
SetActive(false);
|
||||
subBtn.interactable = true;
|
||||
//resetBtn.interactable = true;
|
||||
nextAction?.Invoke();
|
||||
}
|
||||
private void Reset()
|
||||
{
|
||||
for (int i = 0; i < imgSelectManagers.Length; i++)
|
||||
{
|
||||
if (i == id)
|
||||
{
|
||||
imgSelectManagers[i].gameObject.SetActive(true);
|
||||
imgSelectManagers[i].Init();
|
||||
}
|
||||
else
|
||||
{
|
||||
imgSelectManagers[i].gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
public void ShowImgQuestion(int id, string stepName)
|
||||
{
|
||||
SetActive(true);
|
||||
nextBtn.gameObject.SetActive(false);
|
||||
subBtn.interactable = true;
|
||||
resetBtn.interactable = true;
|
||||
this.id = id;
|
||||
this.stepName = stepName;
|
||||
for (int i = 0; i < imgSelectManagers.Length; i++)
|
||||
{
|
||||
if (i == id)
|
||||
{
|
||||
imgSelectManagers[i].gameObject.SetActive(true);
|
||||
imgSelectManagers[i].Init();
|
||||
}
|
||||
else
|
||||
{
|
||||
imgSelectManagers[i].gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b84b3b082c774eb4988a9f58caf20899
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -13,7 +13,7 @@ PlayerSettings:
|
||||
useOnDemandResources: 0
|
||||
accelerometerFrequency: 60
|
||||
companyName: DefaultCompany
|
||||
productName: "\u5927\u578B\u72AC\u6C14\u7BA1\u63D2\u7BA1"
|
||||
productName: QiGuanChaGuan_Dog
|
||||
defaultCursor: {fileID: 0}
|
||||
cursorHotspot: {x: 0, y: 0}
|
||||
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
|
||||
|
||||
@ -1,3 +1,3 @@
|
||||
2026/01/05 18:31:57
|
||||
2026/01/06 15:25:55
|
||||
0177e44f97978b1f280261a64cf9e50c
|
||||
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|
||||
ϊ KVkΤ8gΉΙsΖ4Ό«<CE8C>*uP?hƒ<68>δκαΐ½‘=—•ζ@<40><>υ8ΧμΌόώ<CF8C>¥…ιW$LK”ΤύρlΨΕΘm’<6D>M<EFBFBD>ε“
Ηu®uiq/<2F>P5Λ<35>ζ]‘…akg³<67>οCAΪmxj£οΐDϋ8Ώ^n€<1E>_Γƒ]"ik<69>ή5‹†Βφ¥η6:
|
||||
Loading…
x
Reference in New Issue
Block a user