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@ -125,6 +125,7 @@ MonoBehaviour:
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@ -32,9 +32,12 @@ public class RongMaoSkinMesh : MonoBehaviour
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[Range(0, 1)] public float ShadowStrength = 0.3f;
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[Range(0.01f, 1)] public float R = 0.5f;
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[Range(0, 3)] public float _LengthMut = 1;
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public float Density = 1;
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[Header("是否使用GPU实例化")]
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public bool isInStance = false;
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public bool ZWrite = true;
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public int RenderSort = 0;
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private bool skinHasValue = false;
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private Renderer target;
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@ -56,8 +59,12 @@ public class RongMaoSkinMesh : MonoBehaviour
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void LateUpdate()
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{
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//目标为空就不渲染
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if(TargetChange()==false) return;
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if (TargetChange() == false)
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{
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Debug.Log("返回");
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return;
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}
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isInStance = false;
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if (isInStance) UpDateInstance();
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else UpDateMesh();
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}
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@ -107,7 +114,9 @@ public class RongMaoSkinMesh : MonoBehaviour
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layerMat.SetColor("_ShadowColor", ShadowColor);
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layerMat.SetFloat("_R", R);
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layerMat.SetFloat("_LayerCount", LayerCount);
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layerMat.renderQueue = 3000;
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layerMat.SetInt("_ZWrite", ZWrite ? 1 : 0);
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layerMat.SetFloat("_Density", Density);
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layerMat.renderQueue = 3000 + RenderSort;
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mpb = new MaterialPropertyBlock();
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@ -121,11 +130,11 @@ public class RongMaoSkinMesh : MonoBehaviour
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// 随机生成实例的位置和旋转
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for (int i = 0; i < LayerCount; i++)
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{
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Vector3 position = target.transform.position;
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Quaternion rotation = target.transform.rotation;
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Vector3 scale = Vector3.one;
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//Vector3 position = target.transform.position;
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//Quaternion rotation = target.transform.rotation;
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//Vector3 scale = Vector3.one;
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instanceMatrices[i] = Matrix4x4.TRS(position, rotation, scale);
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instanceMatrices[i] = target.transform.localToWorldMatrix;// //Matrix4x4.TRS(position, rotation, scale);
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}
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}
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@ -138,7 +147,10 @@ public class RongMaoSkinMesh : MonoBehaviour
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{
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skinnedMeshRenderer.BakeMesh(mesh);
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}
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for (int i = 0; i < LayerCount; i++)
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{
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instanceMatrices[i] = target.transform.localToWorldMatrix;
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}
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layerMat.EnableKeyword("INSTANCE");
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Graphics.DrawMeshInstanced(mesh, 0, layerMat, instanceMatrices, LayerCount);
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}
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File diff suppressed because one or more lines are too long
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File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
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File diff suppressed because one or more lines are too long
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Load Diff
@ -1,4 +1,5 @@
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using FSM;
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using ZXKFramework;
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namespace DongWuYiXue.QiGuanChaGuan
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{
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public class BingLiXinXiState : FsmState<FSMManager>
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@ -7,12 +8,28 @@ namespace DongWuYiXue.QiGuanChaGuan
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{
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base.OnStateEnter();
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this.Log("进入病例信息状态");
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if (fsm.main_gameModel.modeType == ModeType.KaoHe)
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{
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GameManager.Instance.uiManager.ShowUI<StartKaoHePanel>();
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GameManager.Instance.uiManager.GetUI<StartKaoHePanel>().callback = () =>
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{
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fsm.ShowTip(0, true);
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fsm.ShowCamera("病例信息1_Camera");
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fsm.PlayClip("病例信息_TimeLine", () =>
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{
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fsm.nextState = true;
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});
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};
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}
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else if (fsm.main_gameModel.modeType == ModeType.ShiXun)
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{
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fsm.ShowTip(0, true);
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fsm.ShowCamera("²¡ÀýÐÅÏ¢1_Camera");
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fsm.PlayClip("²¡ÀýÐÅÏ¢_TimeLine", () =>
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{
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fsm.nextState = true;
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});
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}
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}
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public override void OnStateStay()
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{
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@ -43,6 +43,10 @@ namespace DongWuYiXue.QiGuanChaGuan
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fsm.nextState = true;
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});
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}
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if (fsm.main_gameModel.modeType == ModeType.ShiXun)
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{
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fsm.nextState = true;
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}
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});
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}
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}
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@ -42,6 +42,7 @@ namespace DongWuYiXue.QiGuanChaGuan
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if (Input.GetKeyDown(KeyCode.L))
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{
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laValue = 1.0f;
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fsm.PlayClip("³äӯθÄÒÀ_TimeLine", null, laValue);
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}
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if (laValue >= 1.0f)
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{
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@ -40,6 +40,10 @@ namespace DongWuYiXue.QiGuanChaGuan
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fsm.nextState = true;
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});
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}
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if (fsm.main_gameModel.modeType == ModeType.ShiXun)
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{
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fsm.nextState = true;
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}
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});
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}
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});
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@ -11,6 +11,7 @@ namespace DongWuYiXue.QiGuanChaGuan
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if (fsm.main_gameModel.modeType == ModeType.ShiXun)
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{
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fsm.AddScore(5, 0);
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fsm.nextState = true;
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}
|
||||
if (fsm.main_gameModel.modeType == ModeType.KaoHe)
|
||||
{
|
||||
|
||||
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Reference in New Issue
Block a user