using FSM; namespace DongWuYiXue.QiGuanChaGuan { public class ShuZheZhunBeiState : FsmState { public override void OnStateEnter() { base.OnStateEnter(); this.Log("进入术者准备装填"); fsm.nextState = true; } public override void OnStateStay() { base.OnStateStay(); } public override void OnStateExit() { base.OnStateExit(); fsm.nextState = false; } } }