using System; using System.Collections; using System.Collections.Generic; using System.IO.Ports; using UnityEngine; using UnityEngine.UI; /// /// 10ml注射器对接硬件脚本 /// public class ZhuSheQi_10SenSor : Sensor { /// /// 进度值 /// [HideInInspector] public float progressValue; [SerializeField] Text txt; [HideInInspector] public bool isOpen; private void Start() { transform.parent.GetComponent().SendFunction("+++"); } public override void ReceiveData(string datas, SerialPort sp = null) { base.ReceiveData(datas); if (!datas.Split('%')[0].Split("ID:")[1].Split(',')[0].Equals("ZSQ10")) return; //this.Error(datas); lastTime = time; progressValue = (Convert.ToInt32(datas.Split("%")[0].Split("LEVEL:")[1])) / 10.0f; //this.Error($"当前10ml注射器的进度为:{progressValue}"); } float time; float lastTime; private void Update() { time += Time.deltaTime; if (time - lastTime < 1.0f) { isOpen = true; } else { isOpen = false; //progressValue = 0; } txt.text = $"10ml注射器开启:{isOpen}拉取进度:{progressValue}"; } public override void Display(string datas) { base.Display(datas); //txt.text = $"10ml注射器拉取进度:{progressValue}"; } }