using FSM; using ZXKFramework; namespace DongWuYiXue.QiGuanChaGuan { public class JianChaHouJingState : FsmState { public override void OnStateEnter() { base.OnStateEnter(); this.Log("½øÈë¼ì²éºí¾µ×´Ì¬"); fsm.ShowCamera("¼ì²éºí¾µ_Camera"); fsm.ShowTip(0); fsm.PlayBgm(0); fsm.Light_EnableInteraction("160mmºí¾µ"); fsm.ShowArrow("Çëµã»÷¼ì²éºí¾µ", "160mmºí¾µ"); fsm.ShowTipBtn(() => { fsm.Light_EnableInteraction("160mmºí¾µ", true); fsm.ShowArrow("Çëµã»÷¼ì²éºí¾µ", "160mmºí¾µ", 0, 0, 5, true); }, 2); fsm.InteractionDown("160mmºí¾µ", c => { fsm.HideArrow(); fsm.HideTipBtn(); if (fsm.main_gameModel.modeType == ModeType.ShiXun) { fsm.AddScore(5, 0); } if (fsm.main_gameModel.modeType == ModeType.KaoHe) { fsm.AddScore(4, 0); } fsm.Unlight_DisableInteraction("160mmºí¾µ"); fsm.PlayClip("¼ì²éºí¾µ_TimeLine", () => { fsm.nextState = true; }); }); } public override void OnStateStay() { base.OnStateStay(); } public override void OnStateExit() { base.OnStateExit(); fsm.HideArrow(); fsm.HideTipBtn(); fsm.nextState = false; } } }