using FSM; namespace DongWuYiXue.QiGuanChaGuan { public class ChongYingTaoNangState : FsmState { public override void OnStateEnter() { base.OnStateEnter(); this.Log("½øÈë³äÓ¯Ì×ÄÒ״̬"); fsm.ShowTip(0); fsm.ShowCamera("³äÓ¯Ì×ÄÒ_Camera"); fsm.Show("×¢ÉäÆ÷"); } public override void OnStateStay() { base.OnStateStay(); } public override void OnStateExit() { base.OnStateExit(); } } }