using FSM; using ZXKFramework; namespace DongWuYiXue.QiGuanChaGuan { public class GuDingDaoGuanState : FsmState { public override void OnStateEnter() { base.OnStateEnter(); this.Log("进入固定导管状态"); fsm.Show("利多卡因纱布"); fsm.Light_EnableInteraction("利多卡因纱布"); fsm.Light_EnableInteraction("固定导管的高亮"); fsm.ShowCamera("固定导管_Camera"); fsm.ShowTip(0); fsm.PlayBgm(0); fsm.ShowArrow("请拖拽纱布", "利多卡因纱布"); fsm.InteractionTrigger("利多卡因纱布", c => { if (c.name.Equals("固定导管的高亮")) { if (fsm.main_gameModel.modeType == ModeType.ShiXun) { fsm.AddScore(5, 0); } if (fsm.main_gameModel.modeType == ModeType.KaoHe) { fsm.AddScore(4, 0); } fsm.Unlight_DisableInteraction("利多卡因纱布"); fsm.Unlight_DisableInteraction("固定导管的高亮"); fsm.Hide("利多卡因纱布"); fsm.PlayClip("固定导管_TimeLine", () => { if (fsm.main_gameModel.modeType == ModeType.KaoHe) { fsm.ShowTxtQuestion(4, 3, 1, () => { fsm.nextState = true; }); } if (fsm.main_gameModel.modeType == ModeType.ShiXun) { fsm.nextState = true; } }); } }); } public override void OnStateStay() { base.OnStateStay(); } public override void OnStateExit() { base.OnStateExit(); fsm.Unlight_DisableInteraction("利多卡因纱布"); fsm.Unlight_DisableInteraction("固定导管的高亮"); fsm.Hide("利多卡因纱布"); fsm.nextState = false; } } }