2025-09-22 17:33:05 +08:00

35 lines
896 B
C#

using FSM;
using ZXKFramework;
namespace DongWuYiXue.QiGuanChaGuan
{
public class ShuZheZhunBeiState : FsmState<FSMManager>
{
public override void OnStateEnter()
{
base.OnStateEnter();
this.Log("½øÈëÊõÕß×¼±¸×°Ìî");
if (fsm.main_gameModel.modeType == ModeType.ShiXun)
{
fsm.AddScore(5, 0);
}
if (fsm.main_gameModel.modeType == ModeType.KaoHe)
{
fsm.ShowTxtQuestion(0, 3, 1, () =>
{
fsm.AddScore(4, 0);
fsm.nextState = true;
});
}
}
public override void OnStateStay()
{
base.OnStateStay();
}
public override void OnStateExit()
{
base.OnStateExit();
fsm.nextState = false;
}
}
}