2026-01-06 19:24:17 +08:00

47 lines
1.4 KiB
C#

using FSM;
using ZXKFramework;
namespace DongWuYiXue.QiGuanChaGuan
{
public class ShuZheZhunBeiState : FsmState<FSMManager>
{
public override void OnStateEnter()
{
base.OnStateEnter();
this.Log("进入术者准备状态");
fsm.ShowCamera("术者准备_Camera");
fsm.ShowTip(0);
fsm.PlayBgm(0);
if (fsm.main_gameModel.modeType == ModeType.ShiXun)
{
fsm.ShowImgQuestionTwo("插管操作》术者准备》步骤2", 0, 5, 0, () =>
{
fsm.nextState = true;
});
//fsm.AddScore(5, 0);
//fsm.nextState = true;
}
if (fsm.main_gameModel.modeType == ModeType.KaoHe)
{
fsm.ShowTxtQuestion("操作前准备》术者准备》步骤1",0, 1, 3, () =>
{
fsm.ShowImgQuestionTwo("插管操作》术者准备》步骤2", 0, 4, 0, () =>
{
fsm.nextState = true;
});
//fsm.AddScore(4, 0);
//fsm.nextState = true;
});
}
}
public override void OnStateStay()
{
base.OnStateStay();
}
public override void OnStateExit()
{
base.OnStateExit();
fsm.nextState = false;
}
}
}