2025-09-28 17:31:19 +08:00

53 lines
1.8 KiB
C#

using FSM;
using UnityEngine;
using ZXKFramework;
namespace DongWuYiXue.QiGuanChaGuan
{
public class BingLiXinXiState : FsmState<FSMManager>
{
public override void OnStateEnter()
{
base.OnStateEnter();
this.Log("进入病例信息状态");
if (fsm.main_gameModel.modeType == ModeType.KaoHe)
{
LLM llm = ChatAI.Instance.m_ChatSettings.m_ChatModel;
ChatZxkAI chatZxkAI = llm as ChatZxkAI;
chatZxkAI.mode = "考核模式";
GameObject.Find("ChatAI/AICanvas").SetActive(false);
GameManager.Instance.uiManager.ShowUI<StartKaoHePanel>();
GameManager.Instance.uiManager.GetUI<StartKaoHePanel>().callback = () =>
{
fsm.ShowTip(0, true);
fsm.ShowCamera("病例信息1_Camera");
fsm.PlayClip("病例信息_TimeLine", () =>
{
fsm.nextState = true;
});
};
}
else if (fsm.main_gameModel.modeType == ModeType.ShiXun)
{
LLM llm = ChatAI.Instance.m_ChatSettings.m_ChatModel;
ChatZxkAI chatZxkAI = llm as ChatZxkAI;
chatZxkAI.mode = "实训模式";
fsm.ShowTip(0, true);
fsm.ShowCamera("病例信息1_Camera");
fsm.PlayClip("病例信息_TimeLine", () =>
{
fsm.nextState = true;
});
}
}
public override void OnStateStay()
{
base.OnStateStay();
}
public override void OnStateExit()
{
base.OnStateExit();
fsm.nextState = false;
}
}
}