2025-09-30 14:54:08 +08:00

86 lines
2.9 KiB
C#
Raw Blame History

using FSM;
using ZXKFramework;
namespace DongWuYiXue.QiGuanChaGuan
{
public class CeSuanDaoGuanChaRuChangDuState : FsmState<FSMManager>
{
public override void OnStateEnter()
{
base.OnStateEnter();
this.Log("쏵흙꿎炬돔밗꿨흙낀똑榴檄");
fsm.ShowCamera("꿎炬돔밗꿨흙낀똑1_Camera");
fsm.ShowTip(0);
fsm.PlayBgm(0);
fsm.Light("12mm폭밗돔밗");
fsm.EnableInteraction("12폭밗돔밗쇱꿴폭쵱昑");
fsm.ShowTipBtn(() =>
{
fsm.Light_EnableInteraction("12mm폭밗돔밗", true);
}, 2);
fsm.InteractionDown("12폭밗돔밗쇱꿴폭쵱昑", c =>
{
if (fsm.main_gameModel.modeType == ModeType.ShiXun)
{
fsm.AddScore(5, 0);
}
if (fsm.main_gameModel.modeType == ModeType.KaoHe)
{
fsm.AddScore(4, 0);
}
fsm.Unlight("12mm폭밗돔밗");
fsm.DisableInteraction("12폭밗돔밗쇱꿴폭쵱昑");
fsm.ShowCamera("꿎炬돔밗꿨흙낀똑2_Camera");
fsm.PlayClip("꿎炬돔밗꿨흙낀똑1_TimeLine", () =>
{
fsm.ShowTip(1);
fsm.PlayBgm(1);
fsm.Show("미땍<EBAFB8>깃션貫零");
fsm.Light_EnableInteraction("미땍<EBAFB8>깃션貫零");
fsm.ShowArrow("헝듐샌미땍<EBAFB8>깃션貫零", "미땍<EBAFB8>깃션貫零");
fsm.ShowTipBtn(() =>
{
fsm.Show("미땍<EBAFB8>깃션貫零");
fsm.Light_EnableInteraction("미땍<EBAFB8>깃션貫零", true);
fsm.ShowArrow("헝듐샌미땍<EBAFB8>깃션貫零", "미땍<EBAFB8>깃션貫零", 0, 0, 5, true);
}, 2);
});
});
fsm.InteractionDown("미땍<EBAFB8>깃션貫零", c =>
{
if (fsm.main_gameModel.modeType == ModeType.ShiXun)
{
fsm.AddScore(5, 1);
}
if (fsm.main_gameModel.modeType == ModeType.KaoHe)
{
fsm.AddScore(4, 1);
}
fsm.HideArrow();
fsm.Unlight_DisableInteraction("미땍<EBAFB8>깃션貫零");
fsm.Hide("미땍<EBAFB8>깃션貫零");
fsm.PlayClip("꿎炬돔밗꿨흙낀똑2_TimeLine", () =>
{
fsm.nextState = true;
});
});
}
public override void OnStateStay()
{
base.OnStateStay();
}
public override void OnStateExit()
{
base.OnStateExit();
fsm.HideArrow();
fsm.Hide("미땍<EBAFB8>깃션貫零");
fsm.Unlight("12mm폭밗돔밗");
fsm.DisableInteraction("12폭밗돔밗쇱꿴폭쵱昑");
fsm.Unlight_DisableInteraction("미땍<EBAFB8>깃션貫零");
fsm.nextState = false;
}
}
}