2025-09-22 17:33:05 +08:00

54 lines
1.6 KiB
C#

using FSM;
using ZXKFramework;
namespace DongWuYiXue.QiGuanChaGuan
{
public class JianChaHouJingState : FsmState<FSMManager>
{
public override void OnStateEnter()
{
base.OnStateEnter();
this.Log("进入检查喉镜状态");
fsm.ShowCamera("检查喉镜_Camera");
fsm.ShowTip(0);
fsm.PlayBgm(0);
fsm.Light_EnableInteraction("160mm喉镜");
fsm.ShowArrow("请点击检查喉镜", "160mm喉镜");
fsm.ShowTipBtn(() =>
{
fsm.Light_EnableInteraction("160mm喉镜", true);
fsm.ShowArrow("请点击检查喉镜", "160mm喉镜", 0, 0, 5, true);
}, 2);
fsm.InteractionDown("160mm喉镜", c =>
{
fsm.HideArrow();
fsm.HideTipBtn();
if (fsm.main_gameModel.modeType == ModeType.ShiXun)
{
fsm.AddScore(5, 0);
}
if (fsm.main_gameModel.modeType == ModeType.KaoHe)
{
fsm.AddScore(4, 0);
}
fsm.Unlight_DisableInteraction("160mm喉镜");
fsm.PlayClip("检查喉镜_TimeLine", () =>
{
fsm.nextState = true;
});
});
}
public override void OnStateStay()
{
base.OnStateStay();
}
public override void OnStateExit()
{
base.OnStateExit();
fsm.HideArrow();
fsm.HideTipBtn();
fsm.nextState = false;
}
}
}