41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
using FSM;
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using ZXKFramework;
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namespace DongWuYiXue.QiGuanChaGuan
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{
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public class XuanZeTiWeiState : FsmState<FSMManager>
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{
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public override void OnStateEnter()
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{
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base.OnStateEnter();
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this.Log("½øÈëÑ¡ÔñÌåλ״̬");
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fsm.ShowCamera("Ñ¡ÔñÌåλ_Camera");
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if (fsm.main_gameModel.modeType == ModeType.ShiXun)
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{
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fsm.ShowImgQuestion("²å¹Ü²Ù×÷¡·Ñ¡ÔñÌåλ¡·²½Öè1", 3, 5, 0, () =>
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{
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fsm.nextState = true;
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});
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}
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if (fsm.main_gameModel.modeType == ModeType.KaoHe)
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{
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fsm.ShowImgQuestion("²å¹Ü²Ù×÷¡·Ñ¡ÔñÌåλ¡·²½Öè1", 3, 4, 0, () =>
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{
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fsm.ShowTxtQuestion("²å¹Ü²Ù×÷¡·Ñ¡ÔñÌåλ¡·²½Öè2", 2, 1, 3, () =>
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{
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fsm.nextState = true;
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});
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});
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}
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}
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public override void OnStateStay()
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{
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base.OnStateStay();
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}
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public override void OnStateExit()
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{
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base.OnStateExit();
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fsm.nextState = false;
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}
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}
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}
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