2025-09-23 14:54:59 +08:00

66 lines
1.9 KiB
C#

using FSM;
using UnityEngine;
using ZXKFramework;
namespace DongWuYiXue.QiGuanChaGuan
{
public class ChaRuQiGuanDaoGuanState : FsmState<FSMManager>
{
bool isChaRu;
Coroutine cor;
public override void OnStateEnter()
{
base.OnStateEnter();
this.Log("½øÈë²åÈëÆø¹Üµ¼¹Ü״̬");
fsm.ShowCamera("²åÈëÆø¹Üµ¼¹Ü_Camera");
fsm.ShowTip(1);
fsm.PlayBgm(1);
cor = Game.Instance.IEnumeratorManager.Run(3.0f, () =>
{
isChaRu = true;
});
}
public override void OnStateStay()
{
base.OnStateStay();
if (isChaRu)
{
isChaRu = false;
if (fsm.main_gameModel.modeType == ModeType.ShiXun)
{
fsm.AddScore(8, 0);
}
if (fsm.main_gameModel.modeType == ModeType.KaoHe)
{
fsm.AddScore(6, 0);
}
fsm.PlayClip("²åÈëÆø¹Üµ¼¹Ü_TimeLine", () =>
{
if (fsm.main_gameModel.modeType == ModeType.KaoHe)
{
fsm.ShowTxtQuestion(3, 3, 1, () =>
{
fsm.nextState = true;
});
}
if (fsm.main_gameModel.modeType == ModeType.ShiXun)
{
fsm.nextState = true;
}
});
}
}
public override void OnStateExit()
{
base.OnStateExit();
isChaRu = false;
if (null != cor)
{
Game.Instance.IEnumeratorManager.Stop(cor);
cor = null;
}
fsm.nextState = false;
}
}
}