2025-09-23 14:54:59 +08:00

65 lines
2.2 KiB
C#

using FSM;
using ZXKFramework;
namespace DongWuYiXue.QiGuanChaGuan
{
public class GuDingDaoGuanState : FsmState<FSMManager>
{
public override void OnStateEnter()
{
base.OnStateEnter();
this.Log("进入固定导管状态");
fsm.Show("利多卡因纱布");
fsm.Light_EnableInteraction("利多卡因纱布");
fsm.Light_EnableInteraction("固定导管的高亮");
fsm.ShowCamera("固定导管_Camera");
fsm.ShowTip(0);
fsm.PlayBgm(0);
fsm.ShowArrow("请拖拽纱布", "利多卡因纱布");
fsm.InteractionTrigger("利多卡因纱布", c =>
{
if (c.name.Equals("固定导管的高亮"))
{
if (fsm.main_gameModel.modeType == ModeType.ShiXun)
{
fsm.AddScore(5, 0);
}
if (fsm.main_gameModel.modeType == ModeType.KaoHe)
{
fsm.AddScore(4, 0);
}
fsm.Unlight_DisableInteraction("利多卡因纱布");
fsm.Unlight_DisableInteraction("固定导管的高亮");
fsm.Hide("利多卡因纱布");
fsm.PlayClip("固定导管_TimeLine", () =>
{
if (fsm.main_gameModel.modeType == ModeType.KaoHe)
{
fsm.ShowTxtQuestion(4, 3, 1, () =>
{
fsm.nextState = true;
});
}
if (fsm.main_gameModel.modeType == ModeType.ShiXun)
{
fsm.nextState = true;
}
});
}
});
}
public override void OnStateStay()
{
base.OnStateStay();
}
public override void OnStateExit()
{
base.OnStateExit();
fsm.Unlight_DisableInteraction("利多卡因纱布");
fsm.Unlight_DisableInteraction("固定导管的高亮");
fsm.Hide("利多卡因纱布");
fsm.nextState = false;
}
}
}