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Assets/ToolTip.prefab.meta
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@ -0,0 +1,41 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// Draw a LineRenderer from the Transform to another. Specified in localSpace.
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/// </summary>
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public class LineToTransform : MonoBehaviour {
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public Transform ConnectTo;
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LineRenderer line;
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void Start() {
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}
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void LateUpdate() {
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UpdateLine();
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}
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public void UpdateLine() {
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// Assign Line if first attempt
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if (line == null) {
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line = GetComponent<LineRenderer>();
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if (line != null) {
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}
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}
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line.SetPosition(0, Vector3.zero);
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line.SetPosition(1, transform.InverseTransformPoint(ConnectTo.position));
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}
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}
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void OnDrawGizmos() {
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UpdateLine();
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}
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}
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@ -0,0 +1,222 @@
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using UnityEngine;
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using UnityEngine.UI;
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[ExecuteInEditMode]
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public class ObjectUILinker : MonoBehaviour
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{
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[Tooltip("需要连接的3D物体")]
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public Transform object3D; // 3D物体a
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[Tooltip("2D UI提示牌")]
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public RectTransform uiElement; // 2D UI提示牌b
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[Tooltip("连线的颜色")]
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public Color lineColor = Color.red;
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[Tooltip("连线的宽度")]
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public float lineWidth = 2f;
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[Tooltip("编辑模式下是否显示连线")]
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public bool showInEditMode = true;
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[Tooltip("连线的渲染层级,值越大越靠上")]
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public int sortingOrder = 30000;
|
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|
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private Image lineImage;
|
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private RectTransform lineRect;
|
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private Canvas canvas;
|
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private Camera mainCamera;
|
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private Canvas lineCanvas;
|
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|
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void Awake()
|
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{
|
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SetupLineCanvas();
|
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SetupLineImage();
|
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}
|
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|
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void Start()
|
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{
|
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UpdateReferences();
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}
|
||||
|
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// 创建专门用于连线的Canvas
|
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void SetupLineCanvas()
|
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{
|
||||
// 查找或创建连线专用Canvas
|
||||
lineCanvas = GetComponent<Canvas>();
|
||||
if (lineCanvas == null)
|
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{
|
||||
lineCanvas = gameObject.AddComponent<Canvas>();
|
||||
}
|
||||
|
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// 关键设置:确保Canvas在最上层
|
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lineCanvas.renderMode = RenderMode.ScreenSpaceOverlay;
|
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lineCanvas.overrideSorting = true;
|
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lineCanvas.sortingOrder = sortingOrder;
|
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|
||||
// 添加必要的Canvas组件
|
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if (GetComponent<CanvasScaler>() == null)
|
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{
|
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CanvasScaler scaler = gameObject.AddComponent<CanvasScaler>();
|
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scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
|
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scaler.referenceResolution = new Vector2(1920, 1080);
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}
|
||||
|
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if (GetComponent<GraphicRaycaster>() == null)
|
||||
{
|
||||
gameObject.AddComponent<GraphicRaycaster>();
|
||||
}
|
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}
|
||||
|
||||
// 创建用于显示连线的Image
|
||||
void SetupLineImage()
|
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{
|
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// 查找或创建连线Image
|
||||
lineImage = GetComponent<Image>();
|
||||
if (lineImage == null)
|
||||
{
|
||||
lineImage = gameObject.AddComponent<Image>();
|
||||
}
|
||||
|
||||
// 使用纯色纹理作为连线
|
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lineImage.color = lineColor;
|
||||
lineImage.raycastTarget = false; // 确保连线不阻挡UI交互
|
||||
|
||||
// 获取或创建RectTransform
|
||||
lineRect = GetComponent<RectTransform>();
|
||||
if (lineRect == null)
|
||||
{
|
||||
lineRect = gameObject.AddComponent<RectTransform>();
|
||||
}
|
||||
|
||||
// 设置锚点,使连线位置计算更简单
|
||||
lineRect.anchorMin = Vector2.zero;
|
||||
lineRect.anchorMax = Vector2.zero;
|
||||
lineRect.pivot = new Vector2(0, 0.5f);
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
// 实时更新渲染层级
|
||||
if (lineCanvas != null && lineCanvas.sortingOrder != sortingOrder)
|
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{
|
||||
lineCanvas.sortingOrder = sortingOrder;
|
||||
}
|
||||
|
||||
// 根据运行状态和设置决定是否更新连线
|
||||
if (Application.isPlaying)
|
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{
|
||||
if (mainCamera == null) UpdateReferences();
|
||||
UpdateLine();
|
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}
|
||||
else
|
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{
|
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if (showInEditMode)
|
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{
|
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UpdateReferences();
|
||||
UpdateLine();
|
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}
|
||||
}
|
||||
}
|
||||
|
||||
// 更新必要的引用
|
||||
void UpdateReferences()
|
||||
{
|
||||
if (mainCamera == null)
|
||||
mainCamera = Camera.main;
|
||||
|
||||
if (uiElement != null && canvas == null)
|
||||
canvas = uiElement.GetComponentInParent<Canvas>();
|
||||
}
|
||||
|
||||
// 更新连线的位置、角度和长度
|
||||
void UpdateLine()
|
||||
{
|
||||
// 检查必要引用
|
||||
if (object3D == null || uiElement == null || canvas == null || mainCamera == null)
|
||||
{
|
||||
if (lineImage != null)
|
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lineImage.enabled = false;
|
||||
return;
|
||||
}
|
||||
|
||||
lineImage.enabled = true;
|
||||
|
||||
// 将3D物体位置转换为屏幕坐标
|
||||
Vector3 objectScreenPos = mainCamera.WorldToScreenPoint(object3D.position);
|
||||
// 转换屏幕坐标为UI坐标(针对UI所在的Canvas)
|
||||
Vector2 objectUIPos;
|
||||
RectTransformUtility.ScreenPointToLocalPointInRectangle(
|
||||
canvas.GetComponent<RectTransform>(),
|
||||
objectScreenPos,
|
||||
canvas.worldCamera,
|
||||
out objectUIPos
|
||||
);
|
||||
// 转换为世界空间位置
|
||||
Vector3 worldPosA = canvas.GetComponent<RectTransform>().TransformPoint(objectUIPos);
|
||||
|
||||
// 获取UI元素的世界空间位置
|
||||
Vector3 worldPosB = uiElement.position;
|
||||
|
||||
// 将两个点转换为连线Canvas的局部坐标
|
||||
Vector2 localPosA = lineCanvas.GetComponent<RectTransform>().InverseTransformPoint(worldPosA);
|
||||
Vector2 localPosB = lineCanvas.GetComponent<RectTransform>().InverseTransformPoint(worldPosB);
|
||||
|
||||
// 计算连线长度
|
||||
float distance = Vector2.Distance(localPosA, localPosB);
|
||||
|
||||
// 计算连线角度
|
||||
float angle = Mathf.Atan2(localPosB.y - localPosA.y, localPosB.x - localPosA.x) * Mathf.Rad2Deg;
|
||||
|
||||
// 设置连线位置(起点)
|
||||
lineRect.anchoredPosition = localPosA;
|
||||
|
||||
// 设置连线旋转
|
||||
lineRect.rotation = Quaternion.Euler(0, 0, angle);
|
||||
|
||||
// 设置连线尺寸
|
||||
lineRect.sizeDelta = new Vector2(distance, lineWidth);
|
||||
}
|
||||
|
||||
// 在场景视图中绘制辅助线
|
||||
void OnDrawGizmos()
|
||||
{
|
||||
if (!showInEditMode) return;
|
||||
|
||||
if (object3D != null && uiElement != null)
|
||||
{
|
||||
UpdateReferences();
|
||||
if (mainCamera == null || canvas == null) return;
|
||||
|
||||
Gizmos.color = lineColor;
|
||||
|
||||
Vector3 objectScreenPos = mainCamera.WorldToScreenPoint(object3D.position);
|
||||
Vector2 objectUIPos;
|
||||
|
||||
if (RectTransformUtility.ScreenPointToLocalPointInRectangle(
|
||||
canvas.GetComponent<RectTransform>(),
|
||||
objectScreenPos,
|
||||
canvas.worldCamera,
|
||||
out objectUIPos))
|
||||
{
|
||||
Vector3 worldPosA = canvas.GetComponent<RectTransform>().TransformPoint(objectUIPos);
|
||||
Vector3 worldPosB = uiElement.position;
|
||||
Gizmos.DrawLine(worldPosA, worldPosB);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 当属性变化时更新
|
||||
void OnValidate()
|
||||
{
|
||||
if (lineCanvas != null)
|
||||
{
|
||||
lineCanvas.sortingOrder = sortingOrder;
|
||||
}
|
||||
|
||||
if (lineImage != null)
|
||||
{
|
||||
lineImage.color = lineColor;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7a8e88b8068b4c14787f02c8d8f61af9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,79 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class Tooltip : MonoBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// Offset from Object we are providing tip to
|
||||
/// </summary>
|
||||
public Vector3 TipOffset = new Vector3(1.5f, 0.2f, 0);
|
||||
|
||||
/// <summary>
|
||||
/// If true Y axis will be in World Coordinates. False for local coords.
|
||||
/// </summary>
|
||||
public bool UseWorldYAxis = true;
|
||||
|
||||
/// <summary>
|
||||
/// Hide the tooltip if Camera is farther away than this. In meters.
|
||||
/// </summary>
|
||||
public float MaxViewDistance = 10f;
|
||||
|
||||
/// <summary>
|
||||
/// Hide this if farther than MaxViewDistance
|
||||
/// </summary>
|
||||
Transform childTransform;
|
||||
|
||||
public Transform DrawLineTo;
|
||||
LineToTransform lineTo;
|
||||
Camera mainCamera;
|
||||
|
||||
void Start()
|
||||
{
|
||||
mainCamera = Camera.main;
|
||||
lineTo = GetComponentInChildren<LineToTransform>();
|
||||
|
||||
childTransform = transform.GetChild(0);
|
||||
|
||||
if (DrawLineTo && lineTo)
|
||||
{
|
||||
lineTo.ConnectTo = DrawLineTo;
|
||||
}
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
// 如果主摄像机不存在,不执行更新
|
||||
if (mainCamera == null)
|
||||
{
|
||||
mainCamera = Camera.main;
|
||||
return;
|
||||
}
|
||||
|
||||
UpdateTooltipPosition();
|
||||
}
|
||||
|
||||
public virtual void UpdateTooltipPosition()
|
||||
{
|
||||
// 设置父对象和位置偏移
|
||||
transform.parent = DrawLineTo;
|
||||
transform.localPosition = TipOffset;
|
||||
|
||||
// 处理Y轴坐标
|
||||
if (UseWorldYAxis)
|
||||
{
|
||||
transform.localPosition = new Vector3(transform.localPosition.x, 0, transform.localPosition.z);
|
||||
transform.position += new Vector3(0, TipOffset.y, 0);
|
||||
}
|
||||
|
||||
// 关键修改:让Tooltip始终面向摄像机(正对屏幕)
|
||||
// 计算从Tooltip指向摄像机的方向
|
||||
Vector3 directionToCamera = mainCamera.transform.position - transform.position;
|
||||
// 让Tooltip面向摄像机,保持自身向上方向
|
||||
transform.rotation = Quaternion.LookRotation(-directionToCamera, Vector3.up);
|
||||
|
||||
// 根据距离设置激活状态
|
||||
if (childTransform)
|
||||
{
|
||||
childTransform.gameObject.SetActive(Vector3.Distance(transform.position, mainCamera.transform.position) <= MaxViewDistance);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b37b9bdb572e8a947b22ef84267288f7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
Loading…
x
Reference in New Issue
Block a user