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+ m_PixelsPerUnitMultiplier: 1 --- !u!114 &4531450747747575786 MonoBehaviour: m_ObjectHideFlags: 0 diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/Other/3D提示面板.meta b/Assets/_Scripts/Application/XinFeiTingZhen/Other/3D提示面板.meta new file mode 100644 index 0000000..00bc254 --- /dev/null +++ b/Assets/_Scripts/Application/XinFeiTingZhen/Other/3D提示面板.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 984a4d1d2ebfdf24cab80f534c7b83e6 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/Other/3D提示面板/LineToTransform.cs b/Assets/_Scripts/Application/XinFeiTingZhen/Other/3D提示面板/LineToTransform.cs new file mode 100644 index 0000000..a257587 --- /dev/null +++ b/Assets/_Scripts/Application/XinFeiTingZhen/Other/3D提示面板/LineToTransform.cs @@ -0,0 +1,41 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +/// +/// Draw a LineRenderer from the Transform to another. Specified in localSpace. +/// +public class LineToTransform : MonoBehaviour { + public Transform ConnectTo; + LineRenderer line; + + void Start() { + + + } + void LateUpdate() { + UpdateLine(); + } + + public void UpdateLine() { + + // Assign Line if first attempt + if (line == null) { + line = GetComponent(); + if (line != null) { + line.useWorldSpace = false; + } + } + + if(line != null) { + line.SetPosition(0, Vector3.zero); + line.SetPosition(1, transform.InverseTransformPoint(ConnectTo.position)); + } + } + + void OnDrawGizmos() { + UpdateLine(); + } +} + + diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/Other/3D提示面板/LineToTransform.cs.meta b/Assets/_Scripts/Application/XinFeiTingZhen/Other/3D提示面板/LineToTransform.cs.meta new file mode 100644 index 0000000..a03c686 --- /dev/null +++ b/Assets/_Scripts/Application/XinFeiTingZhen/Other/3D提示面板/LineToTransform.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3de03b6fa7b3de54e8f191bcc1fe85f4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/Other/3D提示面板/ObjectUILinker.cs b/Assets/_Scripts/Application/XinFeiTingZhen/Other/3D提示面板/ObjectUILinker.cs new file mode 100644 index 0000000..ec17452 --- /dev/null +++ b/Assets/_Scripts/Application/XinFeiTingZhen/Other/3D提示面板/ObjectUILinker.cs @@ -0,0 +1,222 @@ +using UnityEngine; +using UnityEngine.UI; + +[ExecuteInEditMode] +public class ObjectUILinker : MonoBehaviour +{ + [Tooltip("需要连接的3D物体")] + public Transform object3D; // 3D物体a + + [Tooltip("2D UI提示牌")] + public RectTransform uiElement; // 2D UI提示牌b + + [Tooltip("连线的颜色")] + public Color lineColor = Color.red; + + [Tooltip("连线的宽度")] + public float lineWidth = 2f; + + [Tooltip("编辑模式下是否显示连线")] + public bool showInEditMode = true; + + [Tooltip("连线的渲染层级,值越大越靠上")] + public int sortingOrder = 30000; + + private Image lineImage; + private RectTransform lineRect; + private Canvas canvas; + private Camera mainCamera; + private Canvas lineCanvas; + + void Awake() + { + SetupLineCanvas(); + SetupLineImage(); + } + + void Start() + { + UpdateReferences(); + } + + // 创建专门用于连线的Canvas + void SetupLineCanvas() + { + // 查找或创建连线专用Canvas + lineCanvas = GetComponent(); + if (lineCanvas == null) + { + lineCanvas = gameObject.AddComponent(); + } + + // 关键设置:确保Canvas在最上层 + lineCanvas.renderMode = RenderMode.ScreenSpaceOverlay; + lineCanvas.overrideSorting = true; + lineCanvas.sortingOrder = sortingOrder; + + // 添加必要的Canvas组件 + if (GetComponent() == null) + { + CanvasScaler scaler = gameObject.AddComponent(); + scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize; + scaler.referenceResolution = new Vector2(1920, 1080); + } + + if (GetComponent() == null) + { + gameObject.AddComponent(); + } + } + + // 创建用于显示连线的Image + void SetupLineImage() + { + // 查找或创建连线Image + lineImage = GetComponent(); + if (lineImage == null) + { + lineImage = gameObject.AddComponent(); + } + + // 使用纯色纹理作为连线 + lineImage.color = lineColor; + lineImage.raycastTarget = false; // 确保连线不阻挡UI交互 + + // 获取或创建RectTransform + lineRect = GetComponent(); + if (lineRect == null) + { + lineRect = gameObject.AddComponent(); + } + + // 设置锚点,使连线位置计算更简单 + lineRect.anchorMin = Vector2.zero; + lineRect.anchorMax = Vector2.zero; + lineRect.pivot = new Vector2(0, 0.5f); + } + + void Update() + { + // 实时更新渲染层级 + if (lineCanvas != null && lineCanvas.sortingOrder != sortingOrder) + { + lineCanvas.sortingOrder = sortingOrder; + } + + // 根据运行状态和设置决定是否更新连线 + if (Application.isPlaying) + { + if (mainCamera == null) UpdateReferences(); + UpdateLine(); + } + else + { + if (showInEditMode) + { + UpdateReferences(); + UpdateLine(); + } + } + } + + // 更新必要的引用 + void UpdateReferences() + { + if (mainCamera == null) + mainCamera = Camera.main; + + if (uiElement != null && canvas == null) + canvas = uiElement.GetComponentInParent(); + } + + // 更新连线的位置、角度和长度 + void UpdateLine() + { + // 检查必要引用 + if (object3D == null || uiElement == null || canvas == null || mainCamera == null) + { + if (lineImage != null) + lineImage.enabled = false; + return; + } + + lineImage.enabled = true; + + // 将3D物体位置转换为屏幕坐标 + Vector3 objectScreenPos = mainCamera.WorldToScreenPoint(object3D.position); + // 转换屏幕坐标为UI坐标(针对UI所在的Canvas) + Vector2 objectUIPos; + RectTransformUtility.ScreenPointToLocalPointInRectangle( + canvas.GetComponent(), + objectScreenPos, + canvas.worldCamera, + out objectUIPos + ); + // 转换为世界空间位置 + Vector3 worldPosA = canvas.GetComponent().TransformPoint(objectUIPos); + + // 获取UI元素的世界空间位置 + Vector3 worldPosB = uiElement.position; + + // 将两个点转换为连线Canvas的局部坐标 + Vector2 localPosA = lineCanvas.GetComponent().InverseTransformPoint(worldPosA); + Vector2 localPosB = lineCanvas.GetComponent().InverseTransformPoint(worldPosB); + + // 计算连线长度 + float distance = Vector2.Distance(localPosA, localPosB); + + // 计算连线角度 + float angle = Mathf.Atan2(localPosB.y - localPosA.y, localPosB.x - localPosA.x) * Mathf.Rad2Deg; + + // 设置连线位置(起点) + lineRect.anchoredPosition = localPosA; + + // 设置连线旋转 + lineRect.rotation = Quaternion.Euler(0, 0, angle); + + // 设置连线尺寸 + lineRect.sizeDelta = new Vector2(distance, lineWidth); + } + + // 在场景视图中绘制辅助线 + void OnDrawGizmos() + { + if (!showInEditMode) return; + + if (object3D != null && uiElement != null) + { + UpdateReferences(); + if (mainCamera == null || canvas == null) return; + + Gizmos.color = lineColor; + + Vector3 objectScreenPos = mainCamera.WorldToScreenPoint(object3D.position); + Vector2 objectUIPos; + + if (RectTransformUtility.ScreenPointToLocalPointInRectangle( + canvas.GetComponent(), + objectScreenPos, + canvas.worldCamera, + out objectUIPos)) + { + Vector3 worldPosA = canvas.GetComponent().TransformPoint(objectUIPos); + Vector3 worldPosB = uiElement.position; + Gizmos.DrawLine(worldPosA, worldPosB); + } + } + } + + // 当属性变化时更新 + void OnValidate() + { + if (lineCanvas != null) + { + lineCanvas.sortingOrder = sortingOrder; + } + + if (lineImage != null) + { + lineImage.color = lineColor; + } + } +} diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/Other/3D提示面板/ObjectUILinker.cs.meta b/Assets/_Scripts/Application/XinFeiTingZhen/Other/3D提示面板/ObjectUILinker.cs.meta new file mode 100644 index 0000000..4a15c25 --- /dev/null +++ b/Assets/_Scripts/Application/XinFeiTingZhen/Other/3D提示面板/ObjectUILinker.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7a8e88b8068b4c14787f02c8d8f61af9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/Other/3D提示面板/Tooltip.cs b/Assets/_Scripts/Application/XinFeiTingZhen/Other/3D提示面板/Tooltip.cs new file mode 100644 index 0000000..e74a059 --- /dev/null +++ b/Assets/_Scripts/Application/XinFeiTingZhen/Other/3D提示面板/Tooltip.cs @@ -0,0 +1,79 @@ +using UnityEngine; + +public class Tooltip : MonoBehaviour +{ + /// + /// Offset from Object we are providing tip to + /// + public Vector3 TipOffset = new Vector3(1.5f, 0.2f, 0); + + /// + /// If true Y axis will be in World Coordinates. False for local coords. + /// + public bool UseWorldYAxis = true; + + /// + /// Hide the tooltip if Camera is farther away than this. In meters. + /// + public float MaxViewDistance = 10f; + + /// + /// Hide this if farther than MaxViewDistance + /// + Transform childTransform; + + public Transform DrawLineTo; + LineToTransform lineTo; + Camera mainCamera; + + void Start() + { + mainCamera = Camera.main; + lineTo = GetComponentInChildren(); + + childTransform = transform.GetChild(0); + + if (DrawLineTo && lineTo) + { + lineTo.ConnectTo = DrawLineTo; + } + } + + void Update() + { + // 如果主摄像机不存在,不执行更新 + if (mainCamera == null) + { + mainCamera = Camera.main; + return; + } + + UpdateTooltipPosition(); + } + + public virtual void UpdateTooltipPosition() + { + // 设置父对象和位置偏移 + transform.parent = DrawLineTo; + transform.localPosition = TipOffset; + + // 处理Y轴坐标 + if (UseWorldYAxis) + { + transform.localPosition = new Vector3(transform.localPosition.x, 0, transform.localPosition.z); + transform.position += new Vector3(0, TipOffset.y, 0); + } + + // 关键修改:让Tooltip始终面向摄像机(正对屏幕) + // 计算从Tooltip指向摄像机的方向 + Vector3 directionToCamera = mainCamera.transform.position - transform.position; + // 让Tooltip面向摄像机,保持自身向上方向 + transform.rotation = Quaternion.LookRotation(-directionToCamera, Vector3.up); + + // 根据距离设置激活状态 + if (childTransform) + { + childTransform.gameObject.SetActive(Vector3.Distance(transform.position, mainCamera.transform.position) <= MaxViewDistance); + } + } +} diff --git a/Assets/_Scripts/Application/XinFeiTingZhen/Other/3D提示面板/Tooltip.cs.meta b/Assets/_Scripts/Application/XinFeiTingZhen/Other/3D提示面板/Tooltip.cs.meta new file mode 100644 index 0000000..0c33b3a --- /dev/null +++ b/Assets/_Scripts/Application/XinFeiTingZhen/Other/3D提示面板/Tooltip.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b37b9bdb572e8a947b22ef84267288f7 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/msc/2aae4e51c4e2dd03beb0e4c8c8d7affe/kivw.dat b/msc/2aae4e51c4e2dd03beb0e4c8c8d7affe/kivw.dat index d11ce0d..a17f218 100644 Binary files a/msc/2aae4e51c4e2dd03beb0e4c8c8d7affe/kivw.dat and b/msc/2aae4e51c4e2dd03beb0e4c8c8d7affe/kivw.dat differ