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王建超 2025-09-24 19:32:31 +08:00
parent 3ee8e96001
commit ed75c466d0
28 changed files with 34664 additions and 2997 deletions

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@ -8,6 +8,7 @@ using UnityEngine;
using UnityEngine.Events;
using UnityEngine.SocialPlatforms.Impl;
using ZXKFramework;
using static UnityEngine.Rendering.DebugUI;
namespace YiLiao.XinFeiTingZhen
{
@ -33,7 +34,7 @@ namespace YiLiao.XinFeiTingZhen
gameModel.ChangeState(stateName);
if (gameModel.bData != null)
{
//InteractionDisableAll();
InteractionDisableAll();
GameManager.Instance.uiManager.CloseUI<PopPanel>();
GameManager.Instance.uiManager.CloseUI<ImgSelectQuestionPanel>();
@ -200,6 +201,11 @@ namespace YiLiao.XinFeiTingZhen
}));
}
}
public void StopClip(string value)
{
Game.Instance.IEnumeratorManager.Stop(coroutine);
GameManager.Instance.timelineManager.StopNormalCilp(value);
}
IEnumerator WaitExecute(float length, Action callBack)
{
yield return new WaitForSeconds(length);
@ -337,15 +343,15 @@ namespace YiLiao.XinFeiTingZhen
}
GameManager.Instance.uiManager.GetUI<TipBtnPanel>().tip = false;
}
public void ShowArrow(string txt, Vector2 v, bool mask, int delayShowTime, int duration, UnityAction action = null, bool isKaoHe = false)
public void ShowArrow(string txt, Vector2 v, bool mask, int delayShowTime, int duration, int fontsize = 25, UnityAction action = null, bool isKaoHe = false)
{
if (main_gameModel.modeType == ModeType.KaoHe && !isKaoHe) return;
GameManager.Instance.uiManager.GetUI<ArrowPanel>().ShowTip(txt, v, mask, delayShowTime, duration, action);
GameManager.Instance.uiManager.GetUI<ArrowPanel>().ShowTip(txt, v, mask, delayShowTime, duration, fontsize, action);
}
public void ShowArrow(string txt, string objName, bool mask, int delayShowTime, int duration, UnityAction action = null, bool isKaoHe = false)
public void ShowArrow(string txt, string objName, bool mask, int delayShowTime, int duration, int fontsize = 25, UnityAction action = null, bool isKaoHe = false)
{
if (main_gameModel.modeType == ModeType.KaoHe && !isKaoHe) return;
GameManager.Instance.uiManager.GetUI<ArrowPanel>().ShowTip(txt, GameManager.Instance.interactionManager._allInteraction[objName].transform, mask, delayShowTime, duration, action);
GameManager.Instance.uiManager.GetUI<ArrowPanel>().ShowTip(txt, GameManager.Instance.interactionManager._allInteraction[objName].transform, mask, delayShowTime, duration, fontsize, action);
}
public void HideArrow()
{

View File

@ -1,4 +1,5 @@
using FSM;
using ZXKFramework;
namespace YiLiao.XinFeiTingZhen
{
public class ZhengChangDiErXinYinState : FsmState<FSMManager>
@ -6,6 +7,33 @@ namespace YiLiao.XinFeiTingZhen
public override void OnStateEnter()
{
base.OnStateEnter();
fsm.ShowTip(0);
fsm.PlayBgm(0);
fsm.PlayClip("正常第二心音", () => {
fsm.Show_Light_EnableInteraction("主动脉瓣口");
fsm.Show_Light_EnableInteraction("肺动脉瓣口");
fsm.ShowArrow("请将实物听诊器听诊头放置在如图示犬的第一心音最强听取点听诊正常心音", "主动脉瓣口", false, 0, 0, 20);
});
fsm.InteractionDown("主动脉瓣口", obj => {
fsm.InteractionDown("主动脉瓣口", null);
fsm.InteractionDown("肺动脉瓣口", null);
fsm.HideArrow();
Game.Instance.eventManager.Raise(new PlayTrueOrFalseEvent() { isTrue = true });
fsm.PlayClip("正常第二心音2");
ChatUI.Instance.SendAINext("心脏听诊》正常心音》正常第二心音", () => {
fsm.nextState = true;
});
});
fsm.InteractionDown("肺动脉瓣口", obj => {
fsm.InteractionDown("肺动脉瓣口", null);
fsm.InteractionDown("主动脉瓣口", null);
fsm.HideArrow();
Game.Instance.eventManager.Raise(new PlayTrueOrFalseEvent() { isTrue = true });
fsm.PlayClip("正常第二心音2");
ChatUI.Instance.SendAINext("心脏听诊》正常心音》正常第二心音", () => {
fsm.nextState = true;
});
});
}
public override void OnStateStay()
{
@ -14,6 +42,8 @@ namespace YiLiao.XinFeiTingZhen
public override void OnStateExit()
{
base.OnStateExit();
fsm.StopClip("正常第二心音2");
fsm.nextState = false;
}
}
}

View File

@ -1,4 +1,5 @@
using FSM;
using ZXKFramework;
namespace YiLiao.XinFeiTingZhen
{
public class ZhengChangDiYiXinYinState : FsmState<FSMManager>
@ -8,15 +9,38 @@ namespace YiLiao.XinFeiTingZhen
base.OnStateEnter();
fsm.ShowTip(0);
fsm.PlayBgm(0);
fsm.PlayClip("正常第一心音");
}
public override void OnStateStay()
{
base.OnStateStay();
fsm.PlayClip("正常第一心音", () =>{
fsm.Show_Light_EnableInteraction("二尖瓣口");
fsm.Show_Light_EnableInteraction("三尖瓣口");
fsm.ShowArrow("请将实物听诊器听诊头放置在如图示犬的第一心音最强听取点听诊正常心音", "二尖瓣口",false, 0, 0, 20);
});
fsm.InteractionDown("二尖瓣口", obj => {
fsm.InteractionDown("二尖瓣口",null);
fsm.InteractionDown("三尖瓣口", null);
fsm.HideArrow();
Game.Instance.eventManager.Raise(new PlayTrueOrFalseEvent() { isTrue = true });
fsm.PlayClip("正常第一心音2");
ChatUI.Instance.SendAINext("心脏听诊》正常心音》正常第一心音", () => {
fsm.nextState = true;
});
});
fsm.InteractionDown("三尖瓣口", obj => {
fsm.InteractionDown("二尖瓣口", null);
fsm.InteractionDown("三尖瓣口", null);
fsm.HideArrow();
Game.Instance.eventManager.Raise(new PlayTrueOrFalseEvent() { isTrue = true });
fsm.PlayClip("正常第一心音2");
ChatUI.Instance.SendAINext("心脏听诊》正常心音》正常第一心音", () => {
fsm.nextState = true;
});
});
}
public override void OnStateExit()
{
base.OnStateExit();
fsm.StopClip("正常第一心音2");
fsm.nextState = false;
}
}
}

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@ -3,22 +3,12 @@
public class Tooltip : MonoBehaviour
{
/// <summary>
/// Offset from Object we are providing tip to
/// 相对于目标物体的偏移量
/// </summary>
public Vector3 TipOffset = new Vector3(1.5f, 0.2f, 0);
public Vector3 TipOffset = new Vector3(0f, 0f, 0);
/// <summary>
/// If true Y axis will be in World Coordinates. False for local coords.
/// </summary>
public bool UseWorldYAxis = true;
/// <summary>
/// Hide the tooltip if Camera is farther away than this. In meters.
/// </summary>
public float MaxViewDistance = 10f;
/// <summary>
/// Hide this if farther than MaxViewDistance
/// 超过最大距离时隐藏此子对象
/// </summary>
Transform childTransform;
@ -31,7 +21,11 @@ public class Tooltip : MonoBehaviour
mainCamera = Camera.main;
lineTo = GetComponentInChildren<LineToTransform>();
childTransform = transform.GetChild(0);
// 获取子对象
if (transform.childCount > 0)
{
childTransform = transform.GetChild(0);
}
if (DrawLineTo && lineTo)
{
@ -41,7 +35,7 @@ public class Tooltip : MonoBehaviour
void Update()
{
// 如果主摄像机不存在,不执行更新
// 安全获取主摄像机
if (mainCamera == null)
{
mainCamera = Camera.main;
@ -57,23 +51,20 @@ public class Tooltip : MonoBehaviour
transform.parent = DrawLineTo;
transform.localPosition = TipOffset;
// 处理Y轴坐标
if (UseWorldYAxis)
// 核心逻辑让Tooltip始终正朝向屏幕相机的前方方向
if (mainCamera != null)
{
transform.localPosition = new Vector3(transform.localPosition.x, 0, transform.localPosition.z);
transform.position += new Vector3(0, TipOffset.y, 0);
}
// 获取相机面向的前方方向(即屏幕朝向)
Vector3 cameraForward = mainCamera.transform.forward;
// 关键修改让Tooltip始终面向摄像机正对屏幕
// 计算从Tooltip指向摄像机的方向
Vector3 directionToCamera = mainCamera.transform.position - transform.position;
// 让Tooltip面向摄像机保持自身向上方向
transform.rotation = Quaternion.LookRotation(-directionToCamera, Vector3.up);
// 计算Tooltip应该面向的方向与相机前方相反才能朝向屏幕
Vector3 targetDirection = -cameraForward;
// 根据距离设置激活状态
if (childTransform)
{
childTransform.gameObject.SetActive(Vector3.Distance(transform.position, mainCamera.transform.position) <= MaxViewDistance);
// 让Tooltip面向屏幕方向
Quaternion targetRotation = Quaternion.LookRotation(targetDirection);
// 应用最终旋转
transform.rotation = targetRotation;
}
}
}

View File

@ -15,6 +15,10 @@ namespace YiLiao.XinFeiTingZhen
Button btn;
Coroutine coroutine;
Coroutine coroutine2;
Vector2 v1;
bool v1_bool;
Transform v2;
bool v2_bool;
public override void Init(IUIManager uictrl)
{
base.Init(uictrl);
@ -24,50 +28,77 @@ namespace YiLiao.XinFeiTingZhen
btn = transform.FindFirst<Button>("Ö¸Òý°´Å¥");
}
public void ShowTip(string str,Vector2 v, bool mask, int delayShowTime, int duration, UnityAction action)
public void ShowTip(string str,Vector2 v, bool mask, int delayShowTime, int duration, int fontsize, UnityAction action)
{
coroutine = Game.Instance.IEnumeratorManager.Run(delayShowTime, () => {
bg.SetActive(mask);
SetActive(true);
tip.SetActive(true);
tip.GetComponent<RectTransform>().anchoredPosition = v;
v1 = v;
v1_bool = true;
txt.text = str;
txt.fontSize = fontsize;
btn.onClick.RemoveAllListeners();
btn.onClick.AddListener(() => {
SetActive(false);
action?.Invoke();
});
coroutine2 = Game.Instance.IEnumeratorManager.Run(duration, () => {
SetActive(false);
action?.Invoke();
});
if (duration != 0)
{
coroutine2 = Game.Instance.IEnumeratorManager.Run(duration, () => {
SetActive(false);
action?.Invoke();
});
}
});
}
public void ShowTip(string str, Transform v, bool mask, int delayShowTime, int duration, UnityAction action)
public void ShowTip(string str, Transform v, bool mask, int delayShowTime, int duration,int fontsize, UnityAction action)
{
coroutine = Game.Instance.IEnumeratorManager.Run(delayShowTime, () => {
bg.SetActive(mask);
SetActive(true);
tip.SetActive(true);
tip.transform.position = Camera.main.WorldToScreenPoint(v.position);
v2 = v;
v2_bool = true;
txt.text = str;
txt.fontSize = fontsize;
btn.onClick.RemoveAllListeners();
btn.onClick.AddListener(() => {
SetActive(false);
action?.Invoke();
});
coroutine2 = Game.Instance.IEnumeratorManager.Run(duration, () => {
SetActive(false);
action?.Invoke();
});
if(duration != 0)
{
coroutine2 = Game.Instance.IEnumeratorManager.Run(duration, () => {
SetActive(false);
action?.Invoke();
});
}
});
}
private void Update()
{
if (v1_bool)
{
tip.GetComponent<RectTransform>().anchoredPosition = v1;
}
if (v2_bool)
{
tip.transform.position = Camera.main.WorldToScreenPoint(v2.position);
}
}
public override void Hide()
{
base.Hide();
Game.Instance.IEnumeratorManager.Stop(coroutine);
Game.Instance.IEnumeratorManager.Stop(coroutine2);
v1_bool = false;
v2_bool = false;
}
}
}