using FSM; using UnityEngine; using ZXKFramework; namespace YiLiao.XinFeiTingZhen { public class GanLuoYinState : FsmState { bool step; string PositionValue { get { return GameManager.Instance.sensorManager.GetSensor().positionValue.ToString(); } } public override void OnStateEnter() { base.OnStateEnter(); fsm.ShowTip(0); fsm.PlayBgm(0); fsm.PlayClip("干啰音"); fsm.Light_EnableInteraction("SM_huxi"); step = true; GameManager.Instance.sensorManager.SendFunction("#ID:6;SONG:28;%"); //fsm.InteractionDown("SM_huxi", obj => { // fsm.StopBgm(); // fsm.Unlight_DisableInteraction("SM_huxi"); // fsm.InteractionDown("SM_huxi", null); // Game.Instance.eventManager.Raise(new PlayTrueOrFalseEvent() { isTrue = true }); // fsm.PlayClip("干啰音2"); // ChatUI.Instance.SendAI("肺部听诊》胸部正常听诊音》干啰音》步骤1", null); // fsm.ShowNextPanel(() => { // ChatUI.Instance.CloseChatTxt(); // fsm.StopClip("干啰音2"); // fsm.ShowTxtQuestion("肺部听诊》胸部正常听诊音》干啰音》步骤2", 12, 0, 0, () => { // fsm.nextState = true; // }); // }); //}); } public override void OnStateStay() { base.OnStateStay(); if (PositionValue == "6" || Input.GetKeyDown(KeyCode.L)) { if (step) { step = false; fsm.StopBgm(); fsm.Unlight_DisableInteraction("SM_huxi"); //fsm.InteractionDown("SM_huxi", null); Game.Instance.eventManager.Raise(new PlayTrueOrFalseEvent() { isTrue = true }); fsm.PlayClip("干啰音_听诊器"); ChatUI.Instance.SendAI("肺部听诊》胸部正常听诊音》干啰音》步骤1", null); fsm.ShowNextPanel(() => { ChatUI.Instance.CloseChatTxt(); fsm.StopClip("干啰音_听诊器"); fsm.ShowTxtQuestion("肺部听诊》胸部正常听诊音》干啰音》步骤2", 12, 0, 0, () => { fsm.nextState = true; }); }); } } } public override void OnStateExit() { base.OnStateExit(); step = false; fsm.StopClip("干啰音_听诊器"); fsm.nextState = true; } } }