using FSM; namespace YiLiao.JingMaiLiuZhiZhen { public class BeiShuYeTieState : FsmState { public override void OnStateEnter() { base.OnStateEnter(); fsm.ShowCamera("BeiShuYeTieState_Camera"); fsm.ShowTip(0); fsm.PlayBgm(0); fsm.Light_EnableInteraction("医用胶布"); fsm.ShowArrow("请点击医用胶布","医用胶布"); fsm.ShowTipBtn(() => { fsm.Light_EnableInteraction("医用胶布", true); fsm.ShowArrow("请点击医用胶布", "医用胶布",0, 0, 5, true); },2); fsm.InteractionDown("医用胶布", obj => { fsm.HideTipBtn(); fsm.AddScore(1, 1); fsm.HideArrow(); fsm.Unlight_DisableInteraction("医用胶布"); fsm.InteractionDown("医用胶布",null); fsm.PlayClip("备输液贴", () => { fsm.Show_Light_EnableInteraction("透明敷贴",true); fsm.ShowArrow("请点击透明敷贴", "透明敷贴", 0, 2, 5, true); }); }); fsm.InteractionDown("透明敷贴", obj => { if(fsm.main_gameModel.modeType == ZXKFramework.ModeType.ShiXun) { fsm.AddScore(1, 2); } fsm.HideArrow(); fsm.Hide_Unlight_DisableInteraction("透明敷贴"); fsm.InteractionDown("透明敷贴",null); fsm.PlayClip("备输液贴2", () => { fsm.nextState = true; }); }); } public override void OnStateExit() { base.OnStateExit(); fsm.nextState= false; } } }