using FSM; using System; using System.Buffers; using ZXKFramework; namespace YiLiao.JingMaiLiuZhiZhen { public class CaoZouHouGouTongState : FsmState { public override void OnStateEnter() { base.OnStateEnter(); fsm.ShowCamera("HeDuiHuanZheState_Camera"); fsm.ShowTip(0); fsm.PlayBgm(0); fsm.ShowSpeakPanel(new UnityEngine.Vector3(-220, 222), "王丽,静脉留置针穿刺术已经操作结束了,您有任何不适请及时与我沟通,我过会再来查看,谢谢您的配合。", "操作结束了", 2, 1, SpeakAction); } private void SpeakAction(int arg1, string arg2) { if (arg1 == 1) { fsm.AddScore(1, 1); } else if (arg1 == 0) { fsm.AddScore(0, 1); } else { Game.Instance.eventManager.Raise(new PlayTrueOrFalseEvent() { isTrue = true }); } fsm.PlayClip("操作后沟通", () => { fsm.ShowCamera("ZhengLiYongWuState_Camera"); fsm.nextState = true; }); } public override void OnStateExit() { base.OnStateExit(); fsm.nextState = false; } } }