using FSM; using ZXKFramework; namespace YiLiao.JingMaiLiuZhiZhen { public class ChaDuiYiZhuState : FsmState { public override void OnStateEnter() { base.OnStateEnter(); fsm.ShowCamera("ChaDuiYiZhuState_Camera"); fsm.ShowTip(0); fsm.PlayBgm(0); fsm.PlayClip("查对医嘱"); fsm.ShowArrow("请在此输入文字",new UnityEngine.Vector3(326, 128)); fsm.ShowSpeakPanel(new UnityEngine.Vector3(450, 70), "0.9%氯化钠注射液 (开放/维持静脉通路)100ml ivgtt st", "氯化钠注射液", 2, 0, SpeakAction); } void SpeakAction(int args1,string callBackTxt) { if (args1 == 1) { fsm.AddScore(2, 1); } else if (args1 == 0) { fsm.AddScore(0, 1); } else { Game.Instance.eventManager.Raise(new PlayTrueOrFalseEvent() { isTrue = true }); } //fsm.Get("长期医嘱单1").GetOrAddComponent().SetTxt(callBackTxt); fsm.PlayClip("查对医嘱2", () => { fsm.nextState = true; }); } public override void OnStateExit() { base.OnStateExit(); fsm.PlayClip("查对医嘱Reset"); fsm.nextState = false; } } }