using FSM; using UnityEngine; namespace YiLiao.JingMaiLiuZhiZhen { public class ChuanCiZaiCiPaiQiState : FsmState { public override void OnStateEnter() { base.OnStateEnter(); fsm.ShowCamera("ChuanCiZaiCiPaiQiState_Camera"); fsm.ShowTip(0); fsm.PlayBgm(0); fsm.PlayClip("穿刺再次排气"); fsm.Light_EnableInteraction("再次排气调节夹"); fsm.ShowArrow(new Vector2(-576f, -39), 2, 2); fsm.ShowTipBtn(() => { fsm.Light_EnableInteraction("再次排气调节夹", true); fsm.ShowArrow(new Vector2(-576f, -39), 2, 0, 5, true); }, 2); fsm.InteractionStay("再次排气调节夹", args => { if (args.GetComponent().value.Equals(1)) { fsm.HideTipBtn(); fsm.AddScore(1, 1); fsm.HideArrow(); fsm.Unlight_DisableInteraction("再次排气调节夹"); fsm.InteractionStay("再次排气调节夹", null); fsm.PlayClip("再次排气", () => { fsm.ShowTip(1); fsm.PlayBgm(1); fsm.Light_EnableInteraction("再次排气调节夹"); fsm.ShowArrow(new Vector2(-581f, -20), 5, 0); fsm.ShowTipBtn(() => { fsm.Light_EnableInteraction("再次排气调节夹", true); fsm.ShowArrow(new Vector2(-581f, -20), 5, 0, 5, true); }, 0); fsm.InteractionStay("再次排气调节夹", args => { if (args.GetComponent().value.Equals(0)) { fsm.AddScore(1, 2); fsm.HideArrow(); fsm.HideTipBtn(); fsm.Unlight_DisableInteraction("再次排气调节夹"); fsm.InteractionStay("再次排气调节夹", null); fsm.PlayClip("再次排气2", () => { fsm.nextState = true; }); } }); }); } }); } public override void OnStateExit() { base.OnStateExit(); fsm.nextState = false; } } }