using FSM; using System; using System.Buffers; using ZXKFramework; namespace YiLiao.JingMaiLiuZhiZhen { public class GuDingSongQuanState : FsmState { public override void OnStateEnter() { base.OnStateEnter(); fsm.ShowTip(0); fsm.PlayBgm(0); fsm.ShowCamera("HuanZheSongQuanState_Camera"); fsm.PlayClip("»ΌΥίΛΙΘ­"); fsm.ShowSpeakPanel(new UnityEngine.Vector3(-220, 222), "Νυΐφ£¬ΗλΛΙΘ­‘£", "ΗλΛΙΘ­", 2, 1, SpeakAction); } private void SpeakAction(int args1, string arg2) { fsm.ShowCamera("HuanZheSongQuanState_Camera2"); if (args1 == 1) { fsm.AddScore(1, 1); } else if (args1 == 0) { fsm.AddScore(0, 1); } else { Game.Instance.eventManager.Raise(new PlayTrueOrFalseEvent() { isTrue = true }); } fsm.PlayClip("ΤϊΝκΛΙΚΦ", () => { fsm.nextState = true; }); } public override void OnStateExit() { base.OnStateExit(); fsm.nextState = false; } } }