using FSM; namespace YiLiao.JingMaiLiuZhiZhen { public class GuDingTieTouMingFuTieState : FsmState { public override void OnStateEnter() { base.OnStateEnter(); fsm.ShowCamera("TieTouMingFuTieState_Camera"); fsm.ShowTip(0); fsm.PlayBgm(0); fsm.Show_Light_EnableInteraction("透明敷贴放好"); fsm.ShowArrow("请点击粘贴透明敷贴", "透明敷贴放好"); fsm.ShowTipBtn(() => { fsm.Show_Light_EnableInteraction("透明敷贴放好", true); fsm.ShowArrow("请点击粘贴透明敷贴", "透明敷贴放好",0, 0, 5, true); },2); fsm.InteractionDown("透明敷贴放好", args => { fsm.HideTipBtn(); fsm.AddScore(1, 1); fsm.ShowTip(1, true); fsm.HideArrow(); fsm.Hide_Unlight_DisableInteraction("透明敷贴放好"); fsm.InteractionDown("透明敷贴放好",null); fsm.PlayClip("粘贴透明敷贴", () => { fsm.nextState = true; }); }); } public override void OnStateExit() { base.OnStateExit(); fsm.nextState = false; } } }