using FSM; using ZXKFramework; namespace YiLiao.JingMaiLiuZhiZhen { public class HeDuiYiZhuState : FsmState { public override void OnStateEnter() { base.OnStateEnter(); fsm.ShowCamera("HeDuiYiZhuState_Camera"); fsm.ShowTip(0); fsm.PlayBgm(0); fsm.Light_EnableInteraction("长期医嘱单"); fsm.ShowArrow("请点击长期医嘱单", "长期医嘱单",0,0); fsm.ShowTipBtn(() => { fsm.Light_EnableInteraction("长期医嘱单", true); fsm.ShowArrow("请点击长期医嘱单", "长期医嘱单", 0, 0, 5, true); },0); fsm.InteractionDown("长期医嘱单", args => { fsm.HideTipBtn(); fsm.HideArrow(); fsm.AddScore(1, 1); fsm.ShowTip(1); fsm.PlayBgm(1); fsm.Unlight_DisableInteraction("长期医嘱单"); fsm.InteractionDown("长期医嘱单", null); fsm.PlayClip("核对医嘱", () => { fsm.ShowCamera("HeDuiYiZhuState_Camera2"); fsm.ShowSpeakPanel(new UnityEngine.Vector3(400, 100), "请核对医嘱:0.9%氯化钠注射液 (开放/维持静脉通路)100ml ivgtt st,床号1,姓名王丽。", "姓名王丽", 1, 0, SpeakAction); }); }); } void SpeakAction(int args1, string callBackTxt) { if (args1 == 1) { fsm.AddScore(2, 2); } else if (args1 == 0) { fsm.AddScore(0, 2); } else { Game.Instance.eventManager.Raise(new PlayTrueOrFalseEvent() { isTrue = true }); } fsm.PlayClip("核对医嘱2", () => { fsm.nextState = true; }); } public override void OnStateExit() { base.OnStateExit(); fsm.PlayClip("核对医嘱Reset"); fsm.nextState = false; } } }