using FSM; namespace YiLiao.JingMaiLiuZhiZhen { public class HuShiXiShouState : FsmState { public override void OnStateEnter() { base.OnStateEnter(); fsm.ShowCamera("ZhengLiYongWuState_Camera"); if(fsm.main_gameModel.modeType == ZXKFramework.ModeType.KaoHe) { fsm.ShowDragQuestion(0, 2, 1, () => { fsm.nextState = true; }); } if (fsm.main_gameModel.modeType == ZXKFramework.ModeType.ShiXun) { fsm.ShowDragQuestion(0, 1, 1, () => { fsm.nextState = true; }); } } public override void OnStateExit() { base.OnStateExit(); fsm.nextState = false; } } }