using FSM; namespace YiLiao.JingMaiLiuZhiZhen { public class HuanJingZhunBeiState : FsmState { public override void OnStateEnter() { base.OnStateEnter(); fsm.ShowTip(0,true); fsm.PlayBgm(0,true); fsm.PlayClip("»·¾³×¼±¸", () => { fsm.ShowCamera("HuanJingZhunBeiState_Camera"); fsm.nextState = true; }); } public override void OnStateStay() { base.OnStateStay(); } public override void OnStateExit() { base.OnStateExit(); fsm.nextState = false; } } }