using FSM; namespace YiLiao.JingMaiLiuZhiZhen { public class JianChaShuYeQiState : FsmState { public override void OnStateEnter() { base.OnStateEnter(); //fsm.ShowCamera("JianChaShuYeQiState_Camera"); fsm.ShowTip(0, true); fsm.PlayBgm(0, true); fsm.PlayClip("¼ì²éÊäÒºÆ÷", () => { fsm.nextState = true; }); } public override void OnStateStay() { base.OnStateStay(); } public override void OnStateExit() { base.OnStateExit(); fsm.nextState= false; } } }