using FSM; using UnityEngine; namespace YiLiao.JingMaiLiuZhiZhen { public class LianJieLiuZhiZhenState : FsmState { public override void OnStateEnter() { base.OnStateEnter(); fsm.ShowCamera("LianJieLiuZhiZhenState_Camera"); fsm.PlayClip("Á¬½ÓÁôÖÃÕë", () => { fsm.nextState = true; }); } public override void OnStateStay() { base.OnStateStay(); } public override void OnStateExit() { base.OnStateExit(); fsm.nextState= false; } } }