using FSM; namespace YiLiao.JingMaiLiuZhiZhen { public class XuanGuaYeTiState : FsmState { public override void OnStateEnter() { base.OnStateEnter(); fsm.ShowCamera("XuanGuaYeTiState_Camera"); fsm.ShowTip(0); fsm.PlayBgm(0); fsm.Show_Light_EnableInteraction("输液器插入氯化纳溶液"); fsm.ShowArrow("点击氯化纳溶液", "输液器插入氯化纳溶液", 0, 2, 5); fsm.ShowTipBtn(() => { fsm.Show_Light_EnableInteraction("输液器插入氯化纳溶液", true); fsm.ShowArrow("点击氯化纳溶液", "输液器插入氯化纳溶液", 0, 0, 5, true); },2); fsm.InteractionDown("输液器插入氯化纳溶液", args => { fsm.HideArrow(); fsm.HideTipBtn(); fsm.ShowCamera("XuanGuaYeTiState_Camera2"); fsm.AddScore(1, 1); fsm.InteractionDown("输液器插入氯化纳溶液", null); fsm.Hide_Unlight_DisableInteraction("输液器插入氯化纳溶液"); fsm.PlayClip("悬挂液体", () => { fsm.nextState = true; }); }); } public override void OnStateExit() { base.OnStateExit(); fsm.nextState = false; } } }