using FSM; using System; using System.Buffers; using Unity.VisualScripting.FullSerializer; using ZXKFramework; namespace YiLiao.JingMaiLiuZhiZhen { public class YaoYeBiaoQianHeDuiState : FsmState { public override void OnStateEnter() { base.OnStateEnter(); fsm.ShowCamera("YaoYeBiaoQianHeDuiState_Camera"); fsm.ShowTip(0); fsm.PlayBgm(0); fsm.PlayClip("药液标签核对"); fsm.ShowSpeakPanel(new UnityEngine.Vector3(-220, 222), "这是0.9%氯化钠注射液,剂量是100ml,浓度是0.9%,通过静脉输液进入您的血管,患者姓名是王丽,请问这是您的名字吗?", "名字", 2, 1, SpeakAction); } private void SpeakAction(int args1, string arg2) { if (args1 == 1) { if(fsm.main_gameModel.modeType == ModeType.ShiXun) { fsm.AddScore(2, 1); } if (fsm.main_gameModel.modeType == ModeType.KaoHe) { fsm.AddScore(1, 1); } } else if (args1 == 0) { fsm.AddScore(0, 1); } else { Game.Instance.eventManager.Raise(new PlayTrueOrFalseEvent() { isTrue = true }); } fsm.PlayClip("药液标签核对2", () => { fsm.nextState = true; }); } public override void OnStateExit() { base.OnStateExit(); fsm.PlayClip("药液标签核对Reset"); fsm.nextState = false; } } }