using FSM; namespace YiLiao.JingMaiLiuZhiZhen { public class ZaiZhaZhiXueDaiState : FsmState { public override void OnStateEnter() { base.OnStateEnter(); fsm.ShowCamera("ZaiZhaZhiXueDaiState_Camera"); fsm.ShowTip(0); fsm.PlayBgm(0); fsm.Show_Light_EnableInteraction("ֹѪ´øËÉ¿ª"); fsm.ShowArrow("µã»÷ֹѪ´ø", "ֹѪ´øËÉ¿ª", 0, 2, 5); fsm.ShowTipBtn(() => { fsm.Show_Light_EnableInteraction("ֹѪ´øËÉ¿ª", true); fsm.ShowArrow("µã»÷ֹѪ´ø", "ֹѪ´øËÉ¿ª", 0, 0, 5, true); }, 2); fsm.InteractionDown("ֹѪ´øËÉ¿ª", args => { fsm.HideArrow(); fsm.HideTipBtn(); fsm.InteractionDown("ֹѪ´øËÉ¿ª", null); fsm.Hide_Unlight_DisableInteraction("ֹѪ´øËÉ¿ª"); fsm.AddScore(1, 1); fsm.PlayClip("ÔÙÔúֹѪ´ø", () => { fsm.nextState = true; }); }); } public override void OnStateExit() { base.OnStateExit(); fsm.nextState= false; } } }